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	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arii</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
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	<updated>2026-09-03T08:30:00Z</updated>
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		<id>https://demoncrawl.com/wiki/index.php?title=Strangers&amp;diff=10861</id>
		<title>Strangers</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Strangers&amp;diff=10861"/>
		<updated>2026-08-31T17:20:42Z</updated>

		<summary type="html">&lt;p&gt;Arii: /* Psychic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strangers are living [[Objects]] that usually want to sell you something.&lt;br /&gt;
&lt;br /&gt;
On death, strangers have a 54.1% chance to not drop anything, a 15.5% chance to drop {{IconLink|Bones}}, and a 30.4% chance to drop an item from their drop table below.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Normal Strangers=&lt;br /&gt;
These strangers spawn randomly in stages and from effects that spawn strangers, except in the [[Stages#Other_Stages|Metagate]].&lt;br /&gt;
&lt;br /&gt;
==Nomad==&lt;br /&gt;
[[File:Nomad.gif|64px|left]] Has one of the following offers:&lt;br /&gt;
{{clr}}&lt;br /&gt;
* Sells one of the following. The price increases each time you buy it.&lt;br /&gt;
** Mana.&lt;br /&gt;
** A {{IconLink|Chest|text=treasure chest}}.&lt;br /&gt;
** A specific [[Consumable Items|consumable item]] (the item will not change if you buy it).&lt;br /&gt;
** A random [[:Category:Doll Items|doll item]].&lt;br /&gt;
** A random [[:Category:Key Items|key item]] or {{IconLink|Treasure Key}}. The Treasure Key is only given once. This option is only spawned by a [[Special_Chests#Stage_Keys|Special Chest secret]], and does not appear by other means.&lt;br /&gt;
** A random [[Legendary Items|legendary item]].&lt;br /&gt;
** A random [[Magic Items|magic item]].&lt;br /&gt;
** A random [[:Category:Weapon Items|weapon]].&lt;br /&gt;
** Some {{IconLink|Apple}}s.&lt;br /&gt;
* Buys an item from your inventory. The item will not change if you sell it, but the price will decrease.&lt;br /&gt;
* Trades one of your items for another item with a similar value. Will change to another trade if you accept.&lt;br /&gt;
&lt;br /&gt;
The {{Mod|Nomadic}} spawns large amounts of Nomads.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Big Wallet}}&lt;br /&gt;
{{IL|Bindle}}&lt;br /&gt;
{{IL|Bust}}&lt;br /&gt;
{{IL|Calling Card}}&lt;br /&gt;
{{IL|Canteen}}&lt;br /&gt;
{{IL|Capitalism}}&lt;br /&gt;
{{IL|Charge Coin}}&lt;br /&gt;
{{IL|Coffee}}&lt;br /&gt;
{{IL|Compass}}&lt;br /&gt;
{{IL|Extra Pocket}}&lt;br /&gt;
{{IL|Extravagance}}&lt;br /&gt;
{{IL|Gift Card}}&lt;br /&gt;
{{IL|Golden Amulet}}&lt;br /&gt;
{{IL|Golden Ring}}&lt;br /&gt;
{{IL|Loan}}&lt;br /&gt;
{{IL|Loudhailer}}&lt;br /&gt;
{{IL|Merchant Ring}}&lt;br /&gt;
{{IL|Nomad Medal}}&lt;br /&gt;
{{IL|Pennywise}}&lt;br /&gt;
{{IL|Protagonist Doll}}&lt;br /&gt;
{{IL|Shop Key}}&lt;br /&gt;
{{IL|Shopping Bag}}&lt;br /&gt;
{{IL|Simple Robe}}&lt;br /&gt;
{{IL|Smoke Bomb}}&lt;br /&gt;
{{IL|Supply and Diamond}}&lt;br /&gt;
{{IL|Taxes}}&lt;br /&gt;
{{IL|Treasure Pouch}}&lt;br /&gt;
{{IL|Wallet}}&lt;br /&gt;
{{IL|Wishlist}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mercenary==&lt;br /&gt;
[[File:Mercenary.gif|64px|left]] Becomes a [[Familiar|strong familiar]] upon purchase.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Banner}}&lt;br /&gt;
{{IL|Blowpipe}}&lt;br /&gt;
{{IL|Book of Combat}}&lt;br /&gt;
{{IL|Brainwash}}&lt;br /&gt;
{{IL|Brotherhood Crest}}&lt;br /&gt;
{{IL|Bugle}}&lt;br /&gt;
{{IL|Calling Card}}&lt;br /&gt;
{{IL|Caltrops}}&lt;br /&gt;
{{IL|Commander Doll}}&lt;br /&gt;
{{IL|Dagger}}&lt;br /&gt;
{{IL|Drum of War}}&lt;br /&gt;
{{IL|Dumbell}}&lt;br /&gt;
{{IL|Mercenary Medal}}&lt;br /&gt;
{{IL|Muscle}}&lt;br /&gt;
{{IL|Nunchucks}}&lt;br /&gt;
{{IL|Punchbag}}&lt;br /&gt;
{{IL|Sword}}&lt;br /&gt;
{{IL|Whip}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hungry Plant==&lt;br /&gt;
[[File:Hungry_Plant.gif|64px|left]] Consumes a random item from your inventory. Gives {{IconLink|coins|img=Coin}}, {{IconLink|Soul|text=souls}}, [[mana]], or a {{IconLink|Present}} if fed the specified number of times. Each time it gives you something, the number of times you need to feed it increases.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Apple}}&lt;br /&gt;
{{IL|Bloomberries}}&lt;br /&gt;
{{IL|Demon Seed}}&lt;br /&gt;
{{IL|Feral Fibers}}&lt;br /&gt;
{{IL|Firm Fibers}}&lt;br /&gt;
{{IL|Flower Fibers}}&lt;br /&gt;
{{IL|Fruit of Labor}}&lt;br /&gt;
{{IL|Gnarled Branch}}&lt;br /&gt;
{{IL|Grapes}}&lt;br /&gt;
{{IL|Happy Little Tree}}&lt;br /&gt;
{{IL|Herbs}}&lt;br /&gt;
{{IL|Hungry Plant Medal}}&lt;br /&gt;
{{IL|Lotus}}&lt;br /&gt;
{{IL|Lucky Bamboo}}&lt;br /&gt;
{{IL|Lucky Leaf}}&lt;br /&gt;
{{IL|Lumberjack Doll}}&lt;br /&gt;
{{IL|Mantis}}&lt;br /&gt;
{{IL|Miracle Seed}}&lt;br /&gt;
{{IL|Morning Glory}}&lt;br /&gt;
{{IL|Mucilage}}&lt;br /&gt;
{{IL|Peach}}&lt;br /&gt;
{{IL|Sapling}}&lt;br /&gt;
{{IL|Spybug}}&lt;br /&gt;
{{IL|Thornseeker}}&lt;br /&gt;
{{IL|Vitality Sprig}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Blacksmith==&lt;br /&gt;
[[File:Blacksmith.gif|64px|left]] Will craft a random piece of [[armor]] of the advertised type (head, body, leg) in 7-15 turns.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Blacksmith Medal}}&lt;br /&gt;
{{IL|Book of Defense}}&lt;br /&gt;
{{IL|Bronze Boots}}&lt;br /&gt;
{{IL|Bronze Chestplate}}&lt;br /&gt;
{{IL|Bronze Helmet}}&lt;br /&gt;
{{IL|Crucible}}&lt;br /&gt;
{{IL|Drill}}&lt;br /&gt;
{{IL|Evermetal}}&lt;br /&gt;
{{IL|Forge Hammer}}&lt;br /&gt;
{{IL|Heart of Steel}}&lt;br /&gt;
{{IL|Horseshoe}}&lt;br /&gt;
{{IL|Iron Will}}&lt;br /&gt;
{{IL|Knight Doll}}&lt;br /&gt;
{{IL|Magic Hammer}}&lt;br /&gt;
{{IL|Mithril Helmet}}&lt;br /&gt;
{{IL|Mjolnir}}&lt;br /&gt;
{{IL|Pickaxe}}&lt;br /&gt;
{{IL|Shield}}&lt;br /&gt;
{{IL|Sledgehammer}}&lt;br /&gt;
{{IL|Steel Boots}}&lt;br /&gt;
{{IL|Steel Chestplate}}&lt;br /&gt;
{{IL|Steel Golem}}&lt;br /&gt;
{{IL|Steel Helmet}}&lt;br /&gt;
{{IL|Tongs}}&lt;br /&gt;
{{IL|Touchstone}}&lt;br /&gt;
{{IL|Welding Mask}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pyro==&lt;br /&gt;
[[File:Pyro.gif|64px|left]] Fires [[Flare|Flares]] in one direction, will rotate clockwise for a price.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Barbecue}}&lt;br /&gt;
{{IL|Bonfire}}&lt;br /&gt;
{{IL|Burning Boots}}&lt;br /&gt;
{{IL|Fireball}}&lt;br /&gt;
{{IL|Firefly Doll}}&lt;br /&gt;
{{IL|Friendly Fire}}&lt;br /&gt;
{{IL|Hot Sauce}}&lt;br /&gt;
{{IL|Matchbook}}&lt;br /&gt;
{{IL|Molotov}}&lt;br /&gt;
{{IL|Pyro Medal}}&lt;br /&gt;
{{IL|Ruby of Flame}}&lt;br /&gt;
{{IL|Salamander}}&lt;br /&gt;
{{IL|Sun Bomb}}&lt;br /&gt;
{{IL|Torch}}&lt;br /&gt;
{{IL|Wand of Embers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Waterboy==&lt;br /&gt;
[[File:Waterboy.gif|64px|left]] Shoots a [[Bubble]] and rotates every turn, encasing any [[Object]] that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles. The direction that they fire their bubble and also the direction they will move is indicated by a small green arrow.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Bubble Rod}}&lt;br /&gt;
{{IL|Bubble Wrap}}&lt;br /&gt;
{{IL|Bubbler Doll}}&lt;br /&gt;
{{IL|Dreamcatcher}}&lt;br /&gt;
{{IL|Drinking Straw}}&lt;br /&gt;
{{IL|Fish}}&lt;br /&gt;
{{IL|Fishing Pole}}&lt;br /&gt;
{{IL|Friendship Ring}}&lt;br /&gt;
{{IL|Holy Water}}&lt;br /&gt;
{{IL|Spitwad}}&lt;br /&gt;
{{IL|Suds}}&lt;br /&gt;
{{IL|Thought Bubble}}&lt;br /&gt;
{{IL|Transmogrify}}&lt;br /&gt;
{{IL|Waterboy Medal}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Priest==&lt;br /&gt;
[[File:Priest.gif|64px|left]] Removes an [[Omens|Omen]] and removes any negative [[morality]] you have.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Amber of Healing}}&lt;br /&gt;
{{IL|Blessed Clasp}}&lt;br /&gt;
{{IL|Book of Faith}}&lt;br /&gt;
{{IL|Chastity Belt}}&lt;br /&gt;
{{IL|Clarity}}&lt;br /&gt;
{{IL|Exorcist Doll}}&lt;br /&gt;
{{IL|God Potion}}&lt;br /&gt;
{{IL|Godly Goblet}}&lt;br /&gt;
{{IL|Gospel}}&lt;br /&gt;
{{IL|Halo}}&lt;br /&gt;
{{IL|Holy Ring}}&lt;br /&gt;
{{IL|Justice Juice}}&lt;br /&gt;
{{IL|Last Supper}}&lt;br /&gt;
{{IL|Patron Saint}}&lt;br /&gt;
{{IL|Priest Medal}}&lt;br /&gt;
{{IL|Purify}}&lt;br /&gt;
{{IL|Quest for Piety}}&lt;br /&gt;
{{IL|Rosary}}&lt;br /&gt;
{{IL|Shoulder Angel}}&lt;br /&gt;
{{IL|Spirit Robe}}&lt;br /&gt;
{{IL|Tithing Plate}}&lt;br /&gt;
{{IL|Transcendence}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bagman==&lt;br /&gt;
[[File:Bagman.gif|64px|left]] Empowers enemies by up to 3 points, can be bribed to bring down empowerment by 1 each time. Upon reaching 0, further bribes will lower enemy damage by up to 3 points.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Baglord|img=BAGLORD|link=Bosses}} boss makes Bagmen more dangerous.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Adrenaline}}&lt;br /&gt;
{{IL|Bandana}}&lt;br /&gt;
{{IL|Blackmail}}&lt;br /&gt;
{{IL|Cudgel}}&lt;br /&gt;
{{IL|Dagger}}&lt;br /&gt;
{{IL|Dark Amulet}}&lt;br /&gt;
{{IL|Dire Potion}}&lt;br /&gt;
{{IL|Dirty Soap}}&lt;br /&gt;
{{IL|Extortion}}&lt;br /&gt;
{{IL|Hook Hand}}&lt;br /&gt;
{{IL|Onyx of Agony}}&lt;br /&gt;
{{IL|Pursecutter}}&lt;br /&gt;
{{IL|Rasp}}&lt;br /&gt;
{{IL|Shoulder Devil}}&lt;br /&gt;
{{IL|Spade}}&lt;br /&gt;
{{IL|Thief Bag}}&lt;br /&gt;
{{IL|Totem}}&lt;br /&gt;
{{IL|Vampiric Blade}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Elder==&lt;br /&gt;
[[File:Elder.gif|64px|left]] Activates your [[Masteries|mastery&#039;s]] tier III ability. You do not need to have unlocked or purchased the ability. Their price increases exponentially each time you activate them.&lt;br /&gt;
&lt;br /&gt;
Only spawns if you have a mastery equipped.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Abacus}}&lt;br /&gt;
{{IL|Ancient Coin}}&lt;br /&gt;
{{IL|Battery}}&lt;br /&gt;
{{IL|Book of Truth}}&lt;br /&gt;
{{IL|Cardiac Arrest}}&lt;br /&gt;
{{IL|Dentures}}&lt;br /&gt;
{{IL|Lantern}}&lt;br /&gt;
{{IL|Leftovers}}&lt;br /&gt;
{{IL|Monocle}}&lt;br /&gt;
{{IL|Philosopher&#039;s Stone}}&lt;br /&gt;
{{IL|Ponderer&#039;s Pipe}}&lt;br /&gt;
{{IL|Prophet Doll}}&lt;br /&gt;
{{IL|Quest for Rest}}&lt;br /&gt;
{{IL|Time Capsule}}&lt;br /&gt;
{{IL|Timepiece}}&lt;br /&gt;
{{IL|Walking Stick}}&lt;br /&gt;
{{IL|World Wonder}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gambler==&lt;br /&gt;
[[File:Gambler.gif|64px|left]] Pay him to reveal a random hidden cell. If it was empty he moves there, but if it has a monster he dies and you get all his money. He starts with a small amount of money. Has a chance to randomly lose some held money every few turns. Has a very small chance to randomly win a ton of coins.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Ace of Spades}}&lt;br /&gt;
{{IL|Alchemize}}&lt;br /&gt;
{{IL|Alcohol}}&lt;br /&gt;
{{IL|Banker Doll}}&lt;br /&gt;
{{IL|Dice}}&lt;br /&gt;
{{IL|Drugs}}&lt;br /&gt;
{{IL|Extra Pocket}}&lt;br /&gt;
{{IL|Fool&#039;s Gold}}&lt;br /&gt;
{{IL|Gambler Medal}}&lt;br /&gt;
{{IL|Gold Digger}}&lt;br /&gt;
{{IL|Golden Ring}}&lt;br /&gt;
{{IL|Ironbank}}&lt;br /&gt;
{{IL|Loan}}&lt;br /&gt;
{{IL|Magic Dice}}&lt;br /&gt;
{{IL|Poker Chip}}&lt;br /&gt;
{{IL|Quest for Riches}}&lt;br /&gt;
{{IL|Taxes}}&lt;br /&gt;
{{IL|Wager}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Doctor==&lt;br /&gt;
[[File:Doctor.gif|64px|left]] Heals you for a fee, then charges you another fee when you leave the stage. If you kill or freeze the Doctor before leaving the stage, you won&#039;t have to pay the second fee.&lt;br /&gt;
&lt;br /&gt;
If you eat an {{IconLink|Apple}}, all visible Doctors will flee, and you won&#039;t have to pay their second fees.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Bloodbank}}&lt;br /&gt;
{{IL|Brain in a Vat}}&lt;br /&gt;
{{IL|Comforter}}&lt;br /&gt;
{{IL|Doctor Medal}}&lt;br /&gt;
{{IL|First Aid}}&lt;br /&gt;
{{IL|Health Potion}}&lt;br /&gt;
{{IL|Life Amulet}}&lt;br /&gt;
{{IL|Life Ring}}&lt;br /&gt;
{{IL|Mana Lung}}&lt;br /&gt;
{{IL|Mortal Root}}&lt;br /&gt;
{{IL|Ointment}}&lt;br /&gt;
{{IL|Scalpel}}&lt;br /&gt;
{{IL|Sleeping Powder}}&lt;br /&gt;
{{IL|Stethoscope}}&lt;br /&gt;
{{IL|Super Health Potion}}&lt;br /&gt;
{{IL|Surgical Saw}}&lt;br /&gt;
{{IL|Survivor Doll}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mage==&lt;br /&gt;
[[File:Mage.gif|64px|left]] Uses the effect of a specific targeted magic item on a random location. Then requires you to generate a varying amount of mana before activating him again.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Arcane Staff}}&lt;br /&gt;
{{IL|Archmage Sceptre}}&lt;br /&gt;
{{IL|Aspect of the Owl}}&lt;br /&gt;
{{IL|Blueberry}}&lt;br /&gt;
{{IL|Book of Spells}}&lt;br /&gt;
{{IL|Enchanting Rune}}&lt;br /&gt;
{{IL|Golden Apple}}&lt;br /&gt;
{{IL|Mage Medal}}&lt;br /&gt;
{{IL|Magic Amulet}}&lt;br /&gt;
{{IL|Magic Bones}}&lt;br /&gt;
{{IL|Magic Spoon}}&lt;br /&gt;
{{IL|Magical Bean}}&lt;br /&gt;
{{IL|Mana Potion}}&lt;br /&gt;
{{IL|Manabank}}&lt;br /&gt;
{{IL|Quest for Sorcery}}&lt;br /&gt;
{{IL|Super Mana Potion}}&lt;br /&gt;
{{IL|Talisman}}&lt;br /&gt;
{{IL|Toad}}&lt;br /&gt;
{{IL|Wizard Bracers}}&lt;br /&gt;
{{IL|Wizard Doll}}&lt;br /&gt;
{{IL|Wizard Hat}}&lt;br /&gt;
{{IL|Wizard Robe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Scientist==&lt;br /&gt;
[[File:Scientist.gif|64px|left]] Makes random changes to nearby objects and projectiles.&lt;br /&gt;
&lt;br /&gt;
When a projectile hits a Scientist, the projectile is teleported to a random cell.&lt;br /&gt;
&lt;br /&gt;
You can also pay the Scientist a few coins, which activates one of the following effects on nearby objects and then teleports the Scientist to a random cell:&lt;br /&gt;
*Applies random auras to their cells.&lt;br /&gt;
*Clones them.&lt;br /&gt;
*Explodes them.&lt;br /&gt;
*Recombobulates them (transforms them into different objects).&lt;br /&gt;
*Teleports them to random cells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Abacus}}&lt;br /&gt;
{{IL|Adrenaline}}&lt;br /&gt;
{{IL|Antipoison}}&lt;br /&gt;
{{IL|Beaker}}&lt;br /&gt;
{{IL|Drugs}}&lt;br /&gt;
{{IL|Duster}}&lt;br /&gt;
{{IL|Elemental Fuel}}&lt;br /&gt;
{{IL|Elixir}}&lt;br /&gt;
{{IL|Glasses}}&lt;br /&gt;
{{IL|Library Card}}&lt;br /&gt;
{{IL|Magic Munchies}}&lt;br /&gt;
{{IL|Magnifying Glass}}&lt;br /&gt;
{{IL|Mana Tank}}&lt;br /&gt;
{{IL|Metal Detector}}&lt;br /&gt;
{{IL|Mind Gut}}&lt;br /&gt;
{{IL|Mortal Root}}&lt;br /&gt;
{{IL|Nanobot}}&lt;br /&gt;
{{IL|Pipe Bomb}}&lt;br /&gt;
{{IL|Philosopher&#039;s Stone}}&lt;br /&gt;
{{IL|Planned Obsolescence}}&lt;br /&gt;
{{IL|Ponderer&#039;s Pipe}}&lt;br /&gt;
{{IL|Puzzle}}&lt;br /&gt;
{{IL|Quest for Mythos}}&lt;br /&gt;
{{IL|Recycle Bin}}&lt;br /&gt;
{{IL|Scientist Medal}}&lt;br /&gt;
{{IL|Sky Net}}&lt;br /&gt;
{{IL|Stopwatch}}&lt;br /&gt;
{{IL|Straitjacket}}&lt;br /&gt;
{{IL|Time Capsule}}&lt;br /&gt;
{{IL|Transmogrify}}&lt;br /&gt;
{{IL|Unstable Compound}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Scribe==&lt;br /&gt;
[[File:Scribe.gif|64px|left]] Provides bonuses related to [[Crafting#Scribes|Heirlooms]].&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
{{clr}}&lt;br /&gt;
*Reactivate heirloom slots (allows the player to gain more than one heirloom in a run).&lt;br /&gt;
*Copy the items from player&#039;s first three inventory slots into their heirloom slots (the only way to get a legendary heirloom).&lt;br /&gt;
*Adds 1 to each of the player&#039;s heirlooms (the only way to get more than 3 of an heirloom).&lt;br /&gt;
&lt;br /&gt;
Only spawns if you have purchased Crafter I in the [[Tokens#Token_Shop|Token Shop]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Chisel}}&lt;br /&gt;
{{IL|Dark Ink}}&lt;br /&gt;
{{IL|Feather}}&lt;br /&gt;
{{IL|Gift Card}}&lt;br /&gt;
{{IL|Quest for Commerce}}&lt;br /&gt;
{{IL|Quest for Mythos}}&lt;br /&gt;
{{IL|Quest for Necrosis}}&lt;br /&gt;
{{IL|Quest for Pets}}&lt;br /&gt;
{{IL|Quest for Piety}}&lt;br /&gt;
{{IL|Quest for Prosperity}}&lt;br /&gt;
{{IL|Quest for Quests}}&lt;br /&gt;
{{IL|Quest for Rest}}&lt;br /&gt;
{{IL|Quest for Riches}}&lt;br /&gt;
{{IL|Quest for Sorcery}}&lt;br /&gt;
{{IL|Quest for Valor}}&lt;br /&gt;
{{IL|Scholar Doll}}&lt;br /&gt;
{{IL|Truthsayer Quill}}&lt;br /&gt;
{{IL|Yarn of Life}}&lt;br /&gt;
{{IL|Yarn of War}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jock==&lt;br /&gt;
[[File:Jock.gif|64px|left]] The Jock roams around the board like a Familiar or Boss, with his next movement being indicated by a yellow arrow pointing in the direction. If the Jock moves into a cell containing an Object, he will move that object while also displaying a message.&lt;br /&gt;
&lt;br /&gt;
When purchased, the Jock will throw himself in the direction he last moved towards, becoming a projectile. As a projectile, the Jock destroys all objects he comes into contact with, including Bosses. This projectile also doesn&#039;t naturally loop around the stage, requiring the player to have a {{IconLink|Treadmill}}.&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
TBA&lt;br /&gt;
==Psychic==&lt;br /&gt;
[[File:Psychic.gif|64px|left]] The Psychic offers visions to the player, providing information and hints about the current board in the form cryptic messages. Once the player has completed the board, the Psychic can instead provide visions relating to future stages.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#000000; text-align: right;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | Types of Visions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Vision&lt;br /&gt;
! True Meaning&lt;br /&gt;
|-&lt;br /&gt;
|It is certain. Your future is *[[Stage Mod]]*.&lt;br /&gt;
|An uncompleted normal stage has the listed mod.&lt;br /&gt;
|-&lt;br /&gt;
|Congratulations dear. Your future is most *stage mod*.&lt;br /&gt;
|An uncompleted normal stage has the listed positive mod.&lt;br /&gt;
|-&lt;br /&gt;
|You stand before a *[[Special Stage]]*, nervous but prepared&lt;br /&gt;
|Names the presence of a locked Special Stage later in the quest.&lt;br /&gt;
|-&lt;br /&gt;
|Fear not. Safe harbor awaits in # corners.&lt;br /&gt;
|0-4 of the stage&#039;s corners do not have a Monster.&lt;br /&gt;
|-&lt;br /&gt;
|In this row, I sense 5 troublemakers to my [left/right].&lt;br /&gt;
|Counts how many monsters there are from the direction of the Psychic.&lt;br /&gt;
|-&lt;br /&gt;
|Danger lurks to the [North/South/East/West]. You would be wise to travel [opposite direction].&lt;br /&gt;
|Compares the monster count of the stage&#039;s four quadrants, pairing them into groups of two.&lt;br /&gt;
|-&lt;br /&gt;
|Your destiny awaits you here, in cell ##.&lt;br /&gt;
|Names the cell by row and column, then reveals it.&lt;br /&gt;
|-&lt;br /&gt;
|Everything you suspect about the world is true.&lt;br /&gt;
|Checks for incorrect cell numbers.&lt;br /&gt;
|-&lt;br /&gt;
|I foresee a shocking revalation: I&#039;m standing on a #.&lt;br /&gt;
|Reveals the number of the cell that the Psychic is standing on.&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Dreamcatcher}}&lt;br /&gt;
{{IL|Prophet Doll}}&lt;br /&gt;
{{IL|Lantern}}&lt;br /&gt;
{{IL|Reverse Card}}&lt;br /&gt;
{{IL|Puzzle}}&lt;br /&gt;
{{IL|Mind gut}}&lt;br /&gt;
{{IL|Wishing coin}}&lt;br /&gt;
{{IL|Monocle}}&lt;br /&gt;
{{IL|Calling card}}&lt;br /&gt;
{{IL|Clarity}}&lt;br /&gt;
{{IL|Magnifying glass}}&lt;br /&gt;
{{IL|psychic medal}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Special Strangers=&lt;br /&gt;
These strangers do not normally spawn, so can only be spawned by the effects listed in their descriptions.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
[[File:Guide.gif|64px|left]] Provides bonuses related to [[Endless Multiverse]]. Each Guide can only be activated once, and they must still be alive when you enter the portal for you to get their bonus.&lt;br /&gt;
&lt;br /&gt;
Types:&lt;br /&gt;
{{clr}}&lt;br /&gt;
* Passive Guide: Lets you keep some of your [[Passive Items|passive items]] when entering the next dimension.&lt;br /&gt;
* Consumable Guide: Lets you keep some of your [[Consumable Items|consumable items]] when entering the next dimension.&lt;br /&gt;
* Magic Guide: Lets you keep some of your [[Magic Items|magic items]] when entering the next dimension.&lt;br /&gt;
* Armor Guide: Lets you keep some durability on each of your equipped [[Armor|armors]] when entering the next dimension. This also prevents you from losing your equipped armor.&lt;br /&gt;
* Life Guide: Lets you keep some of your [[Lives|max life]] when entering the next dimension.&lt;br /&gt;
* Revive Guide: Lets you keep some of your [[Revive|revives]] when entering the next dimension.&lt;br /&gt;
* Defense Guide: Lets you keep some of your [[defense]] when entering the next dimension.&lt;br /&gt;
* Coin Guide: Lets you keep some of your [[coins]] when entering the next dimension.&lt;br /&gt;
* Mastery Guide: Lets you keep some of your [[mastery]] charges when entering the next dimension.&lt;br /&gt;
* Mod Guide: Prevents some of the portal mods from activating as you enter the next dimension.&lt;br /&gt;
* Present Guide: Makes you start the next dimension with an extra {{IconLink|Present}}.&lt;br /&gt;
&lt;br /&gt;
Spawns randomly in the [[Stages#Other_Stages|Metagate]] stage.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;None&lt;br /&gt;
&lt;br /&gt;
==Harbinger==&lt;br /&gt;
[[File:Harbinger.gif|64px|left]] Causes a negative event when the stage ends. Can be bribed with 5-10 coins to leave. Can also be killed or frozen to prevent effect.&lt;br /&gt;
&lt;br /&gt;
Possible prophecies:&lt;br /&gt;
{{clr}}&lt;br /&gt;
*Lose ?-10 max life&lt;br /&gt;
*Gain 6-15 Cankers&lt;br /&gt;
*Add 10-25 monsters to all other stages&lt;br /&gt;
*Lose 3-12 [[Passive Items]]&lt;br /&gt;
*Lose 3–12 [[Consumable Items]]&lt;br /&gt;
*Lose 3-12 [[Magic Items]]&lt;br /&gt;
*Gain a specific [[Omen]]&lt;br /&gt;
*Seal 2-5 inventory slots&lt;br /&gt;
&lt;br /&gt;
Spawned by the {{Mod|Apocalyptic}}, {{IconLink|Doomcall}}, and {{IconLink|Doomsteed|img=DOOMSTEED|link=Bosses}}. Doomsteed spawns harbingers with more powerful effects.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Altar of Blood}}&lt;br /&gt;
{{IL|Clarity}}&lt;br /&gt;
{{IL|Dark Ink}}&lt;br /&gt;
{{IL|Doomcall}}&lt;br /&gt;
{{IL|Occultic Pendant}}&lt;br /&gt;
{{IL|Profane Staff}}&lt;br /&gt;
{{IL|Scythe}}&lt;br /&gt;
{{IL|Shadowbind}}&lt;br /&gt;
{{IL|Warning Sign}}&lt;br /&gt;
{{IL|Witch Doll}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Snowman==&lt;br /&gt;
[[File:Snowman.gif|64px|left]] Pay 5-10 coins to gain a random positive effect:&lt;br /&gt;
{{clr}}&lt;br /&gt;
* +5 [[Morality]].&lt;br /&gt;
* Gain a random [[:Category:Christmas Items|Christmas item]].&lt;br /&gt;
* [[Aura|Freeze]] 5 Monsters.&lt;br /&gt;
* Spawn a {{IconLink|Snowball|link=Artifacts}}.&lt;br /&gt;
* Spawn a {{IconLink|Mistletoe|link=Artifacts}}.&lt;br /&gt;
&lt;br /&gt;
Spawned by {{IconLink|Soft Snow}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Alcohol}}&lt;br /&gt;
{{IL|Aspect of the Bear}}&lt;br /&gt;
{{IL|Aspect of the Owl}}&lt;br /&gt;
{{IL|Bag of Tricks}}&lt;br /&gt;
{{IL|Blessed Clasp}}&lt;br /&gt;
{{IL|Book of Spells}}&lt;br /&gt;
{{IL|Cryomancy}}&lt;br /&gt;
{{IL|Fairy}}&lt;br /&gt;
{{IL|Friendship Amulet}}&lt;br /&gt;
{{IL|Friendship Ring}}&lt;br /&gt;
{{IL|Frostbite}}&lt;br /&gt;
{{IL|Frozen Helmet}}&lt;br /&gt;
{{IL|Golden Apple}}&lt;br /&gt;
{{IL|Ice Scraper}}&lt;br /&gt;
{{IL|Marshmallow}}&lt;br /&gt;
{{IL|Miracle Seed}}&lt;br /&gt;
{{IL|Present}}&lt;br /&gt;
{{IL|Rosary}}&lt;br /&gt;
{{IL|Sapphire of Frost}}&lt;br /&gt;
{{IL|Soft Snow}}&lt;br /&gt;
{{IL|Stocking}}&lt;br /&gt;
{{IL|Wishlist}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rabbit==&lt;br /&gt;
[[File:Rabbit.gif|64px|left]] When activated, the Bunny will move to a random cell, leaving behind a random Easter Egg: {{IconLink|Rainbow Egg}}, {{IconLink|Gray Egg}}, {{IconLink|Green Egg}}, {{IconLink|Blue Egg}}, {{IconLink|Yellow Egg}}, or {{IconLink|Red Egg}}. The Bunny will disappear a few seconds after the first time it&#039;s activated.&lt;br /&gt;
&lt;br /&gt;
Spawned by {{IconLink|Bunny Doll}}. Also spawns randomly during the [[Easter Event|Easter event]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Apple}}&lt;br /&gt;
{{IL|Blissful Gut}}&lt;br /&gt;
{{IL|Bunny Doll}}&lt;br /&gt;
{{IL|Bunny Ears}}&lt;br /&gt;
{{IL|Chocolate}}&lt;br /&gt;
{{IL|Egg Basket}}&lt;br /&gt;
{{IL|Flower Fibers}}&lt;br /&gt;
{{IL|Fruit of Labor}}&lt;br /&gt;
{{IL|Herbs}}&lt;br /&gt;
{{IL|Life Amulet}}&lt;br /&gt;
{{IL|Life Ring}}&lt;br /&gt;
{{IL|Pheromones}}&lt;br /&gt;
{{IL|Rabbit Foot}}&lt;br /&gt;
{{IL|Sage}}&lt;br /&gt;
{{IL|Sapling}}&lt;br /&gt;
{{IL|Strange Egg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mrs. Claus==&lt;br /&gt;
[[File:Mrs._Claus.gif|64px|left]] Gives you an {{IconLink|Elfnip}} unless you already have one.&lt;br /&gt;
&lt;br /&gt;
Spawns in Igloos during the [[Christmas Event|Christmas event]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;None&lt;br /&gt;
&lt;br /&gt;
=Stranger Related Items=&lt;br /&gt;
Items that interact with Strangers&lt;br /&gt;
{{ItemTable|description=Stranger}}&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|2.3.0}} Added the Psychic&lt;br /&gt;
*{{Version|2.0.0}} Added the Jock&lt;br /&gt;
*{{Version|1.94}} Added the Scientist&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Arii</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Strangers&amp;diff=10860</id>
		<title>Strangers</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Strangers&amp;diff=10860"/>
		<updated>2026-08-28T19:32:43Z</updated>

		<summary type="html">&lt;p&gt;Arii: /* Psychic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strangers are living [[Objects]] that usually want to sell you something.&lt;br /&gt;
&lt;br /&gt;
On death, strangers have a 54.1% chance to not drop anything, a 15.5% chance to drop {{IconLink|Bones}}, and a 30.4% chance to drop an item from their drop table below.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Normal Strangers=&lt;br /&gt;
These strangers spawn randomly in stages and from effects that spawn strangers, except in the [[Stages#Other_Stages|Metagate]].&lt;br /&gt;
&lt;br /&gt;
==Nomad==&lt;br /&gt;
[[File:Nomad.gif|64px|left]] Has one of the following offers:&lt;br /&gt;
{{clr}}&lt;br /&gt;
* Sells one of the following. The price increases each time you buy it.&lt;br /&gt;
** Mana.&lt;br /&gt;
** A {{IconLink|Chest|text=treasure chest}}.&lt;br /&gt;
** A specific [[Consumable Items|consumable item]] (the item will not change if you buy it).&lt;br /&gt;
** A random [[:Category:Doll Items|doll item]].&lt;br /&gt;
** A random [[:Category:Key Items|key item]] or {{IconLink|Treasure Key}}. The Treasure Key is only given once. This option is only spawned by a [[Special_Chests#Stage_Keys|Special Chest secret]], and does not appear by other means.&lt;br /&gt;
** A random [[Legendary Items|legendary item]].&lt;br /&gt;
** A random [[Magic Items|magic item]].&lt;br /&gt;
** A random [[:Category:Weapon Items|weapon]].&lt;br /&gt;
** Some {{IconLink|Apple}}s.&lt;br /&gt;
* Buys an item from your inventory. The item will not change if you sell it, but the price will decrease.&lt;br /&gt;
* Trades one of your items for another item with a similar value. Will change to another trade if you accept.&lt;br /&gt;
&lt;br /&gt;
The {{Mod|Nomadic}} spawns large amounts of Nomads.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Big Wallet}}&lt;br /&gt;
{{IL|Bindle}}&lt;br /&gt;
{{IL|Bust}}&lt;br /&gt;
{{IL|Calling Card}}&lt;br /&gt;
{{IL|Canteen}}&lt;br /&gt;
{{IL|Capitalism}}&lt;br /&gt;
{{IL|Charge Coin}}&lt;br /&gt;
{{IL|Coffee}}&lt;br /&gt;
{{IL|Compass}}&lt;br /&gt;
{{IL|Extra Pocket}}&lt;br /&gt;
{{IL|Extravagance}}&lt;br /&gt;
{{IL|Gift Card}}&lt;br /&gt;
{{IL|Golden Amulet}}&lt;br /&gt;
{{IL|Golden Ring}}&lt;br /&gt;
{{IL|Loan}}&lt;br /&gt;
{{IL|Loudhailer}}&lt;br /&gt;
{{IL|Merchant Ring}}&lt;br /&gt;
{{IL|Nomad Medal}}&lt;br /&gt;
{{IL|Pennywise}}&lt;br /&gt;
{{IL|Protagonist Doll}}&lt;br /&gt;
{{IL|Shop Key}}&lt;br /&gt;
{{IL|Shopping Bag}}&lt;br /&gt;
{{IL|Simple Robe}}&lt;br /&gt;
{{IL|Smoke Bomb}}&lt;br /&gt;
{{IL|Supply and Diamond}}&lt;br /&gt;
{{IL|Taxes}}&lt;br /&gt;
{{IL|Treasure Pouch}}&lt;br /&gt;
{{IL|Wallet}}&lt;br /&gt;
{{IL|Wishlist}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mercenary==&lt;br /&gt;
[[File:Mercenary.gif|64px|left]] Becomes a [[Familiar|strong familiar]] upon purchase.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Banner}}&lt;br /&gt;
{{IL|Blowpipe}}&lt;br /&gt;
{{IL|Book of Combat}}&lt;br /&gt;
{{IL|Brainwash}}&lt;br /&gt;
{{IL|Brotherhood Crest}}&lt;br /&gt;
{{IL|Bugle}}&lt;br /&gt;
{{IL|Calling Card}}&lt;br /&gt;
{{IL|Caltrops}}&lt;br /&gt;
{{IL|Commander Doll}}&lt;br /&gt;
{{IL|Dagger}}&lt;br /&gt;
{{IL|Drum of War}}&lt;br /&gt;
{{IL|Dumbell}}&lt;br /&gt;
{{IL|Mercenary Medal}}&lt;br /&gt;
{{IL|Muscle}}&lt;br /&gt;
{{IL|Nunchucks}}&lt;br /&gt;
{{IL|Punchbag}}&lt;br /&gt;
{{IL|Sword}}&lt;br /&gt;
{{IL|Whip}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hungry Plant==&lt;br /&gt;
[[File:Hungry_Plant.gif|64px|left]] Consumes a random item from your inventory. Gives {{IconLink|coins|img=Coin}}, {{IconLink|Soul|text=souls}}, [[mana]], or a {{IconLink|Present}} if fed the specified number of times. Each time it gives you something, the number of times you need to feed it increases.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Apple}}&lt;br /&gt;
{{IL|Bloomberries}}&lt;br /&gt;
{{IL|Demon Seed}}&lt;br /&gt;
{{IL|Feral Fibers}}&lt;br /&gt;
{{IL|Firm Fibers}}&lt;br /&gt;
{{IL|Flower Fibers}}&lt;br /&gt;
{{IL|Fruit of Labor}}&lt;br /&gt;
{{IL|Gnarled Branch}}&lt;br /&gt;
{{IL|Grapes}}&lt;br /&gt;
{{IL|Happy Little Tree}}&lt;br /&gt;
{{IL|Herbs}}&lt;br /&gt;
{{IL|Hungry Plant Medal}}&lt;br /&gt;
{{IL|Lotus}}&lt;br /&gt;
{{IL|Lucky Bamboo}}&lt;br /&gt;
{{IL|Lucky Leaf}}&lt;br /&gt;
{{IL|Lumberjack Doll}}&lt;br /&gt;
{{IL|Mantis}}&lt;br /&gt;
{{IL|Miracle Seed}}&lt;br /&gt;
{{IL|Morning Glory}}&lt;br /&gt;
{{IL|Mucilage}}&lt;br /&gt;
{{IL|Peach}}&lt;br /&gt;
{{IL|Sapling}}&lt;br /&gt;
{{IL|Spybug}}&lt;br /&gt;
{{IL|Thornseeker}}&lt;br /&gt;
{{IL|Vitality Sprig}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Blacksmith==&lt;br /&gt;
[[File:Blacksmith.gif|64px|left]] Will craft a random piece of [[armor]] of the advertised type (head, body, leg) in 7-15 turns.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Blacksmith Medal}}&lt;br /&gt;
{{IL|Book of Defense}}&lt;br /&gt;
{{IL|Bronze Boots}}&lt;br /&gt;
{{IL|Bronze Chestplate}}&lt;br /&gt;
{{IL|Bronze Helmet}}&lt;br /&gt;
{{IL|Crucible}}&lt;br /&gt;
{{IL|Drill}}&lt;br /&gt;
{{IL|Evermetal}}&lt;br /&gt;
{{IL|Forge Hammer}}&lt;br /&gt;
{{IL|Heart of Steel}}&lt;br /&gt;
{{IL|Horseshoe}}&lt;br /&gt;
{{IL|Iron Will}}&lt;br /&gt;
{{IL|Knight Doll}}&lt;br /&gt;
{{IL|Magic Hammer}}&lt;br /&gt;
{{IL|Mithril Helmet}}&lt;br /&gt;
{{IL|Mjolnir}}&lt;br /&gt;
{{IL|Pickaxe}}&lt;br /&gt;
{{IL|Shield}}&lt;br /&gt;
{{IL|Sledgehammer}}&lt;br /&gt;
{{IL|Steel Boots}}&lt;br /&gt;
{{IL|Steel Chestplate}}&lt;br /&gt;
{{IL|Steel Golem}}&lt;br /&gt;
{{IL|Steel Helmet}}&lt;br /&gt;
{{IL|Tongs}}&lt;br /&gt;
{{IL|Touchstone}}&lt;br /&gt;
{{IL|Welding Mask}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pyro==&lt;br /&gt;
[[File:Pyro.gif|64px|left]] Fires [[Flare|Flares]] in one direction, will rotate clockwise for a price.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Barbecue}}&lt;br /&gt;
{{IL|Bonfire}}&lt;br /&gt;
{{IL|Burning Boots}}&lt;br /&gt;
{{IL|Fireball}}&lt;br /&gt;
{{IL|Firefly Doll}}&lt;br /&gt;
{{IL|Friendly Fire}}&lt;br /&gt;
{{IL|Hot Sauce}}&lt;br /&gt;
{{IL|Matchbook}}&lt;br /&gt;
{{IL|Molotov}}&lt;br /&gt;
{{IL|Pyro Medal}}&lt;br /&gt;
{{IL|Ruby of Flame}}&lt;br /&gt;
{{IL|Salamander}}&lt;br /&gt;
{{IL|Sun Bomb}}&lt;br /&gt;
{{IL|Torch}}&lt;br /&gt;
{{IL|Wand of Embers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Waterboy==&lt;br /&gt;
[[File:Waterboy.gif|64px|left]] Shoots a [[Bubble]] and rotates every turn, encasing any [[Object]] that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles. The direction that they fire their bubble and also the direction they will move is indicated by a small green arrow.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Bubble Rod}}&lt;br /&gt;
{{IL|Bubble Wrap}}&lt;br /&gt;
{{IL|Bubbler Doll}}&lt;br /&gt;
{{IL|Dreamcatcher}}&lt;br /&gt;
{{IL|Drinking Straw}}&lt;br /&gt;
{{IL|Fish}}&lt;br /&gt;
{{IL|Fishing Pole}}&lt;br /&gt;
{{IL|Friendship Ring}}&lt;br /&gt;
{{IL|Holy Water}}&lt;br /&gt;
{{IL|Spitwad}}&lt;br /&gt;
{{IL|Suds}}&lt;br /&gt;
{{IL|Thought Bubble}}&lt;br /&gt;
{{IL|Transmogrify}}&lt;br /&gt;
{{IL|Waterboy Medal}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Priest==&lt;br /&gt;
[[File:Priest.gif|64px|left]] Removes an [[Omens|Omen]] and removes any negative [[morality]] you have.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Amber of Healing}}&lt;br /&gt;
{{IL|Blessed Clasp}}&lt;br /&gt;
{{IL|Book of Faith}}&lt;br /&gt;
{{IL|Chastity Belt}}&lt;br /&gt;
{{IL|Clarity}}&lt;br /&gt;
{{IL|Exorcist Doll}}&lt;br /&gt;
{{IL|God Potion}}&lt;br /&gt;
{{IL|Godly Goblet}}&lt;br /&gt;
{{IL|Gospel}}&lt;br /&gt;
{{IL|Halo}}&lt;br /&gt;
{{IL|Holy Ring}}&lt;br /&gt;
{{IL|Justice Juice}}&lt;br /&gt;
{{IL|Last Supper}}&lt;br /&gt;
{{IL|Patron Saint}}&lt;br /&gt;
{{IL|Priest Medal}}&lt;br /&gt;
{{IL|Purify}}&lt;br /&gt;
{{IL|Quest for Piety}}&lt;br /&gt;
{{IL|Rosary}}&lt;br /&gt;
{{IL|Shoulder Angel}}&lt;br /&gt;
{{IL|Spirit Robe}}&lt;br /&gt;
{{IL|Tithing Plate}}&lt;br /&gt;
{{IL|Transcendence}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bagman==&lt;br /&gt;
[[File:Bagman.gif|64px|left]] Empowers enemies by up to 3 points, can be bribed to bring down empowerment by 1 each time. Upon reaching 0, further bribes will lower enemy damage by up to 3 points.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Baglord|img=BAGLORD|link=Bosses}} boss makes Bagmen more dangerous.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Adrenaline}}&lt;br /&gt;
{{IL|Bandana}}&lt;br /&gt;
{{IL|Blackmail}}&lt;br /&gt;
{{IL|Cudgel}}&lt;br /&gt;
{{IL|Dagger}}&lt;br /&gt;
{{IL|Dark Amulet}}&lt;br /&gt;
{{IL|Dire Potion}}&lt;br /&gt;
{{IL|Dirty Soap}}&lt;br /&gt;
{{IL|Extortion}}&lt;br /&gt;
{{IL|Hook Hand}}&lt;br /&gt;
{{IL|Onyx of Agony}}&lt;br /&gt;
{{IL|Pursecutter}}&lt;br /&gt;
{{IL|Rasp}}&lt;br /&gt;
{{IL|Shoulder Devil}}&lt;br /&gt;
{{IL|Spade}}&lt;br /&gt;
{{IL|Thief Bag}}&lt;br /&gt;
{{IL|Totem}}&lt;br /&gt;
{{IL|Vampiric Blade}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Elder==&lt;br /&gt;
[[File:Elder.gif|64px|left]] Activates your [[Masteries|mastery&#039;s]] tier III ability. You do not need to have unlocked or purchased the ability. Their price increases exponentially each time you activate them.&lt;br /&gt;
&lt;br /&gt;
Only spawns if you have a mastery equipped.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Abacus}}&lt;br /&gt;
{{IL|Ancient Coin}}&lt;br /&gt;
{{IL|Battery}}&lt;br /&gt;
{{IL|Book of Truth}}&lt;br /&gt;
{{IL|Cardiac Arrest}}&lt;br /&gt;
{{IL|Dentures}}&lt;br /&gt;
{{IL|Lantern}}&lt;br /&gt;
{{IL|Leftovers}}&lt;br /&gt;
{{IL|Monocle}}&lt;br /&gt;
{{IL|Philosopher&#039;s Stone}}&lt;br /&gt;
{{IL|Ponderer&#039;s Pipe}}&lt;br /&gt;
{{IL|Prophet Doll}}&lt;br /&gt;
{{IL|Quest for Rest}}&lt;br /&gt;
{{IL|Time Capsule}}&lt;br /&gt;
{{IL|Timepiece}}&lt;br /&gt;
{{IL|Walking Stick}}&lt;br /&gt;
{{IL|World Wonder}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gambler==&lt;br /&gt;
[[File:Gambler.gif|64px|left]] Pay him to reveal a random hidden cell. If it was empty he moves there, but if it has a monster he dies and you get all his money. He starts with a small amount of money. Has a chance to randomly lose some held money every few turns. Has a very small chance to randomly win a ton of coins.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Ace of Spades}}&lt;br /&gt;
{{IL|Alchemize}}&lt;br /&gt;
{{IL|Alcohol}}&lt;br /&gt;
{{IL|Banker Doll}}&lt;br /&gt;
{{IL|Dice}}&lt;br /&gt;
{{IL|Drugs}}&lt;br /&gt;
{{IL|Extra Pocket}}&lt;br /&gt;
{{IL|Fool&#039;s Gold}}&lt;br /&gt;
{{IL|Gambler Medal}}&lt;br /&gt;
{{IL|Gold Digger}}&lt;br /&gt;
{{IL|Golden Ring}}&lt;br /&gt;
{{IL|Ironbank}}&lt;br /&gt;
{{IL|Loan}}&lt;br /&gt;
{{IL|Magic Dice}}&lt;br /&gt;
{{IL|Poker Chip}}&lt;br /&gt;
{{IL|Quest for Riches}}&lt;br /&gt;
{{IL|Taxes}}&lt;br /&gt;
{{IL|Wager}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Doctor==&lt;br /&gt;
[[File:Doctor.gif|64px|left]] Heals you for a fee, then charges you another fee when you leave the stage. If you kill or freeze the Doctor before leaving the stage, you won&#039;t have to pay the second fee.&lt;br /&gt;
&lt;br /&gt;
If you eat an {{IconLink|Apple}}, all visible Doctors will flee, and you won&#039;t have to pay their second fees.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Bloodbank}}&lt;br /&gt;
{{IL|Brain in a Vat}}&lt;br /&gt;
{{IL|Comforter}}&lt;br /&gt;
{{IL|Doctor Medal}}&lt;br /&gt;
{{IL|First Aid}}&lt;br /&gt;
{{IL|Health Potion}}&lt;br /&gt;
{{IL|Life Amulet}}&lt;br /&gt;
{{IL|Life Ring}}&lt;br /&gt;
{{IL|Mana Lung}}&lt;br /&gt;
{{IL|Mortal Root}}&lt;br /&gt;
{{IL|Ointment}}&lt;br /&gt;
{{IL|Scalpel}}&lt;br /&gt;
{{IL|Sleeping Powder}}&lt;br /&gt;
{{IL|Stethoscope}}&lt;br /&gt;
{{IL|Super Health Potion}}&lt;br /&gt;
{{IL|Surgical Saw}}&lt;br /&gt;
{{IL|Survivor Doll}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mage==&lt;br /&gt;
[[File:Mage.gif|64px|left]] Uses the effect of a specific targeted magic item on a random location. Then requires you to generate a varying amount of mana before activating him again.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Arcane Staff}}&lt;br /&gt;
{{IL|Archmage Sceptre}}&lt;br /&gt;
{{IL|Aspect of the Owl}}&lt;br /&gt;
{{IL|Blueberry}}&lt;br /&gt;
{{IL|Book of Spells}}&lt;br /&gt;
{{IL|Enchanting Rune}}&lt;br /&gt;
{{IL|Golden Apple}}&lt;br /&gt;
{{IL|Mage Medal}}&lt;br /&gt;
{{IL|Magic Amulet}}&lt;br /&gt;
{{IL|Magic Bones}}&lt;br /&gt;
{{IL|Magic Spoon}}&lt;br /&gt;
{{IL|Magical Bean}}&lt;br /&gt;
{{IL|Mana Potion}}&lt;br /&gt;
{{IL|Manabank}}&lt;br /&gt;
{{IL|Quest for Sorcery}}&lt;br /&gt;
{{IL|Super Mana Potion}}&lt;br /&gt;
{{IL|Talisman}}&lt;br /&gt;
{{IL|Toad}}&lt;br /&gt;
{{IL|Wizard Bracers}}&lt;br /&gt;
{{IL|Wizard Doll}}&lt;br /&gt;
{{IL|Wizard Hat}}&lt;br /&gt;
{{IL|Wizard Robe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Scientist==&lt;br /&gt;
[[File:Scientist.gif|64px|left]] Makes random changes to nearby objects and projectiles.&lt;br /&gt;
&lt;br /&gt;
When a projectile hits a Scientist, the projectile is teleported to a random cell.&lt;br /&gt;
&lt;br /&gt;
You can also pay the Scientist a few coins, which activates one of the following effects on nearby objects and then teleports the Scientist to a random cell:&lt;br /&gt;
*Applies random auras to their cells.&lt;br /&gt;
*Clones them.&lt;br /&gt;
*Explodes them.&lt;br /&gt;
*Recombobulates them (transforms them into different objects).&lt;br /&gt;
*Teleports them to random cells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Abacus}}&lt;br /&gt;
{{IL|Adrenaline}}&lt;br /&gt;
{{IL|Antipoison}}&lt;br /&gt;
{{IL|Beaker}}&lt;br /&gt;
{{IL|Drugs}}&lt;br /&gt;
{{IL|Duster}}&lt;br /&gt;
{{IL|Elemental Fuel}}&lt;br /&gt;
{{IL|Elixir}}&lt;br /&gt;
{{IL|Glasses}}&lt;br /&gt;
{{IL|Library Card}}&lt;br /&gt;
{{IL|Magic Munchies}}&lt;br /&gt;
{{IL|Magnifying Glass}}&lt;br /&gt;
{{IL|Mana Tank}}&lt;br /&gt;
{{IL|Metal Detector}}&lt;br /&gt;
{{IL|Mind Gut}}&lt;br /&gt;
{{IL|Mortal Root}}&lt;br /&gt;
{{IL|Nanobot}}&lt;br /&gt;
{{IL|Pipe Bomb}}&lt;br /&gt;
{{IL|Philosopher&#039;s Stone}}&lt;br /&gt;
{{IL|Planned Obsolescence}}&lt;br /&gt;
{{IL|Ponderer&#039;s Pipe}}&lt;br /&gt;
{{IL|Puzzle}}&lt;br /&gt;
{{IL|Quest for Mythos}}&lt;br /&gt;
{{IL|Recycle Bin}}&lt;br /&gt;
{{IL|Scientist Medal}}&lt;br /&gt;
{{IL|Sky Net}}&lt;br /&gt;
{{IL|Stopwatch}}&lt;br /&gt;
{{IL|Straitjacket}}&lt;br /&gt;
{{IL|Time Capsule}}&lt;br /&gt;
{{IL|Transmogrify}}&lt;br /&gt;
{{IL|Unstable Compound}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Scribe==&lt;br /&gt;
[[File:Scribe.gif|64px|left]] Provides bonuses related to [[Crafting#Scribes|Heirlooms]].&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
{{clr}}&lt;br /&gt;
*Reactivate heirloom slots (allows the player to gain more than one heirloom in a run).&lt;br /&gt;
*Copy the items from player&#039;s first three inventory slots into their heirloom slots (the only way to get a legendary heirloom).&lt;br /&gt;
*Adds 1 to each of the player&#039;s heirlooms (the only way to get more than 3 of an heirloom).&lt;br /&gt;
&lt;br /&gt;
Only spawns if you have purchased Crafter I in the [[Tokens#Token_Shop|Token Shop]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Chisel}}&lt;br /&gt;
{{IL|Dark Ink}}&lt;br /&gt;
{{IL|Feather}}&lt;br /&gt;
{{IL|Gift Card}}&lt;br /&gt;
{{IL|Quest for Commerce}}&lt;br /&gt;
{{IL|Quest for Mythos}}&lt;br /&gt;
{{IL|Quest for Necrosis}}&lt;br /&gt;
{{IL|Quest for Pets}}&lt;br /&gt;
{{IL|Quest for Piety}}&lt;br /&gt;
{{IL|Quest for Prosperity}}&lt;br /&gt;
{{IL|Quest for Quests}}&lt;br /&gt;
{{IL|Quest for Rest}}&lt;br /&gt;
{{IL|Quest for Riches}}&lt;br /&gt;
{{IL|Quest for Sorcery}}&lt;br /&gt;
{{IL|Quest for Valor}}&lt;br /&gt;
{{IL|Scholar Doll}}&lt;br /&gt;
{{IL|Truthsayer Quill}}&lt;br /&gt;
{{IL|Yarn of Life}}&lt;br /&gt;
{{IL|Yarn of War}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Jock==&lt;br /&gt;
[[File:Jock.gif|64px|left]] The Jock roams around the board like a Familiar or Boss, with his next movement being indicated by a yellow arrow pointing in the direction. If the Jock moves into a cell containing an Object, he will move that object while also displaying a message.&lt;br /&gt;
&lt;br /&gt;
When purchased, the Jock will throw himself in the direction he last moved towards, becoming a projectile. As a projectile, the Jock destroys all objects he comes into contact with, including Bosses. This projectile also doesn&#039;t naturally loop around the stage, requiring the player to have a {{IconLink|Treadmill}}.&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
TBA&lt;br /&gt;
==Psychic==&lt;br /&gt;
[[File:Psychic.gif|64px|left]] The Psychic offers visions to the player, providing information and hints about the current board in the form cryptic messages. Once the player has completed the board, the Psychic can instead provide visions relating to future stages.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#000000; text-align: right;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | Types of Visions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Vision&lt;br /&gt;
! True Meaning&lt;br /&gt;
|-&lt;br /&gt;
|It is certain. Your future is *[[Stage Mod]]*.&lt;br /&gt;
|An uncompleted normal stage has the listed mod.&lt;br /&gt;
|-&lt;br /&gt;
|Congratulations dear. Your future is most *stage mod*.&lt;br /&gt;
|An uncompleted normal stage has the listed positive mod.&lt;br /&gt;
|-&lt;br /&gt;
|You stand before a *[[Special Stage]]*, nervous but prepared&lt;br /&gt;
|Names the presence of a locked Special Stage later in the quest.&lt;br /&gt;
|-&lt;br /&gt;
|Fear not. Safe harbor awaits in # corners.&lt;br /&gt;
|0-4 of the stage&#039;s corners do not have a Monster.&lt;br /&gt;
|-&lt;br /&gt;
|In this row, I sense 5 troublemakers to my [left/right].&lt;br /&gt;
|Counts how many monsters there are from the direction of the Psychic.&lt;br /&gt;
|-&lt;br /&gt;
|Danger lurks to the [North/South/East/West]. You would be wise to travel [opposite direction].&lt;br /&gt;
|Compares the monster count of the stage&#039;s four quadrants, pairing them into groups of two.&lt;br /&gt;
|-&lt;br /&gt;
|Your destiny awaits you here, in cell ##.&lt;br /&gt;
|Names the cell by row and column, then reveals it.&lt;br /&gt;
|-&lt;br /&gt;
|Everything you suspect about the world is true.&lt;br /&gt;
|Checks for incorrect cell numbers.&lt;br /&gt;
|-&lt;br /&gt;
|I foresee a shocking revalation: I&#039;m standing on a #.&lt;br /&gt;
|Reveals the number of the cell that the Psychic is standing on.&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Dreamcatcher}}&lt;br /&gt;
{{IL|Prophet Doll}}&lt;br /&gt;
{{IL|Lantern}}&lt;br /&gt;
{{IL|Reverse Card}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Special Strangers=&lt;br /&gt;
These strangers do not normally spawn, so can only be spawned by the effects listed in their descriptions.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
[[File:Guide.gif|64px|left]] Provides bonuses related to [[Endless Multiverse]]. Each Guide can only be activated once, and they must still be alive when you enter the portal for you to get their bonus.&lt;br /&gt;
&lt;br /&gt;
Types:&lt;br /&gt;
{{clr}}&lt;br /&gt;
* Passive Guide: Lets you keep some of your [[Passive Items|passive items]] when entering the next dimension.&lt;br /&gt;
* Consumable Guide: Lets you keep some of your [[Consumable Items|consumable items]] when entering the next dimension.&lt;br /&gt;
* Magic Guide: Lets you keep some of your [[Magic Items|magic items]] when entering the next dimension.&lt;br /&gt;
* Armor Guide: Lets you keep some durability on each of your equipped [[Armor|armors]] when entering the next dimension. This also prevents you from losing your equipped armor.&lt;br /&gt;
* Life Guide: Lets you keep some of your [[Lives|max life]] when entering the next dimension.&lt;br /&gt;
* Revive Guide: Lets you keep some of your [[Revive|revives]] when entering the next dimension.&lt;br /&gt;
* Defense Guide: Lets you keep some of your [[defense]] when entering the next dimension.&lt;br /&gt;
* Coin Guide: Lets you keep some of your [[coins]] when entering the next dimension.&lt;br /&gt;
* Mastery Guide: Lets you keep some of your [[mastery]] charges when entering the next dimension.&lt;br /&gt;
* Mod Guide: Prevents some of the portal mods from activating as you enter the next dimension.&lt;br /&gt;
* Present Guide: Makes you start the next dimension with an extra {{IconLink|Present}}.&lt;br /&gt;
&lt;br /&gt;
Spawns randomly in the [[Stages#Other_Stages|Metagate]] stage.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;None&lt;br /&gt;
&lt;br /&gt;
==Harbinger==&lt;br /&gt;
[[File:Harbinger.gif|64px|left]] Causes a negative event when the stage ends. Can be bribed with 5-10 coins to leave. Can also be killed or frozen to prevent effect.&lt;br /&gt;
&lt;br /&gt;
Possible prophecies:&lt;br /&gt;
{{clr}}&lt;br /&gt;
*Lose ?-10 max life&lt;br /&gt;
*Gain 6-15 Cankers&lt;br /&gt;
*Add 10-25 monsters to all other stages&lt;br /&gt;
*Lose 3-12 [[Passive Items]]&lt;br /&gt;
*Lose 3–12 [[Consumable Items]]&lt;br /&gt;
*Lose 3-12 [[Magic Items]]&lt;br /&gt;
*Gain a specific [[Omen]]&lt;br /&gt;
*Seal 2-5 inventory slots&lt;br /&gt;
&lt;br /&gt;
Spawned by the {{Mod|Apocalyptic}}, {{IconLink|Doomcall}}, and {{IconLink|Doomsteed|img=DOOMSTEED|link=Bosses}}. Doomsteed spawns harbingers with more powerful effects.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Altar of Blood}}&lt;br /&gt;
{{IL|Clarity}}&lt;br /&gt;
{{IL|Dark Ink}}&lt;br /&gt;
{{IL|Doomcall}}&lt;br /&gt;
{{IL|Occultic Pendant}}&lt;br /&gt;
{{IL|Profane Staff}}&lt;br /&gt;
{{IL|Scythe}}&lt;br /&gt;
{{IL|Shadowbind}}&lt;br /&gt;
{{IL|Warning Sign}}&lt;br /&gt;
{{IL|Witch Doll}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Snowman==&lt;br /&gt;
[[File:Snowman.gif|64px|left]] Pay 5-10 coins to gain a random positive effect:&lt;br /&gt;
{{clr}}&lt;br /&gt;
* +5 [[Morality]].&lt;br /&gt;
* Gain a random [[:Category:Christmas Items|Christmas item]].&lt;br /&gt;
* [[Aura|Freeze]] 5 Monsters.&lt;br /&gt;
* Spawn a {{IconLink|Snowball|link=Artifacts}}.&lt;br /&gt;
* Spawn a {{IconLink|Mistletoe|link=Artifacts}}.&lt;br /&gt;
&lt;br /&gt;
Spawned by {{IconLink|Soft Snow}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Alcohol}}&lt;br /&gt;
{{IL|Aspect of the Bear}}&lt;br /&gt;
{{IL|Aspect of the Owl}}&lt;br /&gt;
{{IL|Bag of Tricks}}&lt;br /&gt;
{{IL|Blessed Clasp}}&lt;br /&gt;
{{IL|Book of Spells}}&lt;br /&gt;
{{IL|Cryomancy}}&lt;br /&gt;
{{IL|Fairy}}&lt;br /&gt;
{{IL|Friendship Amulet}}&lt;br /&gt;
{{IL|Friendship Ring}}&lt;br /&gt;
{{IL|Frostbite}}&lt;br /&gt;
{{IL|Frozen Helmet}}&lt;br /&gt;
{{IL|Golden Apple}}&lt;br /&gt;
{{IL|Ice Scraper}}&lt;br /&gt;
{{IL|Marshmallow}}&lt;br /&gt;
{{IL|Miracle Seed}}&lt;br /&gt;
{{IL|Present}}&lt;br /&gt;
{{IL|Rosary}}&lt;br /&gt;
{{IL|Sapphire of Frost}}&lt;br /&gt;
{{IL|Soft Snow}}&lt;br /&gt;
{{IL|Stocking}}&lt;br /&gt;
{{IL|Wishlist}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rabbit==&lt;br /&gt;
[[File:Rabbit.gif|64px|left]] When activated, the Bunny will move to a random cell, leaving behind a random Easter Egg: {{IconLink|Rainbow Egg}}, {{IconLink|Gray Egg}}, {{IconLink|Green Egg}}, {{IconLink|Blue Egg}}, {{IconLink|Yellow Egg}}, or {{IconLink|Red Egg}}. The Bunny will disappear a few seconds after the first time it&#039;s activated.&lt;br /&gt;
&lt;br /&gt;
Spawned by {{IconLink|Bunny Doll}}. Also spawns randomly during the [[Easter Event|Easter event]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Apple}}&lt;br /&gt;
{{IL|Blissful Gut}}&lt;br /&gt;
{{IL|Bunny Doll}}&lt;br /&gt;
{{IL|Bunny Ears}}&lt;br /&gt;
{{IL|Chocolate}}&lt;br /&gt;
{{IL|Egg Basket}}&lt;br /&gt;
{{IL|Flower Fibers}}&lt;br /&gt;
{{IL|Fruit of Labor}}&lt;br /&gt;
{{IL|Herbs}}&lt;br /&gt;
{{IL|Life Amulet}}&lt;br /&gt;
{{IL|Life Ring}}&lt;br /&gt;
{{IL|Pheromones}}&lt;br /&gt;
{{IL|Rabbit Foot}}&lt;br /&gt;
{{IL|Sage}}&lt;br /&gt;
{{IL|Sapling}}&lt;br /&gt;
{{IL|Strange Egg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mrs. Claus==&lt;br /&gt;
[[File:Mrs._Claus.gif|64px|left]] Gives you an {{IconLink|Elfnip}} unless you already have one.&lt;br /&gt;
&lt;br /&gt;
Spawns in Igloos during the [[Christmas Event|Christmas event]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;None&lt;br /&gt;
&lt;br /&gt;
=Stranger Related Items=&lt;br /&gt;
Items that interact with Strangers&lt;br /&gt;
{{ItemTable|description=Stranger}}&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|2.3.0}} Added the Psychic&lt;br /&gt;
*{{Version|2.0.0}} Added the Jock&lt;br /&gt;
*{{Version|1.94}} Added the Scientist&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Arii</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Difficulty&amp;diff=10859</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Difficulty&amp;diff=10859"/>
		<updated>2026-08-28T19:01:53Z</updated>

		<summary type="html">&lt;p&gt;Arii: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The difficulty setting affects various mechanics and rewards in DemonCrawl. When you begin the game, you can play Quest I on casual or normal.&lt;br /&gt;
&lt;br /&gt;
==Casual==&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Casual.png|64px]]&lt;br /&gt;
Quest I of Casual is available by default. Quests II-V are unlocked by beating each subsequent quest.&lt;br /&gt;
===Gameplay===&lt;br /&gt;
Casual mode has the smallest stage boards. You start with 5/5 [[Lives]].&lt;br /&gt;
&lt;br /&gt;
Casual mode has special options:&lt;br /&gt;
*No stage timer&lt;br /&gt;
*Fewer monsters&lt;br /&gt;
*Monster positions are solvable without guessing&lt;br /&gt;
*Omens do not appear in chests&lt;br /&gt;
*No Stage mods&lt;br /&gt;
These options can be turned off individually. Turning them all off is essentially a Normal difficulty quest with slightly smaller boards.&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Normal.png|64px]]&lt;br /&gt;
Quest I of Normal is available by default. Quests II-V are unlocked by purchasing the next quest in the {{IconLink|Token|link=Tokens}} Shop after beating each subsequent quest.&lt;br /&gt;
===Gameplay===&lt;br /&gt;
Normal introduces fully random boards that may not be solvable and require guessing. Normal has difficulty increasing [[Stage Mods]] and [[Omens]]. You start with 5/5 [[Lives]].&lt;br /&gt;
&lt;br /&gt;
On normal, the final stage of Quest V has a [[Bosses|Boss]].&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Many [[Mastery]] unlock conditions require at least normal difficulty.&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Hard.png|64px]]&lt;br /&gt;
Quest I of Hard is unlocked by beating Quest V on normal. Quests II-V are unlocked by purchasing the next quest in the {{IconLink|Token|link=Tokens}} Shop after beating each subsequent quest.&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
On hard you start with 4/4 lives. Stages are larger, have more monsters, and have more stage mods. Every quest has a [[Bosses|Boss]] at the end.&lt;br /&gt;
&lt;br /&gt;
Item Shops in hard have coin prices increased by 25% from the codex prices, on top of the usual varying price range.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
On hard mode, drops for [[Crafting]] and [[Beyond]] mode begin to appear. Chests contain [[Blueprints]]. [[Stages|Artifacts]] and Beyond [[Emblems]] are found as loot.&lt;br /&gt;
&lt;br /&gt;
===Other game modes===&lt;br /&gt;
Most further game modes in DemonCrawl use the hard mode rules, including Hero Trials and Endless Multiverse. They count as hard difficulty for achievements and rewards.&lt;br /&gt;
&lt;br /&gt;
==Beyond==&lt;br /&gt;
===Unlock===&lt;br /&gt;
[[File:Beyond.png|64px]]&lt;br /&gt;
Beyond is unlocked by collecting 10 [[artifacts]].&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
Stages are even larger, have even more monsters, and have even more stage mods.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
[[Edict Of The Old Gods]] can now be found.&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;/div&gt;</summary>
		<author><name>Arii</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Beyond&amp;diff=10858</id>
		<title>Beyond</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Beyond&amp;diff=10858"/>
		<updated>2026-08-28T19:01:00Z</updated>

		<summary type="html">&lt;p&gt;Arii: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beyond is an endgame game mode which offers a significant challenge in return for unique unlocks.&lt;br /&gt;
==Unlock==&lt;br /&gt;
Beyond mode becomes available once you have collected 10 [[Artifacts]]. You must first unlock hard [[Difficulty]], as the artifacts of [[Stages]] only drop in quests on hard or greater.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
To play Beyond, the player must offer up 3 artifacts and 1 [[Tokens|Token]].  Players can add glints and [[Emblems]] to modify their quest.  The artifacts they choose will determine which [[Stages]] they play and if the player wishes, they can submit the same type of artifact multiple times to play the same stage repeatedly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot;&lt;br /&gt;
|+Beyond Costs&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Emblem&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Tokens&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Total Artifacts&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glint&lt;br /&gt;
|-&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Lv1 Emblem&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Lv2 Emblem&lt;br /&gt;
|100&lt;br /&gt;
|300&lt;br /&gt;
|Optional&lt;br /&gt;
|-&lt;br /&gt;
|Lv3 Emblem&lt;br /&gt;
|300&lt;br /&gt;
|900&lt;br /&gt;
|Optional&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Completing a Beyond quest will give the player a number of rewards, chosen randomly from a list:&lt;br /&gt;
*A small number of artifacts from a random type (does not have to be from a stage that was played)&lt;br /&gt;
*[[Level|XP doublers]]&lt;br /&gt;
*Avatars&lt;br /&gt;
*[[Divine Items]].  The items unlocked depend on the artifacts sacrificed.&lt;br /&gt;
**A divine is not guaranteed.  Each stage has an associated divine (see [[Stages]]).  If any divine unlocks appear in the prize pool, the stages played will determine which divine(s) is unlocked.  Only one divine can be unlocked per Beyond run and the odds of unlocking one are around 65%&lt;br /&gt;
*[[Tokens]]&lt;br /&gt;
*[[Emblems]]&lt;br /&gt;
*[[Sigils]] (requires [[Emblem]]s)&lt;br /&gt;
&lt;br /&gt;
Since avatars which are available from the standard [[Tokens|Token]] shop are included in the prize pool, consider buying all the available avatars as soon as possible to reduce the chances of the prize pool containing otherwise easily obtained rewards.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
&lt;br /&gt;
Beyond without any emblems takes a fixed format, 3 normal [[Stages]] and 3 special stages.  The lower number of stages restricts most [[Masteries]] from using their mastery ability and prevents the player from obtaining a large amount of loot.  The third and final stage contains a [[Bosses|Boss]].&lt;br /&gt;
&lt;br /&gt;
===Emblems===&lt;br /&gt;
The player can also choose to apply an [[Emblem]].  Emblems are found randomly on any stage and change a Beyond run in significant ways.  They come in 3 levels and influence the quest as well as its cost, usually tailoring the run to a particular theme.  Level 1 emblems require a 10 token fee and 10 artifacts per slot, Level 2 requires 100 tokens and artifacts per slot and level 3 requires 1000. Some emblems require specific artifacts to be offered.  In addition, the level of emblem will add the same number of additional levels to the quest but may add more prize boxes and increase the value of the goods in the prize box (like increasing the number of artifacts earned).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot;&lt;br /&gt;
|+Emblem effects&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Emblem&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quest Stages&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Possible sigil reward&lt;br /&gt;
|-&lt;br /&gt;
|None&lt;br /&gt;
|3&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|Lv1 Emblem&lt;br /&gt;
|4&lt;br /&gt;
|Lv1 Sigil&lt;br /&gt;
|-&lt;br /&gt;
|Lv2 Emblem&lt;br /&gt;
|5&lt;br /&gt;
|Lv2 Sigil&lt;br /&gt;
|-&lt;br /&gt;
|Lv3 Emblem&lt;br /&gt;
|6&lt;br /&gt;
|Lv3 Sigil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mythic Emblems===&lt;br /&gt;
Sweeping Heights introduced [[Emblem#Mythic|Mythic Emblems]].  Mythic emblems are very rare, usually very difficult but completing them will guarantee that the player unlocks a unique divine which can only be obtained from that emblem.&lt;br /&gt;
&lt;br /&gt;
===Glints===&lt;br /&gt;
Glints alter Beyond mode providing the player with a benefit.  They can make the quest easier, add additional rewards or provide the player with useful information that might influence their choices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot;&lt;br /&gt;
|+Glints&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Treasure_Glint.png]]&lt;br /&gt;
|Treasure Glint&lt;br /&gt;
|&lt;br /&gt;
*Plus 1 guaranteed token per stage&lt;br /&gt;
*Plus 2 guaranteed chests per stage&lt;br /&gt;
*Plus 3 guaranteed diamonds per stage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atlas_Glint.png]]&lt;br /&gt;
|Atlas Glint&lt;br /&gt;
|&lt;br /&gt;
*Unlock all stages at the start of the quest&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bountiful_Glint.png]]&lt;br /&gt;
|Bountiful Glint&lt;br /&gt;
|&lt;br /&gt;
*Your prizebox will contain 2 extra rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bargain_Glint.png]]&lt;br /&gt;
|Bargain Glint&lt;br /&gt;
|&lt;br /&gt;
*Your quest will contain 1 extra Item Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baby_Glint.png]]&lt;br /&gt;
|Baby Glint&lt;br /&gt;
|&lt;br /&gt;
*Random stage mods are limited to difficulty 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Astral_Glint.png]]&lt;br /&gt;
|Astral Glint&lt;br /&gt;
|&lt;br /&gt;
*Your quest will contain 3 Starponds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lavish_Glint.png]]&lt;br /&gt;
|Lavish Glint&lt;br /&gt;
|&lt;br /&gt;
*Gain a [[Present]] at the start of the quest&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Golden_Glint.png]]&lt;br /&gt;
|Golden Glint&lt;br /&gt;
|&lt;br /&gt;
*Begin the quest with 20 extra coins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heavenly_Glint.png]]&lt;br /&gt;
|Heavenly Glint&lt;br /&gt;
|&lt;br /&gt;
*Begin the quest with an extra [[Revive]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mastery_Glint.png]]&lt;br /&gt;
|Mastery Glint&lt;br /&gt;
|&lt;br /&gt;
*Begin the quest with a fully-charged [[Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Medical_Glint.png]]&lt;br /&gt;
|Medical Glint&lt;br /&gt;
|&lt;br /&gt;
*Gain a [[Health Potion]] at the start of the quest&lt;br /&gt;
*Gain a [[Mana Potion]] at the start of the quest&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthen_Glint.png]]&lt;br /&gt;
|Earthen Glint&lt;br /&gt;
|&lt;br /&gt;
*Remove 2 [[Stage Mods]] from the final stage of the quest&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Iron_Glint.png]]&lt;br /&gt;
|Iron Glint&lt;br /&gt;
|&lt;br /&gt;
*Begin the quest with 2 [[Defense]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadowy_Glint.png]]&lt;br /&gt;
|Shadowy Glint&lt;br /&gt;
|&lt;br /&gt;
*Remove a [[Boss]] mod&lt;br /&gt;
*Remove any Dark Hearts that spawn with the boss&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scary_Glint.png]]&lt;br /&gt;
|Scary Glint&lt;br /&gt;
|&lt;br /&gt;
*Remove 10 monsters from each stage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sainted_Glint.png]]&lt;br /&gt;
|Sainted Glint&lt;br /&gt;
|&lt;br /&gt;
*The first stage gains a random positive mod&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Special_Glint.png|64px]]&lt;br /&gt;
|Special Glint&lt;br /&gt;
|&lt;br /&gt;
*Quadruple your chance to find [[Special Chests]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Weakening_Glint.png]]&lt;br /&gt;
|Weakening Glint&lt;br /&gt;
|&lt;br /&gt;
*Reduce the stage power of all stages by 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Friendly_Glint.png]]&lt;br /&gt;
|Friendly Glint&lt;br /&gt;
|&lt;br /&gt;
*Spawn 5 strangers in bubbles at the start of the quest&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forward_Glint.png|64px]]&lt;br /&gt;
|Forward Glint&lt;br /&gt;
|&lt;br /&gt;
*Begin the quest with 50 cells opened since your last mistake&lt;br /&gt;
*Begin the quest with 3 omens destroyed&lt;br /&gt;
*Begin the quest with 3 chests opened&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Duplication_Glint.png|64px]]&lt;br /&gt;
|Duplication Glint&lt;br /&gt;
|&lt;br /&gt;
*Your quest will contain an additional copy of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geo_Glint.png]]&lt;br /&gt;
|Geo Glint&lt;br /&gt;
|&lt;br /&gt;
*Gain 5% pathfinding at the start of the quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mega_Glint.png]]&lt;br /&gt;
|Mega Glint&lt;br /&gt;
|&lt;br /&gt;
*Reduce the cost of your quest by half&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super_Mega_Glint.png]]&lt;br /&gt;
|Super Mega Glint&lt;br /&gt;
|&lt;br /&gt;
*If you win the quest, receive a full artifact and Token refund. If you start a Beyond quest without this glint, you lose this glint.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond Avatars ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
|Machine Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Machine Bandit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Sprite&lt;br /&gt;
|-&lt;br /&gt;
|Water Sprite&lt;br /&gt;
|-&lt;br /&gt;
|Shell Cracker&lt;br /&gt;
|-&lt;br /&gt;
|Mischief&lt;br /&gt;
|-&lt;br /&gt;
|Quite Batty&lt;br /&gt;
|-&lt;br /&gt;
|Spooked Ya&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Fiend&lt;br /&gt;
|-&lt;br /&gt;
|Plague Doctor&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Bishop&lt;br /&gt;
|-&lt;br /&gt;
|Kingpaw&lt;br /&gt;
|-&lt;br /&gt;
|Shrooms&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Queen&lt;br /&gt;
|-&lt;br /&gt;
|Hothead&lt;br /&gt;
|-&lt;br /&gt;
|Doggo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Treasure Glint was an emblem called Treasure Within prior to [[Sweeping Heights]], the only emblem at the time that didn&#039;t provide an additional prize box due to it being 100% beneficial.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|2.0.0}} Added Glints: Baby, Super Mega&lt;br /&gt;
*{{Version|1.63}} Added Glints: Geo, Doll&lt;br /&gt;
*{{Version|1.60}} Added Glints: Special, Duplication&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;/div&gt;</summary>
		<author><name>Arii</name></author>
	</entry>
</feed>