<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AsleepCarp</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AsleepCarp"/>
	<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php/Special:Contributions/AsleepCarp"/>
	<updated>2026-08-02T02:25:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Special_Chests&amp;diff=6838</id>
		<title>Special Chests</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Special_Chests&amp;diff=6838"/>
		<updated>2021-02-07T00:45:31Z</updated>

		<summary type="html">&lt;p&gt;AsleepCarp: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Special Chest Loadout.png|right|750px]]Special Chests are objects that can appear in place of normal {{IconLink|Chest}}s.&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Each type of special chest has an immediate effect when opened, and gives an item with a related keyword.&lt;br /&gt;
&lt;br /&gt;
You may set one type of special chest in your loadout before beginning a quest. Your selected special chest has a 10% chance to replace regular chests.&lt;br /&gt;
&lt;br /&gt;
The keyword items that drop from chests are still limited by the normal [[Chest#Chest values|chest coin range]], which is based on [[Stage Power]]. If only one keyword item is in the price range it will always drop. If all the keyword items are too expensive, you will get a random non-keyword cheaper item. {{Icon|Present Chest}} Present Chest is the exception, it ignores the coin limit instead of having a theme.&lt;br /&gt;
&lt;br /&gt;
==Unlock Conditions==&lt;br /&gt;
[[File:Crit Chest Unlock 01.png|right|x100px]]Each type of special chest must be unlocked. Quests have a ~10% chance to have a locked chest. If one is present:&lt;br /&gt;
&lt;br /&gt;
*In a stage near the start of the quest, find a hint sign&lt;br /&gt;
*Somewhere in the first half of the quest, use the hint to obtain the {{IconLink|Treasure Key}}&lt;br /&gt;
*In a stage in the second half of the quest, find a new type of special chest and use the key to unlock it.&lt;br /&gt;
&lt;br /&gt;
[[File:Crit Chest Unlock 02.png|right|x100px]]This type of chest will now be available in your loadout. You do not need to win the quest.&lt;br /&gt;
&lt;br /&gt;
===Stage Keys===&lt;br /&gt;
A sign says &amp;quot;There is a secret in STAGE_NAME!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that stage, obtain the key by interacting with an object or cell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
|Bagman &lt;br /&gt;
|Pay the bagman multiple times&lt;br /&gt;
|-&lt;br /&gt;
|Barrel &lt;br /&gt;
|Click it&lt;br /&gt;
|-&lt;br /&gt;
|Meteorite&lt;br /&gt;
|Use it&lt;br /&gt;
|-&lt;br /&gt;
|Nomad&lt;br /&gt;
|Buy from the nomad selling &amp;quot;keys&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Obelisk &lt;br /&gt;
|Succeed in the obelisk&#039;s challenge&lt;br /&gt;
|-&lt;br /&gt;
|Sanctified Cell &lt;br /&gt;
|Target with magic item&lt;br /&gt;
|-&lt;br /&gt;
|Spawner&lt;br /&gt;
|Activate it until it breaks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Password Keys===&lt;br /&gt;
A hint sign says a password, such as a sequence of numbers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Password&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
|Customer&#039;s&lt;br /&gt;
|Activate a [[Stranger]] with a coin price equal to or higher than each of the code values, in order&lt;br /&gt;
|-&lt;br /&gt;
|Chorder&#039;s&lt;br /&gt;
|Chord the indicated cell values in order (you can still manually open cells between the different chords)&lt;br /&gt;
|-&lt;br /&gt;
|Shopkeeper&#039;s&lt;br /&gt;
|In an item shop, click on the indicated item for sale in order&lt;br /&gt;
|-&lt;br /&gt;
|Monk&#039;s&lt;br /&gt;
|Lose items* from the indicated inventory slots&lt;br /&gt;
|-&lt;br /&gt;
|Moneybag&#039;s&lt;br /&gt;
|Collect coins or diamonds in the order of the passcode&lt;br /&gt;
|-&lt;br /&gt;
|Wizard&#039;s&lt;br /&gt;
|Use magic items to target areas with each of the indicated total cell values in order&lt;br /&gt;
|-&lt;br /&gt;
|}{{Hatnote| *Duplicate consumable items are consumed in order of first in inventory, no matter which one you click. This makes Monk&#039;s password more difficult.}}&lt;br /&gt;
&lt;br /&gt;
==Special Chests==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Img&lt;br /&gt;
! Chest&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ally Chest}}&lt;br /&gt;
|Ally&lt;br /&gt;
|Familiar&lt;br /&gt;
|Spawn a familiar, convert familiars to strong familiars&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Bone Chest}}&lt;br /&gt;
|Bone&lt;br /&gt;
|Bone&lt;br /&gt;
|Bury Bones&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Bubble Chest}}&lt;br /&gt;
|Bubble&lt;br /&gt;
|Bubble&lt;br /&gt;
|This chest spawns in a bubble&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Clay Chest}}&lt;br /&gt;
|Clay&lt;br /&gt;
|copies an item&lt;br /&gt;
|Gain souls equal to your highest number of duplicate&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Counter Chest}}&lt;br /&gt;
|Counter&lt;br /&gt;
|Negate&lt;br /&gt;
|This chest will sacrifice itself to negate fatal damage&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Crit Chest}}&lt;br /&gt;
|Crit&lt;br /&gt;
|Chord&lt;br /&gt;
|Activate 2x {{IconLink|Brass Knuckles}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Dire Chest}}&lt;br /&gt;
|Dire&lt;br /&gt;
|Guess&lt;br /&gt;
|Gain a revive if you have to guess&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Double Chest}}&lt;br /&gt;
|Double&lt;br /&gt;
|Chest&lt;br /&gt;
|Spawn another chest in this cell&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Electric Chest}}&lt;br /&gt;
|Electric&lt;br /&gt;
|Electric&lt;br /&gt;
|Apply electric to all other cells in this column&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Elemental Chest}}&lt;br /&gt;
|Elemental&lt;br /&gt;
|Aura&lt;br /&gt;
|Apply random elemental auras to all cells in this column and row&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Explosive Chest}}&lt;br /&gt;
|Explosive&lt;br /&gt;
|Explode&lt;br /&gt;
|Explodes a 3x3 area, radius +1 per visible 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fire Chest}}&lt;br /&gt;
|Fire&lt;br /&gt;
|Burning&lt;br /&gt;
|Launch flares in all directions&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Friendly Chest}}&lt;br /&gt;
|Friendly&lt;br /&gt;
|Stranger&lt;br /&gt;
|Spawn a stranger for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Golden Chest}}&lt;br /&gt;
|Golden&lt;br /&gt;
|Coin&lt;br /&gt;
|Gain coins equal to visible currency&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Holy Chest}}&lt;br /&gt;
|Holy&lt;br /&gt;
|anti-omen&lt;br /&gt;
|Transform a random omen into {{IconLink|Ancient Evil}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ice Chest}}&lt;br /&gt;
|Ice&lt;br /&gt;
|Frozen&lt;br /&gt;
|Apply Frozen to a 5x5 area&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Labyrinth Chest}}&lt;br /&gt;
|Labyrinth&lt;br /&gt;
|Pathfinding&lt;br /&gt;
|Gain 5% pathfinding if you have none, otherwise gain 1%&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Love Chest}}&lt;br /&gt;
|Love&lt;br /&gt;
|Life&lt;br /&gt;
|Gain 1 soul&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Lucid Chest}}&lt;br /&gt;
|Lucid&lt;br /&gt;
|Solve&lt;br /&gt;
|Solve a random cell for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Magic Chest}}&lt;br /&gt;
|Magic&lt;br /&gt;
|Magic&lt;br /&gt;
|Gain 50 mana for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Mastery Chest}}&lt;br /&gt;
|Mastery&lt;br /&gt;
|Mastery&lt;br /&gt;
|Gain 1 mastery charge&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Merchant Chest}}&lt;br /&gt;
|Merchant&lt;br /&gt;
|Shop&lt;br /&gt;
|Uncomplete a special stage, reduce visible stranger prices by half&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Metal Chest}}&lt;br /&gt;
|Metal&lt;br /&gt;
|Armor&lt;br /&gt;
|Repair armor to base durability&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Minion Chest}}&lt;br /&gt;
|Minion&lt;br /&gt;
|Minion&lt;br /&gt;
|Gain 3 minions&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Munition Chest}}&lt;br /&gt;
|Munition&lt;br /&gt;
|Weapon&lt;br /&gt;
|Reveal a random monster then kill all visible monsters&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Radioactive Chest}}&lt;br /&gt;
|Radioactive&lt;br /&gt;
|{{IconLink|Poison}}&lt;br /&gt;
|This cell gains Toxic. Spread Toxic when Poison activates. Reveal Toxic cells and kill any living objects within&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Plant Chest}}&lt;br /&gt;
|Plant&lt;br /&gt;
|Hungry Plant&lt;br /&gt;
|Spawn a hungry plant on a numbered cell and kill all nearby monsters&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Present Chest}}&lt;br /&gt;
|Present&lt;br /&gt;
|any value&lt;br /&gt;
|Transforms items on the stage into presents&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Prophecy Chest}}&lt;br /&gt;
|Prophecy&lt;br /&gt;
|normal chest&lt;br /&gt;
|3 Tokens and a blueprint&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Regal Chest}}&lt;br /&gt;
|Regal&lt;br /&gt;
|Legendary&lt;br /&gt;
|If you have a legendary item before, launch a blessing north&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Time Chest}}&lt;br /&gt;
|Time&lt;br /&gt;
|Status&lt;br /&gt;
|Pass 50 turns&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Undercover Chest}}&lt;br /&gt;
|Undercover&lt;br /&gt;
|Glean&lt;br /&gt;
|Glean all hidden cells around visible 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|World Chest}}&lt;br /&gt;
|World&lt;br /&gt;
|Stage&lt;br /&gt;
|Reduce the stage power by the number of stages completed&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Halloween Chest}}&lt;br /&gt;
|Halloween&lt;br /&gt;
|[[:Category:Halloween_Items|Halloween]]&lt;br /&gt;
|Spawn 3 {{IconLink|Spooker}}s, visible strangers put on masks&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Christmas Chest}}&lt;br /&gt;
|Christmas&lt;br /&gt;
|[[:Category:Christmas_Items|Christmas]]&lt;br /&gt;
|Spawn {{IconLink|Soft Snow}}, apply Frozen to a random cell, visible strangers put on Christmas hats&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Chest Related Items==&lt;br /&gt;
{{ItemTable|description=Special Chest}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The chests for [[Seasonal Events]] are time limited, as the unlocks are found in the associated Mythic [[Emblem]].&lt;br /&gt;
*Halloween Chest in {{IconLink|Pumpkin Patch}}&lt;br /&gt;
*Christmas Chest in {{IconLink|House of Santa}}&lt;br /&gt;
&lt;br /&gt;
When having a quest non-specific clue to find a key, a different text may appear on objects.&lt;br /&gt;
*A meteorite will have a changed rewards text which becomes &amp;quot;surely you will get something in return?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Added: Christmas Chest, Radioactive Chest&lt;br /&gt;
*{{Version|1.65}} Added: Munition Chest&lt;br /&gt;
*{{Version|1.63}}&lt;br /&gt;
**Added: Elemental Chest, Mastery Chest&lt;br /&gt;
**Loosened requirements for Halloween Chest&lt;br /&gt;
*{{Version|1.60}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>AsleepCarp</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Special_Chests&amp;diff=6329</id>
		<title>Special Chests</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Special_Chests&amp;diff=6329"/>
		<updated>2020-11-18T11:27:20Z</updated>

		<summary type="html">&lt;p&gt;AsleepCarp: /* Password Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Special Chest Loadout.png|right|750px]]Special Chests are objects that can appear in place of normal chests.&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Each type of special chest has an immediate effect when opened, and gives an item with a related keyword.&lt;br /&gt;
&lt;br /&gt;
You may set one type of special chest in your loadout before beginning a quest. Your selected special chest has a 10% chance to replace regular chests.&lt;br /&gt;
&lt;br /&gt;
The keyword items that drop from chests are still limited by the normal chest coin range, which is based on stage power. If only one keyword item is in the price range it will always drop. If all the keyword items are too expensive, you will get a random cheaper item. {{Icon|Present Chest}} Present Chest is the exception, it ignores the coin limit instead of having a theme.&lt;br /&gt;
&lt;br /&gt;
==Unlock Conditions==&lt;br /&gt;
[[File:Crit Chest Unlock 01.png|right|x100px]]Each type of special chest must be unlocked. Quests have a 10% chance to have a locked chest. If one is present:&lt;br /&gt;
&lt;br /&gt;
*In a stage near the start of the quest, find a hint sign&lt;br /&gt;
*Somewhere in the first half of the quest, use the hint to obtain the {{IconLink|Treasure Key}}&lt;br /&gt;
*In a stage in the second half of the quest, find a new type of special chest and use the key to unlock it.&lt;br /&gt;
&lt;br /&gt;
[[File:Crit Chest Unlock 02.png|right|x100px]]This type of chest will now be available in your loadout. You do not need to win the quest.&lt;br /&gt;
&lt;br /&gt;
===Stage Keys===&lt;br /&gt;
A sign says &amp;quot;There is a secret in STAGE_NAME!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that stage, obtain the key by interacting with an object or cell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
|Bagman &lt;br /&gt;
|Pay the bagman multiple times&lt;br /&gt;
|-&lt;br /&gt;
|Barrel &lt;br /&gt;
|Click it&lt;br /&gt;
|-&lt;br /&gt;
|Meteorite&lt;br /&gt;
|Use it&lt;br /&gt;
|-&lt;br /&gt;
|Nomad&lt;br /&gt;
|Buy from the nomad selling &amp;quot;keys&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Obelisk &lt;br /&gt;
|Succeed in the obelisk&#039;s challenge&lt;br /&gt;
|-&lt;br /&gt;
|Sanctified Cell &lt;br /&gt;
|Target with magic item&lt;br /&gt;
|-&lt;br /&gt;
|Spawner&lt;br /&gt;
|Activate it until it breaks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Password Keys===&lt;br /&gt;
A hint sign says a password, such as a sequence of numbers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Password&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
|Customer&#039;s&lt;br /&gt;
|Activate a [[Stranger]] with a coin price ?(exactly equal to // equal to or higher than) each of the code values, in order&lt;br /&gt;
|-&lt;br /&gt;
|Chorder&#039;s&lt;br /&gt;
|Chord the indicated cell values in order (you can still manually open cells between the different chords)&lt;br /&gt;
|-&lt;br /&gt;
|Shopkeeper&#039;s&lt;br /&gt;
|In an item shop, click on the indicated item for sale in order&lt;br /&gt;
|-&lt;br /&gt;
|Monk&#039;s&lt;br /&gt;
|?(Lose items // use consumables) from the indicated inventory slots&lt;br /&gt;
|-&lt;br /&gt;
|Moneybag&#039;s&lt;br /&gt;
|Collect coins or diamonds in the order of the passcode.&lt;br /&gt;
|-&lt;br /&gt;
|Wizard&#039;s&lt;br /&gt;
|Use magic items to target areas with each of the indicated total cell values in order&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Chests==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Img&lt;br /&gt;
! Chest&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ally Chest}}&lt;br /&gt;
|Ally&lt;br /&gt;
|Familiar&lt;br /&gt;
|Spawn a familiar, convert familiars to strong familiars&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Bone Chest}}&lt;br /&gt;
|Bone&lt;br /&gt;
|Bone&lt;br /&gt;
|Bury Bones&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Bubble Chest}}&lt;br /&gt;
|Bubble&lt;br /&gt;
|Bubble&lt;br /&gt;
|This chest spawns in a bubble&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Clay Chest}}&lt;br /&gt;
|Clay&lt;br /&gt;
|copies an item&lt;br /&gt;
|Gain souls equal to your highest number of duplicate&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Counter Chest}}&lt;br /&gt;
|Counter&lt;br /&gt;
|Negate&lt;br /&gt;
|This chest will sacrifice itself to negate fatal damage&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Crit Chest}}&lt;br /&gt;
|Crit&lt;br /&gt;
|Chord&lt;br /&gt;
|Activate 2x {{IconLink|Brass Knuckles}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Dire Chest}}&lt;br /&gt;
|Dire&lt;br /&gt;
|Guess&lt;br /&gt;
|Gain a revive if you have to guess&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Double Chest}}&lt;br /&gt;
|Double&lt;br /&gt;
|Chest&lt;br /&gt;
|Spawn another chest in this cell&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Electric Chest}}&lt;br /&gt;
|Electric&lt;br /&gt;
|Electric&lt;br /&gt;
|Apply electric to all other cells in this column&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Elemental Chest}}&lt;br /&gt;
|Elemental&lt;br /&gt;
|Aura&lt;br /&gt;
|Apply random elemental auras to all cells in this column and row&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Explosive Chest}}&lt;br /&gt;
|Explosive&lt;br /&gt;
|Explode&lt;br /&gt;
|Explodes a 3x3 area, radius +1 per visible 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fire Chest}}&lt;br /&gt;
|Fire&lt;br /&gt;
|Burning&lt;br /&gt;
|Launch flares in all directions&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Friendly Chest}}&lt;br /&gt;
|Friendly&lt;br /&gt;
|Stranger&lt;br /&gt;
|Spawn a stranger for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Golden Chest}}&lt;br /&gt;
|Golden&lt;br /&gt;
|Coin&lt;br /&gt;
|Gain coins equal to visible currency&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Holy Chest}}&lt;br /&gt;
|Holy&lt;br /&gt;
|anti-omen&lt;br /&gt;
|Transform a random omen into {{IconLink|Ancient Evil}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ice Chest}}&lt;br /&gt;
|Ice&lt;br /&gt;
|Frozen&lt;br /&gt;
|Apply Frozen to a 5x5 area&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Mastery Chest}}&lt;br /&gt;
|Mastery&lt;br /&gt;
|Mastery&lt;br /&gt;
|Gain 1 mastery charge&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Labyrinth Chest}}&lt;br /&gt;
|Labyrinth&lt;br /&gt;
|Pathfinding&lt;br /&gt;
|Gain 5% pathfinding if you have none, otherwise gain 1%&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Love Chest}}&lt;br /&gt;
|Love&lt;br /&gt;
|Life&lt;br /&gt;
|Gain 1 soul&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Lucid Chest}}&lt;br /&gt;
|Lucid&lt;br /&gt;
|Solve&lt;br /&gt;
|Solve a random cell for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Magic Chest}}&lt;br /&gt;
|Magic&lt;br /&gt;
|Magic&lt;br /&gt;
|Gain 50 mana for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Merchant Chest}}&lt;br /&gt;
|Merchant&lt;br /&gt;
|Shop&lt;br /&gt;
|Uncomplete a special stage, reduce visible stranger prices by half&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Metal Chest}}&lt;br /&gt;
|Metal&lt;br /&gt;
|Armor&lt;br /&gt;
|Repair armor to base durability&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Minion Chest}}&lt;br /&gt;
|Minion&lt;br /&gt;
|Minion&lt;br /&gt;
|Gain 3 minions&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Plant Chest}}&lt;br /&gt;
|Plant&lt;br /&gt;
|Hungry Plant&lt;br /&gt;
|Spawn a hungry plant on a numbered cell and kill all nearby monsters&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Present Chest}}&lt;br /&gt;
|Present&lt;br /&gt;
|any value&lt;br /&gt;
|Transforms items on the stage into presents&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Prophecy Chest}}&lt;br /&gt;
|Prophecy&lt;br /&gt;
|normal chest&lt;br /&gt;
|3 Tokens and a blueprint&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Regal Chest}}&lt;br /&gt;
|Regal&lt;br /&gt;
|Legendary&lt;br /&gt;
|If you have a legendary item before, launch a blessing north&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Time Chest}}&lt;br /&gt;
|Time&lt;br /&gt;
|Status&lt;br /&gt;
|Pass 50 turns&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Undercover Chest}}&lt;br /&gt;
|Undercover&lt;br /&gt;
|Glean&lt;br /&gt;
|Glean all hidden cells around visible 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|World Chest}}&lt;br /&gt;
|World&lt;br /&gt;
|Stage&lt;br /&gt;
|Reduce the stage power by the number of stages completed&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Halloween Chest}}&lt;br /&gt;
|Halloween&lt;br /&gt;
|Halloween&lt;br /&gt;
|Spawn 3 {{IconLink|Spooker}}s, visible strangers put on masks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Chest Related Items==&lt;br /&gt;
{{ItemTable|description=Special Chest}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Halloween Chest is time limited, as the unlock is found in the seasonal {{IconLink|Pumpkin Patch}} Mythic [[Emblem]].&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.63}}&lt;br /&gt;
**Added: Elemental Chest, Mastery Chest&lt;br /&gt;
**Loosened requirements for Halloween Chest&lt;br /&gt;
*{{Version|1.60}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>AsleepCarp</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Marksman_Mastery&amp;diff=5953</id>
		<title>Marksman Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Marksman_Mastery&amp;diff=5953"/>
		<updated>2020-10-24T16:25:36Z</updated>

		<summary type="html">&lt;p&gt;AsleepCarp: /* Techniques: Building up chains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  The first cell you open each stage does not break your chain. &lt;br /&gt;
|Tier II =  If the sum of your chain is greater than the max stage power, kill monsters before they can deal damage to you.&lt;br /&gt;
|Tier III = [ 2 Charges] Double the length and value of your chain. &lt;br /&gt;
|Unlock I = Unlock by creating a 15-turn chain on Normal or above.  &lt;br /&gt;
|Unlock II = Unlock by creating a 30-turn chain on Normal or above. &lt;br /&gt;
|Unlock III = Unlock by creating a 50-turn chain on Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Marksman&amp;lt;/strong&amp;gt; [[Mastery]] is focused on building [[chain]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The marksman plays extraordinarily different from the base game and can essentially kill almost every single monster on the stage if you play off chains with a value of 1. The marksman is great at killing enemies but generally plays fairly slow if you want to maximize effectiveness. Most of the marksman&#039;s gameplay revolves around the 2nd passive ability with the mastery and 1 passive ability acting as padding. Anything that activates a penalty on mistake, a penalty on monster reveal, or a limitation on flagging will almost stop this mastery dead in its tracks. This is because its main gimmick is technically you constantly making mistakes, revealing monsters to kill them, and relying on the ability to over flag/flag empty cells.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Building up chains==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|fa|fa|f}}&lt;br /&gt;
{{drow|fa|1|1}}&lt;br /&gt;
{{drow|fa|fa|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you over flag a cell you can get multiple chains out of it.&lt;br /&gt;
}}&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|h|f}}&lt;br /&gt;
{{drow|f|1|1}}&lt;br /&gt;
{{drow|f|f|0}}&lt;br /&gt;
&lt;br /&gt;
|description=You simply unflag each over flagged that you know is safe one by one and chord the number you&#039;re trying to chain. In this case the 1 in the center (chording the same cell will not result in getting extra chain so it&#039;s a good idea to chain nearby cells followed by the previous cell so that it can stack up}.&lt;br /&gt;
}}&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|o|f}}&lt;br /&gt;
{{drow|f|1|1}}&lt;br /&gt;
{{drow|f|f|0}}&lt;br /&gt;
&lt;br /&gt;
|description=You simply unflag each over flagged that you know is safe one by one and chord the number you&#039;re trying to chain. In this case the 1 in the center.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
We can continue doing this until no safe cell are left which will maximize how many chains we&#039;ll get. You just have to make sure that you only open or chord cells that you know are the same value that your chain is. In this case, we&#039;d end up with a value one chain with a sum of 5. This is mainly useful to know before you&#039;re chain&#039;s sum is greater than the max stage power.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Keeping Your Chain When Killing==&lt;br /&gt;
&lt;br /&gt;
The core of this technique is that the value it uses to add to your chain is the one after the monster is killed. This mixed with chording allows for the ability to clear almost all of a board of monsters.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|f|1}}&lt;br /&gt;
{{drow|h|2|1}}&lt;br /&gt;
{{drow|h|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=We have a chain value of 1 and our chain sum is above the max stage power. All we know is that there&#039;s 1 mine in the 3 hidden cells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|o|1}}&lt;br /&gt;
{{drow|f|2|1}}&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If we instead flag everything but the one cell we know has a monster we can satisfy the 2 and give ourselves the ability to chord that 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=When we do this the 2 cell becomes a 1 and does not break out value 1 chain because after the monster was killed it was the same value as our chain. We then unflag the 3 cells we used to over flag the 2 so we&#039;re not confused and continue playing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Here&#039;s another scenario...&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|f|1}}&lt;br /&gt;
{{drow|h|3|2}}&lt;br /&gt;
{{drow|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=Much like the previous scenario we only know that there are 2 monsters in the flagged cells and have a value 1 chain with a sum above the max stage power.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|o|1}}&lt;br /&gt;
{{drow|f|3|2}}&lt;br /&gt;
{{drow|f|o|1}}&lt;br /&gt;
&lt;br /&gt;
|description=We again flag everything apart from the monsters we&#039;re trying to kill then chord the 3 since it is satisfied.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=That kills 2 monsters leaving the cell we chorded with 1 left which keeps our value 1 chain going. We again unflag the over flagged cells to continue playing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Every time you do this it counts as a mistake and reveals a monster so be careful of doing this in the wrong stage. The goal is to eliminate exactly the amount of monsters that are needed to bring the cell we&#039;re chording down to the value of our chain so we can keep it and do this technique again immediately after. &lt;br /&gt;
&lt;br /&gt;
==Techniques: Value Reduction and Clearing Boards==&lt;br /&gt;
&lt;br /&gt;
Value 1 chains are the most effective at clearing the board if you can get over the threshold of the max stage power. Using the chording killing technique above you can essentially continue this for nearly the whole stage by constantly trying to reduce the 2s, 3s, and 4s down to 1s by specifically targeting the monsters that make them too big for you to kill them without losing your chain. You can always reduce something down to a 1 with the above technique but can never bring 1s up to 2s with it so you&#039;ll generally have more options building up value 1 chains. Lets use an example with a 4 we&#039;re trying to reduce down.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|0|0|0|0|0|0|0}}&lt;br /&gt;
{{drow|1|2|1|1|0|0|0}}&lt;br /&gt;
{{drow|f|h|f|3|2|2|1}}&lt;br /&gt;
{{drow|h|h|f|4|f|f|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=We have a value 1 chain and the sum of our chain is greater than the max power. We only know that there are monsters in the flagged cells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|0|da|0|0|0|0|0}}&lt;br /&gt;
{{drow|1|2|1|1|0|da|0}}&lt;br /&gt;
{{drow|f|f|h|3|2|2|1}}&lt;br /&gt;
{{drow|h|h|f|4|h|f|f}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=We can flag accordingly to chord some the 2s marked with arrows so that we eliminate 1 monster from each side of the 4. Those 2 monsters are now unflagged.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|0|0|0|0|0|0|0}}&lt;br /&gt;
{{drow|1|2|1|1|0|0|0}}&lt;br /&gt;
{{drow|f|f|o|3|2|2|1}}&lt;br /&gt;
{{drow|h|h|f|4|o|f|f}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=Then we chord the 2s (you&#039;d do this for each side separately but I&#039;m showing both sides at once)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|0|0|0|0|0|0|0}}&lt;br /&gt;
{{drow|1|1|0|0|0|0|0}}&lt;br /&gt;
{{drow|f|f|1|1|1|1|1}}&lt;br /&gt;
{{drow|h|h|f|2|2|f|f}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=We&#039;re then left with this result.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|0|0|0|0|0|0|0}}&lt;br /&gt;
{{drow|1|1|0|0|0|0|0}}&lt;br /&gt;
{{drow|f|h|1|1|1|1|1}}&lt;br /&gt;
{{drow|h|h|f|2|2|f|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=We then clean up the cells we flagged for chording that don&#039;t have any monsters and can continue solving the board from there. In this case, we can even use the marksman ability to now solve the 2 that was once a 4. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With the reduction technique, you can strategically widdle down numbers to be easily dealt with and kill monsters. You are generally going to be using the chording trick on 2 and 3 value cells since they&#039;re the easiest to kill enough monsters to have it be a 1 after the chord. You can&#039;t entirely clear a board with this technique but you are generally left with 3-6 cells at the end of the stage. This is VERY time-consuming.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;br /&gt;
&lt;br /&gt;
You don&#039;t get any bonus for having a ridiculously high chain so this ability is mostly useless apart from a few scenarios. The main one being if you don&#039;t have enough cells to start building up your chain again to above the max stage power. You get a chain going to about half power or slightly greater then use this to allow yourself to use the second passive ability again.&lt;/div&gt;</summary>
		<author><name>AsleepCarp</name></author>
	</entry>
</feed>