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	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BioSpark</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php/Special:Contributions/BioSpark"/>
	<updated>2026-09-26T23:16:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Seasonal_Events&amp;diff=6603</id>
		<title>Seasonal Events</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Seasonal_Events&amp;diff=6603"/>
		<updated>2020-12-18T17:04:34Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seasonal events are limited time content.  This may include quests which reward the player with unlocks when completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
|Christmas &#039;19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Donate 7 candy&lt;br /&gt;
|Carved Up (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Apply cursed to 20 cells&lt;br /&gt;
|Haunted Bath Towel (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|HALLOW WIN&lt;br /&gt;
|Beat Hallow 3 times in Quest mode.&lt;br /&gt;
|Frankenstein (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Kill the Maniac&lt;br /&gt;
|Hockey Mask (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|NO SUCH THING AS GHOSTS&lt;br /&gt;
|Spook 50 spookers&lt;br /&gt;
|Wickerwork (Inventory skin)&lt;br /&gt;
|-&lt;br /&gt;
|Christmas &#039;20&lt;br /&gt;
|AGENT OF SANTA&lt;br /&gt;
|Give 3 presents to Strangers.&lt;br /&gt;
|Santa&#039;s Helper (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Christmas &#039;20&lt;br /&gt;
|BABY IT&#039;S COLD OUTSIDE&lt;br /&gt;
|Rescue 10 Strangers from ice.&lt;br /&gt;
|Penguin (avatar)&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Seasonal_Events&amp;diff=6602</id>
		<title>Seasonal Events</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Seasonal_Events&amp;diff=6602"/>
		<updated>2020-12-18T17:03:00Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seasonal events are limited time content.  This may include quests which reward the player with unlocks when completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
|Christmas &#039;19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Donate 7 candy&lt;br /&gt;
|Carved Up (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Apply cursed to 20 cells&lt;br /&gt;
|Haunted Bath Towel (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|HALLOW WIN&lt;br /&gt;
|Beat Hallow 3 times in Quest mode.&lt;br /&gt;
|Frankenstein (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Kill the Maniac&lt;br /&gt;
|Hockey Mask (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|NO SUCH THING AS GHOSTS&lt;br /&gt;
|Spook 50 spookers&lt;br /&gt;
|Wickerwork (Inventory skin)&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6601</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6601"/>
		<updated>2020-12-18T17:01:31Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 19 (technically 14 + 2 variation (beyond and super ego) + 3 seasonal) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
&lt;br /&gt;
Has a small chance of spawning at the start of non-boss stages.&lt;br /&gt;
|-&lt;br /&gt;
|SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:SANTA.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Cut your morality in half whenever a Dark Heart is collected, then lost 1 morality.&lt;br /&gt;
*Whenever you make a mistake, lose 3 morality&lt;br /&gt;
*Double the amount of all other morality loss effects.&lt;br /&gt;
&lt;br /&gt;
When Santa appears, the player gains 1 Present.&lt;br /&gt;
On a certain condition (player enters negative morality?), SANTA will turn into BAD SANTA.&lt;br /&gt;
Only appears (needs to be confirmed) as the boss of a quest ending in the Christmas stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAD SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:BAD_SANTA.png|center|100px|BAD SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Lose 3 morality whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, take damage equal to your negative morality.&lt;br /&gt;
*All item transform effects result in coal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Killer&lt;br /&gt;
|Take 5 damage at the end of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6600</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6600"/>
		<updated>2020-12-18T17:00:40Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 15 (technically 14 + 1 variation) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
&lt;br /&gt;
Has a small chance of spawning at the start of non-boss stages.&lt;br /&gt;
|-&lt;br /&gt;
|SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:SANTA.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Cut your morality in half whenever a Dark Heart is collected, then lost 1 morality.&lt;br /&gt;
*Whenever you make a mistake, lose 3 morality&lt;br /&gt;
*Double the amount of all other morality loss effects.&lt;br /&gt;
&lt;br /&gt;
When Santa appears, the player gains 1 Present.&lt;br /&gt;
On a certain condition (player enters negative morality?), SANTA will turn into BAD SANTA.&lt;br /&gt;
Only appears (needs to be confirmed) as the boss of a quest ending in the Christmas stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAD SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:BAD_SANTA.png|center|100px|BAD SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Lose 3 morality whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, take damage equal to your negative morality.&lt;br /&gt;
*All item transform effects result in coal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Killer&lt;br /&gt;
|Take 5 damage at the end of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6599</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6599"/>
		<updated>2020-12-18T17:00:13Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 15 (technically 14 + 1 variation) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
&lt;br /&gt;
Has a small chance of spawning at the start of non-boss stages.&lt;br /&gt;
|-&lt;br /&gt;
|SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:SANTA.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Cut your morality in half whenever a Dark Heart is collected, then lost 1 morality.&lt;br /&gt;
*Whenever you make a mistake, lose 3 morality&lt;br /&gt;
*Double the amount of all other morality loss effects.&lt;br /&gt;
&lt;br /&gt;
When Santa appears, the player gains 1 Present.&lt;br /&gt;
On a certain condition (player enters negative morality?), SANTA will turn into BAD SANTA.&lt;br /&gt;
Only appears (needs to be confirmed) as the boss of a quest ending in the Christmas stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAD SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:BAD_SANTA.png|center|100px|BAD SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Lose 3 morality whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, take damage equal to your negative morality.&lt;br /&gt;
*All item transform effects result in coal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Killer&lt;br /&gt;
|Take 5 damage at the end of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:BAD_SANTA.png&amp;diff=6598</id>
		<title>File:BAD SANTA.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:BAD_SANTA.png&amp;diff=6598"/>
		<updated>2020-12-18T16:59:40Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:SANTA.png&amp;diff=6597</id>
		<title>File:SANTA.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:SANTA.png&amp;diff=6597"/>
		<updated>2020-12-18T16:59:25Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6596</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6596"/>
		<updated>2020-12-18T16:58:54Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 15 (technically 14 + 1 variation) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
&lt;br /&gt;
Has a small chance of spawning at the start of non-boss stages.&lt;br /&gt;
|-&lt;br /&gt;
|SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:SANTA.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Cut your morality in half whenever a Dark Heart is collected, then lost 1 morality.&lt;br /&gt;
*Whenever you make a mistake, lose 3 morality&lt;br /&gt;
*Double the amount of all other morality loss effects.&lt;br /&gt;
&lt;br /&gt;
When Santa appears, the player gains 1 Present.&lt;br /&gt;
On a certain condition (player enters negative morality?), SANTA will turn into BAD SANTA.&lt;br /&gt;
Only appears (needs to be confirmed) as the boss of a quest ending in the Christmas stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAD SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:BAD_SANTA.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Lose 3 morality whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, take damage equal to your negative morality.&lt;br /&gt;
*All item transform effects result in coal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Killer&lt;br /&gt;
|Take 5 damage at the end of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6595</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6595"/>
		<updated>2020-12-18T16:57:08Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 15 (technically 14 + 1 variation) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
&lt;br /&gt;
Has a small chance of spawning at the start of non-boss stages.&lt;br /&gt;
|-&lt;br /&gt;
|SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Cut your morality in half whenever a Dark Heart is collected, then lost 1 morality.&lt;br /&gt;
*Whenever you make a mistake, lose 3 morality&lt;br /&gt;
*Double the amount of all other morality loss effects.&lt;br /&gt;
&lt;br /&gt;
On a certain condition (player enters negative morality?), SANTA will turn into BAD SANTA.&lt;br /&gt;
|-&lt;br /&gt;
|BAD SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Lose 3 morality whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, take damage equal to your negative morality.&lt;br /&gt;
*All item transform effects result in coal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Killer&lt;br /&gt;
|Take 5 damage at the end of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6182</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6182"/>
		<updated>2020-10-26T14:10:15Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 15 (technically 14 + 1 variation) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/toxic trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC (Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
&lt;br /&gt;
Has a small chance of spawning at the start of non-boss stages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Seasonal_Events&amp;diff=5957</id>
		<title>Seasonal Events</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Seasonal_Events&amp;diff=5957"/>
		<updated>2020-10-24T21:37:54Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seasonal events are limited time content.  This may include quests which reward the player with unlocks when completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
|Christmas &#039;19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Donate 7 candy&lt;br /&gt;
|Carved Up (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Apply cursed to 20 cells&lt;br /&gt;
|Haunted Bath Towel (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|HALLOW WIN&lt;br /&gt;
|Beat Hallow 3 times in Quest mode.&lt;br /&gt;
|Frankenstein (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Kill the Maniac&lt;br /&gt;
|Hockey Mask (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|NO SUCH THING AS GHOSTS&lt;br /&gt;
|Spook 50 spookers&lt;br /&gt;
|Wickerwork (Inventory skin)&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Seasonal_Events&amp;diff=5956</id>
		<title>Seasonal Events</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Seasonal_Events&amp;diff=5956"/>
		<updated>2020-10-24T21:37:13Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: Created page with &amp;quot;Seasonal events are limited time content.  This may include quests which reward the player with unlocks when completed.  {| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-col...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seasonal events are limited time content.  This may include quests which reward the player with unlocks when completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Quest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
|Christmas &#039;19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Donate 7 candy&lt;br /&gt;
|Carved Up (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Apply cursed to 20 cells&lt;br /&gt;
|Haunted Bath Towel (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Beat Hallow 3 times in Quest mode.&lt;br /&gt;
|Frankenstein (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Kill the Maniac&lt;br /&gt;
|Hockey Mask (avatar)&lt;br /&gt;
|-&lt;br /&gt;
|Halloween &#039;20&lt;br /&gt;
|&lt;br /&gt;
|Spook 50 spookers&lt;br /&gt;
|Wickerwork (Inventory skin)&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=5952</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=5952"/>
		<updated>2020-10-23T23:09:31Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 15 (technically 14 + 1 variation) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/toxic trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC (Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:MANIAC.png&amp;diff=5951</id>
		<title>File:MANIAC.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:MANIAC.png&amp;diff=5951"/>
		<updated>2020-10-23T23:07:54Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=5950</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=5950"/>
		<updated>2020-10-23T23:00:47Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 15 (technically 14 + 1 variation) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/toxic trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC&lt;br /&gt;
|[[File:MANIAC.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Cheap_Imitation&amp;diff=5842</id>
		<title>Cheap Imitation</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Cheap_Imitation&amp;diff=5842"/>
		<updated>2020-10-19T21:41:51Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = All legendary items are transformed into passive items that are worth less.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Omen&lt;br /&gt;
}}{{PAGENAME}} is an omen.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Quite possibly a reference to Magritte&#039;s &amp;quot;The Treachery of Images&amp;quot; (or the &amp;quot;this is not a pipe&amp;quot; painting&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.60}} Added&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=5627</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=5627"/>
		<updated>2020-09-17T13:48:17Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 15 (technically 14 + 1 variation) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/toxic trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Sky_Song&amp;diff=5578</id>
		<title>Sky Song</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Sky_Song&amp;diff=5578"/>
		<updated>2020-09-12T02:17:06Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = There is a tension in the harmony of opposites.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect = First stage gains&lt;br /&gt;
*{{Mod|Rising}}&lt;br /&gt;
Second stage gains&lt;br /&gt;
*{{Mod|Windy}}&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
Third stage gains&lt;br /&gt;
*{{Mod|Unchained}}&lt;br /&gt;
*{{Mod|Aching}}&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
Fourth stage gains&lt;br /&gt;
*3x {{Mod|Lofty}}&lt;br /&gt;
*{{Mod|Immutable}}.&lt;br /&gt;
Boss stage has no stage mods.&lt;br /&gt;
|Boss = Yesterking&lt;br /&gt;
|Sigil = Strung&lt;br /&gt;
|Divine = Lyre&lt;br /&gt;
|Cost={{Icon|Token}}100 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Cloud}}100 Cloud&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Lightning}}100 Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Wing}}100 Wing&lt;br /&gt;
|Obtain=Playing a Lyre in the Skies&lt;br /&gt;
}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop Sky Song.png|400px|left]] When you use {{IconLink|Lyre}} on a Skies [[Stages|Stage]] on the Select a Stage screen, there is a small chance (~1/100 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
A large number of {{IconLink|Enchanting Rune}}s and some {{IconLink|Mana Tank}}s should make this manageable.&lt;br /&gt;
&lt;br /&gt;
Can be obtained from a [[Beyond]] quest Skies as a combined stage (confirmed for Skies as the second name like &amp;quot;Septic Skies&amp;quot;).&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.57}} Added&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Eye_of_the_Tiger&amp;diff=5257</id>
		<title>Eye of the Tiger</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Eye_of_the_Tiger&amp;diff=5257"/>
		<updated>2020-07-26T08:22:43Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [140 Mana] Automatically discharges when you discover a cell of value 5 or greater and correctly flags the surrounding cells.&lt;br /&gt;
|Cost = 19&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}Eye of the Tiger is a magic item.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Lightning.png|40px]] 4 Lightning&lt;br /&gt;
*[[File:Tusk.png|40px]] 2 Tusk&lt;br /&gt;
*[[File:Bead.png|40px]] 1 Bead&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Every notification from this item is a lyric from Survivor&#039;s &amp;quot;Eye of the Tiger&amp;quot;.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Tablet_of_Pyxe&amp;diff=5225</id>
		<title>Tablet of Pyxe</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Tablet_of_Pyxe&amp;diff=5225"/>
		<updated>2020-07-24T21:48:02Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Gain 100 XP at the end of each stage, and 1000 XP at the end of the quest.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}Can normally only be obtained through an obelisk.  The bonus is earned when the player clicks finish on the final uncompleted level of a quest.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This tablet&#039;s name is an anagram of &amp;quot;expy&amp;quot;, the phonetic transcription of &amp;quot;xp&amp;quot;.&lt;br /&gt;
Used to provide 300 XP at the end of the quest.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Tablet_of_Ne%27kot&amp;diff=5224</id>
		<title>Tablet of Ne&#039;kot</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Tablet_of_Ne%27kot&amp;diff=5224"/>
		<updated>2020-07-24T21:47:03Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Gain a token at the end of each stage, and 50 tokens at the end of the quest.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}Can normally only be obtained through an obelisk.  The bonus [[Tokens]] are earned when the player clicks finish on the final uncompleted level of a quest.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This tablet&#039;s name is &amp;quot;token&amp;quot; when read backwards.&lt;br /&gt;
Used to provide 10 tokens at the end of the quest.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Tablet_of_Lairetam.png&amp;diff=5223</id>
		<title>File:Tablet of Lairetam.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Tablet_of_Lairetam.png&amp;diff=5223"/>
		<updated>2020-07-24T21:46:01Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Tablet_of_Lairetam&amp;diff=5222</id>
		<title>Tablet of Lairetam</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Tablet_of_Lairetam&amp;diff=5222"/>
		<updated>2020-07-24T21:45:07Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: Created page with &amp;quot;{{Infobox |Description = Gain a random artifact at the end of each stage, and a stack of 10 artifacts at the end of the quest. |Cost = 0 |Category = Passive }}Can normally onl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Gain a random artifact at the end of each stage, and a stack of 10 artifacts at the end of the quest.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}Can normally only be obtained through an obelisk.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This tablet&#039;s name is &amp;quot;Material&amp;quot; when read backwards.  Fitting, given that it provides crafting materials.&lt;br /&gt;
The icon for this item was previously used for [[Tablet of Drocer]]&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Objects&amp;diff=5221</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Objects&amp;diff=5221"/>
		<updated>2020-07-24T15:14:18Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An object is anything on the stage that can be on an empty space, ranging from coins to monsters.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Objects you can click on to collect.&lt;br /&gt;
* [[File:Coin.png|25px]] Coin: Increases [[Coins|coin]] count by 1.&lt;br /&gt;
* [[File:Token.png|25px]] Token: Increases [[Tokens|token]] count by 1.&lt;br /&gt;
* [[File:Mega_Token.png|25px]] Mega Token: Increases [[Tokens|token]] count by 10.&lt;br /&gt;
* [[File:Diamond.png|25px]] Diamond: Increases [[Coins|coin]] count by 5.&lt;br /&gt;
* [[File:Purple_Diamond.png|25px]] Purple Diamond: Increases [[Coins|coin]] count by 25 to 50.&lt;br /&gt;
* [[File:Chest.png|25px]] Chest: Contains either an [[Items|Item]] with a chance of including a blueprint or an artifact, or an amount of coins.  The upper end of a chest&#039;s contents is influenced by the stage power so a higher power means potentially more coins or potentially better items.&lt;br /&gt;
* [[File:Dark_Chest.png|25px]] Dark Chest: Gives a strong item in exchange for a harbinger to spawn, a Bagman, loss of coins, an omen, loss of all mana, loss of max life, uncomplete a previous stage, kick you out of the stage without completing, or nothing at all!&lt;br /&gt;
* [[File:Heart.png|25px]] Heart: Increases the players life by 1.&lt;br /&gt;
* [[File:Soul.png|25px]] Soul: A grey heart that increases players life and max life by 1.&lt;br /&gt;
* [[File:Dark_Heart.png|25px]] Dark Heart: An upside down black heart that empowers the [[Bosses|boss/bosses]] on the stage.&lt;br /&gt;
** Dark Hearts count as Heart pickups for the purposes of items which activate on Heart collection such as {{IconLink|Leather Vest}}&lt;br /&gt;
* [[File:Vestige.png|25px]] Artifact: Used as a [[Crafting]] component for Heirlooms, also to activate [[Beyond]] stages.&lt;br /&gt;
* [[File:Paint.png|25px]] [[Paint]]: Used to color avatars and inventories.&lt;br /&gt;
* [[File:Emblem.png|25px]] Emblem: Used in [[Beyond]] mode for special challenges and rewards&lt;br /&gt;
* [[File:Treasure Glint.png|25px]] Glint: Used in [[Beyond]] mode to add a helpful effect to the quest&lt;br /&gt;
* [[Item]]s somehow left or spawned on the stage instead of entering the inventory.&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
Nonliving objects you can interact with but not pick up. For details see [[Landmark]].&lt;br /&gt;
&lt;br /&gt;
* [[File:Sign.png|25px]] Sign: Displays a tip, joke, or a message unique to each stage.&lt;br /&gt;
* [[File:Mystic_Statue.png|25px]] Mystic Statue: Increases loot rarity and triggers a new stage with increased monster count, offering a reward if completed.&lt;br /&gt;
* [[File:Wishpool.png|25px]] Wishpool: Grants coins or items when clicked, of increasing value based on the number of cells opened without making a mistake.&lt;br /&gt;
* [[File:Obelisk.png|25px]] Obelisk: Drops a tablet if an objective is completed before the stage ends.&lt;br /&gt;
* [[File:Meteorite.png|25px]] Meteorite: Gives player items or stats in exchange for adding modifiers to all stages.&lt;br /&gt;
* [[File:Spawner.png|25px]] Spawner: Seal your first active inventory slot and spawn a [[Stranger]].&lt;br /&gt;
* [[File:Barrel.png|25px]] Barrel: Spreads a targeted effect over a 5x5 area centered on the barrel. If a familiar touches a barrel, it will explode in a 5x5 area.&lt;br /&gt;
&lt;br /&gt;
==Strangers==&lt;br /&gt;
Living objects that want to sell you something. For details see [[Strangers]].&lt;br /&gt;
* [[File:Nomad.png|32px]] Nomad: Sells mana, a magic item, a legendary item, or a random consumable.&lt;br /&gt;
* [[File:Hungry_Plant.png|25px]] Hungry Plant: Consumes a certain amount of random items from your inventory for a present, coins, or mana.&lt;br /&gt;
* [[File:Blacksmith.png|25px]] Blacksmith: Will craft a random piece of armor of the advertised type (head, body, leg) in 7-15 turns.&lt;br /&gt;
* [[File:Pyro.png|25px]] Pyro: Fires flares in one direction, will rotate clockwise for a price.&lt;br /&gt;
* [[File:Waterboy.png|25px]] Waterboy: Shoots a bubble and rotates every turn, encasing any object that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles.&lt;br /&gt;
* [[File:Mercenary.png|25px]] Mercenary: Becomes a familiar upon purchase, will roam randomly and is strong enough to kill monsters.&lt;br /&gt;
* [[File:Priest.png|25px]] Priest: Removes an [[Omens|omen]] and [[Aura#Sanctified|sanctifies]] all other cells with objects.&lt;br /&gt;
* [[File:Bagman.png|32px]] Bagman: Empowers enemies by up to 3 points, can be bribed to bring down empowerment by 1 each time.  Upon reaching 0, further bribes will lower enemy damage by up to 3 points (unless [[Bosses|Baglord]] is in play)&lt;br /&gt;
* [[File:Elder.png|25px]] Elder: Activates your [[Masteries|Mastery&#039;s]] active ability.&lt;br /&gt;
* [[File:Mage.png|32px]] Mage: Uses the effect of a specific targeted magic item on a random location.&lt;br /&gt;
* [[File:Doctor.png|32px]] Doctor: Heals you for a fee, then charges you another fee when you complete the stage. &lt;br /&gt;
* [[File:Gambler.png|32px]] Gambler: Pay him to move to a random hidden cell. If it has a monster he dies and you get all his money.&lt;br /&gt;
* [[File:Harbinger.png|25px]] Harbinger: causes a random negative event when the stage ends. Can be bribed to leave.&lt;br /&gt;
* [[File:Scribe.png|25px]] Scribe: Provides bonuses related to [[Crafting#Scribes|Heirlooms]].&lt;br /&gt;
* [[File:Guide.png|32px]] Guide: Provides bonuses related to [[Endless Multiverse]]. Normally spawns in the Metagate.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* [[File:Spider.png|25px]] Monsters can drop [[bones]] and rare items when killed. If a monster is shiny (glowing yellow), it will drop a [[Legendary Items|legendary]] item when killed.&lt;br /&gt;
* Monsters can&#039;t damage you after they&#039;ve been revealed unless the stage modifiers or players omens say otherwise.&lt;br /&gt;
* Every monster has their unique rare item, but all these items can be obtained through normal methods (chests, shop, etc.).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Objects obscure the cell values, unless you have {{IconLink|Magnifying Glass}}.&lt;br /&gt;
*Whenever a stranger is activated, their price increases.&lt;br /&gt;
*Hearts are grey on certain boards.  This does not cause them to act as Souls.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Omen_Items&amp;diff=5217</id>
		<title>Omen Items</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Omen_Items&amp;diff=5217"/>
		<updated>2020-07-21T05:14:32Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Omen_Items.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Omen items are one of five [[item]] categories in Demoncrawl.&lt;br /&gt;
&lt;br /&gt;
There are 75 total omen items.&lt;br /&gt;
&lt;br /&gt;
Omen items will give you a negative bonus while you&#039;re holding the item in your inventory, depending on the item you picked up.&lt;br /&gt;
&lt;br /&gt;
Most omens cost 0 coins, except [[Dead Rodent]] at 1 coin.&lt;br /&gt;
&lt;br /&gt;
Omens are set to an 11% drop rate from chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemTable|category=Omen}}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Omen_Items&amp;diff=5216</id>
		<title>Omen Items</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Omen_Items&amp;diff=5216"/>
		<updated>2020-07-21T05:11:31Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Omen_Items.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Omen items are one of five [[item]] categories in Demoncrawl.&lt;br /&gt;
&lt;br /&gt;
There are 75 total omen items.&lt;br /&gt;
&lt;br /&gt;
Omen items will give you a negative bonus while you&#039;re holding the item in your inventory, depending on the item you picked up.&lt;br /&gt;
&lt;br /&gt;
Most omens cost 0 coins, except [[Dead Rodent]] at 1 coin.&lt;br /&gt;
&lt;br /&gt;
Omens are set to an 11% drop rate from normal sources of items such as chests or [[Paragon Rod]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemTable|category=Omen}}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spawn_of_Satan&amp;diff=5215</id>
		<title>Spawn of Satan</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spawn_of_Satan&amp;diff=5215"/>
		<updated>2020-07-20T12:08:20Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = The greatest trick the Devil ever pulled was convincing the world he didn&#039;t exist.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect =?&lt;br /&gt;
|Boss = Hellspawn&lt;br /&gt;
|Sigil = Unholy&lt;br /&gt;
|Divine = Garlic&lt;br /&gt;
|Cost={{Icon|Token}}100 [[Tokens]] &lt;br /&gt;
{{Icon|Flesh}}100 Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Antimatter}}100 Antimatter&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Radium}}100 Radium&lt;br /&gt;
|Obtain=Spawning a monster using Pentagram in the Womb&lt;br /&gt;
}}== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop {{PAGENAME}}.png|400px|left]]When a monster spawns from {{IconLink|Pentagram}} on a Womb [[Stages|Stage]] there is a small chance (~1/100 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
It is recommended to increase the size of the target stage with {{IconLink|Miracle Seed}} then use {{IconLink|Ethermancy}} in conjunction with {{IconLink|Event Horizon}}, {{IconLink|Astral Spike}} or {{IconLink|Sphere of Influence}} to make as many cells as possible into viable targets.  Then simply {{IconLink|Shadow Siphon}} the monsters away, use {{IconLink|Pentagram}}, {{IconLink|Mirror}} a {{IconLink|Super Mana Potion}}, reset the level with {{IconLink|Magic Smoke Bomb}} and repeat.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The boss has two boss mods.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spawn_of_Satan&amp;diff=5210</id>
		<title>Spawn of Satan</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spawn_of_Satan&amp;diff=5210"/>
		<updated>2020-07-18T07:20:16Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = The greatest trick the Devil ever pulled was convincing the world he didn&#039;t exist.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect =?&lt;br /&gt;
|Boss = Hellspawn&lt;br /&gt;
|Sigil = Unholy&lt;br /&gt;
|Divine = Garlic&lt;br /&gt;
|Cost={{Icon|Token}}100 [[Tokens]] &lt;br /&gt;
{{Icon|Flesh}}100 Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Antimatter}}100 Antimatter&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Radium}}100 Radium&lt;br /&gt;
|Obtain=Spawning a monster using Pentagram in the Womb&lt;br /&gt;
}}== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop {{PAGENAME}}.png|400px|left]]When a monster spawns from {{IconLink|Pentagram}} on a Womb [[Stages|Stage]] there is a small chance (~1/100 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
It is recommended to increase the size of the target stage with {{IconLink|Miracle Seed}} then use {{IconLink|Ethermancy}} in conjunction with {{IconLink|Event Horizon}}, {{IconLink|Astral Spike}} or {{IconLink|Sphere of Influence}} to make as many cells as possible into viable targets.  Then simply {{IconLink|Shadow Siphon}} the monsters away, use {{IconLink|Pentagram}}, {{IconLink|Mirror}} a {{IconLink|Super Mana Potion}} and repeat.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The boss has two boss mods.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spawn_of_Satan&amp;diff=5209</id>
		<title>Spawn of Satan</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spawn_of_Satan&amp;diff=5209"/>
		<updated>2020-07-18T07:19:44Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = The greatest trick the Devil ever pulled was convincing the world he didn&#039;t exist.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect =?&lt;br /&gt;
|Boss = Hellspawn&lt;br /&gt;
|Sigil = Unholy&lt;br /&gt;
|Divine = Garlic&lt;br /&gt;
|Cost={{Icon|Token}}100 [[Tokens]] &lt;br /&gt;
{{Icon|Flesh}}100 Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Antimatter}}100 Antimatter&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Radium}}100 Radium&lt;br /&gt;
|Obtain=Spawning a monster using Pentagram in the Womb&lt;br /&gt;
}}== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop {{PAGENAME}}.png|400px|left]]When a monster spawns from {{IconLink|Pentagram}} on a Womb [[Stages|Stage]] there is a small chance (~1/100 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
It is recommended to increase the size of the target stage with {{IconLink|Miracle Seed}} then use {{IconLink|Ethermancy}} in conjunction with {{IconLink|Event Horizon}}, {{IconLink|Astral Spike}} or {{IconLink|Sphere of Influence}} to make as many cells as possible into viable targets.  Then simply {{IconLink|Shadow Siphon}} the monsters away, use {{IconLink|Pentagram}}, {{IconLink|Magic Mirror}} a {{IconLink|Large Mana Potion}} and repeat.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The boss has two boss mods.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Dread_Harvest&amp;diff=5208</id>
		<title>Dread Harvest</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Dread_Harvest&amp;diff=5208"/>
		<updated>2020-07-18T07:16:28Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = The time has come to collect.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect =?&lt;br /&gt;
|Boss = Doomsteed&lt;br /&gt;
|Sigil = Violent&lt;br /&gt;
|Divine = Leeches&lt;br /&gt;
|Cost={{Icon|Token}}100 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Boulder}}100 Boulder&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Radium}}100 Radium&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Tusk}}100 Tusk&lt;br /&gt;
|Obtain=Killing a Harbinger in the Rapture&lt;br /&gt;
}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Speculation: The boss is always Harvesting Doomsteed?&lt;br /&gt;
&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop Dread Harvest.png|400px|left]]When a {{IconLink|Harbinger|link=Strangers#Harbinger}} dies on a Rapture [[Stages|Stage]] there is a small chance (~1/100 ?) you will obtain Dread Harvest.&lt;br /&gt;
&lt;br /&gt;
You could use {{IconLink|Day of Reckoning}} and {{Icon|Radium}}Radium in [[Beyond]] to make an {{Mod|Apocalyptic}} Rapture.&lt;br /&gt;
&lt;br /&gt;
Despite {{Mod|Apocalyptic}} adding harbingers to the stranger pool for a level, items such as {{IconLink|Handbell}} will not spawn harbingers.&lt;br /&gt;
&lt;br /&gt;
Or the {{IconLink|Doomcall}} omen can make harbingers.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;quot;The Rapture&amp;quot; is an event that precedes the apocalypse in some forms of Christianity, sometimes described as a harvest.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Original_Sin&amp;diff=5207</id>
		<title>Original Sin</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Original_Sin&amp;diff=5207"/>
		<updated>2020-07-18T07:15:01Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = Beware the serpent.&lt;br /&gt;
|Level = 1&lt;br /&gt;
|Effect =?&lt;br /&gt;
|Boss = Huskbane&lt;br /&gt;
|Sigil = Edible&lt;br /&gt;
|Divine = Pound of Flesh&lt;br /&gt;
|Cost= &lt;br /&gt;
{{Icon|Token}}10 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Wing}}10 Wing&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Nectar}}10 Nectar&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Teardrop}}10 Teardrop&lt;br /&gt;
|Obtain=Eating an Apple in the Garden&lt;br /&gt;
}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop {{PAGENAME}}.png|400px|left]]When you consume an {{IconLink|Apple}} on a Garden [[Stages|Stage]] there is a small chance (~1/100 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
Some coins, {{IconLink|Gluttony}} and an Apple-selling {{IconLink|Nomad|link=Strangers#Nomad}} will let you eat {{IconLink|Apple}}s as fast as you can click.  A {{IconLink|Bandana}} buffed with a {{IconLink|Magic Hammer}} will be more effective than coins as the nomad&#039;s cost increases. Add an electric [[Aura]] or {{IconLink|Merchant Amulet}} could also help.  With careful use of bubbles, {{IconLink|Merchant Amulet}} does stack with itself.  With 2 and a 5 apple-selling NPC, the player can consume 30 items per click.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Crafting&amp;diff=5143</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Crafting&amp;diff=5143"/>
		<updated>2020-07-17T13:11:38Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Crafting.png|64px|right]]Crafting allows the player to create [[Crafting#Heirlooms|Heirloom]] items out of Artifacts, to be used in a future run.&lt;br /&gt;
&lt;br /&gt;
==Heirlooms==&lt;br /&gt;
To craft an Heirloom, purchase the Crafter I [[Tokens#Upgrades|Upgrade]] to unlock the first Heirloom slot. There are up to three Heirloom slots, and a maximum of 10 copies of an item can be stored in each slot.&lt;br /&gt;
&lt;br /&gt;
Items in your Heirlooms slots can be expended to give you that item at any point during any quest. You can only take a single Heirloom into a given quest, all three slots are disabled when you activate any of them. &lt;br /&gt;
&lt;br /&gt;
==Blueprints==&lt;br /&gt;
&lt;br /&gt;
Once you have unlocked Hard mode, you have a chance to collect [[Blueprints]] from chests.  Blueprints only drop in Hard mode onwards. [[Tokens#Upgrades|Favored]] items also increase the chance of that item&#039;s Blueprint to drop. Not all items have blueprints.&lt;br /&gt;
&lt;br /&gt;
[[File:Craft_Choose.png]]&lt;br /&gt;
&lt;br /&gt;
Once you have a Blueprint, in the Codex click the crafting button near the top left to enter crafting mode. Select the Blueprint you wish to see the recipe.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
[[File:Craft_Mortar.png]]&lt;br /&gt;
&lt;br /&gt;
To finally craft the Heirloom, collect the required [[Objects|Artifacts]]. Each [[Stages|Stage]] in the original five quests has its own unique Artifact. Artifacts start to drop on hard mode. Worldclay can be purchased in the [[Tokens|Token shop]] for 5 Tokens and acts a wildcard for any missing artifact. It can also sometimes be found as a reward for [[Beyond]] quests.&lt;br /&gt;
&lt;br /&gt;
==Scribes==&lt;br /&gt;
&lt;br /&gt;
[[File:Scribe.png|64px|right]]The [[Strangers#Scribe|Scribe stranger]] interacts with Heirlooms. There are three types:&lt;br /&gt;
&lt;br /&gt;
*Reactivates your Heirloom slots, allowing you to bring another Heirloom into the current quest&lt;br /&gt;
*Adds plus one to the remaining quantity of each of your current Heirlooms&lt;br /&gt;
*Overwrites your Heirloom slots with the first three items in your inventory&lt;br /&gt;
&lt;br /&gt;
The third Scribe type can give you Heirlooms of items that have no recipes.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Hunter_Mastery&amp;diff=5140</id>
		<title>Hunter Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Hunter_Mastery&amp;diff=5140"/>
		<updated>2020-07-16T13:05:45Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  Begin the quest with 3 Minions.  &lt;br /&gt;
|Tier II =  Every 60 cells opened without a mistake, gain a Minion. &lt;br /&gt;
|Tier III = [2 Charges] Reduce the stage power by your number of Minions.&lt;br /&gt;
|Unlock I = Unlock by completing a quest with at least 5 Minions.  &lt;br /&gt;
|Unlock II = Unlock II by completing a quest with at least 10 Minions. &lt;br /&gt;
|Unlock III = Unlock III by completing a quest with at least 15 Minions. &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Hunter&amp;lt;/strong&amp;gt; [[Mastery]] is focused on {{IconLink|Minion}}s.&lt;br /&gt;
&lt;br /&gt;
===General Uses===&lt;br /&gt;
Hunter excels in no-emblem &amp;quot;vanilla&amp;quot; Beyond mode.  Since their ultimate only takes two charges, they are one of the few classes that can use their ability during a standard Beyond run.  If no mistakes are made in the first two stages, it is fairly easy to have enough minions to reduce the final stage&#039;s power to 1-1.  In addition to making the stage much easier, monsters will only ever deal one damage and therefore only kill one minion per mistake.  Effectively, this means that the player can click on any cell they want while they have at least one minion which is more reliable than clicking a minion and having them flag a random monster.&lt;br /&gt;
&lt;br /&gt;
This doesn&#039;t work for bosses which can increase the stage power, such as Lost Shaman.  Also, adding an emblem adds stages which means this strategy is still valid but more stages must be played with minimised minion use.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
Using the Hunter&#039;s ultimate then restarting the level will reset the stage power.  The Hunter ultimate does not change the power of a stage permanently.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Original_Sin&amp;diff=5138</id>
		<title>Original Sin</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Original_Sin&amp;diff=5138"/>
		<updated>2020-07-15T12:54:53Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = Beware the serpent.&lt;br /&gt;
|Level = 1&lt;br /&gt;
|Effect =?&lt;br /&gt;
|Boss = Huskbane&lt;br /&gt;
|Sigil = Edible&lt;br /&gt;
|Divine = Pound of Flesh&lt;br /&gt;
|Cost= &lt;br /&gt;
{{Icon|Token}}10 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Wing}}10 Wing&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Nectar}}10 Nectar&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Teardrop}}10 Teardrop&lt;br /&gt;
|Obtain=Eating an Apple in the Garden&lt;br /&gt;
}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop {{PAGENAME}}.png|400px|left]]When you consume an {{IconLink|Apple}} on a Garden [[Stages|Stage]] there is a small chance (~1/100 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
Some coins, {{IconLink|Gluttony}} and an Apple-selling {{IconLink|Nomad|link=Strangers#Nomad}} will let you eat {{IconLink|Apple}}s as fast as you can click. Add an electric [[Aura]] or {{IconLink|Merchant Amulet}} could also help.  With careful use of bubbles, {{IconLink|Merchant Amulet}} does stack with itself.  With 2 and a 5 apple-selling NPC, the player can consume 30 items per click.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5080</id>
		<title>User:BioSpark</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5080"/>
		<updated>2020-07-09T23:11:18Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things we&#039;ve tried to unlock mythic emblems:&lt;br /&gt;
=General attempts=&lt;br /&gt;
*Play through Shadowman with no mastery&lt;br /&gt;
*Fail in October 8th&lt;br /&gt;
*Succeed in October 8th&lt;br /&gt;
*Many, many Around the Bend runs&lt;br /&gt;
&lt;br /&gt;
=Dread Harvest=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Scythe on Farm (divine and regular)&lt;br /&gt;
*Reaper Scythe (the legendary one) on Farm&lt;br /&gt;
*Witch on Farm&lt;br /&gt;
*Farm with dread themed stage mods (Nightmare, 3 power omens like melting)&lt;br /&gt;
*Farm with full-omen inventory&lt;br /&gt;
=Tide Jewel=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Collect many pearls in one Ocean stage&lt;br /&gt;
*Complete the &amp;quot;into orbit&amp;quot; quest on reef (are bubbles the jewel?)&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on Ocean and Reef stages without collecting diamonds&lt;br /&gt;
*Play on Strand or Island collect many or no diamonds (are they the only coastal stages?)&lt;br /&gt;
=Original Sin=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play on Garden and consume several apples&lt;br /&gt;
*Play on Garden and consume several golden apples&lt;br /&gt;
*Ouroboros Garden (snake?) whilst eating apples before and after the ouroboros&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on garden with fig leaf&lt;br /&gt;
=Boneyard=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires soot, tombstone and worm artifacts&lt;br /&gt;
*&amp;quot;We crawl through the land of the dead&amp;quot;?&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play a Beyond run on Ash, Graveyard and Crypt&lt;br /&gt;
*Bury bones in Ash, Graveyard and Crypt&lt;br /&gt;
**20+ bones buried in graveyard&lt;br /&gt;
*Be Undertaker in Ash, Graveyard and Crypt&lt;br /&gt;
*Use Gravedigger and Zombie Paw in Ash, Graveyard and Crypt&lt;br /&gt;
*Used mods to add skeletons to Crypt then killed them&lt;br /&gt;
*Killed all enemies in Graveyard (with gravedigger on hand)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Spawn of Satan=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Take and use Shoulder Devil in Hell (devil item &amp;quot;spawns&amp;quot; creatures?)&lt;br /&gt;
*Spawn flares/burning cells in Hell&lt;br /&gt;
*Kill the boss in Hell&lt;br /&gt;
**Also tried specifically for Hellspawn since that seems to make sense&lt;br /&gt;
==To Do==&lt;br /&gt;
=Computer Simulation=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires redvein, greenvein and bluevein&lt;br /&gt;
*Results in a Divine Ego fight&lt;br /&gt;
*Player must play R, G, B then B again with Ominous, Rancid, Silenced then all three + Active.&lt;br /&gt;
*The most &amp;quot;plot related&amp;quot; emblem (if such a thing could be said to exist)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Secret Decoder on Machine&lt;br /&gt;
*Prophet on Machine (they&#039;re the &amp;quot;seer&amp;quot; class)&lt;br /&gt;
=Elemental Triumvirate=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires lava, icicle and circuit&lt;br /&gt;
*Player must play Machine (electric), Arctic (frozen), Volcano (burning) and a boss stage (elemental)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Combine fire, electric and frozen in one stage&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5078</id>
		<title>User:BioSpark</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5078"/>
		<updated>2020-07-09T19:42:03Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things we&#039;ve tried to unlock mythic emblems:&lt;br /&gt;
=General attempts=&lt;br /&gt;
*Play through Shadowman with no mastery&lt;br /&gt;
*Fail in October 8th&lt;br /&gt;
*Succeed in October 8th&lt;br /&gt;
*Many, many Around the Bend runs&lt;br /&gt;
&lt;br /&gt;
=Dread Harvest=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Scythe on Farm (divine and regular)&lt;br /&gt;
*Reaper Scythe (the legendary one) on Farm&lt;br /&gt;
*Witch on Farm&lt;br /&gt;
*Farm with dread themed stage mods (Nightmare, 3 power omens like melting)&lt;br /&gt;
*Farm with full-omen inventory&lt;br /&gt;
=Tide Jewel=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Collect many pearls in one Ocean stage&lt;br /&gt;
*Complete the &amp;quot;into orbit&amp;quot; quest on reef (are bubbles the jewel?)&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on Ocean and Reef stages without collecting diamonds&lt;br /&gt;
*Play on Strand or Island collect many or no diamonds (are they the only coastal stages?)&lt;br /&gt;
=Original Sin=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play on Garden and consume several apples&lt;br /&gt;
*Play on Garden and consume several golden apples&lt;br /&gt;
*Ouroboros Garden (snake?) whilst eating apples before and after the ouroboros&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on garden with fig leaf&lt;br /&gt;
=Boneyard=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires soot, tombstone and worm artifacts&lt;br /&gt;
*&amp;quot;We crawl through the land of the dead&amp;quot;?&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play a Beyond run on Ash, Graveyard and Crypt&lt;br /&gt;
*Bury bones in Ash, Graveyard and Crypt&lt;br /&gt;
**20+ bones buried in graveyard&lt;br /&gt;
*Be Undertaker in Ash, Graveyard and Crypt&lt;br /&gt;
*Use Gravedigger and Zombie Paw in Ash, Graveyard and Crypt&lt;br /&gt;
*Used mods to add skeletons to Crypt then killed them&lt;br /&gt;
*Killed all enemies in Graveyard (with gravedigger on hand)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Spawn of Satan=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Take and use Shoulder Devil in Hell (devil item &amp;quot;spawns&amp;quot; creatures?)&lt;br /&gt;
*Spawn flares/burning cells in Hell&lt;br /&gt;
*Kill the boss in Hell&lt;br /&gt;
==To Do==&lt;br /&gt;
=Computer Simulation=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires redvein, greenvein and bluevein&lt;br /&gt;
*Results in a Divine Ego fight&lt;br /&gt;
*Player must play R, G, B then B again with Ominous, Rancid, Silenced then all three + Active.&lt;br /&gt;
*The most &amp;quot;plot related&amp;quot; emblem (if such a thing could be said to exist)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Secret Decoder on Machine&lt;br /&gt;
*Prophet on Machine (they&#039;re the &amp;quot;seer&amp;quot; class)&lt;br /&gt;
=Elemental Triumvirate=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires lava, icicle and circuit&lt;br /&gt;
*Player must play Machine (electric), Arctic (frozen), Volcano (burning) and a boss stage (elemental)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Combine fire, electric and frozen in one stage&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Landmark&amp;diff=5065</id>
		<title>Landmark</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Landmark&amp;diff=5065"/>
		<updated>2020-07-09T09:16:58Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A landmark is an [[Objects|Object]] that can be interacted with. __TOC__&lt;br /&gt;
&lt;br /&gt;
Like other objects landmarks hide cell values and block projectiles, and it can be hard or undesirable to remove them. Unlike monsters or [[Strangers]], Landmarks are not alive and can&#039;t be killed.&lt;br /&gt;
Landmarks can&#039;t generally be collected, although Wishpool, Meteorite and Obelisk do disappear if activated.&lt;br /&gt;
&lt;br /&gt;
==Sign==&lt;br /&gt;
&lt;br /&gt;
A sign is an object that when hovered over will give a general message like a gameplay hint or a joke, or a message that is specific to the theme of the current [[Stages|Stage]].&lt;br /&gt;
&lt;br /&gt;
By default they are an obstacle to gameplay, they may obstruct cell values and have no inherent benefit.&lt;br /&gt;
&lt;br /&gt;
Signs can be destroyed by [[Flare]]s and [[Aura|Burning]]. The {{Mod|Educational}} spawns many signs.&lt;br /&gt;
&lt;br /&gt;
One sign per run, weighted towards the end of the run, will give the player the message &amp;quot;BOSSNAME was here&amp;quot;.  This informs the player which boss will be at the end of their quest and can help the player prepare themselves, particularly with their choices in special stages.&lt;br /&gt;
{{ItemTable|description=sign}}&lt;br /&gt;
&lt;br /&gt;
==Obelisk==&lt;br /&gt;
Obelisks offer the player a minor quest, such as spending X coins before the end of the stage or having X visible monsters at the end of the stage.  If the condition is met when the player reveals the final hidden safe cell, the obelisk will turn into either a [[Tablet of Drocer]], [[Tablet of Ne&#039;kot]] or a [[Tablet of Pyxe]].&lt;br /&gt;
&lt;br /&gt;
==Meteorite==&lt;br /&gt;
Will provide the player with 3 copies of an item but in return will apply a [[Mod]] to all other stages, completed or not.  The mod will not always be bad and it is perfectly possible for a meteorite to apply a beneficial mod such as the {{Mod|Shiny}}.&lt;br /&gt;
&lt;br /&gt;
==Mystic Statue==&lt;br /&gt;
Clicking a mystic status will hide all cells, restarting the level.  This new level will have more monsters and a higher stage power, though items such as {{IconLink|Rasp}} can alter these effects.  If the player completes the new level, the statue will provide a stated bonus.&lt;br /&gt;
&lt;br /&gt;
*Reward: Gain (?-20) souls&lt;br /&gt;
*Reward: Gain (15-20) defense&lt;br /&gt;
*Reward: Gain (8-20) tokens&lt;br /&gt;
*Reward: Gain (16-20) minions&lt;br /&gt;
*Reward: Gain (?-300) coins&lt;br /&gt;
*Reward: Gain 1 revive.&lt;br /&gt;
*Reward: Destroy a random omen&lt;br /&gt;
*Reward: Gain a Present.&lt;br /&gt;
*Reward: Unseal all of your inventory slots.&lt;br /&gt;
*Reward: Remove a total of (5) stage mods from unfinished stages.&lt;br /&gt;
*Reward: Uncomplete all Item Shops&lt;br /&gt;
&lt;br /&gt;
The new Mystic Statue stage will also have a better chance of generating rare loot, between +25 to +250%. Rare loot includes Tokens, Mega tokens, Artifacts, Emblems, Paints, Purple diamonds, and Dark chests.&lt;br /&gt;
&lt;br /&gt;
In a {{Mod|Tunnel}} stage, the new mystic statue stage level will be larger than the original.&lt;br /&gt;
If the Mystic Statue contains another Mystic Statue, only the reward from the last statue clicked will be applied when the level is finally completed.  No matter how many &amp;quot;layers&amp;quot; of statue the player has descended into, once a stage has been completed, they will not have to complete any of the other layers they have passed through.&lt;br /&gt;
If a statue appears on a [[Boss]] level, the statue level will also contain that boss.&lt;br /&gt;
For some reason, the Hungry Plant [[Stranger]] responds with &amp;quot;WHAT THE HECK IS HAPPENING?&amp;quot; if present when a statue is used but no other NPC acknowledges them.&lt;br /&gt;
&lt;br /&gt;
==Wishpool==&lt;br /&gt;
Rewards players for opening cells without mistakes.  Rewards include coins, lives, minions, and mana.&lt;br /&gt;
&lt;br /&gt;
==Barrel==&lt;br /&gt;
Extends the range of targeted Magic items that target the barrel to the 5x5 area around it.&lt;br /&gt;
&lt;br /&gt;
==Spawner==&lt;br /&gt;
[[File:Spawner Waterboy Tooltip.png|400px|left]]Looks like a grey stone statue of a [[Stranger]]. Activate to seal an inventory slot and spawn that stranger on another tile. The Spawner breaks after a random number of uses. See {{IconLink|Medusa Head}}.{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Vault==&lt;br /&gt;
Appears in [[Endless Multiverse]] and offers to take a random item from you. Future Vaults will display that item for you to take back. This allows you to transfer the item to a later dimension.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Postbox&amp;diff=5059</id>
		<title>Postbox</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Postbox&amp;diff=5059"/>
		<updated>2020-07-08T12:34:13Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [150 Mana] Spend coins to order a random item.  After 10 turns, this item is added to your inventory.&lt;br /&gt;
|Cost = 15&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}The item ordered will always be something the player can afford.  The item can be from any category.  It may be advisable to avoid using this at very low amounts of money to reduce the chance of ordering an omen.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Wing.png|40px]] 4 Wing&lt;br /&gt;
*[[File:Steel.png|40px]] 2 Steel&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5057</id>
		<title>User:BioSpark</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5057"/>
		<updated>2020-07-08T08:45:01Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things we&#039;ve tried to unlock mythic emblems:&lt;br /&gt;
=General attempts=&lt;br /&gt;
*Play through Shadowman with no mastery&lt;br /&gt;
*Fail in October 8th&lt;br /&gt;
*Succeed in October 8th&lt;br /&gt;
*Many, many Around the Bend runs&lt;br /&gt;
&lt;br /&gt;
=Dread Harvest=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Scythe on Farm (divine and regular)&lt;br /&gt;
*Reaper Scythe (the legendary one) on Farm&lt;br /&gt;
*Witch on Farm&lt;br /&gt;
*Farm with dread themed stage mods (Nightmare, 3 power omens like melting)&lt;br /&gt;
*Farm with full-omen inventory&lt;br /&gt;
=Tide Jewel=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Collect many pearls in one Ocean stage&lt;br /&gt;
*Complete the &amp;quot;into orbit&amp;quot; quest on reef (are bubbles the jewel?)&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on Ocean and Reef stages without collecting diamonds&lt;br /&gt;
*Play on Strand or Island collect many or no diamonds (are they the only coastal stages?)&lt;br /&gt;
=Original Sin=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play on Garden and consume several apples&lt;br /&gt;
*Play on Garden and consume several golden apples&lt;br /&gt;
*Ouroboros Garden (snake?) whilst eating apples before and after the ouroboros&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on garden with fig leaf&lt;br /&gt;
=Boneyard=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires soot, tombstone and worm artifacts&lt;br /&gt;
*&amp;quot;We crawl through the land of the dead&amp;quot;?&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play a Beyond run on Ash, Graveyard and Crypt&lt;br /&gt;
*Bury bones in Ash, Graveyard and Crypt&lt;br /&gt;
**20+ bones buried in graveyard&lt;br /&gt;
*Be Undertaker in Ash, Graveyard and Crypt&lt;br /&gt;
*Use Gravedigger and Zombie Paw in Ash, Graveyard and Crypt&lt;br /&gt;
*Used mods to add skeletons to Crypt then killed them&lt;br /&gt;
*Killed all enemies in Graveyard (with gravedigger on hand)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Spawn of Satan=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Take and use Shoulder Devil in Hell (devil item &amp;quot;spawns&amp;quot; creatures?)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Computer Simulation=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires redvein, greenvein and bluevein&lt;br /&gt;
*Results in a Divine Ego fight&lt;br /&gt;
*Player must play R, G, B then B again with Ominous, Rancid, Silenced then all three + Active.&lt;br /&gt;
*The most &amp;quot;plot related&amp;quot; emblem (if such a thing could be said to exist)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Secret Decoder on Machine&lt;br /&gt;
*Prophet on Machine (they&#039;re the &amp;quot;seer&amp;quot; class)&lt;br /&gt;
=Elemental Triumvirate=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires lava, icicle and circuit&lt;br /&gt;
*Player must play Machine (electric), Arctic (frozen), Volcano (burning) and a boss stage (elemental)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Combine fire, electric and frozen in one stage&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Lucky_Bamboo&amp;diff=5056</id>
		<title>Lucky Bamboo</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Lucky_Bamboo&amp;diff=5056"/>
		<updated>2020-07-07T14:42:00Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Triples your chance to find legendary and divine items.&lt;br /&gt;
|Cost = 5&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}Lucky Bamboo is a passive item that affect the game with its presence. &lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Bramble.png|40px]] 3 Bramble&lt;br /&gt;
*[[File:Star.png|40px]] 1 Star&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Powerchord&amp;diff=5055</id>
		<title>Powerchord</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Powerchord&amp;diff=5055"/>
		<updated>2020-07-07T12:53:09Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you fully and correctly solve a cell by chording, reveal nearby cells and kill any monsters within.&lt;br /&gt;
&lt;br /&gt;
Powerchord is essentially a normal chord except the flag placement around the target cell must be correct (no &amp;quot;overflagging&amp;quot; the cell allowed) and the resulting chord will kill all the flagged monsters.&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=5050</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=5050"/>
		<updated>2020-07-06T08:44:03Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 15 (technically 14 + 1 variation) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In Beyond, the Computer Simulation emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by freezing or exploding them and can trap them in [[Orb|Bubbles]].  Ego is an exception and can not be frozen.  All bosses resist burning. Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
Gain a random omen whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, increase the stage power by number of omens.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/toxic trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
• Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
Seal your first available inventory slot when a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
Spawn 2 Dark Hearts whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot manually collect Dark Hearts.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, spawn another boss.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&amp;lt;br&amp;gt;&lt;br /&gt;
If you would lose an item but your inventory is empty, lose a life instead.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
Spawn a Harbinger whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, activate all Harbingers.&amp;lt;br&amp;gt;&lt;br /&gt;
It costs more to bribe Harbingers.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
Lose 100 mana whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you discover a 5 or greater, increase the minimum power.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you use a magic item, decrease the minimum power and spawn a Dark Heart.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
Whenever a Dark Heart is collected, you take 1 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, spawn Dark Hearts around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot reduce the stage power.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
Every minute, take 3 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Add 20 seconds to the timer whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Reset the timer whenever you collect other loot&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
Conceal a random cell every time a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, spawn dark hearts in all concealed cells.&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby cell values are concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
Spawn 3 cankers whenever a dark heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, increase the size of all cankers.&amp;lt;br&amp;gt;&lt;br /&gt;
Big cankers shrink to their regular size when clicked instead of getting destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
Uncomplete the first stage.&amp;lt;br&amp;gt;&lt;br /&gt;
Add a random stage mod to the first stage whenever a dark heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, double the power of the first stage.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
Spawn a Bagman whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Bagman is killed, take damage equal to its empowerment value.&amp;lt;br&amp;gt;&lt;br /&gt;
Bagmen cannot weaken monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
Gain [[Poison]] whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a trail of [[Aura|Toxic]] cells.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Barbarian_Mastery&amp;diff=5038</id>
		<title>Barbarian Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Barbarian_Mastery&amp;diff=5038"/>
		<updated>2020-07-05T20:00:20Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = If you can&#039;t afford a stranger&#039;s price, kill him. &lt;br /&gt;
|Tier II = Whenever a stranger dies, activate Rotting Head. &lt;br /&gt;
|Tier III = [ 5 Charges] Kill all visible monsters and activate Rotting Head for each. &lt;br /&gt;
|Unlock I = Unlock by killing 5 or more strangers in a single quest. &lt;br /&gt;
|Unlock II = Unlock II by killing 10 or more strangers in a single quest.&lt;br /&gt;
|Unlock III = Unlock III by killing 30 or more strangers in a single quest. &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Barbarian&amp;lt;/strong&amp;gt; [[Mastery]] is focused on killing [[Strangers]] to activate the {{IconLink|Rotting Head}} effect.&lt;br /&gt;
&lt;br /&gt;
If the player has divine rotting head enabled, the divine head will be activated.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5037</id>
		<title>User:BioSpark</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5037"/>
		<updated>2020-07-05T11:31:15Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things we&#039;ve tried to unlock mythic emblems:&lt;br /&gt;
=General attempts=&lt;br /&gt;
*Play through Shadowman with no mastery&lt;br /&gt;
*Fail in October 8th&lt;br /&gt;
*Succeed in October 8th&lt;br /&gt;
*Many, many Around the Bend runs&lt;br /&gt;
&lt;br /&gt;
=Dread Harvest=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Scythe on Farm (divine and regular)&lt;br /&gt;
*Reaper Scythe (the legendary one) on Farm&lt;br /&gt;
*Witch on Farm&lt;br /&gt;
=Tide Jewel=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Collect many pearls in one Ocean stage&lt;br /&gt;
*Complete the &amp;quot;into orbit&amp;quot; quest on reef (are bubbles the jewel?)&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on Ocean and Reef stages without collecting diamonds&lt;br /&gt;
*Play on Strand or Island collect many or no diamonds (are they the only coastal stages?)&lt;br /&gt;
=Original Sin=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play on Garden and consume several apples&lt;br /&gt;
*Play on Garden and consume several golden apples&lt;br /&gt;
*Ouroboros Garden (snake?) whilst eating apples before and after the ouroboros&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on garden with fig leaf&lt;br /&gt;
=Boneyard=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires soot, tombstone and worm artifacts&lt;br /&gt;
*&amp;quot;We crawl through the land of the dead&amp;quot;?&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play a Beyond run on Ash, Graveyard and Crypt&lt;br /&gt;
*Bury bones in Ash, Graveyard and Crypt&lt;br /&gt;
**20+ bones buried in graveyard&lt;br /&gt;
*Be Undertaker in Ash, Graveyard and Crypt&lt;br /&gt;
*Use Gravedigger and Zombie Paw in Ash, Graveyard and Crypt&lt;br /&gt;
*Used mods to add skeletons to Crypt then killed them&lt;br /&gt;
*Killed all enemies in Graveyard (with gravedigger on hand)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Spawn of Satan=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Take and use Shoulder Devil in Hell (devil item &amp;quot;spawns&amp;quot; creatures?)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Computer Simulation=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires redvein, greenvein and bluevein&lt;br /&gt;
*Results in a Divine Ego fight&lt;br /&gt;
*Player must play R, G, B then B again with Ominous, Rancid, Silenced then all three + Active.&lt;br /&gt;
*The most &amp;quot;plot related&amp;quot; emblem (if such a thing could be said to exist)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Secret Decoder on Machine&lt;br /&gt;
*Prophet on Machine (they&#039;re the &amp;quot;seer&amp;quot; class)&lt;br /&gt;
=Elemental Triumvirate=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires lava, icicle and circuit&lt;br /&gt;
*Player must play Machine (electric), Arctic (frozen), Volcano (burning) and a boss stage (elemental)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Combine fire, electric and frozen in one stage&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5036</id>
		<title>User:BioSpark</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5036"/>
		<updated>2020-07-05T11:30:13Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things we&#039;ve tried to unlock mythic emblems:&lt;br /&gt;
=General attempts=&lt;br /&gt;
*Play through Shadowman with no mastery&lt;br /&gt;
*Fail in October 8th&lt;br /&gt;
*Succeed in October 8th&lt;br /&gt;
*Many, many Around the Bend runs&lt;br /&gt;
&lt;br /&gt;
=Dread Harvest=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
=Tide Jewel=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Collect many pearls in one Ocean stage&lt;br /&gt;
*Complete the &amp;quot;into orbit&amp;quot; quest on reef (are bubbles the jewel?)&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on Ocean and Reef stages without collecting diamonds&lt;br /&gt;
*Play on Strand or Island collect many or no diamonds (are they the only coastal stages?)&lt;br /&gt;
=Original Sin=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play on Garden and consume several apples&lt;br /&gt;
*Play on Garden and consume several golden apples&lt;br /&gt;
*Ouroboros Garden (snake?) whilst eating apples before and after the ouroboros&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on garden with fig leaf&lt;br /&gt;
=Boneyard=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires soot, tombstone and worm artifacts&lt;br /&gt;
*&amp;quot;We crawl through the land of the dead&amp;quot;?&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play a Beyond run on Ash, Graveyard and Crypt&lt;br /&gt;
*Bury bones in Ash, Graveyard and Crypt&lt;br /&gt;
**20+ bones buried in graveyard&lt;br /&gt;
*Be Undertaker in Ash, Graveyard and Crypt&lt;br /&gt;
*Use Gravedigger and Zombie Paw in Ash, Graveyard and Crypt&lt;br /&gt;
*Used mods to add skeletons to Crypt then killed them&lt;br /&gt;
*Killed all enemies in Graveyard (with gravedigger on hand)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Spawn of Satan=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Take and use Shoulder Devil in Hell (devil item &amp;quot;spawns&amp;quot; creatures?)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Computer Simulation=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires redvein, greenvein and bluevein&lt;br /&gt;
*Results in a Divine Ego fight&lt;br /&gt;
*Player must play R, G, B then B again with Ominous, Rancid, Silenced then all three + Active.&lt;br /&gt;
*The most &amp;quot;plot related&amp;quot; emblem (if such a thing could be said to exist)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Secret Decoder on Machine&lt;br /&gt;
*Prophet on Machine (they&#039;re the &amp;quot;seer&amp;quot; class)&lt;br /&gt;
=Elemental Triumvirate=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires lava, icicle and circuit&lt;br /&gt;
*Player must play Machine (electric), Arctic (frozen), Volcano (burning) and a boss stage (elemental)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Combine fire, electric and frozen in one stage&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5035</id>
		<title>User:BioSpark</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5035"/>
		<updated>2020-07-05T09:18:16Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things we&#039;ve tried to unlock mythic emblems:&lt;br /&gt;
=General attempts=&lt;br /&gt;
*Play through Shadowman with no mastery&lt;br /&gt;
*Fail in October 8th&lt;br /&gt;
*Succeed in October 8th&lt;br /&gt;
*Many, many Around the Bend runs&lt;br /&gt;
&lt;br /&gt;
=Dread Harvest=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
=Tide Jewel=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Collect many pearls in one Ocean stage&lt;br /&gt;
*Complete the &amp;quot;into orbit&amp;quot; quest on reef (are bubbles the jewel?)&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on Ocean and Reef stages without collecting diamonds&lt;br /&gt;
*Play on Strand or Island collect many or no diamonds (are they the only coastal stages?)&lt;br /&gt;
=Original Sin=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play on Garden and consume several apples&lt;br /&gt;
*Play on Garden and consume several golden apples&lt;br /&gt;
*Ouroboros Garden (snake?) whilst eating apples before and after the ouroboros&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on garden with fig leaf&lt;br /&gt;
=Boneyard=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires soot, tombstone and worm artifacts&lt;br /&gt;
*&amp;quot;We crawl through the land of the dead&amp;quot;?&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play a Beyond run on Ash, Graveyard and Crypt&lt;br /&gt;
*Bury bones in Ash, Graveyard and Crypt&lt;br /&gt;
**20+ bones buried in graveyard&lt;br /&gt;
*Be Undertaker in Ash, Graveyard and Crypt&lt;br /&gt;
*Use Gravedigger and Zombie Paw in Ash, Graveyard and Crypt&lt;br /&gt;
*Used mods to add skeletons to Crypt then killed them&lt;br /&gt;
*Killed all enemies in Graveyard (with gravedigger on hand)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Spawn of Satan=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Take and use Shoulder Devil in Hell (devil item &amp;quot;spawns&amp;quot; creatures?)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Computer Simulation=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires redvein, greenvein and bluevein&lt;br /&gt;
*Results in a Divine Ego fight&lt;br /&gt;
*Player must play R, G, B then B again with Ominous, Rancid, Silenced then all three + Active.&lt;br /&gt;
*The most &amp;quot;plot related&amp;quot; emblem (if such a thing could be said to exist)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
=Elemental Triumvirate=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires lava, icicle and circuit&lt;br /&gt;
*Player must play Machine (electric), Arctic (frozen), Volcano (burning) and a boss stage (elemental)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5034</id>
		<title>User:BioSpark</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5034"/>
		<updated>2020-07-05T09:17:19Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things we&#039;ve tried to unlock mythic emblems:&lt;br /&gt;
=General attempts=&lt;br /&gt;
*Play through Shadowman with no mastery&lt;br /&gt;
*Fail in October 8th&lt;br /&gt;
*Succeed in October 8th&lt;br /&gt;
*Many, many Around the Bend runs&lt;br /&gt;
&lt;br /&gt;
=Dread Harvest=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
=Tide Jewel=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Collect many pearls in one Ocean stage&lt;br /&gt;
*Complete the &amp;quot;into orbit&amp;quot; quest on reef (are bubbles the jewel?)&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on Ocean and Reef stages without collecting diamonds&lt;br /&gt;
=Original Sin=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play on Garden and consume several apples&lt;br /&gt;
*Play on Garden and consume several golden apples&lt;br /&gt;
*Ouroboros Garden (snake?) whilst eating apples before and after the ouroboros&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on garden with fig leaf&lt;br /&gt;
=Boneyard=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires soot, tombstone and worm artifacts&lt;br /&gt;
*&amp;quot;We crawl through the land of the dead&amp;quot;?&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play a Beyond run on Ash, Graveyard and Crypt&lt;br /&gt;
*Bury bones in Ash, Graveyard and Crypt&lt;br /&gt;
**20+ bones buried in graveyard&lt;br /&gt;
*Be Undertaker in Ash, Graveyard and Crypt&lt;br /&gt;
*Use Gravedigger and Zombie Paw in Ash, Graveyard and Crypt&lt;br /&gt;
*Used mods to add skeletons to Crypt then killed them&lt;br /&gt;
*Killed all enemies in Graveyard (with gravedigger on hand)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Spawn of Satan=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Take and use Shoulder Devil in Hell (devil item &amp;quot;spawns&amp;quot; creatures?)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Computer Simulation=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires redvein, greenvein and bluevein&lt;br /&gt;
*Results in a Divine Ego fight&lt;br /&gt;
*Player must play R, G, B then B again with Ominous, Rancid, Silenced then all three + Active.&lt;br /&gt;
*The most &amp;quot;plot related&amp;quot; emblem (if such a thing could be said to exist)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
=Elemental Triumvirate=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires lava, icicle and circuit&lt;br /&gt;
*Player must play Machine (electric), Arctic (frozen), Volcano (burning) and a boss stage (elemental)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Pursecutter&amp;diff=5032</id>
		<title>Pursecutter</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Pursecutter&amp;diff=5032"/>
		<updated>2020-07-05T07:25:54Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [150 Mana] Steal coins from target stranger equal to his price.&lt;br /&gt;
|Cost = 12&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}Particularly potent when used with priests, scribes and elders, particularly Elder Bankers.&lt;br /&gt;
If an NPC is buying &amp;lt;i&amp;gt;from&amp;lt;/i&amp;gt; the player, pursecutter will spend its mana but the player will not gain any money.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Corestone.png|40px]] 3 Corestone&lt;br /&gt;
*[[File:Shard.png|40px]] 1 Shard&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Although the stranger will exclaim that they&#039;ve been robbed, they will still offer their services to the player.&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=5031</id>
		<title>Hero Trials</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=5031"/>
		<updated>2020-07-05T06:40:43Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hero Trials are a recurring endgame quest.  Each day, a new quest will be generated. Completing a hero trial awards the player with 10 [[Tokens]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
Hero Trials are 16 [[Stages]] long, including both special and regular stages and the final stage containing a [[Boss]]. A hero trial on a given calendar date will share the following features for all players:&lt;br /&gt;
*All stages (special or regular) will be the same&lt;br /&gt;
*All stage mods for each stage will be the same&lt;br /&gt;
*The global stage mods will be the same&lt;br /&gt;
&lt;br /&gt;
Anything else will be randomised including loot and stage bosses.&lt;br /&gt;
&lt;br /&gt;
If a player fails their hero trial, they can replay it as many times as they would like, trying again for better loot or a more manageable boss.&lt;br /&gt;
&lt;br /&gt;
==Global Mods==&lt;br /&gt;
&lt;br /&gt;
Hero trials have a unique feature, a set of &amp;quot;global&amp;quot; mods.  These mods will apply to all applicable stages throughout the trial.  These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial&#039;s name.  Trials always appear in the format &amp;quot;[Title]&#039;s [StageOrMod] trial of [Condition] [Mod]&amp;quot; or &amp;quot;[Title]&#039;s [StageOrMod] trial unto the [Title]&amp;quot;.  As a key:&lt;br /&gt;
&lt;br /&gt;
*Title - does not always appear but is almost certain to.  See table below&lt;br /&gt;
*Condition - see table below&lt;br /&gt;
*Mod - see table below&lt;br /&gt;
*StageOrMod - does not always appear but if it does, it will be one of the games normal [[Mods]] or the endless mode adjective describing a [[Stages] stage]&lt;br /&gt;
**If it&#039;s a mod, that mod will be applied at least once to all stages.  It&#039;s possible for the same mod to be applied twice&lt;br /&gt;
**If it&#039;s an endless adjective, all stages will be that stage&lt;br /&gt;
&lt;br /&gt;
Following &amp;quot;[Condition] [Mod]&amp;quot;, the trial may also include &amp;quot;and [Condition] [Mod]&amp;quot; allowing for chained mods.  This is uncommon.&lt;br /&gt;
&lt;br /&gt;
There are a number of special prefixes.  If a mod affects a number of &amp;quot;things&amp;quot; (like &amp;quot;close x special stages&amp;quot;, &amp;quot;spawn x sawblades&amp;quot;), that number will normally be a fixed value for the entire trial.  A special prefix changes that number to the number associated with the condition.  So for example, Foreclosure will &amp;lt;close 1 random special stage on [Condition]&amp;gt; but Malforeclosure will &amp;lt;close [Number of monsters] special stages on [Condition]&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So tying it all together, if a trial was Shrimp&#039;s Toxic trial of Flawed Chromapain, the player would start with 1 fewer life, all stages would have at least one Toxic mod and making a mistake would harm the player for a value equal to the number of mods on the stage.&lt;br /&gt;
===Titles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Titles&lt;br /&gt;
! Title name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beggar&lt;br /&gt;
|No coin drops.&lt;br /&gt;
|-&lt;br /&gt;
|Brother&lt;br /&gt;
|Quest contains an additional boss.  (Will be present in stage 3, boss will be the same as final stage boss)&lt;br /&gt;
|-&lt;br /&gt;
|Chamberlain&lt;br /&gt;
|The final stage does not have a boss.&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|Begin the quest with 2 extra lives.  (Start with 5 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Collector&lt;br /&gt;
|Many monsters are shiny. (Shiny monsters drop legendary items)&lt;br /&gt;
|-&lt;br /&gt;
|Crone&lt;br /&gt;
|Begin the question with 3 [[Omens]].  (3 copies of the same omen.  Each distinct trial will always provide the same 3 omens)&lt;br /&gt;
|-&lt;br /&gt;
|Crook&lt;br /&gt;
|Item Shops only contain 1 item.&lt;br /&gt;
|-&lt;br /&gt;
|Dealer&lt;br /&gt;
|Bagmen are more common.&lt;br /&gt;
|-&lt;br /&gt;
|Demonlord&lt;br /&gt;
|Monsters cannot die.&lt;br /&gt;
|-&lt;br /&gt;
|Explorer&lt;br /&gt;
|Begin the quest with the first 5 stages unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|Begin the quest with 10 cankers.&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|You start with 20 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Looter&lt;br /&gt;
||Begin the quest with 3 Consumable Items.&lt;br /&gt;
(Player will start with 3 copies of a particular [[Consumable Items|Consumable Item]]. The item the game chooses is determined by the combination of favored or unfavored Consumable Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Looter rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Mage&lt;br /&gt;
|You gain twice as much mana.&lt;br /&gt;
|-&lt;br /&gt;
|Martyr&lt;br /&gt;
|You cannot have more than 5 max lives or defense.&lt;br /&gt;
|-&lt;br /&gt;
|Mentor&lt;br /&gt;
|Begin the quest with 2 mastery charges.&lt;br /&gt;
|-&lt;br /&gt;
|Metalworker&lt;br /&gt;
|Begin the quest with way too many [[Item]]s.&lt;br /&gt;
(Player will start with 23 copies of a particular [[Passive Items|Passsive Item]]. The item the game chooses is determined by the combination of favored or unfavored Passive Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Metalworker rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|Completing a stage does not charge your mastery ability.&lt;br /&gt;
|-&lt;br /&gt;
|Nihilist&lt;br /&gt;
|You cannot restore life.&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner&lt;br /&gt;
|Your first 4 inventory slots are sealed.&lt;br /&gt;
|-&lt;br /&gt;
|Psycho&lt;br /&gt;
|Begin the quest with 10 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Romantic&lt;br /&gt;
|Every stage has 3 guaranteed hearts&lt;br /&gt;
|-&lt;br /&gt;
|Shrimp&lt;br /&gt;
|Begin the quest with 1 less max life.  (Start with 2 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Shopper&lt;br /&gt;
|Item Shops have 2 additional items.&lt;br /&gt;
|-&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Double the amount of lives lost and restored.&lt;br /&gt;
|-&lt;br /&gt;
|Tokeneer&lt;br /&gt;
|Earn 30 tokens the first time you beat this quest!!!&lt;br /&gt;
|-&lt;br /&gt;
|Underdog&lt;br /&gt;
|Begin the quest missing half of your lives.  (Start with 2 lives and 3 max life)&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|Begin the quest with two different [[Magic Items]].&lt;br /&gt;
(The items the game chooses are determined by the combination of favored or unfavored Magic Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same items for all players, but they will be different the next time Warlock rolls around.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Conditions&lt;br /&gt;
! Condition&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Crystal&lt;br /&gt;
|Whenever you collect a diamond&lt;br /&gt;
|-&lt;br /&gt;
|Costly&lt;br /&gt;
|Whenever you spend coins&lt;br /&gt;
|-&lt;br /&gt;
|Flawed&lt;br /&gt;
|Whenever you make a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Instant&lt;br /&gt;
|Whenever you start a stage&lt;br /&gt;
|-&lt;br /&gt;
|Innocent&lt;br /&gt;
|Whenever you open 50 cells without making a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|Whenever you gain a legendary item&lt;br /&gt;
|-&lt;br /&gt;
|Medical&lt;br /&gt;
|Whenever you restore life&lt;br /&gt;
|-&lt;br /&gt;
|Mortal&lt;br /&gt;
|Whenever the stage timer hits 1 minute (only the 1st minute counts)&lt;br /&gt;
|-&lt;br /&gt;
|Murderous&lt;br /&gt;
|Whenever a monster is killed&lt;br /&gt;
|-&lt;br /&gt;
|Patient&lt;br /&gt;
|Whenever a status effect is completed&lt;br /&gt;
|-&lt;br /&gt;
|Perpetual&lt;br /&gt;
|Whenever you are revived&lt;br /&gt;
|-&lt;br /&gt;
|Peptic&lt;br /&gt;
|Whenever you consume an item&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|Whenever you open a chest&lt;br /&gt;
|-&lt;br /&gt;
|Professional&lt;br /&gt;
|Whenever you use your mastery ability&lt;br /&gt;
|-&lt;br /&gt;
|Revelatory&lt;br /&gt;
|Whenever a monster is revealed&lt;br /&gt;
|-&lt;br /&gt;
|Skippable&lt;br /&gt;
|Whenever you pass 1 or more turns&lt;br /&gt;
|-&lt;br /&gt;
|Social&lt;br /&gt;
|Whenever you activate a stranger&lt;br /&gt;
|-&lt;br /&gt;
|Victorious&lt;br /&gt;
|Whenever you complete a stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Mods&lt;br /&gt;
! Mod Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Answers&lt;br /&gt;
|[On condition], reveal 1 random cell(s)&lt;br /&gt;
|-&lt;br /&gt;
|Bondage&lt;br /&gt;
|[On condition], gain 1 minion(s).&lt;br /&gt;
|-&lt;br /&gt;
|Construction&lt;br /&gt;
|[On condition], spawn 1 landmarks.&lt;br /&gt;
|-&lt;br /&gt;
|Death&lt;br /&gt;
|[On condition], you are killed&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|[On condition], spawn 1 harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|Evil&lt;br /&gt;
|[On condition], spawn 3 monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Foreclosure&lt;br /&gt;
|[On condition], complete 1 random special stages.&lt;br /&gt;
|-&lt;br /&gt;
|Growth&lt;br /&gt;
|[On condition], gain 1 soul.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetics&lt;br /&gt;
|[On condition], gain 30 mana.&lt;br /&gt;
|-&lt;br /&gt;
|Lacerations&lt;br /&gt;
|[On condition] spawn 1 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Legends&lt;br /&gt;
|[On condition], gain 1 random legendary item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Opportunity&lt;br /&gt;
|[On condition], gain 1 random consumable item(s)&lt;br /&gt;
|-&lt;br /&gt;
|Pain&lt;br /&gt;
|[On condition], lose 1 lives.&lt;br /&gt;
|-&lt;br /&gt;
|Plunder&lt;br /&gt;
|[On condition], spawn loot equal to the number of stages you have completed.&lt;br /&gt;
|-&lt;br /&gt;
|Quakes&lt;br /&gt;
|[On condition], destroy 3 objects.&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|[On condition], increase the maximum power of all other stages.&lt;br /&gt;
|-&lt;br /&gt;
|Relief&lt;br /&gt;
|[On condition], restore lives equal to the number of stages you have completed.&lt;br /&gt;
|-&lt;br /&gt;
|Resolve&lt;br /&gt;
|[On condition], gain 1 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Riches&lt;br /&gt;
|[On condition], gain 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Shadows&lt;br /&gt;
|[On condition], gain 1 random omens.&lt;br /&gt;
|-&lt;br /&gt;
|Taxation&lt;br /&gt;
|[On condition], lose 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Trade&lt;br /&gt;
|[On condition], unlock 1 special stage(s).&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|[On condition], increase the minimum power of the current stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mod Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Special Prefixes&lt;br /&gt;
! Prefix Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Buncha&lt;br /&gt;
|Apply the player&#039;s item count.&lt;br /&gt;
|-&lt;br /&gt;
|Chroma&lt;br /&gt;
|Apply the number of stage mods.&lt;br /&gt;
|-&lt;br /&gt;
|Kinder&lt;br /&gt;
|Apply the number of familiars.&lt;br /&gt;
|-&lt;br /&gt;
|Luster&lt;br /&gt;
|Apply one-tenth of the player&#039;s coin count.&lt;br /&gt;
|-&lt;br /&gt;
|Mal&lt;br /&gt;
|Apply the number of revealed monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Mini&lt;br /&gt;
|Apply the minimum stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Wise&lt;br /&gt;
|Apply the number of completed Stages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The Quakes modifier can crash the game if there aren&#039;t 3 loot objects available on the board to destroy (true as at version 1.4)&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5027</id>
		<title>User:BioSpark</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=User:BioSpark&amp;diff=5027"/>
		<updated>2020-07-04T16:27:20Z</updated>

		<summary type="html">&lt;p&gt;BioSpark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things we&#039;ve tried to unlock mythic emblems:&lt;br /&gt;
=General attempts=&lt;br /&gt;
*Play through Shadowman with no mastery&lt;br /&gt;
*Fail in October 8th&lt;br /&gt;
*Succeed in October 8th&lt;br /&gt;
*Many, many Around the Bend runs&lt;br /&gt;
&lt;br /&gt;
=Dread Harvest=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
=Tide Jewel=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on Ocean and Reef stages without collecting diamonds&lt;br /&gt;
=Original Sin=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play on Garden and consume several apples&lt;br /&gt;
*Play on Garden and consume several golden apples&lt;br /&gt;
*Ouroboros Garden (snake?) whilst eating apples before and after the ouroboros&lt;br /&gt;
==To Do==&lt;br /&gt;
*Play on garden with fig leaf&lt;br /&gt;
=Boneyard=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires soot, tombstone and worm artifacts&lt;br /&gt;
*&amp;quot;We crawl through the land of the dead&amp;quot;?&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Play a Beyond run on Ash, Graveyard and Crypt&lt;br /&gt;
*Bury bones in Ash, Graveyard and Crypt&lt;br /&gt;
**20+ bones buried in graveyard&lt;br /&gt;
*Be Undertaker in Ash, Graveyard and Crypt&lt;br /&gt;
*Use Gravedigger and Zombie Paw in Ash, Graveyard and Crypt&lt;br /&gt;
*Used mods to add skeletons to Crypt then killed them&lt;br /&gt;
*Killed all enemies in Graveyard (with gravedigger on hand)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Spawn of Satan=&lt;br /&gt;
==Known information==&lt;br /&gt;
==Attempts==&lt;br /&gt;
*Take and use Shoulder Devil in Hell (devil item &amp;quot;spawns&amp;quot; creatures?)&lt;br /&gt;
==To Do==&lt;br /&gt;
=Computer Simulation=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires redvein, greenvein and bluevein&lt;br /&gt;
*Results in a Divine Ego fight&lt;br /&gt;
*Player must play R, G, B then B again with Ominous, Rancid, Silenced then all three + Active.&lt;br /&gt;
*The most &amp;quot;plot related&amp;quot; emblem (if such a thing could be said to exist)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;br /&gt;
=Elemental Triumvirate=&lt;br /&gt;
==Known information==&lt;br /&gt;
*Requires lava, icicle and circuit&lt;br /&gt;
*Player must play Machine (electric), Arctic (frozen), Volcano (burning) and a boss stage (elemental)&lt;br /&gt;
==Attempts==&lt;br /&gt;
==To Do==&lt;/div&gt;</summary>
		<author><name>BioSpark</name></author>
	</entry>
</feed>