<?xml version="1.0"?>
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	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BluIgnis</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BluIgnis"/>
	<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php/Special:Contributions/BluIgnis"/>
	<updated>2026-05-21T04:40:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bookworm_Mastery&amp;diff=8769</id>
		<title>Bookworm Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bookworm_Mastery&amp;diff=8769"/>
		<updated>2023-02-03T22:39:56Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Fixing some bits with the books&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Gain a Book item whenever you enter a special stage. Change your research subject at will by clicking on a Book item.&lt;br /&gt;
|Tier II = Your Book effects will activate even if you&#039;re not at full life.&lt;br /&gt;
|Tier III = [3 Charges] Gain an item related to your research subject.&lt;br /&gt;
|Unlock I = Unlock I by activating 10 Book effects in a quest on Normal or above.&lt;br /&gt;
|Unlock II = Unlock II by activating 30 Book effects in a quest on Normal or above.&lt;br /&gt;
|Unlock III = Unlock III by activating 100 Book effects in a quest on Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Bookworm&amp;lt;/strong&amp;gt; [[Mastery]] is focused on Books.&lt;br /&gt;
&lt;br /&gt;
The Mastery Ability can give items with any cost.&lt;br /&gt;
&lt;br /&gt;
Your research subject also effects what items you&#039;ll get throughout your run. All items you find by any method will be much more likely to be items with your research subject&#039;s term in their description. It works similarly to favoring items. &lt;br /&gt;
&lt;br /&gt;
==== Research Subjects and Books====&lt;br /&gt;
&lt;br /&gt;
Even for research subjects without books associated with them, you can still use your mastery ability to gain an item with the term in the description. The only way to get these research subjects though is through a library special stage.&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bone - {{IconLink|Book of Necromancy}}&lt;br /&gt;
* Book - {{IconLink|Book of Mastery}}&lt;br /&gt;
* Coin - {{IconLink|Book of Gold}}&lt;br /&gt;
* Defense - {{IconLink|Book of Defense}}&lt;br /&gt;
* Discover&lt;br /&gt;
* Explode&lt;br /&gt;
* Familiar&lt;br /&gt;
* Flare&lt;br /&gt;
* Glean - {{IconLink|Book of Espionage}}&lt;br /&gt;
* Heart&lt;br /&gt;
* Kill - {{IconLink|Book of Combat}}&lt;br /&gt;
* Life&lt;br /&gt;
* Loot&lt;br /&gt;
* Magic - {{IconLink|Book of Spells}}&lt;br /&gt;
* Minion - {{IconLink|Book of Husbandry}}&lt;br /&gt;
* Mod&lt;br /&gt;
* Morality&lt;br /&gt;
* Number - {{IconLink|Book of Maths}}&lt;br /&gt;
* Omen - {{IconLink|Book of Faith}}&lt;br /&gt;
* Orb&lt;br /&gt;
* Pathfinding - {{IconLink|Book of Maps}}&lt;br /&gt;
* Power&lt;br /&gt;
* Powerchord - {{IconLink|Book of Rage}}&lt;br /&gt;
* Reveal&lt;br /&gt;
* Soul - {{IconLink|Book of Love}}&lt;br /&gt;
* Solve - {{IconLink|Book of Truth}}&lt;br /&gt;
* Spooker - {{IconLink|Book of Ghosts}}&lt;br /&gt;
* Stage&lt;br /&gt;
* Stranger&lt;br /&gt;
* Target&lt;br /&gt;
* Turn&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Book_of_Husbandry.png&amp;diff=8768</id>
		<title>File:Book of Husbandry.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Book_of_Husbandry.png&amp;diff=8768"/>
		<updated>2023-02-03T22:09:43Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bookworm_Mastery&amp;diff=8767</id>
		<title>Bookworm Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bookworm_Mastery&amp;diff=8767"/>
		<updated>2023-02-03T22:00:12Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Adding a bunch of information involving research subjects and what books give you what research subject with this mastery.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Gain a Book item whenever you enter a special stage. Change your research subject at will by clicking on a Book item.&lt;br /&gt;
|Tier II = Your Book effects will activate even if you&#039;re not at full life.&lt;br /&gt;
|Tier III = [3 Charges] Gain an item related to your research subject.&lt;br /&gt;
|Unlock I = Unlock I by activating 10 Book effects in a quest on Normal or above.&lt;br /&gt;
|Unlock II = Unlock II by activating 30 Book effects in a quest on Normal or above.&lt;br /&gt;
|Unlock III = Unlock III by activating 100 Book effects in a quest on Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Bookworm&amp;lt;/strong&amp;gt; [[Mastery]] is focused on Books.&lt;br /&gt;
&lt;br /&gt;
The Mastery Ability can give items with any cost.&lt;br /&gt;
&lt;br /&gt;
Your research subject also effects what items you&#039;ll get throughout your run. All items you find by any method will be much more likely to be items with your research subject&#039;s term in their description. It works similarly to favoring items. &lt;br /&gt;
&lt;br /&gt;
==== Research Subjects and Books====&lt;br /&gt;
&lt;br /&gt;
Even for research subjects without books associated with them, you can still use your mastery ability to gain an item with the term in the description. The only way to get these research subjects though is through a library special stage.&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bone - {{IconLink|Book of Necromancy}}&lt;br /&gt;
* Book&lt;br /&gt;
* Coin - {{IconLink|Book of Gold}}&lt;br /&gt;
* Defense - {{IconLink|Book of Defense}}&lt;br /&gt;
* Discover&lt;br /&gt;
* Explode&lt;br /&gt;
* Familiar&lt;br /&gt;
* Flare&lt;br /&gt;
* Glean - {{IconLink|Book of Espionage}}&lt;br /&gt;
* Heart&lt;br /&gt;
* Kill - {{IconLink|Book of Combat}}&lt;br /&gt;
* Life&lt;br /&gt;
* Loot&lt;br /&gt;
* Magic&lt;br /&gt;
* Mana(???) - {{IconLink|Book of Spells}}&lt;br /&gt;
* Mastery(???) - {{IconLink|Book of Mastery}}&lt;br /&gt;
* Minion - {{IconLink|Book of Husbandry}}&lt;br /&gt;
* Mod&lt;br /&gt;
* Morality&lt;br /&gt;
* Number - {{IconLink|Book of Maths}}&lt;br /&gt;
* Omen - {{IconLink|Book of Faith}}&lt;br /&gt;
* Orb&lt;br /&gt;
* Pathfinding - {{IconLink|Book of Maps}}&lt;br /&gt;
* Power&lt;br /&gt;
* Powerchord - {{IconLink|Book of Rage}}&lt;br /&gt;
* Reveal&lt;br /&gt;
* Soul - {{IconLink|Book of Love}}&lt;br /&gt;
* Solve - {{IconLink|Book of Truth}}&lt;br /&gt;
* Stage&lt;br /&gt;
* Stranger&lt;br /&gt;
* Target&lt;br /&gt;
* Turn&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Firefly_Mastery&amp;diff=8766</id>
		<title>Firefly Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Firefly_Mastery&amp;diff=8766"/>
		<updated>2023-02-03T21:21:07Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Finally updating the what the mastery does to the current version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Burning cells do not hurt you. Each stage has burning cells equal to the minimum power.&lt;br /&gt;
|Tier II = Whenever you fully and correctly chord a 2 or greater, burn and reveal a random nearby cell.&lt;br /&gt;
|Tier III = [3 Charges] Shoot flares in all directions from visible burning cells.&lt;br /&gt;
|Unlock I = Unlock by having 10 simultaneous flares. &lt;br /&gt;
|Unlock II = Unlock II by having 20 simultaneous flares.&lt;br /&gt;
|Unlock III = Unlock III by having 30 simultaneous flares.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Firefly&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Burning|burning]] cells.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
For the most part, the firefly mastery is mainly utility and trends towards a style of play where you try and create as many burning cells as possible since you aren&#039;t hurt by them. Ordinarily, this is done by creating [[flare]]s to clear hidden cells faster.&lt;br /&gt;
&lt;br /&gt;
==Technique: Hidden Burning Cells==&lt;br /&gt;
&lt;br /&gt;
Burning cells can never have monsters in them. Because of this, you may be able to quickly another open area if you open hidden burning cells. It&#039;s a minor benefit but it can sometimes be useful, but it&#039;s good to remember that all hidden burning cells are safe clicks.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;br /&gt;
&lt;br /&gt;
Your mastery ability can either be used to solve unsolvable patterns by just burning through it with flares or to nearly finish an entire stage fairly quickly by just burning the whole stage once there are enough burning cells to spawn flares from.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.65}}&lt;br /&gt;
**Firefly I buff: the extra burning cells produced by stage mods will always be numbered&lt;br /&gt;
**Firefly II nerf: &amp;quot;Whenever you fully and correctly chord a burning cell, shoot a flare in a random direction.&amp;quot; (was &amp;quot;Whenever you chord a burning cell, shoot a flare in a random direction.&amp;quot;)&lt;br /&gt;
**Firefly III buff: reduced the charge cost from 4 to 3&lt;br /&gt;
*{{Version|1.60}} Firefly I buff: &amp;quot;Burning cells do not hurt you. Each stage has a numbered burning cell, plus a burning cell for each stage mod.&amp;quot; (was &amp;quot;Burning cells do not hurt you. Each stage has burning cells equal to the number of stage mods plus 1.&amp;quot;)&lt;br /&gt;
*{{Version|1.48}} Rework &lt;br /&gt;
**Firefly II has been rolled into Firefly I&lt;br /&gt;
**Firefly II rework: &amp;quot;Whenever you chord a burning cell, shoot a flare in a random direction.&amp;quot; (was &amp;quot;Stages have extra burning cells equal to the number of stage mods.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=8765</id>
		<title>Snowflake Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=8765"/>
		<updated>2023-02-03T21:13:51Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Just some minor grammar and spelling fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  If there are fewer than 3 frozen cells, click a flagged cell to freeze it.&lt;br /&gt;
|Tier II =  Increase the limit of the above effect by the number of stage mods. &lt;br /&gt;
|Tier III = [3 Charges] Shatter all frozen cells, causing each to explode in a 3x3 area&lt;br /&gt;
|Unlock I = Unlock by beating a stage with at least frozen cells. &lt;br /&gt;
|Unlock II = Unlock II by beating a stage with at least 30 frozen cells. &lt;br /&gt;
|Unlock III = Unlock III by beating a stage with at least 50 frozen cells.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;strong&amp;gt;Snowflake&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Frozen|freezing]] cells.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The main benefit of Snowflake is that, baring stage mods, at least 3 50-50s per stage can be solved without guessing. Because of this, the mastery is surprisingly reliable once a player is aware of how to do that. Even under perfect conditions you still need to be careful when and how you freeze cells however as you can make a wall of flagged monsters and ice that will block off information and force yourself to need to guess again.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Solving 50-50s==&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|h|h}}&lt;br /&gt;
{{drow|f|3|1}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=This is an unsolvable 50-50 and the monster count is 10 for the rest of the stage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|h}}&lt;br /&gt;
{{drow|f|ua|1}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=Let&#039;s say we freeze one of the two unsolved cells. We can now figure out which cell is the monster based on the new monster count.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|o}}&lt;br /&gt;
{{drow|f|3|ua}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you froze the monster then the total monster count would go down by one to 9 and now you know that the other cell is safe. This is because frozen monsters don&#039;t count towards the total monster count.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|fa}}&lt;br /&gt;
{{drow|f|3|ua}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you froze the empty cell then the total monster count would stay the same and now you know that the other cell is the monster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
How many you can solve on one stage is based on how many frozen cells there are on the current stage, how many stage mods there are and if you can remove any frozen cells. Every stage mod increases this limit of frozen cells by 1 allowing you to solve more. That being said, stage mods like Nightmare that prevents you from being able to freeze, Uncharted that makes freezing mostly useless, Judging that makes flagging empty cells hurt you, or frozen and elemental stages that start you off over your limit for freezing cells make the strategy less effective.&lt;br /&gt;
&lt;br /&gt;
Generally, the best time to solve 50-50s with the snowflake&#039;s ability is when there&#039;s no other way to solve that 50-50 such as at the end of the level when there&#039;s no more useful information to work off of.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Freezing with no monster count==&lt;br /&gt;
&lt;br /&gt;
Outside of solving 50-50s the ability to freeze cells also lets you ignore certain cells entirely. If you can&#039;t see the monster count then simply freezing both cells in a 50-50 is also a way to solve it.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;br /&gt;
&lt;br /&gt;
The Snowflake&#039;s mastery ability [[Explode|explodes]] all of the frozen cells on the stage and has 2 main uses. The first use that it has is that you can make frustrating stages with stage mods that create a lot of frozen cells such as Frozen and Elemental a lot easier by just blowing up all the frozen cells and the whole stage along with it. The second use is that you can use the explosion to get rid of strangers such as harbingers and bagmen along with even bosses leaving you with a much easier stage. Simply freeze a cell next to whoever you&#039;re trying to explode if/when they&#039;re not out in the open and then use your mastery ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Snowflake I now operates on left-clicking flagged cells (was &amp;quot;If there are fewer than 3 frozen cells, attempting to unflag a cell will freeze it instead.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Undertaker_Mastery.png&amp;diff=4265</id>
		<title>File:Undertaker Mastery.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Undertaker_Mastery.png&amp;diff=4265"/>
		<updated>2020-06-18T04:13:50Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: BluIgnis uploaded a new version of File:Undertaker Mastery.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Knight_Mastery.png&amp;diff=4262</id>
		<title>File:Knight Mastery.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Knight_Mastery.png&amp;diff=4262"/>
		<updated>2020-06-18T03:53:48Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: BluIgnis uploaded a new version of File:Knight Mastery.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Commander_Mastery.png&amp;diff=4261</id>
		<title>File:Commander Mastery.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Commander_Mastery.png&amp;diff=4261"/>
		<updated>2020-06-18T03:52:20Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: BluIgnis uploaded a new version of File:Commander Mastery.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Bubbler_Mastery.png&amp;diff=4259</id>
		<title>File:Bubbler Mastery.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Bubbler_Mastery.png&amp;diff=4259"/>
		<updated>2020-06-18T03:51:29Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: BluIgnis uploaded a new version of File:Bubbler Mastery.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Marksman_Mastery.png&amp;diff=4258</id>
		<title>File:Marksman Mastery.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Marksman_Mastery.png&amp;diff=4258"/>
		<updated>2020-06-18T03:50:48Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: BluIgnis uploaded a new version of File:Marksman Mastery.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Lumberjack_Mastery.png&amp;diff=4257</id>
		<title>File:Lumberjack Mastery.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Lumberjack_Mastery.png&amp;diff=4257"/>
		<updated>2020-06-18T03:50:20Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: BluIgnis uploaded a new version of File:Lumberjack Mastery.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Protagonist_Mastery.png&amp;diff=4256</id>
		<title>File:Protagonist Mastery.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Protagonist_Mastery.png&amp;diff=4256"/>
		<updated>2020-06-18T03:49:57Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: BluIgnis uploaded a new version of File:Protagonist Mastery.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Wizard_Mastery.png&amp;diff=4255</id>
		<title>File:Wizard Mastery.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Wizard_Mastery.png&amp;diff=4255"/>
		<updated>2020-06-18T02:59:41Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: BluIgnis uploaded a new version of File:Wizard Mastery.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Spark_Mastery.png&amp;diff=4254</id>
		<title>File:Spark Mastery.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Spark_Mastery.png&amp;diff=4254"/>
		<updated>2020-06-18T02:42:52Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: BluIgnis uploaded a new version of File:Spark Mastery.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Firefly_Mastery&amp;diff=3752</id>
		<title>Firefly Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Firefly_Mastery&amp;diff=3752"/>
		<updated>2020-06-07T00:54:13Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: /* General Uses */ added a link to the flare page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  Each stage has a burning cell. Burning cells do not hurt you. &lt;br /&gt;
|Tier II =  Stages have extra burning cells equal to the number of stage mods.&lt;br /&gt;
|Tier III = [4 Charges] Shoot flares in all directions from visible burning cells.&lt;br /&gt;
|Unlock I = Unlock by having 10 simultaneous flares. &lt;br /&gt;
|Unlock II = Unlock II by having 20 simultaneous flares.&lt;br /&gt;
|Unlock III = Unlock III by having 30 simultaneous flares.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Firefly&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Burning|burning]] cells.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
For the most part, the firefly mastery is mainly utility and trends towards a style of play where you try and create as many burning cells as possible since you aren&#039;t hurt by them. Ordinarily, this is done by creating [[flare]]s to clear hidden cells faster.&lt;br /&gt;
&lt;br /&gt;
==Technique: Hidden Burning Cells==&lt;br /&gt;
&lt;br /&gt;
Burning cells can never have monsters in them. Because of this, you may be able to quickly another open area if you open hidden burning cells. It&#039;s a minor benefit but it can sometimes be useful, but it&#039;s good to remember that all hidden burning cells are safe clicks.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Abililty==&lt;br /&gt;
&lt;br /&gt;
Your mastery ability can either be used to solve unsolvable patterns by just burning through it with flares or to nearly finish an entire stage fairly quickly by just burning the whole stage once there are enough burning cells to spawn flares from.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Lumberjack_Mastery&amp;diff=3726</id>
		<title>Lumberjack Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Lumberjack_Mastery&amp;diff=3726"/>
		<updated>2020-06-06T14:22:20Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Added a link to the broken sawblade and fixed a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Begin the quest with a Sawblade.&lt;br /&gt;
|Tier II = Whenever a Sawblade explodes, gain [[Broken_Sawblade|Broken Sawblade]].&lt;br /&gt;
|Tier III = [3 Charges] Set the lifespan of your Sawblades to 1 and reveal a random monster for each lifespan lost this way.&lt;br /&gt;
|Unlock I = Explode 3 [[Orb|Sawblade]] in a quest on Normal or above.&lt;br /&gt;
|Unlock II = Explode 10 [[Orb|Sawblade]] in a quest on Normal or above.&lt;br /&gt;
|Unlock III = Explode 20 [[Orb|Sawblade]] in a quest on Normal or above.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Deploy and manage Sawblades to wipe the map clean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;strong&amp;gt;Lumberjack&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Orb|Sawblades]].&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Chain&amp;diff=3584</id>
		<title>Chain</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Chain&amp;diff=3584"/>
		<updated>2020-06-04T18:42:23Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chains are a little odd to understand at first and don&#039;t have much use outside of specific items or the [[Marksman]] mastery whose gameplay revolves around the mechanic. &lt;br /&gt;
&lt;br /&gt;
Chains are built up by pressing/clicking on cells on the same value in repeated succession. This can be when opening cells or when chording. Picking up items does not affect your chain in any way. A chain&#039;s value is simply which value cell you&#039;re clicking, the chain length is how many of that value cell you&#039;ve clicked on, and the chain sum is the number you get when you add all the values you clicked on in the chain. If you chord a cell with a value of 3 2 turns in a row then you have a chain value of 3, a chain length of 2 turns, and a chain sum of 6. You can see all this information and more by hovering over your avatar.&lt;br /&gt;
&lt;br /&gt;
Overflagging cells and using chording to remove each hidden cell 1 by 1 is generally the most effective way of building chains. The value of the chain is determined by whatever the value of the cell you clicked on is.&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Chain&amp;diff=3583</id>
		<title>Chain</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Chain&amp;diff=3583"/>
		<updated>2020-06-04T18:40:44Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Added a description for chains&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chains are a little odd to understand at first and don&#039;t have much use outside of specific items or the [[Marksman]] mastery whose gameplay revolves around the mechanic. &lt;br /&gt;
&lt;br /&gt;
Chains are built up by pressing/clicking on cells on the same value in repeated succession. This can be when opening cells or when chording. Picking up items does not affect your chain in any way. A chain&#039;s value is simply which value cell you&#039;re clicking, the chain length is how many of that value cell you&#039;ve clicked on, and the chain sum is the number you get when you add all the values you clicked on in the chain. If you chord a cell with a value of 3 2 times in a row then you have a chain value of 3, a chain length of 2, and a chain sum of 6. You can see all this information and more by hovering over your avatar.&lt;br /&gt;
&lt;br /&gt;
Overflagging cells and using chording to remove each hidden cell 1 by 1 is generally the most effective way of building chains. The value of the chain is determined by whatever the value of the cell you clicked on is.&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Marksman_Mastery&amp;diff=3580</id>
		<title>Marksman Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Marksman_Mastery&amp;diff=3580"/>
		<updated>2020-06-04T18:26:47Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Added a description for Marksman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  The first cell you open each stage does not break your chain. &lt;br /&gt;
|Tier II =  If the sum of your chain is greater than the max stage power, kill monsters before they can deal damage to you.&lt;br /&gt;
|Tier III = [ 2 Charges] Double the length and value of your chain. &lt;br /&gt;
|Unlock I = Unlock by creating a 15-turn chain on Normal or above.  &lt;br /&gt;
|Unlock II = Unlock by creating a 30-turn chain on Normal or above. &lt;br /&gt;
|Unlock III = Unlock by creating a 50-turn chain on Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Marksman&amp;lt;/strong&amp;gt; [[Mastery]] is focused on building [[chain]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The marksman plays extraordinarily different from the base game and can essentially kill almost every single monster on the stage if you play off chains with a value of 1. The marksman is great at killing enemies but generally plays fairly slow if you want to maximize effectiveness. Most of the marksman&#039;s gameplay revolves around the 2nd passive ability with the mastery and 1 passive ability acting as padding. Anything that activates a penalty on mistake, a penalty on monster reveal, or a limitation on flagging will almost stop this mastery dead in its tracks. This is because its main gimmick is technically you constantly making mistakes, revealing monsters to kill them, and relying on the ability to over flag/flag empty cells.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Building up chains==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|fa|fa|f}}&lt;br /&gt;
{{drow|fa|1|1}}&lt;br /&gt;
{{drow|fa|fa|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you over flag a cell you can get multiple chains out of it.&lt;br /&gt;
}}&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|h|f}}&lt;br /&gt;
{{drow|f|1|1}}&lt;br /&gt;
{{drow|f|f|0}}&lt;br /&gt;
&lt;br /&gt;
|description=You simply unflag each over flagged that you know is safe one by one and chord the number you&#039;re trying to chain. In this case the 1 in the center.&lt;br /&gt;
}}&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|o|f}}&lt;br /&gt;
{{drow|f|1|1}}&lt;br /&gt;
{{drow|f|f|0}}&lt;br /&gt;
&lt;br /&gt;
|description=You simply unflag each over flagged that you know is safe one by one and chord the number you&#039;re trying to chain. In this case the 1 in the center.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
We can continue doing this until no safe cell are left which will maximize how many chains we&#039;ll get. You just have to make sure that you only open or chord cells that you know are the same value that your chain is. In this case, we&#039;d end up with a value one chain with a sum of 5. This is mainly useful to know before you&#039;re chain&#039;s sum is greater than the max stage power.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Keeping Your Chain When Killing==&lt;br /&gt;
&lt;br /&gt;
The core of this technique is that the value it uses to add to your chain is the one after the monster is killed. This mixed with chording allows for the ability to clear almost all of a board of monsters.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|f|1}}&lt;br /&gt;
{{drow|h|2|1}}&lt;br /&gt;
{{drow|h|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=We have a chain value of 1 and our chain sum is above the max stage power. All we know is that there&#039;s 1 mine in the 3 hidden cells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|o|1}}&lt;br /&gt;
{{drow|f|2|1}}&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If we instead flag everything but the one cell we know has a monster we can satisfy the 2 and give ourselves the ability to chord that 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=When we do this the 2 cell becomes a 1 and does not break out value 1 chain because after the monster was killed it was the same value as our chain. We then unflag the 3 cells we used to over flag the 2 so we&#039;re not confused and continue playing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Here&#039;s another scenario...&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|f|1}}&lt;br /&gt;
{{drow|h|3|2}}&lt;br /&gt;
{{drow|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=Much like the previous scenario we only know that there are 2 monsters in the flagged cells and have a value 1 chain with a sum above the max stage power.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|o|1}}&lt;br /&gt;
{{drow|f|3|2}}&lt;br /&gt;
{{drow|f|o|1}}&lt;br /&gt;
&lt;br /&gt;
|description=We again flag everything apart from the monsters we&#039;re trying to kill then chord the 3 since it is satisfied.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
{{drow|f|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=That kills 2 monsters leaving the cell we chorded with 1 left which keeps our value 1 chain going. We again unflag the over flagged cells to continue playing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Every time you do this it counts as a mistake and reveals a monster so be careful of doing this in the wrong stage. The goal is to eliminate exactly the amount of monsters that are needed to bring the cell we&#039;re chording down to the value of our chain so we can keep it and do this technique again immediately after. &lt;br /&gt;
&lt;br /&gt;
==Techniques: Value Reduction and Clearing Boards==&lt;br /&gt;
&lt;br /&gt;
Value 1 chains are the most effective at clearing the board if you can get over the threshold of the max stage power. Using the chording killing technique above you can essentially continue this for nearly the whole stage by constantly trying to reduce the 2s, 3s, and 4s down to 1s by specifically targeting the monsters that make them too big for you to kill them without losing your chain. You can always reduce something down to a 1 with the above technique but can never bring 1s up to 2s with it so you&#039;ll generally have more options building up value 1 chains. Lets use an example with a 4 we&#039;re trying to reduce down.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|0|0|0|0|0|0|0}}&lt;br /&gt;
{{drow|1|2|1|1|0|0|0}}&lt;br /&gt;
{{drow|f|h|f|3|2|2|1}}&lt;br /&gt;
{{drow|h|h|f|4|f|f|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=We have a value 1 chain and the sum of our chain is greater than the max power. We only know that there are monsters in the flagged cells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|0|da|0|0|0|0|0}}&lt;br /&gt;
{{drow|1|2|1|1|0|da|0}}&lt;br /&gt;
{{drow|f|f|h|3|2|2|1}}&lt;br /&gt;
{{drow|h|h|f|4|h|f|f}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=We can flag accordingly to chord some the 2s marked with arrows so that we eliminate 1 monster from each side of the 4. Those 2 monsters are now unflagged.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|0|0|0|0|0|0|0}}&lt;br /&gt;
{{drow|1|2|1|1|0|0|0}}&lt;br /&gt;
{{drow|f|f|o|3|2|2|1}}&lt;br /&gt;
{{drow|h|h|f|4|o|f|f}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=Then we chord the 2s (you&#039;d do this for each side separately but I&#039;m showing both sides at once)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|0|0|0|0|0|0|0}}&lt;br /&gt;
{{drow|1|1|0|0|0|0|0}}&lt;br /&gt;
{{drow|f|f|1|1|1|1|1}}&lt;br /&gt;
{{drow|h|h|f|2|2|f|f}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=We&#039;re then left with this result.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|0|0|0|0|0|0|0}}&lt;br /&gt;
{{drow|1|1|0|0|0|0|0}}&lt;br /&gt;
{{drow|f|h|1|1|1|1|1}}&lt;br /&gt;
{{drow|h|h|f|2|2|f|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|h|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=We then clean up the cells we flagged for chording that don&#039;t have any monsters and can continue solving the board from there. In this case, we can even use the marksman ability to now solve the 2 that was once a 4. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With the reduction technique, you can strategically widdle down numbers to be easily dealt with and kill monsters. You are generally going to be using the chording trick on 2 and 3 value cells since they&#039;re the easiest to kill enough monsters to have it be a 1 after the chord. You can&#039;t entirely clear a board with this technique but you are generally left with 3-6 cells at the end of the stage. This is VERY time-consuming.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;br /&gt;
&lt;br /&gt;
You don&#039;t get any bonus for having a ridiculously high chain so this ability is mostly useless apart from a few scenarios. The main one being if you don&#039;t have enough cells to start building up your chain again to above the max stage power. You get a chain going to about half power or slightly greater then use this to allow yourself to use the second passive ability again.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3321</id>
		<title>Spy Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3321"/>
		<updated>2020-06-01T16:33:14Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: /* Techniques: Large Numbers and Over-flagging */ Changed the name of the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  At the start of each stage, glean 10 hidden cells. &lt;br /&gt;
|Tier II =  Whenever you chord a 4 or greater, glean nearby hidden cells. &lt;br /&gt;
|Tier III = [3 Charges] Glean all hidden cells near gleaned hidden cells. &lt;br /&gt;
|Unlock I = Unlock by gleaning 10 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock II = Unlock II by gleaning 50 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock III = Unlock III by gleaning 100 or more cells in a single stage in Normal or above.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;strong&amp;gt;Spy&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[glean]]ing cells by [[chord]]ing on a tile with a 4 or greater.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The spy is one of the more complex classes as it makes heavy use of gleaning, chording 4+ tiles and utilizing over-flagging and chording making it quite the reliable mastery simply by having a lot more information to work off of. Because of this, it&#039;s much rarer to have to guess as spy.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Gleaned Zeros==&lt;br /&gt;
&lt;br /&gt;
Due to Spy I gleaning 10 random cells on the board, often times you tend to get around 1 or 2 gleaned zeros on a stage. Because of this, you can generally just click all around the zero and may find a new open space from it to work off of.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|o|g0|o|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=The zero in the middle may or may not be a monster. Glean only tells you about what&#039;s around it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Techniques: False-flagging==&lt;br /&gt;
&lt;br /&gt;
As a spy optimal play generally involved chording every 4 or greater tile that you can see and always looking for opportunities to. Simply chording a 4 will glean all of the cells that were flagged. That in and of itself is fairly powerful but what pushes spy to be an extremely reliable class is that all that&#039;s needed for the ability to proc is for you to chord and reveal at least 1 cell. Here&#039;s an example.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|1}}&lt;br /&gt;
{{drow|h|4|2|1}}&lt;br /&gt;
{{drow|h|h|t|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=On any other class we&#039;d just click the hidden cell marked with flashing since we know it&#039;s safe and use the information from that but spy can do a lot more.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|fa|fa|fa|1}}&lt;br /&gt;
{{drow|fa|4|2|1}}&lt;br /&gt;
{{drow|fa|fa|h|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=We instead start by flagging all of the cells around the 4 apart from the safe one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|f|f|1}}&lt;br /&gt;
{{drow|f|4|2|1}}&lt;br /&gt;
{{drow|f|f|o|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=Then we can chord the 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f1|f2|f0|1}}&lt;br /&gt;
{{drow|f2|4|2|1}}&lt;br /&gt;
{{drow|f2|f3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=All of the flagged cells will now be gleaned&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|g1|g2|g0|1}}&lt;br /&gt;
{{drow|g2|4|2|1}}&lt;br /&gt;
{{drow|g2|g3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=And now you can unflag all of them to just leave the gleans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
From there you can work off of what&#039;s left with the new information. It should be stressed again though that this technique works with 5&#039;s, 6&#039;s and 7&#039;s as well. It also procs if you incorrectly chord a 4 or greater. Sometimes doing this just wastes a bit of time since you could solve it normally and the gleans just happened to not help in this case, but other times it can mean you solve a stage without guessing. There are so many ways it can work out and it&#039;s extraordinarily useful knowing how to see how glean relates to other patterns.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;br /&gt;
&lt;br /&gt;
Generally, this mastery ability&#039;s only specific use is revealing info of things that happen to be around a glean and that can help you if you. It can also be used to speed up how fast you can complete a stage especially with items like [[Walking_Stick|walking stick]] since it has the potential to reveal more zeros and, by extension, the potential to reveal more open areas to work off of. Spy is much more geared around its 2nd passive ability rather than its mastery ability.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Firefly_Mastery&amp;diff=3315</id>
		<title>Firefly Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Firefly_Mastery&amp;diff=3315"/>
		<updated>2020-05-31T03:45:01Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Added a description for Firefly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  Each stage has a burning cell. Burning cells do not hurt you. &lt;br /&gt;
|Tier II =  Stages have extra burning cells equal to the number of stage mods.&lt;br /&gt;
|Tier III = [4 Charges] Shoot flares in all directions from visible burning cells.&lt;br /&gt;
|Unlock I = Unlock by having 10 simultaneous flares. &lt;br /&gt;
|Unlock II = Unlock II by having 20 simultaneous flares.&lt;br /&gt;
|Unlock III = Unlock III by having 30 simultaneous flares.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Firefly&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Burning|burning]] cells.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
For the most part, the firefly mastery is mainly utility and trends towards a style of play where you try and create as many burning cells as possible since you aren&#039;t hurt by them. Ordinarily, this is done by creating flares to clear hidden cells faster. &lt;br /&gt;
&lt;br /&gt;
==Technique: Hidden Burning Cells==&lt;br /&gt;
&lt;br /&gt;
Burning cells can never have monsters in them. Because of this, you may be able to quickly another open area if you open hidden burning cells. It&#039;s a minor benefit but it can sometimes be useful, but it&#039;s good to remember that all hidden burning cells are safe clicks.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Abililty==&lt;br /&gt;
&lt;br /&gt;
Your mastery ability can either be used to solve unsolvable patterns by just burning through it with flares or to nearly finish an entire stage fairly quickly by just burning the whole stage once there are enough burning cells to spawn flares from.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Projectile&amp;diff=3314</id>
		<title>Projectile</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Projectile&amp;diff=3314"/>
		<updated>2020-05-31T03:29:57Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: added more items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Projectiles move in real-time horizontally or vertically and will collide with both [[Objects|objects]] and tiles. There are 3 projectiles which are [[Flare|flares]], [[Blessing|blessings]], and [[Bubble|bubbles]]. &lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039; OR Description LIKE &#039;%flare%&#039; OR Description LIKE &#039;%blessing%&#039; OR description LIKE &#039;%bubble%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Scholar_Mastery&amp;diff=3313</id>
		<title>Scholar Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Scholar_Mastery&amp;diff=3313"/>
		<updated>2020-05-31T02:15:10Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Added a description for scholar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  Begin the quest with Quest for Quests. &lt;br /&gt;
|Tier II = Whenever a status effect is completed, restore 1 life. &lt;br /&gt;
|Tier III = [5 Charges] Complete all of your status effects. &lt;br /&gt;
|Unlock I = Unlock by completing a quest in Normal or above with 3 or more status effects.&lt;br /&gt;
|Unlock II = Unlock II by completing a quest in Normal or above with 5 or more status effects. &lt;br /&gt;
|Unlock III = Unlock III by completing a quest in Normal or above with 7 or more status effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;strong&amp;gt;Scholar&amp;lt;/strong&amp;gt; [[Mastery]] is focused on using the {{IconLink|Quest For Quests}} to create helpful [[Status Effect]]s.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
Starting with a quest for quest makes the scholar mastery very hit or miss as one of the main benefits of scholar how much it can snowball out of control. Every quest for quest has the potential to give you another 2 quest for quests so with a bit of luck you can end up getting 4 or 5 useful quests out of it. Most of the time, however, you tend to get around 2 or 3 quests that have other effects for a run out of quest for quest. The worst quest to get is generally [[Quest_For_Piety|quest for piety]] because, although it can be useful for getting rid of omens, its effect happens 100 turns from when you use the item and you generally never need more than 1. All of the other quests generally also are more useful either by means of survivability or utility with the [[Quest_For_Riches|quest for riches]]. Items like [[Leftovers|leftovers]] also synergize with scholar mainly due to them almost always having some status effect to keep going and because every completed status effect heals you as a scholar.&lt;br /&gt;
&lt;br /&gt;
==Technique: Toxic==&lt;br /&gt;
&lt;br /&gt;
Stage mods with toxic are not an issue for scholar mainly because you can&#039;t generally be killed by [[Poison|poison]] as a scholar. You take damage and instantly heal and even if you have 2 health and 20 poison omens that all go off at once you won&#039;t die because it does each instance individually as opposed to all at once. Because of this, the poison omen isn&#039;t actually a bad omen for them. It&#039;s if anything just a neutral omen that you can fill your inventory with entirely to prevent yourself from picking up new items if you have a good run or are something to base your run around with items that work off of omens such as the [[Cauldron]], the [[Hellstone_Chestplate]], or the [[Scythe]].&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;br /&gt;
&lt;br /&gt;
Completing all of your current status effects mainly works as a bit of a healing potion but also has uses in completing status effects early so that you have more options to work with by having access to resources earlier than you normally would.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3312</id>
		<title>Spy Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3312"/>
		<updated>2020-05-31T00:14:49Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  At the start of each stage, glean 10 hidden cells. &lt;br /&gt;
|Tier II =  Whenever you chord a 4 or greater, glean nearby hidden cells. &lt;br /&gt;
|Tier III = [3 Charges] Glean all hidden cells near gleaned hidden cells. &lt;br /&gt;
|Unlock I = Unlock by gleaning 10 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock II = Unlock II by gleaning 50 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock III = Unlock III by gleaning 100 or more cells in a single stage in Normal or above.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;strong&amp;gt;Spy&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[glean]]ing cells by [[chord]]ing on a tile with a 4 or greater.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The spy is one of the more complex classes as it makes heavy use of gleaning, chording 4+ tiles and utilizing over-flagging and chording making it quite the reliable mastery simply by having a lot more information to work off of. Because of this, it&#039;s much rarer to have to guess as spy.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Gleaned Zeros==&lt;br /&gt;
&lt;br /&gt;
Due to Spy I gleaning 10 random cells on the board, often times you tend to get around 1 or 2 gleaned zeros on a stage. Because of this, you can generally just click all around the zero and may find a new open space from it to work off of.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|o|g0|o|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=The zero in the middle may or may not be a monster. Glean only tells you about what&#039;s around it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Techniques: Large Numbers and Over-flagging==&lt;br /&gt;
&lt;br /&gt;
As a spy optimal play generally involved chording every 4 or greater tile that you can see and always looking for opportunities to. Simply chording a 4 will glean all of the cells that were flagged. That in and of itself is fairly powerful but what pushes spy to be an extremely reliable class is that all that&#039;s needed for the ability to proc is for you to chord and reveal at least 1 cell. Here&#039;s an example.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|1}}&lt;br /&gt;
{{drow|h|4|2|1}}&lt;br /&gt;
{{drow|h|h|t|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=On any other class we&#039;d just click the hidden cell marked with flashing since we know it&#039;s safe and use the information from that but spy can do a lot more.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|fa|fa|fa|1}}&lt;br /&gt;
{{drow|fa|4|2|1}}&lt;br /&gt;
{{drow|fa|fa|h|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=We instead start by flagging all of the cells around the 4 apart from the safe one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|f|f|1}}&lt;br /&gt;
{{drow|f|4|2|1}}&lt;br /&gt;
{{drow|f|f|o|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=Then we can chord the 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f1|f2|f0|1}}&lt;br /&gt;
{{drow|f2|4|2|1}}&lt;br /&gt;
{{drow|f2|f3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=All of the flagged cells will now be gleaned&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|g1|g2|g0|1}}&lt;br /&gt;
{{drow|g2|4|2|1}}&lt;br /&gt;
{{drow|g2|g3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=And now you can unflag all of them to just leave the gleans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
From there you can work off of what&#039;s left with the new information. It should be stressed again though that this technique works with 5&#039;s, 6&#039;s and 7&#039;s as well. It also procs if you incorrectly chord a 4 or greater. Sometimes doing this just wastes a bit of time since you could solve it normally and the gleans just happened to not help in this case, but other times it can mean you solve a stage without guessing. There are so many ways it can work out and it&#039;s extraordinarily useful knowing how to see how glean relates to other patterns.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;br /&gt;
&lt;br /&gt;
Generally, this mastery ability&#039;s only specific use is revealing info of things that happen to be around a glean and that can help you if you. It can also be used to speed up how fast you can complete a stage especially with items like [[Walking_Stick|walking stick]] since it has the potential to reveal more zeros and, by extension, the potential to reveal more open areas to work off of. Spy is much more geared around its 2nd passive ability rather than its mastery ability.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=3311</id>
		<title>Snowflake Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=3311"/>
		<updated>2020-05-31T00:14:15Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  If there are fewer than 3 frozen cells, attempting to unflag a cell will freeze it instead. &lt;br /&gt;
|Tier II =  Increase the limit of the above effect by the number of stage mods. &lt;br /&gt;
|Tier III = [3 Charges] Shatter all frozen cells, causing each to explode in a 3x3 area&lt;br /&gt;
|Unlock I = Unlock by beating a stage with at least frozen cells. &lt;br /&gt;
|Unlock II = Unlock II by beating a stage with at least 30 frozen cells. &lt;br /&gt;
|Unlock III = Unlock III by beating a stage with at least 50 frozen cells.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;strong&amp;gt;Snowflake&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Frozen|freezing]] cells.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The main benefit of Snowflake is that, baring stage mods, at least 3 50-50s per stage can be solved without guessing. Because of this, the mastery is surprisingly reliable once a player is aware of how to do that. Even under perfect conditions you still need to be careful when and how you freeze cells however as you can make a wall of flagged monsters and ice that will block off information and force yourself to need to guess again.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Solving 50-50s==&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|h|h}}&lt;br /&gt;
{{drow|f|3|1}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=This is an unsolvable 50-50 and the monster count is 10 for the rest of the stage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|h}}&lt;br /&gt;
{{drow|f|ua|1}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=Let&#039;s say we freeze one of the two unsolved cells. We can now figure out which cell is the monster based on the new monster count&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|o}}&lt;br /&gt;
{{drow|f|3|ua}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you froze the monster then the total monster count would go down by one to 9 and now you know that the other cell is safe. This is because frozen monsters don&#039;t count towards the total monster count.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|fa}}&lt;br /&gt;
{{drow|f|3|ua}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you froze the empty cell then the total monster count would stay the same and now you know that the other cell is the monster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
How many you can solve on one stage is based on how many frozen cells there are on the current stage, how mant stage mods there are and if you can remove any frozen cells. Every stage mod increases this limit of frozen cells by 1 allowing you to solve more. That being said, stage mods like Nightmare that prevents you from being able to freeze, Uncharted that makes freezing mostly useless, Judging that makes flagging empty cells hurt you, or frozen and elemental stages that start you off over your limit for freezing cells make the strategy less effective.&lt;br /&gt;
&lt;br /&gt;
Generally, the best time to solve 50-50s with the snowflake&#039;s ability is when there&#039;s no other way to solve that 50-50 such as at the end of the level when there&#039;s no more useful information to work off of.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Freezing with no monster count==&lt;br /&gt;
&lt;br /&gt;
Outside of solving 50-50s the ability to freeze cells also lets you ignore certain cells entirely. If you can&#039;t see the monster count then simply freezing both cells in a 50-50 is also a way to solve it.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;br /&gt;
&lt;br /&gt;
The Snowflake&#039;s mastery ability [[Explode|explodes]] all of the frozen cells on the stage and has 2 main uses. The first use that it has is that you can make frustrating stages with stage mods that create a lot of frozen cells such as Frozen and Elemental a lot easier by just blowing up all the frozen cells and the whole stage along with it. The second use is that you can use the explosion to get rid of strangers such as harbingers and bagmen along with even bosses leaving you with a much easier stage. Simply freeze a cell next to whoever you&#039;re trying to explode if/when they&#039;re not out in the open and then use your mastery ability.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3310</id>
		<title>Spy Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3310"/>
		<updated>2020-05-31T00:03:04Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: /* Uses for your Mastery Ability */ Added a description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  At the start of each stage, glean 10 hidden cells. &lt;br /&gt;
|Tier II =  Whenever you chord a 4 or greater, glean nearby hidden cells. &lt;br /&gt;
|Tier III = [3 Charges] Glean all hidden cells near gleaned hidden cells. &lt;br /&gt;
|Unlock I = Unlock by gleaning 10 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock II = Unlock II by gleaning 50 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock III = Unlock III by gleaning 100 or more cells in a single stage in Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Spy&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Mastery]] is focused on [[glean]]ing cells by [[chord]]ing on a tile with a 4 or greater.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The spy is one of the more complex classes as it makes heavy use of gleaning, chording 4+ tiles and utilizing over-flagging and chording making it quite the reliable mastery simply by having a lot more information to work off of. Because of this, it&#039;s much rarer to have to guess as spy.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Gleaned Zeros==&lt;br /&gt;
&lt;br /&gt;
Due to Spy I gleaning 10 random cells on the board, often times you tend to get around 1 or 2 gleaned zeros on a stage. Because of this, you can generally just click all around the zero and may find a new open space from it to work off of.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|o|g0|o|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=The zero in the middle may or may not be a monster. Glean only tells you about what&#039;s around it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Techniques: Large Numbers and Over-flagging==&lt;br /&gt;
&lt;br /&gt;
As a spy optimal play generally involved chording every 4 or greater tile that you can see and always looking for opportunities to. Simply chording a 4 will glean all of the cells that were flagged. That in and of itself is fairly powerful but what pushes spy to be an extremely reliable class is that all that&#039;s needed for the ability to proc is for you to chord and reveal at least 1 cell. Here&#039;s an example.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|1}}&lt;br /&gt;
{{drow|h|4|2|1}}&lt;br /&gt;
{{drow|h|h|t|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=On any other class we&#039;d just click the hidden cell marked with flashing since we know it&#039;s safe and use the information from that but spy can do a lot more.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|fa|fa|fa|1}}&lt;br /&gt;
{{drow|fa|4|2|1}}&lt;br /&gt;
{{drow|fa|fa|h|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=We instead start by flagging all of the cells around the 4 apart from the safe one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|f|f|1}}&lt;br /&gt;
{{drow|f|4|2|1}}&lt;br /&gt;
{{drow|f|f|o|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=Then we can chord the 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f1|f2|f0|1}}&lt;br /&gt;
{{drow|f2|4|2|1}}&lt;br /&gt;
{{drow|f2|f3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=All of the flagged cells will now be gleaned&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|g1|g2|g0|1}}&lt;br /&gt;
{{drow|g2|4|2|1}}&lt;br /&gt;
{{drow|g2|g3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=And now you can unflag all of them to just leave the gleans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
From there you can work off of what&#039;s left with the new information. It should be stressed again though that this technique works with 5&#039;s, 6&#039;s and 7&#039;s as well. It also procs if you incorrectly chord a 4 or greater. Sometimes doing this just wastes a bit of time since you could solve it normally and the gleans just happened to not help in this case, but other times it can mean you solve a stage without guessing. There are so many ways it can work out and it&#039;s extraordinarily useful knowing how to see how glean relates to other patterns.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;br /&gt;
&lt;br /&gt;
Generally, this mastery ability&#039;s only specific use is revealing info of things that happen to be around a glean and that can help you if you. It can also be used to speed up how fast you can complete a stage especially with items like [[Walking_Stick|walking stick]] since it has the potential to reveal more zeros and, by extension, the potential to reveal more open areas to work off of. Spy is much more geared around its 2nd passive ability rather than its mastery ability.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3309</id>
		<title>Spy Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3309"/>
		<updated>2020-05-30T15:15:01Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: /* Techniques: Large Numbers and Over-flagging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  At the start of each stage, glean 10 hidden cells. &lt;br /&gt;
|Tier II =  Whenever you chord a 4 or greater, glean nearby hidden cells. &lt;br /&gt;
|Tier III = [3 Charges] Glean all hidden cells near gleaned hidden cells. &lt;br /&gt;
|Unlock I = Unlock by gleaning 10 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock II = Unlock II by gleaning 50 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock III = Unlock III by gleaning 100 or more cells in a single stage in Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Spy&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Mastery]] is focused on [[glean]]ing cells by [[chord]]ing on a tile with a 4 or greater.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The spy is one of the more complex classes as it makes heavy use of gleaning, chording 4+ tiles and utilizing over-flagging and chording making it quite the reliable mastery simply by having a lot more information to work off of. Because of this, it&#039;s much rarer to have to guess as spy.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Gleaned Zeros==&lt;br /&gt;
&lt;br /&gt;
Due to Spy I gleaning 10 random cells on the board, often times you tend to get around 1 or 2 gleaned zeros on a stage. Because of this, you can generally just click all around the zero and may find a new open space from it to work off of.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|o|g0|o|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=The zero in the middle may or may not be a monster. Glean only tells you about what&#039;s around it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Techniques: Large Numbers and Over-flagging==&lt;br /&gt;
&lt;br /&gt;
As a spy optimal play generally involved chording every 4 or greater tile that you can see and always looking for opportunities to. Simply chording a 4 will glean all of the cells that were flagged. That in and of itself is fairly powerful but what pushes spy to be an extremely reliable class is that all that&#039;s needed for the ability to proc is for you to chord and reveal at least 1 cell. Here&#039;s an example.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|1}}&lt;br /&gt;
{{drow|h|4|2|1}}&lt;br /&gt;
{{drow|h|h|t|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=On any other class we&#039;d just click the hidden cell marked with flashing since we know it&#039;s safe and use the information from that but spy can do a lot more.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|fa|fa|fa|1}}&lt;br /&gt;
{{drow|fa|4|2|1}}&lt;br /&gt;
{{drow|fa|fa|h|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=We instead start by flagging all of the cells around the 4 apart from the safe one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|f|f|1}}&lt;br /&gt;
{{drow|f|4|2|1}}&lt;br /&gt;
{{drow|f|f|o|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=Then we can chord the 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f1|f2|f0|1}}&lt;br /&gt;
{{drow|f2|4|2|1}}&lt;br /&gt;
{{drow|f2|f3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=All of the flagged cells will now be gleaned&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|g1|g2|g0|1}}&lt;br /&gt;
{{drow|g2|4|2|1}}&lt;br /&gt;
{{drow|g2|g3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=And now you can unflag all of them to just leave the gleans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
From there you can work off of what&#039;s left with the new information. It should be stressed again though that this technique works with 5&#039;s, 6&#039;s and 7&#039;s as well. It also procs if you incorrectly chord a 4 or greater. Sometimes doing this just wastes a bit of time since you could solve it normally and the gleans just happened to not help in this case, but other times it can mean you solve a stage without guessing. There are so many ways it can work out and it&#039;s extraordinarily useful knowing how to see how glean relates to other patterns.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3308</id>
		<title>Spy Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3308"/>
		<updated>2020-05-30T15:13:00Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: /* Techniques: Large Numbers and Over-flagging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  At the start of each stage, glean 10 hidden cells. &lt;br /&gt;
|Tier II =  Whenever you chord a 4 or greater, glean nearby hidden cells. &lt;br /&gt;
|Tier III = [3 Charges] Glean all hidden cells near gleaned hidden cells. &lt;br /&gt;
|Unlock I = Unlock by gleaning 10 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock II = Unlock II by gleaning 50 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock III = Unlock III by gleaning 100 or more cells in a single stage in Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Spy&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Mastery]] is focused on [[glean]]ing cells by [[chord]]ing on a tile with a 4 or greater.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The spy is one of the more complex classes as it makes heavy use of gleaning, chording 4+ tiles and utilizing over-flagging and chording making it quite the reliable mastery simply by having a lot more information to work off of. Because of this, it&#039;s much rarer to have to guess as spy.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Gleaned Zeros==&lt;br /&gt;
&lt;br /&gt;
Due to Spy I gleaning 10 random cells on the board, often times you tend to get around 1 or 2 gleaned zeros on a stage. Because of this, you can generally just click all around the zero and may find a new open space from it to work off of.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|o|g0|o|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=The zero in the middle may or may not be a monster. Glean only tells you about what&#039;s around it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Techniques: Large Numbers and Over-flagging==&lt;br /&gt;
&lt;br /&gt;
As a spy optimal play generally involved chording every 4 or greater tile that you can see and always looking for opportunities to. Simply chording a 4 will glean all of the cells that were flagged. That in and of itself is fairly powerful but what pushes spy to be an extremely reliable class is that all that&#039;s needed for the ability to proc is for you to chord and reveal at least 1 cell. Here&#039;s an example.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|1}}&lt;br /&gt;
{{drow|h|4|2|1}}&lt;br /&gt;
{{drow|h|h|t|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=On any other class we&#039;d just click the hidden cell marked with flashing since we know it&#039;s safe and use the information from that but spy can do a lot more.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|fa|fa|fa|1}}&lt;br /&gt;
{{drow|fa|4|2|1}}&lt;br /&gt;
{{drow|fa|fa|h|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=We instead start by flagging all of the cells around the 4 apart from the safe one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|f|f|1}}&lt;br /&gt;
{{drow|f|4|2|1}}&lt;br /&gt;
{{drow|f|f|o|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=Then we can chord the 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f1|f2|f0|1}}&lt;br /&gt;
{{drow|f2|4|2|1}}&lt;br /&gt;
{{drow|f2|f3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=All of the flagged cells will now be gleaned&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|g1|g2|g0|1}}&lt;br /&gt;
{{drow|g2|4|2|1}}&lt;br /&gt;
{{drow|g2|g3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=And now you can unflag all of them to just leave the gleans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
From there you can work off of what&#039;s left with the new information. It should be stressed again though that this works with 5&#039;s, 6&#039;s and 7&#039;s as well. Sometimes doing this just wastes a bit of time since you could solve it normally and the gleans just happened to not help in this case, but other times it can mean you solve a stage without guessing. There are so many ways it can work out and it&#039;s extraordinarily useful knowing how to see how glean relates to other patterns.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3307</id>
		<title>Spy Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3307"/>
		<updated>2020-05-30T15:12:01Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: /* Techniques: Large Numbers and Over-flagging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  At the start of each stage, glean 10 hidden cells. &lt;br /&gt;
|Tier II =  Whenever you chord a 4 or greater, glean nearby hidden cells. &lt;br /&gt;
|Tier III = [3 Charges] Glean all hidden cells near gleaned hidden cells. &lt;br /&gt;
|Unlock I = Unlock by gleaning 10 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock II = Unlock II by gleaning 50 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock III = Unlock III by gleaning 100 or more cells in a single stage in Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Spy&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Mastery]] is focused on [[glean]]ing cells by [[chord]]ing on a tile with a 4 or greater.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The spy is one of the more complex classes as it makes heavy use of gleaning, chording 4+ tiles and utilizing over-flagging and chording making it quite the reliable mastery simply by having a lot more information to work off of. Because of this, it&#039;s much rarer to have to guess as spy.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Gleaned Zeros==&lt;br /&gt;
&lt;br /&gt;
Due to Spy I gleaning 10 random cells on the board, often times you tend to get around 1 or 2 gleaned zeros on a stage. Because of this, you can generally just click all around the zero and may find a new open space from it to work off of.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|o|g0|o|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=The zero in the middle may or may not be a monster. Glean only tells you about what&#039;s around it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Techniques: Large Numbers and Over-flagging==&lt;br /&gt;
&lt;br /&gt;
As a spy optimal play generally involved chording every 4 or greater tile that you can see and always looking for opportunities to. Simply chording a 4 will glean all of the cells that were flagged. That in and of itself is fairly powerful but what pushes spy to be an extremely reliable class is that all that&#039;s needed for the ability to proc is for you to chord and reveal at least 1 cell. Here&#039;s an example.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|1}}&lt;br /&gt;
{{drow|h|4|1|1}}&lt;br /&gt;
{{drow|h|h|t|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=On any other class we&#039;d just click the hidden cell marked with flashing since we know it&#039;s safe and use the information from that but spy can do a lot more.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|fa|fa|fa|1}}&lt;br /&gt;
{{drow|fa|4|1|1}}&lt;br /&gt;
{{drow|fa|fa|h|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=We instead start by flagging all of the cells around the 4 apart from the safe one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|f|f|1}}&lt;br /&gt;
{{drow|f|4|1|1}}&lt;br /&gt;
{{drow|f|f|o|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=Then we can chord the 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f1|f2|f0|1}}&lt;br /&gt;
{{drow|f2|4|1|1}}&lt;br /&gt;
{{drow|f2|f3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=All of the flagged cells will now be gleaned&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|g1|g2|g0|1}}&lt;br /&gt;
{{drow|g2|4|1|1}}&lt;br /&gt;
{{drow|g2|g3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=And now you can unflag all of them to just leave the gleans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
From there you can work off of what&#039;s left with the new information. It should be stressed again though that this works with 5&#039;s, 6&#039;s and 7&#039;s as well. Sometimes doing this just wastes a bit of time since you could solve it normally and the gleans just happened to not help in this case, but other times it can mean you solve a stage without guessing. There are so many ways it can work out and it&#039;s extraordinarily useful knowing how to see how glean relates to other patterns.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3306</id>
		<title>Spy Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3306"/>
		<updated>2020-05-30T15:11:28Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: /* Techniques: Large Numbers and Over-flagging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  At the start of each stage, glean 10 hidden cells. &lt;br /&gt;
|Tier II =  Whenever you chord a 4 or greater, glean nearby hidden cells. &lt;br /&gt;
|Tier III = [3 Charges] Glean all hidden cells near gleaned hidden cells. &lt;br /&gt;
|Unlock I = Unlock by gleaning 10 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock II = Unlock II by gleaning 50 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock III = Unlock III by gleaning 100 or more cells in a single stage in Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Spy&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Mastery]] is focused on [[glean]]ing cells by [[chord]]ing on a tile with a 4 or greater.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The spy is one of the more complex classes as it makes heavy use of gleaning, chording 4+ tiles and utilizing over-flagging and chording making it quite the reliable mastery simply by having a lot more information to work off of. Because of this, it&#039;s much rarer to have to guess as spy.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Gleaned Zeros==&lt;br /&gt;
&lt;br /&gt;
Due to Spy I gleaning 10 random cells on the board, often times you tend to get around 1 or 2 gleaned zeros on a stage. Because of this, you can generally just click all around the zero and may find a new open space from it to work off of.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|o|g0|o|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=The zero in the middle may or may not be a monster. Glean only tells you about what&#039;s around it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Techniques: Large Numbers and Over-flagging==&lt;br /&gt;
&lt;br /&gt;
As a spy optimal play generally involved chording every 4 or greater tile that you can see and always looking for opportunities to. Simply chording a 4 will glean all of the cells that were flagged. That in and of itself is fairly powerful but what pushes spy to be an extremely reliable class is that all that&#039;s needed for the ability to proc is for you to chord and reveal at least 1 cell. Here&#039;s an example.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|1}}&lt;br /&gt;
{{drow|h|4|1|1}}&lt;br /&gt;
{{drow|h|h|t|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=On any other class we&#039;d just click the hidden cell marked with flashing since we know it&#039;s safe and use the information from that but spy can do a lot more.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|fa|fa|fa|1}}&lt;br /&gt;
{{drow|fa|4|1|1}}&lt;br /&gt;
{{drow|fa|fa|h|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=We instead start by flagging all of the cells around the 4 apart from the safe one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|f|f|1}}&lt;br /&gt;
{{drow|f|4|1|1}}&lt;br /&gt;
{{drow|f|f|o|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=Then we can chord the 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f1|f2|f0|1}}&lt;br /&gt;
{{drow|f2|4|1|1}}&lt;br /&gt;
{{drow|f2|f3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=All of the flagged cells will now be gleaned&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|g1|g2|g0|1}}&lt;br /&gt;
{{drow|g2|4|1|1}}&lt;br /&gt;
{{drow|g2|g3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=And now you can unflag all of them to just leave the gleans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
From there you can work off of what&#039;s left with the new information. It should be stressed again though that thisworks with 5&#039;s, 6&#039;s and 7&#039;s as well. Sometimes doing this just wastes a bit of time since you could solve it normally and the gleans just happened to not help in this case, but other times it can mean you solve a stage without guessing. There are so many ways it can work out and it&#039;s extraordinarily useful knowing how to see how glean relates to other patterns.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3305</id>
		<title>Spy Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spy_Mastery&amp;diff=3305"/>
		<updated>2020-05-30T15:07:57Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Added a long description for Spy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  At the start of each stage, glean 10 hidden cells. &lt;br /&gt;
|Tier II =  Whenever you chord a 4 or greater, glean nearby hidden cells. &lt;br /&gt;
|Tier III = [3 Charges] Glean all hidden cells near gleaned hidden cells. &lt;br /&gt;
|Unlock I = Unlock by gleaning 10 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock II = Unlock II by gleaning 50 or more cells in a single stage in Normal or above. &lt;br /&gt;
|Unlock III = Unlock III by gleaning 100 or more cells in a single stage in Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Spy&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Mastery]] is focused on [[glean]]ing cells by [[chord]]ing on a tile with a 4 or greater.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The spy is one of the more complex classes as it makes heavy use of gleaning, chording 4+ tiles and utilizing over-flagging and chording making it quite the reliable mastery simply by having a lot more information to work off of. Because of this, it&#039;s much rarer to have to guess as spy.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Gleaned Zeros==&lt;br /&gt;
&lt;br /&gt;
Due to Spy I gleaning 10 random cells on the board, often times you tend to get around 1 or 2 gleaned zeros on a stage. Because of this, you can generally just click all around the zero and may find a new open space from it to work off of.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|o|g0|o|h}}&lt;br /&gt;
{{drow|h|o|o|o|h}}&lt;br /&gt;
{{drow|h|h|h|h|h}}&lt;br /&gt;
&lt;br /&gt;
|description=The zero in the middle may or may not be a monster. Glean only tells you about what&#039;s around it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Techniques: Large Numbers and Over-flagging==&lt;br /&gt;
&lt;br /&gt;
As a spy optimal play generally involved chording every 4 or greater tile that you can see and always looking for opportunities to. Simply chording a 4 will glean all of the cells that were flagged. That in and of itself is fairly powerful but what pushes spy to be an extremely reliable class is that all that&#039;s needed for the ability to proc is for you to chord and reveal at least 1 cell. Here&#039;s an example.&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|h|h|h|1}}&lt;br /&gt;
{{drow|h|4|1|1}}&lt;br /&gt;
{{drow|h|h|t|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=On any other class we&#039;d just click the hidden cell marked with flashing since we know it&#039;s safe and use the information from that but spy can do a lot more.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|fa|fa|fa|1}}&lt;br /&gt;
{{drow|fa|4|1|1}}&lt;br /&gt;
{{drow|fa|fa|h|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=We instead start by flagging all of the cells around the 4 apart from the safe one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|f|f|1}}&lt;br /&gt;
{{drow|f|4|1|1}}&lt;br /&gt;
{{drow|f|f|o|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=Then we can chord the 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f1|f2|f0|1}}&lt;br /&gt;
{{drow|f2|4|1|1}}&lt;br /&gt;
{{drow|f2|f3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=All of the flagged cells will now be gleaned&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|g1|g2|g0|1}}&lt;br /&gt;
{{drow|g2|4|1|1}}&lt;br /&gt;
{{drow|g2|g3|2|1}}&lt;br /&gt;
{{drow|h|h|f|1}}&lt;br /&gt;
&lt;br /&gt;
|description=And now you can unflag all of them to just leave the gleans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
From there you can work off of what&#039;s left with the new information. Sometimes doing this just wastes a bit of time since you could solve it normally and the gleans just happened to not help in this case, but other times it can mean you solve a stage without guessing. There are so many ways it can work out and it&#039;s extraordinarily useful knowing how to see how glean relates to other patterns.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=3304</id>
		<title>Snowflake Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=3304"/>
		<updated>2020-05-30T14:16:33Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: /* Uses for your Mastery Ability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  If there are fewer than 3 frozen cells, attempting to unflag a cell will freeze it instead. &lt;br /&gt;
|Tier II =  Increase the limit of the above effect by the number of stage mods. &lt;br /&gt;
|Tier III = [3 Charges] Shatter all frozen cells, causing each to explode in a 3x3 area&lt;br /&gt;
|Unlock I = Unlock by beating a stage with at least frozen cells. &lt;br /&gt;
|Unlock II = Unlock II by beating a stage with at least 30 frozen cells. &lt;br /&gt;
|Unlock III = Unlock III by beating a stage with at least 50 frozen cells.  &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Snowflake&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Mastery]] is focused on [[Frozen|freezing]] cells.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The main benefit of Snowflake is that, baring stage mods, at least 3 50-50s per stage can be solved without guessing. Because of this, the mastery is surprisingly reliable once a player is aware of how to do that. Even under perfect conditions you still need to be careful when and how you freeze cells however as you can make a wall of flagged monsters and ice that will block off information and force yourself to need to guess again.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Solving 50-50s==&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|h|h}}&lt;br /&gt;
{{drow|f|3|1}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=This is an unsolvable 50-50 and the monster count is 10 for the rest of the stage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|h}}&lt;br /&gt;
{{drow|f|ua|1}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=Let&#039;s say we freeze one of the two unsolved cells. We can now figure out which cell is the monster based on the new monster count&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|o}}&lt;br /&gt;
{{drow|f|3|ua}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you froze the monster then the total monster count would go down by one to 9 and now you know that the other cell is safe. This is because frozen monsters don&#039;t count towards the total monster count.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|fa}}&lt;br /&gt;
{{drow|f|3|ua}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you froze the empty cell then the total monster count would stay the same and now you know that the other cell is the monster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
How many you can solve on one stage is based on how many frozen cells there are on the current stage, how mant stage mods there are and if you can remove any frozen cells. Every stage mod increases this limit of frozen cells by 1 allowing you to solve more. That being said, stage mods like Nightmare that prevents you from being able to freeze, Uncharted that makes freezing mostly useless, Judging that makes flagging empty cells hurt you, or frozen and elemental stages that start you off over your limit for freezing cells make the strategy less effective.&lt;br /&gt;
&lt;br /&gt;
Generally, the best time to solve 50-50s with the snowflake&#039;s ability is when there&#039;s no other way to solve that 50-50 such as at the end of the level when there&#039;s no more useful information to work off of.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Freezing with no monster count==&lt;br /&gt;
&lt;br /&gt;
Outside of solving 50-50s the ability to freeze cells also lets you ignore certain cells entirely. If you can&#039;t see the monster count then simply freezing both cells in a 50-50 is also a way to solve it.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;br /&gt;
&lt;br /&gt;
The Snowflake&#039;s mastery ability [[Explode|explodes]] all of the frozen cells on the stage and has 2 main uses. The first use that it has is that you can make frustrating stages with stage mods that create a lot of frozen cells such as Frozen and Elemental a lot easier by just blowing up all the frozen cells and the whole stage along with it. The second use is that you can use the explosion to get rid of strangers such as harbingers and bagmen along with even bosses leaving you with a much easier stage. Simply freeze a cell next to whoever you&#039;re trying to explode if/when they&#039;re not out in the open and then use your mastery ability.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=3303</id>
		<title>Snowflake Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=3303"/>
		<updated>2020-05-30T14:14:15Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Word choice... again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  If there are fewer than 3 frozen cells, attempting to unflag a cell will freeze it instead. &lt;br /&gt;
|Tier II =  Increase the limit of the above effect by the number of stage mods. &lt;br /&gt;
|Tier III = [3 Charges] Shatter all frozen cells, causing each to explode in a 3x3 area&lt;br /&gt;
|Unlock I = Unlock by beating a stage with at least frozen cells. &lt;br /&gt;
|Unlock II = Unlock II by beating a stage with at least 30 frozen cells. &lt;br /&gt;
|Unlock III = Unlock III by beating a stage with at least 50 frozen cells.  &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Snowflake&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Mastery]] is focused on [[Frozen|freezing]] cells.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The main benefit of Snowflake is that, baring stage mods, at least 3 50-50s per stage can be solved without guessing. Because of this, the mastery is surprisingly reliable once a player is aware of how to do that. Even under perfect conditions you still need to be careful when and how you freeze cells however as you can make a wall of flagged monsters and ice that will block off information and force yourself to need to guess again.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Solving 50-50s==&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|h|h}}&lt;br /&gt;
{{drow|f|3|1}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=This is an unsolvable 50-50 and the monster count is 10 for the rest of the stage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|h}}&lt;br /&gt;
{{drow|f|ua|1}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=Let&#039;s say we freeze one of the two unsolved cells. We can now figure out which cell is the monster based on the new monster count&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|o}}&lt;br /&gt;
{{drow|f|3|ua}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you froze the monster then the total monster count would go down by one to 9 and now you know that the other cell is safe. This is because frozen monsters don&#039;t count towards the total monster count.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|fa}}&lt;br /&gt;
{{drow|f|3|ua}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you froze the empty cell then the total monster count would stay the same and now you know that the other cell is the monster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
How many you can solve on one stage is based on how many frozen cells there are on the current stage, how mant stage mods there are and if you can remove any frozen cells. Every stage mod increases this limit of frozen cells by 1 allowing you to solve more. That being said, stage mods like Nightmare that prevents you from being able to freeze, Uncharted that makes freezing mostly useless, Judging that makes flagging empty cells hurt you, or frozen and elemental stages that start you off over your limit for freezing cells make the strategy less effective.&lt;br /&gt;
&lt;br /&gt;
Generally, the best time to solve 50-50s with the snowflake&#039;s ability is when there&#039;s no other way to solve that 50-50 such as at the end of the level when there&#039;s no more useful information to work off of.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Freezing with no monster count==&lt;br /&gt;
&lt;br /&gt;
Outside of solving 50-50s the ability to freeze cells also lets you ignore certain cells entirely. If you can&#039;t see the monster count then simply freezing both cells in a 50-50 is also a way to solve it.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;br /&gt;
&lt;br /&gt;
The Snowflake&#039;s mastery ability [[Explode|explodes]] all of the frozen cells on the stage and has 2 main uses. The first use that it has is that you can make frustrating stages with stage mods that create a lot of frozen cells such as Frozen and Elemental a lot easier by just blowing up all the frozen cells and the whole stage along with it. The second use is that you can use the explosion to get rid of strangers such as harbingers and bagmen along with even bosses leaving you with a much easier stage. Simply freeze a cell next to whoever you&#039;re trying to explode when if they&#039;re not out in the open and then use your mastery ability.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=3302</id>
		<title>Snowflake Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=3302"/>
		<updated>2020-05-30T14:11:06Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  If there are fewer than 3 frozen cells, attempting to unflag a cell will freeze it instead. &lt;br /&gt;
|Tier II =  Increase the limit of the above effect by the number of stage mods. &lt;br /&gt;
|Tier III = [3 Charges] Shatter all frozen cells, causing each to explode in a 3x3 area&lt;br /&gt;
|Unlock I = Unlock by beating a stage with at least frozen cells. &lt;br /&gt;
|Unlock II = Unlock II by beating a stage with at least 30 frozen cells. &lt;br /&gt;
|Unlock III = Unlock III by beating a stage with at least 50 frozen cells.  &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Snowflake&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Mastery]] is focused on [[Frozen|freezing]] cells.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The main benefit of Snowflake is that, baring stage mods, at least 3 50-50s per stage can be solved without guessing. Because of this, the mastery is surprisingly reliable once a player is aware of how to do that. Even under perfect conditions you still need to be careful when and how you freeze cells however as you can make a wall of flagged monsters and ice that will block off information and force yourself to need to guess again.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Solving 50-50s==&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|h|h}}&lt;br /&gt;
{{drow|f|3|1}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=This is an unsolvable 50-50 and the monster count is 10 for the rest of the stage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|h}}&lt;br /&gt;
{{drow|f|ua|1}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=Let&#039;s say we freeze one of the two unsolved cells. We can now figure out which cell is the monster based on the new monster count&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|o}}&lt;br /&gt;
{{drow|f|3|ua}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you froze the monster then the total monster count would go down by one to 9 and now you know that the other cell is safe. This is because frozen monsters don&#039;t count towards the total monster count.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|fa}}&lt;br /&gt;
{{drow|f|3|ua}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you froze the empty cell then the total monster count would stay the same and now you know that the other cell is the monster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
How many you can solve on one stage is based on how many frozen cells there are on the current stage, how mant stage mods there are and if you can remove any frozen cells. Every stage mod increases this limit of frozen cells by 1 allowing you to solve more. That being said, stage mods like Nightmare that prevents you from being able to freeze, Uncharted that makes freezing mostly useless, Judging that makes flagging empty cells hurt you, or frozen and elemental stages that start you off over your limit for freezing cells make the strategy less effective.&lt;br /&gt;
&lt;br /&gt;
Generally, the best time to solve 50-50s with the snowflake&#039;s ability is when there&#039;s no other way to solve that 50-50 such as at the end of the level when there&#039;s no more useful information to work off of.&lt;br /&gt;
&lt;br /&gt;
==Techniques: Freezing with no monster count==&lt;br /&gt;
&lt;br /&gt;
Outside of solving 50-50s the ability to freeze cells also lets you ignore certain cells entirely. If you can&#039;t see the monster count then simply freezing both cells in a 50-50 is also a way to solve it.&lt;br /&gt;
&lt;br /&gt;
==Uses for your mastery==&lt;br /&gt;
&lt;br /&gt;
The Snowflake mastery has 2 main uses. The first use that it has is that you can make frustrating stages with stage mods that create a lot of frozen cells such as Frozen and Elemental a lot easier by just blowing up all the frozen cells and the whole stage along with it. The second use is that you can use the explosion to get rid of strangers such as harbingers and bagmen along with even bosses leaving you with a much easier stage. Simply freeze a cell next to whoever you&#039;re trying to explode when if they&#039;re not out in the open and then use your mastery.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=3301</id>
		<title>Snowflake Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=3301"/>
		<updated>2020-05-30T13:50:28Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: A lot of wording changes and formatting changes along with adding diagrams.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  If there are fewer than 3 frozen cells, attempting to unflag a cell will freeze it instead. &lt;br /&gt;
|Tier II =  Increase the limit of the above effect by the number of stage mods. &lt;br /&gt;
|Tier III = [3 Charges] Shatter all frozen cells, causing each to explode in a 3x3 area&lt;br /&gt;
|Unlock I = Unlock by beating a stage with at least frozen cells. &lt;br /&gt;
|Unlock II = Unlock II by beating a stage with at least 30 frozen cells. &lt;br /&gt;
|Unlock III = Unlock III by beating a stage with at least 50 frozen cells.  &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Snowflake&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Mastery]] is focused on [[Frozen|freezing]] cells.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
The main benefit of snowflake is that, baring stage mods, at least 3 50-50s per stage can be solved without guessing. Because of this, the mastery is surprisingly reliable once a player is aware of how to do that. How many you can solve is based on how many frozen cells are on the current stage so if you can lower it then you can solve another 50-50. Every stage mod also increases this limit of frozen cells by 1 allowing you to do this more. That being said, stage mods like Nightmare that prevents you from being able to freeze, Uncharted that makes freezing mostly useless, Judging that makes flagging empty cells hurt you, or frozen and elemental stages that start you off over your limit for freezing cells make the strategy less effective. &lt;br /&gt;
&lt;br /&gt;
Outside of solving 50-50s the ability to freeze cells also lets you ignore certain cells entirely. If you can&#039;t see the monster count then simply freezing both cells in a 50-50 is also another way to solve it.&lt;br /&gt;
&lt;br /&gt;
==Solving 50-50s==&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|h|h}}&lt;br /&gt;
{{drow|f|3|1}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=This is an unsolvable 50-50 and the monster count is 10 for the rest of the stage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|h}}&lt;br /&gt;
{{drow|f|ua|1}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=Let&#039;s say we freeze one of the two unsolved cells. We can now figure out which cell is the monster based on the new monster count&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|o}}&lt;br /&gt;
{{drow|f|3|ua}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you froze the monster then the total monster count would go down by one to 9 and now you know that the other cell is safe. This is because frozen monsters don&#039;t count towards the total monster count.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Diagram&lt;br /&gt;
|align=left&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
{{drow|f|fr|fa}}&lt;br /&gt;
{{drow|f|3|ua}}&lt;br /&gt;
{{drow|1|1|0}}&lt;br /&gt;
&lt;br /&gt;
|description=If you froze the empty cell then the total monster count would stay the same and now you know that the other cell is the monster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Generally, the best time to solve 50-50s with the snowflake&#039;s ability is when there&#039;s no other way to solve that 50-50 such as at the end of the level when there&#039;s no more useful information to work off of.&lt;br /&gt;
&lt;br /&gt;
==Uses for your mastery==&lt;br /&gt;
&lt;br /&gt;
The Snowflake mastery has 2 main uses. The first use that it has is that you can make frustrating stages with stage mods that create a lot of frozen cells such as Frozen and Elemental a lot easier by just blowing up all the frozen cells and the whole stage along with it. The second use is that you can use the explosion to get rid of strangers such as harbingers and bagmen along with even bosses leaving you with a much easier stage. Simply freeze a cell next to whoever you&#039;re trying to explode when if they&#039;re not out in the open and then use your mastery.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=3298</id>
		<title>Snowflake Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=3298"/>
		<updated>2020-05-30T12:56:37Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Added a description of a lot of the benefits and techniques of the snowflake mastery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  If there are fewer than 3 frozen cells, attempting to unflag a cell will freeze it instead. &lt;br /&gt;
|Tier II =  Increase the limit of the above effect by the number of stage mods. &lt;br /&gt;
|Tier III = [3 Charges] Shatter all frozen cells, causing each to explode in a 3x3 area&lt;br /&gt;
|Unlock I = Unlock by beating a stage with at least frozen cells. &lt;br /&gt;
|Unlock II = Unlock II by beating a stage with at least 30 frozen cells. &lt;br /&gt;
|Unlock III = Unlock III by beating a stage with at least 50 frozen cells.  &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Snowflake&amp;lt;/strong&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Mastery]] is focused on [[Frozen|freezing]] cells.&lt;br /&gt;
&lt;br /&gt;
The main benefit of snowflake is that, baring stage mods, at least 3 50-50s per stage can be solved with it. Because of this, the mastery is surprisingly reliable. How many you can solve is based on how many frozen cells are on the current stage so if you can lower it then you can solve another 50-50. &lt;br /&gt;
&lt;br /&gt;
Let&#039;s say that you have a 50-50 where 1 monster is in either of 2 cells and there are 10 total monsters on the monster count. If you flag and then unflag one of the two cells to freeze it. If you froze the monster then the total monster count would go down by one to 9 and now you know that the other cell is safe. This is because frozen monsters don&#039;t count towards the total monster count. If the total monster count was still at 10 then you froze and empty cell and the other cell has a monster. &lt;br /&gt;
&lt;br /&gt;
Generally, the best time to solve 50-50s with the snowflake&#039;s ability is when there&#039;s no other way to solve that 50-50 such as at the end of the level when there&#039;s no more useful information to work off of.&lt;br /&gt;
&lt;br /&gt;
Snowflake also has 2 more main benefits if you have your mastery charged. The first of which is that you can make frustrating stages with stage mods that create a lot of frozen cells such as Frozen and Elemental a lot easier by just blowing up all the frozen cells and the whole stage along with it. The second benefit is that you can use the explosion to get rid of the boss leaving you with a much easier stage. Simply freeze a cell next to them when they&#039;re not out in the open and then use your mastery.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Orb&amp;diff=3283</id>
		<title>Orb</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Orb&amp;diff=3283"/>
		<updated>2020-05-30T12:09:16Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Added a link to the projectile page and fixed some grammatical errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orbs will slowly move around the screen, bouncing when they reach the edge.  They can be interacted with by left-clicking on them.  Orbs will remain on screen until they are interacted with, persisting across stages and even into menus and shops.  They come in two types.&lt;br /&gt;
&lt;br /&gt;
==Canker==&lt;br /&gt;
[[Canker]]s are bad orbs, black with red detailing.  A canker will remove one life from the player when clicked on.  Cankers will generally slow the player down as choosing when to click to solve cells becomes a concern.  If the player is about to end the level but has unused hearts available, removing outstanding cankers is a good use for them.&lt;br /&gt;
&lt;br /&gt;
==Bubble==&lt;br /&gt;
[[Bubble]]s are seemingly good orbs.  If something on the field can generate a bubble, it will be launched as a [[Projectile|projectile]] and will stop when it hits a solid object on a visible cell.  The object will then be encased in a bubble and begin to move around the screen.  Clicking on the bubble when it is hovering over an unoccupied cell will pop the bubble and release the object.  Any object can be placed in a bubble including [[Strangers]], [[Landmark]]s, monsters, loot, and items.  If a Waterboy spawns, it is not uncommon for them to encase themselves in a bubble.&lt;br /&gt;
&lt;br /&gt;
Bubbles are particularly useful for smuggling items in Endless Multiverse, for moving good strangers (particularly pyros) into new stages or better positions and keeping a reserve of accessible hearts for emergencies.&lt;br /&gt;
&lt;br /&gt;
If the player has a number of Waterboys on the field, the play area can quickly become very difficult to see.  Bubbles are beneficial but can be a minor hassle.&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Blessing&amp;diff=3282</id>
		<title>Blessing</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Blessing&amp;diff=3282"/>
		<updated>2020-05-30T12:06:03Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Added a link to the projectile page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blessing 2x4.png|left]] Blessing is a [[Projectile|projectile]] that reveals cells and [[Aura|Sanctifies]] objects. When it hits an object it turns clockwise and keeps going. Stopped by nothing but disappearing off the edge of the stage.&lt;br /&gt;
&lt;br /&gt;
[[File:Blessing p01.png|thumb|left|Starlight creates a blessing in this cell]]&lt;br /&gt;
[[File:Blessing p02.png|thumb|left|Bounces around revealing cells]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Flare&amp;diff=3281</id>
		<title>Flare</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Flare&amp;diff=3281"/>
		<updated>2020-05-30T11:52:15Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Added a basic description of flares&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flares are a [[Projectile|projectiles]] that are destroyed on contact with [[Objects|objects]] and tiles. They leave a [[Aura#Burning|burning]] aura on the tiles they collide with which would kill strangers and monsters on those tiles. They also will infinitely loop back to the other side of the screen if they don&#039;t come in contact with anything.&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Projectile&amp;diff=3278</id>
		<title>Projectile</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Projectile&amp;diff=3278"/>
		<updated>2020-05-30T11:43:39Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Projectiles move in real-time horizontally or vertically and will collide with both [[Objects|objects]] and tiles. There are 3 projectiles which are [[Flare|flares]], [[Blessing|blessings]], and [[Bubble|bubbles]]. &lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Projectile&amp;diff=3277</id>
		<title>Projectile</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Projectile&amp;diff=3277"/>
		<updated>2020-05-30T11:41:26Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Adding a link to the objects text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Projectiles move in real-time horizontally or vertically and will collide with both [[Objects|objects]]and tiles. There are 3 projectiles which are [[Flare|flares]], [[Blessing|blessings]], and [[Bubble|bubbles]]. &lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Projectile&amp;diff=3276</id>
		<title>Projectile</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Projectile&amp;diff=3276"/>
		<updated>2020-05-30T11:35:58Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Added a page for projectiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Projectiles move in real-time horizontally or vertically and will collide with both objects and tiles. There are 3 projectiles which are [[Flare|flares]], [[Blessing|blessings]], and [[Bubble|bubbles]]. &lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Firefly_Mastery&amp;diff=2350</id>
		<title>Firefly Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Firefly_Mastery&amp;diff=2350"/>
		<updated>2020-03-21T05:51:58Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Added a link to &amp;quot;burning&amp;quot; to the auras page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  Each stage has a burning cell. Burning cells do not hurt you. &lt;br /&gt;
|Tier II =  Stages have extra burning cells equal to the number of stage mods.&lt;br /&gt;
|Tier III = [4 Charges] Shoot flares in all directions from visible burning cells.&lt;br /&gt;
|Unlock I = Unlock by having 10 simultaneous flares. &lt;br /&gt;
|Unlock II = Unlock II by having 20 simultaneous flares.&lt;br /&gt;
|Unlock III = Unlock III by having 30 simultaneous flares.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Firefly&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Burning|burning]] cells.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=2349</id>
		<title>Snowflake Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Snowflake_Mastery&amp;diff=2349"/>
		<updated>2020-03-21T05:48:17Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: Fixing a link so it redirects to the right place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  If there are fewer than 3 frozen cells, attempting to unflag a cell will freeze it instead. &lt;br /&gt;
|Tier II =  Increase the limit of the above effect by the number of stage mods. &lt;br /&gt;
|Tier III = [3 Charges] Shatter all frozen cells, causing each to explode in a 3x3 area&lt;br /&gt;
|Unlock I = Unlock by beating a stage with at least frozen cells. &lt;br /&gt;
|Unlock II = Unlock II by beating a stage with at least 30 frozen cells. &lt;br /&gt;
|Unlock III = Unlock III by beating a stage with at least 50 frozen cells.  &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Snowflake&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Frozen|freezing]] cells.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Aura&amp;diff=2348</id>
		<title>Aura</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Aura&amp;diff=2348"/>
		<updated>2020-03-21T05:46:19Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auras are cell modifiers that may affect the function of a cell. Each cell can only have 1 aura. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Aura&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Burning&lt;br /&gt;
| Burning destroys monsters and certain objects in the tile. When a burning cell is directly clicked, the player loses 1 life. [[Chord|Chording]] from a nearby cell does not cause the player to lose 1 life. &lt;br /&gt;
|-&lt;br /&gt;
| Electric&lt;br /&gt;
| Electric doubles the potency of contained object. Currency on an electric tile is doubled. Chest items will provide 2 loot rolls. Monsters will do double damage. &lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Frozen cells cannot be interacted by flagging or clicking. Frozen cells do not count as a monster tile when [[Chord|Chording]]. Frozen cells can contain monsters. Frozen monsters do not add to your overall monster count as if they were flagged.  &lt;br /&gt;
|-&lt;br /&gt;
| Ethereal&lt;br /&gt;
| Aura that generates mana equal to the cell value each turn, cell is an extra target of magic items.&lt;br /&gt;
|-&lt;br /&gt;
| Cursed&lt;br /&gt;
| Aura that sacrifices visible cell contents whenever you take damage to deflect 1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Sanctified&lt;br /&gt;
| Aura that improves your restore life effects by 1 if the cell is occupied. If it has a monster, kill it when you restore life.&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
| Aura that gives you an omen called [[Poison]] when clicked.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Tokens&amp;diff=2347</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Tokens&amp;diff=2347"/>
		<updated>2020-03-21T05:44:16Z</updated>

		<summary type="html">&lt;p&gt;BluIgnis: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Token.png|128px|right]] Tokens are the primary progression currency of Demoncrawl.&lt;br /&gt;
&lt;br /&gt;
=Earn Tokens=&lt;br /&gt;
&lt;br /&gt;
*Collect loose tokens in stages as loot. Can generated with loot affecting items such as [[Chisel]] or [[Watering Can]]&lt;br /&gt;
*Earn tokens every time you [[level]] up&lt;br /&gt;
*Do [[Daily Missions]] as you play stages&lt;br /&gt;
*Awarded for completing [[Hero Trials]] quests&lt;br /&gt;
*Sometimes awarded for completing [[Beyond]] quests&lt;br /&gt;
&lt;br /&gt;
=Use Tokens=&lt;br /&gt;
&lt;br /&gt;
==Token Shop==&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
&lt;br /&gt;
Permanent upgrades, permanent quest unlocks and a few advanced consumables.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Cost&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|5/10/?/?/100&lt;br /&gt;
|Tokeneer I-V&lt;br /&gt;
|Slightly Increases your chance to find Tokens&lt;br /&gt;
|-&lt;br /&gt;
|30/30/30/30/30 &lt;br /&gt;
|Specialist I-V&lt;br /&gt;
|Gain a Favor slot.&lt;br /&gt;
|-&lt;br /&gt;
|5/10/?/?/100 &lt;br /&gt;
|Artificer I-V&lt;br /&gt;
|Adds 3% chance to find artifacts in item chests.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Crafter I&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Crafter II&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Crafter V&lt;br /&gt;
|Improves your chance to craft multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|20/20/20&lt;br /&gt;
|Hoarder I, II, IV&lt;br /&gt;
|Gain a codex profile save slot.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Hoarder IV&lt;br /&gt;
|Gain a codex profile save slot.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|XP Boost&lt;br /&gt;
|Earn double XP for the next 10 stages.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Black Hole&lt;br /&gt;
|Resets your [[Endlesss Multiverse]] level back to 1.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|World Clay&lt;br /&gt;
|Morphs into another artifact from your recipe.&lt;br /&gt;
|-&lt;br /&gt;
|1/1/1/1&lt;br /&gt;
|Quest II-V&lt;br /&gt;
|Unlocks the Nth quest.&lt;br /&gt;
|-&lt;br /&gt;
|3/3/3/3&lt;br /&gt;
|H Quest II-V&lt;br /&gt;
|Unlocks the Nth quest on Hard.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Masteries===&lt;br /&gt;
After completing a [[Masteries|Mastery]]&#039;s requirement, it becomes available in the Token Shop for 10/20/30 Tokens.&lt;br /&gt;
&lt;br /&gt;
===Legendary Items===&lt;br /&gt;
Some legendary items are unlocked in the shop with tokens. Buying these items adds them to the item pool on future runs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Cost&lt;br /&gt;
! Legendary&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Anvil]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Hieroglyph]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Bone Casket]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Guardian]]&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Parrot]]&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Fake Moustache]]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|[[Ointment]]&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|[[Electroscope]]&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|[[Reaper Scythe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Avatars, Inventories, Holographs===&lt;br /&gt;
The hot [[cosmetics]] you need for your single-player puzzle game. Your Avatars and its holograph do appear to other players on high score leaderboards. Avatars cost 20 Tokens. Inventory skins cost 80. Holographs for 100 Tokens can add an animated effect to Avatars or Inventories.&lt;br /&gt;
&lt;br /&gt;
==Beyond==&lt;br /&gt;
[[Beyond]] missions cost 5 tokens to begin, along with three artifacts and optionally an emblem.&lt;/div&gt;</summary>
		<author><name>BluIgnis</name></author>
	</entry>
</feed>