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	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bucket</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bucket"/>
	<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php/Special:Contributions/Bucket"/>
	<updated>2026-04-16T18:53:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Rabbit.png&amp;diff=10283</id>
		<title>File:Rabbit.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Rabbit.png&amp;diff=10283"/>
		<updated>2025-07-06T21:46:54Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Divine_Glasses.png&amp;diff=10282</id>
		<title>File:Divine Glasses.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Divine_Glasses.png&amp;diff=10282"/>
		<updated>2025-07-06T21:42:34Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Divine_Tree_of_Life.png&amp;diff=10281</id>
		<title>File:Divine Tree of Life.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Divine_Tree_of_Life.png&amp;diff=10281"/>
		<updated>2025-07-06T21:41:15Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Divine_Chainsaw.png&amp;diff=10280</id>
		<title>File:Divine Chainsaw.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Divine_Chainsaw.png&amp;diff=10280"/>
		<updated>2025-07-06T21:40:06Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Scientist.png&amp;diff=10279</id>
		<title>File:Scientist.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Scientist.png&amp;diff=10279"/>
		<updated>2025-07-06T21:23:16Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=May_30,_2023_Patch&amp;diff=10278</id>
		<title>May 30, 2023 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=May_30,_2023_Patch&amp;diff=10278"/>
		<updated>2025-07-06T05:37:29Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Fix Bug Fixes heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/news/app/1141220/view/3290465838276349758&lt;br /&gt;
| source-title = v1.95 Patch Notes&lt;br /&gt;
| current = 2023-5-30&lt;br /&gt;
| version = 1.95&lt;br /&gt;
| highlights =&lt;br /&gt;
*3 New Items&lt;br /&gt;
*Balance Changes&lt;br /&gt;
| notes =&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
We just released a new version of DemonCrawl! v1.95 focuses on balance changes and stability.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most significant change is a buff to all Mastery Dolls. With a pricetag of 30 coins, we found that most Dolls were not paying off as quickly as we would have liked. Now, these items will activate at the start of every stage, and their effects scale based on your current number of mastery charges as opposed to your max charge count.&lt;br /&gt;
&lt;br /&gt;
This should create some interesting opportunities where you have to decide between keeping your charges for empowered Doll effects, or spending them on a clutch ultimate ability.&lt;br /&gt;
&lt;br /&gt;
Additionally, v1.95 allows us to start and end holiday events without needing to push a client update. This change was motivated by [https://i.ibb.co/bJNqgtR/image.png a recent hardware failure] that caused the [[Easter Event|Easter]] event to last a lot longer than intended.&lt;br /&gt;
&lt;br /&gt;
Here is the new schedule for DemonCrawl holidays going forward:&lt;br /&gt;
&lt;br /&gt;
*[[Easter Event|Easter]]: In real life, this holiday can take place anywhere between March to May, depending on the year. The in-game event will take place on either the first two or last two weeks of the month of Easter.&lt;br /&gt;
*[[Summer Event|Summer]]: July 1st - July 14th&lt;br /&gt;
*[[Halloween Event|Halloween]]: October 15th - October 31st&lt;br /&gt;
*[[Birthday Event|Birthday]]: November 1st - November 7th&lt;br /&gt;
*[[Christmas Event|Chistmas]]: December 15th - December 31st&lt;br /&gt;
&lt;br /&gt;
Finally, we rewrote the borderless windowed implemention using native GameMaker functions, which should fix an issue with the taskbar appearing in front of the game on some operating systems.&lt;br /&gt;
&lt;br /&gt;
Full patch notes are below. Mac and Linux builds are expected to follow in 24 hours. Enjoy!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
*New passive item: {{IconLink|Varnish}} - &amp;quot;Favor all armor items. Whenever you equip armor, fortify it by 3.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Whittling Knife}} - &amp;quot;Favor all Doll items. Whenever you gain a Doll, gain a mastery charge.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Birthright}} - &amp;quot;Gain a random favored item at the start of each stage. You are even more likely to find favored items.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
*Added dictionary definition for &amp;quot;evasion&amp;quot;&lt;br /&gt;
*Replaced hacky Borderless Windowed method in favor of native GameMaker functions&lt;br /&gt;
*Special Events can now be applied without requiring a client patch&lt;br /&gt;
*Updated GameMaker runtime to the latest version&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
*Mastery Dolls buffed: all Mastery Dolls now activate at the start of each stage, in addition to whenever you activate your mastery&lt;br /&gt;
*Related to the above change, Dolls now consider your current number of mastery charges instead of max mastery charges&lt;br /&gt;
*{{IconLink|Altar of Blood}} buffed: &amp;quot;Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken.&amp;quot;&lt;br /&gt;
*{{IconLink|Apple Bonsai}} buffed: status duration reduced from 40 turns to 10 turns&lt;br /&gt;
*{{IconLink|Grappling Hook}} buffed: &amp;quot;Reveal the corner cells.&amp;quot;&lt;br /&gt;
*{{IconLink|Mud}} buffed: &amp;quot;For the next 100 turns, gain a Minion whenever you use a magic item.&amp;quot;&lt;br /&gt;
*{{IconLink|Divine Mud}} reworked: &amp;quot;For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion.&amp;quot;&lt;br /&gt;
*{{IconLink|Scrap Hopper}} buffed: &amp;quot;Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects.&amp;quot;&lt;br /&gt;
*{{IconLink|Horoscope}} price reduced from 10 to 7 coins&lt;br /&gt;
*The {{stranger|Gambler}} now has a several-turn &amp;quot;buffer&amp;quot; when he spawns to prevent him from immediately losing coins&lt;br /&gt;
*[[Special Stage#Guild|Guild]] cost of {{stranger|Scientist}} increased slightly&lt;br /&gt;
*Negative evasion now gives monsters a chance to strike repeatedly&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*Fixed an issue with the &amp;quot;Confine Mouse Cursor&amp;quot; option&lt;br /&gt;
*Fixed an issue with the &amp;quot;Auto&amp;quot; aspect ratio button&lt;br /&gt;
*Fixed an issue with {{IconLink|Sundrop}} and {{IconLink|Lumberjack Doll}} that would allow them to affect cells without monsters if all monsters were already revealed&lt;br /&gt;
*Fixed a minor visual issue with the HUD&#039;s XP bar&lt;br /&gt;
*Fixed several avatars that were incorrectly sized&lt;br /&gt;
*Fixed {{IconLink|Lead Balloon}} duplicate toast alert&lt;br /&gt;
*Fixed a couple visual issues with particles being removed prematurely&lt;br /&gt;
*Fixed a crash related to the [[Special Stage#Item Tree|Item Tree]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Masteries&amp;diff=10277</id>
		<title>Masteries</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Masteries&amp;diff=10277"/>
		<updated>2025-07-03T07:00:08Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Remove duplicates in #Mastery Related Items table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DemonCrawl currently lets you choose between 35 different Masteries (classes).&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
&lt;br /&gt;
Each Mastery has 3 Tiers which must be unlocked by performing a feat during a Quest. After completing a Mastery&#039;s requirement, it becomes available in the [[Tokens|Token]] Shop for 10/20/30 {{Token}}s. (With the exception of [[Novice Mastery]], costing only 1/2/3.)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
With a few exceptions, Masteries are structured as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Tier I&amp;lt;/strong&amp;gt;- A benefit provided from the start of the quest.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Tier II&amp;lt;/strong&amp;gt; - A passive benefit that triggers from time to time.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Tier III&amp;lt;/strong&amp;gt; - An activated ultimate ability that must be charged by completing a number of stages.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Masteries ==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Masteries&lt;br /&gt;
|fields=Image,_pageName,Tier_I,Tier_II,Tier_III&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mastery Related Items==&lt;br /&gt;
There are also {{IconLink|img=Firefly Doll|Mastery Dolls}} that add an extra effect to your ultimate ability. There is one for each mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|group by = Image,_pageName,Description,Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = NOT _pageName LIKE &#039;%doll%&#039; AND Description LIKE &#039;%mastery%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Items&amp;diff=10276</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Items&amp;diff=10276"/>
		<updated>2025-07-03T06:52:43Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Fix displaying duplicate entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto; color:#F1F2F5; background-color:#1E3071; text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[[image:passive_items.PNG|128px|link=Passive_Items]] &amp;lt;/br&amp;gt;[[Passive_Items|Passives]]&lt;br /&gt;
|[[image:Consumable_items.PNG|128px|link=Consumable_Items]] &amp;lt;/br&amp;gt;[[Consumable_Items|Consumables]]&lt;br /&gt;
|[[image:Magic_items.PNG|128px|link=Magic_Items]] &amp;lt;/br&amp;gt;[[Magic_Items|Magic]]&lt;br /&gt;
|[[image:Omen_Items.PNG|128px|link=Omen_Items]] &amp;lt;/br&amp;gt;[[Omen_Items|Omens]]&lt;br /&gt;
|[[image:legendary_items.PNG|128px|link=Legendary_Items]] &amp;lt;/br&amp;gt;[[Legendary_Items|Legendaries]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DemonCrawl currently has 949 collectable items, with 83 [[Divine Items|Divine variants]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables = Items&lt;br /&gt;
|fields = CONCAT(&#039;[[File:&#039;,Image,&#039;|32px]] [[&#039;,_pageName,&#039;]]&#039;) = Item, Description, Category, Cost&lt;br /&gt;
|group by = Item, Description, Category, Cost&lt;br /&gt;
|format = table&lt;br /&gt;
|order by = Category, ROUND(SUBSTRING(Cost, 59, 10))&lt;br /&gt;
|limit = 200&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Waterboy.gif&amp;diff=10275</id>
		<title>File:Waterboy.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Waterboy.gif&amp;diff=10275"/>
		<updated>2025-07-03T06:29:16Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Priest.gif&amp;diff=10274</id>
		<title>File:Priest.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Priest.gif&amp;diff=10274"/>
		<updated>2025-07-03T06:28:33Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Guide.gif&amp;diff=10273</id>
		<title>File:Guide.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Guide.gif&amp;diff=10273"/>
		<updated>2025-07-03T06:27:33Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Harbinger.gif&amp;diff=10272</id>
		<title>File:Harbinger.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Harbinger.gif&amp;diff=10272"/>
		<updated>2025-07-03T06:26:40Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Snowman.gif&amp;diff=10271</id>
		<title>File:Snowman.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Snowman.gif&amp;diff=10271"/>
		<updated>2025-07-03T06:25:41Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Rabbit.gif&amp;diff=10270</id>
		<title>File:Rabbit.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Rabbit.gif&amp;diff=10270"/>
		<updated>2025-07-03T06:24:56Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Mrs._Claus.gif&amp;diff=10269</id>
		<title>File:Mrs. Claus.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Mrs._Claus.gif&amp;diff=10269"/>
		<updated>2025-07-03T06:24:11Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Bagman.gif&amp;diff=10268</id>
		<title>File:Bagman.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Bagman.gif&amp;diff=10268"/>
		<updated>2025-07-03T06:23:17Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Scientist.gif&amp;diff=10267</id>
		<title>File:Scientist.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Scientist.gif&amp;diff=10267"/>
		<updated>2025-07-03T06:18:44Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=April_10,_2023_Patch&amp;diff=10266</id>
		<title>April 10, 2023 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=April_10,_2023_Patch&amp;diff=10266"/>
		<updated>2025-07-03T06:06:32Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Update &amp;quot;Latest Major Patch&amp;quot; on homepage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/news/app/1141220/view/3703688858595147439&lt;br /&gt;
| source-title = Springtime Scramble Mini-Expansion &amp;amp; Holiday Event! (v1.94 Patch Notes)&lt;br /&gt;
| current = 2023-4-10&lt;br /&gt;
| version = 1.94&lt;br /&gt;
| highlights =&lt;br /&gt;
**Springtime Scramble Major Expansion*&lt;br /&gt;
*40 New Items&lt;br /&gt;
*New Special Stage: The [[Special Stage#Item Tree|Item Tree]]&lt;br /&gt;
*New stranger: The {{stranger|Scientist}}&lt;br /&gt;
*A New Mechanic That Allows You To Enchant Cells&lt;br /&gt;
*The Evasion Stat&lt;br /&gt;
*5 [[Stage Mods|Stage Mods]]&lt;br /&gt;
*2 [[Emblem|Mythic Emblems]]&lt;br /&gt;
*Reworked items&lt;br /&gt;
*New original music&lt;br /&gt;
| notes =&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
We have just released Springtime Scramble, a brand new mini-expansion for DemonCrawl!&lt;br /&gt;
&lt;br /&gt;
[[File:v1_94_Patch_A.png]]&lt;br /&gt;
&lt;br /&gt;
This update includes the following content:&lt;br /&gt;
&lt;br /&gt;
*A whopping 40 new items&lt;br /&gt;
*New special stage: the [[Special Stage#Item Tree|Item Tree]]&lt;br /&gt;
*New stranger: the {{stranger|Scientist}}&lt;br /&gt;
*A new mechanic that allows you to enchant cells&lt;br /&gt;
*The Evasion stat which gives you a chance to dodge monsters as well as &amp;quot;on reveal&amp;quot; effects&lt;br /&gt;
*5 new [[Stage Mods|stage mods]]&lt;br /&gt;
*2 new [[Emblem|Mythic Emblems]]&lt;br /&gt;
*A handful of reworked items&lt;br /&gt;
*New original music&lt;br /&gt;
&lt;br /&gt;
Best of all, it&#039;s free of charge. 😎&lt;br /&gt;
&lt;br /&gt;
[[File:v1_94_Patch_B.png]]&lt;br /&gt;
&lt;br /&gt;
Additionally, Springtime Scramble marks the beginning of DemonCrawl&#039;s annual [[Easter Event|Easter event]] (fashionably late, I know...) which will run through the remainder of April.&lt;br /&gt;
&lt;br /&gt;
We have added 10 new holiday avatars for you to collect! If you manage to complete all the standard holiday missions, you will unlock a final &amp;quot;extra&amp;quot; mission that will challenge your puzzle-solving abilities. (Similar to last year&#039;s [[Halloween Event|Halloween]] event.)&lt;br /&gt;
&lt;br /&gt;
Full patch notes are available below.&lt;br /&gt;
&lt;br /&gt;
Have fun! 🐰&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Easter Event===&lt;br /&gt;
*10 new holiday avatars&lt;br /&gt;
*New final holiday mission: Scrambled Egghead&lt;br /&gt;
*New holiday mythic emblem: Shell Shocked&lt;br /&gt;
*Last year&#039;s Easter avatars are now available in prizeboxes&lt;br /&gt;
*New secret boss music&lt;br /&gt;
*New seasonal options menu music&lt;br /&gt;
&lt;br /&gt;
# New Features&lt;br /&gt;
*New special stage: [[Special Stage#Item Tree|Item Tree]] - &amp;quot;Pluck ripe items before they fall.&amp;quot;&lt;br /&gt;
*New stranger: {{stranger|Scientist}} - &amp;quot;Perform science experiments on nearby objects and teleport colliding projectiles.&amp;quot;&lt;br /&gt;
*New mechanic: Enchanted Cells - &amp;quot;Targeted item effects that persist on specific cells.&amp;quot;&lt;br /&gt;
*New mechanic: Evasion - &amp;quot;A stat that gives you a chance to dodge monster damage and negate reveal effects.&amp;quot;&lt;br /&gt;
*New stage mod: {{mod|Glacial}} - &amp;quot;Stage contains a quadrant of frozen cells. After you open half of all empty cells, remove all auras.&amp;quot;&lt;br /&gt;
*New stage mod: {{mod|Chummy}} - &amp;quot;Whenever a monster is revealed, spawn a monster.&amp;quot;&lt;br /&gt;
*New stage mod: {{mod|Forgotten}} - &amp;quot;Whenever you chord or directly open a cell, obscure it.&amp;quot;&lt;br /&gt;
*New stage mod: {{mod|Horizontal}} - &amp;quot;Stage is twice as wide.&amp;quot;&lt;br /&gt;
*New stage mod: {{mod|Vertical}} - &amp;quot;Stage is twice as tall.&amp;quot;&lt;br /&gt;
*New Library research subject: &amp;quot;[[Enchant_(Research)|Enchant]]&amp;quot;&lt;br /&gt;
*New [[Hero Trials#Global Mods|Hero Trial]] mod: Enchanted - &amp;quot;Whenever you enchant a cell...&amp;quot;&lt;br /&gt;
*New mythic emblem: ???&lt;br /&gt;
*2 new divine items (via new mythic emblems)&lt;br /&gt;
*1 new legendary item&lt;br /&gt;
*11 new passive items&lt;br /&gt;
*16 new magic items&lt;br /&gt;
*8 new consumable items&lt;br /&gt;
*4 new omens&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
*Improved performance of explosion effects&lt;br /&gt;
*Optimized performance of omen negation checks&lt;br /&gt;
*Updated GameMaker runtime to the latest version&lt;br /&gt;
*Updated Google Play extensions&lt;br /&gt;
*Added toast alert for {{mod|Frothy}} life loss&lt;br /&gt;
*Added toast alerts when trying to use Fiber items outside of a stage&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
*Directly spawning monsters with effects such as {{IconLink|Pentagram}} will no longer trigger &amp;quot;on reveal&amp;quot; effects&lt;br /&gt;
*{{IconLink|Drill}} reworked into an enchantment item: &amp;quot;Enchant target visible cell: each turn, increase this cell&#039;s value by 1. If it&#039;s 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value.&amp;quot;&lt;br /&gt;
*{{IconLink|Clay Figurine}} reworked into a magic item: &amp;quot;[100 Mana] While charged, all chests contain {{IconLink|Soft Clay}}.&amp;quot;&lt;br /&gt;
*{{IconLink|Ritual Chalk}} has been converted into an enchantment item&lt;br /&gt;
*{{IconLink|Millstone}} price reduced from 32 to 19 coins&lt;br /&gt;
*{{IconLink|Silver Bullet}} price reduced from 24 to 21 coins&lt;br /&gt;
*{{IconLink|Tithing Plate}} price reduced from 15 to 13 coins&lt;br /&gt;
*{{IconLink|Clusterbang}} price reduced from 19 to 14 coins&lt;br /&gt;
*{{IconLink|Parting Gift}} price reduced from 9 to 7 coins&lt;br /&gt;
*{{IconLink|Pillow}} price reduced from 14 to 10 coins&lt;br /&gt;
*{{IconLink|Shoulder Angel}} price reduced from 25 to 20 coins&lt;br /&gt;
*{{IconLink|Shoulder Devil}} price reduced from 25 to 20 coins&lt;br /&gt;
*{{IconLink|Dove}} price reduced from 31 to 15 coins&lt;br /&gt;
*{{IconLink|Travelog}} price increased from 10 to 12 coins&lt;br /&gt;
*{{IconLink|Urn}} price increased from 14 to 17 coins&lt;br /&gt;
*{{mod|Brooding}} stage mod difficulty rating increased from 1 to 2&lt;br /&gt;
*{{IconLink|Parrot}} Token Shop price reduced from 20 Tokens to 10 Tokens&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*Fixed &amp;quot;stranger enhancing&amp;quot; items such as {{IconLink|Bindle}} ignoring passive negation effects&lt;br /&gt;
*Fixed visual issue with explosion effects&lt;br /&gt;
*Fixed an issue related to status turn adjustment and realtime status effects&lt;br /&gt;
*Resolved many non-critical compiler warnings&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** Mac and Linux builds expected to follow in 24h, after any necessary hotfixes. **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=May_30,_2023_Patch&amp;diff=10265</id>
		<title>May 30, 2023 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=May_30,_2023_Patch&amp;diff=10265"/>
		<updated>2025-07-03T06:03:25Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Added v1.95&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/news/app/1141220/view/3290465838276349758&lt;br /&gt;
| source-title = v1.95 Patch Notes&lt;br /&gt;
| current = 2023-5-30&lt;br /&gt;
| version = 1.95&lt;br /&gt;
| highlights =&lt;br /&gt;
*3 New Items&lt;br /&gt;
*Balance Changes&lt;br /&gt;
| notes =&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
We just released a new version of DemonCrawl! v1.95 focuses on balance changes and stability.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most significant change is a buff to all Mastery Dolls. With a pricetag of 30 coins, we found that most Dolls were not paying off as quickly as we would have liked. Now, these items will activate at the start of every stage, and their effects scale based on your current number of mastery charges as opposed to your max charge count.&lt;br /&gt;
&lt;br /&gt;
This should create some interesting opportunities where you have to decide between keeping your charges for empowered Doll effects, or spending them on a clutch ultimate ability.&lt;br /&gt;
&lt;br /&gt;
Additionally, v1.95 allows us to start and end holiday events without needing to push a client update. This change was motivated by [https://i.ibb.co/bJNqgtR/image.png a recent hardware failure] that caused the [[Easter Event|Easter]] event to last a lot longer than intended.&lt;br /&gt;
&lt;br /&gt;
Here is the new schedule for DemonCrawl holidays going forward:&lt;br /&gt;
&lt;br /&gt;
*[[Easter Event|Easter]]: In real life, this holiday can take place anywhere between March to May, depending on the year. The in-game event will take place on either the first two or last two weeks of the month of Easter.&lt;br /&gt;
*[[Summer Event|Summer]]: July 1st - July 14th&lt;br /&gt;
*[[Halloween Event|Halloween]]: October 15th - October 31st&lt;br /&gt;
*[[Birthday Event|Birthday]]: November 1st - November 7th&lt;br /&gt;
*[[Christmas Event|Chistmas]]: December 15th - December 31st&lt;br /&gt;
&lt;br /&gt;
Finally, we rewrote the borderless windowed implemention using native GameMaker functions, which should fix an issue with the taskbar appearing in front of the game on some operating systems.&lt;br /&gt;
&lt;br /&gt;
Full patch notes are below. Mac and Linux builds are expected to follow in 24 hours. Enjoy!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
*New passive item: {{IconLink|Varnish}} - &amp;quot;Favor all armor items. Whenever you equip armor, fortify it by 3.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Whittling Knife}} - &amp;quot;Favor all Doll items. Whenever you gain a Doll, gain a mastery charge.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Birthright}} - &amp;quot;Gain a random favored item at the start of each stage. You are even more likely to find favored items.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
*Added dictionary definition for &amp;quot;evasion&amp;quot;&lt;br /&gt;
*Replaced hacky Borderless Windowed method in favor of native GameMaker functions&lt;br /&gt;
*Special Events can now be applied without requiring a client patch&lt;br /&gt;
*Updated GameMaker runtime to the latest version&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
*Mastery Dolls buffed: all Mastery Dolls now activate at the start of each stage, in addition to whenever you activate your mastery&lt;br /&gt;
*Related to the above change, Dolls now consider your current number of mastery charges instead of max mastery charges&lt;br /&gt;
*{{IconLink|Altar of Blood}} buffed: &amp;quot;Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken.&amp;quot;&lt;br /&gt;
*{{IconLink|Apple Bonsai}} buffed: status duration reduced from 40 turns to 10 turns&lt;br /&gt;
*{{IconLink|Grappling Hook}} buffed: &amp;quot;Reveal the corner cells.&amp;quot;&lt;br /&gt;
*{{IconLink|Mud}} buffed: &amp;quot;For the next 100 turns, gain a Minion whenever you use a magic item.&amp;quot;&lt;br /&gt;
*{{IconLink|Divine Mud}} reworked: &amp;quot;For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion.&amp;quot;&lt;br /&gt;
*{{IconLink|Scrap Hopper}} buffed: &amp;quot;Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects.&amp;quot;&lt;br /&gt;
*{{IconLink|Horoscope}} price reduced from 10 to 7 coins&lt;br /&gt;
*The {{stranger|Gambler}} now has a several-turn &amp;quot;buffer&amp;quot; when he spawns to prevent him from immediately losing coins&lt;br /&gt;
*[[Special Stage#Guild|Guild]] cost of {{stranger|Scientist}} increased slightly&lt;br /&gt;
*Negative evasion now gives monsters a chance to strike repeatedly&lt;br /&gt;
&lt;br /&gt;
==Bug Fixes==&lt;br /&gt;
*Fixed an issue with the &amp;quot;Confine Mouse Cursor&amp;quot; option&lt;br /&gt;
*Fixed an issue with the &amp;quot;Auto&amp;quot; aspect ratio button&lt;br /&gt;
*Fixed an issue with {{IconLink|Sundrop}} and {{IconLink|Lumberjack Doll}} that would allow them to affect cells without monsters if all monsters were already revealed&lt;br /&gt;
*Fixed a minor visual issue with the HUD&#039;s XP bar&lt;br /&gt;
*Fixed several avatars that were incorrectly sized&lt;br /&gt;
*Fixed {{IconLink|Lead Balloon}} duplicate toast alert&lt;br /&gt;
*Fixed a couple visual issues with particles being removed prematurely&lt;br /&gt;
*Fixed a crash related to the [[Special Stage#Item Tree|Item Tree]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=April_10,_2023_Patch_(v1.94b)&amp;diff=10264</id>
		<title>April 10, 2023 Patch (v1.94b)</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=April_10,_2023_Patch_(v1.94b)&amp;diff=10264"/>
		<updated>2025-07-03T05:52:03Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Added v1.94b&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/news/app/1141220/view/3703688858595402589&lt;br /&gt;
| source-title = v1.94b Patch Notes&lt;br /&gt;
| current = 2023-4-10&lt;br /&gt;
| version = 1.94b&lt;br /&gt;
| highlights =&lt;br /&gt;
*Stability Fixes&lt;br /&gt;
*Various Improvements and Fixes&lt;br /&gt;
| notes =&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
We have just released a small stability patch for DemonCrawl. We are catching up on some older bug reports and should have additional fixes ready soon. Thank you for your patience!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*Fixed crash related to {{IconLink|Altar of Blood}}&lt;br /&gt;
*Fixed a rare crash related to {{IconLink|Ghost Mastery}} and {{mod|Flawless}}&lt;br /&gt;
*Fixed typo in {{IconLink|Holy Totem}} description&lt;br /&gt;
*Fixed evasion stat not showing up in player avatar tooltip&lt;br /&gt;
*Fixed {{IconLink|Recycle Bin}} missing string&lt;br /&gt;
*Updated Steamworks extension, may resolve issues with some save files&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:V1_94_Patch_B.png&amp;diff=10263</id>
		<title>File:V1 94 Patch B.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:V1_94_Patch_B.png&amp;diff=10263"/>
		<updated>2025-07-03T05:46:22Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:V1_94_Patch_A.png&amp;diff=10262</id>
		<title>File:V1 94 Patch A.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:V1_94_Patch_A.png&amp;diff=10262"/>
		<updated>2025-07-03T05:46:03Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=April_10,_2023_Patch&amp;diff=10261</id>
		<title>April 10, 2023 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=April_10,_2023_Patch&amp;diff=10261"/>
		<updated>2025-07-03T05:45:40Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Added v1.94&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/news/app/1141220/view/3703688858595147439&lt;br /&gt;
| source-title = Springtime Scramble Mini-Expansion &amp;amp; Holiday Event! (v1.94 Patch Notes)&lt;br /&gt;
| current = 2023-4-10&lt;br /&gt;
| version = 1.94&lt;br /&gt;
| highlights =&lt;br /&gt;
*40 New Items&lt;br /&gt;
*New Special Stage: The [[Special Stage#Item Tree|Item Tree]]&lt;br /&gt;
*New stranger: The {{stranger|Scientist}}&lt;br /&gt;
*A New Mechanic That Allows You To Enchant Cells&lt;br /&gt;
*The Evasion Stat&lt;br /&gt;
*5 [[Stage Mods|Stage Mods]]&lt;br /&gt;
*2 [[Emblem|Mythic Emblems]]&lt;br /&gt;
*Reworked items&lt;br /&gt;
*New original music&lt;br /&gt;
| notes =&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
We have just released Springtime Scramble, a brand new mini-expansion for DemonCrawl!&lt;br /&gt;
&lt;br /&gt;
[[File:v1_94_Patch_A.png]]&lt;br /&gt;
&lt;br /&gt;
This update includes the following content:&lt;br /&gt;
&lt;br /&gt;
*A whopping 40 new items&lt;br /&gt;
*New special stage: the [[Special Stage#Item Tree|Item Tree]]&lt;br /&gt;
*New stranger: the {{stranger|Scientist}}&lt;br /&gt;
*A new mechanic that allows you to enchant cells&lt;br /&gt;
*The Evasion stat which gives you a chance to dodge monsters as well as &amp;quot;on reveal&amp;quot; effects&lt;br /&gt;
*5 new [[Stage Mods|stage mods]]&lt;br /&gt;
*2 new [[Emblem|Mythic Emblems]]&lt;br /&gt;
*A handful of reworked items&lt;br /&gt;
*New original music&lt;br /&gt;
&lt;br /&gt;
Best of all, it&#039;s free of charge. 😎&lt;br /&gt;
&lt;br /&gt;
[[File:v1_94_Patch_B.png]]&lt;br /&gt;
&lt;br /&gt;
Additionally, Springtime Scramble marks the beginning of DemonCrawl&#039;s annual [[Easter Event|Easter event]] (fashionably late, I know...) which will run through the remainder of April.&lt;br /&gt;
&lt;br /&gt;
We have added 10 new holiday avatars for you to collect! If you manage to complete all the standard holiday missions, you will unlock a final &amp;quot;extra&amp;quot; mission that will challenge your puzzle-solving abilities. (Similar to last year&#039;s [[Halloween Event|Halloween]] event.)&lt;br /&gt;
&lt;br /&gt;
Full patch notes are available below.&lt;br /&gt;
&lt;br /&gt;
Have fun! 🐰&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Easter Event===&lt;br /&gt;
*10 new holiday avatars&lt;br /&gt;
*New final holiday mission: Scrambled Egghead&lt;br /&gt;
*New holiday mythic emblem: Shell Shocked&lt;br /&gt;
*Last year&#039;s Easter avatars are now available in prizeboxes&lt;br /&gt;
*New secret boss music&lt;br /&gt;
*New seasonal options menu music&lt;br /&gt;
&lt;br /&gt;
# New Features&lt;br /&gt;
*New special stage: [[Special Stage#Item Tree|Item Tree]] - &amp;quot;Pluck ripe items before they fall.&amp;quot;&lt;br /&gt;
*New stranger: {{stranger|Scientist}} - &amp;quot;Perform science experiments on nearby objects and teleport colliding projectiles.&amp;quot;&lt;br /&gt;
*New mechanic: Enchanted Cells - &amp;quot;Targeted item effects that persist on specific cells.&amp;quot;&lt;br /&gt;
*New mechanic: Evasion - &amp;quot;A stat that gives you a chance to dodge monster damage and negate reveal effects.&amp;quot;&lt;br /&gt;
*New stage mod: {{mod|Glacial}} - &amp;quot;Stage contains a quadrant of frozen cells. After you open half of all empty cells, remove all auras.&amp;quot;&lt;br /&gt;
*New stage mod: {{mod|Chummy}} - &amp;quot;Whenever a monster is revealed, spawn a monster.&amp;quot;&lt;br /&gt;
*New stage mod: {{mod|Forgotten}} - &amp;quot;Whenever you chord or directly open a cell, obscure it.&amp;quot;&lt;br /&gt;
*New stage mod: {{mod|Horizontal}} - &amp;quot;Stage is twice as wide.&amp;quot;&lt;br /&gt;
*New stage mod: {{mod|Vertical}} - &amp;quot;Stage is twice as tall.&amp;quot;&lt;br /&gt;
*New Library research subject: &amp;quot;[[Enchant_(Research)|Enchant]]&amp;quot;&lt;br /&gt;
*New [[Hero Trials#Global Mods|Hero Trial]] mod: Enchanted - &amp;quot;Whenever you enchant a cell...&amp;quot;&lt;br /&gt;
*New mythic emblem: ???&lt;br /&gt;
*2 new divine items (via new mythic emblems)&lt;br /&gt;
*1 new legendary item&lt;br /&gt;
*11 new passive items&lt;br /&gt;
*16 new magic items&lt;br /&gt;
*8 new consumable items&lt;br /&gt;
*4 new omens&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
*Improved performance of explosion effects&lt;br /&gt;
*Optimized performance of omen negation checks&lt;br /&gt;
*Updated GameMaker runtime to the latest version&lt;br /&gt;
*Updated Google Play extensions&lt;br /&gt;
*Added toast alert for {{mod|Frothy}} life loss&lt;br /&gt;
*Added toast alerts when trying to use Fiber items outside of a stage&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
*Directly spawning monsters with effects such as {{IconLink|Pentagram}} will no longer trigger &amp;quot;on reveal&amp;quot; effects&lt;br /&gt;
*{{IconLink|Drill}} reworked into an enchantment item: &amp;quot;Enchant target visible cell: each turn, increase this cell&#039;s value by 1. If it&#039;s 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value.&amp;quot;&lt;br /&gt;
*{{IconLink|Clay Figurine}} reworked into a magic item: &amp;quot;[100 Mana] While charged, all chests contain {{IconLink|Soft Clay}}.&amp;quot;&lt;br /&gt;
*{{IconLink|Ritual Chalk}} has been converted into an enchantment item&lt;br /&gt;
*{{IconLink|Millstone}} price reduced from 32 to 19 coins&lt;br /&gt;
*{{IconLink|Silver Bullet}} price reduced from 24 to 21 coins&lt;br /&gt;
*{{IconLink|Tithing Plate}} price reduced from 15 to 13 coins&lt;br /&gt;
*{{IconLink|Clusterbang}} price reduced from 19 to 14 coins&lt;br /&gt;
*{{IconLink|Parting Gift}} price reduced from 9 to 7 coins&lt;br /&gt;
*{{IconLink|Pillow}} price reduced from 14 to 10 coins&lt;br /&gt;
*{{IconLink|Shoulder Angel}} price reduced from 25 to 20 coins&lt;br /&gt;
*{{IconLink|Shoulder Devil}} price reduced from 25 to 20 coins&lt;br /&gt;
*{{IconLink|Dove}} price reduced from 31 to 15 coins&lt;br /&gt;
*{{IconLink|Travelog}} price increased from 10 to 12 coins&lt;br /&gt;
*{{IconLink|Urn}} price increased from 14 to 17 coins&lt;br /&gt;
*{{mod|Brooding}} stage mod difficulty rating increased from 1 to 2&lt;br /&gt;
*{{IconLink|Parrot}} Token Shop price reduced from 20 Tokens to 10 Tokens&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*Fixed &amp;quot;stranger enhancing&amp;quot; items such as {{IconLink|Bindle}} ignoring passive negation effects&lt;br /&gt;
*Fixed visual issue with explosion effects&lt;br /&gt;
*Fixed an issue related to status turn adjustment and realtime status effects&lt;br /&gt;
*Resolved many non-critical compiler warnings&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** Mac and Linux builds expected to follow in 24h, after any necessary hotfixes. **&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Febuary_03,_2023_Patch&amp;diff=8775</id>
		<title>Febuary 03, 2023 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Febuary_03,_2023_Patch&amp;diff=8775"/>
		<updated>2023-02-04T02:46:41Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Bucket moved page Febuary 03, 2023 Patch to February 03, 2023 Patch: I can&amp;#039;t spell February&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[February 03, 2023 Patch]]&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=February_03,_2023_Patch&amp;diff=8774</id>
		<title>February 03, 2023 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=February_03,_2023_Patch&amp;diff=8774"/>
		<updated>2023-02-04T02:46:41Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Bucket moved page Febuary 03, 2023 Patch to February 03, 2023 Patch: I can&amp;#039;t spell February&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/news/app/1141220/view/3665402557262924286&lt;br /&gt;
| source-title = v1.93 Patch Notes&lt;br /&gt;
| current = 2023-02-03&lt;br /&gt;
| version = 1.93&lt;br /&gt;
| highlights =&lt;br /&gt;
*Stability Fixes&lt;br /&gt;
*Various Improvements and Fixes&lt;br /&gt;
| notes =&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
We just released an update for DemonCrawl!&lt;br /&gt;
&lt;br /&gt;
v1.93 is a small-but-important stability patch that implements a new version of the GameMaker Steamworks extension, which was released just a few hours ago. It purportedly resolves issues with games not launching on Steam.&lt;br /&gt;
&lt;br /&gt;
Please note that the GameMaker updates have required us to refactor our UI code, so if you run into any strange issues with the interface, we ask that you file a bug report.&lt;br /&gt;
&lt;br /&gt;
Full patch notes are below. Enjoy!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
&lt;br /&gt;
*Added &amp;quot;Pass&amp;quot; to the dictionary&lt;br /&gt;
*Updated GameMaker runtime to the latest version&lt;br /&gt;
*Refactored code related to UI, may improve performance slightly&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*Reworked the drop conditions for the following mythic emblems: {{IconLink|Dread Harvest}}, {{IconLink|Original Sin}}, {{IconLink|The Boneyard}}&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Updated Steamworks extension which purpotedly resolves issues with games not launching on Steam&lt;br /&gt;
*Having a full inventory no longer prevents {{IconLink|Nomad|link=Strangers#Nomad|text=Nomads}} from trading or spawning chests&lt;br /&gt;
*Fixed {{mod|Overwhelming}} difficulty rating&lt;br /&gt;
*Fixed an issue related to {{IconLink|Prism of Chaos}} and some other aura-related items like {{IconLink|Fireplace}}&lt;br /&gt;
*Fixed a few issues related to the {{mod|Stable}} and monster reveal effects&lt;br /&gt;
*{{IconLink|Sleeping Powder}} should now stack correctly&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=February_03,_2023_Patch&amp;diff=8773</id>
		<title>February 03, 2023 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=February_03,_2023_Patch&amp;diff=8773"/>
		<updated>2023-02-04T02:45:47Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Created page with &amp;quot;{{Patch layout | source = https://store.steampowered.com/news/app/1141220/view/3665402557262924286 | source-title = v1.93 Patch Notes | current = 2023-02-03 | version = 1.93 | highlights = *Stability Fixes *Various Improvements and Fixes | notes = Hi folks,  We just released an update for DemonCrawl!  v1.93 is a small-but-important stability patch that implements a new version of the GameMaker Steamworks extension, which was released just a few hours ago. It purportedly...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/news/app/1141220/view/3665402557262924286&lt;br /&gt;
| source-title = v1.93 Patch Notes&lt;br /&gt;
| current = 2023-02-03&lt;br /&gt;
| version = 1.93&lt;br /&gt;
| highlights =&lt;br /&gt;
*Stability Fixes&lt;br /&gt;
*Various Improvements and Fixes&lt;br /&gt;
| notes =&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
We just released an update for DemonCrawl!&lt;br /&gt;
&lt;br /&gt;
v1.93 is a small-but-important stability patch that implements a new version of the GameMaker Steamworks extension, which was released just a few hours ago. It purportedly resolves issues with games not launching on Steam.&lt;br /&gt;
&lt;br /&gt;
Please note that the GameMaker updates have required us to refactor our UI code, so if you run into any strange issues with the interface, we ask that you file a bug report.&lt;br /&gt;
&lt;br /&gt;
Full patch notes are below. Enjoy!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
&lt;br /&gt;
*Added &amp;quot;Pass&amp;quot; to the dictionary&lt;br /&gt;
*Updated GameMaker runtime to the latest version&lt;br /&gt;
*Refactored code related to UI, may improve performance slightly&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*Reworked the drop conditions for the following mythic emblems: {{IconLink|Dread Harvest}}, {{IconLink|Original Sin}}, {{IconLink|The Boneyard}}&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Updated Steamworks extension which purpotedly resolves issues with games not launching on Steam&lt;br /&gt;
*Having a full inventory no longer prevents {{IconLink|Nomad|link=Strangers#Nomad|text=Nomads}} from trading or spawning chests&lt;br /&gt;
*Fixed {{mod|Overwhelming}} difficulty rating&lt;br /&gt;
*Fixed an issue related to {{IconLink|Prism of Chaos}} and some other aura-related items like {{IconLink|Fireplace}}&lt;br /&gt;
*Fixed a few issues related to the {{mod|Stable}} and monster reveal effects&lt;br /&gt;
*{{IconLink|Sleeping Powder}} should now stack correctly&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=January_08,_2023_Patch&amp;diff=8772</id>
		<title>January 08, 2023 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=January_08,_2023_Patch&amp;diff=8772"/>
		<updated>2023-02-04T02:37:07Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/news/app/1141220/view/3665400201081417402&lt;br /&gt;
| source-title = v1.92 Patch Notes&lt;br /&gt;
| current = 2023-1-08&lt;br /&gt;
| version = 1.92&lt;br /&gt;
| highlights =&lt;br /&gt;
*10 New Items&lt;br /&gt;
*New Stage Mod {{mod|Stable}}&lt;br /&gt;
*Several Balance Changes&lt;br /&gt;
*Substantially Expanded Monster Drop Tables &lt;br /&gt;
| notes =&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
The first DemonCrawl patch of 2023 is now live!&lt;br /&gt;
&lt;br /&gt;
This update includes 10 new items, a new stage mod, several balance changes, and substantially expanded monster drop tables.&lt;br /&gt;
&lt;br /&gt;
Among the new items are &#039;&#039;&#039;3 unique types of minions&#039;&#039;&#039;. In addition to Minions and Magic Minions, you can now acquire &#039;&#039;&#039;Big Minions, Rabid Minions and Shiny Minions&#039;&#039;&#039;. Each one corresponds to a different item category and has its own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
[[File:v1_92_Patch.png]]&lt;br /&gt;
&lt;br /&gt;
Many of the remaining items are also minion-oriented. For example, Pact of Nature is a powerful lategame item that rewards you for having a variety of different minion types.&lt;br /&gt;
&lt;br /&gt;
We hope these additions will breathe fresh air into Hunter comps, which haven&#039;t received many exciting tools in a while. Actually, Big Minion was planned for inclusion in DemonCrawl&#039;s original release, but we hadn&#039;t figured out the right niche for him until now.&lt;br /&gt;
&lt;br /&gt;
Speaking of things that haven&#039;t changed in a while, there&#039;s finally a new stage mod! It&#039;s called &#039;&#039;&#039;Stable&#039;&#039;&#039; and it&#039;s fairly straightforward: &#039;&#039;&#039;any effect that would modify a cell has a 50% chance to fizzle.&#039;&#039;&#039;&lt;br /&gt;
That means gleans, reveals, solves, conceals, explosions, and auras may or may not succeed. There are certainly ways this could work in your favor, which is how we like to design negative effects in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
Finally, the list of monster item drops is quite lengthy now. In fact, we went through the game&#039;s 900+ items and tried to assign anything that made sense flavor-wise. It may be a while before some of the rarest drops are discovered by the community, so if you find anything cool or unexpected, we encourage you to share it on our Discord server!&lt;br /&gt;
&lt;br /&gt;
The full patch notes for v1.92 are below. Enjoy!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*New stage mod: {{mod|Stable}} - &amp;quot;50% chance to negate effects that would modify a cell.&amp;quot;&lt;br /&gt;
*New legendary item: {{IconLink|Shiny Minion}} - &amp;quot;Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage.&amp;quot;&lt;br /&gt;
*New magic item: {{IconLink|Pact of Nature}} - &amp;quot;[100 Mana] Solve a random cell for each of your Minions. If you don&#039;t have any, gain a Minion instead. Different minion types will cause different effects.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Big Minion}} - &amp;quot;Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you&#039;re about to take damage, this Minion will sacrifice itself to deflect 10 damage.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Chew Toy}} - &amp;quot;Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don&#039;t have any.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Book of Husbandry}} - &amp;quot;Pick up hearts at full life to gain a Minion.&amp;quot;&lt;br /&gt;
*New consumable item: {{IconLink|Dog Food}} - &amp;quot;Upgrade your Minions, or gain a Minion if you don&#039;t have any.&amp;quot;&lt;br /&gt;
*New consumable item: {{IconLink|Knuckle Wraps}} - &amp;quot;Your next chord becomes a powerchord.&amp;quot;&lt;br /&gt;
*New omen: {{IconLink|Rabid Minion}} - &amp;quot;When you gain this as well as every 10 turns, reveal and kill a random monster. If you&#039;re about to take damage, this Minion will sacrifice itself to increase the damage by 1.&amp;quot;&lt;br /&gt;
*New omen: {{IconLink|Bagman Medal}} - &amp;quot;Stages have an additional Bagman.&amp;quot;&lt;br /&gt;
*New omen: {{IconLink|Harbinger Medal}} - &amp;quot;Stages have an additional Harbinger.&amp;quot;&lt;br /&gt;
*Added some terms to the monster name generator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*Massively expanded monster drop tables&lt;br /&gt;
*A few items that generate Minions can now choose from special minion types&lt;br /&gt;
*Effects that depend on your number of Minions, such as {{IconLink|Dog Tag}}, now account for all minion types&lt;br /&gt;
*{{IconLink|Dove}} and {{IconLink|Raven}} status duration lowered from 200 to 100 cells&lt;br /&gt;
*{{IconLink|Bust}} rework: &amp;quot;Spawners are more common. Strangers are no longer killed when a Spawner breaks.&amp;quot;&lt;br /&gt;
*{{IconLink|Leather Vest}} change: &amp;quot;[3 Armor] Fortify by 2 whenever a Minion dies.&amp;quot;&lt;br /&gt;
*{{IconLink|Doomcall}} change: &amp;quot;When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*{{mod|Fake}} stage mod nerf: a notification will appear above the cells with fake values&lt;br /&gt;
*{{mod|Lofty}} stage mod nerf: &amp;quot;When you open half of all empty cells, increase the value of all cells by 1 except those with a value of 0.&amp;quot;&lt;br /&gt;
*{{mod|Haunted}} stage mod difficulty increased from 1 to 2&lt;br /&gt;
*{{mod|Educational}} stage mod difficulty increased from 2 to 3&lt;br /&gt;
*{{mod|Flawless}} stage mod difficulty increased from 2 to 3&lt;br /&gt;
*{{mod|Overwhelming}} stage mod difficulty increased from 2 to 3&lt;br /&gt;
*{{mod|Unchained}} stage mod difficulty increased from 3 to 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Updated to latest GameMaker runtime&lt;br /&gt;
*Fixed missing drop tables for several monsters&lt;br /&gt;
*Fixed issue with powerchording&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
GameMaker&#039;s current runtime unfortunately has several bugs preventing us from deploying this version of DemonCrawl to Linux and mobile platforms. We filed a bug report to YoYo Games about the matter on January 2nd but have not heard back. It is likely that they are at least aware of the issue and, with any luck, will have it resolved in time for their next runtime update. We apologize for the inconvenience.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bookworm_Mastery&amp;diff=8770</id>
		<title>Bookworm Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bookworm_Mastery&amp;diff=8770"/>
		<updated>2023-02-03T22:47:52Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Gain a Book item whenever you enter a special stage. Change your research subject at will by clicking on a Book item.&lt;br /&gt;
|Tier II = Your Book effects will activate even if you&#039;re not at full life.&lt;br /&gt;
|Tier III = [3 Charges] Gain an item related to your research subject.&lt;br /&gt;
|Unlock I = Unlock I by activating 10 Book effects in a quest on Normal or above.&lt;br /&gt;
|Unlock II = Unlock II by activating 30 Book effects in a quest on Normal or above.&lt;br /&gt;
|Unlock III = Unlock III by activating 100 Book effects in a quest on Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Bookworm&amp;lt;/strong&amp;gt; [[Mastery]] is focused on Books.&lt;br /&gt;
&lt;br /&gt;
The Mastery Ability can give items with any cost.&lt;br /&gt;
&lt;br /&gt;
Your research subject also effects what items you&#039;ll get throughout your run. All items you find by any method will be much more likely to be items with your research subject&#039;s term in their description. It works similarly to favoring items. &lt;br /&gt;
&lt;br /&gt;
==== Research Subjects and Books====&lt;br /&gt;
&lt;br /&gt;
For research subjects without books associated with them, you can still use your mastery ability to gain an item with the term in the description. The only way to get these research subjects though is through a library special stage.&lt;br /&gt;
&lt;br /&gt;
The list of current research subjects and their associated books are listed below:&lt;br /&gt;
&lt;br /&gt;
* Bone - {{IconLink|Book of Necromancy}}&lt;br /&gt;
* Book - {{IconLink|Book of Mastery}}&lt;br /&gt;
* Coin - {{IconLink|Book of Gold}}&lt;br /&gt;
* Defense - {{IconLink|Book of Defense}}&lt;br /&gt;
* Glean - {{IconLink|Book of Espionage}}&lt;br /&gt;
* Kill - {{IconLink|Book of Combat}}&lt;br /&gt;
* Magic - {{IconLink|Book of Spells}}&lt;br /&gt;
* Minion - {{IconLink|Book of Husbandry}}&lt;br /&gt;
* Number - {{IconLink|Book of Maths}}&lt;br /&gt;
* Omen - {{IconLink|Book of Faith}}&lt;br /&gt;
* Pathfinding - {{IconLink|Book of Maps}}&lt;br /&gt;
* Powerchord - {{IconLink|Book of Rage}}&lt;br /&gt;
* Soul - {{IconLink|Book of Love}}&lt;br /&gt;
* Solve - {{IconLink|Book of Truth}}&lt;br /&gt;
* Spooker - {{IconLink|Book of Ghosts}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Knuckle_Wraps&amp;diff=8754</id>
		<title>Knuckle Wraps</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Knuckle_Wraps&amp;diff=8754"/>
		<updated>2023-01-12T22:41:04Z</updated>

		<summary type="html">&lt;p&gt;Bucket: .&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Your next chord becomes a powerchord.&lt;br /&gt;
|Cost = 5&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}Knuckle Wraps is a Consumable item.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
Recipe unknown.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
There is no trivia for this item at this time.&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Knuckle_Wraps&amp;diff=8753</id>
		<title>Knuckle Wraps</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Knuckle_Wraps&amp;diff=8753"/>
		<updated>2023-01-12T22:40:54Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Created page with &amp;quot;{{Infobox |Description = Your next chord becomes a powerchord. |Cost = 5 |Category = Consumable }}Knuckle Wraps is a Consumable item  == Recipe == Recipe unknown.  == Trivia == There is no trivia for this item at this time.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Your next chord becomes a powerchord.&lt;br /&gt;
|Cost = 5&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}Knuckle Wraps is a Consumable item&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
Recipe unknown.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
There is no trivia for this item at this time.&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=June_02,_2020_Patch&amp;diff=8752</id>
		<title>June 02, 2020 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=June_02,_2020_Patch&amp;diff=8752"/>
		<updated>2023-01-12T22:19:07Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Fixed typo creating non-existent item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/newshub/app/1141220/view/2211777006220046939&lt;br /&gt;
| source-title = Sweeping Heights Expansion is Now Live! (v1.41 Patch Notes)&lt;br /&gt;
| current = 2020-06-02&lt;br /&gt;
| version = 1.41&lt;br /&gt;
| highlights = * &#039;&#039;Sweeping Heights major expansion&#039;&#039;&lt;br /&gt;
* 52 new items &lt;br /&gt;
* 7 new masteries&lt;br /&gt;
* 5 new special stages&lt;br /&gt;
* 4 new strangers&lt;br /&gt;
* 12 new stage mods&lt;br /&gt;
* overhauled Beyond, Endless modes&lt;br /&gt;
* Sigils&lt;br /&gt;
* Boss mods&lt;br /&gt;
* much more&lt;br /&gt;
| notes =&lt;br /&gt;
===New Features===&lt;br /&gt;
* &#039;&#039;&#039;[[Beyond]] Mode overhaul&#039;&#039;&#039;&lt;br /&gt;
** Base Token cost reduced to 1&lt;br /&gt;
** There are now 3 different levels of [[emblems]]&lt;br /&gt;
*** Quest length, difficulty, and material cost is determined by the emblem level&lt;br /&gt;
*** Beyond Quests can have up to 6 stages now&lt;br /&gt;
**** Past the 3rd stage, Beyond will utilize hybrid skins similar to Endless Multiverse&lt;br /&gt;
*** Emblems give you access to new types of [[Hero Trial#Reward|prizebox]] rewards (more below)&lt;br /&gt;
*** Prizebox droprates have been overhauled to accommodate new reward types&lt;br /&gt;
*** 16 new emblems&lt;br /&gt;
*** Emblem sprites have been updated to visually correspond to their level&lt;br /&gt;
*** Each emblem is more likely to have a certain boss and sigil effect (toggle the information tooltip with right click)&lt;br /&gt;
*** There are also exceedingly rare &#039;&#039;&#039;Mythic Emblems&#039;&#039;&#039;&lt;br /&gt;
**** Each Mythic Emblem has specific conditions to trigger a chance at its drop&lt;br /&gt;
**** There are unique divine items associated with each Mythic Emblem&lt;br /&gt;
**** Mythic Emblems have specific ingredient costs&lt;br /&gt;
**** Elemental Triumvirate is now considered a Mythic Emblem&lt;br /&gt;
** Worldclay removed from the game - existing Worldclay artifacts have been converted to Tokens&lt;br /&gt;
** New optional Beyond ingredient: &#039;&#039;&#039;[[Glint|Glints]]&#039;&#039;&#039;&lt;br /&gt;
*** Adds beneficial properties to your Beyond run&lt;br /&gt;
*** The Treasure Within emblem has been converted to a glint&lt;br /&gt;
*** There are 12 different kinds of glints&lt;br /&gt;
* Added new form of metaprogression: &#039;&#039;&#039;[[Sigil]]s&#039;&#039;&#039;&lt;br /&gt;
** Only available in prizeboxes for Beyond runs that have been enhanced with emblems&lt;br /&gt;
** The level of sigil you can find corresponds to the emblem level&lt;br /&gt;
** Sigil effects are randomized both numerically and in terms of which effects get paired together&lt;br /&gt;
** The sigil&#039;s LV1 ability is an effect that activates automatically--upon certain conditions--once per stage&lt;br /&gt;
** The sigil&#039;s LV2 ability is a conditional, ongoing passive buff, e.g. &amp;quot;coins are 34% more common while you are not injured.&amp;quot;&lt;br /&gt;
** The sigil&#039;s LV3 ability is an effect that improves the sigil itself, e.g. &amp;quot;this sigil has a 20% chance to remain charged after use.&amp;quot;&lt;br /&gt;
** All sigils have a minor negative passive effect as well&lt;br /&gt;
** Sigils have a set durability and must be repaired using special materials once they break (more below)&lt;br /&gt;
** Extremely rare chance to find a shiny sigil that has 10% greater numeric values&lt;br /&gt;
** Every sigil has a unique appearance based on its effects&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Oilstone&#039;&#039;&#039; - &amp;quot;Restore 50 durability to a sigil&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Jupiter Needle&#039;&#039;&#039; - &amp;quot;Reroll the impulses of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Moon Bottle&#039;&#039;&#039; - &amp;quot;Reroll the reflexes of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Saturn Square&#039;&#039;&#039; - &amp;quot;Reroll the numeric properties of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Star of Chaos&#039;&#039;&#039; - &amp;quot;Upgrade a broken sigil to the next level.&amp;quot;&lt;br /&gt;
* Added Chaote talent that increases the maximum number of sigils you can store at a time&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Endless Multiverse]] overhaul&#039;&#039;&#039;&lt;br /&gt;
** After the first dimension, Metagate gains Portal Mods&lt;br /&gt;
*** Portal Mods increase the difficulty of the following dimension&lt;br /&gt;
*** There are currently 13 different Portal Mods in the pool&lt;br /&gt;
** You will always begin on Dimension 1&lt;br /&gt;
** New exclusive landmark: &#039;&#039;&#039;[[Landmark#Vault|Vault]]&#039;&#039;&#039;&lt;br /&gt;
*** You may store a certain item in the Vault&lt;br /&gt;
*** The next time you encounter a Vault, you can retrieve your item and leave a different item in its place&lt;br /&gt;
*** Your Vault item will persist between dimensions&lt;br /&gt;
*** Vaults are fairly common by landmark standards; a bit less common than Signs&lt;br /&gt;
** New exclusive stranger: &#039;&#039;&#039;[[Strangers#Guide|Guide]]&#039;&#039;&#039;&lt;br /&gt;
*** Can only spawn in Metagate&lt;br /&gt;
*** Pay him to preserve some items, stats, etc as you travel through the Dimensional Portal&lt;br /&gt;
*** You cannot pay a Guide more than once&lt;br /&gt;
** New exclusive sub-category of legendary items: &#039;&#039;&#039;[[Memento]]s&#039;&#039;&#039;&lt;br /&gt;
*** Mementos are only available in Endless Multiverse Item Shops for 10-20 coins&lt;br /&gt;
*** Mementos allow you to retain some of your strength going into the next dimension, but only if you can meet special conditions&lt;br /&gt;
*** There is a Memento designed around the gameplay mechanics of every mastery&lt;br /&gt;
** Added UI element in dimensions 2 and above that explains the properties of your current dimension&lt;br /&gt;
** Black Hole removed from the Token Shop&lt;br /&gt;
* [[Hero Trials|Hero Trial]] leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
** Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
** Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
** We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
* Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
* Expanded Hero Trial effect pool&lt;br /&gt;
* [[Bosses]] can now have Boss Mods&lt;br /&gt;
** There are currently 22 different Boss Mods in the pool&lt;br /&gt;
** In the Endless Multiverse, bosses start accumulating mods with each dimension&lt;br /&gt;
** In Beyond mode, bosses get a number of mods equal to your emblem level&lt;br /&gt;
** Bosses do not have any mods in Hard mode&lt;br /&gt;
** Right click to toggle between boss info and Boss Mod tooltips&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Strangers#Doctor|Doctor]]&#039;&#039;&#039;&lt;br /&gt;
** She will restore a certain amount of lives for a low price, but will collect more coins from you later when you leave the stage&lt;br /&gt;
** You can enlist her services multiple times, but her cost will increase sharply each time&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Strangers#Gambler|Gambler]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a certain amount of coins and he will travel to a random hidden cell&lt;br /&gt;
** If the cell was empty, he wins the bet and keeps your money&lt;br /&gt;
** If the cell had a monster, the Gambler dies and you can pick up your coins along with any other coins he was holding&lt;br /&gt;
** Each turn, the Gambler has a chance to lose some of his held coins due to poor investments&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Strangers#Mage|Mage]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a small amount of coins and the Mage will cast a specific targeted magic item at a random location&lt;br /&gt;
** The magic item will still use its normal radius, i.e. Dynamite Mage will target a 3x3 area&lt;br /&gt;
** After casting his item, you must collect some mana before you can pay the Mage again&lt;br /&gt;
** Big thank you to DemonCrawl player &#039;&#039;&#039;Snorlaxxo&#039;&#039;&#039; for coming up with this awesome idea for a stranger!&lt;br /&gt;
* New landmark: &#039;&#039;&#039;[[Landmark#Barrel|Barrel]]&#039;&#039;&#039;&lt;br /&gt;
** Barrels will apply anything that affects their cell to surrounding 5x5 area&lt;br /&gt;
** For example, if you burn a Barrel, all cells in a 5x5 area gain Burning&lt;br /&gt;
** They can even spread targeted magic items to the surrounding area&lt;br /&gt;
** Warning: familiars are dumb enough to detonate Barrels by walking into them&lt;br /&gt;
* &#039;&#039;&#039;5 new [[Special Stage|special stages]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Special Stage#Guild|Guild]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase [[strangers]] and spawn them in [[bubble]]s&lt;br /&gt;
*** You may buy the same stranger multiple times&lt;br /&gt;
*** Each Guild has a random selection of strangers&lt;br /&gt;
** &#039;&#039;&#039;[[Special Stage#Academy|Academy]]&#039;&#039;&#039;&lt;br /&gt;
*** Replace your [[masteries|mastery]] with one of 3 random masteries&lt;br /&gt;
*** Your new mastery will be tier 3 even if you don&#039;t have it unlocked&lt;br /&gt;
*** It starts fully charged&lt;br /&gt;
** &#039;&#039;&#039;[[Special Stage#Lighthouse|Lighthouse]]&#039;&#039;&#039;&lt;br /&gt;
*** Reduce the difficulty of the following stage by choosing 1 of 3 options at no cost:&lt;br /&gt;
*** (1) Remove monsters, (2) remove a random stage mod, or (3) reduce the stage power&lt;br /&gt;
*** It can only affect the closest non-special stage, which encourages you to use the Lighthouse as soon as it is unlocked&lt;br /&gt;
** &#039;&#039;&#039;[[Special Stage#Smithy|Smithy]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase random head, body, or leg armor&lt;br /&gt;
*** You must complete another stage before your armor is ready&lt;br /&gt;
*** Return to the Smithy later to collect your item&lt;br /&gt;
** &#039;&#039;&#039;[[Special Stage#Starpond|Starpond]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase metaprogression items such as emblems and artifacts for Tokens and coins&lt;br /&gt;
*** Found in the second half of every quest on Hard mode and above&lt;br /&gt;
*** Does not replace an existing Item Shop&lt;br /&gt;
* &#039;&#039;&#039;7 new [[masteries]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Spark Mastery|text=Spark}}&#039;&#039;&#039; - Connect the stage with electricity to solve the board in a unique way (Designed with the help of the community! &amp;lt;3 )&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Marksman Mastery|text=Marksman}}&#039;&#039;&#039; - Create strategic cell chains to kill monsters before they can kill you&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Bubbler Mastery|text=Bubbler}}&#039;&#039;&#039; - Manipulate the power of bubbles to duplicate loot and solve cells&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Lumberjack Mastery|text=Lumberjack}}&#039;&#039;&#039; - Deploy and manage Sawblades to wipe the map clean&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Undertaker Mastery|text=Undertaker}}&#039;&#039;&#039; - Generate a consistent supply of Bones by consuming other items&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Protagonist Mastery|text=Protagonist}}&#039;&#039;&#039; - Guaranteed legendaries. Enough said&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Knight Mastery|text=Knight}}&#039;&#039;&#039; - Overhauled into a completely new armor mastery&lt;br /&gt;
* The old {{IconLink|Knight Mastery|text=Knight mastery}} is now known as {{IconLink|Guardian Mastery|text=Guardian}}&lt;br /&gt;
* &#039;&#039;&#039;52 new items&#039;&#039;&#039;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Chain]]&#039;&#039;&#039; - &amp;quot;Making two or more consecutive turns by clicking on cells with the same value.&amp;quot;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Powerchord]]&#039;&#039;&#039; - &amp;quot;When you fully and correctly solve a cell by chording, reveal nearby cells and kill any monsters within.&amp;quot;&lt;br /&gt;
* 6 new divine items&lt;br /&gt;
* 12 new stage mods&lt;br /&gt;
* 10 new avatars created by the talented Sam Caron&lt;br /&gt;
* HUD now shows stage power at all times&lt;br /&gt;
* New loadout editor for Masteries and Sigils&lt;br /&gt;
* Improved the graphics of the 3 secret Endless Multiverse stages&lt;br /&gt;
* New original music by Levi Tuoremaa for the Beyond Ego boss fight&lt;br /&gt;
*  Added 12 other boss songs - these only play if the boss has at least 1 mod&lt;br /&gt;
* Added a new category to the Codex that displays your artifacts and other metaprogression items&lt;br /&gt;
* You can now sell artifacts for Tokens&lt;br /&gt;
* The Codex now displays how many times you have acquired each item&lt;br /&gt;
* Replaced Codex pagination with scrollbar&lt;br /&gt;
* A few other visual improvements to Codex interface&lt;br /&gt;
* Added Codex tool that lets you quickly reclaim all favored slots&lt;br /&gt;
* Added 2 Codex profile slots for a total of 5 slots&lt;br /&gt;
* You can now click Codex stat icons to quickly search for favored items, blueprints, and divines&lt;br /&gt;
* New heirloom crafting UI&lt;br /&gt;
* New look for item targeting&lt;br /&gt;
* You may now sell rare loot (i.e. artifacts, emblems) for Tokens in the Codex&lt;br /&gt;
* Added many new terms to monster name generator&lt;br /&gt;
* Added new rule to monster name generator that will swap certain &amp;quot;prefix&amp;quot; and &amp;quot;suffix&amp;quot; name parts on occasion&lt;br /&gt;
* Added setting to adjust board panning sensitivity&lt;br /&gt;
* New hard-mode specific sign messages&lt;br /&gt;
* Added &amp;quot;orb&amp;quot; as a [[Special Stage#Library|Library]] research subject&lt;br /&gt;
* Added credits button to the options screen&lt;br /&gt;
* Added button to reset options to defaults&lt;br /&gt;
* Added a button to open the escape menu through the help screen&lt;br /&gt;
* Added category to the help screen that allows you to see all of your status effects at any time&lt;br /&gt;
* Daily Missions are now visible from the help screen&lt;br /&gt;
* Implemented the foundation of localization support&lt;br /&gt;
** Added translation support for item names and descriptions&lt;br /&gt;
** Added translation support for mods&lt;br /&gt;
** Remaining game strings have yet to be mapped to external files - more to come soon&lt;br /&gt;
* Reworked several prestige rewards to accommodate new endgame&lt;br /&gt;
** Prestige 3: &amp;quot;Gain another Daily Mission slot&amp;quot;&lt;br /&gt;
** Prestige 6: &amp;quot;Small chance to find a Glint when you level up&amp;quot;&lt;br /&gt;
** Prestige 9: &amp;quot;Starponds will have an additional item for sale&amp;quot;&lt;br /&gt;
* Windows only: Added a video setting that lets you simplify the effects in the Customize screen for better performance&lt;br /&gt;
* Windows only: Added an option that lets you confine your cursor to the game window&lt;br /&gt;
* Added achievements for new masteries on Steam&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
* Tooltips that mention items will now produce item descriptions at the bottom of the screen&lt;br /&gt;
* Improved design of lists shown in tooltips&lt;br /&gt;
* &amp;quot;Timelord Chronos&amp;quot; renamed to &amp;quot;Chronos&amp;quot;&lt;br /&gt;
* &amp;quot;Lost Shaman&amp;quot; renamed to &amp;quot;Spellbinder&amp;quot;&lt;br /&gt;
* Improved readibility of stage title against Endless Multiverse background&lt;br /&gt;
* Added dropshadow and rounded corners to stage thumbnails&lt;br /&gt;
* The {{Mod|Silenced|text=Silenced stage mod}} now disables music&lt;br /&gt;
* Timeless stage mod now slows down the music, Withering mod speeds it up&lt;br /&gt;
* Values exceeding 999 will be shortened to &amp;quot;1K&amp;quot; to conserve UI space in many places&lt;br /&gt;
* Reversed the default direction of board panning controls based on user feedback&lt;br /&gt;
* If DemonCrawl crashes during quest load, you will be prompted to start a new quest on your next load attempt&lt;br /&gt;
* Added new animation when activating certain landmarks (e.g. Meteorites, Vaults)&lt;br /&gt;
* Added new animation for strangers that &amp;quot;go away&amp;quot; (e.g. paying a Harbinger)&lt;br /&gt;
* Added a &amp;quot;chain warning&amp;quot; system to indicate which cells can complete a chain-related effect&lt;br /&gt;
* Added animation when an object moves to another cell&lt;br /&gt;
* Updated question mark button sprite&lt;br /&gt;
* Updated Wizard and Commander mastery sprites to differentiate them from new masteries&lt;br /&gt;
* New sprite for {{IconLink|Viking Helmet}}&lt;br /&gt;
* New sprite for {{IconLink|Shinobi Veil}}&lt;br /&gt;
* Reloading a stage in Hard Mode will create a help menu entry about the 60-second timer penalty&lt;br /&gt;
* Improved appearance of directional arrow on strangers (Pyro, Waterboy)&lt;br /&gt;
* A quantity alert will appear after collecting rare loot from a chest&lt;br /&gt;
* When you beat a classic stage, automatically reveal all monsters&lt;br /&gt;
* Adjusted Beyond quest background image for better readability&lt;br /&gt;
* The Codex no longer hides legendary items that were unlocked on a past prestige&lt;br /&gt;
* Setting the toast lifespan to 0 will disable alerts entirely&lt;br /&gt;
* Minor improvements to the following stage graphics: Womb, Arctic, Metropolis, Skies, Wonder&lt;br /&gt;
* The inbox system now supports holograph and paint reward types&lt;br /&gt;
* Adjusted bottom HUD spacing to prevent UI overlap&lt;br /&gt;
* Limited the number of visible status effects in stage view, may improve performance slightly&lt;br /&gt;
* Empty help menu pages now display &amp;quot;no results found&amp;quot; message&lt;br /&gt;
* New player profile names are now capped to 50px in width (~12 characters) to prevent UI overlap&lt;br /&gt;
* Clarified Double XP tooltip to let players know that it only affects Victory Award points&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
* {{IconLink|Commander Mastery|text=Commander I}} rework to reduce accidental activation: &amp;quot;Unflag a cell to recruit a familiar to a nearby empty cell for 5 coins.&amp;quot;&lt;br /&gt;
* {{IconLink|Commander Mastery|text=Commander II}} rework: &amp;quot;Whenever a familiar collects loot, perform a unique action based on the type of loot.&amp;quot;&lt;br /&gt;
* Rare loot now scales with Endless Multiverse dimensions&lt;br /&gt;
* Rare loot modifiers now affect secondary chest rewards as well (artifacts, sigil materials)&lt;br /&gt;
* Bosses now have a chance to dodge explosions: 50% + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to burst out of Frozen cells: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to pop themselves out of bubbles: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Converted {{IconLink|Godly Goblet}} from passive to magic: &amp;quot;[200 Mana] Lose a legendary item and gain a revive.&amp;quot;&lt;br /&gt;
* {{IconLink|Pheromones}} rework: &amp;quot;Every 300 cells opened, gain a copy of an item that you have two or more of.&amp;quot;&lt;br /&gt;
* {{IconLink|Chainsaw}} rework: &amp;quot;Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain.&amp;quot;&lt;br /&gt;
* {{IconLink|Magic Smoke Bomb}} mana cost increased from 150 to 200&lt;br /&gt;
* {{IconLink|Divine Watering Can}} mana cost increased from 250 to 400&lt;br /&gt;
* {{IconLink|Shadow Siphon}} mana cost increased from 90 to 120&lt;br /&gt;
* {{IconLink|Thornseeker}} mana cost increased from 70 to 90&lt;br /&gt;
* {{IconLink|Nightmare Gut}} price increased from 24 to 29&lt;br /&gt;
* {{IconLink|Transcendence}} price increased from 40 to 50&lt;br /&gt;
* {{IconLink|Paragon Rod}} price increased from 50 to 80&lt;br /&gt;
* {{IconLink|Ouroboros}} price increased from 75 to 90&lt;br /&gt;
* {{IconLink|Evermetal}} price reduced from 28 to 22&lt;br /&gt;
* {{IconLink|Cullstone}} price reduced from 14 to 11&lt;br /&gt;
* {{IconLink|Buckshot}} price reduced from 17 to 14&lt;br /&gt;
* {{IconLink|World Wonder}} price reduced from 19 to 16&lt;br /&gt;
* {{IconLink|Wyrm Scale}} price reduced from 20 to 13&lt;br /&gt;
* {{IconLink|Holy Ring}} price reduced from 27 to 15&lt;br /&gt;
* {{IconLink|Ankh}} price reduced from 35 to 27&lt;br /&gt;
* {{IconLink|Wizard Boots}} price reduced from 16 to 13&lt;br /&gt;
* {{IconLink|Witches Brew}} price reduced from 23 to 17&lt;br /&gt;
* {{IconLink|Bloomberries}} price reduced from 25 to 23&lt;br /&gt;
* {{IconLink|Second Wind}} price reduced from 50 to 40&lt;br /&gt;
* {{IconLink|Blind Justice}} price reduced from 24 to 15&lt;br /&gt;
* Reduced the base difficulty of Endless Multiverse&lt;br /&gt;
* Items that increase the drop rate of certain strangers (e.g. {{IconLink|Bindle}}) have been toned down slightly&lt;br /&gt;
* Items that auto-complete stages (e.g. {{IconLink|Dreamborne}}) no longer work in the Metagate&lt;br /&gt;
* The &amp;quot;restore life&amp;quot; Hungry Plant now gives souls instead&lt;br /&gt;
* Shiny monsters are less common&lt;br /&gt;
* The item trigger script no longer evaluates items that were received during the same trigger sequence&lt;br /&gt;
* The &amp;quot;Computer Simulation&amp;quot; emblem has a new divine reward; the old reward has been moved to the &amp;quot;Original Sin&amp;quot; emblem&lt;br /&gt;
* Opening a chest now counts as collecting loot for the purposes of item effects&lt;br /&gt;
* Adjusted several item crafting recipes&lt;br /&gt;
* The chance for {{Mod|Explosive|text=Explosive mod}} to proc has been reduced from 50% to 30%&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed buggy interaction between Truthsayer Quill and Leftovers&lt;br /&gt;
* Fixed a bug when blowing up Frozen cells containing objects&lt;br /&gt;
* Fixed Wizard armor not counting for &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Abandoning a Classic stage through the escape menu will no longer remove ongoing quest data&lt;br /&gt;
* {{IconLink|Divine Watering Can}} no longer has a targetable selection&lt;br /&gt;
* Speculative fix for rare crash involving orbs that were not initialized properly&lt;br /&gt;
* Capped the number of simultaneous orbs to 1000 to prevent potential softlocks&lt;br /&gt;
* Fixed Sawblade lifespan not persisting between loads&lt;br /&gt;
* Codex profiles can no longer be switched during a quest&lt;br /&gt;
* Fixed a crash that could occur if the alert log was full&lt;br /&gt;
* Fixed Dark Chests not persisting between loads&lt;br /&gt;
* Fixed Witch ability incorrectly activating on stage reload&lt;br /&gt;
* Fixed Pyro and Waterboy direction not saving to disk in some cases&lt;br /&gt;
* Fixed Hunter ability not saving to disk&lt;br /&gt;
* You can no longer click on Burning cells behind the help menu&lt;br /&gt;
* Treasure chests can no longer trigger the Explosive mod during their opening animation&lt;br /&gt;
* Fixed level indicator not updating on end stage screen after leveling up&lt;br /&gt;
* Fixed [[Beyond]] Mode not utilizing secret alt stages&lt;br /&gt;
* Fixed a typo on {{IconLink|Trust Buster}}&lt;br /&gt;
* Fixed a crash related to {{IconLink|Supply and Diamond}} activating when there is no space for loot&lt;br /&gt;
* Fixed level-based legendaries interfering with the completion of &amp;quot;Infinite Wisdom&amp;quot; achievement&lt;br /&gt;
* Fixed {{IconLink|Shop Key}} activating &amp;quot;coins lost&amp;quot; script instead of &amp;quot;coins spent&amp;quot; script&lt;br /&gt;
* Fixed {{IconLink|Medusa Head}} not always unsealing the correct number of inventory slots&lt;br /&gt;
* Fixed {{IconLink|Divine Voucher}} not working correctly when used on a divine shop item&lt;br /&gt;
* Fixed a rare issue that could cause {{IconLink|Divine Lantern}} to lose its mana regardless of the gleaned cell value&lt;br /&gt;
* Fixed a hard lock related to consuming an {{IconLink|Extravagance}} while holding another {{IconLink|Extravagance}}&lt;br /&gt;
* Fixed {{Mod|Flawless|text=Flawless mod}} not triggering &amp;quot;on mistake&amp;quot; effects when kicking the player out of the stage&lt;br /&gt;
* Fixed {{IconLink|Mirror}} not activating a few item effects such as {{IconLink|Alcohol}}&lt;br /&gt;
* Fixed a crash related to collecting a heart when you have {{IconLink|Book of Faith}} without its status effect&lt;br /&gt;
* Fixed an issue related to projectile positioning while panning and zooming at the same time&lt;br /&gt;
* Fixed Book item effects not stacking&lt;br /&gt;
* Fixed a couple bugs in the board autosolver that caused it to miss some solvable scenarios&lt;br /&gt;
* Fixed tooltip flickering while panning the board&lt;br /&gt;
* Fixed {{IconLink|Sun Bomb}} not working on Frozen cells&lt;br /&gt;
* Fixed some status effect messages not showing up after completion&lt;br /&gt;
* Fixed Golden armor not counting toward &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Fixed a visual issue that could cause loot to appear above the UI layer&lt;br /&gt;
* Fixed an issue that could cause buttons to incorrectly appear as hovered&lt;br /&gt;
* The minimum stage size is now 4x4 to prevent weird stuff from happening&lt;br /&gt;
* The Timeless mod now prevents the reset of mistake-based status effects&lt;br /&gt;
* Brotherhood Crest now uses the standardized &amp;quot;loot move&amp;quot; script&lt;br /&gt;
* Recoded a number of passive items so they may utilize the standard item trigger script&lt;br /&gt;
* Recoded a number of status effect items for better flexibility with other effects&lt;br /&gt;
* Updated {{IconLink|Blessed Clasp}} description to clarify that it only triggers on mistakes, not other sources of damage&lt;br /&gt;
* Improved flexibility of &amp;quot;auto discharge&amp;quot; magic item script&lt;br /&gt;
* Fixed a glitch that allowed a Hero Trial score to be submitted even if the trial had already changed to a new one&lt;br /&gt;
* Fixed targeted magic items with status effects becoming re-held if you managed to recharge the item before its status was over&lt;br /&gt;
* Fixed {{Mod|Tunnel|text=Tunnel mod}} size and density persisting after stage completion&lt;br /&gt;
* Fixed an issue with the help screen that could cause the bottom hud to become slightly misaligned&lt;br /&gt;
* The main chest item will always appear on the left, before other possible rewards (e.g. Herbs&#039; Potion)&lt;br /&gt;
* Fixed fake values over 8 not showing up correctly&lt;br /&gt;
* Fixed {{IconLink|Contagion}} bypassing omen immunity&lt;br /&gt;
* You can no longer acquire an heirloom with a full inventory&lt;br /&gt;
* You can no longer activate Nomads that sell items if you have a full inventory&lt;br /&gt;
* Fixed &amp;quot;destroy all objects&amp;quot; curse from Dark Chest not affecting Strangers or Landmarks&lt;br /&gt;
* Fixed a bug related to Divine {{IconLink|Shadowbind}} creating blank inventory spaces under very specific circumstances&lt;br /&gt;
* Fixed a hard lock that occurred when a Bagman was sacrificed by a cursed cell on a stage with Baglord&lt;br /&gt;
* Speculative fix for crash related to Shade movement on same turn as getting kicked out of stage&lt;br /&gt;
*  Clarified Steam mastery achievements by specifying that they only unlock on Normal or above&lt;br /&gt;
*  Fixed {{IconLink|Wyrm Scale}} showing wrong sprite in alerts&lt;br /&gt;
*  Fixed open keybind bypassing Burn damage&lt;br /&gt;
*  Fixed {{IconLink|Thought Bubble}} not deleting orbs properly upon exiting game view&lt;br /&gt;
&lt;br /&gt;
==52 New Items==&lt;br /&gt;
&amp;lt;!-- Missing 1 item --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
18 Passives&lt;br /&gt;
* {{IconLink|Berserker Necklace}}&lt;br /&gt;
* {{IconLink|Book of Truth}}&lt;br /&gt;
* {{IconLink|Friendship Amulet}}&lt;br /&gt;
* {{IconLink|Friendship Ring}}&lt;br /&gt;
* {{IconLink|Manabank}}&lt;br /&gt;
* {{IconLink|Mana Lung}}&lt;br /&gt;
* {{IconLink|Maul}}&lt;br /&gt;
* {{IconLink|Paper Golem}}&lt;br /&gt;
* {{IconLink|Pillow}}&lt;br /&gt;
* {{IconLink|Poker Chip}}&lt;br /&gt;
* {{IconLink|Prism of Light}}&lt;br /&gt;
* {{IconLink|Secret Decoder}}&lt;br /&gt;
* {{IconLink|Stethoscope}}&lt;br /&gt;
* {{IconLink|Swelling Rune}}&lt;br /&gt;
* {{IconLink|Toad}}&lt;br /&gt;
* {{IconLink|Traffic Cone}}&lt;br /&gt;
* {{IconLink|Yarn of Life}}&lt;br /&gt;
* {{IconLink|Yarn of War}}&lt;br /&gt;
&lt;br /&gt;
16 Consumables&lt;br /&gt;
* {{IconLink|Brass Knuckles}}&lt;br /&gt;
* {{IconLink|Broken Sawblade}}&lt;br /&gt;
* {{IconLink|Calling Card}}&lt;br /&gt;
* {{IconLink|Chainmail}}&lt;br /&gt;
* {{IconLink|Drone}}&lt;br /&gt;
* {{IconLink|Dumbbell}}&lt;br /&gt;
* {{IconLink|Electro Pulse}}&lt;br /&gt;
* {{IconLink|Emergency Rations}}&lt;br /&gt;
* {{IconLink|Leeches}}&lt;br /&gt;
* {{IconLink|Quest for Commerce}}&lt;br /&gt;
* {{IconLink|Quest for Necrosis}}&lt;br /&gt;
* {{IconLink|Quest for Rest}}&lt;br /&gt;
* {{IconLink|Quest for Sorcery}}&lt;br /&gt;
* {{IconLink|Shinobi Sandals}}&lt;br /&gt;
* {{IconLink|Spring}}&lt;br /&gt;
* {{IconLink|Wishlist}}&lt;br /&gt;
&lt;br /&gt;
9 Magic Items&lt;br /&gt;
* {{IconLink|Abacus}}&lt;br /&gt;
* {{IconLink|Brain in a Vat}}&lt;br /&gt;
* {{IconLink|Bubble Wrap}}&lt;br /&gt;
* {{IconLink|Candelabra}}&lt;br /&gt;
* {{IconLink|Dragon Knuckles}}&lt;br /&gt;
* {{IconLink|Elemental Knuckles}}&lt;br /&gt;
* {{IconLink|Metal Detector}}&lt;br /&gt;
* {{IconLink|Nunchucks}}&lt;br /&gt;
* {{IconLink|Powder Keg}}&lt;br /&gt;
&lt;br /&gt;
2 Legendaries&lt;br /&gt;
* {{IconLink|Battleaxe}}&lt;br /&gt;
* {{IconLink|Chain Whip}}&lt;br /&gt;
&lt;br /&gt;
7 Omens&lt;br /&gt;
* {{IconLink|Doomcall}}&lt;br /&gt;
* {{IconLink|Doughnut}}&lt;br /&gt;
* {{IconLink|Leash}}&lt;br /&gt;
* {{IconLink|Mimic}}&lt;br /&gt;
* {{IconLink|Padlock}}&lt;br /&gt;
* {{IconLink|Planned Obsolescence}}&lt;br /&gt;
* {{IconLink|Price Gouger}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spike_Collar&amp;diff=8751</id>
		<title>Spike Collar</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spike_Collar&amp;diff=8751"/>
		<updated>2023-01-12T22:11:17Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Created page with &amp;quot;{{Infobox |Description = [300 Mana] Automatically discharges when you would lose life. Gain the same amount of souls instead. |Cost = 35 |Category = Magic }}Spike Collar is a magic item.  == Trivia ==  This item has no trivia at this time.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [300 Mana] Automatically discharges when you would lose life. Gain the same amount of souls instead.&lt;br /&gt;
|Cost = 35&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}Spike Collar is a magic item.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Pact_of_Nature&amp;diff=8750</id>
		<title>Pact of Nature</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Pact_of_Nature&amp;diff=8750"/>
		<updated>2023-01-12T22:05:41Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [100 Mana] Solve a random cell for each of your Minions. If you don&#039;t have any, gain a Minion instead. Different minion types will cause different effects.&lt;br /&gt;
|Cost = 45&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}Pact of Nature is a magic item.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
*{{IconLink|Minion}}: Solve a random cell normally&lt;br /&gt;
*{{IconLink|Big Minion}}: Unknown&lt;br /&gt;
*{{IconLink|Rabid Minion}}: Unknown&lt;br /&gt;
*{{IconLink|Shiny Minion}}: Unknown&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Pact_of_Nature&amp;diff=8749</id>
		<title>Pact of Nature</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Pact_of_Nature&amp;diff=8749"/>
		<updated>2023-01-12T22:05:23Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Created page with &amp;quot;{{Infobox |Description = [100 Mana] Solve a random cell for each of your Minions. If you don&amp;#039;t have any, gain a Minion instead. Different minion types will cause different effects. |Cost = 45 |Category = Magic }}Pact of Nature is a magic item.  == Effects == {{IconLink|Minion}}: Solve a random cell normally {{IconLink|Big Minion}}: Unknown {{IconLink|Rabid Minion}}: Unknown {{IconLink|Shiny Minion}}: Unknown  == Trivia ==  This item has no trivia at this time.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [100 Mana] Solve a random cell for each of your Minions. If you don&#039;t have any, gain a Minion instead. Different minion types will cause different effects.&lt;br /&gt;
|Cost = 45&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}Pact of Nature is a magic item.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
{{IconLink|Minion}}: Solve a random cell normally&lt;br /&gt;
{{IconLink|Big Minion}}: Unknown&lt;br /&gt;
{{IconLink|Rabid Minion}}: Unknown&lt;br /&gt;
{{IconLink|Shiny Minion}}: Unknown&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=January_8,_2023_Patch&amp;diff=8736</id>
		<title>January 8, 2023 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=January_8,_2023_Patch&amp;diff=8736"/>
		<updated>2023-01-09T02:08:10Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Bucket moved page January 8, 2023 Patch to January 08, 2023 Patch: forgot the 0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[January 08, 2023 Patch]]&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=January_08,_2023_Patch&amp;diff=8735</id>
		<title>January 08, 2023 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=January_08,_2023_Patch&amp;diff=8735"/>
		<updated>2023-01-09T02:08:10Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Bucket moved page January 8, 2023 Patch to January 08, 2023 Patch: forgot the 0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/news/app/1141220/view/3665400201081417402&lt;br /&gt;
| source-title = v1.92 Patch Notes&lt;br /&gt;
| current = 2023-1-08&lt;br /&gt;
| version = 1.92&lt;br /&gt;
| highlights =&lt;br /&gt;
*10 New Items&lt;br /&gt;
*New Stage Mod {{mod|Stable}}&lt;br /&gt;
*Several Balance changes&lt;br /&gt;
*Substantially Expanded Monster Drop Tables &lt;br /&gt;
| notes =&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
The first DemonCrawl patch of 2023 is now live!&lt;br /&gt;
&lt;br /&gt;
This update includes 10 new items, a new stage mod, several balance changes, and substantially expanded monster drop tables.&lt;br /&gt;
&lt;br /&gt;
Among the new items are &#039;&#039;&#039;3 unique types of minions&#039;&#039;&#039;. In addition to Minions and Magic Minions, you can now acquire &#039;&#039;&#039;Big Minions, Rabid Minions and Shiny Minions&#039;&#039;&#039;. Each one corresponds to a different item category and has its own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
[[File:v1_92_Patch.png]]&lt;br /&gt;
&lt;br /&gt;
Many of the remaining items are also minion-oriented. For example, Pact of Nature is a powerful lategame item that rewards you for having a variety of different minion types.&lt;br /&gt;
&lt;br /&gt;
We hope these additions will breathe fresh air into Hunter comps, which haven&#039;t received many exciting tools in a while. Actually, Big Minion was planned for inclusion in DemonCrawl&#039;s original release, but we hadn&#039;t figured out the right niche for him until now.&lt;br /&gt;
&lt;br /&gt;
Speaking of things that haven&#039;t changed in a while, there&#039;s finally a new stage mod! It&#039;s called &#039;&#039;&#039;Stable&#039;&#039;&#039; and it&#039;s fairly straightforward: &#039;&#039;&#039;any effect that would modify a cell has a 50% chance to fizzle.&#039;&#039;&#039;&lt;br /&gt;
That means gleans, reveals, solves, conceals, explosions, and auras may or may not succeed. There are certainly ways this could work in your favor, which is how we like to design negative effects in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
Finally, the list of monster item drops is quite lengthy now. In fact, we went through the game&#039;s 900+ items and tried to assign anything that made sense flavor-wise. It may be a while before some of the rarest drops are discovered by the community, so if you find anything cool or unexpected, we encourage you to share it on our Discord server!&lt;br /&gt;
&lt;br /&gt;
The full patch notes for v1.92 are below. Enjoy!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*New stage mod: {{mod|Stable}} - &amp;quot;50% chance to negate effects that would modify a cell.&amp;quot;&lt;br /&gt;
*New legendary item: {{IconLink|Shiny Minion}} - &amp;quot;Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage.&amp;quot;&lt;br /&gt;
*New magic item: {{IconLink|Pact of Nature}} - &amp;quot;[100 Mana] Solve a random cell for each of your Minions. If you don&#039;t have any, gain a Minion instead. Different minion types will cause different effects.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Big Minion}} - &amp;quot;Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you&#039;re about to take damage, this Minion will sacrifice itself to deflect 10 damage.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Chew Toy}} - &amp;quot;Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don&#039;t have any.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Book of Husbandry}} - &amp;quot;Pick up hearts at full life to gain a Minion.&amp;quot;&lt;br /&gt;
*New consumable item: {{IconLink|Dog Food}} - &amp;quot;Upgrade your Minions, or gain a Minion if you don&#039;t have any.&amp;quot;&lt;br /&gt;
*New consumable item: {{IconLink|Knuckle Wraps}} - &amp;quot;Your next chord becomes a powerchord.&amp;quot;&lt;br /&gt;
*New omen: {{IconLink|Rabid Minion}} - &amp;quot;When you gain this as well as every 10 turns, reveal and kill a random monster. If you&#039;re about to take damage, this Minion will sacrifice itself to increase the damage by 1.&amp;quot;&lt;br /&gt;
*New omen: {{IconLink|Bagman Medal}} - &amp;quot;Stages have an additional Bagman.&amp;quot;&lt;br /&gt;
*New omen: {{IconLink|Harbinger Medal}} - &amp;quot;Stages have an additional Harbinger.&amp;quot;&lt;br /&gt;
*Added some terms to the monster name generator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*Massively expanded monster drop tables&lt;br /&gt;
*A few items that generate Minions can now choose from special minion types&lt;br /&gt;
*Effects that depend on your number of Minions, such as {{IconLink|Dog Tag}}, now account for all minion types&lt;br /&gt;
*{{IconLink|Dove}} and {{IconLink|Raven}} status duration lowered from 200 to 100 cells&lt;br /&gt;
*{{IconLink|Bust}} rework: &amp;quot;Spawners are more common. Strangers are no longer killed when a Spawner breaks.&amp;quot;&lt;br /&gt;
*{{IconLink|Leather Vest}} change: &amp;quot;[3 Armor] Fortify by 2 whenever a Minion dies.&amp;quot;&lt;br /&gt;
*{{IconLink|Doomcall}} change: &amp;quot;When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*{{mod|Fake}} stage mod nerf: a notification will appear above the cells with fake values&lt;br /&gt;
*{{mod|Lofty}} stage mod nerf: &amp;quot;When you open half of all empty cells, increase the value of all cells by 1 except those with a value of 0.&amp;quot;&lt;br /&gt;
*{{mod|Haunted}} stage mod difficulty increased from 1 to 2&lt;br /&gt;
*{{mod|Educational}} stage mod difficulty increased from 2 to 3&lt;br /&gt;
*{{mod|Flawless}} stage mod difficulty increased from 2 to 3&lt;br /&gt;
*{{mod|Overwhelming}} stage mod difficulty increased from 2 to 3&lt;br /&gt;
*{{mod|Unchained}} stage mod difficulty increased from 3 to 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Updated to latest GameMaker runtime&lt;br /&gt;
*Fixed missing drop tables for several monsters&lt;br /&gt;
*Fixed issue with powerchording&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
GameMaker&#039;s current runtime unfortunately has several bugs preventing us from deploying this version of DemonCrawl to Linux and mobile platforms. We filed a bug report to YoYo Games about the matter on January 2nd but have not heard back. It is likely that they are at least aware of the issue and, with any luck, will have it resolved in time for their next runtime update. We apologize for the inconvenience.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=January_08,_2023_Patch&amp;diff=8734</id>
		<title>January 08, 2023 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=January_08,_2023_Patch&amp;diff=8734"/>
		<updated>2023-01-09T02:07:25Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Created page with &amp;quot;{{Patch layout | source = https://store.steampowered.com/news/app/1141220/view/3665400201081417402 | source-title = v1.92 Patch Notes | current = 2023-1-08 | version = 1.92 | highlights = *10 New Items *New Stage Mod {{mod|Stable}} *Several Balance changes *Substantially Expanded Monster Drop Tables  | notes = Hi folks,  The first DemonCrawl patch of 2023 is now live!  This update includes 10 new items, a new stage mod, several balance changes, and substantially expanded...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/news/app/1141220/view/3665400201081417402&lt;br /&gt;
| source-title = v1.92 Patch Notes&lt;br /&gt;
| current = 2023-1-08&lt;br /&gt;
| version = 1.92&lt;br /&gt;
| highlights =&lt;br /&gt;
*10 New Items&lt;br /&gt;
*New Stage Mod {{mod|Stable}}&lt;br /&gt;
*Several Balance changes&lt;br /&gt;
*Substantially Expanded Monster Drop Tables &lt;br /&gt;
| notes =&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
The first DemonCrawl patch of 2023 is now live!&lt;br /&gt;
&lt;br /&gt;
This update includes 10 new items, a new stage mod, several balance changes, and substantially expanded monster drop tables.&lt;br /&gt;
&lt;br /&gt;
Among the new items are &#039;&#039;&#039;3 unique types of minions&#039;&#039;&#039;. In addition to Minions and Magic Minions, you can now acquire &#039;&#039;&#039;Big Minions, Rabid Minions and Shiny Minions&#039;&#039;&#039;. Each one corresponds to a different item category and has its own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
[[File:v1_92_Patch.png]]&lt;br /&gt;
&lt;br /&gt;
Many of the remaining items are also minion-oriented. For example, Pact of Nature is a powerful lategame item that rewards you for having a variety of different minion types.&lt;br /&gt;
&lt;br /&gt;
We hope these additions will breathe fresh air into Hunter comps, which haven&#039;t received many exciting tools in a while. Actually, Big Minion was planned for inclusion in DemonCrawl&#039;s original release, but we hadn&#039;t figured out the right niche for him until now.&lt;br /&gt;
&lt;br /&gt;
Speaking of things that haven&#039;t changed in a while, there&#039;s finally a new stage mod! It&#039;s called &#039;&#039;&#039;Stable&#039;&#039;&#039; and it&#039;s fairly straightforward: &#039;&#039;&#039;any effect that would modify a cell has a 50% chance to fizzle.&#039;&#039;&#039;&lt;br /&gt;
That means gleans, reveals, solves, conceals, explosions, and auras may or may not succeed. There are certainly ways this could work in your favor, which is how we like to design negative effects in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
Finally, the list of monster item drops is quite lengthy now. In fact, we went through the game&#039;s 900+ items and tried to assign anything that made sense flavor-wise. It may be a while before some of the rarest drops are discovered by the community, so if you find anything cool or unexpected, we encourage you to share it on our Discord server!&lt;br /&gt;
&lt;br /&gt;
The full patch notes for v1.92 are below. Enjoy!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*New stage mod: {{mod|Stable}} - &amp;quot;50% chance to negate effects that would modify a cell.&amp;quot;&lt;br /&gt;
*New legendary item: {{IconLink|Shiny Minion}} - &amp;quot;Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage.&amp;quot;&lt;br /&gt;
*New magic item: {{IconLink|Pact of Nature}} - &amp;quot;[100 Mana] Solve a random cell for each of your Minions. If you don&#039;t have any, gain a Minion instead. Different minion types will cause different effects.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Big Minion}} - &amp;quot;Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you&#039;re about to take damage, this Minion will sacrifice itself to deflect 10 damage.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Chew Toy}} - &amp;quot;Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don&#039;t have any.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Book of Husbandry}} - &amp;quot;Pick up hearts at full life to gain a Minion.&amp;quot;&lt;br /&gt;
*New consumable item: {{IconLink|Dog Food}} - &amp;quot;Upgrade your Minions, or gain a Minion if you don&#039;t have any.&amp;quot;&lt;br /&gt;
*New consumable item: {{IconLink|Knuckle Wraps}} - &amp;quot;Your next chord becomes a powerchord.&amp;quot;&lt;br /&gt;
*New omen: {{IconLink|Rabid Minion}} - &amp;quot;When you gain this as well as every 10 turns, reveal and kill a random monster. If you&#039;re about to take damage, this Minion will sacrifice itself to increase the damage by 1.&amp;quot;&lt;br /&gt;
*New omen: {{IconLink|Bagman Medal}} - &amp;quot;Stages have an additional Bagman.&amp;quot;&lt;br /&gt;
*New omen: {{IconLink|Harbinger Medal}} - &amp;quot;Stages have an additional Harbinger.&amp;quot;&lt;br /&gt;
*Added some terms to the monster name generator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*Massively expanded monster drop tables&lt;br /&gt;
*A few items that generate Minions can now choose from special minion types&lt;br /&gt;
*Effects that depend on your number of Minions, such as {{IconLink|Dog Tag}}, now account for all minion types&lt;br /&gt;
*{{IconLink|Dove}} and {{IconLink|Raven}} status duration lowered from 200 to 100 cells&lt;br /&gt;
*{{IconLink|Bust}} rework: &amp;quot;Spawners are more common. Strangers are no longer killed when a Spawner breaks.&amp;quot;&lt;br /&gt;
*{{IconLink|Leather Vest}} change: &amp;quot;[3 Armor] Fortify by 2 whenever a Minion dies.&amp;quot;&lt;br /&gt;
*{{IconLink|Doomcall}} change: &amp;quot;When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*{{mod|Fake}} stage mod nerf: a notification will appear above the cells with fake values&lt;br /&gt;
*{{mod|Lofty}} stage mod nerf: &amp;quot;When you open half of all empty cells, increase the value of all cells by 1 except those with a value of 0.&amp;quot;&lt;br /&gt;
*{{mod|Haunted}} stage mod difficulty increased from 1 to 2&lt;br /&gt;
*{{mod|Educational}} stage mod difficulty increased from 2 to 3&lt;br /&gt;
*{{mod|Flawless}} stage mod difficulty increased from 2 to 3&lt;br /&gt;
*{{mod|Overwhelming}} stage mod difficulty increased from 2 to 3&lt;br /&gt;
*{{mod|Unchained}} stage mod difficulty increased from 3 to 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Updated to latest GameMaker runtime&lt;br /&gt;
*Fixed missing drop tables for several monsters&lt;br /&gt;
*Fixed issue with powerchording&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
GameMaker&#039;s current runtime unfortunately has several bugs preventing us from deploying this version of DemonCrawl to Linux and mobile platforms. We filed a bug report to YoYo Games about the matter on January 2nd but have not heard back. It is likely that they are at least aware of the issue and, with any luck, will have it resolved in time for their next runtime update. We apologize for the inconvenience.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:V1_92_Patch.png&amp;diff=8733</id>
		<title>File:V1 92 Patch.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:V1_92_Patch.png&amp;diff=8733"/>
		<updated>2023-01-09T02:03:44Z</updated>

		<summary type="html">&lt;p&gt;Bucket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Patches&amp;diff=8732</id>
		<title>Patches</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Patches&amp;diff=8732"/>
		<updated>2023-01-09T01:51:16Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Added 2023 table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
&#039;&#039;&#039;Patches&#039;&#039;&#039; are updates to the game. Original patch notes can be found on the Steam website https://store.steampowered.com/newshub/app/1141220&lt;br /&gt;
&lt;br /&gt;
=== 2023 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;85%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Date&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Version&lt;br /&gt;
! Highlights&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;subheader&amp;quot; style=&amp;quot;text-align:left; background-color:#0a1c69;&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
{{Patch month|December|2023-12-01|2024-01-01}}&lt;br /&gt;
{{Patch month|November|2023-11-01|2023-12-01}}&lt;br /&gt;
{{Patch month|October|2023-10-01|2023-11-01}}&lt;br /&gt;
{{Patch month|September|2023-09-01|2023-10-01}}&lt;br /&gt;
{{Patch month|August|2023-08-01|2023-09-01}}&lt;br /&gt;
{{Patch month|July|2023-07-01|2023-08-01}}&lt;br /&gt;
{{Patch month|June|2023-06-01|2023-07-01}}&lt;br /&gt;
{{Patch month|May|2023-05-01|2023-06-01}}&lt;br /&gt;
{{Patch month|April|2023-04-01|2023-05-01}}&lt;br /&gt;
{{Patch month|March|2023-03-01|2023-04-01}}&lt;br /&gt;
{{Patch month|February|2023-02-01|2023-03-01}}&lt;br /&gt;
{{Patch month|January|2023-01-01|2023-02-01}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2022 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;85%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Date&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Version&lt;br /&gt;
! Highlights&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;subheader&amp;quot; style=&amp;quot;text-align:left; background-color:#0a1c69;&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
{{Patch month|December|2022-12-01|2023-01-01}}&lt;br /&gt;
{{Patch month|November|2022-11-01|2022-12-01}}&lt;br /&gt;
{{Patch month|October|2022-10-01|2022-11-01}}&lt;br /&gt;
{{Patch month|September|2022-09-01|2022-10-01}} &lt;br /&gt;
{{Patch month|August|2022-08-01|2022-09-01}}&lt;br /&gt;
{{Patch month|July|2022-07-01|2022-08-01}}&lt;br /&gt;
{{Patch month|June|2022-06-01|2022-07-01}}&lt;br /&gt;
{{Patch month|May|2022-05-01|2022-06-01}}&lt;br /&gt;
{{Patch month|April|2022-04-01|2022-05-01}}&lt;br /&gt;
{{Patch month|March|2022-03-01|2022-04-01}}&lt;br /&gt;
{{Patch month|February|2022-02-01|2022-03-01}}&lt;br /&gt;
{{Patch month|January|2022-01-01|2022-02-01}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2021 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;85%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Date&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Version&lt;br /&gt;
! Highlights&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;subheader&amp;quot; style=&amp;quot;text-align:left; background-color:#0a1c69;&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
{{Patch month|December|2021-12-01|2022-01-01}}&lt;br /&gt;
{{Patch month|November|2021-11-01|2021-12-01}}&lt;br /&gt;
{{Patch month|October|2021-10-01|2021-11-01}}&lt;br /&gt;
{{Patch month|September|2021-09-01|2021-10-01}} &lt;br /&gt;
{{Patch month|August|2021-08-01|2021-09-01}}&lt;br /&gt;
{{Patch month|July|2021-07-01|2021-08-01}}&lt;br /&gt;
{{Patch month|June|2021-06-01|2021-07-01}}&lt;br /&gt;
{{Patch month|May|2021-05-01|2021-06-01}}&lt;br /&gt;
{{Patch month|April|2021-04-01|2021-05-01}}&lt;br /&gt;
{{Patch month|March|2021-03-01|2021-04-01}}&lt;br /&gt;
{{Patch month|February|2021-02-01|2021-03-01}}&lt;br /&gt;
{{Patch month|January|2021-01-01|2021-02-01}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2020 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;85%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Date&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Version&lt;br /&gt;
! Highlights&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;subheader&amp;quot; style=&amp;quot;text-align:left; background-color:#0a1c69;&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
{{Patch month|December|2020-12-01|2021-01-01}}&lt;br /&gt;
{{Patch month|November|2020-11-01|2020-12-01}}&lt;br /&gt;
{{Patch month|October|2020-10-01|2020-11-01}}&lt;br /&gt;
{{Patch month|September|2020-09-01|2020-10-01}} &lt;br /&gt;
{{Patch month|August|2020-08-01|2020-09-01}}&lt;br /&gt;
{{Patch month|July|2020-07-01|2020-08-01}}&lt;br /&gt;
{{Patch month|June|2020-06-01|2020-07-01}}&lt;br /&gt;
{{Patch month|May|2020-05-01|2020-06-01}}&lt;br /&gt;
{{Patch month|April|2020-04-01|2020-05-01}}&lt;br /&gt;
{{Patch month|March|2020-03-01|2020-04-01}}&lt;br /&gt;
{{Patch month|February|2020-02-01|2020-03-01}}&lt;br /&gt;
{{Patch month|January|2020-01-01|2020-02-01}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2019 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;85%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Date&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Version&lt;br /&gt;
! Highlights&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;subheader&amp;quot; style=&amp;quot;text-align:left; background-color:#0a1c69;&amp;quot;  colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
{{Patch month|December|2019-12-01|2020-01-01}}&lt;br /&gt;
{{Patch month|November|2019-11-01|2019-12-01}}&lt;br /&gt;
{{Patch month|October|2019-10-01|2019-11-01}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Cosmetics&amp;diff=8630</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Cosmetics&amp;diff=8630"/>
		<updated>2022-12-31T16:38:32Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Very rough version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cosmetics include anything in game that allow you to customize your profile. &lt;br /&gt;
&lt;br /&gt;
==Avatars==&lt;br /&gt;
Avatars are images that can customize your profile picture. You avatar can be seen on the leaderboards and in Arena. &lt;br /&gt;
&lt;br /&gt;
Ways to obtain avatars include:&lt;br /&gt;
*Leveling up&lt;br /&gt;
*Purchasing them through the token shop&lt;br /&gt;
*Seasonal events&lt;br /&gt;
*Prizeboxes&lt;br /&gt;
*Supporting on Patreon&lt;br /&gt;
*Redeeming Promo Codes&lt;br /&gt;
*Winning Arena games&lt;br /&gt;
*Special events&lt;br /&gt;
&lt;br /&gt;
Below is a list of all avatars in the game:&lt;br /&gt;
&lt;br /&gt;
[Note: This list is incomplete. Anything marked with a * is missing information.]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | Avatar List&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Newborn.png]]&lt;br /&gt;
| Newborn&lt;br /&gt;
| Welcome to Demoncrawl!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Hoo-Man.png]]&lt;br /&gt;
| Hoo-Man&lt;br /&gt;
| Unlocks at Level 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Horsing_Around.png]]&lt;br /&gt;
| Horsing Around&lt;br /&gt;
| Unlocks at Level 7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Vanguard.png]]&lt;br /&gt;
| Vanguard&lt;br /&gt;
| Unlocks at Level 12&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Orco.png]]&lt;br /&gt;
| Orco&lt;br /&gt;
| Unlocks at Level 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Mummy.png]]&lt;br /&gt;
| Mummy&lt;br /&gt;
| Unlocks at Level 18&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Banshee.png]]&lt;br /&gt;
| Banshee&lt;br /&gt;
| Unlocks at Level 22&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Reptilian.png]]&lt;br /&gt;
| Reptilian&lt;br /&gt;
| Unlocks at Level 25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Raptor.png]]&lt;br /&gt;
| Raptor&lt;br /&gt;
| Unlocked at Level 28&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Monkey_Biz.png]]&lt;br /&gt;
| Monkey Biz&lt;br /&gt;
| Unlocked at Level 32&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Dwarfmaster.png]]&lt;br /&gt;
| Dwarfmaster&lt;br /&gt;
| Unlocks at Level 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Seen_Too_Much.png]]&lt;br /&gt;
| Seen Too Much&lt;br /&gt;
| Unlocks at Level 38&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Bear.png]]&lt;br /&gt;
| Bear&lt;br /&gt;
| Unlocks at Level 42&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Darklord.png]]&lt;br /&gt;
| Darklord&lt;br /&gt;
| Unlocks at Level 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_King_Of_The_Jungle.png]]&lt;br /&gt;
| King Of The Jungle&lt;br /&gt;
| Unlocks at Level 48&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Crabby.png]]&lt;br /&gt;
| Crabby&lt;br /&gt;
| Unlocks at Level 52&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Skelefang.png]]&lt;br /&gt;
| Skelefang&lt;br /&gt;
| Unlocks at Level 55&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Orangebeard.png]]&lt;br /&gt;
| Orangebeard&lt;br /&gt;
| Unlocks at Level 58&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Sasquatch.png]]&lt;br /&gt;
| Sasquatch&lt;br /&gt;
| Unlocks at Level 62&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Dodo.png]]&lt;br /&gt;
| Dodo&lt;br /&gt;
| Unlocks at Level 65&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Tempest.png]]&lt;br /&gt;
| Tempest&lt;br /&gt;
| Unlocks at Level 68&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Shark_Attack.png]]&lt;br /&gt;
| Shark Attack&lt;br /&gt;
| Unlocks at Level 72&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Ruff.png]]&lt;br /&gt;
| Ruff&lt;br /&gt;
| Unlocks at Level 75&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Slime_Time.png]]&lt;br /&gt;
| Slime Time&lt;br /&gt;
| Unlocks at Level 78&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Helldeer.png]]&lt;br /&gt;
| Helldeer&lt;br /&gt;
| Unlocks at Level 82&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Brute.png]]&lt;br /&gt;
| Brute&lt;br /&gt;
| Unlocks at Level 85&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Water_Elemental.png]]&lt;br /&gt;
| Water Elemental&lt;br /&gt;
| Unlocks at Level 88&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Firebrand_Imp.png]]&lt;br /&gt;
| Firebrand Imp&lt;br /&gt;
| Unlocks at Level 92&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Face_Of_Stone.png]]&lt;br /&gt;
| Face Of Stone&lt;br /&gt;
| Unlocks at Level 95&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Mother_Of_Earth.png]]&lt;br /&gt;
| Mother Of Earth&lt;br /&gt;
| Unlocks at Level 98&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_All-Seeing_Eye.png]]&lt;br /&gt;
| All-Seeing Eye&lt;br /&gt;
| Unlocks at Level 200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Born_Again.png]]&lt;br /&gt;
| Born Again&lt;br /&gt;
| Unlocks at Level I-5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Triflin.png]]&lt;br /&gt;
| Triflin&lt;br /&gt;
| Unlocks at Level I-15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Tree_Ent.png]]&lt;br /&gt;
| Tree Ent&lt;br /&gt;
| Unlocks at Level I-25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Desert_Prophet.png]]&lt;br /&gt;
| Desert Prophet&lt;br /&gt;
| Unlocks at Level I-35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Bird_Of_A_Feather.png]]&lt;br /&gt;
| Bird Of A Feather&lt;br /&gt;
| Unlocks at Level I-45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Just_Plain_Evil.png]]&lt;br /&gt;
| Just Plain Evil&lt;br /&gt;
| Unlocks at Level I-55&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Elderbeast.png]]&lt;br /&gt;
| Elderbeast&lt;br /&gt;
| Unlocks at Level I-65&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Elven_Guard.png]]&lt;br /&gt;
| Elven Guard&lt;br /&gt;
| Unlocks at Level I-75&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Dragonfire.png]]&lt;br /&gt;
| Dragonfire&lt;br /&gt;
| Unlocks at Level I-85&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Blackhat.png]]&lt;br /&gt;
| Blackhat&lt;br /&gt;
| Unlocks at Level I-95&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Guinea_Pig.png]]&lt;br /&gt;
| Guinea Pig&lt;br /&gt;
| Unlocks at Level II-5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Alien.png]]&lt;br /&gt;
| Alien&lt;br /&gt;
| Unlocks at Level II-15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Crone.png]]&lt;br /&gt;
| Crone&lt;br /&gt;
| Unlocks at Level II-25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Minotaur.png]]&lt;br /&gt;
| Minotaur&lt;br /&gt;
| Unlocks at Level II-35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Succubus.png]]&lt;br /&gt;
| Succubus&lt;br /&gt;
| Unlocks at Level II-45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Snowhowl.png]]&lt;br /&gt;
| Snowhowl&lt;br /&gt;
| Unlocks at Level II-55&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Sagebark.png]]&lt;br /&gt;
| Sagebark&lt;br /&gt;
| Unlocks at Level II-65&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Sabertooth.png]]&lt;br /&gt;
| Sabertooth&lt;br /&gt;
| Unlocks at Level II-75&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Dark_Elf.png]]&lt;br /&gt;
| Dark Elf&lt;br /&gt;
| Unlocks at Level II-85&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Omg.png]]&lt;br /&gt;
| Omg&lt;br /&gt;
| Unlocks at Level II-95&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Machine_Overlord.png]]&lt;br /&gt;
| Machine Overlord&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Machine_Bandit.png]]&lt;br /&gt;
| Machine Bandit&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Flame_Sprite.png]]&lt;br /&gt;
| Flame Sprite&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Water_Sprite.png]]&lt;br /&gt;
| Water Sprite&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Shell_Cracker.png]]&lt;br /&gt;
| Shell Cracker&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Mischief.png]]&lt;br /&gt;
| Mischief&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Quite_Batty.png]]&lt;br /&gt;
| Quite Batty&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Spooked_Ya.png]]&lt;br /&gt;
| Spooked Ya&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Shadow_Fiend.png]]&lt;br /&gt;
| Shadow Fiend&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Plague_Doctor.png]]&lt;br /&gt;
| Plague Doctor&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Gilded_Bishop.png]]&lt;br /&gt;
| Gilded Bishop&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Kingpaw.png]]&lt;br /&gt;
| Kingpaw&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Shrooms.png]]&lt;br /&gt;
| Shrooms&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Bronze_Queen.png]]&lt;br /&gt;
| Bronze Queen&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Hothead.png]]&lt;br /&gt;
| Hothead&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Doggo.png]]&lt;br /&gt;
| Doggo&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Morning_Sun.png]]&lt;br /&gt;
| Morning Sun&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Midnight_Moon.png]]&lt;br /&gt;
| Midnight Moon&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Great_Grandfather_Rock.png]]&lt;br /&gt;
| Great Grandfather Rock&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Spawn_of_Heck.png]]&lt;br /&gt;
| Spawn of Heck&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Emerald_Knight.png]]&lt;br /&gt;
| Emerald Knight&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Emberflame.png]]&lt;br /&gt;
| Emberflame&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Worm.png]]&lt;br /&gt;
| Worm&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_The_Goat.png]]&lt;br /&gt;
| The Goat&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_The_Glizzy_Gangster.png]]&lt;br /&gt;
| The Glizzy Gangster&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Parakeet.png]]&lt;br /&gt;
| Parakeet&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Demonic_Eye.png]]&lt;br /&gt;
| Demonic Eye&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Rat?.png]]&lt;br /&gt;
| Rat?&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Idle_Goose.png]]&lt;br /&gt;
| Idle Goose&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Cat_with_Fish.png]]&lt;br /&gt;
| Cat with Fish&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Toto_Dragon.png]]&lt;br /&gt;
| Toto Dragon&lt;br /&gt;
| Prizebox Exclusive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Archbishop.png]]&lt;br /&gt;
| Archbishop&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Mister_Tiki.png]]&lt;br /&gt;
| Mister Tiki&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_What&#039;s_Kraken.png]]&lt;br /&gt;
| What&#039;s Kraken&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Scarecrow.png]]&lt;br /&gt;
| Scarecrow&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Bard.png]]&lt;br /&gt;
| Bard&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Sunflower.png]]&lt;br /&gt;
| Sunflower&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Fish_Face.png]]&lt;br /&gt;
| Fish Face&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Eh_Wot.png]]&lt;br /&gt;
| Eh Wot&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Dwarven_Pilot.png]]&lt;br /&gt;
| Dwarven Pilot&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Cyclops.png]]&lt;br /&gt;
| Cyclops&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Bones.png]]&lt;br /&gt;
| Bones&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Zombie.png]]&lt;br /&gt;
| Zombie&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Bandit.png]]&lt;br /&gt;
| Bandit&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Arachnid.png]]&lt;br /&gt;
| Arachnid&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Live_Rodent.png]]&lt;br /&gt;
| Live Rodent&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Yeti.png]]&lt;br /&gt;
| Yeti&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Traveler.png]]&lt;br /&gt;
| Traveler&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Fax.png]]&lt;br /&gt;
| Fax&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Malice.png]]&lt;br /&gt;
| Malice&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Voodoo_Steve.png]]&lt;br /&gt;
| Voodoo Steve&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Pecker.png]]&lt;br /&gt;
| Pecker&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Hooter.png]]&lt;br /&gt;
| Hooter&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Blob_Just_Blob.png]]&lt;br /&gt;
| Blob Just Blob&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Dwarven_Elite.png]]&lt;br /&gt;
| Dwarven Elite&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Vampilocks.png]]&lt;br /&gt;
| Vampilocks&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Typical_Imp.png]]&lt;br /&gt;
| Typical Imp&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Goblin_Engineer.png]]&lt;br /&gt;
| Goblin Engineer&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Gargoyle.png]]&lt;br /&gt;
| Gargoyle&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Porkchop.png]]&lt;br /&gt;
| Porkchop&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Rotwood.png]]&lt;br /&gt;
| Rotwood&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Pollen.png]]&lt;br /&gt;
| Pollen&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Stag.png]]&lt;br /&gt;
| Stag&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Whiskers.png]]&lt;br /&gt;
| Whiskers&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Behold.png]]&lt;br /&gt;
| Behold&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Fruity_Lizard.png]]&lt;br /&gt;
| Fruity Lizard&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Zombie_Steed.png]]&lt;br /&gt;
| Zombie Steed&lt;br /&gt;
| Purchase from Token Shop&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Made_In_America.png]]&lt;br /&gt;
| Made In America&lt;br /&gt;
| Feeling patriotic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Mrs._Calavera.png]]&lt;br /&gt;
| Mrs. Calavera&lt;br /&gt;
| Day of the Dead&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Rainbow_Goblin.png]]&lt;br /&gt;
| Rainbow Goblin&lt;br /&gt;
| Birthday Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Rainbow_Chicken.png]]&lt;br /&gt;
| Rainbow Chicken&lt;br /&gt;
| Birthday Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Rainbow_Soldier.png]]&lt;br /&gt;
| Rainbow Soldier&lt;br /&gt;
| Birthday Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Rainbow_Calf.png]]&lt;br /&gt;
| Rainbow Calf&lt;br /&gt;
| Birthday Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Year_One_Cake.png]]&lt;br /&gt;
| Year One Cake&lt;br /&gt;
| DemonCrawl is now 1!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Year_Two_Cake.png]]&lt;br /&gt;
| Year Two Cake&lt;br /&gt;
| DemonCrawl is now 2!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Year_Three_Cake.png]]&lt;br /&gt;
| Year Three Cake&lt;br /&gt;
| DemonCrawl is now 3!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Metal_Face.png]]&lt;br /&gt;
| Metal Face&lt;br /&gt;
| What the Devil? He&#039;s on another level!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Darkmoon_Maiden.png]]&lt;br /&gt;
| Darkmoon Maiden&lt;br /&gt;
| Arena Season 1 Bronze Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Husky_Demon.png]]&lt;br /&gt;
| Husky Demon&lt;br /&gt;
| Arena Season 1 Silver Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Battle_Monk.png]]&lt;br /&gt;
| Battle Monk&lt;br /&gt;
| Arena Season 1 Gold Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Vampire_Goblin.png]]&lt;br /&gt;
| Vampire Goblin&lt;br /&gt;
| Arena Season 1 Platinum Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_King_of_the_Arena.png]]&lt;br /&gt;
| King of the Arena&lt;br /&gt;
| Arena Season 1 Diamond Reward&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Unleash the yolk&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Chew on this&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| What&#039;s hoppening&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Bite me&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Over easy? Not a chance&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| The bird of legend&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| The fanicest hare&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| The hatchling has arrived&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| The eggs, they&#039;re fighting back&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Eats a steady diet of crystal carrots&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| So many hops&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Half rabbit, half nightmare fuel&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Springing into action&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Fresh out of the Easter egg&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Spring is here!&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| The full blossom of the evening&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Not to be underestimated&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Has a fondness of cereal&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Don&#039;t let your guard down&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Look at me now&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Ribbit&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| That&#039;s not a chicken&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| It&#039;s got three eyes! Weird!&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| I&#039;m goin nuts over here&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Bionic bunny&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| This rabbit cares&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| What terror lies behind the smile?&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| A good avatar for humiliating the demons&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| The coolest rabbit&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Testosterone off the charts&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Whatever it is, it&#039;s not a rabbit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Sandy_The_Castle.png]]&lt;br /&gt;
| Sandy The Castle&lt;br /&gt;
| Not afraid of high tide&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Swimmer_Dude.png]]&lt;br /&gt;
| Swimmer Dude&lt;br /&gt;
| Ride the wave&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Seahorse.png]]&lt;br /&gt;
| Seahorse&lt;br /&gt;
| That&#039;s one weird-looking horse&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Sand_Elemental.png]]&lt;br /&gt;
| Sand Elemental&lt;br /&gt;
| Sand fights back&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Sunny_Fish.png]]&lt;br /&gt;
| Sunny Fish&lt;br /&gt;
| Swimming close to the sun&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Star_of_Summer.png]]&lt;br /&gt;
| Star of Summer&lt;br /&gt;
| Shine bright&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Glass_Half_Full.png]]&lt;br /&gt;
| Glass Half Full&lt;br /&gt;
| Ever the optimist&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Sunny_Pelican.png]]&lt;br /&gt;
| Sunny Pelican&lt;br /&gt;
| It&#039;s a pelican, but it&#039;s also canary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Summer_Newborn.png]]&lt;br /&gt;
| Summer Newborn&lt;br /&gt;
| Rare summer variant&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Summer_Hoo-Man.png]]&lt;br /&gt;
| Summer Hoo-Man&lt;br /&gt;
| Rare summer variant&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Summer_Orco.png]]&lt;br /&gt;
| Summer Orco&lt;br /&gt;
| Rare summer variant&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Summer_Reptilian.png]]&lt;br /&gt;
| Summer Reptilian&lt;br /&gt;
| Rare summer variant&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Summer_Sun.png]]&lt;br /&gt;
| Summer Sun&lt;br /&gt;
| Rare summer variant&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Flamingo.png]]&lt;br /&gt;
| Flamingo&lt;br /&gt;
| Pink feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Octopus.png]]&lt;br /&gt;
| Octopus&lt;br /&gt;
| Look at all those tentacles&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Oyster.png]]&lt;br /&gt;
| Oyster&lt;br /&gt;
| The pearl within&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Palm_Tree.png]]&lt;br /&gt;
| Palm Tree&lt;br /&gt;
| Reach for the sun&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Polly.png]]&lt;br /&gt;
| Polly&lt;br /&gt;
| Want a cracker&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Toucan.png]]&lt;br /&gt;
| Toucan&lt;br /&gt;
| Big beak&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Honey_Bee.png]]&lt;br /&gt;
| Honey Bee&lt;br /&gt;
| Where the flowers at&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Volcano_Brains.png]]&lt;br /&gt;
| Volcano Brains&lt;br /&gt;
| Brain blast&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Forest_Child.png]]&lt;br /&gt;
| Forest Child&lt;br /&gt;
| One with the trees&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Wooden_Cyclops.png]]&lt;br /&gt;
| Wooden Cyclops&lt;br /&gt;
| One with the trees&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Woodland_Starfish.png]]&lt;br /&gt;
| Woodland Starfish&lt;br /&gt;
| Starfish out of water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Cyclops_Pumpkin.png]]&lt;br /&gt;
| Cyclops Pumpkin&lt;br /&gt;
| Night of the living gourd&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Ichabod_Crane.png]]&lt;br /&gt;
| Ichabod Crane&lt;br /&gt;
| Villainy wears many masks, none so dangerous as the mask of virtue.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Big_Bad_Wolf.png]]&lt;br /&gt;
| Big Bad Wolf&lt;br /&gt;
| Keep away from Grandma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Batty_Witch.png]]&lt;br /&gt;
| Batty Witch&lt;br /&gt;
| Batty in more ways than one&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Vampire_Bat.png]]&lt;br /&gt;
| Vampire Bat&lt;br /&gt;
| Out for blood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Shadow_Reaper.png]]&lt;br /&gt;
| Shadow Reaper&lt;br /&gt;
| Spirit of the cursed cell&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Slappy_the_Clown.png]]&lt;br /&gt;
| Slappy the Clown&lt;br /&gt;
| Don&#039;t get within slapping range&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Hero_For_The_Day.png]]&lt;br /&gt;
| Hero For The Day&lt;br /&gt;
| Remember: it&#039;s only a costume&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_The_Invader.png]]&lt;br /&gt;
| The Invader&lt;br /&gt;
| Leader of the hivemind&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Spooky_Pumpkin.png]]&lt;br /&gt;
| Spooky Pumpkin&lt;br /&gt;
| That feeling when it ends in a 50/50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Floating_Eye.png]]&lt;br /&gt;
| Floating Eye&lt;br /&gt;
| It&#039;s always watching&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Ghost_Trio.png]]&lt;br /&gt;
| Ghost Trio&lt;br /&gt;
| Three against one&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Rise_from_the_Grave.png]]&lt;br /&gt;
| Rise from the Grave&lt;br /&gt;
| Won&#039;t keep me down&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Carved_Up.png]]&lt;br /&gt;
| Carved Up&lt;br /&gt;
| Spill your guts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Haunted_Bath_Towel.png]]&lt;br /&gt;
| Haunted Bath Towel&lt;br /&gt;
| Not a ghost&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Frankenstein.png]]&lt;br /&gt;
| Frankenstein&lt;br /&gt;
| Made from 50 dead Nomads&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Hockey_Mask.png]]&lt;br /&gt;
| Hockey Mask&lt;br /&gt;
| Now who&#039;s the maniac?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Revenge_of_Whiskers.png]]&lt;br /&gt;
| Revenge of Whiskers&lt;br /&gt;
| Your luck has run out&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Bloodsucker.png]]&lt;br /&gt;
| Bloodsucker&lt;br /&gt;
| Give me a taste&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Brainsss.png]]&lt;br /&gt;
| Brainsss&lt;br /&gt;
| He was never the same after the accident&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Crow.png]]&lt;br /&gt;
| Crow&lt;br /&gt;
| Become the omen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Ectodrip.png]]&lt;br /&gt;
| Ectodrip&lt;br /&gt;
| Gooey ghosty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Seeker_of_Candy.png]]&lt;br /&gt;
| Seeker of Candy&lt;br /&gt;
| I choose treat&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Darkmask.png]]&lt;br /&gt;
| Darkmask&lt;br /&gt;
| Don&#039;t scream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Spirit_of_Halloween.png]]&lt;br /&gt;
| Spirit of Halloween&lt;br /&gt;
| Boo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Werebear.png]]&lt;br /&gt;
| Werebear&lt;br /&gt;
| Half bear, half were&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Wicked_Witch.png]]&lt;br /&gt;
| Wicked Witch&lt;br /&gt;
| Of the weast&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Tiny_Spider.png]]&lt;br /&gt;
| Tiny Spider&lt;br /&gt;
| Size isn&#039;t everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Living_Good.png]]&lt;br /&gt;
| Living Good&lt;br /&gt;
| What a friendly smile&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Autumn_Owl.png]]&lt;br /&gt;
| Autumn Owl&lt;br /&gt;
| Wisdom of the fall&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Vampire_Cub.png]]&lt;br /&gt;
| Vampire Cub&lt;br /&gt;
| Bright-eyed bloodsucker&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Pumpkin_Eclipse.png]]&lt;br /&gt;
| Pumpkin Eclipse&lt;br /&gt;
| The light of Halloween&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Groan.png]]&lt;br /&gt;
| Groan&lt;br /&gt;
| Unamused zombie&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Skullweed.png]]&lt;br /&gt;
| Skullweed&lt;br /&gt;
| Bane of the garden&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Space_Trooper.png]]&lt;br /&gt;
| Space Trooper&lt;br /&gt;
| Bad at shooting&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Scared_of_the_Dark.png]]&lt;br /&gt;
| Scared of the Dark&lt;br /&gt;
| Even monsters get scared sometimes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Scapegrace.png]]&lt;br /&gt;
| Scapegrace&lt;br /&gt;
| That&#039;s imp-possible!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Ame_Damnee.png]]&lt;br /&gt;
| Ame Damnee&lt;br /&gt;
| Spirit of the damned&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Yak.png]]&lt;br /&gt;
| Yak&lt;br /&gt;
| Watch out for the horns&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Christmas_Corgi.png]]&lt;br /&gt;
| Christmas Corgi&lt;br /&gt;
| Just call me Santa Paws&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Arctic_Fox.png]]&lt;br /&gt;
| Arctic Fox&lt;br /&gt;
| Keep away from your arctic chickens&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Festive_Lizard.png]]&lt;br /&gt;
| Festive Lizard&lt;br /&gt;
| Iguana wish you a Merry Christmas&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Festive_Ghoul.png]]&lt;br /&gt;
| Festive Ghoul&lt;br /&gt;
| Halloween leftovers&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Definitely has hypothermia&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| ADD DESC&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Yarr Ho Ho&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| ADD DESC&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| ADD DESC&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Rude Rolph&#039;s biggest hater&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Rare winter variant&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Half man, half snow&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Snow big deal.&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| The other deers don&#039;t understand why Rolph is so rude&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Like the Bear avatar but cooler&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| It&#039;s time to save Christmas&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Cool as ice&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Warm up by the fire&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| A smaller version of Santa&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Is it Halloween again?&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Looks can be deceiving...&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| No nut is safe&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Hoo hoo ho&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| ...Bruh&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| So smol&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Can&#039;t cut me down&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Fear the cold grip of death&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Holiday cheer&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Not a creature was stirring&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Very shiny nose&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Alien snowman&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Demon tree&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| I hope you&#039;re not allergic&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Down the rabbit hole&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| It&#039;s Krampus&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Santa? More like Satan&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Protector of the cold lights&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Christmas is hard work&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| No snowman is above the law&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Keep your distance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Santa&#039;s_Helper.png]]&lt;br /&gt;
| Santa&#039;s Helper&lt;br /&gt;
| Maker of toys&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Don&#039;t get hit&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Glide to victory&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| He was made of snow&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Who wouldn&#039;t trust a face like that?&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| The man of the hour&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| One swipe and it&#039;s all over&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Sinvicta.png]]&lt;br /&gt;
| Sinvicta&lt;br /&gt;
| twitch.tv/sinvicta&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Patty.png]]&lt;br /&gt;
| Patty&lt;br /&gt;
| twitch.tv/patty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Esty.png]]&lt;br /&gt;
| Esty&lt;br /&gt;
| twitch.tv/esty8nine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Frostprime.png]]&lt;br /&gt;
| Frostprime&lt;br /&gt;
| twitch.tv/frostprime_&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Admiral_Bahroo.png]]&lt;br /&gt;
| Admiral Bahroo&lt;br /&gt;
| twitch.tv/admiralbahroo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Snakebird_Priestess.png]]&lt;br /&gt;
| Snakebird Priestess&lt;br /&gt;
| twitch.tv/snakebird_priestess&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Retromation.png]]&lt;br /&gt;
| Retromation&lt;br /&gt;
| twitch.tv/retromation&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Wanderbot.png]]&lt;br /&gt;
| Wanderbot&lt;br /&gt;
| youtube.com/user/wanderbots&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|*&lt;br /&gt;
| *???&lt;br /&gt;
| Patreon exclusive&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventories==&lt;br /&gt;
You can customize your inventory image to change how it looks in game.&lt;br /&gt;
&lt;br /&gt;
Ways to obtain inventories include:&lt;br /&gt;
*Purchasing them through the token shop&lt;br /&gt;
*Seasonal events&lt;br /&gt;
*Supporting on Patreon&lt;br /&gt;
&lt;br /&gt;
==Chests==&lt;br /&gt;
You can change the appearance of your chest during the game. These can only be obtained by having the Special Chest to change the appearance into.&lt;br /&gt;
&lt;br /&gt;
==Emotes==&lt;br /&gt;
Emotes are things you can use in Arena.&lt;br /&gt;
&lt;br /&gt;
==Paints==&lt;br /&gt;
[[Paint]]&lt;br /&gt;
&lt;br /&gt;
==Holographs==&lt;br /&gt;
Holographs are cosmetics that can give other cosmetics an animated effect. They can only be purchased in the Token Shop&lt;br /&gt;
&lt;br /&gt;
These include:&lt;br /&gt;
*Avatars&lt;br /&gt;
*Inventories&lt;br /&gt;
*Chests&lt;br /&gt;
*Emotes&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=December_25,_2022_Patch&amp;diff=8617</id>
		<title>December 25, 2022 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=December_25,_2022_Patch&amp;diff=8617"/>
		<updated>2022-12-26T00:03:47Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Created page with &amp;quot;{{Patch layout | source = https://store.steampowered.com/news/app/1141220/view/3625992251206719102 | source-title = v1.91 Patch Notes | current = 2022-12-25 | version = 1.91 | highlights = *Christmas Event *New Passive Item {{IconLink|Book of Espionage}} *Various improvements and fixes | notes = Hi all,  The full patch notes for our 2022 Christmas patch are available below. Enjoy!  ---  ===Christmas Event===  *13 new holiday avatars *New holiday paint: Peppermint *Last y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/news/app/1141220/view/3625992251206719102&lt;br /&gt;
| source-title = v1.91 Patch Notes&lt;br /&gt;
| current = 2022-12-25&lt;br /&gt;
| version = 1.91&lt;br /&gt;
| highlights =&lt;br /&gt;
*Christmas Event&lt;br /&gt;
*New Passive Item {{IconLink|Book of Espionage}}&lt;br /&gt;
*Various improvements and fixes&lt;br /&gt;
| notes =&lt;br /&gt;
Hi all,&lt;br /&gt;
&lt;br /&gt;
The full patch notes for our 2022 Christmas patch are available below. Enjoy!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Christmas Event===&lt;br /&gt;
&lt;br /&gt;
*13 new holiday avatars&lt;br /&gt;
*New holiday paint: Peppermint&lt;br /&gt;
*Last year&#039;s avatars are now available in prizeboxes for a limited time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*New passive item: {{IconLink|Book of Espionage}} - &amp;quot;Pick up hearts at full life to glean a random hidden cell.&amp;quot; (Suggested by community member Pinballwiz45b - thank you!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
&lt;br /&gt;
*Updated Gamemaker runtime to the latest version&lt;br /&gt;
*Updated Steamworks extension&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*Added &amp;quot;weapon&amp;quot; tag to {{IconLink|Mortar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Fixed a crash related to Comforter removing the {{Mod|Tunnel}}&lt;br /&gt;
*Fixed an issue with the end stage button disappearing after swapping your mastery&lt;br /&gt;
*Fixed item error related to {{IconLink|Powder Keg}}&lt;br /&gt;
*Fixed an issue related to powerchording and the final Quest V stage&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=June_02,_2020_Patch&amp;diff=8593</id>
		<title>June 02, 2020 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=June_02,_2020_Patch&amp;diff=8593"/>
		<updated>2022-12-02T16:45:47Z</updated>

		<summary type="html">&lt;p&gt;Bucket: IconLinks. IconLinks everywhere.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/newshub/app/1141220/view/2211777006220046939&lt;br /&gt;
| source-title = Sweeping Heights Expansion is Now Live! (v1.41 Patch Notes)&lt;br /&gt;
| current = 2020-06-02&lt;br /&gt;
| version = 1.41&lt;br /&gt;
| highlights = * &#039;&#039;Sweeping Heights major expansion&#039;&#039;&lt;br /&gt;
* 52 new items &lt;br /&gt;
* 7 new masteries&lt;br /&gt;
* 5 new special stages&lt;br /&gt;
* 4 new strangers&lt;br /&gt;
* 12 new stage mods&lt;br /&gt;
* overhauled Beyond, Endless modes&lt;br /&gt;
* Sigils&lt;br /&gt;
* Boss mods&lt;br /&gt;
* much more&lt;br /&gt;
| notes =&lt;br /&gt;
===New Features===&lt;br /&gt;
* &#039;&#039;&#039;[[Beyond]] Mode overhaul&#039;&#039;&#039;&lt;br /&gt;
** Base Token cost reduced to 1&lt;br /&gt;
** There are now 3 different levels of [[emblems]]&lt;br /&gt;
*** Quest length, difficulty, and material cost is determined by the emblem level&lt;br /&gt;
*** Beyond Quests can have up to 6 stages now&lt;br /&gt;
**** Past the 3rd stage, Beyond will utilize hybrid skins similar to Endless Multiverse&lt;br /&gt;
*** Emblems give you access to new types of [[Hero Trial#Reward|prizebox]] rewards (more below)&lt;br /&gt;
*** Prizebox droprates have been overhauled to accommodate new reward types&lt;br /&gt;
*** 16 new emblems&lt;br /&gt;
*** Emblem sprites have been updated to visually correspond to their level&lt;br /&gt;
*** Each emblem is more likely to have a certain boss and sigil effect (toggle the information tooltip with right click)&lt;br /&gt;
*** There are also exceedingly rare &#039;&#039;&#039;Mythic Emblems&#039;&#039;&#039;&lt;br /&gt;
**** Each Mythic Emblem has specific conditions to trigger a chance at its drop&lt;br /&gt;
**** There are unique divine items associated with each Mythic Emblem&lt;br /&gt;
**** Mythic Emblems have specific ingredient costs&lt;br /&gt;
**** Elemental Triumvirate is now considered a Mythic Emblem&lt;br /&gt;
** Worldclay removed from the game - existing Worldclay artifacts have been converted to Tokens&lt;br /&gt;
** New optional Beyond ingredient: &#039;&#039;&#039;[[Glint|Glints]]&#039;&#039;&#039;&lt;br /&gt;
*** Adds beneficial properties to your Beyond run&lt;br /&gt;
*** The Treasure Within emblem has been converted to a glint&lt;br /&gt;
*** There are 12 different kinds of glints&lt;br /&gt;
* Added new form of metaprogression: &#039;&#039;&#039;[[Sigil]]s&#039;&#039;&#039;&lt;br /&gt;
** Only available in prizeboxes for Beyond runs that have been enhanced with emblems&lt;br /&gt;
** The level of sigil you can find corresponds to the emblem level&lt;br /&gt;
** Sigil effects are randomized both numerically and in terms of which effects get paired together&lt;br /&gt;
** The sigil&#039;s LV1 ability is an effect that activates automatically--upon certain conditions--once per stage&lt;br /&gt;
** The sigil&#039;s LV2 ability is a conditional, ongoing passive buff, e.g. &amp;quot;coins are 34% more common while you are not injured.&amp;quot;&lt;br /&gt;
** The sigil&#039;s LV3 ability is an effect that improves the sigil itself, e.g. &amp;quot;this sigil has a 20% chance to remain charged after use.&amp;quot;&lt;br /&gt;
** All sigils have a minor negative passive effect as well&lt;br /&gt;
** Sigils have a set durability and must be repaired using special materials once they break (more below)&lt;br /&gt;
** Extremely rare chance to find a shiny sigil that has 10% greater numeric values&lt;br /&gt;
** Every sigil has a unique appearance based on its effects&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Oilstone&#039;&#039;&#039; - &amp;quot;Restore 50 durability to a sigil&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Jupiter Needle&#039;&#039;&#039; - &amp;quot;Reroll the impulses of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Moon Bottle&#039;&#039;&#039; - &amp;quot;Reroll the reflexes of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Saturn Square&#039;&#039;&#039; - &amp;quot;Reroll the numeric properties of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Star of Chaos&#039;&#039;&#039; - &amp;quot;Upgrade a broken sigil to the next level.&amp;quot;&lt;br /&gt;
* Added Chaote talent that increases the maximum number of sigils you can store at a time&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Endless Multiverse]] overhaul&#039;&#039;&#039;&lt;br /&gt;
** After the first dimension, Metagate gains Portal Mods&lt;br /&gt;
*** Portal Mods increase the difficulty of the following dimension&lt;br /&gt;
*** There are currently 13 different Portal Mods in the pool&lt;br /&gt;
** You will always begin on Dimension 1&lt;br /&gt;
** New exclusive landmark: &#039;&#039;&#039;[[Landmark#Vault|Vault]]&#039;&#039;&#039;&lt;br /&gt;
*** You may store a certain item in the Vault&lt;br /&gt;
*** The next time you encounter a Vault, you can retrieve your item and leave a different item in its place&lt;br /&gt;
*** Your Vault item will persist between dimensions&lt;br /&gt;
*** Vaults are fairly common by landmark standards; a bit less common than Signs&lt;br /&gt;
** New exclusive stranger: &#039;&#039;&#039;[[Strangers#Guide|Guide]]&#039;&#039;&#039;&lt;br /&gt;
*** Can only spawn in Metagate&lt;br /&gt;
*** Pay him to preserve some items, stats, etc as you travel through the Dimensional Portal&lt;br /&gt;
*** You cannot pay a Guide more than once&lt;br /&gt;
** New exclusive sub-category of legendary items: &#039;&#039;&#039;[[Memento]]s&#039;&#039;&#039;&lt;br /&gt;
*** Mementos are only available in Endless Multiverse Item Shops for 10-20 coins&lt;br /&gt;
*** Mementos allow you to retain some of your strength going into the next dimension, but only if you can meet special conditions&lt;br /&gt;
*** There is a Memento designed around the gameplay mechanics of every mastery&lt;br /&gt;
** Added UI element in dimensions 2 and above that explains the properties of your current dimension&lt;br /&gt;
** Black Hole removed from the Token Shop&lt;br /&gt;
* [[Hero Trials|Hero Trial]] leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
** Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
** Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
** We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
* Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
* Expanded Hero Trial effect pool&lt;br /&gt;
* [[Bosses]] can now have Boss Mods&lt;br /&gt;
** There are currently 22 different Boss Mods in the pool&lt;br /&gt;
** In the Endless Multiverse, bosses start accumulating mods with each dimension&lt;br /&gt;
** In Beyond mode, bosses get a number of mods equal to your emblem level&lt;br /&gt;
** Bosses do not have any mods in Hard mode&lt;br /&gt;
** Right click to toggle between boss info and Boss Mod tooltips&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Strangers#Doctor|Doctor]]&#039;&#039;&#039;&lt;br /&gt;
** She will restore a certain amount of lives for a low price, but will collect more coins from you later when you leave the stage&lt;br /&gt;
** You can enlist her services multiple times, but her cost will increase sharply each time&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Strangers#Gambler|Gambler]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a certain amount of coins and he will travel to a random hidden cell&lt;br /&gt;
** If the cell was empty, he wins the bet and keeps your money&lt;br /&gt;
** If the cell had a monster, the Gambler dies and you can pick up your coins along with any other coins he was holding&lt;br /&gt;
** Each turn, the Gambler has a chance to lose some of his held coins due to poor investments&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Strangers#Mage|Mage]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a small amount of coins and the Mage will cast a specific targeted magic item at a random location&lt;br /&gt;
** The magic item will still use its normal radius, i.e. Dynamite Mage will target a 3x3 area&lt;br /&gt;
** After casting his item, you must collect some mana before you can pay the Mage again&lt;br /&gt;
** Big thank you to DemonCrawl player &#039;&#039;&#039;Snorlaxxo&#039;&#039;&#039; for coming up with this awesome idea for a stranger!&lt;br /&gt;
* New landmark: &#039;&#039;&#039;[[Landmark#Barrel|Barrel]]&#039;&#039;&#039;&lt;br /&gt;
** Barrels will apply anything that affects their cell to surrounding 5x5 area&lt;br /&gt;
** For example, if you burn a Barrel, all cells in a 5x5 area gain Burning&lt;br /&gt;
** They can even spread targeted magic items to the surrounding area&lt;br /&gt;
** Warning: familiars are dumb enough to detonate Barrels by walking into them&lt;br /&gt;
* &#039;&#039;&#039;5 new [[Special Stage|special stages]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Special Stage#Guild|Guild]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase [[strangers]] and spawn them in [[bubble]]s&lt;br /&gt;
*** You may buy the same stranger multiple times&lt;br /&gt;
*** Each Guild has a random selection of strangers&lt;br /&gt;
** &#039;&#039;&#039;[[Special Stage#Academy|Academy]]&#039;&#039;&#039;&lt;br /&gt;
*** Replace your [[masteries|mastery]] with one of 3 random masteries&lt;br /&gt;
*** Your new mastery will be tier 3 even if you don&#039;t have it unlocked&lt;br /&gt;
*** It starts fully charged&lt;br /&gt;
** &#039;&#039;&#039;[[Special Stage#Lighthouse|Lighthouse]]&#039;&#039;&#039;&lt;br /&gt;
*** Reduce the difficulty of the following stage by choosing 1 of 3 options at no cost:&lt;br /&gt;
*** (1) Remove monsters, (2) remove a random stage mod, or (3) reduce the stage power&lt;br /&gt;
*** It can only affect the closest non-special stage, which encourages you to use the Lighthouse as soon as it is unlocked&lt;br /&gt;
** &#039;&#039;&#039;[[Special Stage#Smithy|Smithy]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase random head, body, or leg armor&lt;br /&gt;
*** You must complete another stage before your armor is ready&lt;br /&gt;
*** Return to the Smithy later to collect your item&lt;br /&gt;
** &#039;&#039;&#039;[[Special Stage#Starpond|Starpond]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase metaprogression items such as emblems and artifacts for Tokens and coins&lt;br /&gt;
*** Found in the second half of every quest on Hard mode and above&lt;br /&gt;
*** Does not replace an existing Item Shop&lt;br /&gt;
* &#039;&#039;&#039;7 new [[masteries]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Spark Mastery|text=Spark}}&#039;&#039;&#039; - Connect the stage with electricity to solve the board in a unique way (Designed with the help of the community! &amp;lt;3 )&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Marksman Mastery|text=Marksman}}&#039;&#039;&#039; - Create strategic cell chains to kill monsters before they can kill you&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Bubbler Mastery|text=Bubbler}}&#039;&#039;&#039; - Manipulate the power of bubbles to duplicate loot and solve cells&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Lumberjack Mastery|text=Lumberjack}}&#039;&#039;&#039; - Deploy and manage Sawblades to wipe the map clean&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Undertaker Mastery|text=Undertaker}}&#039;&#039;&#039; - Generate a consistent supply of Bones by consuming other items&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Protagonist Mastery|text=Protagonist}}&#039;&#039;&#039; - Guaranteed legendaries. Enough said&lt;br /&gt;
** &#039;&#039;&#039;{{IconLink|Knight Mastery|text=Knight}}&#039;&#039;&#039; - Overhauled into a completely new armor mastery&lt;br /&gt;
* The old {{IconLink|Knight Mastery|text=Knight mastery}} is now known as {{IconLink|Guardian Mastery|text=Guardian}}&lt;br /&gt;
* &#039;&#039;&#039;52 new items&#039;&#039;&#039;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Chain]]&#039;&#039;&#039; - &amp;quot;Making two or more consecutive turns by clicking on cells with the same value.&amp;quot;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Powerchord]]&#039;&#039;&#039; - &amp;quot;When you fully and correctly solve a cell by chording, reveal nearby cells and kill any monsters within.&amp;quot;&lt;br /&gt;
* 6 new divine items&lt;br /&gt;
* 12 new stage mods&lt;br /&gt;
* 10 new avatars created by the talented Sam Caron&lt;br /&gt;
* HUD now shows stage power at all times&lt;br /&gt;
* New loadout editor for Masteries and Sigils&lt;br /&gt;
* Improved the graphics of the 3 secret Endless Multiverse stages&lt;br /&gt;
* New original music by Levi Tuoremaa for the Beyond Ego boss fight&lt;br /&gt;
*  Added 12 other boss songs - these only play if the boss has at least 1 mod&lt;br /&gt;
* Added a new category to the Codex that displays your artifacts and other metaprogression items&lt;br /&gt;
* You can now sell artifacts for Tokens&lt;br /&gt;
* The Codex now displays how many times you have acquired each item&lt;br /&gt;
* Replaced Codex pagination with scrollbar&lt;br /&gt;
* A few other visual improvements to Codex interface&lt;br /&gt;
* Added Codex tool that lets you quickly reclaim all favored slots&lt;br /&gt;
* Added 2 Codex profile slots for a total of 5 slots&lt;br /&gt;
* You can now click Codex stat icons to quickly search for favored items, blueprints, and divines&lt;br /&gt;
* New heirloom crafting UI&lt;br /&gt;
* New look for item targeting&lt;br /&gt;
* You may now sell rare loot (i.e. artifacts, emblems) for Tokens in the Codex&lt;br /&gt;
* Added many new terms to monster name generator&lt;br /&gt;
* Added new rule to monster name generator that will swap certain &amp;quot;prefix&amp;quot; and &amp;quot;suffix&amp;quot; name parts on occasion&lt;br /&gt;
* Added setting to adjust board panning sensitivity&lt;br /&gt;
* New hard-mode specific sign messages&lt;br /&gt;
* Added &amp;quot;orb&amp;quot; as a [[Special Stage#Library|Library]] research subject&lt;br /&gt;
* Added credits button to the options screen&lt;br /&gt;
* Added button to reset options to defaults&lt;br /&gt;
* Added a button to open the escape menu through the help screen&lt;br /&gt;
* Added category to the help screen that allows you to see all of your status effects at any time&lt;br /&gt;
* Daily Missions are now visible from the help screen&lt;br /&gt;
* Implemented the foundation of localization support&lt;br /&gt;
** Added translation support for item names and descriptions&lt;br /&gt;
** Added translation support for mods&lt;br /&gt;
** Remaining game strings have yet to be mapped to external files - more to come soon&lt;br /&gt;
* Reworked several prestige rewards to accommodate new endgame&lt;br /&gt;
** Prestige 3: &amp;quot;Gain another Daily Mission slot&amp;quot;&lt;br /&gt;
** Prestige 6: &amp;quot;Small chance to find a Glint when you level up&amp;quot;&lt;br /&gt;
** Prestige 9: &amp;quot;Starponds will have an additional item for sale&amp;quot;&lt;br /&gt;
* Windows only: Added a video setting that lets you simplify the effects in the Customize screen for better performance&lt;br /&gt;
* Windows only: Added an option that lets you confine your cursor to the game window&lt;br /&gt;
* Added achievements for new masteries on Steam&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
* Tooltips that mention items will now produce item descriptions at the bottom of the screen&lt;br /&gt;
* Improved design of lists shown in tooltips&lt;br /&gt;
* &amp;quot;Timelord Chronos&amp;quot; renamed to &amp;quot;Chronos&amp;quot;&lt;br /&gt;
* &amp;quot;Lost Shaman&amp;quot; renamed to &amp;quot;Spellbinder&amp;quot;&lt;br /&gt;
* Improved readibility of stage title against Endless Multiverse background&lt;br /&gt;
* Added dropshadow and rounded corners to stage thumbnails&lt;br /&gt;
* The {{Mod|Silenced|text=Silenced stage mod}} now disables music&lt;br /&gt;
* Timeless stage mod now slows down the music, Withering mod speeds it up&lt;br /&gt;
* Values exceeding 999 will be shortened to &amp;quot;1K&amp;quot; to conserve UI space in many places&lt;br /&gt;
* Reversed the default direction of board panning controls based on user feedback&lt;br /&gt;
* If DemonCrawl crashes during quest load, you will be prompted to start a new quest on your next load attempt&lt;br /&gt;
* Added new animation when activating certain landmarks (e.g. Meteorites, Vaults)&lt;br /&gt;
* Added new animation for strangers that &amp;quot;go away&amp;quot; (e.g. paying a Harbinger)&lt;br /&gt;
* Added a &amp;quot;chain warning&amp;quot; system to indicate which cells can complete a chain-related effect&lt;br /&gt;
* Added animation when an object moves to another cell&lt;br /&gt;
* Updated question mark button sprite&lt;br /&gt;
* Updated Wizard and Commander mastery sprites to differentiate them from new masteries&lt;br /&gt;
* New sprite for {{IconLink|Viking Helmet}}&lt;br /&gt;
* New sprite for {{IconLink|Shinobi Veil}}&lt;br /&gt;
* Reloading a stage in Hard Mode will create a help menu entry about the 60-second timer penalty&lt;br /&gt;
* Improved appearance of directional arrow on strangers (Pyro, Waterboy)&lt;br /&gt;
* A quantity alert will appear after collecting rare loot from a chest&lt;br /&gt;
* When you beat a classic stage, automatically reveal all monsters&lt;br /&gt;
* Adjusted Beyond quest background image for better readability&lt;br /&gt;
* The Codex no longer hides legendary items that were unlocked on a past prestige&lt;br /&gt;
* Setting the toast lifespan to 0 will disable alerts entirely&lt;br /&gt;
* Minor improvements to the following stage graphics: Womb, Arctic, Metropolis, Skies, Wonder&lt;br /&gt;
* The inbox system now supports holograph and paint reward types&lt;br /&gt;
* Adjusted bottom HUD spacing to prevent UI overlap&lt;br /&gt;
* Limited the number of visible status effects in stage view, may improve performance slightly&lt;br /&gt;
* Empty help menu pages now display &amp;quot;no results found&amp;quot; message&lt;br /&gt;
* New player profile names are now capped to 50px in width (~12 characters) to prevent UI overlap&lt;br /&gt;
* Clarified Double XP tooltip to let players know that it only affects Victory Award points&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
* {{IconLink|Commander Mastery|text=Commander I}} rework to reduce accidental activation: &amp;quot;Unflag a cell to recruit a familiar to a nearby empty cell for 5 coins.&amp;quot;&lt;br /&gt;
* {{IconLink|Commander Mastery|text=Commander II}} rework: &amp;quot;Whenever a familiar collects loot, perform a unique action based on the type of loot.&amp;quot;&lt;br /&gt;
* Rare loot now scales with Endless Multiverse dimensions&lt;br /&gt;
* Rare loot modifiers now affect secondary chest rewards as well (artifacts, sigil materials)&lt;br /&gt;
* Bosses now have a chance to dodge explosions: 50% + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to burst out of Frozen cells: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to pop themselves out of bubbles: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Converted {{IconLink|Godly Goblet}} from passive to magic: &amp;quot;[200 Mana] Lose a legendary item and gain a revive.&amp;quot;&lt;br /&gt;
* {{IconLink|Pheromones}} rework: &amp;quot;Every 300 cells opened, gain a copy of an item that you have two or more of.&amp;quot;&lt;br /&gt;
* {{IconLink|Chainsaw}} rework: &amp;quot;Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain.&amp;quot;&lt;br /&gt;
* {{IconLink|Magic Smoke Bomb}} mana cost increased from 150 to 200&lt;br /&gt;
* {{IconLink|Divine Watering Can}} mana cost increased from 250 to 400&lt;br /&gt;
* {{IconLink|Shadow Siphon}} mana cost increased from 90 to 120&lt;br /&gt;
* {{IconLink|Thornseeker}} mana cost increased from 70 to 90&lt;br /&gt;
* {{IconLink|Nightmare Gut}} price increased from 24 to 29&lt;br /&gt;
* {{IconLink|Transendence}} price increased from 40 to 50&lt;br /&gt;
* {{IconLink|Paragon Rod}} price increased from 50 to 80&lt;br /&gt;
* {{IconLink|Ouroboros}} price increased from 75 to 90&lt;br /&gt;
* {{IconLink|Evermetal}} price reduced from 28 to 22&lt;br /&gt;
* {{IconLink|Cullstone}} price reduced from 14 to 11&lt;br /&gt;
* {{IconLink|Buckshot}} price reduced from 17 to 14&lt;br /&gt;
* {{IconLink|World Wonder}} price reduced from 19 to 16&lt;br /&gt;
* {{IconLink|Wyrm Scale}} price reduced from 20 to 13&lt;br /&gt;
* {{IconLink|Holy Ring}} price reduced from 27 to 15&lt;br /&gt;
* {{IconLink|Ankh}} price reduced from 35 to 27&lt;br /&gt;
* {{IconLink|Wizard Boots}} price reduced from 16 to 13&lt;br /&gt;
* {{IconLink|Witches Brew}} price reduced from 23 to 17&lt;br /&gt;
* {{IconLink|Bloomberries}} price reduced from 25 to 23&lt;br /&gt;
* {{IconLink|Second Wind}} price reduced from 50 to 40&lt;br /&gt;
* {{IconLink|Blind Justice}} price reduced from 24 to 15&lt;br /&gt;
* Reduced the base difficulty of Endless Multiverse&lt;br /&gt;
* Items that increase the drop rate of certain strangers (e.g. {{IconLink|Bindle}}) have been toned down slightly&lt;br /&gt;
* Items that auto-complete stages (e.g. {{IconLink|Dreamborne}}) no longer work in the Metagate&lt;br /&gt;
* The &amp;quot;restore life&amp;quot; Hungry Plant now gives souls instead&lt;br /&gt;
* Shiny monsters are less common&lt;br /&gt;
* The item trigger script no longer evaluates items that were received during the same trigger sequence&lt;br /&gt;
* The &amp;quot;Computer Simulation&amp;quot; emblem has a new divine reward; the old reward has been moved to the &amp;quot;Original Sin&amp;quot; emblem&lt;br /&gt;
* Opening a chest now counts as collecting loot for the purposes of item effects&lt;br /&gt;
* Adjusted several item crafting recipes&lt;br /&gt;
* The chance for {{Mod|Explosive|text=Explosive mod}} to proc has been reduced from 50% to 30%&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed buggy interaction between Truthsayer Quill and Leftovers&lt;br /&gt;
* Fixed a bug when blowing up Frozen cells containing objects&lt;br /&gt;
* Fixed Wizard armor not counting for &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Abandoning a Classic stage through the escape menu will no longer remove ongoing quest data&lt;br /&gt;
* {{IconLink|Divine Watering Can}} no longer has a targetable selection&lt;br /&gt;
* Speculative fix for rare crash involving orbs that were not initialized properly&lt;br /&gt;
* Capped the number of simultaneous orbs to 1000 to prevent potential softlocks&lt;br /&gt;
* Fixed Sawblade lifespan not persisting between loads&lt;br /&gt;
* Codex profiles can no longer be switched during a quest&lt;br /&gt;
* Fixed a crash that could occur if the alert log was full&lt;br /&gt;
* Fixed Dark Chests not persisting between loads&lt;br /&gt;
* Fixed Witch ability incorrectly activating on stage reload&lt;br /&gt;
* Fixed Pyro and Waterboy direction not saving to disk in some cases&lt;br /&gt;
* Fixed Hunter ability not saving to disk&lt;br /&gt;
* You can no longer click on Burning cells behind the help menu&lt;br /&gt;
* Treasure chests can no longer trigger the Explosive mod during their opening animation&lt;br /&gt;
* Fixed level indicator not updating on end stage screen after leveling up&lt;br /&gt;
* Fixed [[Beyond]] Mode not utilizing secret alt stages&lt;br /&gt;
* Fixed a typo on {{IconLink|Trust Buster}}&lt;br /&gt;
* Fixed a crash related to {{IconLink|Supply and Diamond}} activating when there is no space for loot&lt;br /&gt;
* Fixed level-based legendaries interfering with the completion of &amp;quot;Infinite Wisdom&amp;quot; achievement&lt;br /&gt;
* Fixed {{IconLink|Shop Key}} activating &amp;quot;coins lost&amp;quot; script instead of &amp;quot;coins spent&amp;quot; script&lt;br /&gt;
* Fixed {{IconLink|Medusa Head}} not always unsealing the correct number of inventory slots&lt;br /&gt;
* Fixed {{IconLink|Divine Voucher}} not working correctly when used on a divine shop item&lt;br /&gt;
* Fixed a rare issue that could cause {{IconLink|Divine Lantern}} to lose its mana regardless of the gleaned cell value&lt;br /&gt;
* Fixed a hard lock related to consuming an {{IconLink|Extravagance}} while holding another {{IconLink|Extravagance}}&lt;br /&gt;
* Fixed {{Mod|Flawless|text=Flawless mod}} not triggering &amp;quot;on mistake&amp;quot; effects when kicking the player out of the stage&lt;br /&gt;
* Fixed {{IconLink|Mirror}} not activating a few item effects such as {{IconLink|Alcohol}}&lt;br /&gt;
* Fixed a crash related to collecting a heart when you have {{IconLink|Book of Faith}} without its status effect&lt;br /&gt;
* Fixed an issue related to projectile positioning while panning and zooming at the same time&lt;br /&gt;
* Fixed Book item effects not stacking&lt;br /&gt;
* Fixed a couple bugs in the board autosolver that caused it to miss some solvable scenarios&lt;br /&gt;
* Fixed tooltip flickering while panning the board&lt;br /&gt;
* Fixed {{IconLink|Sun Bomb}} not working on Frozen cells&lt;br /&gt;
* Fixed some status effect messages not showing up after completion&lt;br /&gt;
* Fixed Golden armor not counting toward &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Fixed a visual issue that could cause loot to appear above the UI layer&lt;br /&gt;
* Fixed an issue that could cause buttons to incorrectly appear as hovered&lt;br /&gt;
* The minimum stage size is now 4x4 to prevent weird stuff from happening&lt;br /&gt;
* The Timeless mod now prevents the reset of mistake-based status effects&lt;br /&gt;
* Brotherhood Crest now uses the standardized &amp;quot;loot move&amp;quot; script&lt;br /&gt;
* Recoded a number of passive items so they may utilize the standard item trigger script&lt;br /&gt;
* Recoded a number of status effect items for better flexibility with other effects&lt;br /&gt;
* Updated {{IconLink|Blessed Clasp}} description to clarify that it only triggers on mistakes, not other sources of damage&lt;br /&gt;
* Improved flexibility of &amp;quot;auto discharge&amp;quot; magic item script&lt;br /&gt;
* Fixed a glitch that allowed a Hero Trial score to be submitted even if the trial had already changed to a new one&lt;br /&gt;
* Fixed targeted magic items with status effects becoming re-held if you managed to recharge the item before its status was over&lt;br /&gt;
* Fixed {{Mod|Tunnel|text=Tunnel mod}} size and density persisting after stage completion&lt;br /&gt;
* Fixed an issue with the help screen that could cause the bottom hud to become slightly misaligned&lt;br /&gt;
* The main chest item will always appear on the left, before other possible rewards (e.g. Herbs&#039; Potion)&lt;br /&gt;
* Fixed fake values over 8 not showing up correctly&lt;br /&gt;
* Fixed {{IconLink|Contagion}} bypassing omen immunity&lt;br /&gt;
* You can no longer acquire an heirloom with a full inventory&lt;br /&gt;
* You can no longer activate Nomads that sell items if you have a full inventory&lt;br /&gt;
* Fixed &amp;quot;destroy all objects&amp;quot; curse from Dark Chest not affecting Strangers or Landmarks&lt;br /&gt;
* Fixed a bug related to Divine {{IconLink|Shadowbind}} creating blank inventory spaces under very specific circumstances&lt;br /&gt;
* Fixed a hard lock that occurred when a Bagman was sacrificed by a cursed cell on a stage with Baglord&lt;br /&gt;
* Speculative fix for crash related to Shade movement on same turn as getting kicked out of stage&lt;br /&gt;
*  Clarified Steam mastery achievements by specifying that they only unlock on Normal or above&lt;br /&gt;
*  Fixed {{IconLink|Wyrm Scale}} showing wrong sprite in alerts&lt;br /&gt;
*  Fixed open keybind bypassing Burn damage&lt;br /&gt;
*  Fixed {{IconLink|Thought Bubble}} not deleting orbs properly upon exiting game view&lt;br /&gt;
&lt;br /&gt;
==52 New Items==&lt;br /&gt;
&amp;lt;!-- Missing 1 item --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
18 Passives&lt;br /&gt;
* {{IconLink|Berserker Necklace}}&lt;br /&gt;
* {{IconLink|Book of Truth}}&lt;br /&gt;
* {{IconLink|Friendship Amulet}}&lt;br /&gt;
* {{IconLink|Friendship Ring}}&lt;br /&gt;
* {{IconLink|Manabank}}&lt;br /&gt;
* {{IconLink|Mana Lung}}&lt;br /&gt;
* {{IconLink|Maul}}&lt;br /&gt;
* {{IconLink|Paper Golem}}&lt;br /&gt;
* {{IconLink|Pillow}}&lt;br /&gt;
* {{IconLink|Poker Chip}}&lt;br /&gt;
* {{IconLink|Prism of Light}}&lt;br /&gt;
* {{IconLink|Secret Decoder}}&lt;br /&gt;
* {{IconLink|Stethoscope}}&lt;br /&gt;
* {{IconLink|Swelling Rune}}&lt;br /&gt;
* {{IconLink|Toad}}&lt;br /&gt;
* {{IconLink|Traffic Cone}}&lt;br /&gt;
* {{IconLink|Yarn of Life}}&lt;br /&gt;
* {{IconLink|Yarn of War}}&lt;br /&gt;
&lt;br /&gt;
16 Consumables&lt;br /&gt;
* {{IconLink|Brass Knuckles}}&lt;br /&gt;
* {{IconLink|Broken Sawblade}}&lt;br /&gt;
* {{IconLink|Calling Card}}&lt;br /&gt;
* {{IconLink|Chainmail}}&lt;br /&gt;
* {{IconLink|Drone}}&lt;br /&gt;
* {{IconLink|Dumbbell}}&lt;br /&gt;
* {{IconLink|Electro Pulse}}&lt;br /&gt;
* {{IconLink|Emergency Rations}}&lt;br /&gt;
* {{IconLink|Leeches}}&lt;br /&gt;
* {{IconLink|Quest for Commerce}}&lt;br /&gt;
* {{IconLink|Quest for Necrosis}}&lt;br /&gt;
* {{IconLink|Quest for Rest}}&lt;br /&gt;
* {{IconLink|Quest for Sorcery}}&lt;br /&gt;
* {{IconLink|Shinobi Sandals}}&lt;br /&gt;
* {{IconLink|Spring}}&lt;br /&gt;
* {{IconLink|Wishlist}}&lt;br /&gt;
&lt;br /&gt;
9 Magic Items&lt;br /&gt;
* {{IconLink|Abacus}}&lt;br /&gt;
* {{IconLink|Brain in a Vat}}&lt;br /&gt;
* {{IconLink|Bubble Wrap}}&lt;br /&gt;
* {{IconLink|Candelabra}}&lt;br /&gt;
* {{IconLink|Dragon Knuckles}}&lt;br /&gt;
* {{IconLink|Elemental Knuckles}}&lt;br /&gt;
* {{IconLink|Metal Detector}}&lt;br /&gt;
* {{IconLink|Nunchucks}}&lt;br /&gt;
* {{IconLink|Powder Keg}}&lt;br /&gt;
&lt;br /&gt;
2 Legendaries&lt;br /&gt;
* {{IconLink|Battleaxe}}&lt;br /&gt;
* {{IconLink|Chain Whip}}&lt;br /&gt;
&lt;br /&gt;
7 Omens&lt;br /&gt;
* {{IconLink|Doomcall}}&lt;br /&gt;
* {{IconLink|Doughnut}}&lt;br /&gt;
* {{IconLink|Leash}}&lt;br /&gt;
* {{IconLink|Mimic}}&lt;br /&gt;
* {{IconLink|Padlock}}&lt;br /&gt;
* {{IconLink|Planned Obsolescence}}&lt;br /&gt;
* {{IconLink|Price Gouger}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=January_24,_2020_Patch&amp;diff=8592</id>
		<title>January 24, 2020 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=January_24,_2020_Patch&amp;diff=8592"/>
		<updated>2022-12-02T15:43:14Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Fixed formatting and added notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://steamcommunity.com/games/1141220/announcements/detail/1688222120328656080&lt;br /&gt;
| source-title = The Big Balance Patch! v1.35 Patch Notes&lt;br /&gt;
| current = 2020-01-24&lt;br /&gt;
| version = 1.35&lt;br /&gt;
| highlights = *3 new items&lt;br /&gt;
*7 items reworked&lt;br /&gt;
*Several balance changes&lt;br /&gt;
| notes =&lt;br /&gt;
&lt;br /&gt;
Hello folks!&lt;br /&gt;
&lt;br /&gt;
Today, we are releasing one of DemonCrawl&#039;s biggest patches since launch! The theme of this update is balance changes, which happened to rank quite high in our feature poll. (Speaking of which, we will be creating a separate post for the poll results later today - so stay tuned for that!)&lt;br /&gt;
In the meantime, let&#039;s go over some of the highlights in today&#039;s patch. Full patch notes are available below as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have extended the Token Shop with a few new legendary items. These items are meant to help out certain builds that lacked powerful, synergistic enablers (specifically Electric, Canker, and Bone builds.)&lt;br /&gt;
&lt;br /&gt;
We have also re-classified Thicker Skin as a passive item. We like Thicker Skin&#039;s effect, but it simply doesn&#039;t match up against the other legendary items in the pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 items have been completely reworked, in additional to several smaller changes to other items. Over 30 items have had their prices adjusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We are continuing to support our favorite DemonCrawl content producers with exclusive in-game cosmetics! If you would like to unlock these new avatars, check out the following channels on Twitch - each streamer may have his or her own method of distributing their avatar:&lt;br /&gt;
&lt;br /&gt;
*Esty8nine - https://www.twitch.tv/esty8nine&lt;br /&gt;
*Frostprime_ - https://www.twitch.tv/frostprime_&lt;br /&gt;
*Patty - https://www.twitch.tv/patty &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a complete list of changes, please check out the patch notes below!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*Added 3 new avatars in cooperation with some fantastic DemonCrawl Twitch streamers&lt;br /&gt;
*New Casual Mode setting to enable or disable stage mods&lt;br /&gt;
*A new tab has been added to the Help menu for stage mods&lt;br /&gt;
*New Token Shop legendary item: Bone Casket - &amp;quot;Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life.&amp;quot;&lt;br /&gt;
*New Token Shop legendary item: Ointment - &amp;quot;Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead.&amp;quot;&lt;br /&gt;
*New Token Shop legendary item: Electroscope - &amp;quot;At the start of each stage, all 0-value cells gain Electric.&amp;quot;&lt;br /&gt;
*Adventurer&#039;s Hat rework: &amp;quot;[1 Armor] Fortify by 5 whenever you gain a legendary or divine item.&amp;quot;&lt;br /&gt;
*Cornucopia is taking the place of the old Adventurer&#039;s Hat and has been slightly reworked&lt;br /&gt;
*Welding Mask rework: &amp;quot;[2 Armor] Every 100 cells opened, equip a random armor.&amp;quot;&lt;br /&gt;
*Sledgehammer is taking the place of the old Welding Mask&lt;br /&gt;
*Bullet Time rework: &amp;quot;Projectiles and orbs travel slowly.&amp;quot;&lt;br /&gt;
*Iron Will rework: &amp;quot;Gain 2 defense whenever your armor breaks.&amp;quot;&lt;br /&gt;
*Patron Saint rework, changed from passive to magic: &amp;quot;[20/20 Mana] Spend 5 coins on target stranger and convert it to a familiar.&amp;quot;&lt;br /&gt;
*Arcane Staff rework, changed from magic to passive: &amp;quot;The first diamond you collect each turn will fully charge a random magic item.&amp;quot;&lt;br /&gt;
*Divine Lantern rework: &amp;quot;[300 Mana] Glean target hidden cell. If it&#039;s not a 0, this item retains its mana.&amp;quot;&lt;br /&gt;
*Scribe rework, there are now 3 different types of Scribes&lt;br /&gt;
*New Daily Mission: Down With the System - &amp;quot;Destroy 3 signs.&amp;quot;&lt;br /&gt;
*New Daily Mission: Waive the Flag - &amp;quot;Earn 100 points from Flagless awards.&amp;quot;&lt;br /&gt;
*New Daily Mission: Think of the Children - &amp;quot;Earn 100 points from Charitable awards.&amp;quot;&lt;br /&gt;
*New Daily Mission: Don&#039;t Blink - &amp;quot;Earn 100 points from Fast awards.&amp;quot;&lt;br /&gt;
*New Daily Mission: Float Like a Butterfly - &amp;quot;Earn 100 points from Untouchable awards.&amp;quot;&lt;br /&gt;
*New Daily Mission: Tightwad - &amp;quot;Earn 100 points form Thrifty awards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*Thicker Skin is now a passive item&lt;br /&gt;
*Tithing Plate buff: &amp;quot;Whenever you spend coins, gain twice that much mana.&amp;quot;&lt;br /&gt;
*Astrolabe buff: &amp;quot;At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area.&amp;quot;&lt;br /&gt;
*Purveyor Charm renamed to Merchant Amulet and buffed: &amp;quot;Strangers activate two additional times.&amp;quot;&lt;br /&gt;
*Bloodbank buff: Generates max life instead of life&lt;br /&gt;
*Lantern nerf: mana cost increased from 60 to 90&lt;br /&gt;
*Mortar nerf: &amp;quot;Whenever a visible monster dies, it explodes in a 3x3 area.&amp;quot;&lt;br /&gt;
*Divine Mortar nerf: &amp;quot;Whenever a monster dies, it explodes in a 3x3 area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Sword price reduced from 38 to 27&lt;br /&gt;
*Blissful Amulet price reduced from 40 to 30&lt;br /&gt;
*Silver Bullet price reduced from 29 to 24&lt;br /&gt;
*Singing Bowl price reduced from 24 to 14&lt;br /&gt;
*Hook Hand price reduced from 29 to 26&lt;br /&gt;
*Evermetal price reduced from 30 to 28&lt;br /&gt;
*Cauldron price reduced from 28 to 21&lt;br /&gt;
*Witchcraft price reduced from 36 to 30&lt;br /&gt;
*Stocking price reduced from 34 to 25&lt;br /&gt;
*Chainsaw price reduced from 40 to 35&lt;br /&gt;
*Troll Cross price reduced from 33 to 29&lt;br /&gt;
*Guardian price reduced from 20 to 16&lt;br /&gt;
*Wishbone price reduced from 16 to 10&lt;br /&gt;
*Divine Wishbone price reduced from 14 to 9&lt;br /&gt;
*World Wonder price reduced from 22 to 19&lt;br /&gt;
*Scalpel price reduced from 25 to 22&lt;br /&gt;
*Lotus price reduced from 50 to 40&lt;br /&gt;
*Jumprope price reduced from 29 to 21&lt;br /&gt;
*Barbecue price reduced from 17 to 15&lt;br /&gt;
&lt;br /&gt;
*Purify price increased from 28 to 40, mana cost increased from 300 to 500&lt;br /&gt;
*Fake Moustache price increase from 35 to 50 coins&lt;br /&gt;
*Walking Stick price increased from 22 to 35&lt;br /&gt;
*Talisman price increased from 15 to 19&lt;br /&gt;
*Sapling price increased from 15 to 18&lt;br /&gt;
*Alcohol price increased from 20 to 21&lt;br /&gt;
*Chaos Portal increased from 18 to 30&lt;br /&gt;
*Magic Hammer price increased from 16 to 24&lt;br /&gt;
*Magic Smoke Bomb price increased from 20 to 30&lt;br /&gt;
*Bone Baton price increased from 15 to 27&lt;br /&gt;
*Spirit Jar price increased from 27 to 37&lt;br /&gt;
*Lion Tail price increased from 21 to 24&lt;br /&gt;
*Lightning Rod price increased from 25 to 30&lt;br /&gt;
*Punchbag price increased from 11 to 17&lt;br /&gt;
*Nightmare Gut price increased from 15 to 24&lt;br /&gt;
&lt;br /&gt;
*Explosive stage mod rework: &amp;quot;Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage.&amp;quot;&lt;br /&gt;
*Devouring stage mod now triggers on mistake instead of reveal&lt;br /&gt;
*Brooding stage mod now triggers on reveal instead of at random&lt;br /&gt;
*The Nomad that buys items can no longer spawn if your inventory is empty&lt;br /&gt;
*Updated drop tables for strangers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
&lt;br /&gt;
*Added dictionary term for &amp;quot;obscure&amp;quot;&lt;br /&gt;
*Added dictionary term for &amp;quot;orb&amp;quot;&lt;br /&gt;
*Clarified Fake stage mod tooltip&lt;br /&gt;
*All instances of &amp;quot;undiscovered cell&amp;quot; tooltips have been changed to &amp;quot;hidden cell&amp;quot; for consistency&lt;br /&gt;
*Fixed title casing on &amp;quot;soul&amp;quot; tooltips for consistency&lt;br /&gt;
*Android only: updated item descriptions to say &amp;quot;tap&amp;quot; instead of &amp;quot;click&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Fixed Fake mod alert showing up multiple times&lt;br /&gt;
*Fixed Totem activating every 20 turns instead of 30&lt;br /&gt;
*Fixed Chromatic armor not counting for &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
*Fixed Divine Time Capsule not destroying itself on use&lt;br /&gt;
*Fixed Library specialization not persisting between loads&lt;br /&gt;
*Fixed a visual glitch related to Purify&lt;br /&gt;
*Fixed a cause of Dark Hearts lingering on boss stages&lt;br /&gt;
*Fixed Electric cells not affecting Mega Tokens&lt;br /&gt;
*Fixed some stats not resetting properly when launching the tutorial&lt;br /&gt;
*&amp;quot;Stage shaders&amp;quot; setting now applies to cutscenes as well - helps avoid crashes on devices that don&#039;t support our shaders&lt;br /&gt;
*Fixed Dimensional Portal not choosing from list of sacrifices properly&lt;br /&gt;
*Fixed Blacksmith not saving properly after completion of an armor&lt;br /&gt;
*Added check for &amp;quot;Infinite Devotion&amp;quot; achievement whenever you launch the codex&lt;br /&gt;
*&amp;quot;Very Fast&amp;quot; and &amp;quot;Insanely Fast&amp;quot; awards now state their respective thresholds&lt;br /&gt;
*Speculative fix for Unstable Compound crash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Hotfix #1 @ 9:40 PM - Fixed a softlock in the final stage when stage shaders are disabled.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=January_08,_2020_Patch&amp;diff=8591</id>
		<title>January 08, 2020 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=January_08,_2020_Patch&amp;diff=8591"/>
		<updated>2022-12-02T15:41:31Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://steamcommunity.com/games/1141220/announcements/detail/1690472656908916310&lt;br /&gt;
| source-title = Straitjacket Rework! v1.31 Patch Notes&lt;br /&gt;
| current = 2020-01-08&lt;br /&gt;
| version = 1.31&lt;br /&gt;
| highlights = *{{IconLink|Straitjacket}} no longer an omen, replaced by {{IconLink|Fig Leaf}}&amp;lt;br&amp;gt;&lt;br /&gt;
*Baglord boss&amp;lt;br&amp;gt;&lt;br /&gt;
*{{Mod|Fake}}&lt;br /&gt;
| notes =&lt;br /&gt;
In which Straitjacket is less dreadful&lt;br /&gt;
Hello! We have an exciting update for you today.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s get the big one out of the way first:&lt;br /&gt;
&lt;br /&gt;
Straitjacket is now a beneficial armor item. A new omen called Fig Leaf is taking Straitjacket&#039;s old spot, but does not prevent you from picking up loot - Fig Leaf merely stops you from wearing armor.&lt;br /&gt;
&lt;br /&gt;
We originally designed Straitjacket as a &amp;quot;worst case scenario&amp;quot; omen. We liked the idea of having an item in the pool that was universally feared--especially because most other omens can be subverted to your advantage--but players have rightfully argued that Straitjacket&#039;s lack of counterplay is bad design. We agree.&lt;br /&gt;
&lt;br /&gt;
Someday, we may introduce a new omen to strike fear in the hearts of all DemonCrawl players, but for now we hope you enjoy the softer side of Straitjacket.&lt;br /&gt;
&lt;br /&gt;
We have also added a new boss to the game. Introducing Baglord:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yes, it&#039;s the lord of bagmen himself!&lt;br /&gt;
&lt;br /&gt;
Baglord will make your life more difficult by spawning cronies throughout the map. If he&#039;s in a bad mood, Baglord will slaughter his own men just to intimidate you. This dude&#039;s crazy!&lt;br /&gt;
&lt;br /&gt;
BAGLORD, LORD OF BAGMEN:&lt;br /&gt;
&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To top it off, we implemented an experimental new stage mod called &amp;quot;Fake&amp;quot; that causes three cells to show incorrect values... can you feel the paranoia setting in?&lt;br /&gt;
&lt;br /&gt;
===What&#039;s Next?===&lt;br /&gt;
&lt;br /&gt;
Bug fixes are our highest priority right now - there are still a few important issues we need to address. After that, we would like to run a community poll to determine which features our players are most interested in. We want to make sure we&#039;re spending our time on content that people actually care about. 2020 is going to be a great year for DemonCrawl, and it&#039;s all thanks to your support!&lt;br /&gt;
&lt;br /&gt;
Full patch notes available below.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*Added video setting to disable board rumble effect&lt;br /&gt;
*Stage particles setting now applies to cell auras as well&lt;br /&gt;
*New boss: Baglord&lt;br /&gt;
*New stage mod: Fake - &amp;quot;Three cells have the wrong values.&amp;quot;&lt;br /&gt;
*New omen: Fig Leaf - &amp;quot;Unequip your armor. You cannot wear armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*Straitjacket has been converted to a Body Armor: &amp;quot;[6 Armor] You cannot pick up loot.&amp;quot;&lt;br /&gt;
*The Timeless mod now deals damage instead of direct life loss&lt;br /&gt;
*Stage mods will now take the stage density into account when calculating loot droprate&lt;br /&gt;
*Loot scaling is now capped to prevent empty, powerful stages from having Tokens in every cell&lt;br /&gt;
*Quest completion XP is now based on the difficulty of all stages, not just the last stage&lt;br /&gt;
*The Thrifty award now requires you to skip at least 3 special stages and gives more XP to compensate&lt;br /&gt;
*Charitable award XP can no longer exceed Victory award XP&lt;br /&gt;
*Bagman no longer increases damage taken from sources other than monsters&lt;br /&gt;
*Updated default leaderboard version to v1.31&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Developer Notes: We really like the idea of Token-farming builds, but realized it was a little too easy to spawn hundreds of Tokens in a stage if you knew what you were doing. With this balance change, adding mods to stages with very few monsters will have a minimal effect on loot drops. However, adding mods to a dense stage will generate more loot than ever!&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Fixed a leaderboard crash when too many results were retrieved&lt;br /&gt;
*Improved reliability of &amp;quot;My Score&amp;quot; button&lt;br /&gt;
*Fixed rare situation that could cause immutable landmarks to get destroyed&lt;br /&gt;
*Frozen aura no longer affects cells with immutable landmarks&lt;br /&gt;
*The prestige icon will no longer appear after prestige 10&lt;br /&gt;
*Fixed a problem with indefinite-type status effects changing into different items on reload (e.g. Horseshoe)&lt;br /&gt;
*Fixed a few more pluralization issues on item effects&lt;br /&gt;
*Fixed Fish items not saving aura removal to disk&lt;br /&gt;
*Fixed Wishpool not saving to disk&lt;br /&gt;
*Fixed a softlock between Magic Dice and Earthblock&lt;br /&gt;
*Fixed Beyond Mode token cost not resetting after removing special emblems&lt;br /&gt;
*Fixed Cattle Prod not saving some cell properties to disk&lt;br /&gt;
*The stage select screen is now capable of showing more than 9 mods&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
Hotfix #1 @ 8:40 PM: Fixed a crash related to the final boss.&lt;br /&gt;
Hotfix #2 @ 11:30 AM on Jan 9: Fixed a Mystic Statue exploit.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=December_31,_2019_Patch&amp;diff=8590</id>
		<title>December 31, 2019 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=December_31,_2019_Patch&amp;diff=8590"/>
		<updated>2022-12-02T15:40:39Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://steamcommunity.com/games/1141220/announcements/detail/1690470748510889660&lt;br /&gt;
| source-title = The Casual Mode Update! v1.27 Patch Notes&lt;br /&gt;
| current = 2019-12-31&lt;br /&gt;
| version = 1.27&lt;br /&gt;
| highlights = *Casual mode and {{Mod|Trusty}}&amp;lt;br&amp;gt;&lt;br /&gt;
*10 new items&lt;br /&gt;
| notes =&lt;br /&gt;
The wait is finally over!&lt;br /&gt;
&lt;br /&gt;
After several weeks of development, we are excited to release one of DemonCrawl&#039;s most hotly-anticipated features: a new difficulty setting called Casual Mode that generates 100% solvable boards and completely removes omens from item chests.&lt;br /&gt;
&lt;br /&gt;
Whether you are new to minesweeper or simply don&#039;t enjoy risk management in your puzzle games, Casual Mode will allow you to fine-tune the gameplay to your exact preferences.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a look at all of the options that Casual Mode ships with - these are all turned off by default:&lt;br /&gt;
&lt;br /&gt;
*Show Timer - Toggles the HUD timer.&lt;br /&gt;
*More Monsters - Increases the monster count to match that of Normal Difficulty.&lt;br /&gt;
*True Random Boards - Toggles the need to guess while solving boards.&lt;br /&gt;
*Omens in Chests - Toggles whether omens may appear in item chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We encourage you to try enabling these options one-by-one as you become more familiar with DemonCrawl&#039;s unique mechanics and the different patterns in minesweeper. If you enable all 4 options, Casual Mode is virtually identical to Normal Difficulty.&lt;br /&gt;
&lt;br /&gt;
Some Other Notes About Casual Mode&lt;br /&gt;
&lt;br /&gt;
*Since Casual Mode is all about customizing your gameplay experience, we will probably use it as a testing ground for experimental changes in the future. Well-received changes may find their way into the other difficulties!&lt;br /&gt;
*Stage mods and objects can still create situations where you have to guess; our algorithm only tests the board for monster placement, which accounts for the vast majority of 50/50s. We may test other conditions in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Features==&lt;br /&gt;
&lt;br /&gt;
As promised in our previous blog post, The Casual Mode Update is not just for new players! Let&#039;s take a look at some of the other cool things we&#039;ve added:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have expanded the item pool to address a few weaknesses in certain builds. The full details are available in the patch notes below, although it might be more fun to discover the new tools as you play...&lt;br /&gt;
&lt;br /&gt;
====Two New Awards &amp;amp; Balance Changes====&lt;br /&gt;
&lt;br /&gt;
There are two new ways to earn XP as you complete stages:&lt;br /&gt;
&lt;br /&gt;
*Flagless: Gain XP for not using a single flag.&lt;br /&gt;
*Thrifty: Gain XP for skipping special stages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since XP is directly tied to your overall score, we are very interested in seeing if these new awards have any impact on the leaderboards. In particular, Thrifty could lead to some cool moments where players have to decide between improving their build with an Item Shop or maximizing their score.&lt;br /&gt;
&lt;br /&gt;
We also buffed a few underperforming items and increased the droprate of items set to Favored.&lt;br /&gt;
&lt;br /&gt;
====Solvable Boards in Classic Mode====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Classic players deserve a bit of love too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A new stage mod====&lt;br /&gt;
We have added a new positive stage mod called Trusty that guarantees solvability. The mod can show up in ANY difficulty, but it&#039;s pretty rare!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Last but not least, the Christmas Event is officially over.====&lt;br /&gt;
Press F in chat for Christmas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What&#039;s Next?====&lt;br /&gt;
We&#039;re shifting our focus to bug fixes now. Expect a few stability patches this week, and keep sending us those amazing error reports. :)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*Casual Mode has been added to the game&lt;br /&gt;
*Solvable boards can be enabled or disabled in Classic Mode&lt;br /&gt;
*New beneficial stage mod: Trusty (stage is solvable without guessing)&lt;br /&gt;
*New award: Flagless (earn XP for completing a stage without using flags)&lt;br /&gt;
*New award: Thrifty (earn XP for skipping special stages)&lt;br /&gt;
*You can now choose to start a quest with no mastery&lt;br /&gt;
*Christmas is dead... for now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Items===&lt;br /&gt;
&lt;br /&gt;
*Head armor: Frozen Helmet - [3 Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen.&lt;br /&gt;
*Body armor: Electric Chestplate - [5 Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell.&lt;br /&gt;
*Leg armor: Burning Boots - [2 Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning.&lt;br /&gt;
*Leg armor: Batwing Boots - [3 Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater.&lt;br /&gt;
*Consumable item: Fortune Cookie - The selected stage gains the Trusty mod.&lt;br /&gt;
*Consumable item: Molotov - Apply Burning to random hidden cells until it lands on one without a monster.&lt;br /&gt;
*Passive item: Hero Brooch - When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead.&lt;br /&gt;
*Passive item: Dark Amulet - Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 1 life and gain a random omen.&lt;br /&gt;
*Magic item: Ice Scraper - [50/50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells.&lt;br /&gt;
*Magic item: Medusa Head - [400/400 Mana] Convert all visible strangers into Spawners of the same type, then unseal an inventory slot for each stranger converted this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*If you visit an Item Shop with at least 10 coins, it will always have at least one item you can afford&lt;br /&gt;
*Dirty Soap now blows up orbs in a 3x3 area instead of 1x1&lt;br /&gt;
*Totem now activates every 30 turns instead of every 20&lt;br /&gt;
*Pyromancy, Cryomancy, and Electromancy now give souls instead of restoring life&lt;br /&gt;
*Frozen cells can now be gleaned&lt;br /&gt;
*Somewhat increased the droprate of Favored items&lt;br /&gt;
*Odds to find Favored items now automatically scales with the total number of items in the game&lt;br /&gt;
*Sign messages are less likely to show the stage-specific message&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Fixed a crash when using Ancient Coin after reloading a stage&lt;br /&gt;
*Fixed a crash when using Sundial on an area with no visible cells&lt;br /&gt;
*Pressing escape while the help screen is open no longer opens the stage quit menu&lt;br /&gt;
*Can no longer autoflag concealed cells&lt;br /&gt;
*Fixed Heart Key spawning new familiars instead of converting visible monsters&lt;br /&gt;
*Increased the opacity of gleaned cells from 0.65 to 0.80&lt;br /&gt;
*Fixed a potential issue with explosions still being able to destroy hidden immutable objects&lt;br /&gt;
*Fixed Halo not reducing lives to match max lives&lt;br /&gt;
*Removed irrelevant options from escape menu in Classic Mode&lt;br /&gt;
*Nomads that want to buy your items now have a different set of greeting messages&lt;br /&gt;
*DemonCrawl is now better at remembering your difficulty setting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enjoy, and Happy New Year&#039;s!&lt;br /&gt;
&lt;br /&gt;
Hotfix #1 @ 9:00 PM: Speculative fixes for invisible monsters in Casual Mode and &amp;quot;Done&amp;quot; button not returning to main menu. You may need to restart Steam to get these fixes. If you find yourself still running into either of these errors, please let us know and we will continue to investigate. Thanks!&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=December_17,_2019_Patch&amp;diff=8589</id>
		<title>December 17, 2019 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=December_17,_2019_Patch&amp;diff=8589"/>
		<updated>2022-12-02T15:39:36Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://steamcommunity.com/games/1141220/announcements/detail/3727223146686114227&lt;br /&gt;
| source-title = Holiday Event! v1.20 Patch Notes&lt;br /&gt;
| current = 2019-12-17&lt;br /&gt;
| version = 1.20&lt;br /&gt;
| highlights = *Christmas event&lt;br /&gt;
| notes =&lt;br /&gt;
The Holidays are upon us!&lt;br /&gt;
&lt;br /&gt;
Join us for DemonCrawl&#039;s first-ever Special Event to earn a set of exclusive, winter-themed rewards - available now through the end of December.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s take a look at what you can unlock this year:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... And to top it off, we are gifting everyone 50 Tokens for good measure. No promo code necessary - simply launch DemonCrawl and check your inbox for a new message.&lt;br /&gt;
&lt;br /&gt;
Oh, we forgot to mention that we added an ultra-rare holograph drop to Beyond mode. It&#039;s called Falling Snow. Best of luck finding it!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Full patch notes for v1.20 are below.&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*Added holiday cheer!&lt;br /&gt;
*Added 4 limited-time avatars&lt;br /&gt;
*Added limited-time inventory: Candy Cane&lt;br /&gt;
*Added limited-time stage: Christmas&lt;br /&gt;
*Added limited-time ultra rare holograph&lt;br /&gt;
*Added option to disable no-flag support&lt;br /&gt;
*DemonCrawl now tracks number of monsters killed during a quest - may be utilized by future mechanics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Fixed Golem Glove not spawning monsters&lt;br /&gt;
*Fixed cells turning invisible along the border of the screen when zoomed in&lt;br /&gt;
*Fixed leaderboard version slider&#039;s default position&lt;br /&gt;
*Fixed Timepiece effect not saving to file&lt;br /&gt;
*Fixed Sleeping Powder having a weird effect on the timer when reloading stage&lt;br /&gt;
*Fixed softlock on Metagate caused by World Wonder&lt;br /&gt;
*Fixed coin animation speed in Metagate&lt;br /&gt;
*Fixed heirloom crafting regression on Android&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that we have a system in place for Special Events, we&#039;re very excited to add tons of seasonal content to DemonCrawl in the months and years to come. :)&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=November_10,_2019_Patch&amp;diff=8588</id>
		<title>November 10, 2019 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=November_10,_2019_Patch&amp;diff=8588"/>
		<updated>2022-12-02T15:39:04Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://steamcommunity.com/games/1141220/announcements/detail/1592513652831068307&lt;br /&gt;
| source-title = v1.06 Patch Notes&lt;br /&gt;
| current = 2019-11-10&lt;br /&gt;
| version = 1.06&lt;br /&gt;
| highlights = *Added 10 token award on every 10th level up&lt;br /&gt;
| notes =&lt;br /&gt;
In which we update Frozen cells and get more generous with Tokens&lt;br /&gt;
Today&#039;s patch is the biggest one we&#039;ve introduced since launch! There is a lot to unpack here, so we&#039;re happy to answer any questions you might have in the comments section below.&lt;br /&gt;
&lt;br /&gt;
TL;DR We are awarding every player with Tokens to compensate them for the new level-up feature described below. If you find yourself with a bunch of extra Tokens and you don&#039;t know where they came from... well, now you do!&lt;br /&gt;
Let&#039;s dive in:&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*Every 10th level up, you will be awarded 10 Tokens instead of the normal 1-3&lt;br /&gt;
*Added keybind support for inventory panel (defaults to &amp;quot;I&amp;quot; key)&lt;br /&gt;
*Added in-game option to disable Steam cloud sync&lt;br /&gt;
*Expanded the Hero Trial pool with 2 new effects&lt;br /&gt;
*Cell contents are now preserved between freezing/unfreezing cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Developer notes: &#039;&#039;We have retroactively awarded existing profiles with the tokens they would have earned under this new system.&#039;&#039;&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*Increased the base Token drop rate by about 12%&lt;br /&gt;
*Daily Missions are now unlocked at level 25 instead of 50&lt;br /&gt;
*Armor damage calculations now happen before defense&lt;br /&gt;
*Survivor II rework: &amp;quot;Heart drops have a 5% chance to become souls.&amp;quot; -&amp;gt; &amp;quot;Find souls instead of hearts if you are injured.&amp;quot;&lt;br /&gt;
*Hunter II buff: &amp;quot;Every 70 cells you open without making a mistake, gain a Minion.&amp;quot; -&amp;gt; &amp;quot;Every 60 cells you open without making a mistake, gain a Minion.&amp;quot;&lt;br /&gt;
*Pendulum: 300 Mana -&amp;gt; 150 Mana&lt;br /&gt;
*Barbecue: 150 Mana -&amp;gt; 80 Mana&lt;br /&gt;
*Punchbag: &amp;quot;Whenever you leave a special stage ... &amp;quot; -&amp;gt; &amp;quot;Whenever you leave an item shop ...&amp;quot;&lt;br /&gt;
*Timelord Chronos now deals damage instead of direct life loss &amp;amp; during this boss you can collect loot to reset the timer to 0&lt;br /&gt;
*Nerfed the music volume of Elysium a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Monsters trapped within Frozen cells will now decrement the monster counter, meaning you can rely on the counter to hit 0 when the stage is complete&lt;br /&gt;
*Fixed a crash when using Blowpipe on a shiny monster&lt;br /&gt;
*Fixed a crash that occurred when misflagging a cell on a stage that had both Judging and Flawless mods&lt;br /&gt;
*Fixed a few ways that immutable objects could get destroyed&lt;br /&gt;
*Fixed objects losing their immutable property between game loads&lt;br /&gt;
*You can now reclaim Favor points from legendary items that became locked due to prestiging&lt;br /&gt;
*Blowing up a hidden monster will now trigger &amp;quot;on monster kill&amp;quot; effects&lt;br /&gt;
*Fixed xray effect preservation when you reload a quest (i.e. Magnifying Glass)&lt;br /&gt;
*Fixed Endless Multiverse loop not saving properly between loads&lt;br /&gt;
*Speculative fix for a crash related to stage destruction before particle automanager cleanup&lt;br /&gt;
*Fixed a database issue that prevented players with IPv6 addresses from submitting scores to the leaderboards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Developer notes: &#039;&#039;We will continue to monitor your feedback about Frozen cells to determine if they can still lead to a softlock under the new logic.&lt;br /&gt;
If you&#039;re unsure whether your board is actually stuck, please submit a bug report along with a screenshot and we will take a look. Thanks!&#039;&#039;&lt;br /&gt;
We hope you enjoy the new patch!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Stealth hotfix #1 @ 12:30 EST: Fixed a crash in the gameplay settings due to an inventory keybind variable we forgot to instantiate.&lt;br /&gt;
&lt;br /&gt;
Stealth hotfix #2 @ 2:30 EST: Fixed Dry stage mod not respecting forced loot drops, which could have resulted in crashes with certain items.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=November_06,_2019_Patch&amp;diff=8587</id>
		<title>November 06, 2019 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=November_06,_2019_Patch&amp;diff=8587"/>
		<updated>2022-12-02T15:38:18Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://steamcommunity.com/games/1141220/announcements/detail/1592513652816880144&lt;br /&gt;
| source-title = v1.01 Patch Notes&lt;br /&gt;
| current = 2019-11-06&lt;br /&gt;
| version = 1.01&lt;br /&gt;
| highlights = *You can no longer be on drugs in the credits sequence&lt;br /&gt;
| notes =&lt;br /&gt;
&lt;br /&gt;
A hotfix for reported bugs&lt;br /&gt;
Today we are releasing a hotfix to address a number of bugs we&#039;ve received from player reports.&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*Added support for Steam screenshots (F12 by default)&lt;br /&gt;
*Increased the max window scale from 9 to 16 to support 4k screens and beyond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resolved Bugs===&lt;br /&gt;
&lt;br /&gt;
*Fixed an issue with legendary items not unlocking properly&lt;br /&gt;
*Fixed Magnifying Glass effect persisting even after the item was lost&lt;br /&gt;
*Fixed a crash that occurred when deleting your only remaining save file&lt;br /&gt;
*Fixed a softlock that occurred when misclicking a monster that the tutorial expected you to flag&lt;br /&gt;
*Fixed a crash in the tutorial that occurred when you tried to right-click a coin&lt;br /&gt;
*Fixed a crash related to using Occultic Pendant when strangers couldn&#039;t spawn&lt;br /&gt;
*Fixed a crash when using Ouroboros&lt;br /&gt;
*Fixed an issue with Cattle Prod that created incorrect cell values&lt;br /&gt;
*Speculative fix for Dowsing Rod crash&lt;br /&gt;
*Fixed KNIGHT II unlock requirements&lt;br /&gt;
*Corrected a few typos in the achievements&lt;br /&gt;
*You can no longer be on drugs in the credits sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Issues===&lt;br /&gt;
We are still investigating the following bug reports:&lt;br /&gt;
&lt;br /&gt;
*Resuming a quest mid-stage may crash the game under specific circumstances&lt;br /&gt;
*Frozen cells can sometimes lead to negative monster counts, however the stage should still be completable (this is not a softlock as far as we know)&lt;br /&gt;
*Sometimes resuming a quest after a crash will set you back 1 stage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have encountered any such issues, please file a bug report that includes your error message as well as a brief description of what you were doing at the time of crash. (Using an item, leaving a stage, etc.)&lt;br /&gt;
&lt;br /&gt;
===What&#039;s next?===&lt;br /&gt;
&lt;br /&gt;
Once the client is more or less crash-free, we will be turning our attention to a few hotly requested features, including UI improvements (e.g. a button for leaving mid stage) and configurable keybinds.&lt;br /&gt;
&lt;br /&gt;
We&#039;re glad you&#039;re enjoying DemonCrawl and hope you will continue to provide such excellent feedback for us! :)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=March_23,_2021_Patch&amp;diff=8586</id>
		<title>March 23, 2021 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=March_23,_2021_Patch&amp;diff=8586"/>
		<updated>2022-12-02T15:33:52Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Added IconLink for Hypnotist Mastery in the highlights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://store.steampowered.com/news/app/1141220/view/3014570262243980283&lt;br /&gt;
| source-title = v1.70 Patch Notes&lt;br /&gt;
| current = 2021-03-23&lt;br /&gt;
| version = 1.70&lt;br /&gt;
| highlights = *{{IconLink|Hypnotist Mastery}}&lt;br /&gt;
*new [[Bosses|boss]]&lt;br /&gt;
*15 new items&lt;br /&gt;
| notes =&lt;br /&gt;
v1.70 Patch Notes&lt;br /&gt;
Hypnotist mastery, new boss, 15 items!&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
We just released a big update for DemonCrawl that includes a new mastery called [[Hypnotist Mastery|Hypnotist]], the fierce Scrapper [[Bosses|boss]], and 15 new items!&lt;br /&gt;
&lt;br /&gt;
(After a lengthy conversion process, DemonCrawl is now running on GameMaker v2.3. This is a requirement for getting our iOS port approved on the App Store - you can read more about the situation here. We plan to re-submit DemonCrawl to Apple&#039;s review team in the next couple days.)&lt;br /&gt;
&lt;br /&gt;
Let&#039;s take a look at some of the new content in v1.70!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:Patch_notes_1.70.png]]{{Clr}}&lt;br /&gt;
&lt;br /&gt;
When making a mistake as the Hypnotist, you won&#039;t receive damage right away - instead, you&#039;ll get a 3-turn status counter, giving you time to either mitigate the attack or brace for impact.&lt;br /&gt;
&lt;br /&gt;
Hypnotist also has the ability to lengthen status effect counters. This pairs well with the delayed damage mechanic, but also has great combo potential with status-based items like {{IconLink|Candy}} or {{IconLink|Truthsayer Quill}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Now, help us give a warm welcome to the newest member of DemonCrawl&#039;s boss lineup:&lt;br /&gt;
&lt;br /&gt;
[[File:Patch_notes_1.70b.png]]{{Clr}}&lt;br /&gt;
&lt;br /&gt;
Scrapper&lt;br /&gt;
will load up your inventory with &amp;quot;Junk,&amp;quot; a new omen that itself produces more Junk. Things can quickly spiral out of control, putting you in danger of taking 1 damage every turn if you can&#039;t free up some space!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Finally, we have added 15 new items to DemonCrawl, many of which were directly inspired by suggestions we received on Discord!&lt;br /&gt;
&lt;br /&gt;
Among these items are two complete sets of armor, Bubble and Vampiric Armor. Here&#039;s a closer look at the former:&lt;br /&gt;
&lt;br /&gt;
[[File:Patch_notes_1.70c.png]]{{Clr}}&lt;br /&gt;
&lt;br /&gt;
As you can imagine, Waterboy is pretty stoked about this...&lt;br /&gt;
&lt;br /&gt;
Full patch notes below. Enjoy!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
*Upgraded GameMaker runtime to v2.3&lt;br /&gt;
*Upgraded tweening library to latest version&lt;br /&gt;
*New mastery: {{IconLink|Hypnotist|link=Hypnotist Mastery}} - &amp;quot;Use the power of hypnosis to delay monster damage and manipulate your status effects!&amp;quot;&lt;br /&gt;
*New boss: Scrapper - &amp;quot;Drowns you in Junk!&amp;quot;&lt;br /&gt;
*New magic item: {{IconLink|Apple Bonsai}} - &amp;quot;[50 Mana] After 40 turns, gain an Apple.&amp;quot; (Suggested by community - attribution pending)&lt;br /&gt;
*New passive item: {{IconLink|Hypnowatch}} - &amp;quot;Delay monster damage by 1 turn.&amp;quot; (Suggested by community - attribution pending)&lt;br /&gt;
*New passive item: {{IconLink|Wishing Coin}} - &amp;quot;Guarantees 3 Wishpools per stage. You may right-click to throw this item into a Wishpool, increasing its charges by 5.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Baseball Bat}} - &amp;quot;You may click a projectile to rotate its direction of travel, clockwise.&amp;quot; (Suggested by player LL99)&lt;br /&gt;
*New passive item: {{IconLink|Dentures}} - &amp;quot;Elders are more common. You may right click an Elder to charge your mastery instead.&amp;quot; (Suggested by player elmarhoppieland)&lt;br /&gt;
*New consumable item: {{IconLink|Starfruit}} - &amp;quot;Apply Ethereal to the visible cell or cells with the highest value.&amp;quot; (Suggested by community - attribution pending)&lt;br /&gt;
*New consumable item: {{IconLink|Butter}} - &amp;quot;Drop all of your items on the ground.&amp;quot;&lt;br /&gt;
*New armor: {{IconLink|Vampiric Helmet}} - &amp;quot;Fortify by 2 whenever you lose life.&amp;quot;&lt;br /&gt;
*New armor: {{IconLink|Vampiric Chestplate}} - &amp;quot;Whenever you lose life, fortify by triple the amount lost.&amp;quot;&lt;br /&gt;
*New armor: {{IconLink|Vampiric Boots}} - &amp;quot;Every 40 cells opened, lose life equal to the value of the cell you just clicked, then fortify by twice the amount.&amp;quot;&lt;br /&gt;
*New armor: {{IconLink|Bubble Helmet}} - &amp;quot;Fortify whenever you pop a bubble. If this armor survives damage, bubble it.&amp;quot;&lt;br /&gt;
*New armor: {{IconLink|Bubble Chestplate}} - &amp;quot;Fortify whenever you pop a bubble.&amp;quot;&lt;br /&gt;
*New armor: {{IconLink|Bubble Boots}} - &amp;quot;Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater.&amp;quot;&lt;br /&gt;
*New omen: {{IconLink|Junk}} - &amp;quot;Every 100 turns, gain Junk.&amp;quot;&lt;br /&gt;
*New omen: {{IconLink|Mildew}} - &amp;quot;Bubble the first 3 items in your inventory. When you pop a bubble, destroy its contents.&amp;quot;&lt;br /&gt;
*New stage mod: {{Mod|Galvanized}} - &amp;quot;Whenever you gain or lose a stat, increase the amount gained or lost by the number of stage mods.&amp;quot;&lt;br /&gt;
*New boss mod: Necromantic - &amp;quot;50% chance to spawn a monster whenever a monster is killed.&amp;quot;&lt;br /&gt;
*New paint: Whiteout&lt;br /&gt;
*New paint: Blueberry Buzz&lt;br /&gt;
*Improved flexibility of &amp;quot;PRE_DMG&amp;quot; trigger&lt;br /&gt;
*Improved flexibility of stranger activation script; items like Sledgehammer will now synergize with items like Merchant Amulet&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
*{{IconLink|Prophet|link=Prophet Mastery}} III will state your new token count in the activation toast&lt;br /&gt;
*Added toast notifications for petting your {{IconLink|Pet Rock}}&lt;br /&gt;
*Status effects will now display held values next to their tooltip&lt;br /&gt;
*Status effects will be more resilient to future updates&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
*{{IconLink|Scholar|link=Scholar Mastery}} I now activates {{IconLink|Quest for Quests}} rather than adding it to your inventory&lt;br /&gt;
*{{IconLink|Knight|link=Knight Mastery}} III buff: &amp;quot;Fortify all of your armor by 3.&amp;quot;&lt;br /&gt;
*{{IconLink|Divine Forge Hammer|link=Forge Hammer}} buff: &amp;quot;Fortify each armor by 100% of its current durability. If you are not wearing armor, gain 3 defense instead.&amp;quot;&lt;br /&gt;
*{{IconLink|Diamond Helmet}} price increased from 30 to 50, armor increased from 5 to 8&lt;br /&gt;
*{{IconLink|Diamond Chestplate}} price increased from 60 to 70, armor increased from 9 to 14&lt;br /&gt;
*{{IconLink|Diamond Boots}} price increased from 20 to 30, armor increased from 3 to 6&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*Fixed {{IconLink|Book of Necromancy}} not triggering&lt;br /&gt;
*Fixed a couple crashes related to generating a Classic stage with skins like Metagate&lt;br /&gt;
*Fixed a rare crash related to getting kicked out of a stage while opening a Time Chest&lt;br /&gt;
*Workaround for rare cash related to Pure boss mod&lt;br /&gt;
*Fixed {{IconLink|Knight|link=Knight Mastery}} II not differentiating between armor removal and armor destruction&lt;br /&gt;
*Fixed [[morality]] not resetting properly between [[Endless Multiverse]] dimensions&lt;br /&gt;
*Fixed final stage check not working in Endless Multiverse for some effects like {{IconLink|Protagonist|link=Protagonist Mastery}} I&lt;br /&gt;
*Fixed missing {{IconLink|Detective|link=Detective Mastery}} string for Guides&lt;br /&gt;
*Fixed {{IconLink|Plum}} status effect not taking divine item radius into account&lt;br /&gt;
*Fixed a few &amp;quot;discover a 5 or greater&amp;quot; effects not triggering on values above 5&lt;br /&gt;
*Linux: added a trailing slash to run.sh script which should fix launch problems on some distros&lt;br /&gt;
*Mobile: fixed &amp;quot;Instant Revive&amp;quot; MTX appearing in higher difficulties&lt;br /&gt;
&lt;br /&gt;
====Hotfix #1 @ 2:55 PM EST -====&lt;br /&gt;
Fixed crash related to Hypnotist unlock.&lt;br /&gt;
&lt;br /&gt;
====Hotfix #2 @ 7:35 PM EST -====&lt;br /&gt;
Fixed an issue related to {{IconLink|Thought Bubble}} and a potential crash related to {{IconLink|Treasure Key}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Pet_Rock&amp;diff=8564</id>
		<title>Pet Rock</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Pet_Rock&amp;diff=8564"/>
		<updated>2022-11-27T17:54:52Z</updated>

		<summary type="html">&lt;p&gt;Bucket: Fixed up some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Good company.&lt;br /&gt;
|Cost = 60&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}Pet Rock is a passive item.&lt;br /&gt;
&lt;br /&gt;
Whilst in the player&#039;s inventory, Pet Rock has multiple strange, hard to determine effects but these will always start with a player notification:&lt;br /&gt;
*&amp;quot;You stroke your pet rock for confidence.&amp;quot;&lt;br /&gt;
**Happens at the start of a stage.  Effect unknown. One possible Effect seems to be gaining +1 [[Morality]].&lt;br /&gt;
*&amp;quot;Uh, your pet rock just summoned all its friends.&amp;quot;&lt;br /&gt;
**Happens at random during a stage.  Summons a large number of [[Familiar|strong familiars]] (they behave like [[Strangers#Mercenary|Mercenaries]] or like the familiars generated by [[Muscle]]).  These familiars will all look like green Pet Rocks.  The number generated unknown but can certainly be more than 10.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Boulder.png|40px]] 50 Boulder&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Craftable despite its high price of 60 coins, though the materials cost is very high.&lt;br /&gt;
&lt;br /&gt;
Effects still being researched.&lt;/div&gt;</summary>
		<author><name>Bucket</name></author>
	</entry>
</feed>