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	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CloudySky71</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CloudySky71"/>
	<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php/Special:Contributions/CloudySky71"/>
	<updated>2026-09-22T15:44:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Special_Chests&amp;diff=7045</id>
		<title>Special Chests</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Special_Chests&amp;diff=7045"/>
		<updated>2021-06-04T01:05:09Z</updated>

		<summary type="html">&lt;p&gt;CloudySky71: Easter chest description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Special Chest Loadout.png|right|750px]]Special Chests are objects that can appear in place of normal {{IconLink|Chest}}s.&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Each type of special chest has an immediate effect when opened, and gives an item with a related keyword.&lt;br /&gt;
&lt;br /&gt;
You may set one type of special chest in your loadout before beginning a quest. Your selected special chest has a 10% chance to replace regular chests.&lt;br /&gt;
&lt;br /&gt;
The keyword items that drop from chests are still limited by the normal [[Chest#Chest values|chest coin range]], which is based on [[Stage Power]]. If only one keyword item is in the price range it will always drop. If all the keyword items are too expensive, you will get a random non-keyword cheaper item. {{Icon|Present Chest}} Present Chest is the exception, it ignores the coin limit instead of having a theme.&lt;br /&gt;
&lt;br /&gt;
==Unlock Conditions==&lt;br /&gt;
[[File:Crit Chest Unlock 01.png|right|x100px]]Each type of special chest must be unlocked. Quests have a ~10% chance to have a locked chest. If one is present:&lt;br /&gt;
&lt;br /&gt;
*In a stage near the start of the quest, find a hint sign&lt;br /&gt;
*Somewhere in the first half of the quest, use the hint to obtain the {{IconLink|Treasure Key}}&lt;br /&gt;
*In a stage in the second half of the quest, find a new type of special chest and use the key to unlock it.&lt;br /&gt;
&lt;br /&gt;
[[File:Crit Chest Unlock 02.png|right|x100px]]This type of chest will now be available in your loadout. You do not need to win the quest.&lt;br /&gt;
&lt;br /&gt;
===Stage Keys===&lt;br /&gt;
A sign says &amp;quot;There is a secret in STAGE_NAME!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that stage, obtain the key by interacting with an object or cell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
|Bagman &lt;br /&gt;
|Pay the bagman multiple times&lt;br /&gt;
|-&lt;br /&gt;
|Barrel &lt;br /&gt;
|Click it&lt;br /&gt;
|-&lt;br /&gt;
|Meteorite&lt;br /&gt;
|Use it&lt;br /&gt;
|-&lt;br /&gt;
|Nomad&lt;br /&gt;
|Buy from the nomad selling &amp;quot;keys&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Obelisk &lt;br /&gt;
|Succeed in the obelisk&#039;s challenge&lt;br /&gt;
|-&lt;br /&gt;
|Sanctified Cell &lt;br /&gt;
|Target with magic item&lt;br /&gt;
|-&lt;br /&gt;
|Spawner&lt;br /&gt;
|Activate it until it breaks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Password Keys===&lt;br /&gt;
A hint sign says a password, such as a sequence of numbers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Password&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
|Customer&#039;s&lt;br /&gt;
|Activate a [[Stranger]] with a coin price equal to or higher than each of the code values, in order&lt;br /&gt;
|-&lt;br /&gt;
|Chorder&#039;s&lt;br /&gt;
|Chord the indicated cell values in order (you can still manually open cells between the different chords)&lt;br /&gt;
|-&lt;br /&gt;
|Shopkeeper&#039;s&lt;br /&gt;
|In an item shop, click on the indicated item for sale in order&lt;br /&gt;
|-&lt;br /&gt;
|Monk&#039;s&lt;br /&gt;
|Lose items* from the indicated inventory slots&lt;br /&gt;
|-&lt;br /&gt;
|Moneybag&#039;s&lt;br /&gt;
|Collect coins or diamonds in the order of the passcode&lt;br /&gt;
|-&lt;br /&gt;
|Wizard&#039;s&lt;br /&gt;
|Use magic items to target areas with each of the indicated total cell values in order&lt;br /&gt;
|-&lt;br /&gt;
|}{{Hatnote| *Duplicate consumable items are consumed in order of first in inventory, no matter which one you click. This makes Monk&#039;s password more difficult.}}&lt;br /&gt;
&lt;br /&gt;
==Special Chests==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Img&lt;br /&gt;
! Chest&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ally Chest}}&lt;br /&gt;
|Ally&lt;br /&gt;
|Familiar&lt;br /&gt;
|Spawn a familiar, convert familiars to strong familiars&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Bone Chest}}&lt;br /&gt;
|Bone&lt;br /&gt;
|Bone&lt;br /&gt;
|Bury Bones&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Bubble Chest}}&lt;br /&gt;
|Bubble&lt;br /&gt;
|Bubble&lt;br /&gt;
|This chest spawns in a bubble&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Clay Chest}}&lt;br /&gt;
|Clay&lt;br /&gt;
|copies an item&lt;br /&gt;
|Gain souls equal to your highest number of duplicate&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Counter Chest}}&lt;br /&gt;
|Counter&lt;br /&gt;
|Negate&lt;br /&gt;
|This chest will sacrifice itself to negate fatal damage&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Crit Chest}}&lt;br /&gt;
|Crit&lt;br /&gt;
|Chord&lt;br /&gt;
|Activate 2x {{IconLink|Brass Knuckles}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Dire Chest}}&lt;br /&gt;
|Dire&lt;br /&gt;
|Guess&lt;br /&gt;
|Gain a revive if you have to guess&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Double Chest}}&lt;br /&gt;
|Double&lt;br /&gt;
|Chest&lt;br /&gt;
|Spawn another chest in this cell&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Electric Chest}}&lt;br /&gt;
|Electric&lt;br /&gt;
|Electric&lt;br /&gt;
|Apply electric to all other cells in this column&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Elemental Chest}}&lt;br /&gt;
|Elemental&lt;br /&gt;
|Aura&lt;br /&gt;
|Apply random elemental auras to all cells in this column and row&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Explosive Chest}}&lt;br /&gt;
|Explosive&lt;br /&gt;
|Explode&lt;br /&gt;
|Explodes a 3x3 area, radius +1 per visible 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fire Chest}}&lt;br /&gt;
|Fire&lt;br /&gt;
|Burning&lt;br /&gt;
|Launch flares in all directions&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Friendly Chest}}&lt;br /&gt;
|Friendly&lt;br /&gt;
|Stranger&lt;br /&gt;
|Spawn a stranger for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Golden Chest}}&lt;br /&gt;
|Golden&lt;br /&gt;
|Coin&lt;br /&gt;
|Gain coins equal to visible currency&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Holy Chest}}&lt;br /&gt;
|Holy&lt;br /&gt;
|anti-omen&lt;br /&gt;
|Transform a random omen into {{IconLink|Ancient Evil}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ice Chest}}&lt;br /&gt;
|Ice&lt;br /&gt;
|Frozen&lt;br /&gt;
|Apply Frozen to a 5x5 area&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Labyrinth Chest}}&lt;br /&gt;
|Labyrinth&lt;br /&gt;
|Pathfinding&lt;br /&gt;
|Gain 5% pathfinding if you have none, otherwise gain 1%&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Love Chest}}&lt;br /&gt;
|Love&lt;br /&gt;
|Life&lt;br /&gt;
|Gain 1 soul&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Lucid Chest}}&lt;br /&gt;
|Lucid&lt;br /&gt;
|Solve&lt;br /&gt;
|Solve a random cell for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Magic Chest}}&lt;br /&gt;
|Magic&lt;br /&gt;
|Magic&lt;br /&gt;
|Gain 50 mana for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Mastery Chest}}&lt;br /&gt;
|Mastery&lt;br /&gt;
|Mastery&lt;br /&gt;
|Gain 1 mastery charge&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Merchant Chest}}&lt;br /&gt;
|Merchant&lt;br /&gt;
|Shop&lt;br /&gt;
|Uncomplete a special stage, reduce visible stranger prices by half&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Metal Chest}}&lt;br /&gt;
|Metal&lt;br /&gt;
|Armor&lt;br /&gt;
|Repair armor to base durability&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Minion Chest}}&lt;br /&gt;
|Minion&lt;br /&gt;
|Minion&lt;br /&gt;
|Gain 3 minions&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Munition Chest}}&lt;br /&gt;
|Munition&lt;br /&gt;
|Weapon&lt;br /&gt;
|Reveal a random monster then kill all visible monsters&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Radioactive Chest}}&lt;br /&gt;
|Radioactive&lt;br /&gt;
|{{IconLink|Poison}}&lt;br /&gt;
|This cell gains Toxic. Spread Toxic when Poison activates. Reveal Toxic cells and kill any living objects within&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Plant Chest}}&lt;br /&gt;
|Plant&lt;br /&gt;
|Hungry Plant&lt;br /&gt;
|Spawn a hungry plant on a numbered cell and kill all nearby monsters&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Present Chest}}&lt;br /&gt;
|Present&lt;br /&gt;
|any value&lt;br /&gt;
|Transforms items on the stage into presents&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Prophecy Chest}}&lt;br /&gt;
|Prophecy&lt;br /&gt;
|normal chest&lt;br /&gt;
|3 Tokens and a blueprint&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Regal Chest}}&lt;br /&gt;
|Regal&lt;br /&gt;
|Legendary&lt;br /&gt;
|If you have a legendary item before, launch a blessing north&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Time Chest}}&lt;br /&gt;
|Time&lt;br /&gt;
|Status&lt;br /&gt;
|Pass 50 turns&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Undercover Chest}}&lt;br /&gt;
|Undercover&lt;br /&gt;
|Glean&lt;br /&gt;
|Glean all hidden cells around visible 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|World Chest}}&lt;br /&gt;
|World&lt;br /&gt;
|Stage&lt;br /&gt;
|Reduce the stage power by the number of stages completed&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Halloween Chest}}&lt;br /&gt;
|Halloween&lt;br /&gt;
|[[:Category:Halloween_Items|Halloween]]&lt;br /&gt;
|Spawn 3 {{IconLink|Spooker}}s, visible strangers put on masks&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Christmas Chest}}&lt;br /&gt;
|Christmas&lt;br /&gt;
|[[:Category:Christmas_Items|Christmas]]&lt;br /&gt;
|Spawn {{IconLink|Soft Snow}}, apply Frozen to a random cell, visible strangers put on Christmas hats&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Easter Chest}}&lt;br /&gt;
|Easter&lt;br /&gt;
|[[:Category:Easter_Items|Easter]]&lt;br /&gt;
|Spawn 3 Easter eggs in hidden cells when you open this chest. This chest contains an [[:Category:Easter_Items|Easter]] item.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Chest Related Items==&lt;br /&gt;
{{ItemTable|description=Special Chest}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The chests for [[Seasonal Events]] are time limited, as the unlocks are found in the associated Mythic [[Emblem]].&lt;br /&gt;
*Halloween Chest in {{IconLink|Pumpkin Patch}}&lt;br /&gt;
*Christmas Chest in {{IconLink|House of Santa}}&lt;br /&gt;
*Easter Chest in {{IconLink|Rabbit Hole}}&lt;br /&gt;
&lt;br /&gt;
When having a quest non-specific clue to find a key, a different text may appear on objects.&lt;br /&gt;
*A meteorite will have a changed rewards text which becomes &amp;quot;surely you will get something in return?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added: Easter Chest&lt;br /&gt;
*{{Version|1.66}} Added: Christmas Chest, Radioactive Chest&lt;br /&gt;
*{{Version|1.65}} Added: Munition Chest&lt;br /&gt;
*{{Version|1.63}}&lt;br /&gt;
**Added: Elemental Chest, Mastery Chest&lt;br /&gt;
**Loosened requirements for Halloween Chest&lt;br /&gt;
*{{Version|1.60}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>CloudySky71</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Masteries&amp;diff=6654</id>
		<title>Masteries</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Masteries&amp;diff=6654"/>
		<updated>2020-12-20T19:48:31Z</updated>

		<summary type="html">&lt;p&gt;CloudySky71: 27 -&amp;gt; 29 masteries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DemonCrawl currently lets you choose between 29 different Masteries (classes).&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
&lt;br /&gt;
Each Mastery has 3 Tiers which must be unlocked by performing a feat during a Quest. After completing a Mastery&#039;s requirement, it becomes available in the [[Tokens|Token]] Shop for 10/20/30 {{Token}}s. (With the exception of [[Novice Mastery]], costing only 1/2/3.)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
With a few exceptions, Masteries are structured as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Tier I&amp;lt;/strong&amp;gt;- A benefit provided from the start of the quest.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Tier II&amp;lt;/strong&amp;gt; - A passive benefit that triggers from time to time.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Tier III&amp;lt;/strong&amp;gt; - An activated ultimate ability that must be charged by completing a number of stages.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Masteries ==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Masteries&lt;br /&gt;
|fields=Image,_pageName,Tier_I,Tier_II,Tier_III&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mastery Related Items==&lt;br /&gt;
There are also {{IconLink|img=Firefly Doll|Mastery Dolls}} that add an extra effect to your ultimate ability. There is one for each mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = NOT _pageName LIKE &#039;%doll%&#039; AND Description LIKE &#039;%mastery%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>CloudySky71</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Detective_Mastery&amp;diff=5882</id>
		<title>Detective Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Detective_Mastery&amp;diff=5882"/>
		<updated>2020-10-21T23:47:59Z</updated>

		<summary type="html">&lt;p&gt;CloudySky71: updated charges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger, but there&#039;s a 10% chance to get bad intel! &lt;br /&gt;
|Tier II = Whenever you fully and correctly chord a cell, reveal all nearby monsters.&lt;br /&gt;
|Tier III = [3 Charges] Remove all visible monsters from the board and gain a coin for each.&lt;br /&gt;
|Unlock I = Unlock by completing a stage on Normal or above with at least 10 visible monsters.&lt;br /&gt;
|Unlock II = Unlock II by completing a stage on Normal or above with at least 50 visible monsters.  &lt;br /&gt;
|Unlock III = Unlock III by completing a stage on Normal or above with at least 100 visible monsters.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Detective&amp;lt;/strong&amp;gt; [[Mastery]] is focused on revealing [[monsters]] for mob loot, or coins using &amp;lt;strong&amp;gt;ultimate&amp;lt;strong/&amp;gt;.&lt;/div&gt;</summary>
		<author><name>CloudySky71</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Masteries&amp;diff=5879</id>
		<title>Masteries</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Masteries&amp;diff=5879"/>
		<updated>2020-10-21T23:43:42Z</updated>

		<summary type="html">&lt;p&gt;CloudySky71: changed from 24 masteries to 27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DemonCrawl currently lets you choose between 27 different Masteries (classes).&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
&lt;br /&gt;
Each Mastery has 3 Tiers which must be unlocked by performing a feat during a Quest. After completing a Mastery&#039;s requirement, it becomes available in the [[Tokens|Token]] Shop for 10/20/30 {{Token}}s. (With the exception of [[Novice Mastery]], costing only 1/2/3.)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
With a few exceptions, Masteries are structured as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Tier I&amp;lt;/strong&amp;gt;- A benefit provided from the start of the quest.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Tier II&amp;lt;/strong&amp;gt; - A passive benefit that triggers from time to time.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Tier III&amp;lt;/strong&amp;gt; - An activated ability that must be charged by completing a number of stages.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Masteries&lt;br /&gt;
|fields=Image,_pageName,Tier_I,Tier_II,Tier_III&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>CloudySky71</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Detective_Mastery&amp;diff=5877</id>
		<title>Detective Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Detective_Mastery&amp;diff=5877"/>
		<updated>2020-10-21T23:41:22Z</updated>

		<summary type="html">&lt;p&gt;CloudySky71: Fixed (most) description part two&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger, but there&#039;s a 10% chance to get bad intel! &lt;br /&gt;
|Tier II = Whenever you fully and correctly chord a cell, reveal all nearby monsters.&lt;br /&gt;
|Tier III = [5 Charges] Remove all visible monsters from the board and gain a coin for each.&lt;br /&gt;
|Unlock I = Unlock by completing a stage on Normal or above with at least 10 visible monsters.&lt;br /&gt;
|Unlock II = Unlock II by completing a stage on Normal or above with at least 50 visible monsters.  &lt;br /&gt;
|Unlock III = Unlock III by completing a stage on Normal or above with at least 100 visible monsters.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Detective&amp;lt;/strong&amp;gt; [[Mastery]] is focused on revealing [[monsters]] for mob loot, or coins using &amp;lt;strong&amp;gt;ultimate&amp;lt;strong/&amp;gt;.&lt;/div&gt;</summary>
		<author><name>CloudySky71</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Detective_Mastery&amp;diff=5875</id>
		<title>Detective Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Detective_Mastery&amp;diff=5875"/>
		<updated>2020-10-21T23:39:53Z</updated>

		<summary type="html">&lt;p&gt;CloudySky71: Fixed (most) description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger, but there&#039;s a 10% chance to get bad intel! &lt;br /&gt;
|Tier II = Whenever you fully and correctly chord a cell, reveal all nearby monsters.&lt;br /&gt;
|Tier III = [5 Charges] Remove all visible monsters from the board and gain a coin for each.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 100 or more coins&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with 200 or more coins  &lt;br /&gt;
|Unlock III = Unlock III by completing a stage on Normal or above with at least 100 visible monsters.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Detective&amp;lt;/strong&amp;gt; [[Mastery]] is focused on revealing [[monsters]] for mob loot, or coins using &amp;lt;strong&amp;gt;ultimate&amp;lt;strong/&amp;gt;.&lt;/div&gt;</summary>
		<author><name>CloudySky71</name></author>
	</entry>
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