<?xml version="1.0"?>
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	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elmarhoppieland</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elmarhoppieland"/>
	<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php/Special:Contributions/Elmarhoppieland"/>
	<updated>2026-04-18T14:31:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Pyro.gif&amp;diff=10260</id>
		<title>File:Pyro.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Pyro.gif&amp;diff=10260"/>
		<updated>2025-05-01T10:36:49Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Elmarhoppieland uploaded a new version of File:Pyro.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Pyro.gif&amp;diff=10259</id>
		<title>File:Pyro.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Pyro.gif&amp;diff=10259"/>
		<updated>2025-05-01T10:36:12Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Scribe.gif&amp;diff=10258</id>
		<title>File:Scribe.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Scribe.gif&amp;diff=10258"/>
		<updated>2025-04-20T10:38:06Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Mage.gif&amp;diff=10255</id>
		<title>File:Mage.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Mage.gif&amp;diff=10255"/>
		<updated>2025-03-13T10:59:23Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Doctor.gif&amp;diff=10254</id>
		<title>File:Doctor.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Doctor.gif&amp;diff=10254"/>
		<updated>2025-03-07T12:45:48Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Gambler.gif&amp;diff=10253</id>
		<title>File:Gambler.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Gambler.gif&amp;diff=10253"/>
		<updated>2025-03-06T19:04:39Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Elmarhoppieland uploaded a new version of File:Gambler.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Gambler.gif&amp;diff=10252</id>
		<title>File:Gambler.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Gambler.gif&amp;diff=10252"/>
		<updated>2025-03-06T19:04:03Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Elmarhoppieland uploaded a new version of File:Gambler.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Gambler.gif&amp;diff=10251</id>
		<title>File:Gambler.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Gambler.gif&amp;diff=10251"/>
		<updated>2025-03-06T19:03:40Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Elder.gif&amp;diff=10250</id>
		<title>File:Elder.gif</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Elder.gif&amp;diff=10250"/>
		<updated>2025-03-06T17:43:23Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Charge_Coin.png&amp;diff=10247</id>
		<title>File:Charge Coin.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Charge_Coin.png&amp;diff=10247"/>
		<updated>2024-08-03T13:48:06Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Elmarhoppieland uploaded a new version of File:Charge Coin.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Charge_Coin.png&amp;diff=10246</id>
		<title>File:Charge Coin.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Charge_Coin.png&amp;diff=10246"/>
		<updated>2024-08-03T13:44:24Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Elmarhoppieland reverted File:Charge Coin.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Tablet_of_Yunnub.png&amp;diff=10245</id>
		<title>File:Tablet of Yunnub.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Tablet_of_Yunnub.png&amp;diff=10245"/>
		<updated>2024-08-03T12:42:12Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Elmarhoppieland uploaded a new version of File:Tablet of Yunnub.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Spooky_Key.png&amp;diff=10244</id>
		<title>File:Spooky Key.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Spooky_Key.png&amp;diff=10244"/>
		<updated>2024-08-03T12:40:02Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Elmarhoppieland uploaded a new version of File:Spooky Key.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Black_Rose.png&amp;diff=10243</id>
		<title>File:Black Rose.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Black_Rose.png&amp;diff=10243"/>
		<updated>2024-07-04T12:48:32Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Elmarhoppieland uploaded a new version of File:Black Rose.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Bones.png&amp;diff=10242</id>
		<title>File:Bones.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Bones.png&amp;diff=10242"/>
		<updated>2024-07-02T13:06:05Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Elmarhoppieland reverted File:Bones.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Ball_and_Chain.png&amp;diff=10241</id>
		<title>File:Ball and Chain.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Ball_and_Chain.png&amp;diff=10241"/>
		<updated>2024-07-02T13:04:32Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Elmarhoppieland reverted File:Ball and Chain.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Big_Fish.png&amp;diff=10240</id>
		<title>File:Big Fish.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Big_Fish.png&amp;diff=10240"/>
		<updated>2024-07-02T12:56:20Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Elmarhoppieland reverted File:Big Fish.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Infinite&amp;diff=8762</id>
		<title>Infinite</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Infinite&amp;diff=8762"/>
		<updated>2023-01-30T23:16:55Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: /* Farm other rare loot */ Added more information and tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To &amp;quot;go infinite&amp;quot; in DemonCrawl is to get the ability to gain any items you want.&lt;br /&gt;
&lt;br /&gt;
For productive infinite loops between two or three items or effects, see [[Synergies and Combos]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The bare minimum for being considered infinite is to have a {{IconLink|Paragon Rod}} and an infinite mana combo to power it (such as a {{IconLink|Glowspore}} and 2 {{IconLink|Mana Tank}}s).&lt;br /&gt;
&lt;br /&gt;
A Paragon Rod by itself doesn&#039;t make you infinite, but it does make it much easier to get the infinite mana combo, so getting a Paragon Rod is a very high priority. For that reason, most people keep at least 1 Paragon Rod in their [[heirloom]] slots (which is possible by using a {{IconLink|Scribe|link=Strangers#Scribe}}). It&#039;s highly recommended to get that heirloom during your first infinite.&lt;br /&gt;
&lt;br /&gt;
Going infinite is much easier after you have an heirloomed Paragon Rod, so there are separate strategies for going infinite with and without it.&lt;br /&gt;
&lt;br /&gt;
==Getting your first Paragon Rod==&lt;br /&gt;
All of the strategies here involve using a [[mastery]] (or maybe an [[heirloom]]) that lets you kill lots of {{IconLink|monsters|img=Spider}} to get their drops. The best options are {{IconLink|Bookworm Mastery}} and {{IconLink|Marksman Mastery}}. Each type of monster has its own drop table, so you can consistently get specific items by choosing a quest that contains monsters that drop those items.&lt;br /&gt;
&lt;br /&gt;
Setting the [[Difficulty]] to Casual can help, since every stage is guaranteed to be solveable without guessing, and chests can&#039;t contain omens.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using [[Beyond]], then {{IconLink|Infinity Knot}} is a good emblem to use if you can afford it. The items it gives you help a lot with repeating stages so you can build up until you&#039;ve got your combo.&lt;br /&gt;
&lt;br /&gt;
===Bindle===&lt;br /&gt;
If you have a {{IconLink|Bindle}} and at least {{Cost|Cost=6k}} (more is better), you can easily get a {{IconLink|Blue Dye}} and 2 {{IconLink|Liquid Gold}}, and use those to get a {{IconLink|Paragon Rod}}.&lt;br /&gt;
&lt;br /&gt;
The monsters in {{Stage|Ash}} can drop Bindle, so [[Stages#Quest 4 - Around the Bend|Quest 4 - Around the Bend]] or a [[Beyond]] using {{IconLink|Soot|link=Artifacts}} are good places to try this strategy. Quest 4 also contains {{Stage|Vale}}, whose monsters drop {{IconLink|World Map}}, so if you have {{IconLink|Divine World Map}} unlocked and enabled, you can use that to uncomplete stages and keep the quest going until you&#039;ve pulled off the combo.&lt;br /&gt;
&lt;br /&gt;
#Enter a stage with a max power of at least 3 (Blue Dye won&#039;t spawn with less), but preferably not much higher than that (because it clogs up the drop table with items you don&#039;t want).&lt;br /&gt;
#*If you already have a Blue Dye, try for a max power of 1 because that&#039;s all you need for Liquid Gold.&lt;br /&gt;
#Find a {{IconLink|Nomad|link=Strangers#Nomad}}.&lt;br /&gt;
#Right click him to use your Bindle to change his offer until he sells chests.&lt;br /&gt;
#Buy as many chests as you can. Make sure his price reaches at least 100.&lt;br /&gt;
#Open the chests while your inventory is full, so the items drop on the ground.&lt;br /&gt;
#Pick up a {{IconLink|Blue Dye}}.&lt;br /&gt;
#*If there isn&#039;t one, buy more chests and open those until you find one, but save enough coins to buy 1 last chest. If you run out of coins or space on the stage, you&#039;ll have to leave and try again later.&lt;br /&gt;
#*If you&#039;ve got a {{IconLink|Gray Dye}} handy, you can use it after you find a Blue Dye, to increase the chance of Liquid Gold spawning from the rest of the chests.&lt;br /&gt;
#Pick up 2 {{IconLink|Liquid Gold}}.&lt;br /&gt;
#*Remember that you can create an [[Electric]] cell on 1 Liquid Gold so you&#039;ll gain 2 when you pick it up, so 1 Liquid Gold and 1 {{IconLink|Thunder Bomb}} would work too for example.&lt;br /&gt;
#*If there aren&#039;t enough, buy more chests and open those until you find them, but save enough coins to buy 1 last chest. If you run out of coins or space on the stage, you&#039;ll have to leave and try again later.&lt;br /&gt;
#Activate the Blue Dye, then buy 1 last chest. This will activate both Liquid Gold, which will transform into a {{IconLink|Paragon Rod}} and a {{IconLink|Dreamborne}}.&lt;br /&gt;
&lt;br /&gt;
===Item Shops===&lt;br /&gt;
The monsters in {{Stage|Prefecture}} can drop {{IconLink|Shop Key}}, which (with an infinite mana combo) allows easily uncompleting [[Item Shop]]s, and if you have enough coins (200+) you can find {{IconLink|Paragon Rod}} in shops. Prefecture&#039;s monsters can also drop {{IconLink|Key of Undoing}} which allows uncompleting normal stages, so you can keep the quest going until you&#039;ve pulled off the combo.&lt;br /&gt;
&lt;br /&gt;
To get Prefecture, you should use [[Stages#Quest 3 - Another Way|Quest 3 - Another Way]] or a [[Beyond]] using {{IconLink|Umbra|link=Artifacts}}. Quest 3 also contains Machine, whose monsters drop {{IconLink|Mana Tank}}, and 2 Mana Tanks is a good enough infinite mana combo to keep Shop Key going (you don&#039;t need {{IconLink|Glowspore}} for this).&lt;br /&gt;
&lt;br /&gt;
{{IconLink|Blue Dye}} and {{IconLink|Gold Digger}} are very helpful for this strategy. They limit which items can spawn in the shop so it won&#039;t take as long to find the Paragon Rod, and the Blue Dye effect won&#039;t expire unless you actually buy something.&lt;br /&gt;
&lt;br /&gt;
If the quest happens to have a [[Special_Stage#Library|Library]], you can use it to change your research subject to &amp;quot;loot&amp;quot;, which will also help.&lt;br /&gt;
&lt;br /&gt;
{{IconLink|Wallet}} and {{IconLink|Big Wallet}} are good too, since more items per shop means you don&#039;t have to reenter the shop as many times.&lt;br /&gt;
&lt;br /&gt;
{{IconLink|Bank Roll}} can keep you from losing coins if you have a good enough infinite mana combo, so you can keep using Shop Key forever without needing to enter a stage to get more coins. 2 Mana Tanks by themselves are not enough, but 4 are if you&#039;re careful. You could also use 2 Mana Tanks and a {{IconLink|Glowspore}}, or 3 Mana Tanks and a {{IconLink|Hatchling Scale}} (which drops from {{Stage|Skies}} monsters in Quest 3).&lt;br /&gt;
&lt;br /&gt;
===Convoy===&lt;br /&gt;
If you have the [[blueprint]] for {{IconLink|Electro Pulse}}, there&#039;s a very easy and consistent strategy you can use:&lt;br /&gt;
#Start a [[Beyond]] as a {{IconLink|Spark Mastery|text=Spark III}} using {{IconLink|Oil|link=Artifacts}} ({{Stage|Convoy}}), {{IconLink|Umbra|link=Artifacts}} ({{Stage|Prefecture}}), {{IconLink|Soot|link=Artifacts}} ({{Stage|Ash}}), no {{IconLink|emblem}}, and a {{IconLink|Mastery Glint|link=Glint}}.&lt;br /&gt;
#*If you don&#039;t already have Spark III unlocked, you can easily get it by using Electro Pulse on the turn before opening the last cell of a stage.&lt;br /&gt;
#*Recommended [[Special Chest|Special Chests]]: {{Icon|Friendly Chest}} Friendly Chest, {{Icon|Double Chest}} Double Chest, {{Icon|Golden Chest}} Golden Chest, or {{Icon|Magic Chest}} Magic Chest.&lt;br /&gt;
#*Recommended favored items: {{IconLink|Blue Dye}}, {{IconLink|Liquid Gold}}, {{IconLink|Loudhailer}}, {{IconLink|Glowspore}}, and {{IconLink|Mana Tank}}.&lt;br /&gt;
#Claim an heirloomed Electro Pulse.&lt;br /&gt;
#In the first stage (Convoy), use the Electro Pulse and then activate your mastery ability. This will kill every monster on the stage, so you can pick up their drops.&lt;br /&gt;
#Pick up the {{IconLink|Electro Pulse}} and {{IconLink|Battery}} drops, then any other consumable item drops (except {{IconLink|Bones}}) to try to fill up your inventory.&lt;br /&gt;
#Also collect all of the coins and diamonds, but don&#039;t open any chests unless you have a full inventory, because they might have omens. If the chests drop any useful items on the ground, go ahead and use some of your filler items to make room for them and pick them up.&lt;br /&gt;
#*Especially keep an eye out for a way to spawn strangers after killing everything. You&#039;re going to need that soon.&lt;br /&gt;
#*{{IconLink|Blue Dye}} would save some time.&lt;br /&gt;
#*You&#039;re also eventually going to need a way to generate unlimited mana.&lt;br /&gt;
#Finish the stage and enter the next one (Prefecture).&lt;br /&gt;
#Use an Electro Pulse and a Battery, and activate your mastery ability again.&lt;br /&gt;
#The main item you&#039;re looking for here is {{IconLink|Key of Undoing}}. Try to get 4-8 of them. Use up your other consumable items to make room for them if you have to. You can also equip some of the Police armor if you want, but it probably won&#039;t matter. If you have any inventory space remaining afterwards, pick up some Police armor to use as more filler.&lt;br /&gt;
#Just like last time, collect the coins and diamonds, and maybe the chests.&lt;br /&gt;
#Finish the stage.&lt;br /&gt;
#Use Keys of Undoing on both of the stages you&#039;ve completed so far (Convoy and Prefecture).&lt;br /&gt;
#Now you have an infinite loop. Whenever you are running low on Electro Pulses or Batteries, go back to Convoy to get some more. Whenever you are running low on Keys of Undoing, go back to Prefecture and get some more. And whenever you complete a stage, use a Key of Undoing on it afterwards.&lt;br /&gt;
#Enter the last stage (Ash).&lt;br /&gt;
#Use an Electro Pulse and a Battery, and activate your mastery ability again.&lt;br /&gt;
#The only item you&#039;re looking for here is a {{IconLink|Bindle}}. Use one of your other consumable items to make room for it if you have to. If you have any inventory space remaining afterwards, pick up some {{IconLink|Candle}} to use as more filler.&lt;br /&gt;
#As always, collect the coins and diamonds, and maybe the chests.&lt;br /&gt;
#Leave the stage.&lt;br /&gt;
#Repeat the Prefecture stage until you have at least {{Cost|Cost=6k}} (more is better) and a way to spawn strangers.&lt;br /&gt;
#*You may need to look in Item Shops to find that last thing. You can use Key of Undoing to repeat shops just like with normal stages.&lt;br /&gt;
#See [[Infinite#Bindle]] for the rest.&lt;br /&gt;
&lt;br /&gt;
===Foam at the Mouth===&lt;br /&gt;
If you already have a large number of artifacts, you can simply start a [[Beyond]] using {{IconLink|Foam at the Mouth}}. Foam at the Mouth gives you a free {{IconLink|Paragon Rod}} at the beginning of the quest so the hard part is already done. Foam at the Mouth also adds the {{Mod|Frothy}} to every stage, and putting the Paragon Rod in a bubble will also recharge it so you can use it again. Frothy also makes it very easy to move the Paragon Rod to the start of your inventory so you can heirloom it with a {{IconLink|Scribe|link=Strangers#Scribe}}.&lt;br /&gt;
&lt;br /&gt;
{{IconLink|Guardian Mastery}} is recommended for this strategy, since it negates the life loss from Frothy.&lt;br /&gt;
&lt;br /&gt;
===Hero Trials===&lt;br /&gt;
Some [[Hero Trials]] quests are very helpful for going infinite.&lt;br /&gt;
&lt;br /&gt;
The most helpful ones are the Warlock (begin the quest with two different magic items) trials, since those will often let you start with a free {{IconLink|Paragon Rod}}. Which two magic items you get will depend on which items you favor, so you will probably need to try a lot of favor combinations before you get a good one, but it&#039;s very worth doing.&lt;br /&gt;
&lt;br /&gt;
A trial may also contain a helpful combination of stages, have a mod that gives you stuff, or add a useful [[Stage Mods|stage mod]] to every stage.&lt;br /&gt;
&lt;br /&gt;
==What to do with your first Paragon Rod==&lt;br /&gt;
===Infinite mana===&lt;br /&gt;
Once you have a Paragon Rod, your next objective is to get an infinite mana combo. The best mana combo is a {{IconLink|Glowspore}} + 2 {{IconLink|Mana Tank}}s. Other useful options are:&lt;br /&gt;
*{{IconLink|Bubble Wrap}} + {{IconLink|Super Mana Potion}} + an [[Electric]] cell&lt;br /&gt;
*{{IconLink|Dragon Scale}} + 3 {{IconLink|Mana Tank}}s&lt;br /&gt;
*{{IconLink|Enchanting Rune}} + 3 {{IconLink|Mana Tank}}s&lt;br /&gt;
*{{IconLink|Queen of Hearts}} + {{IconLink|Book of Spells}}&lt;br /&gt;
*{{IconLink|Aspect of the Owl}} + 2 {{IconLink|Stopwatch}}es.&lt;br /&gt;
&lt;br /&gt;
You can also use 2 {{IconLink|Butter}} with either a full board of [[Electric]] cells, a {{IconLink|Topaz of Lightning}}, or an {{IconLink|Electromancy}} with some other targeted magic item. Use 1 Butter, find where the other Butter dropped, electrify its cell if necessary, and pick it up (so you have 2 again). Then pick up anything else you want to keep, including the Paragon Rod (which will be fully charged now).&lt;br /&gt;
&lt;br /&gt;
{{IconLink|Bubble Wrap}} or {{IconLink|Extra Pocket}} can help with getting duplicate items for your mana combo, and so can anything that makes [[Electric]] cells.&lt;br /&gt;
&lt;br /&gt;
These items won&#039;t give you infinite mana, but they can provide a boost to help you get there:&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|&lt;br /&gt;
{{IL|Arcane Staff}}&lt;br /&gt;
{{IL|Magic Spoon}}&lt;br /&gt;
{{IL|Mana Lung}}&lt;br /&gt;
{{IL|Super Mana Potion}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Infinite loot===&lt;br /&gt;
You&#039;re officially already infinite, but it helps a lot to have a way to spawn more loot. The best option for this is {{IconLink|Divine Watering Can}}, but {{IconLink|Queen of Hearts}} {{IconLink|King of Diamonds}}, and {{IconLink|Watering Can}} also work.&lt;br /&gt;
&lt;br /&gt;
In order to fill the entire stage with loot, you&#039;ll need to clear everything else off of it first. The best way to do that is killing all of the monsters with {{IconLink|Tabula Rasa}} + {{IconLink|Battering Ram}}, then using a {{IconLink|Starfruit}} to turn the entire stage [[Ethereal]], then using a {{IconLink|Shadow Siphon}} to delete everything on the stage, and then using your loot spawning item.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinite Items Stage.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Infinite infinites===&lt;br /&gt;
Now you should [[heirloom]] your Paragon Rod, which will make it easy to go infinite again later. This requires a {{IconLink|Scribe|link=Strangers#Scribe}}, which means you&#039;ll need a way to spawn [[strangers]], such as {{IconLink|Handbell}} or {{IconLink|Loudhailer}}.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to purchase at least Crafter I from the [[Tokens#Token_Shop|Token Shop]] to unlock Scribes, but it&#039;s recommended to buy more to get all 3 heirloom slots.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need a way to put Paragon Rod at the start of your inventory, since Scribes only heirloom your first 1-3 inventory slots. {{IconLink|Butter}} is the best way to do that, but make sure there&#039;s enough empty cells on the stage for your items to appear on the ground. Clearing the stage first with {{IconLink|Shadow Siphon}} is recommended.&lt;br /&gt;
&lt;br /&gt;
You may want to duplicate the Paragon Rod so you can have it in 2-3 of your heirloom slots instead of only 1. {{IconLink|Butter}} or {{IconLink|Bubble Wrap}} + an [[Electric]] cell is one good way to do that, or you can use {{IconLink|Extra Pocket}} and simply spawn more items until you find another Paragon Rod.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve got your inventory prepared, spawn strangers until you find a Scribe that copies items into your heirloom slots and activate him. Then spawn strangers until you find a Scribe that adds 1 to your heirlooms, and activate him until you reach 10.&lt;br /&gt;
&lt;br /&gt;
Finally, pick some of the strategies in the next section for going infinite once you already have a Paragon Rod, and try to unlock whatever you need for doing them. The quest you&#039;re currently in might not have the stuff you need for it, especially if you&#039;re in Casual mode, but this is a good chance to try.&lt;br /&gt;
&lt;br /&gt;
==Going infinite with an heirloomed Paragon Rod==&lt;br /&gt;
Now that you have an [[heirloom]]ed {{IconLink|Paragon Rod}}, you can skip the hard part by simply claiming that heirloom. All you need to do now is find an infinite mana combo. There are two parts to that: Getting enough mana to use the Paragon Rod repeatedly, and getting lots of loot to use it on. It&#039;s recommended to use at least 1 strategy from each category, but you can make do with only one category.&lt;br /&gt;
&lt;br /&gt;
===Strategies for generating mana===&lt;br /&gt;
*{{IconLink|Warlock Mastery}}: Once per turn, you can cast {{IconLink|Blood Magic}} to effectively sacrifice 1 random object on the stage to gain 50 mana. That object will probably be loot, but might be a landmark or stranger instead. This is a very good way to get mana, but that mana won&#039;t be worth anything if you destroyed all of your loot to get it, so you have to be careful with it.&lt;br /&gt;
*{{IconLink|Warlock Mastery}} + {{IconLink|Divine Blood Magic}}: With Divine Blood Magic enabled, Warlock&#039;s ability no longer has to sacrifice an object to generate mana and you now gain 200 mana instead of only 50, but you need to have revealed monsters for it to kill. You can use a Howl [[sigil]] to spawn 5 monsters for this (add Supercharged for an average of 10 monsters), or you can just intentionally make mistakes. The [[Cursed]] cells that Warlock creates will destroy loot to prevent life loss from the mistakes, which has similar results to using regular Blood Magic, but you&#039;re gaining 200 mana per destroyed loot instead of only 50, and the lost loot is replaced by whatever the monster drops when you kill it. Once you find an item like {{IconLink|Pentagram}} or {{IconLink|Sundrop}} you can safely get revealed monsters with that, so you won&#039;t be taking damage anymore. You also can pick up armor, which initially costs 1 loot but prevents Cursed cells from destroying loot until it breaks. 200 mana per turn is an absurdly high amount, and allows you to consistently cast Paragon Rod every 2 turns.&lt;br /&gt;
*{{Stage|Galaxy}} + a way to kill monsters: The {{IconLink|alien|link=Monsters#Alien}}s in the Galaxy stage drop both {{IconLink|Drugs}} and {{IconLink|Moonflower}}. Drugs triples the mana you gain from opening cells, and they stack if you activate multiples at the same time. 2 Drugs is x9 mana, 3 is x27, and so on. 6 of them is x729 mana, which is enough to fully recharge your Paragon Rod every time you open a cell. Moonflower lets you spend some of that mana to extend the durations of the Drugs effects, which makes it much easier to stack up a lot of them and keep the combo going. It takes some luck to get enough Drugs drops for this to become self-sutaining though.&lt;br /&gt;
*{{Stage|Machine}} + a way to kill monsters: The {{IconLink|experiment|link=Monsters#Experiment}}s in the Machine stage drop {{IconLink|Mana Tank}}, which makes it much easier to get the 2 Mana Tanks you need for the best infinite mana combo. They also drop {{IconLink|Gray Dye}} to help with getting the {{IconLink|Glowspore}} for the rest of that combo.&lt;br /&gt;
*[[Sigil]]: A Mist sigil can generate 100 mana per stage, and an Ether sigil can generate 4 mana per turn. You can have both on the same sigil. You also can upgrade a sigil with either Double to boost both of those effects by +40%, or Supercharged to boost the Mist effect by +100% (Supercharged has a 50% chance to trigger, but it can trigger on the second Mist activation too, and so on, which adds up to +100%). A Double Mist Ether sigil can easily provide enough mana to cast Paragon Rod 1-2 times per stage.&lt;br /&gt;
*{{IconLink|Foam at the Mouth}}: This is a good option when you can use it. It gives you a Paragon Rod for free so you can get something else from your heirloom slots, and it adds the {{Mod|Frothy}} to every stage which effectively recharges your Paragon Rod at the start of each stage. However, you can&#039;t use Foam at the Mouth when you&#039;re playing a [[Emblem#Mythic|mythic emblem]], trying to farm an [[artifact]] that you don&#039;t have very many of, or playing any quest other than [[Beyond]].&lt;br /&gt;
&lt;br /&gt;
===Strategies for generating loot===&lt;br /&gt;
*{{IconLink|Bubbler Mastery}}: Rather than creating loot from scratch, Bubbler allows you to bring loot from previous stages into later ones. Its mastery ability also allows you to duplicate all of your bubbles. Bubbler doesn&#039;t help much in early stages, but in later stages you could have an enormous amount of loot to work with.&lt;br /&gt;
*{{IconLink|Marksman Mastery}}: This was a good way to kill monsters before getting your first Paragon Rod, and it still is.&lt;br /&gt;
*{{IconLink|Spark Mastery}} + {{IconLink|Mastery Chest|link=Special Chest}} + {{IconLink|Special Glint|link=Glint}}: Spark&#039;s mastery ability can potentially kill every monster and stranger on the stage in a single shot, which obviously generates lots of loot. However, you need mastery charges to use that ability, the only reliable way to get those charges is with Mastery Chest, and the only reliable way to get Mastery Chest is with Special Glint, so this strategy is only practical in [[Beyond]].&lt;br /&gt;
*{{IconLink|Warlock Mastery}} + {{IconLink|Divine Blood Magic}}: This is primarily a strategy for generating mana, but it can also generate loot since the monsters that you kill with Divine Blood Magic will drop loot.&lt;br /&gt;
*[[Sigil]]: A Crits sigil can give you a 15% chance to [[powerchord]], and you can upgrade it with Double to boost that to 20.1%.&lt;br /&gt;
*{{IconLink|Big Bang}}: This gives every stage the {{Mod|Large}} and gives you a free {{IconLink|Lyre}} and 2 {{IconLink|Miracle Seed}}s. If you use the Lyre and Miracle Seeds on stage 1, you&#039;ll end up with a very big stage with a very low monster density, so there will be tons of 0 cells that the game will generate random loot on. Obviously this is only an option in [[Beyond]] and only when you don&#039;t need to use a different [[emblem]], but it&#039;s a very good option when you can use it. {{IconLink|Divine Miracle Seed}} helps too, because it&#039;s about 3x as effective as the normal version so 1 divine is better than 2 normal.&lt;br /&gt;
*{{IconLink|Crit Chest|link=Special Chest}} + {{IconLink|Special Glint|link=Glint}}: Another option for [[powerchord]]ing. Instead of always having a small chance to powerchord like the sigil gives, this gives a 100% chance for 20 turns at a time, and only when you find a Crit Chest. This is only practical in [[Beyond]] though, since it&#039;s very unreliable without the glint.&lt;br /&gt;
*{{IconLink|Halloween Chest|link=Special Chest}}: Halloween Chest spawns 3 {{IconLink|Spooker}}s, which can drop loot on the ground when clicked. That loot includes {{IconLink|Candy}}, {{IconLink|Big Candy}}, and {{IconLink|Fake Candy}}, all of which spawn hearts, and {{IconLink|Book of Ghosts}}, which spawns more Spookers when you collect those hearts. It takes some luck to get this going, but it will generate an absurd amount of loot if it does. This also works much better if you have a way to kill monsters, so you can use the hearts that they drop too.&lt;br /&gt;
&lt;br /&gt;
===Favored items===&lt;br /&gt;
You may want to favor different items depending on exactly what strategy you&#039;re using, but here are some options that are good in general:&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Astral Spike}}&lt;br /&gt;
{{IL|Bubble Wrap}}&lt;br /&gt;
{{IL|Divine Watering Can}}&lt;br /&gt;
{{IL|Dynamite}}&lt;br /&gt;
{{IL|Event Horizon}}&lt;br /&gt;
{{IL|Glowspore}}&lt;br /&gt;
{{IL|Magic Smoke Bomb}}&lt;br /&gt;
{{IL|Mana Tank}}&lt;br /&gt;
{{IL|Shadow Siphon}}&lt;br /&gt;
{{IL|Topaz of Lightning}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Being infinite==&lt;br /&gt;
So what do you actually do once you&#039;re infinite? Anything you want! But here are some suggestions:&lt;br /&gt;
&lt;br /&gt;
===Tips and combos===&lt;br /&gt;
====General tips====&lt;br /&gt;
*Depending on what you&#039;re doing, the game might crash a lot when you&#039;re infinite, and you might lose a lot of progress when it does. Going to the main menu or options menu and then resuming the quest saves your game, so you won&#039;t lose as much progress if it crashes.&lt;br /&gt;
*As mentioned before, a {{IconLink|Glowspore}} and 2 {{IconLink|Mana Tank}}s is the best infinite mana combo. It never fails because you got unlucky with mana distribution, and it doesn&#039;t interact with the stage so it doesn&#039;t stop working if you&#039;re on the world map, filled the stage with strangers, encountered a [[boss]] with the Overprotective mod, or anything else like that. If you used some other combo to become infinite, you should prioritize upgrading to this one.&lt;br /&gt;
*{{IconLink|Bubble Wrap}} is an extremely versatile and useful tool.&lt;br /&gt;
**You can bubble away a [[manalock]]ed item and pick it back up to clear the manalock.&lt;br /&gt;
**You can bubble away an item, pop it over an [[Electric]] cell, and pick it back up to get 2 of it. Bubble Wrap + {{IconLink|Topaz of Lightning}} is a good combo for duplicating items, which is especially important with consumable items.&lt;br /&gt;
**You can use Bubble Wrap repeatedly to remove nearly everything from your inventory. This is a very convenient tool for inventory management. This works better if Bubble Wrap is near the start of your inventory, so it&#039;s recommended to use {{IconLink|Butter}} to drop your entire inventory on the ground, then pick up the Bubble Wrap and your infinite mana combo, followed by everything else you want. You will almost never want to remove your infinite mana combo from your inventory but anything else you probably will, so Bubble Wrap and that mana combo should be before everything else.&lt;br /&gt;
**If you don&#039;t need an item right now but you will need it again soon, you can keep it around in a bubble for once you do need it again.&lt;br /&gt;
**You can use {{IconLink|Gravedigger}} + {{IconLink|Wishlist}} to duplicate large numbers of items without needing to interact with the stage at all:&lt;br /&gt;
**#Remove any status effects that you don&#039;t want to be triggering a lot. {{IconLink|Leeches}} and {{IconLink|Canteen}} are good ways to do that.&lt;br /&gt;
**#Pick up a Gravedigger.&lt;br /&gt;
**#Pick up a Wishlist.&lt;br /&gt;
**#Bubble away the Wishlist.&lt;br /&gt;
**#Pick up the item you want to duplicate.&lt;br /&gt;
**#Bubble away the item you want to duplicate.&lt;br /&gt;
**#Repeat the previous 2 steps until you have a number of Gravedigger status effects equal to the number of spaces you&#039;ll have available in your inventory when duplicating items. For example if you will only have a Bubble Wrap, 2 Mana Tanks, and a Glowspore, that&#039;s 20 available inventory spaces, so you should get 20 status effects.&lt;br /&gt;
**#Bubble away the Gravedigger.&lt;br /&gt;
**#Bubble away anything else you won&#039;t need for a while, to make room.&lt;br /&gt;
**#Pick up a Wishlist.&lt;br /&gt;
**#Now you can consume 1 Wishlist to gain 1 Wishlist and several copies of the other item, use up the other items, and repeat as many times as you want.&lt;br /&gt;
*{{IconLink|Jack of Clubs}} allows you to change your [[mastery]] to any other one at level III, even if you haven&#039;t unlocked it or haven&#039;t purchase level III of it yet.&lt;br /&gt;
*Some items limit the drop table so that certain items can&#039;t spawn. This helps a lot when using Paragon Rod to look for specific items.&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Gray Dye}}&lt;br /&gt;
{{IL|Green Dye}}&lt;br /&gt;
{{IL|Blue Dye}}&lt;br /&gt;
{{IL|Yellow Dye}}&lt;br /&gt;
{{IL|Red Dye}}&lt;br /&gt;
{{IL|Gold Digger}}&lt;br /&gt;
{{IL|Pennypincher}}&lt;br /&gt;
}}&lt;br /&gt;
*Additionally, [[mastery]]-related items only spawn if you have purchased level III of your current mastery. You can use {{IconLink|Jack of Clubs}} to switch to a mastery you haven&#039;t purchased level III of, or use {{IconLink|Rocking Chair}} to remove your mastery entirely, to prevent those items from spawning. Make sure to keep a Jack of Clubs around in a bubble though, or you won&#039;t have any easy way to get your mastery back afterwards.&lt;br /&gt;
*{{IconLink|Tabula Rasa}} + {{IconLink|Battering Ram}} is an effective way to kill every monster on the stage, whether they&#039;re in hidden cells or not. This is an easy and safe way to solve stages that you just entered, and also good for letting you do other stuff with those monster cells.&lt;br /&gt;
*After killing all of the monsters on a stage, you can use {{IconLink|Starfruit}} and then {{IconLink|Shadow Siphon}} to delete everything on the stage, including loot, strangers, landmarks, and even bosses.&lt;br /&gt;
*You can also only remove loot by using {{IconLink|Heart Rod}} and then {{IconLink|Iron Sceptre}}.&lt;br /&gt;
*You can spawn almost any object onto a stage:&lt;br /&gt;
**[[Objects#Loot|Loot]] using {{IconLink|Watering Can}} or {{IconLink|Divine Watering Can}}.&lt;br /&gt;
**[[Strangers]] using {{IconLink|Handbell}} or {{IconLink|Loudhailer}}.&lt;br /&gt;
***For most strangers, there is an item that makes that stranger type more common, so if you need a lot of a specific one you can get some of those.&lt;br /&gt;
**[[Landmarks]] by spawning strangers or monsters and then using {{IconLink|Fossil}} on them.&lt;br /&gt;
***For some landmarks, there is an item that makes that landmark type more common, so if you need a lot of a specific one you can get some of those.&lt;br /&gt;
**You can reroll any of the above with {{IconLink|Tarot Card}}s rather than destroying them and spawning new ones.&lt;br /&gt;
**[[Monsters]] using {{IconLink|Pentagram}}.&lt;br /&gt;
**{{IconLink|Starfruit}} can make the entire stage [[Ethereal]] so you can quickly spawn the above stuff on the entire stage at once.&lt;br /&gt;
*You can use {{IconLink|Infinity Key}} to complete stages without having to enter them, which saves time, but also can be used to skip potentially dangerous boss stages, or stages with both {{IconLink|text=Immutable|img=Immutable mod|link=Stage Mods}} and some other dangerous [[Stage Mods|stage mod]].&lt;br /&gt;
*You can use {{IconLink|Godmonger}} to hold multiple legendary items at the same time, or you can use {{IconLink|Jack of Clubs}} to become a {{IconLink|Protagonist Mastery|text=Protagonist}}, use its ability to increase your legendary item cap as high as you need, and then switch back to your old mastery.&lt;br /&gt;
&lt;br /&gt;
====Changing stage properties====&lt;br /&gt;
*You can increase the size of a stage with {{IconLink|Miracle Seed}}, preferably combined with {{IconLink|Flavor Enhancer}}. {{IconLink|Divine Miracle Seed}} is more effective, but you can only hold 1 of them at a time, so you can bring some {{IconLink|Substitute}}s to get more uses out of it.&lt;br /&gt;
*You can change a stage&#039;s power in many ways, but here are the most useful ones:&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Divine Fairy}}&lt;br /&gt;
{{IL|Fake Candy}}&lt;br /&gt;
{{IL|God Rays}}&lt;br /&gt;
{{IL|Magic Totem}}&lt;br /&gt;
{{IL|Ouroboros}}&lt;br /&gt;
{{IL|Stake}}&lt;br /&gt;
}}&lt;br /&gt;
*You can change a stage&#039;s monster count in many ways, but here are the most useful ones:&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Golden Flea}}&lt;br /&gt;
{{IL|Lyre}}&lt;br /&gt;
{{IL|Mjolnir}}&lt;br /&gt;
{{IL|Ouroboros}}&lt;br /&gt;
}}&lt;br /&gt;
*You can add and remove [[Stage Mods|stage mods]] in several ways, either removing dangerous mods so they don&#039;t break your infinite, or adding some specific mod that you want. Here are the most useful ones:&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Purify}}&lt;br /&gt;
{{IL|Magic Dice}}&lt;br /&gt;
{{IL|Fortune Cookie}}&lt;br /&gt;
{{IL|Pacifier}}&lt;br /&gt;
}}&lt;br /&gt;
*When adding random stage mods (such as with Magic Dice), there&#039;s a chance of adding {{IconLink|text=Immutable|img=Immutable mod|link=Stage Mods}}, which will prevent you from making any further changes. That&#039;s a fast way to add mods, but not a safe one.&lt;br /&gt;
*{{IconLink|Meteorite|link=Landmark#Meteorite}}s are a much slower but safe way to add specfic stage mods. Use {{IconLink|Starfruit}} + {{IconLink|Loudhailer}} + {{IconLink|Fossil}} + {{IconLink|Tarot Card}}s to spawn random landmarks until you find a Meteorite that adds the right mod. Note that this only works for harmful mods. Beneficial and neutral mods either cannot be added in this way, or they&#039;re so rare that it might as well be impossible.&lt;br /&gt;
*{{IconLink|Fortune Cookie}} + {{IconLink|Pacifier}} allows you to reroll stage mods until you get specific neutral mods, which is mostly useful for getting the {{Mod|Astral}}.&lt;br /&gt;
&lt;br /&gt;
====Bubble duplication====&lt;br /&gt;
After spawning or finding a rare object, you can duplicate it to get more:&lt;br /&gt;
#Use {{IconLink|Jack of Clubs}} to become a {{IconLink|Bubbler Mastery|text=Bubbler}}.&lt;br /&gt;
#Use {{IconLink|Suds}} to put the rare object into a bubble.&lt;br /&gt;
#Use Bubbler&#039;s mastery ability to duplicate the bubble.&lt;br /&gt;
#Use {{IconLink|Juice}} to regain mastery charges and repeat until you have enough bubbles.&lt;br /&gt;
#*But be careful with this, because you can easily make the game crash by doing it too much.&lt;br /&gt;
#Pop the bubbles and do whatever you want with your many copies of the object.&lt;br /&gt;
&lt;br /&gt;
====Recommended inventory====&lt;br /&gt;
{{Inventory&lt;br /&gt;
|Bubble Wrap|Mana Tank|Mana Tank|Glowspore&lt;br /&gt;
|Paragon Rod|Topaz of Lightning|Tabula Rasa|Battering Ram&lt;br /&gt;
|Shadow Siphon|Loudhailer|Divine Watering Can|Dragon Scale}}&lt;br /&gt;
And in bubbles:&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=0|&lt;br /&gt;
{{IL|Gray Dye}}&lt;br /&gt;
{{IL|Green Dye}}&lt;br /&gt;
{{IL|Blue Dye}}&lt;br /&gt;
{{IL|Yellow Dye}}&lt;br /&gt;
{{IL|Red Dye}}&lt;br /&gt;
{{IL|Magic Smoke Bomb}}&lt;br /&gt;
{{IL|Butter}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
====Unlock masteries====&lt;br /&gt;
There&#039;s no single strategy for doing this because every [[mastery]] has a different unlock condition, but it&#039;s still something you should do early on.&lt;br /&gt;
&lt;br /&gt;
Remember that when an unlock condition mentions &amp;quot;completing a stage&amp;quot;, that means making the Finish button appear. You can also make the Finish button appear, meet the unlock condition, go to the options menu or main menu, and then return to the stage, and it will recheck the condition.&lt;br /&gt;
&lt;br /&gt;
====Farm tokens====&lt;br /&gt;
With tablets:&lt;br /&gt;
#When you&#039;re about to complete a [[Beyond]] quest where you&#039;re already infinite, you can do this.&lt;br /&gt;
#Use {{IconLink|Butter}} to empty your inventory.&lt;br /&gt;
#Pick up 12 {{IconLink|Tablet of Ne&#039;kot|text=Tablets of Ne&#039;kot}} and 12 {{IconLink|Edict Of The Old Gods|text=Edicts Of The Old Gods}}.&lt;br /&gt;
#Click the Finish button on the last stage.&lt;br /&gt;
#The tablets will each give you their end-of-quest rewards, multiplied by the Edicts, for a total of 7800 tokens.&lt;br /&gt;
&lt;br /&gt;
With Elder:&lt;br /&gt;
#Spawn or find a {{IconLink|Hungry Plant|link=Strangers#Hungry Plant}}, a {{IconLink|Pyro|link=Strangers#Pyro}}, and several {{IconLink|Elder|link=Strangers#Elder}}s, and remove all other strangers.&lt;br /&gt;
#Use {{IconLink|Jack of Clubs}} to become a {{IconLink|Banker Mastery|text=Banker}}.&lt;br /&gt;
#Get a {{IconLink|Trust Buster}}.&lt;br /&gt;
#Activate the Pyro a few times, which will activate the Elders, which will rapidly cap out your coins.&lt;br /&gt;
#Use {{IconLink|Jack of Clubs}} to become an {{IconLink|Immortal Mastery|text=Immortal}}.&lt;br /&gt;
#Use {{IconLink|Butter}} to empty your inventory.&lt;br /&gt;
#Pick up 1 {{IconLink|Godmonger}}, 1 {{IconLink|Trust Buster}}, 11 {{IconLink|Merchant Amulet}}s, and 11 {{IconLink|Prophet Doll}}s.&lt;br /&gt;
#Activate the Pyro, which will activate the Elders, which will activate your mastery ability, which will activate the Prophet Dolls. which will give you tokens. Each time you click the Pyro you&#039;ll get 1656 tokens for each Elder on the board.&lt;br /&gt;
#Once you&#039;re done, use the Hungry Plant to clear your inventory, then pick up the Paragon Rod and stuff that you had before to resume your infinite.&lt;br /&gt;
&lt;br /&gt;
With Trump Card:&lt;br /&gt;
#Get a {{IconLink|text=Disturbing|img=Disturbing mod|link=Stage Mods}} stage.&lt;br /&gt;
#Use {{IconLink|Jack of Clubs}} to become an {{IconLink|Immortal Mastery|text=Immortal}}.&lt;br /&gt;
#Enter the stage and mostly solve it, but do not make the Finish button appear.&lt;br /&gt;
#Spawn or find a {{IconLink|Hungry Plant|link=Strangers#Hungry Plant}}.&lt;br /&gt;
#Use {{IconLink|Butter}} to empty your inventory.&lt;br /&gt;
#Pick up 1 {{IconLink|Godmonger}}, 11 {{IconLink|Trump Card}}s and 12 {{IconLink|Prophet Doll}}s.&lt;br /&gt;
#Move your mouse right onto the edge of the Hungry Plant, so that you take damage from Disturbing and the screen shake from the damage moves the mouse off of and back onto the Hungry Plant.&lt;br /&gt;
#*Each time you take damage, the Trump Cards will each activate your mastery ability, giving you a revive, so you don&#039;t game over from all the damage.&lt;br /&gt;
#*Each time your mastery activates, each of the Prophet Dolls will activate, giving you 6 tokens.&lt;br /&gt;
#*That&#039;s 792 tokens every time the screen shakes, and completely afk.&lt;br /&gt;
#Once you&#039;re done, use the Hungry Plant to clear your inventory, then pick up the Paragon Rod and stuff that you had before to resume your infinite.&lt;br /&gt;
&lt;br /&gt;
With all of these tokens you can purchase everything in the [[Tokens#Token_Shop|Token Shop]], but that&#039;s not recommended because some of it has permanent negative effects.&lt;br /&gt;
*Tokeneer makes you find more tokens, which is slightly more loot so it&#039;s slightly easier to go infinite, but those tokens can also replace normal loot like coins and hearts, which makes non-infinite play slightly harder. It&#039;s also harmful in [[Arena]], since the extra tokens can obscure cell values and make you waste time collecting them.&lt;br /&gt;
*Many of the legendary items are weak or even harmful, but there&#039;s no way to remove them from the loot pool again after you unlock them, so you shouldn&#039;t buy them unless you&#039;re sure you really want them.&lt;br /&gt;
&lt;br /&gt;
====Farm artifacts====&lt;br /&gt;
This takes a long time to set up, and it only works for normal artifacts (not the ones for seasonal or secret stages), but it&#039;s by far the fastest way to farm them.&lt;br /&gt;
&lt;br /&gt;
#Be in a [[Beyond]] quest.&lt;br /&gt;
#Get at least 2 stages (preferably not counting the boss stage) with the following properties (see [[Infinite#Changing stage properties]]):&lt;br /&gt;
#*No other [[Stage Mods|stage mods]].&lt;br /&gt;
#*{{Mod|Celestial}}.&lt;br /&gt;
#*{{Mod|Liberated}}.&lt;br /&gt;
#*Either {{Mod|Galvanized}} or a max power of at least 3.&lt;br /&gt;
#Use {{IconLink|Jack of Clubs}} if necessary to change your mastery to something other than {{IconLink|Guardian Mastery|text=Guardian}}, {{IconLink|Hypnotist Mastery|text=Hypnotist}}, and {{IconLink|Scout Mastery|text=Scout}}. {{IconLink|Prophet Mastery|text=Prophet}} would increase the exp you gain so that&#039;s a good option if you want exp, but otherwise there aren&#039;t any masteries that help.&lt;br /&gt;
#(optional) Get -50% [[pathfinding]], which is easiest by using {{IconLink|Flying Carpet}} 5 times in a row (remember that you can use {{IconLink|Bubble Wrap}} to clear the [[manalock]]}} and then using {{IconLink|Stopwatch}}.&lt;br /&gt;
#Use {{IconLink|Key of Undoing}}, {{IconLink|Divine World Map}}, or {{IconLink|Chaos Portal}} to uncomplete all stages.&lt;br /&gt;
#Get {{IconLink|Canteen}} and {{IconLink|Hydra Tail}}, and enough other items that you have 23 total.&lt;br /&gt;
#Collect a {{IconLink|Fruit of Labor}} (you will gain one and another will drop on the ground because of Hydra Tail) and use it.&lt;br /&gt;
#Collect an {{IconLink|Instant Familiar}} (you will gain one and another will drop on the ground because of Hydra Tail) and use it.&lt;br /&gt;
#Repeat the previous 2 steps until you have 50 Fruit of Labor effects, each with a different number of remaining turns from 1-50.&lt;br /&gt;
#*If you make a mistake, use the Canteen to remove the effects, and start over.&lt;br /&gt;
#Use {{IconLink|Butter}} to empty your inventory.&lt;br /&gt;
#Pick up 1 {{IconLink|Leftovers}}, 12 {{IconLink|Tablet of Lairetam|text=Tablets of Lairetam}}, and 11 {{IconLink|Edict Of The Old Gods|text=Edicts Of The Old Gods}}.&lt;br /&gt;
#Finish the stage.&lt;br /&gt;
#Enter one of the Celestial + Liberated stages you prepared earlier.&lt;br /&gt;
#*Celestial triggers to give you a revive.&lt;br /&gt;
#You will win the stage on the first click because of Fruit of Labor.&lt;br /&gt;
#*Leftovers triggers and resets that Fruit of Labor effect back to 50 turns, so you&#039;ll still have 50 of them ranging from 1-50 turns.&lt;br /&gt;
#*The tablets trigger to give you a total of 144 random artifacts.&lt;br /&gt;
#*Celestial triggers to make you lose life, which triggers Liberated to uncomplete a random stage. You might die from the life loss, but that&#039;s ok because you just got a revive.&lt;br /&gt;
#Keep entering and completing stages until you have enough artifacts.&lt;br /&gt;
#If you want to actually finish the quest once you&#039;re done, start entering every special stage in between normal stages. Sometimes the Liberated trigger will be wasted on a special stage instead of a normal stage, so sooner or later all of the normal stages will be completed.&lt;br /&gt;
&lt;br /&gt;
====Farm other rare loot====&lt;br /&gt;
You can farm [[artifacts]], [[emblems]], [[glint]]s, and [[paint]]s like this. There are much better ways to farm tokens though, so don&#039;t bother with those.&lt;br /&gt;
&lt;br /&gt;
#Get a stage with a lot of rare loot boosts, by doing some of the following (see [[Infinite#Changing stage properties]]):&lt;br /&gt;
#*Adding up to 3 copies of the {{Mod|Astral}} to the stage. More than 3 does not stack. Each copy of Astral adds +1000% rare loot modifier.&lt;br /&gt;
#*Spawning and entering {{IconLink|Mystic Statue|link=Landmark#Mystic Statue}}s. Each Statue adds up to +250% rare loot modifier.&lt;br /&gt;
#*Increasing the monster density of the stage by increasing its initial monster count. (killing monsters after entering the stage does not affect this)&lt;br /&gt;
#*Adding stage mods with a high difficulty.&lt;br /&gt;
#*Note that 2 copies of Astral and 95% monster density is so high a boost that it&#039;ll break the loot generation so that only tokens will spawn. Don&#039;t go overboard with these boosts. Keeping the monster count at 1 guarantees that this will not happen.&lt;br /&gt;
#*Also note that a stage with low monster density (preferably only 1 monster) will not have any randomly spawned chests if the player&#039;s rare loot modifier is at least 5000%, and at least one {{IconLink|Horseshoe}} is active. This can be useful since chests can be quite annoying while farming for other loot.&lt;br /&gt;
#Clear the stage with {{IconLink|Starfruit}} + {{IconLink|Shadow Siphon}}.&lt;br /&gt;
#Use {{IconLink|Watering Can}} or {{IconLink|Divine Watering Can}} to spawn the loot.&lt;br /&gt;
#Use {{IconLink|Topaz of Lightning}} to make [[Electric]] cells to double the loot you gain.&lt;br /&gt;
#Pick up all the stuff you want. Chests should be avoided in this step, as they are slow to pick up and only give up to 2 artifacts if on electric cells (up to 1 for each item). Picking up artifacts directly is a much faster way to farm them.&lt;br /&gt;
#Use a {{IconLink|Tarot Card}} to reroll what&#039;s left and maybe use the Watering Can to replace what you collected, and repeat until you&#039;re satisfied. Alternatively, {{IconLink|Heart Rod}} and {{IconLink|Iron Sceptre}} can be used together to clear the stage of all unwanted loot, and then step 3 can be repeated to spawn new loot.&lt;br /&gt;
#If you find a specific emblem or glint that you want a lot of, you can [[#Bubble duplication|duplicate it with Bubbler]].&lt;br /&gt;
&lt;br /&gt;
====Unlock Special Chests====&lt;br /&gt;
This is easiest if you can go infinite in a quest that naturally has a [[Special Chests|Locked Chest]] for you to open, since you can simply reset the stage that has the {{IconLink|Treasure Key}} until it&#039;s got an easy condition, get a key, duplicate the key a bunch of times, and then repeatedly enter the stage with the Locked Chest, unlock it, and leave again.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also possible to force both Treasure Keys and Locked Chests into any quest though, as long as you don&#039;t have a Special Chest equipped.&lt;br /&gt;
*{{IconLink|Meteorite|link=Landmark#Meteorite}}s can give you Treasure Keys in any quest, so you can spawn those until you find the right kind and activate it.&lt;br /&gt;
*If you don&#039;t have a Special Chest equipped, {{IconLink|Hook Hand}} will turn the guaranteed chests into Locked Chests instead of Special Chests.&lt;br /&gt;
&lt;br /&gt;
====Unlock blueprints====&lt;br /&gt;
The only way to get [[Crafting|blueprints]] is by opening chests, but it&#039;s faster if you wait until you have the {{IconLink|Prophecy Chest|link=Special Chest}} unlocked because that has a guaranteed blueprint instead of only having one about 5% of the time.&lt;br /&gt;
&lt;br /&gt;
Do not use effects (like dyes) that limit the drop table while trying to get all of the blueprints, because those effects also limit which blueprints can appear. Also make sure you have a mastery equipped that you&#039;ve purchased level III of, so that [[mastery]]-related blueprints will spawn.&lt;br /&gt;
&lt;br /&gt;
#Kill all of the monsters on the stage.&lt;br /&gt;
#Use {{IconLink|Starfruit}} to turn the whole stage [[Ethereal]].&lt;br /&gt;
#Use {{IconLink|Shadow Siphon}} delete every object on the stage.&lt;br /&gt;
#Get a {{IconLink|Topaz of Lightning}}.&lt;br /&gt;
#Get {{IconLink|Chisel}}.&lt;br /&gt;
#Either get {{IconLink|Divine Gearcheck}} or fill up your inventory, so you can&#039;t get potentially harmful items from the chests.&lt;br /&gt;
#Spawn a large number of hearts with {{IconLink|Queen of Hearts}} ({{IconLink|Heart Rod}} works too if you already have loot on the stage).&lt;br /&gt;
#Turn the hearts into chests with Chisel.&lt;br /&gt;
#Turn the normal chests into Special Chests with another use of Chisel.&lt;br /&gt;
#Use Topaz of Lightning to turn the whole stage [[Electric]].&lt;br /&gt;
#Open chests until you have (or are close to) 100 blueprint status effects.&lt;br /&gt;
#Use a {{IconLink|Stopwatch}} to complete all of the blueprint effects.&lt;br /&gt;
#Repeat until you have all of the blueprints.&lt;br /&gt;
&lt;br /&gt;
====Unlock Divine Items====&lt;br /&gt;
To unlock [[Divine Items]], you need to complete a lot of [[Beyond|Beyonds]] quickly. One good strategy for that is the {{IconLink|No Tomorrow}} [[emblem]] so the quest will only have 2 stages, and an [[heirloom]]ed {{IconLink|Infinity Key}} to skip the boss stage, so all you need to do is survive the first stage of the quest. {{IconLink|Treasure Glint|link=Glint}} might help too.&lt;br /&gt;
&lt;br /&gt;
====Farm sigil upgrade materials====&lt;br /&gt;
It&#039;s possible to get Lv1 and even Lv2 [[sigil]]s pretty early, but there isn&#039;t much point to it. If you go infinite in a [[Emblem#Level_3|Lv3 emblem]] you can farm {{IconLink|Star of Chaos|text=Stars of Chaos|link=Sigil#Repair_and_Modify}} there, which both unlocks Lv3 Sigils and makes it much easier to get Lv2 ones.&lt;br /&gt;
&lt;br /&gt;
#Do not have {{IconLink|Prophecy Chest|link=Special Chests}} equipped. It&#039;s highly recommended that you also do not equip any special chest that creates any auras, spawns anything other than loot, or that might cause lag when you activate it. {{IconLink|Double Chest|link=Special Chests}} helps a little, but isn&#039;t necessary.&lt;br /&gt;
#If you want to get {{IconLink|Star of Chaos|text=Stars of Chaos|link=Sigil#Repair_and_Modify}}, you need to be in a [[Beyond]] that used a [[Emblem#Level_3|Lv3 emblem]]. If you don&#039;t want Star of Chaos, you can be in any [[Difficulty#Hard|Hard]] or harder quest.&lt;br /&gt;
#You&#039;re going to get a lot of [[artifacts]] for the stage that you do this in, so it&#039;s recommended to do the setup in a stage whose artifact you want a lot of.&lt;br /&gt;
#Use {{IconLink|Astral mod|link=Stage Mods}}s and/or {{IconLink|Mystic Statue|link=Landmark#Mystic Statue}}s (see [[Infinite#Changing stage properties]]) to get a stage with the right rare loot %. Too low means you sometimes won&#039;t get any sigil upgrade material, but too high will reduce your chances of getting certain materials, including Stars of Chaos.&lt;br /&gt;
#*If you&#039;re going for Stars of Chaos, aim for 2518%, but try to avoid going higher because the droprate falls sharply after that point.&lt;br /&gt;
#*Otherwise, aim for 2552%.&lt;br /&gt;
#Kill all of the monsters on the stage.&lt;br /&gt;
#Use {{IconLink|Starfruit}} to turn the whole stage [[Ethereal]].&lt;br /&gt;
#Use {{IconLink|Shadow Siphon}} to delete every object on the stage.&lt;br /&gt;
#Get {{IconLink|Parrot}} or {{IconLink|Topaz of Lightning}}.&lt;br /&gt;
#*Parrot is faster if you want to be able to repeat this after opening the chests, because you don&#039;t have to keep changing the auras back and forth.&lt;br /&gt;
#*Topaz is easier if you only want to do it once, because you probably already have a Topaz.&lt;br /&gt;
#Get {{IconLink|Chisel}} and {{IconLink|Clay Figurine}}.&lt;br /&gt;
#(optional) Get {{IconLink|Gearcheck}} or {{IconLink|Divine Gearcheck}}.&lt;br /&gt;
#Spawn a large number of hearts with {{IconLink|Queen of Hearts}} ({{IconLink|Heart Rod}} works too if you already have loot on the stage).&lt;br /&gt;
#Turn the hearts into chests with Chisel.&lt;br /&gt;
#If you don&#039;t have Parrot, use Topaz of Lightning to turn the whole stage [[Electric]].&lt;br /&gt;
#Open all of the chests.&lt;br /&gt;
#Repeat until satisfied.&lt;br /&gt;
&lt;br /&gt;
====Farm mythic emblems====&lt;br /&gt;
Each [[Emblem#Mythic|mythic emblem]] needs its own strategy, and suggested strategies are usually posted on the pages for individual mythics. Being infinite makes those strategies much easier to do though.&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Stages&amp;diff=8249</id>
		<title>Stages</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Stages&amp;diff=8249"/>
		<updated>2022-11-02T10:43:59Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: /* Accessing Secret Stages */ Added a note about wester replacing easter 5% of the time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stages are the minesweeper game boards on which DemonCrawl is played.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
A [[Quests|Quest]] consists of a sequence of stages and [[Special Stage]]s. The five main quests of the game each have 10 fixed stages in order. Other game modes recombine or modify these 50 stages, plus a few others.&lt;br /&gt;
&lt;br /&gt;
== Stage Properties ==&lt;br /&gt;
[[File:Apocalyptic Dangerous Hearth.png|600px|right]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
&lt;br /&gt;
The first two [[Stage Mods]] are added to the base stage name. A Forest stage with the {{Mod|Dark}} is a &amp;quot;Dark Forest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Combination stages add one of the stages combined as an adjective. A combined Tower and Forest stage with the {{Mod|Dark}} could appear as either a &amp;quot;Dark Towering Forest&amp;quot; or a &amp;quot;Dark Wooded Tower&amp;quot;.&lt;br /&gt;
=== Power level ===&lt;br /&gt;
The [[Stage Power]] is a range of the minimum and maximum possible [[Damage]] values you can take when you make a [[Mistake]]. Max stage power increases the possible value of {{IconLink|Chest}}s.&lt;br /&gt;
&lt;br /&gt;
=== Monster count ===&lt;br /&gt;
&lt;br /&gt;
The number of [[Monster]]s in the stage. Stages can&#039;t have fewer than 1 monster or more than 95% of their cells be monsters. Monster density directly affects loot rarity, and also scales the effectiveness of rare loot modifiers from other sources.&lt;br /&gt;
&lt;br /&gt;
===Cell count ===&lt;br /&gt;
&lt;br /&gt;
The number of cells in the stage. The normal maximum size of a stage is 2025.&lt;br /&gt;
&lt;br /&gt;
===Flavor text ===&lt;br /&gt;
For flavor text descriptions of each stage, see [[Stage Descriptions]].&lt;br /&gt;
&lt;br /&gt;
===Stage mods===&lt;br /&gt;
[[Stage Mods]] appear as a row of icons below the stage stats.&lt;br /&gt;
&lt;br /&gt;
==List of Stages==&lt;br /&gt;
&lt;br /&gt;
===Quest 1 - Glory Days===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 1 - Glory Days&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Forest&lt;br /&gt;
|adjective    = Wooded&lt;br /&gt;
|artifact     = Log&lt;br /&gt;
|monster      = Spider&lt;br /&gt;
|monster_drop = Golden Ring&lt;br /&gt;
|divine_item  = Handaxe&lt;br /&gt;
|sign         = BEWARE: MONSTERS NEARBY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Cavern&lt;br /&gt;
|adjective    = Cavernous&lt;br /&gt;
|artifact     = Ore&lt;br /&gt;
|monster      = Blob&lt;br /&gt;
|monster_drop = Book of Defense&lt;br /&gt;
|divine_item  = Divine Pickaxe&lt;br /&gt;
|sign         = WATCH YOUR HEAD&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Desert&lt;br /&gt;
|adjective    = Desert&lt;br /&gt;
|artifact     = Cactus&lt;br /&gt;
|monster      = Scorpion&lt;br /&gt;
|monster_drop = Celestial Scarab&lt;br /&gt;
|divine_item  = Divine Ankh&lt;br /&gt;
|sign         = HAS ANYONE SEEN THE OASIS?&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Strand&lt;br /&gt;
|adjective    = Stranded&lt;br /&gt;
|artifact     = Conch&lt;br /&gt;
|monster      = Lobster&lt;br /&gt;
|monster_drop = Treasure Amulet&lt;br /&gt;
|divine_item  = Divine Soothing Shell&lt;br /&gt;
|sign         = THE OLD WORLD ENDS HERE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Ocean&lt;br /&gt;
|adjective    = Oceanic&lt;br /&gt;
|artifact     = Pearl&lt;br /&gt;
|monster      = Jellyfish&lt;br /&gt;
|monster_drop = Magic Amulet&lt;br /&gt;
|divine_item  = Divine Spyglass&lt;br /&gt;
|sign         = TIP: SWIM&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Tropics&lt;br /&gt;
|adjective    = Tropical&lt;br /&gt;
|artifact     = Nut&lt;br /&gt;
|monster      = Monkey&lt;br /&gt;
|monster_drop = Mud&lt;br /&gt;
|divine_item  = Divine Binoculars&lt;br /&gt;
|sign         = THIS SIGN IS WRITTEN IN ANOTHER LANGUAGE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Volcano&lt;br /&gt;
|adjective    = Volcanic&lt;br /&gt;
|artifact     = Lava&lt;br /&gt;
|monster      = Magma&lt;br /&gt;
|monster_drop = Sundrop&lt;br /&gt;
|divine_item  = Divine Lantern&lt;br /&gt;
|sign         = THIS VOLCANO COULD ERUPT AT ANY MOMENT!&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Wilds&lt;br /&gt;
|adjective    = Wild&lt;br /&gt;
|artifact     = Tumbleweed&lt;br /&gt;
|monster      = Kobold&lt;br /&gt;
|monster_drop = Mutton&lt;br /&gt;
|divine_item  = Divine Mud&lt;br /&gt;
|sign         = &amp;lt;- VOLCANO THAT WAY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Arctic&lt;br /&gt;
|adjective    = Polar&lt;br /&gt;
|artifact     = Icicle&lt;br /&gt;
|monster      = Yeti&lt;br /&gt;
|monster_drop = Sapphire of Frost&lt;br /&gt;
|divine_item  = Divine Gift Card&lt;br /&gt;
|sign         = HELP!  IT IS VERY COLD HERE!&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Brink&lt;br /&gt;
|adjective    = Frontier&lt;br /&gt;
|artifact     = Corestone&lt;br /&gt;
|monster      = Beholder&lt;br /&gt;
|monster_drop = Astrolabe&lt;br /&gt;
|divine_item  = Divine Slingshot&lt;br /&gt;
|sign         = THIS IS NOT THE END&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 2 - Respite&#039;s End===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 2 - Respite&#039;s End&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Farm&lt;br /&gt;
|adjective    = Rustic&lt;br /&gt;
|artifact     = Wheat&lt;br /&gt;
|monster      = Chicken&lt;br /&gt;
|monster_drop = Hatchling Scale&lt;br /&gt;
|divine_item  = Divine Scythe&lt;br /&gt;
|sign         = BE CAREFUL WHO YOU TRUST&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Alcove&lt;br /&gt;
|adjective    = Secluded&lt;br /&gt;
|artifact     = Dew&lt;br /&gt;
|monster      = Lizard&lt;br /&gt;
|monster_drop = Lucky Bamboo&lt;br /&gt;
|divine_item  = Divine Puzzle&lt;br /&gt;
|sign         = EVEN MONSTERS NEED A QUIET SPOT&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Grotto&lt;br /&gt;
|adjective    = Subterrane&lt;br /&gt;
|artifact     = Arrowhead&lt;br /&gt;
|monster      = Bat&lt;br /&gt;
|monster_drop = Batwing Boots&lt;br /&gt;
|divine_item  = Divine World Map&lt;br /&gt;
|sign         = THE HIEROGLYPHS WERE MEANT TO WARN US&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Hallow&lt;br /&gt;
|adjective    = Hallowed&lt;br /&gt;
|artifact     = Limpwort&lt;br /&gt;
|monster      = Owl&lt;br /&gt;
|monster_drop = Ponderer&#039;s Pipe&lt;br /&gt;
|divine_item  = Divine Cauldron&lt;br /&gt;
|sign         = BEWARE: MONSTERS NEARBY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Swamp&lt;br /&gt;
|adjective    = Muddy&lt;br /&gt;
|artifact     = Algae&lt;br /&gt;
|monster      = Frog&lt;br /&gt;
|monster_drop = Feral Fibers&lt;br /&gt;
|divine_item  = Divine Thornseeker&lt;br /&gt;
|sign         = DANGER: FROGS&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Graveyard&lt;br /&gt;
|adjective    = Grave&lt;br /&gt;
|artifact     = Tombstone&lt;br /&gt;
|monster      = Skeleton&lt;br /&gt;
|monster_drop = Skull&lt;br /&gt;
|divine_item  = Divine Thief Bag&lt;br /&gt;
|sign         = HERE LIE YOUR REMAINS&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Dungeon&lt;br /&gt;
|adjective    = Prison&lt;br /&gt;
|artifact     = Cobweb&lt;br /&gt;
|monster      = Reaper&lt;br /&gt;
|monster_drop = Scythe&lt;br /&gt;
|divine_item  = Divine Trapper&lt;br /&gt;
|sign         = YOU WILL NOT MAKE IT OUT OF HERE ALIVE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Memory&lt;br /&gt;
|adjective    = Dreamy&lt;br /&gt;
|artifact     = Dream&lt;br /&gt;
|monster      = Gastropod&lt;br /&gt;
|monster_drop = Soothing Shell&lt;br /&gt;
|divine_item  = Divine Time Capsule&lt;br /&gt;
|sign         = NOTHING IS REAL&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Tribe&lt;br /&gt;
|adjective    = Tribal&lt;br /&gt;
|artifact     = Energy&lt;br /&gt;
|monster      = Centaur&lt;br /&gt;
|monster_drop = Wooden Bow&lt;br /&gt;
|divine_item  = Divine Totem&lt;br /&gt;
|sign         = THE ANCESTORS WELCOME YOU&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Shrine&lt;br /&gt;
|adjective    = Sanctified&lt;br /&gt;
|artifact     = Bead&lt;br /&gt;
|monster      = Acolyte&lt;br /&gt;
|monster_drop = Occultic Pendant&lt;br /&gt;
|divine_item  = Divine Present&lt;br /&gt;
|sign         = AND NOW... WE BECOME ONE WITH GOD&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 3 - Another Way===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 3 - Another Way&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Blossom&lt;br /&gt;
|adjective    = Blossoming&lt;br /&gt;
|artifact     = Petal&lt;br /&gt;
|monster      = Deer&lt;br /&gt;
|monster_drop = Druid Staff&lt;br /&gt;
|divine_item  = Divine Timepiece&lt;br /&gt;
|sign         = IT IS NOT SAFE HERE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Island&lt;br /&gt;
|adjective    = Island&lt;br /&gt;
|artifact     = Doubloon&lt;br /&gt;
|monster      = Snapper&lt;br /&gt;
|monster_drop = Trapper&lt;br /&gt;
|divine_item  = Divine Wager&lt;br /&gt;
|sign         = WELCOME TO PARADISE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Mountain&lt;br /&gt;
|adjective    = Rocky&lt;br /&gt;
|artifact     = Boulder&lt;br /&gt;
|monster      = Minotaur&lt;br /&gt;
|monster_drop = Handaxe&lt;br /&gt;
|divine_item  = Divine Forge Hammer&lt;br /&gt;
|sign         = HUMANS NO WELCOME&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Garden&lt;br /&gt;
|adjective    = Fertile&lt;br /&gt;
|artifact     = Nectar&lt;br /&gt;
|monster      = Hornet&lt;br /&gt;
|monster_drop = Flower Fibers&lt;br /&gt;
|divine_item  = Divine Watering Can&lt;br /&gt;
|sign         = HELP YOURSELF TO THE STRAWBERRIES&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Ruins&lt;br /&gt;
|adjective    = Ruined&lt;br /&gt;
|artifact     = Vestige&lt;br /&gt;
|monster      = Cyclops&lt;br /&gt;
|monster_drop = Cudgel&lt;br /&gt;
|divine_item  = Divine Wishbone&lt;br /&gt;
|sign         = BEWARE ...&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Skies&lt;br /&gt;
|adjective    = Skyward&lt;br /&gt;
|artifact     = Cloud&lt;br /&gt;
|monster      = Harpy&lt;br /&gt;
|monster_drop = Truthsayer Quill&lt;br /&gt;
|divine_item  = Divine Halo&lt;br /&gt;
|sign         = WAKE UP&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Fungus&lt;br /&gt;
|adjective    = Fungal&lt;br /&gt;
|artifact     = Spore&lt;br /&gt;
|monster      = Shroom&lt;br /&gt;
|monster_drop = Glowspore&lt;br /&gt;
|divine_item  = Divine Witchcraft&lt;br /&gt;
|sign         = DO NOT BREATHE IN THE SPORES!!&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Sewer&lt;br /&gt;
|adjective    = Septic&lt;br /&gt;
|artifact     = Waste&lt;br /&gt;
|monster      = Rat&lt;br /&gt;
|monster_drop = Wallet&lt;br /&gt;
|divine_item  = Divine Capitalism&lt;br /&gt;
|sign         = LEAVE THIS PLACE WHILE YOU STILL CAN&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Prefecture&lt;br /&gt;
|adjective    = Industrial&lt;br /&gt;
|artifact     = Umbra&lt;br /&gt;
|monster      = Warden&lt;br /&gt;
|monster_drop = Key of Undoing&lt;br /&gt;
|divine_item  = Divine Dark Ink&lt;br /&gt;
|sign         = OBEY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Machine&lt;br /&gt;
|adjective    = Artificial&lt;br /&gt;
|artifact     = Circuit&lt;br /&gt;
|monster      = Experiment&lt;br /&gt;
|monster_drop = Chaos Portal&lt;br /&gt;
|divine_item  = Divine Gearcheck&lt;br /&gt;
|sign         = congratulate_hero(you);delusion++;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 4 - Around the Bend===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 4 - Around the Bend&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Delta&lt;br /&gt;
|adjective    = River&lt;br /&gt;
|artifact     = Teardrop&lt;br /&gt;
|monster      = Ferryman&lt;br /&gt;
|monster_drop = Fishing Pole&lt;br /&gt;
|divine_item  = Divine Dice&lt;br /&gt;
|sign         = COSTS ONE PENNY TO CROSS OVER.  NO REFUNDS.&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Ash&lt;br /&gt;
|adjective    = Ashen&lt;br /&gt;
|artifact     = Soot&lt;br /&gt;
|monster      = Wanderer&lt;br /&gt;
|monster_drop = Candle&lt;br /&gt;
|divine_item  = Divine Whip&lt;br /&gt;
|sign         = WHERE ARE ALL THE FLOWERS?&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Quarry&lt;br /&gt;
|adjective    = Basin&lt;br /&gt;
|artifact     = Mercury&lt;br /&gt;
|monster      = Cerberus&lt;br /&gt;
|monster_drop = Iron Will&lt;br /&gt;
|divine_item  = Divine Bugle&lt;br /&gt;
|sign         = BEWARE OF DOG&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Vale&lt;br /&gt;
|adjective    = Valley&lt;br /&gt;
|artifact     = Bramble&lt;br /&gt;
|monster      = Hydra&lt;br /&gt;
|monster_drop = Salamander&lt;br /&gt;
|divine_item  = Divine Horseshoe&lt;br /&gt;
|sign         = IT GETS DARKER.&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Bloodway&lt;br /&gt;
|adjective    = Coursing&lt;br /&gt;
|artifact     = Ichor&lt;br /&gt;
|monster      = Ectoplasm&lt;br /&gt;
|monster_drop = Hematic Crystal&lt;br /&gt;
|divine_item  = Divine Coffee&lt;br /&gt;
|sign         = MILES TO GO.&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Storm&lt;br /&gt;
|adjective    = Stormy&lt;br /&gt;
|artifact     = Lightning&lt;br /&gt;
|monster      = Tornado&lt;br /&gt;
|monster_drop = Purify&lt;br /&gt;
|divine_item  = Divine Boomerang&lt;br /&gt;
|sign         = LIGHTNING WAS HERE.&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Blight&lt;br /&gt;
|adjective    = Blighted&lt;br /&gt;
|artifact     = Rot&lt;br /&gt;
|monster      = Gorgon&lt;br /&gt;
|monster_drop = Medusa Head&lt;br /&gt;
|divine_item  = Divine Barbecue&lt;br /&gt;
|sign         = KEEP AWAY (I&#039;M FULL OF TERMITES)&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Rapture&lt;br /&gt;
|adjective    = Abyssal&lt;br /&gt;
|artifact     = Radium&lt;br /&gt;
|monster      = Cthulu&lt;br /&gt;
|monster_drop = Nightmare Gut&lt;br /&gt;
|divine_item  = Divine Rewind&lt;br /&gt;
|sign         = THIS IS IT!  END TIMES ARE HERE!  PLEASE EVACUATE IN AN ORDERLY FASHION&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Elysium&lt;br /&gt;
|adjective    = Elysian&lt;br /&gt;
|artifact     = Wing&lt;br /&gt;
|monster      = Deity&lt;br /&gt;
|monster_drop = Shoulder Angel&lt;br /&gt;
|divine_item  = Divine Holy Ring&lt;br /&gt;
|sign         = PROPERTY OF ZEUS.  DO NOT TOUCH&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Hell&lt;br /&gt;
|adjective    = Hellfire&lt;br /&gt;
|artifact     = Brimstone&lt;br /&gt;
|monster      = Demon&lt;br /&gt;
|monster_drop = Shoulder Devil&lt;br /&gt;
|divine_item  = Divine Shadowbind&lt;br /&gt;
|sign         = WOW, WHAT ARE THESE SIGNS MADE OF&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 5 - Shadowman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 5 - Shadowman&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Entropy&lt;br /&gt;
|adjective    = Quantum&lt;br /&gt;
|artifact     = Antimatter&lt;br /&gt;
|monster      = Microbe&lt;br /&gt;
|monster_drop = Magnifying Glass&lt;br /&gt;
|divine_item  = Divine Simple Robe&lt;br /&gt;
|sign         = WHERE AM I?&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Lagoon&lt;br /&gt;
|adjective    = Primordial&lt;br /&gt;
|artifact     = Kelp&lt;br /&gt;
|monster      = Larva&lt;br /&gt;
|monster_drop = Spybug&lt;br /&gt;
|divine_item  = Divine Bonfire&lt;br /&gt;
|sign         = 10,000 BC&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Galaxy&lt;br /&gt;
|adjective    = Galactic&lt;br /&gt;
|artifact     = Star&lt;br /&gt;
|monster      = Alien&lt;br /&gt;
|monster_drop = Moon&lt;br /&gt;
|divine_item  = Divine Muscle&lt;br /&gt;
|sign         = IN SPACE NO ONE CAN HEAR YOU MISCLICK&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Womb&lt;br /&gt;
|adjective    = Fleshy&lt;br /&gt;
|artifact     = Flesh&lt;br /&gt;
|monster      = Abomination&lt;br /&gt;
|monster_drop = Dagger&lt;br /&gt;
|divine_item  = Divine Blood Magic&lt;br /&gt;
|sign         = DON&#039;T ASK HOW I MANAGED TO GET THE SIGN IN HERE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Convoy&lt;br /&gt;
|adjective    = Metal&lt;br /&gt;
|artifact     = Oil&lt;br /&gt;
|monster      = Robot&lt;br /&gt;
|monster_drop = Gearcheck&lt;br /&gt;
|divine_item  = Divine Substitute&lt;br /&gt;
|sign         = WELCOME UNIT 7R-V39!  WE HOPE YOU SLEPT SOUNDLY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Metropolis&lt;br /&gt;
|adjective    = Neo&lt;br /&gt;
|artifact     = Steel&lt;br /&gt;
|monster      = Mindsweeper&lt;br /&gt;
|monster_drop = Brainwash&lt;br /&gt;
|divine_item  = Divine Banner&lt;br /&gt;
|sign         = ALL CITIZENS ARE REQUIRED TO STAY WITHIN CITY LIMITS&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Hinterland&lt;br /&gt;
|adjective    = Nowhere&lt;br /&gt;
|artifact     = Tusk&lt;br /&gt;
|monster      = Lich&lt;br /&gt;
|monster_drop = Skull Ring&lt;br /&gt;
|divine_item  = Divine Fairy&lt;br /&gt;
|sign         = IT IS NOT TOO LATE TO ABORT THIS QUEST&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Tower&lt;br /&gt;
|adjective    = Towering&lt;br /&gt;
|artifact     = Rope&lt;br /&gt;
|monster      = Grief&lt;br /&gt;
|monster_drop = Key&lt;br /&gt;
|divine_item  = Divine Sturdy Bow&lt;br /&gt;
|sign         = IT WILL BE OK&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Glass&lt;br /&gt;
|adjective    = Glass&lt;br /&gt;
|artifact     = Shard&lt;br /&gt;
|monster      = Reflection&lt;br /&gt;
|monster_drop = Clarity&lt;br /&gt;
|divine_item  = Divine Mirror&lt;br /&gt;
|sign         = YOUR ENDURANCE IS ADMIRABLE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Minefield&lt;br /&gt;
|adjective    = Wartime&lt;br /&gt;
|artifact     = Shrapnel&lt;br /&gt;
|monster      = Human&lt;br /&gt;
|monster_drop = Bomb&lt;br /&gt;
|divine_item  = Divine Mortar&lt;br /&gt;
|sign         = TAKE COVER!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stages===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Other Stages&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Metagate&lt;br /&gt;
|adjective    = Meta&lt;br /&gt;
|monster      = Lifeform&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = R&lt;br /&gt;
|adjective    = R&lt;br /&gt;
|artifact     = Redvein&lt;br /&gt;
|monster      = Lifeform&lt;br /&gt;
|divine_item  = Matchbook&lt;br /&gt;
|sign         = ILIAACTFI&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = G&lt;br /&gt;
|adjective    = G&lt;br /&gt;
|artifact     = Greenvein&lt;br /&gt;
|monster      = Lifeform&lt;br /&gt;
|divine_item  = Mantis&lt;br /&gt;
|sign         = OD&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = B&lt;br /&gt;
|adjective    = B&lt;br /&gt;
|artifact     = Bluevein&lt;br /&gt;
|monster      = Lifeform&lt;br /&gt;
|divine_item  = Bomb&lt;br /&gt;
|sign         = N ISRO&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Reef&lt;br /&gt;
|adjective    = Submerged&lt;br /&gt;
|artifact     = Coral&lt;br /&gt;
|monster      = Jellyfish&lt;br /&gt;
|monster_drop = Magic Amulet&lt;br /&gt;
|divine_item  = Divine Demon Seed&lt;br /&gt;
|sign         = SECRET STAGE 01&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Crypt&lt;br /&gt;
|adjective    = Buried&lt;br /&gt;
|artifact     = Worm&lt;br /&gt;
|monster      = Reaper&lt;br /&gt;
|monster_drop = Scythe&lt;br /&gt;
|divine_item  = Divine Rotting Head&lt;br /&gt;
|sign         = SECRET STAGE 02&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Wonder&lt;br /&gt;
|adjective    = Wonderful&lt;br /&gt;
|artifact     = Poppy&lt;br /&gt;
|monster      = Shroom&lt;br /&gt;
|monster_drop = Glowspore&lt;br /&gt;
|divine_item  = Divine Miracle Seed&lt;br /&gt;
|sign         = SECRET STAGE 03&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Doom&lt;br /&gt;
|adjective    = Doomed&lt;br /&gt;
|artifact     = Guts&lt;br /&gt;
|monster      = Cthulu&lt;br /&gt;
|monster_drop = Nightmare Gut&lt;br /&gt;
|divine_item  = Doomcall&lt;br /&gt;
|sign         = SECRET STAGE 04&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Mainframe&lt;br /&gt;
|adjective    = Computer&lt;br /&gt;
|artifact     = Wire&lt;br /&gt;
|monster      = Reflection&lt;br /&gt;
|monster_drop = Clarity&lt;br /&gt;
|divine_item  = Nanobot&lt;br /&gt;
|sign         = SECRET STAGE 05&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Christmas&lt;br /&gt;
|adjective    = Yuletide&lt;br /&gt;
|artifact     = Snowball&lt;br /&gt;
|monster      = Elf&lt;br /&gt;
|monster_drop = Present&lt;br /&gt;
|divine_item  = Divine Stocking&lt;br /&gt;
|sign         = SANTA&#039;S WATCHING&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Hearth&lt;br /&gt;
|adjective    = Fireside&lt;br /&gt;
|artifact     = Mistletoe&lt;br /&gt;
|monster      = Elf&lt;br /&gt;
|monster_drop = Present&lt;br /&gt;
|divine_item  = Marshmallow&lt;br /&gt;
|sign         = YOU CAN&#039;T RUN FROM SANTA&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Halloween&lt;br /&gt;
|adjective    = Allhallows&lt;br /&gt;
|artifact     = Pumpkin&lt;br /&gt;
|monster      = Zombie&lt;br /&gt;
|monster_drop = Rotting Head&lt;br /&gt;
|divine_item  = Divine Jack-O-Lantern&lt;br /&gt;
|sign         = DON&#039;T DEAD OPEN INSIDE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Salem&lt;br /&gt;
|adjective    = Witchy&lt;br /&gt;
|artifact     = Hexmark&lt;br /&gt;
|monster      = Zombie&lt;br /&gt;
|monster_drop = Rotting Head&lt;br /&gt;
|divine_item  = Divine Witch Hat&lt;br /&gt;
|sign         = Witch population: 0&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Easter&lt;br /&gt;
|adjective    = Bunny&lt;br /&gt;
|artifact     = Lily&lt;br /&gt;
|monster      = Hare&lt;br /&gt;
|divine_item  = Divine Strange Egg&lt;br /&gt;
|sign         = TIP: RABBITS DON&#039;T LAY EGGS&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Wester&lt;br /&gt;
|adjective    = Wester&lt;br /&gt;
|artifact     = Wilty&lt;br /&gt;
|monster      = Hare&lt;br /&gt;
|divine_item  = Divine Bloomberries&lt;br /&gt;
|sign         = This part of town ain&#039;t safe for eggs&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Summer&lt;br /&gt;
|adjective    = Sunny&lt;br /&gt;
|artifact     = Starfish&lt;br /&gt;
|monster      = Crab&lt;br /&gt;
|divine_item  = Fishing Pole&lt;br /&gt;
|sign         = ENJOY YOUR STAY!&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = October 8th, 1990&lt;br /&gt;
|adjective    = ...&lt;br /&gt;
|sign         = ...&lt;br /&gt;
|monster      = Lifeform&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessing Secret Stages====&lt;br /&gt;
* Reef has a 5% chance to replace Ocean.&lt;br /&gt;
* Crypt has a 5% chance to replace Dungeon.&lt;br /&gt;
* Wonder has a 5% chance to replace Fungus.&lt;br /&gt;
* Doom has a 5% chance to replace Rapture.&lt;br /&gt;
* Mainframe has a 5% chance to replace Glass.&lt;br /&gt;
* Hearth has a 5% chance to replace Christmas.&lt;br /&gt;
* Salem has a 5% chance to replace Halloween.&lt;br /&gt;
* Wester has a 5% chance to replace Easter.&lt;br /&gt;
**The stage replacement occurs at the start of a quest. The secret stages have different level graphics on the stage select screen.&lt;br /&gt;
**Exiting and reentering the secret levels (by {{IconLink|Stolen Relic}} curse/smoke bomb/{{Mod|Flawless}} etc) will not reroll the secret level into its regular counterpart since the replacement occurs at the start of the quest.&lt;br /&gt;
**Secret levels can be encountered in [[Endless Multiverse]].&lt;br /&gt;
**Secret level replacement happens in [[Beyond]] mode. For example, using Ocean stage {{Icon|Pearl}}Pearl artifacts will generate Reef stages 5% of the time. Reef stage {{Icon|Coral}}Coral artifacts always give Reef.&lt;br /&gt;
*Holiday seasonal stages can only be replayed out of season in a [[Beyond]] quest, by using the appropriate beyond artifact for the entrance fee, previously obtained during the holiday (or via {{IconLink|Soft Snow}} in the case of Snowballs).&lt;br /&gt;
** Christmas: during the Christmas event, {{Icon|Snowball}}Snowballs randomly spawn in quests.&lt;br /&gt;
** Hearth: during the Christmas event, {{Icon|Mistletoe}}Mistletoe can be obtained from a {{IconLink|Snowman|link=Strangers#Snowman}}. Or use {{Icon|Snowball}}Snowballs for the 5% chance.&lt;br /&gt;
** Halloween: during the Halloween event, {{Icon|Pumpkin}}Pumpkins randomly spawn in quests.&lt;br /&gt;
** Easter: during the Easter event, {{Icon|Lily}}Lilies randomly spawn in quests.&lt;br /&gt;
** Summer: during the Summer event, {{Icon|Starfish}}Starfishes randomly spawn in quests.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* October 8th, 1990 is a very special stage.  It is supposed to be accessed at the end of Shadowman and can be completed in two ways, by either clicking a mine (bad ending) or by clicking on the stairs in a hard mode run (good ending).  Solving the stage in Normal will result in the bad ending.  The stage cannot be solved in Hard, the player is forced to exit via the stairs.&lt;br /&gt;
* October 8th, 1990 is the date of the release of Microsoft Entertainment Pack 1 which contained the first official release of Minesweeper. &lt;br /&gt;
* By using glitches, the monsters in October 8th have been identified as beholders but there is no way to confirm this in normal play.&lt;br /&gt;
* The item {{Icon|Worldclay}}World Clay was removed from the game as of [[June_02,_2020_Patch|Sweeping Heights v1.41]]. It allowed the generation of random stages in beyond mode, including all the secret stages and even October 8th, 1990. This was a way to get snowballs out of season.&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Bookworm_Mastery.png&amp;diff=8227</id>
		<title>File:Bookworm Mastery.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Bookworm_Mastery.png&amp;diff=8227"/>
		<updated>2022-10-15T14:37:46Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Auramancer_Mastery.png&amp;diff=8226</id>
		<title>File:Auramancer Mastery.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Auramancer_Mastery.png&amp;diff=8226"/>
		<updated>2022-10-15T14:24:46Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bullet_Time&amp;diff=8225</id>
		<title>Bullet Time</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bullet_Time&amp;diff=8225"/>
		<updated>2022-10-15T14:05:20Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Added trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Projectiles and orbs travel slowly.&lt;br /&gt;
|Cost = 11&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}Bullet Time is a Passive item that affects the game with its presence.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Shrapnel.png|40px]] 2 Shrapnel&lt;br /&gt;
*[[File:Dream.png|40px]] 1 Dream&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Having at least 2 of this item will cause all [[Orb]]s to become stationary.&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Warlock&amp;diff=8220</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Warlock&amp;diff=8220"/>
		<updated>2022-10-09T12:03:54Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Created page redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Warlock_Mastery]]&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bookworm&amp;diff=8219</id>
		<title>Bookworm</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bookworm&amp;diff=8219"/>
		<updated>2022-10-09T12:02:18Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Created page redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bookworm_Mastery]]&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Auramancer&amp;diff=8218</id>
		<title>Auramancer</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Auramancer&amp;diff=8218"/>
		<updated>2022-10-09T12:01:25Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Created page redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Auramancer_Mastery]]&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Auramancer_Mastery&amp;diff=8217</id>
		<title>Auramancer Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Auramancer_Mastery&amp;diff=8217"/>
		<updated>2022-10-09T10:05:34Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Added the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Each stage has 3 random auras, you are immune to the negative effects of auras and can remove them with right-click.&lt;br /&gt;
|Tier II = Whenever an aura is applied or removed, activate an effect based on the aura.&lt;br /&gt;
|Tier III = [3 Charges] Permanently increase the number of auras in future stages and the quality of their effects, then activate Auramancer effects of all visible auras.&lt;br /&gt;
|Unlock I = Unlock I by completing a stage that has 1 of each aura on Normal or above.&lt;br /&gt;
|Unlock II = Unlock II by completing a stage that has 5 of each aura on Normal or above.&lt;br /&gt;
|Unlock III = Unlock III by completing a stage that has 10 of each aura on Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Auramancer&amp;lt;/strong&amp;gt; [[Mastery]] is focused on removing [[Aura]]s to activate a variety of different effects.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Each aura activates a unique effect based on the type of aura. The amount is based on the number of the cell they are on and the amount of times the Mastery Ability has been activated.&lt;br /&gt;
*&#039;&#039;&#039;Toxic&#039;&#039;&#039;: Reduce the [[Stage Power]]&lt;br /&gt;
*&#039;&#039;&#039;Frozen&#039;&#039;&#039;: Gain [[Defense]]&lt;br /&gt;
*&#039;&#039;&#039;Electric&#039;&#039;&#039;: Gain [[Coins]]&lt;br /&gt;
*&#039;&#039;&#039;Burning&#039;&#039;&#039;: Reveal [[Monsters]]&lt;br /&gt;
*&#039;&#039;&#039;Sanctified&#039;&#039;&#039;: Gain [[Soul]]s&lt;br /&gt;
*&#039;&#039;&#039;Ethereal&#039;&#039;&#039;: Gain [[Mana]] (in increments of 10)&lt;br /&gt;
*&#039;&#039;&#039;Cursed&#039;&#039;&#039;: Remove [[Omens]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As of {{Version|1.87}}, the effects are only applied when auras are removed or replaced by another aura, not when they are added.&lt;br /&gt;
* The Burning effect only reveals monsters, even though the message that pops up says it reveals cells.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
*{{Version|1.87}}: Fixed typo related to Auramancer&#039;s Toxic effect. (The message used to say it solved cells)&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Masteries&amp;diff=8216</id>
		<title>Masteries</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Masteries&amp;diff=8216"/>
		<updated>2022-10-09T09:41:38Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Updated the total number of masteries (29 -&amp;gt; 35)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DemonCrawl currently lets you choose between 35 different Masteries (classes).&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
&lt;br /&gt;
Each Mastery has 3 Tiers which must be unlocked by performing a feat during a Quest. After completing a Mastery&#039;s requirement, it becomes available in the [[Tokens|Token]] Shop for 10/20/30 {{Token}}s. (With the exception of [[Novice Mastery]], costing only 1/2/3.)&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
With a few exceptions, Masteries are structured as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Tier I&amp;lt;/strong&amp;gt;- A benefit provided from the start of the quest.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Tier II&amp;lt;/strong&amp;gt; - A passive benefit that triggers from time to time.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Tier III&amp;lt;/strong&amp;gt; - An activated ultimate ability that must be charged by completing a number of stages.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Masteries ==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Masteries&lt;br /&gt;
|fields=Image,_pageName,Tier_I,Tier_II,Tier_III&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mastery Related Items==&lt;br /&gt;
There are also {{IconLink|img=Firefly Doll|Mastery Dolls}} that add an extra effect to your ultimate ability. There is one for each mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = NOT _pageName LIKE &#039;%doll%&#039; AND Description LIKE &#039;%mastery%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bookworm_Mastery&amp;diff=8215</id>
		<title>Bookworm Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bookworm_Mastery&amp;diff=8215"/>
		<updated>2022-10-09T09:36:19Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: Added the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Gain a Book item whenever you enter a special stage. Change your research subject at will by clicking on a Book item.&lt;br /&gt;
|Tier II = Your Book effects will activate even if you&#039;re not at full life.&lt;br /&gt;
|Tier III = [3 Charges] Gain 3 items related to your research subject.&lt;br /&gt;
|Unlock I = Unlock I by activating 10 Book effects in a quest on Normal or above.&lt;br /&gt;
|Unlock II = Unlock II by activating 30 Book effects in a quest on Normal or above.&lt;br /&gt;
|Unlock III = Unlock III by activating 100 Book effects in a quest on Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Bookworm&amp;lt;/strong&amp;gt; [[Mastery]] is focused on Books.&lt;br /&gt;
&lt;br /&gt;
The Mastery Ability can give items with any cost.&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spawn_of_Satan&amp;diff=8141</id>
		<title>Spawn of Satan</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spawn_of_Satan&amp;diff=8141"/>
		<updated>2022-05-04T10:53:40Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: /* Drop Condition */ Changed odds to a better estimate (1/1000 instead of 1/100)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = The greatest trick the Devil ever pulled was convincing the world he didn&#039;t exist.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect = First stage has no stage mod&lt;br /&gt;
Second stage gains&lt;br /&gt;
*{{Mod|Nightmare}}&lt;br /&gt;
Third stage gains&lt;br /&gt;
*{{Mod|Wicked}}&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
Fourth stage gains&lt;br /&gt;
*{{Mod|Rancid}}&lt;br /&gt;
*{{Mod|Null}}&lt;br /&gt;
*{{Mod|Fickle}}&lt;br /&gt;
Boss stage gains&lt;br /&gt;
*{{Mod|Pagan}}&lt;br /&gt;
*{{Mod|Liberated}}&lt;br /&gt;
*{{Mod|Brooding}}&lt;br /&gt;
*{{Mod|Surrounded}}&lt;br /&gt;
|Boss = Hellspawn&lt;br /&gt;
|Sigil = Unholy&lt;br /&gt;
|Divine = Garlic&lt;br /&gt;
|Cost={{Icon|Token}}100 [[Tokens]] &lt;br /&gt;
{{Icon|Flesh}}100 Flesh&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Antimatter}}100 Antimatter&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Radium}}100 Radium&lt;br /&gt;
|Obtain=Spawning a monster using Pentagram in the Womb&lt;br /&gt;
}}== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop {{PAGENAME}}.png|400px|left]]When a monster spawns from {{IconLink|Pentagram}} on a Womb [[Stages|Stage]] there is a small chance (~1/1000 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
It is recommended to increase the size of the target stage with {{IconLink|Miracle Seed}} then use {{IconLink|Ethermancy}} in conjunction with {{IconLink|Event Horizon}}, {{IconLink|Astral Spike}} or {{IconLink|Sphere of Influence}} to make as many cells as possible into viable targets.  Then simply {{IconLink|Shadow Siphon}} the monsters away, use {{IconLink|Pentagram}}, {{IconLink|Mirror}} a {{IconLink|Super Mana Potion}}, reset the level with {{IconLink|Magic Smoke Bomb}} and repeat.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The boss has two boss mods.&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Original_Sin&amp;diff=8124</id>
		<title>Original Sin</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Original_Sin&amp;diff=8124"/>
		<updated>2022-04-25T22:11:26Z</updated>

		<summary type="html">&lt;p&gt;Elmarhoppieland: /* Drop Condition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = Beware the serpent.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect = First stage has no stage mod&lt;br /&gt;
Second stage gains&lt;br /&gt;
*{{Mod|Rancid}}&lt;br /&gt;
Third stage gains&lt;br /&gt;
*2x {{Mod|Wicked}}&lt;br /&gt;
Fourth stage gains&lt;br /&gt;
*3x {{Mod|Wicked}}&lt;br /&gt;
Final Stage gains&lt;br /&gt;
*{{Mod|Evolving}}&lt;br /&gt;
*2 other stage mods&lt;br /&gt;
|Boss = Huskbane&lt;br /&gt;
|Sigil = Edible&lt;br /&gt;
|Divine = Pound of Flesh&lt;br /&gt;
|Cost= &lt;br /&gt;
{{Icon|Token}}100 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Wing}}100 Wing&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Nectar}}100 Nectar&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Teardrop}}100 Teardrop&lt;br /&gt;
|Obtain=Eating an Apple in the Garden&lt;br /&gt;
}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop {{PAGENAME}}.png|400px|left]]When you consume an {{IconLink|Apple}} on a Garden [[Stages|Stage]] there is a small chance (~1/1000 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
Some coins, {{IconLink|Gluttony}} and an Apple-selling {{IconLink|Nomad|link=Strangers#Nomad}} will let you eat {{IconLink|Apple}}s as fast as you can click.  A {{IconLink|Bandana}} buffed with a {{IconLink|Magic Hammer}} will be more effective than coins as the nomad&#039;s cost increases. Add an electric [[Aura]] or {{IconLink|Merchant Amulet}} could also help.  With careful use of bubbles, {{IconLink|Merchant Amulet}} does stack with itself.  With 2 and a 5 apple-selling NPC, the player can consume 30 items per click.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.68b}} Elemental Triumvirate and Original Sin are now Lv2 Mythic Emblems as intended (was Lv1. The Lv2 likely impulse &amp;quot;Edible&amp;quot; couldn&#039;t actually drop)&lt;/div&gt;</summary>
		<author><name>Elmarhoppieland</name></author>
	</entry>
</feed>