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	<title>DemonCrawl Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Errise"/>
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	<updated>2026-10-07T18:19:44Z</updated>
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	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Sigil&amp;diff=3783</id>
		<title>Sigil</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Sigil&amp;diff=3783"/>
		<updated>2020-06-07T14:38:08Z</updated>

		<summary type="html">&lt;p&gt;Errise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sigils are meta-progression trinkets found in [[Beyond]] quest prizeboxes. [[File:Cankerous_Masterburn.png|right]]&lt;br /&gt;
&lt;br /&gt;
They have randomized positive and negative effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Possible Sigils== &lt;br /&gt;
&#039;&#039;tentative&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Level 1 Sigil Name====&lt;br /&gt;
Downside Trigger-Effect&lt;br /&gt;
&lt;br /&gt;
Description: &lt;br /&gt;
*Trigger, effect.&lt;br /&gt;
*Downside.&lt;br /&gt;
&lt;br /&gt;
====Level 2 Sigil Name====&lt;br /&gt;
[[File:Bootleg Ironblade of Careful Ether.png|right]]Downside Trigger-Effect of Condition Passive&lt;br /&gt;
&lt;br /&gt;
Description: &lt;br /&gt;
*Trigger, effect.&lt;br /&gt;
*Downside.&lt;br /&gt;
*Condition, passive.&lt;br /&gt;
&lt;br /&gt;
===Downside===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Downside&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Airtight&lt;br /&gt;
|Seal your last (5-7) inventory slots.&lt;br /&gt;
|-&lt;br /&gt;
|Cankerful&lt;br /&gt;
|Cankers deal (6) more points of life loss.&lt;br /&gt;
|-&lt;br /&gt;
|Cankerous&lt;br /&gt;
|(36-50)% chance for Cankers to survive when clicked.&lt;br /&gt;
|-&lt;br /&gt;
|Bootleg&lt;br /&gt;
|Bagmen are (8%) more common.&lt;br /&gt;
|-&lt;br /&gt;
|Draining&lt;br /&gt;
|Cells cannot generate more than (2-3) mana.&lt;br /&gt;
|-&lt;br /&gt;
|Evil&lt;br /&gt;
|Omens are (7%) more common.&lt;br /&gt;
|-&lt;br /&gt;
|Fierce&lt;br /&gt;
|When you enter a stage, (18-24%) chance to increase the stage power by (1).&lt;br /&gt;
|-&lt;br /&gt;
|Fossilized&lt;br /&gt;
|At the start of each stage, add (65-96) seconds to the timer.&lt;br /&gt;
|-&lt;br /&gt;
|Heartless&lt;br /&gt;
|Hearts are (18-28%) less common.&lt;br /&gt;
|-&lt;br /&gt;
|Inflated&lt;br /&gt;
|Increase stranger prices by (10).&lt;br /&gt;
|-&lt;br /&gt;
|Leaky&lt;br /&gt;
|Lose (75) mana at the start of each stage.&lt;br /&gt;
|-&lt;br /&gt;
|Lively&lt;br /&gt;
|Your lives are capped at (17-27).&lt;br /&gt;
|-&lt;br /&gt;
|Rabid&lt;br /&gt;
|(8%) chance for monster to attack an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Restricted&lt;br /&gt;
|You cannot have more than (3) ongoing status effects.&lt;br /&gt;
|-&lt;br /&gt;
|Sterile&lt;br /&gt;
|Rare loot is (6%) less common.&lt;br /&gt;
|-&lt;br /&gt;
|Taxing&lt;br /&gt;
|Coin chests contain (4) fewer coins.&lt;br /&gt;
|-&lt;br /&gt;
|Uncut&lt;br /&gt;
|Diamonds are (30)% less common.&lt;br /&gt;
|-&lt;br /&gt;
|Unstable&lt;br /&gt;
|When you enter a stage, (7-11%) chance to gain a random stage mod.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trigger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Trigger&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
! Emblem&lt;br /&gt;
|-&lt;br /&gt;
|Bone&lt;br /&gt;
|Once per stage: When you bury Bones in a cell of value (3) or greater,&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Chain&lt;br /&gt;
|Once per stage: When you create a (4-6)-turn chain of value (2) or greater,&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Death&lt;br /&gt;
|Once per stage: When you die,&lt;br /&gt;
|Computer Simulation&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|Once per stage: When you complete a stage with (15) or more items,&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|Once per stage: When you gain a legendary item,&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Iron&lt;br /&gt;
|Once per stage: When you gain (3) or more defense,&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Learn&lt;br /&gt;
|Once per stage: When you complete a status effect,&lt;br /&gt;
|Exclusion Zone&lt;br /&gt;
|-&lt;br /&gt;
|Master&lt;br /&gt;
|Once per stage: When you activate a mastery ability with at least (3) charges,&lt;br /&gt;
|Midnight Voyage&lt;br /&gt;
|-&lt;br /&gt;
|Pain&lt;br /&gt;
|Once per stage: When you lose (4) or more lives,&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Probe&lt;br /&gt;
|Once per stage: When you open (298) cells without making a mistake,&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Seek&lt;br /&gt;
|Once per stage: When you discover a cell of value (6) or greater,&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Spell&lt;br /&gt;
|Once per stage: When you spend at least (206-383) mana,&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Slip&lt;br /&gt;
|Once per stage: When you make a mistake,&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Soul &lt;br /&gt;
|Once per stage: when you gain 3 or more max lives,&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Splurge&lt;br /&gt;
|Once per stage: When you spend (25-37) or more coins,&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Strange&lt;br /&gt;
|Once per stage: When you activate a stranger,&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Thick&lt;br /&gt;
|Once per stage: When you equip armor,&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Trigger&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
! Emblem&lt;br /&gt;
|-&lt;br /&gt;
|Blade&lt;br /&gt;
|spawn a Sawblade with (4) lifespan.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Burn&lt;br /&gt;
|apply Burning to (2) random cells.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Capital&lt;br /&gt;
|(6%) chance to uncomplete a special stage.&lt;br /&gt;
|Infinity Knot&lt;br /&gt;
|-&lt;br /&gt;
|Free&lt;br /&gt;
|unseal (2) inventory slots.&lt;br /&gt;
|Breaking the Seal&lt;br /&gt;
|-&lt;br /&gt;
|Friend&lt;br /&gt;
|spawn (2-3) strangers.&lt;br /&gt;
|Day of Reckoning&lt;br /&gt;
|-&lt;br /&gt;
|Gift&lt;br /&gt;
|gain (1-2) Token(s).&lt;br /&gt;
|Reclamation&lt;br /&gt;
|-&lt;br /&gt;
|Gild&lt;br /&gt;
|gain (3-5) coins.&lt;br /&gt;
|High Voltage&lt;br /&gt;
|-&lt;br /&gt;
|Howl&lt;br /&gt;
|spawn (1) monster.&lt;br /&gt;
|No Tomorrow &lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|skip (8) turns.&lt;br /&gt;
|Constant Reminder&lt;br /&gt;
|-&lt;br /&gt;
|Keg&lt;br /&gt;
|spawn (1) barrel.&lt;br /&gt;
|Barrels of Fun&lt;br /&gt;
|-&lt;br /&gt;
|Mark&lt;br /&gt;
|spawn (2) landmarks.&lt;br /&gt;
|Information Overload&lt;br /&gt;
|-&lt;br /&gt;
|Master&lt;br /&gt;
|(10-35%) chance to gain a mastery charge.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mend&lt;br /&gt;
|restore (3) lives.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mist&lt;br /&gt;
|gain (21) mana.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quell&lt;br /&gt;
|reduce the max stage power by (1).&lt;br /&gt;
|Tornado Alley&lt;br /&gt;
|-&lt;br /&gt;
|Shine&lt;br /&gt;
|reveal (2-3) cells.&lt;br /&gt;
|Big Bang&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Condition&lt;br /&gt;
! Adjectitve&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Careful&lt;br /&gt;
|While you have opened at least (158) cells since your last mistake,&lt;br /&gt;
|-&lt;br /&gt;
|Gilded&lt;br /&gt;
|While you have (53-62) or more coins,&lt;br /&gt;
|-&lt;br /&gt;
|Learned&lt;br /&gt;
|While you have (4) or more status effects,&lt;br /&gt;
|-&lt;br /&gt;
|Masterful&lt;br /&gt;
|While your mastery is charged,&lt;br /&gt;
|-&lt;br /&gt;
|Violent&lt;br /&gt;
|While you have killed (7) or more monsters,&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|While you are not injured,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Passive&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
! Emblem&lt;br /&gt;
|-&lt;br /&gt;
|Ether&lt;br /&gt;
|gain (2) mana each turn.&lt;br /&gt;
|Utopia&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|(5-6%) chance to apply Burning to cells you open.&lt;br /&gt;
|Global Warming&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|coins are (20-34%) more common.&lt;br /&gt;
|Solidarity&lt;br /&gt;
|-&lt;br /&gt;
|Grace&lt;br /&gt;
|omens are (6-9%) less likely to appear in chests.&lt;br /&gt;
|Evil Dealings&lt;br /&gt;
|-&lt;br /&gt;
|Ice&lt;br /&gt;
|(4%) chance to apply Frozen to cells that you open.&lt;br /&gt;
|Ice Age&lt;br /&gt;
|-	&lt;br /&gt;
| Legends&lt;br /&gt;
| you have an additional (7%) chance to find legendary items in chests.&lt;br /&gt;
| Blood of the Heretic&lt;br /&gt;
|-&lt;br /&gt;
|Spells&lt;br /&gt;
|(11%) chance for magic items to activate an additional time.&lt;br /&gt;
|True Sight&lt;br /&gt;
|-&lt;br /&gt;
|Stones&lt;br /&gt;
|diamonds are worth (2) more coins.&lt;br /&gt;
|Den of Thieves&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unknown Effect Words==&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Level 1 Unknowns&lt;br /&gt;
! Word&lt;br /&gt;
! Effect&lt;br /&gt;
! Emblem&lt;br /&gt;
|-&lt;br /&gt;
|Mist &lt;br /&gt;
|&lt;br /&gt;
|Whispers of Wisdom&lt;br /&gt;
|-&lt;br /&gt;
|Mantis&lt;br /&gt;
|&lt;br /&gt;
|Elemental Triumvirate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Level 2 Unknowns&lt;br /&gt;
! Word&lt;br /&gt;
! Effect&lt;br /&gt;
! Emblem&lt;br /&gt;
|-&lt;br /&gt;
|Wonders&lt;br /&gt;
|&lt;br /&gt;
|Foam at the Mouth&lt;br /&gt;
|-&lt;br /&gt;
|Riposte&lt;br /&gt;
|&lt;br /&gt;
|Hivemind&lt;br /&gt;
|-&lt;br /&gt;
|Treasures&lt;br /&gt;
|&lt;br /&gt;
|Cosmic Hysteria&lt;br /&gt;
|-&lt;br /&gt;
|Crits&lt;br /&gt;
|&lt;br /&gt;
|Heavy Chains&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Level 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Level 2 Unknowns&lt;br /&gt;
! Word&lt;br /&gt;
! Effect&lt;br /&gt;
! Emblem&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating&lt;br /&gt;
|&lt;br /&gt;
|Paroxysm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Repair and Modify == &lt;br /&gt;
Sigils break with use, you need to fix them with Oilstones. If you want to change something about a sigil you can use the reroll items. Each modifies some aspects of the sigil and leaves the others the same.&lt;br /&gt;
&lt;br /&gt;
Impulses are the Trigger and the Condition words. The &amp;quot;force&amp;quot; that causes a reaction.&lt;br /&gt;
&lt;br /&gt;
Reflexes are the Downside, Effect and Passive words. The &amp;quot;response&amp;quot; to the stimulus.&lt;br /&gt;
&lt;br /&gt;
The numeric properties are the random numbers of the existing word effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Sigil Materials&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
|Oilstone&lt;br /&gt;
|Restore 50 durability to target sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Moon Bottle &lt;br /&gt;
|Reroll the reflexes of a sigil. (Downside, Effect and Passive)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jupiter Needle&lt;br /&gt;
|Reroll the impulses of a sigil. (Trigger and the Condition)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Saturn Square&lt;br /&gt;
|Reroll the numeric properties of a sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Star of Chaos&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=3495</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=3495"/>
		<updated>2020-06-03T23:28:09Z</updated>

		<summary type="html">&lt;p&gt;Errise: /* Boss Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 13 bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In Beyond, the Computer Simulation emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by freezing or exploding them and can trap them in [[Orb|Bubbles]].  Ego is an exception and can not be frozen.  All bosses resist burning. Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
Gain a random omen whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, increase the stage power by number of omens.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn:&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/toxic trail every turn&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
• Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
Seal your first available inventory slot when a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
Spawn 2 Dark Hearts whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot manually collect Dark Hearts.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, spawn another boss.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&amp;lt;br&amp;gt;&lt;br /&gt;
If you would lose an item but your inventory is empty, lose a life instead.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
Spawn a Harbinger whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, activate all Harbingers.&amp;lt;br&amp;gt;&lt;br /&gt;
It costs more to bribe Harbingers.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|LOST SHAMAN&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
Lose 100 mana whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you discover a 5 or greater, increase the minimum power.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you use a magic item, decrease the minimum power and spawn a Dark Heart.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
Whenever a Dark Heart is collected, you take 1 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, spawn Dark Hearts around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot reduce the stage power.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|TIMELORD CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
Every minute, take 3 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Add 20 seconds to the timer whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Reset the timer whenever you collect other loot&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
Conceal a random cell every time a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, spawn dark hearts in all concealed cells.&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby cell values are concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
Spawn 3 cankers whenever a dark heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, increase the size of all cankers.&amp;lt;br&amp;gt;&lt;br /&gt;
Big cankers shrink to their regular size when clicked instead of getting destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
Uncomplete the first stage.&amp;lt;br&amp;gt;&lt;br /&gt;
Add a random stage mod to the first stage whenever a dark heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, double the power of the first stage.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
Spawn a Bagman whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Bagman is killed, take damage equal to its empowerment value.&amp;lt;br&amp;gt;&lt;br /&gt;
Bagmen cannot weaken monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Dark&lt;br /&gt;
|Dark hearts are twice as effective (actual text required).&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=1.41&amp;diff=3494</id>
		<title>1.41</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=1.41&amp;diff=3494"/>
		<updated>2020-06-03T23:26:05Z</updated>

		<summary type="html">&lt;p&gt;Errise: /* 52 New Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.41&#039;&#039;&#039;, named &#039;&#039;&#039;Sweeping Heights&#039;&#039;&#039;, was a major update released on June 2, 2020.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
===New Features===&lt;br /&gt;
* &#039;&#039;&#039;[[Beyond]] Mode overhaul&#039;&#039;&#039;&lt;br /&gt;
** Base Token cost reduced to 1&lt;br /&gt;
** There are now 3 different levels of [[emblems]]&lt;br /&gt;
*** Quest length, difficulty, and material cost is determined by the emblem level&lt;br /&gt;
*** Beyond Quests can have up to 6 stages now&lt;br /&gt;
**** Past the 3rd stage, Beyond will utilize hybrid skins similar to Endless Multiverse&lt;br /&gt;
*** Emblems give you access to new types of [[prizebox]] rewards (more below)&lt;br /&gt;
*** Prizebox droprates have been overhauled to accommodate new reward types&lt;br /&gt;
***  16 new emblems&lt;br /&gt;
*** Emblem sprites have been updated to visually correspond to their level&lt;br /&gt;
*** Each emblem is more likely to have a certain boss and sigil effect (toggle the information tooltip with right click)&lt;br /&gt;
*** There are also exceedingly rare &#039;&#039;&#039;Mythic Emblems&#039;&#039;&#039;&lt;br /&gt;
**** Each Mythic Emblem has specific conditions to trigger a chance at its drop&lt;br /&gt;
**** There are unique divine items associated with each Mythic Emblem&lt;br /&gt;
**** Mythic Emblems have specific ingredient costs&lt;br /&gt;
**** Elemental Triumvirate is now considered a Mythic Emblem&lt;br /&gt;
** Worldclay removed from the game - existing Worldclay artifacts have been converted to Tokens&lt;br /&gt;
** New optional Beyond ingredient: &#039;&#039;&#039;[[Glints]]&#039;&#039;&#039;&lt;br /&gt;
*** Adds beneficial properties to your Beyond run&lt;br /&gt;
*** The Treasure Within emblem has been converted to a glint&lt;br /&gt;
*** There are 12 different kinds of glints&lt;br /&gt;
* Added new form of metaprogression: &#039;&#039;&#039;[[Sigils]]&#039;&#039;&#039;&lt;br /&gt;
** Only available in prizeboxes for Beyond runs that have been enhanced with emblems&lt;br /&gt;
** The level of sigil you can find corresponds to the emblem level&lt;br /&gt;
** Sigil effects are randomized both numerically and in terms of which effects get paired together&lt;br /&gt;
** The sigil&#039;s LV1 ability is an effect that activates automatically--upon certain conditions--once per stage&lt;br /&gt;
** The sigil&#039;s LV2 ability is a conditional, ongoing passive buff, e.g. &amp;quot;coins are 34% more common while you are not injured.&amp;quot;&lt;br /&gt;
** The sigil&#039;s LV3 ability is an effect that improves the sigil itself, e.g. &amp;quot;this sigil has a 20% chance to remain charged after use.&amp;quot;&lt;br /&gt;
** All sigils have a minor negative passive effect as well&lt;br /&gt;
** Sigils have a set durability and must be repaired using special materials once they break (more below)&lt;br /&gt;
** Extremely rare chance to find a shiny sigil that has 10% greater numeric values&lt;br /&gt;
** Every sigil has a unique appearance based on its effects&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Oilstone&#039;&#039;&#039; - &amp;quot;Restore 50 durability to a sigil&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Jupiter Needle&#039;&#039;&#039; - &amp;quot;Reroll the impulses of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Moon Bottle&#039;&#039;&#039; - &amp;quot;Reroll the reflexes of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Saturn Square&#039;&#039;&#039; - &amp;quot;Reroll the numeric properties of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Star of Chaos&#039;&#039;&#039; - &amp;quot;Upgrade a broken sigil to the next level.&amp;quot;&lt;br /&gt;
* Added Chaote talent that increases the maximum number of sigils you can store at a time&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Endless Multiverse]] overhaul&#039;&#039;&#039;&lt;br /&gt;
** After the first dimension, Metagate gains Portal Mods&lt;br /&gt;
*** Portal Mods increase the difficulty of the following dimension&lt;br /&gt;
*** There are currently 13 different Portal Mods in the pool&lt;br /&gt;
** You will always begin on Dimension 1&lt;br /&gt;
** New exclusive landmark: &#039;&#039;&#039;[[Vault]]&#039;&#039;&#039;&lt;br /&gt;
*** You may store a certain item in the Vault&lt;br /&gt;
*** The next time you encounter a Vault, you can retrieve your item and leave a different item in its place&lt;br /&gt;
*** Your Vault item will persist between dimensions&lt;br /&gt;
*** Vaults are fairly common by landmark standards; a bit less common than Signs&lt;br /&gt;
** New exclusive stranger: &#039;&#039;&#039;[[Guide]]&#039;&#039;&#039;&lt;br /&gt;
*** Can only spawn in Metagate&lt;br /&gt;
*** Pay him to preserve some items, stats, etc as you travel through the Dimensional Portal&lt;br /&gt;
*** You cannot pay a Guide more than once&lt;br /&gt;
** New exclusive sub-category of legendary items: &#039;&#039;&#039;[[Mementos]]&#039;&#039;&#039;&lt;br /&gt;
*** Mementos are only available in Endless Multiverse Item Shops for 10-20 coins&lt;br /&gt;
*** Mementos allow you to retain some of your strength going into the next dimension, but only if you can meet special conditions&lt;br /&gt;
*** There is a Memento designed around the gameplay mechanics of every mastery&lt;br /&gt;
** Added UI element in dimensions 2 and above that explains the properties of your current dimension&lt;br /&gt;
** Black Hole removed from the Token Shop&lt;br /&gt;
* [[Hero Trial]] leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
** Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
** Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
** We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
* Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
* Expanded Hero Trial effect pool&lt;br /&gt;
* [[Bosses]] can now have Boss Mods&lt;br /&gt;
** There are currently 22 different Boss Mods in the pool&lt;br /&gt;
** In the Endless Multiverse, bosses start accumulating mods with each dimension&lt;br /&gt;
** In Beyond mode, bosses get a number of mods equal to your emblem level&lt;br /&gt;
** Bosses do not have any mods in Hard mode&lt;br /&gt;
** Right click to toggle between boss info and Boss Mod tooltips&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
** She will restore a certain amount of lives for a low price, but will collect more coins from you later when you leave the stage&lt;br /&gt;
** You can enlist her services multiple times, but her cost will increase sharply each time&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Gambler]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a certain amount of coins and he will travel to a random hidden cell&lt;br /&gt;
** If the cell was empty, he wins the bet and keeps your money&lt;br /&gt;
** If the cell had a monster, the Gambler dies and you can pick up your coins along with any other coins he was holding&lt;br /&gt;
** Each turn, the Gambler has a chance to lose some of his held coins due to poor investments&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a small amount of coins and the Mage will cast a specific targeted magic item at a random location&lt;br /&gt;
** The magic item will still use its normal radius, i.e. Dynamite Mage will target a 3x3 area&lt;br /&gt;
** After casting his item, you must collect some mana before you can pay the Mage again&lt;br /&gt;
** Big thank you to DemonCrawl player &#039;&#039;&#039;Snorlaxxo&#039;&#039;&#039; for coming up with this awesome idea for a stranger!&lt;br /&gt;
* New landmark: &#039;&#039;&#039;[[Barrel]]&#039;&#039;&#039;&lt;br /&gt;
** Barrels will apply anything that affects their cell to surrounding 5x5 area&lt;br /&gt;
** For example, if you burn a Barrel, all cells in a 5x5 area gain Burning&lt;br /&gt;
** They can even spread targeted magic items to the surrounding area&lt;br /&gt;
** Warning: familiars are dumb enough to detonate Barrels by walking into them&lt;br /&gt;
* &#039;&#039;&#039;5 new special [[stages]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Guild]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase [[strangers]] and spawn them in [[bubbles]]&lt;br /&gt;
*** You may buy the same stranger multiple times&lt;br /&gt;
*** Each Guild has a random selection of strangers&lt;br /&gt;
** &#039;&#039;&#039;[[Academy]]&#039;&#039;&#039;&lt;br /&gt;
*** Replace your [[mastery]] with one of 3 random masteries&lt;br /&gt;
*** Your new mastery will be tier 3 even if you don&#039;t have it unlocked&lt;br /&gt;
*** It starts fully charged&lt;br /&gt;
** &#039;&#039;&#039;[[Lighthouse]]&#039;&#039;&#039;&lt;br /&gt;
*** Reduce the difficulty of the following stage by choosing 1 of 3 options at no cost:&lt;br /&gt;
*** (1) Remove monsters, (2) remove a random stage mod, or (3) reduce the stage power&lt;br /&gt;
*** It can only affect the closest non-special stage, which encourages you to use the Lighthouse as soon as it is unlocked&lt;br /&gt;
** &#039;&#039;&#039;[[Smithy]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase random head, body, or leg armor&lt;br /&gt;
*** You must complete another stage before your armor is ready&lt;br /&gt;
*** Return to the Smithy later to collect your item&lt;br /&gt;
** &#039;&#039;&#039;[[Starpond]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase metaprogression items such as emblems and artifacts for Tokens and coins&lt;br /&gt;
*** Found in the second half of every quest on Hard mode and above&lt;br /&gt;
*** Does not replace an existing Item Shop&lt;br /&gt;
* &#039;&#039;&#039;7 new [[masteries]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Spark]]&#039;&#039;&#039; - Connect the stage with electricity to solve the board in a unique way (Designed with the help of the community! &amp;lt;3 )&lt;br /&gt;
** &#039;&#039;&#039;[[Marksman]]&#039;&#039;&#039; - Create strategic cell chains to kill monsters before they can kill you&lt;br /&gt;
** &#039;&#039;&#039;[[Bubbler]]&#039;&#039;&#039; - Manipulate the power of bubbles to duplicate loot and solve cells&lt;br /&gt;
** &#039;&#039;&#039;[[Lumberjack]]&#039;&#039;&#039; - Deploy and manage Sawblades to wipe the map clean&lt;br /&gt;
** &#039;&#039;&#039;[[Undertaker]]&#039;&#039;&#039; - Generate a consistent supply of Bones by consuming other items&lt;br /&gt;
** &#039;&#039;&#039;[[Protagonist]]&#039;&#039;&#039; - Guaranteed legendaries. Enough said&lt;br /&gt;
** &#039;&#039;&#039;[[Knight]]&#039;&#039;&#039; - Overhauled into a completely new armor mastery&lt;br /&gt;
* The old Knight mastery is now known as Guardian&lt;br /&gt;
* &#039;&#039;&#039;52 new items&#039;&#039;&#039;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Chain]]&#039;&#039;&#039; - &amp;quot;Making two or more consecutive turns by clicking on cells with the same value.&amp;quot;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Powerchord]]&#039;&#039;&#039; - &amp;quot;When you fully and correctly solve a cell by chording, reveal nearby cells and kill any monsters within.&amp;quot;&lt;br /&gt;
* 6 new divine items&lt;br /&gt;
* 12 new stage mods&lt;br /&gt;
* 10 new avatars created by the talented Sam Caron&lt;br /&gt;
* HUD now shows stage power at all times&lt;br /&gt;
* New loadout editor for Masteries and Sigils&lt;br /&gt;
* Improved the graphics of the 3 secret Endless Multiverse stages&lt;br /&gt;
* New original music by Levi Tuoremaa for the Beyond Ego boss fight&lt;br /&gt;
*  Added 12 other boss songs - these only play if the boss has at least 1 mod&lt;br /&gt;
* Added a new category to the Codex that displays your artifacts and other metaprogression items&lt;br /&gt;
* You can now sell artifacts for Tokens&lt;br /&gt;
* The Codex now displays how many times you have acquired each item&lt;br /&gt;
* Replaced Codex pagination with scrollbar&lt;br /&gt;
* A few other visual improvements to Codex interface&lt;br /&gt;
* Added Codex tool that lets you quickly reclaim all favored slots&lt;br /&gt;
* Added 2 Codex profile slots for a total of 5 slots&lt;br /&gt;
* You can now click Codex stat icons to quickly search for favored items, blueprints, and divines&lt;br /&gt;
* New heirloom crafting UI&lt;br /&gt;
* New look for item targeting&lt;br /&gt;
* You may now sell rare loot (i.e. artifacts, emblems) for Tokens in the Codex&lt;br /&gt;
* Added many new terms to monster name generator&lt;br /&gt;
* Added new rule to monster name generator that will swap certain &amp;quot;prefix&amp;quot; and &amp;quot;suffix&amp;quot; name parts on occasion&lt;br /&gt;
* Added setting to adjust board panning sensitivity&lt;br /&gt;
* New hard-mode specific sign messages&lt;br /&gt;
* Added &amp;quot;orb&amp;quot; as a [[Library]] research subject&lt;br /&gt;
* Added credits button to the options screen&lt;br /&gt;
* Added button to reset options to defaults&lt;br /&gt;
* Added a button to open the escape menu through the help screen&lt;br /&gt;
* Added category to the help screen that allows you to see all of your status effects at any time&lt;br /&gt;
* Daily Missions are now visible from the help screen&lt;br /&gt;
* Implemented the foundation of localization support&lt;br /&gt;
** Added translation support for item names and descriptions&lt;br /&gt;
** Added translation support for mods&lt;br /&gt;
** Remaining game strings have yet to be mapped to external files - more to come soon&lt;br /&gt;
* Reworked several prestige rewards to accommodate new endgame&lt;br /&gt;
** Prestige 3: &amp;quot;Gain another Daily Mission slot&amp;quot;&lt;br /&gt;
** Prestige 6: &amp;quot;Small chance to find a Glint when you level up&amp;quot;&lt;br /&gt;
** Prestige 9: &amp;quot;Starponds will have an additional item for sale&amp;quot;&lt;br /&gt;
* Windows only: Added a video setting that lets you simplify the effects in the Customize screen for better performance&lt;br /&gt;
* Windows only: Added an option that lets you confine your cursor to the game window&lt;br /&gt;
* Added achievements for new masteries on Steam&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
* Tooltips that mention items will now produce item descriptions at the bottom of the screen&lt;br /&gt;
* Improved design of lists shown in tooltips&lt;br /&gt;
* &amp;quot;Timelord Chronos&amp;quot; renamed to &amp;quot;Chronos&amp;quot;&lt;br /&gt;
* &amp;quot;Lost Shaman&amp;quot; renamed to &amp;quot;Spellbinder&amp;quot;&lt;br /&gt;
* Improved readibility of stage title against Endless Multiverse background&lt;br /&gt;
* Added dropshadow and rounded corners to stage thumbnails&lt;br /&gt;
* The Silenced stage mod now disables music&lt;br /&gt;
* Timeless stage mod now slows down the music, Withering mod speeds it up&lt;br /&gt;
* Values exceeding 999 will be shortened to &amp;quot;1K&amp;quot; to conserve UI space in many places&lt;br /&gt;
* Reversed the default direction of board panning controls based on user feedback&lt;br /&gt;
* If DemonCrawl crashes during quest load, you will be prompted to start a new quest on your next load attempt&lt;br /&gt;
* Added new animation when activating certain landmarks (e.g. Meteorites, Vaults)&lt;br /&gt;
* Added new animation for strangers that &amp;quot;go away&amp;quot; (e.g. paying a Harbinger)&lt;br /&gt;
* Added a &amp;quot;chain warning&amp;quot; system to indicate which cells can complete a chain-related effect&lt;br /&gt;
* Added animation when an object moves to another cell&lt;br /&gt;
* Updated question mark button sprite&lt;br /&gt;
* Updated Wizard and Commander mastery sprites to differentiate them from new masteries&lt;br /&gt;
* New sprite for Viking Helmet&lt;br /&gt;
* New sprite for Shinobi Veil&lt;br /&gt;
* Reloading a stage in Hard Mode will create a help menu entry about the 60-second timer penalty&lt;br /&gt;
* Improved appearance of directional arrow on strangers (Pyro, Waterboy)&lt;br /&gt;
* A quantity alert will appear after collecting rare loot from a chest&lt;br /&gt;
* When you beat a classic stage, automatically reveal all monsters&lt;br /&gt;
* Adjusted Beyond quest background image for better readability&lt;br /&gt;
* The Codex no longer hides legendary items that were unlocked on a past prestige&lt;br /&gt;
* Setting the toast lifespan to 0 will disable alerts entirely&lt;br /&gt;
* Minor improvements to the following stage graphics: Womb, Arctic, Metropolis, Skies, Wonder&lt;br /&gt;
* The inbox system now supports holograph and paint reward types&lt;br /&gt;
* Adjusted bottom HUD spacing to prevent UI overlap&lt;br /&gt;
* Limited the number of visible status effects in stage view, may improve performance slightly&lt;br /&gt;
* Empty help menu pages now display &amp;quot;no results found&amp;quot; message&lt;br /&gt;
* New player profile names are now capped to 50px in width (~12 characters) to prevent UI overlap&lt;br /&gt;
* Clarified Double XP tooltip to let players know that it only affects Victory Award points&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
* Commander I rework to reduce accidental activation: &amp;quot;Unflag a cell to recruit a familiar to a nearby empty cell for 5 coins.&amp;quot;&lt;br /&gt;
*  Commander II rework: &amp;quot;Whenever a familiar collects loot, perform a unique action based on the type of loot.&amp;quot;&lt;br /&gt;
* Rare loot now scales with Endless Multiverse dimensions&lt;br /&gt;
* Rare loot modifiers now affect secondary chest rewards as well (artifacts, sigil materials)&lt;br /&gt;
* Bosses now have a chance to dodge explosions: 50% + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to burst out of Frozen cells: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to pop themselves out of bubbles: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Converted Godly Goblet from passive to magic: &amp;quot;[200 Mana] Lose a legendary item and gain a revive.&amp;quot;&lt;br /&gt;
* Pheromones rework: &amp;quot;Every 300 cells opened, gain a copy of an item that you have two or more of.&amp;quot;&lt;br /&gt;
* Chainsaw rework: &amp;quot;Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain.&amp;quot;&lt;br /&gt;
* Magic Smoke Bomb mana cost increased from 150 to 200&lt;br /&gt;
* Divine Watering Can mana cost increased from 250 to 400&lt;br /&gt;
* Shadow Siphon mana cost increased from 90 to 120&lt;br /&gt;
* Thornseeker mana cost increased from 70 to 90&lt;br /&gt;
* Nightmare Gut price increased from 24 to 29&lt;br /&gt;
* Transendence price increased from 40 to 50&lt;br /&gt;
* Paragon Rod price increased from 50 to 80&lt;br /&gt;
* Ouroboros price increased from 75 to 90&lt;br /&gt;
* Evermetal price reduced from 28 to 22&lt;br /&gt;
* Cullstone price reduced from 14 to 11&lt;br /&gt;
* Buckshot price reduced from 17 to 14&lt;br /&gt;
* World Wonder price reduced from 19 to 16&lt;br /&gt;
* Wyrm Scale price reduced from 20 to 13&lt;br /&gt;
* Holy Ring price reduced from 27 to 15&lt;br /&gt;
* Ankh price reduced from 35 to 27&lt;br /&gt;
* Wizard Boots price reduced from 16 to 13&lt;br /&gt;
* Witches Brew price reduced from 23 to 17&lt;br /&gt;
* Bloomberries price reduced from 25 to 23&lt;br /&gt;
* Second Wind price reduced from 50 to 40&lt;br /&gt;
* Blind Justice price reduced from 24 to 15&lt;br /&gt;
* Reduced the base difficulty of Endless Multiverse&lt;br /&gt;
* Items that increase the drop rate of certain strangers (e.g. Bindle) have been toned down slightly&lt;br /&gt;
* Items that auto-complete stages (e.g. Dreamborne) no longer work in the Metagate&lt;br /&gt;
* The &amp;quot;restore life&amp;quot; Hungry Plant now gives souls instead&lt;br /&gt;
* Shiny monsters are less common&lt;br /&gt;
* The item trigger script no longer evaluates items that were received during the same trigger sequence&lt;br /&gt;
* The &amp;quot;Computer Simulation&amp;quot; emblem has a new divine reward; the old reward has been moved to the &amp;quot;Original Sin&amp;quot; emblem&lt;br /&gt;
* Opening a chest now counts as collecting loot for the purposes of item effects&lt;br /&gt;
* Adjusted several item crafting recipes&lt;br /&gt;
*  The chance for Explosive mod to proc has been reduced from 50% to 30%&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed buggy interaction between Truthsayer Quill and Leftovers&lt;br /&gt;
* Fixed a bug when blowing up Frozen cells containing objects&lt;br /&gt;
* Fixed Wizard armor not counting for &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Abandoning a Classic stage through the escape menu will no longer remove ongoing quest data&lt;br /&gt;
* Divine [[Watering Can]] no longer has a targetable selection&lt;br /&gt;
* Speculative fix for rare crash involving orbs that were not initialized properly&lt;br /&gt;
* Capped the number of simultaneous orbs to 1000 to prevent potential softlocks&lt;br /&gt;
* Fixed Sawblade lifespan not persisting between loads&lt;br /&gt;
* Codex profiles can no longer be switched during a quest&lt;br /&gt;
* Fixed a crash that could occur if the alert log was full&lt;br /&gt;
* Fixed Dark Chests not persisting between loads&lt;br /&gt;
* Fixed Witch ability incorrectly activating on stage reload&lt;br /&gt;
* Fixed Pyro and Waterboy direction not saving to disk in some cases&lt;br /&gt;
* Fixed Hunter ability not saving to disk&lt;br /&gt;
* You can no longer click on Burning cells behind the help menu&lt;br /&gt;
* Treasure chests can no longer trigger the Explosive mod during their opening animation&lt;br /&gt;
* Fixed level indicator not updating on end stage screen after leveling up&lt;br /&gt;
* Fixed Beyond Mode not utilizing secret alt stages&lt;br /&gt;
* Fixed a typo on Trust Buster&lt;br /&gt;
* Fixed a crash related to Supply and Diamond activating when there is no space for loot&lt;br /&gt;
* Fixed level-based legendaries interfering with the completion of &amp;quot;Infinite Wisdom&amp;quot; achievement&lt;br /&gt;
* Fixed Shop Key activating &amp;quot;coins lost&amp;quot; script instead of &amp;quot;coins spent&amp;quot; script&lt;br /&gt;
* Fixed Medusa Head not always unsealing the correct number of inventory slots&lt;br /&gt;
* Fixed Divine Voucher not working correctly when used on a divine shop item&lt;br /&gt;
* Fixed a rare issue that could cause Divine Lantern to lose its mana regardless of the gleaned cell value&lt;br /&gt;
* Fixed a hard lock related to consuming an Extravagance while holding another Extravagance&lt;br /&gt;
* Fixed Flawless mod not triggering &amp;quot;on mistake&amp;quot; effects when kicking the player out of the stage&lt;br /&gt;
* Fixed Mirror not activating a few item effects such as Alcohol&lt;br /&gt;
* Fixed a crash related to collecting a heart when you have Book of Faith without its status effect&lt;br /&gt;
* Fixed an issue related to projectile positioning while panning and zooming at the same time&lt;br /&gt;
* Fixed Book item effects not stacking&lt;br /&gt;
* Fixed a couple bugs in the board autosolver that caused it to miss some solvable scenarios&lt;br /&gt;
* Fixed tooltip flickering while panning the board&lt;br /&gt;
* Fixed Sun Bomb not working on Frozen cells&lt;br /&gt;
* Fixed some status effect messages not showing up after completion&lt;br /&gt;
* Fixed Golden armor not counting toward &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Fixed a visual issue that could cause loot to appear above the UI layer&lt;br /&gt;
* Fixed an issue that could cause buttons to incorrectly appear as hovered&lt;br /&gt;
* The minimum stage size is now 4x4 to prevent weird stuff from happening&lt;br /&gt;
* The Timeless mod now prevents the reset of mistake-based status effects&lt;br /&gt;
* Brotherhood Crest now uses the standardized &amp;quot;loot move&amp;quot; script&lt;br /&gt;
* Recoded a number of passive items so they may utilize the standard item trigger script&lt;br /&gt;
* Recoded a number of status effect items for better flexibility with other effects&lt;br /&gt;
* Updated Blessed Clasp description to clarify that it only triggers on mistakes, not other sources of damage&lt;br /&gt;
* Improved flexibility of &amp;quot;auto discharge&amp;quot; magic item script&lt;br /&gt;
* Fixed a glitch that allowed a Hero Trial score to be submitted even if the trial had already changed to a new one&lt;br /&gt;
* Fixed targeted magic items with status effects becoming re-held if you managed to recharge the item before its status was over&lt;br /&gt;
* Fixed Tunnel mod size and density persisting after stage completion&lt;br /&gt;
* Fixed an issue with the help screen that could cause the bottom hud to become slightly misaligned&lt;br /&gt;
* The main chest item will always appear on the left, before other possible rewards (e.g. Herbs&#039; Potion)&lt;br /&gt;
* Fixed fake values over 8 not showing up correctly&lt;br /&gt;
* Fixed Contagion bypassing omen immunity&lt;br /&gt;
* You can no longer acquire an heirloom with a full inventory&lt;br /&gt;
* You can no longer activate Nomads that sell items if you have a full inventory&lt;br /&gt;
* Fixed &amp;quot;destroy all objects&amp;quot; curse from Dark Chest not affecting Strangers or Landmarks&lt;br /&gt;
* Fixed a bug related to Divine Shadowbind creating blank inventory spaces under very specific circumstances&lt;br /&gt;
* Fixed a hard lock that occurred when a Bagman was sacrificed by a cursed cell on a stage with Baglord&lt;br /&gt;
* Speculative fix for crash related to Shade movement on same turn as getting kicked out of stage&lt;br /&gt;
*  Clarified Steam mastery achievements by specifying that they only unlock on Normal or above&lt;br /&gt;
*  Fixed Wyrm Scale showing wrong sprite in alerts&lt;br /&gt;
*  Fixed open keybind bypassing Burn damage&lt;br /&gt;
*  Fixed Thought Bubble not deleting orbs properly upon exiting game view&lt;br /&gt;
&lt;br /&gt;
==52 New Items==&lt;br /&gt;
&amp;lt;!-- Missing 1 item --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
18 Passives&lt;br /&gt;
* [[Berserker Necklace]]&lt;br /&gt;
* [[Book of Truth]]&lt;br /&gt;
* [[Friendship Amulet]]&lt;br /&gt;
* [[Friendship Ring]]&lt;br /&gt;
* [[Manabank]]&lt;br /&gt;
* [[Mana Lung]]&lt;br /&gt;
* [[Maul]]&lt;br /&gt;
* [[Paper Golem]]&lt;br /&gt;
* [[Pillow]]&lt;br /&gt;
* [[Poker Chip]]&lt;br /&gt;
* [[Prism of Light]]&lt;br /&gt;
* [[Secret Decoder]]&lt;br /&gt;
* [[Stethoscope]]&lt;br /&gt;
* [[Swelling Rune]]&lt;br /&gt;
* [[Toad]]&lt;br /&gt;
* [[Traffic Cone]]&lt;br /&gt;
* [[Yarn of Life]]&lt;br /&gt;
* [[Yarn of War]]&lt;br /&gt;
&lt;br /&gt;
16 Consumables&lt;br /&gt;
* [[Brass Knuckles]]&lt;br /&gt;
* [[Broken Sawblade]]&lt;br /&gt;
* [[Calling Card]]&lt;br /&gt;
* [[Chainmail]]&lt;br /&gt;
* [[Drone]]&lt;br /&gt;
* [[Dumbbell]]&lt;br /&gt;
* [[Electro Pulse]]&lt;br /&gt;
* [[Emergency Rations]]&lt;br /&gt;
* [[Leeches]]&lt;br /&gt;
* [[Quest For Commerce]]&lt;br /&gt;
* [[Quest For Necrosis]]&lt;br /&gt;
* [[Quest For Rest]]&lt;br /&gt;
* [[Quest For Sorcery]]&lt;br /&gt;
* [[Shinobi Sandals]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Wishlist]]&lt;br /&gt;
&lt;br /&gt;
9 Magic Items&lt;br /&gt;
* [[Abacus]]&lt;br /&gt;
* [[Brain in a Vat]]&lt;br /&gt;
* [[Bubble Wrap]]&lt;br /&gt;
* [[Candelabra]]&lt;br /&gt;
* [[Dragon Knuckles]]&lt;br /&gt;
* [[Elemental Knuckles]]&lt;br /&gt;
* [[Metal Detector]]&lt;br /&gt;
* [[Nunchucks]]&lt;br /&gt;
* [[Powder Keg]]&lt;br /&gt;
&lt;br /&gt;
2 Legendaries&lt;br /&gt;
* [[Battleaxe]]&lt;br /&gt;
* [[Chain Whip]]&lt;br /&gt;
&lt;br /&gt;
6 Omens&lt;br /&gt;
* [[Doomcall]]&lt;br /&gt;
* [[Doughnut]]&lt;br /&gt;
* [[Leash]]&lt;br /&gt;
* [[Mimic]]&lt;br /&gt;
* [[Padlock]]&lt;br /&gt;
* [[Price Gouger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=1.41&amp;diff=3493</id>
		<title>1.41</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=1.41&amp;diff=3493"/>
		<updated>2020-06-03T23:25:39Z</updated>

		<summary type="html">&lt;p&gt;Errise: /* 52 New Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.41&#039;&#039;&#039;, named &#039;&#039;&#039;Sweeping Heights&#039;&#039;&#039;, was a major update released on June 2, 2020.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
===New Features===&lt;br /&gt;
* &#039;&#039;&#039;[[Beyond]] Mode overhaul&#039;&#039;&#039;&lt;br /&gt;
** Base Token cost reduced to 1&lt;br /&gt;
** There are now 3 different levels of [[emblems]]&lt;br /&gt;
*** Quest length, difficulty, and material cost is determined by the emblem level&lt;br /&gt;
*** Beyond Quests can have up to 6 stages now&lt;br /&gt;
**** Past the 3rd stage, Beyond will utilize hybrid skins similar to Endless Multiverse&lt;br /&gt;
*** Emblems give you access to new types of [[prizebox]] rewards (more below)&lt;br /&gt;
*** Prizebox droprates have been overhauled to accommodate new reward types&lt;br /&gt;
***  16 new emblems&lt;br /&gt;
*** Emblem sprites have been updated to visually correspond to their level&lt;br /&gt;
*** Each emblem is more likely to have a certain boss and sigil effect (toggle the information tooltip with right click)&lt;br /&gt;
*** There are also exceedingly rare &#039;&#039;&#039;Mythic Emblems&#039;&#039;&#039;&lt;br /&gt;
**** Each Mythic Emblem has specific conditions to trigger a chance at its drop&lt;br /&gt;
**** There are unique divine items associated with each Mythic Emblem&lt;br /&gt;
**** Mythic Emblems have specific ingredient costs&lt;br /&gt;
**** Elemental Triumvirate is now considered a Mythic Emblem&lt;br /&gt;
** Worldclay removed from the game - existing Worldclay artifacts have been converted to Tokens&lt;br /&gt;
** New optional Beyond ingredient: &#039;&#039;&#039;[[Glints]]&#039;&#039;&#039;&lt;br /&gt;
*** Adds beneficial properties to your Beyond run&lt;br /&gt;
*** The Treasure Within emblem has been converted to a glint&lt;br /&gt;
*** There are 12 different kinds of glints&lt;br /&gt;
* Added new form of metaprogression: &#039;&#039;&#039;[[Sigils]]&#039;&#039;&#039;&lt;br /&gt;
** Only available in prizeboxes for Beyond runs that have been enhanced with emblems&lt;br /&gt;
** The level of sigil you can find corresponds to the emblem level&lt;br /&gt;
** Sigil effects are randomized both numerically and in terms of which effects get paired together&lt;br /&gt;
** The sigil&#039;s LV1 ability is an effect that activates automatically--upon certain conditions--once per stage&lt;br /&gt;
** The sigil&#039;s LV2 ability is a conditional, ongoing passive buff, e.g. &amp;quot;coins are 34% more common while you are not injured.&amp;quot;&lt;br /&gt;
** The sigil&#039;s LV3 ability is an effect that improves the sigil itself, e.g. &amp;quot;this sigil has a 20% chance to remain charged after use.&amp;quot;&lt;br /&gt;
** All sigils have a minor negative passive effect as well&lt;br /&gt;
** Sigils have a set durability and must be repaired using special materials once they break (more below)&lt;br /&gt;
** Extremely rare chance to find a shiny sigil that has 10% greater numeric values&lt;br /&gt;
** Every sigil has a unique appearance based on its effects&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Oilstone&#039;&#039;&#039; - &amp;quot;Restore 50 durability to a sigil&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Jupiter Needle&#039;&#039;&#039; - &amp;quot;Reroll the impulses of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Moon Bottle&#039;&#039;&#039; - &amp;quot;Reroll the reflexes of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Saturn Square&#039;&#039;&#039; - &amp;quot;Reroll the numeric properties of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Star of Chaos&#039;&#039;&#039; - &amp;quot;Upgrade a broken sigil to the next level.&amp;quot;&lt;br /&gt;
* Added Chaote talent that increases the maximum number of sigils you can store at a time&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Endless Multiverse]] overhaul&#039;&#039;&#039;&lt;br /&gt;
** After the first dimension, Metagate gains Portal Mods&lt;br /&gt;
*** Portal Mods increase the difficulty of the following dimension&lt;br /&gt;
*** There are currently 13 different Portal Mods in the pool&lt;br /&gt;
** You will always begin on Dimension 1&lt;br /&gt;
** New exclusive landmark: &#039;&#039;&#039;[[Vault]]&#039;&#039;&#039;&lt;br /&gt;
*** You may store a certain item in the Vault&lt;br /&gt;
*** The next time you encounter a Vault, you can retrieve your item and leave a different item in its place&lt;br /&gt;
*** Your Vault item will persist between dimensions&lt;br /&gt;
*** Vaults are fairly common by landmark standards; a bit less common than Signs&lt;br /&gt;
** New exclusive stranger: &#039;&#039;&#039;[[Guide]]&#039;&#039;&#039;&lt;br /&gt;
*** Can only spawn in Metagate&lt;br /&gt;
*** Pay him to preserve some items, stats, etc as you travel through the Dimensional Portal&lt;br /&gt;
*** You cannot pay a Guide more than once&lt;br /&gt;
** New exclusive sub-category of legendary items: &#039;&#039;&#039;[[Mementos]]&#039;&#039;&#039;&lt;br /&gt;
*** Mementos are only available in Endless Multiverse Item Shops for 10-20 coins&lt;br /&gt;
*** Mementos allow you to retain some of your strength going into the next dimension, but only if you can meet special conditions&lt;br /&gt;
*** There is a Memento designed around the gameplay mechanics of every mastery&lt;br /&gt;
** Added UI element in dimensions 2 and above that explains the properties of your current dimension&lt;br /&gt;
** Black Hole removed from the Token Shop&lt;br /&gt;
* [[Hero Trial]] leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
** Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
** Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
** We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
* Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
* Expanded Hero Trial effect pool&lt;br /&gt;
* [[Bosses]] can now have Boss Mods&lt;br /&gt;
** There are currently 22 different Boss Mods in the pool&lt;br /&gt;
** In the Endless Multiverse, bosses start accumulating mods with each dimension&lt;br /&gt;
** In Beyond mode, bosses get a number of mods equal to your emblem level&lt;br /&gt;
** Bosses do not have any mods in Hard mode&lt;br /&gt;
** Right click to toggle between boss info and Boss Mod tooltips&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
** She will restore a certain amount of lives for a low price, but will collect more coins from you later when you leave the stage&lt;br /&gt;
** You can enlist her services multiple times, but her cost will increase sharply each time&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Gambler]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a certain amount of coins and he will travel to a random hidden cell&lt;br /&gt;
** If the cell was empty, he wins the bet and keeps your money&lt;br /&gt;
** If the cell had a monster, the Gambler dies and you can pick up your coins along with any other coins he was holding&lt;br /&gt;
** Each turn, the Gambler has a chance to lose some of his held coins due to poor investments&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a small amount of coins and the Mage will cast a specific targeted magic item at a random location&lt;br /&gt;
** The magic item will still use its normal radius, i.e. Dynamite Mage will target a 3x3 area&lt;br /&gt;
** After casting his item, you must collect some mana before you can pay the Mage again&lt;br /&gt;
** Big thank you to DemonCrawl player &#039;&#039;&#039;Snorlaxxo&#039;&#039;&#039; for coming up with this awesome idea for a stranger!&lt;br /&gt;
* New landmark: &#039;&#039;&#039;[[Barrel]]&#039;&#039;&#039;&lt;br /&gt;
** Barrels will apply anything that affects their cell to surrounding 5x5 area&lt;br /&gt;
** For example, if you burn a Barrel, all cells in a 5x5 area gain Burning&lt;br /&gt;
** They can even spread targeted magic items to the surrounding area&lt;br /&gt;
** Warning: familiars are dumb enough to detonate Barrels by walking into them&lt;br /&gt;
* &#039;&#039;&#039;5 new special [[stages]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Guild]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase [[strangers]] and spawn them in [[bubbles]]&lt;br /&gt;
*** You may buy the same stranger multiple times&lt;br /&gt;
*** Each Guild has a random selection of strangers&lt;br /&gt;
** &#039;&#039;&#039;[[Academy]]&#039;&#039;&#039;&lt;br /&gt;
*** Replace your [[mastery]] with one of 3 random masteries&lt;br /&gt;
*** Your new mastery will be tier 3 even if you don&#039;t have it unlocked&lt;br /&gt;
*** It starts fully charged&lt;br /&gt;
** &#039;&#039;&#039;[[Lighthouse]]&#039;&#039;&#039;&lt;br /&gt;
*** Reduce the difficulty of the following stage by choosing 1 of 3 options at no cost:&lt;br /&gt;
*** (1) Remove monsters, (2) remove a random stage mod, or (3) reduce the stage power&lt;br /&gt;
*** It can only affect the closest non-special stage, which encourages you to use the Lighthouse as soon as it is unlocked&lt;br /&gt;
** &#039;&#039;&#039;[[Smithy]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase random head, body, or leg armor&lt;br /&gt;
*** You must complete another stage before your armor is ready&lt;br /&gt;
*** Return to the Smithy later to collect your item&lt;br /&gt;
** &#039;&#039;&#039;[[Starpond]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase metaprogression items such as emblems and artifacts for Tokens and coins&lt;br /&gt;
*** Found in the second half of every quest on Hard mode and above&lt;br /&gt;
*** Does not replace an existing Item Shop&lt;br /&gt;
* &#039;&#039;&#039;7 new [[masteries]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Spark]]&#039;&#039;&#039; - Connect the stage with electricity to solve the board in a unique way (Designed with the help of the community! &amp;lt;3 )&lt;br /&gt;
** &#039;&#039;&#039;[[Marksman]]&#039;&#039;&#039; - Create strategic cell chains to kill monsters before they can kill you&lt;br /&gt;
** &#039;&#039;&#039;[[Bubbler]]&#039;&#039;&#039; - Manipulate the power of bubbles to duplicate loot and solve cells&lt;br /&gt;
** &#039;&#039;&#039;[[Lumberjack]]&#039;&#039;&#039; - Deploy and manage Sawblades to wipe the map clean&lt;br /&gt;
** &#039;&#039;&#039;[[Undertaker]]&#039;&#039;&#039; - Generate a consistent supply of Bones by consuming other items&lt;br /&gt;
** &#039;&#039;&#039;[[Protagonist]]&#039;&#039;&#039; - Guaranteed legendaries. Enough said&lt;br /&gt;
** &#039;&#039;&#039;[[Knight]]&#039;&#039;&#039; - Overhauled into a completely new armor mastery&lt;br /&gt;
* The old Knight mastery is now known as Guardian&lt;br /&gt;
* &#039;&#039;&#039;52 new items&#039;&#039;&#039;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Chain]]&#039;&#039;&#039; - &amp;quot;Making two or more consecutive turns by clicking on cells with the same value.&amp;quot;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Powerchord]]&#039;&#039;&#039; - &amp;quot;When you fully and correctly solve a cell by chording, reveal nearby cells and kill any monsters within.&amp;quot;&lt;br /&gt;
* 6 new divine items&lt;br /&gt;
* 12 new stage mods&lt;br /&gt;
* 10 new avatars created by the talented Sam Caron&lt;br /&gt;
* HUD now shows stage power at all times&lt;br /&gt;
* New loadout editor for Masteries and Sigils&lt;br /&gt;
* Improved the graphics of the 3 secret Endless Multiverse stages&lt;br /&gt;
* New original music by Levi Tuoremaa for the Beyond Ego boss fight&lt;br /&gt;
*  Added 12 other boss songs - these only play if the boss has at least 1 mod&lt;br /&gt;
* Added a new category to the Codex that displays your artifacts and other metaprogression items&lt;br /&gt;
* You can now sell artifacts for Tokens&lt;br /&gt;
* The Codex now displays how many times you have acquired each item&lt;br /&gt;
* Replaced Codex pagination with scrollbar&lt;br /&gt;
* A few other visual improvements to Codex interface&lt;br /&gt;
* Added Codex tool that lets you quickly reclaim all favored slots&lt;br /&gt;
* Added 2 Codex profile slots for a total of 5 slots&lt;br /&gt;
* You can now click Codex stat icons to quickly search for favored items, blueprints, and divines&lt;br /&gt;
* New heirloom crafting UI&lt;br /&gt;
* New look for item targeting&lt;br /&gt;
* You may now sell rare loot (i.e. artifacts, emblems) for Tokens in the Codex&lt;br /&gt;
* Added many new terms to monster name generator&lt;br /&gt;
* Added new rule to monster name generator that will swap certain &amp;quot;prefix&amp;quot; and &amp;quot;suffix&amp;quot; name parts on occasion&lt;br /&gt;
* Added setting to adjust board panning sensitivity&lt;br /&gt;
* New hard-mode specific sign messages&lt;br /&gt;
* Added &amp;quot;orb&amp;quot; as a [[Library]] research subject&lt;br /&gt;
* Added credits button to the options screen&lt;br /&gt;
* Added button to reset options to defaults&lt;br /&gt;
* Added a button to open the escape menu through the help screen&lt;br /&gt;
* Added category to the help screen that allows you to see all of your status effects at any time&lt;br /&gt;
* Daily Missions are now visible from the help screen&lt;br /&gt;
* Implemented the foundation of localization support&lt;br /&gt;
** Added translation support for item names and descriptions&lt;br /&gt;
** Added translation support for mods&lt;br /&gt;
** Remaining game strings have yet to be mapped to external files - more to come soon&lt;br /&gt;
* Reworked several prestige rewards to accommodate new endgame&lt;br /&gt;
** Prestige 3: &amp;quot;Gain another Daily Mission slot&amp;quot;&lt;br /&gt;
** Prestige 6: &amp;quot;Small chance to find a Glint when you level up&amp;quot;&lt;br /&gt;
** Prestige 9: &amp;quot;Starponds will have an additional item for sale&amp;quot;&lt;br /&gt;
* Windows only: Added a video setting that lets you simplify the effects in the Customize screen for better performance&lt;br /&gt;
* Windows only: Added an option that lets you confine your cursor to the game window&lt;br /&gt;
* Added achievements for new masteries on Steam&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
* Tooltips that mention items will now produce item descriptions at the bottom of the screen&lt;br /&gt;
* Improved design of lists shown in tooltips&lt;br /&gt;
* &amp;quot;Timelord Chronos&amp;quot; renamed to &amp;quot;Chronos&amp;quot;&lt;br /&gt;
* &amp;quot;Lost Shaman&amp;quot; renamed to &amp;quot;Spellbinder&amp;quot;&lt;br /&gt;
* Improved readibility of stage title against Endless Multiverse background&lt;br /&gt;
* Added dropshadow and rounded corners to stage thumbnails&lt;br /&gt;
* The Silenced stage mod now disables music&lt;br /&gt;
* Timeless stage mod now slows down the music, Withering mod speeds it up&lt;br /&gt;
* Values exceeding 999 will be shortened to &amp;quot;1K&amp;quot; to conserve UI space in many places&lt;br /&gt;
* Reversed the default direction of board panning controls based on user feedback&lt;br /&gt;
* If DemonCrawl crashes during quest load, you will be prompted to start a new quest on your next load attempt&lt;br /&gt;
* Added new animation when activating certain landmarks (e.g. Meteorites, Vaults)&lt;br /&gt;
* Added new animation for strangers that &amp;quot;go away&amp;quot; (e.g. paying a Harbinger)&lt;br /&gt;
* Added a &amp;quot;chain warning&amp;quot; system to indicate which cells can complete a chain-related effect&lt;br /&gt;
* Added animation when an object moves to another cell&lt;br /&gt;
* Updated question mark button sprite&lt;br /&gt;
* Updated Wizard and Commander mastery sprites to differentiate them from new masteries&lt;br /&gt;
* New sprite for Viking Helmet&lt;br /&gt;
* New sprite for Shinobi Veil&lt;br /&gt;
* Reloading a stage in Hard Mode will create a help menu entry about the 60-second timer penalty&lt;br /&gt;
* Improved appearance of directional arrow on strangers (Pyro, Waterboy)&lt;br /&gt;
* A quantity alert will appear after collecting rare loot from a chest&lt;br /&gt;
* When you beat a classic stage, automatically reveal all monsters&lt;br /&gt;
* Adjusted Beyond quest background image for better readability&lt;br /&gt;
* The Codex no longer hides legendary items that were unlocked on a past prestige&lt;br /&gt;
* Setting the toast lifespan to 0 will disable alerts entirely&lt;br /&gt;
* Minor improvements to the following stage graphics: Womb, Arctic, Metropolis, Skies, Wonder&lt;br /&gt;
* The inbox system now supports holograph and paint reward types&lt;br /&gt;
* Adjusted bottom HUD spacing to prevent UI overlap&lt;br /&gt;
* Limited the number of visible status effects in stage view, may improve performance slightly&lt;br /&gt;
* Empty help menu pages now display &amp;quot;no results found&amp;quot; message&lt;br /&gt;
* New player profile names are now capped to 50px in width (~12 characters) to prevent UI overlap&lt;br /&gt;
* Clarified Double XP tooltip to let players know that it only affects Victory Award points&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
* Commander I rework to reduce accidental activation: &amp;quot;Unflag a cell to recruit a familiar to a nearby empty cell for 5 coins.&amp;quot;&lt;br /&gt;
*  Commander II rework: &amp;quot;Whenever a familiar collects loot, perform a unique action based on the type of loot.&amp;quot;&lt;br /&gt;
* Rare loot now scales with Endless Multiverse dimensions&lt;br /&gt;
* Rare loot modifiers now affect secondary chest rewards as well (artifacts, sigil materials)&lt;br /&gt;
* Bosses now have a chance to dodge explosions: 50% + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to burst out of Frozen cells: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to pop themselves out of bubbles: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Converted Godly Goblet from passive to magic: &amp;quot;[200 Mana] Lose a legendary item and gain a revive.&amp;quot;&lt;br /&gt;
* Pheromones rework: &amp;quot;Every 300 cells opened, gain a copy of an item that you have two or more of.&amp;quot;&lt;br /&gt;
* Chainsaw rework: &amp;quot;Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain.&amp;quot;&lt;br /&gt;
* Magic Smoke Bomb mana cost increased from 150 to 200&lt;br /&gt;
* Divine Watering Can mana cost increased from 250 to 400&lt;br /&gt;
* Shadow Siphon mana cost increased from 90 to 120&lt;br /&gt;
* Thornseeker mana cost increased from 70 to 90&lt;br /&gt;
* Nightmare Gut price increased from 24 to 29&lt;br /&gt;
* Transendence price increased from 40 to 50&lt;br /&gt;
* Paragon Rod price increased from 50 to 80&lt;br /&gt;
* Ouroboros price increased from 75 to 90&lt;br /&gt;
* Evermetal price reduced from 28 to 22&lt;br /&gt;
* Cullstone price reduced from 14 to 11&lt;br /&gt;
* Buckshot price reduced from 17 to 14&lt;br /&gt;
* World Wonder price reduced from 19 to 16&lt;br /&gt;
* Wyrm Scale price reduced from 20 to 13&lt;br /&gt;
* Holy Ring price reduced from 27 to 15&lt;br /&gt;
* Ankh price reduced from 35 to 27&lt;br /&gt;
* Wizard Boots price reduced from 16 to 13&lt;br /&gt;
* Witches Brew price reduced from 23 to 17&lt;br /&gt;
* Bloomberries price reduced from 25 to 23&lt;br /&gt;
* Second Wind price reduced from 50 to 40&lt;br /&gt;
* Blind Justice price reduced from 24 to 15&lt;br /&gt;
* Reduced the base difficulty of Endless Multiverse&lt;br /&gt;
* Items that increase the drop rate of certain strangers (e.g. Bindle) have been toned down slightly&lt;br /&gt;
* Items that auto-complete stages (e.g. Dreamborne) no longer work in the Metagate&lt;br /&gt;
* The &amp;quot;restore life&amp;quot; Hungry Plant now gives souls instead&lt;br /&gt;
* Shiny monsters are less common&lt;br /&gt;
* The item trigger script no longer evaluates items that were received during the same trigger sequence&lt;br /&gt;
* The &amp;quot;Computer Simulation&amp;quot; emblem has a new divine reward; the old reward has been moved to the &amp;quot;Original Sin&amp;quot; emblem&lt;br /&gt;
* Opening a chest now counts as collecting loot for the purposes of item effects&lt;br /&gt;
* Adjusted several item crafting recipes&lt;br /&gt;
*  The chance for Explosive mod to proc has been reduced from 50% to 30%&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed buggy interaction between Truthsayer Quill and Leftovers&lt;br /&gt;
* Fixed a bug when blowing up Frozen cells containing objects&lt;br /&gt;
* Fixed Wizard armor not counting for &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Abandoning a Classic stage through the escape menu will no longer remove ongoing quest data&lt;br /&gt;
* Divine [[Watering Can]] no longer has a targetable selection&lt;br /&gt;
* Speculative fix for rare crash involving orbs that were not initialized properly&lt;br /&gt;
* Capped the number of simultaneous orbs to 1000 to prevent potential softlocks&lt;br /&gt;
* Fixed Sawblade lifespan not persisting between loads&lt;br /&gt;
* Codex profiles can no longer be switched during a quest&lt;br /&gt;
* Fixed a crash that could occur if the alert log was full&lt;br /&gt;
* Fixed Dark Chests not persisting between loads&lt;br /&gt;
* Fixed Witch ability incorrectly activating on stage reload&lt;br /&gt;
* Fixed Pyro and Waterboy direction not saving to disk in some cases&lt;br /&gt;
* Fixed Hunter ability not saving to disk&lt;br /&gt;
* You can no longer click on Burning cells behind the help menu&lt;br /&gt;
* Treasure chests can no longer trigger the Explosive mod during their opening animation&lt;br /&gt;
* Fixed level indicator not updating on end stage screen after leveling up&lt;br /&gt;
* Fixed Beyond Mode not utilizing secret alt stages&lt;br /&gt;
* Fixed a typo on Trust Buster&lt;br /&gt;
* Fixed a crash related to Supply and Diamond activating when there is no space for loot&lt;br /&gt;
* Fixed level-based legendaries interfering with the completion of &amp;quot;Infinite Wisdom&amp;quot; achievement&lt;br /&gt;
* Fixed Shop Key activating &amp;quot;coins lost&amp;quot; script instead of &amp;quot;coins spent&amp;quot; script&lt;br /&gt;
* Fixed Medusa Head not always unsealing the correct number of inventory slots&lt;br /&gt;
* Fixed Divine Voucher not working correctly when used on a divine shop item&lt;br /&gt;
* Fixed a rare issue that could cause Divine Lantern to lose its mana regardless of the gleaned cell value&lt;br /&gt;
* Fixed a hard lock related to consuming an Extravagance while holding another Extravagance&lt;br /&gt;
* Fixed Flawless mod not triggering &amp;quot;on mistake&amp;quot; effects when kicking the player out of the stage&lt;br /&gt;
* Fixed Mirror not activating a few item effects such as Alcohol&lt;br /&gt;
* Fixed a crash related to collecting a heart when you have Book of Faith without its status effect&lt;br /&gt;
* Fixed an issue related to projectile positioning while panning and zooming at the same time&lt;br /&gt;
* Fixed Book item effects not stacking&lt;br /&gt;
* Fixed a couple bugs in the board autosolver that caused it to miss some solvable scenarios&lt;br /&gt;
* Fixed tooltip flickering while panning the board&lt;br /&gt;
* Fixed Sun Bomb not working on Frozen cells&lt;br /&gt;
* Fixed some status effect messages not showing up after completion&lt;br /&gt;
* Fixed Golden armor not counting toward &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Fixed a visual issue that could cause loot to appear above the UI layer&lt;br /&gt;
* Fixed an issue that could cause buttons to incorrectly appear as hovered&lt;br /&gt;
* The minimum stage size is now 4x4 to prevent weird stuff from happening&lt;br /&gt;
* The Timeless mod now prevents the reset of mistake-based status effects&lt;br /&gt;
* Brotherhood Crest now uses the standardized &amp;quot;loot move&amp;quot; script&lt;br /&gt;
* Recoded a number of passive items so they may utilize the standard item trigger script&lt;br /&gt;
* Recoded a number of status effect items for better flexibility with other effects&lt;br /&gt;
* Updated Blessed Clasp description to clarify that it only triggers on mistakes, not other sources of damage&lt;br /&gt;
* Improved flexibility of &amp;quot;auto discharge&amp;quot; magic item script&lt;br /&gt;
* Fixed a glitch that allowed a Hero Trial score to be submitted even if the trial had already changed to a new one&lt;br /&gt;
* Fixed targeted magic items with status effects becoming re-held if you managed to recharge the item before its status was over&lt;br /&gt;
* Fixed Tunnel mod size and density persisting after stage completion&lt;br /&gt;
* Fixed an issue with the help screen that could cause the bottom hud to become slightly misaligned&lt;br /&gt;
* The main chest item will always appear on the left, before other possible rewards (e.g. Herbs&#039; Potion)&lt;br /&gt;
* Fixed fake values over 8 not showing up correctly&lt;br /&gt;
* Fixed Contagion bypassing omen immunity&lt;br /&gt;
* You can no longer acquire an heirloom with a full inventory&lt;br /&gt;
* You can no longer activate Nomads that sell items if you have a full inventory&lt;br /&gt;
* Fixed &amp;quot;destroy all objects&amp;quot; curse from Dark Chest not affecting Strangers or Landmarks&lt;br /&gt;
* Fixed a bug related to Divine Shadowbind creating blank inventory spaces under very specific circumstances&lt;br /&gt;
* Fixed a hard lock that occurred when a Bagman was sacrificed by a cursed cell on a stage with Baglord&lt;br /&gt;
* Speculative fix for crash related to Shade movement on same turn as getting kicked out of stage&lt;br /&gt;
*  Clarified Steam mastery achievements by specifying that they only unlock on Normal or above&lt;br /&gt;
*  Fixed Wyrm Scale showing wrong sprite in alerts&lt;br /&gt;
*  Fixed open keybind bypassing Burn damage&lt;br /&gt;
*  Fixed Thought Bubble not deleting orbs properly upon exiting game view&lt;br /&gt;
&lt;br /&gt;
==52 New Items==&lt;br /&gt;
&amp;lt;!-- Missing 1 item --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
18 Passives&lt;br /&gt;
* [[Berserker Necklace]]&lt;br /&gt;
* [[Book of Truth]]&lt;br /&gt;
* [[Friendship Amulet]]&lt;br /&gt;
* [[Friendship Ring]]&lt;br /&gt;
* [[Manabank]]&lt;br /&gt;
* [[Mana Lung]]&lt;br /&gt;
* [[Maul]]&lt;br /&gt;
* [[Paper Golem]]&lt;br /&gt;
* [[Pillow]]&lt;br /&gt;
* [[Poker Chip]]&lt;br /&gt;
* [[Prism of Light]]&lt;br /&gt;
* [[Secret Decoder]]&lt;br /&gt;
* [[Stethoscope]]&lt;br /&gt;
* [[Swelling Rune]]&lt;br /&gt;
* [[Toad]]&lt;br /&gt;
* [[Traffic Cone]]&lt;br /&gt;
* [[Yarn of Life]]&lt;br /&gt;
* [[Yarn of War]]&lt;br /&gt;
&lt;br /&gt;
16 Consumables&lt;br /&gt;
* [[Brass Knuckles]]&lt;br /&gt;
* [[Broken Sawblade]]&lt;br /&gt;
* [[Calling Card]]&lt;br /&gt;
* [[Chainmail]]&lt;br /&gt;
* [[Drone]]&lt;br /&gt;
* [[Dumbbell]]&lt;br /&gt;
* [[Electro Pulse]]&lt;br /&gt;
* [[Emergency Rations]]&lt;br /&gt;
* [[Leeches]]&lt;br /&gt;
* [[Quest For Commerce]]&lt;br /&gt;
* [[Quest For Necrosis]]&lt;br /&gt;
* [[Quest For Rest]]&lt;br /&gt;
* [[Quest For Sorcery]]&lt;br /&gt;
* [[Shinobi Sandals]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Wishlist]]&lt;br /&gt;
&lt;br /&gt;
8 Magic Items&lt;br /&gt;
* [[Abacus]]&lt;br /&gt;
* [[Brain in a Vat]]&lt;br /&gt;
* [[Bubble Wrap]]&lt;br /&gt;
* [[Candelabra]]&lt;br /&gt;
* [[Dragon Knuckles]]&lt;br /&gt;
* [[Elemental Knuckles]]&lt;br /&gt;
* [[Metal Detector]]&lt;br /&gt;
* [[Nunchucks]]&lt;br /&gt;
* [[Powder Keg]]&lt;br /&gt;
&lt;br /&gt;
2 Legendaries&lt;br /&gt;
* [[Battleaxe]]&lt;br /&gt;
* [[Chain Whip]]&lt;br /&gt;
&lt;br /&gt;
6 Omens&lt;br /&gt;
* [[Doomcall]]&lt;br /&gt;
* [[Doughnut]]&lt;br /&gt;
* [[Leash]]&lt;br /&gt;
* [[Mimic]]&lt;br /&gt;
* [[Padlock]]&lt;br /&gt;
* [[Price Gouger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=1.41&amp;diff=3483</id>
		<title>1.41</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=1.41&amp;diff=3483"/>
		<updated>2020-06-03T21:14:50Z</updated>

		<summary type="html">&lt;p&gt;Errise: /* New Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.41&#039;&#039;&#039;, named &#039;&#039;&#039;Sweeping Heights&#039;&#039;&#039;, was a major update released on June 2, 2020.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
===New Features===&lt;br /&gt;
* &#039;&#039;&#039;[[Beyond]] Mode overhaul&#039;&#039;&#039;&lt;br /&gt;
** Base Token cost reduced to 1&lt;br /&gt;
** There are now 3 different levels of [[emblems]]&lt;br /&gt;
*** Quest length, difficulty, and material cost is determined by the emblem level&lt;br /&gt;
*** Beyond Quests can have up to 6 stages now&lt;br /&gt;
**** Past the 3rd stage, Beyond will utilize hybrid skins similar to Endless Multiverse&lt;br /&gt;
*** Emblems give you access to new types of [[prizebox]] rewards (more below)&lt;br /&gt;
*** Prizebox droprates have been overhauled to accommodate new reward types&lt;br /&gt;
***  16 new emblems&lt;br /&gt;
*** Emblem sprites have been updated to visually correspond to their level&lt;br /&gt;
*** Each emblem is more likely to have a certain boss and sigil effect (toggle the information tooltip with right click)&lt;br /&gt;
*** There are also exceedingly rare &#039;&#039;&#039;Mythic Emblems&#039;&#039;&#039;&lt;br /&gt;
**** Each Mythic Emblem has specific conditions to trigger a chance at its drop&lt;br /&gt;
**** There are unique divine items associated with each Mythic Emblem&lt;br /&gt;
**** Mythic Emblems have specific ingredient costs&lt;br /&gt;
**** Elemental Triumvirate is now considered a Mythic Emblem&lt;br /&gt;
** Worldclay removed from the game - existing Worldclay artifacts have been converted to Tokens&lt;br /&gt;
** New optional Beyond ingredient: &#039;&#039;&#039;[[Glints]]&#039;&#039;&#039;&lt;br /&gt;
*** Adds beneficial properties to your Beyond run&lt;br /&gt;
*** The Treasure Within emblem has been converted to a glint&lt;br /&gt;
*** There are 12 different kinds of glints&lt;br /&gt;
* Added new form of metaprogression: &#039;&#039;&#039;[[Sigils]]&#039;&#039;&#039;&lt;br /&gt;
** Only available in prizeboxes for Beyond runs that have been enhanced with emblems&lt;br /&gt;
** The level of sigil you can find corresponds to the emblem level&lt;br /&gt;
** Sigil effects are randomized both numerically and in terms of which effects get paired together&lt;br /&gt;
** The sigil&#039;s LV1 ability is an effect that activates automatically--upon certain conditions--once per stage&lt;br /&gt;
** The sigil&#039;s LV2 ability is a conditional, ongoing passive buff, e.g. &amp;quot;coins are 34% more common while you are not injured.&amp;quot;&lt;br /&gt;
** The sigil&#039;s LV3 ability is an effect that improves the sigil itself, e.g. &amp;quot;this sigil has a 20% chance to remain charged after use.&amp;quot;&lt;br /&gt;
** All sigils have a minor negative passive effect as well&lt;br /&gt;
** Sigils have a set durability and must be repaired using special materials once they break (more below)&lt;br /&gt;
** Extremely rare chance to find a shiny sigil that has 10% greater numeric values&lt;br /&gt;
** Every sigil has a unique appearance based on its effects&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Oilstone&#039;&#039;&#039; - &amp;quot;Restore 50 durability to a sigil&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Jupiter Needle&#039;&#039;&#039; - &amp;quot;Reroll the impulses of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Moon Bottle&#039;&#039;&#039; - &amp;quot;Reroll the reflexes of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Saturn Square&#039;&#039;&#039; - &amp;quot;Reroll the numeric properties of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Star of Chaos&#039;&#039;&#039; - &amp;quot;Upgrade a broken sigil to the next level.&amp;quot;&lt;br /&gt;
* Added Chaote talent that increases the maximum number of sigils you can store at a time&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Endless Multiverse]] overhaul&#039;&#039;&#039;&lt;br /&gt;
** After the first dimension, Metagate gains Portal Mods&lt;br /&gt;
*** Portal Mods increase the difficulty of the following dimension&lt;br /&gt;
*** There are currently 13 different Portal Mods in the pool&lt;br /&gt;
** You will always begin on Dimension 1&lt;br /&gt;
** New exclusive landmark: &#039;&#039;&#039;[[Vault]]&#039;&#039;&#039;&lt;br /&gt;
*** You may store a certain item in the Vault&lt;br /&gt;
*** The next time you encounter a Vault, you can retrieve your item and leave a different item in its place&lt;br /&gt;
*** Your Vault item will persist between dimensions&lt;br /&gt;
*** Vaults are fairly common by landmark standards; a bit less common than Signs&lt;br /&gt;
** New exclusive stranger: &#039;&#039;&#039;[[Guide]]&#039;&#039;&#039;&lt;br /&gt;
*** Can only spawn in Metagate&lt;br /&gt;
*** Pay him to preserve some items, stats, etc as you travel through the Dimensional Portal&lt;br /&gt;
*** You cannot pay a Guide more than once&lt;br /&gt;
** New exclusive sub-category of legendary items: &#039;&#039;&#039;[[Mementos]]&#039;&#039;&#039;&lt;br /&gt;
*** Mementos are only available in Endless Multiverse Item Shops for 10-20 coins&lt;br /&gt;
*** Mementos allow you to retain some of your strength going into the next dimension, but only if you can meet special conditions&lt;br /&gt;
*** There is a Memento designed around the gameplay mechanics of every mastery&lt;br /&gt;
** Added UI element in dimensions 2 and above that explains the properties of your current dimension&lt;br /&gt;
** Black Hole removed from the Token Shop&lt;br /&gt;
* [[Hero Trial]] leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
** Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
** Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
** We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
* Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
* Expanded Hero Trial effect pool&lt;br /&gt;
* [[Bosses]] can now have Boss Mods&lt;br /&gt;
** There are currently 22 different Boss Mods in the pool&lt;br /&gt;
** In the Endless Multiverse, bosses start accumulating mods with each dimension&lt;br /&gt;
** In Beyond mode, bosses get a number of mods equal to your emblem level&lt;br /&gt;
** Bosses do not have any mods in Hard mode&lt;br /&gt;
** Right click to toggle between boss info and Boss Mod tooltips&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
** She will restore a certain amount of lives for a low price, but will collect more coins from you later when you leave the stage&lt;br /&gt;
** You can enlist her services multiple times, but her cost will increase sharply each time&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Gambler]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a certain amount of coins and he will travel to a random hidden cell&lt;br /&gt;
** If the cell was empty, he wins the bet and keeps your money&lt;br /&gt;
** If the cell had a monster, the Gambler dies and you can pick up your coins along with any other coins he was holding&lt;br /&gt;
** Each turn, the Gambler has a chance to lose some of his held coins due to poor investments&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a small amount of coins and the Mage will cast a specific targeted magic item at a random location&lt;br /&gt;
** The magic item will still use its normal radius, i.e. Dynamite Mage will target a 3x3 area&lt;br /&gt;
** After casting his item, you must collect some mana before you can pay the Mage again&lt;br /&gt;
** Big thank you to DemonCrawl player &#039;&#039;&#039;Snorlaxxo&#039;&#039;&#039; for coming up with this awesome idea for a stranger!&lt;br /&gt;
* New landmark: &#039;&#039;&#039;[[Barrel]]&#039;&#039;&#039;&lt;br /&gt;
** Barrels will apply anything that affects their cell to surrounding 5x5 area&lt;br /&gt;
** For example, if you burn a Barrel, all cells in a 5x5 area gain Burning&lt;br /&gt;
** They can even spread targeted magic items to the surrounding area&lt;br /&gt;
** Warning: familiars are dumb enough to detonate Barrels by walking into them&lt;br /&gt;
* &#039;&#039;&#039;5 new special [[stages]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Guild]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase [[strangers]] and spawn them in [[bubbles]]&lt;br /&gt;
*** You may buy the same stranger multiple times&lt;br /&gt;
*** Each Guild has a random selection of strangers&lt;br /&gt;
** &#039;&#039;&#039;[[Academy]]&#039;&#039;&#039;&lt;br /&gt;
*** Replace your [[mastery]] with one of 3 random masteries&lt;br /&gt;
*** Your new mastery will be tier 3 even if you don&#039;t have it unlocked&lt;br /&gt;
*** It starts fully charged&lt;br /&gt;
** &#039;&#039;&#039;[[Lighthouse]]&#039;&#039;&#039;&lt;br /&gt;
*** Reduce the difficulty of the following stage by choosing 1 of 3 options at no cost:&lt;br /&gt;
*** (1) Remove monsters, (2) remove a random stage mod, or (3) reduce the stage power&lt;br /&gt;
*** It can only affect the closest non-special stage, which encourages you to use the Lighthouse as soon as it is unlocked&lt;br /&gt;
** &#039;&#039;&#039;[[Smithy]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase random head, body, or leg armor&lt;br /&gt;
*** You must complete another stage before your armor is ready&lt;br /&gt;
*** Return to the Smithy later to collect your item&lt;br /&gt;
** &#039;&#039;&#039;[[Starpond]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase metaprogression items such as emblems and artifacts for Tokens and coins&lt;br /&gt;
*** Found in the second half of every quest on Hard mode and above&lt;br /&gt;
*** Does not replace an existing Item Shop&lt;br /&gt;
* &#039;&#039;&#039;7 new [[masteries]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Spark]]&#039;&#039;&#039; - Connect the stage with electricity to solve the board in a unique way (Designed with the help of the community! &amp;lt;3 )&lt;br /&gt;
** &#039;&#039;&#039;[[Marksman]]&#039;&#039;&#039; - Create strategic cell chains to kill monsters before they can kill you&lt;br /&gt;
** &#039;&#039;&#039;[[Bubbler]]&#039;&#039;&#039; - Manipulate the power of bubbles to duplicate loot and solve cells&lt;br /&gt;
** &#039;&#039;&#039;[[Lumberjack]]&#039;&#039;&#039; - Deploy and manage Sawblades to wipe the map clean&lt;br /&gt;
** &#039;&#039;&#039;[[Undertaker]]&#039;&#039;&#039; - Generate a consistent supply of Bones by consuming other items&lt;br /&gt;
** &#039;&#039;&#039;[[Protagonist]]&#039;&#039;&#039; - Guaranteed legendaries. Enough said&lt;br /&gt;
** &#039;&#039;&#039;[[Knight]]&#039;&#039;&#039; - Overhauled into a completely new armor mastery&lt;br /&gt;
* The old Knight mastery is now known as Guardian&lt;br /&gt;
* &#039;&#039;&#039;52 new items&#039;&#039;&#039;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Chain]]&#039;&#039;&#039; - &amp;quot;Making two or more consecutive turns by clicking on cells with the same value.&amp;quot;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Powerchord]]&#039;&#039;&#039; - &amp;quot;When you fully and correctly solve a cell by chording, reveal nearby cells and kill any monsters within.&amp;quot;&lt;br /&gt;
* 6 new divine items&lt;br /&gt;
* 12 new stage mods&lt;br /&gt;
* 10 new avatars created by the talented Sam Caron&lt;br /&gt;
* HUD now shows stage power at all times&lt;br /&gt;
* New loadout editor for Masteries and Sigils&lt;br /&gt;
* Improved the graphics of the 3 secret Endless Multiverse stages&lt;br /&gt;
* New original music by Levi Tuoremaa for the Beyond Ego boss fight&lt;br /&gt;
*  Added 12 other boss songs - these only play if the boss has at least 1 mod&lt;br /&gt;
* Added a new category to the Codex that displays your artifacts and other metaprogression items&lt;br /&gt;
* You can now sell artifacts for Tokens&lt;br /&gt;
* The Codex now displays how many times you have acquired each item&lt;br /&gt;
* Replaced Codex pagination with scrollbar&lt;br /&gt;
* A few other visual improvements to Codex interface&lt;br /&gt;
* Added Codex tool that lets you quickly reclaim all favored slots&lt;br /&gt;
* Added 2 Codex profile slots for a total of 5 slots&lt;br /&gt;
* You can now click Codex stat icons to quickly search for favored items, blueprints, and divines&lt;br /&gt;
* New heirloom crafting UI&lt;br /&gt;
* New look for item targeting&lt;br /&gt;
* You may now sell rare loot (i.e. artifacts, emblems) for Tokens in the Codex&lt;br /&gt;
* Added many new terms to monster name generator&lt;br /&gt;
* Added new rule to monster name generator that will swap certain &amp;quot;prefix&amp;quot; and &amp;quot;suffix&amp;quot; name parts on occasion&lt;br /&gt;
* Added setting to adjust board panning sensitivity&lt;br /&gt;
* New hard-mode specific sign messages&lt;br /&gt;
* Added &amp;quot;orb&amp;quot; as a [[Library]] research subject&lt;br /&gt;
* Added credits button to the options screen&lt;br /&gt;
* Added button to reset options to defaults&lt;br /&gt;
* Added a button to open the escape menu through the help screen&lt;br /&gt;
* Added category to the help screen that allows you to see all of your status effects at any time&lt;br /&gt;
* Daily Missions are now visible from the help screen&lt;br /&gt;
* Implemented the foundation of localization support&lt;br /&gt;
** Added translation support for item names and descriptions&lt;br /&gt;
** Added translation support for mods&lt;br /&gt;
** Remaining game strings have yet to be mapped to external files - more to come soon&lt;br /&gt;
* Reworked several prestige rewards to accommodate new endgame&lt;br /&gt;
** Prestige 3: &amp;quot;Gain another Daily Mission slot&amp;quot;&lt;br /&gt;
** Prestige 6: &amp;quot;Small chance to find a Glint when you level up&amp;quot;&lt;br /&gt;
** Prestige 9: &amp;quot;Starponds will have an additional item for sale&amp;quot;&lt;br /&gt;
* Windows only: Added a video setting that lets you simplify the effects in the Customize screen for better performance&lt;br /&gt;
* Windows only: Added an option that lets you confine your cursor to the game window&lt;br /&gt;
* Added achievements for new masteries on Steam&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
* Tooltips that mention items will now produce item descriptions at the bottom of the screen&lt;br /&gt;
* Improved design of lists shown in tooltips&lt;br /&gt;
* &amp;quot;Timelord Chronos&amp;quot; renamed to &amp;quot;Chronos&amp;quot;&lt;br /&gt;
* &amp;quot;Lost Shaman&amp;quot; renamed to &amp;quot;Spellbinder&amp;quot;&lt;br /&gt;
* Improved readibility of stage title against Endless Multiverse background&lt;br /&gt;
* Added dropshadow and rounded corners to stage thumbnails&lt;br /&gt;
* The Silenced stage mod now disables music&lt;br /&gt;
* Timeless stage mod now slows down the music, Withering mod speeds it up&lt;br /&gt;
* Values exceeding 999 will be shortened to &amp;quot;1K&amp;quot; to conserve UI space in many places&lt;br /&gt;
* Reversed the default direction of board panning controls based on user feedback&lt;br /&gt;
* If DemonCrawl crashes during quest load, you will be prompted to start a new quest on your next load attempt&lt;br /&gt;
* Added new animation when activating certain landmarks (e.g. Meteorites, Vaults)&lt;br /&gt;
* Added new animation for strangers that &amp;quot;go away&amp;quot; (e.g. paying a Harbinger)&lt;br /&gt;
* Added a &amp;quot;chain warning&amp;quot; system to indicate which cells can complete a chain-related effect&lt;br /&gt;
* Added animation when an object moves to another cell&lt;br /&gt;
* Updated question mark button sprite&lt;br /&gt;
* Updated Wizard and Commander mastery sprites to differentiate them from new masteries&lt;br /&gt;
* New sprite for Viking Helmet&lt;br /&gt;
* New sprite for Shinobi Veil&lt;br /&gt;
* Reloading a stage in Hard Mode will create a help menu entry about the 60-second timer penalty&lt;br /&gt;
* Improved appearance of directional arrow on strangers (Pyro, Waterboy)&lt;br /&gt;
* A quantity alert will appear after collecting rare loot from a chest&lt;br /&gt;
* When you beat a classic stage, automatically reveal all monsters&lt;br /&gt;
* Adjusted Beyond quest background image for better readability&lt;br /&gt;
* The Codex no longer hides legendary items that were unlocked on a past prestige&lt;br /&gt;
* Setting the toast lifespan to 0 will disable alerts entirely&lt;br /&gt;
* Minor improvements to the following stage graphics: Womb, Arctic, Metropolis, Skies, Wonder&lt;br /&gt;
* The inbox system now supports holograph and paint reward types&lt;br /&gt;
* Adjusted bottom HUD spacing to prevent UI overlap&lt;br /&gt;
* Limited the number of visible status effects in stage view, may improve performance slightly&lt;br /&gt;
* Empty help menu pages now display &amp;quot;no results found&amp;quot; message&lt;br /&gt;
* New player profile names are now capped to 50px in width (~12 characters) to prevent UI overlap&lt;br /&gt;
* Clarified Double XP tooltip to let players know that it only affects Victory Award points&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
* Commander I rework to reduce accidental activation: &amp;quot;Unflag a cell to recruit a familiar to a nearby empty cell for 5 coins.&amp;quot;&lt;br /&gt;
*  Commander II rework: &amp;quot;Whenever a familiar collects loot, perform a unique action based on the type of loot.&amp;quot;&lt;br /&gt;
* Rare loot now scales with Endless Multiverse dimensions&lt;br /&gt;
* Rare loot modifiers now affect secondary chest rewards as well (artifacts, sigil materials)&lt;br /&gt;
* Bosses now have a chance to dodge explosions: 50% + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to burst out of Frozen cells: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to pop themselves out of bubbles: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Converted Godly Goblet from passive to magic: &amp;quot;[200 Mana] Lose a legendary item and gain a revive.&amp;quot;&lt;br /&gt;
* Pheromones rework: &amp;quot;Every 300 cells opened, gain a copy of an item that you have two or more of.&amp;quot;&lt;br /&gt;
* Chainsaw rework: &amp;quot;Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain.&amp;quot;&lt;br /&gt;
* Magic Smoke Bomb mana cost increased from 150 to 200&lt;br /&gt;
* Divine Watering Can mana cost increased from 250 to 400&lt;br /&gt;
* Shadow Siphon mana cost increased from 90 to 120&lt;br /&gt;
* Thornseeker mana cost increased from 70 to 90&lt;br /&gt;
* Nightmare Gut price increased from 24 to 29&lt;br /&gt;
* Transendence price increased from 40 to 50&lt;br /&gt;
* Paragon Rod price increased from 50 to 80&lt;br /&gt;
* Ouroboros price increased from 75 to 90&lt;br /&gt;
* Evermetal price reduced from 28 to 22&lt;br /&gt;
* Cullstone price reduced from 14 to 11&lt;br /&gt;
* Buckshot price reduced from 17 to 14&lt;br /&gt;
* World Wonder price reduced from 19 to 16&lt;br /&gt;
* Wyrm Scale price reduced from 20 to 13&lt;br /&gt;
* Holy Ring price reduced from 27 to 15&lt;br /&gt;
* Ankh price reduced from 35 to 27&lt;br /&gt;
* Wizard Boots price reduced from 16 to 13&lt;br /&gt;
* Witches Brew price reduced from 23 to 17&lt;br /&gt;
* Bloomberries price reduced from 25 to 23&lt;br /&gt;
* Second Wind price reduced from 50 to 40&lt;br /&gt;
* Blind Justice price reduced from 24 to 15&lt;br /&gt;
* Reduced the base difficulty of Endless Multiverse&lt;br /&gt;
* Items that increase the drop rate of certain strangers (e.g. Bindle) have been toned down slightly&lt;br /&gt;
* Items that auto-complete stages (e.g. Dreamborne) no longer work in the Metagate&lt;br /&gt;
* The &amp;quot;restore life&amp;quot; Hungry Plant now gives souls instead&lt;br /&gt;
* Shiny monsters are less common&lt;br /&gt;
* The item trigger script no longer evaluates items that were received during the same trigger sequence&lt;br /&gt;
* The &amp;quot;Computer Simulation&amp;quot; emblem has a new divine reward; the old reward has been moved to the &amp;quot;Original Sin&amp;quot; emblem&lt;br /&gt;
* Opening a chest now counts as collecting loot for the purposes of item effects&lt;br /&gt;
* Adjusted several item crafting recipes&lt;br /&gt;
*  The chance for Explosive mod to proc has been reduced from 50% to 30%&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed buggy interaction between Truthsayer Quill and Leftovers&lt;br /&gt;
* Fixed a bug when blowing up Frozen cells containing objects&lt;br /&gt;
* Fixed Wizard armor not counting for &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Abandoning a Classic stage through the escape menu will no longer remove ongoing quest data&lt;br /&gt;
* Divine [[Watering Can]] no longer has a targetable selection&lt;br /&gt;
* Speculative fix for rare crash involving orbs that were not initialized properly&lt;br /&gt;
* Capped the number of simultaneous orbs to 1000 to prevent potential softlocks&lt;br /&gt;
* Fixed Sawblade lifespan not persisting between loads&lt;br /&gt;
* Codex profiles can no longer be switched during a quest&lt;br /&gt;
* Fixed a crash that could occur if the alert log was full&lt;br /&gt;
* Fixed Dark Chests not persisting between loads&lt;br /&gt;
* Fixed Witch ability incorrectly activating on stage reload&lt;br /&gt;
* Fixed Pyro and Waterboy direction not saving to disk in some cases&lt;br /&gt;
* Fixed Hunter ability not saving to disk&lt;br /&gt;
* You can no longer click on Burning cells behind the help menu&lt;br /&gt;
* Treasure chests can no longer trigger the Explosive mod during their opening animation&lt;br /&gt;
* Fixed level indicator not updating on end stage screen after leveling up&lt;br /&gt;
* Fixed Beyond Mode not utilizing secret alt stages&lt;br /&gt;
* Fixed a typo on Trust Buster&lt;br /&gt;
* Fixed a crash related to Supply and Diamond activating when there is no space for loot&lt;br /&gt;
* Fixed level-based legendaries interfering with the completion of &amp;quot;Infinite Wisdom&amp;quot; achievement&lt;br /&gt;
* Fixed Shop Key activating &amp;quot;coins lost&amp;quot; script instead of &amp;quot;coins spent&amp;quot; script&lt;br /&gt;
* Fixed Medusa Head not always unsealing the correct number of inventory slots&lt;br /&gt;
* Fixed Divine Voucher not working correctly when used on a divine shop item&lt;br /&gt;
* Fixed a rare issue that could cause Divine Lantern to lose its mana regardless of the gleaned cell value&lt;br /&gt;
* Fixed a hard lock related to consuming an Extravagance while holding another Extravagance&lt;br /&gt;
* Fixed Flawless mod not triggering &amp;quot;on mistake&amp;quot; effects when kicking the player out of the stage&lt;br /&gt;
* Fixed Mirror not activating a few item effects such as Alcohol&lt;br /&gt;
* Fixed a crash related to collecting a heart when you have Book of Faith without its status effect&lt;br /&gt;
* Fixed an issue related to projectile positioning while panning and zooming at the same time&lt;br /&gt;
* Fixed Book item effects not stacking&lt;br /&gt;
* Fixed a couple bugs in the board autosolver that caused it to miss some solvable scenarios&lt;br /&gt;
* Fixed tooltip flickering while panning the board&lt;br /&gt;
* Fixed Sun Bomb not working on Frozen cells&lt;br /&gt;
* Fixed some status effect messages not showing up after completion&lt;br /&gt;
* Fixed Golden armor not counting toward &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Fixed a visual issue that could cause loot to appear above the UI layer&lt;br /&gt;
* Fixed an issue that could cause buttons to incorrectly appear as hovered&lt;br /&gt;
* The minimum stage size is now 4x4 to prevent weird stuff from happening&lt;br /&gt;
* The Timeless mod now prevents the reset of mistake-based status effects&lt;br /&gt;
* Brotherhood Crest now uses the standardized &amp;quot;loot move&amp;quot; script&lt;br /&gt;
* Recoded a number of passive items so they may utilize the standard item trigger script&lt;br /&gt;
* Recoded a number of status effect items for better flexibility with other effects&lt;br /&gt;
* Updated Blessed Clasp description to clarify that it only triggers on mistakes, not other sources of damage&lt;br /&gt;
* Improved flexibility of &amp;quot;auto discharge&amp;quot; magic item script&lt;br /&gt;
* Fixed a glitch that allowed a Hero Trial score to be submitted even if the trial had already changed to a new one&lt;br /&gt;
* Fixed targeted magic items with status effects becoming re-held if you managed to recharge the item before its status was over&lt;br /&gt;
* Fixed Tunnel mod size and density persisting after stage completion&lt;br /&gt;
* Fixed an issue with the help screen that could cause the bottom hud to become slightly misaligned&lt;br /&gt;
* The main chest item will always appear on the left, before other possible rewards (e.g. Herbs&#039; Potion)&lt;br /&gt;
* Fixed fake values over 8 not showing up correctly&lt;br /&gt;
* Fixed Contagion bypassing omen immunity&lt;br /&gt;
* You can no longer acquire an heirloom with a full inventory&lt;br /&gt;
* You can no longer activate Nomads that sell items if you have a full inventory&lt;br /&gt;
* Fixed &amp;quot;destroy all objects&amp;quot; curse from Dark Chest not affecting Strangers or Landmarks&lt;br /&gt;
* Fixed a bug related to Divine Shadowbind creating blank inventory spaces under very specific circumstances&lt;br /&gt;
* Fixed a hard lock that occurred when a Bagman was sacrificed by a cursed cell on a stage with Baglord&lt;br /&gt;
* Speculative fix for crash related to Shade movement on same turn as getting kicked out of stage&lt;br /&gt;
*  Clarified Steam mastery achievements by specifying that they only unlock on Normal or above&lt;br /&gt;
*  Fixed Wyrm Scale showing wrong sprite in alerts&lt;br /&gt;
*  Fixed open keybind bypassing Burn damage&lt;br /&gt;
*  Fixed Thought Bubble not deleting orbs properly upon exiting game view&lt;br /&gt;
&lt;br /&gt;
==52 New Items==&lt;br /&gt;
&amp;lt;!-- Missing 2 items --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
18 Passives&lt;br /&gt;
* [[Berserker Necklace]]&lt;br /&gt;
* [[Book of Truth]]&lt;br /&gt;
* [[Friendship Amulet]]&lt;br /&gt;
* [[Friendship Ring]]&lt;br /&gt;
* [[Manabank]]&lt;br /&gt;
* [[Mana Lung]]&lt;br /&gt;
* [[Maul]]&lt;br /&gt;
* [[Paper Golem]]&lt;br /&gt;
* [[Pillow]]&lt;br /&gt;
* [[Poker Chip]]&lt;br /&gt;
* [[Prism of Light]]&lt;br /&gt;
* [[Secret Decoder]]&lt;br /&gt;
* [[Stethoscope]]&lt;br /&gt;
* [[Swelling Rune]]&lt;br /&gt;
* [[Toad]]&lt;br /&gt;
* [[Traffic Cone]]&lt;br /&gt;
* [[Yarn of Life]]&lt;br /&gt;
* [[Yarn of War]]&lt;br /&gt;
&lt;br /&gt;
16 Consumables&lt;br /&gt;
* [[Brass Knuckles]]&lt;br /&gt;
* [[Broken Sawblade]]&lt;br /&gt;
* [[Calling Card]]&lt;br /&gt;
* [[Chainmail]]&lt;br /&gt;
* [[Drone]]&lt;br /&gt;
* [[Dumbbell]]&lt;br /&gt;
* [[Electro Pulse]]&lt;br /&gt;
* [[Emergency Rations]]&lt;br /&gt;
* [[Leeches]]&lt;br /&gt;
* [[Quest For Commerce]]&lt;br /&gt;
* [[Quest For Necrosis]]&lt;br /&gt;
* [[Quest For Rest]]&lt;br /&gt;
* [[Quest For Sorcery]]&lt;br /&gt;
* [[Shinobi Sandals]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Wishlist]]&lt;br /&gt;
&lt;br /&gt;
8 Magic Items&lt;br /&gt;
* [[Abacus]]&lt;br /&gt;
* [[Brain in a Vat]]&lt;br /&gt;
* [[Bubble Wrap]]&lt;br /&gt;
* [[Candelabra]]&lt;br /&gt;
* [[Dragon Knuckles]]&lt;br /&gt;
* [[Elemental Knuckles]]&lt;br /&gt;
* [[Metal Detector]]&lt;br /&gt;
* [[Nunchucks]]&lt;br /&gt;
&lt;br /&gt;
2 Legendaries&lt;br /&gt;
* [[Battleaxe]]&lt;br /&gt;
* [[Chain Whip]]&lt;br /&gt;
&lt;br /&gt;
6 Omens&lt;br /&gt;
* [[Doomcall]]&lt;br /&gt;
* [[Doughnut]]&lt;br /&gt;
* [[Leash]]&lt;br /&gt;
* [[Mimic]]&lt;br /&gt;
* [[Padlock]]&lt;br /&gt;
* [[Price Gouger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=1.41&amp;diff=3482</id>
		<title>1.41</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=1.41&amp;diff=3482"/>
		<updated>2020-06-03T20:00:26Z</updated>

		<summary type="html">&lt;p&gt;Errise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.41&#039;&#039;&#039;, named &#039;&#039;&#039;Sweeping Heights&#039;&#039;&#039;, was a major update released on June 2, 2020.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
===New Features===&lt;br /&gt;
* &#039;&#039;&#039;[[Beyond]] Mode overhaul&#039;&#039;&#039;&lt;br /&gt;
** Base Token cost reduced to 1&lt;br /&gt;
** There are now 3 different levels of [[emblems]]&lt;br /&gt;
*** Quest length, difficulty, and material cost is determined by the emblem level&lt;br /&gt;
*** Beyond Quests can have up to 6 stages now&lt;br /&gt;
**** Past the 3rd stage, Beyond will utilize hybrid skins similar to Endless Multiverse&lt;br /&gt;
*** Emblems give you access to new types of [[prizebox]] rewards (more below)&lt;br /&gt;
*** Prizebox droprates have been overhauled to accommodate new reward types&lt;br /&gt;
***  16 new emblems&lt;br /&gt;
*** Emblem sprites have been updated to visually correspond to their level&lt;br /&gt;
*** Each emblem is more likely to have a certain boss and sigil effect (toggle the information tooltip with right click)&lt;br /&gt;
*** There are also exceedingly rare &#039;&#039;&#039;Mythic Emblems&#039;&#039;&#039;&lt;br /&gt;
**** Each Mythic Emblem has specific conditions to trigger a chance at its drop&lt;br /&gt;
**** There are unique divine items associated with each Mythic Emblem&lt;br /&gt;
**** Mythic Emblems have specific ingredient costs&lt;br /&gt;
**** Elemental Triumvirate is now considered a Mythic Emblem&lt;br /&gt;
** Worldclay removed from the game - existing Worldclay artifacts have been converted to Tokens&lt;br /&gt;
** New optional Beyond ingredient: &#039;&#039;&#039;[[Glints]]&#039;&#039;&#039;&lt;br /&gt;
*** Adds beneficial properties to your Beyond run&lt;br /&gt;
*** The Treasure Within emblem has been converted to a glint&lt;br /&gt;
*** There are 12 different kinds of glints&lt;br /&gt;
* Added new form of metaprogression: &#039;&#039;&#039;[[Sigils]]&#039;&#039;&#039;&lt;br /&gt;
** Only available in prizeboxes for Beyond runs that have been enhanced with emblems&lt;br /&gt;
** The level of sigil you can find corresponds to the emblem level&lt;br /&gt;
** Sigil effects are randomized both numerically and in terms of which effects get paired together&lt;br /&gt;
** The sigil&#039;s LV1 ability is an effect that activates automatically--upon certain conditions--once per stage&lt;br /&gt;
** The sigil&#039;s LV2 ability is a conditional, ongoing passive buff, e.g. &amp;quot;coins are 34% more common while you are not injured.&amp;quot;&lt;br /&gt;
** The sigil&#039;s LV3 ability is an effect that improves the sigil itself, e.g. &amp;quot;this sigil has a 20% chance to remain charged after use.&amp;quot;&lt;br /&gt;
** All sigils have a minor negative passive effect as well&lt;br /&gt;
** Sigils have a set durability and must be repaired using special materials once they break (more below)&lt;br /&gt;
** Extremely rare chance to find a shiny sigil that has 10% greater numeric values&lt;br /&gt;
** Every sigil has a unique appearance based on its effects&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Oilstone&#039;&#039;&#039; - &amp;quot;Restore 50 durability to a sigil&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Jupiter Needle&#039;&#039;&#039; - &amp;quot;Reroll the impulses of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Moon Bottle&#039;&#039;&#039; - &amp;quot;Reroll the reflexes of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Saturn Square&#039;&#039;&#039; - &amp;quot;Reroll the numeric properties of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Star of Chaos&#039;&#039;&#039; - &amp;quot;Upgrade a broken sigil to the next level.&amp;quot;&lt;br /&gt;
* Added Chaote talent that increases the maximum number of sigils you can store at a time&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Endless Multiverse]] overhaul&#039;&#039;&#039;&lt;br /&gt;
** After the first dimension, Metagate gains Portal Mods&lt;br /&gt;
*** Portal Mods increase the difficulty of the following dimension&lt;br /&gt;
*** There are currently 13 different Portal Mods in the pool&lt;br /&gt;
** You will always begin on Dimension 1&lt;br /&gt;
** New exclusive landmark: &#039;&#039;&#039;[[Vault]]&#039;&#039;&#039;&lt;br /&gt;
*** You may store a certain item in the Vault&lt;br /&gt;
*** The next time you encounter a Vault, you can retrieve your item and leave a different item in its place&lt;br /&gt;
*** Your Vault item will persist between dimensions&lt;br /&gt;
*** Vaults are fairly common by landmark standards; a bit less common than Signs&lt;br /&gt;
** New exclusive stranger: &#039;&#039;&#039;[[Guide]]&#039;&#039;&#039;&lt;br /&gt;
*** Can only spawn in Metagate&lt;br /&gt;
*** Pay him to preserve some items, stats, etc as you travel through the Dimensional Portal&lt;br /&gt;
*** You cannot pay a Guide more than once&lt;br /&gt;
** New exclusive sub-category of legendary items: &#039;&#039;&#039;[[Mementos]]&#039;&#039;&#039;&lt;br /&gt;
*** Mementos are only available in Endless Multiverse Item Shops for 10-20 coins&lt;br /&gt;
*** Mementos allow you to retain some of your strength going into the next dimension, but only if you can meet special conditions&lt;br /&gt;
*** There is a Memento designed around the gameplay mechanics of every mastery&lt;br /&gt;
** Added UI element in dimensions 2 and above that explains the properties of your current dimension&lt;br /&gt;
** Black Hole removed from the Token Shop&lt;br /&gt;
* [[Hero Trial]] leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
** Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
** Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
** We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
* Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
* Expanded Hero Trial effect pool&lt;br /&gt;
* [[Bosses]] can now have Boss Mods&lt;br /&gt;
** There are currently 22 different Boss Mods in the pool&lt;br /&gt;
** In the Endless Multiverse, bosses start accumulating mods with each dimension&lt;br /&gt;
** In Beyond mode, bosses get a number of mods equal to your emblem level&lt;br /&gt;
** Bosses do not have any mods in Hard mode&lt;br /&gt;
** Right click to toggle between boss info and Boss Mod tooltips&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
** She will restore a certain amount of lives for a low price, but will collect more coins from you later when you leave the stage&lt;br /&gt;
** You can enlist her services multiple times, but her cost will increase sharply each time&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Gambler]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a certain amount of coins and he will travel to a random hidden cell&lt;br /&gt;
** If the cell was empty, he wins the bet and keeps your money&lt;br /&gt;
** If the cell had a monster, the Gambler dies and you can pick up your coins along with any other coins he was holding&lt;br /&gt;
** Each turn, the Gambler has a chance to lose some of his held coins due to poor investments&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a small amount of coins and the Mage will cast a specific targeted magic item at a random location&lt;br /&gt;
** The magic item will still use its normal radius, i.e. Dynamite Mage will target a 3x3 area&lt;br /&gt;
** After casting his item, you must collect some mana before you can pay the Mage again&lt;br /&gt;
** Big thank you to DemonCrawl player &#039;&#039;&#039;Snorlaxxo&#039;&#039;&#039; for coming up with this awesome idea for a stranger!&lt;br /&gt;
* New landmark: &#039;&#039;&#039;[[Barrel]]&#039;&#039;&#039;&lt;br /&gt;
** Barrels will apply anything that affects their cell to surrounding 5x5 area&lt;br /&gt;
** For example, if you burn a Barrel, all cells in a 5x5 area gain Burning&lt;br /&gt;
** They can even spread targeted magic items to the surrounding area&lt;br /&gt;
** Warning: familiars are dumb enough to detonate Barrels by walking into them&lt;br /&gt;
* &#039;&#039;&#039;5 new special [[stages]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Guild]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase [[strangers]] and spawn them in [[bubbles]]&lt;br /&gt;
*** You may buy the same stranger multiple times&lt;br /&gt;
*** Each Guild has a random selection of strangers&lt;br /&gt;
** &#039;&#039;&#039;[[Academy]]&#039;&#039;&#039;&lt;br /&gt;
*** Replace your [[mastery]] with one of 3 random masteries&lt;br /&gt;
*** Your new mastery will be tier 3 even if you don&#039;t have it unlocked&lt;br /&gt;
*** It starts fully charged&lt;br /&gt;
** &#039;&#039;&#039;[[Lighthouse]]&#039;&#039;&#039;&lt;br /&gt;
*** Reduce the difficulty of the following stage by choosing 1 of 3 options at no cost:&lt;br /&gt;
*** (1) Remove monsters, (2) remove a random stage mod, or (3) reduce the stage power&lt;br /&gt;
*** It can only affect the closest non-special stage, which encourages you to use the Lighthouse as soon as it is unlocked&lt;br /&gt;
** &#039;&#039;&#039;[[Smithy]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase random head, body, or leg armor&lt;br /&gt;
*** You must complete another stage before your armor is ready&lt;br /&gt;
*** Return to the Smithy later to collect your item&lt;br /&gt;
** &#039;&#039;&#039;[[Starpond]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase metaprogression items such as emblems and artifacts for Tokens and coins&lt;br /&gt;
*** Found in the second half of every quest on Hard mode and above&lt;br /&gt;
*** Does not replace an existing Item Shop&lt;br /&gt;
* &#039;&#039;&#039;7 new [[masteries]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Spark]]&#039;&#039;&#039; - Connect the stage with electricity to solve the board in a unique way (Designed with the help of the community! &amp;lt;3 )&lt;br /&gt;
** &#039;&#039;&#039;[[Marksman]]&#039;&#039;&#039; - Create strategic cell chains to kill monsters before they can kill you&lt;br /&gt;
** &#039;&#039;&#039;[[Bubbler]]&#039;&#039;&#039; - Manipulate the power of bubbles to duplicate loot and solve cells&lt;br /&gt;
** &#039;&#039;&#039;[[Lumberjack]]&#039;&#039;&#039; - Deploy and manage Sawblades to wipe the map clean&lt;br /&gt;
** &#039;&#039;&#039;[[Undertaker]]&#039;&#039;&#039; - Generate a consistent supply of Bones by consuming other items&lt;br /&gt;
** &#039;&#039;&#039;[[Protagonist]]&#039;&#039;&#039; - Guaranteed legendaries. Enough said&lt;br /&gt;
** &#039;&#039;&#039;[[Knight]]&#039;&#039;&#039; - Overhauled into a completely new armor mastery&lt;br /&gt;
* The old Knight mastery is now known as Guardian&lt;br /&gt;
* &#039;&#039;&#039;52 new items&#039;&#039;&#039;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Chain]]&#039;&#039;&#039; - &amp;quot;Making two or more consecutive turns by clicking on cells with the same value.&amp;quot;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Powerchord]]&#039;&#039;&#039; - &amp;quot;When you fully and correctly solve a cell by chording, reveal nearby cells and kill any monsters within.&amp;quot;&lt;br /&gt;
* 6 new divine items&lt;br /&gt;
* 12 new stage mods&lt;br /&gt;
* 10 new avatars created by the talented Sam Caron&lt;br /&gt;
* HUD now shows stage power at all times&lt;br /&gt;
* New loadout editor for Masteries and Sigils&lt;br /&gt;
* Improved the graphics of the 3 secret Endless Multiverse stages&lt;br /&gt;
* New original music by Levi Tuoremaa for the Beyond Ego boss fight&lt;br /&gt;
*  Added 12 other boss songs - these only play if the boss has at least 1 mod&lt;br /&gt;
* Added a new category to the Codex that displays your artifacts and other metaprogression items&lt;br /&gt;
* You can now sell artifacts for Tokens&lt;br /&gt;
* The Codex now displays how many times you have acquired each item&lt;br /&gt;
* Replaced Codex pagination with scrollbar&lt;br /&gt;
* A few other visual improvements to Codex interface&lt;br /&gt;
* Added Codex tool that lets you quickly reclaim all favored slots&lt;br /&gt;
* Added 2 Codex profile slots for a total of 5 slots&lt;br /&gt;
* You can now click Codex stat icons to quickly search for favored items, blueprints, and divines&lt;br /&gt;
* New heirloom crafting UI&lt;br /&gt;
* New look for item targeting&lt;br /&gt;
* You may now sell rare loot (i.e. artifacts, emblems) for Tokens in the Codex&lt;br /&gt;
* Added many new terms to monster name generator&lt;br /&gt;
* Added new rule to monster name generator that will swap certain &amp;quot;prefix&amp;quot; and &amp;quot;suffix&amp;quot; name parts on occasion&lt;br /&gt;
* Added setting to adjust board panning sensitivity&lt;br /&gt;
* New hard-mode specific sign messages&lt;br /&gt;
* Added &amp;quot;orb&amp;quot; as a [[Library]] research subject&lt;br /&gt;
* Added credits button to the options screen&lt;br /&gt;
* Added button to reset options to defaults&lt;br /&gt;
* Added a button to open the escape menu through the help screen&lt;br /&gt;
* Added category to the help screen that allows you to see all of your status effects at any time&lt;br /&gt;
* Daily Missions are now visible from the help screen&lt;br /&gt;
* Implemented the foundation of localization support&lt;br /&gt;
** Added translation support for item names and descriptions&lt;br /&gt;
** Added translation support for mods&lt;br /&gt;
** Remaining game strings have yet to be mapped to external files - more to come soon&lt;br /&gt;
* Reworked several prestige rewards to accommodate new endgame&lt;br /&gt;
** Prestige 3: &amp;quot;Gain another Daily Mission slot&amp;quot;&lt;br /&gt;
** Prestige 6: &amp;quot;Small chance to find a Glint when you level up&amp;quot;&lt;br /&gt;
** Prestige 9: &amp;quot;Starponds will have an additional item for sale&amp;quot;&lt;br /&gt;
* Windows only: Added a video setting that lets you simplify the effects in the Customize screen for better performance&lt;br /&gt;
* Windows only: Added an option that lets you confine your cursor to the game window&lt;br /&gt;
* Added achievements for new masteries on Steam&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
* Tooltips that mention items will now produce item descriptions at the bottom of the screen&lt;br /&gt;
* Improved design of lists shown in tooltips&lt;br /&gt;
* &amp;quot;Timelord Chronos&amp;quot; renamed to &amp;quot;Chronos&amp;quot;&lt;br /&gt;
* &amp;quot;Lost Shaman&amp;quot; renamed to &amp;quot;Spellbinder&amp;quot;&lt;br /&gt;
* Improved readibility of stage title against Endless Multiverse background&lt;br /&gt;
* Added dropshadow and rounded corners to stage thumbnails&lt;br /&gt;
* The Silenced stage mod now disables music&lt;br /&gt;
* Timeless stage mod now slows down the music, Withering mod speeds it up&lt;br /&gt;
* Values exceeding 999 will be shortened to &amp;quot;1K&amp;quot; to conserve UI space in many places&lt;br /&gt;
* Reversed the default direction of board panning controls based on user feedback&lt;br /&gt;
* If DemonCrawl crashes during quest load, you will be prompted to start a new quest on your next load attempt&lt;br /&gt;
* Added new animation when activating certain landmarks (e.g. Meteorites, Vaults)&lt;br /&gt;
* Added new animation for strangers that &amp;quot;go away&amp;quot; (e.g. paying a Harbinger)&lt;br /&gt;
* Added a &amp;quot;chain warning&amp;quot; system to indicate which cells can complete a chain-related effect&lt;br /&gt;
* Added animation when an object moves to another cell&lt;br /&gt;
* Updated question mark button sprite&lt;br /&gt;
* Updated Wizard and Commander mastery sprites to differentiate them from new masteries&lt;br /&gt;
* New sprite for Viking Helmet&lt;br /&gt;
* New sprite for Shinobi Veil&lt;br /&gt;
* Reloading a stage in Hard Mode will create a help menu entry about the 60-second timer penalty&lt;br /&gt;
* Improved appearance of directional arrow on strangers (Pyro, Waterboy)&lt;br /&gt;
* A quantity alert will appear after collecting rare loot from a chest&lt;br /&gt;
* When you beat a classic stage, automatically reveal all monsters&lt;br /&gt;
* Adjusted Beyond quest background image for better readability&lt;br /&gt;
* The Codex no longer hides legendary items that were unlocked on a past prestige&lt;br /&gt;
* Setting the toast lifespan to 0 will disable alerts entirely&lt;br /&gt;
* Minor improvements to the following stage graphics: Womb, Arctic, Metropolis, Skies, Wonder&lt;br /&gt;
* The inbox system now supports holograph and paint reward types&lt;br /&gt;
* Adjusted bottom HUD spacing to prevent UI overlap&lt;br /&gt;
* Limited the number of visible status effects in stage view, may improve performance slightly&lt;br /&gt;
* Empty help menu pages now display &amp;quot;no results found&amp;quot; message&lt;br /&gt;
* New player profile names are now capped to 50px in width (~12 characters) to prevent UI overlap&lt;br /&gt;
* Clarified Double XP tooltip to let players know that it only affects Victory Award points&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
* Commander I rework to reduce accidental activation: &amp;quot;Unflag a cell to recruit a familiar to a nearby empty cell for 5 coins.&amp;quot;&lt;br /&gt;
*  Commander II rework: &amp;quot;Whenever a familiar collects loot, perform a unique action based on the type of loot.&amp;quot;&lt;br /&gt;
* Rare loot now scales with Endless Multiverse dimensions&lt;br /&gt;
* Rare loot modifiers now affect secondary chest rewards as well (artifacts, sigil materials)&lt;br /&gt;
* Bosses now have a chance to dodge explosions: 50% + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to burst out of Frozen cells: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to pop themselves out of bubbles: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Converted Godly Goblet from passive to magic: &amp;quot;[200 Mana] Lose a legendary item and gain a revive.&amp;quot;&lt;br /&gt;
* Pheromones rework: &amp;quot;Every 300 cells opened, gain a copy of an item that you have two or more of.&amp;quot;&lt;br /&gt;
* Chainsaw rework: &amp;quot;Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain.&amp;quot;&lt;br /&gt;
* Magic Smoke Bomb mana cost increased from 150 to 200&lt;br /&gt;
* Divine Watering Can mana cost increased from 250 to 400&lt;br /&gt;
* Shadow Siphon mana cost increased from 90 to 120&lt;br /&gt;
* Thornseeker mana cost increased from 70 to 90&lt;br /&gt;
* Nightmare Gut price increased from 24 to 29&lt;br /&gt;
* Transendence price increased from 40 to 50&lt;br /&gt;
* Paragon Rod price increased from 50 to 80&lt;br /&gt;
* Ouroboros price increased from 75 to 90&lt;br /&gt;
* Evermetal price reduced from 28 to 22&lt;br /&gt;
* Cullstone price reduced from 14 to 11&lt;br /&gt;
* Buckshot price reduced from 17 to 14&lt;br /&gt;
* World Wonder price reduced from 19 to 16&lt;br /&gt;
* Wyrm Scale price reduced from 20 to 13&lt;br /&gt;
* Holy Ring price reduced from 27 to 15&lt;br /&gt;
* Ankh price reduced from 35 to 27&lt;br /&gt;
* Wizard Boots price reduced from 16 to 13&lt;br /&gt;
* Witches Brew price reduced from 23 to 17&lt;br /&gt;
* Bloomberries price reduced from 25 to 23&lt;br /&gt;
* Second Wind price reduced from 50 to 40&lt;br /&gt;
* Blind Justice price reduced from 24 to 15&lt;br /&gt;
* Reduced the base difficulty of Endless Multiverse&lt;br /&gt;
* Items that increase the drop rate of certain strangers (e.g. Bindle) have been toned down slightly&lt;br /&gt;
* Items that auto-complete stages (e.g. Dreamborne) no longer work in the Metagate&lt;br /&gt;
* The &amp;quot;restore life&amp;quot; Hungry Plant now gives souls instead&lt;br /&gt;
* Shiny monsters are less common&lt;br /&gt;
* The item trigger script no longer evaluates items that were received during the same trigger sequence&lt;br /&gt;
* The &amp;quot;Computer Simulation&amp;quot; emblem has a new divine reward; the old reward has been moved to the &amp;quot;Original Sin&amp;quot; emblem&lt;br /&gt;
* Opening a chest now counts as collecting loot for the purposes of item effects&lt;br /&gt;
* Adjusted several item crafting recipes&lt;br /&gt;
*  The chance for Explosive mod to proc has been reduced from 50% to 30%&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed buggy interaction between Truthsayer Quill and Leftovers&lt;br /&gt;
* Fixed a bug when blowing up Frozen cells containing objects&lt;br /&gt;
* Fixed Wizard armor not counting for &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Abandoning a Classic stage through the escape menu will no longer remove ongoing quest data&lt;br /&gt;
* Divine [[Watering Can]] no longer has a targetable selection&lt;br /&gt;
* Speculative fix for rare crash involving orbs that were not initialized properly&lt;br /&gt;
* Capped the number of simultaneous orbs to 1000 to prevent potential softlocks&lt;br /&gt;
* Fixed Sawblade lifespan not persisting between loads&lt;br /&gt;
* Codex profiles can no longer be switched during a quest&lt;br /&gt;
* Fixed a crash that could occur if the alert log was full&lt;br /&gt;
* Fixed Dark Chests not persisting between loads&lt;br /&gt;
* Fixed Witch ability incorrectly activating on stage reload&lt;br /&gt;
* Fixed Pyro and Waterboy direction not saving to disk in some cases&lt;br /&gt;
* Fixed Hunter ability not saving to disk&lt;br /&gt;
* You can no longer click on Burning cells behind the help menu&lt;br /&gt;
* Treasure chests can no longer trigger the Explosive mod during their opening animation&lt;br /&gt;
* Fixed level indicator not updating on end stage screen after leveling up&lt;br /&gt;
* Fixed Beyond Mode not utilizing secret alt stages&lt;br /&gt;
* Fixed a typo on Trust Buster&lt;br /&gt;
* Fixed a crash related to Supply and Diamond activating when there is no space for loot&lt;br /&gt;
* Fixed level-based legendaries interfering with the completion of &amp;quot;Infinite Wisdom&amp;quot; achievement&lt;br /&gt;
* Fixed Shop Key activating &amp;quot;coins lost&amp;quot; script instead of &amp;quot;coins spent&amp;quot; script&lt;br /&gt;
* Fixed Medusa Head not always unsealing the correct number of inventory slots&lt;br /&gt;
* Fixed Divine Voucher not working correctly when used on a divine shop item&lt;br /&gt;
* Fixed a rare issue that could cause Divine Lantern to lose its mana regardless of the gleaned cell value&lt;br /&gt;
* Fixed a hard lock related to consuming an Extravagance while holding another Extravagance&lt;br /&gt;
* Fixed Flawless mod not triggering &amp;quot;on mistake&amp;quot; effects when kicking the player out of the stage&lt;br /&gt;
* Fixed Mirror not activating a few item effects such as Alcohol&lt;br /&gt;
* Fixed a crash related to collecting a heart when you have Book of Faith without its status effect&lt;br /&gt;
* Fixed an issue related to projectile positioning while panning and zooming at the same time&lt;br /&gt;
* Fixed Book item effects not stacking&lt;br /&gt;
* Fixed a couple bugs in the board autosolver that caused it to miss some solvable scenarios&lt;br /&gt;
* Fixed tooltip flickering while panning the board&lt;br /&gt;
* Fixed Sun Bomb not working on Frozen cells&lt;br /&gt;
* Fixed some status effect messages not showing up after completion&lt;br /&gt;
* Fixed Golden armor not counting toward &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Fixed a visual issue that could cause loot to appear above the UI layer&lt;br /&gt;
* Fixed an issue that could cause buttons to incorrectly appear as hovered&lt;br /&gt;
* The minimum stage size is now 4x4 to prevent weird stuff from happening&lt;br /&gt;
* The Timeless mod now prevents the reset of mistake-based status effects&lt;br /&gt;
* Brotherhood Crest now uses the standardized &amp;quot;loot move&amp;quot; script&lt;br /&gt;
* Recoded a number of passive items so they may utilize the standard item trigger script&lt;br /&gt;
* Recoded a number of status effect items for better flexibility with other effects&lt;br /&gt;
* Updated Blessed Clasp description to clarify that it only triggers on mistakes, not other sources of damage&lt;br /&gt;
* Improved flexibility of &amp;quot;auto discharge&amp;quot; magic item script&lt;br /&gt;
* Fixed a glitch that allowed a Hero Trial score to be submitted even if the trial had already changed to a new one&lt;br /&gt;
* Fixed targeted magic items with status effects becoming re-held if you managed to recharge the item before its status was over&lt;br /&gt;
* Fixed Tunnel mod size and density persisting after stage completion&lt;br /&gt;
* Fixed an issue with the help screen that could cause the bottom hud to become slightly misaligned&lt;br /&gt;
* The main chest item will always appear on the left, before other possible rewards (e.g. Herbs&#039; Potion)&lt;br /&gt;
* Fixed fake values over 8 not showing up correctly&lt;br /&gt;
* Fixed Contagion bypassing omen immunity&lt;br /&gt;
* You can no longer acquire an heirloom with a full inventory&lt;br /&gt;
* You can no longer activate Nomads that sell items if you have a full inventory&lt;br /&gt;
* Fixed &amp;quot;destroy all objects&amp;quot; curse from Dark Chest not affecting Strangers or Landmarks&lt;br /&gt;
* Fixed a bug related to Divine Shadowbind creating blank inventory spaces under very specific circumstances&lt;br /&gt;
* Fixed a hard lock that occurred when a Bagman was sacrificed by a cursed cell on a stage with Baglord&lt;br /&gt;
* Speculative fix for crash related to Shade movement on same turn as getting kicked out of stage&lt;br /&gt;
*  Clarified Steam mastery achievements by specifying that they only unlock on Normal or above&lt;br /&gt;
*  Fixed Wyrm Scale showing wrong sprite in alerts&lt;br /&gt;
*  Fixed open keybind bypassing Burn damage&lt;br /&gt;
*  Fixed Thought Bubble not deleting orbs properly upon exiting game view&lt;br /&gt;
&lt;br /&gt;
==New Items==&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=1.40&amp;diff=3481</id>
		<title>1.40</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=1.40&amp;diff=3481"/>
		<updated>2020-06-03T19:59:51Z</updated>

		<summary type="html">&lt;p&gt;Errise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[https://steamcommunity.com/games/1141220/announcements/detail/1697232491899234498 1.40]&#039;&#039;&#039; was a minor update released on February 27, 2020. &lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
* Top Hat changed from passive to armor: &amp;quot;[2 Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item.&amp;quot;&lt;br /&gt;
* Warning Sign: 35 coins -&amp;gt; 29 coins&lt;br /&gt;
* Scrap Hopper: 25 coins -&amp;gt; 17 coins&lt;br /&gt;
* Tabula Rasa: 24 coins -&amp;gt; 16 coins&lt;br /&gt;
* Duster: 24 coins -&amp;gt; 16 coins&lt;br /&gt;
* Astrolabe: 12 coins -&amp;gt; 16 coins&lt;br /&gt;
* Timeless stage mod rework: &amp;quot;Your status effect timers do not update.&amp;quot;&lt;br /&gt;
* New Withering stage mod is taking the place of the old Timeless: &amp;quot;Lose 1 life each minute. You cannot die to Withering.&amp;quot;&lt;br /&gt;
* Tweaked Flawless stage mod: &amp;quot;If you take damage, exit the stage without completing and lose a random item.&amp;quot;&lt;br /&gt;
* Stats, armor, and stage power are now capped at 999,999 to prevent memory overflow issues&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Developer&#039;s Note:&#039;&#039;&#039; &#039;&#039;Flawless was capable of enabling a handful of infinite combos, some of which were slightly too easy to achieve. We have decided to take a soft approach in addressing this with the item loss penalty, rather than directly nerfing any of the combo pieces. We hope this will place a reasonable upper limit on the amount of loot/stats that farming Flawless can provide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
&lt;br /&gt;
* Added notification when trying to change favored or divine items in the codex during a quest&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash between Reflector Blade and Vengeful stage mod&lt;br /&gt;
* Fixed a crash caused by entering a shop without any coins as Wizard&lt;br /&gt;
* Fixed a crash related to objects popped from bubbles, introduced in v1.39&lt;br /&gt;
* Fixed Wizard&#039;s ultimate ability sometimes failing to charge Divine magic items&lt;br /&gt;
* Fixed Ankh not activating on direct life loss&lt;br /&gt;
* Fixed Bones not showing up in Codex even after acquiring the Bones blueprint&lt;br /&gt;
* Fixed tooltips not showing in the Item Shop while wearing a Bandana&lt;br /&gt;
* Fixed Thief Bag using Bandana sprite in its alerts&lt;br /&gt;
* Fixed issue that prevented unlocking multiple Snowflake mastery tiers at once&lt;br /&gt;
* Fixed a small memory leak in the Codex&lt;br /&gt;
* Fixed Capitalism effect not writing to disk properly&lt;br /&gt;
* Speculative fix for crash related to revive animation activating without the HUD present&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=1.38&amp;diff=3480</id>
		<title>1.38</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=1.38&amp;diff=3480"/>
		<updated>2020-06-03T19:57:23Z</updated>

		<summary type="html">&lt;p&gt;Errise: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;[https://steamcommunity.com/games/1141220/announcements/detail/2853530520472530832 1.38]&amp;#039;&amp;#039;&amp;#039; was a minor update released on February 13, 2020. It is the current release for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[https://steamcommunity.com/games/1141220/announcements/detail/2853530520472530832 1.38]&#039;&#039;&#039; was a minor update released on February 13, 2020. It is the current release for the Android version.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
* New Twitch avatar: Retromation!&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* DemonCrawl is now compiled using the latest version of Visual Studio and GameMaker runtime, which may improve performance&lt;br /&gt;
* Fixed level-based legendary items failing to unlock under specific circumstances&lt;br /&gt;
* Fixed an issue with receiving Daily Missions in locked slots&lt;br /&gt;
* Fixed &amp;quot;A Legend in the Making&amp;quot; achievement not working with new types of Scribes&lt;br /&gt;
* Mastery achievements will now sync to the cloud on startup (in addition to regular achievements)&lt;br /&gt;
* Fixed Wishpool value not saving to disk on use&lt;br /&gt;
* Fixed Gearcheck ground items not saving to disk&lt;br /&gt;
* Fixed visual bug between Magnifying Glass numbers and heart animation&lt;br /&gt;
* Fixed visual bug between item indicators and heart animation&lt;br /&gt;
* Fixed visual bug on &amp;quot;next page&amp;quot; button in the Beyond screen&lt;br /&gt;
* Speculative fix for inbox crash on startup, possibly due to network settings&lt;br /&gt;
* Speculative fix for very rare crash related to opening the help menu&lt;br /&gt;
* Android only: pressing the back button on your phone can now open the stage quit menu&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Due to the runtime update, we have to rewrite some code related to in-app purchases on Android. This process may take a few days, so v1.38 probably won&#039;t be available on the Playstore until early next week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=1.39&amp;diff=3479</id>
		<title>1.39</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=1.39&amp;diff=3479"/>
		<updated>2020-06-03T19:52:04Z</updated>

		<summary type="html">&lt;p&gt;Errise: Created page with &amp;quot;[https://steamcommunity.com/games/1141220/announcements/detail/1697231858549398674 1.39] was a minor update released on February 24, 2020.   ===Balance Changes=== * The 60-sec...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://steamcommunity.com/games/1141220/announcements/detail/1697231858549398674 1.39] was a minor update released on February 24, 2020. &lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
* The 60-second timer penalty for reloading a stage no longer applies to Casual or Normal difficulties&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
&lt;br /&gt;
* Added confirmation window for abandoning the quest mid-stage&lt;br /&gt;
* Added confirmation window for restarting the quest&lt;br /&gt;
* Added confirmation window for using an heirloom&lt;br /&gt;
* Exiting the Options screen can return you directly to your stage instead of the main menu&lt;br /&gt;
* Updated Resolute Horn description to clarify that it only triggers on stage completion&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash related to Pagan mod log entry&lt;br /&gt;
* Fixed a crash related to Bruises dealing damage in a Flawless stage&lt;br /&gt;
* Fixed Wanted Poster bypassing omen immunity&lt;br /&gt;
* Fixed visual alignment issue when immmutable objects are hit with bubble projectiles&lt;br /&gt;
* Fixed interaction between Magical Bean and Divine Lantern&lt;br /&gt;
* Fixed a few instances of lingering tooltips after clicking on an object&lt;br /&gt;
* Fixed Heavy Burden not working correctly with chest items&lt;br /&gt;
* Fixed Fickle stage mod incorrectly triggering through Strangers or Landmarks&lt;br /&gt;
* Immortal mastery now sets your max life directly instead of incurring life loss&lt;br /&gt;
* Chests in Cursed cells will no longer guarantee omens if you managed to reduce your omen chance to 0&lt;br /&gt;
* Speculative fix for unlocked blueprint count exceeding total blueprints&lt;br /&gt;
* Speculative fix for variable overflow leading to crash with item alert script&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=1.40&amp;diff=3478</id>
		<title>1.40</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=1.40&amp;diff=3478"/>
		<updated>2020-06-03T19:39:29Z</updated>

		<summary type="html">&lt;p&gt;Errise: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;[https://steamcommunity.com/games/1141220/announcements/detail/1697232491899234498 1.40]&amp;#039;&amp;#039;&amp;#039; was a minor update released on February 27, 2020.   ==Patch Notes== ===Balance C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[https://steamcommunity.com/games/1141220/announcements/detail/1697232491899234498 1.40]&#039;&#039;&#039; was a minor update released on February 27, 2020. &lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
* Top Hat changed from passive to armor: &amp;quot;[2 Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item.&amp;quot;&lt;br /&gt;
* Warning Sign: 35 coins -&amp;gt; 29 coins&lt;br /&gt;
* Scrap Hopper: 25 coins -&amp;gt; 17 coins&lt;br /&gt;
* Tabula Rasa: 24 coins -&amp;gt; 16 coins&lt;br /&gt;
* Duster: 24 coins -&amp;gt; 16 coins&lt;br /&gt;
* Astrolabe: 12 coins -&amp;gt; 16 coins&lt;br /&gt;
* Timeless stage mod rework: &amp;quot;Your status effect timers do not update.&amp;quot;&lt;br /&gt;
* New Withering stage mod is taking the place of the old Timeless: &amp;quot;Lose 1 life each minute. You cannot die to Withering.&amp;quot;&lt;br /&gt;
* Tweaked Flawless stage mod: &amp;quot;If you take damage, exit the stage without completing and lose a random item.&amp;quot;&lt;br /&gt;
* Stats, armor, and stage power are now capped at 999,999 to prevent memory overflow issues&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Developer&#039;s Note:&#039;&#039;&#039; &#039;&#039;Flawless was capable of enabling a handful of infinite combos, some of which were slightly too easy to achieve. We have decided to take a soft approach in addressing this with the item loss penalty, rather than directly nerfing any of the combo pieces. We hope this will place a reasonable upper limit on the amount of loot/stats that farming Flawless can provide.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
&lt;br /&gt;
* Added notification when trying to change favored or divine items in the codex during a quest&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
* Fixed a crash between Reflector Blade and Vengeful stage mod&lt;br /&gt;
* Fixed a crash caused by entering a shop without any coins as Wizard&lt;br /&gt;
* Fixed a crash related to objects popped from bubbles, introduced in v1.39&lt;br /&gt;
* Fixed Wizard&#039;s ultimate ability sometimes failing to charge Divine magic items&lt;br /&gt;
* Fixed Ankh not activating on direct life loss&lt;br /&gt;
* Fixed Bones not showing up in Codex even after acquiring the Bones blueprint&lt;br /&gt;
* Fixed tooltips not showing in the Item Shop while wearing a Bandana&lt;br /&gt;
* Fixed Thief Bag using Bandana sprite in its alerts&lt;br /&gt;
* Fixed issue that prevented unlocking multiple Snowflake mastery tiers at once&lt;br /&gt;
* Fixed a small memory leak in the Codex&lt;br /&gt;
* Fixed Capitalism effect not writing to disk properly&lt;br /&gt;
* Speculative fix for crash related to revive animation activating without the HUD present&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Spark_Mastery&amp;diff=3476</id>
		<title>Spark Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Spark_Mastery&amp;diff=3476"/>
		<updated>2020-06-03T18:03:26Z</updated>

		<summary type="html">&lt;p&gt;Errise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Each stage, one cell with loot gains Electric. Monsters in Electric cells deal half damage.&lt;br /&gt;
|Tier II = Whenever you collect loot from an Electric cell, apply Electric to cells of the same value in the same column and row.&lt;br /&gt;
|Tier III = [2 Charges] Apply Electric to all cells between Electric cells, then reveal all Electric cells and kill any living objects within.&lt;br /&gt;
|Unlock I = Complete a stage in Normal or above with 15 or more [[Aura|Electric]] cells.&lt;br /&gt;
|Unlock II = Complete a stage in Normal or above with 15 or more [[Aura|Electric]] cells.&lt;br /&gt;
|Unlock III = Complete a stage in Normal or above with 15 or more [[Aura|Electric]] cells.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Connect the stage with electricity to solve the board in a unique way (Designed with the help of the community! &amp;lt;3 )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;strong&amp;gt;Spark&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Aura|Electric]] cells.&lt;br /&gt;
&lt;br /&gt;
This can easily be unlocked fully by careful use of [[Electro Pulse]].&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Protagonist_Mastery&amp;diff=3475</id>
		<title>Protagonist Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Protagonist_Mastery&amp;diff=3475"/>
		<updated>2020-06-03T18:01:16Z</updated>

		<summary type="html">&lt;p&gt;Errise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Whenever you enter the final stage, gain a random legendary item.&lt;br /&gt;
|Tier II = You may have two legendary items. Gain a mastery charge whenever you gain a legendary item.&lt;br /&gt;
|Tier III = [5 Charges] Convert all visible chests into legendary items. Whenever you would die, this instead discharges automatically to prevent death.&lt;br /&gt;
|Unlock I = Complete a quest on Normal of above with 2 or more [[Legendary_Items|Legendary Items]].&lt;br /&gt;
|Unlock II = Complete a quest on Normal of above with 3 or more [[Legendary_Items|Legendary Items]].&lt;br /&gt;
|Unlock III = Complete a quest on Normal of above with 4 or more [[Legendary_Items|Legendary Items]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Guaranteed legendaries. Enough said&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;strong&amp;gt;Protagonist&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Legendary_Items|Legendary Items]].&lt;br /&gt;
&lt;br /&gt;
Without any ranks in the mastery, unlocking is possible via careful use of [[Substitute]] or use of [[Godmonger]].&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Lumberjack_Mastery&amp;diff=3474</id>
		<title>Lumberjack Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Lumberjack_Mastery&amp;diff=3474"/>
		<updated>2020-06-03T17:57:17Z</updated>

		<summary type="html">&lt;p&gt;Errise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Begin the quest with a Sawblade.&lt;br /&gt;
|Tier II = Whenever a Sawblade explodes, gain Broken Sawblade.&lt;br /&gt;
|Tier III = [3 Charges] Set the lifespan of your Sawblades to 1 and reveal a random monster for each lifesapn lost this way.&lt;br /&gt;
|Unlock I = Explode 3 [[Orb|Sawblade]] in a quest on Normal or above.&lt;br /&gt;
|Unlock II = Explode 10 [[Orb|Sawblade]] in a quest on Normal or above.&lt;br /&gt;
|Unlock III = Explode 20 [[Orb|Sawblade]] in a quest on Normal or above.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Deploy and manage Sawblades to wipe the map clean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;strong&amp;gt;Lumberjack&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Orb|Sawblades]].&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Sweeping_Heights&amp;diff=3473</id>
		<title>Sweeping Heights</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Sweeping_Heights&amp;diff=3473"/>
		<updated>2020-06-03T13:44:17Z</updated>

		<summary type="html">&lt;p&gt;Errise: Redirected page to 1.41&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[1.41]]&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=1.41&amp;diff=3472</id>
		<title>1.41</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=1.41&amp;diff=3472"/>
		<updated>2020-06-03T13:43:10Z</updated>

		<summary type="html">&lt;p&gt;Errise: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;1.41&amp;#039;&amp;#039;&amp;#039;, named &amp;#039;&amp;#039;&amp;#039;Sweeping Heights&amp;#039;&amp;#039;&amp;#039;, was a major update released on June 2, 2020.  ==Patch Notes== ===New Features=== * &amp;#039;&amp;#039;&amp;#039;Beyond Mode overhaul&amp;#039;&amp;#039;&amp;#039; ** Base Token cost...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.41&#039;&#039;&#039;, named &#039;&#039;&#039;Sweeping Heights&#039;&#039;&#039;, was a major update released on June 2, 2020.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
===New Features===&lt;br /&gt;
* &#039;&#039;&#039;[[Beyond]] Mode overhaul&#039;&#039;&#039;&lt;br /&gt;
** Base Token cost reduced to 1&lt;br /&gt;
** There are now 3 different levels of [[emblems]]&lt;br /&gt;
*** Quest length, difficulty, and material cost is determined by the emblem level&lt;br /&gt;
*** Beyond Quests can have up to 6 stages now&lt;br /&gt;
**** Past the 3rd stage, Beyond will utilize hybrid skins similar to Endless Multiverse&lt;br /&gt;
*** Emblems give you access to new types of [[prizebox]] rewards (more below)&lt;br /&gt;
*** Prizebox droprates have been overhauled to accommodate new reward types&lt;br /&gt;
***  16 new emblems&lt;br /&gt;
*** Emblem sprites have been updated to visually correspond to their level&lt;br /&gt;
*** Each emblem is more likely to have a certain boss and sigil effect (toggle the information tooltip with right click)&lt;br /&gt;
*** There are also exceedingly rare &#039;&#039;&#039;Mythic Emblems&#039;&#039;&#039;&lt;br /&gt;
**** Each Mythic Emblem has specific conditions to trigger a chance at its drop&lt;br /&gt;
**** There are unique divine items associated with each Mythic Emblem&lt;br /&gt;
**** Mythic Emblems have specific ingredient costs&lt;br /&gt;
**** Elemental Triumvirate is now considered a Mythic Emblem&lt;br /&gt;
** Worldclay removed from the game - existing Worldclay artifacts have been converted to Tokens&lt;br /&gt;
** New optional Beyond ingredient: &#039;&#039;&#039;[[Glints]]&#039;&#039;&#039;&lt;br /&gt;
*** Adds beneficial properties to your Beyond run&lt;br /&gt;
*** The Treasure Within emblem has been converted to a glint&lt;br /&gt;
*** There are 12 different kinds of glints&lt;br /&gt;
* Added new form of metaprogression: &#039;&#039;&#039;[[Sigils]]&#039;&#039;&#039;&lt;br /&gt;
** Only available in prizeboxes for Beyond runs that have been enhanced with emblems&lt;br /&gt;
** The level of sigil you can find corresponds to the emblem level&lt;br /&gt;
** Sigil effects are randomized both numerically and in terms of which effects get paired together&lt;br /&gt;
** The sigil&#039;s LV1 ability is an effect that activates automatically--upon certain conditions--once per stage&lt;br /&gt;
** The sigil&#039;s LV2 ability is a conditional, ongoing passive buff, e.g. &amp;quot;coins are 34% more common while you are not injured.&amp;quot;&lt;br /&gt;
** The sigil&#039;s LV3 ability is an effect that improves the sigil itself, e.g. &amp;quot;this sigil has a 20% chance to remain charged after use.&amp;quot;&lt;br /&gt;
** All sigils have a minor negative passive effect as well&lt;br /&gt;
** Sigils have a set durability and must be repaired using special materials once they break (more below)&lt;br /&gt;
** Extremely rare chance to find a shiny sigil that has 10% greater numeric values&lt;br /&gt;
** Every sigil has a unique appearance based on its effects&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Oilstone&#039;&#039;&#039; - &amp;quot;Restore 50 durability to a sigil&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Jupiter Needle&#039;&#039;&#039; - &amp;quot;Reroll the impulses of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Moon Bottle&#039;&#039;&#039; - &amp;quot;Reroll the reflexes of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Saturn Square&#039;&#039;&#039; - &amp;quot;Reroll the numeric properties of a sigil.&amp;quot;&lt;br /&gt;
* Added sigil crafting material: &#039;&#039;&#039;Star of Chaos&#039;&#039;&#039; - &amp;quot;Upgrade a broken sigil to the next level.&amp;quot;&lt;br /&gt;
* Added Chaote talent that increases the maximum number of sigils you can store at a time&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Endless Multiverse]] overhaul&#039;&#039;&#039;&lt;br /&gt;
** After the first dimension, Metagate gains Portal Mods&lt;br /&gt;
*** Portal Mods increase the difficulty of the following dimension&lt;br /&gt;
*** There are currently 13 different Portal Mods in the pool&lt;br /&gt;
** You will always begin on Dimension 1&lt;br /&gt;
** New exclusive landmark: &#039;&#039;&#039;[[Vault]]&#039;&#039;&#039;&lt;br /&gt;
*** You may store a certain item in the Vault&lt;br /&gt;
*** The next time you encounter a Vault, you can retrieve your item and leave a different item in its place&lt;br /&gt;
*** Your Vault item will persist between dimensions&lt;br /&gt;
*** Vaults are fairly common by landmark standards; a bit less common than Signs&lt;br /&gt;
** New exclusive stranger: &#039;&#039;&#039;[[Guide]]&#039;&#039;&#039;&lt;br /&gt;
*** Can only spawn in Metagate&lt;br /&gt;
*** Pay him to preserve some items, stats, etc as you travel through the Dimensional Portal&lt;br /&gt;
*** You cannot pay a Guide more than once&lt;br /&gt;
** New exclusive sub-category of legendary items: &#039;&#039;&#039;[[Mementos]]&#039;&#039;&#039;&lt;br /&gt;
*** Mementos are only available in Endless Multiverse Item Shops for 10-20 coins&lt;br /&gt;
*** Mementos allow you to retain some of your strength going into the next dimension, but only if you can meet special conditions&lt;br /&gt;
*** There is a Memento designed around the gameplay mechanics of every mastery&lt;br /&gt;
** Added UI element in dimensions 2 and above that explains the properties of your current dimension&lt;br /&gt;
** Black Hole removed from the Token Shop&lt;br /&gt;
* [[Hero Trial]] leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
** Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
** Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
** We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
* Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
* Expanded Hero Trial effect pool&lt;br /&gt;
* [[Bosses]] can now have Boss Mods&lt;br /&gt;
** There are currently 22 different Boss Mods in the pool&lt;br /&gt;
** In the Endless Multiverse, bosses start accumulating mods with each dimension&lt;br /&gt;
** In Beyond mode, bosses get a number of mods equal to your emblem level&lt;br /&gt;
** Bosses do not have any mods in Hard mode&lt;br /&gt;
** Right click to toggle between boss info and Boss Mod tooltips&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Doctor]]&#039;&#039;&#039;&lt;br /&gt;
** She will restore a certain amount of lives for a low price, but will collect more coins from you later when you leave the stage&lt;br /&gt;
** You can enlist her services multiple times, but her cost will increase sharply each time&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Gambler]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a certain amount of coins and he will travel to a random hidden cell&lt;br /&gt;
** If the cell was empty, he wins the bet and keeps your money&lt;br /&gt;
** If the cell had a monster, the Gambler dies and you can pick up your coins along with any other coins he was holding&lt;br /&gt;
** Each turn, the Gambler has a chance to lose some of his held coins due to poor investments&lt;br /&gt;
* New stranger: &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;&lt;br /&gt;
** Pay a small amount of coins and the Mage will cast a specific targeted magic item at a random location&lt;br /&gt;
** The magic item will still use its normal radius, i.e. Dynamite Mage will target a 3x3 area&lt;br /&gt;
** After casting his item, you must collect some mana before you can pay the Mage again&lt;br /&gt;
** Big thank you to DemonCrawl player &#039;&#039;&#039;Snorlaxxo&#039;&#039;&#039; for coming up with this awesome idea for a stranger!&lt;br /&gt;
* New landmark: &#039;&#039;&#039;[[Barrel]]&#039;&#039;&#039;&lt;br /&gt;
** Barrels will apply anything that affects their cell to surrounding 5x5 area&lt;br /&gt;
** For example, if you burn a Barrel, all cells in a 5x5 area gain Burning&lt;br /&gt;
** They can even spread targeted magic items to the surrounding area&lt;br /&gt;
** Warning: familiars are dumb enough to detonate Barrels by walking into them&lt;br /&gt;
* &#039;&#039;&#039;5 new special [[stages]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Guild]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase [[strangers]] and spawn them in [[bubbles]]&lt;br /&gt;
*** You may buy the same stranger multiple times&lt;br /&gt;
*** Each Guild has a random selection of strangers&lt;br /&gt;
** &#039;&#039;&#039;[[Academy]]&#039;&#039;&#039;&lt;br /&gt;
*** Replace your [[mastery]] with one of 3 random masteries&lt;br /&gt;
*** Your new mastery will be tier 3 even if you don&#039;t have it unlocked&lt;br /&gt;
*** It starts fully charged&lt;br /&gt;
** &#039;&#039;&#039;[[Lighthouse]]&#039;&#039;&#039;&lt;br /&gt;
*** Reduce the difficulty of the following stage by choosing 1 of 3 options at no cost:&lt;br /&gt;
*** (1) Remove monsters, (2) remove a random stage mod, or (3) reduce the stage power&lt;br /&gt;
*** It can only affect the closest non-special stage, which encourages you to use the Lighthouse as soon as it is unlocked&lt;br /&gt;
** &#039;&#039;&#039;[[Smithy]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase random head, body, or leg armor&lt;br /&gt;
*** You must complete another stage before your armor is ready&lt;br /&gt;
*** Return to the Smithy later to collect your item&lt;br /&gt;
** &#039;&#039;&#039;[[Starpond]]&#039;&#039;&#039;&lt;br /&gt;
*** Purchase metaprogression items such as emblems and artifacts for Tokens and coins&lt;br /&gt;
*** Found in the second half of every quest on Hard mode and above&lt;br /&gt;
*** Does not replace an existing Item Shop&lt;br /&gt;
* &#039;&#039;&#039;7 new [[masteries]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Spark]]&#039;&#039;&#039; - Connect the stage with electricity to solve the board in a unique way (Designed with the help of the community! &amp;lt;3 )&lt;br /&gt;
** &#039;&#039;&#039;[[Marksman]]&#039;&#039;&#039; - Create strategic cell chains to kill monsters before they can kill you&lt;br /&gt;
** &#039;&#039;&#039;[[Bubbler]]&#039;&#039;&#039; - Manipulate the power of bubbles to duplicate loot and solve cells&lt;br /&gt;
** &#039;&#039;&#039;[[Lumberjack]]&#039;&#039;&#039; - Deploy and manage Sawblades to wipe the map clean&lt;br /&gt;
** &#039;&#039;&#039;[[Undertaker]]&#039;&#039;&#039; - Generate a consistent supply of Bones by consuming other items&lt;br /&gt;
** &#039;&#039;&#039;[[Protagonist]]&#039;&#039;&#039; - Guaranteed legendaries. Enough said&lt;br /&gt;
** &#039;&#039;&#039;[[Knight]]&#039;&#039;&#039; - Overhauled into a completely new armor mastery&lt;br /&gt;
* The old Knight mastery is now known as Guardian&lt;br /&gt;
* &#039;&#039;&#039;52 new items&#039;&#039;&#039;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Chain]]&#039;&#039;&#039; - &amp;quot;Making two or more consecutive turns by clicking on cells with the same value.&amp;quot;&lt;br /&gt;
** New keyword: &#039;&#039;&#039;[[Powerchord]]&#039;&#039;&#039; - &amp;quot;When you fully and correctly solve a cell by chording, reveal nearby cells and kill any monsters within.&amp;quot;&lt;br /&gt;
* 6 new divine items&lt;br /&gt;
* 12 new stage mods&lt;br /&gt;
* 10 new avatars created by the talented Sam Caron&lt;br /&gt;
* HUD now shows stage power at all times&lt;br /&gt;
* New loadout editor for Masteries and Sigils&lt;br /&gt;
* Improved the graphics of the 3 secret Endless Multiverse stages&lt;br /&gt;
* New original music by Levi Tuoremaa for the Beyond Ego boss fight&lt;br /&gt;
*  Added 12 other boss songs - these only play if the boss has at least 1 mod&lt;br /&gt;
* Added a new category to the Codex that displays your artifacts and other metaprogression items&lt;br /&gt;
* You can now sell artifacts for Tokens&lt;br /&gt;
* The Codex now displays how many times you have acquired each item&lt;br /&gt;
* Replaced Codex pagination with scrollbar&lt;br /&gt;
* A few other visual improvements to Codex interface&lt;br /&gt;
* Added Codex tool that lets you quickly reclaim all favored slots&lt;br /&gt;
* Added 2 Codex profile slots for a total of 5 slots&lt;br /&gt;
* You can now click Codex stat icons to quickly search for favored items, blueprints, and divines&lt;br /&gt;
* New heirloom crafting UI&lt;br /&gt;
* New look for item targeting&lt;br /&gt;
* You may now sell rare loot (i.e. artifacts, emblems) for Tokens in the Codex&lt;br /&gt;
* Added many new terms to monster name generator&lt;br /&gt;
* Added new rule to monster name generator that will swap certain &amp;quot;prefix&amp;quot; and &amp;quot;suffix&amp;quot; name parts on occasion&lt;br /&gt;
* Added setting to adjust board panning sensitivity&lt;br /&gt;
* New hard-mode specific sign messages&lt;br /&gt;
* Added &amp;quot;orb&amp;quot; as a [[Library]] research subject&lt;br /&gt;
* Added credits button to the options screen&lt;br /&gt;
* Added button to reset options to defaults&lt;br /&gt;
* Added a button to open the escape menu through the help screen&lt;br /&gt;
* Added category to the help screen that allows you to see all of your status effects at any time&lt;br /&gt;
* Daily Missions are now visible from the help screen&lt;br /&gt;
* Implemented the foundation of localization support&lt;br /&gt;
** Added translation support for item names and descriptions&lt;br /&gt;
** Added translation support for mods&lt;br /&gt;
** Remaining game strings have yet to be mapped to external files - more to come soon&lt;br /&gt;
* Reworked several prestige rewards to accommodate new endgame&lt;br /&gt;
** Prestige 3: &amp;quot;Gain another Daily Mission slot&amp;quot;&lt;br /&gt;
** Prestige 6: &amp;quot;Small chance to find a Glint when you level up&amp;quot;&lt;br /&gt;
** Prestige 9: &amp;quot;Starponds will have an additional item for sale&amp;quot;&lt;br /&gt;
* Windows only: Added a video setting that lets you simplify the effects in the Customize screen for better performance&lt;br /&gt;
* Windows only: Added an option that lets you confine your cursor to the game window&lt;br /&gt;
* Added achievements for new masteries on Steam&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
* Tooltips that mention items will now produce item descriptions at the bottom of the screen&lt;br /&gt;
* Improved design of lists shown in tooltips&lt;br /&gt;
* &amp;quot;Timelord Chronos&amp;quot; renamed to &amp;quot;Chronos&amp;quot;&lt;br /&gt;
* &amp;quot;Lost Shaman&amp;quot; renamed to &amp;quot;Spellbinder&amp;quot;&lt;br /&gt;
* Improved readibility of stage title against Endless Multiverse background&lt;br /&gt;
* Added dropshadow and rounded corners to stage thumbnails&lt;br /&gt;
* The Silenced stage mod now disables music&lt;br /&gt;
* Timeless stage mod now slows down the music, Withering mod speeds it up&lt;br /&gt;
* Values exceeding 999 will be shortened to &amp;quot;1K&amp;quot; to conserve UI space in many places&lt;br /&gt;
* Reversed the default direction of board panning controls based on user feedback&lt;br /&gt;
* If DemonCrawl crashes during quest load, you will be prompted to start a new quest on your next load attempt&lt;br /&gt;
* Added new animation when activating certain landmarks (e.g. Meteorites, Vaults)&lt;br /&gt;
* Added new animation for strangers that &amp;quot;go away&amp;quot; (e.g. paying a Harbinger)&lt;br /&gt;
* Added a &amp;quot;chain warning&amp;quot; system to indicate which cells can complete a chain-related effect&lt;br /&gt;
* Added animation when an object moves to another cell&lt;br /&gt;
* Updated question mark button sprite&lt;br /&gt;
* Updated Wizard and Commander mastery sprites to differentiate them from new masteries&lt;br /&gt;
* New sprite for Viking Helmet&lt;br /&gt;
* New sprite for Shinobi Veil&lt;br /&gt;
* Reloading a stage in Hard Mode will create a help menu entry about the 60-second timer penalty&lt;br /&gt;
* Improved appearance of directional arrow on strangers (Pyro, Waterboy)&lt;br /&gt;
* A quantity alert will appear after collecting rare loot from a chest&lt;br /&gt;
* When you beat a classic stage, automatically reveal all monsters&lt;br /&gt;
* Adjusted Beyond quest background image for better readability&lt;br /&gt;
* The Codex no longer hides legendary items that were unlocked on a past prestige&lt;br /&gt;
* Setting the toast lifespan to 0 will disable alerts entirely&lt;br /&gt;
* Minor improvements to the following stage graphics: Womb, Arctic, Metropolis, Skies, Wonder&lt;br /&gt;
* The inbox system now supports holograph and paint reward types&lt;br /&gt;
* Adjusted bottom HUD spacing to prevent UI overlap&lt;br /&gt;
* Limited the number of visible status effects in stage view, may improve performance slightly&lt;br /&gt;
* Empty help menu pages now display &amp;quot;no results found&amp;quot; message&lt;br /&gt;
* New player profile names are now capped to 50px in width (~12 characters) to prevent UI overlap&lt;br /&gt;
* Clarified Double XP tooltip to let players know that it only affects Victory Award points&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
* Commander I rework to reduce accidental activation: &amp;quot;Unflag a cell to recruit a familiar to a nearby empty cell for 5 coins.&amp;quot;&lt;br /&gt;
*  Commander II rework: &amp;quot;Whenever a familiar collects loot, perform a unique action based on the type of loot.&amp;quot;&lt;br /&gt;
* Rare loot now scales with Endless Multiverse dimensions&lt;br /&gt;
* Rare loot modifiers now affect secondary chest rewards as well (artifacts, sigil materials)&lt;br /&gt;
* Bosses now have a chance to dodge explosions: 50% + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to burst out of Frozen cells: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Bosses now have a chance to pop themselves out of bubbles: 5% per turn + 5% for each boss mod&lt;br /&gt;
* Converted Godly Goblet from passive to magic: &amp;quot;[200 Mana] Lose a legendary item and gain a revive.&amp;quot;&lt;br /&gt;
* Pheromones rework: &amp;quot;Every 300 cells opened, gain a copy of an item that you have two or more of.&amp;quot;&lt;br /&gt;
* Chainsaw rework: &amp;quot;Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain.&amp;quot;&lt;br /&gt;
* Magic Smoke Bomb mana cost increased from 150 to 200&lt;br /&gt;
* Divine Watering Can mana cost increased from 250 to 400&lt;br /&gt;
* Shadow Siphon mana cost increased from 90 to 120&lt;br /&gt;
* Thornseeker mana cost increased from 70 to 90&lt;br /&gt;
* Nightmare Gut price increased from 24 to 29&lt;br /&gt;
* Transendence price increased from 40 to 50&lt;br /&gt;
* Paragon Rod price increased from 50 to 80&lt;br /&gt;
* Ouroboros price increased from 75 to 90&lt;br /&gt;
* Evermetal price reduced from 28 to 22&lt;br /&gt;
* Cullstone price reduced from 14 to 11&lt;br /&gt;
* Buckshot price reduced from 17 to 14&lt;br /&gt;
* World Wonder price reduced from 19 to 16&lt;br /&gt;
* Wyrm Scale price reduced from 20 to 13&lt;br /&gt;
* Holy Ring price reduced from 27 to 15&lt;br /&gt;
* Ankh price reduced from 35 to 27&lt;br /&gt;
* Wizard Boots price reduced from 16 to 13&lt;br /&gt;
* Witches Brew price reduced from 23 to 17&lt;br /&gt;
* Bloomberries price reduced from 25 to 23&lt;br /&gt;
* Second Wind price reduced from 50 to 40&lt;br /&gt;
* Blind Justice price reduced from 24 to 15&lt;br /&gt;
* Reduced the base difficulty of Endless Multiverse&lt;br /&gt;
* Items that increase the drop rate of certain strangers (e.g. Bindle) have been toned down slightly&lt;br /&gt;
* Items that auto-complete stages (e.g. Dreamborne) no longer work in the Metagate&lt;br /&gt;
* The &amp;quot;restore life&amp;quot; Hungry Plant now gives souls instead&lt;br /&gt;
* Shiny monsters are less common&lt;br /&gt;
* The item trigger script no longer evaluates items that were received during the same trigger sequence&lt;br /&gt;
* The &amp;quot;Computer Simulation&amp;quot; emblem has a new divine reward; the old reward has been moved to the &amp;quot;Original Sin&amp;quot; emblem&lt;br /&gt;
* Opening a chest now counts as collecting loot for the purposes of item effects&lt;br /&gt;
* Adjusted several item crafting recipes&lt;br /&gt;
*  The chance for Explosive mod to proc has been reduced from 50% to 30%&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed buggy interaction between Truthsayer Quill and Leftovers&lt;br /&gt;
* Fixed a bug when blowing up Frozen cells containing objects&lt;br /&gt;
* Fixed Wizard armor not counting for &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Abandoning a Classic stage through the escape menu will no longer remove ongoing quest data&lt;br /&gt;
* Divine [[Watering Can]] no longer has a targetable selection&lt;br /&gt;
* Speculative fix for rare crash involving orbs that were not initialized properly&lt;br /&gt;
* Capped the number of simultaneous orbs to 1000 to prevent potential softlocks&lt;br /&gt;
* Fixed Sawblade lifespan not persisting between loads&lt;br /&gt;
* Codex profiles can no longer be switched during a quest&lt;br /&gt;
* Fixed a crash that could occur if the alert log was full&lt;br /&gt;
* Fixed Dark Chests not persisting between loads&lt;br /&gt;
* Fixed Witch ability incorrectly activating on stage reload&lt;br /&gt;
* Fixed Pyro and Waterboy direction not saving to disk in some cases&lt;br /&gt;
* Fixed Hunter ability not saving to disk&lt;br /&gt;
* You can no longer click on Burning cells behind the help menu&lt;br /&gt;
* Treasure chests can no longer trigger the Explosive mod during their opening animation&lt;br /&gt;
* Fixed level indicator not updating on end stage screen after leveling up&lt;br /&gt;
* Fixed Beyond Mode not utilizing secret alt stages&lt;br /&gt;
* Fixed a typo on Trust Buster&lt;br /&gt;
* Fixed a crash related to Supply and Diamond activating when there is no space for loot&lt;br /&gt;
* Fixed level-based legendaries interfering with the completion of &amp;quot;Infinite Wisdom&amp;quot; achievement&lt;br /&gt;
* Fixed Shop Key activating &amp;quot;coins lost&amp;quot; script instead of &amp;quot;coins spent&amp;quot; script&lt;br /&gt;
* Fixed Medusa Head not always unsealing the correct number of inventory slots&lt;br /&gt;
* Fixed Divine Voucher not working correctly when used on a divine shop item&lt;br /&gt;
* Fixed a rare issue that could cause Divine Lantern to lose its mana regardless of the gleaned cell value&lt;br /&gt;
* Fixed a hard lock related to consuming an Extravagance while holding another Extravagance&lt;br /&gt;
* Fixed Flawless mod not triggering &amp;quot;on mistake&amp;quot; effects when kicking the player out of the stage&lt;br /&gt;
* Fixed Mirror not activating a few item effects such as Alcohol&lt;br /&gt;
* Fixed a crash related to collecting a heart when you have Book of Faith without its status effect&lt;br /&gt;
* Fixed an issue related to projectile positioning while panning and zooming at the same time&lt;br /&gt;
* Fixed Book item effects not stacking&lt;br /&gt;
* Fixed a couple bugs in the board autosolver that caused it to miss some solvable scenarios&lt;br /&gt;
* Fixed tooltip flickering while panning the board&lt;br /&gt;
* Fixed Sun Bomb not working on Frozen cells&lt;br /&gt;
* Fixed some status effect messages not showing up after completion&lt;br /&gt;
* Fixed Golden armor not counting toward &amp;quot;Matching Metals&amp;quot; achievement&lt;br /&gt;
* Fixed a visual issue that could cause loot to appear above the UI layer&lt;br /&gt;
* Fixed an issue that could cause buttons to incorrectly appear as hovered&lt;br /&gt;
* The minimum stage size is now 4x4 to prevent weird stuff from happening&lt;br /&gt;
* The Timeless mod now prevents the reset of mistake-based status effects&lt;br /&gt;
* Brotherhood Crest now uses the standardized &amp;quot;loot move&amp;quot; script&lt;br /&gt;
* Recoded a number of passive items so they may utilize the standard item trigger script&lt;br /&gt;
* Recoded a number of status effect items for better flexibility with other effects&lt;br /&gt;
* Updated Blessed Clasp description to clarify that it only triggers on mistakes, not other sources of damage&lt;br /&gt;
* Improved flexibility of &amp;quot;auto discharge&amp;quot; magic item script&lt;br /&gt;
* Fixed a glitch that allowed a Hero Trial score to be submitted even if the trial had already changed to a new one&lt;br /&gt;
* Fixed targeted magic items with status effects becoming re-held if you managed to recharge the item before its status was over&lt;br /&gt;
* Fixed Tunnel mod size and density persisting after stage completion&lt;br /&gt;
* Fixed an issue with the help screen that could cause the bottom hud to become slightly misaligned&lt;br /&gt;
* The main chest item will always appear on the left, before other possible rewards (e.g. Herbs&#039; Potion)&lt;br /&gt;
* Fixed fake values over 8 not showing up correctly&lt;br /&gt;
* Fixed Contagion bypassing omen immunity&lt;br /&gt;
* You can no longer acquire an heirloom with a full inventory&lt;br /&gt;
* You can no longer activate Nomads that sell items if you have a full inventory&lt;br /&gt;
* Fixed &amp;quot;destroy all objects&amp;quot; curse from Dark Chest not affecting Strangers or Landmarks&lt;br /&gt;
* Fixed a bug related to Divine Shadowbind creating blank inventory spaces under very specific circumstances&lt;br /&gt;
* Fixed a hard lock that occurred when a Bagman was sacrificed by a cursed cell on a stage with Baglord&lt;br /&gt;
* Speculative fix for crash related to Shade movement on same turn as getting kicked out of stage&lt;br /&gt;
*  Clarified Steam mastery achievements by specifying that they only unlock on Normal or above&lt;br /&gt;
*  Fixed Wyrm Scale showing wrong sprite in alerts&lt;br /&gt;
*  Fixed open keybind bypassing Burn damage&lt;br /&gt;
*  Fixed Thought Bubble not deleting orbs properly upon exiting game view&lt;br /&gt;
&lt;br /&gt;
==New Items==&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Undertaker_Mastery&amp;diff=3391</id>
		<title>Undertaker Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Undertaker_Mastery&amp;diff=3391"/>
		<updated>2020-06-02T21:32:29Z</updated>

		<summary type="html">&lt;p&gt;Errise: Created page with &amp;quot;{{Masteries |Tier I = Gain Bones whenever you consume an item that isn&amp;#039;t Bones. |Tier II = Your Bones will always be buried in cells of value 1 or greater. |Tier III = [2 Char...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Gain Bones whenever you consume an item that isn&#039;t Bones.&lt;br /&gt;
|Tier II = Your Bones will always be buried in cells of value 1 or greater.&lt;br /&gt;
|Tier III = [2 Charges]  Reveal all cells near Sanctified cells.&lt;br /&gt;
|Unlock I = Unlock by burying 10 Bones in a quest on Normal or above.&lt;br /&gt;
|Unlock II = Unlock II by burying 20 Bones in a quest on Normal or above.&lt;br /&gt;
|Unlock III = Unlock III by burying 30 Bones in a quest on Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Undertaker&amp;lt;/strong&amp;gt; [[Mastery]] is focused on burying [[Bones]].&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Brass_Knuckles&amp;diff=3387</id>
		<title>Brass Knuckles</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Brass_Knuckles&amp;diff=3387"/>
		<updated>2020-06-02T21:22:04Z</updated>

		<summary type="html">&lt;p&gt;Errise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = For the next 10 turns, you can powerchord any cell.&lt;br /&gt;
|Cost = 16&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}{{PAGENAME}} is a consumable that allows you to [[Powerchord]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
*[[File:Steel.png|40px]] 2 Steel&lt;br /&gt;
*[[File:Ore.png|40px]] 2 Ore&lt;br /&gt;
*[[File:Tusk.png|40px]] 1 Tusk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Quest_for_Commerce&amp;diff=3386</id>
		<title>Quest for Commerce</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Quest_for_Commerce&amp;diff=3386"/>
		<updated>2020-06-02T21:20:15Z</updated>

		<summary type="html">&lt;p&gt;Errise: Created page with &amp;quot;{{Infobox |Description = After opening 100 cells without making a mistake, spawn 10 strangers. |Cost = 15 |Category = Consumable }}{{PAGENAME}} is a consumable that spawns S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = After opening 100 cells without making a mistake, spawn 10 strangers.&lt;br /&gt;
|Cost = 15&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}{{PAGENAME}} is a consumable that spawns [[Strangers]].&lt;br /&gt;
== Recipe ==&lt;br /&gt;
Not craftable.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Yarn_of_War&amp;diff=3384</id>
		<title>Yarn of War</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Yarn_of_War&amp;diff=3384"/>
		<updated>2020-06-02T21:16:13Z</updated>

		<summary type="html">&lt;p&gt;Errise: Created page with &amp;quot;{{Infobox |Description = Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense. |Cost = 30 |Category = Passive }}{{PAGENAME}} is a passive item.  == Recipe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense.&lt;br /&gt;
|Cost = 30&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}{{PAGENAME}} is a passive item.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Yarn_of_Life&amp;diff=3382</id>
		<title>Yarn of Life</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Yarn_of_Life&amp;diff=3382"/>
		<updated>2020-06-02T21:15:22Z</updated>

		<summary type="html">&lt;p&gt;Errise: Created page with &amp;quot;{{Infobox |Description = Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. |Cost = 30 |Category = Passive }}{{PAGENAME}} is a passive item.  == Recipe ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul.&lt;br /&gt;
|Cost = 30&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}{{PAGENAME}} is a passive item.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Mana_Lung&amp;diff=3378</id>
		<title>Mana Lung</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Mana_Lung&amp;diff=3378"/>
		<updated>2020-06-02T21:12:24Z</updated>

		<summary type="html">&lt;p&gt;Errise: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Each turn, gain mana equal to the sum of your chain.&lt;br /&gt;
|Cost = 30&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}{{PAGENAME}} is a passive item that generates mana based on the length of your current chain.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Energy.png|40px]] 4 Energy&lt;br /&gt;
*[[File:Radium.png|40px]] 2 Radium&lt;br /&gt;
*[[File:Limpwort.png|40px]] 2 Limpwort&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Traffic_Cone&amp;diff=3377</id>
		<title>Traffic Cone</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Traffic_Cone&amp;diff=3377"/>
		<updated>2020-06-02T21:10:51Z</updated>

		<summary type="html">&lt;p&gt;Errise: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Moving objects and projectiles always travel in the direction of the last cell you opened.&lt;br /&gt;
|Cost = 14&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}{{PAGENAME}} is a passive item that influences the movement of most moving entities.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Arrowhead.png|40px]] 2 Arrowhead&lt;br /&gt;
*[[File:Conch.png|40px]] 2 Conch&lt;br /&gt;
*[[File:Tusk.png|40px]] 1 Tusk&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Berserker_Necklace&amp;diff=3375</id>
		<title>Berserker Necklace</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Berserker_Necklace&amp;diff=3375"/>
		<updated>2020-06-02T21:09:12Z</updated>

		<summary type="html">&lt;p&gt;Errise: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = You have a 5% chance to powerchord.&lt;br /&gt;
|Cost = 26&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}{{PAGENAME}} is a passive item that allows you to [[Powerchord]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Tusk.png|40px]] 4 Tusk&lt;br /&gt;
*[[File:Rope.png|40px]] 2 Rope&lt;br /&gt;
*[[File:Ichor.png|40px]] 1 Ichor&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Toad&amp;diff=3372</id>
		<title>Toad</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Toad&amp;diff=3372"/>
		<updated>2020-06-02T21:06:10Z</updated>

		<summary type="html">&lt;p&gt;Errise: Created page with &amp;quot;{{Infobox |Description = Mages are more common. You may right click a Mage to cast his item on his own cell. |Cost = 25 |Category = Passive }}{{PAGENAME}} is a passive item....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Mages are more common. You may right click a Mage to cast his item on his own cell.&lt;br /&gt;
|Cost = 25&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}{{PAGENAME}} is a passive item.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Chain_Whip&amp;diff=3366</id>
		<title>Chain Whip</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Chain_Whip&amp;diff=3366"/>
		<updated>2020-06-02T21:01:22Z</updated>

		<summary type="html">&lt;p&gt;Errise: Created page with &amp;quot;{{Infobox |Description = Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or great...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater.&lt;br /&gt;
&lt;br /&gt;
|Cost = 50&lt;br /&gt;
|Category = Legendary&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
Not craftable.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Errise</name></author>
	</entry>
</feed>