<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Godlyvex5</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Godlyvex5"/>
	<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php/Special:Contributions/Godlyvex5"/>
	<updated>2026-09-22T14:47:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=3522</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=3522"/>
		<updated>2020-06-04T02:53:17Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: New boss names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 13 bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In Beyond, the Computer Simulation emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by freezing or exploding them and can trap them in [[Orb|Bubbles]].  Ego is an exception and can not be frozen.  All bosses resist burning. Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
Gain a random omen whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, increase the stage power by number of omens.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn:&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/toxic trail every turn&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
• Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
• Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
Seal your first available inventory slot when a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
Spawn 2 Dark Hearts whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot manually collect Dark Hearts.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, spawn another boss.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&amp;lt;br&amp;gt;&lt;br /&gt;
If you would lose an item but your inventory is empty, lose a life instead.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
Spawn a Harbinger whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, activate all Harbingers.&amp;lt;br&amp;gt;&lt;br /&gt;
It costs more to bribe Harbingers.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
Lose 100 mana whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you discover a 5 or greater, increase the minimum power.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you use a magic item, decrease the minimum power and spawn a Dark Heart.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
Whenever a Dark Heart is collected, you take 1 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, spawn Dark Hearts around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot reduce the stage power.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
Every minute, take 3 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Add 20 seconds to the timer whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Reset the timer whenever you collect other loot&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
Conceal a random cell every time a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, spawn dark hearts in all concealed cells.&amp;lt;br&amp;gt;&lt;br /&gt;
Nearby cell values are concealed.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
Spawn 3 cankers whenever a dark heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, increase the size of all cankers.&amp;lt;br&amp;gt;&lt;br /&gt;
Big cankers shrink to their regular size when clicked instead of getting destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
Uncomplete the first stage.&amp;lt;br&amp;gt;&lt;br /&gt;
Add a random stage mod to the first stage whenever a dark heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you make a mistake, double the power of the first stage.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
Spawn a Bagman whenever a Dark Heart is collected.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a Bagman is killed, take damage equal to its empowerment value.&amp;lt;br&amp;gt;&lt;br /&gt;
Bagmen cannot weaken monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Dark&lt;br /&gt;
|Dark hearts are twice as effective (actual text required).&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Horseshoe&amp;diff=3262</id>
		<title>Horseshoe</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Horseshoe&amp;diff=3262"/>
		<updated>2020-05-17T08:10:45Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: Made the distinction between mistakes and damage more clear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = You will find twice as much loot until your next mistake.&lt;br /&gt;
|Cost = 7&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}Doubles the chances of finding loot items in a cell. Will not double chest contents.&lt;br /&gt;
&lt;br /&gt;
Losing life and taking damage are different from making a mistake, so those effects will not end horseshoe&#039;s effect. Only clicking on a hidden tile with a monster under it will end the effect.&lt;br /&gt;
&lt;br /&gt;
{{DivineItembox |Item=Divine {{PAGENAME}}&lt;br /&gt;
|Description = Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. &lt;br /&gt;
|Cost = 7&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Artifact = Bramble &lt;br /&gt;
}}&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Steel.png|40px]] 2 Steel&lt;br /&gt;
*[[File:Star.png|40px]] 2 Star&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Paint&amp;diff=3259</id>
		<title>Paint</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Paint&amp;diff=3259"/>
		<updated>2020-05-15T08:19:57Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: More paints!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paint is a cosmetic used to apply colours to avatars and inventories.  Each stage (apart from Wonder, Reef, Christmas, R, G and B) has a unique paint which can only be found on that stage.  In addition, a number of paints exist which can be discovered on any stage.&lt;br /&gt;
&lt;br /&gt;
Paints are standard [[Objects]] but fairly rare.  As a result, playing on a level with a large number of mods is more likely to make paint appear, as is playing on large stages with a large number of 0-value cells.  Consider using items like [[Miracle Seed]] to increase the chances of finding paints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Stage Paints&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Text&lt;br /&gt;
|-&lt;br /&gt;
|Forest Green&lt;br /&gt;
|Exclusive to Forest&lt;br /&gt;
|-&lt;br /&gt;
|Cavern Grape&lt;br /&gt;
|Exclusive to Cavern&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Desert&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Strand&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Ocean&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Tropics&lt;br /&gt;
|-&lt;br /&gt;
|Volcano Charcoal&lt;br /&gt;
|Exclusive to Volcano&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Wilds&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Arctic&lt;br /&gt;
|-&lt;br /&gt;
|Brink Pink&lt;br /&gt;
|Exclusive to Brink&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Farm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Alcove&lt;br /&gt;
|-&lt;br /&gt;
|Grotto Mustard&lt;br /&gt;
|Exclusive to Grotto&lt;br /&gt;
|-&lt;br /&gt;
|Hallow Plum&lt;br /&gt;
|Exclusive to Hallow&lt;br /&gt;
|-&lt;br /&gt;
|Swamp Moss&lt;br /&gt;
|Exclusive to Swamp&lt;br /&gt;
|-&lt;br /&gt;
|Graveyard Gravel&lt;br /&gt;
|Exclusive to Gravel&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Brick&lt;br /&gt;
|Exclusive to Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|Memory Moody&lt;br /&gt;
|Exclusive to Memory&lt;br /&gt;
|-&lt;br /&gt;
|Tribe Vibe&lt;br /&gt;
|Exclusive to Tribe&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Blossom Cherry&lt;br /&gt;
|Exclusive to Blossom&lt;br /&gt;
|-&lt;br /&gt;
|Island Zest&lt;br /&gt;
|Exclusive to Island&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Chocolate&lt;br /&gt;
|Exclusive to Mountain&lt;br /&gt;
|-&lt;br /&gt;
|Garden Grass&lt;br /&gt;
|Exclusive to Garden&lt;br /&gt;
|-&lt;br /&gt;
|Ruins Refuse&lt;br /&gt;
|Exclusive to Ruins&lt;br /&gt;
|-&lt;br /&gt;
|Skies Cream&lt;br /&gt;
|Exclusive to Skies&lt;br /&gt;
|-&lt;br /&gt;
|Fungus Bold&lt;br /&gt;
|Exclusive to Fungus&lt;br /&gt;
|-&lt;br /&gt;
|Sewer Sludge&lt;br /&gt;
|Exclusive to Sewer&lt;br /&gt;
|-&lt;br /&gt;
|Prefecture Peril&lt;br /&gt;
|Exclusive to Prefecture&lt;br /&gt;
|-&lt;br /&gt;
|Machine Steel&lt;br /&gt;
|Exclusive to Machine&lt;br /&gt;
|-&lt;br /&gt;
|Delta Dark&lt;br /&gt;
|Exclusive to Delta&lt;br /&gt;
|-&lt;br /&gt;
|Ash Bone&lt;br /&gt;
|Exclusive to Ash&lt;br /&gt;
|-&lt;br /&gt;
|Quarry Crush&lt;br /&gt;
|Exclusive to Quarry&lt;br /&gt;
|-&lt;br /&gt;
|Vale Jade&lt;br /&gt;
|Exclusive to Vale&lt;br /&gt;
|-&lt;br /&gt;
|Storm Indigo&lt;br /&gt;
|Exclusive to Storm&lt;br /&gt;
|-&lt;br /&gt;
|Bloodway Blush&lt;br /&gt;
|Exclusive to Bloodway&lt;br /&gt;
|-&lt;br /&gt;
|Blight Obsidian&lt;br /&gt;
|Exclusive to Blight&lt;br /&gt;
|-&lt;br /&gt;
|Rapture Passion&lt;br /&gt;
|Exclusive to Rapture&lt;br /&gt;
|-&lt;br /&gt;
|Elysium Energy&lt;br /&gt;
|Exclusive to Elysium&lt;br /&gt;
|-&lt;br /&gt;
|Hell Flame&lt;br /&gt;
|Exclusive to Hell&lt;br /&gt;
|-&lt;br /&gt;
|Entropy Eccentricity&lt;br /&gt;
|Exclusive to Entropy&lt;br /&gt;
|-&lt;br /&gt;
|Lagoon Lazure&lt;br /&gt;
|Exclusive to Lagoon&lt;br /&gt;
|-&lt;br /&gt;
|Galaxy Twilight&lt;br /&gt;
|Exclusive to Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|Womb Rouge&lt;br /&gt;
|Exclusive to Womb&lt;br /&gt;
|-&lt;br /&gt;
|Convoy Candor&lt;br /&gt;
|Exclusive to Convoy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Metropolis&lt;br /&gt;
|-&lt;br /&gt;
|Hinterland Powder&lt;br /&gt;
|Exclusive to Hinterland&lt;br /&gt;
|-&lt;br /&gt;
|Tower Bark&lt;br /&gt;
|Exclusive to Tower&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Glass&lt;br /&gt;
|-&lt;br /&gt;
|Minefield Clay&lt;br /&gt;
|Exclusive to Minefield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Paint2.png|1000px|left]]{{clr}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Global Paints&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Text&lt;br /&gt;
|-&lt;br /&gt;
|Noir&lt;br /&gt;
|Just like the movies.&lt;br /&gt;
|-&lt;br /&gt;
|Exotic Orange&lt;br /&gt;
|Close to the equator&lt;br /&gt;
|-&lt;br /&gt;
|Warzone Camo&lt;br /&gt;
|Monsters won&#039;t see you coming&lt;br /&gt;
|-&lt;br /&gt;
|Pink It Up&lt;br /&gt;
|How embarassing&lt;br /&gt;
|-&lt;br /&gt;
|Red Sands&lt;br /&gt;
|Wear sandals&lt;br /&gt;
|-&lt;br /&gt;
|Cabin Fever&lt;br /&gt;
|You should get out more&lt;br /&gt;
|-&lt;br /&gt;
|Damaged Goods&lt;br /&gt;
|We all have our demons&lt;br /&gt;
|-&lt;br /&gt;
|Retro Cartoon&lt;br /&gt;
|Like, radical!&lt;br /&gt;
|-&lt;br /&gt;
|Neurotic Neptune&lt;br /&gt;
|A cold flair&lt;br /&gt;
|-&lt;br /&gt;
|Vibrant Youth&lt;br /&gt;
|Rose-tinted glasses&lt;br /&gt;
|-&lt;br /&gt;
|Violence At Dawn&lt;br /&gt;
|The mourning light&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Spill&lt;br /&gt;
|Gives you superpowers&lt;br /&gt;
|-&lt;br /&gt;
|Hope&lt;br /&gt;
|Vote for me&lt;br /&gt;
|-&lt;br /&gt;
|Purple Sunset&lt;br /&gt;
|Staring at lava lamps&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Mint&lt;br /&gt;
|You smell like a clean car&lt;br /&gt;
|-&lt;br /&gt;
|Bitter Pill&lt;br /&gt;
|The truth hurts&lt;br /&gt;
|-&lt;br /&gt;
|Letting Off Steam&lt;br /&gt;
|The anger within&lt;br /&gt;
|-&lt;br /&gt;
|Dream Of Blood&lt;br /&gt;
|Dark intent&lt;br /&gt;
|-&lt;br /&gt;
|Between Two Worlds&lt;br /&gt;
|Spirits gather&lt;br /&gt;
|-&lt;br /&gt;
|Heatmap&lt;br /&gt;
|Lifeforms detected&lt;br /&gt;
|-&lt;br /&gt;
|End Of Summer&lt;br /&gt;
|It&#039;s over already?&lt;br /&gt;
|-&lt;br /&gt;
|Seaweed&lt;br /&gt;
|I&#039;m wet&lt;br /&gt;
|-&lt;br /&gt;
|Cotton Candy&lt;br /&gt;
|25 cents&lt;br /&gt;
|-&lt;br /&gt;
|Orchard Rain&lt;br /&gt;
|Plants in the rain&lt;br /&gt;
|-&lt;br /&gt;
|Minty Chocolate&lt;br /&gt;
|Better than vanilla&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Treat&lt;br /&gt;
|Family recipe&lt;br /&gt;
|-&lt;br /&gt;
|Phantoplasm&lt;br /&gt;
|Ghost guts&lt;br /&gt;
|-&lt;br /&gt;
|Bloodshot&lt;br /&gt;
|Give those eyes a rest&lt;br /&gt;
|-&lt;br /&gt;
|Brewing Evil&lt;br /&gt;
|Innocence beware&lt;br /&gt;
|-&lt;br /&gt;
|Am I Dreaming?&lt;br /&gt;
|Pinch me&lt;br /&gt;
|-&lt;br /&gt;
|Juicy Melon&lt;br /&gt;
|Burstin (sic) with flavour&lt;br /&gt;
|-&lt;br /&gt;
|Boy Of Crayons&lt;br /&gt;
|Rainbow surprise&lt;br /&gt;
|-&lt;br /&gt;
|Rusty Nails&lt;br /&gt;
|Watch your step&lt;br /&gt;
|-&lt;br /&gt;
|Eldritch Horizon&lt;br /&gt;
|The fantasy looms&lt;br /&gt;
|-&lt;br /&gt;
|Lazer Burn&lt;br /&gt;
|Zap&lt;br /&gt;
|-&lt;br /&gt;
|Martian Condition&lt;br /&gt;
|Sandy red&lt;br /&gt;
|-&lt;br /&gt;
|Singing Earth&lt;br /&gt;
|At the edge of the world&lt;br /&gt;
|-&lt;br /&gt;
|Blue Me Away&lt;br /&gt;
|Doesn&#039;t get any bluer&lt;br /&gt;
|-&lt;br /&gt;
|Steel Neena&lt;br /&gt;
|Caught a ride with a trickster&lt;br /&gt;
|-&lt;br /&gt;
|Bright Night&lt;br /&gt;
|Amid the blinding dark&lt;br /&gt;
|-&lt;br /&gt;
|Digital Boy&lt;br /&gt;
|Gaming in HD&lt;br /&gt;
|-&lt;br /&gt;
|Vaporwave&lt;br /&gt;
|Old is new again&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Edge&lt;br /&gt;
|Vibe of tomorrow&lt;br /&gt;
|-&lt;br /&gt;
|Altered Perception&lt;br /&gt;
|Put a different spin on it&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Special_Stage&amp;diff=3258</id>
		<title>Special Stage</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Special_Stage&amp;diff=3258"/>
		<updated>2020-05-15T08:11:54Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: /* Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Item Shop Stage Select.png|right]]Special stages are non-minesweeper stages in a quest.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Interactions==&lt;br /&gt;
Special stages appear in quests on the select a stage screen. They are optional, when unlocked they also unlock the next normal stage.&lt;br /&gt;
&lt;br /&gt;
Some effects that mention &amp;quot;stage&amp;quot; can work on special stages, but only if they function on non-minsweeper stage properties. For instance you can unlock, uncomplete, or &amp;quot;exit without completing&amp;quot; a special stage. But you can&#039;t add monsters, increase the stage power or add [[StageMods|Stage Mods]]. Similarly, effects that trigger when you complete or begin a stage do not count special stages.&lt;br /&gt;
&lt;br /&gt;
==Special Stages==&lt;br /&gt;
&lt;br /&gt;
=== Item Shop ===&lt;br /&gt;
Allows the player to exchange gold for items. Item costs in the shop are randomly adjusted up or down by about 50%(?) from the base costs in the codex. Hard mode quests add an additional +25% to all costs. The items that appear are limited to those with base costs from 1 coin up to to slightly more than the amount of coins you have. This means it is normal to spawn items you can&#039;t quite afford, especially on hard.&lt;br /&gt;
&lt;br /&gt;
[[Omens]] do not usually appear in the shop, as well as other items that cost 0 coins. Because it costs 1 coin, {{IconLink|Dead Rodent}} is an exception. Or many omens may appear if the player has the {{IconLink|The Plague}}.&lt;br /&gt;
&lt;br /&gt;
With a {{IconLink|Merchant Ring}}, the player can also sell items. The shop will not buy anything that costs 0 coins such as most Omens, {{IconLink|Bones}} and {{IconLink|Minion}}s. &lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
Similar to an item shop but the player will be offered 3 selections.  These selections will consist of one of the following choices:&lt;br /&gt;
*Buy a player&#039;s item&lt;br /&gt;
*Sell an item to the player&lt;br /&gt;
*Exchange an item for an item the player owns&lt;br /&gt;
&lt;br /&gt;
On making a selection, the selection may refresh with another choice.  Unlike item shops, bazaars may buy or exchange omens.&lt;br /&gt;
&lt;br /&gt;
=== Chaos Font ===&lt;br /&gt;
The player is offered a price and 6 options.  These options will be 4 random non-Omen items of various costs, 1 omen and an exit.  If the player pays the indicated cost, they receive an option at random, which is replaced by another exit. If they draw an exit, the font will dry up and the player will be ejected.&lt;br /&gt;
&lt;br /&gt;
=== Altar ===&lt;br /&gt;
The player will be offered 3 omens, each with a reward beneath it.  2 will offer the player souls, and the third may offer either souls or a revive.  The player can accept an omen for the indicated reward.  Be aware that if the player has an omen which prevents the gain of lives, the altar will not care that the player cannot gain the reward but will still give them them omen.&lt;br /&gt;
&lt;br /&gt;
=== Rite of Passage ===&lt;br /&gt;
The player can pay a gold cost to increase their max life, increase their defence or gain a flat amount of mana.  There are 7 &amp;quot;tiers&amp;quot; of upgrades (from +1 to +7 hp/defence or increasing amounts of mana) and the player will only ever be offered the highest tier they can afford.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Coin Cost&lt;br /&gt;
! Max Lives /&lt;br /&gt;
Defence&lt;br /&gt;
! Mana&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +7&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
The player can choose from a random selection of words like &amp;quot;flare&amp;quot;, &amp;quot;omen&amp;quot; and &amp;quot;explode&amp;quot;.  The player will then be given an item which features that word in its description.  This item may be an omen or may be a random item of any value.  For the rest of the quest, all items you find by any method will be much more likely to be items with that term in their description. Your score box will say &amp;quot;You have become a specialist in &amp;lt;BLANK&amp;gt; items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If playing cautiously, it may be better to choose words like &amp;quot;armor&amp;quot; since the item pool for armour is rather large and reduces the odds of an omen being select. Even better is &amp;quot;soul&amp;quot;, which no omen uses.  Note that one of the options can be &amp;quot;omen&amp;quot;.  Since very few omens actually mention that they affect omens, this can oddly be a fairly good choice and result in items which reduce the effects of omens.&lt;br /&gt;
&lt;br /&gt;
==== Terms ====&lt;br /&gt;
* Armor&lt;br /&gt;
* Explode&lt;br /&gt;
* Flare&lt;br /&gt;
* Kill&lt;br /&gt;
* Loot&lt;br /&gt;
* Magic&lt;br /&gt;
* Mod&lt;br /&gt;
* Omen&lt;br /&gt;
* Stage&lt;br /&gt;
* Target&lt;br /&gt;
* Life&lt;br /&gt;
* Soul&lt;br /&gt;
* Minion&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Special_Stage&amp;diff=3257</id>
		<title>Special Stage</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Special_Stage&amp;diff=3257"/>
		<updated>2020-05-15T08:10:38Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: /* Terms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Item Shop Stage Select.png|right]]Special stages are non-minesweeper stages in a quest.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Interactions==&lt;br /&gt;
Special stages appear in quests on the select a stage screen. They are optional, when unlocked they also unlock the next normal stage.&lt;br /&gt;
&lt;br /&gt;
Some effects that mention &amp;quot;stage&amp;quot; can work on special stages, but only if they function on non-minsweeper stage properties. For instance you can unlock, uncomplete, or &amp;quot;exit without completing&amp;quot; a special stage. But you can&#039;t add monsters, increase the stage power or add [[StageMods|Stage Mods]]. Similarly, effects that trigger when you complete or begin a stage do not count special stages.&lt;br /&gt;
&lt;br /&gt;
==Special Stages==&lt;br /&gt;
&lt;br /&gt;
=== Item Shop ===&lt;br /&gt;
Allows the player to exchange gold for items. Item costs in the shop are randomly adjusted up or down by about 50%(?) from the base costs in the codex. Hard mode quests add an additional +25% to all costs. The items that appear are limited to those with base costs from 1 coin up to to slightly more than the amount of coins you have. This means it is normal to spawn items you can&#039;t quite afford, especially on hard.&lt;br /&gt;
&lt;br /&gt;
[[Omens]] do not usually appear in the shop, as well as other items that cost 0 coins. Because it costs 1 coin, {{IconLink|Dead Rodent}} is an exception. Or many omens may appear if the player has the {{IconLink|The Plague}}.&lt;br /&gt;
&lt;br /&gt;
With a {{IconLink|Merchant Ring}}, the player can also sell items. The shop will not buy anything that costs 0 coins such as most Omens, {{IconLink|Bones}} and {{IconLink|Minion}}s. &lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
Similar to an item shop but the player will be offered 3 selections.  These selections will consist of one of the following choices:&lt;br /&gt;
*Buy a player&#039;s item&lt;br /&gt;
*Sell an item to the player&lt;br /&gt;
*Exchange an item for an item the player owns&lt;br /&gt;
&lt;br /&gt;
On making a selection, the selection may refresh with another choice.  Unlike item shops, bazaars may buy or exchange omens.&lt;br /&gt;
&lt;br /&gt;
=== Chaos Font ===&lt;br /&gt;
The player is offered a price and 6 options.  These options will be 4 random non-Omen items of various costs, 1 omen and an exit.  If the player pays the indicated cost, they receive an option at random, which is replaced by another exit. If they draw an exit, the font will dry up and the player will be ejected.&lt;br /&gt;
&lt;br /&gt;
=== Altar ===&lt;br /&gt;
The player will be offered 3 omens, each with a reward beneath it.  2 will offer the player souls, and the third may offer either souls or a revive.  The player can accept an omen for the indicated reward.  Be aware that if the player has an omen which prevents the gain of lives, the altar will not care that the player cannot gain the reward but will still give them them omen.&lt;br /&gt;
&lt;br /&gt;
=== Rite of Passage ===&lt;br /&gt;
The player can pay a gold cost to increase their max life, increase their defence or gain a flat amount of mana.  There are 7 &amp;quot;tiers&amp;quot; of upgrades (from +1 to +7 hp/defence or increasing amounts of mana) and the player will only ever be offered the highest tier they can afford.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Coin Cost&lt;br /&gt;
! Max Lives /&lt;br /&gt;
Defence&lt;br /&gt;
! Mana&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +7&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
The player can choose from a random selection of words like &amp;quot;flare&amp;quot;, &amp;quot;omen&amp;quot; and &amp;quot;explode&amp;quot;.  The player will then be given an item which features that word in its description.  This item may be an omen or may be a random item of any value.  For the rest of the quest, all items you find by any method will be much more likely to be items with that term in their description. Your score box will say &amp;quot;You have become a specialist in &amp;lt;BLANK&amp;gt; items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If playing cautiously, it may be better to choose words like &amp;quot;armor&amp;quot; since the item pool for armour is rather large and reduces the odds of an omen being select.  Note that one of the options can be &amp;quot;omen&amp;quot;.  Since very few omens actually mention that they affect omens, this can oddly be a fairly good choice and result in items which reduce the effects of omens.&lt;br /&gt;
&lt;br /&gt;
==== Terms ====&lt;br /&gt;
* Armor&lt;br /&gt;
* Explode&lt;br /&gt;
* Flare&lt;br /&gt;
* Kill&lt;br /&gt;
* Loot&lt;br /&gt;
* Magic&lt;br /&gt;
* Mod&lt;br /&gt;
* Omen&lt;br /&gt;
* Stage&lt;br /&gt;
* Target&lt;br /&gt;
* Life&lt;br /&gt;
* Soul&lt;br /&gt;
* Minion&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Special_Stage&amp;diff=3256</id>
		<title>Special Stage</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Special_Stage&amp;diff=3256"/>
		<updated>2020-05-15T08:10:16Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: /* Terms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Item Shop Stage Select.png|right]]Special stages are non-minesweeper stages in a quest.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Interactions==&lt;br /&gt;
Special stages appear in quests on the select a stage screen. They are optional, when unlocked they also unlock the next normal stage.&lt;br /&gt;
&lt;br /&gt;
Some effects that mention &amp;quot;stage&amp;quot; can work on special stages, but only if they function on non-minsweeper stage properties. For instance you can unlock, uncomplete, or &amp;quot;exit without completing&amp;quot; a special stage. But you can&#039;t add monsters, increase the stage power or add [[StageMods|Stage Mods]]. Similarly, effects that trigger when you complete or begin a stage do not count special stages.&lt;br /&gt;
&lt;br /&gt;
==Special Stages==&lt;br /&gt;
&lt;br /&gt;
=== Item Shop ===&lt;br /&gt;
Allows the player to exchange gold for items. Item costs in the shop are randomly adjusted up or down by about 50%(?) from the base costs in the codex. Hard mode quests add an additional +25% to all costs. The items that appear are limited to those with base costs from 1 coin up to to slightly more than the amount of coins you have. This means it is normal to spawn items you can&#039;t quite afford, especially on hard.&lt;br /&gt;
&lt;br /&gt;
[[Omens]] do not usually appear in the shop, as well as other items that cost 0 coins. Because it costs 1 coin, {{IconLink|Dead Rodent}} is an exception. Or many omens may appear if the player has the {{IconLink|The Plague}}.&lt;br /&gt;
&lt;br /&gt;
With a {{IconLink|Merchant Ring}}, the player can also sell items. The shop will not buy anything that costs 0 coins such as most Omens, {{IconLink|Bones}} and {{IconLink|Minion}}s. &lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
Similar to an item shop but the player will be offered 3 selections.  These selections will consist of one of the following choices:&lt;br /&gt;
*Buy a player&#039;s item&lt;br /&gt;
*Sell an item to the player&lt;br /&gt;
*Exchange an item for an item the player owns&lt;br /&gt;
&lt;br /&gt;
On making a selection, the selection may refresh with another choice.  Unlike item shops, bazaars may buy or exchange omens.&lt;br /&gt;
&lt;br /&gt;
=== Chaos Font ===&lt;br /&gt;
The player is offered a price and 6 options.  These options will be 4 random non-Omen items of various costs, 1 omen and an exit.  If the player pays the indicated cost, they receive an option at random, which is replaced by another exit. If they draw an exit, the font will dry up and the player will be ejected.&lt;br /&gt;
&lt;br /&gt;
=== Altar ===&lt;br /&gt;
The player will be offered 3 omens, each with a reward beneath it.  2 will offer the player souls, and the third may offer either souls or a revive.  The player can accept an omen for the indicated reward.  Be aware that if the player has an omen which prevents the gain of lives, the altar will not care that the player cannot gain the reward but will still give them them omen.&lt;br /&gt;
&lt;br /&gt;
=== Rite of Passage ===&lt;br /&gt;
The player can pay a gold cost to increase their max life, increase their defence or gain a flat amount of mana.  There are 7 &amp;quot;tiers&amp;quot; of upgrades (from +1 to +7 hp/defence or increasing amounts of mana) and the player will only ever be offered the highest tier they can afford.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Coin Cost&lt;br /&gt;
! Max Lives /&lt;br /&gt;
Defence&lt;br /&gt;
! Mana&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +7&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
The player can choose from a random selection of words like &amp;quot;flare&amp;quot;, &amp;quot;omen&amp;quot; and &amp;quot;explode&amp;quot;.  The player will then be given an item which features that word in its description.  This item may be an omen or may be a random item of any value.  For the rest of the quest, all items you find by any method will be much more likely to be items with that term in their description. Your score box will say &amp;quot;You have become a specialist in &amp;lt;BLANK&amp;gt; items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If playing cautiously, it may be better to choose words like &amp;quot;armor&amp;quot; since the item pool for armour is rather large and reduces the odds of an omen being select.  Note that one of the options can be &amp;quot;omen&amp;quot;.  Since very few omens actually mention that they affect omens, this can oddly be a fairly good choice and result in items which reduce the effects of omens.&lt;br /&gt;
&lt;br /&gt;
==== Terms ====&lt;br /&gt;
* Armor&lt;br /&gt;
* Explode&lt;br /&gt;
* Flare&lt;br /&gt;
* Kill&lt;br /&gt;
* Loot&lt;br /&gt;
* Magic&lt;br /&gt;
* Mod&lt;br /&gt;
* Omen&lt;br /&gt;
* Stage&lt;br /&gt;
* Target&lt;br /&gt;
* Life&lt;br /&gt;
* Soul&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Special_Stage&amp;diff=3255</id>
		<title>Special Stage</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Special_Stage&amp;diff=3255"/>
		<updated>2020-05-15T08:08:20Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: /* Altar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Item Shop Stage Select.png|right]]Special stages are non-minesweeper stages in a quest.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Interactions==&lt;br /&gt;
Special stages appear in quests on the select a stage screen. They are optional, when unlocked they also unlock the next normal stage.&lt;br /&gt;
&lt;br /&gt;
Some effects that mention &amp;quot;stage&amp;quot; can work on special stages, but only if they function on non-minsweeper stage properties. For instance you can unlock, uncomplete, or &amp;quot;exit without completing&amp;quot; a special stage. But you can&#039;t add monsters, increase the stage power or add [[StageMods|Stage Mods]]. Similarly, effects that trigger when you complete or begin a stage do not count special stages.&lt;br /&gt;
&lt;br /&gt;
==Special Stages==&lt;br /&gt;
&lt;br /&gt;
=== Item Shop ===&lt;br /&gt;
Allows the player to exchange gold for items. Item costs in the shop are randomly adjusted up or down by about 50%(?) from the base costs in the codex. Hard mode quests add an additional +25% to all costs. The items that appear are limited to those with base costs from 1 coin up to to slightly more than the amount of coins you have. This means it is normal to spawn items you can&#039;t quite afford, especially on hard.&lt;br /&gt;
&lt;br /&gt;
[[Omens]] do not usually appear in the shop, as well as other items that cost 0 coins. Because it costs 1 coin, {{IconLink|Dead Rodent}} is an exception. Or many omens may appear if the player has the {{IconLink|The Plague}}.&lt;br /&gt;
&lt;br /&gt;
With a {{IconLink|Merchant Ring}}, the player can also sell items. The shop will not buy anything that costs 0 coins such as most Omens, {{IconLink|Bones}} and {{IconLink|Minion}}s. &lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
Similar to an item shop but the player will be offered 3 selections.  These selections will consist of one of the following choices:&lt;br /&gt;
*Buy a player&#039;s item&lt;br /&gt;
*Sell an item to the player&lt;br /&gt;
*Exchange an item for an item the player owns&lt;br /&gt;
&lt;br /&gt;
On making a selection, the selection may refresh with another choice.  Unlike item shops, bazaars may buy or exchange omens.&lt;br /&gt;
&lt;br /&gt;
=== Chaos Font ===&lt;br /&gt;
The player is offered a price and 6 options.  These options will be 4 random non-Omen items of various costs, 1 omen and an exit.  If the player pays the indicated cost, they receive an option at random, which is replaced by another exit. If they draw an exit, the font will dry up and the player will be ejected.&lt;br /&gt;
&lt;br /&gt;
=== Altar ===&lt;br /&gt;
The player will be offered 3 omens, each with a reward beneath it.  2 will offer the player souls, and the third may offer either souls or a revive.  The player can accept an omen for the indicated reward.  Be aware that if the player has an omen which prevents the gain of lives, the altar will not care that the player cannot gain the reward but will still give them them omen.&lt;br /&gt;
&lt;br /&gt;
=== Rite of Passage ===&lt;br /&gt;
The player can pay a gold cost to increase their max life, increase their defence or gain a flat amount of mana.  There are 7 &amp;quot;tiers&amp;quot; of upgrades (from +1 to +7 hp/defence or increasing amounts of mana) and the player will only ever be offered the highest tier they can afford.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Coin Cost&lt;br /&gt;
! Max Lives /&lt;br /&gt;
Defence&lt;br /&gt;
! Mana&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +7&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
The player can choose from a random selection of words like &amp;quot;flare&amp;quot;, &amp;quot;omen&amp;quot; and &amp;quot;explode&amp;quot;.  The player will then be given an item which features that word in its description.  This item may be an omen or may be a random item of any value.  For the rest of the quest, all items you find by any method will be much more likely to be items with that term in their description. Your score box will say &amp;quot;You have become a specialist in &amp;lt;BLANK&amp;gt; items.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If playing cautiously, it may be better to choose words like &amp;quot;armor&amp;quot; since the item pool for armour is rather large and reduces the odds of an omen being select.  Note that one of the options can be &amp;quot;omen&amp;quot;.  Since very few omens actually mention that they affect omens, this can oddly be a fairly good choice and result in items which reduce the effects of omens.&lt;br /&gt;
&lt;br /&gt;
==== Terms ====&lt;br /&gt;
* Armor&lt;br /&gt;
* Explode&lt;br /&gt;
* Flare&lt;br /&gt;
* Kill&lt;br /&gt;
* Loot&lt;br /&gt;
* Magic&lt;br /&gt;
* Mod&lt;br /&gt;
* Omen&lt;br /&gt;
* Stage&lt;br /&gt;
* Target&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Paint&amp;diff=3232</id>
		<title>Paint</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Paint&amp;diff=3232"/>
		<updated>2020-05-13T20:05:13Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: Added paints.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paint is a cosmetic used to apply colours to avatars and inventories.  Each stage (apart from Wonder, Reef, Christmas, R, G and B) has a unique paint which can only be found on that stage.  In addition, a number of paints exist which can be discovered on any stage.&lt;br /&gt;
&lt;br /&gt;
Paints are standard [[Objects]] but fairly rare.  As a result, playing on a level with a large number of mods is more likely to make paint appear, as is playing on large stages with a large number of 0-value cells.  Consider using items like [[Miracle Seed]] to increase the chances of finding paints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Stage Paints&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Text&lt;br /&gt;
|-&lt;br /&gt;
|Forest Green&lt;br /&gt;
|Exclusive to Forest&lt;br /&gt;
|-&lt;br /&gt;
|Cavern Grape&lt;br /&gt;
|Exclusive to Cavern&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Desert&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Strand&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Ocean&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Tropics&lt;br /&gt;
|-&lt;br /&gt;
|Volcano Charcoal&lt;br /&gt;
|Exclusive to Volcano&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Wilds&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Arctic&lt;br /&gt;
|-&lt;br /&gt;
|Brink Pink&lt;br /&gt;
|Exclusive to Brink&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Farm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Alcove&lt;br /&gt;
|-&lt;br /&gt;
|Grotto Mustard&lt;br /&gt;
|Exclusive to Grotto&lt;br /&gt;
|-&lt;br /&gt;
|Hallow Plum&lt;br /&gt;
|Exclusive to Hallow&lt;br /&gt;
|-&lt;br /&gt;
|Swamp Moss&lt;br /&gt;
|Exclusive to Swamp&lt;br /&gt;
|-&lt;br /&gt;
|Graveyard Gravel&lt;br /&gt;
|Exclusive to Gravel&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Brick&lt;br /&gt;
|Exclusive to Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|Memory Moody&lt;br /&gt;
|Exclusive to Memory&lt;br /&gt;
|-&lt;br /&gt;
|Tribe Vibe&lt;br /&gt;
|Exclusive to Tribe&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Blossom Cherry&lt;br /&gt;
|Exclusive to Blossom&lt;br /&gt;
|-&lt;br /&gt;
|Island Zest&lt;br /&gt;
|Exclusive to Island&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Chocolate&lt;br /&gt;
|Exclusive to Mountain&lt;br /&gt;
|-&lt;br /&gt;
|Garden Grass&lt;br /&gt;
|Exclusive to Garden&lt;br /&gt;
|-&lt;br /&gt;
|Ruins Refuse&lt;br /&gt;
|Exclusive to Ruins&lt;br /&gt;
|-&lt;br /&gt;
|Skies Cream&lt;br /&gt;
|Exclusive to Skies&lt;br /&gt;
|-&lt;br /&gt;
|Fungus Bold&lt;br /&gt;
|Exclusive to Fungus&lt;br /&gt;
|-&lt;br /&gt;
|Sewer Sludge&lt;br /&gt;
|Exclusive to Sewer&lt;br /&gt;
|-&lt;br /&gt;
|Prefecture Peril&lt;br /&gt;
|Exclusive to Prefecture&lt;br /&gt;
|-&lt;br /&gt;
|Machine Steel&lt;br /&gt;
|Exclusive to Machine&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Delta&lt;br /&gt;
|-&lt;br /&gt;
|Ash Bone&lt;br /&gt;
|Exclusive to Ash&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Quarry&lt;br /&gt;
|-&lt;br /&gt;
|Vale Jade&lt;br /&gt;
|Exclusive to Vale&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Storm&lt;br /&gt;
|-&lt;br /&gt;
|Bloodway Blush&lt;br /&gt;
|Exclusive to Bloodway&lt;br /&gt;
|-&lt;br /&gt;
|Blight Obsidian&lt;br /&gt;
|Exclusive to Blight&lt;br /&gt;
|-&lt;br /&gt;
|Rapture Passion&lt;br /&gt;
|Exclusive to Rapture&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Elysium&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Hell&lt;br /&gt;
|-&lt;br /&gt;
|Entropy Eccentricity&lt;br /&gt;
|Exclusive to Entropy&lt;br /&gt;
|-&lt;br /&gt;
|Lagoon Lazure&lt;br /&gt;
|Exclusive to Lagoon&lt;br /&gt;
|-&lt;br /&gt;
|Galaxy Twilight&lt;br /&gt;
|Exclusive to Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|Womb Rouge&lt;br /&gt;
|Exclusive to Womb&lt;br /&gt;
|-&lt;br /&gt;
|Convoy Candor&lt;br /&gt;
|Exclusive to Convoy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Metropolis&lt;br /&gt;
|-&lt;br /&gt;
|Hinterland Powder&lt;br /&gt;
|Exclusive to Hinterland&lt;br /&gt;
|-&lt;br /&gt;
|Tower Bark&lt;br /&gt;
|Exclusive to Tower&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Exclusive to Glass&lt;br /&gt;
|-&lt;br /&gt;
|Minefield Clay&lt;br /&gt;
|Exclusive to Minefield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Paint2.png|1000px|left]]{{clr}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Global Paints&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Text&lt;br /&gt;
|-&lt;br /&gt;
|Noir&lt;br /&gt;
|Just like the movies.&lt;br /&gt;
|-&lt;br /&gt;
|Exotic Orange&lt;br /&gt;
|Close to the equator&lt;br /&gt;
|-&lt;br /&gt;
|Warzone Camo&lt;br /&gt;
|Monsters won&#039;t see you coming&lt;br /&gt;
|-&lt;br /&gt;
|Pink It Up&lt;br /&gt;
|How embarassing&lt;br /&gt;
|-&lt;br /&gt;
|Red Sands&lt;br /&gt;
|Wear sandals&lt;br /&gt;
|-&lt;br /&gt;
|Cabin Fever&lt;br /&gt;
|You should get out more&lt;br /&gt;
|-&lt;br /&gt;
|Damaged Goods&lt;br /&gt;
|We all have our demons&lt;br /&gt;
|-&lt;br /&gt;
|Retro Cartoon&lt;br /&gt;
|Like, radical!&lt;br /&gt;
|-&lt;br /&gt;
|Neurotic Neptune&lt;br /&gt;
|A cold flair&lt;br /&gt;
|-&lt;br /&gt;
|Vibrant Youth&lt;br /&gt;
|Rose-tinted glasses&lt;br /&gt;
|-&lt;br /&gt;
|Violence At Dawn&lt;br /&gt;
|The mourning light&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Spill&lt;br /&gt;
|Gives you superpowers&lt;br /&gt;
|-&lt;br /&gt;
|Hope&lt;br /&gt;
|Vote for me&lt;br /&gt;
|-&lt;br /&gt;
|Purple Sunset&lt;br /&gt;
|Staring at lava lamps&lt;br /&gt;
|-&lt;br /&gt;
|Fresh Mint&lt;br /&gt;
|You smell like a clean car&lt;br /&gt;
|-&lt;br /&gt;
|Bitter Pill&lt;br /&gt;
|The truth hurts&lt;br /&gt;
|-&lt;br /&gt;
|Letting Off Steam&lt;br /&gt;
|The anger within&lt;br /&gt;
|-&lt;br /&gt;
|Dream Of Blood&lt;br /&gt;
|Dark intent&lt;br /&gt;
|-&lt;br /&gt;
|Between Two Worlds&lt;br /&gt;
|Spirits gather&lt;br /&gt;
|-&lt;br /&gt;
|Heatmap&lt;br /&gt;
|Lifeforms detected&lt;br /&gt;
|-&lt;br /&gt;
|End Of Summer&lt;br /&gt;
|It&#039;s over already?&lt;br /&gt;
|-&lt;br /&gt;
|Seaweed&lt;br /&gt;
|I&#039;m wet&lt;br /&gt;
|-&lt;br /&gt;
|Cotton Candy&lt;br /&gt;
|25 cents&lt;br /&gt;
|-&lt;br /&gt;
|Orchard Rain&lt;br /&gt;
|Plants in the rain&lt;br /&gt;
|-&lt;br /&gt;
|Minty Chocolate&lt;br /&gt;
|Better than vanilla&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Treat&lt;br /&gt;
|Family recipe&lt;br /&gt;
|-&lt;br /&gt;
|Phantoplasm&lt;br /&gt;
|Ghost guts&lt;br /&gt;
|-&lt;br /&gt;
|Bloodshot&lt;br /&gt;
|Give those eyes a rest&lt;br /&gt;
|-&lt;br /&gt;
|Brewing Evil&lt;br /&gt;
|Innocence beware&lt;br /&gt;
|-&lt;br /&gt;
|Am I Dreaming?&lt;br /&gt;
|Pinch me&lt;br /&gt;
|-&lt;br /&gt;
|Juicy Melon&lt;br /&gt;
|Burstin (sic) with flavour&lt;br /&gt;
|-&lt;br /&gt;
|Boy Of Crayons&lt;br /&gt;
|Rainbow surprise&lt;br /&gt;
|-&lt;br /&gt;
|Rusty Nails&lt;br /&gt;
|Watch your step&lt;br /&gt;
|-&lt;br /&gt;
|Eldritch Horizon&lt;br /&gt;
|The fantasy looms&lt;br /&gt;
|-&lt;br /&gt;
|Lazer Burn&lt;br /&gt;
|Zap&lt;br /&gt;
|-&lt;br /&gt;
|Martian Condition&lt;br /&gt;
|Sandy red&lt;br /&gt;
|-&lt;br /&gt;
|Singing Earth&lt;br /&gt;
|At the edge of the world&lt;br /&gt;
|-&lt;br /&gt;
|Blue Me Away&lt;br /&gt;
|Doesn&#039;t get any bluer&lt;br /&gt;
|-&lt;br /&gt;
|Steel Neena&lt;br /&gt;
|Caught a ride with a trickster&lt;br /&gt;
|-&lt;br /&gt;
|Bright Night&lt;br /&gt;
|Amid the blinding dark&lt;br /&gt;
|-&lt;br /&gt;
|Digital Boy&lt;br /&gt;
|Gaming in HD&lt;br /&gt;
|-&lt;br /&gt;
|Vaporwave&lt;br /&gt;
|Old is new again&lt;br /&gt;
|-&lt;br /&gt;
|Cutting Edge&lt;br /&gt;
|Vibe of tomorrow&lt;br /&gt;
|-&lt;br /&gt;
|Altered Perception&lt;br /&gt;
|Put a different spin on it&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Stages&amp;diff=3229</id>
		<title>Stages</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Stages&amp;diff=3229"/>
		<updated>2020-05-11T02:48:50Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: Added new technique for finding the christmas stage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stages==&lt;br /&gt;
===Quest 1 - Glory Days===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 1 - Glory Days&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
|Forest&lt;br /&gt;
|[[File:Log.png|40px]] Log&lt;br /&gt;
|Spider&lt;br /&gt;
Rare Drop: {{IconLink|Golden Ring}}&lt;br /&gt;
|Divine Handaxe&lt;br /&gt;
|BEWARE: MONSTERS NEARBY&lt;br /&gt;
|Wooded&lt;br /&gt;
|-&lt;br /&gt;
|Cavern&lt;br /&gt;
|[[File:Ore.png|40px]] Ore&lt;br /&gt;
|Ooze&lt;br /&gt;
Rare Drop: {{IconLink|Book of Defense}}&lt;br /&gt;
|Divine Pickaxe&lt;br /&gt;
|WATCH YOUR HEAD&lt;br /&gt;
|Cavernous&lt;br /&gt;
|-&lt;br /&gt;
|Desert&lt;br /&gt;
|[[File:Cactus.png|40px]] Cactus&lt;br /&gt;
|Scorpion&lt;br /&gt;
Rare Drop: {{IconLink|Celestial Scarab}}&lt;br /&gt;
|Divine Ankh&lt;br /&gt;
|HAS ANYONE SEEN THE OASIS?&lt;br /&gt;
|Desert&lt;br /&gt;
|-&lt;br /&gt;
|Strand&lt;br /&gt;
|[[File:Conch.png|40px]] Conch&lt;br /&gt;
|Lobster&lt;br /&gt;
Rare Drop: {{IconLink|Treasure Amulet}}&lt;br /&gt;
|Divine Soothing Shell&lt;br /&gt;
|THE OLD WORLD ENDS HERE&lt;br /&gt;
|Stranded&lt;br /&gt;
|-&lt;br /&gt;
|Ocean&lt;br /&gt;
|[[File:Pearl.png|40px]] Pearl&lt;br /&gt;
|Jellyfish&lt;br /&gt;
Rare Drop: {{IconLink|Magic Amulet}}&lt;br /&gt;
|Divine Spyglass&lt;br /&gt;
|TIP: SWIM&lt;br /&gt;
|Oceanic&lt;br /&gt;
|-&lt;br /&gt;
|Tropics&lt;br /&gt;
|[[File:Nut.png|40px]] Nut&lt;br /&gt;
|Monkey&lt;br /&gt;
Rare Drop: {{IconLink|Mud}}&lt;br /&gt;
|Divine Binoculars&lt;br /&gt;
|THIS SIGN IS WRITTEN IN ANOTHER LANGUAGE&lt;br /&gt;
|Tropical&lt;br /&gt;
|-&lt;br /&gt;
|Volcano&lt;br /&gt;
|[[File:Lava.png|40px]] Lava&lt;br /&gt;
|Magma&lt;br /&gt;
Rare Drop: {{IconLink|Sundrop}}&lt;br /&gt;
|Divine Lantern&lt;br /&gt;
|THIS VOLCANO COULD ERUPT AT ANY MOMENT!&lt;br /&gt;
|Volcanic&lt;br /&gt;
|-&lt;br /&gt;
|Wilds&lt;br /&gt;
|[[File:Tumbleweed.png|40px]] Tumbleweed&lt;br /&gt;
|Orc&lt;br /&gt;
Rare Drop: {{IconLink|Mutton}}&lt;br /&gt;
|Divine Mud&lt;br /&gt;
|&amp;lt;- VOLCANO THAT WAY&lt;br /&gt;
|Wild&lt;br /&gt;
|-&lt;br /&gt;
|Arctic&lt;br /&gt;
|[[File:Icicle.png|40px]] Icicle&lt;br /&gt;
|Yeti&lt;br /&gt;
Rare Drop: {{IconLink|Sapphire Of Frost}}&lt;br /&gt;
|Divine Voucher&lt;br /&gt;
|HELP!  IT IS VERY COLD HERE!&lt;br /&gt;
|Polar&lt;br /&gt;
|-&lt;br /&gt;
|Brink&lt;br /&gt;
|[[File:Corestone.png|40px]] Corestone&lt;br /&gt;
|Beholder&lt;br /&gt;
Rare Drop: {{IconLink|Astrolabe}}&lt;br /&gt;
|Divine Slingshot&lt;br /&gt;
|THIS IS NOT THE END&lt;br /&gt;
|Frontier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 2 - Respite&#039;s End===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 2 - Respite&#039;s End&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
|Farm&lt;br /&gt;
|[[File:Wheat.png|40px]] Wheat&lt;br /&gt;
|Chicken&lt;br /&gt;
Rare Drop: {{IconLink|Hatchling Scale}}&lt;br /&gt;
|Divine Scythe&lt;br /&gt;
|BE CAREFUL WHO YOU TRUST&lt;br /&gt;
|Rustic&lt;br /&gt;
|-&lt;br /&gt;
|Alcove&lt;br /&gt;
|[[File:Dew.png|40px]] Dew&lt;br /&gt;
|Lizard&lt;br /&gt;
Rare Drop: {{IconLink|Lucky Bamboo}}&lt;br /&gt;
|Divine Puzzle&lt;br /&gt;
|EVEN MONSTERS NEED A QUIET SPOT&lt;br /&gt;
|Secluded&lt;br /&gt;
|-&lt;br /&gt;
|Grotto&lt;br /&gt;
|[[File:Arrowhead.png|40px]] Arrowhead&lt;br /&gt;
|Bat&lt;br /&gt;
Rare Drop: {{IconLink|Batwing Boots}}&lt;br /&gt;
|Divine World Map&lt;br /&gt;
|THE HIEROGLYPHS WERE MEANT TO WARN US&lt;br /&gt;
|Subterrane&lt;br /&gt;
|-&lt;br /&gt;
|Hallow&lt;br /&gt;
|[[File:Limpwort.png|40px]] Limpwort&lt;br /&gt;
|Owl&lt;br /&gt;
Rare Drop: {{IconLink|Ponderer&#039;s Pipe}}&lt;br /&gt;
|Divine Cauldron&lt;br /&gt;
|BEWARE: MONSTERS NEARBY&lt;br /&gt;
|Hallowed&lt;br /&gt;
|-&lt;br /&gt;
|Swamp&lt;br /&gt;
|[[File:Algae.png|40px]] Algae&lt;br /&gt;
|Frog&lt;br /&gt;
Rare Drop: {{IconLink|Feral Fibers}}&lt;br /&gt;
|Divine Thornseeker&lt;br /&gt;
|DANGER: FROGS&lt;br /&gt;
|Muddy&lt;br /&gt;
|-&lt;br /&gt;
|Graveyard&lt;br /&gt;
|[[File:Tombstone.png|40px]] Tombstone&lt;br /&gt;
|Skeleton&lt;br /&gt;
Rare Drop: {{IconLink|Skull}}&lt;br /&gt;
|Divine Thief Bag&lt;br /&gt;
|HERE LIE YOUR REMAINS&lt;br /&gt;
|Grave&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon&lt;br /&gt;
|[[File:Cobweb.png|40px]] Cobweb&lt;br /&gt;
|Reaper&lt;br /&gt;
Rare Drop: {{IconLink|Scythe}}&lt;br /&gt;
|Divine Trapper&lt;br /&gt;
|YOU WILL NOT MAKE IT OUT OF HERE ALIVE&lt;br /&gt;
|Prison&lt;br /&gt;
|-&lt;br /&gt;
|Memory&lt;br /&gt;
|[[File:Dream.png|40px]] Dream&lt;br /&gt;
|Gastropod&lt;br /&gt;
Rare Drop: {{IconLink|Soothing Shell}}&lt;br /&gt;
|Divine Time Capsule&lt;br /&gt;
|NOTHING IS REAL&lt;br /&gt;
|Dreamy&lt;br /&gt;
|-&lt;br /&gt;
|Tribe&lt;br /&gt;
|[[File:Energy.png|40px]] Energy&lt;br /&gt;
|Centaur&lt;br /&gt;
Rare Drop: {{IconLink|Wooden Bow}}&lt;br /&gt;
|Divine Totem&lt;br /&gt;
|THE ANCESTORS WELCOME YOU&lt;br /&gt;
|Tribal&lt;br /&gt;
|-&lt;br /&gt;
|Shrine&lt;br /&gt;
|[[File:Bead.png|40px]] Bead&lt;br /&gt;
|Disciple&lt;br /&gt;
Rare Drop: {{IconLink|Occultic Pendant}}&lt;br /&gt;
|Divine Present&lt;br /&gt;
|AND NOW... WE BECOME ONE WITH GOD&lt;br /&gt;
|Sanctified&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 3 - Another Way===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 3 - Another Way&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
|Blossom&lt;br /&gt;
|[[File:Petal.png|40px]] Petal&lt;br /&gt;
|Deer&lt;br /&gt;
Rare Drop: {{IconLink|Druid Staff}}&lt;br /&gt;
|Divine Timepiece&lt;br /&gt;
|IT IS NOT SAFE HERE&lt;br /&gt;
|Blossoming&lt;br /&gt;
|-&lt;br /&gt;
|Island&lt;br /&gt;
|[[File:Doubloon.png|40px]] Doubloon&lt;br /&gt;
|Tortoise&lt;br /&gt;
Rare Drop: {{IconLink|Trapper}}&lt;br /&gt;
|Divine Wager&lt;br /&gt;
|WELCOME TO PARADISE&lt;br /&gt;
|Island&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|[[File:Boulder.png|40px]] Boulder&lt;br /&gt;
|Minotaur&lt;br /&gt;
Rare Drop: {{IconLink|Handaxe}}&lt;br /&gt;
|Divine Forge Hammer&lt;br /&gt;
|HUMANS NO WELCOME&lt;br /&gt;
|Rocky&lt;br /&gt;
|-&lt;br /&gt;
|Garden&lt;br /&gt;
|[[File:Nectar.png|40px]] Nectar&lt;br /&gt;
|Hornet&lt;br /&gt;
Rare Drop: {{IconLink|Flower Fibers}}&lt;br /&gt;
|Divine Watering Can&lt;br /&gt;
|HELP YOURSELF TO THE STRAWBERRIES&lt;br /&gt;
|Fertile&lt;br /&gt;
|-&lt;br /&gt;
|Ruins&lt;br /&gt;
|[[File:Vestige.png|40px]] Vestige&lt;br /&gt;
|Cyclops&lt;br /&gt;
Rare Drop: {{IconLink|Cudgel}}&lt;br /&gt;
|Divine Wishbone&lt;br /&gt;
|BEWARE ...&lt;br /&gt;
|Ruined&lt;br /&gt;
|-&lt;br /&gt;
|Skies&lt;br /&gt;
|[[File:Cloud.png|40px]] Cloud&lt;br /&gt;
|Harpy&lt;br /&gt;
Rare Drop: {{IconLink|Truthsayer Quill}}&lt;br /&gt;
|Divine Halo&lt;br /&gt;
|WAKE UP&lt;br /&gt;
|Skyward&lt;br /&gt;
|-&lt;br /&gt;
|Fungus&lt;br /&gt;
|[[File:Spore.png|40px]] Spore&lt;br /&gt;
|Shroom&lt;br /&gt;
Rare Drop: {{IconLink|Glowspore}}&lt;br /&gt;
|Divine Witchcraft&lt;br /&gt;
|DO NOT BREATHE IN THE SPORES!!&lt;br /&gt;
|Fungal&lt;br /&gt;
|-&lt;br /&gt;
|Sewer&lt;br /&gt;
|[[File:Waste.png|40px]] Waste&lt;br /&gt;
|Rat&lt;br /&gt;
Rare Drop: {{IconLink|Wallet}}&lt;br /&gt;
|Divine Capitalism&lt;br /&gt;
|LEAVE THIS PLACE WHILE YOU STILL CAN&lt;br /&gt;
|Septic&lt;br /&gt;
|-&lt;br /&gt;
|Prefecture&lt;br /&gt;
|[[File:Umbra.png|40px]] Umbra&lt;br /&gt;
|Warden&lt;br /&gt;
Rare Drop: {{IconLink|Key of Undoing}}&lt;br /&gt;
|Divine Dark Ink&lt;br /&gt;
|OBEY&lt;br /&gt;
|Industrial&lt;br /&gt;
|-&lt;br /&gt;
|Machine&lt;br /&gt;
|[[File:Circuit.png|40px]] Circuit&lt;br /&gt;
|Experiment&lt;br /&gt;
Rare Drop: {{IconLink|Chaos Portal}}&lt;br /&gt;
|Divine Gearcheck&lt;br /&gt;
|congratulate_hero(you);delusion++;&lt;br /&gt;
|Artificial&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 4 - Around the Bend===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 4 - Around the Bend&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
|Delta&lt;br /&gt;
|[[File:Teardrop.png|40px]] Teardrop&lt;br /&gt;
|Seaman&lt;br /&gt;
Rare Drop: {{IconLink|Fishing Pole}}&lt;br /&gt;
|Divine Dice&lt;br /&gt;
|COSTS ONE PENNY TO CROSS OVER.  NO REFUNDS.&lt;br /&gt;
|River&lt;br /&gt;
|-&lt;br /&gt;
|Ash&lt;br /&gt;
|[[File:Soot.png|40px]] Soot&lt;br /&gt;
|Wanderer&lt;br /&gt;
Rare Drop: {{IconLink|Candle}}&lt;br /&gt;
|Divine Whip&lt;br /&gt;
|WHERE ARE ALL THE FLOWERS?&lt;br /&gt;
|Ashen&lt;br /&gt;
|-&lt;br /&gt;
|Quarry&lt;br /&gt;
|[[File:Mercury.png|40px]] Mercury&lt;br /&gt;
|Cerberus&lt;br /&gt;
Rare Drop: {{IconLink|Iron Will}}&lt;br /&gt;
|Divine Bugle&lt;br /&gt;
|BEWARE OF DOG&lt;br /&gt;
|Basin&lt;br /&gt;
|-&lt;br /&gt;
|Vale&lt;br /&gt;
|[[File:Bramble.png|40px]] Bramble&lt;br /&gt;
|Hydra&lt;br /&gt;
Rare Drop: {{IconLink|Salamander}}&lt;br /&gt;
|Divine Horseshoe&lt;br /&gt;
|IT GETS DARKER.&lt;br /&gt;
|Valley&lt;br /&gt;
|-&lt;br /&gt;
|Bloodway&lt;br /&gt;
|[[File:Ichor.png|40px]] Ichor&lt;br /&gt;
|Ectoplasm&lt;br /&gt;
Rare Drop: {{IconLink|Hematic Crystal}}&lt;br /&gt;
|Divine Coffee&lt;br /&gt;
|MILES TO GO.&lt;br /&gt;
|Coursing&lt;br /&gt;
|-&lt;br /&gt;
|Storm&lt;br /&gt;
|[[File:Lightning.png|40px]] Lightning&lt;br /&gt;
|Hurricane&lt;br /&gt;
Rare Drop: {{IconLink|Purify}}&lt;br /&gt;
|Divine Boomerang&lt;br /&gt;
|LIGHTNING WAS HERE.&lt;br /&gt;
|Stormy&lt;br /&gt;
|-&lt;br /&gt;
|Blight&lt;br /&gt;
|[[File:Rot.png|40px]] Rot&lt;br /&gt;
|Gorgon&lt;br /&gt;
Rare Drop: {{IconLink|Medusa Head}}&lt;br /&gt;
|Divine Barbecue&lt;br /&gt;
|KEEP AWAY (I&#039;M FULL OF TERMITES)&lt;br /&gt;
|Blighted&lt;br /&gt;
|-&lt;br /&gt;
|Rapture&lt;br /&gt;
|[[File:Radium.png|40px]] Radium&lt;br /&gt;
|Cthulu&lt;br /&gt;
Rare Drop: {{IconLink|Nightmare Gut}}&lt;br /&gt;
|Divine Rewind&lt;br /&gt;
|THIS IS IT!  END TIMES ARE HERE!  PLEASE EVACUATE IN AN ORDERLY FASHION&lt;br /&gt;
|Abyssal&lt;br /&gt;
|-&lt;br /&gt;
|Elysium&lt;br /&gt;
|[[File:Wing.png|40px]] Wing&lt;br /&gt;
|Deity&lt;br /&gt;
Rare Drop: {{IconLink|Shoulder Angel}}&lt;br /&gt;
|Divine Holy Ring&lt;br /&gt;
|PROPERTY OF ZEUS.  DO NOT TOUCH&lt;br /&gt;
|Elysian&lt;br /&gt;
|-&lt;br /&gt;
|Hell&lt;br /&gt;
|[[File:Brimstone.png|40px]] Brimstone&lt;br /&gt;
|Demon&lt;br /&gt;
Rare Drop: {{IconLink|Shoulder Devil}}&lt;br /&gt;
|Divine Shadowbind&lt;br /&gt;
|WOW, WHAT ARE THESE SIGNS MADE OF&lt;br /&gt;
|Hellfire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 5 - Shadowman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 5 - Shadowman&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
|Entropy&lt;br /&gt;
|[[File:Antimatter.png|40px]] Antimatter&lt;br /&gt;
|Particle&lt;br /&gt;
Rare Drop: {{IconLink|Magnifying Glass}}&lt;br /&gt;
|Divine Simple Robe&lt;br /&gt;
|WHERE AM I?&lt;br /&gt;
|Quantum&lt;br /&gt;
|-&lt;br /&gt;
|Lagoon&lt;br /&gt;
|[[File:Kelp.png|40px]] Kelp&lt;br /&gt;
|Worm&lt;br /&gt;
Rare Drop: {{IconLink|Spybug}}&lt;br /&gt;
|Divine Bonfire&lt;br /&gt;
|10,000 BC&lt;br /&gt;
|Primordial&lt;br /&gt;
|-&lt;br /&gt;
|Galaxy&lt;br /&gt;
|[[File:Star.png|40px]] Star&lt;br /&gt;
|Alien&lt;br /&gt;
Rare Drop: {{IconLink|Moon}}&lt;br /&gt;
|Divine Muscle&lt;br /&gt;
|IN SPACE NO ONE CAN HEAR YOU MISCLICK&lt;br /&gt;
|Galactic&lt;br /&gt;
|-&lt;br /&gt;
|Womb&lt;br /&gt;
|[[File:Flesh.png|40px]] Flesh&lt;br /&gt;
|Abomination&lt;br /&gt;
Rare Drop: {{IconLink|Dagger}}&lt;br /&gt;
|Divine Blood Magic&lt;br /&gt;
|DON&#039;T ASK HOW I MANAGED TO GET THE SIGN IN HERE&lt;br /&gt;
|Fleshy&lt;br /&gt;
|-&lt;br /&gt;
|Convoy&lt;br /&gt;
|[[File:Oil.png|40px]] Oil&lt;br /&gt;
|Android&lt;br /&gt;
Rare Drop: {{IconLink|Gearcheck}}&lt;br /&gt;
|Divine Substitute&lt;br /&gt;
|WELCOME UNIT 7R-V39!  WE HOPE YOU SLEPT SOUNDLY&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Metropolis&lt;br /&gt;
|[[File:Steel.png|40px]] Steel&lt;br /&gt;
|Mindsweeper&lt;br /&gt;
Rare Drop: {{IconLink|Brainwash}}&lt;br /&gt;
|Divine Banner&lt;br /&gt;
|ALL CITIZENS ARE REQUIRED TO STAY WITHIN CITY LIMITS&lt;br /&gt;
|Neo&lt;br /&gt;
|-&lt;br /&gt;
|Hinterland&lt;br /&gt;
|[[File:Tusk.png|40px]] Tusk&lt;br /&gt;
|Lich&lt;br /&gt;
Rare Drop: {{IconLink|Skull Ring}}&lt;br /&gt;
|Divine Fairy&lt;br /&gt;
|IT IS NOT TOO LATE TO ABORT THIS QUEST&lt;br /&gt;
|Nowhere&lt;br /&gt;
|-&lt;br /&gt;
|Tower&lt;br /&gt;
|[[File:Rope.png|40px]] Rope&lt;br /&gt;
|Stages of Grief&lt;br /&gt;
Rare Drop: {{IconLink|Key}}&lt;br /&gt;
|Divine Sturdy Bow&lt;br /&gt;
|IT WILL BE OK&lt;br /&gt;
|Towering&lt;br /&gt;
|-&lt;br /&gt;
|Glass&lt;br /&gt;
|[[File:Shard.png|40px]] Shard&lt;br /&gt;
|Reflection&lt;br /&gt;
Rare Drop: {{IconLink|Clarity}}&lt;br /&gt;
|Divine Mirror&lt;br /&gt;
|YOUR ENDURANCE IS ADMIRABLE&lt;br /&gt;
|Glass&lt;br /&gt;
|-&lt;br /&gt;
|Minefield&lt;br /&gt;
|[[File:Shrapnel.png|40px]] Shrapnel&lt;br /&gt;
|Human&lt;br /&gt;
Rare Drop: {{IconLink|Bomb}}&lt;br /&gt;
|Divine Mortar&lt;br /&gt;
|TAKE COVER!&lt;br /&gt;
|Wartime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stages===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Other Stages&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
|Metagate&lt;br /&gt;
|None&lt;br /&gt;
|Lifeform&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|[[File:Redvein.png|40px]] Redvein&lt;br /&gt;
|Lifeform&lt;br /&gt;
|Divine Matchbook&lt;br /&gt;
|AND NOW... WE BECOME ONE WITH GOD&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|[[File:Greenvein.png|40px]] Greenvein&lt;br /&gt;
|Lifeform&lt;br /&gt;
|Divine Present&lt;br /&gt;
|AND NOW... WE BECOME ONE WITH GOD&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|[[File:Bluevein.png|40px]] Bluevein&lt;br /&gt;
|Lifeform&lt;br /&gt;
|Divine Bomb&lt;br /&gt;
|AND NOW... WE BECOME ONE WITH GOD&lt;br /&gt;
|-&lt;br /&gt;
|Reef&lt;br /&gt;
|[[File:Coral.png|40px]] Coral&lt;br /&gt;
|Jellyfish&lt;br /&gt;
Rare Drop: {{IconLink|Magic Amulet}}&lt;br /&gt;
|Divine Demon Seed&lt;br /&gt;
|SECRET STAGE 01&lt;br /&gt;
|Submerged&lt;br /&gt;
|-&lt;br /&gt;
|Wonder&lt;br /&gt;
|[[File:Poppy.png|40px]] Poppy&lt;br /&gt;
|Shroom&lt;br /&gt;
|Divine Miracle Seed&lt;br /&gt;
|SECRET STAGE 02&lt;br /&gt;
|Wonderful&lt;br /&gt;
|-&lt;br /&gt;
|Christmas&lt;br /&gt;
|[[File:Snowball.png|40px]] Snowball&lt;br /&gt;
|Elf&lt;br /&gt;
|Divine Stocking&lt;br /&gt;
|SANTA&#039;S WATCHING&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessing Secret Stages===&lt;br /&gt;
*Reef will replace Ocean at a rate of 1/20.&lt;br /&gt;
*Wonder will replace Fungus at a rate of 1/20.&lt;br /&gt;
**The stage replacement occurs at the start of a quest.  Reef and Wonder have different level graphics on the stage select.  Therefore, if farming these two levels, it can be quickest to play up to the level before them in Quest 1 and Quest 3, at which point their level graphic will be visible.&lt;br /&gt;
**Exiting and reentering the secret levels (by dark chest/smoke bomb/Flawless mod etc) will not reroll the secret level into its regular counterpart since the replacement occurs at the start of the quest.&lt;br /&gt;
**Secret levels can be encountered in Endless Multiverse.&lt;br /&gt;
*Christmas is a special seasonal stage.  It can only be replayed out of season by spending Snowball on a Beyond run, or can randomly appear if you use 3 worldclay in beyond.&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Landmark&amp;diff=3228</id>
		<title>Landmark</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Landmark&amp;diff=3228"/>
		<updated>2020-05-11T02:42:39Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: Removed false information from mystic statue (increasing monster count is not what makes rare loot more common, this is verifiable by using watering can to measure loot frequency), added information about what constitutes rare loot, and added minions to the wishpool rewards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A landmark is an [[Objects|Object]] that can be interacted with. __TOC__&lt;br /&gt;
&lt;br /&gt;
Like other objects landmarks hide cell values and block projectiles, and it can be hard or undesirable to remove them. Unlike monsters or [[Strangers]], Landmarks are not alive and can&#039;t be killed.&lt;br /&gt;
Landmarks can&#039;t generally be collected, although Wishpool, Meteorite and Obelisk do disappear if activated.&lt;br /&gt;
&lt;br /&gt;
==Sign==&lt;br /&gt;
Will display text when hovered over.  Text can be:&lt;br /&gt;
*A general gameplay hint or joke&lt;br /&gt;
*A stage-specific message&lt;br /&gt;
&lt;br /&gt;
==Obelisk==&lt;br /&gt;
Obelisks offer the player a minor quest, such as spending X coins before the end of the stage or having X visible monsters at the end of the stage.  If the condition is met when the player reveals the final hidden safe cell, the obelisk will turn into either a [[Tablet of Drocer]], [[Tablet of Ne&#039;kot]] or a [[Tablet of Pyxe]].&lt;br /&gt;
&lt;br /&gt;
==Meteorite==&lt;br /&gt;
Will provide the player with 3 copies of an item but in return will apply a [[Mod]] to all other stages, completed or not.  The mod will not always be bad and it is perfectly possible for a meteorite to apply a beneficial mod such as Shiny.&lt;br /&gt;
&lt;br /&gt;
==Mystic Statue==&lt;br /&gt;
Clicking a mystic status will hide all cells, restarting the level.  This new level will have more monsters and a higher stage power, though items such as [[Rasp]] can alter these effects.  If the player completes the new level, the statue will provide a bonus which can include coins, souls, unlocking locked inventory slots and opening completed shops.&lt;br /&gt;
The new Mystic Statue stage will have a better chance of generating rare loot. Rare loot includes Tokens, Mega tokens, Artifacts, Emblems, Paints, Purple diamonds, and Dark chests.&lt;br /&gt;
If the Mystic Statue was access in a level with the Tunnel mod, the new level will be larger than the first.&lt;br /&gt;
If the Mystic Statue contains another Mystic Statue, only the benefit from the last statue clicked will be applied when the level is finally completed.  No matter how many &amp;quot;layers&amp;quot; of statue the player has descended into, once a stage has been completed, they will not have to complete any of the other layers they have passed through.&lt;br /&gt;
If a statue appears on a [[Boss]] level, the statue level will also contain that boss.&lt;br /&gt;
For some reason, the Hungry Plant [[Stranger]] responds with &amp;quot;WHAT THE HECK IS HAPPENING?&amp;quot; if present when a statue is used but no other NPC acknowledges them.&lt;br /&gt;
&lt;br /&gt;
==Wishpool==&lt;br /&gt;
Rewards players for opening cells without mistakes.  Rewards include coins, lives, minions, and mana.&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Aura&amp;diff=3221</id>
		<title>Aura</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Aura&amp;diff=3221"/>
		<updated>2020-05-07T18:47:25Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: Added newly discovered properties of cursed and sanctified auras.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auras are cell modifiers that may affect the function of a cell.&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
Each cell can only have 1 aura. They appear as a color or tint to the cell.&lt;br /&gt;
&lt;br /&gt;
Auras can be created by items or [[StageMods|Stage Mods]].&lt;br /&gt;
&lt;br /&gt;
{{IconLink|Priest|link=Stranger#Priest}}s can be paid to make sanctified cells.&lt;br /&gt;
&lt;br /&gt;
[[Flare]]s shot by items or by {{IconLink|Pyro|link=Stranger#Pyro}}s make burning cells on impact.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Aura&lt;br /&gt;
! Image&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Burning&lt;br /&gt;
|[[File:Machine Tile Burning.png]]&lt;br /&gt;
| Burning destroys monsters and certain objects in the tile. When a burning cell is directly clicked, the player loses 1 life. [[Chord|Chording]] from a nearby cell does not cause the player to lose 1 life. &lt;br /&gt;
|-&lt;br /&gt;
| Electric&lt;br /&gt;
|[[File:Machine Tile Electric.png]]&lt;br /&gt;
| Electric doubles the potency of contained object. Currency on an electric tile is doubled. Chest items will provide 2 loot rolls. Monsters will do double damage. &lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
|[[File:Machine Tile Frozen.png]]&lt;br /&gt;
| Frozen cells cannot be interacted by flagging or clicking. Frozen cells do not count as a monster tile when [[Chord|Chording]]. Frozen cells can contain monsters. Frozen monsters do not add to your overall monster count as if they were flagged.  &lt;br /&gt;
|-&lt;br /&gt;
| Ethereal&lt;br /&gt;
|[[File:Machine Tile Ethereal.png]]&lt;br /&gt;
| Aura that generates mana equal to the cell value each turn, cell is an extra target of magic items.&lt;br /&gt;
|-&lt;br /&gt;
| Cursed&lt;br /&gt;
|[[File:Machine Tile Cursed.png]]&lt;br /&gt;
| Aura that sacrifices visible cell contents whenever you take damage to deflect 1 damage. Chests opened on cursed tiles will always contain omens.&lt;br /&gt;
|-&lt;br /&gt;
| Sanctified&lt;br /&gt;
|[[File:Machine Tile Sanctified.png]]&lt;br /&gt;
| Aura that improves your restore life effects by 1 if the cell is occupied. If it has a monster, kill it when you restore life. Chests opened on sanctified tiles will never contain omens.&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
|[[File:Machine Tile Toxic.png]]&lt;br /&gt;
| Aura that gives you an omen called {{IconLink|Poison}} when clicked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%burn%&#039; OR Description LIKE &#039;%flare%&#039; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%electr%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Frozen ===&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%froze%&#039; OR Description LIKE &#039;%freeze%&#039; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ethereal ===&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%ether%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cursed ===&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%curse%&#039; AND NOT _pageName = &#039;Spooky Doll&#039; AND NOT _pageName = &#039;Hook Hand&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sanctified ===&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%sanctif%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Toxic===&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%%toxic%%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Mana&amp;diff=3219</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Mana&amp;diff=3219"/>
		<updated>2020-05-07T03:41:41Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: Added description of how mana is gained.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mana is a resource that is used to charge magic items. Every cell opened grants 1-4 mana. When the player receives mana, it will be randomly distributed among uncharged magic items.&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%Mana%&#039; AND NOT Description LIKE &#039;%Mana]%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Status_Effect&amp;diff=3211</id>
		<title>Status Effect</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Status_Effect&amp;diff=3211"/>
		<updated>2020-05-05T04:12:10Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: Added description. I did not add a distinction between opening cells and passing turns, because I couldn&amp;#039;t figure out how to word it in a way that could be understood.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A status effect is an effect with a limited lifespan, or an effect that triggers after a certain amount of time. Every status effect currently active is displayed on the left side of the screen. Status effects that progress with turns or cells opened are displayed in white numbers, status effects that have special conditions for finishing are displayed with a hyphen, and status effects that progress with seconds passed are displayed in orange numbers.&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Objects&amp;diff=3206</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Objects&amp;diff=3206"/>
		<updated>2020-05-01T06:59:50Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: /* Landmarks */ Added meteorite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An object is anything on the stage that can be on an empty space, ranging from coins to monsters.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Objects you can click on to collect.&lt;br /&gt;
* [[File:Coin.png|25px]] Coin: Increases [[Coins|coin]] count by 1.&lt;br /&gt;
* [[File:Token.png|25px]] Token: Increases [[Tokens|token]] count by 1.&lt;br /&gt;
* [[File:Mega_Token.png|25px]] Mega Token: Increases [[Tokens|token]] count by 10.&lt;br /&gt;
* [[File:Diamond.png|25px]] Diamond: Increases [[Coins|coin]] count by 5.&lt;br /&gt;
* [[File:Purple_Diamond.png|25px]] Purple Diamond: Increases [[Coins|coin]] count by 25 to 50.&lt;br /&gt;
* [[File:Chest.png|25px]] Chest: Contains either an [[Items|Item]] with a chance of including a blueprint or an artifact, or an amount of coins between 5 and 20.&lt;br /&gt;
* [[File:Dark_Chest.png|25px]] Dark Chest: Gives a strong item in exchange for a harbinger to spawn, a Bagman, loss of coins, an omen, loss of all mana, loss of max life, uncomplete a previous stage, kick you out of the stage without completing, or nothing at all!&lt;br /&gt;
* [[File:Heart.png|25px]] Heart: Increases the players life by 1.&lt;br /&gt;
* [[File:Soul.png|25px]] Soul: A grey heart that increases players life and max life by 1.&lt;br /&gt;
* [[File:Dark_Heart.png|25px]] Dark Heart: An upside down black heart that empowers the [[Bosses|boss/bosses]] on the stage.&lt;br /&gt;
** Dark Hearts count as Heart pickups for the purposes of items which activate on Heart collection such as {{IconLink|Leather Vest}}&lt;br /&gt;
* [[File:Vestige.png|25px]] Artifact: Used as a [[Crafting]] component for Heirlooms, also to activate [[Beyond]] stages.&lt;br /&gt;
* [[File:Paint.png|25px]] [[Paint]]: Used to color avatars and inventories.&lt;br /&gt;
* [[File:Emblem.png|25px]] Emblem: Can be used in [[Beyond]] mode to increase chances of winning, or increase rewards for winning.&lt;br /&gt;
* [[Item]]s somehow left or spawned on the stage instead of entering the inventory.&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
Nonliving objects you can interact with but not pick up.&lt;br /&gt;
* [[File:Sign.png|25px]] Sign: Displays a tip, joke, or a message unique to each stage.&lt;br /&gt;
* [[File:Mystic_Statue.png|25px]] Mystic Statue: Increases loot rarity and triggers a new stage with increased monster count, offering a reward if completed.&lt;br /&gt;
* [[File:Wishpool.png|25px]] Wishpool: Grants coins or items when clicked, of increasing value based on the number of cells opened without making a mistake.&lt;br /&gt;
* [[File:Obelisk.png|25px]] Obelisk: Drops a tablet if an objective is completed before the stage ends.&lt;br /&gt;
* [[File:Meteorite.png|25px]] Meteorite: Gives player items or stats in exchange for adding modifiers to all stages.&lt;br /&gt;
&lt;br /&gt;
==Strangers==&lt;br /&gt;
Living objects that want to sell you something. For details see [[Strangers]].&lt;br /&gt;
* [[File:Nomad.png|25px]] Nomad: Sells mana, a magic item, a legendary item, or a random consumable.&lt;br /&gt;
* [[File:Hungry_Plant.png|25px]] Hungry Plant: Consumes a certain amount of random items from your inventory for a present, coins, or mana.&lt;br /&gt;
* [[File:Blacksmith.png|25px]] Blacksmith: Will craft a random piece of armor of the advertised type (head, body, leg) in 7-15 turns.&lt;br /&gt;
* [[File:Pyro.png|25px]] Pyro: Fires flares in one direction, will rotate clockwise for a price.&lt;br /&gt;
* [[File:Waterboy.png|25px]] Waterboy: Shoots a bubble and rotates every turn, encasing any object that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles.&lt;br /&gt;
* [[File:Mercenary.png|25px]] Mercenary: Becomes a familiar upon purchase, will roam randomly and is strong enough to kill monsters.&lt;br /&gt;
* [[File:Priest.png|25px]] Priest: Removes an [[Omens|omen]] and [[Aura#Sanctified|sanctifies]] all other cells with objects.&lt;br /&gt;
* [[File:Bagman.png|25px]] Bagman: Empowers enemies by up to 3 points, can be bribed to bring down empowerment by 1 each time.  Upon reaching 0, further bribes will lower enemy damage by up to 3 points (unless [[Bosses|Baglord]] is in play)&lt;br /&gt;
* [[File:Elder.png|25px]] Elder: Activates your [[Masteries|Mastery&#039;s]] active ability.&lt;br /&gt;
* [[File:Harbinger.png|25px]] Harbinger: causes a random negative event when the stage ends. Can be bribed to leave.&lt;br /&gt;
* [[File:Scribe.png|25px]] Scribe: Provides bonuses related to [[Crafting#Scribes|Heirlooms]].&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* [[File:Spider.png|25px]] Monsters can drop [[bones]] and rare items when killed. If a monster is glowing yellow, it will drop a [[Legendary Items|legendary]] item when killed.&lt;br /&gt;
* Monsters can&#039;t damage you after they&#039;ve been revealed unless the stage modifiers or players omens say otherwise.&lt;br /&gt;
* Every monster has their unique rare item, but all these items can be obtained through normal methods (chests, shop, etc.).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Objects obscure the cell values, unless you have {{IconLink|Magnifying Glass}}.&lt;br /&gt;
*Whenever a stranger is activated, their price increases.&lt;br /&gt;
*Hearts are grey on certain boards.  This does not cause them to act as Souls.&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Objects&amp;diff=3205</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Objects&amp;diff=3205"/>
		<updated>2020-05-01T06:59:09Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: /* Loot */ Removed meteorite. Meteorites are not loot, they are in... the other category. I can&amp;#039;t remember the name, but it is the category of things spawned by fossil. I will be moving the meteorite to that category shortly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An object is anything on the stage that can be on an empty space, ranging from coins to monsters.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Objects you can click on to collect.&lt;br /&gt;
* [[File:Coin.png|25px]] Coin: Increases [[Coins|coin]] count by 1.&lt;br /&gt;
* [[File:Token.png|25px]] Token: Increases [[Tokens|token]] count by 1.&lt;br /&gt;
* [[File:Mega_Token.png|25px]] Mega Token: Increases [[Tokens|token]] count by 10.&lt;br /&gt;
* [[File:Diamond.png|25px]] Diamond: Increases [[Coins|coin]] count by 5.&lt;br /&gt;
* [[File:Purple_Diamond.png|25px]] Purple Diamond: Increases [[Coins|coin]] count by 25 to 50.&lt;br /&gt;
* [[File:Chest.png|25px]] Chest: Contains either an [[Items|Item]] with a chance of including a blueprint or an artifact, or an amount of coins between 5 and 20.&lt;br /&gt;
* [[File:Dark_Chest.png|25px]] Dark Chest: Gives a strong item in exchange for a harbinger to spawn, a Bagman, loss of coins, an omen, loss of all mana, loss of max life, uncomplete a previous stage, kick you out of the stage without completing, or nothing at all!&lt;br /&gt;
* [[File:Heart.png|25px]] Heart: Increases the players life by 1.&lt;br /&gt;
* [[File:Soul.png|25px]] Soul: A grey heart that increases players life and max life by 1.&lt;br /&gt;
* [[File:Dark_Heart.png|25px]] Dark Heart: An upside down black heart that empowers the [[Bosses|boss/bosses]] on the stage.&lt;br /&gt;
** Dark Hearts count as Heart pickups for the purposes of items which activate on Heart collection such as {{IconLink|Leather Vest}}&lt;br /&gt;
* [[File:Vestige.png|25px]] Artifact: Used as a [[Crafting]] component for Heirlooms, also to activate [[Beyond]] stages.&lt;br /&gt;
* [[File:Paint.png|25px]] [[Paint]]: Used to color avatars and inventories.&lt;br /&gt;
* [[File:Emblem.png|25px]] Emblem: Can be used in [[Beyond]] mode to increase chances of winning, or increase rewards for winning.&lt;br /&gt;
* [[Item]]s somehow left or spawned on the stage instead of entering the inventory.&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
Nonliving objects you can interact with but not pick up.&lt;br /&gt;
* [[File:Sign.png|25px]] Sign: Displays a tip, joke, or a message unique to each stage.&lt;br /&gt;
* [[File:Mystic_Statue.png|25px]] Mystic Statue: Increases loot rarity and triggers a new stage with increased monster count, offering a reward if completed.&lt;br /&gt;
* [[File:Wishpool.png|25px]] Wishpool: Grants coins or items when clicked, of increasing value based on the number of cells opened without making a mistake.&lt;br /&gt;
* [[File:Obelisk.png|25px]] Obelisk: Drops a tablet if an objective is completed before the stage ends.&lt;br /&gt;
&lt;br /&gt;
==Strangers==&lt;br /&gt;
Living objects that want to sell you something. For details see [[Strangers]].&lt;br /&gt;
* [[File:Nomad.png|25px]] Nomad: Sells mana, a magic item, a legendary item, or a random consumable.&lt;br /&gt;
* [[File:Hungry_Plant.png|25px]] Hungry Plant: Consumes a certain amount of random items from your inventory for a present, coins, or mana.&lt;br /&gt;
* [[File:Blacksmith.png|25px]] Blacksmith: Will craft a random piece of armor of the advertised type (head, body, leg) in 7-15 turns.&lt;br /&gt;
* [[File:Pyro.png|25px]] Pyro: Fires flares in one direction, will rotate clockwise for a price.&lt;br /&gt;
* [[File:Waterboy.png|25px]] Waterboy: Shoots a bubble and rotates every turn, encasing any object that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles.&lt;br /&gt;
* [[File:Mercenary.png|25px]] Mercenary: Becomes a familiar upon purchase, will roam randomly and is strong enough to kill monsters.&lt;br /&gt;
* [[File:Priest.png|25px]] Priest: Removes an [[Omens|omen]] and [[Aura#Sanctified|sanctifies]] all other cells with objects.&lt;br /&gt;
* [[File:Bagman.png|25px]] Bagman: Empowers enemies by up to 3 points, can be bribed to bring down empowerment by 1 each time.  Upon reaching 0, further bribes will lower enemy damage by up to 3 points (unless [[Bosses|Baglord]] is in play)&lt;br /&gt;
* [[File:Elder.png|25px]] Elder: Activates your [[Masteries|Mastery&#039;s]] active ability.&lt;br /&gt;
* [[File:Harbinger.png|25px]] Harbinger: causes a random negative event when the stage ends. Can be bribed to leave.&lt;br /&gt;
* [[File:Scribe.png|25px]] Scribe: Provides bonuses related to [[Crafting#Scribes|Heirlooms]].&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* [[File:Spider.png|25px]] Monsters can drop [[bones]] and rare items when killed. If a monster is glowing yellow, it will drop a [[Legendary Items|legendary]] item when killed.&lt;br /&gt;
* Monsters can&#039;t damage you after they&#039;ve been revealed unless the stage modifiers or players omens say otherwise.&lt;br /&gt;
* Every monster has their unique rare item, but all these items can be obtained through normal methods (chests, shop, etc.).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Objects obscure the cell values, unless you have {{IconLink|Magnifying Glass}}.&lt;br /&gt;
*Whenever a stranger is activated, their price increases.&lt;br /&gt;
*Hearts are grey on certain boards.  This does not cause them to act as Souls.&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Stage_Mods&amp;diff=3204</id>
		<title>Stage Mods</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Stage_Mods&amp;diff=3204"/>
		<updated>2020-05-01T06:54:25Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: Made the description at the start more accurate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DemonCrawl [[stages]] currently have 61 mods.  Each mod has a difficulty value which increases or decreases the frequency of rare loot. Rare loot includes tokens, mega tokens, artifacts, paints, emblems, dark chests, purple diamonds, and oddly, dark hearts (on boss stages.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Stage Mod&lt;br /&gt;
! Effect&lt;br /&gt;
!Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Aching&lt;br /&gt;
| Whenever you make a mistake, increase the maximum power of all other stages.  Every 50 cells you open without making a mistake, decrease the maximum power of all other stages.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Apocalyptic&lt;br /&gt;
| Stage contains harbingers of the apocalypse.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Barbed&lt;br /&gt;
| Whenever you take damage, lose defense equal to the stage&#039;s minimum power.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding&lt;br /&gt;
| If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Blinding&lt;br /&gt;
| Your stats and monster damage are unknown.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Brooding&lt;br /&gt;
| Spawn monsters in hidden cells on reveal.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Burning &lt;br /&gt;
| Stage contains [[Aura#Burning|Burning]] cells. Monsters are never in burning cells.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Celestial&lt;br /&gt;
| Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Communist&lt;br /&gt;
| You must pay 5 coins to open your inventory.  (Note: this charge applies each time your inventory is opened).&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Convulsing&lt;br /&gt;
| Stage power doubles whenever you take damage.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Cryptic&lt;br /&gt;
| Cells with a value of 4 or greater are obscured.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Dangerous&lt;br /&gt;
| Stage power is greater than usual.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Dark&lt;br /&gt;
| Poor visibility.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Devouring&lt;br /&gt;
|Lose the first item in your inventory whenever you make a mistake.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Double&lt;br /&gt;
| Stage must be completed twice.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Dramatic&lt;br /&gt;
| Whenever you discover a 5 or greater, increase the minimum stage power.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Dry&lt;br /&gt;
| No random loot, nor strangers, nor landmarks.  After you complete the stage, spawn 3 chests.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Educational&lt;br /&gt;
| Stage contains many signs.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Electric&lt;br /&gt;
| Stage contains [[Aura#Electric|Electric]] cells.  Twice as potent!&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Elemental&lt;br /&gt;
| Stage contains [[Aura#Burning|Burning]], [[Aura#Freezing|Freezing]] and [[Aura#Electric|Electric]] cells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Explosive&lt;br /&gt;
| Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Fake&lt;br /&gt;
| A total of three cells have the wrong values. &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Fickle&lt;br /&gt;
| Whenever you interact with loot, destroy all other visible loot.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Flawless&lt;br /&gt;
| If you take damage, exit the stage without completing and lose a random item.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Stage contains [[Aura#Freezing|frozen]] cells. Monsters might be trapped inside.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Grim&lt;br /&gt;
| At the start of the stage, gain 3 [[omen]]s. Whenever you open 20 cells without making a mistake, lose a random omen.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Haunted&lt;br /&gt;
| Gain an [[omen]] whenever a monster is revealed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Hidden&lt;br /&gt;
| Stage contains one single monster.&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Illusory&lt;br /&gt;
| Whenever you lose life, flag or unflag a number of random cells equal to the life lost.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Judging&lt;br /&gt;
| Take damage if you flag an empty cell.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Large&lt;br /&gt;
| Stage is bigger than usual.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Liberated&lt;br /&gt;
| Whenever you lose 3 or more lives from a single source, uncomplete a random stage.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Mauling&lt;br /&gt;
| Monsters attack an extra time.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Melting&lt;br /&gt;
| Lose a random item after every 30 seconds.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| Misty&lt;br /&gt;
| Whenever you make a mistake, the monster relocates to another undiscovered cell.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Native&lt;br /&gt;
| Monsters may spawn in cells that you open.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare&lt;br /&gt;
| You cannot flag cells.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| Nomadic&lt;br /&gt;
| Nomads everywhere!&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Null&lt;br /&gt;
| Monsters deal damage to your max life.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Ominous&lt;br /&gt;
| Gain an [[omen]] at the start of the stage.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Overwhelming&lt;br /&gt;
| Monster count is greater than usual.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Pagan&lt;br /&gt;
| At the start of the stage, lose up to half your items.  The stage has an additional heart for each item lost this way.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Predatory&lt;br /&gt;
| At the end of the stage, each visible monster has a 50% chance of attacking you.  (Note: This applies after clicking &amp;quot;finish&amp;quot; so any outstanding heart drops won&#039;t be able to heal you)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Rancid&lt;br /&gt;
| Cannot use consumable items.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Rising&lt;br /&gt;
| At the end of the stage, increase the monster count of all other stages by 2 for each visible monster&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Sealed&lt;br /&gt;
| Whenever you enter this stage, seal 3 inventory slots.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Shiny&lt;br /&gt;
| Currency everywhere!  (This mod reduces difficulty but significantly increases coin and diamond drops)&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| Silenced&lt;br /&gt;
| Cannot use magic items.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Stronghold&lt;br /&gt;
| Monsters deal extra damage equal to the number of other visible monsters.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Team&lt;br /&gt;
| Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Temporal&lt;br /&gt;
| Cannot generate mana from cells.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Timeless&lt;br /&gt;
| Your status effect timers do not update.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
| Stage contains [[Aura#Toxic|toxic]] cells.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Trusty&lt;br /&gt;
| Solvable without guessing.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Tunnel&lt;br /&gt;
| Stage contains multiple floors.  (Note: each floor counts as a new level for the purposes of effects like the Ominous mod)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Uncharted &lt;br /&gt;
| Contains an unknown number of monsters.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Vengeful&lt;br /&gt;
| Monsters deal damage before they die.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| Viral&lt;br /&gt;
| At the end of the stage, duplicate all your [[omen]]s if you are injured.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Wicked&lt;br /&gt;
| When you enter this stage, spawn 5 Cankers.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Windy&lt;br /&gt;
| Gain an item at the start of the stage. Lose two items at the end of the stage.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| Withering&lt;br /&gt;
| Lose 1 life each minute. You cannot die to Withering.&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Kingmaker&amp;diff=3203</id>
		<title>Kingmaker</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Kingmaker&amp;diff=3203"/>
		<updated>2020-05-01T06:08:20Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: it says 200, but the item triggers every 20 cells opened.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Every 20 cells you open without making a mistake, spawn a familiar, then reduce the maximum stage power by your number of familiars.&lt;br /&gt;
|Cost = 18&lt;br /&gt;
|Category = Legendary&lt;br /&gt;
}}Kingmaker is a legendary item.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item is unlocked by completing  Quest IV on Hard Mode.&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Score&amp;diff=3202</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Score&amp;diff=3202"/>
		<updated>2020-04-30T23:44:48Z</updated>

		<summary type="html">&lt;p&gt;Godlyvex5: Added a description for what score is, and how it is obtained. Also added a list of the awards that can give score, a basic description for each, and a detailed description for a few of them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Score (or Points) is a statistic used to rank players on a leaderboard for each quest. &lt;br /&gt;
Score is gained through Awards, which are given after completing a stage. Each award gives a different amount of score, and has certain qualifications that must be met to receive them (for example, completing a stage without taking damage). &lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
-Victory: Awarded upon completing a stage. Score given depends on monster count, stage size, stage power, and stage mod difficulty. Killing monsters during a stage can lower this score, so presumably spawning more monsters during a stage can increase it.&lt;br /&gt;
&lt;br /&gt;
-Flagless: Awarded if you completed the stage without flagging a cell. Gives score equal to 50% of the Victory award, rounded up.&lt;br /&gt;
&lt;br /&gt;
-Untouchable: Awarded if you completed a stage without losing any health. Gives score equal to 25% of the Victory award, rounded up.&lt;br /&gt;
&lt;br /&gt;
-Fast: Awarded if you complete a stage quickly. Three times are set at the beginning of a stage, depending on the difficulty of a stage. Based on your speed, you may get an insanely fast award, a super fast award, or a fast award. Score given depends on how fast you were, up to a maximum of 100% of the score the Victory award would give.&lt;br /&gt;
&lt;br /&gt;
-Thrifty: Awarded if there are at least 3 uncompleted and unlocked special stages on the world map. Specific amount of score given is currently unknown.&lt;br /&gt;
&lt;br /&gt;
-Boost: Awarded if you have any EXP boosts remaining. Gives no score.&lt;br /&gt;
&lt;br /&gt;
-Achievements: Awarded if you completed any achievements during the stage. Gives no score.&lt;br /&gt;
&lt;br /&gt;
-Charitable: Awarded if you left certain loot behind. Gives a flat amount of score depending on what loot was left behind.&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%{{PAGENAME}}%&#039; OR Description LIKE &#039;%win the current%&#039; OR Description LIKE &#039;%completes the current%&#039; OR Description LIKE &#039;%points%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Godlyvex5</name></author>
	</entry>
</feed>