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	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Infomantis</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Infomantis"/>
	<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php/Special:Contributions/Infomantis"/>
	<updated>2026-04-18T21:06:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=House_of_Santa&amp;diff=6668</id>
		<title>House of Santa</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=House_of_Santa&amp;diff=6668"/>
		<updated>2020-12-22T21:21:28Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = Next stop: the North Pole!&lt;br /&gt;
|Level = 1&lt;br /&gt;
|Effect = First stage gains&amp;lt;br&amp;gt;&lt;br /&gt;
*{{Mod|Righteous}}&lt;br /&gt;
Second stage gains&lt;br /&gt;
*{{Mod|Righteous}}&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
Third stage gains&lt;br /&gt;
*{{Mod|Righteous}}&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
*{{Mod|Psychotic}}&lt;br /&gt;
Boss stage gains&lt;br /&gt;
*{{Mod|Righteous}}&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
*{{Mod|Psychotic}}&lt;br /&gt;
*{{Mod|Stronghold}}&lt;br /&gt;
|Boss = Santa&lt;br /&gt;
|Sigil = Roving&lt;br /&gt;
|Divine = Bag of Tricks&lt;br /&gt;
|Cost={{Icon|Token}}10 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Icicle}}10 Icicle&amp;lt;br&amp;gt;{{Icon|Snowball}}10 Snowball&amp;lt;br&amp;gt;{{Icon|Mistletoe}}10 Mistletoe&lt;br /&gt;
|Obtain=Destroying a Snowball in Hell&lt;br /&gt;
}}== Strategy ==&lt;br /&gt;
All stages have the {{Mod|Righteous}} and the boss is [[Bosses|Santa]], so a method to maintain high [[Morality]] such as {{IconLink|Marksman Mastery}} could be useful.&lt;br /&gt;
&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop {{PAGENAME}}.png|400px|left]]When you destroy a {{IconLink|Snowball|link=Artifacts}} on a Hell [[Stages|Stage]] there is a small chance (~1/20 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
You can generate mass loot with {{IconLink|Watering Can}} and destroy it with {{IconLink|Dynamite}}. The {{Mod|Astral}} may be useful to spawn more artifacts.&lt;br /&gt;
&lt;br /&gt;
Alternatively, duplicate {{IconLink|Soft Snow}} and pick them two at a time to create Snowballs.&lt;br /&gt;
{{Clrl}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{IconLink|Snowball|link=Artifacts}}s spawn during the Christmas event, making this a limited time access Emblem. However, it can be obtained (Assumed since as of writing the event is still happening) out of season if you already have snowballs by using beyond stages and bubbles to transfer snowballs from a Christmas stage to a Hell stage.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Added&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=House_of_Santa&amp;diff=6667</id>
		<title>House of Santa</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=House_of_Santa&amp;diff=6667"/>
		<updated>2020-12-22T21:20:45Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = Next stop: the North Pole!&lt;br /&gt;
|Level = 1&lt;br /&gt;
|Effect = First stage gains&amp;lt;br&amp;gt;&lt;br /&gt;
*{{Mod|Righteous}}&lt;br /&gt;
Second stage gains&lt;br /&gt;
*{{Mod|Righteous}}&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
Third stage gains&lt;br /&gt;
*{{Mod|Righteous}}&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
*{{Mod|Psychotic}}&lt;br /&gt;
Boss stage gains&lt;br /&gt;
*{{Mod|Righteous}}&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
*{{Mod|Psychotic}}&lt;br /&gt;
*{{Mod|Stronghold}}&lt;br /&gt;
|Boss = Santa&lt;br /&gt;
|Sigil = Roving&lt;br /&gt;
|Divine = Bag of Tricks&lt;br /&gt;
|Cost={{Icon|Token}}10 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Icicle}}10 Icicle&amp;lt;br&amp;gt;{{Icon|Snowball}}10 Snowball&amp;lt;br&amp;gt;{{Icon|Mistletoe}}10 Mistletoe&lt;br /&gt;
|Obtain=Destroying a Snowball in Hell&lt;br /&gt;
}}== Strategy ==&lt;br /&gt;
All stages have the {{Mod|Righteous}} and the boss is [[Bosses|Santa]], so a method to maintain high [[Morality]] such as {{IconLink|Marksman Mastery}} could be useful.&lt;br /&gt;
&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop {{PAGENAME}}.png|400px|left]]When you destroy a {{IconLink|Snowball|link=Artifacts}} on a Hell [[Stages|Stage]] there is a small chance (~1/20 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
You can generate mass loot with {{IconLink|Watering Can}} and destroy it with {{IconLink|Dynamite}}. The {{Mod|Astral}} may be useful to spawn more artifacts.&lt;br /&gt;
&lt;br /&gt;
Alternatively, duplicate {{IconLink|Soft Snow}} and pick them two at a time to create Snowballs.&lt;br /&gt;
{{Clrl}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{IconLink|Snowball|link=Artifacts}}s spawn during the Christmas event, making this a limited time access Emblem. However, it can be obtain out of season if you already have snowballs by using beyond stages and bubbles to transfer snowballs from a Christmas stage to a Hell stage.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Added&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6658</id>
		<title>Morality</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6658"/>
		<updated>2020-12-20T20:49:29Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: corrected what bandana does&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morality is a number.&lt;br /&gt;
&lt;br /&gt;
In each quest, your morality starts at 0. Actions that are considered &amp;quot;good&amp;quot; and &amp;quot;bad&amp;quot; add or subtract from this score. Certain items and effects change based on having a high or low morality score.&lt;br /&gt;
&lt;br /&gt;
You are considered moral, immoral, or amoral when your morality is positive, negative or 0, respectively. Your &amp;quot;absolute morality&amp;quot; is the size of your morality (its absolute value), positive or negative. For example a morality of -10 has an absolute morality of 10.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Human Mastery}} is based around morality.&lt;br /&gt;
&lt;br /&gt;
[[File:Morality Profile.png|left|300px]]Hovering your profile avatar will show your morality stat.&lt;br /&gt;
{{clr}}&lt;br /&gt;
== Moral Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Moral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Kill 3 monsters&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Pay a {{Stranger|Priest}}&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Lose an omen&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Gain a legendary&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Create a [[Aura|Sanctified aura]]&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Use {{IconLink|Miracle Seed}}&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Use {{IconLink|Halo}}&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|Pay a Nomad&lt;br /&gt;
| +?&lt;br /&gt;
|-&lt;br /&gt;
|Feed a hungry plant&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Get a [[Score|Charitable]] award&lt;br /&gt;
| +1 for each 5xp&lt;br /&gt;
|-&lt;br /&gt;
|Give a gift during the Christmas Event&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|{{Stranger|Snowman}} gives you morality&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Immoral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Kill a stranger&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|Pay a {{Stranger|Bagman}}&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Gain an omen&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Lose a legendary&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Create a [[Aura|Cursed aura]]&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Use {{IconLink|Demon Seed}}&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Consume {{IconLink|Alcohol}}&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Consume {{IconLink|Drugs}}&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Use {{IconLink|Witch Hat}}&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Use {{IconLink|Pursecutter}} to rob a stranger&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Use {{IconLink|Thief Bag}}&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Use {{IconLink|Bandana}} to steal an item from a shop&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|SANTA}} [[Bosses|Santa boss]]&lt;br /&gt;
| -variable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.67b}} Every third monster killed will provide 1 morality (was 1 for 1)&lt;br /&gt;
*{{Version|1.66}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Miracle_Seed&amp;diff=6657</id>
		<title>Miracle Seed</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Miracle_Seed&amp;diff=6657"/>
		<updated>2020-12-20T20:48:46Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: added morality link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Increase the size of the selected stage.&lt;br /&gt;
|Cost = 5&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}When used on the stage select screen, Miracle Seed will make the stage slightly larger.  The larger a stage already is, the greater the effect.  Since the number of monsters are not affected by this item, miracle seed only introduces additional 0-value cells which potentially makes a stage easier to solve. Using either the regular or divine version of this item will increase your [[Morality]] by 1.&lt;br /&gt;
&lt;br /&gt;
{{DivineItemboxDisplay}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Cactus&lt;br /&gt;
|artifact_count   = 3&lt;br /&gt;
|artifact2_name   = Star&lt;br /&gt;
|artifact2_count  = 2&lt;br /&gt;
|artifact3_name   = Teardrop&lt;br /&gt;
|artifact3_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{IconLink|Sapling}} has a 50% chance to produce one of these every 50 cells opened.&lt;br /&gt;
*You can use this item on locked stages, meaning that you can compound its effects further off in the future if you have a reliable source of them, or just use it to free up your inventory if you want to have a larger boss stage.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Miracle_Seed&amp;diff=6656</id>
		<title>Miracle Seed</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Miracle_Seed&amp;diff=6656"/>
		<updated>2020-12-20T20:47:48Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: updated recipe section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Increase the size of the selected stage.&lt;br /&gt;
|Cost = 5&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}When used on the stage select screen, Miracle Seed will make the stage slightly larger.  The larger a stage already is, the greater the effect.  Since the number of monsters are not affected by this item, miracle seed only introduces additional 0-value cells which potentially makes a stage easier to solve. Using either the regular or divine version of this item will increase your morality by 1.&lt;br /&gt;
&lt;br /&gt;
{{DivineItemboxDisplay}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Cactus&lt;br /&gt;
|artifact_count   = 3&lt;br /&gt;
|artifact2_name   = Star&lt;br /&gt;
|artifact2_count  = 2&lt;br /&gt;
|artifact3_name   = Teardrop&lt;br /&gt;
|artifact3_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{IconLink|Sapling}} has a 50% chance to produce one of these every 50 cells opened.&lt;br /&gt;
*You can use this item on locked stages, meaning that you can compound its effects further off in the future if you have a reliable source of them, or just use it to free up your inventory if you want to have a larger boss stage.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Miracle_Seed&amp;diff=6653</id>
		<title>Miracle Seed</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Miracle_Seed&amp;diff=6653"/>
		<updated>2020-12-20T17:39:18Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Added morality info, trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Increase the size of the selected stage.&lt;br /&gt;
|Cost = 5&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}When used on the stage select screen, Miracle Seed will make the stage slightly larger.  The larger a stage already is, the greater the effect.  Since the number of monsters are not affected by this item, miracle seed only introduces additional 0-value cells which potentially makes a stage easier to solve. Using either the regular or divine version of this item will increase your morality by 1.&lt;br /&gt;
&lt;br /&gt;
{{DivineItemboxDisplay}}&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Cactus.png|40px]] 3 Cactus&lt;br /&gt;
*[[File:Star.png|40px]] 2 Star&lt;br /&gt;
*[[File:Teardrop.png|40px]] 1 Teardrop&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{IconLink|Sapling}} has a 50% chance to produce one of these every 50 cells opened.&lt;br /&gt;
*You can use this item on locked stages, meaning that you can compound its effects further off in the future if you have a reliable source of them, or just use it to free up your inventory if you want to have a larger boss stage.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6652</id>
		<title>Morality</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6652"/>
		<updated>2020-12-20T17:27:24Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Added witch hat to immoral actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morality is a number.&lt;br /&gt;
&lt;br /&gt;
In each quest, your morality starts at 0. Actions that are considered &amp;quot;good&amp;quot; and &amp;quot;bad&amp;quot; add or subtract from this score. Certain items and effects change based on having a high or low morality score.&lt;br /&gt;
&lt;br /&gt;
You are considered moral, immoral, or amoral when your morality is positive, negative or 0, respectively. Your &amp;quot;absolute morality&amp;quot; is the size of your morality (its absolute value), positive or negative. For example a morality of -10 has an absolute morality of 10.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Human Mastery}} is based around morality.&lt;br /&gt;
&lt;br /&gt;
[[File:Morality Profile.png|left|300px]]Hovering your profile avatar will show your morality stat.&lt;br /&gt;
{{clr}}&lt;br /&gt;
== Moral Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Moral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Kill 3 monsters&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Pay a {{Stranger|Priest}}&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Lose an omen&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Gain a legendary&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Create a [[Aura|Sanctified aura]]&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Use {{IconLink|Miracle Seed}}&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Pay a Nomad&lt;br /&gt;
| +?&lt;br /&gt;
|-&lt;br /&gt;
|Feed a hungry plant&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Get a [[Score|Charitable]] award&lt;br /&gt;
| +1 for each 5xp&lt;br /&gt;
|-&lt;br /&gt;
|Give a gift during the Christmas Event&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Snowman gives you morality&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Immoral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Kill a stranger&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|Pay a {{Stranger|Bagman}}&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Gain an omen&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Lose a legendary&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Create a [[Aura|Cursed aura]]&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Use {{IconLink|Demon Seed}}&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Use {{IconLink|Pursecutter}} to rob a stranger&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Consume {{IconLink|Alcohol}}&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Consume {{IconLink|Drugs}}&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|[[Bosses|Santa boss]]&lt;br /&gt;
| -variable&lt;br /&gt;
|-&lt;br /&gt;
|Consume {{IconLink|Witch Hat}}&lt;br /&gt;
| -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.67b}} Every third monster killed will provide 1 morality (was 1 for 1)&lt;br /&gt;
*{{Version|1.66}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Extravagance&amp;diff=6564</id>
		<title>Extravagance</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Extravagance&amp;diff=6564"/>
		<updated>2020-12-17T04:43:07Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Updated recipe, trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Gain 3 copies of the next item you consume, then lose this item.&lt;br /&gt;
|Cost = 35&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}Extravagance is a passive item.&lt;br /&gt;
&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Extravagance can work on items that are not normally consumable, such as by using {{IconLink|Regift}}.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Coal&amp;diff=6563</id>
		<title>Coal</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Coal&amp;diff=6563"/>
		<updated>2020-12-17T03:47:16Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Added coal mage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = You cannot gain morality. Whenever you lose morality, you get burnt.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Omen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Added&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Raven&amp;diff=6562</id>
		<title>Raven</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Raven&amp;diff=6562"/>
		<updated>2020-12-17T03:45:54Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Every 200 cells opened, lose 1 morality. If your morality is -10 or less, lose 1 max life.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Omen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Added&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6535</id>
		<title>Morality</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6535"/>
		<updated>2020-12-17T00:49:21Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: /* Moral Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morality is a number.&lt;br /&gt;
&lt;br /&gt;
In each quest, your morality starts at 0. Actions that are considered &amp;quot;good&amp;quot; and &amp;quot;bad&amp;quot; add or subtract from score. Some effects change based on having a high or low morality score.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Human Mastery}} is based around morality.&lt;br /&gt;
&lt;br /&gt;
[[File:Morality Profile.png|left|300px]]Hovering your profile avatar will show your morality stat.&lt;br /&gt;
== Moral Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Moral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Killing a monster&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Creating a Sanctified aura&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Giving gifts during the Christmas Event&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Paying a Bagman&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Killing a Stranger&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|Paying a Priest&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Snowman giving you morality&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Paying a merchant&lt;br /&gt;
| +?&lt;br /&gt;
|-&lt;br /&gt;
|Feeding a hungry plant&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Getting an omen&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Losing an omen&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Getting a legendary&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Losing a legendary&lt;br /&gt;
| -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6534</id>
		<title>Morality</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6534"/>
		<updated>2020-12-17T00:39:09Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: /* Moral Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morality is a number.&lt;br /&gt;
&lt;br /&gt;
In each quest, your morality starts at 0. Actions that are considered &amp;quot;good&amp;quot; and &amp;quot;bad&amp;quot; add or subtract from score. Some effects change based on having a high or low morality score.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Human Mastery}} is based around morality.&lt;br /&gt;
&lt;br /&gt;
[[File:Morality Profile.png|left|300px]]Hovering your profile avatar will show your morality stat.&lt;br /&gt;
== Moral Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Moral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Killing a monster&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Creating a Sanctified aura&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Giving gifts during the Christmas Event&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Paying a Bagman&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Killing a Stranger&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|Paying a Priest&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Snowman giving you morality&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Paying a merchant&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Feeding a hungry plant&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Getting an omen&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Losing an omen&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Getting a legendary&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Losing a legendary&lt;br /&gt;
| -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6533</id>
		<title>Morality</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6533"/>
		<updated>2020-12-17T00:38:46Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: /* Moral Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morality is a number.&lt;br /&gt;
&lt;br /&gt;
In each quest, your morality starts at 0. Actions that are considered &amp;quot;good&amp;quot; and &amp;quot;bad&amp;quot; add or subtract from score. Some effects change based on having a high or low morality score.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Human Mastery}} is based around morality.&lt;br /&gt;
&lt;br /&gt;
[[File:Morality Profile.png|left|300px]]Hovering your profile avatar will show your morality stat.&lt;br /&gt;
== Moral Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Moral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Killing a monster&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Creating a Sanctified aura&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Giving gifts during the Christmas Event&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Paying a Bagman&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Killing a Stranger&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|Paying a Priest&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Snowman giving you morality&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Paying a merchant&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Feeding a hungry plant&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Getting an omen&lt;br /&gt;
| -1&lt;br /&gt;
|Losing an omen&lt;br /&gt;
| +1&lt;br /&gt;
|Getting a legendary&lt;br /&gt;
| +1&lt;br /&gt;
|Losing a legendary&lt;br /&gt;
| -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Golden_Flea&amp;diff=6530</id>
		<title>Golden Flea</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Golden_Flea&amp;diff=6530"/>
		<updated>2020-12-17T00:26:59Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Added golden flea page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = When you enter a stage, increase the monster count for every 10 coins you have.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Omen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Added&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Mortify&amp;diff=6528</id>
		<title>Mortify</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Mortify&amp;diff=6528"/>
		<updated>2020-12-17T00:26:25Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: updated recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = If you take any damage, for the next 10 turns any amount of damage will kill you.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Omen&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6491</id>
		<title>Morality</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6491"/>
		<updated>2020-12-17T00:11:51Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: /* Moral Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morality is a number.&lt;br /&gt;
&lt;br /&gt;
In each quest, your morality starts at 0. Actions that are considered &amp;quot;good&amp;quot; and &amp;quot;bad&amp;quot; add or subtract from score. Some effects change based on having a high or low morality score.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Human Mastery}} is based around morality.&lt;br /&gt;
&lt;br /&gt;
[[File:Morality Profile.png|left|300px]]Hovering your profile avatar will show your morality stat.&lt;br /&gt;
== Moral Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Moral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Killing a monster&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Creating a Sanctified aura&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Giving gifts during the Christmas Event&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Paying a Bagman&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Killing a Stranger&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|Paying a Priest&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Snowman giving you morality&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Paying a merchant&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Getting an omen&lt;br /&gt;
| -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6490</id>
		<title>Morality</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6490"/>
		<updated>2020-12-17T00:02:28Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: /* Moral Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morality is a number.&lt;br /&gt;
&lt;br /&gt;
In each quest, your morality starts at 0. Actions that are considered &amp;quot;good&amp;quot; and &amp;quot;bad&amp;quot; add or subtract from score. Some effects change based on having a high or low morality score.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Human Mastery}} is based around morality.&lt;br /&gt;
&lt;br /&gt;
[[File:Morality Profile.png|left|300px]]Hovering your profile avatar will show your morality stat.&lt;br /&gt;
== Moral Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Moral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Killing a monster&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Creating a Sanctified aura&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Giving gifts during the Christmas Event&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Paying a Bagman&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Killing a Stranger&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|Paying a Priest&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Snowman giving you morality&lt;br /&gt;
| +?-?&lt;br /&gt;
|-&lt;br /&gt;
|Paying a merchant&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Getting an omen&lt;br /&gt;
| -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6489</id>
		<title>Morality</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6489"/>
		<updated>2020-12-16T23:59:22Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: /* Moral Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morality is a number.&lt;br /&gt;
&lt;br /&gt;
In each quest, your morality starts at 0. Actions that are considered &amp;quot;good&amp;quot; and &amp;quot;bad&amp;quot; add or subtract from score. Some effects change based on having a high or low morality score.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Human Mastery}} is based around morality.&lt;br /&gt;
&lt;br /&gt;
[[File:Morality Profile.png|left|300px]]Hovering your profile avatar will show your morality stat.&lt;br /&gt;
== Moral Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Moral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Killing a monster&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Creating a Sanctified aura&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Giving gifts during the Christmas Event&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Paying a Bagman&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Killing a Stranger&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|Paying most strangers&lt;br /&gt;
| +?&lt;br /&gt;
|-&lt;br /&gt;
|Snowman giving you morality&lt;br /&gt;
| +?-?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6488</id>
		<title>Morality</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6488"/>
		<updated>2020-12-16T23:56:59Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: /* Moral Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morality is a number.&lt;br /&gt;
&lt;br /&gt;
In each quest, your morality starts at 0. Actions that are considered &amp;quot;good&amp;quot; and &amp;quot;bad&amp;quot; add or subtract from score. Some effects change based on having a high or low morality score.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Human Mastery}} is based around morality.&lt;br /&gt;
&lt;br /&gt;
[[File:Morality Profile.png|left|300px]]Hovering your profile avatar will show your morality stat.&lt;br /&gt;
== Moral Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Moral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Killing a monster&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Creating a Sanctified aura&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Giving gifts during the Christmas Event&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Paying a Bagman&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Killing a Stranger&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6487</id>
		<title>Morality</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6487"/>
		<updated>2020-12-16T23:56:17Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: /* Moral Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morality is a number.&lt;br /&gt;
&lt;br /&gt;
In each quest, your morality starts at 0. Actions that are considered &amp;quot;good&amp;quot; and &amp;quot;bad&amp;quot; add or subtract from score. Some effects change based on having a high or low morality score.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Human Mastery}} is based around morality.&lt;br /&gt;
&lt;br /&gt;
[[File:Morality Profile.png|left|300px]]Hovering your profile avatar will show your morality stat.&lt;br /&gt;
== Moral Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Moral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Killing a monster&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Creating a Sanctified aura&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Giving gifts during the Christmas Event&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6486</id>
		<title>Morality</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6486"/>
		<updated>2020-12-16T23:56:01Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: added gift giving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morality is a number.&lt;br /&gt;
&lt;br /&gt;
In each quest, your morality starts at 0. Actions that are considered &amp;quot;good&amp;quot; and &amp;quot;bad&amp;quot; add or subtract from score. Some effects change based on having a high or low morality score.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Human Mastery}} is based around morality.&lt;br /&gt;
&lt;br /&gt;
[[File:Morality Profile.png|left|300px]]Hovering your profile avatar will show your morality stat.&lt;br /&gt;
== Moral Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Moral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Killing a monster&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Creating a Sanctified aura&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Giving gifts during the Christmas Event&lt;br /&gt;
|+1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6485</id>
		<title>Morality</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Morality&amp;diff=6485"/>
		<updated>2020-12-16T23:54:13Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Added sanctified tile creation as a moral action&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morality is a number.&lt;br /&gt;
&lt;br /&gt;
In each quest, your morality starts at 0. Actions that are considered &amp;quot;good&amp;quot; and &amp;quot;bad&amp;quot; add or subtract from score. Some effects change based on having a high or low morality score.&lt;br /&gt;
&lt;br /&gt;
The {{IconLink|Human Mastery}} is based around morality.&lt;br /&gt;
&lt;br /&gt;
[[File:Morality Profile.png|left|300px]]Hovering your profile avatar will show your morality stat.&lt;br /&gt;
== Moral Actions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Moral Actions&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Morality Change&lt;br /&gt;
|-&lt;br /&gt;
|Killing a monster&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Creating a Sanctified aura&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Santa_Doll&amp;diff=6483</id>
		<title>Santa Doll</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Santa_Doll&amp;diff=6483"/>
		<updated>2020-12-16T23:52:28Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Added santa page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Spawns Santa when your ultimate ability is activated.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}{{PAGENAME}} is a passive item and one of the [[Mastery Dolls]]. Spawns the holiday limited boss Santa when you use your mastery&#039;s ultimate ability.&lt;br /&gt;
&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Unlike the other mastery dolls, it is neither linked to a specific mastery nor has the same price. &lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Added&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Special_Chests&amp;diff=6476</id>
		<title>Special Chests</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Special_Chests&amp;diff=6476"/>
		<updated>2020-12-16T21:33:44Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: mastery chest wasn&amp;#039;t in alphabetical order, fixed that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Special Chest Loadout.png|right|750px]]Special Chests are objects that can appear in place of normal chests.&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Each type of special chest has an immediate effect when opened, and gives an item with a related keyword.&lt;br /&gt;
&lt;br /&gt;
You may set one type of special chest in your loadout before beginning a quest. Your selected special chest has a 10% chance to replace regular chests.&lt;br /&gt;
&lt;br /&gt;
The keyword items that drop from chests are still limited by the normal chest coin range, which is based on stage power. If only one keyword item is in the price range it will always drop. If all the keyword items are too expensive, you will get a random cheaper item. {{Icon|Present Chest}} Present Chest is the exception, it ignores the coin limit instead of having a theme.&lt;br /&gt;
&lt;br /&gt;
==Unlock Conditions==&lt;br /&gt;
[[File:Crit Chest Unlock 01.png|right|x100px]]Each type of special chest must be unlocked. Quests have a 10% chance to have a locked chest, or 100% chance if a special [[glint]] is used for a [[Beyond]] quest. If one is present:&lt;br /&gt;
&lt;br /&gt;
*In a stage near the start of the quest, find a hint sign&lt;br /&gt;
*Somewhere in the first half of the quest, use the hint to obtain the {{IconLink|Treasure Key}}&lt;br /&gt;
*In a stage in the second half of the quest, find a new type of special chest and use the key to unlock it.&lt;br /&gt;
&lt;br /&gt;
[[File:Crit Chest Unlock 02.png|right|x100px]]This type of chest will now be available in your loadout. You do not need to win the quest.&lt;br /&gt;
&lt;br /&gt;
===Stage Keys===&lt;br /&gt;
A sign says &amp;quot;There is a secret in STAGE_NAME!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that stage, obtain the key by interacting with an object or cell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
|Bagman &lt;br /&gt;
|Pay the bagman multiple times&lt;br /&gt;
|-&lt;br /&gt;
|Barrel &lt;br /&gt;
|Click it&lt;br /&gt;
|-&lt;br /&gt;
|Meteorite&lt;br /&gt;
|Use it&lt;br /&gt;
|-&lt;br /&gt;
|Nomad&lt;br /&gt;
|Buy from the nomad selling &amp;quot;keys&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Obelisk &lt;br /&gt;
|Succeed in the obelisk&#039;s challenge&lt;br /&gt;
|-&lt;br /&gt;
|Sanctified Cell &lt;br /&gt;
|Target with magic item&lt;br /&gt;
|-&lt;br /&gt;
|Spawner&lt;br /&gt;
|Activate it until it breaks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Password Keys===&lt;br /&gt;
A hint sign says a password, such as a sequence of numbers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Password&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
|Customer&#039;s&lt;br /&gt;
|Activate a [[Stranger]] with a coin price ?(exactly equal to // equal to or higher than) each of the code values, in order&lt;br /&gt;
|-&lt;br /&gt;
|Chorder&#039;s&lt;br /&gt;
|Chord the indicated cell values in order (you can still manually open cells between the different chords)&lt;br /&gt;
|-&lt;br /&gt;
|Shopkeeper&#039;s&lt;br /&gt;
|In an item shop, click on the indicated item for sale in order&lt;br /&gt;
|-&lt;br /&gt;
|Monk&#039;s&lt;br /&gt;
|?(Lose items // use consumables) from the indicated inventory slots&lt;br /&gt;
|-&lt;br /&gt;
|Moneybag&#039;s&lt;br /&gt;
|Collect coins or diamonds in the order of the passcode.&lt;br /&gt;
|-&lt;br /&gt;
|Wizard&#039;s&lt;br /&gt;
|Use magic items to target areas with each of the indicated total cell values in order&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Chests==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Img&lt;br /&gt;
! Chest&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ally Chest}}&lt;br /&gt;
|Ally&lt;br /&gt;
|Familiar&lt;br /&gt;
|Spawn a familiar, convert familiars to strong familiars&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Bone Chest}}&lt;br /&gt;
|Bone&lt;br /&gt;
|Bone&lt;br /&gt;
|Bury Bones&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Bubble Chest}}&lt;br /&gt;
|Bubble&lt;br /&gt;
|Bubble&lt;br /&gt;
|This chest spawns in a bubble&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Clay Chest}}&lt;br /&gt;
|Clay&lt;br /&gt;
|copies an item&lt;br /&gt;
|Gain souls equal to your highest number of duplicate&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Counter Chest}}&lt;br /&gt;
|Counter&lt;br /&gt;
|Negate&lt;br /&gt;
|This chest will sacrifice itself to negate fatal damage&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Crit Chest}}&lt;br /&gt;
|Crit&lt;br /&gt;
|Chord&lt;br /&gt;
|Activate 2x {{IconLink|Brass Knuckles}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Dire Chest}}&lt;br /&gt;
|Dire&lt;br /&gt;
|Guess&lt;br /&gt;
|Gain a revive if you have to guess&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Double Chest}}&lt;br /&gt;
|Double&lt;br /&gt;
|Chest&lt;br /&gt;
|Spawn another chest in this cell&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Electric Chest}}&lt;br /&gt;
|Electric&lt;br /&gt;
|Electric&lt;br /&gt;
|Apply electric to all other cells in this column&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Elemental Chest}}&lt;br /&gt;
|Elemental&lt;br /&gt;
|Aura&lt;br /&gt;
|Apply random elemental auras to all cells in this column and row&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Explosive Chest}}&lt;br /&gt;
|Explosive&lt;br /&gt;
|Explode&lt;br /&gt;
|Explodes a 3x3 area, radius +1 per visible 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fire Chest}}&lt;br /&gt;
|Fire&lt;br /&gt;
|Burning&lt;br /&gt;
|Launch flares in all directions&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Friendly Chest}}&lt;br /&gt;
|Friendly&lt;br /&gt;
|Stranger&lt;br /&gt;
|Spawn a stranger for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Golden Chest}}&lt;br /&gt;
|Golden&lt;br /&gt;
|Coin&lt;br /&gt;
|Gain coins equal to visible currency&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Holy Chest}}&lt;br /&gt;
|Holy&lt;br /&gt;
|anti-omen&lt;br /&gt;
|Transform a random omen into {{IconLink|Ancient Evil}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ice Chest}}&lt;br /&gt;
|Ice&lt;br /&gt;
|Frozen&lt;br /&gt;
|Apply Frozen to a 5x5 area&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Labyrinth Chest}}&lt;br /&gt;
|Labyrinth&lt;br /&gt;
|Pathfinding&lt;br /&gt;
|Gain 5% pathfinding if you have none, otherwise gain 1%&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Love Chest}}&lt;br /&gt;
|Love&lt;br /&gt;
|Life&lt;br /&gt;
|Gain 1 soul&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Lucid Chest}}&lt;br /&gt;
|Lucid&lt;br /&gt;
|Solve&lt;br /&gt;
|Solve a random cell for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Magic Chest}}&lt;br /&gt;
|Magic&lt;br /&gt;
|Magic&lt;br /&gt;
|Gain 50 mana for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Mastery Chest}}&lt;br /&gt;
|Mastery&lt;br /&gt;
|Mastery&lt;br /&gt;
|Gain 1 mastery charge&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Merchant Chest}}&lt;br /&gt;
|Merchant&lt;br /&gt;
|Shop&lt;br /&gt;
|Uncomplete a special stage, reduce visible stranger prices by half&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Metal Chest}}&lt;br /&gt;
|Metal&lt;br /&gt;
|Armor&lt;br /&gt;
|Repair armor to base durability&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Minion Chest}}&lt;br /&gt;
|Minion&lt;br /&gt;
|Minion&lt;br /&gt;
|Gain 3 minions&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Plant Chest}}&lt;br /&gt;
|Plant&lt;br /&gt;
|Hungry Plant&lt;br /&gt;
|Spawn a hungry plant on a numbered cell and kill all nearby monsters&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Present Chest}}&lt;br /&gt;
|Present&lt;br /&gt;
|any value&lt;br /&gt;
|Transforms items on the stage into presents&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Prophecy Chest}}&lt;br /&gt;
|Prophecy&lt;br /&gt;
|normal chest&lt;br /&gt;
|3 Tokens and a blueprint&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Regal Chest}}&lt;br /&gt;
|Regal&lt;br /&gt;
|Legendary&lt;br /&gt;
|If you have a legendary item before, launch a blessing north&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Time Chest}}&lt;br /&gt;
|Time&lt;br /&gt;
|Status&lt;br /&gt;
|Pass 50 turns&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Undercover Chest}}&lt;br /&gt;
|Undercover&lt;br /&gt;
|Glean&lt;br /&gt;
|Glean all hidden cells around visible 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|World Chest}}&lt;br /&gt;
|World&lt;br /&gt;
|Stage&lt;br /&gt;
|Reduce the stage power by the number of stages completed&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Halloween Chest}}&lt;br /&gt;
|Halloween&lt;br /&gt;
|Halloween&lt;br /&gt;
|Spawn 3 {{IconLink|Spooker}}s, visible strangers put on masks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Chest Related Items==&lt;br /&gt;
{{ItemTable|description=Special Chest}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Halloween Chest is time limited, as the unlock is found in the seasonal {{IconLink|Pumpkin Patch}} Mythic [[Emblem]].&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.63}}&lt;br /&gt;
**Added: Elemental Chest, Mastery Chest&lt;br /&gt;
**Loosened requirements for Halloween Chest&lt;br /&gt;
*{{Version|1.60}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Book_of_Defense&amp;diff=6475</id>
		<title>Book of Defense</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Book_of_Defense&amp;diff=6475"/>
		<updated>2020-12-12T06:49:24Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: updated recipe section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Pick up hearts at full life to gain defense. &lt;br /&gt;
|Cost = 17&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}Book of Defense is a passive item.&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Steel&lt;br /&gt;
|artifact_count   = 3&lt;br /&gt;
|artifact2_name   = Cobweb&lt;br /&gt;
|artifact2_count  = 2&lt;br /&gt;
|artifact3_name   = Oil&lt;br /&gt;
|artifact3_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Silver_Bullet&amp;diff=6474</id>
		<title>Silver Bullet</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Silver_Bullet&amp;diff=6474"/>
		<updated>2020-12-12T06:47:05Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Added description, trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Your projectiles have a small chance to become a Blessing. This chance decreases with your number of omens.&lt;br /&gt;
|Cost = 24&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}Silver Bullet is a passive item. While you have it, any projectiles spawned have a small chance to be replaced by a [[Projectile|Blessing]] instead, &lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Steel&lt;br /&gt;
|artifact_count   = 4&lt;br /&gt;
|artifact2_name   = Shrapnel&lt;br /&gt;
|artifact2_count  = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Despite it saying &amp;quot;Your projectiles&amp;quot;, projectiles created by NPCs will also have a chance of becoming blessings.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.53}} Silver Bullet buff: doubled the base chance of converting a projectile to a Blessing&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Glitch&amp;diff=6473</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Glitch&amp;diff=6473"/>
		<updated>2020-12-12T06:45:21Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Spawn a canker.  Your orbs move erratically.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Omen&lt;br /&gt;
}}Glitch causes orbs to move at differing, random speeds.  Orbs may teleport to other parts of the screen without warning.  It is advisable to remove any cankers as quickly as possible at all costs if Glitch is collected but while the player has zero orbs, this omen does nothing.&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    =&lt;br /&gt;
|artifact_count   =&lt;br /&gt;
|artifact2_name   =&lt;br /&gt;
|artifact2_count  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*While you have Glitch, bubbles will be opaque and you can&#039;t see the contents in addition to moving erratically.&lt;br /&gt;
&lt;br /&gt;
*If you collect this omen, it might be easier to handle mentally to just click the canker immediately if your life allows it and you don&#039;t have any other orbs.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Codex&amp;diff=6472</id>
		<title>Codex</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Codex&amp;diff=6472"/>
		<updated>2020-12-12T06:35:10Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Added notes about what the markings on items mean.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Codex.png|left]]The Codex keeps track of items you have collected throughout the game. Through this interface, you can search for items, favor items, craft items, build up to 3 profiles, and review default item costs (Hard Mode multiplier is not applied here.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*An item with a blue flag in the upper right is an item you have the blueprint for, an item with a white flag has a blueprint but you don&#039;t have it. Items without flags don&#039;t have blueprints and must be heirloomed through a {{IconLink|Scribe|link=Strangers#Scribe}}.&lt;br /&gt;
*If an item has a pink circle or a faded pink circle in the bottom right, you have the divine version of it unlocked and it can be toggled on and off with right click. Items without a circle there either do not have a divine version, or they do and it isn&#039;t unlocked yet.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Minion&amp;diff=6471</id>
		<title>Minion</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Minion&amp;diff=6471"/>
		<updated>2020-12-11T22:27:25Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Solve a random cell. If you&#039;re about to take damage, this Minion will sacrifice itself to deflect 1 damage.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Tag = Meat&lt;br /&gt;
}}Minion is a [[Consumable Items|consumable]] item that also has a triggered passive effect.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Sacrifices to deflect [[Damage]] happen before armor or defense.&lt;br /&gt;
&lt;br /&gt;
*If the Minion(s) reduce the incoming damage to 0, the revealed monster is killed.&lt;br /&gt;
&lt;br /&gt;
*Can only be used in stages, after the monsters spawn.&lt;br /&gt;
&lt;br /&gt;
*Rarely in chests or the item shop. Generated by the [[Hunter]] mastery, and by various items.&lt;br /&gt;
&lt;br /&gt;
*The only other consumable item with a passive effect as of {{Version|1.65}} is {{IconLink|Divine Halo}}.&lt;br /&gt;
&lt;br /&gt;
==Minion Related Items==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=Image,_pageName, Description, Cost&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Description LIKE &#039;%minion%&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Halo&amp;diff=6470</id>
		<title>Halo</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Halo&amp;diff=6470"/>
		<updated>2020-12-11T22:08:54Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Fixed recipe section, added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Set your max life to 1.  Gain 3 revives.&lt;br /&gt;
|Cost = 15&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DivineItemboxDisplay}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Cloud&lt;br /&gt;
|artifact_count   = 3&lt;br /&gt;
|artifact2_name   = Wing&lt;br /&gt;
|artifact2_count  = 2&lt;br /&gt;
|artifact3_name   =&lt;br /&gt;
|artifact3_count  =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Divine Halo is nearly unique among consumable items in that it has an effect that doesn&#039;t happen on consumption of the item. The only other consumable item with similar properties in the game as of {{Version|1.65}} is {{IconLink|Minion}}.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Talk:Red_flag&amp;diff=6469</id>
		<title>Talk:Red flag</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Talk:Red_flag&amp;diff=6469"/>
		<updated>2020-12-11T22:07:18Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Created page with &amp;quot;This page could use deletion, since it&amp;#039;s improperly capitalized and just a redirect since I moved the content to the properly named page.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page could use deletion, since it&#039;s improperly capitalized and just a redirect since I moved the content to the properly named page.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Broken_Sawblade&amp;diff=6414</id>
		<title>Broken Sawblade</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Broken_Sawblade&amp;diff=6414"/>
		<updated>2020-11-20T02:04:44Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: updated timer, added changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = After opening 50 cells, spawn a Sawblade.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}{{PAGENAME}} is a [[Consumable Items|consumable]] item. Spawns a [[Sawblade]]. Created by the [[Lumberjack]] Mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Costs 0 coins so cannot normally be found in Item Shops, nor sold to them with [[Merchant Ring]].&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.60}}: Decreased status timer from 100 turns to 50 turns.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Consumable_Items&amp;diff=6413</id>
		<title>Consumable Items</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Consumable_Items&amp;diff=6413"/>
		<updated>2020-11-20T01:11:58Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Updated text to version 1.65, added time of edit to page to better keep track of when it needs updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Consumable_items.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consumable items are one of five item categories in Demoncrawl.&lt;br /&gt;
&lt;br /&gt;
Consumable items will give a benefit when clicked. [[Armor]] items are consumables.&lt;br /&gt;
&lt;br /&gt;
There are 153 total consumable items in the game as of {{Version|1.65}}, not including divine items.&lt;br /&gt;
&lt;br /&gt;
{{ItemTable|category=Consumable}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6412</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=6412"/>
		<updated>2020-11-20T00:41:09Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: removed &amp;quot;toxic&amp;quot; from ego description, as it doesn&amp;#039;t produce a toxic trail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 15 (technically 14 + 1 variation) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
&lt;br /&gt;
Has a small chance of spawning at the start of non-boss stages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Killer&lt;br /&gt;
|Take 5 damage at the end of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Landmark&amp;diff=6411</id>
		<title>Landmark</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Landmark&amp;diff=6411"/>
		<updated>2020-11-20T00:34:41Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: /* Barrel */ added info about being able to manually detonate barrels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A landmark is an [[Objects|Object]] that can be interacted with. __TOC__&lt;br /&gt;
&lt;br /&gt;
Like other objects landmarks hide cell values and block projectiles, and it can be hard or undesirable to remove them. Unlike monsters or [[Strangers]], Landmarks are not alive and can&#039;t be killed.&lt;br /&gt;
Landmarks can&#039;t generally be collected, although Wishpool, Meteorite and Obelisk do disappear if activated.&lt;br /&gt;
&lt;br /&gt;
==Sign==&lt;br /&gt;
[[File:Sign.png|40px|left]]&lt;br /&gt;
A sign is an object that when hovered over will give a general message like a gameplay hint or a joke, or a message that is specific to the theme of the current [[Stages|Stage]].&lt;br /&gt;
&lt;br /&gt;
By default they are an obstacle to gameplay, they may obstruct cell values and have no inherent benefit.&lt;br /&gt;
&lt;br /&gt;
Signs can be destroyed by [[Flare]]s and [[Aura|Burning]]. The {{Mod|Educational}} spawns many signs.&lt;br /&gt;
&lt;br /&gt;
One sign per run, weighted towards the end of the run, will give the player the message &amp;quot;BOSSNAME was here&amp;quot;.  This informs the player which boss will be at the end of their quest and can help the player prepare themselves, particularly with their choices in special stages.&lt;br /&gt;
{{ItemTable|description=sign}}&lt;br /&gt;
&lt;br /&gt;
==Obelisk==&lt;br /&gt;
[[File:Obelisk.png|40px|left]]Obelisks can be activated to attempt their challenge. Each will ask you to open (15-30) cells within 10 seconds after activation. A random penalty for failure is listed upfront.&lt;br /&gt;
&lt;br /&gt;
Possible Penalties:&lt;br /&gt;
*Gain a number of Omens&lt;br /&gt;
*Spawn a number of Cankers&lt;br /&gt;
*Lose a number of Coins&lt;br /&gt;
*Lose your first 2 items&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
You will gain a Tablet on success:&lt;br /&gt;
{{ItemTable|name=tablet}}&lt;br /&gt;
&lt;br /&gt;
==Meteorite==&lt;br /&gt;
[[File:Meteorite.png|40px|left]] Will provide the player with 3 copies of an item but in return will apply a [[Mod]] to all other stages, completed or not.  The mod will not always be bad and it is perfectly possible for a meteorite to apply a beneficial mod such as the {{Mod|Shiny}}.&lt;br /&gt;
&lt;br /&gt;
==Mystic Statue==&lt;br /&gt;
[[File:Mystic Statue.png|40px|left]] Clicking a mystic status will hide all cells, restarting the level.  This new level will have more monsters and a higher stage power, though items such as {{IconLink|Rasp}} can alter these effects.  If the player completes the new level, the statue will provide a stated bonus.&lt;br /&gt;
&lt;br /&gt;
*Reward: Gain (?-20) souls&lt;br /&gt;
*Reward: Gain (15-20) defense&lt;br /&gt;
*Reward: Gain (8-20) tokens&lt;br /&gt;
*Reward: Gain (16-20) minions&lt;br /&gt;
*Reward: Gain (?-300) coins&lt;br /&gt;
*Reward: Gain 1 revive.&lt;br /&gt;
*Reward: Destroy a random omen&lt;br /&gt;
*Reward: Gain a Present.&lt;br /&gt;
*Reward: Unseal all of your inventory slots.&lt;br /&gt;
*Reward: Remove a total of (5) stage mods from unfinished stages.&lt;br /&gt;
*Reward: Uncomplete all Item Shops&lt;br /&gt;
&lt;br /&gt;
The new Mystic Statue stage will also have a better chance of generating rare loot, between +25 to +250%. Rare loot includes Tokens, Mega tokens, Artifacts, Emblems, Paints, Purple diamonds, and Dark chests.&lt;br /&gt;
&lt;br /&gt;
In a {{Mod|Tunnel}} stage, the new mystic statue stage level will be larger than the original.&lt;br /&gt;
If the Mystic Statue contains another Mystic Statue, only the reward from the last statue clicked will be applied when the level is finally completed.  No matter how many &amp;quot;layers&amp;quot; of statue the player has descended into, once a stage has been completed, they will not have to complete any of the other layers they have passed through.&lt;br /&gt;
If a statue appears on a [[Boss]] level, the statue level will also contain that boss.&lt;br /&gt;
For some reason, the Hungry Plant [[Stranger]] responds with &amp;quot;WHAT THE HECK IS HAPPENING?&amp;quot; if present when a statue is used but no other NPC acknowledges them.&lt;br /&gt;
&lt;br /&gt;
==Wishpool==&lt;br /&gt;
[[File:Wishpool.png|40px|left]] Rewards players for opening cells without mistakes.  Rewards include coins, lives, minions, mana, and [[Pathfinding]].&lt;br /&gt;
&lt;br /&gt;
==Barrel==&lt;br /&gt;
[[File:Barrel.png|40px|left]] Extends the range of targeted Magic items that target the barrel to the 5x5 area around it. Can also be clicked repeatedly to explode in a 5x5 area and cause the player to lose 1 life.&lt;br /&gt;
&lt;br /&gt;
==Spawner==&lt;br /&gt;
[[File:Spawner Waterboy Tooltip.png|400px|right]][[File:Spawner.png|40px|left]] Spawners look like a grey stone statue of a [[Stranger]]. Activate to seal an inventory slot and spawn that stranger on another tile. The Spawner breaks after a random number of uses. See {{IconLink|Medusa Head}}.{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Vault==&lt;br /&gt;
[[File:Vault.png|40px|left]] Appears in [[Endless Multiverse]] and offers to take a random item from you. Future Vaults will display that item for you to take back. This allows you to transfer the item to a later dimension.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.63}} Added pathfinding Wishpool&lt;br /&gt;
*{{Version|1.57}} The cell open requirements for Obelisks have been lowered from [20 to 30] to [15 to 30]&lt;br /&gt;
*{{Version|1.50}} Obelisk / Tablet total rework&lt;br /&gt;
*{{Version|1.41}} Added Barrel, Vault&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=6410</id>
		<title>Hero Trials</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=6410"/>
		<updated>2020-11-20T00:24:35Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: /* Titles */ added librarian to chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hero Trials are a recurring endgame quest.  Each day, a new quest will be generated. &lt;br /&gt;
==Unlock==&lt;br /&gt;
Beat the first dimension of [[Endless Multiverse]] to unlock Hero Trials.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
Completing a hero trial awards the player with a prizebox. It contains several random rewards, which can include&lt;br /&gt;
*Cosmetics&lt;br /&gt;
*{{Icon|Token}}[[Tokens]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Emblems]]&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
Hero Trials are 16 [[Stages]] long, including both special and regular stages and the final stage containing a [[Boss]]. A hero trial on a given calendar date will share the following features for all players:&lt;br /&gt;
*All stages (special or regular) will be the same&lt;br /&gt;
*All stage mods for each stage will be the same&lt;br /&gt;
*The global stage mods will be the same&lt;br /&gt;
&lt;br /&gt;
Anything else will be randomised including loot and stage bosses.&lt;br /&gt;
&lt;br /&gt;
If a player fails their hero trial, they can replay it as many times as they would like, trying again for better loot or a more manageable boss.&lt;br /&gt;
&lt;br /&gt;
==Global Mods==&lt;br /&gt;
[[File:Hero Trial Social Flexrage.png]]&lt;br /&gt;
&lt;br /&gt;
Hero trials have a unique feature, a set of &amp;quot;global&amp;quot; mods.  These mods will apply to all applicable stages throughout the trial.  These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial&#039;s name.  Trials always appear in the format &amp;quot;[Title]&#039;s [StageOrMod] trial of [Condition] [Mod]&amp;quot; or &amp;quot;[Title]&#039;s [StageOrMod] trial unto the [Title]&amp;quot;.  As a key:&lt;br /&gt;
&lt;br /&gt;
*Title - does not always appear but is almost certain to.  See table below&lt;br /&gt;
*Condition - see table below&lt;br /&gt;
*Mod - see table below&lt;br /&gt;
*StageOrMod - does not always appear but if it does, it will be one of the games normal [[Mods]] or the endless mode adjective describing a [[Stages] stage]&lt;br /&gt;
**If it&#039;s a mod, that mod will be applied at least once to all stages.  It&#039;s possible for the same mod to be applied twice&lt;br /&gt;
**If it&#039;s an endless adjective, all stages will be that stage&lt;br /&gt;
&lt;br /&gt;
Following &amp;quot;[Condition] [Mod]&amp;quot;, the trial may also include &amp;quot;and [Condition] [Mod]&amp;quot; allowing for chained mods.  This is uncommon.&lt;br /&gt;
&lt;br /&gt;
There are a number of special prefixes.  If a mod affects a number of &amp;quot;things&amp;quot; (like &amp;quot;close x special stages&amp;quot;, &amp;quot;spawn x sawblades&amp;quot;), that number will normally be a fixed value for the entire trial.  A special prefix changes that number to the number associated with the condition.  So for example, Foreclosure will &amp;lt;close 1 random special stage on [Condition]&amp;gt; but Malforeclosure will &amp;lt;close [Number of monsters] special stages on [Condition]&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So tying it all together, if a trial was Shrimp&#039;s Toxic trial of Flawed Chromapain, the player would start with 1 fewer life, all stages would have at least one Toxic mod and making a mistake would harm the player for a value equal to the number of mods on the stage.&lt;br /&gt;
===Titles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Titles&lt;br /&gt;
! Title name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beggar&lt;br /&gt;
|No coin drops.&lt;br /&gt;
|-&lt;br /&gt;
|Bigbad&lt;br /&gt;
|Bosses have 3 additional boss mods.&lt;br /&gt;
|-&lt;br /&gt;
|Brother&lt;br /&gt;
|Quest contains an additional boss.  (Will be present in stage 3, boss will be the same as final stage boss)&lt;br /&gt;
|-&lt;br /&gt;
|Chamberlain&lt;br /&gt;
|The final stage does not have a boss.&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|Begin the quest with 2 extra lives.  (Start with 5 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Collector&lt;br /&gt;
|Many monsters are shiny. (Shiny monsters drop legendary items)&lt;br /&gt;
|-&lt;br /&gt;
|Crone&lt;br /&gt;
|Begin the quest with 3 [[Omens]].&lt;br /&gt;
(Player will start with 3 copies of a particular [[Omen_Items|Omen]]. The item the game chooses is determined by the combination of favored or unfavored Omen Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Crone rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Crook&lt;br /&gt;
|Item Shops only contain 1 item.&lt;br /&gt;
|-&lt;br /&gt;
|Dealer&lt;br /&gt;
|Bagmen are more common.&lt;br /&gt;
|-&lt;br /&gt;
|Demonlord&lt;br /&gt;
|Monsters cannot die.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|All stages have at least 1 stage mod.&lt;br /&gt;
|-&lt;br /&gt;
|Explorer&lt;br /&gt;
|Begin the quest with the first 5 stages unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|Begin the quest with 10 cankers.&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|You start with 20 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Librarian&lt;br /&gt;
|Begin the quest with a research subject.&lt;br /&gt;
|-&lt;br /&gt;
|Looter&lt;br /&gt;
||Begin the quest with 3 Consumable Items.&lt;br /&gt;
(Player will start with 3 copies of a particular [[Consumable Items|Consumable Item]]. The item the game chooses is determined by the combination of favored or unfavored Consumable Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Looter rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Mage&lt;br /&gt;
|You gain twice as much mana.&lt;br /&gt;
|-&lt;br /&gt;
|Martyr&lt;br /&gt;
|You cannot have more than 5 max lives or defense.&lt;br /&gt;
|-&lt;br /&gt;
|Mentor&lt;br /&gt;
|Begin the quest with 2 mastery charges.&lt;br /&gt;
|-&lt;br /&gt;
|Metalworker&lt;br /&gt;
|Begin the quest with way too many [[Item]]s.&lt;br /&gt;
(Player will start with 23 copies of a particular [[Passive Items|Passsive Item]]. The item the game chooses is determined by the combination of favored or unfavored Passive Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Metalworker rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|Completing a stage does not charge your mastery ability.&lt;br /&gt;
|-&lt;br /&gt;
|Nihilist&lt;br /&gt;
|You cannot restore life.&lt;br /&gt;
|-&lt;br /&gt;
|Paladin&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner&lt;br /&gt;
|Your first 4 inventory slots are sealed.&lt;br /&gt;
|-&lt;br /&gt;
|Psycho&lt;br /&gt;
|Begin the quest with 10 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Romantic&lt;br /&gt;
|Every stage has 3 guaranteed hearts&lt;br /&gt;
|-&lt;br /&gt;
|Seraph&lt;br /&gt;
|Begin the quest with an extra revive.&lt;br /&gt;
|-&lt;br /&gt;
|Shrimp&lt;br /&gt;
|Begin the quest with 1 less max life.  (Start with 2 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Shopper&lt;br /&gt;
|Item Shops have 2 additional items.&lt;br /&gt;
|-&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Double the amount of lives lost and restored.&lt;br /&gt;
|-&lt;br /&gt;
|Tokeneer&lt;br /&gt;
|Earn 30 tokens the first time you beat this quest!!!&lt;br /&gt;
|-&lt;br /&gt;
|Underdog&lt;br /&gt;
|Begin the quest missing half of your lives.  (Start with 2 lives and 3 max life)&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|Begin the quest with two different [[Magic Items]].&lt;br /&gt;
(The items the game chooses are determined by the combination of favored or unfavored Magic Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same items for all players, but they will be different the next time Warlock rolls around.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Conditions&lt;br /&gt;
! Condition&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beefy&lt;br /&gt;
|Whenever you gain max life&lt;br /&gt;
|-&lt;br /&gt;
|Blistering&lt;br /&gt;
|Whenever you take damage&lt;br /&gt;
|-&lt;br /&gt;
|Crystal&lt;br /&gt;
|Whenever you collect a diamond&lt;br /&gt;
|-&lt;br /&gt;
|Costly&lt;br /&gt;
|Whenever you spend coins&lt;br /&gt;
|-&lt;br /&gt;
|Flawed&lt;br /&gt;
|Whenever you make a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Innocent&lt;br /&gt;
|Whenever you open 50 cells without making a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Instant&lt;br /&gt;
|Whenever you start a stage&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|Whenever you gain a legendary item&lt;br /&gt;
|-&lt;br /&gt;
|Medical&lt;br /&gt;
|Whenever you restore life&lt;br /&gt;
|-&lt;br /&gt;
|Minimal&lt;br /&gt;
|If your inventory is empty at the end of a stage&lt;br /&gt;
|-&lt;br /&gt;
|Mortal&lt;br /&gt;
|Whenever the stage timer hits 1 minute (only the 1st minute counts)&lt;br /&gt;
|-&lt;br /&gt;
|Murderous&lt;br /&gt;
|Whenever a monster is killed&lt;br /&gt;
|-&lt;br /&gt;
|Optional&lt;br /&gt;
|Whenever you leave a special stage&lt;br /&gt;
|-&lt;br /&gt;
|Patient&lt;br /&gt;
|Whenever a status effect is completed&lt;br /&gt;
|-&lt;br /&gt;
|Peptic&lt;br /&gt;
|Whenever you consume an item&lt;br /&gt;
|-&lt;br /&gt;
|Perpetual&lt;br /&gt;
|Whenever you are revived&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|Whenever you open a chest&lt;br /&gt;
|-&lt;br /&gt;
|Professional&lt;br /&gt;
|Whenever you use your mastery ability&lt;br /&gt;
|-&lt;br /&gt;
|Revelatory&lt;br /&gt;
|Whenever a monster is revealed&lt;br /&gt;
|-&lt;br /&gt;
|Shattering&lt;br /&gt;
|Whenever your armor breaks&lt;br /&gt;
|-&lt;br /&gt;
|Skippable&lt;br /&gt;
|Whenever you pass 1 or more turns&lt;br /&gt;
|-&lt;br /&gt;
|Social&lt;br /&gt;
|Whenever you activate a stranger&lt;br /&gt;
|-&lt;br /&gt;
|Steel&lt;br /&gt;
|Whenever you gain defense&lt;br /&gt;
|-&lt;br /&gt;
|Threatening&lt;br /&gt;
|Whenever you discover a 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|Victorious&lt;br /&gt;
|Whenever you complete a stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Mods&lt;br /&gt;
! Mod Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Answers&lt;br /&gt;
|[On condition], reveal 1 random cell(s)&lt;br /&gt;
|-&lt;br /&gt;
|Bondage&lt;br /&gt;
|[On condition], gain 1 minion(s).&lt;br /&gt;
|-&lt;br /&gt;
|Comradery&lt;br /&gt;
|[On condition], spawn (1?) stranger(s).&lt;br /&gt;
|-&lt;br /&gt;
|Construction&lt;br /&gt;
|[On condition], spawn 1 landmarks.&lt;br /&gt;
|-&lt;br /&gt;
|Cooties&lt;br /&gt;
|[On condition], spawn 1 canker(s).&lt;br /&gt;
|-&lt;br /&gt;
|Death&lt;br /&gt;
|[On condition], you are killed&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|[On condition], spawn 1 harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|Evil&lt;br /&gt;
|[On condition], spawn 3 monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Foreclosure&lt;br /&gt;
|[On condition], complete 1 random special stages.&lt;br /&gt;
|-&lt;br /&gt;
|Fragility&lt;br /&gt;
|[On condition], lose 1 defense&lt;br /&gt;
|-&lt;br /&gt;
|Growth&lt;br /&gt;
|[On condition], gain 1 soul.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetics&lt;br /&gt;
|[On condition], gain 30 mana.&lt;br /&gt;
|-&lt;br /&gt;
|Lacerations&lt;br /&gt;
|[On condition] spawn 1 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Legends&lt;br /&gt;
|[On condition], gain 1 random legendary item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Loss&lt;br /&gt;
|[On condition], lose 1 random item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Opportunity&lt;br /&gt;
|[On condition], gain 1 random consumable item(s)&lt;br /&gt;
|-&lt;br /&gt;
|Pain&lt;br /&gt;
|[On condition], lose 1 lives.&lt;br /&gt;
|-&lt;br /&gt;
|Plunder&lt;br /&gt;
|[On condition], spawn 1 loot.&lt;br /&gt;
|-&lt;br /&gt;
|Posture&lt;br /&gt;
|[On condition], reduce the current stage&#039;s maximum power.&lt;br /&gt;
|-&lt;br /&gt;
|Quakes&lt;br /&gt;
|[On condition], destroy 3 objects.&lt;br /&gt;
|-&lt;br /&gt;
|Quarantine&lt;br /&gt;
|[On condition], seal 1 inventory slot.&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|[On condition], increase the maximum power of all other stages.&lt;br /&gt;
|-&lt;br /&gt;
|Relief&lt;br /&gt;
|[On condition], restore lives equal to the number of stages you have completed.&lt;br /&gt;
|-&lt;br /&gt;
|Resolve&lt;br /&gt;
|[On condition], gain 1 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Riches&lt;br /&gt;
|[On condition], gain 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Scars&lt;br /&gt;
|[On condition], lose 1 max life.&lt;br /&gt;
|-&lt;br /&gt;
|Shadows&lt;br /&gt;
|[On condition], gain 1 random omens.&lt;br /&gt;
|-&lt;br /&gt;
|Taxation&lt;br /&gt;
|[On condition], lose 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Trade&lt;br /&gt;
|[On condition], unlock 1 special stage(s).&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|[On condition], increase the minimum power of the current stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mod Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Special Prefixes&lt;br /&gt;
! Prefix Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Bio&lt;br /&gt;
|Apply the player&#039;s lives.&lt;br /&gt;
|-&lt;br /&gt;
|Buncha&lt;br /&gt;
|Apply the player&#039;s item count.&lt;br /&gt;
|-&lt;br /&gt;
|Chroma&lt;br /&gt;
|Apply the number of stage mods.&lt;br /&gt;
|-&lt;br /&gt;
|Circum&lt;br /&gt;
|Apply the number of orbs.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|Apply the player&#039;s defense.&lt;br /&gt;
|-&lt;br /&gt;
|Forti&lt;br /&gt;
|Apply the leftmost armor durability.&lt;br /&gt;
|-&lt;br /&gt;
|Kinder&lt;br /&gt;
|Apply the number of familiars.&lt;br /&gt;
|-&lt;br /&gt;
|Luster&lt;br /&gt;
|Apply one-tenth of the player&#039;s coin count.&lt;br /&gt;
|-&lt;br /&gt;
|Mal&lt;br /&gt;
|Apply the number of revealed monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Mini&lt;br /&gt;
|Apply the minimum stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Wise&lt;br /&gt;
|Apply the number of completed Stages.&lt;br /&gt;
|-&lt;br /&gt;
|(Currently unknown)&lt;br /&gt;
|Apply the player&#039;s pathfinding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The Quakes modifier can crash the game if there aren&#039;t 3 loot objects available on the board to destroy (true as at version 1.4)&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.65}} New Hero Trial effect: &amp;quot;[...] equal to your pathfinding&amp;quot;&lt;br /&gt;
*{{Version|1.64}} Added Hero Trial effect related to monster density&lt;br /&gt;
*{{Version|1.63}} Added Hero Trial effect based on the number of times your mastery ability has been activated&lt;br /&gt;
*{{Version|1.60}} Added a few Hero Trial effects related to pathfinding&lt;br /&gt;
*{{Version|1.57}} Added a new Hero Trial modifier: Librarian - &amp;quot;Begin the quest with a research subject.&amp;quot;&lt;br /&gt;
*{{Version|1.41}}&lt;br /&gt;
**Hero Trial leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
***Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
***Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
***We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
**Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
**Expanded Hero Trial effect pool&lt;br /&gt;
*{{Version|1.06}} Expanded the Hero Trial pool with 2 new effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=6409</id>
		<title>Hero Trials</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=6409"/>
		<updated>2020-11-20T00:22:16Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: made it clear that I don&amp;#039;t know the prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hero Trials are a recurring endgame quest.  Each day, a new quest will be generated. &lt;br /&gt;
==Unlock==&lt;br /&gt;
Beat the first dimension of [[Endless Multiverse]] to unlock Hero Trials.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
Completing a hero trial awards the player with a prizebox. It contains several random rewards, which can include&lt;br /&gt;
*Cosmetics&lt;br /&gt;
*{{Icon|Token}}[[Tokens]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Emblems]]&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
Hero Trials are 16 [[Stages]] long, including both special and regular stages and the final stage containing a [[Boss]]. A hero trial on a given calendar date will share the following features for all players:&lt;br /&gt;
*All stages (special or regular) will be the same&lt;br /&gt;
*All stage mods for each stage will be the same&lt;br /&gt;
*The global stage mods will be the same&lt;br /&gt;
&lt;br /&gt;
Anything else will be randomised including loot and stage bosses.&lt;br /&gt;
&lt;br /&gt;
If a player fails their hero trial, they can replay it as many times as they would like, trying again for better loot or a more manageable boss.&lt;br /&gt;
&lt;br /&gt;
==Global Mods==&lt;br /&gt;
[[File:Hero Trial Social Flexrage.png]]&lt;br /&gt;
&lt;br /&gt;
Hero trials have a unique feature, a set of &amp;quot;global&amp;quot; mods.  These mods will apply to all applicable stages throughout the trial.  These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial&#039;s name.  Trials always appear in the format &amp;quot;[Title]&#039;s [StageOrMod] trial of [Condition] [Mod]&amp;quot; or &amp;quot;[Title]&#039;s [StageOrMod] trial unto the [Title]&amp;quot;.  As a key:&lt;br /&gt;
&lt;br /&gt;
*Title - does not always appear but is almost certain to.  See table below&lt;br /&gt;
*Condition - see table below&lt;br /&gt;
*Mod - see table below&lt;br /&gt;
*StageOrMod - does not always appear but if it does, it will be one of the games normal [[Mods]] or the endless mode adjective describing a [[Stages] stage]&lt;br /&gt;
**If it&#039;s a mod, that mod will be applied at least once to all stages.  It&#039;s possible for the same mod to be applied twice&lt;br /&gt;
**If it&#039;s an endless adjective, all stages will be that stage&lt;br /&gt;
&lt;br /&gt;
Following &amp;quot;[Condition] [Mod]&amp;quot;, the trial may also include &amp;quot;and [Condition] [Mod]&amp;quot; allowing for chained mods.  This is uncommon.&lt;br /&gt;
&lt;br /&gt;
There are a number of special prefixes.  If a mod affects a number of &amp;quot;things&amp;quot; (like &amp;quot;close x special stages&amp;quot;, &amp;quot;spawn x sawblades&amp;quot;), that number will normally be a fixed value for the entire trial.  A special prefix changes that number to the number associated with the condition.  So for example, Foreclosure will &amp;lt;close 1 random special stage on [Condition]&amp;gt; but Malforeclosure will &amp;lt;close [Number of monsters] special stages on [Condition]&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So tying it all together, if a trial was Shrimp&#039;s Toxic trial of Flawed Chromapain, the player would start with 1 fewer life, all stages would have at least one Toxic mod and making a mistake would harm the player for a value equal to the number of mods on the stage.&lt;br /&gt;
===Titles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Titles&lt;br /&gt;
! Title name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beggar&lt;br /&gt;
|No coin drops.&lt;br /&gt;
|-&lt;br /&gt;
|Bigbad&lt;br /&gt;
|Bosses have 3 additional boss mods.&lt;br /&gt;
|-&lt;br /&gt;
|Brother&lt;br /&gt;
|Quest contains an additional boss.  (Will be present in stage 3, boss will be the same as final stage boss)&lt;br /&gt;
|-&lt;br /&gt;
|Chamberlain&lt;br /&gt;
|The final stage does not have a boss.&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|Begin the quest with 2 extra lives.  (Start with 5 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Collector&lt;br /&gt;
|Many monsters are shiny. (Shiny monsters drop legendary items)&lt;br /&gt;
|-&lt;br /&gt;
|Crone&lt;br /&gt;
|Begin the quest with 3 [[Omens]].&lt;br /&gt;
(Player will start with 3 copies of a particular [[Omen_Items|Omen]]. The item the game chooses is determined by the combination of favored or unfavored Omen Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Crone rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Crook&lt;br /&gt;
|Item Shops only contain 1 item.&lt;br /&gt;
|-&lt;br /&gt;
|Dealer&lt;br /&gt;
|Bagmen are more common.&lt;br /&gt;
|-&lt;br /&gt;
|Demonlord&lt;br /&gt;
|Monsters cannot die.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|All stages have at least 1 stage mod.&lt;br /&gt;
|-&lt;br /&gt;
|Explorer&lt;br /&gt;
|Begin the quest with the first 5 stages unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|Begin the quest with 10 cankers.&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|You start with 20 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Looter&lt;br /&gt;
||Begin the quest with 3 Consumable Items.&lt;br /&gt;
(Player will start with 3 copies of a particular [[Consumable Items|Consumable Item]]. The item the game chooses is determined by the combination of favored or unfavored Consumable Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Looter rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Mage&lt;br /&gt;
|You gain twice as much mana.&lt;br /&gt;
|-&lt;br /&gt;
|Martyr&lt;br /&gt;
|You cannot have more than 5 max lives or defense.&lt;br /&gt;
|-&lt;br /&gt;
|Mentor&lt;br /&gt;
|Begin the quest with 2 mastery charges.&lt;br /&gt;
|-&lt;br /&gt;
|Metalworker&lt;br /&gt;
|Begin the quest with way too many [[Item]]s.&lt;br /&gt;
(Player will start with 23 copies of a particular [[Passive Items|Passsive Item]]. The item the game chooses is determined by the combination of favored or unfavored Passive Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Metalworker rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|Completing a stage does not charge your mastery ability.&lt;br /&gt;
|-&lt;br /&gt;
|Nihilist&lt;br /&gt;
|You cannot restore life.&lt;br /&gt;
|-&lt;br /&gt;
|Paladin&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner&lt;br /&gt;
|Your first 4 inventory slots are sealed.&lt;br /&gt;
|-&lt;br /&gt;
|Psycho&lt;br /&gt;
|Begin the quest with 10 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Romantic&lt;br /&gt;
|Every stage has 3 guaranteed hearts&lt;br /&gt;
|-&lt;br /&gt;
|Seraph&lt;br /&gt;
|Begin the quest with an extra revive.&lt;br /&gt;
|-&lt;br /&gt;
|Shrimp&lt;br /&gt;
|Begin the quest with 1 less max life.  (Start with 2 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Shopper&lt;br /&gt;
|Item Shops have 2 additional items.&lt;br /&gt;
|-&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Double the amount of lives lost and restored.&lt;br /&gt;
|-&lt;br /&gt;
|Tokeneer&lt;br /&gt;
|Earn 30 tokens the first time you beat this quest!!!&lt;br /&gt;
|-&lt;br /&gt;
|Underdog&lt;br /&gt;
|Begin the quest missing half of your lives.  (Start with 2 lives and 3 max life)&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|Begin the quest with two different [[Magic Items]].&lt;br /&gt;
(The items the game chooses are determined by the combination of favored or unfavored Magic Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same items for all players, but they will be different the next time Warlock rolls around.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Conditions&lt;br /&gt;
! Condition&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beefy&lt;br /&gt;
|Whenever you gain max life&lt;br /&gt;
|-&lt;br /&gt;
|Blistering&lt;br /&gt;
|Whenever you take damage&lt;br /&gt;
|-&lt;br /&gt;
|Crystal&lt;br /&gt;
|Whenever you collect a diamond&lt;br /&gt;
|-&lt;br /&gt;
|Costly&lt;br /&gt;
|Whenever you spend coins&lt;br /&gt;
|-&lt;br /&gt;
|Flawed&lt;br /&gt;
|Whenever you make a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Innocent&lt;br /&gt;
|Whenever you open 50 cells without making a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Instant&lt;br /&gt;
|Whenever you start a stage&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|Whenever you gain a legendary item&lt;br /&gt;
|-&lt;br /&gt;
|Medical&lt;br /&gt;
|Whenever you restore life&lt;br /&gt;
|-&lt;br /&gt;
|Minimal&lt;br /&gt;
|If your inventory is empty at the end of a stage&lt;br /&gt;
|-&lt;br /&gt;
|Mortal&lt;br /&gt;
|Whenever the stage timer hits 1 minute (only the 1st minute counts)&lt;br /&gt;
|-&lt;br /&gt;
|Murderous&lt;br /&gt;
|Whenever a monster is killed&lt;br /&gt;
|-&lt;br /&gt;
|Optional&lt;br /&gt;
|Whenever you leave a special stage&lt;br /&gt;
|-&lt;br /&gt;
|Patient&lt;br /&gt;
|Whenever a status effect is completed&lt;br /&gt;
|-&lt;br /&gt;
|Peptic&lt;br /&gt;
|Whenever you consume an item&lt;br /&gt;
|-&lt;br /&gt;
|Perpetual&lt;br /&gt;
|Whenever you are revived&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|Whenever you open a chest&lt;br /&gt;
|-&lt;br /&gt;
|Professional&lt;br /&gt;
|Whenever you use your mastery ability&lt;br /&gt;
|-&lt;br /&gt;
|Revelatory&lt;br /&gt;
|Whenever a monster is revealed&lt;br /&gt;
|-&lt;br /&gt;
|Shattering&lt;br /&gt;
|Whenever your armor breaks&lt;br /&gt;
|-&lt;br /&gt;
|Skippable&lt;br /&gt;
|Whenever you pass 1 or more turns&lt;br /&gt;
|-&lt;br /&gt;
|Social&lt;br /&gt;
|Whenever you activate a stranger&lt;br /&gt;
|-&lt;br /&gt;
|Steel&lt;br /&gt;
|Whenever you gain defense&lt;br /&gt;
|-&lt;br /&gt;
|Threatening&lt;br /&gt;
|Whenever you discover a 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|Victorious&lt;br /&gt;
|Whenever you complete a stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Mods&lt;br /&gt;
! Mod Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Answers&lt;br /&gt;
|[On condition], reveal 1 random cell(s)&lt;br /&gt;
|-&lt;br /&gt;
|Bondage&lt;br /&gt;
|[On condition], gain 1 minion(s).&lt;br /&gt;
|-&lt;br /&gt;
|Comradery&lt;br /&gt;
|[On condition], spawn (1?) stranger(s).&lt;br /&gt;
|-&lt;br /&gt;
|Construction&lt;br /&gt;
|[On condition], spawn 1 landmarks.&lt;br /&gt;
|-&lt;br /&gt;
|Cooties&lt;br /&gt;
|[On condition], spawn 1 canker(s).&lt;br /&gt;
|-&lt;br /&gt;
|Death&lt;br /&gt;
|[On condition], you are killed&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|[On condition], spawn 1 harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|Evil&lt;br /&gt;
|[On condition], spawn 3 monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Foreclosure&lt;br /&gt;
|[On condition], complete 1 random special stages.&lt;br /&gt;
|-&lt;br /&gt;
|Fragility&lt;br /&gt;
|[On condition], lose 1 defense&lt;br /&gt;
|-&lt;br /&gt;
|Growth&lt;br /&gt;
|[On condition], gain 1 soul.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetics&lt;br /&gt;
|[On condition], gain 30 mana.&lt;br /&gt;
|-&lt;br /&gt;
|Lacerations&lt;br /&gt;
|[On condition] spawn 1 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Legends&lt;br /&gt;
|[On condition], gain 1 random legendary item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Loss&lt;br /&gt;
|[On condition], lose 1 random item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Opportunity&lt;br /&gt;
|[On condition], gain 1 random consumable item(s)&lt;br /&gt;
|-&lt;br /&gt;
|Pain&lt;br /&gt;
|[On condition], lose 1 lives.&lt;br /&gt;
|-&lt;br /&gt;
|Plunder&lt;br /&gt;
|[On condition], spawn 1 loot.&lt;br /&gt;
|-&lt;br /&gt;
|Posture&lt;br /&gt;
|[On condition], reduce the current stage&#039;s maximum power.&lt;br /&gt;
|-&lt;br /&gt;
|Quakes&lt;br /&gt;
|[On condition], destroy 3 objects.&lt;br /&gt;
|-&lt;br /&gt;
|Quarantine&lt;br /&gt;
|[On condition], seal 1 inventory slot.&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|[On condition], increase the maximum power of all other stages.&lt;br /&gt;
|-&lt;br /&gt;
|Relief&lt;br /&gt;
|[On condition], restore lives equal to the number of stages you have completed.&lt;br /&gt;
|-&lt;br /&gt;
|Resolve&lt;br /&gt;
|[On condition], gain 1 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Riches&lt;br /&gt;
|[On condition], gain 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Scars&lt;br /&gt;
|[On condition], lose 1 max life.&lt;br /&gt;
|-&lt;br /&gt;
|Shadows&lt;br /&gt;
|[On condition], gain 1 random omens.&lt;br /&gt;
|-&lt;br /&gt;
|Taxation&lt;br /&gt;
|[On condition], lose 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Trade&lt;br /&gt;
|[On condition], unlock 1 special stage(s).&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|[On condition], increase the minimum power of the current stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mod Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Special Prefixes&lt;br /&gt;
! Prefix Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Bio&lt;br /&gt;
|Apply the player&#039;s lives.&lt;br /&gt;
|-&lt;br /&gt;
|Buncha&lt;br /&gt;
|Apply the player&#039;s item count.&lt;br /&gt;
|-&lt;br /&gt;
|Chroma&lt;br /&gt;
|Apply the number of stage mods.&lt;br /&gt;
|-&lt;br /&gt;
|Circum&lt;br /&gt;
|Apply the number of orbs.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|Apply the player&#039;s defense.&lt;br /&gt;
|-&lt;br /&gt;
|Forti&lt;br /&gt;
|Apply the leftmost armor durability.&lt;br /&gt;
|-&lt;br /&gt;
|Kinder&lt;br /&gt;
|Apply the number of familiars.&lt;br /&gt;
|-&lt;br /&gt;
|Luster&lt;br /&gt;
|Apply one-tenth of the player&#039;s coin count.&lt;br /&gt;
|-&lt;br /&gt;
|Mal&lt;br /&gt;
|Apply the number of revealed monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Mini&lt;br /&gt;
|Apply the minimum stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Wise&lt;br /&gt;
|Apply the number of completed Stages.&lt;br /&gt;
|-&lt;br /&gt;
|(Currently unknown)&lt;br /&gt;
|Apply the player&#039;s pathfinding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The Quakes modifier can crash the game if there aren&#039;t 3 loot objects available on the board to destroy (true as at version 1.4)&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.65}} New Hero Trial effect: &amp;quot;[...] equal to your pathfinding&amp;quot;&lt;br /&gt;
*{{Version|1.64}} Added Hero Trial effect related to monster density&lt;br /&gt;
*{{Version|1.63}} Added Hero Trial effect based on the number of times your mastery ability has been activated&lt;br /&gt;
*{{Version|1.60}} Added a few Hero Trial effects related to pathfinding&lt;br /&gt;
*{{Version|1.57}} Added a new Hero Trial modifier: Librarian - &amp;quot;Begin the quest with a research subject.&amp;quot;&lt;br /&gt;
*{{Version|1.41}}&lt;br /&gt;
**Hero Trial leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
***Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
***Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
***We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
**Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
**Expanded Hero Trial effect pool&lt;br /&gt;
*{{Version|1.06}} Expanded the Hero Trial pool with 2 new effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=6408</id>
		<title>Hero Trials</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=6408"/>
		<updated>2020-11-20T00:21:45Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hero Trials are a recurring endgame quest.  Each day, a new quest will be generated. &lt;br /&gt;
==Unlock==&lt;br /&gt;
Beat the first dimension of [[Endless Multiverse]] to unlock Hero Trials.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
Completing a hero trial awards the player with a prizebox. It contains several random rewards, which can include&lt;br /&gt;
*Cosmetics&lt;br /&gt;
*{{Icon|Token}}[[Tokens]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Emblems]]&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
Hero Trials are 16 [[Stages]] long, including both special and regular stages and the final stage containing a [[Boss]]. A hero trial on a given calendar date will share the following features for all players:&lt;br /&gt;
*All stages (special or regular) will be the same&lt;br /&gt;
*All stage mods for each stage will be the same&lt;br /&gt;
*The global stage mods will be the same&lt;br /&gt;
&lt;br /&gt;
Anything else will be randomised including loot and stage bosses.&lt;br /&gt;
&lt;br /&gt;
If a player fails their hero trial, they can replay it as many times as they would like, trying again for better loot or a more manageable boss.&lt;br /&gt;
&lt;br /&gt;
==Global Mods==&lt;br /&gt;
[[File:Hero Trial Social Flexrage.png]]&lt;br /&gt;
&lt;br /&gt;
Hero trials have a unique feature, a set of &amp;quot;global&amp;quot; mods.  These mods will apply to all applicable stages throughout the trial.  These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial&#039;s name.  Trials always appear in the format &amp;quot;[Title]&#039;s [StageOrMod] trial of [Condition] [Mod]&amp;quot; or &amp;quot;[Title]&#039;s [StageOrMod] trial unto the [Title]&amp;quot;.  As a key:&lt;br /&gt;
&lt;br /&gt;
*Title - does not always appear but is almost certain to.  See table below&lt;br /&gt;
*Condition - see table below&lt;br /&gt;
*Mod - see table below&lt;br /&gt;
*StageOrMod - does not always appear but if it does, it will be one of the games normal [[Mods]] or the endless mode adjective describing a [[Stages] stage]&lt;br /&gt;
**If it&#039;s a mod, that mod will be applied at least once to all stages.  It&#039;s possible for the same mod to be applied twice&lt;br /&gt;
**If it&#039;s an endless adjective, all stages will be that stage&lt;br /&gt;
&lt;br /&gt;
Following &amp;quot;[Condition] [Mod]&amp;quot;, the trial may also include &amp;quot;and [Condition] [Mod]&amp;quot; allowing for chained mods.  This is uncommon.&lt;br /&gt;
&lt;br /&gt;
There are a number of special prefixes.  If a mod affects a number of &amp;quot;things&amp;quot; (like &amp;quot;close x special stages&amp;quot;, &amp;quot;spawn x sawblades&amp;quot;), that number will normally be a fixed value for the entire trial.  A special prefix changes that number to the number associated with the condition.  So for example, Foreclosure will &amp;lt;close 1 random special stage on [Condition]&amp;gt; but Malforeclosure will &amp;lt;close [Number of monsters] special stages on [Condition]&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So tying it all together, if a trial was Shrimp&#039;s Toxic trial of Flawed Chromapain, the player would start with 1 fewer life, all stages would have at least one Toxic mod and making a mistake would harm the player for a value equal to the number of mods on the stage.&lt;br /&gt;
===Titles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Titles&lt;br /&gt;
! Title name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beggar&lt;br /&gt;
|No coin drops.&lt;br /&gt;
|-&lt;br /&gt;
|Bigbad&lt;br /&gt;
|Bosses have 3 additional boss mods.&lt;br /&gt;
|-&lt;br /&gt;
|Brother&lt;br /&gt;
|Quest contains an additional boss.  (Will be present in stage 3, boss will be the same as final stage boss)&lt;br /&gt;
|-&lt;br /&gt;
|Chamberlain&lt;br /&gt;
|The final stage does not have a boss.&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|Begin the quest with 2 extra lives.  (Start with 5 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Collector&lt;br /&gt;
|Many monsters are shiny. (Shiny monsters drop legendary items)&lt;br /&gt;
|-&lt;br /&gt;
|Crone&lt;br /&gt;
|Begin the quest with 3 [[Omens]].&lt;br /&gt;
(Player will start with 3 copies of a particular [[Omen_Items|Omen]]. The item the game chooses is determined by the combination of favored or unfavored Omen Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Crone rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Crook&lt;br /&gt;
|Item Shops only contain 1 item.&lt;br /&gt;
|-&lt;br /&gt;
|Dealer&lt;br /&gt;
|Bagmen are more common.&lt;br /&gt;
|-&lt;br /&gt;
|Demonlord&lt;br /&gt;
|Monsters cannot die.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|All stages have at least 1 stage mod.&lt;br /&gt;
|-&lt;br /&gt;
|Explorer&lt;br /&gt;
|Begin the quest with the first 5 stages unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|Begin the quest with 10 cankers.&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|You start with 20 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Looter&lt;br /&gt;
||Begin the quest with 3 Consumable Items.&lt;br /&gt;
(Player will start with 3 copies of a particular [[Consumable Items|Consumable Item]]. The item the game chooses is determined by the combination of favored or unfavored Consumable Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Looter rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Mage&lt;br /&gt;
|You gain twice as much mana.&lt;br /&gt;
|-&lt;br /&gt;
|Martyr&lt;br /&gt;
|You cannot have more than 5 max lives or defense.&lt;br /&gt;
|-&lt;br /&gt;
|Mentor&lt;br /&gt;
|Begin the quest with 2 mastery charges.&lt;br /&gt;
|-&lt;br /&gt;
|Metalworker&lt;br /&gt;
|Begin the quest with way too many [[Item]]s.&lt;br /&gt;
(Player will start with 23 copies of a particular [[Passive Items|Passsive Item]]. The item the game chooses is determined by the combination of favored or unfavored Passive Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Metalworker rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|Completing a stage does not charge your mastery ability.&lt;br /&gt;
|-&lt;br /&gt;
|Nihilist&lt;br /&gt;
|You cannot restore life.&lt;br /&gt;
|-&lt;br /&gt;
|Paladin&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner&lt;br /&gt;
|Your first 4 inventory slots are sealed.&lt;br /&gt;
|-&lt;br /&gt;
|Psycho&lt;br /&gt;
|Begin the quest with 10 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Romantic&lt;br /&gt;
|Every stage has 3 guaranteed hearts&lt;br /&gt;
|-&lt;br /&gt;
|Seraph&lt;br /&gt;
|Begin the quest with an extra revive.&lt;br /&gt;
|-&lt;br /&gt;
|Shrimp&lt;br /&gt;
|Begin the quest with 1 less max life.  (Start with 2 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Shopper&lt;br /&gt;
|Item Shops have 2 additional items.&lt;br /&gt;
|-&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Double the amount of lives lost and restored.&lt;br /&gt;
|-&lt;br /&gt;
|Tokeneer&lt;br /&gt;
|Earn 30 tokens the first time you beat this quest!!!&lt;br /&gt;
|-&lt;br /&gt;
|Underdog&lt;br /&gt;
|Begin the quest missing half of your lives.  (Start with 2 lives and 3 max life)&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|Begin the quest with two different [[Magic Items]].&lt;br /&gt;
(The items the game chooses are determined by the combination of favored or unfavored Magic Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same items for all players, but they will be different the next time Warlock rolls around.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Conditions&lt;br /&gt;
! Condition&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beefy&lt;br /&gt;
|Whenever you gain max life&lt;br /&gt;
|-&lt;br /&gt;
|Blistering&lt;br /&gt;
|Whenever you take damage&lt;br /&gt;
|-&lt;br /&gt;
|Crystal&lt;br /&gt;
|Whenever you collect a diamond&lt;br /&gt;
|-&lt;br /&gt;
|Costly&lt;br /&gt;
|Whenever you spend coins&lt;br /&gt;
|-&lt;br /&gt;
|Flawed&lt;br /&gt;
|Whenever you make a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Innocent&lt;br /&gt;
|Whenever you open 50 cells without making a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Instant&lt;br /&gt;
|Whenever you start a stage&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|Whenever you gain a legendary item&lt;br /&gt;
|-&lt;br /&gt;
|Medical&lt;br /&gt;
|Whenever you restore life&lt;br /&gt;
|-&lt;br /&gt;
|Minimal&lt;br /&gt;
|If your inventory is empty at the end of a stage&lt;br /&gt;
|-&lt;br /&gt;
|Mortal&lt;br /&gt;
|Whenever the stage timer hits 1 minute (only the 1st minute counts)&lt;br /&gt;
|-&lt;br /&gt;
|Murderous&lt;br /&gt;
|Whenever a monster is killed&lt;br /&gt;
|-&lt;br /&gt;
|Optional&lt;br /&gt;
|Whenever you leave a special stage&lt;br /&gt;
|-&lt;br /&gt;
|Patient&lt;br /&gt;
|Whenever a status effect is completed&lt;br /&gt;
|-&lt;br /&gt;
|Peptic&lt;br /&gt;
|Whenever you consume an item&lt;br /&gt;
|-&lt;br /&gt;
|Perpetual&lt;br /&gt;
|Whenever you are revived&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|Whenever you open a chest&lt;br /&gt;
|-&lt;br /&gt;
|Professional&lt;br /&gt;
|Whenever you use your mastery ability&lt;br /&gt;
|-&lt;br /&gt;
|Revelatory&lt;br /&gt;
|Whenever a monster is revealed&lt;br /&gt;
|-&lt;br /&gt;
|Shattering&lt;br /&gt;
|Whenever your armor breaks&lt;br /&gt;
|-&lt;br /&gt;
|Skippable&lt;br /&gt;
|Whenever you pass 1 or more turns&lt;br /&gt;
|-&lt;br /&gt;
|Social&lt;br /&gt;
|Whenever you activate a stranger&lt;br /&gt;
|-&lt;br /&gt;
|Steel&lt;br /&gt;
|Whenever you gain defense&lt;br /&gt;
|-&lt;br /&gt;
|Threatening&lt;br /&gt;
|Whenever you discover a 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|Victorious&lt;br /&gt;
|Whenever you complete a stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Mods&lt;br /&gt;
! Mod Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Answers&lt;br /&gt;
|[On condition], reveal 1 random cell(s)&lt;br /&gt;
|-&lt;br /&gt;
|Bondage&lt;br /&gt;
|[On condition], gain 1 minion(s).&lt;br /&gt;
|-&lt;br /&gt;
|Comradery&lt;br /&gt;
|[On condition], spawn (1?) stranger(s).&lt;br /&gt;
|-&lt;br /&gt;
|Construction&lt;br /&gt;
|[On condition], spawn 1 landmarks.&lt;br /&gt;
|-&lt;br /&gt;
|Cooties&lt;br /&gt;
|[On condition], spawn 1 canker(s).&lt;br /&gt;
|-&lt;br /&gt;
|Death&lt;br /&gt;
|[On condition], you are killed&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|[On condition], spawn 1 harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|Evil&lt;br /&gt;
|[On condition], spawn 3 monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Foreclosure&lt;br /&gt;
|[On condition], complete 1 random special stages.&lt;br /&gt;
|-&lt;br /&gt;
|Fragility&lt;br /&gt;
|[On condition], lose 1 defense&lt;br /&gt;
|-&lt;br /&gt;
|Growth&lt;br /&gt;
|[On condition], gain 1 soul.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetics&lt;br /&gt;
|[On condition], gain 30 mana.&lt;br /&gt;
|-&lt;br /&gt;
|Lacerations&lt;br /&gt;
|[On condition] spawn 1 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Legends&lt;br /&gt;
|[On condition], gain 1 random legendary item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Loss&lt;br /&gt;
|[On condition], lose 1 random item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Opportunity&lt;br /&gt;
|[On condition], gain 1 random consumable item(s)&lt;br /&gt;
|-&lt;br /&gt;
|Pain&lt;br /&gt;
|[On condition], lose 1 lives.&lt;br /&gt;
|-&lt;br /&gt;
|Plunder&lt;br /&gt;
|[On condition], spawn 1 loot.&lt;br /&gt;
|-&lt;br /&gt;
|Posture&lt;br /&gt;
|[On condition], reduce the current stage&#039;s maximum power.&lt;br /&gt;
|-&lt;br /&gt;
|Quakes&lt;br /&gt;
|[On condition], destroy 3 objects.&lt;br /&gt;
|-&lt;br /&gt;
|Quarantine&lt;br /&gt;
|[On condition], seal 1 inventory slot.&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|[On condition], increase the maximum power of all other stages.&lt;br /&gt;
|-&lt;br /&gt;
|Relief&lt;br /&gt;
|[On condition], restore lives equal to the number of stages you have completed.&lt;br /&gt;
|-&lt;br /&gt;
|Resolve&lt;br /&gt;
|[On condition], gain 1 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Riches&lt;br /&gt;
|[On condition], gain 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Scars&lt;br /&gt;
|[On condition], lose 1 max life.&lt;br /&gt;
|-&lt;br /&gt;
|Shadows&lt;br /&gt;
|[On condition], gain 1 random omens.&lt;br /&gt;
|-&lt;br /&gt;
|Taxation&lt;br /&gt;
|[On condition], lose 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Trade&lt;br /&gt;
|[On condition], unlock 1 special stage(s).&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|[On condition], increase the minimum power of the current stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mod Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Special Prefixes&lt;br /&gt;
! Prefix Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Bio&lt;br /&gt;
|Apply the player&#039;s lives.&lt;br /&gt;
|-&lt;br /&gt;
|Buncha&lt;br /&gt;
|Apply the player&#039;s item count.&lt;br /&gt;
|-&lt;br /&gt;
|Chroma&lt;br /&gt;
|Apply the number of stage mods.&lt;br /&gt;
|-&lt;br /&gt;
|Circum&lt;br /&gt;
|Apply the number of orbs.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|Apply the player&#039;s defense.&lt;br /&gt;
|-&lt;br /&gt;
|Forti&lt;br /&gt;
|Apply the leftmost armor durability.&lt;br /&gt;
|-&lt;br /&gt;
|Kinder&lt;br /&gt;
|Apply the number of familiars.&lt;br /&gt;
|-&lt;br /&gt;
|Luster&lt;br /&gt;
|Apply one-tenth of the player&#039;s coin count.&lt;br /&gt;
|-&lt;br /&gt;
|Mal&lt;br /&gt;
|Apply the number of revealed monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Mini&lt;br /&gt;
|Apply the minimum stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Wise&lt;br /&gt;
|Apply the number of completed Stages.&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|Apply the player&#039;s pathfinding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The Quakes modifier can crash the game if there aren&#039;t 3 loot objects available on the board to destroy (true as at version 1.4)&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.65}} New Hero Trial effect: &amp;quot;[...] equal to your pathfinding&amp;quot;&lt;br /&gt;
*{{Version|1.64}} Added Hero Trial effect related to monster density&lt;br /&gt;
*{{Version|1.63}} Added Hero Trial effect based on the number of times your mastery ability has been activated&lt;br /&gt;
*{{Version|1.60}} Added a few Hero Trial effects related to pathfinding&lt;br /&gt;
*{{Version|1.57}} Added a new Hero Trial modifier: Librarian - &amp;quot;Begin the quest with a research subject.&amp;quot;&lt;br /&gt;
*{{Version|1.41}}&lt;br /&gt;
**Hero Trial leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
***Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
***Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
***We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
**Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
**Expanded Hero Trial effect pool&lt;br /&gt;
*{{Version|1.06}} Expanded the Hero Trial pool with 2 new effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=6407</id>
		<title>Hero Trials</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=6407"/>
		<updated>2020-11-20T00:21:24Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Added pathfinding effect, unsure of name so far&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hero Trials are a recurring endgame quest.  Each day, a new quest will be generated. &lt;br /&gt;
==Unlock==&lt;br /&gt;
Beat the first dimension of [[Endless Multiverse]] to unlock Hero Trials.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
Completing a hero trial awards the player with a prizebox. It contains several random rewards, which can include&lt;br /&gt;
*Cosmetics&lt;br /&gt;
*{{Icon|Token}}[[Tokens]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Emblems]]&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
Hero Trials are 16 [[Stages]] long, including both special and regular stages and the final stage containing a [[Boss]]. A hero trial on a given calendar date will share the following features for all players:&lt;br /&gt;
*All stages (special or regular) will be the same&lt;br /&gt;
*All stage mods for each stage will be the same&lt;br /&gt;
*The global stage mods will be the same&lt;br /&gt;
&lt;br /&gt;
Anything else will be randomised including loot and stage bosses.&lt;br /&gt;
&lt;br /&gt;
If a player fails their hero trial, they can replay it as many times as they would like, trying again for better loot or a more manageable boss.&lt;br /&gt;
&lt;br /&gt;
==Global Mods==&lt;br /&gt;
[[File:Hero Trial Social Flexrage.png]]&lt;br /&gt;
&lt;br /&gt;
Hero trials have a unique feature, a set of &amp;quot;global&amp;quot; mods.  These mods will apply to all applicable stages throughout the trial.  These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial&#039;s name.  Trials always appear in the format &amp;quot;[Title]&#039;s [StageOrMod] trial of [Condition] [Mod]&amp;quot; or &amp;quot;[Title]&#039;s [StageOrMod] trial unto the [Title]&amp;quot;.  As a key:&lt;br /&gt;
&lt;br /&gt;
*Title - does not always appear but is almost certain to.  See table below&lt;br /&gt;
*Condition - see table below&lt;br /&gt;
*Mod - see table below&lt;br /&gt;
*StageOrMod - does not always appear but if it does, it will be one of the games normal [[Mods]] or the endless mode adjective describing a [[Stages] stage]&lt;br /&gt;
**If it&#039;s a mod, that mod will be applied at least once to all stages.  It&#039;s possible for the same mod to be applied twice&lt;br /&gt;
**If it&#039;s an endless adjective, all stages will be that stage&lt;br /&gt;
&lt;br /&gt;
Following &amp;quot;[Condition] [Mod]&amp;quot;, the trial may also include &amp;quot;and [Condition] [Mod]&amp;quot; allowing for chained mods.  This is uncommon.&lt;br /&gt;
&lt;br /&gt;
There are a number of special prefixes.  If a mod affects a number of &amp;quot;things&amp;quot; (like &amp;quot;close x special stages&amp;quot;, &amp;quot;spawn x sawblades&amp;quot;), that number will normally be a fixed value for the entire trial.  A special prefix changes that number to the number associated with the condition.  So for example, Foreclosure will &amp;lt;close 1 random special stage on [Condition]&amp;gt; but Malforeclosure will &amp;lt;close [Number of monsters] special stages on [Condition]&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So tying it all together, if a trial was Shrimp&#039;s Toxic trial of Flawed Chromapain, the player would start with 1 fewer life, all stages would have at least one Toxic mod and making a mistake would harm the player for a value equal to the number of mods on the stage.&lt;br /&gt;
===Titles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Titles&lt;br /&gt;
! Title name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beggar&lt;br /&gt;
|No coin drops.&lt;br /&gt;
|-&lt;br /&gt;
|Bigbad&lt;br /&gt;
|Bosses have 3 additional boss mods.&lt;br /&gt;
|-&lt;br /&gt;
|Brother&lt;br /&gt;
|Quest contains an additional boss.  (Will be present in stage 3, boss will be the same as final stage boss)&lt;br /&gt;
|-&lt;br /&gt;
|Chamberlain&lt;br /&gt;
|The final stage does not have a boss.&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|Begin the quest with 2 extra lives.  (Start with 5 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Collector&lt;br /&gt;
|Many monsters are shiny. (Shiny monsters drop legendary items)&lt;br /&gt;
|-&lt;br /&gt;
|Crone&lt;br /&gt;
|Begin the quest with 3 [[Omens]].&lt;br /&gt;
(Player will start with 3 copies of a particular [[Omen_Items|Omen]]. The item the game chooses is determined by the combination of favored or unfavored Omen Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Crone rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Crook&lt;br /&gt;
|Item Shops only contain 1 item.&lt;br /&gt;
|-&lt;br /&gt;
|Dealer&lt;br /&gt;
|Bagmen are more common.&lt;br /&gt;
|-&lt;br /&gt;
|Demonlord&lt;br /&gt;
|Monsters cannot die.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|All stages have at least 1 stage mod.&lt;br /&gt;
|-&lt;br /&gt;
|Explorer&lt;br /&gt;
|Begin the quest with the first 5 stages unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|Begin the quest with 10 cankers.&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|You start with 20 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Looter&lt;br /&gt;
||Begin the quest with 3 Consumable Items.&lt;br /&gt;
(Player will start with 3 copies of a particular [[Consumable Items|Consumable Item]]. The item the game chooses is determined by the combination of favored or unfavored Consumable Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Looter rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Mage&lt;br /&gt;
|You gain twice as much mana.&lt;br /&gt;
|-&lt;br /&gt;
|Martyr&lt;br /&gt;
|You cannot have more than 5 max lives or defense.&lt;br /&gt;
|-&lt;br /&gt;
|Mentor&lt;br /&gt;
|Begin the quest with 2 mastery charges.&lt;br /&gt;
|-&lt;br /&gt;
|Metalworker&lt;br /&gt;
|Begin the quest with way too many [[Item]]s.&lt;br /&gt;
(Player will start with 23 copies of a particular [[Passive Items|Passsive Item]]. The item the game chooses is determined by the combination of favored or unfavored Passive Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Metalworker rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|Completing a stage does not charge your mastery ability.&lt;br /&gt;
|-&lt;br /&gt;
|Nihilist&lt;br /&gt;
|You cannot restore life.&lt;br /&gt;
|-&lt;br /&gt;
|Paladin&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner&lt;br /&gt;
|Your first 4 inventory slots are sealed.&lt;br /&gt;
|-&lt;br /&gt;
|Psycho&lt;br /&gt;
|Begin the quest with 10 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Romantic&lt;br /&gt;
|Every stage has 3 guaranteed hearts&lt;br /&gt;
|-&lt;br /&gt;
|Seraph&lt;br /&gt;
|Begin the quest with an extra revive.&lt;br /&gt;
|-&lt;br /&gt;
|Shrimp&lt;br /&gt;
|Begin the quest with 1 less max life.  (Start with 2 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Shopper&lt;br /&gt;
|Item Shops have 2 additional items.&lt;br /&gt;
|-&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Double the amount of lives lost and restored.&lt;br /&gt;
|-&lt;br /&gt;
|Tokeneer&lt;br /&gt;
|Earn 30 tokens the first time you beat this quest!!!&lt;br /&gt;
|-&lt;br /&gt;
|Underdog&lt;br /&gt;
|Begin the quest missing half of your lives.  (Start with 2 lives and 3 max life)&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|Begin the quest with two different [[Magic Items]].&lt;br /&gt;
(The items the game chooses are determined by the combination of favored or unfavored Magic Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same items for all players, but they will be different the next time Warlock rolls around.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Conditions&lt;br /&gt;
! Condition&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beefy&lt;br /&gt;
|Whenever you gain max life&lt;br /&gt;
|-&lt;br /&gt;
|Blistering&lt;br /&gt;
|Whenever you take damage&lt;br /&gt;
|-&lt;br /&gt;
|Crystal&lt;br /&gt;
|Whenever you collect a diamond&lt;br /&gt;
|-&lt;br /&gt;
|Costly&lt;br /&gt;
|Whenever you spend coins&lt;br /&gt;
|-&lt;br /&gt;
|Flawed&lt;br /&gt;
|Whenever you make a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Innocent&lt;br /&gt;
|Whenever you open 50 cells without making a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Instant&lt;br /&gt;
|Whenever you start a stage&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|Whenever you gain a legendary item&lt;br /&gt;
|-&lt;br /&gt;
|Medical&lt;br /&gt;
|Whenever you restore life&lt;br /&gt;
|-&lt;br /&gt;
|Minimal&lt;br /&gt;
|If your inventory is empty at the end of a stage&lt;br /&gt;
|-&lt;br /&gt;
|Mortal&lt;br /&gt;
|Whenever the stage timer hits 1 minute (only the 1st minute counts)&lt;br /&gt;
|-&lt;br /&gt;
|Murderous&lt;br /&gt;
|Whenever a monster is killed&lt;br /&gt;
|-&lt;br /&gt;
|Optional&lt;br /&gt;
|Whenever you leave a special stage&lt;br /&gt;
|-&lt;br /&gt;
|Patient&lt;br /&gt;
|Whenever a status effect is completed&lt;br /&gt;
|-&lt;br /&gt;
|Peptic&lt;br /&gt;
|Whenever you consume an item&lt;br /&gt;
|-&lt;br /&gt;
|Perpetual&lt;br /&gt;
|Whenever you are revived&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|Whenever you open a chest&lt;br /&gt;
|-&lt;br /&gt;
|Professional&lt;br /&gt;
|Whenever you use your mastery ability&lt;br /&gt;
|-&lt;br /&gt;
|Revelatory&lt;br /&gt;
|Whenever a monster is revealed&lt;br /&gt;
|-&lt;br /&gt;
|Shattering&lt;br /&gt;
|Whenever your armor breaks&lt;br /&gt;
|-&lt;br /&gt;
|Skippable&lt;br /&gt;
|Whenever you pass 1 or more turns&lt;br /&gt;
|-&lt;br /&gt;
|Social&lt;br /&gt;
|Whenever you activate a stranger&lt;br /&gt;
|-&lt;br /&gt;
|Steel&lt;br /&gt;
|Whenever you gain defense&lt;br /&gt;
|-&lt;br /&gt;
|Threatening&lt;br /&gt;
|Whenever you discover a 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|Victorious&lt;br /&gt;
|Whenever you complete a stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Mods&lt;br /&gt;
! Mod Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Answers&lt;br /&gt;
|[On condition], reveal 1 random cell(s)&lt;br /&gt;
|-&lt;br /&gt;
|Bondage&lt;br /&gt;
|[On condition], gain 1 minion(s).&lt;br /&gt;
|-&lt;br /&gt;
|Comradery&lt;br /&gt;
|[On condition], spawn (1?) stranger(s).&lt;br /&gt;
|-&lt;br /&gt;
|Construction&lt;br /&gt;
|[On condition], spawn 1 landmarks.&lt;br /&gt;
|-&lt;br /&gt;
|Cooties&lt;br /&gt;
|[On condition], spawn 1 canker(s).&lt;br /&gt;
|-&lt;br /&gt;
|Death&lt;br /&gt;
|[On condition], you are killed&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|[On condition], spawn 1 harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|Evil&lt;br /&gt;
|[On condition], spawn 3 monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Foreclosure&lt;br /&gt;
|[On condition], complete 1 random special stages.&lt;br /&gt;
|-&lt;br /&gt;
|Fragility&lt;br /&gt;
|[On condition], lose 1 defense&lt;br /&gt;
|-&lt;br /&gt;
|Growth&lt;br /&gt;
|[On condition], gain 1 soul.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetics&lt;br /&gt;
|[On condition], gain 30 mana.&lt;br /&gt;
|-&lt;br /&gt;
|Lacerations&lt;br /&gt;
|[On condition] spawn 1 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Legends&lt;br /&gt;
|[On condition], gain 1 random legendary item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Loss&lt;br /&gt;
|[On condition], lose 1 random item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Opportunity&lt;br /&gt;
|[On condition], gain 1 random consumable item(s)&lt;br /&gt;
|-&lt;br /&gt;
|Pain&lt;br /&gt;
|[On condition], lose 1 lives.&lt;br /&gt;
|-&lt;br /&gt;
|Plunder&lt;br /&gt;
|[On condition], spawn 1 loot.&lt;br /&gt;
|-&lt;br /&gt;
|Posture&lt;br /&gt;
|[On condition], reduce the current stage&#039;s maximum power.&lt;br /&gt;
|-&lt;br /&gt;
|Quakes&lt;br /&gt;
|[On condition], destroy 3 objects.&lt;br /&gt;
|-&lt;br /&gt;
|Quarantine&lt;br /&gt;
|[On condition], seal 1 inventory slot.&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|[On condition], increase the maximum power of all other stages.&lt;br /&gt;
|-&lt;br /&gt;
|Relief&lt;br /&gt;
|[On condition], restore lives equal to the number of stages you have completed.&lt;br /&gt;
|-&lt;br /&gt;
|Resolve&lt;br /&gt;
|[On condition], gain 1 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Riches&lt;br /&gt;
|[On condition], gain 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Scars&lt;br /&gt;
|[On condition], lose 1 max life.&lt;br /&gt;
|-&lt;br /&gt;
|Shadows&lt;br /&gt;
|[On condition], gain 1 random omens.&lt;br /&gt;
|-&lt;br /&gt;
|Taxation&lt;br /&gt;
|[On condition], lose 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Trade&lt;br /&gt;
|[On condition], unlock 1 special stage(s).&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|[On condition], increase the minimum power of the current stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mod Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Special Prefixes&lt;br /&gt;
! Prefix Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Bio&lt;br /&gt;
|Apply the player&#039;s lives.&lt;br /&gt;
|-&lt;br /&gt;
|Buncha&lt;br /&gt;
|Apply the player&#039;s item count.&lt;br /&gt;
|-&lt;br /&gt;
|Chroma&lt;br /&gt;
|Apply the number of stage mods.&lt;br /&gt;
|-&lt;br /&gt;
|Circum&lt;br /&gt;
|Apply the number of orbs.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|Apply the player&#039;s defense.&lt;br /&gt;
|-&lt;br /&gt;
|Forti&lt;br /&gt;
|Apply the leftmost armor durability.&lt;br /&gt;
|-&lt;br /&gt;
|Kinder&lt;br /&gt;
|Apply the number of familiars.&lt;br /&gt;
|-&lt;br /&gt;
|Luster&lt;br /&gt;
|Apply one-tenth of the player&#039;s coin count.&lt;br /&gt;
|-&lt;br /&gt;
|Mal&lt;br /&gt;
|Apply the number of revealed monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Mini&lt;br /&gt;
|Apply the minimum stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Wise&lt;br /&gt;
|Apply the number of completed Stages.&lt;br /&gt;
|???&lt;br /&gt;
|Apply the player&#039;s pathfinding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The Quakes modifier can crash the game if there aren&#039;t 3 loot objects available on the board to destroy (true as at version 1.4)&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.65}} New Hero Trial effect: &amp;quot;[...] equal to your pathfinding&amp;quot;&lt;br /&gt;
*{{Version|1.64}} Added Hero Trial effect related to monster density&lt;br /&gt;
*{{Version|1.63}} Added Hero Trial effect based on the number of times your mastery ability has been activated&lt;br /&gt;
*{{Version|1.60}} Added a few Hero Trial effects related to pathfinding&lt;br /&gt;
*{{Version|1.57}} Added a new Hero Trial modifier: Librarian - &amp;quot;Begin the quest with a research subject.&amp;quot;&lt;br /&gt;
*{{Version|1.41}}&lt;br /&gt;
**Hero Trial leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
***Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
***Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
***We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
**Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
**Expanded Hero Trial effect pool&lt;br /&gt;
*{{Version|1.06}} Expanded the Hero Trial pool with 2 new effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Sapphire_of_Frost&amp;diff=6406</id>
		<title>Sapphire of Frost</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Sapphire_of_Frost&amp;diff=6406"/>
		<updated>2020-11-20T00:10:29Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: updated recipe formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [70 Mana] Target cell gains or loses [[Frozen]].&lt;br /&gt;
|Cost = 21&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Icicle&lt;br /&gt;
|artifact_count   = 3&lt;br /&gt;
|artifact2_name   = Energy&lt;br /&gt;
|artifact2_count  = 3&lt;br /&gt;
|artifact3_name   = Pearl&lt;br /&gt;
|artifact3_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Red_Flag&amp;diff=6405</id>
		<title>Red Flag</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Red_Flag&amp;diff=6405"/>
		<updated>2020-11-20T00:06:40Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [70 Mana] Automatically discharges to prevent an empty cell from becoming flagged.&lt;br /&gt;
|Cost = 16&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}Red Flag is a magic item that automatically discharges when an empty cell would be flagged, preventing it from happening. This can be used both as a way to prevent mistakes and as a cost-effective way of learning if cells are empty for guesses, effectively refunding the mana &amp;quot;used&amp;quot; if the cell does contain a monster.&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Ichor&lt;br /&gt;
|artifact_count   = 3&lt;br /&gt;
|artifact2_name   = Radium&lt;br /&gt;
|artifact2_count  = 2&lt;br /&gt;
|artifact3_name   = Rope&lt;br /&gt;
|artifact3_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Red Flag shares a similar icon and effect with the omen {{IconLink|Tattered Flag}}, which can also be used in a clunkier and more damaging way to determine if cells contain monsters or not.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Red_flag.png&amp;diff=6404</id>
		<title>File:Red flag.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Red_flag.png&amp;diff=6404"/>
		<updated>2020-11-20T00:06:29Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Infomantis moved page File:Red flag.png to File:Red Flag.png: Incorrect capitalization, fixed to wiki standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Red Flag.png]]&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Red_Flag.png&amp;diff=6403</id>
		<title>File:Red Flag.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Red_Flag.png&amp;diff=6403"/>
		<updated>2020-11-20T00:06:29Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Infomantis moved page File:Red flag.png to File:Red Flag.png: Incorrect capitalization, fixed to wiki standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Red_flag&amp;diff=6402</id>
		<title>Red flag</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Red_flag&amp;diff=6402"/>
		<updated>2020-11-20T00:04:37Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Infomantis moved page Red flag to Red Flag: Incorrect capitalization, fixed to wiki standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Red Flag]]&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Red_Flag&amp;diff=6401</id>
		<title>Red Flag</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Red_Flag&amp;diff=6401"/>
		<updated>2020-11-20T00:04:37Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Infomantis moved page Red flag to Red Flag: Incorrect capitalization, fixed to wiki standard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [70 Mana] Automatically discharges to prevent an empty cell from becoming flagged.&lt;br /&gt;
|Cost = 16&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}Red Flag is a magic item that automatically discharges when an empty cell would be flagged, preventing it from happening. This can be used both as a way to prevent mistakes and as a cost-effective way of learning if cells are empty for guesses, effectively refunding the mana &amp;quot;used&amp;quot; if the cell does contain a monster.&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Ichor&lt;br /&gt;
|artifact_count   = 3&lt;br /&gt;
|artifact2_name   = Radium&lt;br /&gt;
|artifact2_count  = 2&lt;br /&gt;
|artifact3_name   = Rope&lt;br /&gt;
|artifact3_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Red flag shares a similar icon and effect with the omen {{IconLink|Tattered Flag}}, which can also be used in a clunkier and more damaging way to determine if cells contain monsters or not.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Tattered_Flag&amp;diff=6400</id>
		<title>Tattered Flag</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Tattered_Flag&amp;diff=6400"/>
		<updated>2020-11-20T00:03:51Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Added description, trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Every 10 turns, take 1 damage for each cell that is incorrectly flagged.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Omen&lt;br /&gt;
}}{{PAGENAME}} is an omen that causes a repeating status timer with length 10, and inflicts 1 damage per incorrectly flagged monster on expiry of the status. If the omen is removed, the timer is also. Despite being an omen, this item can be used beneficially, as in later stages the 1 damage penalty is much less strict than both causing a mistake and taking what is likely to be a much higher amount of damage.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Tattered Flag shares a similar icon and effect with the item {{IconLink|Red Flag}}.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.60}} Added&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Red_Flag&amp;diff=6399</id>
		<title>Red Flag</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Red_Flag&amp;diff=6399"/>
		<updated>2020-11-19T23:53:53Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Updated recipe formatting, added description, trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [70 Mana] Automatically discharges to prevent an empty cell from becoming flagged.&lt;br /&gt;
|Cost = 16&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}Red Flag is a magic item that automatically discharges when an empty cell would be flagged, preventing it from happening. This can be used both as a way to prevent mistakes and as a cost-effective way of learning if cells are empty for guesses, effectively refunding the mana &amp;quot;used&amp;quot; if the cell does contain a monster.&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Ichor&lt;br /&gt;
|artifact_count   = 3&lt;br /&gt;
|artifact2_name   = Radium&lt;br /&gt;
|artifact2_count  = 2&lt;br /&gt;
|artifact3_name   = Rope&lt;br /&gt;
|artifact3_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Red flag shares a similar icon and effect with the omen {{IconLink|Tattered Flag}}, which can also be used in a clunkier and more damaging way to determine if cells contain monsters or not.&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Paragon_Rod&amp;diff=6398</id>
		<title>Paragon Rod</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Paragon_Rod&amp;diff=6398"/>
		<updated>2020-11-19T23:43:01Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: fixed scribe link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [400 Mana] Convert all visible loot to items.&lt;br /&gt;
|Cost = 80&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}Allows the player to generate a significant number of items without having to fill their inventory by picking them up.  Incredibly useful for forcing synergies to occur.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Due to the sheer amount of items of any cost it can spawn provided enough loot, Paragon Rod is considered the primary way to go infinite by many players, and is very commonly heirloomed through use of a {{IconLink|Scribe|link=Strangers#Scribe}}.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.48}} Reverted change to Paragon Rod so that it can drop items with cost 0 again (however, it won&#039;t drop Mementos like it used to)&lt;br /&gt;
*{{Version|1.42}} Paragon Rod can no longer spawn items with a natural cost below 1 (e.g. Mementos) (Omens, Minions)&lt;br /&gt;
*{{Version|1.41}} Paragon Rod price increased from 50 to 80&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Paragon_Rod&amp;diff=6397</id>
		<title>Paragon Rod</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Paragon_Rod&amp;diff=6397"/>
		<updated>2020-11-19T23:41:27Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: syntax, added scribe link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [400 Mana] Convert all visible loot to items.&lt;br /&gt;
|Cost = 80&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}Allows the player to generate a significant number of items without having to fill their inventory by picking them up.  Incredibly useful for forcing synergies to occur.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Due to the sheer amount of items of any cost it can spawn provided enough loot, Paragon Rod is considered the primary way to go infinite by many players, and is very commonly heirloomed through use of a {{IconLink|Scribe}}.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.48}} Reverted change to Paragon Rod so that it can drop items with cost 0 again (however, it won&#039;t drop Mementos like it used to)&lt;br /&gt;
*{{Version|1.42}} Paragon Rod can no longer spawn items with a natural cost below 1 (e.g. Mementos) (Omens, Minions)&lt;br /&gt;
*{{Version|1.41}} Paragon Rod price increased from 50 to 80&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Paragon_Rod&amp;diff=6396</id>
		<title>Paragon Rod</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Paragon_Rod&amp;diff=6396"/>
		<updated>2020-11-19T23:40:43Z</updated>

		<summary type="html">&lt;p&gt;Infomantis: Updated recipe formatting, added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [400 Mana] Convert all visible loot to items.&lt;br /&gt;
|Cost = 80&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}Allows the player to generate a significant number of items without having to fill their inventory by picking them up.  Incredibly useful for forcing synergies to occur.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Due to the sheer amount of items of any cost it can spawn provided enough loot, Paragon Rod is considered the primary way to go infinite by many players, and is very commonly heirloomed.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.48}} Reverted change to Paragon Rod so that it can drop items with cost 0 again (however, it won&#039;t drop Mementos like it used to)&lt;br /&gt;
*{{Version|1.42}} Paragon Rod can no longer spawn items with a natural cost below 1 (e.g. Mementos) (Omens, Minions)&lt;br /&gt;
*{{Version|1.41}} Paragon Rod price increased from 50 to 80&lt;/div&gt;</summary>
		<author><name>Infomantis</name></author>
	</entry>
</feed>