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	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jongyon7192p</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jongyon7192p"/>
	<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php/Special:Contributions/Jongyon7192p"/>
	<updated>2026-04-22T04:14:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Tide_Jewel&amp;diff=7278</id>
		<title>Tide Jewel</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Tide_Jewel&amp;diff=7278"/>
		<updated>2021-09-16T12:42:44Z</updated>

		<summary type="html">&lt;p&gt;Jongyon7192p: /* Drop Condition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = A remembrance of past worlds.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect = First stage has no stage mod&lt;br /&gt;
Second stage gains&lt;br /&gt;
*{{Mod|Uncharted}}&lt;br /&gt;
Third stage gains&lt;br /&gt;
*{{Mod|Slippery}}&lt;br /&gt;
*{{Mod|Misty}}&lt;br /&gt;
Fourth stage gains&lt;br /&gt;
*{{Mod|Diverse}}&lt;br /&gt;
*{{Mod|Sealed}}&lt;br /&gt;
*{{Mod|Barbed}}&lt;br /&gt;
Boss stage gains&lt;br /&gt;
*{{Mod|Frothy}}&lt;br /&gt;
*{{Mod|Vigilant}}&lt;br /&gt;
*{{Mod|Stronghold}}&lt;br /&gt;
*{{Mod|Immutable}}&lt;br /&gt;
|Boss = Spellbinder&lt;br /&gt;
|Sigil = Magical&lt;br /&gt;
|Divine = Bubble Wrap&lt;br /&gt;
|Cost={{Icon|Token}}100 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Pearl}}100 Pearl&amp;lt;br&amp;gt;{{Icon|Coral}}100 Coral&amp;lt;br&amp;gt;{{Icon|Teardrop}}100 Teardrop&lt;br /&gt;
|Obtain=Fishing in the Ocean&lt;br /&gt;
}}== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop {{PAGENAME}}.png|400px|left]]When you use {{IconLink|Fishing Pole}} in an Ocean [[Stages|Stage]] to take fish from a {{IconLink|Wishpool|link=Landmark#Wishpool}}, there is a small chance (~1/100 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
As the {{IconLink|Bubbler Mastery}} with a {{IconLink|Bubble Rod}}, you could make one wishpool with a large charge number and then duplicate many copies of it with {{IconLink|Battery}}. You can duplicate {{IconLink|Wishing Coin}} to infinitely charge a wishpool.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Jongyon7192p</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Poisoner_Mastery&amp;diff=7277</id>
		<title>Poisoner Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Poisoner_Mastery&amp;diff=7277"/>
		<updated>2021-09-11T01:33:52Z</updated>

		<summary type="html">&lt;p&gt;Jongyon7192p: Created page with &amp;quot;{{Masteries |Tier I =  |Tier II =  |Tier III = [ Charges]  |Unlock I = Unlock by completing a quest on Normal or above with  |Unlock II = Unlock II by completing a quest on No...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = &lt;br /&gt;
|Tier II = &lt;br /&gt;
|Tier III = [ Charges] &lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with &lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with &lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Poisoner &amp;lt;/strong&amp;gt; [[Mastery]] is focused on .&lt;/div&gt;</summary>
		<author><name>Jongyon7192p</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Stick&amp;diff=7218</id>
		<title>Stick</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Stick&amp;diff=7218"/>
		<updated>2021-09-09T09:26:22Z</updated>

		<summary type="html">&lt;p&gt;Jongyon7192p: Created page with &amp;quot;{{Infobox |Description = Reveal target cell. If it has a monster, kill it. |Cost =  |Category = Consumable |Tag =  }}  == Recipe ==   == Trivia ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Reveal target cell. If it has a monster, kill it.&lt;br /&gt;
|Cost = &lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Tag = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Jongyon7192p</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Ghost_Mastery&amp;diff=7213</id>
		<title>Ghost Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Ghost_Mastery&amp;diff=7213"/>
		<updated>2021-09-08T00:07:56Z</updated>

		<summary type="html">&lt;p&gt;Jongyon7192p: Created page with &amp;quot;{{Masteries |Tier I =  |Tier II =  |Tier III = [ Charges]  |Unlock I = Unlock by completing a quest on Normal or above with  |Unlock II = Unlock II by completing a quest on No...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = &lt;br /&gt;
|Tier II = &lt;br /&gt;
|Tier III = [ Charges] &lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with &lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with &lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Ghost &amp;lt;/strong&amp;gt; [[Mastery]] is focused on .&lt;/div&gt;</summary>
		<author><name>Jongyon7192p</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Monty_Hall_Problem&amp;diff=7192</id>
		<title>Monty Hall Problem</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Monty_Hall_Problem&amp;diff=7192"/>
		<updated>2021-07-27T22:38:50Z</updated>

		<summary type="html">&lt;p&gt;Jongyon7192p: Created page with &amp;quot;Say you come across a situation where you have to guess, and all cells have the same chance of containing a monster. If you have a minion or any item that flags or reveals a m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Say you come across a situation where you have to guess, and all cells have the same chance of containing a monster. If you have a minion or any item that flags or reveals a monster, this is a strategy you can do.&lt;br /&gt;
&lt;br /&gt;
Say you have 2 monsters left in 3 hidden cells. Flag cell 1 which has a 2/3 chance of hiding a monster, then use your item to flag/reveal a monster. Let&#039;s say the monster was in cell 3. Cell 1 had a 2/3 chance of having a monster. Now there is 1 monster and 2 cells left. Since cell 1 had a 2/3 chance (and still does), the last cell, cell 2, only has a 1/3 chance of hiding a monster.&lt;br /&gt;
&lt;br /&gt;
This unintuitive strategy was posed back in 1975 by a statistician, and is possible because your flagging of cell 1 constrained what your item could flag, likely forcing it to flag the last monster.&lt;br /&gt;
&lt;br /&gt;
For a more general case:&lt;br /&gt;
&lt;br /&gt;
Say you have X number of monsters and N number of cells. Flag 1 cell, then use your item to flag/reveal a monster. The cell you personally flagged had a X/N chance of having a monster. Now there are X-1 monsters and N-1 cells left, so the other N-2 cells equally have a [(X-1)-X/N]/(N-2) = [X/N]*[(N-1-N/X)]/(N-2)] chance, which is a lower chance because (N-1-N/X)]/(N-2) &amp;lt; 1. So you should guess one of these other cells.&lt;br /&gt;
&lt;br /&gt;
This strategy should work even when the probability is not uniform among all hidden cells. In this case, you should flag the cell most likely to hide a monster, as that will make safer cells to become even safer to reveal.&lt;/div&gt;</summary>
		<author><name>Jongyon7192p</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Classic&amp;diff=7133</id>
		<title>Classic</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Classic&amp;diff=7133"/>
		<updated>2021-07-21T06:35:26Z</updated>

		<summary type="html">&lt;p&gt;Jongyon7192p: It&amp;#039;s midnight, I can&amp;#039;t make this right now. Can someone do this? thanks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Normal minesweeper. No rpg elements. Counts for some achievements.&lt;br /&gt;
&lt;br /&gt;
== Skins &amp;amp; Unlock Conditions ==&lt;/div&gt;</summary>
		<author><name>Jongyon7192p</name></author>
	</entry>
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