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	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Polybius1201</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Polybius1201"/>
	<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php/Special:Contributions/Polybius1201"/>
	<updated>2026-11-09T00:34:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Doomcall&amp;diff=9994</id>
		<title>Doomcall</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Doomcall&amp;diff=9994"/>
		<updated>2023-06-22T02:04:29Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added, 1.92 addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time.&lt;br /&gt;
|Category = Omen&lt;br /&gt;
|Cost = 0&lt;br /&gt;
}}{{DivineItemboxDisplay}}{{PAGENAME}} is an omen that summons {{Stranger|Harbinger}}s.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Beneficial Harbingers ==&lt;br /&gt;
The positive Harbinger effects of Divine Doomcall are exactly opposite the negative prophecy of the Harbinger you bribe.&lt;br /&gt;
Possible effects:&lt;br /&gt;
* Gain N max life&lt;br /&gt;
* Lose N {{IconLink|Canker}}s&lt;br /&gt;
* Remove N monsters to all other stages&lt;br /&gt;
* Gain N [[Passive Items]]&lt;br /&gt;
* Gain N [[Consumable Items]]&lt;br /&gt;
* Gain N [[Magic Items]]&lt;br /&gt;
* Lose a specific [[Omen]]&lt;br /&gt;
* [[Seal|Unseal]] N inventory slots&lt;br /&gt;
&lt;br /&gt;
The effects are wasted if they don&#039;t apply, such as when you have no Cankers or Sealed slots. The Omen removal is likewise only for that specific omen. The item gain effects are random items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.92}} Changed to &amp;quot;When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time.&amp;quot; (was &amp;quot;Each stage has an additional Harbinger. Harbingers activate an additional time.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Harbinger_Medal&amp;diff=9993</id>
		<title>Harbinger Medal</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Harbinger_Medal&amp;diff=9993"/>
		<updated>2023-06-22T02:01:52Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = Stages have an additional Harbinger.&lt;br /&gt;
|Category = Omen&lt;br /&gt;
|Cost = 0&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.92}} Added&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bagman_Medal&amp;diff=9992</id>
		<title>Bagman Medal</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bagman_Medal&amp;diff=9992"/>
		<updated>2023-06-22T02:01:41Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = Stages have an additional Bagman.&lt;br /&gt;
|Category = Omen&lt;br /&gt;
|Cost = 0&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.92}} Added&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Rabid_Minion&amp;diff=9991</id>
		<title>Rabid Minion</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Rabid_Minion&amp;diff=9991"/>
		<updated>2023-06-22T02:01:30Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = When you gain this as well as every 10 turns, reveal and kill a random monster. If you&#039;re about to take damage, this Minion will sacrifice itself to increase the damage by 1.&lt;br /&gt;
|Category = Omen&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Tag = Meat&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.92}} Added&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Knuckle_Wraps&amp;diff=9990</id>
		<title>Knuckle Wraps</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Knuckle_Wraps&amp;diff=9990"/>
		<updated>2023-06-22T02:01:19Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = Your next chord becomes a powerchord.&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Cost = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name   = Steel&lt;br /&gt;
|artifact_count  = 1&lt;br /&gt;
|artifact2_name  = Algae&lt;br /&gt;
|artifact2_count = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.92}} Added&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Dog_Food&amp;diff=9989</id>
		<title>Dog Food</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Dog_Food&amp;diff=9989"/>
		<updated>2023-06-22T02:01:03Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = Upgrade your Minions, or gain a Minion if you don&#039;t have any.&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Cost = 20&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.92}} Added&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Book_of_Husbandry&amp;diff=9988</id>
		<title>Book of Husbandry</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Book_of_Husbandry&amp;diff=9988"/>
		<updated>2023-06-22T02:00:51Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Pick up hearts at full life to gain a Minion.&lt;br /&gt;
|Cost = 14&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}{{Recipe&lt;br /&gt;
|artifact_name    = Bramble&lt;br /&gt;
|artifact_count   = 3&lt;br /&gt;
|artifact2_name   = Cobweb&lt;br /&gt;
|artifact2_count  = 2&lt;br /&gt;
|artifact3_name   = Oil&lt;br /&gt;
|artifact3_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.92}} Added&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Chew_Toy&amp;diff=9987</id>
		<title>Chew Toy</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Chew_Toy&amp;diff=9987"/>
		<updated>2023-06-22T02:00:40Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don&#039;t have any.&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Cost = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.92}} Added&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Big_Minion&amp;diff=9986</id>
		<title>Big Minion</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Big_Minion&amp;diff=9986"/>
		<updated>2023-06-22T02:00:30Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you&#039;re about to take damage, this Minion will sacrifice itself to deflect 10 damage.&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Tag = Meat&lt;br /&gt;
}}{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.92}} Added&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Pact_of_Nature&amp;diff=9985</id>
		<title>Pact of Nature</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Pact_of_Nature&amp;diff=9985"/>
		<updated>2023-06-22T02:00:16Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = [100 Mana] Solve a random cell for each of your Minions. If you don&#039;t have any, gain a Minion instead. Different minion types will cause different effects.&lt;br /&gt;
|Category = Magic&lt;br /&gt;
|Cost = 45&lt;br /&gt;
}}*{{IconLink|Minion}}: Solve a random cell.&lt;br /&gt;
*{{IconLink|Magic Minion}}: Solve a random cell, and restore 10 mana to {{PAGENAME}}.&lt;br /&gt;
*{{IconLink|Big Minion}}: Reveal a 3x3 area around a random hidden cell, and kill all monsters within that 3x3 area.&lt;br /&gt;
*{{IconLink|Rabid Minion}}: Pass 10 turns. This causes the Rabid Minion [[Status Effect]] to activate, which reveals and kills a random monster.&lt;br /&gt;
*{{IconLink|Shiny Minion}}: Solve 10 random cells.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.92}} Added&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Shiny_Minion&amp;diff=9984</id>
		<title>Shiny Minion</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Shiny_Minion&amp;diff=9984"/>
		<updated>2023-06-22T02:00:02Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage.&lt;br /&gt;
|Category = Legendary&lt;br /&gt;
|Cost = 28&lt;br /&gt;
|Tag = Meat&lt;br /&gt;
}}{{PAGENAME}} is unlocked by purchasing it in the [[Tokens#Token_Shop|Token Shop]].&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.92}} Added&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Stage_Mods&amp;diff=9983</id>
		<title>Stage Mods</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Stage_Mods&amp;diff=9983"/>
		<updated>2023-06-22T01:59:11Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: /* Changelog */ added 1.92 changes to log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DemonCrawl [[stages]] currently have 93 mods. Each mod has a difficulty value which increases or decreases the frequency of rare loot. Rare loot includes tokens, mega tokens, artifacts, paints, emblems, dark chests, purple diamonds, and oddly, dark hearts (on boss stages.)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Stage Mod&lt;br /&gt;
! Effect&lt;br /&gt;
! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Abstract}}&lt;br /&gt;
| Gain 2 random mods when you enter this stage.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Aching}}&lt;br /&gt;
| Whenever you make a mistake, increase the maximum power of all other stages. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Active}}&lt;br /&gt;
| [[Passive Items]] do not work.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Apocalyptic}}&lt;br /&gt;
| Stage contains [[Strangers#Harbinger|Harbingers]] of the Apocalypse.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Astral}}&lt;br /&gt;
| Rare loot everywhere!&lt;br /&gt;
Notes: +1000% rare loot, to a maximum of +3000%.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Barbed}}&lt;br /&gt;
| Whenever you take damage, lose defense equal to the stage&#039;s minimum power.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Bleeding}}&lt;br /&gt;
| If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Blinding}}&lt;br /&gt;
| Your stats and monster damage are unknown.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Brooding}}&lt;br /&gt;
| Whenever a monster is revealed, spawn a monster in a hidden cell.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Burning }}&lt;br /&gt;
| Stage contains [[Aura#Burning|Burning]] cells. Monsters are never in burning cells.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Celestial}}&lt;br /&gt;
| Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Chummy}}&lt;br /&gt;
| Whenever a monster is revealed, spawn a monster.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Communist}}&lt;br /&gt;
| You must pay 5 coins to open your inventory.&lt;br /&gt;
Notes: This charge applies each time your inventory is opened.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Convulsing}}&lt;br /&gt;
| Stage power doubles whenever you take damage.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Crooked}}&lt;br /&gt;
| Whenever a monster is revealed, lose coins equal to the value of the cell it is standing on.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Cryptic}}&lt;br /&gt;
| Cells with a value of 4 or greater are obscured.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Dangerous}}&lt;br /&gt;
| Stage power is greater than usual.&lt;br /&gt;
Notes: +40-50% stage power.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Dark}}&lt;br /&gt;
| Poor visibility.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Devouring}}&lt;br /&gt;
| Lose the first item in your inventory whenever you make a mistake.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Dirty}}&lt;br /&gt;
| When you leave the stage, take 1 damage for each different type of non-living object.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Disturbing}}&lt;br /&gt;
| Living objects move towards your cursor. If you hover a living object, you take 1 damage.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Diverse}}&lt;br /&gt;
| Stage may contain monsters from surrounding stages. Damage rolls are determined by the stage the monster is originally from.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Double}}&lt;br /&gt;
| You must complete this stage twice.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Dramatic}}&lt;br /&gt;
| Whenever you discover a 5 or greater, increase the minimum stage power.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Dry}}&lt;br /&gt;
| No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Dumb}}&lt;br /&gt;
| Lose your mastery at the start of the stage. Gain your mastery at the end of the stage.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Educational}}&lt;br /&gt;
| Stage contains many signs.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Electric}}&lt;br /&gt;
| Stage contains [[Aura#Electric|Electric]] cells. Twice as potent!&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Elemental}}&lt;br /&gt;
| Stage contains [[Aura#Burning|Burning]], [[Aura#Frozen|Frozen]] and [[Aura#Electric|Electric]] cells.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Evolving}}&lt;br /&gt;
| When you enter this stage, replace all stage mods with more difficult stage mods.&lt;br /&gt;
Notes: The replacement mod has a difficulty of 1 higher than the old mod or 3, whichever is lower.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Explosive}}&lt;br /&gt;
| Objects have a 25% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Fake}}&lt;br /&gt;
| A total of three cells have the wrong values. &lt;br /&gt;
Notes: A notification will appear above the cells with fake values.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Feeble}}&lt;br /&gt;
| Monsters have a 50% chance to flee instead of attacking you.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Fickle}}&lt;br /&gt;
| Whenever you interact with loot, destroy all other visible loot.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Flawless}}&lt;br /&gt;
| If you make a mistake, exit the stage without completing and lose a random item.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Forgotten}}&lt;br /&gt;
| Whenever you chord or directly open a cell, obscure it.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Forsaken}}&lt;br /&gt;
| Legendary items do not work. Omens activate an additional time.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Frothy}}&lt;br /&gt;
| When you enter the stage, [[Orb|Bubble]] all your items. Whenever you pop a bubble, lose 1 life.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Frozen}}&lt;br /&gt;
| Stage contains [[Aura#Frozen|frozen]] cells. Monsters might be trapped inside.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Galvanized}}&lt;br /&gt;
| Whenever you gain or lose a stat, increase the amount gained or lost by the number of stage mods.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Glacial}}&lt;br /&gt;
| Stage contains a quadrant of [[Aura#Frozen|frozen]] cells. After you open half of all empty cells, remove all auras.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Grim}}&lt;br /&gt;
| At the start of the stage, gain 3 [[omen]]s. Whenever you open 20 cells without making a mistake, lose a random omen.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Haunted}}&lt;br /&gt;
| Gain an [[omen]] whenever a monster is revealed.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Hidden}}&lt;br /&gt;
| Once in a thousand years...&lt;br /&gt;
Notes: The stage&#039;s monster count is reduced to 1, but can still be increased by other effects.&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Horizontal}}&lt;br /&gt;
| Stage is twice as wide.&lt;br /&gt;
Notes: The stage&#039;s monster count is also doubled.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Illusory}}&lt;br /&gt;
| Whenever you lose life, flag or unflag a number of random cells equal to the life lost.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Immutable}}&lt;br /&gt;
| You cannot modify this stage&#039;s properties.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Judging}}&lt;br /&gt;
| Take damage if you flag an empty cell.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Large}}&lt;br /&gt;
| Stage is bigger than usual.&lt;br /&gt;
Notes: The length and width of the stage are each increased by 30%, which is +69% to stage size. Monster count is increased by the same 69%.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Lawless}}&lt;br /&gt;
| Kill a visible living object whenever the sum of your chain is 20 or greater. At the end of the stage, visible living objects attack you for 1 damage each.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Liberated}}&lt;br /&gt;
| Whenever you lose 3 or more lives from a single source, uncomplete a random stage.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Lofty}}&lt;br /&gt;
| When you open half of all empty cells, increase the value of all cells by 1 except those with a value of 0.&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Mauling}}&lt;br /&gt;
| Monsters attack an extra time.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Melting}}&lt;br /&gt;
| Lose a random item after every 30 seconds.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Misty}}&lt;br /&gt;
| Whenever you make a mistake, the monster relocates to another hidden cell.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Native}}&lt;br /&gt;
| Monsters may spawn in cells that you open.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Nightmare}}&lt;br /&gt;
| You cannot flag cells.&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Nomadic}}&lt;br /&gt;
| Nomads everywhere!&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Null}}&lt;br /&gt;
| Monsters deal damage to your max life.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Ominous}}&lt;br /&gt;
| Gain an [[omen]] at the start of the stage.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Overwhelming}}&lt;br /&gt;
| Monster count is greater than usual.&lt;br /&gt;
Notes: +25-35% monster count.&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Pagan}}&lt;br /&gt;
| At the start of the stage, lose up to half your items. The stage has an additional soul for each item lost this way.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Predatory}}&lt;br /&gt;
| At the end of the stage, each visible monster has a 50% chance of attacking you.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Psychotic}}&lt;br /&gt;
| Negate mistake damage. Every visible monsters have a 3% chance to attack you each turn.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Rancid}}&lt;br /&gt;
| Cannot use consumable items.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Righteous}}&lt;br /&gt;
| Lose 5 morality when you enter the stage. If your morality is negative at the end of the stage, lose all legendary items and gain an omen. If positive, lose all omens and gain a legendary.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Rising}}&lt;br /&gt;
| At the end of the stage, increase the monster count of all other stages by 2 for each visible monster.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Scrappy}}&lt;br /&gt;
| Monsters deal extra damage equal to the number of nearby cells that are not solved.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Sealed}}&lt;br /&gt;
| Whenever you enter this stage, seal 3 inventory slots.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Seismic}}&lt;br /&gt;
| When you open half of all empty cells, relocate and unflag everything.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Serrated}}&lt;br /&gt;
| When you enter a stage, spawn 3 [[Orb|Sawblades]] with 3 lifespan each. Whenever a Sawblade explodes, take 1 damage.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Shiny}}&lt;br /&gt;
| Currency everywhere!&lt;br /&gt;
Notes: Significantly increases coin and diamond drops.&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Silenced}}&lt;br /&gt;
| Cannot use magic items.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Slippery}}&lt;br /&gt;
| When you close your inventory, [[Seal]] your entire inventory. At the end of the stage, unseal your entire inventory.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Stable}}&lt;br /&gt;
| 50% chance to negate effects that would modify a cell.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Stronghold}}&lt;br /&gt;
| Monsters deal extra damage equal to the number of other visible monsters.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Surrounded}}&lt;br /&gt;
| At the start of the stage, monsters spawn along the perimeter.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Team}}&lt;br /&gt;
| Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for 1 damage each.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Temporal}}&lt;br /&gt;
| Cannot generate mana from cells.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Timeless}}&lt;br /&gt;
| Your status effect counters are paused.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Toxic}}&lt;br /&gt;
| Stage contains [[Aura#Toxic|toxic]] cells.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Trusty}}&lt;br /&gt;
| Solvable without guessing.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Tunnel}}&lt;br /&gt;
| Stage contains multiple floors.&lt;br /&gt;
Notes: Entering a new floor triggers &amp;quot;at the start of the stage&amp;quot; effects again, but not &amp;quot;when you enter the stage&amp;quot; effects.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Unchained}}&lt;br /&gt;
| If you create a chain of 3 or more turns, take monster damage.&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Uncharted}}&lt;br /&gt;
| Contains unknown number of monsters.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Valhallan}}&lt;br /&gt;
| Stage contains [[Aura|Sanctified]] cells with items. At the end of the stage, take damage equal to number of empty sanctified cells.&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Vengeful}}&lt;br /&gt;
| Monsters deal damage before they die.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Vertical}}&lt;br /&gt;
| Stage is twice as tall.&lt;br /&gt;
Notes: The stage&#039;s monster count is also doubled.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Vigilant}}&lt;br /&gt;
| Before opening or chording a cell, nearby visible monsters will attack you.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Viral}}&lt;br /&gt;
| If you&#039;re injured at the start of the stage, duplicate your [[omen]]s. If you&#039;re injured at the end of the stage, the next stage gains Viral.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Wicked}}&lt;br /&gt;
| When you enter this stage, spawn 5 Cankers.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Windy}}&lt;br /&gt;
| Gain an item at the start of the stage. Lose two items at the end of the stage.&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Mod|Withering}}&lt;br /&gt;
| Lose 1 life each minute. You cannot die to Withering.&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description=stage mod}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.92}}&lt;br /&gt;
**Added Stable&lt;br /&gt;
**Fake nerf: now shows a notification above fake cell values&lt;br /&gt;
**Lofty nerf: &amp;quot;When you open half of all empty cells, increase the value of all cells by 1 except those with a value of 0.&amp;quot; (was &amp;quot;Increase the value of all cells by 1, except those with a value of 0. &amp;quot;)&lt;br /&gt;
**Haunted mod stage mod difficulty increased from 1 to 2&lt;br /&gt;
**Educational mod stage mod difficulty increased from 2 to 3&lt;br /&gt;
**Flawless mod stage mod difficulty increased from 2 to 3&lt;br /&gt;
**Overwhelming mod stage mod difficulty increased from 2 to 3&lt;br /&gt;
**Unchained mod stage mod difficulty increased from 3 to 4&lt;br /&gt;
*{{Version|1.70}} added Galvanized&lt;br /&gt;
*{{Version|1.69}} Illusory now difficulty 2 instead of 1&lt;br /&gt;
*{{Version|1.66}} added Righteous&lt;br /&gt;
*{{Version|1.64}}&lt;br /&gt;
**added: Dumb, Lawless, Seismic, Psychotic, Feeble&lt;br /&gt;
**Viral mod rework: &amp;quot;If you&#039;re injured at the start of the stage, duplicate your omens. If you&#039;re injured at the end of the stage, the next stage gains Viral.&amp;quot; (was &amp;quot;At the end of the stage, duplicate all your omens if you are injured.&amp;quot;)&lt;br /&gt;
*{{Version|1.62}} The Fraudulent mod has been renamed to Evolving mod&lt;br /&gt;
*{{Version|1.58}}&lt;br /&gt;
**added Fraudulent&lt;br /&gt;
**Elemental now difficulty 3 instead of 2&lt;br /&gt;
**Unchained now difficulty 3 instead of 2&lt;br /&gt;
*{{Version|1.57}} added Disturbing&lt;br /&gt;
*{{Version|1.55}} added: Vigilant, Forsaken and Surrounded&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Lightning_Bug&amp;diff=9982</id>
		<title>Lightning Bug</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Lightning_Bug&amp;diff=9982"/>
		<updated>2023-06-22T01:52:20Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = Every 5 turns, apply electric to a random visible cell.&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Cost = 12&lt;br /&gt;
|Tag = Summer&lt;br /&gt;
}}{{PAGENAME}} is a consumable that applies {{Aura|Electric}}.&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Energy&lt;br /&gt;
|artifact_count   = 2&lt;br /&gt;
|artifact2_name   = Spore&lt;br /&gt;
|artifact2_count  = 2&lt;br /&gt;
|artifact3_name   = Wing&lt;br /&gt;
|artifact3_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
* {{Version|1.60}} Added&lt;br /&gt;
*{{Version|1.84}} &lt;br /&gt;
**Buffed to apply every 5 turns rather than 10&lt;br /&gt;
**Price increased from 9 to 12 coins&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Lightning_Bug&amp;diff=9981</id>
		<title>Lightning Bug</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Lightning_Bug&amp;diff=9981"/>
		<updated>2023-06-22T01:50:48Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added, 1.84 addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = Every 5 turns, apply electric to a random visible cell.&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Cost = 12&lt;br /&gt;
|Tag = Summer&lt;br /&gt;
}}{{PAGENAME}} is a consumable that applies {{Aura|Electric}}.&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Energy&lt;br /&gt;
|artifact_count   = 2&lt;br /&gt;
|artifact2_name   = Spore&lt;br /&gt;
|artifact2_count  = 2&lt;br /&gt;
|artifact3_name   = Wing&lt;br /&gt;
|artifact3_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
* {{Version|1.60}} Added&lt;br /&gt;
*{{Version|1.84}} Buffed to apply every 5 turns rather than 10&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Mucilage&amp;diff=9980</id>
		<title>Mucilage</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Mucilage&amp;diff=9980"/>
		<updated>2023-06-22T01:49:15Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added, 1.84 addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant.&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Cost = 17&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name   = Algae&lt;br /&gt;
|artifact_count  = 4&lt;br /&gt;
|artifact2_name  = Cactus&lt;br /&gt;
|artifact2_count = 2&lt;br /&gt;
|artifact3_name  = Nectar&lt;br /&gt;
|artifact3_count = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It tastes like sweet honey.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.84}} Now gain 1 coin when activating a Hungry Plant&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Blissful_Ring&amp;diff=9979</id>
		<title>Blissful Ring</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Blissful_Ring&amp;diff=9979"/>
		<updated>2023-06-22T01:47:03Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: /* Changelog */ formatting error fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = 20% chance to spawn a heart whenever you pick up a coin.&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Cost = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.84}} Percentage changed from 10% to 20%&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Dark_Amulet&amp;diff=9978</id>
		<title>Dark Amulet</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Dark_Amulet&amp;diff=9978"/>
		<updated>2023-06-22T01:46:39Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added, 1.84 addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen.&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Cost = 35&lt;br /&gt;
|Tag = Halloween&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.84}} collecting a Dark Heart will restore 3 lives instead of 1&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Blissful_Amulet&amp;diff=9977</id>
		<title>Blissful Amulet</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Blissful_Amulet&amp;diff=9977"/>
		<updated>2023-06-22T01:41:55Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added, 1.84 addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = 40% chance to spawn a heart whenever you pick up a coin.&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Cost = 30&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.84}} Percentage changed from 20% to 40%&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Blissful_Ring&amp;diff=9976</id>
		<title>Blissful Ring</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Blissful_Ring&amp;diff=9976"/>
		<updated>2023-06-22T01:40:44Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: Undo revision 9973 by Polybius1201 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = 20% chance to spawn a heart whenever you pick up a coin.&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Cost = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
{{Version|1.84}} Percentage changed from 10% to 20%&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Blissful_Ring&amp;diff=9975</id>
		<title>Blissful Ring</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Blissful_Ring&amp;diff=9975"/>
		<updated>2023-06-22T01:40:36Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: Undo revision 9974 by Polybius1201 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = 20% chance to spawn a heart whenever you pick up a coin.&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Cost = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
{{Version|1.84}} buffed: Percentage changed from 10% to 20%&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Blissful_Ring&amp;diff=9974</id>
		<title>Blissful Ring</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Blissful_Ring&amp;diff=9974"/>
		<updated>2023-06-22T01:40:14Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = 20% chance to spawn a heart whenever you pick up a coin.&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Cost = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
{{Version|1.84}} Blissful Ring buffed: Percentage changed from 10% to 20%&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Blissful_Ring&amp;diff=9973</id>
		<title>Blissful Ring</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Blissful_Ring&amp;diff=9973"/>
		<updated>2023-06-22T01:39:49Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = 20% chance to spawn a heart whenever you pick up a coin.&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Cost = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
{{Version|1.84}} buffed: Percentage changed from 10% to 20%&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Pendulum&amp;diff=9972</id>
		<title>Pendulum</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Pendulum&amp;diff=9972"/>
		<updated>2023-06-22T01:39:04Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: /* Changelog */ added 1.84 rework to changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = [150 Mana] Solve 3 cells. Recharge this item whenever an orb is destroyed.&lt;br /&gt;
|Category = Magic&lt;br /&gt;
|Cost = 16&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Bead&lt;br /&gt;
|artifact_count   = 3&lt;br /&gt;
|artifact2_name   = Steel&lt;br /&gt;
|artifact2_count  = 2&lt;br /&gt;
|artifact3_name   = Rope&lt;br /&gt;
|artifact3_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
* {{Version|1.50}} Improved targeting description to &amp;quot;target numbered cell&amp;quot; (was &amp;quot;target visible cell&amp;quot;)&lt;br /&gt;
*{{Version|1.84}} rework: &amp;quot;[150 Mana] Solve 3 cells. Recharge this item whenever an orb is destroyed.&amp;quot; (was &amp;quot;Destroy orbs equal to the value of target numbered cell, then pass a number of turns equal to the orbs destroyed.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Blissful_Ring&amp;diff=9971</id>
		<title>Blissful Ring</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Blissful_Ring&amp;diff=9971"/>
		<updated>2023-06-22T01:36:56Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: changelog added, 1.84 addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = 20% chance to spawn a heart whenever you pick up a coin.&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Cost = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
{{Version|1.84}} Percentage changed from 10% to 20%&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bookworm_Mastery&amp;diff=9970</id>
		<title>Bookworm Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bookworm_Mastery&amp;diff=9970"/>
		<updated>2023-06-22T01:34:47Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: added 1.88 rework to changelog, added release to changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Gain a Book item whenever you enter a special stage. Change your research subject at will by clicking on a Book item.&lt;br /&gt;
|Tier II = Your Book effects will activate even if you&#039;re not at full life.&lt;br /&gt;
|Tier III = [3 Charges] Gain an item related to your research subject.&lt;br /&gt;
|Unlock I = Unlock I by activating 10 Book effects in a quest on Normal or above.&lt;br /&gt;
|Unlock II = Unlock II by activating 30 Book effects in a quest on Normal or above.&lt;br /&gt;
|Unlock III = Unlock III by activating 100 Book effects in a quest on Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Bookworm&amp;lt;/strong&amp;gt; [[Mastery]] is focused on Books.&lt;br /&gt;
&lt;br /&gt;
The Mastery Ability can give items with any cost.&lt;br /&gt;
&lt;br /&gt;
Your research subject also effects what items you&#039;ll get throughout your run. All items you find by any method will be much more likely to be items with your research subject&#039;s term in their description. It works similarly to favoring items. &lt;br /&gt;
&lt;br /&gt;
==== Research Subjects and Books====&lt;br /&gt;
&lt;br /&gt;
For research subjects without books associated with them, you can still use your mastery ability to gain an item with the term in the description. The only way to get these research subjects though is through a library special stage.&lt;br /&gt;
&lt;br /&gt;
The list of current research subjects and their associated books are listed below:&lt;br /&gt;
&lt;br /&gt;
* Bone - {{IconLink|Book of Necromancy}}&lt;br /&gt;
* Book - {{IconLink|Book of Mastery}}&lt;br /&gt;
* Coin - {{IconLink|Book of Gold}}&lt;br /&gt;
* Defense - {{IconLink|Book of Defense}}&lt;br /&gt;
* Glean - {{IconLink|Book of Espionage}}&lt;br /&gt;
* Kill - {{IconLink|Book of Combat}}&lt;br /&gt;
* Magic - {{IconLink|Book of Spells}}&lt;br /&gt;
* Minion - {{IconLink|Book of Husbandry}}&lt;br /&gt;
* Number - {{IconLink|Book of Maths}}&lt;br /&gt;
* Omen - {{IconLink|Book of Faith}}&lt;br /&gt;
* Pathfinding - {{IconLink|Book of Maps}}&lt;br /&gt;
* Powerchord - {{IconLink|Book of Rage}}&lt;br /&gt;
* Soul - {{IconLink|Book of Love}}&lt;br /&gt;
* Solve - {{IconLink|Book of Truth}}&lt;br /&gt;
* Spooker - {{IconLink|Book of Ghosts}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.84}} Added&lt;br /&gt;
*{{Version|1.88}}&lt;br /&gt;
**Bookworm I nerf: Book of Love research subject changed from &amp;quot;heart&amp;quot; to &amp;quot;life&amp;quot;&lt;br /&gt;
**Bookworm III nerf: &amp;quot;Gain an item related to your research subject.&amp;quot; (was &amp;quot;Gain 3 items related to your research subject.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Firefly_Mastery&amp;diff=9969</id>
		<title>Firefly Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Firefly_Mastery&amp;diff=9969"/>
		<updated>2023-06-22T01:29:50Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: fixed formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Burning cells do not hurt you. Each stage has burning cells equal to the minimum power.&lt;br /&gt;
|Tier II = Whenever you fully and correctly chord a 2 or greater, burn and reveal a random nearby cell.&lt;br /&gt;
|Tier III = [3 Charges] Shoot flares in all directions from visible burning cells.&lt;br /&gt;
|Unlock I = Unlock by having 10 simultaneous flares. &lt;br /&gt;
|Unlock II = Unlock II by having 20 simultaneous flares.&lt;br /&gt;
|Unlock III = Unlock III by having 30 simultaneous flares.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Firefly&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Burning|burning]] cells.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
For the most part, the firefly mastery is mainly utility and trends towards a style of play where you try and create as many burning cells as possible since you aren&#039;t hurt by them. Ordinarily, this is done by creating [[flare]]s to clear hidden cells faster.&lt;br /&gt;
&lt;br /&gt;
==Technique: Hidden Burning Cells==&lt;br /&gt;
&lt;br /&gt;
Burning cells can never have monsters in them. Because of this, you may be able to quickly another open area if you open hidden burning cells. It&#039;s a minor benefit but it can sometimes be useful, but it&#039;s good to remember that all hidden burning cells are safe clicks.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;br /&gt;
&lt;br /&gt;
Your mastery ability can either be used to solve unsolvable patterns by just burning through it with flares or to nearly finish an entire stage fairly quickly by just burning the whole stage once there are enough burning cells to spawn flares from.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.48}} Rework &lt;br /&gt;
**Firefly II has been rolled into Firefly I&lt;br /&gt;
**Firefly II rework: &amp;quot;Whenever you chord a burning cell, shoot a flare in a random direction.&amp;quot; (was &amp;quot;Stages have extra burning cells equal to the number of stage mods.&amp;quot;)&lt;br /&gt;
*{{Version|1.60}} Firefly I buff: &amp;quot;Burning cells do not hurt you. Each stage has a numbered burning cell, plus a burning cell for each stage mod.&amp;quot; (was &amp;quot;Burning cells do not hurt you. Each stage has burning cells equal to the number of stage mods plus 1.&amp;quot;)&lt;br /&gt;
*{{Version|1.65}}&lt;br /&gt;
**Firefly I buff: The extra burning cells produced by stage mods will always be numbered&lt;br /&gt;
**Firefly II nerf: &amp;quot;Whenever you fully and correctly chord a burning cell, shoot a flare in a random direction.&amp;quot; (was &amp;quot;Whenever you chord a burning cell, shoot a flare in a random direction.&amp;quot;)&lt;br /&gt;
**Firefly III buff: reduced the charge cost from 4 to 3&lt;br /&gt;
*{{Version|1.88}} &lt;br /&gt;
**Firefly I rework: &amp;quot;Burning cells do not hurt you. Each stage has burning cells equal to the minimum power.&amp;quot; (was &amp;quot;Burning cells do not hurt you. Each stage has numbered burning cells equal to the number of stage mods plus 1.&amp;quot;)&lt;br /&gt;
**Firefly II rework: &amp;quot;Whenever you fully and correctly chord a 2 or greater, burn and reveal a random nearby cell.&amp;quot;&amp;quot; (was &amp;quot;Whenever you fully and correctly chord a burning cell, shoot a flare in a random direction.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Firefly_Mastery&amp;diff=9968</id>
		<title>Firefly Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Firefly_Mastery&amp;diff=9968"/>
		<updated>2023-06-22T01:27:15Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: added 1.88 rework to changelog, minor parity changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Burning cells do not hurt you. Each stage has burning cells equal to the minimum power.&lt;br /&gt;
|Tier II = Whenever you fully and correctly chord a 2 or greater, burn and reveal a random nearby cell.&lt;br /&gt;
|Tier III = [3 Charges] Shoot flares in all directions from visible burning cells.&lt;br /&gt;
|Unlock I = Unlock by having 10 simultaneous flares. &lt;br /&gt;
|Unlock II = Unlock II by having 20 simultaneous flares.&lt;br /&gt;
|Unlock III = Unlock III by having 30 simultaneous flares.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Firefly&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Burning|burning]] cells.&lt;br /&gt;
&lt;br /&gt;
==General Uses==&lt;br /&gt;
&lt;br /&gt;
For the most part, the firefly mastery is mainly utility and trends towards a style of play where you try and create as many burning cells as possible since you aren&#039;t hurt by them. Ordinarily, this is done by creating [[flare]]s to clear hidden cells faster.&lt;br /&gt;
&lt;br /&gt;
==Technique: Hidden Burning Cells==&lt;br /&gt;
&lt;br /&gt;
Burning cells can never have monsters in them. Because of this, you may be able to quickly another open area if you open hidden burning cells. It&#039;s a minor benefit but it can sometimes be useful, but it&#039;s good to remember that all hidden burning cells are safe clicks.&lt;br /&gt;
&lt;br /&gt;
==Uses for your Mastery Ability==&lt;br /&gt;
&lt;br /&gt;
Your mastery ability can either be used to solve unsolvable patterns by just burning through it with flares or to nearly finish an entire stage fairly quickly by just burning the whole stage once there are enough burning cells to spawn flares from.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.48}} Rework &lt;br /&gt;
**Firefly II has been rolled into Firefly I&lt;br /&gt;
**Firefly II rework: &amp;quot;Whenever you chord a burning cell, shoot a flare in a random direction.&amp;quot; (was &amp;quot;Stages have extra burning cells equal to the number of stage mods.&amp;quot;)&lt;br /&gt;
*{{Version|1.60}} Firefly I buff: &amp;quot;Burning cells do not hurt you. Each stage has a numbered burning cell, plus a burning cell for each stage mod.&amp;quot; (was &amp;quot;Burning cells do not hurt you. Each stage has burning cells equal to the number of stage mods plus 1.&amp;quot;)&lt;br /&gt;
*{{Version|1.65}}&lt;br /&gt;
**Firefly I buff: The extra burning cells produced by stage mods will always be numbered&lt;br /&gt;
**Firefly II nerf: &amp;quot;Whenever you fully and correctly chord a burning cell, shoot a flare in a random direction.&amp;quot; (was &amp;quot;Whenever you chord a burning cell, shoot a flare in a random direction.&amp;quot;)&lt;br /&gt;
**Firefly III buff: reduced the charge cost from 4 to 3&lt;br /&gt;
*{{Version|1.88}} &lt;br /&gt;
Firefly I rework: &amp;quot;Burning cells do not hurt you. Each stage has burning cells equal to the minimum power.&amp;quot; (was &amp;quot;Burning cells do not hurt you. Each stage has numbered burning cells equal to the number of stage mods plus 1.&amp;quot;)&lt;br /&gt;
Firefly II rework: &amp;quot;Whenever you fully and correctly chord a 2 or greater, burn and reveal a random nearby cell.&amp;quot;&amp;quot; (was &amp;quot;Whenever you fully and correctly chord a burning cell, shoot a flare in a random direction.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Undertaker_Mastery&amp;diff=9967</id>
		<title>Undertaker Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Undertaker_Mastery&amp;diff=9967"/>
		<updated>2023-06-22T01:19:22Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: /* Changelog */ format error fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Gain Bones whenever you consume an item that isn&#039;t Bones.&lt;br /&gt;
|Tier II = When using Bones, you can target any visible cell without an aura.&lt;br /&gt;
|Tier III = [2 Charges] Reveal all cells near sanctified cells and apply sanctified to any monsters in those cells.&lt;br /&gt;
|Unlock I = Unlock by burying 10 Bones in a quest on Normal or above.&lt;br /&gt;
|Unlock II = Unlock II by burying 20 Bones in a quest on Normal or above.&lt;br /&gt;
|Unlock III = Unlock III by burying 30 Bones in a quest on Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Undertaker&amp;lt;/strong&amp;gt; [[Mastery]] is focused on burying [[Bones]].&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.60}} Undertaker III buff: &amp;quot;Reveal all cells near sanctified cells and apply sanctified to any monsters in those cells.&amp;quot; (was &amp;quot;Reveal all cells near Sanctified cells.&amp;quot;)&lt;br /&gt;
*{{Version|1.88}} Undertaker II rework: &amp;quot;When using Bones, you can target any visible cell without an aura.&amp;quot; (was &amp;quot;Your Bones will always be buried in cells of value 1 or greater.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Undertaker_Mastery&amp;diff=9966</id>
		<title>Undertaker Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Undertaker_Mastery&amp;diff=9966"/>
		<updated>2023-06-22T00:30:36Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: added 1.88 rework to changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Gain Bones whenever you consume an item that isn&#039;t Bones.&lt;br /&gt;
|Tier II = When using Bones, you can target any visible cell without an aura.&lt;br /&gt;
|Tier III = [2 Charges] Reveal all cells near sanctified cells and apply sanctified to any monsters in those cells.&lt;br /&gt;
|Unlock I = Unlock by burying 10 Bones in a quest on Normal or above.&lt;br /&gt;
|Unlock II = Unlock II by burying 20 Bones in a quest on Normal or above.&lt;br /&gt;
|Unlock III = Unlock III by burying 30 Bones in a quest on Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Undertaker&amp;lt;/strong&amp;gt; [[Mastery]] is focused on burying [[Bones]].&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.60}} Undertaker III buff: &amp;quot;Reveal all cells near sanctified cells and apply sanctified to any monsters in those cells.&amp;quot; (was &amp;quot;Reveal all cells near Sanctified cells.&amp;quot;)&lt;br /&gt;
*{{Version|1.88}} Undertaker II rework: &amp;quot;When using Bones, you can target any visible cell without an aura.&amp;quot; (was Your Bones will always be buried in cells of value 1 or greater.)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Commander_Mastery&amp;diff=9965</id>
		<title>Commander Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Commander_Mastery&amp;diff=9965"/>
		<updated>2023-06-22T00:28:32Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: added 1.88 rework to changelog, minor parity changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  Click a flagged cell to recruit a familiar to a nearby empty cell for 3 coins. &lt;br /&gt;
|Tier II =  Whenever a familiar collects loot, perform a unique action based on the type of loot.&lt;br /&gt;
|Tier III = [2 Charges] Convert your familiars into Instant Familiars.&lt;br /&gt;
|Unlock I = Unlock by having 10 or more familiars &lt;br /&gt;
|Unlock II = Unlock II by having 15 or more familiars&lt;br /&gt;
|Unlock III = Unlock III by having 30 or more familiars&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Commander&amp;lt;/strong&amp;gt; [[Mastery]] is focused on using [[Familiar]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Unique Actions&lt;br /&gt;
! Loot&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Coin&lt;br /&gt;
|Solve 1 cell&lt;br /&gt;
|-&lt;br /&gt;
|Diamond / Purple Diamond&lt;br /&gt;
|Solve 5 cells&lt;br /&gt;
|-&lt;br /&gt;
|Heart&lt;br /&gt;
|Familiar becomes strong (kills monsters instead of dying)&lt;br /&gt;
|-&lt;br /&gt;
|Token / Mega Token&lt;br /&gt;
|Recruit a Familiar&lt;br /&gt;
|-&lt;br /&gt;
|Artifact&lt;br /&gt;
|Reduces max stage power&lt;br /&gt;
|-&lt;br /&gt;
|Emblem&lt;br /&gt;
|Finds 100 mana&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Commander I now left-clicking flagged cells (was &amp;quot;Unflag a cell to recruit a familiar to a nearby empty empty cell for 5 coins.&amp;quot;)&lt;br /&gt;
*{{Version|1.58}} Commander I buff: Familiar summoning cost reduced from 5 to 3 coins&lt;br /&gt;
*{{Version|1.88}} Commander III rework: &amp;quot;Convert your familiars into Instant Familiars.&amp;quot; (was &amp;quot;Pass 10 turns.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Ghost_Mastery&amp;diff=9964</id>
		<title>Ghost Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Ghost_Mastery&amp;diff=9964"/>
		<updated>2023-06-22T00:18:22Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: fixed formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Whenever you die, activate {{IconLink|Ectodrop}}.&lt;br /&gt;
|Tier II = Whenever you complete a stage in ghost form, revive with 1 life.&lt;br /&gt;
|Tier III = [4 Charges] Activate Ectoplasm and increase the amount of life you revive with.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 1 or fewer lives.&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with an {{IconLink|Ectoplasm}} counter of 400 or greater.&lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with an {{IconLink|Ectoplasm}} counter of 800 or greater. &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Ghost &amp;lt;/strong&amp;gt; [[Mastery]] is focused on being a ghost that scares everyone off.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.88}}&lt;br /&gt;
**Ghost I nerf: &amp;quot;Whenever you die, activate Ectodrop.&amp;quot; (was &amp;quot;Whenever you die, activate Ectoplasm&amp;quot;).&lt;br /&gt;
**Ghost II rework: &amp;quot;Whenever you complete a stage in ghost form, revive with 1 life.&amp;quot; (was &amp;quot;Whenever you complete a stage in ghost form, gain Scary Mask.&amp;quot;)&lt;br /&gt;
**Ghost III rework: &amp;quot;Activate Ectoplasm and increase the amount of life you revive with.&amp;quot; (was &amp;quot;Revive with 1 life.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Ghost_Mastery&amp;diff=9963</id>
		<title>Ghost Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Ghost_Mastery&amp;diff=9963"/>
		<updated>2023-06-22T00:18:04Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: added 1.88 rework to changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Whenever you die, activate {{IconLink|Ectodrop}}.&lt;br /&gt;
|Tier II = Whenever you complete a stage in ghost form, revive with 1 life.&lt;br /&gt;
|Tier III = [4 Charges] Activate Ectoplasm and increase the amount of life you revive with.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 1 or fewer lives.&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with an {{IconLink|Ectoplasm}} counter of 400 or greater.&lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with an {{IconLink|Ectoplasm}} counter of 800 or greater. &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Ghost &amp;lt;/strong&amp;gt; [[Mastery]] is focused on being a ghost that scares everyone off.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.88}}&lt;br /&gt;
**Ghost I nerf: &amp;quot;Whenever you die, activate Ectodrop.&amp;quot; (was &amp;quot;Whenever you die, activate Ectoplasm&amp;quot;).&lt;br /&gt;
**Ghost II rework: &amp;quot;Whenever you complete a stage in ghost form, revive with 1 life.&amp;quot; (was &amp;quot;Whenever you complete a stage in ghost form, gain Scary Mask.&amp;quot;)&lt;br /&gt;
***Ghost III rework: &amp;quot;Activate Ectoplasm and increase the amount of life you revive with.&amp;quot; (was &amp;quot;Revive with 1 life.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Demolitionist_Mastery&amp;diff=9962</id>
		<title>Demolitionist Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Demolitionist_Mastery&amp;diff=9962"/>
		<updated>2023-06-22T00:12:53Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: added 1.88 rework to changeload, minor parity changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Each stage has an additional Barrel. You can throw Barrels. Right click to change the direction of a Barrel.&lt;br /&gt;
|Tier II = Increase the radius of all explosion effects.&lt;br /&gt;
|Tier III = [4 Charges] Launch 4 Barrels into the stage. These Barrels cannot damage you.&lt;br /&gt;
|Unlock I = Unlock by exploding 100 cells in a quest on Normal or above.&lt;br /&gt;
|Unlock II = Unlock II by exploding 300 cells in a quest on Normal or above.&lt;br /&gt;
|Unlock III = Unlock III by exploding 800 cells in a quest on Normal or above.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Demolitionist&amp;lt;/strong&amp;gt; [[Mastery]] is focused on {{IconLink|Barrel|link=Landmark#Barrel}}s and making objects [[explode]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Added&lt;br /&gt;
*{{Version|1.60}}&lt;br /&gt;
**Lowered Demolitionist II unlock requirement from 400 cells to 300 cells&lt;br /&gt;
**Lowered Demolitionist III unlock requirement from 1000 cells to 800 cells&lt;br /&gt;
*{{Version|1.64}} Demolitionist II rework: &amp;quot;Whenever you complete a stage with 10% monster density or less, the next stage gains the {{mod|Feeble}}.&amp;quot; (was &amp;quot;Non-living objects destroyed by explosions will explode in a 3x3 area.&amp;quot;)&lt;br /&gt;
*{{Version|1.88}} Demolitionist II rework: Increase the radius of all explosion effects. (was &amp;quot;Whenever you complete a stage with 10% monster density or less, the next stage gains the Feeble mod.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Survivor_Mastery&amp;diff=9961</id>
		<title>Survivor Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Survivor_Mastery&amp;diff=9961"/>
		<updated>2023-06-22T00:08:42Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Begin the quest with 1 extra max life.&lt;br /&gt;
|Tier II = At the end of each stage, gain max life equal to the minimum power if you are injured.&lt;br /&gt;
|Tier III = [3 Charges]  Solve a number of cells equal to your missing life, then heal to full.&lt;br /&gt;
|Unlock I = Unlock by completing a quest with 10 or more lives.&lt;br /&gt;
|Unlock II = Unlock II by completing a quest with 20 or more lives.&lt;br /&gt;
|Unlock III = Unlock III by completing a quest with 30 or more lives.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Survivor&amp;lt;/strong&amp;gt; [[Mastery]] is focused on increasing your max lives.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.58}} &lt;br /&gt;
**Survivor II rework: &amp;quot;Whenever you earn the Untouchable award, gain 1 max life.&amp;quot; (was &amp;quot;Find souls instead of normal hearts if you are injured.&amp;quot;)&lt;br /&gt;
**Survivor III buff: &amp;quot;Solve a number of cells equal to your missing life, then heal to full.&amp;quot; (was &amp;quot;Solve a number of cells equal to your missing life.)&lt;br /&gt;
*{{Version|1.59}}&lt;br /&gt;
**Survivor I rework: &amp;quot;Begin the quest with 1 extra max life.&amp;quot; (was &amp;quot;Begin the quest with 1 extra life.&amp;quot;)&lt;br /&gt;
**Survivor II rework: &amp;quot;At the end of each stage, gain 1 max life if you are injured.&amp;quot; (was &amp;quot;Whenever you earn the Untouchable award, gain 1 max life.&amp;quot;)&lt;br /&gt;
*{{Version|1.88}} Survivor II buff: &amp;quot;At the end of each stage, gain max life equal to the minimum power if you are injured.&amp;quot; (was &amp;quot;At the end of each stage, gain 1 max life if you are injured.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Barbarian_Mastery&amp;diff=9960</id>
		<title>Barbarian Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Barbarian_Mastery&amp;diff=9960"/>
		<updated>2023-06-21T23:58:11Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = If you can&#039;t afford a stranger&#039;s price, kill him. &lt;br /&gt;
|Tier II = Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters.&lt;br /&gt;
|Tier III = [3 Charges] Activate Rotting Heads equal to the number of strangers you have killed.&lt;br /&gt;
|Unlock I = Unlock by killing 5 or more strangers in a single quest. &lt;br /&gt;
|Unlock II = Unlock II by killing 10 or more strangers in a single quest.&lt;br /&gt;
|Unlock III = Unlock III by killing 30 or more strangers in a single quest. &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Barbarian&amp;lt;/strong&amp;gt; [[Mastery]] is focused on killing [[Strangers]] to activate the {{IconLink|Rotting Head}} effect.&lt;br /&gt;
&lt;br /&gt;
If the player has divine rotting head enabled, the divine head will be activated.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
*{{Version|1.60}} Barbarian III buff: Charges reduced from 5 to 4&lt;br /&gt;
*{{Version|1.78}} Barbarian III buff: Charges reduced from 4 to 3&lt;br /&gt;
*{{Version|1.88}} &lt;br /&gt;
** Barbarian II buff: &amp;quot;Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters.&amp;quot;&lt;br /&gt;
** Barbarian III rework: &amp;quot;Activate Rotting Heads equal to the number of strangers you have killed.&amp;quot; (was &amp;quot;Kill all visible monsters and activate Rotting Head for each.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Barbarian_Mastery&amp;diff=9959</id>
		<title>Barbarian Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Barbarian_Mastery&amp;diff=9959"/>
		<updated>2023-06-21T23:57:48Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = If you can&#039;t afford a stranger&#039;s price, kill him. &lt;br /&gt;
|Tier II = Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters.&lt;br /&gt;
|Tier III = [3 Charges] Activate Rotting Heads equal to the number of strangers you have killed.&lt;br /&gt;
|Unlock I = Unlock by killing 5 or more strangers in a single quest. &lt;br /&gt;
|Unlock II = Unlock II by killing 10 or more strangers in a single quest.&lt;br /&gt;
|Unlock III = Unlock III by killing 30 or more strangers in a single quest. &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Barbarian&amp;lt;/strong&amp;gt; [[Mastery]] is focused on killing [[Strangers]] to activate the {{IconLink|Rotting Head}} effect.&lt;br /&gt;
&lt;br /&gt;
If the player has divine rotting head enabled, the divine head will be activated.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
*{{Version|1.60}} Barbarian III buff: Charges reduced from 5 to 4&lt;br /&gt;
*{{Version|1.78}} Barbarian III buff: Charges reduced from 4 to 3&lt;br /&gt;
*{{Version|1.88}} &lt;br /&gt;
 * Barbarian II buff: &amp;quot;Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters.&amp;quot;&lt;br /&gt;
 * Barbarian III rework: &amp;quot;Activate Rotting Heads equal to the number of strangers you have killed.&amp;quot; (was &amp;quot;Kill all visible monsters and activate Rotting Head for each.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Barbarian_Mastery&amp;diff=9958</id>
		<title>Barbarian Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Barbarian_Mastery&amp;diff=9958"/>
		<updated>2023-06-21T23:57:39Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = If you can&#039;t afford a stranger&#039;s price, kill him. &lt;br /&gt;
|Tier II = Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters.&lt;br /&gt;
|Tier III = [3 Charges] Activate Rotting Heads equal to the number of strangers you have killed.&lt;br /&gt;
|Unlock I = Unlock by killing 5 or more strangers in a single quest. &lt;br /&gt;
|Unlock II = Unlock II by killing 10 or more strangers in a single quest.&lt;br /&gt;
|Unlock III = Unlock III by killing 30 or more strangers in a single quest. &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Barbarian&amp;lt;/strong&amp;gt; [[Mastery]] is focused on killing [[Strangers]] to activate the {{IconLink|Rotting Head}} effect.&lt;br /&gt;
&lt;br /&gt;
If the player has divine rotting head enabled, the divine head will be activated.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
*{{Version|1.60}} Barbarian III buff: Charges reduced from 5 to 4&lt;br /&gt;
*{{Version|1.78}} Barbarian III buff: Charges reduced from 4 to 3&lt;br /&gt;
*{{Version|1.88}} &lt;br /&gt;
* Barbarian II buff: &amp;quot;Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters.&amp;quot;&lt;br /&gt;
* Barbarian III rework: &amp;quot;Activate Rotting Heads equal to the number of strangers you have killed.&amp;quot; (was &amp;quot;Kill all visible monsters and activate Rotting Head for each.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Knight_Mastery&amp;diff=9957</id>
		<title>Knight Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Knight_Mastery&amp;diff=9957"/>
		<updated>2023-06-21T23:56:15Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  Begin the quest wearing [[Simple Robe]]. &lt;br /&gt;
|Tier II =  Your armor cannot break.  If you replace an armor, fortify by the durability of the old armor. &lt;br /&gt;
|Tier III = [3 Charges] Fortify all of your armor by 5.&lt;br /&gt;
|Unlock I = Complete a quest on Normal or above with 20 or more combined armor durability.&lt;br /&gt;
|Unlock II = Complete a quest on Normal or above with 50 or more combined armor durability.&lt;br /&gt;
|Unlock III = Complete a quest on Normal or above with 100 or more combined armor durability.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Knight&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Armor]]. Starts with a [[Simple Robe]].&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.88}} Knight III buff: &amp;quot;Fortify all of your armor by 5.&amp;quot; (was &amp;quot;Fortify all of your armor by 3.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Knight_Mastery&amp;diff=9956</id>
		<title>Knight Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Knight_Mastery&amp;diff=9956"/>
		<updated>2023-06-21T23:54:55Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  Begin the quest wearing [[Simple Robe]]. &lt;br /&gt;
|Tier II =  Your armor cannot break.  If you replace an armor, fortify by the durability of the old armor. &lt;br /&gt;
|Tier III = [3 Charges] Fortify all of your armor by 5.&lt;br /&gt;
|Unlock I = Complete a quest on Normal or above with 20 or more combined armor durability.&lt;br /&gt;
|Unlock II = Complete a quest on Normal or above with 50 or more combined armor durability.&lt;br /&gt;
|Unlock III = Complete a quest on Normal or above with 100 or more combined armor durability.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Knight&amp;lt;/strong&amp;gt; [[Mastery]] is focused on [[Armor]]. Starts with a [[Simple Robe]].&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
{{Version|1.88}} Knight III buff: &amp;quot;Fortify all of your armor by 5.&amp;quot; (was &amp;quot;Fortify all of your armor by 3.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Mutant_Mastery&amp;diff=9955</id>
		<title>Mutant Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Mutant_Mastery&amp;diff=9955"/>
		<updated>2023-06-21T23:52:26Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Begin the quest with 3 Cankers that have Brainiac mutations. &lt;br /&gt;
|Tier II = At the end of each stage, each Canker gains a random mutation.&lt;br /&gt;
|Tier III = [2 Charges] Spawn a Canker, then activate your Canker mutations without destroying any Cankers.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 10 or more Cankers.&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with 20 or more Cankers.&lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with 30 or more Cankers.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Mutant&amp;lt;/strong&amp;gt; [[Mastery]] is focused on {{IconLink|Canker}}s.&lt;br /&gt;
&lt;br /&gt;
[[File:Mutant 10 Mutations.png|left|400px]]All of a Canker&#039;s mutation effects trigger when the Canker is clicked. As Mutant you still lose 1 life for clicking Cankers, unless they are Babyfaced.&lt;br /&gt;
&lt;br /&gt;
Cankers can have many mutations at once, and multiple copies of the same mutation.&lt;br /&gt;
You can see what mutations a Canker has when hovering over them while in inventory.&lt;br /&gt;
{{Clrl}}&lt;br /&gt;
==Mutations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Img&lt;br /&gt;
! Mutation&lt;br /&gt;
! Effect&lt;br /&gt;
{{MutationTableRow|Babyfaced|Negate the initial Canker life loss.}}&lt;br /&gt;
{{MutationTableRow|Blushing|Spawn a heart.}}&lt;br /&gt;
{{MutationTableRow|Bold|25% chance to kill a boss.}}&lt;br /&gt;
{{MutationTableRow|Brainiac|Solve a random cell.}}&lt;br /&gt;
{{MutationTableRow|Conjoined|Spawn another Canker.}}&lt;br /&gt;
{{MutationTableRow|Devout|Lose a random omen.}}&lt;br /&gt;
{{MutationTableRow|Drooling|Gain 100 mana.}}&lt;br /&gt;
{{MutationTableRow|Gilded|Gain 5 coins.}}&lt;br /&gt;
{{MutationTableRow|Hairy|Relocate all visible objects.}}&lt;br /&gt;
{{MutationTableRow|Lumpy|Reduce the stage power by 1.}}&lt;br /&gt;
{{MutationTableRow|Neckbolts|Gain 1 defense.}}&lt;br /&gt;
{{MutationTableRow|Radioactive|Activate a random consumable effect.}}&lt;br /&gt;
{{MutationTableRow|Seadog|Spawn a chest.}}&lt;br /&gt;
{{MutationTableRow|Three-eyed|Reveal 3 monsters.}}&lt;br /&gt;
{{MutationTableRow|Tongued|Spawn a stranger.}}&lt;br /&gt;
{{MutationTableRow|Wild|Gain a Minion.}}&lt;br /&gt;
{{MutationTableRow|Wise|Duplicast a magic item.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.60}} Added&lt;br /&gt;
*{{Version|1.88}} Mutant III buff: Charge cost reduced from 3 to 2&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Mutant_Mastery&amp;diff=9954</id>
		<title>Mutant Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Mutant_Mastery&amp;diff=9954"/>
		<updated>2023-06-21T23:52:00Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Begin the quest with 3 Cankers that have Brainiac mutations. Learn about mutations by hovering a Canker with your inventory open. &lt;br /&gt;
|Tier II = At the end of each stage, each Canker gains a random mutation.&lt;br /&gt;
|Tier III = [2 Charges] Spawn a Canker, then activate your Canker mutations without destroying any Cankers.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 10 or more Cankers.&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with 20 or more Cankers.&lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with 30 or more Cankers.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Mutant&amp;lt;/strong&amp;gt; [[Mastery]] is focused on {{IconLink|Canker}}s.&lt;br /&gt;
&lt;br /&gt;
[[File:Mutant 10 Mutations.png|left|400px]]All of a Canker&#039;s mutation effects trigger when the Canker is clicked. As Mutant you still lose 1 life for clicking Cankers, unless they are Babyfaced.&lt;br /&gt;
&lt;br /&gt;
Cankers can have many mutations at once, and multiple copies of the same mutation.&lt;br /&gt;
You can see what mutations a Canker has when hovering over them while in inventory.&lt;br /&gt;
{{Clrl}}&lt;br /&gt;
==Mutations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Img&lt;br /&gt;
! Mutation&lt;br /&gt;
! Effect&lt;br /&gt;
{{MutationTableRow|Babyfaced|Negate the initial Canker life loss.}}&lt;br /&gt;
{{MutationTableRow|Blushing|Spawn a heart.}}&lt;br /&gt;
{{MutationTableRow|Bold|25% chance to kill a boss.}}&lt;br /&gt;
{{MutationTableRow|Brainiac|Solve a random cell.}}&lt;br /&gt;
{{MutationTableRow|Conjoined|Spawn another Canker.}}&lt;br /&gt;
{{MutationTableRow|Devout|Lose a random omen.}}&lt;br /&gt;
{{MutationTableRow|Drooling|Gain 100 mana.}}&lt;br /&gt;
{{MutationTableRow|Gilded|Gain 5 coins.}}&lt;br /&gt;
{{MutationTableRow|Hairy|Relocate all visible objects.}}&lt;br /&gt;
{{MutationTableRow|Lumpy|Reduce the stage power by 1.}}&lt;br /&gt;
{{MutationTableRow|Neckbolts|Gain 1 defense.}}&lt;br /&gt;
{{MutationTableRow|Radioactive|Activate a random consumable effect.}}&lt;br /&gt;
{{MutationTableRow|Seadog|Spawn a chest.}}&lt;br /&gt;
{{MutationTableRow|Three-eyed|Reveal 3 monsters.}}&lt;br /&gt;
{{MutationTableRow|Tongued|Spawn a stranger.}}&lt;br /&gt;
{{MutationTableRow|Wild|Gain a Minion.}}&lt;br /&gt;
{{MutationTableRow|Wise|Duplicast a magic item.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.60}} Added&lt;br /&gt;
*{{Version|1.88}} Mutant III buff: Charge cost reduced from 3 to 2&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Mutant_Mastery&amp;diff=9953</id>
		<title>Mutant Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Mutant_Mastery&amp;diff=9953"/>
		<updated>2023-06-21T23:50:31Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Begin the quest with 3 Cankers that have Brainiac mutations. Learn about mutations by hovering a Canker with your inventory open. &lt;br /&gt;
|Tier II = At the end of each stage, each Canker gains a random mutation.&lt;br /&gt;
|Tier III = [3 Charges] Spawn a Canker, then activate your Canker mutations without destroying any Cankers.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 10 or more Cankers.&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with 20 or more Cankers.&lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with 30 or more Cankers.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Mutant&amp;lt;/strong&amp;gt; [[Mastery]] is focused on {{IconLink|Canker}}s.&lt;br /&gt;
&lt;br /&gt;
[[File:Mutant 10 Mutations.png|left|400px]]All of a Canker&#039;s mutation effects trigger when the Canker is clicked. As Mutant you still lose 1 life for clicking Cankers, unless they are Babyfaced.&lt;br /&gt;
&lt;br /&gt;
Cankers can have many mutations at once, and multiple copies of the same mutation.&lt;br /&gt;
You can see what mutations a Canker has when hovering over them while in inventory.&lt;br /&gt;
{{Clrl}}&lt;br /&gt;
==Mutations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Img&lt;br /&gt;
! Mutation&lt;br /&gt;
! Effect&lt;br /&gt;
{{MutationTableRow|Babyfaced|Negate the initial Canker life loss.}}&lt;br /&gt;
{{MutationTableRow|Blushing|Spawn a heart.}}&lt;br /&gt;
{{MutationTableRow|Bold|25% chance to kill a boss.}}&lt;br /&gt;
{{MutationTableRow|Brainiac|Solve a random cell.}}&lt;br /&gt;
{{MutationTableRow|Conjoined|Spawn another Canker.}}&lt;br /&gt;
{{MutationTableRow|Devout|Lose a random omen.}}&lt;br /&gt;
{{MutationTableRow|Drooling|Gain 100 mana.}}&lt;br /&gt;
{{MutationTableRow|Gilded|Gain 5 coins.}}&lt;br /&gt;
{{MutationTableRow|Hairy|Relocate all visible objects.}}&lt;br /&gt;
{{MutationTableRow|Lumpy|Reduce the stage power by 1.}}&lt;br /&gt;
{{MutationTableRow|Neckbolts|Gain 1 defense.}}&lt;br /&gt;
{{MutationTableRow|Radioactive|Activate a random consumable effect.}}&lt;br /&gt;
{{MutationTableRow|Seadog|Spawn a chest.}}&lt;br /&gt;
{{MutationTableRow|Three-eyed|Reveal 3 monsters.}}&lt;br /&gt;
{{MutationTableRow|Tongued|Spawn a stranger.}}&lt;br /&gt;
{{MutationTableRow|Wild|Gain a Minion.}}&lt;br /&gt;
{{MutationTableRow|Wise|Duplicast a magic item.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.60}} Added&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Mutant_Mastery&amp;diff=9952</id>
		<title>Mutant Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Mutant_Mastery&amp;diff=9952"/>
		<updated>2023-06-21T23:49:34Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Begin the quest with 3 Cankers that have Brainiac mutations. Learn about mutations by hovering a Canker with your inventory open. &lt;br /&gt;
|Tier II = At the end of each stage, each Canker gains a random mutation.&lt;br /&gt;
|Tier III = [3 Charges] Spawn a Canker, then activate your Canker mutations without destroying any Cankers.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 10 or more Cankers.&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with 20 or more Cankers.&lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with 30 or more Cankers.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Mutant&amp;lt;/strong&amp;gt; [[Mastery]] is focused on {{IconLink|Canker}}s.&lt;br /&gt;
&lt;br /&gt;
[[File:Mutant 10 Mutations.png|left|400px]]All of a Canker&#039;s mutation effects trigger when the Canker is clicked. As Mutant you still lose 1 life for clicking Cankers, unless they are Babyfaced.&lt;br /&gt;
&lt;br /&gt;
Cankers can have many mutations at once, and multiple copies of the same mutation.&lt;br /&gt;
You can press shift while in inventory to see what mutations a Canker has when hovering over them.&lt;br /&gt;
{{Clrl}}&lt;br /&gt;
==Mutations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Img&lt;br /&gt;
! Mutation&lt;br /&gt;
! Effect&lt;br /&gt;
{{MutationTableRow|Babyfaced|Negate the initial Canker life loss.}}&lt;br /&gt;
{{MutationTableRow|Blushing|Spawn a heart.}}&lt;br /&gt;
{{MutationTableRow|Bold|25% chance to kill a boss.}}&lt;br /&gt;
{{MutationTableRow|Brainiac|Solve a random cell.}}&lt;br /&gt;
{{MutationTableRow|Conjoined|Spawn another Canker.}}&lt;br /&gt;
{{MutationTableRow|Devout|Lose a random omen.}}&lt;br /&gt;
{{MutationTableRow|Drooling|Gain 100 mana.}}&lt;br /&gt;
{{MutationTableRow|Gilded|Gain 5 coins.}}&lt;br /&gt;
{{MutationTableRow|Hairy|Relocate all visible objects.}}&lt;br /&gt;
{{MutationTableRow|Lumpy|Reduce the stage power by 1.}}&lt;br /&gt;
{{MutationTableRow|Neckbolts|Gain 1 defense.}}&lt;br /&gt;
{{MutationTableRow|Radioactive|Activate a random consumable effect.}}&lt;br /&gt;
{{MutationTableRow|Seadog|Spawn a chest.}}&lt;br /&gt;
{{MutationTableRow|Three-eyed|Reveal 3 monsters.}}&lt;br /&gt;
{{MutationTableRow|Tongued|Spawn a stranger.}}&lt;br /&gt;
{{MutationTableRow|Wild|Gain a Minion.}}&lt;br /&gt;
{{MutationTableRow|Wise|Duplicast a magic item.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.60}} Added&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Poisoner_Mastery&amp;diff=9951</id>
		<title>Poisoner Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Poisoner_Mastery&amp;diff=9951"/>
		<updated>2023-06-21T23:47:27Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Begin the quest with {{IconLink|Poison}}. Whenever Poison activates, cast {{IconLink|Poison Blade}}.&lt;br /&gt;
|Tier II = You are immune to life loss from Poison. Toxic cells grant an additional {{IconLink|Poison}}.&lt;br /&gt;
|Tier III = [2 Charges] Consume all of your {{IconLink|Poison}}s, activate an equal number of {{IconLink|Spider Fang}}s, then gain Poison.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 5 or more {{IconLink|Poison}}s.&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with 10 or more {{IconLink|Poison}}s.&lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with a full inventory of {{IconLink|Poison}}s.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Poisoner &amp;lt;/strong&amp;gt; [[Mastery]] is focused on the use of the omen {{IconLink|Poison}}.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[June_02,_2021_Patch|v1.75]] Added&lt;br /&gt;
*{{Version|1.88}} Poisoner III buff: &amp;quot;Consume all of your Poisons, activate an equal number of Spider Fangs, then gain Poison.&amp;quot; (was &amp;quot;Consume all of your Poison and activate an equal number of Spider Fangs.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Poisoner_Mastery&amp;diff=9950</id>
		<title>Poisoner Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Poisoner_Mastery&amp;diff=9950"/>
		<updated>2023-06-21T23:46:50Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Begin the quest with {{IconLink|Poison}}. Whenever Poison activates, cast {{IconLink|Poison Blade}}.&lt;br /&gt;
|Tier II = You are immune to life loss from Poison. Toxic cells grant an additional {{IconLink|Poison}}.&lt;br /&gt;
|Tier III = [2 Charges] Consume all of your {{IconLink|Poison}}s, activate an equal number of {{IconLink|Spider Fang}}s, then gain Poison.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 5 or more {{IconLink|Poison}}s.&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with 10 or more {{IconLink|Poison}}s.&lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with a full inventory of {{IconLink|Poison}}s.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Poisoner &amp;lt;/strong&amp;gt; [[Mastery]] is focused on the use of the omen {{IconLink|Poison}}.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[June_02,_2021_Patch|v1.75]] Added&lt;br /&gt;
*{{Version|1.88}} Poisoner III buff: &amp;quot;Consume all of your Poisons, activate an equal number of Spider Fangs, then gain Poison.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Detective_Mastery&amp;diff=9949</id>
		<title>Detective Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Detective_Mastery&amp;diff=9949"/>
		<updated>2023-06-21T23:44:32Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger, but there&#039;s a 10% chance to get bad intel! &lt;br /&gt;
|Tier II = Whenever you fully and correctly chord a cell, reveal all nearby monsters.&lt;br /&gt;
|Tier III = [3 Charges] Remove all visible monsters from the board and gain coins equal to their cell values.&lt;br /&gt;
|Unlock I = Unlock by completing a stage on Normal or above with at least 10 visible monsters.&lt;br /&gt;
|Unlock II = Unlock II by completing a stage on Normal or above with at least 50 visible monsters.  &lt;br /&gt;
|Unlock III = Unlock III by completing a stage on Normal or above with at least 100 visible monsters.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Detective&amp;lt;/strong&amp;gt; [[Mastery]] solves cells with [[Strangers]], reveals [[Monsters]], and turns them into coins using the ultimate.&lt;br /&gt;
&lt;br /&gt;
Strong synergy with items that play well with revealed monsters such as {{IconLink|Sword}} or {{IconLink|Magnifying Glass}}.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.60}} Added&lt;br /&gt;
*{{Version|1.88}} Detective III buff: &amp;quot;Remove all visible monsters from the board and gain coins equal to their cell values.&amp;quot; (was &amp;quot;Remove all visible monsters from the board and gain a coin for each.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Barbarian_Mastery&amp;diff=9948</id>
		<title>Barbarian Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Barbarian_Mastery&amp;diff=9948"/>
		<updated>2023-06-21T23:37:25Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = If you can&#039;t afford a stranger&#039;s price, kill him. &lt;br /&gt;
|Tier II = Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters.&lt;br /&gt;
|Tier III = [3 Charges] Activate Rotting Heads equal to the number of strangers you have killed.&lt;br /&gt;
|Unlock I = Unlock by killing 5 or more strangers in a single quest. &lt;br /&gt;
|Unlock II = Unlock II by killing 10 or more strangers in a single quest.&lt;br /&gt;
|Unlock III = Unlock III by killing 30 or more strangers in a single quest. &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Barbarian&amp;lt;/strong&amp;gt; [[Mastery]] is focused on killing [[Strangers]] to activate the {{IconLink|Rotting Head}} effect.&lt;br /&gt;
&lt;br /&gt;
If the player has divine rotting head enabled, the divine head will be activated.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
*{{Version|1.60}} Barbarian III buff: Charges reduced from 5 to 4&lt;br /&gt;
*{{Version|1.78}} Barbarian III buff: Charges reduced from 4 to 3&lt;br /&gt;
*{{Version|1.88}} Barbarian II buff: &amp;quot;Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters.&amp;quot;&lt;br /&gt;
*{{Version|1.88}} Barbarian III rework: &amp;quot;Activate Rotting Heads equal to the number of strangers you have killed.&amp;quot; (was &amp;quot;Kill all visible monsters and activate Rotting Head for each.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Detective_Mastery&amp;diff=9947</id>
		<title>Detective Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Detective_Mastery&amp;diff=9947"/>
		<updated>2023-06-21T23:31:02Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger, but there&#039;s a 10% chance to get bad intel! &lt;br /&gt;
|Tier II = Whenever you fully and correctly chord a cell, reveal all nearby monsters.&lt;br /&gt;
|Tier III = [3 Charges] Remove all visible monsters from the board and gain coins equal to their cell values.&lt;br /&gt;
|Unlock I = Unlock by completing a stage on Normal or above with at least 10 visible monsters.&lt;br /&gt;
|Unlock II = Unlock II by completing a stage on Normal or above with at least 50 visible monsters.  &lt;br /&gt;
|Unlock III = Unlock III by completing a stage on Normal or above with at least 100 visible monsters.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Detective&amp;lt;/strong&amp;gt; [[Mastery]] solves cells with [[Strangers]], reveals [[Monsters]], and turns them into coins using the ultimate.&lt;br /&gt;
&lt;br /&gt;
Strong synergy with items that play well with revealed monsters such as {{IconLink|Sword}} or {{IconLink|Magnifying Glass}}.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.60}} Added&lt;br /&gt;
*{{Version|1.88}} Detective III buff: Changed coin gain from activation to equal cell value&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Detective_Mastery&amp;diff=9946</id>
		<title>Detective Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Detective_Mastery&amp;diff=9946"/>
		<updated>2023-06-21T23:30:31Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger, but there&#039;s a 10% chance to get bad intel! &lt;br /&gt;
|Tier II = Whenever you fully and correctly chord a cell, reveal all nearby monsters.&lt;br /&gt;
|Tier III = [3 Charges] Remove all visible monsters from the board and gain a coin for each.&lt;br /&gt;
|Unlock I = Unlock by completing a stage on Normal or above with at least 10 visible monsters.&lt;br /&gt;
|Unlock II = Unlock II by completing a stage on Normal or above with at least 50 visible monsters.  &lt;br /&gt;
|Unlock III = Unlock III by completing a stage on Normal or above with at least 100 visible monsters.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Detective&amp;lt;/strong&amp;gt; [[Mastery]] solves cells with [[Strangers]], reveals [[Monsters]], and turns them into coins using the ultimate.&lt;br /&gt;
&lt;br /&gt;
Strong synergy with items that play well with revealed monsters such as {{IconLink|Sword}} or {{IconLink|Magnifying Glass}}.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.60}} Added&lt;br /&gt;
*{{Version|1.88}} Detective III buff: Changed coin gain from activation to equal cell value&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Prophet_Mastery&amp;diff=9945</id>
		<title>Prophet Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Prophet_Mastery&amp;diff=9945"/>
		<updated>2023-06-21T23:29:48Z</updated>

		<summary type="html">&lt;p&gt;Polybius1201: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  Increase your XP gain by 35%. &lt;br /&gt;
|Tier II =  You are twice as likely to find items you have never acquired. &lt;br /&gt;
|Tier III = [5 Charges] Gain between 1 and 5 Tokens.&lt;br /&gt;
|Unlock I = Unlock by completing a quest with at least 1000 points. &lt;br /&gt;
|Unlock II = Unlock II by completing a quest with at least 2000 points. &lt;br /&gt;
|Unlock III = Unlock III by completing a quest with at least 3000 points.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Prophet&amp;lt;/strong&amp;gt; [[Mastery]] is focused on metagame progression.&lt;br /&gt;
&lt;br /&gt;
It provides virtually no mechanical benefit for the current run. &lt;br /&gt;
&lt;br /&gt;
Helps you gain [[Level]]s. The increased XP from the I ability also directly increases your [[score]] by the same amount, making it easier to unlock the [[Classic]] skins for each stage.&lt;br /&gt;
&lt;br /&gt;
The II ability helps fill out the codex and find [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
The active ability directly provides [[Tokens]], on top of the Tokens the first ability already provides from faster leveling.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.58}} Prophet III buff: &amp;quot;Gain between 1 and 5 Tokens.&amp;quot; (was &amp;quot;Gain a token.&amp;quot;)&lt;br /&gt;
*{{Version|1.88}} Prophet I buff: XP Gain increased from 25% to 35%&lt;/div&gt;</summary>
		<author><name>Polybius1201</name></author>
	</entry>
</feed>