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		<id>https://demoncrawl.com/wiki/index.php?title=Sigil&amp;diff=6422</id>
		<title>Sigil</title>
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		<updated>2020-12-04T02:24:58Z</updated>

		<summary type="html">&lt;p&gt;Pscamman: Fix wrong word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sigils are meta-progression trinkets found in [[Beyond]] quest prizeboxes, when using [[Emblems]]. [[File:Cankerous_Masterburn.png|right]]&lt;br /&gt;
&lt;br /&gt;
They have randomized positive and negative effects.&lt;br /&gt;
&lt;br /&gt;
== Sigil Levels ==&lt;br /&gt;
There are three levels of sigils. Every sigil has one negative effect and up to three positive effects, one per sigil level.&lt;br /&gt;
&lt;br /&gt;
Most of the numbers in these effects are randomly generated, in a range between a minimum and maximum value. These range values change based on the level of the Sigil, in the way more favorable to the player at higher sigil levels. Negative effects become smaller, positive effects larger, trigger conditions become easier, and so on.&lt;br /&gt;
&lt;br /&gt;
Sigils drop in [[Beyond]] prizeboxes only from the appropriate level [[Emblem]]. Lv1 emblems have a chance to drop Lv1 sigils, Lv2 emblems can drop Lv2 sigils, and Lv3 can drop Lv3. Each individual emblem also has an associated sigil word, and is more likely to drop sigils with that impulse or reflex.&lt;br /&gt;
&lt;br /&gt;
You can indirectly obtain Lv3 sigils by finding {{IconLink|Star of Chaos|link=Sigil#Repair and Modify}} in treasure chests, but those are also only found within Lv3 emblem quests.&lt;br /&gt;
&lt;br /&gt;
== Possible Sigils== &lt;br /&gt;
&lt;br /&gt;
====Sigil Name====&lt;br /&gt;
Level 1: &amp;quot;Downside Trigger-Effect&amp;quot;&lt;br /&gt;
*Fierce Strangecapital&lt;br /&gt;
&lt;br /&gt;
Level 2: &amp;quot;Downside Trigger-Effect of Condition Passive&amp;quot;&lt;br /&gt;
*Fierce Strangecapital of Violent Legends&lt;br /&gt;
&lt;br /&gt;
Level 3: &amp;quot;Improvement Downside Trigger-Effect of Condition Passive&amp;quot;&lt;br /&gt;
*Rich Fierce Strangecapital of Violent Legends&lt;br /&gt;
&lt;br /&gt;
Description: &lt;br /&gt;
*Trigger, effect.&lt;br /&gt;
*Downside.&lt;br /&gt;
*Condition, passive. (Lv2)&lt;br /&gt;
*Improvement (Lv3)&lt;br /&gt;
[[File:Bootleg Ironblade of Careful Ether.png]][[File:Rich Fierce Strangecapital of Violent Legends.png]]{{clr}}&lt;br /&gt;
===Downside (Lv1 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Downside&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Airtight&lt;br /&gt;
|effect=Seal your last (4-10) inventory slots.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bankrupt&lt;br /&gt;
|effect= ...something about coins (6-15)&lt;br /&gt;
|level1min=10&lt;br /&gt;
|level1max=15&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=9&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bootleg&lt;br /&gt;
|effect=Bagmen are (6-10%) more common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8%&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cankerful&lt;br /&gt;
|effect=Cankers deal (3-10) more points of life loss.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cankerous&lt;br /&gt;
|effect=(25-50%) chance for Cankers to survive when clicked.&lt;br /&gt;
|level1min=30&lt;br /&gt;
|level1max=50%&lt;br /&gt;
|level2min=25&lt;br /&gt;
|level2max=40%&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Draining&lt;br /&gt;
|effect=Cells cannot generate more than (2-4) mana.&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Evil&lt;br /&gt;
|effect=Omens are (5-10%) more common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8%&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Famine&lt;br /&gt;
|effect=(16-30%) chance for each Item Shop to carry one less item.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=23%&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fierce&lt;br /&gt;
|effect=When you enter a stage, (12-30%) chance to increase the stage power by 1.&lt;br /&gt;
|level1min=21&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fossilized&lt;br /&gt;
|effect=At the start of each stage, add (65-98) seconds to the timer.&lt;br /&gt;
|level1min=80&lt;br /&gt;
|level1max=98&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heartless&lt;br /&gt;
|effect=Hearts are (15-30%) less common.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Inflated&lt;br /&gt;
|effect=Increase stranger prices by (5-10).&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Leaky&lt;br /&gt;
|effect=Lose (40-76) mana at the start of each stage.&lt;br /&gt;
|level1min=61&lt;br /&gt;
|level1max=76&lt;br /&gt;
|level2min=40&lt;br /&gt;
|level2max=59&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Lively&lt;br /&gt;
|effect=Your lives are capped at (11-27).&lt;br /&gt;
|level1min=11&lt;br /&gt;
|level1max=20&lt;br /&gt;
|level2min=22&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mistaken&lt;br /&gt;
|effect=(10-30%) chance for mistake effects to activate an additional time.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Rabid&lt;br /&gt;
|effect=(4-9%) chance for monster to attack an additional time.&lt;br /&gt;
|level1min=7&lt;br /&gt;
|level1max=9%&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6%&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Restricted&lt;br /&gt;
|effect=You cannot have more than (3-5) ongoing status effects.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Shattered&lt;br /&gt;
|effect=Your defense is capped at (4-14).&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Sterile&lt;br /&gt;
|effect=Rare loot is (3-8%) less common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=8%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=7%&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Taxing&lt;br /&gt;
|effect=Coin chests contain (3-5) fewer coins.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Uncut&lt;br /&gt;
|effect=Diamonds are (10-30%) less common.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Unstable&lt;br /&gt;
|effect=When you enter a stage, (7-12%) chance to gain a random stage mod.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=12%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trigger (Lv1 Impulse)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Trigger&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bone&lt;br /&gt;
|effect=Once per stage: When you bury Bones in a cell of value (2-4) or greater,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Chain&lt;br /&gt;
|effect=Once per stage: When you create a (3-6)-turn chain of value 2 or greater,&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Chomp&lt;br /&gt;
|effect=Once per stage: When you consume an item in inventory slot (6-18) or greater,&lt;br /&gt;
|level1min=12&lt;br /&gt;
|level1max=18&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=12&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Death&lt;br /&gt;
|effect=Once per stage: When you die,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Computer Simulation&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fel&lt;br /&gt;
|effect=Once per stage: When you gain an omen,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heavy&lt;br /&gt;
|effect=Once per stage: When you complete a stage with (8-20) or more items,&lt;br /&gt;
|level1min=14&lt;br /&gt;
|level1max=20&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=15&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Hero&lt;br /&gt;
|effect=Once per stage: When you gain a legendary item,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Iron&lt;br /&gt;
|effect=Once per stage: When you gain (1-4) or more defense,&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Learn&lt;br /&gt;
|effect=Once per stage: When you complete a status effect,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Exclusion Zone&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Light&lt;br /&gt;
|effect=Once per stage: When you complete a stage with (1-8) or fewer items,&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Master&lt;br /&gt;
|effect=Once per stage: When you activate a mastery ability with at least (3-6) charges,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Midnight Voyage&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Pain&lt;br /&gt;
|effect=Once per stage: When you lose (1-5) or more lives,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Plunder&lt;br /&gt;
|effect=Once per stage: When you open (?) chests,&lt;br /&gt;
|level1min=?&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Probe&lt;br /&gt;
|effect=Once per stage: When you open (58-300) cells without making a mistake,&lt;br /&gt;
|level1min=211&lt;br /&gt;
|level1max=300&lt;br /&gt;
|level2min=104&lt;br /&gt;
|level2max=187&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Seek&lt;br /&gt;
|effect=Once per stage: When you discover a cell of value (5-7) or greater,&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=7&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=6&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Slip&lt;br /&gt;
|effect=Once per stage: When you make a mistake,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Soul &lt;br /&gt;
|effect=Once per stage: when you gain (1-4) or more max lives,&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Spell&lt;br /&gt;
|effect=Once per stage: When you spend at least (119-399) mana,&lt;br /&gt;
|level1min=206&lt;br /&gt;
|level1max=399&lt;br /&gt;
|level2min=119&lt;br /&gt;
|level2max=296&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Splurge&lt;br /&gt;
|effect=Once per stage: When you spend (7-49) or more coins,&lt;br /&gt;
|level1min=21&lt;br /&gt;
|level1max=49&lt;br /&gt;
|level2min=10&lt;br /&gt;
|level2max=40&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Strange&lt;br /&gt;
|effect=Once per stage: When you activate a stranger,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Thick&lt;br /&gt;
|effect=Once per stage: When you equip armor,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Vital&lt;br /&gt;
|effect=Once per stage: When you restore (3-4) lives,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect (Lv1 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Effect&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Blade&lt;br /&gt;
|effect=spawn a Sawblade with (1-7) lifespan.&lt;br /&gt;
|level1min=5&lt;br /&gt;
|level1max=7&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Burn&lt;br /&gt;
|effect=apply Burning to (2-8) random cells.&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Capital&lt;br /&gt;
|effect=(3-12%) chance to uncomplete a special stage.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=6%&lt;br /&gt;
|level2min=7&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Infinity Knot&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cast&lt;br /&gt;
|effect=Duplicast a magic item that costs (80-300) or less mana.&lt;br /&gt;
|level1min=80&lt;br /&gt;
|level1max=120&lt;br /&gt;
|level2min=140&lt;br /&gt;
|level2max=200&lt;br /&gt;
|level3min=201&lt;br /&gt;
|level3max=300&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Free&lt;br /&gt;
|effect=unseal (1-2) inventory slots.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Breaking the Seal&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Friend&lt;br /&gt;
|effect=spawn (1-3) strangers.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Day of Reckoning&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gift&lt;br /&gt;
|effect=gain (1-2) Token(s).&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Reclamation&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gild&lt;br /&gt;
|effect=gain (1-5) coins.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=High Voltage&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Howl&lt;br /&gt;
|effect=spawn (1-4) monsters.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=No Tomorrow&lt;br /&gt;
|emblem2=The Descent&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Jump&lt;br /&gt;
|effect=skip (8) turns.&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=8&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Constant Reminder&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Keen&lt;br /&gt;
|effect=solve (1-4) cells.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Keg&lt;br /&gt;
|effect=spawn (1-2) barrels.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Barrels of Fun&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mark&lt;br /&gt;
|effect=spawn (1-3) landmarks.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Information Overload&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Master&lt;br /&gt;
|effect=(10-35%) chance to gain a mastery charge.&lt;br /&gt;
|level1min=10&lt;br /&gt;
|level1max=20%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mend&lt;br /&gt;
|effect=restore (1-3) lives.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mist&lt;br /&gt;
|effect=gain (20-99) mana.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=50&lt;br /&gt;
|level2min=33&lt;br /&gt;
|level2max=69&lt;br /&gt;
|level3min=59&lt;br /&gt;
|level3max=99&lt;br /&gt;
|emblem=Whispers of Wisdom&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Path&lt;br /&gt;
|effect=gain (2%) pathfinding.&lt;br /&gt;
|level1min=?&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=2%&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Quell&lt;br /&gt;
|effect=reduce the max stage power by (1-4).&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Tornado Alley&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Shine&lt;br /&gt;
|effect=reveal (1-4) cells.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Big Bang&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition (Lv2 Impulse)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Condition&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Accomplished &lt;br /&gt;
|effect=While you have opened (6-11) or more chests,&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=11&lt;br /&gt;
|level3min=6&lt;br /&gt;
|level3max=7&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Careful&lt;br /&gt;
|effect=While you have opened at least (72-158) cells since your last mistake,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=72&lt;br /&gt;
|level3max=100&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Charged&lt;br /&gt;
|effect=While the sigil is charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Edible&lt;br /&gt;
|effect=While you have (2-5) or more consumable items,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Original Sin&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Empty&lt;br /&gt;
|effect=While your inventory is empty,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gilded&lt;br /&gt;
|effect=While you have (50-67) or more coins,&lt;br /&gt;
|level2min=50&lt;br /&gt;
|level2max=67&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heroic&lt;br /&gt;
|effect=While you have a legendary item,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Inert&lt;br /&gt;
|effect=While the sigil is not charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Learned&lt;br /&gt;
|effect=While you have (4-6) or more status effects,&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Magical&lt;br /&gt;
|effect=While you have (2-3) or more magic items,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Tide Jewel&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mantis&lt;br /&gt;
|effect=While you are in a stage with (3-5) or more stage mods,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Elemental Triumvirate&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Masterful&lt;br /&gt;
|effect=While your mastery is charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Strung&lt;br /&gt;
|effect=While the sum of your combo is (8-10) or greater,&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Thrifty&lt;br /&gt;
|effect=While there are (2-3) or more available special stages,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Unholy&lt;br /&gt;
|effect=While you have (3-4) or more omens,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=The Boneyard&lt;br /&gt;
|emblem2=Spawn of Satan&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Violent&lt;br /&gt;
|effect=While you have killed (5-10) or more monsters,&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Dread Harvest&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=&lt;br /&gt;
|effect=While you are not injured,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive (Lv2 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Passive&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Crits&lt;br /&gt;
|effect=(6-15%) chance to powerchord.&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=15%&lt;br /&gt;
|emblem=Heavy Chains&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ether&lt;br /&gt;
|effect=gain (1-4) mana each turn.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Utopia&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fire&lt;br /&gt;
|effect=(3-11%) chance to apply Burning to cells you open.&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=7%&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=11%&lt;br /&gt;
|emblem=Global Warming&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gold&lt;br /&gt;
|effect=coins are (20-35%) more common.&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=20&lt;br /&gt;
|level3max=35%&lt;br /&gt;
|emblem=Solidarity&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Grace&lt;br /&gt;
|effect=omens are (5-10%) less likely to appear in chests.&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=6&lt;br /&gt;
|level3max=9&lt;br /&gt;
|emblem=Evil Dealings&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Hearts&lt;br /&gt;
|effect=hearts are (16-29%) more common.&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=29%&lt;br /&gt;
|level3min=28%&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ice&lt;br /&gt;
|effect=(4%) chance to apply Frozen to cells that you open.&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6%?&lt;br /&gt;
|level3min=4%&lt;br /&gt;
|level3max=?&lt;br /&gt;
|emblem=Ice Age&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name= Legends&lt;br /&gt;
|effect= you have an additional (5-12%) chance to find legendary items in chests.&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=7&lt;br /&gt;
|level3max=12%&lt;br /&gt;
|emblem=Blood of the Heretic&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name= Riposte&lt;br /&gt;
|effect= reduce incoming damage by (1-3) to a minimum of 1.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=2&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Hivemind&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Spells&lt;br /&gt;
|effect=(10-15%) chance for magic items to activate an additional time.&lt;br /&gt;
|level2min=10&lt;br /&gt;
|level2max=15%&lt;br /&gt;
|level3min=11%&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=True Sight&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Stones&lt;br /&gt;
|effect=diamonds are worth (1-3) more coins.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Den of Thieves&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Treasures&lt;br /&gt;
|effect=chests are (30%) more common.&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=30%&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Cosmic Hysteria&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Wonders&lt;br /&gt;
|effect=rare loot is (15-35%) more common.&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=30%&lt;br /&gt;
|level3min=19&lt;br /&gt;
|level3max=35%&lt;br /&gt;
|emblem=Foam at the Mouth&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Improvement (Lv3)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Improvement&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
! Emblem&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|(20-40%) chance to activate all reflexes an additional time.&lt;br /&gt;
|{{IconLink|Sawmill}}&lt;br /&gt;
|-&lt;br /&gt;
|Enduring&lt;br /&gt;
|(60%) chance to not lose durability after use.&lt;br /&gt;
|{{IconLink|Sleep Paralysis}}&lt;br /&gt;
|-&lt;br /&gt;
|Flawless&lt;br /&gt;
|Recharge this sigil when you open (200-400) cells without making a mistake.&lt;br /&gt;
|{{IconLink|Sacred Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|Lucky&lt;br /&gt;
|While the sigil isn&#039;t charged, the negative effect is negated.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating&lt;br /&gt;
|(20-40%) chance to gain 1 durability after each stage.&lt;br /&gt;
|{{IconLink|Paroxysm}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich&lt;br /&gt;
|Gain (1) durability whenever you spend at least (55-71) coins.&lt;br /&gt;
|{{IconLink|The Ascent}}&lt;br /&gt;
|-&lt;br /&gt;
|Supercharged&lt;br /&gt;
|(20-50%) chance to remain charged after use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic&lt;br /&gt;
|(40-70%) chance to recharge this sigil when you activate your mastery.&lt;br /&gt;
|{{IconLink|Two Spirits}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unknown Effect Words==&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
=== Level 2 ===&lt;br /&gt;
&lt;br /&gt;
== Repair and Modify == &lt;br /&gt;
Sigils break with use, you need to fix them with Oilstones. If you want to change something about a sigil you can use the reroll items. Each modifies some aspects of the sigil and leaves the others the same.&lt;br /&gt;
&lt;br /&gt;
They are found as rare loot in item chests, or in prizeboxes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Sigil Materials&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oilstone.png|30px]]Oilstone&lt;br /&gt;
|Restore 50 durability to target sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moon Bottle.png|30px]]Moon Bottle &lt;br /&gt;
|Reroll the reflexes of a sigil. (Downside, Effect and Passive)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jupiter Needle.png|30px]]Jupiter Needle&lt;br /&gt;
|Reroll the impulses of a sigil. (Trigger and the Condition)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saturn Square.png|30px]]Saturn Square&lt;br /&gt;
|Reroll the numeric properties of a sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dust of Chaos.png|30px]]Dust of Chaos&lt;br /&gt;
|Upgrade a broken Lv1 sigil to the next level.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star of Chaos.png|30px]]Star of Chaos&lt;br /&gt;
|Upgrade a broken sigil to the next level.&lt;br /&gt;
|Only Lv3 [[Emblem]] chests and prizeboxes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The numeric properties are the random numbers of the existing word effects.&lt;br /&gt;
&lt;br /&gt;
=== Impulses ===&lt;br /&gt;
Impulses are the Trigger and the Condition words. The &amp;quot;force&amp;quot; that causes a reaction.&lt;br /&gt;
&lt;br /&gt;
[[File:Sigil Juipiter Impulses.png]]&lt;br /&gt;
=== Reflexes ===&lt;br /&gt;
Reflexes are the Downside, Effect and Passive words. The &amp;quot;response&amp;quot; to the stimulus.&lt;br /&gt;
&lt;br /&gt;
[[File:Sigil Moon Reflexes.png]]&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Pscamman</name></author>
	</entry>
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