<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raisins</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raisins"/>
	<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php/Special:Contributions/Raisins"/>
	<updated>2026-11-06T01:09:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:ItemListTable&amp;diff=8842</id>
		<title>Template:ItemListTable</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:ItemListTable&amp;diff=8842"/>
		<updated>2023-05-07T03:47:43Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields=CONCAT(&#039;[[File:&#039;,Image,&#039;|32px]] [[&#039;,_pageName,&#039;]]&#039;)=Item{{#ifeq:{{{Description}}}|1|, Description}}{{#ifeq:{{{Category}}}|1|, Category}}{{#ifeq:{{{Cost}}}|0||, Cost}}&lt;br /&gt;
|format=table&lt;br /&gt;
|order by = {{#ifeq:{{{Category}}}|1|Category, }}{{#ifeq:{{{Cost}}}|0||ROUND(SUBSTRING(Cost, 59, 10)), }}_pageName&lt;br /&gt;
|where= _pageName = &#039;placeholdernotreal&#039;&lt;br /&gt;
{{{1|{{IL|Holy Water}}{{IL|Justice Juice}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;This is a template for a Table with a specific list of items, sorted by category (if displayed), cost (if displayed), then name.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=1&lt;br /&gt;
{{IL|Item1}}&lt;br /&gt;
{{IL|Item2}}&lt;br /&gt;
{{IL|Item3}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;Category&amp;lt;/code&amp;gt; optional parameter, set to &amp;quot;=1&amp;quot; show Category column, default is off&lt;br /&gt;
*&amp;lt;code&amp;gt;Description&amp;lt;/code&amp;gt; optional parameter, to &amp;quot;=1&amp;quot; show Description column, default is off&lt;br /&gt;
*&amp;lt;code&amp;gt;Cost&amp;lt;/code&amp;gt; optional parameter, set to &amp;quot;=0&amp;quot; hide Cost column, default is on&lt;br /&gt;
&lt;br /&gt;
==Example 1==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Holy Water}}&lt;br /&gt;
{{IL|Justice Juice}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Result===&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Holy Water}}&lt;br /&gt;
{{IL|Justice Juice}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ItemListTable|&lt;br /&gt;
{{IL|Holy Water}}&lt;br /&gt;
{{IL|Justice Juice}}&lt;br /&gt;
{{IL|Juice}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Result===&lt;br /&gt;
{{ItemListTable|&lt;br /&gt;
{{IL|Holy Water}}&lt;br /&gt;
{{IL|Justice Juice}}&lt;br /&gt;
{{IL|Juice}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example 3==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ItemListTable|Description=1|Cost=0|&lt;br /&gt;
{{IL|Deck of Cards}}&lt;br /&gt;
{{IL|Wildcard}}&lt;br /&gt;
{{IL|The Joker}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Result===&lt;br /&gt;
{{ItemListTable|Description=1|Cost=0|&lt;br /&gt;
{{IL|Deck of Cards}}&lt;br /&gt;
{{IL|Wildcard}}&lt;br /&gt;
{{IL|The Joker}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example 4==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ItemListTable|Description=1|Cost=1|&lt;br /&gt;
{{IL|Deck of Cards}}&lt;br /&gt;
{{IL|Wildcard}}&lt;br /&gt;
{{IL|The Joker}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Result===&lt;br /&gt;
{{ItemListTable|Description=1|Cost=1|&lt;br /&gt;
{{IL|Deck of Cards}}&lt;br /&gt;
{{IL|Wildcard}}&lt;br /&gt;
{{IL|The Joker}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example 5==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=1|&lt;br /&gt;
{{IL|Deck of Cards}}&lt;br /&gt;
{{IL|Wildcard}}&lt;br /&gt;
{{IL|The Joker}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Result===&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=1|&lt;br /&gt;
{{IL|Deck of Cards}}&lt;br /&gt;
{{IL|Wildcard}}&lt;br /&gt;
{{IL|The Joker}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Depends On==&lt;br /&gt;
*[[Template:IL]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Ghost_Mastery&amp;diff=8142</id>
		<title>Ghost Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Ghost_Mastery&amp;diff=8142"/>
		<updated>2022-05-09T04:37:44Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Whenever you die, activate {{IconLink|Ectoplasm}}.&lt;br /&gt;
|Tier II = Whenever you complete a stage in ghost form, gain {{IconLink|Scary Mask}}.&lt;br /&gt;
|Tier III = [4 Charges] Revive with 1 life.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 1 or fewer lives.&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with ?&lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with ? &lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Ghost &amp;lt;/strong&amp;gt; [[Mastery]] is focused on being a ghost that scares everyone off.&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Arena&amp;diff=8057</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Arena&amp;diff=8057"/>
		<updated>2022-04-15T22:43:09Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arena is a multiplayer battle-royale mode that is currently in open-BETA. It was first introduced in {{Version|1.76}}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
8 players will face head to head in a division, and only 1 can be a winner. The winner of Arena is the only person left in the match. There are 2 divisions available: Autosweeper and Manual.&lt;br /&gt;
*Autosweeper division features an &amp;quot;AI autosolver&amp;quot; who will solve the board for the player, while allowing the player to concentrate on strategizing their items and homeland upgrades.&lt;br /&gt;
*Manual division gives the player full-control of the board, giving it a more competitive division over Autosweeper.&lt;br /&gt;
Players can upgrade their homeland by adding monsters, increasing the stage power, adding stage mods, and homeland tier. They must purchase them via their house to upgrade their homeland tier, while making it tougher for opponent to play.&lt;br /&gt;
===Arena Mods===&lt;br /&gt;
The following stage mods are exclusive to Arena:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Arena Mods&lt;br /&gt;
! Mod&lt;br /&gt;
! Effect&lt;br /&gt;
! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Thorn}}&lt;br /&gt;
|Take one damage at the end of the stage.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Toll}}&lt;br /&gt;
|At the end of the stage, spend 5 coins and send it to the owner.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Firepit}}&lt;br /&gt;
|At the start of each round, gain [[Aura#Burning|Burning]] cells equal to the homeland tier.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Iceberg}}&lt;br /&gt;
|At the start of each round, gain [[Aura#Frozen|Frozen]] cells equal to the homeland tier.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Fog}}&lt;br /&gt;
|Remove a status effect at the start of the stage.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Peddler}}&lt;br /&gt;
|Stage contains an additional stranger. Whenever a stranger spawns, attempt to activate it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Larceny}}&lt;br /&gt;
|At the end of the stage, lose the first item in your inventory and send it to the owner.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Goop}}&lt;br /&gt;
|At the start of each round, gain [[Aura#Toxic|Toxic]] cells equal to the homeland tier.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Deadeye}}&lt;br /&gt;
|When you interact with an object, it has a 20% chance to get destroyed instead.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Malice}}&lt;br /&gt;
|Stage contains 3 additional {{IconLink|link=Objects#Loot|Dark Heart}}s times the homeland tier.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Malice}}&lt;br /&gt;
|Increase the homeland tier by 1 for the purpose of other effects.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Reboot}}&lt;br /&gt;
|Whenever the stage timer hits 5 seconds, you restart&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Cinder}}&lt;br /&gt;
|At the end of the stage, get burnt by each [[Aura#Burning|Burning]] cell.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Proxy}}&lt;br /&gt;
|At the start of each round, gain a copy of another random mod.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Downgrade}}&lt;br /&gt;
|At the end of the stage, reduce your homeland tier by 1.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Mill}}&lt;br /&gt;
|Whenever you make a mistake, remove a stage mod from your homeland.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Overflow}}&lt;br /&gt;
|If you are about to gain an item with a full inventory, lose the first item in your inventory.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Beef}}&lt;br /&gt;
|At the start of each round, increase the homeland power by the homeland tier.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Death}}&lt;br /&gt;
|If you have any revives at the start of the stage, you die.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{Mod|Time}}&lt;br /&gt;
|Reduce the stage timer by 10 seconds.&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:ArenaMod&amp;diff=8056</id>
		<title>Template:ArenaMod</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:ArenaMod&amp;diff=8056"/>
		<updated>2022-04-15T22:41:16Z</updated>

		<summary type="html">&lt;p&gt;Raisins: Created page with &amp;quot;{{ #ifeq:{{PAGENAME}}|Arena|{{Nowrap|30px{{{1|Thorn}}}}}|{{Nowrap|link=Arena#Arena_ModsThorn}}} arena mod}}}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ #ifeq:{{PAGENAME}}|Arena|{{Nowrap|[[image:Arena_mod_{{{1|Thorn}}}.png|30px]]{{{1|Thorn}}}}}|{{Nowrap|[[image:Arena_mod_{{{1|Thorn}}}.png|30px|link=Arena#Arena_Mods]][[Arena#Arena_Mods|{{{1|Thorn}}} arena mod]]}}}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:MechNav&amp;diff=8054</id>
		<title>Template:MechNav</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:MechNav&amp;diff=8054"/>
		<updated>2022-04-15T21:44:55Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{| class=&amp;quot;infobox mw-collapsible {{#if:{{{collapsed|}}}|mw-collapsed|}}&amp;quot; style=&amp;quot;float:none; margin=auto; width:80%; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; class=&amp;quot;navboxhead&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[:Category:Game Mechanics|Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Character&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[Stats]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Lives.png|30px|link=Lives]] [[Lives]] • [[File:Defense.png|30px|link=Defense]] [[Defense]] • [[File:Coin Currency.png|30px|link=Coins]] [[Coins]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Revive.png|30px|link=Revive]] [[Revive]] • [[File:Status_Effect.png|30px|link=Status Effect]] [[Status Effect]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Stage&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Stages]] • [[Special Stage]]s • [[Stage Power]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[Objects]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{Icon|Nomad}} [[Strangers|Stranger]] • {{Icon|Sign}} [[Landmark]] • {{IconLink|Familiar}} • {{Icon|Spider}} [[Monsters|Monster]] • {{Icon|HUSKBANE}} [[Bosses|Boss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Objects#Loot|Loot]]&lt;br /&gt;
| ( {{IconLink|Heart}} • {{IconLink|Soul}} • {{IconLink|Coin|link=Coins}} • {{IconLink|Diamond}} • {{IconLink|Chest}} • [[Objects#Loot|etc.]] )&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Modifiers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Aura]] • [[Stage Mods]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[Orb]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  {{IconLink|Canker}} • {{IconLink|Sawblade}} • {{IconLink|Bubble}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[Projectile]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[Flare]] • [[Blessing]] • [[Bubble]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Item&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Inventory]] • {{IconLink|Armor}} • {{IconLink|Bones}} • {{IconLink|Minion}} • [[Seal]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Magic&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[Mana]] • [[Manalock]] • [[Duplicast]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Keyword&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Turn]] • [[Mistake]] • [[Damage]] • [[Chain]] • [[Chord]] • [[Powerchord]] • [[Explode]] • [[Glean ]] • [[Guess]] • [[Pathfinding]] • [[Morality]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Profile&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[Level]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Score]] • [[Prestige]] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |	{{Token}}s • [[Special Chests]] • [[Crafting|Heirloom]] • [[Sigil]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[Masteries|Mastery]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{#cargo_query:&lt;br /&gt;
tables = Masteries&lt;br /&gt;
| fields = Image=image, _pageName=link&lt;br /&gt;
| format = template&lt;br /&gt;
| template = Icon&lt;br /&gt;
| named args = yes&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#33f; text-align: right;&amp;quot; | [{{fullurl:Template:MechNav|action=edit}} edit this navbox]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game Mechanics]]&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:Icon&amp;diff=8053</id>
		<title>Template:Icon</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:Icon&amp;diff=8053"/>
		<updated>2022-04-15T21:44:16Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;[[image:{{#replace:{{{1|{{{image|Coin}}}}}}|.png|}}.png|25px|{{#if:{{{link|}}}|link={{{link|}}}|{{#if:{{{2|}}}|link={{{2|}}}|}}}}]]&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Template for a small icon to use inline with text.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Icon|Coin}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With an optional link:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Icon|Coin|link=Coins}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[Template:IconLink]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:Icon&amp;diff=8052</id>
		<title>Template:Icon</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:Icon&amp;diff=8052"/>
		<updated>2022-04-15T21:42:12Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;[[image:{{{1|{{{{{#replace:image|.png|}}|Coin}}}}}}.png|25px|{{#if:{{{link|}}}|link={{{link|}}}|{{#if:{{{2|}}}|link={{{2|}}}|}}}}]]&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Template for a small icon to use inline with text.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Icon|Coin}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With an optional link:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Icon|Coin|link=Coins}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[Template:IconLink]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:Icon&amp;diff=8051</id>
		<title>Template:Icon</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:Icon&amp;diff=8051"/>
		<updated>2022-04-15T21:29:37Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;[[image:{{{1|{{{image|Coin}}}}}}.png|25px|{{#if:{{{link|}}}|link={{{link|}}}|{{#if:{{{2|}}}|link={{{2|}}}|}}}}]]&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Template for a small icon to use inline with text.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Icon|Coin}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With an optional link:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Icon|Coin|link=Coins}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[Template:IconLink]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:QuestNav&amp;diff=8050</id>
		<title>Template:QuestNav</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:QuestNav&amp;diff=8050"/>
		<updated>2022-04-15T21:16:53Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox mw-collapsible {{#if:{{{collapsed|}}}|mw-collapsed|}}&amp;quot; style=&amp;quot;float:none; margin=auto; width:80%; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;navboxhead&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| {{Icon|Casual}} [[:Category:Game Modes|Game Modes]] {{Icon|Beyond}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Story Quests&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Difficulty#Casual|Casual]] • [[Difficulty#Normal|Normal]] • [[Difficulty#Hard|Hard]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Other&lt;br /&gt;
|	[[Classic]] • [[Beyond]] • [[Endless Multiverse]] • [[Hero Trials]] • [[Arena]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#33f; text-align: right;&amp;quot; | [{{fullurl:Template:QuestNav|action=edit}} edit this navbox]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game Modes]]&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Arena&amp;diff=8049</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Arena&amp;diff=8049"/>
		<updated>2022-04-15T21:16:36Z</updated>

		<summary type="html">&lt;p&gt;Raisins: Created page with &amp;quot;A multiplayer battle mode. ==Unlock== ?  ==Mechanics==  ?  ===Mods=== ?  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot;  |- style=&amp;quot;color: black;&amp;quot; |+Arena Mods ! Mod ! Effect |- |? |? |- |? |? |- |}   {{Clr}}  {{QuestNav}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A multiplayer battle mode.&lt;br /&gt;
==Unlock==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Arena Mods&lt;br /&gt;
! Mod&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Legendary.png&amp;diff=7921</id>
		<title>File:Legendary.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Legendary.png&amp;diff=7921"/>
		<updated>2022-04-13T05:42:13Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:Tag&amp;diff=7918</id>
		<title>Template:Tag</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:Tag&amp;diff=7918"/>
		<updated>2022-04-13T05:04:45Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:left; margin: 2px; padding-left: 10px; width:100px; background: linear-gradient(90deg, rgba(0,0,0,1) 25%, rgba(0,0,0,0.15) 100%);&amp;quot;&amp;gt;{{{1|Card}}}&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
Template for tag formatting.&lt;br /&gt;
== Use ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Tag|Card}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Template:TagCat]] template to add tags to an item page (used by [[Template:Infobox]])&lt;br /&gt;
*[[Template:TagLink]] template to make tag category links for other kinds of tables&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:TagLink&amp;diff=7917</id>
		<title>Template:TagLink</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:TagLink&amp;diff=7917"/>
		<updated>2022-04-13T05:00:22Z</updated>

		<summary type="html">&lt;p&gt;Raisins: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;float:left; background-color: rgba(35,35,35,1); width:114px;&amp;quot;&amp;gt;{{Tag|Card}}}}}&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt; {{clr}} Template for creating a tag as a link, without adding the tag category to the page. == Use == &amp;lt;pre&amp;gt;{{TagLink|Card}}&amp;lt;/pre&amp;gt;  ==See Also== Depends on: *Template:Tag &amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;float:left; background-color: rgba(35,35,35,1); width:114px;&amp;quot;&amp;gt;{{Tag|[[:Category:{{{1|Card}}} Items|{{{1|Card}}}]]}}&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
Template for creating a tag as a link, without adding the tag category to the page.&lt;br /&gt;
== Use ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{TagLink|Card}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
Depends on:&lt;br /&gt;
*[[Template:Tag]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Rewards_Card&amp;diff=7916</id>
		<title>Rewards Card</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Rewards_Card&amp;diff=7916"/>
		<updated>2022-04-13T04:59:33Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present.&lt;br /&gt;
|Cost = 12&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Tag= Card&lt;br /&gt;
}}{{PAGENAME}} is a passive item that discounts coins and gives {{IconLink|Present}}s.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[Card Item]].&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.60}} Added&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Canteen&amp;diff=7914</id>
		<title>Canteen</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Canteen&amp;diff=7914"/>
		<updated>2022-04-13T04:39:35Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [100 Mana] Remove all ongoing status effects.&lt;br /&gt;
|Cost = 8&lt;br /&gt;
|Category = Magic&lt;br /&gt;
|Tag = Summer&lt;br /&gt;
}}Canteen is a magic item.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Cloud.png|40px]] 2 Cloud&lt;br /&gt;
*[[File:Dew.png|40px]] 2 Dew&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Spr_mastery_ninja_2.png&amp;diff=7910</id>
		<title>File:Spr mastery ninja 2.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Spr_mastery_ninja_2.png&amp;diff=7910"/>
		<updated>2022-04-08T01:45:56Z</updated>

		<summary type="html">&lt;p&gt;Raisins: Redirected page to File:Ninja Mastery.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Ninja Mastery.png]]&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:Icon&amp;diff=7866</id>
		<title>Template:Icon</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:Icon&amp;diff=7866"/>
		<updated>2022-01-04T22:37:35Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;[[image:{{{1|Coin}}}.png|25px|{{#if:{{{link|}}}|link={{{link|}}}|{{#if:{{{2|}}}|link={{{2|}}}|}}}}]]&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Template for a small icon to use inline with text.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Icon|Coin}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With an optional link:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Icon|Coin|link=Coins}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[Template:IconLink]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Poisoner_Mastery&amp;diff=7777</id>
		<title>Poisoner Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Poisoner_Mastery&amp;diff=7777"/>
		<updated>2021-12-19T00:29:00Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Begin the quest with {{IconLink|Poison}}. Whenever Poison activates, cast {{IconLink|Poison Blade}}.&lt;br /&gt;
|Tier II = You are immune to life loss from Poison. Toxic cells grant an additional {{IconLink|Poison}}.&lt;br /&gt;
|Tier III = [2 Charges] Consume all of your {{IconLink|Poison}} and activate an equal number of {{IconLink|Spider Fang}}s.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 5 or more {{IconLink|Poison}}s.&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with 10 or more {{IconLink|Poison}}s.&lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with a full inventory of {{IconLink|Poison}}s.&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Poisoner &amp;lt;/strong&amp;gt; [[Mastery]] is focused on the use of the omen {{IconLink|Poison}}.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[June_02,_2021_Patch|v1.75]] Added&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Poisoner.png&amp;diff=7776</id>
		<title>File:Poisoner.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Poisoner.png&amp;diff=7776"/>
		<updated>2021-12-19T00:22:46Z</updated>

		<summary type="html">&lt;p&gt;Raisins: Raisins moved page File:Poisoner.png to File:Poisoner Mastery.png: usual format of mastery page names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Poisoner Mastery.png]]&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Poisoner_Mastery.png&amp;diff=7775</id>
		<title>File:Poisoner Mastery.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Poisoner_Mastery.png&amp;diff=7775"/>
		<updated>2021-12-19T00:22:46Z</updated>

		<summary type="html">&lt;p&gt;Raisins: Raisins moved page File:Poisoner.png to File:Poisoner Mastery.png: usual format of mastery page names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Poisoner&amp;diff=7774</id>
		<title>Poisoner</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Poisoner&amp;diff=7774"/>
		<updated>2021-12-19T00:22:15Z</updated>

		<summary type="html">&lt;p&gt;Raisins: Raisins moved page Poisoner to Poisoner Mastery: usual format of mastery page names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Poisoner Mastery]]&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Poisoner_Mastery&amp;diff=7773</id>
		<title>Poisoner Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Poisoner_Mastery&amp;diff=7773"/>
		<updated>2021-12-19T00:22:15Z</updated>

		<summary type="html">&lt;p&gt;Raisins: Raisins moved page Poisoner to Poisoner Mastery: usual format of mastery page names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Begin the quest with [[Poison]]. Whenever [[Poison]] activates, cast [[Poison Blade]].&lt;br /&gt;
|Tier II = You are immune to life loss from [[Poison]]. Toxic cells grant an additional [[Poison]].&lt;br /&gt;
|Tier III = [2 Charges] Consume all of your [[Poison]] and activate an equal number of Spider Fangs.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 5 or more [[Poison|poisons.]]&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with 10 or more [[Poison|poisons.]]&lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with a full inventory of [[Poison|poisons.]]&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Poisoner &amp;lt;/strong&amp;gt; [[Mastery]] is focused on the use of the omen [[Poison]].&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*[[June_02,_2021_Patch|v1.75]] Added&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
[https://ibb.co/qWrmDst Poisoner Icon] Someone with admin privilege&#039;s please add the icon to this wiki, I don&#039;t know how to upload it.&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Monster&amp;diff=7764</id>
		<title>Monster</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Monster&amp;diff=7764"/>
		<updated>2021-12-12T05:29:05Z</updated>

		<summary type="html">&lt;p&gt;Raisins: Changed redirect target from Objects#Monsters to Monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Monsters]]&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:Masteries&amp;diff=7763</id>
		<title>Template:Masteries</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:Masteries&amp;diff=7763"/>
		<updated>2021-12-12T04:55:33Z</updated>

		<summary type="html">&lt;p&gt;Raisins: attempt to make mastery ability descriptions into wikitext&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox wide&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot;&amp;gt;{{{title|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ifexist: Media:{{#replace:{{PAGENAME}}| |_}}.png | &amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;[[File:{{#replace:{{PAGENAME}}| |_}}.png]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Tier I|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Tier I&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{{Tier I}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Tier II|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Tier II&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{{Tier II}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Tier III|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Tier III&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{{Tier III}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Unlock I|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Unlock I&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{{Unlock I}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Unlock II|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Unlock II&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{{Unlock II}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Unlock III|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Unlock III&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{{Unlock III}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#cargo_store: _table = Masteries|Image={{#replace:{{PAGENAME}}| |_}}.png|Tier_I={{{Tier I}}}|Tier_II={{{Tier II}}}|Tier_III={{{Tier III}}}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the Masteries template.&lt;br /&gt;
{{#cargo_declare:_table=Masteries|Image=File|Tier_I=Wikitext|Tier_II=Wikitext|Tier_III=Wikitext}}&lt;br /&gt;
[[Category:Cargo templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Divine_Items&amp;diff=7729</id>
		<title>Divine Items</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Divine_Items&amp;diff=7729"/>
		<updated>2021-12-07T00:40:56Z</updated>

		<summary type="html">&lt;p&gt;Raisins: /* List of Divine Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Divine Items are variants of normal [[Items]].&lt;br /&gt;
&lt;br /&gt;
==Unlocking==&lt;br /&gt;
They are unlocked by playing [[Beyond]] mode, with each Beyond [[Stages|Stage]] artifact having a divine item to unlock. The hover text of each artifact will show the associated divine item once it is unlocked. Unlocking a divine item is not guaranteed in every beyond quest; several successful runs may be required.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
When a divine variant is unlocked, it can be toggled on or off in the codex by right clicking.  If you have chosen to keep the divine variant active, only the divine version of the item will appear in chests and shops and vice versa.  Any way the item can appear will switch between normal and divine, including monster drops and [[Crafting|Heirlooms]].&lt;br /&gt;
&lt;br /&gt;
Divine variants have different costs and different effects.  Not all divine items are &amp;quot;better&amp;quot; than their regular counterparts though many are better in certain situations.  Some require a different mana cost or are at least cheaper.&lt;br /&gt;
&lt;br /&gt;
You may only have one divine item in your inventory at a time, the newest one will replace any others. Legendary and divine items are separate, you can have one of each. This needs to be considered when choosing which divine items to activate.&lt;br /&gt;
&lt;br /&gt;
==List of Divine Items==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Item&lt;br /&gt;
! Standard cost&lt;br /&gt;
! Divine cost&lt;br /&gt;
! Divine effect&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Items&lt;br /&gt;
|fields= _pageName=Item, Cost=Divine Cost, Description=Divine Effect, Source&lt;br /&gt;
|format = template&lt;br /&gt;
| template = DivineItemTableRow&lt;br /&gt;
| named args = yes&lt;br /&gt;
|where = _pageName LIKE &#039;%Divine%&#039;&lt;br /&gt;
|order by = _pageName&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:EmblemPage&amp;diff=7688</id>
		<title>Template:EmblemPage</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:EmblemPage&amp;diff=7688"/>
		<updated>2021-11-19T15:02:07Z</updated>

		<summary type="html">&lt;p&gt;Raisins: hopefully fixing &amp;#039; in images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:auto; max-width:400px; float:right; clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-title&amp;quot; style=&amp;quot;background-color:#C54BFD;&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#ifexist: Media:{{#replace:{{PAGENAME}}| |_}}.png | &amp;lt;div class=&amp;quot;infobox-image&amp;quot;&amp;gt;[[File:{{#replace:{{PAGENAME}}| |_}}.png]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Level|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; border-bottom: 1px solid grey;&amp;quot;&amp;gt;Lv{{{Level}}} {{#if:{{{Divine|}}}|Mythic}} Emblem&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Effect|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid grey;&amp;quot;&amp;gt;{{{Effect}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Boss|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;[[Bosses|Boss]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid grey;&amp;quot;&amp;gt;{{{Boss}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Sigil|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;[[Sigil]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid grey;&amp;quot;&amp;gt;Lv{{{Level}}} &amp;quot;{{{Sigil}}}&amp;quot;{{#ifeq:{{{Level}}}|3|&amp;amp;nbsp;or Star of Chaos}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Divine|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;[[Divine Items|Divine]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid grey;&amp;quot;&amp;gt;{{#ifeq:{{{Divine}}}|Unknown|Unknown|{{IconLink|{{{Divine}}}}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Cost|}}}|&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid grey;&amp;quot;&amp;gt;{{{Cost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;{{PAGENAME}} is a [[Beyond]] mode [[Emblem]].&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Description|}}}|&amp;lt;div style=&amp;quot;align:left; font-style:italic; color:darkgrey; padding:5px; background:black;&amp;quot;&amp;gt;&amp;quot;{{{Description}}}&amp;quot;&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#cargo_store: _table = Emblems|Image={{#replace:{{#replace:{{PAGENAME}}|&amp;amp;#39;|&#039;}}| |_}}.png|Description={{{Description}}}|Level={{{Level}}}|Effect={{{Effect}}}|Boss={{{Boss}}}|Sigil=[[Sigil|{{{Sigil}}}]]|Cost={{{Cost}}}|Divine={{#if:{{{Divine|}}}|{{#ifeq:{{{Divine}}}|Unknown|Unknown|{{IconLink|{{{Divine}}}}}}}}}|Obtain={{{Obtain|}}}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the Emblem template.&lt;br /&gt;
{{#cargo_declare:_table=Emblems|Image=File|Description=Text|Level=Integer|Effect=Wikitext|Boss=Wikitext|Sigil=Wikitext|Cost=Wikitext|Divine=Wikitext|Obtain=Wikitext}}&lt;br /&gt;
[[Category:Cargo templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:Version&amp;diff=7686</id>
		<title>Template:Version</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:Version&amp;diff=7686"/>
		<updated>2021-11-19T01:36:17Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#cargo_query:&lt;br /&gt;
tables = patches&lt;br /&gt;
| fields = CONCAT(&#039;[[&#039;,_pageName,&#039;|v{{{1|1.00}}}]]&#039;)&lt;br /&gt;
| where = version = &#039;{{{1|1.00}}}&#039;&lt;br /&gt;
| limit = 1&lt;br /&gt;
| order by = patchdate DESC&lt;br /&gt;
| more results text =&lt;br /&gt;
| default = &#039;&#039;&#039;v{{{1|1.00}}}&#039;&#039;&#039; &#039;&#039;(patch notes missing)&#039;&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:Version&amp;diff=7685</id>
		<title>Template:Version</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:Version&amp;diff=7685"/>
		<updated>2021-11-19T01:32:39Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#cargo_query:&lt;br /&gt;
tables = patches&lt;br /&gt;
| fields = CONCAT(&#039;[[&#039;,_pageName,&#039;|v{{{1|1.00}}}]]&#039;)&lt;br /&gt;
| where = version = &#039;{{{1|1.00}}}&#039;&lt;br /&gt;
| limit = 1&lt;br /&gt;
| order by = patchdate DESC&lt;br /&gt;
| more results text =&lt;br /&gt;
| default = v{{{1|1.00}}}(patch notes missing!)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=7684</id>
		<title>Hero Trials</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=7684"/>
		<updated>2021-11-18T20:44:22Z</updated>

		<summary type="html">&lt;p&gt;Raisins: /* Global Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hero Trials are a recurring endgame quest.  Each day, a new quest will be generated. &lt;br /&gt;
==Unlock==&lt;br /&gt;
Beat the first dimension of [[Endless Multiverse]] to unlock Hero Trials.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
Completing a hero trial awards the player with a prizebox. It contains several random rewards, which can include&lt;br /&gt;
*Cosmetics&lt;br /&gt;
*{{Icon|Token}}[[Tokens]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Emblems]]&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
Hero Trials are 16 [[Stages]] long, including both special and regular stages and the final stage containing a [[Boss]]. A hero trial on a given calendar date will share the following features for all players:&lt;br /&gt;
*All stages (special or regular) will be the same&lt;br /&gt;
*All stage mods for each stage will be the same&lt;br /&gt;
*The global stage mods will be the same&lt;br /&gt;
&lt;br /&gt;
Anything else will be randomised including loot and stage bosses.&lt;br /&gt;
&lt;br /&gt;
If a player fails their hero trial, they can replay it as many times as they would like, trying again for better loot or a more manageable boss.&lt;br /&gt;
&lt;br /&gt;
==Global Mods==&lt;br /&gt;
[[File:Hero Trial Social Flexrage.png]]&lt;br /&gt;
&lt;br /&gt;
Hero trials have a unique feature, a set of &amp;quot;global&amp;quot; mods.  These mods will apply to all applicable stages throughout the trial.  These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial&#039;s name.  Trials always appear in the format &amp;quot;[Title]&#039;s [StageOrMod] trial of [Condition] [Mod]&amp;quot; or &amp;quot;[Title]&#039;s [StageOrMod] trial unto the [Title]&amp;quot;.  As a key:&lt;br /&gt;
&lt;br /&gt;
*Title - does not always appear but is almost certain to.  See table below&lt;br /&gt;
*Condition - see table below&lt;br /&gt;
*Mod - see table below&lt;br /&gt;
*StageOrMod - does not always appear but if it does, it will be one of the games normal [[Mods]] or the endless mode adjective describing a [[Stages| stage]]&lt;br /&gt;
**If it&#039;s a mod, that mod will be applied at least once to all stages.  It&#039;s possible for the same mod to be applied twice&lt;br /&gt;
**If it&#039;s an endless adjective, all stages will be that stage&lt;br /&gt;
&lt;br /&gt;
Following &amp;quot;[Condition] [Mod]&amp;quot;, the trial may also include &amp;quot;and [Condition] [Mod]&amp;quot; allowing for chained mods.  This is uncommon.&lt;br /&gt;
&lt;br /&gt;
There are a number of special prefixes.  If a mod affects a number of &amp;quot;things&amp;quot; (like &amp;quot;close x special stages&amp;quot;, &amp;quot;spawn x sawblades&amp;quot;), that number will normally be a fixed value for the entire trial.  A special prefix changes that number to the number associated with the condition.  So for example, Foreclosure will &amp;lt;close 1 random special stage on [Condition]&amp;gt; but Malforeclosure will &amp;lt;close [Number of monsters] special stages on [Condition]&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So tying it all together, if a trial was Shrimp&#039;s Toxic trial of Flawed Chromapain, the player would start with 1 fewer life, all stages would have at least one Toxic mod and making a mistake would harm the player for a value equal to the number of mods on the stage.&lt;br /&gt;
===Titles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Titles&lt;br /&gt;
! Title name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beggar&lt;br /&gt;
|No coin drops.&lt;br /&gt;
|-&lt;br /&gt;
|Bigbad&lt;br /&gt;
|Bosses have 3 additional boss mods.&lt;br /&gt;
|-&lt;br /&gt;
|Brother&lt;br /&gt;
|Quest contains an additional boss.  (Will be present in stage 3, boss will be the same as final stage boss)&lt;br /&gt;
|-&lt;br /&gt;
|Chamberlain&lt;br /&gt;
|The final stage does not have a boss.&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|Begin the quest with 2 extra lives.  (Start with 5 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Collector&lt;br /&gt;
|Many monsters are shiny. (Shiny monsters drop legendary items)&lt;br /&gt;
|-&lt;br /&gt;
|Crone&lt;br /&gt;
|Begin the quest with 3 [[Omens]].&lt;br /&gt;
(Player will start with 3 copies of a particular [[Omen_Items|Omen]]. The item the game chooses is determined by the combination of favored or unfavored Omen Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Crone rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Crook&lt;br /&gt;
|Item Shops only contain 1 item.&lt;br /&gt;
|-&lt;br /&gt;
|Dealer&lt;br /&gt;
|Bagmen are more common.&lt;br /&gt;
|-&lt;br /&gt;
|Demonlord&lt;br /&gt;
|Monsters cannot die.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|All stages have at least 1 stage mod.&lt;br /&gt;
|-&lt;br /&gt;
|Explorer&lt;br /&gt;
|Begin the quest with the first 5 stages unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|Begin the quest with 10 cankers.&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|You start with 20 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Librarian&lt;br /&gt;
|Begin the quest with a research subject.&lt;br /&gt;
|-&lt;br /&gt;
|Looter&lt;br /&gt;
||Begin the quest with 3 Consumable Items.&lt;br /&gt;
(Player will start with 3 copies of a particular [[Consumable Items|Consumable Item]]. The item the game chooses is determined by the combination of favored or unfavored Consumable Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Looter rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Mage&lt;br /&gt;
|You gain twice as much mana.&lt;br /&gt;
|-&lt;br /&gt;
|Martyr&lt;br /&gt;
|You cannot have more than 5 max lives or defense.&lt;br /&gt;
|-&lt;br /&gt;
|Mentor&lt;br /&gt;
|Begin the quest with 2 mastery charges.&lt;br /&gt;
|-&lt;br /&gt;
|Metalworker&lt;br /&gt;
|Begin the quest with way too many [[Item]]s.&lt;br /&gt;
(Player will start with 23 copies of a particular [[Passive Items|Passive Item]]. The item the game chooses is determined by the combination of favored or unfavored Passive Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Metalworker rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|Completing a stage does not charge your mastery ability.&lt;br /&gt;
|-&lt;br /&gt;
|Nihilist&lt;br /&gt;
|You cannot restore life.&lt;br /&gt;
|-&lt;br /&gt;
|Paladin&lt;br /&gt;
|Begin the quest with 3 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner&lt;br /&gt;
|Your first 4 inventory slots are sealed.&lt;br /&gt;
|-&lt;br /&gt;
|Psycho&lt;br /&gt;
|Begin the quest with 10 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Romantic&lt;br /&gt;
|Every stage has 3 guaranteed hearts&lt;br /&gt;
|-&lt;br /&gt;
|Ruler&lt;br /&gt;
|The final stage has 2 additional stage mods.&lt;br /&gt;
|-&lt;br /&gt;
|Seraph&lt;br /&gt;
|Begin the quest with an extra revive.&lt;br /&gt;
|-&lt;br /&gt;
|Shrimp&lt;br /&gt;
|Begin the quest with 1 less max life.  (Start with 2 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Shopper&lt;br /&gt;
|Item Shops have 2 additional items.&lt;br /&gt;
|-&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Double the amount of lives lost and restored.&lt;br /&gt;
|-&lt;br /&gt;
|Tokeneer&lt;br /&gt;
|Earn 30 tokens the first time you beat this quest!!!&lt;br /&gt;
|-&lt;br /&gt;
|Underdog&lt;br /&gt;
|Begin the quest missing half of your lives.  (Start with 2 lives and 3 max life)&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|Begin the quest with two different [[Magic Items]].&lt;br /&gt;
(The items the game chooses are determined by the combination of favored or unfavored Magic Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same items for all players, but they will be different the next time Warlock rolls around.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Conditions&lt;br /&gt;
! Condition&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beefy&lt;br /&gt;
|Whenever you gain max life&lt;br /&gt;
|-&lt;br /&gt;
|Blistering&lt;br /&gt;
|Whenever you take damage&lt;br /&gt;
|-&lt;br /&gt;
|Crystal&lt;br /&gt;
|Whenever you collect a diamond&lt;br /&gt;
|-&lt;br /&gt;
|Costly&lt;br /&gt;
|Whenever you spend coins&lt;br /&gt;
|-&lt;br /&gt;
|Flawed&lt;br /&gt;
|Whenever you make a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Innocent&lt;br /&gt;
|Whenever you open 50 cells without making a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Instant&lt;br /&gt;
|Whenever you start a stage&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|Whenever you gain a legendary item&lt;br /&gt;
|-&lt;br /&gt;
|Medical&lt;br /&gt;
|Whenever you restore life&lt;br /&gt;
|-&lt;br /&gt;
|Minimal&lt;br /&gt;
|If your inventory is empty at the end of a stage&lt;br /&gt;
|-&lt;br /&gt;
|Modular&lt;br /&gt;
|Whenever a stage mod is added or removed&lt;br /&gt;
|-&lt;br /&gt;
|Mortal&lt;br /&gt;
|Whenever the stage timer hits 1 minute (only the 1st minute counts)&lt;br /&gt;
|-&lt;br /&gt;
|Murderous&lt;br /&gt;
|Whenever a monster is killed&lt;br /&gt;
|-&lt;br /&gt;
|Optional&lt;br /&gt;
|Whenever you leave a special stage&lt;br /&gt;
|-&lt;br /&gt;
|Patient&lt;br /&gt;
|Whenever a status effect is completed&lt;br /&gt;
|-&lt;br /&gt;
|Peptic&lt;br /&gt;
|Whenever you consume an item&lt;br /&gt;
|-&lt;br /&gt;
|Perpetual&lt;br /&gt;
|Whenever you are revived&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|Whenever you open a chest&lt;br /&gt;
|-&lt;br /&gt;
|Professional&lt;br /&gt;
|Whenever you use your mastery ability&lt;br /&gt;
|-&lt;br /&gt;
|Revelatory&lt;br /&gt;
|Whenever a monster is revealed&lt;br /&gt;
|-&lt;br /&gt;
|Scrupulous&lt;br /&gt;
|Whenever your absolute morality becomes 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|Shattering&lt;br /&gt;
|Whenever your armor breaks&lt;br /&gt;
|-&lt;br /&gt;
|Skippable&lt;br /&gt;
|Whenever you pass 1 or more turns&lt;br /&gt;
|-&lt;br /&gt;
|Social&lt;br /&gt;
|Whenever you activate a stranger&lt;br /&gt;
|-&lt;br /&gt;
|Steel&lt;br /&gt;
|Whenever you gain defense&lt;br /&gt;
|-&lt;br /&gt;
|Threatening&lt;br /&gt;
|Whenever you discover a 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|Victorious&lt;br /&gt;
|Whenever you complete a stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Mods&lt;br /&gt;
! Mod Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Answers&lt;br /&gt;
|[On condition], reveal 1 random cell(s)&lt;br /&gt;
|-&lt;br /&gt;
|Bondage&lt;br /&gt;
|[On condition], gain 1 minion(s).&lt;br /&gt;
|-&lt;br /&gt;
|Comradery&lt;br /&gt;
|[On condition], spawn (1?) stranger(s).&lt;br /&gt;
|-&lt;br /&gt;
|Construction&lt;br /&gt;
|[On condition], spawn 1 landmarks.&lt;br /&gt;
|-&lt;br /&gt;
|Cooties&lt;br /&gt;
|[On condition], spawn 1 canker(s).&lt;br /&gt;
|-&lt;br /&gt;
|Death&lt;br /&gt;
|[On condition], you are killed&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|[On condition], spawn 1 harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|Evil&lt;br /&gt;
|[On condition], spawn 3 monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Foreclosure&lt;br /&gt;
|[On condition], complete 1 random special stages.&lt;br /&gt;
|-&lt;br /&gt;
|Fragility&lt;br /&gt;
|[On condition], lose 1 defense&lt;br /&gt;
|-&lt;br /&gt;
|Growth&lt;br /&gt;
|[On condition], gain 1 soul.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetics&lt;br /&gt;
|[On condition], gain 30 mana.&lt;br /&gt;
|-&lt;br /&gt;
|Lacerations&lt;br /&gt;
|[On condition] spawn 1 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Legends&lt;br /&gt;
|[On condition], gain 1 random legendary item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Loss&lt;br /&gt;
|[On condition], lose 1 random item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Morals&lt;br /&gt;
|[On condition], gain 1 morality.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunity&lt;br /&gt;
|[On condition], gain 1 random consumable item(s)&lt;br /&gt;
|-&lt;br /&gt;
|Pain&lt;br /&gt;
|[On condition], lose 1 lives.&lt;br /&gt;
|-&lt;br /&gt;
|Plunder&lt;br /&gt;
|[On condition], spawn 1 loot.&lt;br /&gt;
|-&lt;br /&gt;
|Posture&lt;br /&gt;
|[On condition], reduce the current stage&#039;s maximum power.&lt;br /&gt;
|-&lt;br /&gt;
|Quakes&lt;br /&gt;
|[On condition], destroy 3 objects.&lt;br /&gt;
|-&lt;br /&gt;
|Quarantine&lt;br /&gt;
|[On condition], seal 1 inventory slot.&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|[On condition], increase the maximum power of all other stages.&lt;br /&gt;
|-&lt;br /&gt;
|Relief&lt;br /&gt;
|[On condition], restore lives equal to the number of stages you have completed.&lt;br /&gt;
|-&lt;br /&gt;
|Resolve&lt;br /&gt;
|[On condition], gain 1 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Riches&lt;br /&gt;
|[On condition], gain 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Scars&lt;br /&gt;
|[On condition], lose 1 max life.&lt;br /&gt;
|-&lt;br /&gt;
|Shadows&lt;br /&gt;
|[On condition], gain 1 random omens.&lt;br /&gt;
|-&lt;br /&gt;
|Taxation&lt;br /&gt;
|[On condition], lose 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Trade&lt;br /&gt;
|[On condition], unlock 1 special stage(s).&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|[On condition], increase the minimum power of the current stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mod Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Special Prefixes&lt;br /&gt;
! Prefix Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Bio&lt;br /&gt;
|Apply the player&#039;s lives.&lt;br /&gt;
|-&lt;br /&gt;
|Buncha&lt;br /&gt;
|Apply the player&#039;s item count.&lt;br /&gt;
|-&lt;br /&gt;
|Chroma&lt;br /&gt;
|Apply the number of stage mods.&lt;br /&gt;
|-&lt;br /&gt;
|Circum&lt;br /&gt;
|Apply the number of orbs.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|Apply the player&#039;s defense.&lt;br /&gt;
|-&lt;br /&gt;
|Forti&lt;br /&gt;
|Apply the leftmost armor durability.&lt;br /&gt;
|-&lt;br /&gt;
|Kinder&lt;br /&gt;
|Apply the number of familiars.&lt;br /&gt;
|-&lt;br /&gt;
|Luster&lt;br /&gt;
|Apply one-tenth of the player&#039;s coin count.&lt;br /&gt;
|-&lt;br /&gt;
|Mal&lt;br /&gt;
|Apply the number of revealed monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Mini&lt;br /&gt;
|Apply the minimum stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Wise&lt;br /&gt;
|Apply the number of completed Stages.&lt;br /&gt;
|-&lt;br /&gt;
|Zone&lt;br /&gt;
|Apply the player&#039;s pathfinding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The Quakes modifier can crash the game if there aren&#039;t 3 loot objects available on the board to destroy (true as at version 1.4)&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}}&lt;br /&gt;
**Hero Trials now have a 1-in-3 chance to feature an alternate scoring system&lt;br /&gt;
**Greatly expanded the Hero Trial effect pool&lt;br /&gt;
*{{Version|1.65}} New Hero Trial effect: &amp;quot;[...] equal to your pathfinding&amp;quot;&lt;br /&gt;
*{{Version|1.64}} Added Hero Trial effect related to monster density&lt;br /&gt;
*{{Version|1.63}} Added Hero Trial effect based on the number of times your mastery ability has been activated&lt;br /&gt;
*{{Version|1.60}} Added a few Hero Trial effects related to pathfinding&lt;br /&gt;
*{{Version|1.57}} Added a new Hero Trial modifier: Librarian - &amp;quot;Begin the quest with a research subject.&amp;quot;&lt;br /&gt;
*{{Version|1.41}}&lt;br /&gt;
**Hero Trial leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
***Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
***Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
***We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
**Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
**Expanded Hero Trial effect pool&lt;br /&gt;
*{{Version|1.06}} Expanded the Hero Trial pool with 2 new effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:Main_Page_Featured&amp;diff=7682</id>
		<title>Template:Main Page Featured</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:Main_Page_Featured&amp;diff=7682"/>
		<updated>2021-11-18T05:41:08Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Featured Article==&lt;br /&gt;
{{Featured&lt;br /&gt;
  |article      = Monsters&lt;br /&gt;
  |image        = Gorgon.png&lt;br /&gt;
  |description  = [[Monsters]] are enemies that attack you for making [[mistake]]s. Every monster gained an expanded [[Monsters|item drop table]] in Patch 1.79.&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
{{Featured&lt;br /&gt;
  |article      = Sigil&lt;br /&gt;
  |image        = Cankerous_Masterburn.png&lt;br /&gt;
  |description  = [[Sigil]]s are meta-progression trinkets found in [[Beyond]] quest prizeboxes, when using [[Emblem]]s. &lt;br /&gt;
}}&lt;br /&gt;
{{Featured&lt;br /&gt;
  |article      = Special Chests&lt;br /&gt;
  |image        = Special Chest Loadout.png&lt;br /&gt;
  |description  = Solve secret puzzle missions to unlock the new {{IconLink|Special Chests|img=Ally Chest}}.&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Main Page templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:Main_Page_Features&amp;diff=7680</id>
		<title>Template:Main Page Features</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:Main_Page_Features&amp;diff=7680"/>
		<updated>2021-11-18T05:29:15Z</updated>

		<summary type="html">&lt;p&gt;Raisins: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Features==&lt;br /&gt;
As you play you will encounter many challenges and opportunities...&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:#F1F2F5; background-color:transparent; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot;|Features&lt;br /&gt;
|+&lt;br /&gt;
|{{LinkTile|img = Bubble_Rod.png|text = Items|link = Items|size=64px}}&lt;br /&gt;
|{{LinkTile|img = Diamond.png|text = Loot|link = Objects|size=64px}}&lt;br /&gt;
|{{LinkTile|img = Nomad.png|text = Strangers|link = Strangers|size=64px}}&lt;br /&gt;
|{{LinkTile|img = Sign.png|text = Landmarks|link = Landmarks|size=64px}}&lt;br /&gt;
|{{LinkTile|img = Spider.png|text = Monsters|link = Monsters|size=64px}}&lt;br /&gt;
|-&lt;br /&gt;
|{{LinkTile|img = Forest.png|text = Stages|link = Stages|size=64px}}&lt;br /&gt;
|{{LinkTile|img = Item_Shop.png|text = Special Stages|link = Special_Stage|size=64px}}&lt;br /&gt;
|{{LinkTile|img = Machine Tile Frozen.png|text = Auras|link = Aura|size=64x64px}}&lt;br /&gt;
|{{LinkTile|img = Misty.png|text = Stage Mods|link = Stage_Mods|size=64x64px}}&lt;br /&gt;
|{{LinkTile|img = BRUISES.png|text = Bosses|link = Bosses|size=64px}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Main Page templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template_talk:StageTableRow&amp;diff=7641</id>
		<title>Template talk:StageTableRow</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template_talk:StageTableRow&amp;diff=7641"/>
		<updated>2021-11-18T04:20:29Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Crstutu385|Crstutu385]] ([[User talk:Crstutu385|talk]]) When is it that rare item drops supposedly were removed? I don&#039;t see it on any patch notes.&lt;br /&gt;
:Patch 1.79 had the &amp;quot;monster drop table overhaul&amp;quot;. Specifically under &amp;quot;New Features - Every monster now has an expanded item drop table&amp;quot; [[User:Raisins|Raisins]] ([[User talk:Raisins|talk]]) 04:20, 18 November 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:MechNav&amp;diff=7640</id>
		<title>Template:MechNav</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:MechNav&amp;diff=7640"/>
		<updated>2021-11-18T03:49:50Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{| class=&amp;quot;infobox mw-collapsible {{#if:{{{collapsed|}}}|mw-collapsed|}}&amp;quot; style=&amp;quot;float:none; margin=auto; width:80%; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; class=&amp;quot;navboxhead&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[:Category:Game Mechanics|Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Character&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[Stats]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Lives.png|30px|link=Lives]] [[Lives]] • [[File:Defense.png|30px|link=Defense]] [[Defense]] • [[File:Coin Currency.png|30px|link=Coins]] [[Coins]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Revive.png|30px|link=Revive]] [[Revive]] • [[File:Status_Effect.png|30px|link=Status Effect]] [[Status Effect]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Stage&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Stages]] • [[Special Stage]]s • [[Stage Power]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[Objects]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{Icon|Nomad}} [[Strangers|Stranger]] • {{Icon|Sign}} [[Landmark]] • {{IconLink|Familiar}} • {{Icon|Spider}} [[Monsters|Monster]] • {{Icon|HUSKBANE}} [[Bosses|Boss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Objects#Loot|Loot]]&lt;br /&gt;
| ( {{IconLink|Heart}} • {{IconLink|Soul}} • {{IconLink|Coin|link=Coins}} • {{IconLink|Diamond}} • {{IconLink|Chest}} • [[Objects#Loot|etc.]] )&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Modifiers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Aura]] • [[Stage Mods]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[Orb]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  {{IconLink|Canker}} • {{IconLink|Sawblade}} • {{IconLink|Bubble}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[Projectile]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[Flare]] • [[Blessing]] • [[Bubble]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Item&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Inventory]] • {{IconLink|Armor}} • {{IconLink|Bones}} • {{IconLink|Minion}} • [[Seal]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Magic&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[Mana]] • [[Manalock]] • [[Duplicast]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Keyword&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Turn]] • [[Mistake]] • [[Damage]] • [[Chain]] • [[Chord]] • [[Powerchord]] • [[Explode]] • [[Glean ]] • [[Guess]] • [[Pathfinding]] • [[Morality]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| Profile&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[Level]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Score]] • [[Prestige]] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |	{{Token}}s • [[Special Chests]] • [[Crafting|Heirloom]] • [[Sigil]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;navboxgroup&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#33f; text-align: center;&amp;quot;| [[Masteries|Mastery]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{#cargo_query:&lt;br /&gt;
tables = Masteries&lt;br /&gt;
| fields = Image=1, _pageName=link&lt;br /&gt;
| format = template&lt;br /&gt;
| template = Icon&lt;br /&gt;
| named args = yes&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#33f; text-align: right;&amp;quot; | [{{fullurl:Template:MechNav|action=edit}} edit this navbox]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game Mechanics]]&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Objects&amp;diff=7639</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Objects&amp;diff=7639"/>
		<updated>2021-11-18T03:48:27Z</updated>

		<summary type="html">&lt;p&gt;Raisins: /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An object is anything on the stage that can be on an empty space, ranging from coins to monsters.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Objects you can click on to collect.&lt;br /&gt;
* [[File:Coin.png|25px]] Coin: Increases [[Coins|coin]] count by 1.&lt;br /&gt;
* [[File:Token.png|25px]] Token: Increases [[Tokens|token]] count by 1.&lt;br /&gt;
* [[File:Mega_Token.png|25px]] Mega Token: Increases [[Tokens|token]] count by 10 to 30.&lt;br /&gt;
* [[File:Diamond.png|25px]] Diamond: Increases [[Coins|coin]] count by 5.&lt;br /&gt;
* [[File:Purple_Diamond.png|25px]] Purple Diamond: Increases [[Coins|coin]] count by 25 to 50.&lt;br /&gt;
* [[File:Chest.png|25px]] Chest: Contains either an [[Items|Item]] with a chance of including a blueprint or an artifact, or an amount of coins.  The upper end of a chest&#039;s contents is influenced by the stage power so a higher power means potentially more coins or potentially better items.&lt;br /&gt;
* [[File:Ally Chest.png|25px]] Special Chest: Has a bonus effect when opened and gives items from a limited pool with a matching theme. Each type of [[Special Chests]] has a different icon.&lt;br /&gt;
* [[File:Heart.png|25px]] Heart: Increases the players life by 1.&lt;br /&gt;
* [[File:Soul.png|25px]] Soul: A grey heart that increases players life and max life by 1.&lt;br /&gt;
* [[File:Dark_Heart.png|25px]] Dark Heart: An upside down black heart that empowers the [[Bosses|boss/bosses]] on the stage.&lt;br /&gt;
** Dark Hearts count as Heart pickups for the purposes of items which activate on Heart collection such as {{IconLink|Leather Vest}}&lt;br /&gt;
* [[File:Vestige.png|25px]] Artifact: Used as a [[Crafting]] component for Heirlooms, also to activate [[Beyond]] stages.&lt;br /&gt;
* [[File:Paint.png|25px]] [[Paint]]: Used to color avatars and inventories.&lt;br /&gt;
* [[File:Emblem.png|25px]] Emblem: Used in [[Beyond]] mode for special challenges and rewards&lt;br /&gt;
* [[File:Treasure Glint.png|25px]] Glint: Used in [[Beyond]] mode to add a helpful effect to the quest&lt;br /&gt;
* [[File:Bones.png|25px]] [[Item]]s somehow left or spawned on the stage instead of entering the inventory.&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
Nonliving objects you can interact with but not pick up. For details see [[Landmark]].&lt;br /&gt;
&lt;br /&gt;
* [[File:Sign.png|25px]] Sign: Displays a tip, joke, or a message unique to each stage.&lt;br /&gt;
* [[File:Mystic_Statue.png|25px]] Mystic Statue: Increases loot rarity and triggers a new stage with increased monster count, offering a reward if completed.&lt;br /&gt;
* [[File:Wishpool.png|25px]] Wishpool: Grants coins or items when clicked, of increasing value based on the number of cells opened without making a mistake.&lt;br /&gt;
* [[File:Obelisk.png|25px]] Obelisk: Drops a tablet if an objective is completed before the stage ends.&lt;br /&gt;
* [[File:Meteorite.png|25px]] Meteorite: Gives player items or stats in exchange for adding modifiers to all stages.&lt;br /&gt;
* [[File:Spawner.png|25px]] Spawner: Seal your first active inventory slot and spawn a [[Stranger]].&lt;br /&gt;
* [[File:Barrel.png|25px]] Barrel: Spreads a targeted effect over a 5x5 area centered on the barrel. If a familiar touches a barrel, it will explode in a 5x5 area.&lt;br /&gt;
&lt;br /&gt;
==Strangers==&lt;br /&gt;
Living objects that want to sell you something. For details see [[Strangers]].&lt;br /&gt;
* [[File:Nomad.png|32px]] Nomad: Sells mana, a magic item, a legendary item, or a random consumable.&lt;br /&gt;
* [[File:Hungry_Plant.png|25px]] Hungry Plant: Consumes a certain amount of random items from your inventory for a present, coins, or mana.&lt;br /&gt;
* [[File:Blacksmith.png|25px]] Blacksmith: Will craft a random piece of armor of the advertised type (head, body, leg) in 7-15 turns.&lt;br /&gt;
* [[File:Pyro.png|25px]] Pyro: Fires flares in one direction, will rotate clockwise for a price.&lt;br /&gt;
* [[File:Waterboy.png|25px]] Waterboy: Shoots a bubble and rotates every turn, encasing any object that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles.&lt;br /&gt;
* [[File:Mercenary.png|25px]] Mercenary: Becomes a familiar upon purchase, will roam randomly and is strong enough to kill monsters.&lt;br /&gt;
* [[File:Priest.png|25px]] Priest: Removes an [[Omens|omen]] and [[Aura#Sanctified|sanctifies]] all other cells with objects.&lt;br /&gt;
* [[File:Bagman.png|32px]] Bagman: Empowers enemies by up to 3 points, can be bribed to bring down empowerment by 1 each time.  Upon reaching 0, further bribes will lower enemy damage by up to 3 points (unless [[Bosses|Baglord]] is in play)&lt;br /&gt;
* [[File:Elder.png|25px]] Elder: Activates your [[Masteries|Mastery&#039;s]] active ability.&lt;br /&gt;
* [[File:Mage.png|32px]] Mage: Uses the effect of a specific targeted magic item on a random location.&lt;br /&gt;
* [[File:Doctor.png|32px]] Doctor: Heals you for a fee, then charges you another fee when you complete the stage. &lt;br /&gt;
* [[File:Gambler.png|32px]] Gambler: Pay him to move to a random hidden cell. If it has a monster he dies and you get all his money.&lt;br /&gt;
* [[File:Harbinger.png|25px]] Harbinger: causes a random negative event when the stage ends. Can be bribed to leave.&lt;br /&gt;
* [[File:Scribe.png|25px]] Scribe: Provides bonuses related to [[Crafting#Scribes|Heirlooms]].&lt;br /&gt;
* [[File:Guide.png|32px]] Guide: Provides bonuses related to [[Endless Multiverse]]. Normally spawns in the Metagate.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
Living objects that want to kill you. For details see [[Monsters]].&lt;br /&gt;
* [[File:Spider.png|25px]] Monsters can drop [[bones]] and [[Monsters|other items]] when killed. If a monster is shiny (glowing yellow), it will drop a [[Legendary Items|legendary]] item when killed.&lt;br /&gt;
* Monsters can&#039;t damage you after they&#039;ve been revealed unless the stage modifiers or players omens say otherwise.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Objects obscure the cell values, unless you have {{IconLink|Magnifying Glass}}.&lt;br /&gt;
*Whenever a stranger is activated, their price increases.&lt;br /&gt;
*Hearts are grey on certain boards.  This does not cause them to act as Souls.&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Monsters&amp;diff=7616</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Monsters&amp;diff=7616"/>
		<updated>2021-11-18T01:37:12Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters are living [[Objects]] that attacks you when you make a [[mistake]].&lt;br /&gt;
&lt;br /&gt;
On death, monsters have chance to drop {{IconLink|Bones}} and related [[item]]. As of {{Version|1.79}}, every monster now has an expanded item drop table. {{clr}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Quest 1 - Glory Days==&lt;br /&gt;
===Spider===&lt;br /&gt;
[[File:Spider.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Forest]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Extra Pocket}}&lt;br /&gt;
{{IL|Small Fish}}&lt;br /&gt;
{{IL|Apple}}&lt;br /&gt;
{{IL|Golden Ring}}&lt;br /&gt;
{{IL|Demon Seed}}&lt;br /&gt;
{{IL|Scary Mask}}&lt;br /&gt;
{{IL|Dagger}}&lt;br /&gt;
{{IL|Feral Fibers}}&lt;br /&gt;
{{IL|Vitality Sprig}}&lt;br /&gt;
{{IL|Book of Combat}}&lt;br /&gt;
{{IL|Sleeping Powder}}&lt;br /&gt;
{{IL|Peach}}&lt;br /&gt;
{{IL|Magic Amulet}}&lt;br /&gt;
{{IL|Spider Fang}}&lt;br /&gt;
}}&lt;br /&gt;
===Ooze===&lt;br /&gt;
[[File:Blob.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Cavern]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bubble Solution}}&lt;br /&gt;
{{IL|Mana Potion}}&lt;br /&gt;
{{IL|Water}}&lt;br /&gt;
{{IL|Small Fish}}&lt;br /&gt;
{{IL|Mildew}}&lt;br /&gt;
{{IL|Apple}}&lt;br /&gt;
{{IL|Book of Defense}}&lt;br /&gt;
{{IL|Dowsing Rod}}&lt;br /&gt;
{{IL|Blue Dye}}&lt;br /&gt;
{{IL|Unstable Compound}}&lt;br /&gt;
{{IL|Manabank}}&lt;br /&gt;
{{IL|Bubble Boots}}&lt;br /&gt;
{{IL|Suds}}&lt;br /&gt;
{{IL|Book of Spells}}&lt;br /&gt;
}}&lt;br /&gt;
===Scorpion===&lt;br /&gt;
[[File:Scorpion.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Desert]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Lobster===&lt;br /&gt;
[[File:Lobster.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Strand]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Jellyfish===&lt;br /&gt;
[[File:Jellyfish.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Ocean]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Monkey===&lt;br /&gt;
[[File:Monkey.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Tropics]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Magma===&lt;br /&gt;
[[File:Magma.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Volcano]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Orc===&lt;br /&gt;
[[File:Orc.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Wilds]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Yeti===&lt;br /&gt;
[[File:Yeti.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Arctic]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Beholder===&lt;br /&gt;
[[File:Beholder.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Brink]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quest 2 - Respite&#039;s End==&lt;br /&gt;
===Chicken===&lt;br /&gt;
[[File:Chicken.png|64px]] Appears in [[Stages#Quest_2_-_Respite&#039;s_End|Farm]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Lizard===&lt;br /&gt;
[[File:Lizard.png|64px]] Appears in [[Stages#Quest_2_-_Respite&#039;s_End|Alcove]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Bat===&lt;br /&gt;
[[File:Bat.png|64px]] Appears in [[Stages#Quest_2_-_Respite&#039;s_End|Grotto]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Owl===&lt;br /&gt;
[[File:Owl.png|64px]] Appears in [[Stages#Quest_2_-_Respite&#039;s_End|Hallow]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Frog===&lt;br /&gt;
[[File:Frog.png|64px]] Appears in [[Stages#Quest_2_-_Respite&#039;s_End|Swamp]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Skeleton===&lt;br /&gt;
[[File:Skeleton.png|64px]] Appears in [[Stages#Quest_2_-_Respite&#039;s_End|Graveyard]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Reaper===&lt;br /&gt;
[[File:Reaper.png|64px]] Appears in [[Stages#Quest_2_-_Respite&#039;s_End|Dungeon]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Gastropod===&lt;br /&gt;
[[File:Gastropod.png|64px]] Appears in [[Stages#Quest_2_-_Respite&#039;s_End|Memory]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Centaur===&lt;br /&gt;
[[File:Centaur.png|64px]] Appears in [[Stages#Quest_2_-_Respite&#039;s_End|Tribe]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Acolyte===&lt;br /&gt;
[[File:Acolyte.png|64px]] Appears in [[Stages#Quest_2_-_Respite&#039;s_End|Shrine]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
==Quest 3 - Another Way==&lt;br /&gt;
===Deer===&lt;br /&gt;
[[File:Deer.png|64px]] Appears in [[Stages#Quest_3_-_Another_Way|Blossom]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Tortoise===&lt;br /&gt;
[[File:Tortoise.png|64px]] Appears in [[Stages#Quest_3_-_Another_Way|Island]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Minotaur===&lt;br /&gt;
[[File:Minotaur.png|64px]] Appears in [[Stages#Quest_3_-_Another_Way|Mountain]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Hornet===&lt;br /&gt;
[[File:Hornet.png|64px]] Appears in [[Stages#Quest_3_-_Another_Way|Garden]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Cyclops===&lt;br /&gt;
[[File:Cyclops.png|64px]] Appears in [[Stages#Quest_3_-_Another_Way|Ruins]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Harpy===&lt;br /&gt;
[[File:Harpy.png|64px]] Appears in [[Stages#Quest_3_-_Another_Way|Skies]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Shroom===&lt;br /&gt;
[[File:Shroom.png|64px]] Appears in [[Stages#Quest_3_-_Another_Way|Fungus]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Rat===&lt;br /&gt;
[[File:Rat.png|64px]] Appears in [[Stages#Quest_3_-_Another_Way|Sewer]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Warden===&lt;br /&gt;
[[File:Warden.png|64px]] Appears in [[Stages#Quest_3_-_Another_Way|Prefecture]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Experiment===&lt;br /&gt;
[[File:Experiment.png|64px]] Appears in [[Stages#Quest_3_-_Another_Way|Machine]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
==Quest 4 - Around the Bend==&lt;br /&gt;
===Seaman===&lt;br /&gt;
[[File:Seaman.png|64px]] Appears in [[Stages#Quest_4_-_Around_the_Bend|Delta]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Wanderer===&lt;br /&gt;
[[File:Wanderer.png|64px]] Appears in [[Stages#Quest_4_-_Around_the_Bend|Ash]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Cerberus===&lt;br /&gt;
[[File:Cerberus.png|64px]] Appears in [[Stages#Quest_4_-_Around_the_Bend|Quarry]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Hydra===&lt;br /&gt;
[[File:Hydra.png|64px]] Appears in [[Stages#Quest_4_-_Around_the_Bend|Vale]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Ectoplasm===&lt;br /&gt;
[[File:Ectoplasm.png|64px]] Appears in [[Stages#Quest_4_-_Around_the_Bend|Bloodway]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Hurricane===&lt;br /&gt;
[[File:Hurricane.png|64px]] Appears in [[Stages#Quest_4_-_Around_the_Bend|Storm]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Gorgon===&lt;br /&gt;
[[File:Gorgon.png|64px]] Appears in [[Stages#Quest_4_-_Around_the_Bend|Blight]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Cthulu===&lt;br /&gt;
[[File:Cthulu.png|64px]] Appears in [[Stages#Quest_4_-_Around_the_Bend|Rapture]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Deity===&lt;br /&gt;
[[File:Deity.png|64px]] Appears in [[Stages#Quest_4_-_Around_the_Bend|Elysium]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Demon===&lt;br /&gt;
[[File:Demon.png|64px]] Appears in [[Stages#Quest_4_-_Around_the_Bend|Hell]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
==Quest 5 - Shadowman==&lt;br /&gt;
===Particle===&lt;br /&gt;
[[File:Particle.png|64px]] Appears in [[Stages#Quest_5_-_Shadowman|Entropy]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Worm===&lt;br /&gt;
[[File:Worm.png|64px]] Appears in [[Stages#Quest_5_-_Shadowman|Lagoon]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Alien===&lt;br /&gt;
[[File:Alien.png|64px]] Appears in [[Stages#Quest_5_-_Shadowman|Galaxy]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Abomination===&lt;br /&gt;
[[File:Abomination.png|64px]] Appears in [[Stages#Quest_5_-_Shadowman|Womb]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Android===&lt;br /&gt;
[[File:Android.png|64px]] Appears in [[Stages#Quest_5_-_Shadowman|Convoy]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Mindsweeper===&lt;br /&gt;
[[File:Mindsweeper.png|64px]] Appears in [[Stages#Quest_5_-_Shadowman|Metropolis]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Lich===&lt;br /&gt;
[[File:Lich.png|64px]] Appears in [[Stages#Quest_5_-_Shadowman|Hinterland]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Stages of Grief===&lt;br /&gt;
[[File:Stages of Grief.png|64px]] Appears in [[Stages#Quest_5_-_Shadowman|Tower]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Reflection===&lt;br /&gt;
[[File:Reflection.png|64px]] Appears in [[Stages#Quest_5_-_Shadowman|Glass]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Human===&lt;br /&gt;
[[File:Human.png|64px]] Appears in [[Stages#Quest_5_-_Shadowman|Minefield]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
==Other Stages==&lt;br /&gt;
The secret alternate stages Reef, Crypt, Wonder, Doom and Mainframe have the same enemies as their normal versions: [[Monsters#Jellyfish|Jellyfish]], [[Monsters#Reaper|Reaper]], [[Monsters#Shroom|Shroom]], [[Monsters#Cthulu|Cthulu]], and [[Monsters#Reflection|Reflection]].&lt;br /&gt;
&lt;br /&gt;
===Lifeform===&lt;br /&gt;
[[File:Lifeform.png|64px]] is a special enemy that appears in certain [[Stages#Other_Stages|nonstandard stages]], such as the Metagate, R, G, B, and October 8th, 1990.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Elf===&lt;br /&gt;
[[File:Elf.png|64px]] Appears in the [[Christmas Event]] stages [[Stages#Other_Stages|Christmas]] and [[Stages#Other_Stages|Hearth]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Zombie===&lt;br /&gt;
[[File:Zombie.png|64px]] Appears in the [[Halloween Event]] stages [[Stages#Other_Stages|Halloween]] and [[Stages#Other_Stages|Salem]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Hare===&lt;br /&gt;
[[File:Hare.png|64px]] Appears in the [[Easter Event]] stage [[Stages#Other_Stages|Easter]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Crab===&lt;br /&gt;
[[File:Crab.png|64px]] Appears in the [[Summer Event]] stage [[Stages#Other_Stages|Summer]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Monster Related Items==&lt;br /&gt;
Items that interact with Monsters&lt;br /&gt;
{{ItemTable|description=Monster}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Monsters&amp;diff=7615</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Monsters&amp;diff=7615"/>
		<updated>2021-11-18T01:14:05Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters are living [[Objects]] that attacks you when you make a [[mistake]].&lt;br /&gt;
&lt;br /&gt;
On death, monsters have chance to drop {{IconLink|Bones}} and related [[item]]. As of {{Version|1.79}}, every monster now has an expanded item drop table. {{clr}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Quest 1 - Glory Days==&lt;br /&gt;
===Spider===&lt;br /&gt;
[[File:Spider.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Forest]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Extra Pocket}}&lt;br /&gt;
{{IL|Small Fish}}&lt;br /&gt;
{{IL|Apple}}&lt;br /&gt;
{{IL|Golden Ring}}&lt;br /&gt;
{{IL|Demon Seed}}&lt;br /&gt;
{{IL|Scary Mask}}&lt;br /&gt;
{{IL|Dagger}}&lt;br /&gt;
{{IL|Feral Fibers}}&lt;br /&gt;
{{IL|Vitality Sprig}}&lt;br /&gt;
{{IL|Book of Combat}}&lt;br /&gt;
{{IL|Sleeping Powder}}&lt;br /&gt;
{{IL|Peach}}&lt;br /&gt;
{{IL|Magic Amulet}}&lt;br /&gt;
{{IL|Spider Fang}}&lt;br /&gt;
}}&lt;br /&gt;
===Ooze===&lt;br /&gt;
[[File:Blob.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Cavern]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bubble Solution}}&lt;br /&gt;
{{IL|Mana Potion}}&lt;br /&gt;
{{IL|Water}}&lt;br /&gt;
{{IL|Small Fish}}&lt;br /&gt;
{{IL|Mildew}}&lt;br /&gt;
{{IL|Apple}}&lt;br /&gt;
{{IL|Book of Defense}}&lt;br /&gt;
{{IL|Dowsing Rod}}&lt;br /&gt;
{{IL|Blue Dye}}&lt;br /&gt;
{{IL|Unstable Compound}}&lt;br /&gt;
{{IL|Manabank}}&lt;br /&gt;
{{IL|Bubble Boots}}&lt;br /&gt;
{{IL|Suds}}&lt;br /&gt;
{{IL|Book of Spells}}&lt;br /&gt;
}}&lt;br /&gt;
===Scorpion===&lt;br /&gt;
[[File:Scorpion.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Desert]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Lobster===&lt;br /&gt;
[[File:Lobster.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Strand]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Jellyfish===&lt;br /&gt;
[[File:Jellyfish.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Ocean]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Monkey===&lt;br /&gt;
[[File:Monkey.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Tropics]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Magma===&lt;br /&gt;
[[File:Magma.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Volcano]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Orc===&lt;br /&gt;
[[File:Orc.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Wilds]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Yeti===&lt;br /&gt;
[[File:Yeti.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Arctic]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
===Beholder===&lt;br /&gt;
[[File:Beholder.png|64px]] Appears in [[Stages#Quest_1_-_Glory_Days|Brink]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Drops:&#039;&#039;&#039;&lt;br /&gt;
{{ItemListTable|Category=1|&lt;br /&gt;
{{IL|Bones}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quest 2 - Respite&#039;s End==&lt;br /&gt;
==Quest 3 - Another Way==&lt;br /&gt;
==Quest 4 - Around the Bend==&lt;br /&gt;
==Quest 5 - Shadowman==&lt;br /&gt;
==Other Stages==&lt;br /&gt;
&lt;br /&gt;
==Monster Related Items==&lt;br /&gt;
Items that interact with Monsters&lt;br /&gt;
{{ItemTable|description=Monster}}&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:StageTableRow&amp;diff=7592</id>
		<title>Template:StageTableRow</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:StageTableRow&amp;diff=7592"/>
		<updated>2021-11-17T23:31:14Z</updated>

		<summary type="html">&lt;p&gt;Raisins: monsters dont have rare drops anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{!}}{{{name|Forest}}}&lt;br /&gt;
{{!}}{{#if:{{{artifact|}}}|[[File:{{{artifact|Log}}}.png|40px]] {{{artifact|Log}}}|None}}&lt;br /&gt;
{{!}}{{#if:{{{monster|}}}|{{{monster|Spider}}}&lt;br /&gt;
{{!}}{{#if:{{{divine_item|}}}|{{IconLink|Divine {{trim|{{#replace:{{{divine_item}}}|Divine |}}}}|link={{trim|{{#replace:{{{divine_item}}}|Divine |}}}}}}|None}}&lt;br /&gt;
{{!}}{{{sign|None}}}&lt;br /&gt;
{{!}}{{{adjective|}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#cargo_store:&lt;br /&gt;
    _table = Stages&lt;br /&gt;
        | Name = {{{name|}}}&lt;br /&gt;
        | Adjective = {{{adjective|}}}&lt;br /&gt;
        | Artifact = {{#if:{{{artifact|}}}|[[File:{{{artifact|}}}.png|40px]] {{{artifact|}}}|None}}&lt;br /&gt;
        | Monster = {{{monster|Unknown}}}&lt;br /&gt;
        | Monsterdrop = {{#if:{{{monster_drop|}}}|{{IconLink|{{{monster_drop}}}}}|None}}&lt;br /&gt;
        | Divine = {{#if:{{{divine_item|}}}|{{IconLink|Divine {{trim|{{#replace:{{{divine_item}}}|Divine |}}}}|link={{trim|{{#replace:{{{divine_item}}}|Divine |}}}}}}|None}}&lt;br /&gt;
        | Sign = {{{sign|None}}}&lt;br /&gt;
    }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{#cargo_declare:_table=Stages|Name=Text|Adjective=Text|Artifact=Wikitext|Monster=Wikitext|Monsterdrop=Wikitext|Divine=Wikitext|Sign=Text}}&lt;br /&gt;
&lt;br /&gt;
This is a template for a table row on the [[Stages]] page that contains all of the data for one stage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 1 - Glory Days&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
|Forest&lt;br /&gt;
|[[File:Log.png|40px]] Log&lt;br /&gt;
|Spider&lt;br /&gt;
|Divine Handaxe&lt;br /&gt;
|BEWARE: MONSTERS NEARBY&lt;br /&gt;
|Wooded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Use:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Forest&lt;br /&gt;
|adjective    = Wooded&lt;br /&gt;
|artifact     = Log&lt;br /&gt;
|monster      = Spider&lt;br /&gt;
|divine_item  = Handaxe&lt;br /&gt;
|sign         = BEWARE: MONSTERS NEARBY&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; name of the stage&lt;br /&gt;
* &amp;lt;code&amp;gt;adjective&amp;lt;/code&amp;gt; combined stage form of the name for [[Endless Multiverse]] and [[Beyond]]&lt;br /&gt;
* &amp;lt;code&amp;gt;artifact&amp;lt;/code&amp;gt; name of the artifact that drops in this stage&lt;br /&gt;
* &amp;lt;code&amp;gt;divine_item&amp;lt;/code&amp;gt; divine item that is unlocked from the artifact&lt;br /&gt;
* &amp;lt;code&amp;gt;monster&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;monster_drop&amp;lt;/code&amp;gt; stage monster&lt;br /&gt;
* &amp;lt;code&amp;gt;sign&amp;lt;/code&amp;gt; message of the stage&#039;s unique sign&lt;br /&gt;
&lt;br /&gt;
Blank template:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = &lt;br /&gt;
|adjective    = &lt;br /&gt;
|artifact     = &lt;br /&gt;
|monster      = &lt;br /&gt;
|divine_item  = &lt;br /&gt;
|sign         = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Cargo templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Commander_Mastery&amp;diff=6847</id>
		<title>Commander Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Commander_Mastery&amp;diff=6847"/>
		<updated>2021-03-04T12:22:19Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I =  Click a flagged cell to recruit a familiar to a nearby empty cell for 3 coins. &lt;br /&gt;
|Tier II =  Whenever a familiar collects loot, perform a unique action based on the type of loot.&lt;br /&gt;
|Tier III = [2 Charges] Pass 10 turns.&lt;br /&gt;
|Unlock I = Unlock by having 10 or more familiars &lt;br /&gt;
|Unlock II = Unlock II by having 15 or more familiars&lt;br /&gt;
|Unlock III = Unlock III by having 30 or more familiars&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Commander&amp;lt;/strong&amp;gt; [[Mastery]] is focused on using [[Familiar]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Unique Actions&lt;br /&gt;
! Loot&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Coin&lt;br /&gt;
|Solve 1 cell&lt;br /&gt;
|-&lt;br /&gt;
|Diamond / Purple Diamond&lt;br /&gt;
|Solve 5 cells&lt;br /&gt;
|-&lt;br /&gt;
|Heart&lt;br /&gt;
|Familiar becomes strong (kills monsters instead of dying)&lt;br /&gt;
|-&lt;br /&gt;
|Token / Mega Token&lt;br /&gt;
|Recruit a Familiar&lt;br /&gt;
|-&lt;br /&gt;
|Artifact&lt;br /&gt;
|Reduces max stage power&lt;br /&gt;
|-&lt;br /&gt;
|Emblem&lt;br /&gt;
|Finds 100 mana&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.58}} Commander I buff: Familiar summoning cost reduced from 5 to 3 coins&lt;br /&gt;
*{{Version|1.50}} Commander I now left-clicking flagged cells (was &amp;quot;Unflag a cell to recruit a familiar to a nearby empty empty cell for 5 coins.&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=March_03,_2021_Patch&amp;diff=6846</id>
		<title>March 03, 2021 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=March_03,_2021_Patch&amp;diff=6846"/>
		<updated>2021-03-03T20:42:47Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://steamcommunity.com/games/1141220/announcements/detail/3022450291321325520&lt;br /&gt;
| source-title = v1.69 Patch Notes&lt;br /&gt;
| current = 2021-03-03&lt;br /&gt;
| version = 1.69&lt;br /&gt;
| highlights = *4 new items&lt;br /&gt;
| notes =&lt;br /&gt;
v1.69 Patch Notes&lt;br /&gt;
New items &amp;amp; balance changes!&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
DemonCrawl&#039;s new update is finally here! v1.69 introduces new items, avatars, balance changes, and more. Full patch notes available below!&lt;br /&gt;
&lt;br /&gt;
[[File:Patch_notes_1.69.png]]{{Clr}}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Special Avatar===&lt;br /&gt;
&lt;br /&gt;
We have worked with the excellent Wanderbot to create a new avatar for DemonCrawl:&lt;br /&gt;
&lt;br /&gt;
[[File:Patch_notes_1.69b.png]]{{Clr}}&lt;br /&gt;
&lt;br /&gt;
Wanderbot showcases a wide variety of games, including your favorite little minesweeper RPG. His commentary is always on point, and he&#039;s really good at delivering constructive feedback for game devs.&lt;br /&gt;
&lt;br /&gt;
Many players have personally reached out to us and let us know that they discovered DemonCrawl through Wanderbot&#039;s channel, for which we are tremendously grateful. We hope we can show our appreciation with this custom avatar!&lt;br /&gt;
&lt;br /&gt;
Check out Wanderbot on YouTube and Twitch today!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*New Patreon rewards: Den of Dragons&lt;br /&gt;
*New passive item: {{IconLink|Book of Gold}} - &amp;quot;Pick up hearts at full life to gain 10 coins.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Book of Maps}} - &amp;quot;Pick up hearts at full life to gain 1% pathfinding.&amp;quot;&lt;br /&gt;
*New consumable item: {{IconLink|Perfume}} - &amp;quot;Every 20 turns, spawn a heart.&amp;quot;&lt;br /&gt;
*Added &amp;quot;Book&amp;quot; as a Library research subject&lt;br /&gt;
*Added &amp;quot;Pathfinding&amp;quot; as a Library research subject&lt;br /&gt;
*Added &amp;quot;Morality&amp;quot; as a Library research subject&lt;br /&gt;
*Overhauled a number of backend systems in preparation for Arena mode&lt;br /&gt;
*New streamer avatar: &amp;quot;Wanderbot&amp;quot; (https://twitch.tv/wanderbot)&lt;br /&gt;
*New avatar: &amp;quot;Archbishop&amp;quot; by Sam Caron&lt;br /&gt;
*New community avatar: &amp;quot;Worm&amp;quot; by TEAM WORM&lt;br /&gt;
*New community avatar: &amp;quot;The Goat&amp;quot; by Vospi and Cubear&lt;br /&gt;
*Mobile: Redesigned the &amp;quot;Full Game Unlock&amp;quot; screen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*{{IconLink|Book of Combat}} rework: &amp;quot;Pick up hearts at full life to kill a random monster, revealing it if necessary.&amp;quot;&lt;br /&gt;
*{{IconLink|Book of Necromancy}} rework: &amp;quot;Pick up hearts at full life to gain Bones.&amp;quot;&lt;br /&gt;
*The old Book of Necromancy effect has been moved to another item called {{IconLink|Zombie Charm}}: &amp;quot;When you bury Bones, spawn a familiar in the same cell.&amp;quot;&lt;br /&gt;
*{{IconLink|Book of Truth}} cost reduced from 18 to 14&lt;br /&gt;
*{{IconLink|Snake Skin}} can now drop items into hidden cells&lt;br /&gt;
*{{Mod|Toxic}} aura density reduced from 15% to 10%&lt;br /&gt;
*{{Mod|Illusory}} difficulty tier increased from 1 to 2&lt;br /&gt;
*The autosolver now takes obscured cell values into account&lt;br /&gt;
*The autosolver now takes Frozen cells into account&lt;br /&gt;
*The autosolver will somewhat take gleaned cells into account&lt;br /&gt;
*Mobile: significantly reduced prices of token microtransactions&lt;br /&gt;
*Mobile: you can now purchase an instant respawn after your first Game Over in a quest (only available in Normal difficulty)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Fixed {{IconLink|Appetizer}} toast showing up even when you spend less than 5 coins&lt;br /&gt;
*Improved logic for horizontal scroll UI&lt;br /&gt;
*Bosses can no longer spawn over immutable landmarks like stairwells&lt;br /&gt;
*Fixed {{IconLink|Third Eye}} destroying objects on 0-value cells&lt;br /&gt;
*Fixed an issue where a low amount of pathfinding could prevent end-of-stage autoflagging&lt;br /&gt;
*Using the open cell keybind on an empty burning cell will no longer burn you twice&lt;br /&gt;
*Sacrificing an object with cursed aura no longer cancels attempt to collect loot from a burning cell&lt;br /&gt;
*Implemented workaround for rare crash related to orb mutations&lt;br /&gt;
*Fixed a rare crash related to {{IconLink|Nemes}}&lt;br /&gt;
*Entering a Mystic Statue will now correctly activate &amp;quot;stage leave effects&amp;quot; such as Doctor payment&lt;br /&gt;
*{{IconLink|Divine Blood Magic|link=Blood Magic}} no longer activates Warlock II when there are no visible monsters&lt;br /&gt;
*Fixed a crash related to using {{IconLink|Snowglobe}} on a boss&lt;br /&gt;
*Added failsafe for familiar movement to prevent rare crash&lt;br /&gt;
*{{IconLink|Mutant Mastery}} can no longer apply mutations to more than 3 Cankers at the start of the quest, for example through a Hero Trial&lt;br /&gt;
*Mobile: fixed return button on virtual keyboard not working for certain devices&lt;br /&gt;
*Fixed activation issue with {{IconLink|Burnt Marshmallow}}&lt;br /&gt;
*Fixed memory leak related to {{IconLink|Rainbow Rope}}&lt;br /&gt;
*Fixed possible memory leaks related to Makeshift Weapon, Rainbow Trout, Chaos Portal, Dark Ink, Quest for Sin, Anvil, Mirror, and Global Warming emblem&lt;br /&gt;
*Speculative fix for a rare crash related to the Pure boss mod&lt;br /&gt;
*Fixed a rare crash related to spawning certain strangers in bubbles and passing a turn in the same step&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===iOS Delay Pt. 2===&lt;br /&gt;
&lt;br /&gt;
Despite our best efforts to have the iOS port ready, we ran into a major setback in Apple&#039;s approval process. Unfortunately, we have no choice but to postpone the iOS release once again. We don&#039;t make this decision lightly.&lt;br /&gt;
&lt;br /&gt;
While we won&#039;t announce another release date at this time, we feel that we owe our players an apology as well as a full explanation for the delay.&lt;br /&gt;
&lt;br /&gt;
The following is a technical recap of the situation. Please keep in mind that we are not trying to shift the blame here - we take full responsibility for failing to meet our deadline. That said, we feel it is important to keep our players in the loop when things don&#039;t go as planned.&lt;br /&gt;
&lt;br /&gt;
DemonCrawl&#039;s iOS port was finished well before the original launch date. The game ran great on our test devices, and we felt confident that we would be able to pass Apple&#039;s review for quality control.&lt;br /&gt;
&lt;br /&gt;
To the contrary, Apple declined our submission on the grounds that microtransactions were not working properly. It turned out that DemonCrawl could not retrieve a list of MTX products from Apple&#039;s servers. We assumed that we must have made a mistake in our implementation somewhere and spent the next several days reviewing our code.&lt;br /&gt;
&lt;br /&gt;
Our investigation turned up short.&lt;br /&gt;
&lt;br /&gt;
After several more days of going back and forth with Apple&#039;s support team, the microtransactions suddenly began working. This was great news, but it cost us a lot of time and we still aren&#039;t sure what exactly fixed the problem - our best guess is that there is some undocumented verification process for new iOS microtransactions.&lt;br /&gt;
&lt;br /&gt;
After thoroughly testing our MTX, we re-submitted our iOS build to Apple and announced the one-week delay. We figured this would give Apple enough time to conduct their second review (this usually takes around 24 hours) and give us enough time to address any other problems that came up.&lt;br /&gt;
&lt;br /&gt;
DemonCrawl was declined again. The review team stated that our microtransactions were causing a crash, which we could not reproduce.&lt;br /&gt;
&lt;br /&gt;
We eventually discovered a probable cause - the GameMaker IAP (in-app purchase) extension was known to be buggy on very particular setups. An update for the extension was released a few months ago, but we cannot install it because it is only available for the cutting-edge GameMaker v2.3, which would require complete DemonCrawl project conversion. This is no small task.&lt;br /&gt;
&lt;br /&gt;
TL;DR We are in a tricky situation because we just learned that it is probably impossible to publish an iOS app made with a version of GameMaker older than v2.3. DemonCrawl is made with v2.2. Upgrading to v2.3 requires a significant overhaul of DemonCrawl&#039;s codebase.&lt;br /&gt;
&lt;br /&gt;
Curiously, GameMaker&#039;s iOS documentation does not mention the v2.3 requirement, so it caught us off guard at the very last minute. Still, we hold ourselves responsible for the delay as we should not have announced the iOS launch date as early as we did.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===What&#039;s next?===&lt;br /&gt;
&lt;br /&gt;
We are now beginning the process of upgrading DemonCrawl to GameMaker v2.3. Thousands of lines of code need to be rewritten, but we are making good progress. We hope to have it ready for beta testing by the start of next week.&lt;br /&gt;
&lt;br /&gt;
Once our beta testers have had some time with it, we will prepare another submission for Apple and keep you apprised of any developments. We will not announce a new iOS launch date until we are 100% sure there will be no further obstacles in the review process. Thank you for understanding.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Patches&amp;diff=6845</id>
		<title>Patches</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Patches&amp;diff=6845"/>
		<updated>2021-03-03T20:41:44Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
&#039;&#039;&#039;Patches&#039;&#039;&#039; are updates to the game. Original patch notes can be found on the Steam website https://store.steampowered.com/newshub/app/1141220&lt;br /&gt;
&lt;br /&gt;
=== 2021 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;85%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Date&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Version&lt;br /&gt;
! Highlights&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;subheader&amp;quot; style=&amp;quot;text-align:left; background-color:#0a1c69;&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;!--{{Patch month|December|2021-12-01|2022-01-01}}&lt;br /&gt;
{{Patch month|November|2021-11-01|2021-12-01}}&lt;br /&gt;
{{Patch month|October|2021-10-01|2021-11-01}}&lt;br /&gt;
{{Patch month|September|2021-09-01|2021-10-01}} &lt;br /&gt;
{{Patch month|August|2021-08-01|2021-09-01}}&lt;br /&gt;
{{Patch month|July|2021-07-01|2021-08-01}}&lt;br /&gt;
{{Patch month|June|2021-06-01|2021-07-01}}&lt;br /&gt;
{{Patch month|May|2021-05-01|2021-06-01}}&lt;br /&gt;
{{Patch month|April|2021-04-01|2021-05-01}}--&amp;gt;&lt;br /&gt;
{{Patch month|March|2021-03-01|2021-04-01}}&lt;br /&gt;
{{Patch month|February|2021-02-01|2021-03-01}}&lt;br /&gt;
{{Patch month|January|2021-01-01|2021-02-01}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2020 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;85%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Date&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Version&lt;br /&gt;
! Highlights&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;subheader&amp;quot; style=&amp;quot;text-align:left; background-color:#0a1c69;&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
{{Patch month|December|2020-12-01|2021-01-01}}&lt;br /&gt;
{{Patch month|November|2020-11-01|2020-12-01}}&lt;br /&gt;
{{Patch month|October|2020-10-01|2020-11-01}}&lt;br /&gt;
{{Patch month|September|2020-09-01|2020-10-01}} &lt;br /&gt;
{{Patch month|August|2020-08-01|2020-09-01}}&lt;br /&gt;
{{Patch month|July|2020-07-01|2020-08-01}}&lt;br /&gt;
{{Patch month|June|2020-06-01|2020-07-01}}&lt;br /&gt;
{{Patch month|May|2020-05-01|2020-06-01}}&lt;br /&gt;
{{Patch month|April|2020-04-01|2020-05-01}}&lt;br /&gt;
{{Patch month|March|2020-03-01|2020-04-01}}&lt;br /&gt;
{{Patch month|February|2020-02-01|2020-03-01}}&lt;br /&gt;
{{Patch month|January|2020-01-01|2020-02-01}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2019 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;85%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Date&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Version&lt;br /&gt;
! Highlights&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;subheader&amp;quot; style=&amp;quot;text-align:left; background-color:#0a1c69;&amp;quot;  colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
{{Patch month|December|2019-12-01|2020-01-01}}&lt;br /&gt;
{{Patch month|November|2019-11-01|2019-12-01}}&lt;br /&gt;
{{Patch month|October|2019-10-01|2019-11-01}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=March_03,_2021_Patch&amp;diff=6844</id>
		<title>March 03, 2021 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=March_03,_2021_Patch&amp;diff=6844"/>
		<updated>2021-03-03T20:41:21Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://steamcommunity.com/games/1141220/announcements/detail/3022450291321325520&lt;br /&gt;
| source-title = v1.69 Patch Notes&lt;br /&gt;
| current = 2021-03-03&lt;br /&gt;
| version = 1.69&lt;br /&gt;
| highlights = *3 new items&lt;br /&gt;
| notes =&lt;br /&gt;
v1.69 Patch Notes&lt;br /&gt;
New items &amp;amp; balance changes!&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
DemonCrawl&#039;s new update is finally here! v1.69 introduces new items, avatars, balance changes, and more. Full patch notes available below!&lt;br /&gt;
&lt;br /&gt;
[[File:Patch_notes_1.69.png]]{{Clr}}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Special Avatar===&lt;br /&gt;
&lt;br /&gt;
We have worked with the excellent Wanderbot to create a new avatar for DemonCrawl:&lt;br /&gt;
&lt;br /&gt;
[[File:Patch_notes_1.69b.png]]{{Clr}}&lt;br /&gt;
&lt;br /&gt;
Wanderbot showcases a wide variety of games, including your favorite little minesweeper RPG. His commentary is always on point, and he&#039;s really good at delivering constructive feedback for game devs.&lt;br /&gt;
&lt;br /&gt;
Many players have personally reached out to us and let us know that they discovered DemonCrawl through Wanderbot&#039;s channel, for which we are tremendously grateful. We hope we can show our appreciation with this custom avatar!&lt;br /&gt;
&lt;br /&gt;
Check out Wanderbot on YouTube and Twitch today!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*New Patreon rewards: Den of Dragons&lt;br /&gt;
*New passive item: {{IconLink|Book of Gold}} - &amp;quot;Pick up hearts at full life to gain 10 coins.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Book of Maps}} - &amp;quot;Pick up hearts at full life to gain 1% pathfinding.&amp;quot;&lt;br /&gt;
*New consumable item: {{IconLink|Perfume}} - &amp;quot;Every 20 turns, spawn a heart.&amp;quot;&lt;br /&gt;
*Added &amp;quot;Book&amp;quot; as a Library research subject&lt;br /&gt;
*Added &amp;quot;Pathfinding&amp;quot; as a Library research subject&lt;br /&gt;
*Added &amp;quot;Morality&amp;quot; as a Library research subject&lt;br /&gt;
*Overhauled a number of backend systems in preparation for Arena mode&lt;br /&gt;
*New streamer avatar: &amp;quot;Wanderbot&amp;quot; (https://twitch.tv/wanderbot)&lt;br /&gt;
*New avatar: &amp;quot;Archbishop&amp;quot; by Sam Caron&lt;br /&gt;
*New community avatar: &amp;quot;Worm&amp;quot; by TEAM WORM&lt;br /&gt;
*New community avatar: &amp;quot;The Goat&amp;quot; by Vospi and Cubear&lt;br /&gt;
*Mobile: Redesigned the &amp;quot;Full Game Unlock&amp;quot; screen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*{{IconLink|Book of Combat}} rework: &amp;quot;Pick up hearts at full life to kill a random monster, revealing it if necessary.&amp;quot;&lt;br /&gt;
*{{IconLink|Book of Necromancy}} rework: &amp;quot;Pick up hearts at full life to gain Bones.&amp;quot;&lt;br /&gt;
*The old Book of Necromancy effect has been moved to another item called {{IconLink|Zombie Charm}}: &amp;quot;When you bury Bones, spawn a familiar in the same cell.&amp;quot;&lt;br /&gt;
*{{IconLink|Book of Truth}} cost reduced from 18 to 14&lt;br /&gt;
*{{IconLink|Snake Skin}} can now drop items into hidden cells&lt;br /&gt;
*{{Mod|Toxic}} aura density reduced from 15% to 10%&lt;br /&gt;
*{{Mod|Illusory}} difficulty tier increased from 1 to 2&lt;br /&gt;
*The autosolver now takes obscured cell values into account&lt;br /&gt;
*The autosolver now takes Frozen cells into account&lt;br /&gt;
*The autosolver will somewhat take gleaned cells into account&lt;br /&gt;
*Mobile: significantly reduced prices of token microtransactions&lt;br /&gt;
*Mobile: you can now purchase an instant respawn after your first Game Over in a quest (only available in Normal difficulty)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Fixed {{IconLink|Appetizer}} toast showing up even when you spend less than 5 coins&lt;br /&gt;
*Improved logic for horizontal scroll UI&lt;br /&gt;
*Bosses can no longer spawn over immutable landmarks like stairwells&lt;br /&gt;
*Fixed {{IconLink|Third Eye}} destroying objects on 0-value cells&lt;br /&gt;
*Fixed an issue where a low amount of pathfinding could prevent end-of-stage autoflagging&lt;br /&gt;
*Using the open cell keybind on an empty burning cell will no longer burn you twice&lt;br /&gt;
*Sacrificing an object with cursed aura no longer cancels attempt to collect loot from a burning cell&lt;br /&gt;
*Implemented workaround for rare crash related to orb mutations&lt;br /&gt;
*Fixed a rare crash related to {{IconLink|Nemes}}&lt;br /&gt;
*Entering a Mystic Statue will now correctly activate &amp;quot;stage leave effects&amp;quot; such as Doctor payment&lt;br /&gt;
*{{IconLink|Divine Blood Magic|link=Blood Magic}} no longer activates Warlock II when there are no visible monsters&lt;br /&gt;
*Fixed a crash related to using {{IconLink|Snowglobe}} on a boss&lt;br /&gt;
*Added failsafe for familiar movement to prevent rare crash&lt;br /&gt;
*{{IconLink|Mutant Mastery}} can no longer apply mutations to more than 3 Cankers at the start of the quest, for example through a Hero Trial&lt;br /&gt;
*Mobile: fixed return button on virtual keyboard not working for certain devices&lt;br /&gt;
*Fixed activation issue with {{IconLink|Burnt Marshmallow}}&lt;br /&gt;
*Fixed memory leak related to {{IconLink|Rainbow Rope}}&lt;br /&gt;
*Fixed possible memory leaks related to Makeshift Weapon, Rainbow Trout, Chaos Portal, Dark Ink, Quest for Sin, Anvil, Mirror, and Global Warming emblem&lt;br /&gt;
*Speculative fix for a rare crash related to the Pure boss mod&lt;br /&gt;
*Fixed a rare crash related to spawning certain strangers in bubbles and passing a turn in the same step&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===iOS Delay Pt. 2===&lt;br /&gt;
&lt;br /&gt;
Despite our best efforts to have the iOS port ready, we ran into a major setback in Apple&#039;s approval process. Unfortunately, we have no choice but to postpone the iOS release once again. We don&#039;t make this decision lightly.&lt;br /&gt;
&lt;br /&gt;
While we won&#039;t announce another release date at this time, we feel that we owe our players an apology as well as a full explanation for the delay.&lt;br /&gt;
&lt;br /&gt;
The following is a technical recap of the situation. Please keep in mind that we are not trying to shift the blame here - we take full responsibility for failing to meet our deadline. That said, we feel it is important to keep our players in the loop when things don&#039;t go as planned.&lt;br /&gt;
&lt;br /&gt;
DemonCrawl&#039;s iOS port was finished well before the original launch date. The game ran great on our test devices, and we felt confident that we would be able to pass Apple&#039;s review for quality control.&lt;br /&gt;
&lt;br /&gt;
To the contrary, Apple declined our submission on the grounds that microtransactions were not working properly. It turned out that DemonCrawl could not retrieve a list of MTX products from Apple&#039;s servers. We assumed that we must have made a mistake in our implementation somewhere and spent the next several days reviewing our code.&lt;br /&gt;
&lt;br /&gt;
Our investigation turned up short.&lt;br /&gt;
&lt;br /&gt;
After several more days of going back and forth with Apple&#039;s support team, the microtransactions suddenly began working. This was great news, but it cost us a lot of time and we still aren&#039;t sure what exactly fixed the problem - our best guess is that there is some undocumented verification process for new iOS microtransactions.&lt;br /&gt;
&lt;br /&gt;
After thoroughly testing our MTX, we re-submitted our iOS build to Apple and announced the one-week delay. We figured this would give Apple enough time to conduct their second review (this usually takes around 24 hours) and give us enough time to address any other problems that came up.&lt;br /&gt;
&lt;br /&gt;
DemonCrawl was declined again. The review team stated that our microtransactions were causing a crash, which we could not reproduce.&lt;br /&gt;
&lt;br /&gt;
We eventually discovered a probable cause - the GameMaker IAP (in-app purchase) extension was known to be buggy on very particular setups. An update for the extension was released a few months ago, but we cannot install it because it is only available for the cutting-edge GameMaker v2.3, which would require complete DemonCrawl project conversion. This is no small task.&lt;br /&gt;
&lt;br /&gt;
TL;DR We are in a tricky situation because we just learned that it is probably impossible to publish an iOS app made with a version of GameMaker older than v2.3. DemonCrawl is made with v2.2. Upgrading to v2.3 requires a significant overhaul of DemonCrawl&#039;s codebase.&lt;br /&gt;
&lt;br /&gt;
Curiously, GameMaker&#039;s iOS documentation does not mention the v2.3 requirement, so it caught us off guard at the very last minute. Still, we hold ourselves responsible for the delay as we should not have announced the iOS launch date as early as we did.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===What&#039;s next?===&lt;br /&gt;
&lt;br /&gt;
We are now beginning the process of upgrading DemonCrawl to GameMaker v2.3. Thousands of lines of code need to be rewritten, but we are making good progress. We hope to have it ready for beta testing by the start of next week.&lt;br /&gt;
&lt;br /&gt;
Once our beta testers have had some time with it, we will prepare another submission for Apple and keep you apprised of any developments. We will not announce a new iOS launch date until we are 100% sure there will be no further obstacles in the review process. Thank you for understanding.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=March_03,_2021_Patch&amp;diff=6843</id>
		<title>March 03, 2021 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=March_03,_2021_Patch&amp;diff=6843"/>
		<updated>2021-03-03T20:40:56Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://steamcommunity.com/games/1141220/announcements/detail/3022450291321325520&lt;br /&gt;
| source-title = v1.69 Patch Notes&lt;br /&gt;
| current = 2021-03-03&lt;br /&gt;
| version = 1.69&lt;br /&gt;
| highlights =&lt;br /&gt;
| notes =&lt;br /&gt;
v1.69 Patch Notes&lt;br /&gt;
New items &amp;amp; balance changes!&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
DemonCrawl&#039;s new update is finally here! v1.69 introduces new items, avatars, balance changes, and more. Full patch notes available below!&lt;br /&gt;
&lt;br /&gt;
[[File:Patch_notes_1.69.png]]{{Clr}}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Special Avatar===&lt;br /&gt;
&lt;br /&gt;
We have worked with the excellent Wanderbot to create a new avatar for DemonCrawl:&lt;br /&gt;
&lt;br /&gt;
[[File:Patch_notes_1.69b.png]]{{Clr}}&lt;br /&gt;
&lt;br /&gt;
Wanderbot showcases a wide variety of games, including your favorite little minesweeper RPG. His commentary is always on point, and he&#039;s really good at delivering constructive feedback for game devs.&lt;br /&gt;
&lt;br /&gt;
Many players have personally reached out to us and let us know that they discovered DemonCrawl through Wanderbot&#039;s channel, for which we are tremendously grateful. We hope we can show our appreciation with this custom avatar!&lt;br /&gt;
&lt;br /&gt;
Check out Wanderbot on YouTube and Twitch today!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*New Patreon rewards: Den of Dragons&lt;br /&gt;
*New passive item: {{IconLink|Book of Gold}} - &amp;quot;Pick up hearts at full life to gain 10 coins.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Book of Maps}} - &amp;quot;Pick up hearts at full life to gain 1% pathfinding.&amp;quot;&lt;br /&gt;
*New consumable item: {{IconLink|Perfume}} - &amp;quot;Every 20 turns, spawn a heart.&amp;quot;&lt;br /&gt;
*Added &amp;quot;Book&amp;quot; as a Library research subject&lt;br /&gt;
*Added &amp;quot;Pathfinding&amp;quot; as a Library research subject&lt;br /&gt;
*Added &amp;quot;Morality&amp;quot; as a Library research subject&lt;br /&gt;
*Overhauled a number of backend systems in preparation for Arena mode&lt;br /&gt;
*New streamer avatar: &amp;quot;Wanderbot&amp;quot; (https://twitch.tv/wanderbot)&lt;br /&gt;
*New avatar: &amp;quot;Archbishop&amp;quot; by Sam Caron&lt;br /&gt;
*New community avatar: &amp;quot;Worm&amp;quot; by TEAM WORM&lt;br /&gt;
*New community avatar: &amp;quot;The Goat&amp;quot; by Vospi and Cubear&lt;br /&gt;
*Mobile: Redesigned the &amp;quot;Full Game Unlock&amp;quot; screen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*{{IconLink|Book of Combat}} rework: &amp;quot;Pick up hearts at full life to kill a random monster, revealing it if necessary.&amp;quot;&lt;br /&gt;
*{{IconLink|Book of Necromancy}} rework: &amp;quot;Pick up hearts at full life to gain Bones.&amp;quot;&lt;br /&gt;
*The old Book of Necromancy effect has been moved to another item called {{IconLink|Zombie Charm}}: &amp;quot;When you bury Bones, spawn a familiar in the same cell.&amp;quot;&lt;br /&gt;
*{{IconLink|Book of Truth}} cost reduced from 18 to 14&lt;br /&gt;
*{{IconLink|Snake Skin}} can now drop items into hidden cells&lt;br /&gt;
*{{Mod|Toxic}} aura density reduced from 15% to 10%&lt;br /&gt;
*{{Mod|Illusory}} difficulty tier increased from 1 to 2&lt;br /&gt;
*The autosolver now takes obscured cell values into account&lt;br /&gt;
*The autosolver now takes Frozen cells into account&lt;br /&gt;
*The autosolver will somewhat take gleaned cells into account&lt;br /&gt;
*Mobile: significantly reduced prices of token microtransactions&lt;br /&gt;
*Mobile: you can now purchase an instant respawn after your first Game Over in a quest (only available in Normal difficulty)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Fixed {{IconLink|Appetizer}} toast showing up even when you spend less than 5 coins&lt;br /&gt;
*Improved logic for horizontal scroll UI&lt;br /&gt;
*Bosses can no longer spawn over immutable landmarks like stairwells&lt;br /&gt;
*Fixed {{IconLink|Third Eye}} destroying objects on 0-value cells&lt;br /&gt;
*Fixed an issue where a low amount of pathfinding could prevent end-of-stage autoflagging&lt;br /&gt;
*Using the open cell keybind on an empty burning cell will no longer burn you twice&lt;br /&gt;
*Sacrificing an object with cursed aura no longer cancels attempt to collect loot from a burning cell&lt;br /&gt;
*Implemented workaround for rare crash related to orb mutations&lt;br /&gt;
*Fixed a rare crash related to {{IconLink|Nemes}}&lt;br /&gt;
*Entering a Mystic Statue will now correctly activate &amp;quot;stage leave effects&amp;quot; such as Doctor payment&lt;br /&gt;
*{{IconLink|Divine Blood Magic|link=Blood Magic}} no longer activates Warlock II when there are no visible monsters&lt;br /&gt;
*Fixed a crash related to using {{IconLink|Snowglobe}} on a boss&lt;br /&gt;
*Added failsafe for familiar movement to prevent rare crash&lt;br /&gt;
*{{IconLink|Mutant Mastery}} can no longer apply mutations to more than 3 Cankers at the start of the quest, for example through a Hero Trial&lt;br /&gt;
*Mobile: fixed return button on virtual keyboard not working for certain devices&lt;br /&gt;
*Fixed activation issue with {{IconLink|Burnt Marshmallow}}&lt;br /&gt;
*Fixed memory leak related to {{IconLink|Rainbow Rope}}&lt;br /&gt;
*Fixed possible memory leaks related to Makeshift Weapon, Rainbow Trout, Chaos Portal, Dark Ink, Quest for Sin, Anvil, Mirror, and Global Warming emblem&lt;br /&gt;
*Speculative fix for a rare crash related to the Pure boss mod&lt;br /&gt;
*Fixed a rare crash related to spawning certain strangers in bubbles and passing a turn in the same step&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===iOS Delay Pt. 2===&lt;br /&gt;
&lt;br /&gt;
Despite our best efforts to have the iOS port ready, we ran into a major setback in Apple&#039;s approval process. Unfortunately, we have no choice but to postpone the iOS release once again. We don&#039;t make this decision lightly.&lt;br /&gt;
&lt;br /&gt;
While we won&#039;t announce another release date at this time, we feel that we owe our players an apology as well as a full explanation for the delay.&lt;br /&gt;
&lt;br /&gt;
The following is a technical recap of the situation. Please keep in mind that we are not trying to shift the blame here - we take full responsibility for failing to meet our deadline. That said, we feel it is important to keep our players in the loop when things don&#039;t go as planned.&lt;br /&gt;
&lt;br /&gt;
DemonCrawl&#039;s iOS port was finished well before the original launch date. The game ran great on our test devices, and we felt confident that we would be able to pass Apple&#039;s review for quality control.&lt;br /&gt;
&lt;br /&gt;
To the contrary, Apple declined our submission on the grounds that microtransactions were not working properly. It turned out that DemonCrawl could not retrieve a list of MTX products from Apple&#039;s servers. We assumed that we must have made a mistake in our implementation somewhere and spent the next several days reviewing our code.&lt;br /&gt;
&lt;br /&gt;
Our investigation turned up short.&lt;br /&gt;
&lt;br /&gt;
After several more days of going back and forth with Apple&#039;s support team, the microtransactions suddenly began working. This was great news, but it cost us a lot of time and we still aren&#039;t sure what exactly fixed the problem - our best guess is that there is some undocumented verification process for new iOS microtransactions.&lt;br /&gt;
&lt;br /&gt;
After thoroughly testing our MTX, we re-submitted our iOS build to Apple and announced the one-week delay. We figured this would give Apple enough time to conduct their second review (this usually takes around 24 hours) and give us enough time to address any other problems that came up.&lt;br /&gt;
&lt;br /&gt;
DemonCrawl was declined again. The review team stated that our microtransactions were causing a crash, which we could not reproduce.&lt;br /&gt;
&lt;br /&gt;
We eventually discovered a probable cause - the GameMaker IAP (in-app purchase) extension was known to be buggy on very particular setups. An update for the extension was released a few months ago, but we cannot install it because it is only available for the cutting-edge GameMaker v2.3, which would require complete DemonCrawl project conversion. This is no small task.&lt;br /&gt;
&lt;br /&gt;
TL;DR We are in a tricky situation because we just learned that it is probably impossible to publish an iOS app made with a version of GameMaker older than v2.3. DemonCrawl is made with v2.2. Upgrading to v2.3 requires a significant overhaul of DemonCrawl&#039;s codebase.&lt;br /&gt;
&lt;br /&gt;
Curiously, GameMaker&#039;s iOS documentation does not mention the v2.3 requirement, so it caught us off guard at the very last minute. Still, we hold ourselves responsible for the delay as we should not have announced the iOS launch date as early as we did.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===What&#039;s next?===&lt;br /&gt;
&lt;br /&gt;
We are now beginning the process of upgrading DemonCrawl to GameMaker v2.3. Thousands of lines of code need to be rewritten, but we are making good progress. We hope to have it ready for beta testing by the start of next week.&lt;br /&gt;
&lt;br /&gt;
Once our beta testers have had some time with it, we will prepare another submission for Apple and keep you apprised of any developments. We will not announce a new iOS launch date until we are 100% sure there will be no further obstacles in the review process. Thank you for understanding.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=March_03,_2021_Patch&amp;diff=6842</id>
		<title>March 03, 2021 Patch</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=March_03,_2021_Patch&amp;diff=6842"/>
		<updated>2021-03-03T20:18:29Z</updated>

		<summary type="html">&lt;p&gt;Raisins: Created page with &amp;quot;{{Patch layout | source = https://steamcommunity.com/games/1141220/announcements/detail/3022450291321325520 | source-title = v1.69 Patch Notes | current = 2021-03-03 | version...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = https://steamcommunity.com/games/1141220/announcements/detail/3022450291321325520&lt;br /&gt;
| source-title = v1.69 Patch Notes&lt;br /&gt;
| current = 2021-03-03&lt;br /&gt;
| version = 1.69&lt;br /&gt;
| highlights =&lt;br /&gt;
| notes =&lt;br /&gt;
v1.69 Patch Notes&lt;br /&gt;
New items &amp;amp; balance changes!&lt;br /&gt;
Hi folks,&lt;br /&gt;
&lt;br /&gt;
DemonCrawl&#039;s new update is finally here! v1.69 introduces new items, avatars, balance changes, and more. Full patch notes available below!&lt;br /&gt;
&lt;br /&gt;
[[File:Patch_notes_1.69.png]]{{Clr}}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Special Avatar===&lt;br /&gt;
&lt;br /&gt;
We have worked with the excellent Wanderbot to create a new avatar for DemonCrawl:&lt;br /&gt;
&lt;br /&gt;
[[File:Patch_notes_1.69b.png]]{{Clr}}&lt;br /&gt;
&lt;br /&gt;
Wanderbot showcases a wide variety of games, including your favorite little minesweeper RPG. His commentary is always on point, and he&#039;s really good at delivering constructive feedback for game devs.&lt;br /&gt;
&lt;br /&gt;
Many players have personally reached out to us and let us know that they discovered DemonCrawl through Wanderbot&#039;s channel, for which we are tremendously grateful. We hope we can show our appreciation with this custom avatar!&lt;br /&gt;
&lt;br /&gt;
Check out Wanderbot on YouTube and Twitch today!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===New Features===&lt;br /&gt;
&lt;br /&gt;
*New Patreon rewards: Den of Dragons&lt;br /&gt;
*New passive item: {{IconLink|Book of Gold}} - &amp;quot;Pick up hearts at full life to gain 10 coins.&amp;quot;&lt;br /&gt;
*New passive item: {{IconLink|Book of Maps}} - &amp;quot;Pick up hearts at full life to gain 1% pathfinding.&amp;quot;&lt;br /&gt;
*New consumable item: {{IconLink|Perfume}} - &amp;quot;Every 20 turns, spawn a heart.&amp;quot;&lt;br /&gt;
*Added &amp;quot;Book&amp;quot; as a Library research subject&lt;br /&gt;
*Added &amp;quot;Pathfinding&amp;quot; as a Library research subject&lt;br /&gt;
*Added &amp;quot;Morality&amp;quot; as a Library research subject&lt;br /&gt;
*Overhauled a number of backend systems in preparation for Arena mode&lt;br /&gt;
*New streamer avatar: &amp;quot;Wanderbot&amp;quot; (https://twitch.tv/wanderbot)&lt;br /&gt;
*New avatar: &amp;quot;Archbishop&amp;quot; by Sam Caron&lt;br /&gt;
*New community avatar: &amp;quot;Worm&amp;quot; by TEAM WORM&lt;br /&gt;
*New community avatar: &amp;quot;The Goat&amp;quot; by Vospi and Cubear&lt;br /&gt;
*Mobile: Redesigned the &amp;quot;Full Game Unlock&amp;quot; screen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Balance Changes===&lt;br /&gt;
&lt;br /&gt;
*{{IconLink|Book of Combat}} rework: &amp;quot;Pick up hearts at full life to kill a random monster, revealing it if necessary.&amp;quot;&lt;br /&gt;
*{{IconLink|Book of Necromancy}} rework: &amp;quot;Pick up hearts at full life to gain Bones.&amp;quot;&lt;br /&gt;
*The old Book of Necromancy effect has been moved to another item called {{IconLink|Zombie Charm}}: &amp;quot;When you bury Bones, spawn a familiar in the same cell.&amp;quot;&lt;br /&gt;
*Book of Truth cost reduced from 18 to 14&lt;br /&gt;
*Snake Skin can now drop items into hidden cells&lt;br /&gt;
*Toxic mod aura density reduced from 15% to 10%&lt;br /&gt;
*Illusory mod difficulty tier increased from 1 to 2&lt;br /&gt;
*The autosolver now takes obscured cell values into account&lt;br /&gt;
*The autosolver now takes Frozen cells into account&lt;br /&gt;
*The autosolver will somewhat take gleaned cells into account&lt;br /&gt;
*Mobile: significantly reduced prices of token microtransactions&lt;br /&gt;
*Mobile: you can now purchase an instant respawn after your first Game Over in a quest (only available in Normal difficulty)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&lt;br /&gt;
*Fixed Appetizer toast showing up even when you spend less than 5 coins&lt;br /&gt;
*Improved logic for horizontal scroll UI&lt;br /&gt;
*Bosses can no longer spawn over immutable landmarks like stairwells&lt;br /&gt;
*Fixed Third Eye destroying objects on 0-value cells&lt;br /&gt;
*Fixed an issue where a low amount of pathfinding could prevent end-of-stage autoflagging&lt;br /&gt;
*Using the open cell keybind on an empty burning cell will no longer burn you twice&lt;br /&gt;
*Sacrificing an object with cursed aura no longer cancels attempt to collect loot from a burning cell&lt;br /&gt;
*Implemented workaround for rare crash related to orb mutations&lt;br /&gt;
*Fixed a rare crash related to Nemes&lt;br /&gt;
*Entering a Mystic Statue will now correctly activate &amp;quot;stage leave effects&amp;quot; such as Doctor payment&lt;br /&gt;
*Divine Blood Magic no longer activates Warlock II when there are no visible monsters&lt;br /&gt;
*Fixed a crash related to using Snowglobe on a boss&lt;br /&gt;
*Added failsafe for familiar movement to prevent rare crash&lt;br /&gt;
*Mutant can no longer apply mutations to more than 3 Cankers at the start of the quest, for example through a Hero Trial&lt;br /&gt;
*Mobile: fixed return button on virtual keyboard not working for certain devices&lt;br /&gt;
*Fixed activation issue with Burnt Marshmallow&lt;br /&gt;
*Fixed memory leak related to Rainbow Rope&lt;br /&gt;
*Fixed possible memory leaks related to Makeshift Weapon, Rainbow Trout, Chaos Portal, Dark Ink, Quest for Sin, Anvil, Mirror, and Global Warming emblem&lt;br /&gt;
*Speculative fix for a rare crash related to the Pure boss mod&lt;br /&gt;
*Fixed a rare crash related to spawning certain strangers in bubbles and passing a turn in the same step&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===iOS Delay Pt. 2===&lt;br /&gt;
&lt;br /&gt;
Despite our best efforts to have the iOS port ready, we ran into a major setback in Apple&#039;s approval process. Unfortunately, we have no choice but to postpone the iOS release once again. We don&#039;t make this decision lightly.&lt;br /&gt;
&lt;br /&gt;
While we won&#039;t announce another release date at this time, we feel that we owe our players an apology as well as a full explanation for the delay.&lt;br /&gt;
&lt;br /&gt;
The following is a technical recap of the situation. Please keep in mind that we are not trying to shift the blame here - we take full responsibility for failing to meet our deadline. That said, we feel it is important to keep our players in the loop when things don&#039;t go as planned.&lt;br /&gt;
&lt;br /&gt;
DemonCrawl&#039;s iOS port was finished well before the original launch date. The game ran great on our test devices, and we felt confident that we would be able to pass Apple&#039;s review for quality control.&lt;br /&gt;
&lt;br /&gt;
To the contrary, Apple declined our submission on the grounds that microtransactions were not working properly. It turned out that DemonCrawl could not retrieve a list of MTX products from Apple&#039;s servers. We assumed that we must have made a mistake in our implementation somewhere and spent the next several days reviewing our code.&lt;br /&gt;
&lt;br /&gt;
Our investigation turned up short.&lt;br /&gt;
&lt;br /&gt;
After several more days of going back and forth with Apple&#039;s support team, the microtransactions suddenly began working. This was great news, but it cost us a lot of time and we still aren&#039;t sure what exactly fixed the problem - our best guess is that there is some undocumented verification process for new iOS microtransactions.&lt;br /&gt;
&lt;br /&gt;
After thoroughly testing our MTX, we re-submitted our iOS build to Apple and announced the one-week delay. We figured this would give Apple enough time to conduct their second review (this usually takes around 24 hours) and give us enough time to address any other problems that came up.&lt;br /&gt;
&lt;br /&gt;
DemonCrawl was declined again. The review team stated that our microtransactions were causing a crash, which we could not reproduce.&lt;br /&gt;
&lt;br /&gt;
We eventually discovered a probable cause - the GameMaker IAP (in-app purchase) extension was known to be buggy on very particular setups. An update for the extension was released a few months ago, but we cannot install it because it is only available for the cutting-edge GameMaker v2.3, which would require complete DemonCrawl project conversion. This is no small task.&lt;br /&gt;
&lt;br /&gt;
TL;DR We are in a tricky situation because we just learned that it is probably impossible to publish an iOS app made with a version of GameMaker older than v2.3. DemonCrawl is made with v2.2. Upgrading to v2.3 requires a significant overhaul of DemonCrawl&#039;s codebase.&lt;br /&gt;
&lt;br /&gt;
Curiously, GameMaker&#039;s iOS documentation does not mention the v2.3 requirement, so it caught us off guard at the very last minute. Still, we hold ourselves responsible for the delay as we should not have announced the iOS launch date as early as we did.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===What&#039;s next?===&lt;br /&gt;
&lt;br /&gt;
We are now beginning the process of upgrading DemonCrawl to GameMaker v2.3. Thousands of lines of code need to be rewritten, but we are making good progress. We hope to have it ready for beta testing by the start of next week.&lt;br /&gt;
&lt;br /&gt;
Once our beta testers have had some time with it, we will prepare another submission for Apple and keep you apprised of any developments. We will not announce a new iOS launch date until we are 100% sure there will be no further obstacles in the review process. Thank you for understanding.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Patch_notes_1.69b.png&amp;diff=6841</id>
		<title>File:Patch notes 1.69b.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Patch_notes_1.69b.png&amp;diff=6841"/>
		<updated>2021-03-03T20:16:55Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Patch_notes_1.69.png&amp;diff=6840</id>
		<title>File:Patch notes 1.69.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Patch_notes_1.69.png&amp;diff=6840"/>
		<updated>2021-03-03T20:16:48Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=6835</id>
		<title>Hero Trials</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=6835"/>
		<updated>2021-01-23T23:46:51Z</updated>

		<summary type="html">&lt;p&gt;Raisins: /* Mod Prefixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hero Trials are a recurring endgame quest.  Each day, a new quest will be generated. &lt;br /&gt;
==Unlock==&lt;br /&gt;
Beat the first dimension of [[Endless Multiverse]] to unlock Hero Trials.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
Completing a hero trial awards the player with a prizebox. It contains several random rewards, which can include&lt;br /&gt;
*Cosmetics&lt;br /&gt;
*{{Icon|Token}}[[Tokens]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Emblems]]&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
Hero Trials are 16 [[Stages]] long, including both special and regular stages and the final stage containing a [[Boss]]. A hero trial on a given calendar date will share the following features for all players:&lt;br /&gt;
*All stages (special or regular) will be the same&lt;br /&gt;
*All stage mods for each stage will be the same&lt;br /&gt;
*The global stage mods will be the same&lt;br /&gt;
&lt;br /&gt;
Anything else will be randomised including loot and stage bosses.&lt;br /&gt;
&lt;br /&gt;
If a player fails their hero trial, they can replay it as many times as they would like, trying again for better loot or a more manageable boss.&lt;br /&gt;
&lt;br /&gt;
==Global Mods==&lt;br /&gt;
[[File:Hero Trial Social Flexrage.png]]&lt;br /&gt;
&lt;br /&gt;
Hero trials have a unique feature, a set of &amp;quot;global&amp;quot; mods.  These mods will apply to all applicable stages throughout the trial.  These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial&#039;s name.  Trials always appear in the format &amp;quot;[Title]&#039;s [StageOrMod] trial of [Condition] [Mod]&amp;quot; or &amp;quot;[Title]&#039;s [StageOrMod] trial unto the [Title]&amp;quot;.  As a key:&lt;br /&gt;
&lt;br /&gt;
*Title - does not always appear but is almost certain to.  See table below&lt;br /&gt;
*Condition - see table below&lt;br /&gt;
*Mod - see table below&lt;br /&gt;
*StageOrMod - does not always appear but if it does, it will be one of the games normal [[Mods]] or the endless mode adjective describing a [[Stages] stage]&lt;br /&gt;
**If it&#039;s a mod, that mod will be applied at least once to all stages.  It&#039;s possible for the same mod to be applied twice&lt;br /&gt;
**If it&#039;s an endless adjective, all stages will be that stage&lt;br /&gt;
&lt;br /&gt;
Following &amp;quot;[Condition] [Mod]&amp;quot;, the trial may also include &amp;quot;and [Condition] [Mod]&amp;quot; allowing for chained mods.  This is uncommon.&lt;br /&gt;
&lt;br /&gt;
There are a number of special prefixes.  If a mod affects a number of &amp;quot;things&amp;quot; (like &amp;quot;close x special stages&amp;quot;, &amp;quot;spawn x sawblades&amp;quot;), that number will normally be a fixed value for the entire trial.  A special prefix changes that number to the number associated with the condition.  So for example, Foreclosure will &amp;lt;close 1 random special stage on [Condition]&amp;gt; but Malforeclosure will &amp;lt;close [Number of monsters] special stages on [Condition]&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So tying it all together, if a trial was Shrimp&#039;s Toxic trial of Flawed Chromapain, the player would start with 1 fewer life, all stages would have at least one Toxic mod and making a mistake would harm the player for a value equal to the number of mods on the stage.&lt;br /&gt;
===Titles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Titles&lt;br /&gt;
! Title name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beggar&lt;br /&gt;
|No coin drops.&lt;br /&gt;
|-&lt;br /&gt;
|Bigbad&lt;br /&gt;
|Bosses have 3 additional boss mods.&lt;br /&gt;
|-&lt;br /&gt;
|Brother&lt;br /&gt;
|Quest contains an additional boss.  (Will be present in stage 3, boss will be the same as final stage boss)&lt;br /&gt;
|-&lt;br /&gt;
|Chamberlain&lt;br /&gt;
|The final stage does not have a boss.&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|Begin the quest with 2 extra lives.  (Start with 5 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Collector&lt;br /&gt;
|Many monsters are shiny. (Shiny monsters drop legendary items)&lt;br /&gt;
|-&lt;br /&gt;
|Crone&lt;br /&gt;
|Begin the quest with 3 [[Omens]].&lt;br /&gt;
(Player will start with 3 copies of a particular [[Omen_Items|Omen]]. The item the game chooses is determined by the combination of favored or unfavored Omen Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Crone rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Crook&lt;br /&gt;
|Item Shops only contain 1 item.&lt;br /&gt;
|-&lt;br /&gt;
|Dealer&lt;br /&gt;
|Bagmen are more common.&lt;br /&gt;
|-&lt;br /&gt;
|Demonlord&lt;br /&gt;
|Monsters cannot die.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|All stages have at least 1 stage mod.&lt;br /&gt;
|-&lt;br /&gt;
|Explorer&lt;br /&gt;
|Begin the quest with the first 5 stages unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|Begin the quest with 10 cankers.&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|You start with 20 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Librarian&lt;br /&gt;
|Begin the quest with a research subject.&lt;br /&gt;
|-&lt;br /&gt;
|Looter&lt;br /&gt;
||Begin the quest with 3 Consumable Items.&lt;br /&gt;
(Player will start with 3 copies of a particular [[Consumable Items|Consumable Item]]. The item the game chooses is determined by the combination of favored or unfavored Consumable Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Looter rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Mage&lt;br /&gt;
|You gain twice as much mana.&lt;br /&gt;
|-&lt;br /&gt;
|Martyr&lt;br /&gt;
|You cannot have more than 5 max lives or defense.&lt;br /&gt;
|-&lt;br /&gt;
|Mentor&lt;br /&gt;
|Begin the quest with 2 mastery charges.&lt;br /&gt;
|-&lt;br /&gt;
|Metalworker&lt;br /&gt;
|Begin the quest with way too many [[Item]]s.&lt;br /&gt;
(Player will start with 23 copies of a particular [[Passive Items|Passsive Item]]. The item the game chooses is determined by the combination of favored or unfavored Passive Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Metalworker rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|Completing a stage does not charge your mastery ability.&lt;br /&gt;
|-&lt;br /&gt;
|Nihilist&lt;br /&gt;
|You cannot restore life.&lt;br /&gt;
|-&lt;br /&gt;
|Paladin&lt;br /&gt;
|Begin the quest with 3 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner&lt;br /&gt;
|Your first 4 inventory slots are sealed.&lt;br /&gt;
|-&lt;br /&gt;
|Psycho&lt;br /&gt;
|Begin the quest with 10 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Romantic&lt;br /&gt;
|Every stage has 3 guaranteed hearts&lt;br /&gt;
|-&lt;br /&gt;
|Ruler&lt;br /&gt;
|The final stage has 2 additional stage mods.&lt;br /&gt;
|-&lt;br /&gt;
|Seraph&lt;br /&gt;
|Begin the quest with an extra revive.&lt;br /&gt;
|-&lt;br /&gt;
|Shrimp&lt;br /&gt;
|Begin the quest with 1 less max life.  (Start with 2 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Shopper&lt;br /&gt;
|Item Shops have 2 additional items.&lt;br /&gt;
|-&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Double the amount of lives lost and restored.&lt;br /&gt;
|-&lt;br /&gt;
|Tokeneer&lt;br /&gt;
|Earn 30 tokens the first time you beat this quest!!!&lt;br /&gt;
|-&lt;br /&gt;
|Underdog&lt;br /&gt;
|Begin the quest missing half of your lives.  (Start with 2 lives and 3 max life)&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|Begin the quest with two different [[Magic Items]].&lt;br /&gt;
(The items the game chooses are determined by the combination of favored or unfavored Magic Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same items for all players, but they will be different the next time Warlock rolls around.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Conditions&lt;br /&gt;
! Condition&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beefy&lt;br /&gt;
|Whenever you gain max life&lt;br /&gt;
|-&lt;br /&gt;
|Blistering&lt;br /&gt;
|Whenever you take damage&lt;br /&gt;
|-&lt;br /&gt;
|Crystal&lt;br /&gt;
|Whenever you collect a diamond&lt;br /&gt;
|-&lt;br /&gt;
|Costly&lt;br /&gt;
|Whenever you spend coins&lt;br /&gt;
|-&lt;br /&gt;
|Flawed&lt;br /&gt;
|Whenever you make a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Innocent&lt;br /&gt;
|Whenever you open 50 cells without making a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Instant&lt;br /&gt;
|Whenever you start a stage&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|Whenever you gain a legendary item&lt;br /&gt;
|-&lt;br /&gt;
|Medical&lt;br /&gt;
|Whenever you restore life&lt;br /&gt;
|-&lt;br /&gt;
|Minimal&lt;br /&gt;
|If your inventory is empty at the end of a stage&lt;br /&gt;
|-&lt;br /&gt;
|Modular&lt;br /&gt;
|Whenever a stage mod is added or removed&lt;br /&gt;
|-&lt;br /&gt;
|Mortal&lt;br /&gt;
|Whenever the stage timer hits 1 minute (only the 1st minute counts)&lt;br /&gt;
|-&lt;br /&gt;
|Murderous&lt;br /&gt;
|Whenever a monster is killed&lt;br /&gt;
|-&lt;br /&gt;
|Optional&lt;br /&gt;
|Whenever you leave a special stage&lt;br /&gt;
|-&lt;br /&gt;
|Patient&lt;br /&gt;
|Whenever a status effect is completed&lt;br /&gt;
|-&lt;br /&gt;
|Peptic&lt;br /&gt;
|Whenever you consume an item&lt;br /&gt;
|-&lt;br /&gt;
|Perpetual&lt;br /&gt;
|Whenever you are revived&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|Whenever you open a chest&lt;br /&gt;
|-&lt;br /&gt;
|Professional&lt;br /&gt;
|Whenever you use your mastery ability&lt;br /&gt;
|-&lt;br /&gt;
|Revelatory&lt;br /&gt;
|Whenever a monster is revealed&lt;br /&gt;
|-&lt;br /&gt;
|Shattering&lt;br /&gt;
|Whenever your armor breaks&lt;br /&gt;
|-&lt;br /&gt;
|Skippable&lt;br /&gt;
|Whenever you pass 1 or more turns&lt;br /&gt;
|-&lt;br /&gt;
|Social&lt;br /&gt;
|Whenever you activate a stranger&lt;br /&gt;
|-&lt;br /&gt;
|Steel&lt;br /&gt;
|Whenever you gain defense&lt;br /&gt;
|-&lt;br /&gt;
|Threatening&lt;br /&gt;
|Whenever you discover a 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|Victorious&lt;br /&gt;
|Whenever you complete a stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Mods&lt;br /&gt;
! Mod Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Answers&lt;br /&gt;
|[On condition], reveal 1 random cell(s)&lt;br /&gt;
|-&lt;br /&gt;
|Bondage&lt;br /&gt;
|[On condition], gain 1 minion(s).&lt;br /&gt;
|-&lt;br /&gt;
|Comradery&lt;br /&gt;
|[On condition], spawn (1?) stranger(s).&lt;br /&gt;
|-&lt;br /&gt;
|Construction&lt;br /&gt;
|[On condition], spawn 1 landmarks.&lt;br /&gt;
|-&lt;br /&gt;
|Cooties&lt;br /&gt;
|[On condition], spawn 1 canker(s).&lt;br /&gt;
|-&lt;br /&gt;
|Death&lt;br /&gt;
|[On condition], you are killed&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|[On condition], spawn 1 harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|Evil&lt;br /&gt;
|[On condition], spawn 3 monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Foreclosure&lt;br /&gt;
|[On condition], complete 1 random special stages.&lt;br /&gt;
|-&lt;br /&gt;
|Fragility&lt;br /&gt;
|[On condition], lose 1 defense&lt;br /&gt;
|-&lt;br /&gt;
|Growth&lt;br /&gt;
|[On condition], gain 1 soul.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetics&lt;br /&gt;
|[On condition], gain 30 mana.&lt;br /&gt;
|-&lt;br /&gt;
|Lacerations&lt;br /&gt;
|[On condition] spawn 1 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Legends&lt;br /&gt;
|[On condition], gain 1 random legendary item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Loss&lt;br /&gt;
|[On condition], lose 1 random item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Morals&lt;br /&gt;
|[On condition], gain 1 morality.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunity&lt;br /&gt;
|[On condition], gain 1 random consumable item(s)&lt;br /&gt;
|-&lt;br /&gt;
|Pain&lt;br /&gt;
|[On condition], lose 1 lives.&lt;br /&gt;
|-&lt;br /&gt;
|Plunder&lt;br /&gt;
|[On condition], spawn 1 loot.&lt;br /&gt;
|-&lt;br /&gt;
|Posture&lt;br /&gt;
|[On condition], reduce the current stage&#039;s maximum power.&lt;br /&gt;
|-&lt;br /&gt;
|Quakes&lt;br /&gt;
|[On condition], destroy 3 objects.&lt;br /&gt;
|-&lt;br /&gt;
|Quarantine&lt;br /&gt;
|[On condition], seal 1 inventory slot.&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|[On condition], increase the maximum power of all other stages.&lt;br /&gt;
|-&lt;br /&gt;
|Relief&lt;br /&gt;
|[On condition], restore lives equal to the number of stages you have completed.&lt;br /&gt;
|-&lt;br /&gt;
|Resolve&lt;br /&gt;
|[On condition], gain 1 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Riches&lt;br /&gt;
|[On condition], gain 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Scars&lt;br /&gt;
|[On condition], lose 1 max life.&lt;br /&gt;
|-&lt;br /&gt;
|Shadows&lt;br /&gt;
|[On condition], gain 1 random omens.&lt;br /&gt;
|-&lt;br /&gt;
|Taxation&lt;br /&gt;
|[On condition], lose 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Trade&lt;br /&gt;
|[On condition], unlock 1 special stage(s).&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|[On condition], increase the minimum power of the current stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mod Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Special Prefixes&lt;br /&gt;
! Prefix Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Bio&lt;br /&gt;
|Apply the player&#039;s lives.&lt;br /&gt;
|-&lt;br /&gt;
|Buncha&lt;br /&gt;
|Apply the player&#039;s item count.&lt;br /&gt;
|-&lt;br /&gt;
|Chroma&lt;br /&gt;
|Apply the number of stage mods.&lt;br /&gt;
|-&lt;br /&gt;
|Circum&lt;br /&gt;
|Apply the number of orbs.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|Apply the player&#039;s defense.&lt;br /&gt;
|-&lt;br /&gt;
|Forti&lt;br /&gt;
|Apply the leftmost armor durability.&lt;br /&gt;
|-&lt;br /&gt;
|Kinder&lt;br /&gt;
|Apply the number of familiars.&lt;br /&gt;
|-&lt;br /&gt;
|Luster&lt;br /&gt;
|Apply one-tenth of the player&#039;s coin count.&lt;br /&gt;
|-&lt;br /&gt;
|Mal&lt;br /&gt;
|Apply the number of revealed monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Mini&lt;br /&gt;
|Apply the minimum stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Wise&lt;br /&gt;
|Apply the number of completed Stages.&lt;br /&gt;
|-&lt;br /&gt;
|Zone&lt;br /&gt;
|Apply the player&#039;s pathfinding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The Quakes modifier can crash the game if there aren&#039;t 3 loot objects available on the board to destroy (true as at version 1.4)&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}}&lt;br /&gt;
**Hero Trials now have a 1-in-3 chance to feature an alternate scoring system&lt;br /&gt;
**Greatly expanded the Hero Trial effect pool&lt;br /&gt;
*{{Version|1.65}} New Hero Trial effect: &amp;quot;[...] equal to your pathfinding&amp;quot;&lt;br /&gt;
*{{Version|1.64}} Added Hero Trial effect related to monster density&lt;br /&gt;
*{{Version|1.63}} Added Hero Trial effect based on the number of times your mastery ability has been activated&lt;br /&gt;
*{{Version|1.60}} Added a few Hero Trial effects related to pathfinding&lt;br /&gt;
*{{Version|1.57}} Added a new Hero Trial modifier: Librarian - &amp;quot;Begin the quest with a research subject.&amp;quot;&lt;br /&gt;
*{{Version|1.41}}&lt;br /&gt;
**Hero Trial leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
***Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
***Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
***We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
**Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
**Expanded Hero Trial effect pool&lt;br /&gt;
*{{Version|1.06}} Expanded the Hero Trial pool with 2 new effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Sapling&amp;diff=6834</id>
		<title>Sapling</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Sapling&amp;diff=6834"/>
		<updated>2021-01-23T22:14:59Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed.&lt;br /&gt;
|Cost = 18&lt;br /&gt;
|Category = Passive&lt;br /&gt;
}}Sapling is a Passive item that spawns a {{Stranger|Hungry Plant}} and gives you a [[Status Effect]] that activates after you open 50 cells without a mistake. Gives you a {{IconLink|Miracle Seed}} or a {{IconLink|Demon Seed}}.&lt;br /&gt;
&lt;br /&gt;
Large amounts of {{IconLink|Demon Seed}}s can clog your inventory. You can enhance sapling by activating {{IconLink|Divine Demon Seed|link=Demon Seed}}, to make them collapse into one.&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Nut&lt;br /&gt;
|artifact_count   = 3&lt;br /&gt;
|artifact2_name   = Dew&lt;br /&gt;
|artifact2_count  = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Template:Main_Page_Featured&amp;diff=6833</id>
		<title>Template:Main Page Featured</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Template:Main_Page_Featured&amp;diff=6833"/>
		<updated>2021-01-16T04:33:02Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Featured Article==&lt;br /&gt;
{{Featured&lt;br /&gt;
  |article      = Sigil&lt;br /&gt;
  |image        = Cankerous_Masterburn.png&lt;br /&gt;
  |description  = [[Sigil]]s are meta-progression trinkets found in [[Beyond]] quest prizeboxes, when using [[Emblem]]s. &lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
{{Featured&lt;br /&gt;
  |article      = Special Chests&lt;br /&gt;
  |image        = Special Chest Loadout.png&lt;br /&gt;
  |description  = Solve secret puzzle missions to unlock the new {{IconLink|Special Chests|img=Ally Chest}}.&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Main Page templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Fairy&amp;diff=6832</id>
		<title>Fairy</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Fairy&amp;diff=6832"/>
		<updated>2021-01-14T20:40:51Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Reduce the current stage&#039;s max power to its min power.&lt;br /&gt;
|Cost = 18&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Tag = Meat&lt;br /&gt;
|Tag2 = Christmas&lt;br /&gt;
}}{{PAGENAME}} is a consumable item that reduces the [[Stage Power]].&lt;br /&gt;
{{DivineItemboxDisplay}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Energy&lt;br /&gt;
|artifact_count   = 3&lt;br /&gt;
|artifact2_name   = Wing&lt;br /&gt;
|artifact2_count  = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Sigil&amp;diff=6831</id>
		<title>Sigil</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Sigil&amp;diff=6831"/>
		<updated>2021-01-11T23:58:26Z</updated>

		<summary type="html">&lt;p&gt;Raisins: /* Improvement (Lv3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sigils are meta-progression trinkets found in [[Beyond]] quest prizeboxes, when using [[Emblems]]. [[File:Cankerous_Masterburn.png|right]]&lt;br /&gt;
&lt;br /&gt;
They have randomized positive and negative effects.&lt;br /&gt;
&lt;br /&gt;
== Sigil Levels ==&lt;br /&gt;
There are three levels of sigils. Every sigil has one negative effect and up to three positive effects, one per sigil level.&lt;br /&gt;
&lt;br /&gt;
Most of the numbers in these effects are randomly generated, in a range between a minimum and maximum value. These range values change based on the level of the Sigil, in the way more favorable to the player at higher sigil levels. Negative effects become smaller, positive effects larger, trigger conditions become easier, and so on.&lt;br /&gt;
&lt;br /&gt;
Sigils drop in [[Beyond]] prizeboxes only from the appropriate level [[Emblem]]. Lv1 emblems have a chance to drop Lv1 sigils, Lv2 emblems can drop Lv2 sigils, and Lv3 can drop Lv3. Each individual emblem also has an associated sigil word, and is more likely to drop sigils with that impulse or reflex.&lt;br /&gt;
&lt;br /&gt;
You can indirectly obtain Lv3 sigils by finding {{IconLink|Star of Chaos|link=Sigil#Repair and Modify}} in treasure chests, but those are also only found within Lv3 emblem quests.&lt;br /&gt;
&lt;br /&gt;
== Possible Sigils== &lt;br /&gt;
&lt;br /&gt;
====Sigil Name====&lt;br /&gt;
Level 1: &amp;quot;Downside Trigger-Effect&amp;quot;&lt;br /&gt;
*Fierce Strangecapital&lt;br /&gt;
&lt;br /&gt;
Level 2: &amp;quot;Downside Trigger-Effect of Condition Passive&amp;quot;&lt;br /&gt;
*Fierce Strangecapital of Violent Legends&lt;br /&gt;
&lt;br /&gt;
Level 3: &amp;quot;Improvement Downside Trigger-Effect of Condition Passive&amp;quot;&lt;br /&gt;
*Rich Fierce Strangecapital of Violent Legends&lt;br /&gt;
&lt;br /&gt;
Description: &lt;br /&gt;
*Trigger, effect.&lt;br /&gt;
*Downside.&lt;br /&gt;
*Condition, passive. (Lv2)&lt;br /&gt;
*Improvement (Lv3)&lt;br /&gt;
[[File:Bootleg Ironblade of Careful Ether.png]][[File:Rich Fierce Strangecapital of Violent Legends.png]]{{clr}}&lt;br /&gt;
===Downside (Lv1 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Downside&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Airtight&lt;br /&gt;
|effect=Seal your last (4-10) inventory slots.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bankrupt&lt;br /&gt;
|effect=Coins are (3-15%) less common.&lt;br /&gt;
|level1min=10&lt;br /&gt;
|level1max=15%&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=9%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bootleg&lt;br /&gt;
|effect=Bagmen are (3-10%) more common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cankerful&lt;br /&gt;
|effect=Cankers deal (3-10) more points of life loss.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cankerous&lt;br /&gt;
|effect=(20-50%) chance for Cankers to survive when clicked.&lt;br /&gt;
|level1min=30&lt;br /&gt;
|level1max=50%&lt;br /&gt;
|level2min=25&lt;br /&gt;
|level2max=40%&lt;br /&gt;
|level3min=20&lt;br /&gt;
|level3max=33%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Draining&lt;br /&gt;
|effect=Cells cannot generate more than (2-4) mana.&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Evil&lt;br /&gt;
|effect=Omens are (3-10%) more common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Famine&lt;br /&gt;
|effect=(10-30%) chance for each Item Shop to carry one less item.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=23%&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=19%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fierce&lt;br /&gt;
|effect=When you enter a stage, (10-30%) chance to increase the stage power by 1.&lt;br /&gt;
|level1min=21&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=13%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fossilized&lt;br /&gt;
|effect=At the start of each stage, add (30-98) seconds to the timer.&lt;br /&gt;
|level1min=80&lt;br /&gt;
|level1max=98&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=30&lt;br /&gt;
|level3max=49&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heartless&lt;br /&gt;
|effect=Hearts are (9-30%) less common.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Inflated&lt;br /&gt;
|effect=Increase stranger prices by (4-10).&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=6&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Knotted&lt;br /&gt;
|effect=Reduce your pathfinding cap by (10-17%).&lt;br /&gt;
|level1min=?&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=17&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=14&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Leaky&lt;br /&gt;
|effect=Lose (30-76) mana at the start of each stage.&lt;br /&gt;
|level1min=61&lt;br /&gt;
|level1max=76&lt;br /&gt;
|level2min=40&lt;br /&gt;
|level2max=59&lt;br /&gt;
|level3min=30&lt;br /&gt;
|level3max=39&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Lively&lt;br /&gt;
|effect=Your lives are capped at (11-39).&lt;br /&gt;
|level1min=11&lt;br /&gt;
|level1max=20&lt;br /&gt;
|level2min=22&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=31&lt;br /&gt;
|level3max=39&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mistake&lt;br /&gt;
|effect=(10-30%) chance for mistake effects to activate an additional time.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Rabid&lt;br /&gt;
|effect=(1-9%) chance for monster to attack an additional time.&lt;br /&gt;
|level1min=7&lt;br /&gt;
|level1max=9%&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6%&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Restricted&lt;br /&gt;
|effect=You cannot have more than (3-7) ongoing status effects.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Shattered&lt;br /&gt;
|effect=Your defense is capped at (4-14).&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=11&lt;br /&gt;
|level3max=14&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Sterile&lt;br /&gt;
|effect=Rare loot is (3-8%) less common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=8%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=7%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Taxing&lt;br /&gt;
|effect=Coin chests contain (2-5) fewer coins.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Uncut&lt;br /&gt;
|effect=Diamonds are (9-30%) less common.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Unstable&lt;br /&gt;
|effect=When you enter a stage, (7-12%) chance to gain a random stage mod.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=12%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trigger (Lv1 Impulse)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Trigger&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bone&lt;br /&gt;
|effect=Once per stage: When you bury Bones in a cell of value (1-4) or greater,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Chain&lt;br /&gt;
|effect=Once per stage: When you create a (3-6)-turn chain of value 2 or greater,&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Chomp&lt;br /&gt;
|effect=Once per stage: When you consume an item in inventory slot (4-18) or greater,&lt;br /&gt;
|level1min=12&lt;br /&gt;
|level1max=18&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=12&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=7&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Death&lt;br /&gt;
|effect=Once per stage: When you die,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Computer Simulation&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ethic&lt;br /&gt;
|effect=Once per stage: When your absolute morality becomes (5-14) or greater,&lt;br /&gt;
|level1min= 14&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fel&lt;br /&gt;
|effect=Once per stage: When you gain an omen,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heavy&lt;br /&gt;
|effect=Once per stage: When you complete a stage with (4-20) or more items,&lt;br /&gt;
|level1min=14&lt;br /&gt;
|level1max=20&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=15&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=10&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Hero&lt;br /&gt;
|effect=Once per stage: When you gain a legendary item,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Iron&lt;br /&gt;
|effect=Once per stage: When you gain (1-4) or more defense,&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Learn&lt;br /&gt;
|effect=Once per stage: When you complete a status effect,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Exclusion Zone&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Light&lt;br /&gt;
|effect=Once per stage: When you complete a stage with (1-11) or fewer items,&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=11&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Master&lt;br /&gt;
|effect=Once per stage: When you activate a mastery ability with at least (2-6) charges,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Midnight Voyage&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Pain&lt;br /&gt;
|effect=Once per stage: When you lose (1-5) or more lives,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Plunder&lt;br /&gt;
|effect=Once per stage: Every (2-3) chests opened,&lt;br /&gt;
|level1min=?&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Probe&lt;br /&gt;
|effect=Once per stage: When you open (52-300) cells without making a mistake,&lt;br /&gt;
|level1min=211&lt;br /&gt;
|level1max=300&lt;br /&gt;
|level2min=104&lt;br /&gt;
|level2max=187&lt;br /&gt;
|level3min=52&lt;br /&gt;
|level3max=100&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Seek&lt;br /&gt;
|effect=Once per stage: When you discover a cell of value (4-7) or greater,&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=7&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=6&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=5&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Slip&lt;br /&gt;
|effect=Once per stage: When you make a mistake,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Soul &lt;br /&gt;
|effect=Once per stage: when you gain (1-4) or more max lives,&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Spell&lt;br /&gt;
|effect=Once per stage: When you spend at least (58-399) mana,&lt;br /&gt;
|level1min=206&lt;br /&gt;
|level1max=399&lt;br /&gt;
|level2min=119&lt;br /&gt;
|level2max=296&lt;br /&gt;
|level3min=58&lt;br /&gt;
|level3max=196&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Splurge&lt;br /&gt;
|effect=Once per stage: When you spend (5-49) or more coins,&lt;br /&gt;
|level1min=21&lt;br /&gt;
|level1max=49&lt;br /&gt;
|level2min=10&lt;br /&gt;
|level2max=40&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=20&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Strange&lt;br /&gt;
|effect=Once per stage: When you activate a stranger,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Thick&lt;br /&gt;
|effect=Once per stage: When you equip armor,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Vital&lt;br /&gt;
|effect=Once per stage: When you restore (1-4) or more lives,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect (Lv1 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Effect&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Blade&lt;br /&gt;
|effect=spawn a Sawblade with (1-7) lifespan.&lt;br /&gt;
|level1min=5&lt;br /&gt;
|level1max=7&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Burn&lt;br /&gt;
|effect=apply Burning to (2-10) random cells.&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=10&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Capital&lt;br /&gt;
|effect=(3-15%) chance to uncomplete a special stage.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=6%&lt;br /&gt;
|level2min=7&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=11&lt;br /&gt;
|level3max=15%&lt;br /&gt;
|emblem=Infinity Knot&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cast&lt;br /&gt;
|effect=Duplicast a magic item that costs (80-300) or less mana.&lt;br /&gt;
|level1min=80&lt;br /&gt;
|level1max=120&lt;br /&gt;
|level2min=140&lt;br /&gt;
|level2max=200&lt;br /&gt;
|level3min=201&lt;br /&gt;
|level3max=300&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Free&lt;br /&gt;
|effect=unseal (1-5) inventory slots.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
|emblem=Breaking the Seal&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Friend&lt;br /&gt;
|effect=spawn (1-4) strangers.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Day of Reckoning&lt;br /&gt;
|emblem2=House of Santa&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gift&lt;br /&gt;
|effect=gain (1-3) Token(s).&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Reclamation&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gild&lt;br /&gt;
|effect=gain (1-12) coins.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=8&lt;br /&gt;
|level3max=12&lt;br /&gt;
|emblem=High Voltage&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Howl&lt;br /&gt;
|effect=spawn (1-5) monsters.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
|emblem=No Tomorrow&lt;br /&gt;
|emblem2=The Descent&lt;br /&gt;
|emblem3=Pumpkin Patch&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Jump&lt;br /&gt;
|effect=skip (4-8) turns.&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=8&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Constant Reminder&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Keen&lt;br /&gt;
|effect=solve (1-6) cells.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Keg&lt;br /&gt;
|effect=spawn (1-3) barrels.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Barrels of Fun&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mark&lt;br /&gt;
|effect=spawn (1-4) landmarks.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Information Overload&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Master&lt;br /&gt;
|effect=(10-50%) chance to gain a mastery charge.&lt;br /&gt;
|level1min=10&lt;br /&gt;
|level1max=20%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=31&lt;br /&gt;
|level3max=50%&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mend&lt;br /&gt;
|effect=restore (1-5) lives.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mist&lt;br /&gt;
|effect=gain (20-100) mana.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=50&lt;br /&gt;
|level2min=33&lt;br /&gt;
|level2max=69&lt;br /&gt;
|level3min=59&lt;br /&gt;
|level3max=100&lt;br /&gt;
|emblem=Whispers of Wisdom&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Path&lt;br /&gt;
|effect=gain (1-3%) pathfinding.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2%&lt;br /&gt;
|level2min=2%&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3%&lt;br /&gt;
|emblem=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Quell&lt;br /&gt;
|effect=reduce the max stage power by (1-4).&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Tornado Alley&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Saga&lt;br /&gt;
|effect=gain or lose (1-4) morality in the same direction as your current morality.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Shine&lt;br /&gt;
|effect=reveal (1-6) cells.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
|emblem=Big Bang&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition (Lv2 Impulse)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Condition&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Accomplished &lt;br /&gt;
|effect=While you have opened (6-11) or more chests,&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=11&lt;br /&gt;
|level3min=6&lt;br /&gt;
|level3max=8&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Careful&lt;br /&gt;
|effect=While you have opened at least (72-158) cells since your last mistake,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=101&lt;br /&gt;
|level3max=150&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Charged&lt;br /&gt;
|effect=While the sigil is charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Edible&lt;br /&gt;
|effect=While you have (2-5) or more consumable items,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Original Sin&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Empty&lt;br /&gt;
|effect=While your inventory is empty,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gilded&lt;br /&gt;
|effect=While you have (42-67) or more coins,&lt;br /&gt;
|level2min=50&lt;br /&gt;
|level2max=67&lt;br /&gt;
|level3min=42&lt;br /&gt;
|level3max=56&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heroic&lt;br /&gt;
|effect=While you have a legendary item,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Inert&lt;br /&gt;
|effect=While the sigil is not charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Learned&lt;br /&gt;
|effect=While you have (3-6) or more status effects,&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Magical&lt;br /&gt;
|effect=While you have (2-3) or more magic items,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Tide Jewel&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mantis&lt;br /&gt;
|effect=While you are in a stage with (2-5) or more stage mods,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Elemental Triumvirate&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Masterful&lt;br /&gt;
|effect=While your mastery is charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Moral&lt;br /&gt;
|effect=While your absolute morality is (10-18) or greater,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=18&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Roving&lt;br /&gt;
|effect=While your pathfinding is (12-25%) or greater,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=12&lt;br /&gt;
|level3max=25%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Strung&lt;br /&gt;
|effect=While the sum of your chain is (5-10) or greater,&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
|emblem=Sky Song&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Thrifty&lt;br /&gt;
|effect=While there are (1-3) or more available special stages,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Unholy&lt;br /&gt;
|effect=While you have (2-4) or more omens,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=The Boneyard&lt;br /&gt;
|emblem2=Spawn of Satan&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Violent&lt;br /&gt;
|effect=While you have killed (3-10) or more monsters,&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
|emblem=Dread Harvest&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=&lt;br /&gt;
|effect=While you are not injured,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive (Lv2 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Passive&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Crits&lt;br /&gt;
|effect=(6-15%) chance to powerchord.&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=15%&lt;br /&gt;
|emblem=Heavy Chains&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ether&lt;br /&gt;
|effect=gain (1-4) mana each turn.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Utopia&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fire&lt;br /&gt;
|effect=(3-12%) chance to apply Burning to cells you open.&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=7%&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=12%&lt;br /&gt;
|emblem=Global Warming&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gold&lt;br /&gt;
|effect=coins are (20-39%) more common.&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=20&lt;br /&gt;
|level3max=39%&lt;br /&gt;
|emblem=Solidarity&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Grace&lt;br /&gt;
|effect=omens are (5-18%) less likely to appear in chests.&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=8&lt;br /&gt;
|level3max=18%&lt;br /&gt;
|emblem=Evil Dealings&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Hearts&lt;br /&gt;
|effect=hearts are (16-40%) more common.&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=29%&lt;br /&gt;
|level3min=22&lt;br /&gt;
|level3max=40%&lt;br /&gt;
|emblem=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ice&lt;br /&gt;
|effect=(4-12%) chance to apply Frozen to cells that you open.&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=12%&lt;br /&gt;
|emblem=Ice Age&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name= Legends&lt;br /&gt;
|effect= you have an additional (5-20%) chance to find legendary items in chests.&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=7&lt;br /&gt;
|level3max=20%&lt;br /&gt;
|emblem=Blood of the Heretic&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name= Riposte&lt;br /&gt;
|effect= reduce incoming damage by (1-3) to a minimum of 1.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=2&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Hivemind&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Spells&lt;br /&gt;
|effect=(10-25%) chance for magic items to activate an additional time.&lt;br /&gt;
|level2min=10&lt;br /&gt;
|level2max=15%&lt;br /&gt;
|level3min=11%&lt;br /&gt;
|level3max=25%&lt;br /&gt;
|emblem=True Sight&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Stones&lt;br /&gt;
|effect=diamonds are worth (1-4) more coins.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Den of Thieves&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Treasures&lt;br /&gt;
|effect=chests are (25-40%) more common.&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=25&lt;br /&gt;
|level3max=40%&lt;br /&gt;
|emblem=Cosmic Hysteria&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Wonders&lt;br /&gt;
|effect=rare loot is (15-38%) more common.&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=30%&lt;br /&gt;
|level3min=19&lt;br /&gt;
|level3max=38%&lt;br /&gt;
|emblem=Foam at the Mouth&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Improvement (Lv3)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Improvement&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
! Emblem&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|(20-40%) chance to activate all reflexes an additional time.&lt;br /&gt;
|{{IconLink|Sawmill}}&lt;br /&gt;
|-&lt;br /&gt;
|Enduring&lt;br /&gt;
|(60%) chance to not lose durability after use.&lt;br /&gt;
|{{IconLink|Sleep Paralysis}}&lt;br /&gt;
|-&lt;br /&gt;
|Flawless&lt;br /&gt;
|Recharge this sigil when you open (200-400) cells without making a mistake.&lt;br /&gt;
|{{IconLink|Sacred Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|Lucky&lt;br /&gt;
|While the sigil isn&#039;t charged, the negative effect is negated.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating&lt;br /&gt;
|(20-40%) chance to gain 1 durability after each stage.&lt;br /&gt;
|{{IconLink|Paroxysm}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich&lt;br /&gt;
|Gain (1) durability whenever you spend at least (51-97) coins.&lt;br /&gt;
|{{IconLink|The Ascent}}&lt;br /&gt;
|-&lt;br /&gt;
|Supercharged&lt;br /&gt;
|(20-50%) chance to remain charged after use.&lt;br /&gt;
|{{IconLink|Reality Check}}&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic&lt;br /&gt;
|(40-70%) chance to recharge this sigil when you activate your mastery.&lt;br /&gt;
|{{IconLink|Two Spirits}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unknown Effect Words==&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
=== Level 2 ===&lt;br /&gt;
&lt;br /&gt;
== Repair and Modify == &lt;br /&gt;
Sigils break with use, you need to fix them with Oilstones. If you want to change something about a sigil you can use the reroll items. Each modifies some aspects of the sigil and leaves the others the same.&lt;br /&gt;
&lt;br /&gt;
They are found as rare loot in item chests, or in prizeboxes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Sigil Materials&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oilstone.png|30px]]Oilstone&lt;br /&gt;
|Restore 50 durability to target sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moon Bottle.png|30px]]Moon Bottle &lt;br /&gt;
|Reroll the reflexes of a sigil. (Downside, Effect and Passive)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jupiter Needle.png|30px]]Jupiter Needle&lt;br /&gt;
|Reroll the impulses of a sigil. (Trigger and the Condition)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saturn Square.png|30px]]Saturn Square&lt;br /&gt;
|Reroll the numeric properties of a sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dust of Chaos.png|30px]]Dust of Chaos&lt;br /&gt;
|Upgrade a broken Lv1 sigil to the next level.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star of Chaos.png|30px]]Star of Chaos&lt;br /&gt;
|Upgrade a broken sigil to the next level.&lt;br /&gt;
|Only Lv3 [[Emblem]] chests and prizeboxes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The numeric properties are the random numbers of the existing word effects.&lt;br /&gt;
&lt;br /&gt;
=== Impulses ===&lt;br /&gt;
Impulses are the Trigger and the Condition words. The &amp;quot;force&amp;quot; that causes a reaction.&lt;br /&gt;
&lt;br /&gt;
[[File:Sigil Juipiter Impulses.png]]&lt;br /&gt;
=== Reflexes ===&lt;br /&gt;
Reflexes are the Downside, Effect and Passive words. The &amp;quot;response&amp;quot; to the stimulus.&lt;br /&gt;
&lt;br /&gt;
[[File:Sigil Moon Reflexes.png]]&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Added new sigils related to [[morality]]&lt;br /&gt;
*{{Version|1.60}}&lt;br /&gt;
**Added a few sigils related to [[pathfinding]]&lt;br /&gt;
**Slightly reduced the droprates of most sigil crafting materials&lt;br /&gt;
*{{Version|1.48}}&lt;br /&gt;
**Added impulse: Plunder, reflex: Cast&lt;br /&gt;
**New crafting material: {{Icon|Dust of Chaos}}Dust of Chaos&lt;br /&gt;
*{{Version|1.41}} mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
</feed>