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	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheDesaj2</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheDesaj2"/>
	<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php/Special:Contributions/TheDesaj2"/>
	<updated>2026-08-23T03:17:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Rabid_Minion&amp;diff=10210</id>
		<title>Rabid Minion</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Rabid_Minion&amp;diff=10210"/>
		<updated>2024-02-07T22:22:56Z</updated>

		<summary type="html">&lt;p&gt;TheDesaj2: Added info on how it the kills actually aren&amp;#039;t random.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = When you gain this as well as every 10 turns, reveal and kill a random monster. If you&#039;re about to take damage, this Minion will sacrifice itself to increase the damage by 1.&lt;br /&gt;
|Category = Omen&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Tag = Meat&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Bugs/Trivia== &lt;br /&gt;
Despite the description saying random, it kills in the same pattern as the Cursed [Aura]: bottom to top, right to left. &lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.92}} Added&lt;/div&gt;</summary>
		<author><name>TheDesaj2</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Aura&amp;diff=10209</id>
		<title>Aura</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Aura&amp;diff=10209"/>
		<updated>2024-02-07T15:00:04Z</updated>

		<summary type="html">&lt;p&gt;TheDesaj2: /* Auras */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auras are cell modifiers that may affect the function of a cell.&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
Each cell can only have 1 aura. They appear as a color or tint to the cell.&lt;br /&gt;
&lt;br /&gt;
Burning and Frozen auras are visible (and have their usual effect) even when the cell is hidden. Otherwise, the aura is not visible and has no effect until the cell is revealed.&lt;br /&gt;
&lt;br /&gt;
Auras can be created by items, [[Stage Mods]] or [[Masteries|Mastery]] effects.&lt;br /&gt;
&lt;br /&gt;
[[Flare|Flares]] shot by items, [[Firefly Mastery|Firefly&#039;s]] effect or {{IconLink|Pyro|link=Stranger#Pyro}} make Burning cells on impact. [[Blessing|Blessings]] shot by items make Sanctified cells on impact.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! Aura&lt;br /&gt;
! Image&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Burning&lt;br /&gt;
|[[File:Machine Tile Burning.png]]&lt;br /&gt;
| Burning kills monsters and destroys certain other objects (strangers, signs, barrels) in that cell. Unopened Burning cells have a visual signifier. When a visible or hidden burning cell is left-clicked, the player loses 1 life unless immune to Burning effects. [[Chord|Chording]] from a nearby cell or flagging with right-click does not cause the player to lose life. Bosses die if they stand on Burning tiles for three consecutive turns, extended to four if they have any Boss Mods.&lt;br /&gt;
|-&lt;br /&gt;
| Electric&lt;br /&gt;
|[[File:Machine Tile Electric.png]]&lt;br /&gt;
| Electric cells double the effect of most objects. All loot (Coins, diamonds, (dark) hearts, meta-progression pickups) give twice their value. Items are duplicated on pickup. Monsters deal double damage. Chests give two results (Special Chest effects apply only once still). Wishpools give double rewards. Strangers activate twice.&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
|[[File:Machine Tile Frozen.png]]&lt;br /&gt;
| Frozen cells cannot be interacted by flagging or clicking. Frozen cells do not count as a monster tile when [[Chord|Chording]]. Frozen cells can contain monsters. Frozen monsters do not add to your overall monster count as if they were flagged, meaning freezing a tile can be used to check for monsters. Bosses can temporarily be frozen, but have a chance to break out each turn.&lt;br /&gt;
|-&lt;br /&gt;
| Ethereal&lt;br /&gt;
|[[File:Machine Tile Ethereal.png]]&lt;br /&gt;
| Ethereal cells generate mana equal to the cell value each turn. Additionally, targeted magic items will also target that space.&lt;br /&gt;
|-&lt;br /&gt;
| Cursed&lt;br /&gt;
|[[File:Machine Tile Cursed.png]]&lt;br /&gt;
| Cursed cells sacrifice visible cell contents whenever you take damage to deflect 1 damage. If there are multiple cursed cells containing objects it will sacrifice starting from the lowest object on the right side. Chests opened on cursed tiles will always contain omens.&lt;br /&gt;
|-&lt;br /&gt;
| Sanctified&lt;br /&gt;
|[[File:Machine Tile Sanctified.png]]&lt;br /&gt;
| Sanctified cells improve your restore life effects by 1 if the cell is occupied. If they contain a monster, it is killed when you restore life. Chests opened on Sanctified tiles will never contain omens.&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
|[[File:Machine Tile Toxic.png]]&lt;br /&gt;
| Toxic cells give you {{IconLink|Poison}} when left-clicked, then are removed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemTable|description={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
{{ItemTable|where=Description LIKE &#039;%burning%&#039; OR Description LIKE &#039;%burn %&#039; OR Description LIKE &#039;%flare%&#039; OR _pageName = &#039;Sunscreen&#039;}}&lt;br /&gt;
&lt;br /&gt;
=== Electric ===&lt;br /&gt;
{{ItemTable|where=Description LIKE &#039;%electric%&#039;}}&lt;br /&gt;
&lt;br /&gt;
=== Frozen ===&lt;br /&gt;
{{ItemTable|where=(Description LIKE &#039;%froze%&#039; OR Description LIKE &#039;%freeze%&#039;) AND NOT _pageName = &#039;Soft Snow&#039;}}&lt;br /&gt;
&lt;br /&gt;
=== Ethereal ===&lt;br /&gt;
{{ItemTable|where=Description LIKE &#039;%ethereal%&#039;}}&lt;br /&gt;
&lt;br /&gt;
=== Cursed ===&lt;br /&gt;
{{ItemTable|where=Description LIKE &#039;%cursed%&#039; AND NOT _pageName = &#039;Spooky Doll&#039;}}&lt;br /&gt;
&lt;br /&gt;
=== Sanctified ===&lt;br /&gt;
{{ItemTable|where=Description LIKE &#039;%sanctified%&#039; OR Description LIKE &#039;%bless%&#039;}}&lt;br /&gt;
&lt;br /&gt;
=== Toxic===&lt;br /&gt;
{{ItemTable|where=Description LIKE &#039;%toxic%&#039; AND NOT _pageName = &#039;Elfnip&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.64}} Burning cells no longer have to be opened in order to complete a stage&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>TheDesaj2</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Pentagram&amp;diff=10208</id>
		<title>Pentagram</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Pentagram&amp;diff=10208"/>
		<updated>2024-02-06T22:04:05Z</updated>

		<summary type="html">&lt;p&gt;TheDesaj2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Description = [200 Mana] Fill target visible 3x3 area with monsters.&lt;br /&gt;
|Category = Magic&lt;br /&gt;
|Cost = 14&lt;br /&gt;
}}Useful for increasing a cell&#039;s value for {{IconLink|Spy Mastery}} chord-gleaning purposes.  Also useful for populating the board with monsters if the player has a means of killing monsters, or to artificially inflate their [[score]].&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name   = Brimstone&lt;br /&gt;
|artifact_count  = 3&lt;br /&gt;
|artifact2_name  = Mercury&lt;br /&gt;
|artifact2_count = 2&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TheDesaj2</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Score&amp;diff=10207</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Score&amp;diff=10207"/>
		<updated>2024-02-06T21:50:24Z</updated>

		<summary type="html">&lt;p&gt;TheDesaj2: /* Mastery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Score (or Points) is a statistic used to rank players on a leaderboard for each quest. &lt;br /&gt;
Score is gained through Awards, which are given after completing a stage. Each award gives a different amount of score, and has certain qualifications that must be met to receive them (for example, completing a stage without taking damage). &lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Award&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Victory award.png|64px]]&amp;lt;br&amp;gt;Victory&lt;br /&gt;
| Awarded upon completing a stage. Stages with very low monster counts give low scores, and stages with very high monster densities also give low scores. This is because the score is 140% of the minimum number of clicks theoretically required to solve the stage (aka the &amp;quot;3BV&amp;quot;). This is determined as one click for each connected region of 0 cells, plus one click for each non-monster cell not nearby a 0 cell. This calculation happens at the end of the stage, so killing monsters or adding monsters during a stage can affect score.&lt;br /&gt;
&lt;br /&gt;
[[Tablet of Pyxe]]&#039;s stage reward gives 100 score, which is displayed as part of the Victory award, but this score does not increase the amounts or maximums of the other awards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Flagless award.png|64px]]&amp;lt;br&amp;gt;Flagless&lt;br /&gt;
| Awarded if you completed the stage without flagging a cell. Gives score equal to 50% of the Victory award, rounded up.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Untouchable award.png|64px]]&amp;lt;br&amp;gt;Untouchable&lt;br /&gt;
| Awarded if you completed a stage without taking damage. Gives score equal to 25% of the Victory award, rounded up.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Fast award.png|64px]]&amp;lt;br&amp;gt;Fast&lt;br /&gt;
| Awarded if you complete a stage quickly. Three times are set at the beginning of a stage, depending on the difficulty of a stage. Based on your speed, you may get an insanely fast award, a very fast award, or a fast award. Score given depends on how fast you were, up to a maximum of 100% of the score the Victory award would give.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Thrifty award.png|64px]]&amp;lt;br&amp;gt;Thrifty&lt;br /&gt;
| Awarded if there are at least 3 special stages on the world map that are uncompleted, unlocked, and earlier than the current stage. Gives score equal to 1/6 of the Victory award, multiplied by the number of those special stages.&lt;br /&gt;
There can be up to 9 special stages in a single quest, so this can give a maximum of 150% of the Victory award.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Charitable award.png|64px]]&amp;lt;br&amp;gt;Charitable&lt;br /&gt;
| Awarded if you left certain loot behind. Gives a flat amount of score depending on what loot was left behind, up to a maximum of 100% of the Victory award. Coins and diamonds give their coin value in points, chests give 5 points.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Heartless award.png|64px]]&amp;lt;br&amp;gt;Heartless&lt;br /&gt;
| Awarded for leaving hearts behind if you are injured. Gives 5 points per heart, up to a maximum of 100% of the Victory award.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quest Complete award.png|64px]]&amp;lt;br&amp;gt;Quest Complete&lt;br /&gt;
| Awarded when there are no uncompleted stages remaining. Gives XP based on the stages you completed during the quest, up to a maximum of 1000 XP, but gives no score.&lt;br /&gt;
&lt;br /&gt;
[[Tablet of Pyxe]]&#039;s quest reward gives 1000 XP, which is displayed as part of the Quest Complete award.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Boost award.png|64px]]&amp;lt;br&amp;gt;Boost&lt;br /&gt;
| Awarded if you have any EXP boosts remaining. Gives XP equal to the Victory award, but gives no score.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Achievements award.png|64px]]&amp;lt;br&amp;gt;Achievements&lt;br /&gt;
| Awarded if you completed any achievements since you last finished a stage. Gives variable XP depending on the achievement. Gives no score.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mastery==&lt;br /&gt;
Two [[Masteries]] scale scores directly. The {{IconLink|Novice Mastery}} reduces your score by half. The {{IconLink|Prophet Mastery}} boosts your XP gain by 35%, which also boosts your score by the same amount.&lt;br /&gt;
&lt;br /&gt;
=={{PAGENAME}} Related Items==&lt;br /&gt;
{{ItemListTable|Category=1|Description=1|Cost=1|&lt;br /&gt;
{{IL|Ambrosia}}&lt;br /&gt;
{{IL|Dreamborne}}&lt;br /&gt;
{{IL|Fruit of Labor}}&lt;br /&gt;
{{IL|Tablet of Pyxe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Heartless added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>TheDesaj2</name></author>
	</entry>
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