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	<updated>2026-07-24T20:08:33Z</updated>
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		<id>https://demoncrawl.com/wiki/index.php?title=Sigil&amp;diff=7042</id>
		<title>Sigil</title>
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		<updated>2021-05-16T16:53:52Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sigils are meta-progression trinkets found in [[Beyond]] quest prizeboxes, when using [[Emblems]]. [[File:Cankerous_Masterburn.png|right]]&lt;br /&gt;
&lt;br /&gt;
They have randomized positive and negative effects.&lt;br /&gt;
&lt;br /&gt;
== Sigil Levels ==&lt;br /&gt;
There are three levels of sigils. Every sigil has one negative effect and up to three positive effects, one per sigil level.&lt;br /&gt;
&lt;br /&gt;
Most of the numbers in these effects are randomly generated, in a range between a minimum and maximum value. These range values change based on the level of the Sigil, in the way more favorable to the player at higher sigil levels. Negative effects become smaller, positive effects larger, trigger conditions become easier, and so on.&lt;br /&gt;
&lt;br /&gt;
Sigils drop in [[Beyond]] prizeboxes only from the appropriate level [[Emblem]]. Lv1 emblems have a chance to drop Lv1 sigils, Lv2 emblems can drop Lv2 sigils, and Lv3 can drop Lv3. Each individual emblem also has an associated sigil word, and is more likely to drop sigils with that impulse or reflex.&lt;br /&gt;
&lt;br /&gt;
You can indirectly obtain Lv3 sigils by finding {{IconLink|Star of Chaos|link=Sigil#Repair and Modify}} in treasure chests, but those are also only found within Lv3 emblem quests.&lt;br /&gt;
&lt;br /&gt;
== Possible Sigils== &lt;br /&gt;
&lt;br /&gt;
====Sigil Name====&lt;br /&gt;
Level 1: &amp;quot;Downside Trigger-Effect&amp;quot;&lt;br /&gt;
*Fierce Strangecapital&lt;br /&gt;
&lt;br /&gt;
Level 2: &amp;quot;Downside Trigger-Effect of Condition Passive&amp;quot;&lt;br /&gt;
*Fierce Strangecapital of Violent Legends&lt;br /&gt;
&lt;br /&gt;
Level 3: &amp;quot;Improvement Downside Trigger-Effect of Condition Passive&amp;quot;&lt;br /&gt;
*Rich Fierce Strangecapital of Violent Legends&lt;br /&gt;
&lt;br /&gt;
Description: &lt;br /&gt;
*Trigger, effect.&lt;br /&gt;
*Downside.&lt;br /&gt;
*Condition, passive. (Lv2)&lt;br /&gt;
*Improvement (Lv3)&lt;br /&gt;
[[File:Bootleg Ironblade of Careful Ether.png]][[File:Rich Fierce Strangecapital of Violent Legends.png]]{{clr}}&lt;br /&gt;
===Downside (Lv1 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Downside&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Airtight&lt;br /&gt;
|effect=Seal your last (4-10) inventory slots.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bankrupt&lt;br /&gt;
|effect=Coins are (3-15%) less common.&lt;br /&gt;
|level1min=10&lt;br /&gt;
|level1max=15%&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=9%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bootleg&lt;br /&gt;
|effect=Bagmen are (3-10%) more common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cankerful&lt;br /&gt;
|effect=Cankers deal (3-10) more points of life loss.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=7&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cankerous&lt;br /&gt;
|effect=(20-50%) chance for Cankers to survive when clicked.&lt;br /&gt;
|level1min=30&lt;br /&gt;
|level1max=50%&lt;br /&gt;
|level2min=25&lt;br /&gt;
|level2max=40%&lt;br /&gt;
|level3min=20&lt;br /&gt;
|level3max=33%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Draining&lt;br /&gt;
|effect=Cells cannot generate more than (2-4) mana.&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Evil&lt;br /&gt;
|effect=Omens are (3-10%) more common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Famine&lt;br /&gt;
|effect=(10-30%) chance for each Item Shop to carry one less item.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=23%&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=19%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fierce&lt;br /&gt;
|effect=When you enter a stage, (10-30%) chance to increase the stage power by 1.&lt;br /&gt;
|level1min=21&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=13%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fossilized&lt;br /&gt;
|effect=At the start of each stage, add (30-98) seconds to the timer.&lt;br /&gt;
|level1min=80&lt;br /&gt;
|level1max=98&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=30&lt;br /&gt;
|level3max=49&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heartless&lt;br /&gt;
|effect=Hearts are (9-30%) less common.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Inflated&lt;br /&gt;
|effect=Increase stranger prices by (4-10).&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=6&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Knotted&lt;br /&gt;
|effect=Reduce your pathfinding cap by (10-17%).&lt;br /&gt;
|level1min=?&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=17&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=14&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Leaky&lt;br /&gt;
|effect=Lose (30-76) mana at the start of each stage.&lt;br /&gt;
|level1min=61&lt;br /&gt;
|level1max=76&lt;br /&gt;
|level2min=40&lt;br /&gt;
|level2max=59&lt;br /&gt;
|level3min=30&lt;br /&gt;
|level3max=39&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Lively&lt;br /&gt;
|effect=Your lives are capped at (11-39).&lt;br /&gt;
|level1min=11&lt;br /&gt;
|level1max=20&lt;br /&gt;
|level2min=22&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=31&lt;br /&gt;
|level3max=39&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mistake&lt;br /&gt;
|effect=(10-30%) chance for mistake effects to activate an additional time.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Rabid&lt;br /&gt;
|effect=(1-9%) chance for monster to attack an additional time.&lt;br /&gt;
|level1min=7&lt;br /&gt;
|level1max=9%&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6%&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Restricted&lt;br /&gt;
|effect=You cannot have more than (3-7) ongoing status effects.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Shattered&lt;br /&gt;
|effect=Your defense is capped at (4-14).&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=11&lt;br /&gt;
|level3max=14&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Sterile&lt;br /&gt;
|effect=Rare loot is (3-8%) less common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=8%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=7%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Taxing&lt;br /&gt;
|effect=Coin chests contain (2-5) fewer coins.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Uncut&lt;br /&gt;
|effect=Diamonds are (8-30%) less common.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=8&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Unstable&lt;br /&gt;
|effect=When you enter a stage, (2-12%) chance to gain a random stage mod.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=12%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trigger (Lv1 Impulse)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Trigger&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bone&lt;br /&gt;
|effect=Once per stage: When you bury Bones in a cell of value (1-4) or greater,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Chain&lt;br /&gt;
|effect=Once per stage: When you create a (3-6)-turn chain of value 2 or greater,&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Chomp&lt;br /&gt;
|effect=Once per stage: When you consume an item in inventory slot (4-18) or greater,&lt;br /&gt;
|level1min=12&lt;br /&gt;
|level1max=18&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=12&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=7&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Death&lt;br /&gt;
|effect=Once per stage: When you die,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Computer Simulation&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ethic&lt;br /&gt;
|effect=Once per stage: When your absolute morality becomes (5-14) or greater,&lt;br /&gt;
|level1min=14&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=11&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fel&lt;br /&gt;
|effect=Once per stage: When you gain an omen,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heavy&lt;br /&gt;
|effect=Once per stage: When you complete a stage with (4-20) or more items,&lt;br /&gt;
|level1min=14&lt;br /&gt;
|level1max=20&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=15&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=10&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Hero&lt;br /&gt;
|effect=Once per stage: When you gain a legendary item,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Iron&lt;br /&gt;
|effect=Once per stage: When you gain (1-4) or more defense,&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Learn&lt;br /&gt;
|effect=Once per stage: When you complete a status effect,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Exclusion Zone&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Light&lt;br /&gt;
|effect=Once per stage: When you complete a stage with (1-11) or fewer items,&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=11&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Master&lt;br /&gt;
|effect=Once per stage: When you activate a mastery ability with at least (2-6) charges,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Midnight Voyage&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Pain&lt;br /&gt;
|effect=Once per stage: When you lose (1-5) or more lives,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Plunder&lt;br /&gt;
|effect=Once per stage: Every (2-6) chests opened,&lt;br /&gt;
|level1min=?&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Probe&lt;br /&gt;
|effect=Once per stage: When you open (52-300) cells without making a mistake,&lt;br /&gt;
|level1min=211&lt;br /&gt;
|level1max=300&lt;br /&gt;
|level2min=104&lt;br /&gt;
|level2max=187&lt;br /&gt;
|level3min=52&lt;br /&gt;
|level3max=100&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Seek&lt;br /&gt;
|effect=Once per stage: When you discover a cell of value (4-7) or greater,&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=7&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=6&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=5&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Slip&lt;br /&gt;
|effect=Once per stage: When you make a mistake,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Soul &lt;br /&gt;
|effect=Once per stage: When you gain (1-4) or more max lives,&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Spell&lt;br /&gt;
|effect=Once per stage: When you spend at least (58-399) mana,&lt;br /&gt;
|level1min=206&lt;br /&gt;
|level1max=399&lt;br /&gt;
|level2min=119&lt;br /&gt;
|level2max=296&lt;br /&gt;
|level3min=58&lt;br /&gt;
|level3max=196&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Splurge&lt;br /&gt;
|effect=Once per stage: When you spend (5-49) or more coins,&lt;br /&gt;
|level1min=21&lt;br /&gt;
|level1max=49&lt;br /&gt;
|level2min=10&lt;br /&gt;
|level2max=40&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=20&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Strange&lt;br /&gt;
|effect=Once per stage: When you activate a stranger,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Thick&lt;br /&gt;
|effect=Once per stage: When you equip armor,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Vital&lt;br /&gt;
|effect=Once per stage: When you restore (1-4) or more lives,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect (Lv1 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Effect&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Blade&lt;br /&gt;
|effect=spawn a Sawblade with (1-7) lifespan.&lt;br /&gt;
|level1min=5&lt;br /&gt;
|level1max=7&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Burn&lt;br /&gt;
|effect=apply Burning to (2-10) random cells.&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=10&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Capital&lt;br /&gt;
|effect=(3-15%) chance to uncomplete a special stage.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=6%&lt;br /&gt;
|level2min=7&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=11&lt;br /&gt;
|level3max=15%&lt;br /&gt;
|emblem=Infinity Knot&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cast&lt;br /&gt;
|effect=Duplicast a magic item that costs (80-300) or less mana.&lt;br /&gt;
|level1min=80&lt;br /&gt;
|level1max=120&lt;br /&gt;
|level2min=140&lt;br /&gt;
|level2max=200&lt;br /&gt;
|level3min=201&lt;br /&gt;
|level3max=300&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Free&lt;br /&gt;
|effect=unseal (1-5) inventory slots.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
|emblem=Breaking the Seal&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Friend&lt;br /&gt;
|effect=spawn (1-4) strangers.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Day of Reckoning&lt;br /&gt;
|emblem2=House of Santa&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gift&lt;br /&gt;
|effect=gain (1-3) Token(s).&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Reclamation&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gild&lt;br /&gt;
|effect=gain (1-12) coins.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=8&lt;br /&gt;
|level3max=12&lt;br /&gt;
|emblem=High Voltage&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Howl&lt;br /&gt;
|effect=spawn (1-5) monsters.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
|emblem=No Tomorrow&lt;br /&gt;
|emblem2=The Descent&lt;br /&gt;
|emblem3=Pumpkin Patch&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Jump&lt;br /&gt;
|effect=skip (4-10) turns.&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=8&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Constant Reminder&lt;br /&gt;
|emblem2=Rabbit Hole&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Keen&lt;br /&gt;
|effect=solve (1-6) cells.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Keg&lt;br /&gt;
|effect=spawn (1-3) barrels.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=2&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Barrels of Fun&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mark&lt;br /&gt;
|effect=spawn (1-4) landmarks.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Information Overload&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Master&lt;br /&gt;
|effect=(10-50%) chance to gain a mastery charge.&lt;br /&gt;
|level1min=10&lt;br /&gt;
|level1max=20%&lt;br /&gt;
|level2min=21&lt;br /&gt;
|level2max=39%&lt;br /&gt;
|level3min=31&lt;br /&gt;
|level3max=50%&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mend&lt;br /&gt;
|effect=restore (1-5) lives.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mist&lt;br /&gt;
|effect=gain (20-100) mana.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=50&lt;br /&gt;
|level2min=33&lt;br /&gt;
|level2max=69&lt;br /&gt;
|level3min=59&lt;br /&gt;
|level3max=100&lt;br /&gt;
|emblem=Whispers of Wisdom&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Path&lt;br /&gt;
|effect=gain (1-3%) pathfinding.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2%&lt;br /&gt;
|level2min=2%&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3%&lt;br /&gt;
|emblem=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Quell&lt;br /&gt;
|effect=reduce the max stage power by (1-4).&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Tornado Alley&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Saga&lt;br /&gt;
|effect=gain or lose (1-4) morality in the same direction as your current morality.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Shine&lt;br /&gt;
|effect=reveal (1-6) cells.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
|emblem=Big Bang&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition (Lv2 Impulse)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Condition&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Accomplished &lt;br /&gt;
|effect=While you have opened (4-11) or more chests,&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=11&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=8&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Careful&lt;br /&gt;
|effect=While you have opened at least (72-158) cells since your last mistake,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=101&lt;br /&gt;
|level3max=150&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Charged&lt;br /&gt;
|effect=While the sigil is charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Edible&lt;br /&gt;
|effect=While you have (2-5) or more consumable items,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Original Sin&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Empty&lt;br /&gt;
|effect=While your inventory is empty,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gilded&lt;br /&gt;
|effect=While you have (42-67) or more coins,&lt;br /&gt;
|level2min=50&lt;br /&gt;
|level2max=67&lt;br /&gt;
|level3min=42&lt;br /&gt;
|level3max=56&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heroic&lt;br /&gt;
|effect=While you have a legendary item,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Inert&lt;br /&gt;
|effect=While the sigil is not charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Learned&lt;br /&gt;
|effect=While you have (3-6) or more status effects,&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Magical&lt;br /&gt;
|effect=While you have (2-3) or more magic items,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Tide Jewel&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mantis&lt;br /&gt;
|effect=While you are in a stage with (2-5) or more stage mods,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Elemental Triumvirate&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Masterful&lt;br /&gt;
|effect=While your mastery is charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Moral&lt;br /&gt;
|effect=While your absolute morality is (10-18) or greater,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=18&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Roving&lt;br /&gt;
|effect=While your pathfinding is (12-25%) or greater,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=12&lt;br /&gt;
|level3max=25%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Strung&lt;br /&gt;
|effect=While the sum of your chain is (5-10) or greater,&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
|emblem=Sky Song&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Thrifty&lt;br /&gt;
|effect=While there are (1-3) or more available special stages,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Unholy&lt;br /&gt;
|effect=While you have (2-4) or more omens,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=The Boneyard&lt;br /&gt;
|emblem2=Spawn of Satan&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Violent&lt;br /&gt;
|effect=While you have killed (3-10) or more monsters,&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
|emblem=Dread Harvest&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=&lt;br /&gt;
|effect=While you are not injured,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive (Lv2 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Passive&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Crits&lt;br /&gt;
|effect=(6-15%) chance to powerchord.&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=15%&lt;br /&gt;
|emblem=Heavy Chains&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ether&lt;br /&gt;
|effect=gain (1-4) mana each turn.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Utopia&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fire&lt;br /&gt;
|effect=(3-12%) chance to apply Burning to cells you open.&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=7%&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=12%&lt;br /&gt;
|emblem=Global Warming&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gold&lt;br /&gt;
|effect=coins are (16-39%) more common.&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=30&lt;br /&gt;
|level3min=20&lt;br /&gt;
|level3max=39%&lt;br /&gt;
|emblem=Solidarity&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Grace&lt;br /&gt;
|effect=omens are (5-18%) less likely to appear in chests.&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=8&lt;br /&gt;
|level3max=18%&lt;br /&gt;
|emblem=Evil Dealings&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Hearts&lt;br /&gt;
|effect=hearts are (16-40%) more common.&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=29%&lt;br /&gt;
|level3min=22&lt;br /&gt;
|level3max=40%&lt;br /&gt;
|emblem=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ice&lt;br /&gt;
|effect=(4-12%) chance to apply Frozen to cells that you open.&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=12%&lt;br /&gt;
|emblem=Ice Age&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name= Legends&lt;br /&gt;
|effect= you have an additional (5-20%) chance to find legendary items in chests.&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=7&lt;br /&gt;
|level3max=20%&lt;br /&gt;
|emblem=Blood of the Heretic&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name= Riposte&lt;br /&gt;
|effect= reduce incoming damage by (1-3) to a minimum of 1.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=2&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Hivemind&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Spells&lt;br /&gt;
|effect=(10-25%) chance for magic items to activate an additional time.&lt;br /&gt;
|level2min=10&lt;br /&gt;
|level2max=15%&lt;br /&gt;
|level3min=11%&lt;br /&gt;
|level3max=25%&lt;br /&gt;
|emblem=True Sight&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Stones&lt;br /&gt;
|effect=diamonds are worth (1-4) more coins.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Den of Thieves&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Treasures&lt;br /&gt;
|effect=chests are (15-40%) more common.&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=30&lt;br /&gt;
|level3min=25&lt;br /&gt;
|level3max=40%&lt;br /&gt;
|emblem=Cosmic Hysteria&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Wonders&lt;br /&gt;
|effect=rare loot is (15-38%) more common.&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=30%&lt;br /&gt;
|level3min=19&lt;br /&gt;
|level3max=38%&lt;br /&gt;
|emblem=Foam at the Mouth&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Improvement (Lv3)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Improvement&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
! Emblem&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|(20-40%) chance to activate all reflexes an additional time.&lt;br /&gt;
|{{IconLink|Sawmill}}&lt;br /&gt;
|-&lt;br /&gt;
|Enduring&lt;br /&gt;
|(60%) chance to not lose durability after use.&lt;br /&gt;
|{{IconLink|Sleep Paralysis}}&lt;br /&gt;
|-&lt;br /&gt;
|Flawless&lt;br /&gt;
|Recharge this sigil when you open (200-400) cells without making a mistake.&lt;br /&gt;
|{{IconLink|Sacred Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|Lucky&lt;br /&gt;
|While the sigil isn&#039;t charged, the negative effect is negated.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating&lt;br /&gt;
|(20-40%) chance to gain 1 durability after each stage.&lt;br /&gt;
|{{IconLink|Paroxysm}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich&lt;br /&gt;
|Gain (1) durability whenever you spend at least (51-97) coins.&lt;br /&gt;
|{{IconLink|The Ascent}}&lt;br /&gt;
|-&lt;br /&gt;
|Supercharged&lt;br /&gt;
|(20-50%) chance to remain charged after use.&lt;br /&gt;
|{{IconLink|Reality Check}}&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic&lt;br /&gt;
|(40-70%) chance to recharge this sigil when you activate your mastery.&lt;br /&gt;
|{{IconLink|Two Spirits}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unknown Effect Words==&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
=== Level 2 ===&lt;br /&gt;
&lt;br /&gt;
== Repair and Modify == &lt;br /&gt;
Sigils break with use, you need to fix them with Oilstones. If you want to change something about a sigil you can use the reroll items. Each modifies some aspects of the sigil and leaves the others the same.&lt;br /&gt;
&lt;br /&gt;
They are found as rare loot in item chests, or in prizeboxes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Sigil Materials&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oilstone.png|30px]]Oilstone&lt;br /&gt;
|Restore 50 durability to target sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moon Bottle.png|30px]]Moon Bottle &lt;br /&gt;
|Reroll the reflexes of a sigil. (Downside, Effect and Passive)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jupiter Needle.png|30px]]Jupiter Needle&lt;br /&gt;
|Reroll the impulses of a sigil. (Trigger and the Condition)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saturn Square.png|30px]]Saturn Square&lt;br /&gt;
|Reroll the numeric properties of a sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dust of Chaos.png|30px]]Dust of Chaos&lt;br /&gt;
|Upgrade a broken Lv1 sigil to the next level.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star of Chaos.png|30px]]Star of Chaos&lt;br /&gt;
|Upgrade a broken sigil to the next level.&lt;br /&gt;
|Only Lv3 [[Emblem]] chests and prizeboxes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The numeric properties are the random numbers of the existing word effects.&lt;br /&gt;
&lt;br /&gt;
=== Impulses ===&lt;br /&gt;
Impulses are the Trigger and the Condition words. The &amp;quot;force&amp;quot; that causes a reaction.&lt;br /&gt;
&lt;br /&gt;
[[File:Sigil Juipiter Impulses.png]]&lt;br /&gt;
=== Reflexes ===&lt;br /&gt;
Reflexes are the Downside, Effect and Passive words. The &amp;quot;response&amp;quot; to the stimulus.&lt;br /&gt;
&lt;br /&gt;
[[File:Sigil Moon Reflexes.png]]&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Added new sigils related to [[morality]]&lt;br /&gt;
*{{Version|1.60}}&lt;br /&gt;
**Added a few sigils related to [[pathfinding]]&lt;br /&gt;
**Slightly reduced the droprates of most sigil crafting materials&lt;br /&gt;
*{{Version|1.48}}&lt;br /&gt;
**Added impulse: Plunder, reflex: Cast&lt;br /&gt;
**New crafting material: {{Icon|Dust of Chaos}}Dust of Chaos&lt;br /&gt;
*{{Version|1.41}} mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Sigil&amp;diff=7041</id>
		<title>Sigil</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Sigil&amp;diff=7041"/>
		<updated>2021-05-16T16:34:34Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Provide some Lvl 2 reflex stat ranges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sigils are meta-progression trinkets found in [[Beyond]] quest prizeboxes, when using [[Emblems]]. [[File:Cankerous_Masterburn.png|right]]&lt;br /&gt;
&lt;br /&gt;
They have randomized positive and negative effects.&lt;br /&gt;
&lt;br /&gt;
== Sigil Levels ==&lt;br /&gt;
There are three levels of sigils. Every sigil has one negative effect and up to three positive effects, one per sigil level.&lt;br /&gt;
&lt;br /&gt;
Most of the numbers in these effects are randomly generated, in a range between a minimum and maximum value. These range values change based on the level of the Sigil, in the way more favorable to the player at higher sigil levels. Negative effects become smaller, positive effects larger, trigger conditions become easier, and so on.&lt;br /&gt;
&lt;br /&gt;
Sigils drop in [[Beyond]] prizeboxes only from the appropriate level [[Emblem]]. Lv1 emblems have a chance to drop Lv1 sigils, Lv2 emblems can drop Lv2 sigils, and Lv3 can drop Lv3. Each individual emblem also has an associated sigil word, and is more likely to drop sigils with that impulse or reflex.&lt;br /&gt;
&lt;br /&gt;
You can indirectly obtain Lv3 sigils by finding {{IconLink|Star of Chaos|link=Sigil#Repair and Modify}} in treasure chests, but those are also only found within Lv3 emblem quests.&lt;br /&gt;
&lt;br /&gt;
== Possible Sigils== &lt;br /&gt;
&lt;br /&gt;
====Sigil Name====&lt;br /&gt;
Level 1: &amp;quot;Downside Trigger-Effect&amp;quot;&lt;br /&gt;
*Fierce Strangecapital&lt;br /&gt;
&lt;br /&gt;
Level 2: &amp;quot;Downside Trigger-Effect of Condition Passive&amp;quot;&lt;br /&gt;
*Fierce Strangecapital of Violent Legends&lt;br /&gt;
&lt;br /&gt;
Level 3: &amp;quot;Improvement Downside Trigger-Effect of Condition Passive&amp;quot;&lt;br /&gt;
*Rich Fierce Strangecapital of Violent Legends&lt;br /&gt;
&lt;br /&gt;
Description: &lt;br /&gt;
*Trigger, effect.&lt;br /&gt;
*Downside.&lt;br /&gt;
*Condition, passive. (Lv2)&lt;br /&gt;
*Improvement (Lv3)&lt;br /&gt;
[[File:Bootleg Ironblade of Careful Ether.png]][[File:Rich Fierce Strangecapital of Violent Legends.png]]{{clr}}&lt;br /&gt;
===Downside (Lv1 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Downside&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Airtight&lt;br /&gt;
|effect=Seal your last (4-10) inventory slots.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bankrupt&lt;br /&gt;
|effect=Coins are (3-15%) less common.&lt;br /&gt;
|level1min=10&lt;br /&gt;
|level1max=15%&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=9%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bootleg&lt;br /&gt;
|effect=Bagmen are (3-10%) more common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cankerful&lt;br /&gt;
|effect=Cankers deal (3-10) more points of life loss.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cankerous&lt;br /&gt;
|effect=(20-50%) chance for Cankers to survive when clicked.&lt;br /&gt;
|level1min=30&lt;br /&gt;
|level1max=50%&lt;br /&gt;
|level2min=25&lt;br /&gt;
|level2max=40%&lt;br /&gt;
|level3min=20&lt;br /&gt;
|level3max=33%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Draining&lt;br /&gt;
|effect=Cells cannot generate more than (2-4) mana.&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Evil&lt;br /&gt;
|effect=Omens are (3-10%) more common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Famine&lt;br /&gt;
|effect=(10-30%) chance for each Item Shop to carry one less item.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=23%&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=19%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fierce&lt;br /&gt;
|effect=When you enter a stage, (10-30%) chance to increase the stage power by 1.&lt;br /&gt;
|level1min=21&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=13%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fossilized&lt;br /&gt;
|effect=At the start of each stage, add (30-98) seconds to the timer.&lt;br /&gt;
|level1min=80&lt;br /&gt;
|level1max=98&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=30&lt;br /&gt;
|level3max=49&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heartless&lt;br /&gt;
|effect=Hearts are (9-30%) less common.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Inflated&lt;br /&gt;
|effect=Increase stranger prices by (4-10).&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=6&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Knotted&lt;br /&gt;
|effect=Reduce your pathfinding cap by (10-17%).&lt;br /&gt;
|level1min=?&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=17&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=14&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Leaky&lt;br /&gt;
|effect=Lose (30-76) mana at the start of each stage.&lt;br /&gt;
|level1min=61&lt;br /&gt;
|level1max=76&lt;br /&gt;
|level2min=40&lt;br /&gt;
|level2max=59&lt;br /&gt;
|level3min=30&lt;br /&gt;
|level3max=39&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Lively&lt;br /&gt;
|effect=Your lives are capped at (11-39).&lt;br /&gt;
|level1min=11&lt;br /&gt;
|level1max=20&lt;br /&gt;
|level2min=22&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=31&lt;br /&gt;
|level3max=39&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mistake&lt;br /&gt;
|effect=(10-30%) chance for mistake effects to activate an additional time.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Rabid&lt;br /&gt;
|effect=(1-9%) chance for monster to attack an additional time.&lt;br /&gt;
|level1min=7&lt;br /&gt;
|level1max=9%&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6%&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Restricted&lt;br /&gt;
|effect=You cannot have more than (3-7) ongoing status effects.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Shattered&lt;br /&gt;
|effect=Your defense is capped at (4-14).&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=11&lt;br /&gt;
|level3max=14&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Sterile&lt;br /&gt;
|effect=Rare loot is (3-8%) less common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=8%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=7%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Taxing&lt;br /&gt;
|effect=Coin chests contain (2-5) fewer coins.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Uncut&lt;br /&gt;
|effect=Diamonds are (8-30%) less common.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=8&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Unstable&lt;br /&gt;
|effect=When you enter a stage, (2-12%) chance to gain a random stage mod.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=12%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trigger (Lv1 Impulse)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Trigger&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bone&lt;br /&gt;
|effect=Once per stage: When you bury Bones in a cell of value (1-4) or greater,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Chain&lt;br /&gt;
|effect=Once per stage: When you create a (3-6)-turn chain of value 2 or greater,&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Chomp&lt;br /&gt;
|effect=Once per stage: When you consume an item in inventory slot (4-18) or greater,&lt;br /&gt;
|level1min=12&lt;br /&gt;
|level1max=18&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=12&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=7&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Death&lt;br /&gt;
|effect=Once per stage: When you die,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Computer Simulation&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ethic&lt;br /&gt;
|effect=Once per stage: When your absolute morality becomes (5-14) or greater,&lt;br /&gt;
|level1min= 14&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fel&lt;br /&gt;
|effect=Once per stage: When you gain an omen,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heavy&lt;br /&gt;
|effect=Once per stage: When you complete a stage with (4-20) or more items,&lt;br /&gt;
|level1min=14&lt;br /&gt;
|level1max=20&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=15&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=10&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Hero&lt;br /&gt;
|effect=Once per stage: When you gain a legendary item,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Iron&lt;br /&gt;
|effect=Once per stage: When you gain (1-4) or more defense,&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Learn&lt;br /&gt;
|effect=Once per stage: When you complete a status effect,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Exclusion Zone&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Light&lt;br /&gt;
|effect=Once per stage: When you complete a stage with (1-11) or fewer items,&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=11&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Master&lt;br /&gt;
|effect=Once per stage: When you activate a mastery ability with at least (2-6) charges,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Midnight Voyage&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Pain&lt;br /&gt;
|effect=Once per stage: When you lose (1-5) or more lives,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Plunder&lt;br /&gt;
|effect=Once per stage: Every (2-3) chests opened,&lt;br /&gt;
|level1min=?&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Probe&lt;br /&gt;
|effect=Once per stage: When you open (52-300) cells without making a mistake,&lt;br /&gt;
|level1min=211&lt;br /&gt;
|level1max=300&lt;br /&gt;
|level2min=104&lt;br /&gt;
|level2max=187&lt;br /&gt;
|level3min=52&lt;br /&gt;
|level3max=100&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Seek&lt;br /&gt;
|effect=Once per stage: When you discover a cell of value (4-7) or greater,&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=7&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=6&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=5&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Slip&lt;br /&gt;
|effect=Once per stage: When you make a mistake,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Soul &lt;br /&gt;
|effect=Once per stage: when you gain (1-4) or more max lives,&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Spell&lt;br /&gt;
|effect=Once per stage: When you spend at least (58-399) mana,&lt;br /&gt;
|level1min=206&lt;br /&gt;
|level1max=399&lt;br /&gt;
|level2min=119&lt;br /&gt;
|level2max=296&lt;br /&gt;
|level3min=58&lt;br /&gt;
|level3max=196&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Splurge&lt;br /&gt;
|effect=Once per stage: When you spend (5-49) or more coins,&lt;br /&gt;
|level1min=21&lt;br /&gt;
|level1max=49&lt;br /&gt;
|level2min=10&lt;br /&gt;
|level2max=40&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=20&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Strange&lt;br /&gt;
|effect=Once per stage: When you activate a stranger,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Thick&lt;br /&gt;
|effect=Once per stage: When you equip armor,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Vital&lt;br /&gt;
|effect=Once per stage: When you restore (1-4) or more lives,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect (Lv1 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Effect&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Blade&lt;br /&gt;
|effect=spawn a Sawblade with (1-7) lifespan.&lt;br /&gt;
|level1min=5&lt;br /&gt;
|level1max=7&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Burn&lt;br /&gt;
|effect=apply Burning to (2-10) random cells.&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=10&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Capital&lt;br /&gt;
|effect=(3-15%) chance to uncomplete a special stage.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=6%&lt;br /&gt;
|level2min=7&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=11&lt;br /&gt;
|level3max=15%&lt;br /&gt;
|emblem=Infinity Knot&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cast&lt;br /&gt;
|effect=Duplicast a magic item that costs (80-300) or less mana.&lt;br /&gt;
|level1min=80&lt;br /&gt;
|level1max=120&lt;br /&gt;
|level2min=140&lt;br /&gt;
|level2max=200&lt;br /&gt;
|level3min=201&lt;br /&gt;
|level3max=300&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Free&lt;br /&gt;
|effect=unseal (1-5) inventory slots.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
|emblem=Breaking the Seal&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Friend&lt;br /&gt;
|effect=spawn (1-4) strangers.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Day of Reckoning&lt;br /&gt;
|emblem2=House of Santa&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gift&lt;br /&gt;
|effect=gain (1-3) Token(s).&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Reclamation&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gild&lt;br /&gt;
|effect=gain (1-12) coins.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=8&lt;br /&gt;
|level3max=12&lt;br /&gt;
|emblem=High Voltage&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Howl&lt;br /&gt;
|effect=spawn (1-5) monsters.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
|emblem=No Tomorrow&lt;br /&gt;
|emblem2=The Descent&lt;br /&gt;
|emblem3=Pumpkin Patch&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Jump&lt;br /&gt;
|effect=skip (4-10) turns.&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=8&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Constant Reminder&lt;br /&gt;
|emblem2=Rabbit Hole&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Keen&lt;br /&gt;
|effect=solve (1-6) cells.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Keg&lt;br /&gt;
|effect=spawn (1-3) barrels.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Barrels of Fun&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mark&lt;br /&gt;
|effect=spawn (1-4) landmarks.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Information Overload&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Master&lt;br /&gt;
|effect=(10-50%) chance to gain a mastery charge.&lt;br /&gt;
|level1min=10&lt;br /&gt;
|level1max=20%&lt;br /&gt;
|level2min=21&lt;br /&gt;
|level2max=39&lt;br /&gt;
|level3min=31&lt;br /&gt;
|level3max=50%&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mend&lt;br /&gt;
|effect=restore (1-5) lives.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mist&lt;br /&gt;
|effect=gain (20-100) mana.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=50&lt;br /&gt;
|level2min=33&lt;br /&gt;
|level2max=69&lt;br /&gt;
|level3min=59&lt;br /&gt;
|level3max=100&lt;br /&gt;
|emblem=Whispers of Wisdom&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Path&lt;br /&gt;
|effect=gain (1-3%) pathfinding.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2%&lt;br /&gt;
|level2min=2%&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3%&lt;br /&gt;
|emblem=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Quell&lt;br /&gt;
|effect=reduce the max stage power by (1-4).&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Tornado Alley&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Saga&lt;br /&gt;
|effect=gain or lose (1-4) morality in the same direction as your current morality.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Shine&lt;br /&gt;
|effect=reveal (1-6) cells.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
|emblem=Big Bang&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition (Lv2 Impulse)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Condition&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Accomplished &lt;br /&gt;
|effect=While you have opened (4-11) or more chests,&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=11&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=8&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Careful&lt;br /&gt;
|effect=While you have opened at least (72-158) cells since your last mistake,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=101&lt;br /&gt;
|level3max=150&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Charged&lt;br /&gt;
|effect=While the sigil is charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Edible&lt;br /&gt;
|effect=While you have (2-5) or more consumable items,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Original Sin&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Empty&lt;br /&gt;
|effect=While your inventory is empty,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gilded&lt;br /&gt;
|effect=While you have (42-67) or more coins,&lt;br /&gt;
|level2min=50&lt;br /&gt;
|level2max=67&lt;br /&gt;
|level3min=42&lt;br /&gt;
|level3max=56&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heroic&lt;br /&gt;
|effect=While you have a legendary item,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Inert&lt;br /&gt;
|effect=While the sigil is not charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Learned&lt;br /&gt;
|effect=While you have (3-6) or more status effects,&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Magical&lt;br /&gt;
|effect=While you have (2-3) or more magic items,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Tide Jewel&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mantis&lt;br /&gt;
|effect=While you are in a stage with (2-5) or more stage mods,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Elemental Triumvirate&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Masterful&lt;br /&gt;
|effect=While your mastery is charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Moral&lt;br /&gt;
|effect=While your absolute morality is (10-18) or greater,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=18&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Roving&lt;br /&gt;
|effect=While your pathfinding is (12-25%) or greater,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=12&lt;br /&gt;
|level3max=25%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Strung&lt;br /&gt;
|effect=While the sum of your chain is (5-10) or greater,&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
|emblem=Sky Song&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Thrifty&lt;br /&gt;
|effect=While there are (1-3) or more available special stages,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Unholy&lt;br /&gt;
|effect=While you have (2-4) or more omens,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=The Boneyard&lt;br /&gt;
|emblem2=Spawn of Satan&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Violent&lt;br /&gt;
|effect=While you have killed (3-10) or more monsters,&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
|emblem=Dread Harvest&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=&lt;br /&gt;
|effect=While you are not injured,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive (Lv2 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Passive&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Crits&lt;br /&gt;
|effect=(6-15%) chance to powerchord.&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=15%&lt;br /&gt;
|emblem=Heavy Chains&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ether&lt;br /&gt;
|effect=gain (1-4) mana each turn.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Utopia&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fire&lt;br /&gt;
|effect=(3-12%) chance to apply Burning to cells you open.&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=7%&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=12%&lt;br /&gt;
|emblem=Global Warming&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gold&lt;br /&gt;
|effect=coins are (16-39%) more common.&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=30&lt;br /&gt;
|level3min=20&lt;br /&gt;
|level3max=39%&lt;br /&gt;
|emblem=Solidarity&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Grace&lt;br /&gt;
|effect=omens are (5-18%) less likely to appear in chests.&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=8&lt;br /&gt;
|level3max=18%&lt;br /&gt;
|emblem=Evil Dealings&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Hearts&lt;br /&gt;
|effect=hearts are (16-40%) more common.&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=29%&lt;br /&gt;
|level3min=22&lt;br /&gt;
|level3max=40%&lt;br /&gt;
|emblem=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ice&lt;br /&gt;
|effect=(4-12%) chance to apply Frozen to cells that you open.&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=12%&lt;br /&gt;
|emblem=Ice Age&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name= Legends&lt;br /&gt;
|effect= you have an additional (5-20%) chance to find legendary items in chests.&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=7&lt;br /&gt;
|level3max=20%&lt;br /&gt;
|emblem=Blood of the Heretic&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name= Riposte&lt;br /&gt;
|effect= reduce incoming damage by (1-3) to a minimum of 1.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=2&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Hivemind&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Spells&lt;br /&gt;
|effect=(10-25%) chance for magic items to activate an additional time.&lt;br /&gt;
|level2min=10&lt;br /&gt;
|level2max=15%&lt;br /&gt;
|level3min=11%&lt;br /&gt;
|level3max=25%&lt;br /&gt;
|emblem=True Sight&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Stones&lt;br /&gt;
|effect=diamonds are worth (1-4) more coins.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Den of Thieves&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Treasures&lt;br /&gt;
|effect=chests are (15-40%) more common.&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=30&lt;br /&gt;
|level3min=25&lt;br /&gt;
|level3max=40%&lt;br /&gt;
|emblem=Cosmic Hysteria&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Wonders&lt;br /&gt;
|effect=rare loot is (15-38%) more common.&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=30%&lt;br /&gt;
|level3min=19&lt;br /&gt;
|level3max=38%&lt;br /&gt;
|emblem=Foam at the Mouth&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Improvement (Lv3)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Improvement&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
! Emblem&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|(20-40%) chance to activate all reflexes an additional time.&lt;br /&gt;
|{{IconLink|Sawmill}}&lt;br /&gt;
|-&lt;br /&gt;
|Enduring&lt;br /&gt;
|(60%) chance to not lose durability after use.&lt;br /&gt;
|{{IconLink|Sleep Paralysis}}&lt;br /&gt;
|-&lt;br /&gt;
|Flawless&lt;br /&gt;
|Recharge this sigil when you open (200-400) cells without making a mistake.&lt;br /&gt;
|{{IconLink|Sacred Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|Lucky&lt;br /&gt;
|While the sigil isn&#039;t charged, the negative effect is negated.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating&lt;br /&gt;
|(20-40%) chance to gain 1 durability after each stage.&lt;br /&gt;
|{{IconLink|Paroxysm}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich&lt;br /&gt;
|Gain (1) durability whenever you spend at least (51-97) coins.&lt;br /&gt;
|{{IconLink|The Ascent}}&lt;br /&gt;
|-&lt;br /&gt;
|Supercharged&lt;br /&gt;
|(20-50%) chance to remain charged after use.&lt;br /&gt;
|{{IconLink|Reality Check}}&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic&lt;br /&gt;
|(40-70%) chance to recharge this sigil when you activate your mastery.&lt;br /&gt;
|{{IconLink|Two Spirits}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unknown Effect Words==&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
=== Level 2 ===&lt;br /&gt;
&lt;br /&gt;
== Repair and Modify == &lt;br /&gt;
Sigils break with use, you need to fix them with Oilstones. If you want to change something about a sigil you can use the reroll items. Each modifies some aspects of the sigil and leaves the others the same.&lt;br /&gt;
&lt;br /&gt;
They are found as rare loot in item chests, or in prizeboxes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Sigil Materials&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oilstone.png|30px]]Oilstone&lt;br /&gt;
|Restore 50 durability to target sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moon Bottle.png|30px]]Moon Bottle &lt;br /&gt;
|Reroll the reflexes of a sigil. (Downside, Effect and Passive)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jupiter Needle.png|30px]]Jupiter Needle&lt;br /&gt;
|Reroll the impulses of a sigil. (Trigger and the Condition)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saturn Square.png|30px]]Saturn Square&lt;br /&gt;
|Reroll the numeric properties of a sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dust of Chaos.png|30px]]Dust of Chaos&lt;br /&gt;
|Upgrade a broken Lv1 sigil to the next level.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star of Chaos.png|30px]]Star of Chaos&lt;br /&gt;
|Upgrade a broken sigil to the next level.&lt;br /&gt;
|Only Lv3 [[Emblem]] chests and prizeboxes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The numeric properties are the random numbers of the existing word effects.&lt;br /&gt;
&lt;br /&gt;
=== Impulses ===&lt;br /&gt;
Impulses are the Trigger and the Condition words. The &amp;quot;force&amp;quot; that causes a reaction.&lt;br /&gt;
&lt;br /&gt;
[[File:Sigil Juipiter Impulses.png]]&lt;br /&gt;
=== Reflexes ===&lt;br /&gt;
Reflexes are the Downside, Effect and Passive words. The &amp;quot;response&amp;quot; to the stimulus.&lt;br /&gt;
&lt;br /&gt;
[[File:Sigil Moon Reflexes.png]]&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Added new sigils related to [[morality]]&lt;br /&gt;
*{{Version|1.60}}&lt;br /&gt;
**Added a few sigils related to [[pathfinding]]&lt;br /&gt;
**Slightly reduced the droprates of most sigil crafting materials&lt;br /&gt;
*{{Version|1.48}}&lt;br /&gt;
**Added impulse: Plunder, reflex: Cast&lt;br /&gt;
**New crafting material: {{Icon|Dust of Chaos}}Dust of Chaos&lt;br /&gt;
*{{Version|1.41}} mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Sigil&amp;diff=7040</id>
		<title>Sigil</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Sigil&amp;diff=7040"/>
		<updated>2021-05-15T22:44:27Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sigils are meta-progression trinkets found in [[Beyond]] quest prizeboxes, when using [[Emblems]]. [[File:Cankerous_Masterburn.png|right]]&lt;br /&gt;
&lt;br /&gt;
They have randomized positive and negative effects.&lt;br /&gt;
&lt;br /&gt;
== Sigil Levels ==&lt;br /&gt;
There are three levels of sigils. Every sigil has one negative effect and up to three positive effects, one per sigil level.&lt;br /&gt;
&lt;br /&gt;
Most of the numbers in these effects are randomly generated, in a range between a minimum and maximum value. These range values change based on the level of the Sigil, in the way more favorable to the player at higher sigil levels. Negative effects become smaller, positive effects larger, trigger conditions become easier, and so on.&lt;br /&gt;
&lt;br /&gt;
Sigils drop in [[Beyond]] prizeboxes only from the appropriate level [[Emblem]]. Lv1 emblems have a chance to drop Lv1 sigils, Lv2 emblems can drop Lv2 sigils, and Lv3 can drop Lv3. Each individual emblem also has an associated sigil word, and is more likely to drop sigils with that impulse or reflex.&lt;br /&gt;
&lt;br /&gt;
You can indirectly obtain Lv3 sigils by finding {{IconLink|Star of Chaos|link=Sigil#Repair and Modify}} in treasure chests, but those are also only found within Lv3 emblem quests.&lt;br /&gt;
&lt;br /&gt;
== Possible Sigils== &lt;br /&gt;
&lt;br /&gt;
====Sigil Name====&lt;br /&gt;
Level 1: &amp;quot;Downside Trigger-Effect&amp;quot;&lt;br /&gt;
*Fierce Strangecapital&lt;br /&gt;
&lt;br /&gt;
Level 2: &amp;quot;Downside Trigger-Effect of Condition Passive&amp;quot;&lt;br /&gt;
*Fierce Strangecapital of Violent Legends&lt;br /&gt;
&lt;br /&gt;
Level 3: &amp;quot;Improvement Downside Trigger-Effect of Condition Passive&amp;quot;&lt;br /&gt;
*Rich Fierce Strangecapital of Violent Legends&lt;br /&gt;
&lt;br /&gt;
Description: &lt;br /&gt;
*Trigger, effect.&lt;br /&gt;
*Downside.&lt;br /&gt;
*Condition, passive. (Lv2)&lt;br /&gt;
*Improvement (Lv3)&lt;br /&gt;
[[File:Bootleg Ironblade of Careful Ether.png]][[File:Rich Fierce Strangecapital of Violent Legends.png]]{{clr}}&lt;br /&gt;
===Downside (Lv1 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Downside&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Airtight&lt;br /&gt;
|effect=Seal your last (4-10) inventory slots.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bankrupt&lt;br /&gt;
|effect=Coins are (3-15%) less common.&lt;br /&gt;
|level1min=10&lt;br /&gt;
|level1max=15%&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=9%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bootleg&lt;br /&gt;
|effect=Bagmen are (3-10%) more common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cankerful&lt;br /&gt;
|effect=Cankers deal (3-10) more points of life loss.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cankerous&lt;br /&gt;
|effect=(20-50%) chance for Cankers to survive when clicked.&lt;br /&gt;
|level1min=30&lt;br /&gt;
|level1max=50%&lt;br /&gt;
|level2min=25&lt;br /&gt;
|level2max=40%&lt;br /&gt;
|level3min=20&lt;br /&gt;
|level3max=33%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Draining&lt;br /&gt;
|effect=Cells cannot generate more than (2-4) mana.&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Evil&lt;br /&gt;
|effect=Omens are (3-10%) more common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Famine&lt;br /&gt;
|effect=(10-30%) chance for each Item Shop to carry one less item.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=23%&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=19%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fierce&lt;br /&gt;
|effect=When you enter a stage, (10-30%) chance to increase the stage power by 1.&lt;br /&gt;
|level1min=21&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=13%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fossilized&lt;br /&gt;
|effect=At the start of each stage, add (30-98) seconds to the timer.&lt;br /&gt;
|level1min=80&lt;br /&gt;
|level1max=98&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=30&lt;br /&gt;
|level3max=49&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heartless&lt;br /&gt;
|effect=Hearts are (9-30%) less common.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Inflated&lt;br /&gt;
|effect=Increase stranger prices by (4-10).&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=6&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Knotted&lt;br /&gt;
|effect=Reduce your pathfinding cap by (10-17%).&lt;br /&gt;
|level1min=?&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=17&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=14&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Leaky&lt;br /&gt;
|effect=Lose (30-76) mana at the start of each stage.&lt;br /&gt;
|level1min=61&lt;br /&gt;
|level1max=76&lt;br /&gt;
|level2min=40&lt;br /&gt;
|level2max=59&lt;br /&gt;
|level3min=30&lt;br /&gt;
|level3max=39&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Lively&lt;br /&gt;
|effect=Your lives are capped at (11-39).&lt;br /&gt;
|level1min=11&lt;br /&gt;
|level1max=20&lt;br /&gt;
|level2min=22&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=31&lt;br /&gt;
|level3max=39&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mistake&lt;br /&gt;
|effect=(10-30%) chance for mistake effects to activate an additional time.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Rabid&lt;br /&gt;
|effect=(1-9%) chance for monster to attack an additional time.&lt;br /&gt;
|level1min=7&lt;br /&gt;
|level1max=9%&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6%&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Restricted&lt;br /&gt;
|effect=You cannot have more than (3-7) ongoing status effects.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Shattered&lt;br /&gt;
|effect=Your defense is capped at (4-14).&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=11&lt;br /&gt;
|level3max=14&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Sterile&lt;br /&gt;
|effect=Rare loot is (3-8%) less common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=8%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=7%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Taxing&lt;br /&gt;
|effect=Coin chests contain (2-5) fewer coins.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Uncut&lt;br /&gt;
|effect=Diamonds are (8-30%) less common.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=8&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Unstable&lt;br /&gt;
|effect=When you enter a stage, (2-12%) chance to gain a random stage mod.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=12%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trigger (Lv1 Impulse)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Trigger&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bone&lt;br /&gt;
|effect=Once per stage: When you bury Bones in a cell of value (1-4) or greater,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Chain&lt;br /&gt;
|effect=Once per stage: When you create a (3-6)-turn chain of value 2 or greater,&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Chomp&lt;br /&gt;
|effect=Once per stage: When you consume an item in inventory slot (4-18) or greater,&lt;br /&gt;
|level1min=12&lt;br /&gt;
|level1max=18&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=12&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=7&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Death&lt;br /&gt;
|effect=Once per stage: When you die,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Computer Simulation&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ethic&lt;br /&gt;
|effect=Once per stage: When your absolute morality becomes (5-14) or greater,&lt;br /&gt;
|level1min= 14&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fel&lt;br /&gt;
|effect=Once per stage: When you gain an omen,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heavy&lt;br /&gt;
|effect=Once per stage: When you complete a stage with (4-20) or more items,&lt;br /&gt;
|level1min=14&lt;br /&gt;
|level1max=20&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=15&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=10&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Hero&lt;br /&gt;
|effect=Once per stage: When you gain a legendary item,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Iron&lt;br /&gt;
|effect=Once per stage: When you gain (1-4) or more defense,&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Learn&lt;br /&gt;
|effect=Once per stage: When you complete a status effect,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Exclusion Zone&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Light&lt;br /&gt;
|effect=Once per stage: When you complete a stage with (1-11) or fewer items,&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=11&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Master&lt;br /&gt;
|effect=Once per stage: When you activate a mastery ability with at least (2-6) charges,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Midnight Voyage&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Pain&lt;br /&gt;
|effect=Once per stage: When you lose (1-5) or more lives,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Plunder&lt;br /&gt;
|effect=Once per stage: Every (2-3) chests opened,&lt;br /&gt;
|level1min=?&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Probe&lt;br /&gt;
|effect=Once per stage: When you open (52-300) cells without making a mistake,&lt;br /&gt;
|level1min=211&lt;br /&gt;
|level1max=300&lt;br /&gt;
|level2min=104&lt;br /&gt;
|level2max=187&lt;br /&gt;
|level3min=52&lt;br /&gt;
|level3max=100&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Seek&lt;br /&gt;
|effect=Once per stage: When you discover a cell of value (4-7) or greater,&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=7&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=6&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=5&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Slip&lt;br /&gt;
|effect=Once per stage: When you make a mistake,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Soul &lt;br /&gt;
|effect=Once per stage: when you gain (1-4) or more max lives,&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Spell&lt;br /&gt;
|effect=Once per stage: When you spend at least (58-399) mana,&lt;br /&gt;
|level1min=206&lt;br /&gt;
|level1max=399&lt;br /&gt;
|level2min=119&lt;br /&gt;
|level2max=296&lt;br /&gt;
|level3min=58&lt;br /&gt;
|level3max=196&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Splurge&lt;br /&gt;
|effect=Once per stage: When you spend (5-49) or more coins,&lt;br /&gt;
|level1min=21&lt;br /&gt;
|level1max=49&lt;br /&gt;
|level2min=10&lt;br /&gt;
|level2max=40&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=20&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Strange&lt;br /&gt;
|effect=Once per stage: When you activate a stranger,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Thick&lt;br /&gt;
|effect=Once per stage: When you equip armor,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Vital&lt;br /&gt;
|effect=Once per stage: When you restore (1-4) or more lives,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect (Lv1 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Effect&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Blade&lt;br /&gt;
|effect=spawn a Sawblade with (1-7) lifespan.&lt;br /&gt;
|level1min=5&lt;br /&gt;
|level1max=7&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Burn&lt;br /&gt;
|effect=apply Burning to (2-10) random cells.&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=10&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Capital&lt;br /&gt;
|effect=(3-15%) chance to uncomplete a special stage.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=6%&lt;br /&gt;
|level2min=7&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=11&lt;br /&gt;
|level3max=15%&lt;br /&gt;
|emblem=Infinity Knot&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cast&lt;br /&gt;
|effect=Duplicast a magic item that costs (80-300) or less mana.&lt;br /&gt;
|level1min=80&lt;br /&gt;
|level1max=120&lt;br /&gt;
|level2min=140&lt;br /&gt;
|level2max=200&lt;br /&gt;
|level3min=201&lt;br /&gt;
|level3max=300&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Free&lt;br /&gt;
|effect=unseal (1-5) inventory slots.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
|emblem=Breaking the Seal&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Friend&lt;br /&gt;
|effect=spawn (1-4) strangers.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Day of Reckoning&lt;br /&gt;
|emblem2=House of Santa&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gift&lt;br /&gt;
|effect=gain (1-3) Token(s).&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Reclamation&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gild&lt;br /&gt;
|effect=gain (1-12) coins.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=8&lt;br /&gt;
|level3max=12&lt;br /&gt;
|emblem=High Voltage&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Howl&lt;br /&gt;
|effect=spawn (1-5) monsters.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
|emblem=No Tomorrow&lt;br /&gt;
|emblem2=The Descent&lt;br /&gt;
|emblem3=Pumpkin Patch&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Jump&lt;br /&gt;
|effect=skip (4-8) turns.&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=8&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Constant Reminder&lt;br /&gt;
|emblem2=Rabbit Hole&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Keen&lt;br /&gt;
|effect=solve (1-6) cells.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Keg&lt;br /&gt;
|effect=spawn (1-3) barrels.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Barrels of Fun&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mark&lt;br /&gt;
|effect=spawn (1-4) landmarks.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Information Overload&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Master&lt;br /&gt;
|effect=(10-50%) chance to gain a mastery charge.&lt;br /&gt;
|level1min=10&lt;br /&gt;
|level1max=20%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=31&lt;br /&gt;
|level3max=50%&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mend&lt;br /&gt;
|effect=restore (1-5) lives.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mist&lt;br /&gt;
|effect=gain (20-100) mana.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=50&lt;br /&gt;
|level2min=33&lt;br /&gt;
|level2max=69&lt;br /&gt;
|level3min=59&lt;br /&gt;
|level3max=100&lt;br /&gt;
|emblem=Whispers of Wisdom&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Path&lt;br /&gt;
|effect=gain (1-3%) pathfinding.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2%&lt;br /&gt;
|level2min=2%&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3%&lt;br /&gt;
|emblem=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Quell&lt;br /&gt;
|effect=reduce the max stage power by (1-4).&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Tornado Alley&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Saga&lt;br /&gt;
|effect=gain or lose (1-4) morality in the same direction as your current morality.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Shine&lt;br /&gt;
|effect=reveal (1-6) cells.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
|emblem=Big Bang&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition (Lv2 Impulse)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Condition&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Accomplished &lt;br /&gt;
|effect=While you have opened (4-11) or more chests,&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=11&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=8&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Careful&lt;br /&gt;
|effect=While you have opened at least (72-158) cells since your last mistake,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=101&lt;br /&gt;
|level3max=150&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Charged&lt;br /&gt;
|effect=While the sigil is charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Edible&lt;br /&gt;
|effect=While you have (2-5) or more consumable items,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Original Sin&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Empty&lt;br /&gt;
|effect=While your inventory is empty,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gilded&lt;br /&gt;
|effect=While you have (42-67) or more coins,&lt;br /&gt;
|level2min=50&lt;br /&gt;
|level2max=67&lt;br /&gt;
|level3min=42&lt;br /&gt;
|level3max=56&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heroic&lt;br /&gt;
|effect=While you have a legendary item,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Inert&lt;br /&gt;
|effect=While the sigil is not charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Learned&lt;br /&gt;
|effect=While you have (3-6) or more status effects,&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Magical&lt;br /&gt;
|effect=While you have (2-3) or more magic items,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Tide Jewel&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mantis&lt;br /&gt;
|effect=While you are in a stage with (2-5) or more stage mods,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Elemental Triumvirate&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Masterful&lt;br /&gt;
|effect=While your mastery is charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Moral&lt;br /&gt;
|effect=While your absolute morality is (10-18) or greater,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=18&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Roving&lt;br /&gt;
|effect=While your pathfinding is (12-25%) or greater,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=12&lt;br /&gt;
|level3max=25%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Strung&lt;br /&gt;
|effect=While the sum of your chain is (5-10) or greater,&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
|emblem=Sky Song&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Thrifty&lt;br /&gt;
|effect=While there are (1-3) or more available special stages,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Unholy&lt;br /&gt;
|effect=While you have (2-4) or more omens,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=The Boneyard&lt;br /&gt;
|emblem2=Spawn of Satan&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Violent&lt;br /&gt;
|effect=While you have killed (3-10) or more monsters,&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
|emblem=Dread Harvest&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=&lt;br /&gt;
|effect=While you are not injured,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive (Lv2 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Passive&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Crits&lt;br /&gt;
|effect=(6-15%) chance to powerchord.&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=15%&lt;br /&gt;
|emblem=Heavy Chains&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ether&lt;br /&gt;
|effect=gain (1-4) mana each turn.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Utopia&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fire&lt;br /&gt;
|effect=(3-12%) chance to apply Burning to cells you open.&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=7%&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=12%&lt;br /&gt;
|emblem=Global Warming&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gold&lt;br /&gt;
|effect=coins are (20-39%) more common.&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=20&lt;br /&gt;
|level3max=39%&lt;br /&gt;
|emblem=Solidarity&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Grace&lt;br /&gt;
|effect=omens are (5-18%) less likely to appear in chests.&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=8&lt;br /&gt;
|level3max=18%&lt;br /&gt;
|emblem=Evil Dealings&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Hearts&lt;br /&gt;
|effect=hearts are (16-40%) more common.&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=29%&lt;br /&gt;
|level3min=22&lt;br /&gt;
|level3max=40%&lt;br /&gt;
|emblem=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ice&lt;br /&gt;
|effect=(4-12%) chance to apply Frozen to cells that you open.&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=12%&lt;br /&gt;
|emblem=Ice Age&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name= Legends&lt;br /&gt;
|effect= you have an additional (5-20%) chance to find legendary items in chests.&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=7&lt;br /&gt;
|level3max=20%&lt;br /&gt;
|emblem=Blood of the Heretic&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name= Riposte&lt;br /&gt;
|effect= reduce incoming damage by (1-3) to a minimum of 1.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=2&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Hivemind&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Spells&lt;br /&gt;
|effect=(10-25%) chance for magic items to activate an additional time.&lt;br /&gt;
|level2min=10&lt;br /&gt;
|level2max=15%&lt;br /&gt;
|level3min=11%&lt;br /&gt;
|level3max=25%&lt;br /&gt;
|emblem=True Sight&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Stones&lt;br /&gt;
|effect=diamonds are worth (1-4) more coins.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Den of Thieves&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Treasures&lt;br /&gt;
|effect=chests are (25-40%) more common.&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=25&lt;br /&gt;
|level3max=40%&lt;br /&gt;
|emblem=Cosmic Hysteria&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Wonders&lt;br /&gt;
|effect=rare loot is (15-38%) more common.&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=30%&lt;br /&gt;
|level3min=19&lt;br /&gt;
|level3max=38%&lt;br /&gt;
|emblem=Foam at the Mouth&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Improvement (Lv3)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Improvement&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
! Emblem&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|(20-40%) chance to activate all reflexes an additional time.&lt;br /&gt;
|{{IconLink|Sawmill}}&lt;br /&gt;
|-&lt;br /&gt;
|Enduring&lt;br /&gt;
|(60%) chance to not lose durability after use.&lt;br /&gt;
|{{IconLink|Sleep Paralysis}}&lt;br /&gt;
|-&lt;br /&gt;
|Flawless&lt;br /&gt;
|Recharge this sigil when you open (200-400) cells without making a mistake.&lt;br /&gt;
|{{IconLink|Sacred Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|Lucky&lt;br /&gt;
|While the sigil isn&#039;t charged, the negative effect is negated.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating&lt;br /&gt;
|(20-40%) chance to gain 1 durability after each stage.&lt;br /&gt;
|{{IconLink|Paroxysm}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich&lt;br /&gt;
|Gain (1) durability whenever you spend at least (51-97) coins.&lt;br /&gt;
|{{IconLink|The Ascent}}&lt;br /&gt;
|-&lt;br /&gt;
|Supercharged&lt;br /&gt;
|(20-50%) chance to remain charged after use.&lt;br /&gt;
|{{IconLink|Reality Check}}&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic&lt;br /&gt;
|(40-70%) chance to recharge this sigil when you activate your mastery.&lt;br /&gt;
|{{IconLink|Two Spirits}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unknown Effect Words==&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
=== Level 2 ===&lt;br /&gt;
&lt;br /&gt;
== Repair and Modify == &lt;br /&gt;
Sigils break with use, you need to fix them with Oilstones. If you want to change something about a sigil you can use the reroll items. Each modifies some aspects of the sigil and leaves the others the same.&lt;br /&gt;
&lt;br /&gt;
They are found as rare loot in item chests, or in prizeboxes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Sigil Materials&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oilstone.png|30px]]Oilstone&lt;br /&gt;
|Restore 50 durability to target sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moon Bottle.png|30px]]Moon Bottle &lt;br /&gt;
|Reroll the reflexes of a sigil. (Downside, Effect and Passive)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jupiter Needle.png|30px]]Jupiter Needle&lt;br /&gt;
|Reroll the impulses of a sigil. (Trigger and the Condition)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saturn Square.png|30px]]Saturn Square&lt;br /&gt;
|Reroll the numeric properties of a sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dust of Chaos.png|30px]]Dust of Chaos&lt;br /&gt;
|Upgrade a broken Lv1 sigil to the next level.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star of Chaos.png|30px]]Star of Chaos&lt;br /&gt;
|Upgrade a broken sigil to the next level.&lt;br /&gt;
|Only Lv3 [[Emblem]] chests and prizeboxes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The numeric properties are the random numbers of the existing word effects.&lt;br /&gt;
&lt;br /&gt;
=== Impulses ===&lt;br /&gt;
Impulses are the Trigger and the Condition words. The &amp;quot;force&amp;quot; that causes a reaction.&lt;br /&gt;
&lt;br /&gt;
[[File:Sigil Juipiter Impulses.png]]&lt;br /&gt;
=== Reflexes ===&lt;br /&gt;
Reflexes are the Downside, Effect and Passive words. The &amp;quot;response&amp;quot; to the stimulus.&lt;br /&gt;
&lt;br /&gt;
[[File:Sigil Moon Reflexes.png]]&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Added new sigils related to [[morality]]&lt;br /&gt;
*{{Version|1.60}}&lt;br /&gt;
**Added a few sigils related to [[pathfinding]]&lt;br /&gt;
**Slightly reduced the droprates of most sigil crafting materials&lt;br /&gt;
*{{Version|1.48}}&lt;br /&gt;
**Added impulse: Plunder, reflex: Cast&lt;br /&gt;
**New crafting material: {{Icon|Dust of Chaos}}Dust of Chaos&lt;br /&gt;
*{{Version|1.41}} mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Dread_Harvest&amp;diff=7039</id>
		<title>Dread Harvest</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Dread_Harvest&amp;diff=7039"/>
		<updated>2021-05-12T20:28:17Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Boss is not always Harvesting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = The time has come to collect.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect = First stage has no stage mod&lt;br /&gt;
Second stage gains&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
Third stage gains&lt;br /&gt;
*{{Mod|Rising}}&lt;br /&gt;
*{{Mod|Dramatic}}&lt;br /&gt;
Fourth stage gains&lt;br /&gt;
*{{Mod|Grim}}&lt;br /&gt;
*{{Mod|Forsaken}}&lt;br /&gt;
*{{Mod|Pagan}}&lt;br /&gt;
Boss stage gains&lt;br /&gt;
*3x {{Mod|Apocalyptic}}&lt;br /&gt;
*{{Mod|Immutable}}&lt;br /&gt;
|Boss = Doomsteed&lt;br /&gt;
|Sigil = Violent&lt;br /&gt;
|Divine = Leeches&lt;br /&gt;
|Cost={{Icon|Token}}100 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Boulder}}100 Boulder&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Radium}}100 Radium&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Tusk}}100 Tusk&lt;br /&gt;
|Obtain=Killing a Harbinger in the Rapture&lt;br /&gt;
}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop Dread Harvest.png|400px|left]]When a {{IconLink|Harbinger|link=Strangers#Harbinger}} dies on a Rapture [[Stages|Stage]] there is a small chance (~1/100 ?) you will obtain Dread Harvest.&lt;br /&gt;
&lt;br /&gt;
You could use {{IconLink|Day of Reckoning}} and {{Icon|Radium}}Radium in [[Beyond]] to make an {{Mod|Apocalyptic}} Rapture.&lt;br /&gt;
&lt;br /&gt;
Despite {{Mod|Apocalyptic}} adding harbingers to the stranger pool for a level, items such as {{IconLink|Handbell}} will not spawn harbingers.&lt;br /&gt;
&lt;br /&gt;
Or the {{IconLink|Doomcall}} omen can make harbingers.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;quot;The Rapture&amp;quot; is an event that precedes the apocalypse in some forms of Christianity, sometimes described as a harvest.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.64b}} Fixed {{IconLink|Dread Harvest}} droprate&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Blindfold&amp;diff=7038</id>
		<title>Blindfold</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Blindfold&amp;diff=7038"/>
		<updated>2021-05-12T14:02:25Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = When you enter a stage, it gains a random stage mod.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Omen&lt;br /&gt;
}}{{PAGENAME}} is an omen.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Emblem&amp;diff=7037</id>
		<title>Emblem</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Emblem&amp;diff=7037"/>
		<updated>2021-05-11T22:30:16Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Emblem_Select.png|right]]Emblems are items used to add challenges to [[Beyond]] mode quests.&lt;br /&gt;
&lt;br /&gt;
They have unique modifiers and come with additional rewards. They come in three increasingly expensive levels.&lt;br /&gt;
&lt;br /&gt;
Special Mythic emblems have an associated guaranteed [[Divine Items|Divine Item]].&lt;br /&gt;
&lt;br /&gt;
== Drop ==&lt;br /&gt;
[[File:Emblem Loot.png|left]]Emblems drop as random rare loot when playing on at least hard difficulty. They also can be found in prizeboxes.&lt;br /&gt;
&lt;br /&gt;
Lv3 Emblems will only drop in beyond quests made with Lv2 Emblems or Lv3 Emblems.&lt;br /&gt;
&lt;br /&gt;
Mythic Emblems have special drop conditions, see [[Emblem#Mythic]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Level 1==&lt;br /&gt;
Costs {{Icon|Token}}10 [[Tokens]] and 10 artifacts per slot. Can award a Lv1 [[Sigil]].&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Emblems&lt;br /&gt;
|fields=Image,_pageName, Description, Effect, Boss, Sigil&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Level = &#039;1&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Level 2==&lt;br /&gt;
Costs {{Icon|Token}}100 [[Tokens]] and 100 artifacts per slot. Can award a Lv2 [[Sigil]].&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Emblems&lt;br /&gt;
|fields=Image,_pageName, Description, Effect, Boss, Sigil&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Level = &#039;2&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Level 3==&lt;br /&gt;
Costs {{Icon|Token}}1000 [[Tokens]] and 1000 artifacts per slot. Can award a Lv3 [[Sigil]] or Star of Chaos.&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Emblems&lt;br /&gt;
|fields=Image,_pageName, Description, Effect, Boss, Sigil&lt;br /&gt;
|format=table&lt;br /&gt;
|where = Level = &#039;3&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mythic==&lt;br /&gt;
Mythic Emblems are rarer emblems with special properties.&lt;br /&gt;
&lt;br /&gt;
*have specific drop conditions to obtain&lt;br /&gt;
**seasonal emblems are event-locked and cannot be obtained out-of-season&lt;br /&gt;
*demand specific artifacts to create the Beyond quest&lt;br /&gt;
*unique quests with more predefined properties&lt;br /&gt;
**[[Stage Mods]] are always the same&lt;br /&gt;
**a specific boss is guaranteed, not more likely&lt;br /&gt;
*guaranteed unique divine item unlock&lt;br /&gt;
&lt;br /&gt;
They still have levels with the usual token and artifact costs.&lt;br /&gt;
&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=Emblems&lt;br /&gt;
|fields=Image, _pageName=Name, Divine, CONCAT(&#039;Lv&#039;,Level)=Level, Obtain&lt;br /&gt;
|format=table&lt;br /&gt;
|where = NOT Divine = &#039;&#039;&lt;br /&gt;
|order by=Level, _pageName&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.59}} Increased the droprate of Mythic Emblems by about 25%&lt;br /&gt;
*{{Version|1.58}} &lt;br /&gt;
**All Mythic Emblems now enforce specific sets of stage mods&lt;br /&gt;
**Mythic Emblem bosses are now guaranteed rather than likely&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Stages&amp;diff=7036</id>
		<title>Stages</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Stages&amp;diff=7036"/>
		<updated>2021-05-11T22:27:32Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stages are the minesweeper game boards on which DemonCrawl is played.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
A [[Quests|Quest]] consists of a sequence of stages and [[Special Stage]]s. The five main quests of the game each have 10 fixed stages in order. Other game modes recombine or modify these 50 stages, plus a few others.&lt;br /&gt;
&lt;br /&gt;
== Stage Properties ==&lt;br /&gt;
[[File:Apocalyptic Dangerous Hearth.png|600px|right]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
&lt;br /&gt;
The first two [[Stage Mods]] are added to the base stage name. A Forest stage with the {{Mod|Dark}} is a &amp;quot;Dark Forest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Combination stages add one of the stages combined as an adjective. A combined Tower and Forest stage with the {{Mod|Dark}} could appear as either a &amp;quot;Dark Towering Forest&amp;quot; or a &amp;quot;Dark Wooded Tower&amp;quot;.&lt;br /&gt;
=== Power level ===&lt;br /&gt;
The [[Stage Power]] is a range of the minimum and maximum possible [[Damage]] values you can take when you make a [[Mistake]]. Max stage power increases the possible value of {{IconLink|Chest}}s.&lt;br /&gt;
&lt;br /&gt;
=== Monster count ===&lt;br /&gt;
&lt;br /&gt;
The number of [[Monster]]s in the stage. Stages can&#039;t have fewer than 1 monster or more than 95% of their cells be monsters. Monster density directly affects loot rarity, and also scales the effectiveness of rare loot modifiers from other sources.&lt;br /&gt;
&lt;br /&gt;
===Cell count ===&lt;br /&gt;
&lt;br /&gt;
The number of cells in the stage. The normal maximum size of a stage is 2025.&lt;br /&gt;
&lt;br /&gt;
===Flavor text ===&lt;br /&gt;
For flavor text descriptions of each stage, see [[Stage Descriptions]].&lt;br /&gt;
&lt;br /&gt;
===Stage mods===&lt;br /&gt;
[[Stage Mods]] appear as a row of icons below the stage stats.&lt;br /&gt;
&lt;br /&gt;
==List of Stages==&lt;br /&gt;
&lt;br /&gt;
===Quest 1 - Glory Days===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 1 - Glory Days&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Forest&lt;br /&gt;
|adjective    = Wooded&lt;br /&gt;
|artifact     = Log&lt;br /&gt;
|monster      = Spider&lt;br /&gt;
|monster_drop = Golden Ring&lt;br /&gt;
|divine_item  = Handaxe&lt;br /&gt;
|sign         = BEWARE: MONSTERS NEARBY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Cavern&lt;br /&gt;
|adjective    = Cavernous&lt;br /&gt;
|artifact     = Ore&lt;br /&gt;
|monster      = Ooze&lt;br /&gt;
|monster_drop = Book of Defense&lt;br /&gt;
|divine_item  = Divine Pickaxe&lt;br /&gt;
|sign         = WATCH YOUR HEAD&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Desert&lt;br /&gt;
|adjective    = Desert&lt;br /&gt;
|artifact     = Cactus&lt;br /&gt;
|monster      = Scorpion&lt;br /&gt;
|monster_drop = Celestial Scarab&lt;br /&gt;
|divine_item  = Divine Ankh&lt;br /&gt;
|sign         = HAS ANYONE SEEN THE OASIS?&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Strand&lt;br /&gt;
|adjective    = Stranded&lt;br /&gt;
|artifact     = Conch&lt;br /&gt;
|monster      = Lobster&lt;br /&gt;
|monster_drop = Treasure Amulet&lt;br /&gt;
|divine_item  = Divine Soothing Shell&lt;br /&gt;
|sign         = THE OLD WORLD ENDS HERE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Ocean&lt;br /&gt;
|adjective    = Oceanic&lt;br /&gt;
|artifact     = Pearl&lt;br /&gt;
|monster      = Jellyfish&lt;br /&gt;
|monster_drop = Magic Amulet&lt;br /&gt;
|divine_item  = Divine Spyglass&lt;br /&gt;
|sign         = TIP: SWIM&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Tropics&lt;br /&gt;
|adjective    = Tropical&lt;br /&gt;
|artifact     = Nut&lt;br /&gt;
|monster      = Monkey&lt;br /&gt;
|monster_drop = Mud&lt;br /&gt;
|divine_item  = Divine Binoculars&lt;br /&gt;
|sign         = THIS SIGN IS WRITTEN IN ANOTHER LANGUAGE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Volcano&lt;br /&gt;
|adjective    = Volcanic&lt;br /&gt;
|artifact     = Lava&lt;br /&gt;
|monster      = Magma&lt;br /&gt;
|monster_drop = Sundrop&lt;br /&gt;
|divine_item  = Divine Lantern&lt;br /&gt;
|sign         = THIS VOLCANO COULD ERUPT AT ANY MOMENT!&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Wilds&lt;br /&gt;
|adjective    = Wild&lt;br /&gt;
|artifact     = Tumbleweed&lt;br /&gt;
|monster      = Orc&lt;br /&gt;
|monster_drop = Mutton&lt;br /&gt;
|divine_item  = Divine Mud&lt;br /&gt;
|sign         = &amp;lt;- VOLCANO THAT WAY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Arctic&lt;br /&gt;
|adjective    = Polar&lt;br /&gt;
|artifact     = Icicle&lt;br /&gt;
|monster      = Yeti&lt;br /&gt;
|monster_drop = Sapphire of Frost&lt;br /&gt;
|divine_item  = Divine Voucher&lt;br /&gt;
|sign         = HELP!  IT IS VERY COLD HERE!&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Brink&lt;br /&gt;
|adjective    = Frontier&lt;br /&gt;
|artifact     = Corestone&lt;br /&gt;
|monster      = Beholder&lt;br /&gt;
|monster_drop = Astrolabe&lt;br /&gt;
|divine_item  = Divine Slingshot&lt;br /&gt;
|sign         = THIS IS NOT THE END&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 2 - Respite&#039;s End===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 2 - Respite&#039;s End&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Farm&lt;br /&gt;
|adjective    = Rustic&lt;br /&gt;
|artifact     = Wheat&lt;br /&gt;
|monster      = Chicken&lt;br /&gt;
|monster_drop = Hatchling Scale&lt;br /&gt;
|divine_item  = Divine Scythe&lt;br /&gt;
|sign         = BE CAREFUL WHO YOU TRUST&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Alcove&lt;br /&gt;
|adjective    = Secluded&lt;br /&gt;
|artifact     = Dew&lt;br /&gt;
|monster      = Lizard&lt;br /&gt;
|monster_drop = Lucky Bamboo&lt;br /&gt;
|divine_item  = Divine Puzzle&lt;br /&gt;
|sign         = EVEN MONSTERS NEED A QUIET SPOT&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Grotto&lt;br /&gt;
|adjective    = Subterrane&lt;br /&gt;
|artifact     = Arrowhead&lt;br /&gt;
|monster      = Bat&lt;br /&gt;
|monster_drop = Batwing Boots&lt;br /&gt;
|divine_item  = Divine World Map&lt;br /&gt;
|sign         = THE HIEROGLYPHS WERE MEANT TO WARN US&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Hallow&lt;br /&gt;
|adjective    = Hallowed&lt;br /&gt;
|artifact     = Limpwort&lt;br /&gt;
|monster      = Owl&lt;br /&gt;
|monster_drop = Ponderer&#039;s Pipe&lt;br /&gt;
|divine_item  = Divine Cauldron&lt;br /&gt;
|sign         = BEWARE: MONSTERS NEARBY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Swamp&lt;br /&gt;
|adjective    = Muddy&lt;br /&gt;
|artifact     = Algae&lt;br /&gt;
|monster      = Frog&lt;br /&gt;
|monster_drop = Feral Fibers&lt;br /&gt;
|divine_item  = Divine Thornseeker&lt;br /&gt;
|sign         = DANGER: FROGS&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Graveyard&lt;br /&gt;
|adjective    = Grave&lt;br /&gt;
|artifact     = Tombstone&lt;br /&gt;
|monster      = Skeleton&lt;br /&gt;
|monster_drop = Skull&lt;br /&gt;
|divine_item  = Divine Thief Bag&lt;br /&gt;
|sign         = HERE LIE YOUR REMAINS&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Dungeon&lt;br /&gt;
|adjective    = Prison&lt;br /&gt;
|artifact     = Cobweb&lt;br /&gt;
|monster      = Reaper&lt;br /&gt;
|monster_drop = Scythe&lt;br /&gt;
|divine_item  = Divine Trapper&lt;br /&gt;
|sign         = YOU WILL NOT MAKE IT OUT OF HERE ALIVE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Memory&lt;br /&gt;
|adjective    = Dreamy&lt;br /&gt;
|artifact     = Dream&lt;br /&gt;
|monster      = Gastropod&lt;br /&gt;
|monster_drop = Soothing Shell&lt;br /&gt;
|divine_item  = Divine Time Capsule&lt;br /&gt;
|sign         = NOTHING IS REAL&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Tribe&lt;br /&gt;
|adjective    = Tribal&lt;br /&gt;
|artifact     = Energy&lt;br /&gt;
|monster      = Centaur&lt;br /&gt;
|monster_drop = Wooden Bow&lt;br /&gt;
|divine_item  = Divine Totem&lt;br /&gt;
|sign         = THE ANCESTORS WELCOME YOU&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Shrine&lt;br /&gt;
|adjective    = Sanctified&lt;br /&gt;
|artifact     = Bead&lt;br /&gt;
|monster      = Disciple&lt;br /&gt;
|monster_drop = Occultic Pendant&lt;br /&gt;
|divine_item  = Divine Present&lt;br /&gt;
|sign         = AND NOW... WE BECOME ONE WITH GOD&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 3 - Another Way===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 3 - Another Way&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Blossom&lt;br /&gt;
|adjective    = Blossoming&lt;br /&gt;
|artifact     = Petal&lt;br /&gt;
|monster      = Deer&lt;br /&gt;
|monster_drop = Druid Staff&lt;br /&gt;
|divine_item  = Divine Timepiece&lt;br /&gt;
|sign         = IT IS NOT SAFE HERE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Island&lt;br /&gt;
|adjective    = Island&lt;br /&gt;
|artifact     = Doubloon&lt;br /&gt;
|monster      = Tortoise&lt;br /&gt;
|monster_drop = Trapper&lt;br /&gt;
|divine_item  = Divine Wager&lt;br /&gt;
|sign         = WELCOME TO PARADISE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Mountain&lt;br /&gt;
|adjective    = Rocky&lt;br /&gt;
|artifact     = Boulder&lt;br /&gt;
|monster      = Minotaur&lt;br /&gt;
|monster_drop = Handaxe&lt;br /&gt;
|divine_item  = Divine Forge Hammer&lt;br /&gt;
|sign         = HUMANS NO WELCOME&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Garden&lt;br /&gt;
|adjective    = Fertile&lt;br /&gt;
|artifact     = Nectar&lt;br /&gt;
|monster      = Hornet&lt;br /&gt;
|monster_drop = Flower Fibers&lt;br /&gt;
|divine_item  = Divine Watering Can&lt;br /&gt;
|sign         = HELP YOURSELF TO THE STRAWBERRIES&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Ruins&lt;br /&gt;
|adjective    = Ruined&lt;br /&gt;
|artifact     = Vestige&lt;br /&gt;
|monster      = Cyclops&lt;br /&gt;
|monster_drop = Cudgel&lt;br /&gt;
|divine_item  = Divine Wishbone&lt;br /&gt;
|sign         = BEWARE ...&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Skies&lt;br /&gt;
|adjective    = Skyward&lt;br /&gt;
|artifact     = Cloud&lt;br /&gt;
|monster      = Harpy&lt;br /&gt;
|monster_drop = Truthsayer Quill&lt;br /&gt;
|divine_item  = Divine Halo&lt;br /&gt;
|sign         = WAKE UP&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Fungus&lt;br /&gt;
|adjective    = Fungal&lt;br /&gt;
|artifact     = Spore&lt;br /&gt;
|monster      = Shroom&lt;br /&gt;
|monster_drop = Glowspore&lt;br /&gt;
|divine_item  = Divine Witchcraft&lt;br /&gt;
|sign         = DO NOT BREATHE IN THE SPORES!!&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Sewer&lt;br /&gt;
|adjective    = Septic&lt;br /&gt;
|artifact     = Waste&lt;br /&gt;
|monster      = Rat&lt;br /&gt;
|monster_drop = Wallet&lt;br /&gt;
|divine_item  = Divine Capitalism&lt;br /&gt;
|sign         = LEAVE THIS PLACE WHILE YOU STILL CAN&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Prefecture&lt;br /&gt;
|adjective    = Industrial&lt;br /&gt;
|artifact     = Umbra&lt;br /&gt;
|monster      = Warden&lt;br /&gt;
|monster_drop = Key of Undoing&lt;br /&gt;
|divine_item  = Divine Dark Ink&lt;br /&gt;
|sign         = OBEY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Machine&lt;br /&gt;
|adjective    = Artificial&lt;br /&gt;
|artifact     = Circuit&lt;br /&gt;
|monster      = Experiment&lt;br /&gt;
|monster_drop = Chaos Portal&lt;br /&gt;
|divine_item  = Divine Gearcheck&lt;br /&gt;
|sign         = congratulate_hero(you);delusion++;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 4 - Around the Bend===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 4 - Around the Bend&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Delta&lt;br /&gt;
|adjective    = River&lt;br /&gt;
|artifact     = Teardrop&lt;br /&gt;
|monster      = Seaman&lt;br /&gt;
|monster_drop = Fishing Pole&lt;br /&gt;
|divine_item  = Divine Dice&lt;br /&gt;
|sign         = COSTS ONE PENNY TO CROSS OVER.  NO REFUNDS.&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Ash&lt;br /&gt;
|adjective    = Ashen&lt;br /&gt;
|artifact     = Soot&lt;br /&gt;
|monster      = Wanderer&lt;br /&gt;
|monster_drop = Candle&lt;br /&gt;
|divine_item  = Divine Whip&lt;br /&gt;
|sign         = WHERE ARE ALL THE FLOWERS?&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Quarry&lt;br /&gt;
|adjective    = Basin&lt;br /&gt;
|artifact     = Mercury&lt;br /&gt;
|monster      = Cerberus&lt;br /&gt;
|monster_drop = Iron Will&lt;br /&gt;
|divine_item  = Divine Bugle&lt;br /&gt;
|sign         = BEWARE OF DOG&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Vale&lt;br /&gt;
|adjective    = Valley&lt;br /&gt;
|artifact     = Bramble&lt;br /&gt;
|monster      = Hydra&lt;br /&gt;
|monster_drop = Salamander&lt;br /&gt;
|divine_item  = Divine Horseshoe&lt;br /&gt;
|sign         = IT GETS DARKER.&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Bloodway&lt;br /&gt;
|adjective    = Coursing&lt;br /&gt;
|artifact     = Ichor&lt;br /&gt;
|monster      = Ectoplasm&lt;br /&gt;
|monster_drop = Hematic Crystal&lt;br /&gt;
|divine_item  = Divine Coffee&lt;br /&gt;
|sign         = MILES TO GO.&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Storm&lt;br /&gt;
|adjective    = Stormy&lt;br /&gt;
|artifact     = Lightning&lt;br /&gt;
|monster      = Hurricane&lt;br /&gt;
|monster_drop = Purify&lt;br /&gt;
|divine_item  = Divine Boomerang&lt;br /&gt;
|sign         = LIGHTNING WAS HERE.&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Blight&lt;br /&gt;
|adjective    = Blighted&lt;br /&gt;
|artifact     = Rot&lt;br /&gt;
|monster      = Gorgon&lt;br /&gt;
|monster_drop = Medusa Head&lt;br /&gt;
|divine_item  = Divine Barbecue&lt;br /&gt;
|sign         = KEEP AWAY (I&#039;M FULL OF TERMITES)&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Rapture&lt;br /&gt;
|adjective    = Abyssal&lt;br /&gt;
|artifact     = Radium&lt;br /&gt;
|monster      = Cthulu&lt;br /&gt;
|monster_drop = Nightmare Gut&lt;br /&gt;
|divine_item  = Divine Rewind&lt;br /&gt;
|sign         = THIS IS IT!  END TIMES ARE HERE!  PLEASE EVACUATE IN AN ORDERLY FASHION&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Elysium&lt;br /&gt;
|adjective    = Elysian&lt;br /&gt;
|artifact     = Wing&lt;br /&gt;
|monster      = Deity&lt;br /&gt;
|monster_drop = Shoulder Angel&lt;br /&gt;
|divine_item  = Divine Holy Ring&lt;br /&gt;
|sign         = PROPERTY OF ZEUS.  DO NOT TOUCH&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Hell&lt;br /&gt;
|adjective    = Hellfire&lt;br /&gt;
|artifact     = Brimstone&lt;br /&gt;
|monster      = Demon&lt;br /&gt;
|monster_drop = Shoulder Devil&lt;br /&gt;
|divine_item  = Divine Shadowbind&lt;br /&gt;
|sign         = WOW, WHAT ARE THESE SIGNS MADE OF&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 5 - Shadowman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 5 - Shadowman&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Entropy&lt;br /&gt;
|adjective    = Quantum&lt;br /&gt;
|artifact     = Antimatter&lt;br /&gt;
|monster      = Particle&lt;br /&gt;
|monster_drop = Magnifying Glass&lt;br /&gt;
|divine_item  = Divine Simple Robe&lt;br /&gt;
|sign         = WHERE AM I?&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Lagoon&lt;br /&gt;
|adjective    = Primordial&lt;br /&gt;
|artifact     = Kelp&lt;br /&gt;
|monster      = Worm&lt;br /&gt;
|monster_drop = Spybug&lt;br /&gt;
|divine_item  = Divine Bonfire&lt;br /&gt;
|sign         = 10,000 BC&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Galaxy&lt;br /&gt;
|adjective    = Galactic&lt;br /&gt;
|artifact     = Star&lt;br /&gt;
|monster      = Alien&lt;br /&gt;
|monster_drop = Moon&lt;br /&gt;
|divine_item  = Divine Muscle&lt;br /&gt;
|sign         = IN SPACE NO ONE CAN HEAR YOU MISCLICK&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Womb&lt;br /&gt;
|adjective    = Fleshy&lt;br /&gt;
|artifact     = Flesh&lt;br /&gt;
|monster      = Abomination&lt;br /&gt;
|monster_drop = Dagger&lt;br /&gt;
|divine_item  = Divine Blood Magic&lt;br /&gt;
|sign         = DON&#039;T ASK HOW I MANAGED TO GET THE SIGN IN HERE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Convoy&lt;br /&gt;
|adjective    = Metal&lt;br /&gt;
|artifact     = Oil&lt;br /&gt;
|monster      = Android&lt;br /&gt;
|monster_drop = Gearcheck&lt;br /&gt;
|divine_item  = Divine Substitute&lt;br /&gt;
|sign         = WELCOME UNIT 7R-V39!  WE HOPE YOU SLEPT SOUNDLY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Metropolis&lt;br /&gt;
|adjective    = Neo&lt;br /&gt;
|artifact     = Steel&lt;br /&gt;
|monster      = Mindsweeper&lt;br /&gt;
|monster_drop = Brainwash&lt;br /&gt;
|divine_item  = Divine Banner&lt;br /&gt;
|sign         = ALL CITIZENS ARE REQUIRED TO STAY WITHIN CITY LIMITS&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Hinterland&lt;br /&gt;
|adjective    = Nowhere&lt;br /&gt;
|artifact     = Tusk&lt;br /&gt;
|monster      = Lich&lt;br /&gt;
|monster_drop = Skull Ring&lt;br /&gt;
|divine_item  = Divine Fairy&lt;br /&gt;
|sign         = IT IS NOT TOO LATE TO ABORT THIS QUEST&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Tower&lt;br /&gt;
|adjective    = Towering&lt;br /&gt;
|artifact     = Rope&lt;br /&gt;
|monster      = Stages of Grief&lt;br /&gt;
|monster_drop = Key&lt;br /&gt;
|divine_item  = Divine Sturdy Bow&lt;br /&gt;
|sign         = IT WILL BE OK&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Glass&lt;br /&gt;
|adjective    = Glass&lt;br /&gt;
|artifact     = Shard&lt;br /&gt;
|monster      = Reflection&lt;br /&gt;
|monster_drop = Clarity&lt;br /&gt;
|divine_item  = Divine Mirror&lt;br /&gt;
|sign         = YOUR ENDURANCE IS ADMIRABLE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Minefield&lt;br /&gt;
|adjective    = Wartime&lt;br /&gt;
|artifact     = Shrapnel&lt;br /&gt;
|monster      = Human&lt;br /&gt;
|monster_drop = Bomb&lt;br /&gt;
|divine_item  = Divine Mortar&lt;br /&gt;
|sign         = TAKE COVER!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stages===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Other Stages&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Metagate&lt;br /&gt;
|monster      = Lifeform&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = R&lt;br /&gt;
|adjective    = R&lt;br /&gt;
|artifact     = Redvein&lt;br /&gt;
|monster      = Lifeform&lt;br /&gt;
|divine_item  = Matchbook&lt;br /&gt;
|sign         = ILIAACTFI&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = G&lt;br /&gt;
|adjective    = G&lt;br /&gt;
|artifact     = Greenvein&lt;br /&gt;
|monster      = Lifeform&lt;br /&gt;
|divine_item  = Mantis&lt;br /&gt;
|sign         = OD&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = B&lt;br /&gt;
|adjective    = B&lt;br /&gt;
|artifact     = Bluevein&lt;br /&gt;
|monster      = Lifeform&lt;br /&gt;
|divine_item  = Bomb&lt;br /&gt;
|sign         = N ISRO&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Reef&lt;br /&gt;
|adjective    = Submerged&lt;br /&gt;
|artifact     = Coral&lt;br /&gt;
|monster      = Jellyfish&lt;br /&gt;
|monster_drop = Magic Amulet&lt;br /&gt;
|divine_item  = Divine Demon Seed&lt;br /&gt;
|sign         = SECRET STAGE 01&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Crypt&lt;br /&gt;
|adjective    = Buried&lt;br /&gt;
|artifact     = Worm&lt;br /&gt;
|monster      = Reaper&lt;br /&gt;
|monster_drop = Scythe&lt;br /&gt;
|divine_item  = Divine Rotting Head&lt;br /&gt;
|sign         = SECRET STAGE 02&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Wonder&lt;br /&gt;
|adjective    = Wonderful&lt;br /&gt;
|artifact     = Poppy&lt;br /&gt;
|monster      = Shroom&lt;br /&gt;
|monster_drop = Glowspore&lt;br /&gt;
|divine_item  = Divine Miracle Seed&lt;br /&gt;
|sign         = SECRET STAGE 03&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Doom&lt;br /&gt;
|adjective    = Doomed&lt;br /&gt;
|artifact     = Guts&lt;br /&gt;
|monster      = Cthulu&lt;br /&gt;
|monster_drop = Nightmare Gut&lt;br /&gt;
|divine_item  = Doomcall&lt;br /&gt;
|sign         = SECRET STAGE 04&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Hearth&lt;br /&gt;
|adjective    = Fireside&lt;br /&gt;
|artifact     = Mistletoe&lt;br /&gt;
|monster      = Elf&lt;br /&gt;
|monster_drop = Present&lt;br /&gt;
|divine_item  = Marshmallow&lt;br /&gt;
|sign         = SECRET STAGE 05&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Christmas&lt;br /&gt;
|adjective    = Yuletide&lt;br /&gt;
|artifact     = Snowball&lt;br /&gt;
|monster      = Elf&lt;br /&gt;
|monster_drop = Present&lt;br /&gt;
|divine_item  = Divine Stocking&lt;br /&gt;
|sign         = SANTA&#039;S WATCHING&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Halloween&lt;br /&gt;
|adjective    = Allhallows&lt;br /&gt;
|artifact     = Pumpkin&lt;br /&gt;
|monster      = Zombie&lt;br /&gt;
|monster_drop = Rotting Head&lt;br /&gt;
|divine_item  = Divine Jack-O-Lantern&lt;br /&gt;
|sign         = DON&#039;T DEAD OPEN INSIDE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Easter&lt;br /&gt;
|adjective    = ???&lt;br /&gt;
|artifact     = Lily&lt;br /&gt;
|monster      = Hare&lt;br /&gt;
|monster_drop = ???&lt;br /&gt;
|divine_item  = Divine Strange Egg&lt;br /&gt;
|sign         = TIP: RABBITS DON&#039;T LAY EGGS&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = October 8th, 1990&lt;br /&gt;
|adjective    = ...&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessing Secret Stages====&lt;br /&gt;
* Reef has a 5% chance to replace Ocean.&lt;br /&gt;
* Crypt has a 5% chance to replace Dungeon.&lt;br /&gt;
* Wonder has a 5% chance to replace Fungus.&lt;br /&gt;
* Doom has a 5% chance to replace Rapture.&lt;br /&gt;
* Hearth has a 5% chance to replace Christmas.&lt;br /&gt;
**The stage replacement occurs at the start of a quest. The secret stages have different level graphics on the stage select screen.&lt;br /&gt;
**Exiting and reentering the secret levels (by {{IconLink|Stolen Relic}} curse/smoke bomb/{{Mod|Flawless}} etc) will not reroll the secret level into its regular counterpart since the replacement occurs at the start of the quest.&lt;br /&gt;
**Secret levels can be encountered in [[Endless Multiverse]].&lt;br /&gt;
**Secret level replacement happens in [[Beyond]] mode. For example, using Ocean stage {{Icon|Pearl}}Pearl artifacts will generate Reef stages 5% of the time. Reef stage {{Icon|Coral}}Coral artifacts always give Reef.&lt;br /&gt;
*Holiday seasonal stages can only be replayed out of season in a [[Beyond]] quest, by using the appropriate beyond artifact for the entrance fee, previously obtained during the holiday (or via {{IconLink|Soft Snow}} in the case of Snowballs).&lt;br /&gt;
** Christmas: during the Christmas event, {{Icon|Snowball}}Snowballs randomly spawn in quests.&lt;br /&gt;
** Hearth: during the Christmas event, {{Icon|Mistletoe}}Mistletoe can be obtained from a {{IconLink|Snowman|link=Strangers#Snowman}}. Or use {{Icon|Snowball}}Snowballs for the 5% chance.&lt;br /&gt;
** Halloween: during the Halloween event, {{Icon|Pumpkin}}Pumpkins randomly spawn in quests.&lt;br /&gt;
** Easter: during the Easter event, {{Icon|Lily}}Lilies randomly spawn in quests.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* October 8th, 1990 is a very special stage.  It is supposed to be accessed at the end of Shadowman and can be completed in two ways, by either clicking a mine (bad ending) or by clicking on the stairs in a hard mode run (good ending).  Solving the stage in Normal will result in the bad ending.  The stage cannot be solved in Hard, the player is forced to exit via the stairs.&lt;br /&gt;
* October 8th, 1990 is the date of the release of Microsoft Entertainment Pack 1 which contained the first official release of Minesweeper. &lt;br /&gt;
* By using glitches, the monsters in October 8th have been identified as beholders but there is no way to confirm this in normal play.&lt;br /&gt;
* The item {{Icon|Worldclay}}World Clay was removed from the game as of [[June_02,_2020_Patch|Sweeping Heights v1.41]]. It allowed the generation of random stages in beyond mode, including all the secret stages and even October 8th, 1990. This was a way to get snowballs out of season.&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Stages&amp;diff=7035</id>
		<title>Stages</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Stages&amp;diff=7035"/>
		<updated>2021-05-11T17:19:16Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Dark chests no longer exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stages are the minesweeper game boards on which DemonCrawl is played.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
A [[Quests|Quest]] consists of a sequence of stages and [[Special Stage]]s. The five main quests of the game each have 10 fixed stages in order. Other game modes recombine or modify these 50 stages, plus a few others.&lt;br /&gt;
&lt;br /&gt;
== Stage Properties ==&lt;br /&gt;
[[File:Apocalyptic Dangerous Hearth.png|600px|right]]&lt;br /&gt;
=== Name ===&lt;br /&gt;
&lt;br /&gt;
The first two [[Stage Mods]] are added to the base stage name. A Forest stage with the {{Mod|Dark}} is a &amp;quot;Dark Forest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Combination stages add one of the stages combined as an adjective. A combined Tower and Forest stage with the {{Mod|Dark}} could appear as either a &amp;quot;Dark Towering Forest&amp;quot; or a &amp;quot;Dark Wooded Tower&amp;quot;.&lt;br /&gt;
=== Power level ===&lt;br /&gt;
The [[Stage Power]] is a range of the minimum and maximum possible [[Damage]] values you can take when you make a [[Mistake]]. Max stage power increases the possible value of {{IconLink|Chest}}s.&lt;br /&gt;
&lt;br /&gt;
=== Monster count ===&lt;br /&gt;
&lt;br /&gt;
The number of [[Monster]]s in the stage. Stages can&#039;t have fewer than 1 monster or more than 95% of their cells be monsters. Monster density directly affects loot rarity, and also scales the effectiveness of rare loot modifiers from other sources.&lt;br /&gt;
&lt;br /&gt;
===Cell count ===&lt;br /&gt;
&lt;br /&gt;
The number of cells in the stage. The normal maximum size of a stage is 2025.&lt;br /&gt;
&lt;br /&gt;
===Flavor text ===&lt;br /&gt;
For flavor text descriptions of each stage, see [[Stage Descriptions]].&lt;br /&gt;
&lt;br /&gt;
===Stage mods===&lt;br /&gt;
[[Stage Mods]] appear as a row of icons below the stage stats.&lt;br /&gt;
&lt;br /&gt;
==List of Stages==&lt;br /&gt;
&lt;br /&gt;
===Quest 1 - Glory Days===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 1 - Glory Days&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Forest&lt;br /&gt;
|adjective    = Wooded&lt;br /&gt;
|artifact     = Log&lt;br /&gt;
|monster      = Spider&lt;br /&gt;
|monster_drop = Golden Ring&lt;br /&gt;
|divine_item  = Handaxe&lt;br /&gt;
|sign         = BEWARE: MONSTERS NEARBY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Cavern&lt;br /&gt;
|adjective    = Cavernous&lt;br /&gt;
|artifact     = Ore&lt;br /&gt;
|monster      = Ooze&lt;br /&gt;
|monster_drop = Book of Defense&lt;br /&gt;
|divine_item  = Divine Pickaxe&lt;br /&gt;
|sign         = WATCH YOUR HEAD&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Desert&lt;br /&gt;
|adjective    = Desert&lt;br /&gt;
|artifact     = Cactus&lt;br /&gt;
|monster      = Scorpion&lt;br /&gt;
|monster_drop = Celestial Scarab&lt;br /&gt;
|divine_item  = Divine Ankh&lt;br /&gt;
|sign         = HAS ANYONE SEEN THE OASIS?&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Strand&lt;br /&gt;
|adjective    = Stranded&lt;br /&gt;
|artifact     = Conch&lt;br /&gt;
|monster      = Lobster&lt;br /&gt;
|monster_drop = Treasure Amulet&lt;br /&gt;
|divine_item  = Divine Soothing Shell&lt;br /&gt;
|sign         = THE OLD WORLD ENDS HERE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Ocean&lt;br /&gt;
|adjective    = Oceanic&lt;br /&gt;
|artifact     = Pearl&lt;br /&gt;
|monster      = Jellyfish&lt;br /&gt;
|monster_drop = Magic Amulet&lt;br /&gt;
|divine_item  = Divine Spyglass&lt;br /&gt;
|sign         = TIP: SWIM&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Tropics&lt;br /&gt;
|adjective    = Tropical&lt;br /&gt;
|artifact     = Nut&lt;br /&gt;
|monster      = Monkey&lt;br /&gt;
|monster_drop = Mud&lt;br /&gt;
|divine_item  = Divine Binoculars&lt;br /&gt;
|sign         = THIS SIGN IS WRITTEN IN ANOTHER LANGUAGE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Volcano&lt;br /&gt;
|adjective    = Volcanic&lt;br /&gt;
|artifact     = Lava&lt;br /&gt;
|monster      = Magma&lt;br /&gt;
|monster_drop = Sundrop&lt;br /&gt;
|divine_item  = Divine Lantern&lt;br /&gt;
|sign         = THIS VOLCANO COULD ERUPT AT ANY MOMENT!&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Wilds&lt;br /&gt;
|adjective    = Wild&lt;br /&gt;
|artifact     = Tumbleweed&lt;br /&gt;
|monster      = Orc&lt;br /&gt;
|monster_drop = Mutton&lt;br /&gt;
|divine_item  = Divine Mud&lt;br /&gt;
|sign         = &amp;lt;- VOLCANO THAT WAY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Arctic&lt;br /&gt;
|adjective    = Polar&lt;br /&gt;
|artifact     = Icicle&lt;br /&gt;
|monster      = Yeti&lt;br /&gt;
|monster_drop = Sapphire of Frost&lt;br /&gt;
|divine_item  = Divine Voucher&lt;br /&gt;
|sign         = HELP!  IT IS VERY COLD HERE!&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Brink&lt;br /&gt;
|adjective    = Frontier&lt;br /&gt;
|artifact     = Corestone&lt;br /&gt;
|monster      = Beholder&lt;br /&gt;
|monster_drop = Astrolabe&lt;br /&gt;
|divine_item  = Divine Slingshot&lt;br /&gt;
|sign         = THIS IS NOT THE END&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 2 - Respite&#039;s End===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 2 - Respite&#039;s End&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Farm&lt;br /&gt;
|adjective    = Rustic&lt;br /&gt;
|artifact     = Wheat&lt;br /&gt;
|monster      = Chicken&lt;br /&gt;
|monster_drop = Hatchling Scale&lt;br /&gt;
|divine_item  = Divine Scythe&lt;br /&gt;
|sign         = BE CAREFUL WHO YOU TRUST&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Alcove&lt;br /&gt;
|adjective    = Secluded&lt;br /&gt;
|artifact     = Dew&lt;br /&gt;
|monster      = Lizard&lt;br /&gt;
|monster_drop = Lucky Bamboo&lt;br /&gt;
|divine_item  = Divine Puzzle&lt;br /&gt;
|sign         = EVEN MONSTERS NEED A QUIET SPOT&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Grotto&lt;br /&gt;
|adjective    = Subterrane&lt;br /&gt;
|artifact     = Arrowhead&lt;br /&gt;
|monster      = Bat&lt;br /&gt;
|monster_drop = Batwing Boots&lt;br /&gt;
|divine_item  = Divine World Map&lt;br /&gt;
|sign         = THE HIEROGLYPHS WERE MEANT TO WARN US&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Hallow&lt;br /&gt;
|adjective    = Hallowed&lt;br /&gt;
|artifact     = Limpwort&lt;br /&gt;
|monster      = Owl&lt;br /&gt;
|monster_drop = Ponderer&#039;s Pipe&lt;br /&gt;
|divine_item  = Divine Cauldron&lt;br /&gt;
|sign         = BEWARE: MONSTERS NEARBY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Swamp&lt;br /&gt;
|adjective    = Muddy&lt;br /&gt;
|artifact     = Algae&lt;br /&gt;
|monster      = Frog&lt;br /&gt;
|monster_drop = Feral Fibers&lt;br /&gt;
|divine_item  = Divine Thornseeker&lt;br /&gt;
|sign         = DANGER: FROGS&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Graveyard&lt;br /&gt;
|adjective    = Grave&lt;br /&gt;
|artifact     = Tombstone&lt;br /&gt;
|monster      = Skeleton&lt;br /&gt;
|monster_drop = Skull&lt;br /&gt;
|divine_item  = Divine Thief Bag&lt;br /&gt;
|sign         = HERE LIE YOUR REMAINS&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Dungeon&lt;br /&gt;
|adjective    = Prison&lt;br /&gt;
|artifact     = Cobweb&lt;br /&gt;
|monster      = Reaper&lt;br /&gt;
|monster_drop = Scythe&lt;br /&gt;
|divine_item  = Divine Trapper&lt;br /&gt;
|sign         = YOU WILL NOT MAKE IT OUT OF HERE ALIVE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Memory&lt;br /&gt;
|adjective    = Dreamy&lt;br /&gt;
|artifact     = Dream&lt;br /&gt;
|monster      = Gastropod&lt;br /&gt;
|monster_drop = Soothing Shell&lt;br /&gt;
|divine_item  = Divine Time Capsule&lt;br /&gt;
|sign         = NOTHING IS REAL&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Tribe&lt;br /&gt;
|adjective    = Tribal&lt;br /&gt;
|artifact     = Energy&lt;br /&gt;
|monster      = Centaur&lt;br /&gt;
|monster_drop = Wooden Bow&lt;br /&gt;
|divine_item  = Divine Totem&lt;br /&gt;
|sign         = THE ANCESTORS WELCOME YOU&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Shrine&lt;br /&gt;
|adjective    = Sanctified&lt;br /&gt;
|artifact     = Bead&lt;br /&gt;
|monster      = Disciple&lt;br /&gt;
|monster_drop = Occultic Pendant&lt;br /&gt;
|divine_item  = Divine Present&lt;br /&gt;
|sign         = AND NOW... WE BECOME ONE WITH GOD&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 3 - Another Way===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 3 - Another Way&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Blossom&lt;br /&gt;
|adjective    = Blossoming&lt;br /&gt;
|artifact     = Petal&lt;br /&gt;
|monster      = Deer&lt;br /&gt;
|monster_drop = Druid Staff&lt;br /&gt;
|divine_item  = Divine Timepiece&lt;br /&gt;
|sign         = IT IS NOT SAFE HERE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Island&lt;br /&gt;
|adjective    = Island&lt;br /&gt;
|artifact     = Doubloon&lt;br /&gt;
|monster      = Tortoise&lt;br /&gt;
|monster_drop = Trapper&lt;br /&gt;
|divine_item  = Divine Wager&lt;br /&gt;
|sign         = WELCOME TO PARADISE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Mountain&lt;br /&gt;
|adjective    = Rocky&lt;br /&gt;
|artifact     = Boulder&lt;br /&gt;
|monster      = Minotaur&lt;br /&gt;
|monster_drop = Handaxe&lt;br /&gt;
|divine_item  = Divine Forge Hammer&lt;br /&gt;
|sign         = HUMANS NO WELCOME&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Garden&lt;br /&gt;
|adjective    = Fertile&lt;br /&gt;
|artifact     = Nectar&lt;br /&gt;
|monster      = Hornet&lt;br /&gt;
|monster_drop = Flower Fibers&lt;br /&gt;
|divine_item  = Divine Watering Can&lt;br /&gt;
|sign         = HELP YOURSELF TO THE STRAWBERRIES&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Ruins&lt;br /&gt;
|adjective    = Ruined&lt;br /&gt;
|artifact     = Vestige&lt;br /&gt;
|monster      = Cyclops&lt;br /&gt;
|monster_drop = Cudgel&lt;br /&gt;
|divine_item  = Divine Wishbone&lt;br /&gt;
|sign         = BEWARE ...&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Skies&lt;br /&gt;
|adjective    = Skyward&lt;br /&gt;
|artifact     = Cloud&lt;br /&gt;
|monster      = Harpy&lt;br /&gt;
|monster_drop = Truthsayer Quill&lt;br /&gt;
|divine_item  = Divine Halo&lt;br /&gt;
|sign         = WAKE UP&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Fungus&lt;br /&gt;
|adjective    = Fungal&lt;br /&gt;
|artifact     = Spore&lt;br /&gt;
|monster      = Shroom&lt;br /&gt;
|monster_drop = Glowspore&lt;br /&gt;
|divine_item  = Divine Witchcraft&lt;br /&gt;
|sign         = DO NOT BREATHE IN THE SPORES!!&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Sewer&lt;br /&gt;
|adjective    = Septic&lt;br /&gt;
|artifact     = Waste&lt;br /&gt;
|monster      = Rat&lt;br /&gt;
|monster_drop = Wallet&lt;br /&gt;
|divine_item  = Divine Capitalism&lt;br /&gt;
|sign         = LEAVE THIS PLACE WHILE YOU STILL CAN&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Prefecture&lt;br /&gt;
|adjective    = Industrial&lt;br /&gt;
|artifact     = Umbra&lt;br /&gt;
|monster      = Warden&lt;br /&gt;
|monster_drop = Key of Undoing&lt;br /&gt;
|divine_item  = Divine Dark Ink&lt;br /&gt;
|sign         = OBEY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Machine&lt;br /&gt;
|adjective    = Artificial&lt;br /&gt;
|artifact     = Circuit&lt;br /&gt;
|monster      = Experiment&lt;br /&gt;
|monster_drop = Chaos Portal&lt;br /&gt;
|divine_item  = Divine Gearcheck&lt;br /&gt;
|sign         = congratulate_hero(you);delusion++;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 4 - Around the Bend===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 4 - Around the Bend&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Delta&lt;br /&gt;
|adjective    = River&lt;br /&gt;
|artifact     = Teardrop&lt;br /&gt;
|monster      = Seaman&lt;br /&gt;
|monster_drop = Fishing Pole&lt;br /&gt;
|divine_item  = Divine Dice&lt;br /&gt;
|sign         = COSTS ONE PENNY TO CROSS OVER.  NO REFUNDS.&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Ash&lt;br /&gt;
|adjective    = Ashen&lt;br /&gt;
|artifact     = Soot&lt;br /&gt;
|monster      = Wanderer&lt;br /&gt;
|monster_drop = Candle&lt;br /&gt;
|divine_item  = Divine Whip&lt;br /&gt;
|sign         = WHERE ARE ALL THE FLOWERS?&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Quarry&lt;br /&gt;
|adjective    = Basin&lt;br /&gt;
|artifact     = Mercury&lt;br /&gt;
|monster      = Cerberus&lt;br /&gt;
|monster_drop = Iron Will&lt;br /&gt;
|divine_item  = Divine Bugle&lt;br /&gt;
|sign         = BEWARE OF DOG&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Vale&lt;br /&gt;
|adjective    = Valley&lt;br /&gt;
|artifact     = Bramble&lt;br /&gt;
|monster      = Hydra&lt;br /&gt;
|monster_drop = Salamander&lt;br /&gt;
|divine_item  = Divine Horseshoe&lt;br /&gt;
|sign         = IT GETS DARKER.&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Bloodway&lt;br /&gt;
|adjective    = Coursing&lt;br /&gt;
|artifact     = Ichor&lt;br /&gt;
|monster      = Ectoplasm&lt;br /&gt;
|monster_drop = Hematic Crystal&lt;br /&gt;
|divine_item  = Divine Coffee&lt;br /&gt;
|sign         = MILES TO GO.&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Storm&lt;br /&gt;
|adjective    = Stormy&lt;br /&gt;
|artifact     = Lightning&lt;br /&gt;
|monster      = Hurricane&lt;br /&gt;
|monster_drop = Purify&lt;br /&gt;
|divine_item  = Divine Boomerang&lt;br /&gt;
|sign         = LIGHTNING WAS HERE.&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Blight&lt;br /&gt;
|adjective    = Blighted&lt;br /&gt;
|artifact     = Rot&lt;br /&gt;
|monster      = Gorgon&lt;br /&gt;
|monster_drop = Medusa Head&lt;br /&gt;
|divine_item  = Divine Barbecue&lt;br /&gt;
|sign         = KEEP AWAY (I&#039;M FULL OF TERMITES)&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Rapture&lt;br /&gt;
|adjective    = Abyssal&lt;br /&gt;
|artifact     = Radium&lt;br /&gt;
|monster      = Cthulu&lt;br /&gt;
|monster_drop = Nightmare Gut&lt;br /&gt;
|divine_item  = Divine Rewind&lt;br /&gt;
|sign         = THIS IS IT!  END TIMES ARE HERE!  PLEASE EVACUATE IN AN ORDERLY FASHION&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Elysium&lt;br /&gt;
|adjective    = Elysian&lt;br /&gt;
|artifact     = Wing&lt;br /&gt;
|monster      = Deity&lt;br /&gt;
|monster_drop = Shoulder Angel&lt;br /&gt;
|divine_item  = Divine Holy Ring&lt;br /&gt;
|sign         = PROPERTY OF ZEUS.  DO NOT TOUCH&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Hell&lt;br /&gt;
|adjective    = Hellfire&lt;br /&gt;
|artifact     = Brimstone&lt;br /&gt;
|monster      = Demon&lt;br /&gt;
|monster_drop = Shoulder Devil&lt;br /&gt;
|divine_item  = Divine Shadowbind&lt;br /&gt;
|sign         = WOW, WHAT ARE THESE SIGNS MADE OF&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest 5 - Shadowman===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Quest 5 - Shadowman&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Entropy&lt;br /&gt;
|adjective    = Quantum&lt;br /&gt;
|artifact     = Antimatter&lt;br /&gt;
|monster      = Particle&lt;br /&gt;
|monster_drop = Magnifying Glass&lt;br /&gt;
|divine_item  = Divine Simple Robe&lt;br /&gt;
|sign         = WHERE AM I?&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Lagoon&lt;br /&gt;
|adjective    = Primordial&lt;br /&gt;
|artifact     = Kelp&lt;br /&gt;
|monster      = Worm&lt;br /&gt;
|monster_drop = Spybug&lt;br /&gt;
|divine_item  = Divine Bonfire&lt;br /&gt;
|sign         = 10,000 BC&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Galaxy&lt;br /&gt;
|adjective    = Galactic&lt;br /&gt;
|artifact     = Star&lt;br /&gt;
|monster      = Alien&lt;br /&gt;
|monster_drop = Moon&lt;br /&gt;
|divine_item  = Divine Muscle&lt;br /&gt;
|sign         = IN SPACE NO ONE CAN HEAR YOU MISCLICK&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Womb&lt;br /&gt;
|adjective    = Fleshy&lt;br /&gt;
|artifact     = Flesh&lt;br /&gt;
|monster      = Abomination&lt;br /&gt;
|monster_drop = Dagger&lt;br /&gt;
|divine_item  = Divine Blood Magic&lt;br /&gt;
|sign         = DON&#039;T ASK HOW I MANAGED TO GET THE SIGN IN HERE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Convoy&lt;br /&gt;
|adjective    = Metal&lt;br /&gt;
|artifact     = Oil&lt;br /&gt;
|monster      = Android&lt;br /&gt;
|monster_drop = Gearcheck&lt;br /&gt;
|divine_item  = Divine Substitute&lt;br /&gt;
|sign         = WELCOME UNIT 7R-V39!  WE HOPE YOU SLEPT SOUNDLY&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Metropolis&lt;br /&gt;
|adjective    = Neo&lt;br /&gt;
|artifact     = Steel&lt;br /&gt;
|monster      = Mindsweeper&lt;br /&gt;
|monster_drop = Brainwash&lt;br /&gt;
|divine_item  = Divine Banner&lt;br /&gt;
|sign         = ALL CITIZENS ARE REQUIRED TO STAY WITHIN CITY LIMITS&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Hinterland&lt;br /&gt;
|adjective    = Nowhere&lt;br /&gt;
|artifact     = Tusk&lt;br /&gt;
|monster      = Lich&lt;br /&gt;
|monster_drop = Skull Ring&lt;br /&gt;
|divine_item  = Divine Fairy&lt;br /&gt;
|sign         = IT IS NOT TOO LATE TO ABORT THIS QUEST&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Tower&lt;br /&gt;
|adjective    = Towering&lt;br /&gt;
|artifact     = Rope&lt;br /&gt;
|monster      = Stages of Grief&lt;br /&gt;
|monster_drop = Key&lt;br /&gt;
|divine_item  = Divine Sturdy Bow&lt;br /&gt;
|sign         = IT WILL BE OK&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Glass&lt;br /&gt;
|adjective    = Glass&lt;br /&gt;
|artifact     = Shard&lt;br /&gt;
|monster      = Reflection&lt;br /&gt;
|monster_drop = Clarity&lt;br /&gt;
|divine_item  = Divine Mirror&lt;br /&gt;
|sign         = YOUR ENDURANCE IS ADMIRABLE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Minefield&lt;br /&gt;
|adjective    = Wartime&lt;br /&gt;
|artifact     = Shrapnel&lt;br /&gt;
|monster      = Human&lt;br /&gt;
|monster_drop = Bomb&lt;br /&gt;
|divine_item  = Divine Mortar&lt;br /&gt;
|sign         = TAKE COVER!&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stages===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Other Stages&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Artifact&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Monster&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Divine Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unique Sign&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Endless &amp;lt;br&amp;gt;Adjective&lt;br /&gt;
|-&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Metagate&lt;br /&gt;
|monster      = Lifeform&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = R&lt;br /&gt;
|adjective    = R&lt;br /&gt;
|artifact     = Redvein&lt;br /&gt;
|monster      = Lifeform&lt;br /&gt;
|divine_item  = Matchbook&lt;br /&gt;
|sign         = ILIAACTFI&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = G&lt;br /&gt;
|adjective    = G&lt;br /&gt;
|artifact     = Greenvein&lt;br /&gt;
|monster      = Lifeform&lt;br /&gt;
|divine_item  = Mantis&lt;br /&gt;
|sign         = OD&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = B&lt;br /&gt;
|adjective    = B&lt;br /&gt;
|artifact     = Bluevein&lt;br /&gt;
|monster      = Lifeform&lt;br /&gt;
|divine_item  = Bomb&lt;br /&gt;
|sign         = N ISRO&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Reef&lt;br /&gt;
|adjective    = Submerged&lt;br /&gt;
|artifact     = Coral&lt;br /&gt;
|monster      = Jellyfish&lt;br /&gt;
|monster_drop = Magic Amulet&lt;br /&gt;
|divine_item  = Divine Demon Seed&lt;br /&gt;
|sign         = SECRET STAGE 01&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Crypt&lt;br /&gt;
|adjective    = Buried&lt;br /&gt;
|artifact     = Worm&lt;br /&gt;
|monster      = Reaper&lt;br /&gt;
|monster_drop = Scythe&lt;br /&gt;
|divine_item  = Divine Rotting Head&lt;br /&gt;
|sign         = SECRET STAGE 02&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Wonder&lt;br /&gt;
|adjective    = Wonderful&lt;br /&gt;
|artifact     = Poppy&lt;br /&gt;
|monster      = Shroom&lt;br /&gt;
|monster_drop = Glowspore&lt;br /&gt;
|divine_item  = Divine Miracle Seed&lt;br /&gt;
|sign         = SECRET STAGE 03&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Doom&lt;br /&gt;
|adjective    = Doomed&lt;br /&gt;
|artifact     = Guts&lt;br /&gt;
|monster      = Cthulu&lt;br /&gt;
|monster_drop = Nightmare Gut&lt;br /&gt;
|divine_item  = Doomcall&lt;br /&gt;
|sign         = SECRET STAGE 04&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Hearth&lt;br /&gt;
|adjective    = Fireside&lt;br /&gt;
|artifact     = Mistletoe&lt;br /&gt;
|monster      = Elf&lt;br /&gt;
|monster_drop = Present&lt;br /&gt;
|divine_item  = Marshmallow&lt;br /&gt;
|sign         = SECRET STAGE 05&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Christmas&lt;br /&gt;
|adjective    = Yuletide&lt;br /&gt;
|artifact     = Snowball&lt;br /&gt;
|monster      = Elf&lt;br /&gt;
|monster_drop = Present&lt;br /&gt;
|divine_item  = Divine Stocking&lt;br /&gt;
|sign         = SANTA&#039;S WATCHING&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Halloween&lt;br /&gt;
|adjective    = Allhallows&lt;br /&gt;
|artifact     = Pumpkin&lt;br /&gt;
|monster      = Zombie&lt;br /&gt;
|monster_drop = Rotting Head&lt;br /&gt;
|divine_item  = Divine Jack-O-Lantern&lt;br /&gt;
|sign         = DON&#039;T DEAD OPEN INSIDE&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = Easter&lt;br /&gt;
|adjective    = ???&lt;br /&gt;
|artifact     = Lily&lt;br /&gt;
|monster      = Hare&lt;br /&gt;
|monster_drop = ???&lt;br /&gt;
|divine_item  = Divine Strange Egg&lt;br /&gt;
|sign         = TIP: RABBITS DON&#039;T LAY EGGS&lt;br /&gt;
}}&lt;br /&gt;
{{StageTableRow&lt;br /&gt;
|name         = October 8th, 1990&lt;br /&gt;
|adjective    = ...&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Accessing Secret Stages====&lt;br /&gt;
* Reef has a 5% chance to replace Ocean.&lt;br /&gt;
* Crypt has a 5% chance to replace Dungeon.&lt;br /&gt;
* Wonder has a 5% chance to replace Fungus.&lt;br /&gt;
* Doom has a 5% chance to replace Rapture.&lt;br /&gt;
* Hearth has a 5% chance to replace Christmas.&lt;br /&gt;
**The stage replacement occurs at the start of a quest. The secret stages have different level graphics on the stage select screen.&lt;br /&gt;
**Exiting and reentering the secret levels (by {{IconLink|Stolen Relic}} curse/smoke bomb/{{Mod|Flawless}} etc) will not reroll the secret level into its regular counterpart since the replacement occurs at the start of the quest.&lt;br /&gt;
**Secret levels can be encountered in [[Endless Multiverse]].&lt;br /&gt;
**Secret level replacement happens in [[Beyond]] mode. For example, using Ocean stage {{Icon|Pearl}}Pearl artifacts will generate Reef stages 5% of the time. Reef stage {{Icon|Coral}}Coral artifacts always give Reef.&lt;br /&gt;
*Holiday seasonal stages can only be replayed out of season in a [[Beyond]] quest, by using the appropriate beyond artifact for the entrance fee, previously obtained during the holiday.&lt;br /&gt;
** Christmas: during the Christmas event, {{Icon|Snowball}}Snowballs randomly spawn in quests.&lt;br /&gt;
** Hearth: during the Christmas event, {{Icon|Mistletoe}}Mistletoe can be obtained from a {{IconLink|Snowman|link=Strangers#Snowman}}. Or use {{Icon|Snowball}}Snowballs for the 5% chance.&lt;br /&gt;
** Halloween: during the Halloween event, {{Icon|Pumpkin}}Pumpkins randomly spawn in quests.&lt;br /&gt;
** Easter: during the Easter event, {{Icon|Lily}}Lilies randomly spawn in quests.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* October 8th, 1990 is a very special stage.  It is supposed to be accessed at the end of Shadowman and can be completed in two ways, by either clicking a mine (bad ending) or by clicking on the stairs in a hard mode run (good ending).  Solving the stage in Normal will result in the bad ending.  The stage cannot be solved in Hard, the player is forced to exit via the stairs.&lt;br /&gt;
* October 8th, 1990 is the date of the release of Microsoft Entertainment Pack 1 which contained the first official release of Minesweeper. &lt;br /&gt;
* By using glitches, the monsters in October 8th have been identified as beholders but there is no way to confirm this in normal play.&lt;br /&gt;
* The item {{Icon|Worldclay}}World Clay was removed from the game as of [[June_02,_2020_Patch|Sweeping Heights v1.41]]. It allowed the generation of random stages in beyond mode, including all the secret stages and even October 8th, 1990. This was a way to get snowballs out of season.&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Cosmic_Hysteria&amp;diff=7034</id>
		<title>Cosmic Hysteria</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Cosmic_Hysteria&amp;diff=7034"/>
		<updated>2021-05-07T21:22:50Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Tweak for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = No great mind has ever existed without a touch of madness.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect = Gain a random item from each category&lt;br /&gt;
|Boss = Burglez&lt;br /&gt;
|Sigil = Treasures&lt;br /&gt;
|Cost={{Icon|Token}}100 [[Tokens]] and 100 artifacts per slot&lt;br /&gt;
}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
[[Exorcist Mastery]] could take care of the random [[Omen]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Elemental_Triumvirate&amp;diff=7033</id>
		<title>Elemental Triumvirate</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Elemental_Triumvirate&amp;diff=7033"/>
		<updated>2021-05-07T21:20:26Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = The mind is not a vessel to be filled but a fire to be kindled.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect = First stage has no stage mod&lt;br /&gt;
Second stage gains {{Mod|Electric}}&amp;lt;br&amp;gt;&lt;br /&gt;
Third stage gains {{Mod|Frozen}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fourth stage gains {{Mod|Burning}}&amp;lt;br&amp;gt;&lt;br /&gt;
Boss stage gains {{Mod|Elemental}}&lt;br /&gt;
|Boss = Chronos&lt;br /&gt;
|Sigil = Mantis&lt;br /&gt;
|Divine = Unstable Compound&lt;br /&gt;
|Cost={{Icon|Token}}100 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Circuit}}100 Circuit&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Icicle}}100 Icicle&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Lava}}100 Lava&lt;br /&gt;
|Obtain=Spawning all elemental auras in the Tribe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop {{PAGENAME}}.png|400px|left]]When you use an item or effect in a Tribe [[Stages|Stage]] to give a cell an Electric, Frozen or Burning [[Aura]], while there are already cells of the other two auras present, there is a small chance (~1/100 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{{IconLink|Sapphire of Frost}}, {{IconLink|Topaz of Lightning}}, or {{IconLink|Ruby of Flame}} are reliable ways to add and remove the elemental auras repeatedly for multiple chances at the drop.&lt;br /&gt;
&lt;br /&gt;
Assuming the chance is per-cell, range extensions like {{IconLink|Astral Spike}} or {{IconLink|Sphere of Influence}} could be helpful.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.68b}} Elemental Triumvirate and Original Sin are now Lv2 Mythic Emblems as intended (was Lv1. The Lv2 likely impulse &amp;quot;Mantis&amp;quot; couldn&#039;t actually drop)&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Original_Sin&amp;diff=7032</id>
		<title>Original Sin</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Original_Sin&amp;diff=7032"/>
		<updated>2021-05-07T21:16:46Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = Beware the serpent.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect = First stage has no stage mod&lt;br /&gt;
Second stage gains&lt;br /&gt;
*{{Mod|Rancid}}&lt;br /&gt;
Third stage gains&lt;br /&gt;
*2x {{Mod|Wicked}}&lt;br /&gt;
Fourth stage gains&lt;br /&gt;
*3x {{Mod|Wicked}}&lt;br /&gt;
Final Stage gains&lt;br /&gt;
*{{Mod|Evolving}}&lt;br /&gt;
*2 other stage mods&lt;br /&gt;
|Boss = Huskbane&lt;br /&gt;
|Sigil = Edible&lt;br /&gt;
|Divine = Pound of Flesh&lt;br /&gt;
|Cost= &lt;br /&gt;
{{Icon|Token}}100 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Wing}}100 Wing&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Nectar}}100 Nectar&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Teardrop}}100 Teardrop&lt;br /&gt;
|Obtain=Eating an Apple in the Garden&lt;br /&gt;
}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop {{PAGENAME}}.png|400px|left]]When you consume an {{IconLink|Apple}} on a Garden [[Stages|Stage]] there is a small chance (~1/100 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
Some coins, {{IconLink|Gluttony}} and an Apple-selling {{IconLink|Nomad|link=Strangers#Nomad}} will let you eat {{IconLink|Apple}}s as fast as you can click.  A {{IconLink|Bandana}} buffed with a {{IconLink|Magic Hammer}} will be more effective than coins as the nomad&#039;s cost increases. Add an electric [[Aura]] or {{IconLink|Merchant Amulet}} could also help.  With careful use of bubbles, {{IconLink|Merchant Amulet}} does stack with itself.  With 2 and a 5 apple-selling NPC, the player can consume 30 items per click.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.68b}} Elemental Triumvirate and Original Sin are now Lv2 Mythic Emblems as intended (was Lv1. The Lv2 likely impulse &amp;quot;Edible&amp;quot; couldn&#039;t actually drop)&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Sky_Song&amp;diff=7031</id>
		<title>Sky Song</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Sky_Song&amp;diff=7031"/>
		<updated>2021-05-07T20:34:02Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Fix stage mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = There is a tension in the harmony of opposites.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect = First stage has no stage mod&lt;br /&gt;
Second stage gains&lt;br /&gt;
*{{Mod|Rising}}&lt;br /&gt;
Third stage gains&lt;br /&gt;
*{{Mod|Windy}}&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
Third stage gains&lt;br /&gt;
*{{Mod|Unchained}}&lt;br /&gt;
*{{Mod|Aching}}&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
Boss stage gains&lt;br /&gt;
*3x {{Mod|Lofty}}&lt;br /&gt;
*{{Mod|Immutable}}&lt;br /&gt;
|Boss = Yesterking&lt;br /&gt;
|Sigil = Strung&lt;br /&gt;
|Divine = Lyre&lt;br /&gt;
|Cost={{Icon|Token}}100 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Cloud}}100 Cloud&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Lightning}}100 Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Wing}}100 Wing&lt;br /&gt;
|Obtain=Playing a Lyre in the Skies&lt;br /&gt;
}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop Sky Song.png|400px|left]] When you use {{IconLink|Lyre}} on a Skies [[Stages|Stage]] on the Select a Stage screen, there is a small chance (~1/100 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
A large number of {{IconLink|Enchanting Rune}}s and some {{IconLink|Mana Tank}}s should make this manageable.&lt;br /&gt;
&lt;br /&gt;
Can be obtained from a [[Beyond]] quest Skies as a combined stage (confirmed for Skies as the second name like &amp;quot;Septic Skies&amp;quot;).&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.57}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Sky_Song&amp;diff=7030</id>
		<title>Sky Song</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Sky_Song&amp;diff=7030"/>
		<updated>2021-05-07T20:28:08Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Tweak for consistency with other Emblem effect formats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = There is a tension in the harmony of opposites.&lt;br /&gt;
|Level = 2&lt;br /&gt;
|Effect = First stage gains&lt;br /&gt;
*{{Mod|Rising}}&lt;br /&gt;
Second stage gains&lt;br /&gt;
*{{Mod|Windy}}&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
Third stage gains&lt;br /&gt;
*{{Mod|Unchained}}&lt;br /&gt;
*{{Mod|Aching}}&lt;br /&gt;
*{{Mod|Judging}}&lt;br /&gt;
Fourth stage gains&lt;br /&gt;
*3x {{Mod|Lofty}}&lt;br /&gt;
*{{Mod|Immutable}}&lt;br /&gt;
Boss stage has no stage mod&lt;br /&gt;
|Boss = Yesterking&lt;br /&gt;
|Sigil = Strung&lt;br /&gt;
|Divine = Lyre&lt;br /&gt;
|Cost={{Icon|Token}}100 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Cloud}}100 Cloud&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Lightning}}100 Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Wing}}100 Wing&lt;br /&gt;
|Obtain=Playing a Lyre in the Skies&lt;br /&gt;
}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
[[File:Mythic Drop Sky Song.png|400px|left]] When you use {{IconLink|Lyre}} on a Skies [[Stages|Stage]] on the Select a Stage screen, there is a small chance (~1/100 ?) you will obtain {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
A large number of {{IconLink|Enchanting Rune}}s and some {{IconLink|Mana Tank}}s should make this manageable.&lt;br /&gt;
&lt;br /&gt;
Can be obtained from a [[Beyond]] quest Skies as a combined stage (confirmed for Skies as the second name like &amp;quot;Septic Skies&amp;quot;).&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.57}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Diamond_Boots&amp;diff=7029</id>
		<title>Diamond Boots</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Diamond_Boots&amp;diff=7029"/>
		<updated>2021-05-06T18:15:08Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Update for 1.70&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [6 Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on.&lt;br /&gt;
|Cost = 30&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}{{PAGENAME}} are leg armor.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*{{Version|1.70}} Price increased from 20 to 30, armor increased from 3 to 6&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Diamond_Chestplate&amp;diff=7028</id>
		<title>Diamond Chestplate</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Diamond_Chestplate&amp;diff=7028"/>
		<updated>2021-05-06T18:14:09Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Update for 1.70&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [14 Armor] Fortify by 2 whenever you collect a diamond.&lt;br /&gt;
|Cost = 70&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}{{PAGENAME}} is body armor.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*{{Version|1.70}} Price increased from 60 to 70, armor increased from 9 to 14&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Diamond_Helmet&amp;diff=7027</id>
		<title>Diamond Helmet</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Diamond_Helmet&amp;diff=7027"/>
		<updated>2021-05-06T18:13:08Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Update for 1.70&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [8 Armor] Spawn a diamond whenever this armor takes 2 or more damage. Fortify by 1 whenever you collect a diamond.&lt;br /&gt;
|Cost = 50&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}{{PAGENAME}} is head armor.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*{{Version|1.70}} Price increased from 30 to 50, armor increased from 5 to 8&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Yellow_Egg&amp;diff=7026</id>
		<title>Yellow Egg</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Yellow_Egg&amp;diff=7026"/>
		<updated>2021-05-06T18:09:01Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Created page with &amp;quot;{{Infobox |Description = You must have a legendary item to open this egg! |Cost = 0 |Category = Consumable |Tag = Easter }}{{PAGENAME}} is a consumable item found during the E...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = You must have a legendary item to open this egg!&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}{{PAGENAME}} is a consumable item found during the Easter seasonal event. With {{IconLink|Egg Basket}}, it can be converted into a Token. If the Egghead [[bosses|boss]] collects a {{PAGENAME}}, a hidden cell with a monster gains [[Aura|electric]].&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Red_Egg&amp;diff=7025</id>
		<title>Red Egg</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Red_Egg&amp;diff=7025"/>
		<updated>2021-05-06T18:06:49Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Created page with &amp;quot;{{Infobox |Description = You must have 2 or more omens to open this egg! |Cost = 0 |Category = Consumable |Tag = Easter }}{{PAGENAME}} is a consumable item found during the Ea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = You must have 2 or more omens to open this egg!&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}{{PAGENAME}} is a consumable item found during the Easter seasonal event. With {{IconLink|Egg Basket}}, it can be converted into a Token. If the Egghead [[bosses|boss]] collects a {{PAGENAME}}, you get burned.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Blue_Egg&amp;diff=7024</id>
		<title>Blue Egg</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Blue_Egg&amp;diff=7024"/>
		<updated>2021-05-06T18:05:25Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Created page with &amp;quot;{{Infobox |Description = You must have 3 or more magic items to open this egg! |Cost = 0 |Category = Consumable |Tag = Easter }}{{PAGENAME}} is a consumable item found during...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = You must have 3 or more magic items to open this egg!&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}{{PAGENAME}} is a consumable item found during the Easter seasonal event. With {{IconLink|Egg Basket}}, it can be converted into a Token. If the Egghead [[bosses|boss]] collects a {{PAGENAME}}, then ??? happens.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Gray_Egg&amp;diff=7023</id>
		<title>Gray Egg</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Gray_Egg&amp;diff=7023"/>
		<updated>2021-05-06T18:04:39Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Created page with &amp;quot;{{Infobox |Description = You must have 4 or more passive items to open this egg! |Cost = 0 |Category = Consumable |Tag = Easter }}{{PAGENAME}} is a consumable item found durin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = You must have 4 or more passive items to open this egg!&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}{{PAGENAME}} is a consumable item found during the Easter seasonal event. With {{IconLink|Egg Basket}}, it can be converted into a Token. If the Egghead [[bosses|boss]] collects a {{PAGENAME}}, you lose ?? defense.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Green_Egg&amp;diff=7022</id>
		<title>Green Egg</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Green_Egg&amp;diff=7022"/>
		<updated>2021-05-06T18:03:52Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = You must have 5 or more consumable items to open this egg!&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}{{PAGENAME}} is a consumable item found during the Easter seasonal event. With {{IconLink|Egg Basket}}, it can be converted into a Token. If the Egghead [[bosses|boss]] collects a {{PAGENAME}}, an inventory slot gets sealed.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Green_Egg&amp;diff=7021</id>
		<title>Green Egg</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Green_Egg&amp;diff=7021"/>
		<updated>2021-05-06T18:03:42Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Created page with &amp;quot;{{Infobox |Description = You must have 5 or more consumable items to open this egg! |Cost = 0 |Category = Consumable }}{{PAGENAME}} is a consumable item found during the Easte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = You must have 5 or more consumable items to open this egg!&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}{{PAGENAME}} is a consumable item found during the Easter seasonal event. With {{IconLink|Egg Basket}}, it can be converted into a Token. If the Egghead [[bosses|boss]] collects a {{PAGENAME}}, an inventory slot gets sealed.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Egg_Basket&amp;diff=7020</id>
		<title>Egg Basket</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Egg_Basket&amp;diff=7020"/>
		<updated>2021-05-06T18:00:28Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [100 Mana] Lose all of your Easter eggs and gain a Token for each egg lost this way.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Magic&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}{{PAGENAME}} is a magic item that exchanges Easter eggs for Tokens. During the Easter seasonal event, it may be found in item chests in addition to their standard item.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Egg_Basket&amp;diff=7019</id>
		<title>Egg Basket</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Egg_Basket&amp;diff=7019"/>
		<updated>2021-05-06T17:59:27Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Created page with &amp;quot;{{Infobox |Description = [100 Mana] Lose all of your Easter eggs and gain a Token for each egg lost this way. |Cost = 0 |Category = Magic |Tag = Easter }}{{PAGENAME}} is a mag...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [100 Mana] Lose all of your Easter eggs and gain a Token for each egg lost this way.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Magic&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}{{PAGENAME}} is a magic item that exchanges Easter eggs for Tokens.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bunny_Ears&amp;diff=7018</id>
		<title>Bunny Ears</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bunny_Ears&amp;diff=7018"/>
		<updated>2021-05-06T17:56:03Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Created page with &amp;quot;{{Infobox |Description = [1 Armor] When equipped, fortify by your number of Easter eggs. Gain an additional token for every egg you put into an Egg Basket. |Cost = 0 |Category...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [1 Armor] When equipped, fortify by your number of Easter eggs. Gain an additional token for every egg you put into an Egg Basket.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}&lt;br /&gt;
{{PAGENAME}} is head armor.&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name   = Lily&lt;br /&gt;
|artifact_count  = 3&lt;br /&gt;
|artifact2_name  = Tumbleweed&lt;br /&gt;
|artifact2_count = 3&lt;br /&gt;
|artifact3_name  = Energy&lt;br /&gt;
|artifact3_count = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Special_Chests&amp;diff=7017</id>
		<title>Special Chests</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Special_Chests&amp;diff=7017"/>
		<updated>2021-05-06T17:17:55Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Special Chest Loadout.png|right|750px]]Special Chests are objects that can appear in place of normal {{IconLink|Chest}}s.&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Each type of special chest has an immediate effect when opened, and gives an item with a related keyword.&lt;br /&gt;
&lt;br /&gt;
You may set one type of special chest in your loadout before beginning a quest. Your selected special chest has a 10% chance to replace regular chests.&lt;br /&gt;
&lt;br /&gt;
The keyword items that drop from chests are still limited by the normal [[Chest#Chest values|chest coin range]], which is based on [[Stage Power]]. If only one keyword item is in the price range it will always drop. If all the keyword items are too expensive, you will get a random non-keyword cheaper item. {{Icon|Present Chest}} Present Chest is the exception, it ignores the coin limit instead of having a theme.&lt;br /&gt;
&lt;br /&gt;
==Unlock Conditions==&lt;br /&gt;
[[File:Crit Chest Unlock 01.png|right|x100px]]Each type of special chest must be unlocked. Quests have a ~10% chance to have a locked chest. If one is present:&lt;br /&gt;
&lt;br /&gt;
*In a stage near the start of the quest, find a hint sign&lt;br /&gt;
*Somewhere in the first half of the quest, use the hint to obtain the {{IconLink|Treasure Key}}&lt;br /&gt;
*In a stage in the second half of the quest, find a new type of special chest and use the key to unlock it.&lt;br /&gt;
&lt;br /&gt;
[[File:Crit Chest Unlock 02.png|right|x100px]]This type of chest will now be available in your loadout. You do not need to win the quest.&lt;br /&gt;
&lt;br /&gt;
===Stage Keys===&lt;br /&gt;
A sign says &amp;quot;There is a secret in STAGE_NAME!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that stage, obtain the key by interacting with an object or cell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
|Bagman &lt;br /&gt;
|Pay the bagman multiple times&lt;br /&gt;
|-&lt;br /&gt;
|Barrel &lt;br /&gt;
|Click it&lt;br /&gt;
|-&lt;br /&gt;
|Meteorite&lt;br /&gt;
|Use it&lt;br /&gt;
|-&lt;br /&gt;
|Nomad&lt;br /&gt;
|Buy from the nomad selling &amp;quot;keys&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Obelisk &lt;br /&gt;
|Succeed in the obelisk&#039;s challenge&lt;br /&gt;
|-&lt;br /&gt;
|Sanctified Cell &lt;br /&gt;
|Target with magic item&lt;br /&gt;
|-&lt;br /&gt;
|Spawner&lt;br /&gt;
|Activate it until it breaks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Password Keys===&lt;br /&gt;
A hint sign says a password, such as a sequence of numbers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Password&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
|Customer&#039;s&lt;br /&gt;
|Activate a [[Stranger]] with a coin price equal to or higher than each of the code values, in order&lt;br /&gt;
|-&lt;br /&gt;
|Chorder&#039;s&lt;br /&gt;
|Chord the indicated cell values in order (you can still manually open cells between the different chords)&lt;br /&gt;
|-&lt;br /&gt;
|Shopkeeper&#039;s&lt;br /&gt;
|In an item shop, click on the indicated item for sale in order&lt;br /&gt;
|-&lt;br /&gt;
|Monk&#039;s&lt;br /&gt;
|Lose items* from the indicated inventory slots&lt;br /&gt;
|-&lt;br /&gt;
|Moneybag&#039;s&lt;br /&gt;
|Collect coins or diamonds in the order of the passcode&lt;br /&gt;
|-&lt;br /&gt;
|Wizard&#039;s&lt;br /&gt;
|Use magic items to target areas with each of the indicated total cell values in order&lt;br /&gt;
|-&lt;br /&gt;
|}{{Hatnote| *Duplicate consumable items are consumed in order of first in inventory, no matter which one you click. This makes Monk&#039;s password more difficult.}}&lt;br /&gt;
&lt;br /&gt;
==Special Chests==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Img&lt;br /&gt;
! Chest&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ally Chest}}&lt;br /&gt;
|Ally&lt;br /&gt;
|Familiar&lt;br /&gt;
|Spawn a familiar, convert familiars to strong familiars&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Bone Chest}}&lt;br /&gt;
|Bone&lt;br /&gt;
|Bone&lt;br /&gt;
|Bury Bones&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Bubble Chest}}&lt;br /&gt;
|Bubble&lt;br /&gt;
|Bubble&lt;br /&gt;
|This chest spawns in a bubble&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Clay Chest}}&lt;br /&gt;
|Clay&lt;br /&gt;
|copies an item&lt;br /&gt;
|Gain souls equal to your highest number of duplicate&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Counter Chest}}&lt;br /&gt;
|Counter&lt;br /&gt;
|Negate&lt;br /&gt;
|This chest will sacrifice itself to negate fatal damage&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Crit Chest}}&lt;br /&gt;
|Crit&lt;br /&gt;
|Chord&lt;br /&gt;
|Activate 2x {{IconLink|Brass Knuckles}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Dire Chest}}&lt;br /&gt;
|Dire&lt;br /&gt;
|Guess&lt;br /&gt;
|Gain a revive if you have to guess&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Double Chest}}&lt;br /&gt;
|Double&lt;br /&gt;
|Chest&lt;br /&gt;
|Spawn another chest in this cell&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Electric Chest}}&lt;br /&gt;
|Electric&lt;br /&gt;
|Electric&lt;br /&gt;
|Apply electric to all other cells in this column&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Elemental Chest}}&lt;br /&gt;
|Elemental&lt;br /&gt;
|Aura&lt;br /&gt;
|Apply random elemental auras to all cells in this column and row&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Explosive Chest}}&lt;br /&gt;
|Explosive&lt;br /&gt;
|Explode&lt;br /&gt;
|Explodes a 3x3 area, radius +1 per visible 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fire Chest}}&lt;br /&gt;
|Fire&lt;br /&gt;
|Burning&lt;br /&gt;
|Launch flares in all directions&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Friendly Chest}}&lt;br /&gt;
|Friendly&lt;br /&gt;
|Stranger&lt;br /&gt;
|Spawn a stranger for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Golden Chest}}&lt;br /&gt;
|Golden&lt;br /&gt;
|Coin&lt;br /&gt;
|Gain coins equal to visible currency&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Holy Chest}}&lt;br /&gt;
|Holy&lt;br /&gt;
|anti-omen&lt;br /&gt;
|Transform a random omen into {{IconLink|Ancient Evil}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ice Chest}}&lt;br /&gt;
|Ice&lt;br /&gt;
|Frozen&lt;br /&gt;
|Apply Frozen to a 5x5 area&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Labyrinth Chest}}&lt;br /&gt;
|Labyrinth&lt;br /&gt;
|Pathfinding&lt;br /&gt;
|Gain 5% pathfinding if you have none, otherwise gain 1%&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Love Chest}}&lt;br /&gt;
|Love&lt;br /&gt;
|Life&lt;br /&gt;
|Gain 1 soul&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Lucid Chest}}&lt;br /&gt;
|Lucid&lt;br /&gt;
|Solve&lt;br /&gt;
|Solve a random cell for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Magic Chest}}&lt;br /&gt;
|Magic&lt;br /&gt;
|Magic&lt;br /&gt;
|Gain 50 mana for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Mastery Chest}}&lt;br /&gt;
|Mastery&lt;br /&gt;
|Mastery&lt;br /&gt;
|Gain 1 mastery charge&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Merchant Chest}}&lt;br /&gt;
|Merchant&lt;br /&gt;
|Shop&lt;br /&gt;
|Uncomplete a special stage, reduce visible stranger prices by half&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Metal Chest}}&lt;br /&gt;
|Metal&lt;br /&gt;
|Armor&lt;br /&gt;
|Repair armor to base durability&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Minion Chest}}&lt;br /&gt;
|Minion&lt;br /&gt;
|Minion&lt;br /&gt;
|Gain 3 minions&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Munition Chest}}&lt;br /&gt;
|Munition&lt;br /&gt;
|Weapon&lt;br /&gt;
|Reveal a random monster then kill all visible monsters&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Radioactive Chest}}&lt;br /&gt;
|Radioactive&lt;br /&gt;
|{{IconLink|Poison}}&lt;br /&gt;
|This cell gains Toxic. Spread Toxic when Poison activates. Reveal Toxic cells and kill any living objects within&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Plant Chest}}&lt;br /&gt;
|Plant&lt;br /&gt;
|Hungry Plant&lt;br /&gt;
|Spawn a hungry plant on a numbered cell and kill all nearby monsters&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Present Chest}}&lt;br /&gt;
|Present&lt;br /&gt;
|any value&lt;br /&gt;
|Transforms items on the stage into presents&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Prophecy Chest}}&lt;br /&gt;
|Prophecy&lt;br /&gt;
|normal chest&lt;br /&gt;
|3 Tokens and a blueprint&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Regal Chest}}&lt;br /&gt;
|Regal&lt;br /&gt;
|Legendary&lt;br /&gt;
|If you have a legendary item before, launch a blessing north&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Time Chest}}&lt;br /&gt;
|Time&lt;br /&gt;
|Status&lt;br /&gt;
|Pass 50 turns&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Undercover Chest}}&lt;br /&gt;
|Undercover&lt;br /&gt;
|Glean&lt;br /&gt;
|Glean all hidden cells around visible 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|World Chest}}&lt;br /&gt;
|World&lt;br /&gt;
|Stage&lt;br /&gt;
|Reduce the stage power by the number of stages completed&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Halloween Chest}}&lt;br /&gt;
|Halloween&lt;br /&gt;
|[[:Category:Halloween_Items|Halloween]]&lt;br /&gt;
|Spawn 3 {{IconLink|Spooker}}s, visible strangers put on masks&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Christmas Chest}}&lt;br /&gt;
|Christmas&lt;br /&gt;
|[[:Category:Christmas_Items|Christmas]]&lt;br /&gt;
|Spawn {{IconLink|Soft Snow}}, apply Frozen to a random cell, visible strangers put on Christmas hats&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Easter Chest}}&lt;br /&gt;
|Easter&lt;br /&gt;
|[[:Category:Easter_Items|Easter]]&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Chest Related Items==&lt;br /&gt;
{{ItemTable|description=Special Chest}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The chests for [[Seasonal Events]] are time limited, as the unlocks are found in the associated Mythic [[Emblem]].&lt;br /&gt;
*Halloween Chest in {{IconLink|Pumpkin Patch}}&lt;br /&gt;
*Christmas Chest in {{IconLink|House of Santa}}&lt;br /&gt;
*Easter Chest in {{IconLink|Rabbit Hole}}&lt;br /&gt;
&lt;br /&gt;
When having a quest non-specific clue to find a key, a different text may appear on objects.&lt;br /&gt;
*A meteorite will have a changed rewards text which becomes &amp;quot;surely you will get something in return?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added: Easter Chest&lt;br /&gt;
*{{Version|1.66}} Added: Christmas Chest, Radioactive Chest&lt;br /&gt;
*{{Version|1.65}} Added: Munition Chest&lt;br /&gt;
*{{Version|1.63}}&lt;br /&gt;
**Added: Elemental Chest, Mastery Chest&lt;br /&gt;
**Loosened requirements for Halloween Chest&lt;br /&gt;
*{{Version|1.60}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Apple&amp;diff=7016</id>
		<title>Apple</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Apple&amp;diff=7016"/>
		<updated>2021-05-06T17:08:08Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Restore 1 life.&lt;br /&gt;
|Cost = 5&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}Apple is an instant-speed consumable item.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Bramble.png|40px]] 2 Bramble (Vale stage)&lt;br /&gt;
*[[File:Dew.png|40px]] 1 Dew (Alcove stage)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Chocolate&amp;diff=7015</id>
		<title>Chocolate</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Chocolate&amp;diff=7015"/>
		<updated>2021-05-06T17:07:54Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = 25% chance to gain 50 mana during the next 10 turns.&lt;br /&gt;
|Cost = 5&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}Chocolate is an instant-speed consumable item.&lt;br /&gt;
{{DivineItemboxDisplay}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Nectar&lt;br /&gt;
|artifact_count   = 2&lt;br /&gt;
|artifact2_name   = Nut&lt;br /&gt;
|artifact2_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This item has no trivia at this time.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Crucifix&amp;diff=7014</id>
		<title>Crucifix</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Crucifix&amp;diff=7014"/>
		<updated>2021-05-06T17:07:38Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Whenever damage reduces your life to 1, gain a revive.&lt;br /&gt;
|Cost = 42&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}Crucifix is a passive item that activates when damage reduces your life to 1, at which point it gives you a revive. &lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.65}} Added to game.&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Life_Amulet&amp;diff=7013</id>
		<title>Life Amulet</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Life_Amulet&amp;diff=7013"/>
		<updated>2021-05-06T17:07:02Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Doubles your chance to find hearts.&lt;br /&gt;
|Cost = 35&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}Life Amulet is a passive item.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Life Amulet is not a craftable item.&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Sage&amp;diff=7012</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Sage&amp;diff=7012"/>
		<updated>2021-05-06T17:06:47Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Stages grant an additional mastery charge.&lt;br /&gt;
|Cost = 32&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}Sage is a passive item that grants an additional mastery charge when you complete a stage.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Sage is not a craftable item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.65}} Added to game.&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Herbs&amp;diff=7011</id>
		<title>Herbs</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Herbs&amp;diff=7011"/>
		<updated>2021-05-06T17:06:23Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Item chests also contain a random potion.&lt;br /&gt;
|Cost = 27&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}Herbs is a passive item.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Bramble.png|40px]] 5 Bramble&lt;br /&gt;
*[[File:Nut.png|40px]] 1 Nut&lt;br /&gt;
*[[File:Waste.png|40px]] 1 Waste&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Possible potions include [[Mana Potion]], [[Health Potion]], [[Super Mana Potion]] and [[Super Health Potion]].&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Strange_Egg&amp;diff=7010</id>
		<title>Strange Egg</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Strange_Egg&amp;diff=7010"/>
		<updated>2021-05-06T17:06:09Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [100 Mana] You might gain a minion.&lt;br /&gt;
|Cost = 19&lt;br /&gt;
|Category = Magic&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}Strange Egg is a magic item.&lt;br /&gt;
{{DivineItemboxDisplay}}&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
*[[File:Spore.png|40px]] 2 Spore&lt;br /&gt;
*[[File:Ichor.png|40px]] 2 Ichor&lt;br /&gt;
*[[File:Pearl.png|40px]] 2 Pearl&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This item very closely resembles a Xenomorph egg from the Alien series.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*{{Version|1.72}} Added Divine Strange Egg&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Life_Ring&amp;diff=7009</id>
		<title>Life Ring</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Life_Ring&amp;diff=7009"/>
		<updated>2021-05-06T17:05:53Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Slightly increases your chance to find lives.&lt;br /&gt;
|Cost = 16&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}Life Ring is a passive item.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Petal.png|40px]] 2 Petal&lt;br /&gt;
*[[File:Ichor.png|40px]] 1 Ichor&lt;br /&gt;
*[[File:Ore.png|40px]] 1 Ore&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Pheromones&amp;diff=7008</id>
		<title>Pheromones</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Pheromones&amp;diff=7008"/>
		<updated>2021-05-06T17:05:36Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Every 300 cells opened, gain a copy of an item that you have two or more of.&lt;br /&gt;
|Cost = 14&lt;br /&gt;
|Category = Passive&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}Pheromones is a passive item.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Pheromones is not a craftable item.&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Category:Easter_Items&amp;diff=7007</id>
		<title>Category:Easter Items</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Category:Easter_Items&amp;diff=7007"/>
		<updated>2021-05-06T17:04:24Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Created page with &amp;quot;{{Tag|Easter}}{{clr}} Category for items with the Easter tag.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tag|Easter}}{{clr}}&lt;br /&gt;
Category for items with the Easter tag.&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Flower_Fibers&amp;diff=7006</id>
		<title>Flower Fibers</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Flower_Fibers&amp;diff=7006"/>
		<updated>2021-05-06T17:03:18Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Gain max life equal to the current stage&#039;s minimum power.&lt;br /&gt;
|Cost = 8&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
|Tag = Easter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Petal.png|40px]] 3 Petal&lt;br /&gt;
*[[File:Bramble.png|40px]] 1 Bramble&lt;br /&gt;
*[[File:Kelp.png|40px]] 1 Kelp&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This item has no trivia at this time.&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Special_Chests&amp;diff=7005</id>
		<title>Special Chests</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Special_Chests&amp;diff=7005"/>
		<updated>2021-05-06T17:02:07Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Add Easter chest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Special Chest Loadout.png|right|750px]]Special Chests are objects that can appear in place of normal {{IconLink|Chest}}s.&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Each type of special chest has an immediate effect when opened, and gives an item with a related keyword.&lt;br /&gt;
&lt;br /&gt;
You may set one type of special chest in your loadout before beginning a quest. Your selected special chest has a 10% chance to replace regular chests.&lt;br /&gt;
&lt;br /&gt;
The keyword items that drop from chests are still limited by the normal [[Chest#Chest values|chest coin range]], which is based on [[Stage Power]]. If only one keyword item is in the price range it will always drop. If all the keyword items are too expensive, you will get a random non-keyword cheaper item. {{Icon|Present Chest}} Present Chest is the exception, it ignores the coin limit instead of having a theme.&lt;br /&gt;
&lt;br /&gt;
==Unlock Conditions==&lt;br /&gt;
[[File:Crit Chest Unlock 01.png|right|x100px]]Each type of special chest must be unlocked. Quests have a ~10% chance to have a locked chest. If one is present:&lt;br /&gt;
&lt;br /&gt;
*In a stage near the start of the quest, find a hint sign&lt;br /&gt;
*Somewhere in the first half of the quest, use the hint to obtain the {{IconLink|Treasure Key}}&lt;br /&gt;
*In a stage in the second half of the quest, find a new type of special chest and use the key to unlock it.&lt;br /&gt;
&lt;br /&gt;
[[File:Crit Chest Unlock 02.png|right|x100px]]This type of chest will now be available in your loadout. You do not need to win the quest.&lt;br /&gt;
&lt;br /&gt;
===Stage Keys===&lt;br /&gt;
A sign says &amp;quot;There is a secret in STAGE_NAME!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In that stage, obtain the key by interacting with an object or cell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
|Bagman &lt;br /&gt;
|Pay the bagman multiple times&lt;br /&gt;
|-&lt;br /&gt;
|Barrel &lt;br /&gt;
|Click it&lt;br /&gt;
|-&lt;br /&gt;
|Meteorite&lt;br /&gt;
|Use it&lt;br /&gt;
|-&lt;br /&gt;
|Nomad&lt;br /&gt;
|Buy from the nomad selling &amp;quot;keys&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Obelisk &lt;br /&gt;
|Succeed in the obelisk&#039;s challenge&lt;br /&gt;
|-&lt;br /&gt;
|Sanctified Cell &lt;br /&gt;
|Target with magic item&lt;br /&gt;
|-&lt;br /&gt;
|Spawner&lt;br /&gt;
|Activate it until it breaks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Password Keys===&lt;br /&gt;
A hint sign says a password, such as a sequence of numbers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Password&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
|Customer&#039;s&lt;br /&gt;
|Activate a [[Stranger]] with a coin price equal to or higher than each of the code values, in order&lt;br /&gt;
|-&lt;br /&gt;
|Chorder&#039;s&lt;br /&gt;
|Chord the indicated cell values in order (you can still manually open cells between the different chords)&lt;br /&gt;
|-&lt;br /&gt;
|Shopkeeper&#039;s&lt;br /&gt;
|In an item shop, click on the indicated item for sale in order&lt;br /&gt;
|-&lt;br /&gt;
|Monk&#039;s&lt;br /&gt;
|Lose items* from the indicated inventory slots&lt;br /&gt;
|-&lt;br /&gt;
|Moneybag&#039;s&lt;br /&gt;
|Collect coins or diamonds in the order of the passcode&lt;br /&gt;
|-&lt;br /&gt;
|Wizard&#039;s&lt;br /&gt;
|Use magic items to target areas with each of the indicated total cell values in order&lt;br /&gt;
|-&lt;br /&gt;
|}{{Hatnote| *Duplicate consumable items are consumed in order of first in inventory, no matter which one you click. This makes Monk&#039;s password more difficult.}}&lt;br /&gt;
&lt;br /&gt;
==Special Chests==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Img&lt;br /&gt;
! Chest&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ally Chest}}&lt;br /&gt;
|Ally&lt;br /&gt;
|Familiar&lt;br /&gt;
|Spawn a familiar, convert familiars to strong familiars&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Bone Chest}}&lt;br /&gt;
|Bone&lt;br /&gt;
|Bone&lt;br /&gt;
|Bury Bones&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Bubble Chest}}&lt;br /&gt;
|Bubble&lt;br /&gt;
|Bubble&lt;br /&gt;
|This chest spawns in a bubble&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Clay Chest}}&lt;br /&gt;
|Clay&lt;br /&gt;
|copies an item&lt;br /&gt;
|Gain souls equal to your highest number of duplicate&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Counter Chest}}&lt;br /&gt;
|Counter&lt;br /&gt;
|Negate&lt;br /&gt;
|This chest will sacrifice itself to negate fatal damage&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Crit Chest}}&lt;br /&gt;
|Crit&lt;br /&gt;
|Chord&lt;br /&gt;
|Activate 2x {{IconLink|Brass Knuckles}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Dire Chest}}&lt;br /&gt;
|Dire&lt;br /&gt;
|Guess&lt;br /&gt;
|Gain a revive if you have to guess&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Double Chest}}&lt;br /&gt;
|Double&lt;br /&gt;
|Chest&lt;br /&gt;
|Spawn another chest in this cell&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Electric Chest}}&lt;br /&gt;
|Electric&lt;br /&gt;
|Electric&lt;br /&gt;
|Apply electric to all other cells in this column&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Elemental Chest}}&lt;br /&gt;
|Elemental&lt;br /&gt;
|Aura&lt;br /&gt;
|Apply random elemental auras to all cells in this column and row&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Explosive Chest}}&lt;br /&gt;
|Explosive&lt;br /&gt;
|Explode&lt;br /&gt;
|Explodes a 3x3 area, radius +1 per visible 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Fire Chest}}&lt;br /&gt;
|Fire&lt;br /&gt;
|Burning&lt;br /&gt;
|Launch flares in all directions&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Friendly Chest}}&lt;br /&gt;
|Friendly&lt;br /&gt;
|Stranger&lt;br /&gt;
|Spawn a stranger for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Golden Chest}}&lt;br /&gt;
|Golden&lt;br /&gt;
|Coin&lt;br /&gt;
|Gain coins equal to visible currency&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Holy Chest}}&lt;br /&gt;
|Holy&lt;br /&gt;
|anti-omen&lt;br /&gt;
|Transform a random omen into {{IconLink|Ancient Evil}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Ice Chest}}&lt;br /&gt;
|Ice&lt;br /&gt;
|Frozen&lt;br /&gt;
|Apply Frozen to a 5x5 area&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Labyrinth Chest}}&lt;br /&gt;
|Labyrinth&lt;br /&gt;
|Pathfinding&lt;br /&gt;
|Gain 5% pathfinding if you have none, otherwise gain 1%&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Love Chest}}&lt;br /&gt;
|Love&lt;br /&gt;
|Life&lt;br /&gt;
|Gain 1 soul&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Lucid Chest}}&lt;br /&gt;
|Lucid&lt;br /&gt;
|Solve&lt;br /&gt;
|Solve a random cell for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Magic Chest}}&lt;br /&gt;
|Magic&lt;br /&gt;
|Magic&lt;br /&gt;
|Gain 50 mana for each visible 4 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Mastery Chest}}&lt;br /&gt;
|Mastery&lt;br /&gt;
|Mastery&lt;br /&gt;
|Gain 1 mastery charge&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Merchant Chest}}&lt;br /&gt;
|Merchant&lt;br /&gt;
|Shop&lt;br /&gt;
|Uncomplete a special stage, reduce visible stranger prices by half&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Metal Chest}}&lt;br /&gt;
|Metal&lt;br /&gt;
|Armor&lt;br /&gt;
|Repair armor to base durability&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Minion Chest}}&lt;br /&gt;
|Minion&lt;br /&gt;
|Minion&lt;br /&gt;
|Gain 3 minions&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Munition Chest}}&lt;br /&gt;
|Munition&lt;br /&gt;
|Weapon&lt;br /&gt;
|Reveal a random monster then kill all visible monsters&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Radioactive Chest}}&lt;br /&gt;
|Radioactive&lt;br /&gt;
|{{IconLink|Poison}}&lt;br /&gt;
|This cell gains Toxic. Spread Toxic when Poison activates. Reveal Toxic cells and kill any living objects within&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Plant Chest}}&lt;br /&gt;
|Plant&lt;br /&gt;
|Hungry Plant&lt;br /&gt;
|Spawn a hungry plant on a numbered cell and kill all nearby monsters&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Present Chest}}&lt;br /&gt;
|Present&lt;br /&gt;
|any value&lt;br /&gt;
|Transforms items on the stage into presents&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Prophecy Chest}}&lt;br /&gt;
|Prophecy&lt;br /&gt;
|normal chest&lt;br /&gt;
|3 Tokens and a blueprint&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Regal Chest}}&lt;br /&gt;
|Regal&lt;br /&gt;
|Legendary&lt;br /&gt;
|If you have a legendary item before, launch a blessing north&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Time Chest}}&lt;br /&gt;
|Time&lt;br /&gt;
|Status&lt;br /&gt;
|Pass 50 turns&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Undercover Chest}}&lt;br /&gt;
|Undercover&lt;br /&gt;
|Glean&lt;br /&gt;
|Glean all hidden cells around visible 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|World Chest}}&lt;br /&gt;
|World&lt;br /&gt;
|Stage&lt;br /&gt;
|Reduce the stage power by the number of stages completed&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Halloween Chest}}&lt;br /&gt;
|Halloween&lt;br /&gt;
|[[:Category:Halloween_Items|Halloween]]&lt;br /&gt;
|Spawn 3 {{IconLink|Spooker}}s, visible strangers put on masks&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Christmas Chest}}&lt;br /&gt;
|Christmas&lt;br /&gt;
|[[:Category:Christmas_Items|Christmas]]&lt;br /&gt;
|Spawn {{IconLink|Soft Snow}}, apply Frozen to a random cell, visible strangers put on Christmas hats&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|Easter Chest}}&lt;br /&gt;
|Easter&lt;br /&gt;
|[[:Category:Easter_Items|Easter]]&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Chest Related Items==&lt;br /&gt;
{{ItemTable|description=Special Chest}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The chests for [[Seasonal Events]] are time limited, as the unlocks are found in the associated Mythic [[Emblem]].&lt;br /&gt;
*Halloween Chest in {{IconLink|Pumpkin Patch}}&lt;br /&gt;
*Christmas Chest in {{IconLink|House of Santa}}&lt;br /&gt;
&lt;br /&gt;
When having a quest non-specific clue to find a key, a different text may appear on objects.&lt;br /&gt;
*A meteorite will have a changed rewards text which becomes &amp;quot;surely you will get something in return?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added: Easter Chest&lt;br /&gt;
*{{Version|1.66}} Added: Christmas Chest, Radioactive Chest&lt;br /&gt;
*{{Version|1.65}} Added: Munition Chest&lt;br /&gt;
*{{Version|1.63}}&lt;br /&gt;
**Added: Elemental Chest, Mastery Chest&lt;br /&gt;
**Loosened requirements for Halloween Chest&lt;br /&gt;
*{{Version|1.60}} Mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Rabbit_Hole.png&amp;diff=7004</id>
		<title>File:Rabbit Hole.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Rabbit_Hole.png&amp;diff=7004"/>
		<updated>2021-05-06T17:00:29Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Temporary icon until one directly from game files is provided&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Temporary icon until one directly from game files is provided&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Sigil&amp;diff=7003</id>
		<title>Sigil</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Sigil&amp;diff=7003"/>
		<updated>2021-05-06T16:58:04Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Add Rabbit Hole preferred reflex&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sigils are meta-progression trinkets found in [[Beyond]] quest prizeboxes, when using [[Emblems]]. [[File:Cankerous_Masterburn.png|right]]&lt;br /&gt;
&lt;br /&gt;
They have randomized positive and negative effects.&lt;br /&gt;
&lt;br /&gt;
== Sigil Levels ==&lt;br /&gt;
There are three levels of sigils. Every sigil has one negative effect and up to three positive effects, one per sigil level.&lt;br /&gt;
&lt;br /&gt;
Most of the numbers in these effects are randomly generated, in a range between a minimum and maximum value. These range values change based on the level of the Sigil, in the way more favorable to the player at higher sigil levels. Negative effects become smaller, positive effects larger, trigger conditions become easier, and so on.&lt;br /&gt;
&lt;br /&gt;
Sigils drop in [[Beyond]] prizeboxes only from the appropriate level [[Emblem]]. Lv1 emblems have a chance to drop Lv1 sigils, Lv2 emblems can drop Lv2 sigils, and Lv3 can drop Lv3. Each individual emblem also has an associated sigil word, and is more likely to drop sigils with that impulse or reflex.&lt;br /&gt;
&lt;br /&gt;
You can indirectly obtain Lv3 sigils by finding {{IconLink|Star of Chaos|link=Sigil#Repair and Modify}} in treasure chests, but those are also only found within Lv3 emblem quests.&lt;br /&gt;
&lt;br /&gt;
== Possible Sigils== &lt;br /&gt;
&lt;br /&gt;
====Sigil Name====&lt;br /&gt;
Level 1: &amp;quot;Downside Trigger-Effect&amp;quot;&lt;br /&gt;
*Fierce Strangecapital&lt;br /&gt;
&lt;br /&gt;
Level 2: &amp;quot;Downside Trigger-Effect of Condition Passive&amp;quot;&lt;br /&gt;
*Fierce Strangecapital of Violent Legends&lt;br /&gt;
&lt;br /&gt;
Level 3: &amp;quot;Improvement Downside Trigger-Effect of Condition Passive&amp;quot;&lt;br /&gt;
*Rich Fierce Strangecapital of Violent Legends&lt;br /&gt;
&lt;br /&gt;
Description: &lt;br /&gt;
*Trigger, effect.&lt;br /&gt;
*Downside.&lt;br /&gt;
*Condition, passive. (Lv2)&lt;br /&gt;
*Improvement (Lv3)&lt;br /&gt;
[[File:Bootleg Ironblade of Careful Ether.png]][[File:Rich Fierce Strangecapital of Violent Legends.png]]{{clr}}&lt;br /&gt;
===Downside (Lv1 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Downside&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Airtight&lt;br /&gt;
|effect=Seal your last (4-10) inventory slots.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bankrupt&lt;br /&gt;
|effect=Coins are (3-15%) less common.&lt;br /&gt;
|level1min=10&lt;br /&gt;
|level1max=15%&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=9%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bootleg&lt;br /&gt;
|effect=Bagmen are (3-10%) more common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cankerful&lt;br /&gt;
|effect=Cankers deal (3-10) more points of life loss.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cankerous&lt;br /&gt;
|effect=(20-50%) chance for Cankers to survive when clicked.&lt;br /&gt;
|level1min=30&lt;br /&gt;
|level1max=50%&lt;br /&gt;
|level2min=25&lt;br /&gt;
|level2max=40%&lt;br /&gt;
|level3min=20&lt;br /&gt;
|level3max=33%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Draining&lt;br /&gt;
|effect=Cells cannot generate more than (2-4) mana.&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Evil&lt;br /&gt;
|effect=Omens are (3-10%) more common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Famine&lt;br /&gt;
|effect=(10-30%) chance for each Item Shop to carry one less item.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=23%&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=19%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fierce&lt;br /&gt;
|effect=When you enter a stage, (10-30%) chance to increase the stage power by 1.&lt;br /&gt;
|level1min=21&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=13%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fossilized&lt;br /&gt;
|effect=At the start of each stage, add (30-98) seconds to the timer.&lt;br /&gt;
|level1min=80&lt;br /&gt;
|level1max=98&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=30&lt;br /&gt;
|level3max=49&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heartless&lt;br /&gt;
|effect=Hearts are (9-30%) less common.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Inflated&lt;br /&gt;
|effect=Increase stranger prices by (4-10).&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=10&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=6&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Knotted&lt;br /&gt;
|effect=Reduce your pathfinding cap by (10-17%).&lt;br /&gt;
|level1min=?&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=17&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=14&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Leaky&lt;br /&gt;
|effect=Lose (30-76) mana at the start of each stage.&lt;br /&gt;
|level1min=61&lt;br /&gt;
|level1max=76&lt;br /&gt;
|level2min=40&lt;br /&gt;
|level2max=59&lt;br /&gt;
|level3min=30&lt;br /&gt;
|level3max=39&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Lively&lt;br /&gt;
|effect=Your lives are capped at (11-39).&lt;br /&gt;
|level1min=11&lt;br /&gt;
|level1max=20&lt;br /&gt;
|level2min=22&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=31&lt;br /&gt;
|level3max=39&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mistake&lt;br /&gt;
|effect=(10-30%) chance for mistake effects to activate an additional time.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Rabid&lt;br /&gt;
|effect=(1-9%) chance for monster to attack an additional time.&lt;br /&gt;
|level1min=7&lt;br /&gt;
|level1max=9%&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6%&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Restricted&lt;br /&gt;
|effect=You cannot have more than (3-7) ongoing status effects.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Shattered&lt;br /&gt;
|effect=Your defense is capped at (4-14).&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=11&lt;br /&gt;
|level3max=14&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Sterile&lt;br /&gt;
|effect=Rare loot is (3-8%) less common.&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=8%&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=7%&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Taxing&lt;br /&gt;
|effect=Coin chests contain (2-5) fewer coins.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Uncut&lt;br /&gt;
|effect=Diamonds are (9-30%) less common.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=30%&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=19%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=14%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Unstable&lt;br /&gt;
|effect=When you enter a stage, (2-12%) chance to gain a random stage mod.&lt;br /&gt;
|level1min=8&lt;br /&gt;
|level1max=12%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trigger (Lv1 Impulse)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Trigger&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Bone&lt;br /&gt;
|effect=Once per stage: When you bury Bones in a cell of value (1-4) or greater,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Chain&lt;br /&gt;
|effect=Once per stage: When you create a (3-6)-turn chain of value 2 or greater,&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Chomp&lt;br /&gt;
|effect=Once per stage: When you consume an item in inventory slot (4-18) or greater,&lt;br /&gt;
|level1min=12&lt;br /&gt;
|level1max=18&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=12&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=7&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Death&lt;br /&gt;
|effect=Once per stage: When you die,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Computer Simulation&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ethic&lt;br /&gt;
|effect=Once per stage: When your absolute morality becomes (5-14) or greater,&lt;br /&gt;
|level1min= 14&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fel&lt;br /&gt;
|effect=Once per stage: When you gain an omen,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heavy&lt;br /&gt;
|effect=Once per stage: When you complete a stage with (4-20) or more items,&lt;br /&gt;
|level1min=14&lt;br /&gt;
|level1max=20&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=15&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=10&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Hero&lt;br /&gt;
|effect=Once per stage: When you gain a legendary item,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Iron&lt;br /&gt;
|effect=Once per stage: When you gain (1-4) or more defense,&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Learn&lt;br /&gt;
|effect=Once per stage: When you complete a status effect,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Exclusion Zone&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Light&lt;br /&gt;
|effect=Once per stage: When you complete a stage with (1-11) or fewer items,&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=11&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Master&lt;br /&gt;
|effect=Once per stage: When you activate a mastery ability with at least (2-6) charges,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=6&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Midnight Voyage&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Pain&lt;br /&gt;
|effect=Once per stage: When you lose (1-5) or more lives,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Plunder&lt;br /&gt;
|effect=Once per stage: Every (2-3) chests opened,&lt;br /&gt;
|level1min=?&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Probe&lt;br /&gt;
|effect=Once per stage: When you open (52-300) cells without making a mistake,&lt;br /&gt;
|level1min=211&lt;br /&gt;
|level1max=300&lt;br /&gt;
|level2min=104&lt;br /&gt;
|level2max=187&lt;br /&gt;
|level3min=52&lt;br /&gt;
|level3max=100&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Seek&lt;br /&gt;
|effect=Once per stage: When you discover a cell of value (4-7) or greater,&lt;br /&gt;
|level1min=6&lt;br /&gt;
|level1max=7&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=6&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=5&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Slip&lt;br /&gt;
|effect=Once per stage: When you make a mistake,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Soul &lt;br /&gt;
|effect=Once per stage: when you gain (1-4) or more max lives,&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Spell&lt;br /&gt;
|effect=Once per stage: When you spend at least (58-399) mana,&lt;br /&gt;
|level1min=206&lt;br /&gt;
|level1max=399&lt;br /&gt;
|level2min=119&lt;br /&gt;
|level2max=296&lt;br /&gt;
|level3min=58&lt;br /&gt;
|level3max=196&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Splurge&lt;br /&gt;
|effect=Once per stage: When you spend (5-49) or more coins,&lt;br /&gt;
|level1min=21&lt;br /&gt;
|level1max=49&lt;br /&gt;
|level2min=10&lt;br /&gt;
|level2max=40&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=20&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Strange&lt;br /&gt;
|effect=Once per stage: When you activate a stranger,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Thick&lt;br /&gt;
|effect=Once per stage: When you equip armor,&lt;br /&gt;
|level1min= -&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Vital&lt;br /&gt;
|effect=Once per stage: When you restore (1-4) or more lives,&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect (Lv1 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Effect&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv1&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Blade&lt;br /&gt;
|effect=spawn a Sawblade with (1-7) lifespan.&lt;br /&gt;
|level1min=5&lt;br /&gt;
|level1max=7&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Burn&lt;br /&gt;
|effect=apply Burning to (2-10) random cells.&lt;br /&gt;
|level1min=2&lt;br /&gt;
|level1max=4&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=8&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=10&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Capital&lt;br /&gt;
|effect=(3-15%) chance to uncomplete a special stage.&lt;br /&gt;
|level1min=3&lt;br /&gt;
|level1max=6%&lt;br /&gt;
|level2min=7&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=11&lt;br /&gt;
|level3max=15%&lt;br /&gt;
|emblem=Infinity Knot&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Cast&lt;br /&gt;
|effect=Duplicast a magic item that costs (80-300) or less mana.&lt;br /&gt;
|level1min=80&lt;br /&gt;
|level1max=120&lt;br /&gt;
|level2min=140&lt;br /&gt;
|level2max=200&lt;br /&gt;
|level3min=201&lt;br /&gt;
|level3max=300&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Free&lt;br /&gt;
|effect=unseal (1-5) inventory slots.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
|emblem=Breaking the Seal&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Friend&lt;br /&gt;
|effect=spawn (1-4) strangers.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Day of Reckoning&lt;br /&gt;
|emblem2=House of Santa&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gift&lt;br /&gt;
|effect=gain (1-3) Token(s).&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Reclamation&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gild&lt;br /&gt;
|effect=gain (1-12) coins.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=5&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=8&lt;br /&gt;
|level3max=12&lt;br /&gt;
|emblem=High Voltage&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Howl&lt;br /&gt;
|effect=spawn (1-5) monsters.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
|emblem=No Tomorrow&lt;br /&gt;
|emblem2=The Descent&lt;br /&gt;
|emblem3=Pumpkin Patch&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Jump&lt;br /&gt;
|effect=skip (4-8) turns.&lt;br /&gt;
|level1min=4&lt;br /&gt;
|level1max=8&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
|emblem=Constant Reminder&lt;br /&gt;
|emblem2=Rabbit Hole&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Keen&lt;br /&gt;
|effect=solve (1-6) cells.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Keg&lt;br /&gt;
|effect=spawn (1-3) barrels.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Barrels of Fun&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mark&lt;br /&gt;
|effect=spawn (1-4) landmarks.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Information Overload&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Master&lt;br /&gt;
|effect=(10-50%) chance to gain a mastery charge.&lt;br /&gt;
|level1min=10&lt;br /&gt;
|level1max=20%&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=31&lt;br /&gt;
|level3max=50%&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mend&lt;br /&gt;
|effect=restore (1-5) lives.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mist&lt;br /&gt;
|effect=gain (20-100) mana.&lt;br /&gt;
|level1min=20&lt;br /&gt;
|level1max=50&lt;br /&gt;
|level2min=33&lt;br /&gt;
|level2max=69&lt;br /&gt;
|level3min=59&lt;br /&gt;
|level3max=100&lt;br /&gt;
|emblem=Whispers of Wisdom&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Path&lt;br /&gt;
|effect=gain (1-3%) pathfinding.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2%&lt;br /&gt;
|level2min=2%&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3%&lt;br /&gt;
|emblem=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Quell&lt;br /&gt;
|effect=reduce the max stage power by (1-4).&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=2&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Tornado Alley&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Saga&lt;br /&gt;
|effect=gain or lose (1-4) morality in the same direction as your current morality.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=4&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Shine&lt;br /&gt;
|effect=reveal (1-6) cells.&lt;br /&gt;
|level1min=1&lt;br /&gt;
|level1max=3&lt;br /&gt;
|level2min=2&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
|emblem=Big Bang&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition (Lv2 Impulse)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Condition&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Accomplished &lt;br /&gt;
|effect=While you have opened (4-11) or more chests,&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=11&lt;br /&gt;
|level3min=4&lt;br /&gt;
|level3max=8&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Careful&lt;br /&gt;
|effect=While you have opened at least (72-158) cells since your last mistake,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=101&lt;br /&gt;
|level3max=150&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Charged&lt;br /&gt;
|effect=While the sigil is charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Edible&lt;br /&gt;
|effect=While you have (2-5) or more consumable items,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Original Sin&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Empty&lt;br /&gt;
|effect=While your inventory is empty,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gilded&lt;br /&gt;
|effect=While you have (42-67) or more coins,&lt;br /&gt;
|level2min=50&lt;br /&gt;
|level2max=67&lt;br /&gt;
|level3min=42&lt;br /&gt;
|level3max=56&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Heroic&lt;br /&gt;
|effect=While you have a legendary item,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Inert&lt;br /&gt;
|effect=While the sigil is not charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Learned&lt;br /&gt;
|effect=While you have (3-6) or more status effects,&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=5&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Magical&lt;br /&gt;
|effect=While you have (2-3) or more magic items,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Tide Jewel&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Mantis&lt;br /&gt;
|effect=While you are in a stage with (2-5) or more stage mods,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=5&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Elemental Triumvirate&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Masterful&lt;br /&gt;
|effect=While your mastery is charged,&lt;br /&gt;
|level2min= -&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min= -&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Moral&lt;br /&gt;
|effect=While your absolute morality is (10-18) or greater,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=10&lt;br /&gt;
|level3max=18&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Roving&lt;br /&gt;
|effect=While your pathfinding is (12-25%) or greater,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=12&lt;br /&gt;
|level3max=25%&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Strung&lt;br /&gt;
|effect=While the sum of your chain is (5-10) or greater,&lt;br /&gt;
|level2min=8&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=7&lt;br /&gt;
|emblem=Sky Song&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Thrifty&lt;br /&gt;
|effect=While there are (1-3) or more available special stages,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=2&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Unholy&lt;br /&gt;
|effect=While you have (2-4) or more omens,&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=4&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=The Boneyard&lt;br /&gt;
|emblem2=Spawn of Satan&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Violent&lt;br /&gt;
|effect=While you have killed (3-10) or more monsters,&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10&lt;br /&gt;
|level3min=3&lt;br /&gt;
|level3max=6&lt;br /&gt;
|emblem=Dread Harvest&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=&lt;br /&gt;
|effect=While you are not injured,&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=?&lt;br /&gt;
|level3max=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Passive (Lv2 Reflex)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Passive&lt;br /&gt;
! Noun&lt;br /&gt;
! Effect&lt;br /&gt;
!Lv2&lt;br /&gt;
!Lv3&lt;br /&gt;
! Emblem&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Crits&lt;br /&gt;
|effect=(6-15%) chance to powerchord.&lt;br /&gt;
|level2min=6&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=15%&lt;br /&gt;
|emblem=Heavy Chains&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ether&lt;br /&gt;
|effect=gain (1-4) mana each turn.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=1&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Utopia&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Fire&lt;br /&gt;
|effect=(3-12%) chance to apply Burning to cells you open.&lt;br /&gt;
|level2min=3&lt;br /&gt;
|level2max=7%&lt;br /&gt;
|level3min=5&lt;br /&gt;
|level3max=12%&lt;br /&gt;
|emblem=Global Warming&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Gold&lt;br /&gt;
|effect=coins are (20-39%) more common.&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=20&lt;br /&gt;
|level3max=39%&lt;br /&gt;
|emblem=Solidarity&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Grace&lt;br /&gt;
|effect=omens are (5-18%) less likely to appear in chests.&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=8&lt;br /&gt;
|level3max=18%&lt;br /&gt;
|emblem=Evil Dealings&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Hearts&lt;br /&gt;
|effect=hearts are (16-40%) more common.&lt;br /&gt;
|level2min=16&lt;br /&gt;
|level2max=29%&lt;br /&gt;
|level3min=22&lt;br /&gt;
|level3max=40%&lt;br /&gt;
|emblem=&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Ice&lt;br /&gt;
|effect=(4-12%) chance to apply Frozen to cells that you open.&lt;br /&gt;
|level2min=4&lt;br /&gt;
|level2max=6%&lt;br /&gt;
|level3min=9&lt;br /&gt;
|level3max=12%&lt;br /&gt;
|emblem=Ice Age&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name= Legends&lt;br /&gt;
|effect= you have an additional (5-20%) chance to find legendary items in chests.&lt;br /&gt;
|level2min=5&lt;br /&gt;
|level2max=10%&lt;br /&gt;
|level3min=7&lt;br /&gt;
|level3max=20%&lt;br /&gt;
|emblem=Blood of the Heretic&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name= Riposte&lt;br /&gt;
|effect= reduce incoming damage by (1-3) to a minimum of 1.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=2&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=3&lt;br /&gt;
|emblem=Hivemind&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Spells&lt;br /&gt;
|effect=(10-25%) chance for magic items to activate an additional time.&lt;br /&gt;
|level2min=10&lt;br /&gt;
|level2max=15%&lt;br /&gt;
|level3min=11%&lt;br /&gt;
|level3max=25%&lt;br /&gt;
|emblem=True Sight&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Stones&lt;br /&gt;
|effect=diamonds are worth (1-4) more coins.&lt;br /&gt;
|level2min=1&lt;br /&gt;
|level2max=3&lt;br /&gt;
|level3min=2&lt;br /&gt;
|level3max=4&lt;br /&gt;
|emblem=Den of Thieves&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Treasures&lt;br /&gt;
|effect=chests are (25-40%) more common.&lt;br /&gt;
|level2min=?&lt;br /&gt;
|level2max=&lt;br /&gt;
|level3min=25&lt;br /&gt;
|level3max=40%&lt;br /&gt;
|emblem=Cosmic Hysteria&lt;br /&gt;
}}&lt;br /&gt;
{{SigilTableRow&lt;br /&gt;
|name=Wonders&lt;br /&gt;
|effect=rare loot is (15-38%) more common.&lt;br /&gt;
|level2min=15&lt;br /&gt;
|level2max=30%&lt;br /&gt;
|level3min=19&lt;br /&gt;
|level3max=38%&lt;br /&gt;
|emblem=Foam at the Mouth&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Improvement (Lv3)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Improvement&lt;br /&gt;
! Adjective&lt;br /&gt;
! Effect&lt;br /&gt;
! Emblem&lt;br /&gt;
|-&lt;br /&gt;
|Double&lt;br /&gt;
|(20-40%) chance to activate all reflexes an additional time.&lt;br /&gt;
|{{IconLink|Sawmill}}&lt;br /&gt;
|-&lt;br /&gt;
|Enduring&lt;br /&gt;
|(60%) chance to not lose durability after use.&lt;br /&gt;
|{{IconLink|Sleep Paralysis}}&lt;br /&gt;
|-&lt;br /&gt;
|Flawless&lt;br /&gt;
|Recharge this sigil when you open (200-400) cells without making a mistake.&lt;br /&gt;
|{{IconLink|Sacred Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|Lucky&lt;br /&gt;
|While the sigil isn&#039;t charged, the negative effect is negated.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating&lt;br /&gt;
|(20-40%) chance to gain 1 durability after each stage.&lt;br /&gt;
|{{IconLink|Paroxysm}}&lt;br /&gt;
|-&lt;br /&gt;
|Rich&lt;br /&gt;
|Gain (1) durability whenever you spend at least (51-97) coins.&lt;br /&gt;
|{{IconLink|The Ascent}}&lt;br /&gt;
|-&lt;br /&gt;
|Supercharged&lt;br /&gt;
|(20-50%) chance to remain charged after use.&lt;br /&gt;
|{{IconLink|Reality Check}}&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic&lt;br /&gt;
|(40-70%) chance to recharge this sigil when you activate your mastery.&lt;br /&gt;
|{{IconLink|Two Spirits}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unknown Effect Words==&lt;br /&gt;
=== Level 1 ===&lt;br /&gt;
=== Level 2 ===&lt;br /&gt;
&lt;br /&gt;
== Repair and Modify == &lt;br /&gt;
Sigils break with use, you need to fix them with Oilstones. If you want to change something about a sigil you can use the reroll items. Each modifies some aspects of the sigil and leaves the others the same.&lt;br /&gt;
&lt;br /&gt;
They are found as rare loot in item chests, or in prizeboxes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#041548;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|+Sigil Materials&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oilstone.png|30px]]Oilstone&lt;br /&gt;
|Restore 50 durability to target sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moon Bottle.png|30px]]Moon Bottle &lt;br /&gt;
|Reroll the reflexes of a sigil. (Downside, Effect and Passive)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jupiter Needle.png|30px]]Jupiter Needle&lt;br /&gt;
|Reroll the impulses of a sigil. (Trigger and the Condition)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saturn Square.png|30px]]Saturn Square&lt;br /&gt;
|Reroll the numeric properties of a sigil.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dust of Chaos.png|30px]]Dust of Chaos&lt;br /&gt;
|Upgrade a broken Lv1 sigil to the next level.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star of Chaos.png|30px]]Star of Chaos&lt;br /&gt;
|Upgrade a broken sigil to the next level.&lt;br /&gt;
|Only Lv3 [[Emblem]] chests and prizeboxes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The numeric properties are the random numbers of the existing word effects.&lt;br /&gt;
&lt;br /&gt;
=== Impulses ===&lt;br /&gt;
Impulses are the Trigger and the Condition words. The &amp;quot;force&amp;quot; that causes a reaction.&lt;br /&gt;
&lt;br /&gt;
[[File:Sigil Juipiter Impulses.png]]&lt;br /&gt;
=== Reflexes ===&lt;br /&gt;
Reflexes are the Downside, Effect and Passive words. The &amp;quot;response&amp;quot; to the stimulus.&lt;br /&gt;
&lt;br /&gt;
[[File:Sigil Moon Reflexes.png]]&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}} Added new sigils related to [[morality]]&lt;br /&gt;
*{{Version|1.60}}&lt;br /&gt;
**Added a few sigils related to [[pathfinding]]&lt;br /&gt;
**Slightly reduced the droprates of most sigil crafting materials&lt;br /&gt;
*{{Version|1.48}}&lt;br /&gt;
**Added impulse: Plunder, reflex: Cast&lt;br /&gt;
**New crafting material: {{Icon|Dust of Chaos}}Dust of Chaos&lt;br /&gt;
*{{Version|1.41}} mechanic added&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Rabbit_Hole&amp;diff=7002</id>
		<title>Rabbit Hole</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Rabbit_Hole&amp;diff=7002"/>
		<updated>2021-05-06T16:56:29Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Provide stage mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = That&#039;s one deep hole.&lt;br /&gt;
|Level = 1&lt;br /&gt;
|Effect = First stage has no stage mod&lt;br /&gt;
Second stage gains&lt;br /&gt;
*{{Mod|Crooked}}&lt;br /&gt;
Third stage gains&lt;br /&gt;
*{{Mod|Unchained}}&lt;br /&gt;
*{{Mod|Dangerous}}&lt;br /&gt;
Boss stage gains&lt;br /&gt;
*{{Mod|Nightmare}}&lt;br /&gt;
*{{Mod|Rising}}&lt;br /&gt;
*{{Mod|Barbed}}&lt;br /&gt;
|Boss = Egghead&lt;br /&gt;
|Sigil = Jump&lt;br /&gt;
|Divine = Chocolate&lt;br /&gt;
|Cost={{Icon|Token}}10 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Petal}}10 Petal&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Poppy}}10 Poppy&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Lily}}10 Lily&lt;br /&gt;
|Obtain=Scaring off Bunnies in a Wonder stage with Tunnel mod&lt;br /&gt;
}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Rabbit_Hole&amp;diff=7001</id>
		<title>Rabbit Hole</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Rabbit_Hole&amp;diff=7001"/>
		<updated>2021-05-06T16:54:09Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = That&#039;s one deep hole.&lt;br /&gt;
|Level = 1&lt;br /&gt;
|Effect = ?&lt;br /&gt;
|Boss = Egghead&lt;br /&gt;
|Sigil = Jump&lt;br /&gt;
|Divine = Chocolate&lt;br /&gt;
|Cost={{Icon|Token}}10 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Petal}}10 Petal&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Poppy}}10 Poppy&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Lily}}10 Lily&lt;br /&gt;
|Obtain=Scaring off Bunnies in a Wonder stage with Tunnel mod&lt;br /&gt;
}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Chocolate&amp;diff=7000</id>
		<title>Chocolate</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Chocolate&amp;diff=7000"/>
		<updated>2021-05-06T16:31:29Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Add Divine Chocolate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = 25% chance to gain 50 mana during the next 10 turns.&lt;br /&gt;
|Cost = 5&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}Chocolate is an instant-speed consumable item.&lt;br /&gt;
{{DivineItemboxDisplay}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Nectar&lt;br /&gt;
|artifact_count   = 2&lt;br /&gt;
|artifact2_name   = Nut&lt;br /&gt;
|artifact2_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This item has no trivia at this time.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Divine_Chocolate&amp;diff=6999</id>
		<title>Divine Chocolate</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Divine_Chocolate&amp;diff=6999"/>
		<updated>2021-05-06T16:30:38Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Created page with &amp;quot;{{DivineItembox |Item=Divine Chocolate |Description  = 25% chance to fully charge a random magic item during the next 10 turns. |Cost         = 20 |Category     = Consumable |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DivineItembox |Item=Divine Chocolate&lt;br /&gt;
|Description  = 25% chance to fully charge a random magic item during the next 10 turns.&lt;br /&gt;
|Cost         = 20&lt;br /&gt;
|Category     = Consumable&lt;br /&gt;
|Emblem       = Rabbit Hole&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Rabbit_Hole&amp;diff=6998</id>
		<title>Rabbit Hole</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Rabbit_Hole&amp;diff=6998"/>
		<updated>2021-05-06T16:20:10Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Created page with &amp;quot;{{EmblemPage |Description = That&amp;#039;s one deep hole. |Level = 1 |Effect = ? |Boss = Egghead (presumably) |Sigil = ? |Divine = Chocolate |Cost={{Icon|Token}}10 Tokens&amp;lt;br&amp;gt; {{Ic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EmblemPage&lt;br /&gt;
|Description = That&#039;s one deep hole.&lt;br /&gt;
|Level = 1&lt;br /&gt;
|Effect = ?&lt;br /&gt;
|Boss = Egghead (presumably)&lt;br /&gt;
|Sigil = ?&lt;br /&gt;
|Divine = Chocolate&lt;br /&gt;
|Cost={{Icon|Token}}10 [[Tokens]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Petal}}10 Petal&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Poppy}}10 Poppy&amp;lt;br&amp;gt;&lt;br /&gt;
{{Icon|Lily}}10 Lily&lt;br /&gt;
|Obtain=Scaring off Bunnies in a Wonder stage with Tunnel mod&lt;br /&gt;
}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Drop Condition==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Junk&amp;diff=6997</id>
		<title>Junk</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Junk&amp;diff=6997"/>
		<updated>2021-05-06T00:41:51Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Mention littering morality penalty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Every 100 turns, gain Junk.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Omen&lt;br /&gt;
}}{{PAGENAME}} is an omen. The Scrapper [[Bosses|boss]] is built around filling your inventory with it.&lt;br /&gt;
If it&#039;s contained in a chest but drops on the ground (because of a full inventory, or possibly from {{IconLink|Divine Gearcheck}}?), you lose 1 morality &amp;quot;for littering.&amp;quot;&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.70}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Synergies_and_Combos&amp;diff=6996</id>
		<title>Synergies and Combos</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Synergies_and_Combos&amp;diff=6996"/>
		<updated>2021-05-05T22:18:23Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: Add more potential sources of mana/turn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of strong Synergies and Combos. These are sets two or three effects that produce unusually powerful, explosive or self-sustaining results.&lt;br /&gt;
&lt;br /&gt;
The list is for weak effects that become very strong, or effects that become nearly infinite or degenerate. There is no need to list all items that are useful together.&lt;br /&gt;
&lt;br /&gt;
Achieving one of these effects may be enough to guarantee you win the [[Quests|Quest]]. For using combinations of multiple such effects to break the game entirely, see [[Infinite]].&lt;br /&gt;
&lt;br /&gt;
= Masteries =&lt;br /&gt;
==Barbarian==&lt;br /&gt;
{{IconLink|Barbarian Mastery}}&lt;br /&gt;
=== Occultic Pendant ===&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Occultic Pendant}}&lt;br /&gt;
}}&lt;br /&gt;
Kill a [[Stranger]]. Use your temporary immunity to make intentional mistakes, revealing more monsters, who are strangers. Kill them. As you kill monsters you make empty cells that automatically open the stage, solving it very quickly. Rotting Head buff should easily outpace the time you take.&lt;br /&gt;
== Bubbler ==&lt;br /&gt;
{{IconLink|Bubbler Mastery}}&lt;br /&gt;
===Ultimate loop===&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Battery}}&lt;br /&gt;
{{IL|Juice}}&lt;br /&gt;
}}&lt;br /&gt;
# Get a {{IconLink|Battery}} into a bubble&lt;br /&gt;
# Use your ultimate to duplicate bubbles&lt;br /&gt;
# Pop one {{IconLink|Battery}} to recharge your ultimate&lt;br /&gt;
* Repeat for unlimited copies of all your other bubbles&lt;br /&gt;
&lt;br /&gt;
Also works with {{IconLink|Juice}}.&lt;br /&gt;
&lt;br /&gt;
*{{IconLink|Bubble Wrap}}&lt;br /&gt;
*{{IconLink|Bubble Rod}}&lt;br /&gt;
*{{IconLink|Waterboy|link=Strangers#Waterboy}}&lt;br /&gt;
=== Visible monster removal===&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Sword}}&lt;br /&gt;
{{IL|Druid Staff}}&lt;br /&gt;
}}&lt;br /&gt;
After the initial stages, you should have some loot in bubbles. Drop this loot to reveal cells with your II ability. Then after the area is solved, use additional loot as necessary to reveal all nearby monsters so you can remove them. This makes all of the dropped loot on {{Icon|Machine Tile 0}} cells again, to be bubbled by the I ability, allowing you to reuse it on stage after stage.&lt;br /&gt;
==Spark==&lt;br /&gt;
{{IconLink|Spark Mastery}}&lt;br /&gt;
=== Electro Pulse ===&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Electro Pulse}}&lt;br /&gt;
}}&lt;br /&gt;
{{IconLink|Electro Pulse}} makes the entire stage electric so your ultimate kills everything, even [[Bosses]]. Insant win button for one stage. Coming as a cheap and craftable consumable and a 2 charge ultimate.&lt;br /&gt;
&lt;br /&gt;
= Solve =&lt;br /&gt;
== Thornseeker ==&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Thornseeker}}&lt;br /&gt;
{{IL|Magic spoon}}&lt;br /&gt;
}}&lt;br /&gt;
Infinite minions, solve every monster in the stage, kill as many as you want if you can hold enough minions, unlimited mana if you have excess inventory space.&lt;br /&gt;
&lt;br /&gt;
== Rainbow Lens ==&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Rainbow Lens}}&lt;br /&gt;
}}&lt;br /&gt;
{{IconLink|Rainbow Lens}} targets a huge area and needs auras. After 70 mana up front, it combines with a &#039;Mancy item to solve 25 monsters per subsequent 70 mana. Especially degenerate with {{IconLink|Ethermancy}}, which both pays for the mana and grows the number of targets by 25 cells each cast.&lt;br /&gt;
&lt;br /&gt;
*{{IconLink|Electromancy}}&lt;br /&gt;
*{{IconLink|Cryomancy}}&lt;br /&gt;
*{{IconLink|Ethermancy}}&lt;br /&gt;
*{{IconLink|Pyromancy}} (but you have to click burning)&lt;br /&gt;
*{{IconLink|Venomancy}} (but you have to click toxic)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hypertrap==&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Hypertrap}}&lt;br /&gt;
{{IL|Tabula Rasa}}&lt;br /&gt;
{{IL|Godmonger}}&lt;br /&gt;
{{IL|Enchanting Rune}}&lt;br /&gt;
}}&lt;br /&gt;
{{IconLink|Hypertrap}} is a powerful item on its own, but using it multiple times on a stage is even better. If you can get it all the way to 4 activations, the stage solves itself.&lt;br /&gt;
&lt;br /&gt;
= Cards =&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Deck of Cards}}&lt;br /&gt;
{{IL|Wildcard}}&lt;br /&gt;
{{IL|The Joker}}&lt;br /&gt;
}}&lt;br /&gt;
The [[Card Item]]s have a critical mass synergy. {{IconLink|Deck of Cards}} can slowly get you all of the card items.&lt;br /&gt;
&lt;br /&gt;
Once you have enough cards and a {{IconLink|Wildcard}}, use available [[Magic Items|Magic]] cards and then randomize. Any new magic cards you get will be charged.&lt;br /&gt;
&lt;br /&gt;
If you get another Wildcard you can repeat this again immediately. If you don&#039;t get Wildcard but do get Deck of Cards, it can produce Wildcard again. The &amp;quot;loop&amp;quot; ends when you get neither. Hopefully this comes after many uses of powerful magic cards.&lt;br /&gt;
&lt;br /&gt;
Each Deck of Cards you see during a loop adds an additional card to the pile. You can lose cards when you roll multiple Legendary {{IconLink|Trump Card}}s. Be careful not to die to {{IconLink|The Joker}}.&lt;br /&gt;
= Mana =&lt;br /&gt;
==Mana Tank==&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Mana Tank}}&lt;br /&gt;
}}&lt;br /&gt;
Useful on its own, forms a near loop with two of them. A pair becomes actually infinite mana with a further synergy, such as:&lt;br /&gt;
&lt;br /&gt;
*{{IconLink|Glowspore}}&lt;br /&gt;
*{{IconLink|Dragon Scale}}&lt;br /&gt;
*{{IconLink|Enchanting Rune}}&lt;br /&gt;
&lt;br /&gt;
If you have a ton of lives (or are {{IconLink|Guardian Mastery}}) {{IconLink|Blood Magic}} is equivalent to Mana Tank.&lt;br /&gt;
&lt;br /&gt;
==Arcane Staff==&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Arcane Staff}}&lt;br /&gt;
}}&lt;br /&gt;
Useful on its own, forms loops with sources of multiple {{IconLink|Diamond}}s:&lt;br /&gt;
*{{IconLink|King of Diamonds}}&lt;br /&gt;
*{{IconLink|Diamond Rod}}&lt;br /&gt;
*{{IconLink|Divine Watering Can}}&lt;br /&gt;
&lt;br /&gt;
==Book of Spells==&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Book of Spells}}&lt;br /&gt;
}}&lt;br /&gt;
Useful on its own, forms loops with sources of multiple {{IconLink|Heart}}s:&lt;br /&gt;
&lt;br /&gt;
*{{IconLink|Queen of Hearts}}&lt;br /&gt;
*{{IconLink|Heart Rod}}&lt;br /&gt;
*{{IconLink|Divine Watering Can}}&lt;br /&gt;
&lt;br /&gt;
==Magic Spoon==&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Magic Spoon}}&lt;br /&gt;
}}&lt;br /&gt;
Useful on its own, forms loops with sources of multiple [[Consumable Items]]: &lt;br /&gt;
&lt;br /&gt;
*{{IconLink|Thornseeker}}&lt;br /&gt;
*{{IconLink|Skull Ring}}&lt;br /&gt;
*{{IconLink|Bone Baton}}&lt;br /&gt;
*{{IconLink|Essence of Creation}}&lt;br /&gt;
*{{IconLink|Essence of Death}}&lt;br /&gt;
&lt;br /&gt;
== Super Mana Potion ==&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Super Mana Potion}}&lt;br /&gt;
}}&lt;br /&gt;
Useful on its own, forms loops with sources of item duplication&lt;br /&gt;
*{{IconLink|Bubble Wrap}}&lt;br /&gt;
*{{IconLink|Topaz of Lightning}} or other electric source&lt;br /&gt;
*{{IconLink|Super Mana Potion}} in your last inventory slot&lt;br /&gt;
**above but with {{IconLink|Mirror}} in your last inventory slot&lt;br /&gt;
**or with {{IconLink|Substitute}}, or with {{IconLink|Extravagance}}&lt;br /&gt;
*{{IconLink|Hydra Tail}}&lt;br /&gt;
*{{IconLink|Extravagance}}&lt;br /&gt;
&lt;br /&gt;
==Chisel==&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Chisel}}&lt;br /&gt;
}}&lt;br /&gt;
Occasionally useful on its own. Chisel upgrades chests into your [[Special Chest]], so it forms loops with some:&lt;br /&gt;
&lt;br /&gt;
*{{IconLink|Magic Chest|link=Special Chest}}&lt;br /&gt;
**source of loot, preferably chests or at least hearts&lt;br /&gt;
**Reasonably large stage with enough visible {{Icon|Machine Tile 4}}&lt;br /&gt;
&lt;br /&gt;
*{{IconLink|Time Chest|link=Special Chest}} (with source of mana/turn)&lt;br /&gt;
**source of loot, preferably chests or at least hearts&lt;br /&gt;
**{{IconLink|Opal of Mana}} or other Ethereal source&lt;br /&gt;
**&amp;quot;Ether&amp;quot; [[Sigil]] passive&lt;br /&gt;
**(Possibly?) {{IconLink|Wizard Boots}} if you last clicked on a {{Icon|Machine Tile 4}} or higher&lt;br /&gt;
**{{IconLink|Chocolate}}&#039;s effect in conjunction with {{IconLink|Leftovers}}&lt;br /&gt;
&lt;br /&gt;
= Paragon Rod=&lt;br /&gt;
{{ItemListTable|Description=1|&lt;br /&gt;
{{IL|Paragon Rod}}&lt;br /&gt;
}}&lt;br /&gt;
{{IconLink|Paragon Rod}} is a one-item combo engine. As you use it, you will almost inevitably find items that allow you to use it better and faster.&lt;br /&gt;
&lt;br /&gt;
{{IconLink|Paragon Rod}} is also the ultimate combo payoff. Since it transforms loot into any item in the game, if you can use it an unlimited number of times you can get any item you want. Thus you can make any effect you want, including any other combo.&lt;br /&gt;
&lt;br /&gt;
See:&lt;br /&gt;
*[[Infinite#Infinity step by step]]&lt;br /&gt;
*[[Infinite#Things to do with everything]]&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Damage&amp;diff=6995</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Damage&amp;diff=6995"/>
		<updated>2021-05-05T19:36:11Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: List &amp;amp; link shields and bracers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Damage is dealt to you by revealing monsters by [[Mistake]], and a few other effects.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
* Roll&lt;br /&gt;
* Empower/Weaken/Reduce&lt;br /&gt;
* Deflect&lt;br /&gt;
* Armor&lt;br /&gt;
* Defense&lt;br /&gt;
* Lives&lt;br /&gt;
&lt;br /&gt;
====Roll====&lt;br /&gt;
First the monster rolls between the minimum and maximum stage power to get an initial attack value. Some items manipulate rolls:&lt;br /&gt;
*{{IconLink|Shield}}, {{IconLink|Valiant Shield}}, {{IconLink|Archon Shield}}&lt;br /&gt;
*{{IconLink|Wild Bracers}}, {{IconLink|Wizard Bracers}}, {{IconLink|Fel Bracers}}&lt;br /&gt;
&lt;br /&gt;
====Empower/Weaken/Reduce====&lt;br /&gt;
Can reduce damage to zero.&lt;br /&gt;
*{{IconLink|Bagman|link=Strangers#Bagman}}&lt;br /&gt;
*{{IconLink|Witch}}&lt;br /&gt;
*{{IconLink|False Lamb}}&lt;br /&gt;
*{{IconLink|Reflector Blade}}&lt;br /&gt;
&lt;br /&gt;
====Deflect====&lt;br /&gt;
Can reduce damage to zero. The same as reducing effects but something is expended in the process.&lt;br /&gt;
*{{IconLink|Minion}}s&lt;br /&gt;
*[[Aura|Curse]]&lt;br /&gt;
====Armor====&lt;br /&gt;
Can reduce damage to zero. At this step [[Armor]] takes all the damage it can until it all breaks. Armor works left to right: {{Icon|Bronze Helmet}} Head, {{Icon|Bronze Chestplate}} Body, then {{Icon|Bronze Boots}} Leg.&lt;br /&gt;
====Defense====&lt;br /&gt;
The [[Defense]] stat now reduces the damage, but defense cannot reduce damage lower than 1 (unless you have {{IconLink|Thicker Skin}}).&lt;br /&gt;
&lt;br /&gt;
====Lives====&lt;br /&gt;
Finally the remaining damage reduces your [[Lives]]. If you have 0 you die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Life loss is not the same as damage. If something says you lose life, effects that prevent damage or trigger on damage will do nothing.&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Butter&amp;diff=6994</id>
		<title>Butter</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Butter&amp;diff=6994"/>
		<updated>2021-05-05T19:19:09Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = Drop all of your items on the ground.&lt;br /&gt;
|Cost = 35&lt;br /&gt;
|Category = Consumable&lt;br /&gt;
}}{{PAGENAME}} is a consumable item. It is very useful for getting rid of omens/unwanted passives, or for reordering your inventory (as might be pertinent, ex. {{IconLink|Bubble Wrap}}, {{Mod|Devouring}}, [[Seal|sealed]] inventory slots). The items may drop into unopened cells, so be wary that you might not be able to recollect your items until you&#039;ve completed the stage.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.72}} Will no longer drop items into frozen or burning cells&lt;br /&gt;
*{{Version|1.70}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Leash&amp;diff=6993</id>
		<title>Leash</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Leash&amp;diff=6993"/>
		<updated>2021-05-05T19:18:28Z</updated>

		<summary type="html">&lt;p&gt;Tisajokt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = You cannot pan the board outside of view.&lt;br /&gt;
|Cost = 0&lt;br /&gt;
|Category = Omen&lt;br /&gt;
}}{{PAGENAME}} is an omen.&lt;br /&gt;
{{Recipe}}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*{{Version|1.72}} Fixed bug where omen immunity was ignored&lt;br /&gt;
*{{Version|1.41}} Added&lt;/div&gt;</summary>
		<author><name>Tisajokt</name></author>
	</entry>
</feed>