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	<id>https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zapo</id>
	<title>DemonCrawl Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://demoncrawl.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zapo"/>
	<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php/Special:Contributions/Zapo"/>
	<updated>2026-11-11T07:13:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Galvanized_mod.png&amp;diff=7129</id>
		<title>File:Galvanized mod.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Galvanized_mod.png&amp;diff=7129"/>
		<updated>2021-07-19T03:13:16Z</updated>

		<summary type="html">&lt;p&gt;Zapo: Zapo reverted File:Galvanized mod.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zapo</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Galvanized_mod.png&amp;diff=7128</id>
		<title>File:Galvanized mod.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Galvanized_mod.png&amp;diff=7128"/>
		<updated>2021-07-19T03:12:53Z</updated>

		<summary type="html">&lt;p&gt;Zapo: Zapo reverted File:Galvanized mod.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zapo</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=File:Galvanized_mod.png&amp;diff=7127</id>
		<title>File:Galvanized mod.png</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=File:Galvanized_mod.png&amp;diff=7127"/>
		<updated>2021-07-19T03:04:09Z</updated>

		<summary type="html">&lt;p&gt;Zapo: Zapo uploaded a new version of File:Galvanized mod.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zapo</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=7117</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=7117"/>
		<updated>2021-07-12T22:18:04Z</updated>

		<summary type="html">&lt;p&gt;Zapo: &amp;quot;overprotective&amp;quot; mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 19 (technically 14 + 2 variation (beyond and super ego) + 3 seasonal) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|AUTOMATON&lt;br /&gt;
|[[File:Automaton.png|center|100px|AUTOMATON]]&lt;br /&gt;
|&lt;br /&gt;
*This boss gains 3 boss mods when it spawns.&lt;br /&gt;
*Gain a boss mod whenever you make a mistake.&lt;br /&gt;
|-&lt;br /&gt;
|UNIT-8055&lt;br /&gt;
|[[File:Unit8055.png|center|100px|UNIT-8055]]&lt;br /&gt;
|&lt;br /&gt;
*Activate the effect of a different boss whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, apply Electric to the current cell then spawn Dark Hearts in empty Electric cells.&lt;br /&gt;
*Dark Hearts activate additional times equal to the number of visible Electric cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
&lt;br /&gt;
Has a small chance of spawning at the start of non-boss stages.&lt;br /&gt;
|-&lt;br /&gt;
|SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:SANTA.png|center|100px|SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Cut your morality in half whenever a Dark Heart is collected, then lose 1 morality.&lt;br /&gt;
*Whenever you make a mistake, lose 3 morality.&lt;br /&gt;
*Double the amount of all other morality loss effects.&lt;br /&gt;
&lt;br /&gt;
Transforms to Bad Santa if your morality is negative.&lt;br /&gt;
&lt;br /&gt;
There is an effect as Santa spawns:&lt;br /&gt;
*0-10 morality: gain a {{IconLink|Present}}&lt;br /&gt;
*10-29 morality: gain 2x {{IconLink|Present}}&lt;br /&gt;
*30+ morality: gain 3x {{IconLink|Present}}&lt;br /&gt;
*negative morality: Bad Santa spawns instead.&lt;br /&gt;
&lt;br /&gt;
Appears as a boss during the Christmas event.&lt;br /&gt;
|-&lt;br /&gt;
|BAD SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:BAD_SANTA.png|center|100px|BAD SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Lose 3 morality whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, take damage equal to your negative morality.&lt;br /&gt;
*All item transform effects result in coal.&lt;br /&gt;
&lt;br /&gt;
When Bad Santa spawns or emerges, the player gains {{IconLink|Coal}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Blooming&lt;br /&gt;
|When you open half of all empty cells, collect 3 Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Corrupt&lt;br /&gt;
|Spawn 2 Dark Hearts each turn.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Judge&lt;br /&gt;
|Activate mistake effects whenever you incorrectly chord a cell.&lt;br /&gt;
|-&lt;br /&gt;
|Killer&lt;br /&gt;
|Take 5 damage at the end of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|Landlord&lt;br /&gt;
|Lose a random stat whenever you make a turn in the same quadrant as the boss.&lt;br /&gt;
|-&lt;br /&gt;
|Necromantic&lt;br /&gt;
|50% chance to spawn a monster whenever a monster is killed.&lt;br /&gt;
|-&lt;br /&gt;
|Ornate&lt;br /&gt;
|Collect 3 Dark Hearts whenever you use your mastery, sigil, or heirloom.&lt;br /&gt;
|-&lt;br /&gt;
|Overprotective&lt;br /&gt;
|You cannot interact with objects that are in the same quadrant as the boss.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Pure&lt;br /&gt;
|Removes auras as it travels.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Roundabout&lt;br /&gt;
|Lose 1% pathfinding whenever you discover a 4 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Shattered&lt;br /&gt;
|Whenever a Dark Heart is collected, lose 1 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Surprise&lt;br /&gt;
|After opening half of all empty cells, gain 2 boss mods.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Tough&lt;br /&gt;
|Had additional resistance against effects that can kill it.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Zapo</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=7116</id>
		<title>Hero Trials</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Hero_Trials&amp;diff=7116"/>
		<updated>2021-07-11T04:11:25Z</updated>

		<summary type="html">&lt;p&gt;Zapo: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hero Trials are a recurring endgame quest.  Each day, a new quest will be generated. &lt;br /&gt;
==Unlock==&lt;br /&gt;
Beat the first dimension of [[Endless Multiverse]] to unlock Hero Trials.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
Completing a hero trial awards the player with a prizebox. It contains several random rewards, which can include&lt;br /&gt;
*Cosmetics&lt;br /&gt;
*{{Icon|Token}}[[Tokens]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Emblems]]&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
Hero Trials are 16 [[Stages]] long, including both special and regular stages and the final stage containing a [[Boss]]. A hero trial on a given calendar date will share the following features for all players:&lt;br /&gt;
*All stages (special or regular) will be the same&lt;br /&gt;
*All stage mods for each stage will be the same&lt;br /&gt;
*The global stage mods will be the same&lt;br /&gt;
&lt;br /&gt;
Anything else will be randomised including loot and stage bosses.&lt;br /&gt;
&lt;br /&gt;
If a player fails their hero trial, they can replay it as many times as they would like, trying again for better loot or a more manageable boss.&lt;br /&gt;
&lt;br /&gt;
==Global Mods==&lt;br /&gt;
[[File:Hero Trial Social Flexrage.png]]&lt;br /&gt;
&lt;br /&gt;
Hero trials have a unique feature, a set of &amp;quot;global&amp;quot; mods.  These mods will apply to all applicable stages throughout the trial.  These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial&#039;s name.  Trials always appear in the format &amp;quot;[Title]&#039;s [StageOrMod] trial of [Condition] [Mod]&amp;quot; or &amp;quot;[Title]&#039;s [StageOrMod] trial unto the [Title]&amp;quot;.  As a key:&lt;br /&gt;
&lt;br /&gt;
*Title - does not always appear but is almost certain to.  See table below&lt;br /&gt;
*Condition - see table below&lt;br /&gt;
*Mod - see table below&lt;br /&gt;
*StageOrMod - does not always appear but if it does, it will be one of the games normal [[Mods]] or the endless mode adjective describing a [[Stages] stage]&lt;br /&gt;
**If it&#039;s a mod, that mod will be applied at least once to all stages.  It&#039;s possible for the same mod to be applied twice&lt;br /&gt;
**If it&#039;s an endless adjective, all stages will be that stage&lt;br /&gt;
&lt;br /&gt;
Following &amp;quot;[Condition] [Mod]&amp;quot;, the trial may also include &amp;quot;and [Condition] [Mod]&amp;quot; allowing for chained mods.  This is uncommon.&lt;br /&gt;
&lt;br /&gt;
There are a number of special prefixes.  If a mod affects a number of &amp;quot;things&amp;quot; (like &amp;quot;close x special stages&amp;quot;, &amp;quot;spawn x sawblades&amp;quot;), that number will normally be a fixed value for the entire trial.  A special prefix changes that number to the number associated with the condition.  So for example, Foreclosure will &amp;lt;close 1 random special stage on [Condition]&amp;gt; but Malforeclosure will &amp;lt;close [Number of monsters] special stages on [Condition]&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So tying it all together, if a trial was Shrimp&#039;s Toxic trial of Flawed Chromapain, the player would start with 1 fewer life, all stages would have at least one Toxic mod and making a mistake would harm the player for a value equal to the number of mods on the stage.&lt;br /&gt;
===Titles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Titles&lt;br /&gt;
! Title name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beggar&lt;br /&gt;
|No coin drops.&lt;br /&gt;
|-&lt;br /&gt;
|Bigbad&lt;br /&gt;
|Bosses have 3 additional boss mods.&lt;br /&gt;
|-&lt;br /&gt;
|Brother&lt;br /&gt;
|Quest contains an additional boss.  (Will be present in stage 3, boss will be the same as final stage boss)&lt;br /&gt;
|-&lt;br /&gt;
|Chamberlain&lt;br /&gt;
|The final stage does not have a boss.&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|Begin the quest with 2 extra lives.  (Start with 5 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Collector&lt;br /&gt;
|Many monsters are shiny. (Shiny monsters drop legendary items)&lt;br /&gt;
|-&lt;br /&gt;
|Crone&lt;br /&gt;
|Begin the quest with 3 [[Omens]].&lt;br /&gt;
(Player will start with 3 copies of a particular [[Omen_Items|Omen]]. The item the game chooses is determined by the combination of favored or unfavored Omen Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Crone rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Crook&lt;br /&gt;
|Item Shops only contain 1 item.&lt;br /&gt;
|-&lt;br /&gt;
|Dealer&lt;br /&gt;
|Bagmen are more common.&lt;br /&gt;
|-&lt;br /&gt;
|Demonlord&lt;br /&gt;
|Monsters cannot die.&lt;br /&gt;
|-&lt;br /&gt;
|Elementalist&lt;br /&gt;
|All stages have at least 1 stage mod.&lt;br /&gt;
|-&lt;br /&gt;
|Explorer&lt;br /&gt;
|Begin the quest with the first 5 stages unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|Begin the quest with 10 cankers.&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|You start with 20 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Librarian&lt;br /&gt;
|Begin the quest with a research subject.&lt;br /&gt;
|-&lt;br /&gt;
|Looter&lt;br /&gt;
||Begin the quest with 3 Consumable Items.&lt;br /&gt;
(Player will start with 3 copies of a particular [[Consumable Items|Consumable Item]]. The item the game chooses is determined by the combination of favored or unfavored Consumable Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Looter rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Mage&lt;br /&gt;
|You gain twice as much mana.&lt;br /&gt;
|-&lt;br /&gt;
|Martyr&lt;br /&gt;
|You cannot have more than 5 max lives or defense.&lt;br /&gt;
|-&lt;br /&gt;
|Mentor&lt;br /&gt;
|Begin the quest with 2 mastery charges.&lt;br /&gt;
|-&lt;br /&gt;
|Metalworker&lt;br /&gt;
|Begin the quest with way too many [[Item]]s.&lt;br /&gt;
(Player will start with 23 copies of a particular [[Passive Items|Passive Item]]. The item the game chooses is determined by the combination of favored or unfavored Passive Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Metalworker rolls around.)&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|Completing a stage does not charge your mastery ability.&lt;br /&gt;
|-&lt;br /&gt;
|Nihilist&lt;br /&gt;
|You cannot restore life.&lt;br /&gt;
|-&lt;br /&gt;
|Paladin&lt;br /&gt;
|Begin the quest with 3 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner&lt;br /&gt;
|Your first 4 inventory slots are sealed.&lt;br /&gt;
|-&lt;br /&gt;
|Psycho&lt;br /&gt;
|Begin the quest with 10 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Romantic&lt;br /&gt;
|Every stage has 3 guaranteed hearts&lt;br /&gt;
|-&lt;br /&gt;
|Ruler&lt;br /&gt;
|The final stage has 2 additional stage mods.&lt;br /&gt;
|-&lt;br /&gt;
|Seraph&lt;br /&gt;
|Begin the quest with an extra revive.&lt;br /&gt;
|-&lt;br /&gt;
|Shrimp&lt;br /&gt;
|Begin the quest with 1 less max life.  (Start with 2 max life instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
|Shopper&lt;br /&gt;
|Item Shops have 2 additional items.&lt;br /&gt;
|-&lt;br /&gt;
|Surgeon&lt;br /&gt;
|Double the amount of lives lost and restored.&lt;br /&gt;
|-&lt;br /&gt;
|Tokeneer&lt;br /&gt;
|Earn 30 tokens the first time you beat this quest!!!&lt;br /&gt;
|-&lt;br /&gt;
|Underdog&lt;br /&gt;
|Begin the quest missing half of your lives.  (Start with 2 lives and 3 max life)&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|Begin the quest with two different [[Magic Items]].&lt;br /&gt;
(The items the game chooses are determined by the combination of favored or unfavored Magic Items in the player&#039;s codex. For a given Hero Trial the combinations will produce the same items for all players, but they will be different the next time Warlock rolls around.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conditions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Conditions&lt;br /&gt;
! Condition&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Beefy&lt;br /&gt;
|Whenever you gain max life&lt;br /&gt;
|-&lt;br /&gt;
|Blistering&lt;br /&gt;
|Whenever you take damage&lt;br /&gt;
|-&lt;br /&gt;
|Crystal&lt;br /&gt;
|Whenever you collect a diamond&lt;br /&gt;
|-&lt;br /&gt;
|Costly&lt;br /&gt;
|Whenever you spend coins&lt;br /&gt;
|-&lt;br /&gt;
|Flawed&lt;br /&gt;
|Whenever you make a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Innocent&lt;br /&gt;
|Whenever you open 50 cells without making a mistake&lt;br /&gt;
|-&lt;br /&gt;
|Instant&lt;br /&gt;
|Whenever you start a stage&lt;br /&gt;
|-&lt;br /&gt;
|Legendary&lt;br /&gt;
|Whenever you gain a legendary item&lt;br /&gt;
|-&lt;br /&gt;
|Medical&lt;br /&gt;
|Whenever you restore life&lt;br /&gt;
|-&lt;br /&gt;
|Minimal&lt;br /&gt;
|If your inventory is empty at the end of a stage&lt;br /&gt;
|-&lt;br /&gt;
|Modular&lt;br /&gt;
|Whenever a stage mod is added or removed&lt;br /&gt;
|-&lt;br /&gt;
|Mortal&lt;br /&gt;
|Whenever the stage timer hits 1 minute (only the 1st minute counts)&lt;br /&gt;
|-&lt;br /&gt;
|Murderous&lt;br /&gt;
|Whenever a monster is killed&lt;br /&gt;
|-&lt;br /&gt;
|Optional&lt;br /&gt;
|Whenever you leave a special stage&lt;br /&gt;
|-&lt;br /&gt;
|Patient&lt;br /&gt;
|Whenever a status effect is completed&lt;br /&gt;
|-&lt;br /&gt;
|Peptic&lt;br /&gt;
|Whenever you consume an item&lt;br /&gt;
|-&lt;br /&gt;
|Perpetual&lt;br /&gt;
|Whenever you are revived&lt;br /&gt;
|-&lt;br /&gt;
|Pirates&lt;br /&gt;
|Whenever you open a chest&lt;br /&gt;
|-&lt;br /&gt;
|Professional&lt;br /&gt;
|Whenever you use your mastery ability&lt;br /&gt;
|-&lt;br /&gt;
|Revelatory&lt;br /&gt;
|Whenever a monster is revealed&lt;br /&gt;
|-&lt;br /&gt;
|Shattering&lt;br /&gt;
|Whenever your armor breaks&lt;br /&gt;
|-&lt;br /&gt;
|Skippable&lt;br /&gt;
|Whenever you pass 1 or more turns&lt;br /&gt;
|-&lt;br /&gt;
|Social&lt;br /&gt;
|Whenever you activate a stranger&lt;br /&gt;
|-&lt;br /&gt;
|Steel&lt;br /&gt;
|Whenever you gain defense&lt;br /&gt;
|-&lt;br /&gt;
|Threatening&lt;br /&gt;
|Whenever you discover a 5 or greater&lt;br /&gt;
|-&lt;br /&gt;
|Victorious&lt;br /&gt;
|Whenever you complete a stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Mods&lt;br /&gt;
! Mod Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Answers&lt;br /&gt;
|[On condition], reveal 1 random cell(s)&lt;br /&gt;
|-&lt;br /&gt;
|Bondage&lt;br /&gt;
|[On condition], gain 1 minion(s).&lt;br /&gt;
|-&lt;br /&gt;
|Comradery&lt;br /&gt;
|[On condition], spawn (1?) stranger(s).&lt;br /&gt;
|-&lt;br /&gt;
|Construction&lt;br /&gt;
|[On condition], spawn 1 landmarks.&lt;br /&gt;
|-&lt;br /&gt;
|Cooties&lt;br /&gt;
|[On condition], spawn 1 canker(s).&lt;br /&gt;
|-&lt;br /&gt;
|Death&lt;br /&gt;
|[On condition], you are killed&lt;br /&gt;
|-&lt;br /&gt;
|Doom&lt;br /&gt;
|[On condition], spawn 1 harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|Evil&lt;br /&gt;
|[On condition], spawn 3 monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Foreclosure&lt;br /&gt;
|[On condition], complete 1 random special stages.&lt;br /&gt;
|-&lt;br /&gt;
|Fragility&lt;br /&gt;
|[On condition], lose 1 defense&lt;br /&gt;
|-&lt;br /&gt;
|Growth&lt;br /&gt;
|[On condition], gain 1 soul.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetics&lt;br /&gt;
|[On condition], gain 30 mana.&lt;br /&gt;
|-&lt;br /&gt;
|Lacerations&lt;br /&gt;
|[On condition] spawn 1 sawblades.&lt;br /&gt;
|-&lt;br /&gt;
|Legends&lt;br /&gt;
|[On condition], gain 1 random legendary item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Loss&lt;br /&gt;
|[On condition], lose 1 random item(s).&lt;br /&gt;
|-&lt;br /&gt;
|Morals&lt;br /&gt;
|[On condition], gain 1 morality.&lt;br /&gt;
|-&lt;br /&gt;
|Opportunity&lt;br /&gt;
|[On condition], gain 1 random consumable item(s)&lt;br /&gt;
|-&lt;br /&gt;
|Pain&lt;br /&gt;
|[On condition], lose 1 lives.&lt;br /&gt;
|-&lt;br /&gt;
|Plunder&lt;br /&gt;
|[On condition], spawn 1 loot.&lt;br /&gt;
|-&lt;br /&gt;
|Posture&lt;br /&gt;
|[On condition], reduce the current stage&#039;s maximum power.&lt;br /&gt;
|-&lt;br /&gt;
|Quakes&lt;br /&gt;
|[On condition], destroy 3 objects.&lt;br /&gt;
|-&lt;br /&gt;
|Quarantine&lt;br /&gt;
|[On condition], seal 1 inventory slot.&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|[On condition], increase the maximum power of all other stages.&lt;br /&gt;
|-&lt;br /&gt;
|Relief&lt;br /&gt;
|[On condition], restore lives equal to the number of stages you have completed.&lt;br /&gt;
|-&lt;br /&gt;
|Resolve&lt;br /&gt;
|[On condition], gain 1 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Riches&lt;br /&gt;
|[On condition], gain 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Scars&lt;br /&gt;
|[On condition], lose 1 max life.&lt;br /&gt;
|-&lt;br /&gt;
|Shadows&lt;br /&gt;
|[On condition], gain 1 random omens.&lt;br /&gt;
|-&lt;br /&gt;
|Taxation&lt;br /&gt;
|[On condition], lose 5 coins.&lt;br /&gt;
|-&lt;br /&gt;
|Trade&lt;br /&gt;
|[On condition], unlock 1 special stage(s).&lt;br /&gt;
|-&lt;br /&gt;
|Treason&lt;br /&gt;
|[On condition], increase the minimum power of the current stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mod Prefixes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
|+Special Prefixes&lt;br /&gt;
! Prefix Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Bio&lt;br /&gt;
|Apply the player&#039;s lives.&lt;br /&gt;
|-&lt;br /&gt;
|Buncha&lt;br /&gt;
|Apply the player&#039;s item count.&lt;br /&gt;
|-&lt;br /&gt;
|Chroma&lt;br /&gt;
|Apply the number of stage mods.&lt;br /&gt;
|-&lt;br /&gt;
|Circum&lt;br /&gt;
|Apply the number of orbs.&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|Apply the player&#039;s defense.&lt;br /&gt;
|-&lt;br /&gt;
|Forti&lt;br /&gt;
|Apply the leftmost armor durability.&lt;br /&gt;
|-&lt;br /&gt;
|Kinder&lt;br /&gt;
|Apply the number of familiars.&lt;br /&gt;
|-&lt;br /&gt;
|Luster&lt;br /&gt;
|Apply one-tenth of the player&#039;s coin count.&lt;br /&gt;
|-&lt;br /&gt;
|Mal&lt;br /&gt;
|Apply the number of revealed monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Mini&lt;br /&gt;
|Apply the minimum stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Wise&lt;br /&gt;
|Apply the number of completed Stages.&lt;br /&gt;
|-&lt;br /&gt;
|Zone&lt;br /&gt;
|Apply the player&#039;s pathfinding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The Quakes modifier can crash the game if there aren&#039;t 3 loot objects available on the board to destroy (true as at version 1.4)&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.66}}&lt;br /&gt;
**Hero Trials now have a 1-in-3 chance to feature an alternate scoring system&lt;br /&gt;
**Greatly expanded the Hero Trial effect pool&lt;br /&gt;
*{{Version|1.65}} New Hero Trial effect: &amp;quot;[...] equal to your pathfinding&amp;quot;&lt;br /&gt;
*{{Version|1.64}} Added Hero Trial effect related to monster density&lt;br /&gt;
*{{Version|1.63}} Added Hero Trial effect based on the number of times your mastery ability has been activated&lt;br /&gt;
*{{Version|1.60}} Added a few Hero Trial effects related to pathfinding&lt;br /&gt;
*{{Version|1.57}} Added a new Hero Trial modifier: Librarian - &amp;quot;Begin the quest with a research subject.&amp;quot;&lt;br /&gt;
*{{Version|1.41}}&lt;br /&gt;
**Hero Trial leaderboards will now track cumulative first place scores (Winner Mode)&lt;br /&gt;
***Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode&lt;br /&gt;
***Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode&lt;br /&gt;
***We may perform seasonal resets for Winner Mode eventually - TBD&lt;br /&gt;
**Hero Trial now rewards you with a prizebox instead of Tokens&lt;br /&gt;
**Expanded Hero Trial effect pool&lt;br /&gt;
*{{Version|1.06}} Expanded the Hero Trial pool with 2 new effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{QuestNav}}&lt;/div&gt;</summary>
		<author><name>Zapo</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=7115</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=7115"/>
		<updated>2021-07-09T03:14:18Z</updated>

		<summary type="html">&lt;p&gt;Zapo: Necromantic, Judge and Ornate boss mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 19 (technically 14 + 2 variation (beyond and super ego) + 3 seasonal) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|AUTOMATON&lt;br /&gt;
|[[File:Automaton.png|center|100px|AUTOMATON]]&lt;br /&gt;
|&lt;br /&gt;
*This boss gains 3 boss mods when it spawns.&lt;br /&gt;
*Gain a boss mod whenever you make a mistake.&lt;br /&gt;
|-&lt;br /&gt;
|UNIT-8055&lt;br /&gt;
|[[File:Unit8055.png|center|100px|UNIT-8055]]&lt;br /&gt;
|&lt;br /&gt;
*Activate the effect of a different boss whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, apply Electric to the current cell then spawn Dark Hearts in empty Electric cells.&lt;br /&gt;
*Dark Hearts activate additional times equal to the number of visible Electric cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
&lt;br /&gt;
Has a small chance of spawning at the start of non-boss stages.&lt;br /&gt;
|-&lt;br /&gt;
|SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:SANTA.png|center|100px|SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Cut your morality in half whenever a Dark Heart is collected, then lose 1 morality.&lt;br /&gt;
*Whenever you make a mistake, lose 3 morality.&lt;br /&gt;
*Double the amount of all other morality loss effects.&lt;br /&gt;
&lt;br /&gt;
Transforms to Bad Santa if your morality is negative.&lt;br /&gt;
&lt;br /&gt;
There is an effect as Santa spawns:&lt;br /&gt;
*0-10 morality: gain a {{IconLink|Present}}&lt;br /&gt;
*10-29 morality: gain 2x {{IconLink|Present}}&lt;br /&gt;
*30+ morality: gain 3x {{IconLink|Present}}&lt;br /&gt;
*negative morality: Bad Santa spawns instead.&lt;br /&gt;
&lt;br /&gt;
Appears as a boss during the Christmas event.&lt;br /&gt;
|-&lt;br /&gt;
|BAD SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:BAD_SANTA.png|center|100px|BAD SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Lose 3 morality whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, take damage equal to your negative morality.&lt;br /&gt;
*All item transform effects result in coal.&lt;br /&gt;
&lt;br /&gt;
When Bad Santa spawns or emerges, the player gains {{IconLink|Coal}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Blooming&lt;br /&gt;
|When you open half of all empty cells, collect 3 Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Corrupt&lt;br /&gt;
|Spawn 2 Dark Hearts each turn.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Judge&lt;br /&gt;
|Activate mistake effects whenever you incorrectly chord a cell.&lt;br /&gt;
|-&lt;br /&gt;
|Killer&lt;br /&gt;
|Take 5 damage at the end of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|Landlord&lt;br /&gt;
|Lose a random stat whenever you make a turn in the same quadrant as the boss.&lt;br /&gt;
|-&lt;br /&gt;
|Necromantic&lt;br /&gt;
|50% chance to spawn a monster whenever a monster is killed.&lt;br /&gt;
|-&lt;br /&gt;
|Ornate&lt;br /&gt;
|Collect 3 Dark Hearts whenever you use your mastery, sigil, or heirloom.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Pure&lt;br /&gt;
|Removes auras as it travels.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Roundabout&lt;br /&gt;
|Lose 1% pathfinding whenever you discover a 4 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Shattered&lt;br /&gt;
|Whenever a Dark Heart is collected, lose 1 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Surprise&lt;br /&gt;
|After opening half of all empty cells, gain 2 boss mods.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Tough&lt;br /&gt;
|Had additional resistance against effects that can kill it.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Zapo</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=7114</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=7114"/>
		<updated>2021-07-09T03:01:36Z</updated>

		<summary type="html">&lt;p&gt;Zapo: &amp;quot;Shattered&amp;quot; boss mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 19 (technically 14 + 2 variation (beyond and super ego) + 3 seasonal) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|AUTOMATON&lt;br /&gt;
|[[File:Automaton.png|center|100px|AUTOMATON]]&lt;br /&gt;
|&lt;br /&gt;
*This boss gains 3 boss mods when it spawns.&lt;br /&gt;
*Gain a boss mod whenever you make a mistake.&lt;br /&gt;
|-&lt;br /&gt;
|UNIT-8055&lt;br /&gt;
|[[File:Unit8055.png|center|100px|UNIT-8055]]&lt;br /&gt;
|&lt;br /&gt;
*Activate the effect of a different boss whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, apply Electric to the current cell then spawn Dark Hearts in empty Electric cells.&lt;br /&gt;
*Dark Hearts activate additional times equal to the number of visible Electric cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
&lt;br /&gt;
Has a small chance of spawning at the start of non-boss stages.&lt;br /&gt;
|-&lt;br /&gt;
|SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:SANTA.png|center|100px|SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Cut your morality in half whenever a Dark Heart is collected, then lose 1 morality.&lt;br /&gt;
*Whenever you make a mistake, lose 3 morality.&lt;br /&gt;
*Double the amount of all other morality loss effects.&lt;br /&gt;
&lt;br /&gt;
Transforms to Bad Santa if your morality is negative.&lt;br /&gt;
&lt;br /&gt;
There is an effect as Santa spawns:&lt;br /&gt;
*0-10 morality: gain a {{IconLink|Present}}&lt;br /&gt;
*10-29 morality: gain 2x {{IconLink|Present}}&lt;br /&gt;
*30+ morality: gain 3x {{IconLink|Present}}&lt;br /&gt;
*negative morality: Bad Santa spawns instead.&lt;br /&gt;
&lt;br /&gt;
Appears as a boss during the Christmas event.&lt;br /&gt;
|-&lt;br /&gt;
|BAD SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:BAD_SANTA.png|center|100px|BAD SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Lose 3 morality whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, take damage equal to your negative morality.&lt;br /&gt;
*All item transform effects result in coal.&lt;br /&gt;
&lt;br /&gt;
When Bad Santa spawns or emerges, the player gains {{IconLink|Coal}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Blooming&lt;br /&gt;
|When you open half of all empty cells, collect 3 Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Corrupt&lt;br /&gt;
|Spawn 2 Dark Hearts each turn.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Killer&lt;br /&gt;
|Take 5 damage at the end of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|Landlord&lt;br /&gt;
|Lose a random stat whenever you make a turn in the same quadrant as the boss.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Pure&lt;br /&gt;
|Removes auras as it travels.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Roundabout&lt;br /&gt;
|Lose 1% pathfinding whenever you discover a 4 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Shattered&lt;br /&gt;
|Whenever a Dark Heart is collected, lose 1 defense.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Surprise&lt;br /&gt;
|After opening half of all empty cells, gain 2 boss mods.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Tough&lt;br /&gt;
|Had additional resistance against effects that can kill it.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Zapo</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=7113</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=7113"/>
		<updated>2021-07-09T02:52:00Z</updated>

		<summary type="html">&lt;p&gt;Zapo: &amp;quot;Tough&amp;quot; boss mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 19 (technically 14 + 2 variation (beyond and super ego) + 3 seasonal) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|AUTOMATON&lt;br /&gt;
|[[File:Automaton.png|center|100px|AUTOMATON]]&lt;br /&gt;
|&lt;br /&gt;
*This boss gains 3 boss mods when it spawns.&lt;br /&gt;
*Gain a boss mod whenever you make a mistake.&lt;br /&gt;
|-&lt;br /&gt;
|UNIT-8055&lt;br /&gt;
|[[File:Unit8055.png|center|100px|UNIT-8055]]&lt;br /&gt;
|&lt;br /&gt;
*Activate the effect of a different boss whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, apply Electric to the current cell then spawn Dark Hearts in empty Electric cells.&lt;br /&gt;
*Dark Hearts activate additional times equal to the number of visible Electric cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
&lt;br /&gt;
Has a small chance of spawning at the start of non-boss stages.&lt;br /&gt;
|-&lt;br /&gt;
|SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:SANTA.png|center|100px|SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Cut your morality in half whenever a Dark Heart is collected, then lose 1 morality.&lt;br /&gt;
*Whenever you make a mistake, lose 3 morality.&lt;br /&gt;
*Double the amount of all other morality loss effects.&lt;br /&gt;
&lt;br /&gt;
Transforms to Bad Santa if your morality is negative.&lt;br /&gt;
&lt;br /&gt;
There is an effect as Santa spawns:&lt;br /&gt;
*0-10 morality: gain a {{IconLink|Present}}&lt;br /&gt;
*10-29 morality: gain 2x {{IconLink|Present}}&lt;br /&gt;
*30+ morality: gain 3x {{IconLink|Present}}&lt;br /&gt;
*negative morality: Bad Santa spawns instead.&lt;br /&gt;
&lt;br /&gt;
Appears as a boss during the Christmas event.&lt;br /&gt;
|-&lt;br /&gt;
|BAD SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:BAD_SANTA.png|center|100px|BAD SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Lose 3 morality whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, take damage equal to your negative morality.&lt;br /&gt;
*All item transform effects result in coal.&lt;br /&gt;
&lt;br /&gt;
When Bad Santa spawns or emerges, the player gains {{IconLink|Coal}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Blooming&lt;br /&gt;
|When you open half of all empty cells, collect 3 Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Corrupt&lt;br /&gt;
|Spawn 2 Dark Hearts each turn.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Killer&lt;br /&gt;
|Take 5 damage at the end of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|Landlord&lt;br /&gt;
|Lose a random stat whenever you make a turn in the same quadrant as the boss.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Pure&lt;br /&gt;
|Removes auras as it travels.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Roundabout&lt;br /&gt;
|Lose 1% pathfinding whenever you discover a 4 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Surprise&lt;br /&gt;
|After opening half of all empty cells, gain 2 boss mods.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Tough&lt;br /&gt;
|Had additional resistance against effects that can kill it.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Zapo</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=7112</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Bosses&amp;diff=7112"/>
		<updated>2021-07-08T22:27:54Z</updated>

		<summary type="html">&lt;p&gt;Zapo: &amp;quot;Surprise&amp;quot; boss mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses are dangerous creatures found at the end of quests. There are currently 19 (technically 14 + 2 variation (beyond and super ego) + 3 seasonal) bosses in DemonCrawl.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bosses roam the board in the same way as familiars but will only walk into opened cells and will not solve cells.  If any cell they enter contains loot or a familiar, the boss will destroy it.&lt;br /&gt;
&lt;br /&gt;
Bosses are random for each quest with three exceptions.  In [[Beyond]], the {{IconLink|Computer Simulation}} emblem guarantees Beyond Ego, in normal mode, the player&#039;s first completion of Shadowman will always be Bruises and in hard mode, the first completion of Shadowman will be Ego.&lt;br /&gt;
&lt;br /&gt;
When on a boss stage, special loot called {{IconLink|link=Objects#Loot|Dark Heart}}s spawn. These empower the boss in unique ways.  Making a mistake in a boss level will spawn additional dark hearts as well as, for most bosses, triggering an additional undesirable effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy==&lt;br /&gt;
You are able to kill bosses by burning or exploding them and can trap them in [[Orb|Bubbles]] or freeze them though this does not kill them.  Ego is an exception and can not be frozen.  All bosses resist burning but if they occupy a burning square for 3 consecutive turns, they will die.&lt;br /&gt;
&lt;br /&gt;
Having full health along with {{IconLink|Midas Glove}} turns all {{IconLink|link=Objects#Loot|Dark Heart}}s into {{IconLink|link=Objects#Loot|Diamond}}s, making bosses much more predictable.  Similarly, [[Iron Sceptre]] can clean up unwanted dark hearts without the need to collect them.  Uncovering a corner cell as the first cell but then starting to solve elsewhere on the board (using something like [[Spy]] gleaning, a [[Longbow]] or [[Wand Of Light]] to safely make a start elsewhere) will leave a boss confined to a small area of the board, leaving the player to solve the level in relative safety.  Bubbling them is unreliable but if successful, the player can either leave them in the bubble or can pop them in an area further away from dark hearts and unsolved cells.&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can resist attempts to remove them:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Resistance&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Resists&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Chance&lt;br /&gt;
|-&lt;br /&gt;
|Explosion&lt;br /&gt;
|Dodges and takes no damage&lt;br /&gt;
|50% +5% per boss mod at time of explosion&lt;br /&gt;
|-&lt;br /&gt;
|Frozen&lt;br /&gt;
|Escapes&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Pops out in a random cell, regardless of bubble location&lt;br /&gt;
|5% +5% per boss mod chance per turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Bosses&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
|HELLSPAWN&lt;br /&gt;
|[[File:HELLSPAWN.png|center|100px|HELLSPAWN]]&lt;br /&gt;
|&lt;br /&gt;
*Gain a random omen whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the stage power by number of omens.&lt;br /&gt;
*You cannot be immune to omens.&lt;br /&gt;
|-&lt;br /&gt;
|EGO&lt;br /&gt;
|[[File:EGO.png|center|100px|EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn whenever you make a mistake or a Dark Heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 HP for every burning tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 1 Defense for every frozen tile&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 10 coins for every electric tile&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|BEYOND EGO&lt;br /&gt;
|[[File:BEYOND EGO.png|center|100px|BEYOND EGO]]&lt;br /&gt;
|&lt;br /&gt;
Switches between the following effects randomly every turn triggered when you make a mistake or a dark heart is collected:&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 HP for every visible burning cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 Defense for every visible frozen cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 30 coins for every visible electric cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Lose 3 max life for every visible sanctified cell&amp;lt;br&amp;gt;&lt;br /&gt;
*Gain a random omen for every visible cursed cell&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a burning/frozen/electric/sanctified/cursed trail every turn&amp;lt;br&amp;gt;&lt;br /&gt;
Is a unique boss fought when using the Computer Simulation emblem in Beyond mode&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot be killed&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JAILKEEPER&lt;br /&gt;
|[[File:JAILKEEPER.png|center|100px|JAILKEEPER]]&lt;br /&gt;
|&lt;br /&gt;
*Seal your first available inventory slot when a Dark Heart is collected.&lt;br /&gt;
*You cannot open your inventory if you&#039;ve opened fewer than 10 cells since your last mistake.&lt;br /&gt;
*Whenever you click on an inventory slot, seal it.&lt;br /&gt;
|-&lt;br /&gt;
|CULTIST&lt;br /&gt;
|[[File:CULTIST.png|center|100px|CULTIST]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 2 Dark Hearts whenever a Dark Heart is collected.&lt;br /&gt;
*You cannot manually collect Dark Hearts.&lt;br /&gt;
*Whenever you make a mistake, spawn another boss.&lt;br /&gt;
|-&lt;br /&gt;
|BURGLEZ&lt;br /&gt;
|[[File:BURGLEZ.png|center|100px|BURGLEZ]]&lt;br /&gt;
|&lt;br /&gt;
*Lose a random item whenever a Dark Heart is collected&amp;lt;br&amp;gt;&lt;br /&gt;
*Whenever you make a mistake, lose items equal to the amount of visible Dark Hearts.&lt;br /&gt;
*If you would lose an item but your inventory is empty, lose a life instead.&lt;br /&gt;
|-&lt;br /&gt;
|DOOMSTEED&lt;br /&gt;
|[[File:DOOMSTEED.png|center|100px|DOOMSTEED]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Harbinger whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, activate all Harbingers.&lt;br /&gt;
*It costs more to bribe Harbingers.&lt;br /&gt;
|-&lt;br /&gt;
|SPELLBINDER&lt;br /&gt;
|[[File:LOST_SHAMAN.png|center|100px|LOST SHAMAN]]&lt;br /&gt;
|&lt;br /&gt;
*Take 2 damage whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, manalock your magic items for 30 turns.&lt;br /&gt;
*Whenever you use a magic item, destroy a random Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|BRUISES&lt;br /&gt;
|[[File:BRUISES.png|center|100px|BRUISES]]&lt;br /&gt;
|&lt;br /&gt;
*Whenever a Dark Heart is collected, you take 1 damage.&lt;br /&gt;
*Whenever you make a mistake, spawn Dark Hearts around the boss.&lt;br /&gt;
*You cannot reduce the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|CHRONOS&lt;br /&gt;
|[[File:TIMELORD_CHRONOS.png|center|100px|TIMELORD CHRONOS]]&lt;br /&gt;
|&lt;br /&gt;
*Every minute, take 3 damage.&lt;br /&gt;
*Add 20 seconds to the timer whenever a Dark Heart is collected.&lt;br /&gt;
*Reset the timer whenever you collect other loot&lt;br /&gt;
|-&lt;br /&gt;
|SHADE&lt;br /&gt;
|[[File:SHADE.png|center|100px|SHADE]]&lt;br /&gt;
|&lt;br /&gt;
*Conceal a random cell every time a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, spawn dark hearts in all concealed cells.&lt;br /&gt;
*Nearby cell values are concealed.&lt;br /&gt;
|-&lt;br /&gt;
|HUSKBANE&lt;br /&gt;
|[[File:HUSKBANE.png|center|100px|HUSKBANE]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn 3 cankers whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, increase the size of all cankers.&lt;br /&gt;
*Big cankers shrink to their regular size when clicked instead of getting destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|YESTERKING&lt;br /&gt;
|[[File:YESTERKING.png|center|100px|YESTERKING]]&lt;br /&gt;
|&lt;br /&gt;
*Uncomplete the first stage.&lt;br /&gt;
*Add a random stage mod to the first stage whenever a dark heart is collected.&lt;br /&gt;
*Whenever you make a mistake, double the power of the first stage.&lt;br /&gt;
|-&lt;br /&gt;
|BAGLORD&lt;br /&gt;
|[[File:BAGLORD.png|center|100px|BAGLORD]]&lt;br /&gt;
|&lt;br /&gt;
*Spawn a Bagman whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever a Bagman is killed, take damage equal to its empowerment value.&lt;br /&gt;
*Bagmen cannot weaken monsters.&lt;br /&gt;
|-&lt;br /&gt;
|HECKASLUG&lt;br /&gt;
|[[File:HECKASLUG.png|center|100px|HECKASLUG]]&lt;br /&gt;
|&lt;br /&gt;
*Gain [[Poison]] whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, lose lives equal to your number of [[Poison|Posions]].&lt;br /&gt;
*Creates a trail of [[Aura|Toxic]] cells.&lt;br /&gt;
|-&lt;br /&gt;
|AUTOMATON&lt;br /&gt;
|[[File:Automaton.png|center|100px|AUTOMATON]]&lt;br /&gt;
|&lt;br /&gt;
*This boss gains 3 boss mods when it spawns.&lt;br /&gt;
*Gain a boss mod whenever you make a mistake.&lt;br /&gt;
|-&lt;br /&gt;
|UNIT-8055&lt;br /&gt;
|[[File:Unit8055.png|center|100px|UNIT-8055]]&lt;br /&gt;
|&lt;br /&gt;
*Activate the effect of a different boss whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, apply Electric to the current cell then spawn Dark Hearts in empty Electric cells.&lt;br /&gt;
*Dark Hearts activate additional times equal to the number of visible Electric cells.&lt;br /&gt;
|-&lt;br /&gt;
|MANIAC&amp;lt;br&amp;gt;&lt;br /&gt;
(Halloween only)&lt;br /&gt;
|[[File:MANIAC.png|center|100px|MANIAC]]&lt;br /&gt;
|&lt;br /&gt;
*Bosses move 3 times whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, the boss relocates to a random stranger and kills it.&lt;br /&gt;
*Whenever the last visible stranger is killed, you lose.&lt;br /&gt;
&lt;br /&gt;
Has a small chance of spawning at the start of non-boss stages.&lt;br /&gt;
|-&lt;br /&gt;
|SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:SANTA.png|center|100px|SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Cut your morality in half whenever a Dark Heart is collected, then lose 1 morality.&lt;br /&gt;
*Whenever you make a mistake, lose 3 morality.&lt;br /&gt;
*Double the amount of all other morality loss effects.&lt;br /&gt;
&lt;br /&gt;
Transforms to Bad Santa if your morality is negative.&lt;br /&gt;
&lt;br /&gt;
There is an effect as Santa spawns:&lt;br /&gt;
*0-10 morality: gain a {{IconLink|Present}}&lt;br /&gt;
*10-29 morality: gain 2x {{IconLink|Present}}&lt;br /&gt;
*30+ morality: gain 3x {{IconLink|Present}}&lt;br /&gt;
*negative morality: Bad Santa spawns instead.&lt;br /&gt;
&lt;br /&gt;
Appears as a boss during the Christmas event.&lt;br /&gt;
|-&lt;br /&gt;
|BAD SANTA&amp;lt;br&amp;gt;&lt;br /&gt;
(Christmas only)&lt;br /&gt;
|[[File:BAD_SANTA.png|center|100px|BAD SANTA]]&lt;br /&gt;
|&lt;br /&gt;
*Lose 3 morality whenever a Dark Heart is collected.&lt;br /&gt;
*Whenever you make a mistake, take damage equal to your negative morality.&lt;br /&gt;
*All item transform effects result in coal.&lt;br /&gt;
&lt;br /&gt;
When Bad Santa spawns or emerges, the player gains {{IconLink|Coal}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mods==&lt;br /&gt;
&lt;br /&gt;
As of Sweeping Heights, bosses can now be affected by certain mods which influence their abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;style=&amp;quot;color:white; background-color:#000000;&amp;quot; &lt;br /&gt;
|+Boss Mods&lt;br /&gt;
|- style=&amp;quot;color: black;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|Blooming&lt;br /&gt;
|When you open half of all empty cells, collect 3 Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|Take 1 damage whenever a monster is revealed.&lt;br /&gt;
|-&lt;br /&gt;
|Corrupt&lt;br /&gt;
|Spawn 2 Dark Hearts each turn.&lt;br /&gt;
|-&lt;br /&gt;
|Culling&lt;br /&gt;
|Activate mistake effects whenever you use an item.&lt;br /&gt;
|-&lt;br /&gt;
|Darker&lt;br /&gt;
|Dark Hearts activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Darkfoot&lt;br /&gt;
|Creates a trail of Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Devilish&lt;br /&gt;
|10% chance to activate mistake effects after collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Emergent&lt;br /&gt;
|Collect a Dark heart whenever you discover a 6 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal&lt;br /&gt;
|If the boss is killed, you take 50 damage.&lt;br /&gt;
|-&lt;br /&gt;
|Forever&lt;br /&gt;
|If the boss is killed, it respawns on another cell.&lt;br /&gt;
|-&lt;br /&gt;
|Greasy&lt;br /&gt;
|If the boss can&#039;t move, it relocates to a random empty cell.&lt;br /&gt;
|-&lt;br /&gt;
|Harvesting&lt;br /&gt;
|The boss interacts with all nearby cells on movement, not just the cell it moved to.&lt;br /&gt;
|-&lt;br /&gt;
|Hearty&lt;br /&gt;
|Collecting a heart of any kind counts as collecting a Dark Heart.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent&lt;br /&gt;
|The boss always moves towards Dark Hearts.&lt;br /&gt;
|-&lt;br /&gt;
|Invisible&lt;br /&gt;
|Whenever a Dark Heart is collected, toggle the boss visibility.&lt;br /&gt;
|-&lt;br /&gt;
|Killer&lt;br /&gt;
|Take 5 damage at the end of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|Landlord&lt;br /&gt;
|Lose a random stat whenever you make a turn in the same quadrant as the boss.&lt;br /&gt;
|-&lt;br /&gt;
|Pillaging&lt;br /&gt;
|Collect a Dark Heart whenever the boss destroys an object.&lt;br /&gt;
|-&lt;br /&gt;
|Profane&lt;br /&gt;
|Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items.&lt;br /&gt;
|-&lt;br /&gt;
|Pure&lt;br /&gt;
|Removes auras as it travels.&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|The boss moves an additional space per turn.&lt;br /&gt;
|-&lt;br /&gt;
|Roundabout&lt;br /&gt;
|Lose 1% pathfinding whenever you discover a 4 or greater.&lt;br /&gt;
|-&lt;br /&gt;
|Rowdy&lt;br /&gt;
|When the stage timer hits 2 minutes, activate mistake effects.&lt;br /&gt;
|-&lt;br /&gt;
|Spreading&lt;br /&gt;
|On movement, the boss has a small chance to duplicate itself to a nearby cell.&lt;br /&gt;
|-&lt;br /&gt;
|Subversive&lt;br /&gt;
|Mistake effects activate an additional time.&lt;br /&gt;
|-&lt;br /&gt;
|Surprise&lt;br /&gt;
|After opening half of all empty cells, gain 2 boss mods.&lt;br /&gt;
|-&lt;br /&gt;
|Swelling&lt;br /&gt;
|Whenever a Dark Heart is collected, increase the stage power.&lt;br /&gt;
|-&lt;br /&gt;
|Timelord&lt;br /&gt;
|Increase the stage power each minute.&lt;br /&gt;
|-&lt;br /&gt;
|Wandering&lt;br /&gt;
|The boss has a chance to travel into hidden cells. This chance increases with visible Dark Hearts. If the boss reveals a monster, you take monster damage.&lt;br /&gt;
|-&lt;br /&gt;
|Weary&lt;br /&gt;
|Lose 10 mana each turn for each visible Dark Heart.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.50}} Spellbinder rework&lt;br /&gt;
*{{Version|1.49}} Ego boss can no longer die&lt;br /&gt;
&lt;br /&gt;
{{MechNav}}&lt;/div&gt;</summary>
		<author><name>Zapo</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Patron_Saint&amp;diff=6162</id>
		<title>Patron Saint</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Patron_Saint&amp;diff=6162"/>
		<updated>2020-10-26T05:02:39Z</updated>

		<summary type="html">&lt;p&gt;Zapo: Trivia!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar.&lt;br /&gt;
|Cost = 7&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}Patron Saint is a magic item. Converts [[Strangers]] into [[Familiar]]s.&lt;br /&gt;
{{Recipe&lt;br /&gt;
|artifact_name    = Bead&lt;br /&gt;
|artifact_count   = 3&lt;br /&gt;
|artifact2_name   = Nectar&lt;br /&gt;
|artifact2_count  = 1&lt;br /&gt;
|artifact3_name   = Doubloon&lt;br /&gt;
|artifact3_count  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Patron Saint can be cast on empty cells with no coin cost. Since it has a very low mana cost, it can be cast in this manner repeatedly in order to quickly fortify [[Wizard Hat]].&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
*{{Version|1.54}} Patron Saint now creates strong familiars&lt;/div&gt;</summary>
		<author><name>Zapo</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Scrap_Hopper&amp;diff=6117</id>
		<title>Scrap Hopper</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Scrap_Hopper&amp;diff=6117"/>
		<updated>2020-10-25T21:01:55Z</updated>

		<summary type="html">&lt;p&gt;Zapo: Trivia!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox |Description = [25 Mana] Destroy target chest. The next time you open a chest, gain 1 soul.&lt;br /&gt;
|Cost = 19&lt;br /&gt;
|Category = Magic&lt;br /&gt;
}}Scrap Hopper is a magic item.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
*[[File:Steel.png|40px]] 3 Steel&lt;br /&gt;
*[[File:Antimatter.png|40px]] 3 Antimatter&lt;br /&gt;
*[[File:Radium.png|40px]] 1 Radium&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Due to its low mana cost, Scrap Hopper can be used to fortify [[Wizard Hat]] rather quickly.&lt;/div&gt;</summary>
		<author><name>Zapo</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Scout_Mastery&amp;diff=6116</id>
		<title>Scout Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Scout_Mastery&amp;diff=6116"/>
		<updated>2020-10-25T20:43:32Z</updated>

		<summary type="html">&lt;p&gt;Zapo: Tier effects.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Gain 3% pathfinding at the start of the quest. &lt;br /&gt;
|Tier II = Increase your pathfinding cap to 10%. Gain 1% pathfinding whenever you earn the Untouchable award.&lt;br /&gt;
|Tier III = [5 Charges] Solve a number of cells equal to your pathfinding.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 100 or more coins&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with 200 or more coins  &lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with 300 or more coins&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Banker&amp;lt;/strong&amp;gt; [[Mastery]] is focused on obtaining [[Coins]].&lt;/div&gt;</summary>
		<author><name>Zapo</name></author>
	</entry>
	<entry>
		<id>https://demoncrawl.com/wiki/index.php?title=Mutant_Mastery&amp;diff=6115</id>
		<title>Mutant Mastery</title>
		<link rel="alternate" type="text/html" href="https://demoncrawl.com/wiki/index.php?title=Mutant_Mastery&amp;diff=6115"/>
		<updated>2020-10-25T20:32:11Z</updated>

		<summary type="html">&lt;p&gt;Zapo: Tier effects.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masteries |Tier I = Begin the quest with 3 Cankers that have Brainiac mutations. Learn about mutations by hovering a Canker with your inventory open. &lt;br /&gt;
|Tier II = At the end of each stage, each Canker gains a random mutation.&lt;br /&gt;
|Tier III = [3 Charges] Spawn a Canker, then activate your Canker mutations without destroying any Cankers.&lt;br /&gt;
|Unlock I = Unlock by completing a quest on Normal or above with 100 or more coins&lt;br /&gt;
|Unlock II = Unlock II by completing a quest on Normal or above with 200 or more coins  &lt;br /&gt;
|Unlock III = Unlock III by completing a quest on Normal or above with 300 or more coins&lt;br /&gt;
}}The &amp;lt;strong&amp;gt;Banker&amp;lt;/strong&amp;gt; [[Mastery]] is focused on obtaining [[Coins]].&lt;/div&gt;</summary>
		<author><name>Zapo</name></author>
	</entry>
</feed>