Aura

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Auras are cell modifiers that may affect the function of a cell.

Auras

Each cell can only have 1 aura. They appear as a color or tint to the cell.

Burning and Frozen auras are visible (and have their usual effect) even when the cell is hidden. Otherwise, the aura is not visible and has no effect until the cell is revealed.

Auras can be created by items or Stage Mods.

Priest.png Priests can be paid to make sanctified cells.

Flares shot by items or by Pyro.png Pyros make burning cells on impact.

Aura Image Effect
Burning Machine Tile Burning.png Burning destroys monsters and certain other objects (strangers, signs, maybe barrels?) in the tile. Hidden burning cells have a visual signifier. When a visible or hidden burning cell is directly clicked, the player loses 1 life. Chording from a nearby cell does not cause the player to lose 1 life. Bosses die if they stand on burning tiles for three consecutive turns.
Electric Machine Tile Electric.png Electric doubles the potency of most objects. All loot (Coins, diamonds, (dark) hearts, meta-progression pickups) gives twice the value. Items are duplicated on pickup. Monsters deal double damage. Chests give two results. Wishpools give double rewards. TODO: Some other landmarks and strangers also might have double effect.
Frozen Machine Tile Frozen.png Frozen cells cannot be interacted by flagging or clicking. Frozen cells do not count as a monster tile when Chording. Frozen cells can contain monsters. Frozen monsters do not add to your overall monster count as if they were flagged, meaning freezing a tile can be used to check for monsters. Bosses can temporarily be frozen, but have a chance to break out each turn.
Ethereal Machine Tile Ethereal.png Aura that generates mana equal to the cell value each turn. Additionally, the cell is an extra target of magic items.
Cursed Machine Tile Cursed.png Aura that sacrifices visible cell contents whenever you take damage to deflect 1 damage (TODO: which one(s) are sacrificied if there's more than one?). Chests opened on cursed tiles will always contain omens.
Sanctified Machine Tile Sanctified.png Aura that improves your restore life effects by 1 if the cell is occupied. If it has a monster, kill it when you restore life. Chests opened on sanctified tiles will never contain omens.
Toxic Machine Tile Toxic.png Aura that gives you an omen called Poison.png Poison when clicked, then disappears.

Aura Related Items

Image _pageName Description Cost
Divine_Unstable_Compound.png
Divine Unstable Compound Every 10 turns, apply one of each elemental aura to random cells. 9 coins
Electro_Pulse.png
Electro Pulse Apply electric to all cells. After 1 turn, all cells lose their auras. 12 coins
Elemental_Fuel.png
Elemental Fuel [90 Mana] Spread all auras to nearby cells. 13 coins
Elemental_Knuckles.png
Elemental Knuckles [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. 26 coins
Ice_Scraper.png
Ice Scraper [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. 22 coins
Rainbow_Dust.png
Rainbow Dust Reveal all cells that have auras. 10 coins
Rainbow_Lens.png
Rainbow Lens [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. 14 coins
Rainbow_Rope.png
Rainbow Rope Gain 1% pathfinding at the end of each stage for each different type of aura present. 22 coins
Rainbow_Trout.png
Rainbow Trout Gain souls equal to the different types of visible auras. 15 coins
Unstable_Compound.png
Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. 13 coins

Burning

Image _pageName Description Cost
Bellows.png
Bellows Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. 31 coins
Big_Fish.png
Big Fish Cook by removing Burning from a random visible cell, then restore 3 lives. Or sell raw at an item shop for 30 coins. 0 coins
Bonfire.png
Bonfire [120 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. 18 coins
Burning_Boots.png
Burning Boots [2 Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by burning. 18 coins
Burnt_Marshmallow.png
Burnt Marshmallow Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. 0 coins
Divine_Bonfire.png
Divine Bonfire [150 mana] Burn target sign and gain 3 souls. 16 coins
Divine_Matchbook.png
Divine Matchbook Pyros are more common. They will send flares in all directions. 30 coins
Fireball.png
Fireball [100 Mana] Send flares in all directions from target visible cell. 34 coins
Firefly's_Memento.png
Firefly's Memento Start the next dimension with 1 extra life for each Burning cell in the Metagate. 0 coins
Firefly_Doll.png
Firefly Doll Burn random monsters equal to your mastery charge cost when your ultimate ability is activated. 30 coins
Fireplace.png
Fireplace Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells. 40 coins
Fish.png
Fish Cook by removing Burning from a random visible cell, then restore 2 lives. Or sell raw at an item shop for 10 coins. 0 coins
Friendly_Fire.png
Friendly Fire Strangers send a Flare in a random direction each turn. 15 coins
Marshmallow.png
Marshmallow [50 Mana] Remove Burning from target visible cell. If the cell has a value of 3, transform this item into Toasted Marshmallow. If the cell has a value of 4 or greater, transform this item into Burnt Marshmallow. 18 coins
Matchbook.png
Matchbook Pyros are more common. They will also send flares in the opposite direction. 25 coins
Molotov.png
Molotov Reveal and apply Burning to random hidden cells until it lands on one without a monster. 9 coins
Pitchfork.png
Pitchfork Whenever you collect loot, send a Flare in a random direction from the looted cell. 30 coins
Pyromancy.png
Pyromancy When you target a cell with a magic item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. 22 coins
Ruby_of_Flame.png
Ruby of Flame [70 Mana] Target cell gains or loses [[Burning]]. 21 coins
Salamander.png
Salamander Send Flares in all directions from the first cell you open each stage. 9 coins
Small_Fish.png
Small Fish Cook by removing Burning from a random visible cell, then restore 1 life. Or sell raw at an item shop for 3 coins. 0 coins
Wand_Of_Embers.png
Wand Of Embers [50 Mana] Burn all visible monsters. 7 coins

Electric

Image _pageName Description Cost
Electric_Chestplate.png
Electric Chestplate [5 Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. 39 coins
Electric_Eel.png
Electric Eel At the start of each stage, all monsters on cells of value 3 or greater gain Electric. 0 coins
Electromancy.png
Electromancy When you target a cell with a magic item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. 22 coins
Electroscope.png
Electroscope At the start of each stage, all 0-value cells gain Electric. 32 coins
Electro_Pulse.png
Electro Pulse Apply electric to all cells. After 1 turn, all cells lose their auras. 12 coins
Lightning_Bug.png
Lightning Bug Every 10 turns, apply electric to a random visible cell. 9 coins
Spark's_Memento.png
Spark's Memento Start the next dimension with 1 extra life for each Electric cell in the Metagate. 0 coins
Spark_Doll.png
Spark Doll Apply Electric to random visible objects equal to your mastery charge cost when your ultimate ability is activated. 30 coins
Topaz_of_Lightning.png
Topaz of Lightning [70 Mana] Target cell gains or loses [[Electric]]. 21 coins

Frozen

Image _pageName Description Cost
Cryomancy.png
Cryomancy When you target a cell with a magic item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. 22 coins
Frostbite.png
Frostbite [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. 11 coins
Frozen_Asset.png
Frozen Asset You cannot gain more than 1 coin at a time. 50% chance to apply Frozen to coin drops. 0 coins
Frozen_Helmet.png
Frozen Helmet [3 Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. 29 coins
Ice_Scraper.png
Ice Scraper [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. 22 coins
Sapphire_of_Frost.png
Sapphire of Frost [70 Mana] Target cell gains or loses [[Frozen]]. 21 coins
Snowflake's_Memento.png
Snowflake's Memento Start the next dimension with 1 extra life for each Frozen cell in the Metagate. 0 coins
Snowflake_Doll.png
Snowflake Doll Freeze random monsters equal to your mastery charge cost when your ultimate ability is activated. 30 coins

Ethereal

Image _pageName Description Cost
Ethermancy.png
Ethermancy When you target a cell with a magic item, it gains Ethereal. 65 coins
Opal_of_Mana.png
Opal of Mana [70 Mana] Target cell gains or loses Ethereal. 21 coins
Talisman.png
Talisman Each stage contains 5 Ethereal cells. 19 coins

Cursed

Image _pageName Description Cost
Dusk_Binder.png
Dusk Binder The bottom half of each stage is Cursed. 50 coins
False_Lamb.png
False Lamb Stages have two cursed cells for each of your omens. Monsters are empowered by empty cursed cells. 0 coins
Nemes.png
Nemes Whenever you spend coins on a stranger, his cell gains Cursed. 17 coins
Onyx_of_Agony.png
Onyx of Agony [70 Mana] Target cell gains or loses [[Cursed]]. 21 coins
Shoulder_Devil.png
Shoulder Devil Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. 25 coins

Sanctified

Image _pageName Description Cost
Amber_of_Healing.png
Amber of Healing [50 Mana] Target cell gains or loses Sanctified. 21 coins
Bones.png
Bones Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. 0 coins
Dawn_Binder.png
Dawn Binder The top half of each stage is sanctified. 50 coins
Shoulder_Angel.png
Shoulder Angel Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. 25 coins
Undertaker's_Memento.png
Undertaker's Memento Start the next dimension with 1 extra life for each Sanctified cell in the Metagate. 0 coins

Toxic

Image _pageName Description Cost
Venomancy.png
Venomancy When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. 0 coins
Mechanics
Lives.png LivesDefense.png DefenseCoin Currency.png Coins
Revive.png ReviveStatus Effect.png Status Effect
StagesSpecial Stages
Nomad.png StrangerSign.png LandmarkFamiliar.png FamiliarSpider.png MonsterHUSKBANE.png Boss
Loot ( Heart.png HeartSoul.png SoulCoin.png CoinDiamond.png DiamondChest.png Chestetc. )
AuraStage Mods
Canker.png CankerSawblade.png SawbladeBubble.png Bubble
FlareBlessingBubble
InventoryArmor.png ArmorMinion.png MinionSeal
ManaManalockDuplicast
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfinding
ScorePrestige
Token.png TokensSpecial ChestsHeirloomSigil
Banker Mastery.pngBarbarian Mastery.pngBubbler Mastery.pngCommander Mastery.pngDemolitionist Mastery.pngDetective Mastery.pngExorcist Mastery.pngFirefly Mastery.pngGuardian Mastery.pngHunter Mastery.pngImmortal Mastery.pngKnight Mastery.pngLumberjack Mastery.pngMarksman Mastery.pngMutant Mastery.pngNovice Mastery.pngProphet Mastery.pngProtagonist Mastery.pngScholar Mastery.pngScout Mastery.pngSnowflake Mastery.pngSpark Mastery.pngSpy Mastery.pngSurvivor Mastery.pngUndertaker Mastery.pngWitch Mastery.pngWizard Mastery.png
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