Auras are cell modifiers that may affect the function of a cell.
Auras
Each cell can only have 1 aura. They appear as a color or tint to the cell.
Burning and Frozen auras are visible (and have their usual effect) even when the cell is hidden. Otherwise, the aura is not visible and has no effect until the cell is revealed.
Auras can be created by items, Stage Mods or Mastery effects.
Flares shot by items, Firefly's effect or Pyro make Burning cells on impact. Blessings shot by items make Sanctified cells on impact.
Aura
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Image
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Effect
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Burning
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Burning kills monsters and destroys certain other objects (strangers, signs, barrels) in that cell. Unopened Burning cells have a visual signifier. When a visible or hidden burning cell is left-clicked, the player loses 1 life unless immune to Burning effects. Chording from a nearby cell or flagging with right-click does not cause the player to lose life. Bosses die if they stand on Burning tiles for three consecutive turns, extended to four if they have any Boss Mods.
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Electric
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Electric cells double the effect of most objects. All loot (Coins, diamonds, (dark) hearts, meta-progression pickups) give twice their value. Items are duplicated on pickup. Monsters deal double damage. Chests give two results (Special Chest effects apply only once still). Wishpools give double rewards. Strangers activate twice.
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Frozen
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Frozen cells cannot be interacted by flagging or clicking. Frozen cells do not count as a monster tile when Chording. Frozen cells can contain monsters. Frozen monsters do not add to your overall monster count as if they were flagged, meaning freezing a tile can be used to check for monsters. Bosses can temporarily be frozen, but have a chance to break out each turn.
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Ethereal
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Ethereal cells generate mana equal to the cell value each turn. Additionally, targeted magic items will also target that space.
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Cursed
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Cursed cells sacrifice visible cell contents whenever you take damage to deflect 1 damage. If there are multiple cursed cells containing objects it will sacrifice starting from the lowest object on the right side. Chests opened on cursed tiles will always contain omens.
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Sanctified
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Sanctified cells improve your restore life effects by 1 if the cell is occupied. If they contain a monster, it is killed when you restore life. Chests opened on Sanctified tiles will never contain omens.
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Toxic
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Toxic cells give you Poison when left-clicked, then are removed.
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Aura Related Items
Image
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Name
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Description
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Cost
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Auramancer's Memento
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Increase your life cap for the next dimension by 3 for each different type of aura in the Metagate.
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0 coins
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Chemical Rainbow
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Aura types are randomized.
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0 coins
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Fan
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Auras and enchantments move.
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0 coins
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Sun Burn
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Every 100 turns, remove all Frozen auras and get burnt.
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0 coins
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Divine Unstable Compound
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Every 10 turns, apply one of each elemental aura to random cells. Whenever an aura is removed, the cell explodes in a 3x3 area.
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9 coins
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Rainbow Dust
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Reveal all cells that have auras.
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10 coins
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Prism of Chaos
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Whenever a cell gains an aura, apply the same aura to another random cell.
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12 coins
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Elemental Fuel
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[90 Mana] Spread all auras to nearby cells.
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13 coins
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Unstable Compound
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Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area.
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13 coins
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Electro Pulse
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Apply Electric to all cells. After 1 turn, all cells lose their auras.
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14 coins
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Rainbow Lens
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[70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way.
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14 coins
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Rainbow Trout
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Gain souls equal to the different types of visible auras.
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15 coins
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Snow Shoes
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[3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras.
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21 coins
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Ice Scraper
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[50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells.
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22 coins
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Rainbow Rope
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Gain 1% pathfinding at the end of each stage for each different type of aura present.
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22 coins
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Elemental Bullet
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Your projectiles create aura trails.
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24 coins
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Divine Marshmallow
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[50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow.
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25 coins
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Rainbow Iris
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[100 Mana] Solve a random cell, plus a number of cells equal to the different types of visible auras.
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25 coins
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Elemental Knuckles
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[200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura.
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26 coins
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Allgem
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[50 Mana] Enchant target cell: apply a random aura to this cell each turn.
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27 coins
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Auramancer Doll
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Apply random auras to a number of cells equal to triple your mastery charges at the start of each stage, and when your mastery ability is activated.
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30 coins
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Burning
Image
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Name
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Description
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Cost
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Bag of Coal
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[100 Mana] Automatically discharges when you lose morality. Gain Coal, then apply Burning to a random cell for each Coal you have.
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0 coins
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Big Fish
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Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins.
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0 coins
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Burnt Marshmallow
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Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell.
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0 coins
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Faulty Firecracker
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Your targeted items have a 50% chance to explode the target instead, burning you and destroying the item in the process.
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0 coins
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Firefly's Memento
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Increase your life cap for the next dimension by the number of Burning cells in the Metagate.
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0 coins
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Fish
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Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins.
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0 coins
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Shark
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Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins.
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0 coins
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Small Fish
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Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins.
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0 coins
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Sunscreen
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For 100 turns, you are immune to burns.
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5 coins
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Wand of Embers
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[50 Mana] Burn all visible monsters.
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7 coins
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Molotov
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Reveal and apply Burning to random hidden cells until it lands on one without a monster.
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9 coins
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Salamander
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Send Flares in all directions from the first cell you open each stage.
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9 coins
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Fire Bomb
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Apply Burning to a 3x3 area around target cell.
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14 coins
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Friendly Fire
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Strangers send a Flare in a random direction each turn.
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15 coins
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Divine Bonfire
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[150 Mana] Burn target sign and gain 3 souls.
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16 coins
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Bonfire
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[120 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn.
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18 coins
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Burning Boots
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[2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning.
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18 coins
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Marshmallow
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[50 Mana] Remove Burning from target visible cell. If the cell has a value of 3, transform this item into Toasted Marshmallow. If the cell has a value of 4 or greater, transform this item into Burnt Marshmallow.
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18 coins
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Ruby of Flame
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[70 Mana] Target cell gains or loses Burning.
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21 coins
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Pyromancy
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When you target a cell with an item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater.
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22 coins
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Divine Marshmallow
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[50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow.
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25 coins
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Matchbook
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Pyros are more common and cost half as much. They will also send flares in the opposite direction.
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25 coins
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Divine Matchbook
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Pyros are more common and cost half as much. They will send flares in all directions.
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30 coins
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Firefly Doll
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Burn random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated.
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30 coins
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Pitchfork
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Whenever you collect loot, send a Flare in a random direction from the looted cell.
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30 coins
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Bellows
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Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn.
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31 coins
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Propane
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[100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, send flares in all directions then reset its value.
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33 coins
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Fireball
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[100 Mana] Send Flares in all directions from target visible cell.
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34 coins
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Fire Totem
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[50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value.
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40 coins
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Fireplace
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Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells.
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40 coins
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Electric
Image
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Name
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Description
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Cost
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Electric Eel
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At the start of each stage, all monsters on cells of value 3 or greater gain Electric.
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0 coins
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Spark's Memento
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Increase your life cap for the next dimension by the number of Electric cells in the Metagate.
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0 coins
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Lightning Bug
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Every 5 turns, apply electric to a random visible cell.
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12 coins
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Electro Pulse
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Apply Electric to all cells. After 1 turn, all cells lose their auras.
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14 coins
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Thunder Bomb
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Apply Electric to a 3x3 area around target cell.
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14 coins
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Topaz of Lightning
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[70 Mana] Target cell gains or loses Electric.
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21 coins
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Electromancy
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When you target a cell with an item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater.
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22 coins
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Spark Doll
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Apply Electric to random visible objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated.
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30 coins
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Electroscope
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At the start of each stage, all 0-value cells gain Electric.
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32 coins
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Electric Chestplate
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[5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell.
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39 coins
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Lightning Totem
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[50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value.
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40 coins
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Frozen
Image
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Name
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Description
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Cost
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Frozen Asset
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You cannot gain more than 1 coin at a time. 50% chance to apply Frozen to coin drops.
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0 coins
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Snowflake's Memento
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Increase your life cap for the next dimension by the number of Frozen cells in the Metagate.
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0 coins
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Sun Burn
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Every 100 turns, remove all Frozen auras and get burnt.
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0 coins
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Nitrogen
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Apply Frozen to random hidden cells until it lands on one without a monster.
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9 coins
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Frostbite
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[50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters.
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11 coins
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Ice Bomb
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Apply Frozen to a 3x3 area around target cell.
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14 coins
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Sapphire of Frost
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[70 Mana] Target cell gains or loses Frozen.
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21 coins
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Snow Shoes
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[3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras.
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21 coins
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Cryomancy
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When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater.
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22 coins
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Ice Scraper
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[50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells.
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22 coins
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Snowglobe
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[150 Mana] Target cell gains Frozen. For the next 5 turns, relocate all Frozen cells and their contents, revealing their original cells.
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27 coins
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Frozen Helmet
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[3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen.
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29 coins
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Snowflake Doll
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Freeze random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated.
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30 coins
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Frost Blade
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[150 Mana] Freeze target visible living object or explode target Frozen cell in a 5x5 area.
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40 coins
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Ice Totem
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[50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value.
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40 coins
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Ethereal
Image
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Name
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Description
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Cost
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Talisman
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Each stage contains 5 Ethereal cells.
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19 coins
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Opal of Mana
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[70 Mana] Target cell gains or loses Ethereal.
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21 coins
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Starfruit
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Apply Ethereal to the visible cell or cells with the highest value.
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28 coins
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Ether Totem
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[50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value.
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40 coins
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Mana Signet
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Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell.
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50 coins
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Ethermancy
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When you target a cell with an item, it gains Ethereal.
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65 coins
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Cursed
Image
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Name
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Description
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Cost
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False Lamb
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Stages have 2 Cursed cells for each of your omens. Monsters are empowered by empty Cursed cells.
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0 coins
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Warlock's Memento
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Start the next dimension with a random magic item for every empty Cursed cell in the Metagate.
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0 coins
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Nemes
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Whenever you spend coins on a stranger, their cell gains Cursed.
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17 coins
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Shoulder Devil
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Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail.
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20 coins
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Onyx of Agony
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[70 Mana] Target cell gains or loses Cursed.
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21 coins
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Warlock Doll
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Apply Cursed to a number of visible cells with objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated.
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30 coins
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Shadow Totem
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[50 Mana] Enchant target visible cell, apply Cursed to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Cursed cells in this quadrant, then reset the value.
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40 coins
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Dusk Binder
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The bottom half of each stage is Cursed.
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50 coins
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Sanctified
Image
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Name
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Description
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Cost
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Bones
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Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value.
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0 coins
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Undertaker's Memento
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Increase your life cap for the next dimension by the number of Sanctified cells in the Metagate.
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0 coins
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Milk
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Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells.
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9 coins
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Small Star
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Launch a Blessing in a random direction from target visible cell.
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10 coins
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Divine Regift
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Consume passive items to spawn a chest, applying Sanctified in a 3x3 area around the chest.
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16 coins
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Shoulder Angel
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Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail.
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20 coins
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Amber of Healing
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[50 Mana] Target cell gains or loses Sanctified.
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21 coins
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Silver Bullet
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Your projectiles have a small chance to become a Blessing. This chance decreases with your number of omens.
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21 coins
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Holy Totem
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[50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value.
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40 coins
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Starlight
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[300 Mana] Send a Blessing to the north of target visible cell.
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42 coins
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Dawn Binder
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The top half of each stage is Sanctified.
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50 coins
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Toxic
Image
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Name
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Description
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Cost
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Venomancy
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When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater.
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0 coins
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Scorpion Tail
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Kill all visible living objects at the end of each stage, applying Toxic to their cells.
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9 coins
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Jade of Poison
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[50 Mana] Target cell gains or loses Toxic.
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21 coins
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Poison Blade
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[90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself.
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29 coins
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Cobra Totem
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[50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value.
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40 coins
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Changelog
- v1.64 Burning cells no longer have to be opened in order to complete a stage