Chain

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Chains are a little odd to understand at first and don't have much use outside of specific items or the Marksman mastery whose gameplay revolves around the mechanic.

Chains are built up by pressing/clicking on cells on the same value in repeated succession. This can be when opening cells or when chording. Picking up items does not affect your chain in any way. A chain's value is simply which value cell you're clicking, the chain length is how many of that value cell you've clicked on, and the chain sum is the number you get when you add all the values you clicked on in the chain. If you chord a cell with a value of 3 2 turns in a row then you have a chain value of 3, a chain length of 2 turns, and a chain sum of 6. You can see all this information and more by hovering over your avatar.

Overflagging cells and using chording to remove each hidden cell 1 by 1 is generally the most effective way of building chains. The value of the chain is determined by whatever the value of the cell you clicked on is.

Chain Related Items

Image _pageName Description Cost
Candelabra.png
Candelabra [300 Mana] Automatically discharges when the sum of your chain is 5 or greater. Gain a Candle, then reveal cells equal to your number of Candles. 35 coins
Chainmail.png
Chainmail [3 Armor] Fortify whenever the length of your chain becomes greater than this item's durability. 35 coins
Chain_Whip.png
Chain Whip Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. 50 coins
Drone.png
Drone Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. 19 coins
Mana_Lung.png
Mana Lung Each turn, gain mana equal to the sum of your chain. 34 coins
Marksman's_Memento.png
Marksman's Memento Start the next dimension with extra lives and defense equal to the length of your chain when you entered the portal. 0 coins
Nunchucks.png
Nunchucks [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise you take 5 damage. 23 coins
Pillow.png
Pillow Whenever you break a chain, pass an number of turns equal to the chain's length. 14 coins
Spring.png
Spring Double the length of your chain, then solve a number of cells equal to the length of your chain. 8 coins
Yarn_of_Life.png
Yarn of Life Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. 30 coins
Yarn_of_War.png
Yarn of War Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense. 30 coins

Changelog

  • v1.48 Opening the same cell twice in a row no longer increases your chain (it doesn't break the chain either)


Mechanics
Heart.png LivesKnight.png DefenseCoin.png Coins
RevivesInventoryArmor.png ArmorMasteryLevelToken.png TokensSigil
DamageMistakeTurnChordPowerchordGleanChainDuplicastExplodeManaManalockStatus EffectMinionFamiliarAuraSealStage ModsScore
CankerSawbladeBubble
FlareBlessingBubble
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