Damage

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Damage is dealt to you by revealing monsters by Mistake, and a few other effects.

Formula

  • Roll
  • Empower/Weaken/Reduce
  • Deflect
  • Armor
  • Defense
  • Lives

Roll

First the monster rolls between the minimum and maximum stage power to get an initial attack value. Some items manipulate rolls:

Empower/Weaken/Reduce

Can reduce damage to zero.

Deflect

Can reduce damage to zero. The same as reducing effects but something is expended in the process.

Armor

Can reduce damage to zero. At this step Armor takes all the damage it can until it all breaks. Armor works left to right: Bronze Helmet.png Head, Bronze Chestplate.png Body, then Bronze Boots.png Leg.

Defense

The Defense stat now reduces the damage, but defense cannot reduce damage lower than 1 (unless you have Thicker Skin.png Thicker Skin).

Lives

Finally the remaining damage reduces your Lives. If you have 0 you die.


Trivia

  • Life loss is not the same as damage. If something says you lose life, effects that prevent damage or trigger on damage will do nothing.

Damage Related Items

Image Name Description Cost
Big Minion.png Big Minion Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage. 0 coins
Caustic Wand.png Caustic Wand Whenever you target a cell with an item, take damage equal to the value of the cell. 0 coins
Growing Pains.png Growing Pains Monsters deal extra damage equal to your number of omens. 0 coins
Jester Hat.png Jester Hat Monsters always deal max damage. 0 coins
Mimic.png Mimic When you open a chest on a 1 or greater, take monster damage. 0 coins
Minion.png Minion Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. 0 coins
Mortify.png Mortify If you take damage, for the next 10 turns any amount of damage will kill you. 0 coins
Ninja's Memento.png Ninja's Memento Increase your life cap for the next dimension by 3 times the number of stages since you last took damage. 0 coins
Rabid Minion.png Rabid Minion When you gain this as well as every 10 turns, reveal and kill a random monster. If you're about to take damage, this Minion will sacrifice itself to increase the damage by 1. 0 coins
Stinging Nettle.png Stinging Nettle Take 1 damage whenever you gain an item. 0 coins
Tattered Flag.png Tattered Flag Every 10 turns, take 1 damage for each cell that is incorrectly flagged. 0 coins
Tripwire.png Tripwire Enchant 10 random cells each stage: when you chord or target this cell with an item, take monster damage and remove the enchantment. 0 coins
Golden Rose.png Golden Rose Take 1 damage and gain 10 coins. 5 coins
Feather.png Feather Monster damage is capped to your number of items. 6 coins
Spider Fang.png Spider Fang The next time a monster is revealed, kill it before you can take damage. 9 coins
Wand of Retribution.png Wand of Retribution [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. 10 coins
Rotting Head.png Rotting Head For 5 seconds, reduce incoming damage by the number of seconds left. 11 coins
Sabertooth Amulet.png Sabertooth Amulet When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage. 13 coins
Divine Rotting Head.png Divine Rotting Head For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain. 14 coins
Fel Bracers.png Fel Bracers Monsters roll extra times for damage equal to your number of omens, and use the weakest result. 14 coins
Hematic Crystal.png Hematic Crystal Gain 30 mana for each damage taken. 14 coins
Wild Bracers.png Wild Bracers Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. 14 coins
Wizard Bracers.png Wizard Bracers Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. 14 coins
Altar of Blood.png Altar of Blood [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. 15 coins
Arcane Barrier.png Arcane Barrier Whenever a monster is revealed, activate a random targeted magic item on its cell before taking damage. 15 coins
Hypnowatch.png Hypnowatch Delay monster damage by 1 turn. 15 coins
Magic Minion.png Magic Minion [100 Mana] Use Minion. If you're about to take damage, this item will discharge to deflect 1 damage. 15 coins
Ponderer's Pipe.png Ponderer's Pipe When you complete a stage, gain 1 soul if you took no damage. 15 coins
Shield.png Shield Monsters roll twice for damage and use the weaker result. 15 coins
Ladybug.png Ladybug For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. 16 coins
Butterfly Amulet.png Butterfly Amulet Whenever you take monster damage, gain 3% evasion. 18 coins
Shuriken.png Shuriken [110 Mana] Automatically discharges when a monster spawns. Kill the monster before taking damage. 18 coins
Witch Hat.png Witch Hat [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. 20 coins
Wizard Hat.png Wizard Hat [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. 20 coins
Blessed Clasp.png Blessed Clasp Each stage, negate incoming damage until after your first mistake. 21 coins
Pufferfish.png Pufferfish [160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. 21 coins
Divine Witch Hat.png Divine Witch Hat [2 Head Armor] When equipped, double your omens then fortify by 1 for each of your omens. Gain 66 mana whenever this takes damage. 22 coins
Nunchucks.png Nunchucks [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. 23 coins
Bubble Helmet.png Bubble Helmet [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. 25 coins
Reaper Scythe.png Reaper Scythe Destroy a random omen instead of taking fatal damage. 25 coins
Thicker Skin.png Thicker Skin Defense can reduce damage to 0. Whenever it does, you lose 1 defense. 25 coins
Reflector Blade.png Reflector Blade Other visible monsters will be killed to reduce incoming monster damage by 2 each. 26 coins
Chromatic Helmet.png Chromatic Helmet [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. 27 coins
Shiny Minion.png Shiny Minion Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage. 28 coins
Golden Helmet.png Golden Helmet [5 Head Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. 30 coins
Lightning Rod.png Lightning Rod Fully discharge a random magic item instead of taking damage. 30 coins
Philosopher's Stone.png Philosopher's Stone Spend 20 coins instead of taking damage. 30 coins
Shrine Tag.png Shrine Tag [200 Mana] Enchant target visible cell: reduce incoming damage by the value of this cell. 30 coins
Trump Card.png Trump Card If you fail a guess, activate your mastery's ultimate ability before taking damage. 32 coins
Ghillie Suit.png Ghillie Suit [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. 34 coins
Valiant Shield.png Valiant Shield Monsters roll three times for damage and use the weakest result. 35 coins
Electric Chestplate.png Electric Chestplate [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. 39 coins
Human Cannonball.png Human Cannonball [20 Head Armor] Does not repair automatically. Whenever this takes damage, explode a number of random cells equal to the damage taken. 40 coins
Police Vest.png Police Vest [6 Body Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. 40 coins
Pound of Flesh.png Pound of Flesh Lose a random item instead of taking damage. 40 coins
Crucifix.png Crucifix Whenever damage reduces your life to 1, gain a revive. 42 coins
Crown of Thorns.png Crown of Thorns [6 Head Armor] Whenever this takes damage, kill the attacking monster. 45 coins
Vampire Fang.png Vampire Fang Restore 1 life whenever you take damage. 45 coins
Archon Shield.png Archon Shield Monsters roll five times for damage and use the weakest result. 50 coins
Bloodcoil.png Bloodcoil [400 Mana] For 3 turns, any monster damage you would take heals you instead. 50 coins
Diamond Helmet.png Diamond Helmet [8 Head Armor] Spawn a diamond whenever this armor takes 2 or more damage. Fortify by 1 whenever you collect a diamond. 50 coins
Divine Pound of Flesh.png Divine Pound of Flesh Seal your last active inventory slot instead of taking damage. When you lose this item, unseal all of your inventory slots. 50 coins
Lucky Leaf.png Lucky Leaf 50% chance to negate damage. 50 coins
Mechanics
Lives.png LivesDefense.png DefenseCoin Currency.png Coins
Revive.png ReviveStatus Effect.png Status Effect
StagesSpecial StagesStage Power
Nomad.png StrangerSign.png LandmarkFamiliar.png FamiliarSpider.png MonsterHUSKBANE.png Boss
Loot ( Heart.png HeartSoul.png SoulCoin.png CoinDiamond.png DiamondChest.png Chestetc. )
AuraStage Mods
Canker.png CankerSawblade.png SawbladeBubble.png Bubble
FlareBlessingBubble
InventoryArmor.png ArmorBones.png BonesMinion.png MinionSeal
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Token.png TokensSpecial ChestsHeirloomSigil
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