Damage is dealt to you by revealing monsters by Mistake, and a few other effects.
First the monster rolls between the minimum and maximum stage power to get an initial attack value. Some items manipulate rolls.
Can reduce damage to zero.
Can reduce damage to zero. The same as reducing effects but something is expended in the process.
Can reduce damage to zero. At this step Armor takes all the damage it can until it all breaks. Armor works left to right: Head, Body, then Leg.
Finally the remaining damage reduces your Lives. If you have 0 you die.
- Life loss is not the same as damage. If something says you lose life, effects that prevent damage or trigger on damage will do nothing.
|Character||Stats||Lives • Defense • Coins|
|Revive • Status Effect|
|Stage||Stages • Special Stages • Stage Power|
|Objects||Stranger • Landmark • Familiar • Monster • Boss|
|Loot||( Heart • Soul • Coin • Diamond • Chest • etc. )|
|Modifiers||Aura • Stage Mods|
|Orbs||Canker • Sawblade • Bubble|
|Projectiles||Flare • Blessing • Bubble|
|Item||Inventory • Armor • Bones • Minion • Seal|
|Magic||Mana • Manalock • Duplicast|
|Keyword||Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality|
|Profile||Level||Score • Prestige|
|Tokens • Special Chests • Heirloom • Sigil|
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