# Damage

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Damage is dealt to you by revealing monsters by Mistake, and a few other effects.

## Formula

- Roll
- Empower/Weaken/Reduce
- Deflect
- Armor
- Defense
- Lives

#### Roll

First the monster rolls between the minimum and maximum stage power to get an initial attack value. Some items manipulate rolls:

#### Empower/Weaken/Reduce

Can reduce damage to zero.

#### Deflect

Can reduce damage to zero. The same as reducing effects but something is expended in the process.

#### Armor

Can reduce damage to zero. At this step Armor takes all the damage it can until it all breaks. Armor works left to right: Head, Body, then Leg.

#### Defense

The Defense stat now reduces the damage, but defense cannot reduce damage lower than 1 (unless you have Thicker Skin).

#### Lives

Finally the remaining damage reduces your Lives. If you have 0 you die.

## Trivia

- Life loss is not the same as damage. If something says you lose life, effects that prevent damage or trigger on damage will do nothing.

# Damage Related Items

Image | Name | Description | Cost |
---|---|---|---|

Big Minion | Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage. | 0 coins | |

Caustic Wand | Whenever you target a cell with an item, take damage equal to the value of the cell. | 0 coins | |

Growing Pains | Monsters deal extra damage equal to your number of omens. | 0 coins | |

Jester Hat | Monsters always deal max damage. | 0 coins | |

Mimic | When you open a chest on a 1 or greater, take monster damage. | 0 coins | |

Minion | Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. | 0 coins | |

Mortify | If you take damage, for the next 10 turns any amount of damage will kill you. | 0 coins | |

Ninja's Memento | Increase your life cap for the next dimension by 3 times the number of stages since you last took damage. | 0 coins | |

Rabid Minion | When you gain this as well as every 10 turns, reveal and kill a random monster. If you're about to take damage, this Minion will sacrifice itself to increase the damage by 1. | 0 coins | |

Stinging Nettle | Take 1 damage whenever you gain an item. | 0 coins | |

Tattered Flag | Every 10 turns, take 1 damage for each cell that is incorrectly flagged. | 0 coins | |

Tripwire | Enchant 10 random cells each stage: when you chord or target this cell with an item, take monster damage and remove the enchantment. | 0 coins | |

Golden Rose | Take 1 damage and gain 10 coins. | 5 coins | |

Feather | Monster damage is capped to your number of items. | 6 coins | |

Spider Fang | The next time a monster is revealed, kill it before you can take damage. | 9 coins | |

Wand of Retribution | [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. | 10 coins | |

Rotting Head | For 5 seconds, reduce incoming damage by the number of seconds left. | 11 coins | |

Sabertooth Amulet | When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage. | 13 coins | |

Divine Rotting Head | For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain. | 14 coins | |

Fel Bracers | Monsters roll extra times for damage equal to your number of omens, and use the weakest result. | 14 coins | |

Hematic Crystal | Gain 30 mana for each damage taken. | 14 coins | |

Wild Bracers | Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. | 14 coins | |

Wizard Bracers | Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. | 14 coins | |

Altar of Blood | [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | 15 coins | |

Arcane Barrier | Whenever a monster is revealed, activate a random targeted magic item on its cell before taking damage. | 15 coins | |

Hypnowatch | Delay monster damage by 1 turn. | 15 coins | |

Magic Minion | [100 Mana] Use Minion. If you're about to take damage, this item will discharge to deflect 1 damage. | 15 coins | |

Ponderer's Pipe | When you complete a stage, gain 1 soul if you took no damage. | 15 coins | |

Shield | Monsters roll twice for damage and use the weaker result. | 15 coins | |

Ladybug | For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | 16 coins | |

Butterfly Amulet | Whenever you take monster damage, gain 3% evasion. | 18 coins | |

Shuriken | [110 Mana] Automatically discharges when a monster spawns. Kill the monster before taking damage. | 18 coins | |

Witch Hat | [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. | 20 coins | |

Wizard Hat | [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. | 20 coins | |

Blessed Clasp | Each stage, negate incoming damage until after your first mistake. | 21 coins | |

Pufferfish | [160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. | 21 coins | |

Divine Witch Hat | [2 Head Armor] When equipped, double your omens then fortify by 1 for each of your omens. Gain 66 mana whenever this takes damage. | 22 coins | |

Nunchucks | [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. | 23 coins | |

Bubble Helmet | [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. | 25 coins | |

Reaper Scythe | Destroy a random omen instead of taking fatal damage. | 25 coins | |

Thicker Skin | Defense can reduce damage to 0. Whenever it does, you lose 1 defense. | 25 coins | |

Reflector Blade | Other visible monsters will be killed to reduce incoming monster damage by 2 each. | 26 coins | |

Chromatic Helmet | [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. | 27 coins | |

Shiny Minion | Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage. | 28 coins | |

Golden Helmet | [5 Head Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. | 30 coins | |

Lightning Rod | Fully discharge a random magic item instead of taking damage. | 30 coins | |

Philosopher's Stone | Spend 20 coins instead of taking damage. | 30 coins | |

Shrine Tag | [200 Mana] Enchant target visible cell: reduce incoming damage by the value of this cell. | 30 coins | |

Trump Card | If you fail a guess, activate your mastery's ultimate ability before taking damage. | 32 coins | |

Ghillie Suit | [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. | 34 coins | |

Valiant Shield | Monsters roll three times for damage and use the weakest result. | 35 coins | |

Electric Chestplate | [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. | 39 coins | |

Human Cannonball | [20 Head Armor] Does not repair automatically. Whenever this takes damage, explode a number of random cells equal to the damage taken. | 40 coins | |

Police Vest | [6 Body Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. | 40 coins | |

Pound of Flesh | Lose a random item instead of taking damage. | 40 coins | |

Crucifix | Whenever damage reduces your life to 1, gain a revive. | 42 coins | |

Crown of Thorns | [6 Head Armor] Whenever this takes damage, kill the attacking monster. | 45 coins | |

Vampire Fang | Restore 1 life whenever you take damage. | 45 coins | |

Archon Shield | Monsters roll five times for damage and use the weakest result. | 50 coins | |

Bloodcoil | [400 Mana] For 3 turns, any monster damage you would take heals you instead. | 50 coins | |

Diamond Helmet | [8 Head Armor] Spawn a diamond whenever this armor takes 2 or more damage. Fortify by 1 whenever you collect a diamond. | 50 coins | |

Divine Pound of Flesh | Seal your last active inventory slot instead of taking damage. When you lose this item, unseal all of your inventory slots. | 50 coins | |

Lucky Leaf | 50% chance to negate damage. | 50 coins |

Mechanics | |||
---|---|---|---|

Character | Stats | Lives • Defense • Coins | |

Revive • Status Effect | |||

Stage | Stages • Special Stages • Stage Power | ||

Objects | Stranger • Landmark • Familiar • Monster • Boss | ||

Loot | ( Heart • Soul • Coin • Diamond • Chest • etc. ) | ||

Modifiers | Aura • Stage Mods | ||

Orbs | Canker • Sawblade • Bubble | ||

Projectiles | Flare • Blessing • Bubble | ||

Item | Inventory • Armor • Bones • Minion • Seal | ||

Magic | Mana • Manalock • Duplicast | ||

Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||

Profile | Level | Score • Prestige | |

Tokens • Special Chests • Heirloom • Sigil | |||

Mastery | |||

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