Damage

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Damage is dealt to you by revealing monsters by Mistake, and a few other effects.

Formula

  1. Roll
  2. Empower/Weaken/Reduce
  3. Deflect
  4. Armor
  5. Defense
  6. Lives

Roll

First the monster rolls between the minimum and maximum stage power to get an initial attack value. Some items manipulate rolls.

Empower/Weaken/Reduce

Can reduce damage to zero.

Deflect

Can reduce damage to zero. The same as reducing effects but something is expended in the process.

Armor

Can reduce damage to zero. At this step Armor takes all the damage it can until it all breaks. Armor works left to right: Bronze Helmet.png Head, Bronze Chestplate.png Body, then Bronze Boots.png Leg.

Defense

The Defense stat now reduces the damage, but defense cannot reduce damage lower than 1 (unless you have Thicker Skin.png Thicker Skin).

Lives

Finally the remaining damage reduces your Lives. If you have 0 you die.


Trivia

  • Life loss is not the same as damage. If something says you lose life, effects that prevent damage or trigger on damage will do nothing.
Mechanics
Heart.png LivesKnight.png DefenseCoin.png Coins
RevivesInventoryArmor.png ArmorMasteryLevelToken.png TokensSigil
DamageMistakeTurnChordPowerchordGleanChainDuplicastExplodeManaManalockStatus EffectMinionFamiliarAuraSealStage ModsScore
CankerSawbladeBubble
FlareBlessingBubble
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