Defense
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Reduces incoming Damage, to a minimum of 1. Negative defense increases incoming damage.
Defense Related Items
Image | _pageName | Description | Cost |
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Acupuncture | [250 Mana] Lose 1 life and gain 2 defense. | ![]() |
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Adrenaline | Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | ![]() |
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Anvil | Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. | ![]() |
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Book of Defense | Pick up hearts at full life to gain defense. | ![]() |
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Broken Rib | Your defense is capped to the minimum stage power. | ![]() |
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Crucible | [400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. | ![]() |
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Divine Forge Hammer | Fortify your armor by 2. If you are not wearing armor, gain 1 defense instead. | ![]() |
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Divine Witchcraft | [200 mana] Restore your life to max, gain 1 defense and gain 2 omens. | ![]() |
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Drum of War | Whenever you discover a 5 or greater, gain 1 defense. | ![]() |
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Essence of Security | [100 Mana] Gain defense equal to one-tenth the sum of target visible 3x3 area, rounded down. | ![]() |
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Evermetal | [300 Mana] Gain 1 defense. | ![]() |
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Firm Fibers | Gain defense equal to the current stage's minimum power. | ![]() |
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Grapes | Gain souls equal to your defense and defense equal to your lives, up to a maximum of 5 each. | ![]() |
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Guardian's Memento | If you step through the dimensional portal with at least 20 defense, you will start the next dimension with 5 defense. | ![]() |
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Guardian Doll | Gain defense equal to your mastery charge cost when your ultimate ability is activated. | ![]() |
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Heart of Steel | Every 50 turns, gain 1 defense if you are not injured. | ![]() |
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Ironbank | When you complete a stage, gain 1 defense for every diamond or chest left behind. | ![]() |
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Iron Sceptre | [150 Mana] Convert all visible heart drops into defense. | ![]() |
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Iron Will | Gain 3 defense whenever your armor breaks. | ![]() |
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Marksman's Memento | Start the next dimension with extra lives and defense equal to the length of your chain when you entered the portal. | ![]() |
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Quest for Valor | After opening 100 cells without making a mistake, gain 3 defense. | ![]() |
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Shinobi Veil | [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | ![]() |
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Steel Golem | Every 100 cells you open, gain 1 defense. | ![]() |
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Thicker Skin | Defense can reduce damage to 0. Whenever it does, you lose 1 defense. | ![]() |
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Yarn of War | Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense. | ![]() |
Mechanics | |||
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Character | Stats | ![]() ![]() ![]() | |
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Stage | Stages • Special Stages • Stage Power | ||
Objects | ![]() ![]() ![]() ![]() ![]() | ||
Loot | ( ![]() ![]() ![]() ![]() ![]() | ||
Modifiers | Aura • Stage Mods | ||
Orbs | ![]() ![]() ![]() | ||
Projectiles | Flare • Blessing • Bubble | ||
Item | Inventory • ![]() ![]() ![]() | ||
Magic | Mana • Manalock • Duplicast | ||
Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
Profile | Level | Score • Prestige | |
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Mastery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
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Changelog
- v1.50 Defense can now fall below 0 (makes monsters stronger).