Defense
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Reduces incoming Damage, to a minimum of 1. Negative defense increases incoming damage.
Defense Related Items
| Image | _pageName | Description | Cost |
|---|---|---|---|
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Acupuncture | [250 Mana] Lose 1 life and gain 2 defense. | |
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Adrenaline | Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | |
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Anvil | Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. | |
| Banana | Gain 2 [[defense]], then transform this into [[Banana Peel]]. | ||
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Book of Defense | Pick up hearts at full life to gain defense. | |
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Broken Rib | Your defense is capped to the minimum stage power. | |
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Crucible | [400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. | |
| Divine Forge Hammer | Fortify each armor by 100% of its current durability. If you are not wearing armor, gain 3 defense instead. | ||
| Divine Witchcraft | [200 Mana] Restore your life to max, gain 1 defense and gain 2 omens. | ||
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Drum of War | Whenever you discover a 5 or greater, gain 1 defense. | |
| Essence of Security | [100 Mana] Gain defense equal to one-tenth the sum of target visible 3x3 area, rounded down. | ||
| Evermetal | [300 Mana] Gain 1 defense. | ||
| Firm Fibers | Gain defense equal to the current stage's minimum power. | ||
| Grapes | Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. | ||
| Guardian Doll | Gain defense equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Guardian's Memento | If you step through the Dimensional Portal with at least 20 defense, you will start the next dimension with 5 defense. | ||
| Gym Membership | Every 20 turns, spawn a Jock. Gain 1 defense whenever a Jock pushes an object. | ||
| Heart of Steel | Every 50 turns, gain 1 defense if you are not injured. | ||
| Iron Sceptre | [150 Mana] Convert all visible heart drops into defense. | ||
| Iron Will | Gain 3 defense whenever your armor breaks. | ||
| Ironbank | When you complete a stage, gain 1 defense for every diamond or chest left behind. | ||
| Marksman's Memento | Increase your life and defense cap for the next dimension by the length of your chain when you entered the portal. | ||
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Milk | Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. | |
| Quest for Valor | After opening 100 cells without making a mistake, gain 3 defense. | ||
| Rude Goalbug Machine | Whenever you would restore life, gain defense, or coins, delay it by 50 cells opened. | ||
| Shinobi Veil | [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | ||
| Steel Golem | Every 100 cells you open, gain 1 defense. | ||
| Sunken Shield | [50 Mana] Gain 1 defense and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | ||
| Thicker Skin | Defense can reduce damage to 0. Whenever it does, you lose 1 defense. | ||
| Yarn of War | Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense. |
| Mechanics | |||
|---|---|---|---|
| Character | Stats | ||
| Stage | Stages • Special Stages • Stage Power | ||
| Objects | |||
| Loot | ( | ||
| Modifiers | Aura • Stage Mods | ||
| Orbs | |||
| Projectiles | Flare • Blessing • Bubble | ||
| Item | Inventory • | ||
| Magic | Mana • Manalock • Duplicast | ||
| Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
| Profile | Level | Score • Prestige | |
| Mastery | |||
| edit this navbox | |||
Changelog
- v1.50 Defense can now fall below 0 (makes monsters stronger).





























