Divine Items

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Divine Items are variants of normal Items.

Unlocking

They are unlocked by playing Beyond mode, with each Beyond Stage artifact and each Mythic Emblem having a divine item to unlock. The hover text of each artifact/emblem will show the associated divine item once it is unlocked. Unlocking the divine items from mythic emblems is guaranteed, but the ones from artifacts are not.

Mechanics

When a divine variant is unlocked, it can be toggled on or off in the codex by right clicking. If you have chosen to keep the divine variant active, only the divine version of the item will appear in chests and shops and vice versa. Any way the item can appear will switch between normal and divine, including monster drops and Heirlooms.

Divine variants have different costs and different effects. Not all divine items are "better" than their regular counterparts though many are better in certain situations. Some require a different mana cost or are at least cheaper.

You may only have one divine item in your inventory at a time, the newest one will replace any others. Legendary and divine items are separate, you can have one of each. This needs to be considered when choosing which divine items to activate.

List of Divine Items

Image Item Standard cost Divine cost Divine effect Source
Ankh 27 coins 50 coins Negates death once. At the end of the stage, if you've opened at least 50 cells without making a mistake and have no revives, gain a revive.  Cactus
Bag of Tricks 30 coins 35 coins [200 Mana] Use random targeted magic effects on target 3x3 area. This could get messy.  House of Santa
Banner 14 coins 16 coins [150 Mana] Spawn a familiar in target empty cell, the value of which then determines the number of additional Familiars to spawn.  Steel
Barbecue 15 coins 15 coins [200 Mana] Destroy all of your Minions and spawn 2 souls for each.  Rot
Beach Ball 0 coins 10 coins [40 Mana] Made of indestructible materials.  Beach Resort
Binoculars 20 coins 20 coins Lots of Minions spawn in the wild.  Nut
Blood Magic 15 coins 10 coins [100 Mana] Kill a random visible monster and gain 200 mana.  Flesh
Bloomberries 19 coins 25 coins [200 Mana] Gain 3 max lives.  Wilty
Bomb 13 coins 10 coins Explode all visible cells of value 5 and greater, and all nearby cells.  Bluevein
Bone Baton 27 coins 26 coins [100 Mana] Gain Bones. While charged, you can bury Bones in hidden cells to reveal them.  Pumpkin Patch
Bonfire 18 coins 16 coins [150 Mana] Burn target sign and gain 3 souls.  Kelp
Boomerang 12 coins 14 coins Blow up a 3x3 area around a random hidden cell. After you open 50 cells, gain Boomerang.  Lightning
Brain in a Vat 12 coins 10 coins [50 Mana] Automatically discharges when you have to guess.  Computer Simulation
Bubble Wrap 22 coins 28 coins [400 Mana] Bubble 5 random items that aren't Bubble Wrap.  Tide Jewel
Bugle 24 coins 20 coins [130 Mana] Spawn familiars on all visible cells of value 3 or greater and pass a turn.  Mercury
Capitalism 9 coins 17 coins If you spend coins in an Item Shop, it remains open.  Waste
Cauldron 21 coins 23 coins [130 Mana] Destroy a random omen and gain Witches Brew.  Limpwort
Chainsaw 35 coins 40 coins [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length.  Maniac's Heart
Chocolate 5 coins 20 coins 25% chance to fully charge a random magic item during the next 10 turns.  Rabbit Hole
Coffee 10 coins 10 coins Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater.  Ichor
Cudgel 17 coins 15 coins [60 Mana] Kill strangers and landmarks in target visible 3x3 area.  The Boneyard
Dark Ink 5 coins 5 coins Destroy a random omen and lose lives equal to its position in your inventory.  Umbra
Demon Seed 9 coins 5 coins Add a random stage mod to the selected stage for each of your omens. Then, lose all omens.  Coral
Dice 5 coins 8 coins Rerolls the mods of all stages.  Teardrop
Doomcall 0 coins 0 coins Each stage has an additional Harbinger. Pay a Harbingers to make its effect beneficial.  Guts
Drugs 5 coins 9 coins Cells generate double mana until you make a mistake. Far out, man.  Wester Side Story
Evil Container 11 coins 11 coins Lose all of your omens. 10% chance to get them back at the start of each stage.  Shell Shocked
Fairy 12 coins 12 coins Reduce the current stage's power to 1.  Tusk
Fishing Pole 21 coins 0 coins You can go fishing at Wishpools. Guarantees 1 Wishpool per stage. Wishpools spawn with 3 additional charges.  Starfish
Forge Hammer 6 coins 12 coins Fortify each armor by 100% of its current durability. If you are not wearing armor, gain 3 defense instead.  Boulder
Garlic 6 coins 10 coins You are immune to omens until your next mistake. Lose a random omen when this status effect expires.  Spawn of Satan
Gearcheck 8 coins 15 coins Items from chests will drop on the ground.  Circuit
Gift Card 10 coins 20 coins Receive selected shop item for free.  Icicle
Glasses 35 coins 35 coins Gain 15% pathfinding. Lose all of your pathfinding if you lose this item.  Area 51
Halo 15 coins 13 coins At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough!  Cloud
Handaxe 10 coins 12 coins Chop wood.  Log
Holy Ring 15 coins 14 coins You are immune to omens while you are injured.  Wing
Horseshoe 7 coins 7 coins Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more.  Bramble
Jack-o-Lantern 17 coins 25 coins [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens.  Pumpkin
Lantern 15 coins 15 coins [300 Mana] Glean target hidden cell. If it's a 2 or greater, this item retains its mana.  Lava
Leeches 5 coins 12 coins Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way.  Dread Harvest
Lyre 7 coins 10 coins [300 Mana] Add 10 monsters to the selected uncompleted stage. Remove 5 monsters from all other stages.  Sky Song
Mantis 20 coins 25 coins When you enter a stage with 3 or more stage mods, gain a revive.  Greenvein
Marshmallow 18 coins 25 coins [50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow.  Mistletoe
Matchbook 25 coins 30 coins Pyros are more common and cost half as much. They will send flares in all directions.  Redvein
Miracle Seed 5 coins 10 coins Massively increase the size of selected stage.  Poppy
Mirror 32 coins 25 coins [500 Mana] Use all of your consumable items without losing them. Manalock for 50 turns.  Shard
Mortar 30 coins 30 coins Whenever a monster dies, it explodes in a 3x3 area.  Shrapnel
Mud 9 coins 15 coins For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion.  Tumbleweed
Muscle 11 coins 14 coins At the start of a stage, spawn a number of strong familiars equal to the minimum power.  Star
Nanobot 35 coins 36 coins Whenever you lose life, gain that many souls after opening 50 cells.  Wire
Pickaxe 15 coins 19 coins Doubles the value of currency drops.  Ore
Pound of Flesh 40 coins 50 coins Seal your last active inventory slot instead of taking damage. When you lose this item, unseal all of your inventory slots.  Original Sin
Present 10 coins 14 coins Contains a random legendary or divine item.  Bead
Puzzle 7 coins 10 coins When you lose this item, gain 3 Presents.  Dew
Regift 12 coins 16 coins Consume passive items to spawn a chest, applying Sanctified in a 3x3 area around the chest.  Cake
Rewind 18 coins 10 coins Every 100 turns, set your stats to their current values.  Radium
Rotting Head 11 coins 14 coins For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain.  Worm
Scythe 22 coins 15 coins Gain 1 soul whenever you gain an omen. At the end of each stage, restore your life to max if you have at least 3 omens.  Wheat
Shadowbind 0 coins 0 coins When you lose this item, lose all of your other omens.  Brimstone
Simple Robe 3 coins 7 coins [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods.  Antimatter
Slingshot 9 coins 10 coins For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells.  Corestone
Soothing Shell 9 coins 20 coins The stage power becomes 1 for 35 turns.  Conch
Spyglass 18 coins 27 coins Chests cannot contain omens.  Pearl
Stocking 22 coins 16 coins [500 Mana] Gain a Present for each Item Shop you have completed.  Snowball
Strange Egg 19 coins 25 coins [150 Mana] Gain between 1 to 3 Minions.  Lily
Sturdy Bow 20 coins 22 coins [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item.  Rope
Substitute 7 coins 13 coins Whenever you would lose an item, explode a random cell. If anything is destroyed by the blast, keep your item.  Oil
Thief Bag 17 coins 24 coins [20 Mana] Steal the selected shop item. 50% chance you will need to escape!  Tombstone
Thornseeker 31 coins 35 coins [120 Mana] Gain Minions equal to the highest-value hidden cell in target 3x3 area.  Algae
Time Capsule 11 coins 17 coins Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item.  Dream
Timepiece 10 coins 10 coins [150 Mana] Set the duration of your status effects to 50.  Petal
Totem 18 coins 22 coins Every 40 cells opened, reduce the stage power by 1 and gain a Soothing Shell.  Energy
Trapper 2 coins 15 coins At the start of each stage, flag a number of monsters equal to the stage's max power.  Cobweb
Tree of Life 40 coins 45 coins [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells.  All Bark
Unstable Compound 13 coins 9 coins Every 10 turns, apply one of each elemental aura to random cells. Whenever an aura is removed, the cell explodes in a 3x3 area.  Elemental Triumvirate
Wager 7 coins 5 coins 50% chance to double your coins.  Doubloon
Watering Can 15 coins 25 coins [400 Mana] Spawn random loot in all empty visible cells.  Nectar
Whip 14 coins 11 coins Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn.  Soot
Wishbone 10 coins 9 coins 33% chance to revive on death.  Vestige
Witch Hat 20 coins 22 coins [2 Head Armor] When equipped, double your omens then fortify by 1 for each of your omens. Gain 66 mana whenever this takes damage.  Hexmark
Witchcraft 30 coins 27 coins [200 Mana] Restore your life to max, gain 1 defense and gain 2 omens.  Spore
World Map 17 coins 10 coins Unlocks and uncompletes all stages.  Arrowhead