From DemonCrawl Wiki
Jump to navigation Jump to search
Familiar Blossom.png

Familiars are friendly Objects that fight monsters and collect loot for you.

Familiars will wander the stage and open hidden cells they walk into. Normal familiars die if they reveal a monster. Strong Familiars kill the monster instead.

Familiars do not collect Dark Hearts.

Strangers can be converted into Familiars by various means (the simplest being paying a Mercenary but certain items can make any stranger into a Familiar). Once a Stranger becomes your Familiar, it no longer obeys rules which apply to Strangers (so for example, a paid Mercenary will no longer generate Flares if the player owns a Friendly Fire).

Familiar Related Items

Image Name Description Cost
Commander's Memento.png Commander's Memento Increase your life cap for the next dimensions by the number of Familiars in the Metagate. 0 coins
Ripped Pants.png Ripped Pants Whenever you make a mistake, all visible strangers and familiars flee. 0 coins
Instant Familiar.png Instant Familiar Spawn a familiar on target empty cell and pass a turn. 5 coins
Patron Saint.png Patron Saint [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. 7 coins
Divine Whip.png Divine Whip Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn. 11 coins
Muscle.png Muscle Spawn a strong familiar at the start of each stage. 11 coins
Zombie Charm.png Zombie Charm When you bury Bones, spawn a familiar in the same cell. 13 coins
Banner.png Banner [100 Mana] Spawn a familiar in target empty cell. 14 coins
Divine Muscle.png Divine Muscle At the start of a stage, spawn a number of strong familiars equal to the minimum power. 14 coins
Whip.png Whip Your familiars move an extra space per turn. 14 coins
Brainwash.png Brainwash [60 Mana] Convert all visible monsters to familiars. 15 coins
Divine Banner.png Divine Banner [150 Mana] Spawn a familiar in target empty cell, the value of which then determines the number of additional Familiars to spawn. 16 coins
Handcuffs.png Handcuffs When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. 16 coins
Heart Key.png Heart Key Whenever you collect a heart, a random visible monster becomes your familiar. Whenever a familiar dies, spawn a heart. 17 coins
Zombie Paw.png Zombie Paw Whenever a familiar dies, spawn a familiar. 17 coins
Kingmaker.png Kingmaker Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars. 18 coins
Divine Bugle.png Divine Bugle [130 Mana] Spawn familiars on all visible cells of value 3 or greater and pass a turn. 20 coins
Friendly Mimic.png Friendly Mimic Your chests are strong familiars. You can still open them. 20 coins
Shoulder Angel.png Shoulder Angel Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. 20 coins
Shoulder Devil.png Shoulder Devil Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. 20 coins
Barricade.png Barricade [90 Mana] Spawn a familiar near target visible cell, then enchant the target cell: block living objects and disperse projectiles. 21 coins
Bugle.png Bugle [180 Mana] Spawn familiars on the visible cell or cells with the highest value. 24 coins
Valentine Bow.png Valentine Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. 26 coins
Commander Doll.png Commander Doll Spawn familiars equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Royal Glove.png Royal Glove Spawn a familiar whenever you collect a diamond. 30 coins
Pan Flute.png Pan Flute Whenever you discover a 4 or greater, spawn a familiar. 32 coins
Ritual Chalk.png Ritual Chalk [200 Mana] Enchant target empty cell: until you make a mistake, spawn a familiar in this cell each turn. 34 coins
War Hawk.png War Hawk Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. 41 coins
Chain Whip.png Chain Whip Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. 50 coins
Lives.png LivesDefense.png DefenseCoin Currency.png Coins
Revive.png ReviveStatus Effect.png Status Effect
StagesSpecial StagesStage Power
Nomad.png StrangerSign.png LandmarkFamiliar.png FamiliarSpider.png MonsterHUSKBANE.png Boss
Loot ( Heart.png HeartSoul.png SoulCoin.png CoinDiamond.png DiamondChest.png Chestetc. )
AuraStage Mods
Canker.png CankerSawblade.png SawbladeBubble.png Bubble
InventoryArmor.png ArmorBones.png BonesMinion.png MinionSeal
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfindingMorality
Token.png TokensSpecial ChestsHeirloomSigil
Auramancer Mastery.pngBanker Mastery.pngBarbarian Mastery.pngBookworm Mastery.pngBubbler Mastery.pngCommander Mastery.pngDemolitionist Mastery.pngDetective Mastery.pngExorcist Mastery.pngFirefly Mastery.pngGhost Mastery.pngGuardian Mastery.pngHuman Mastery.pngHunter Mastery.pngHypnotist Mastery.pngImmortal Mastery.pngKnight Mastery.pngLumberjack Mastery.pngMarksman Mastery.pngMutant Mastery.pngNinja Mastery.pngNovice Mastery.pngPoisoner Mastery.pngProphet Mastery.pngProtagonist Mastery.pngScholar Mastery.pngScout Mastery.pngSnowflake Mastery.pngSpark Mastery.pngSpy Mastery.pngSurvivor Mastery.pngUndertaker Mastery.pngWarlock Mastery.pngWitch Mastery.pngWizard Mastery.png
edit this navbox