Familiar

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Familiar Blossom.png

Familiars are friendly Objects that fight monsters and collect loot for you.

Familiars will wander the stage and open hidden cells they walk into. Normal familiars die if they reveal a monster. Strong Familiars kill the monster instead.

Familiars do not collect Dark Hearts.

Strangers can be converted into Familiars by various means (the simplest being paying a Mercenary but certain items can make any stranger into a Familiar). Once a Stranger becomes your Familiar, it no longer obeys rules which apply to Strangers (so for example, a paid Mercenary will no longer generate Flares if the player owns a Friendly Fire).

Familiar Related Items

Image _pageName Description Cost
Banner.png
Banner [100 Mana] Spawn a familiar in target empty cell. 14 coins
Book_of_Necromancy.png
Book of Necromancy When you bury [[Bones]], spawn a familiar in the same cell. 13 coins
Brainwash.png
Brainwash [60 Mana] Convert all visible monsters to familiars. 15 coins
Bugle.png
Bugle [180 Mana] Spawn familiars on the visible cell or cells with the highest value. 24 coins
Chain_Whip.png
Chain Whip Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. 50 coins
Commander's_Memento.png
Commander's Memento Start the next dimension with 1 extra life for each Familiar in the Metagate. 0 coins
Divine_Banner.png
Divine Banner [150 mana] Spawn a familiar in target empty cell, the value of which then determines the number of additional Familiars to spawn. 16 coins
Divine_Bugle.png
Divine Bugle [130 mana] Spawn familiars on all visible cells of 3 or greater and pass a turn. 20 coins
Divine_Muscle.png
Divine Muscle At the start of a stage, spawn a number of strong familiars equal to the minimum power. 14 coins
Divine_Whip.png
Divine Whip Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn. 11 coins
Heart_Key.png
Heart Key Whenever you collect a heart, a random visible monster becomes your familiar. Whenever a familiar dies, spawn a heart. 17 coins
Kingmaker.png
Kingmaker Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars. 18 coins
Muscle.png
Muscle Spawn a strong familiar at the start of each stage. 11 coins
Pan_Flute.png
Pan Flute Whenever you discover a 4 or greater, spawn a familiar. 32 coins
Patron_Saint.png
Patron Saint [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. 7 coins
Pheromones.png
Pheromones Every 60 cells opened, if you have a least 2 Minions or Familiars, gain a Strange Egg. 14 coins
Ritual_Chalk.png
Ritual Chalk [200 Mana] Until you make a mistake, spawn a familiar in target empty cell each turn. 34 coins
Royal_Glove.png
Royal Glove Spawn a familiar whenever you collect a diamond. 30 coins
Shoulder_Angel.png
Shoulder Angel Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. 25 coins
Shoulder_Devil.png
Shoulder Devil Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. 25 coins
Valentine_Bow.png
Valentine Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. 26 coins
Whip.png
Whip Your familiars move an extra space per turn. 14 coins
Zombie_Paw.png
Zombie Paw Whenever a familiar dies, spawn a familiar. 17 coins


Mechanics
Heart.png LivesKnight.png DefenseCoin.png Coins
RevivesInventoryArmor.png ArmorMasteryLevelToken.png TokensSigil
DamageMistakeTurnChordPowerchordGleanChainPathfindingDuplicastExplodeManaManalockStatus EffectMinionFamiliarAuraSealStage ModsScoreGuess
CankerSawbladeBubble
FlareBlessingBubble
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