June 02, 2020 Patch

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Patches February 27, 2020 Patch June 02, 2020 Patch June 03, 2020 Patch

Sources

Source: Sweeping Heights Expansion is Now Live! (v1.41 Patch Notes)

Version notes

Updated to game version v1.41.

Patch notes

New Features

  • Beyond Mode overhaul
    • Base Token cost reduced to 1
    • There are now 3 different levels of emblems
      • Quest length, difficulty, and material cost is determined by the emblem level
      • Beyond Quests can have up to 6 stages now
        • Past the 3rd stage, Beyond will utilize hybrid skins similar to Endless Multiverse
      • Emblems give you access to new types of prizebox rewards (more below)
      • Prizebox droprates have been overhauled to accommodate new reward types
      • 16 new emblems
      • Emblem sprites have been updated to visually correspond to their level
      • Each emblem is more likely to have a certain boss and sigil effect (toggle the information tooltip with right click)
      • There are also exceedingly rare Mythic Emblems
        • Each Mythic Emblem has specific conditions to trigger a chance at its drop
        • There are unique divine items associated with each Mythic Emblem
        • Mythic Emblems have specific ingredient costs
        • Elemental Triumvirate is now considered a Mythic Emblem
    • Worldclay removed from the game - existing Worldclay artifacts have been converted to Tokens
    • New optional Beyond ingredient: Glints
      • Adds beneficial properties to your Beyond run
      • The Treasure Within emblem has been converted to a glint
      • There are 12 different kinds of glints
  • Added new form of metaprogression: Sigils
    • Only available in prizeboxes for Beyond runs that have been enhanced with emblems
    • The level of sigil you can find corresponds to the emblem level
    • Sigil effects are randomized both numerically and in terms of which effects get paired together
    • The sigil's LV1 ability is an effect that activates automatically--upon certain conditions--once per stage
    • The sigil's LV2 ability is a conditional, ongoing passive buff, e.g. "coins are 34% more common while you are not injured."
    • The sigil's LV3 ability is an effect that improves the sigil itself, e.g. "this sigil has a 20% chance to remain charged after use."
    • All sigils have a minor negative passive effect as well
    • Sigils have a set durability and must be repaired using special materials once they break (more below)
    • Extremely rare chance to find a shiny sigil that has 10% greater numeric values
    • Every sigil has a unique appearance based on its effects
  • Added sigil crafting material: Oilstone - "Restore 50 durability to a sigil"
  • Added sigil crafting material: Jupiter Needle - "Reroll the impulses of a sigil."
  • Added sigil crafting material: Moon Bottle - "Reroll the reflexes of a sigil."
  • Added sigil crafting material: Saturn Square - "Reroll the numeric properties of a sigil."
  • Added sigil crafting material: Star of Chaos - "Upgrade a broken sigil to the next level."
  • Added Chaote talent that increases the maximum number of sigils you can store at a time
  • Endless Multiverse overhaul
    • After the first dimension, Metagate gains Portal Mods
      • Portal Mods increase the difficulty of the following dimension
      • There are currently 13 different Portal Mods in the pool
    • You will always begin on Dimension 1
    • New exclusive landmark: Vault
      • You may store a certain item in the Vault
      • The next time you encounter a Vault, you can retrieve your item and leave a different item in its place
      • Your Vault item will persist between dimensions
      • Vaults are fairly common by landmark standards; a bit less common than Signs
    • New exclusive stranger: Guide
      • Can only spawn in Metagate
      • Pay him to preserve some items, stats, etc as you travel through the Dimensional Portal
      • You cannot pay a Guide more than once
    • New exclusive sub-category of legendary items: Mementos
      • Mementos are only available in Endless Multiverse Item Shops for 10-20 coins
      • Mementos allow you to retain some of your strength going into the next dimension, but only if you can meet special conditions
      • There is a Memento designed around the gameplay mechanics of every mastery
    • Added UI element in dimensions 2 and above that explains the properties of your current dimension
    • Black Hole removed from the Token Shop
  • Hero Trial leaderboards will now track cumulative first place scores (Winner Mode)
    • Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode
    • Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode
    • We may perform seasonal resets for Winner Mode eventually - TBD
  • Hero Trial now rewards you with a prizebox instead of Tokens
  • Expanded Hero Trial effect pool
  • Bosses can now have Boss Mods
    • There are currently 22 different Boss Mods in the pool
    • In the Endless Multiverse, bosses start accumulating mods with each dimension
    • In Beyond mode, bosses get a number of mods equal to your emblem level
    • Bosses do not have any mods in Hard mode
    • Right click to toggle between boss info and Boss Mod tooltips
  • New stranger: Doctor
    • She will restore a certain amount of lives for a low price, but will collect more coins from you later when you leave the stage
    • You can enlist her services multiple times, but her cost will increase sharply each time
  • New stranger: Gambler
    • Pay a certain amount of coins and he will travel to a random hidden cell
    • If the cell was empty, he wins the bet and keeps your money
    • If the cell had a monster, the Gambler dies and you can pick up your coins along with any other coins he was holding
    • Each turn, the Gambler has a chance to lose some of his held coins due to poor investments
  • New stranger: Mage
    • Pay a small amount of coins and the Mage will cast a specific targeted magic item at a random location
    • The magic item will still use its normal radius, i.e. Dynamite Mage will target a 3x3 area
    • After casting his item, you must collect some mana before you can pay the Mage again
    • Big thank you to DemonCrawl player Snorlaxxo for coming up with this awesome idea for a stranger!
  • New landmark: Barrel
    • Barrels will apply anything that affects their cell to surrounding 5x5 area
    • For example, if you burn a Barrel, all cells in a 5x5 area gain Burning
    • They can even spread targeted magic items to the surrounding area
    • Warning: familiars are dumb enough to detonate Barrels by walking into them
  • 5 new special stages
    • Guild
      • Purchase strangers and spawn them in bubbles
      • You may buy the same stranger multiple times
      • Each Guild has a random selection of strangers
    • Academy
      • Replace your mastery with one of 3 random masteries
      • Your new mastery will be tier 3 even if you don't have it unlocked
      • It starts fully charged
    • Lighthouse
      • Reduce the difficulty of the following stage by choosing 1 of 3 options at no cost:
      • (1) Remove monsters, (2) remove a random stage mod, or (3) reduce the stage power
      • It can only affect the closest non-special stage, which encourages you to use the Lighthouse as soon as it is unlocked
    • Smithy
      • Purchase random head, body, or leg armor
      • You must complete another stage before your armor is ready
      • Return to the Smithy later to collect your item
    • Starpond
      • Purchase metaprogression items such as emblems and artifacts for Tokens and coins
      • Found in the second half of every quest on Hard mode and above
      • Does not replace an existing Item Shop
  • 7 new masteries
    • Spark - Connect the stage with electricity to solve the board in a unique way (Designed with the help of the community! <3 )
    • Marksman - Create strategic cell chains to kill monsters before they can kill you
    • Bubbler - Manipulate the power of bubbles to duplicate loot and solve cells
    • Lumberjack - Deploy and manage Sawblades to wipe the map clean
    • Undertaker - Generate a consistent supply of Bones by consuming other items
    • Protagonist - Guaranteed legendaries. Enough said
    • Knight - Overhauled into a completely new armor mastery
  • The old Knight mastery is now known as Guardian
  • 52 new items
    • New keyword: Chain - "Making two or more consecutive turns by clicking on cells with the same value."
    • New keyword: Powerchord - "When you fully and correctly solve a cell by chording, reveal nearby cells and kill any monsters within."
  • 6 new divine items
  • 12 new stage mods
  • 10 new avatars created by the talented Sam Caron
  • HUD now shows stage power at all times
  • New loadout editor for Masteries and Sigils
  • Improved the graphics of the 3 secret Endless Multiverse stages
  • New original music by Levi Tuoremaa for the Beyond Ego boss fight
  • Added 12 other boss songs - these only play if the boss has at least 1 mod
  • Added a new category to the Codex that displays your artifacts and other metaprogression items
  • You can now sell artifacts for Tokens
  • The Codex now displays how many times you have acquired each item
  • Replaced Codex pagination with scrollbar
  • A few other visual improvements to Codex interface
  • Added Codex tool that lets you quickly reclaim all favored slots
  • Added 2 Codex profile slots for a total of 5 slots
  • You can now click Codex stat icons to quickly search for favored items, blueprints, and divines
  • New heirloom crafting UI
  • New look for item targeting
  • You may now sell rare loot (i.e. artifacts, emblems) for Tokens in the Codex
  • Added many new terms to monster name generator
  • Added new rule to monster name generator that will swap certain "prefix" and "suffix" name parts on occasion
  • Added setting to adjust board panning sensitivity
  • New hard-mode specific sign messages
  • Added "orb" as a Library research subject
  • Added credits button to the options screen
  • Added button to reset options to defaults
  • Added a button to open the escape menu through the help screen
  • Added category to the help screen that allows you to see all of your status effects at any time
  • Daily Missions are now visible from the help screen
  • Implemented the foundation of localization support
    • Added translation support for item names and descriptions
    • Added translation support for mods
    • Remaining game strings have yet to be mapped to external files - more to come soon
  • Reworked several prestige rewards to accommodate new endgame
    • Prestige 3: "Gain another Daily Mission slot"
    • Prestige 6: "Small chance to find a Glint when you level up"
    • Prestige 9: "Starponds will have an additional item for sale"
  • Windows only: Added a video setting that lets you simplify the effects in the Customize screen for better performance
  • Windows only: Added an option that lets you confine your cursor to the game window
  • Added achievements for new masteries on Steam

Quality of Life

  • Tooltips that mention items will now produce item descriptions at the bottom of the screen
  • Improved design of lists shown in tooltips
  • "Timelord Chronos" renamed to "Chronos"
  • "Lost Shaman" renamed to "Spellbinder"
  • Improved readibility of stage title against Endless Multiverse background
  • Added dropshadow and rounded corners to stage thumbnails
  • The Silenced stage mod now disables music
  • Timeless stage mod now slows down the music, Withering mod speeds it up
  • Values exceeding 999 will be shortened to "1K" to conserve UI space in many places
  • Reversed the default direction of board panning controls based on user feedback
  • If DemonCrawl crashes during quest load, you will be prompted to start a new quest on your next load attempt
  • Added new animation when activating certain landmarks (e.g. Meteorites, Vaults)
  • Added new animation for strangers that "go away" (e.g. paying a Harbinger)
  • Added a "chain warning" system to indicate which cells can complete a chain-related effect
  • Added animation when an object moves to another cell
  • Updated question mark button sprite
  • Updated Wizard and Commander mastery sprites to differentiate them from new masteries
  • New sprite for Viking Helmet
  • New sprite for Shinobi Veil
  • Reloading a stage in Hard Mode will create a help menu entry about the 60-second timer penalty
  • Improved appearance of directional arrow on strangers (Pyro, Waterboy)
  • A quantity alert will appear after collecting rare loot from a chest
  • When you beat a classic stage, automatically reveal all monsters
  • Adjusted Beyond quest background image for better readability
  • The Codex no longer hides legendary items that were unlocked on a past prestige
  • Setting the toast lifespan to 0 will disable alerts entirely
  • Minor improvements to the following stage graphics: Womb, Arctic, Metropolis, Skies, Wonder
  • The inbox system now supports holograph and paint reward types
  • Adjusted bottom HUD spacing to prevent UI overlap
  • Limited the number of visible status effects in stage view, may improve performance slightly
  • Empty help menu pages now display "no results found" message
  • New player profile names are now capped to 50px in width (~12 characters) to prevent UI overlap
  • Clarified Double XP tooltip to let players know that it only affects Victory Award points

Balance Changes

  • Commander I rework to reduce accidental activation: "Unflag a cell to recruit a familiar to a nearby empty cell for 5 coins."
  • Commander II rework: "Whenever a familiar collects loot, perform a unique action based on the type of loot."
  • Rare loot now scales with Endless Multiverse dimensions
  • Rare loot modifiers now affect secondary chest rewards as well (artifacts, sigil materials)
  • Bosses now have a chance to dodge explosions: 50% + 5% for each boss mod
  • Bosses now have a chance to burst out of Frozen cells: 5% per turn + 5% for each boss mod
  • Bosses now have a chance to pop themselves out of bubbles: 5% per turn + 5% for each boss mod
  • Converted Godly Goblet from passive to magic: "[200 Mana] Lose a legendary item and gain a revive."
  • Pheromones rework: "Every 300 cells opened, gain a copy of an item that you have two or more of."
  • Chainsaw rework: "Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain."
  • Magic Smoke Bomb mana cost increased from 150 to 200
  • Divine Watering Can mana cost increased from 250 to 400
  • Shadow Siphon mana cost increased from 90 to 120
  • Thornseeker mana cost increased from 70 to 90
  • Nightmare Gut price increased from 24 to 29
  • Transendence price increased from 40 to 50
  • Paragon Rod price increased from 50 to 80
  • Ouroboros price increased from 75 to 90
  • Evermetal price reduced from 28 to 22
  • Cullstone price reduced from 14 to 11
  • Buckshot price reduced from 17 to 14
  • World Wonder price reduced from 19 to 16
  • Wyrm Scale price reduced from 20 to 13
  • Holy Ring price reduced from 27 to 15
  • Ankh price reduced from 35 to 27
  • Wizard Boots price reduced from 16 to 13
  • Witches Brew price reduced from 23 to 17
  • Bloomberries price reduced from 25 to 23
  • Second Wind price reduced from 50 to 40
  • Blind Justice price reduced from 24 to 15
  • Reduced the base difficulty of Endless Multiverse
  • Items that increase the drop rate of certain strangers (e.g. Bindle) have been toned down slightly
  • Items that auto-complete stages (e.g. Dreamborne) no longer work in the Metagate
  • The "restore life" Hungry Plant now gives souls instead
  • Shiny monsters are less common
  • The item trigger script no longer evaluates items that were received during the same trigger sequence
  • The "Computer Simulation" emblem has a new divine reward; the old reward has been moved to the "Original Sin" emblem
  • Opening a chest now counts as collecting loot for the purposes of item effects
  • Adjusted several item crafting recipes
  • The chance for Explosive mod to proc has been reduced from 50% to 30%

Bug Fixes

  • Fixed buggy interaction between Truthsayer Quill and Leftovers
  • Fixed a bug when blowing up Frozen cells containing objects
  • Fixed Wizard armor not counting for "Matching Metals" achievement
  • Abandoning a Classic stage through the escape menu will no longer remove ongoing quest data
  • Divine Watering Can no longer has a targetable selection
  • Speculative fix for rare crash involving orbs that were not initialized properly
  • Capped the number of simultaneous orbs to 1000 to prevent potential softlocks
  • Fixed Sawblade lifespan not persisting between loads
  • Codex profiles can no longer be switched during a quest
  • Fixed a crash that could occur if the alert log was full
  • Fixed Dark Chests not persisting between loads
  • Fixed Witch ability incorrectly activating on stage reload
  • Fixed Pyro and Waterboy direction not saving to disk in some cases
  • Fixed Hunter ability not saving to disk
  • You can no longer click on Burning cells behind the help menu
  • Treasure chests can no longer trigger the Explosive mod during their opening animation
  • Fixed level indicator not updating on end stage screen after leveling up
  • Fixed Beyond Mode not utilizing secret alt stages
  • Fixed a typo on Trust Buster
  • Fixed a crash related to Supply and Diamond activating when there is no space for loot
  • Fixed level-based legendaries interfering with the completion of "Infinite Wisdom" achievement
  • Fixed Shop Key activating "coins lost" script instead of "coins spent" script
  • Fixed Medusa Head not always unsealing the correct number of inventory slots
  • Fixed Divine Voucher not working correctly when used on a divine shop item
  • Fixed a rare issue that could cause Divine Lantern to lose its mana regardless of the gleaned cell value
  • Fixed a hard lock related to consuming an Extravagance while holding another Extravagance
  • Fixed Flawless mod not triggering "on mistake" effects when kicking the player out of the stage
  • Fixed Mirror not activating a few item effects such as Alcohol
  • Fixed a crash related to collecting a heart when you have Book of Faith without its status effect
  • Fixed an issue related to projectile positioning while panning and zooming at the same time
  • Fixed Book item effects not stacking
  • Fixed a couple bugs in the board autosolver that caused it to miss some solvable scenarios
  • Fixed tooltip flickering while panning the board
  • Fixed Sun Bomb not working on Frozen cells
  • Fixed some status effect messages not showing up after completion
  • Fixed Golden armor not counting toward "Matching Metals" achievement
  • Fixed a visual issue that could cause loot to appear above the UI layer
  • Fixed an issue that could cause buttons to incorrectly appear as hovered
  • The minimum stage size is now 4x4 to prevent weird stuff from happening
  • The Timeless mod now prevents the reset of mistake-based status effects
  • Brotherhood Crest now uses the standardized "loot move" script
  • Recoded a number of passive items so they may utilize the standard item trigger script
  • Recoded a number of status effect items for better flexibility with other effects
  • Updated Blessed Clasp description to clarify that it only triggers on mistakes, not other sources of damage
  • Improved flexibility of "auto discharge" magic item script
  • Fixed a glitch that allowed a Hero Trial score to be submitted even if the trial had already changed to a new one
  • Fixed targeted magic items with status effects becoming re-held if you managed to recharge the item before its status was over
  • Fixed Tunnel mod size and density persisting after stage completion
  • Fixed an issue with the help screen that could cause the bottom hud to become slightly misaligned
  • The main chest item will always appear on the left, before other possible rewards (e.g. Herbs' Potion)
  • Fixed fake values over 8 not showing up correctly
  • Fixed Contagion bypassing omen immunity
  • You can no longer acquire an heirloom with a full inventory
  • You can no longer activate Nomads that sell items if you have a full inventory
  • Fixed "destroy all objects" curse from Dark Chest not affecting Strangers or Landmarks
  • Fixed a bug related to Divine Shadowbind creating blank inventory spaces under very specific circumstances
  • Fixed a hard lock that occurred when a Bagman was sacrificed by a cursed cell on a stage with Baglord
  • Speculative fix for crash related to Shade movement on same turn as getting kicked out of stage
  • Clarified Steam mastery achievements by specifying that they only unlock on Normal or above
  • Fixed Wyrm Scale showing wrong sprite in alerts
  • Fixed open keybind bypassing Burn damage
  • Fixed Thought Bubble not deleting orbs properly upon exiting game view

52 New Items

18 Passives

16 Consumables

9 Magic Items

2 Legendaries

7 Omens