# Legendary Items

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Legendary items are one of five item categories in Demoncrawl.

There are 57 in total. 34 general legendary items and 23 Mementos. They cannot be crafted into heirlooms though a Scribe can add one to an heirloom slot.

Legendary items provide a variety of bonuses, but typically only 1 can be held at a time. If you pick up a new Legendary, the old one will be overwritten in your inventory and lost unless you are holding Godmonger, Substitute or are playing as a Protagonist.

Mementos are special legendaries which can only be found in the Endless Multiverse game mode.

Image | Name | Description | Cost |
---|---|---|---|

Banker's Memento | If you step through the Dimensional Portal with at least 100 coins, you will start the next dimension with 30 coins. | 0 coins | |

Barbarian's Memento | Whenever a Guide is killed, reduce the cost of other Guides by 10. | 0 coins | |

Bubbler's Memento | Bring up to 5 bubbles into the next dimension. | 0 coins | |

Commander's Memento | Start the next dimension with 1 extra life for each Familiar in the Metagate. | 0 coins | |

Demolitionist's Memento | Whenever you blow up an object in the Metagate, spawn a Guide. | 0 coins | |

Detective's Memento | Spawn a Guide when you activate your mastery. | 0 coins | |

Exorcist's Memento | If you have no omens when a Guide spawns, increase his reward amount by 1. | 0 coins | |

Firefly's Memento | Start the next dimension with 1 extra life for each Burning cell in the Metagate. | 0 coins | |

Guardian's Memento | If you step through the dimensional portal with at least 20 defense, you will start the next dimension with 5 defense. | 0 coins | |

Hunter's Memento | You will not lose your Minions when stepping through the Dimensional Portal. | 0 coins | |

Immortal's Memento | If you step through the dimensional portal with at least 3 revives, you will start the next dimension with a revive. | 0 coins | |

Knight's Memento | Start the next dimension with your leftmost armor. It loses any extra durability. | 0 coins | |

Lumberjack's Memento | Spawn a Sawblade at the start of the next dimension and set its lifespan equal to the number of orbs you had. | 0 coins | |

Marksman's Memento | Start the next dimension with extra lives and defense equal to the length of your chain when you entered the portal. | 0 coins | |

Mutant's Memento | Increase your life cap for your next dimension by your number of Cankers. | 0 coins | |

Prophet's Memento | Spawn a Guide whenever you collect a token. | 0 coins | |

Protagonist's Memento | At the start of the next dimension, gain random legendary items equal to your number of Mementos | 0 coins | |

Scholar's Memento | Start the next dimension with your first 5 status effects. | 0 coins | |

Scout's Memento | If you step through the Dimensional Portal with at least 20% pathfinding, start the next dimension with 10% pathfinding. | 0 coins | |

Snowflake's Memento | Start the next dimension with 1 extra life for each Frozen cell in the Metagate. | 0 coins | |

Spark's Memento | Start the next dimension with 1 extra life for each Electric cell in the Metagate. | 0 coins | |

Spy's Memento | Start the next dimension with 3 extra lives for each gleaned cell of value 3 or greater in the Metagate. | 0 coins | |

Survivor's Memento | If you step through the Dimensional Portal with at least 30 lives, you will start the next dimension with 10 lives. | 0 coins | |

Undertaker's Memento | Start the next dimension with 1 extra life for each Sanctified cell in the Metagate. | 0 coins | |

Witch's Memento | When you enter the Metagate, remove 1 portal mod for each of your omens. | 0 coins | |

Wizard's Memento | Start the next dimension with 3 extra lives for each of your charged magic items. | 0 coins | |

Appetizer | Restore 1 life when you spend at least 5 coins. | 5 coins | |

Big Wallet | Shops have 3 extra items. | 8 coins | |

Blind Justice | Whenever you gain an omen, destroy it as well as the first item in your inventory. | 9 coins | |

Sabertooth Amulet | When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage. | 13 coins | |

Ointment | Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead. | 14 coins | |

Arcane Barrier | Whenever a monster is revealed, activate a random targeted magic item on its cell before taking damage. | 15 coins | |

Hieroglyph | Some coins will be Ancient Coins. | 15 coins | |

Merchant Amulet | Strangers activate two additional times. | 15 coins | |

Resolute Horn | When you complete a stage, gain 2 souls for each heart you leave behind. | 15 coins | |

Crystal Veins | Whenever you pick up a diamond, gain 1 soul. | 16 coins | |

Sentry Gnome | Monsters cannot kill you in one shot as long as you are at full life, and have more than 1 max life. | 16 coins | |

Anvil | Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. | 18 coins | |

Badge of Honor | Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. | 18 coins | |

Kingmaker | Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars. | 18 coins | |

Parrot | Treasure chests contain two rewards. | 18 coins | |

Rabbit Foot | Every 20 cells opened, reveal a random cell. | 18 coins | |

Ambrosia | Every 400 cells opened, win the current stage. | 20 coins | |

Cleansing Bell | When you complete a stage, your omens have a 50% chance to transform into a random item. | 20 coins | |

Lion Tail | When you enter a stage, gain Minions equal to the maximum power. | 24 coins | |

Golden Goose | Every 50 cells opened, gain between 50 and 100 coins. | 25 coins | |

Reaper Scythe | Destroy a random omen instead of taking fatal damage. | 25 coins | |

Reflector Blade | Other visible monsters will be killed to reduce incoming damage by 2 each. | 26 coins | |

Bone Casket | Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. | 30 coins | |

Hypertrap | Flag 25% of all monsters when you begin a stage. | 30 coins | |

Lightning Rod | Fully discharge a random magic item instead of taking damage. | 30 coins | |

Sphere of Influence | Expands the radius of your targetable items by 1. | 30 coins | |

Electroscope | At the start of each stage, all 0-value cells gain Electric. | 32 coins | |

Trump Card | If you fail a guess, activate your mastery's ultimate ability before taking damage. | 32 coins | |

Hydra Tail | Whenever you gain an item, gain a copy of that item. | 35 coins | |

Archmage Sceptre | Whenever a heart is collected, duplicast your magic items. | 38 coins | |

Battleaxe | You can powerchord any cell of value 4 or greater. | 40 coins | |

Cornucopia | If you are injured, loot may drop in cells with a value greater than 0. | 40 coins | |

Fireplace | Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells. | 40 coins | |

Second Wind | 50% chance to revive on death. | 40 coins | |

Fake Moustache | Whenever you discover a 3 or greater, glean all nearby cells. | 45 coins | |

Sunglasses | Gain 30% pathfinding. Lose the same amount if you lose this item. | 48 coins | |

Chain Whip | Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. | 50 coins |

## Level-based Legendary Items

At level 100 you are given the option to prestige. When you prestige, your level is reset to 1 and all level-based Legendary items need to be unlocked again.

Level | Legendary |
---|---|

3 | Appetizer |

10 | Hypertrap |

20 | Crystal Veins |

30 | Sabertooth Amulet |

40 | Cleansing Bell |

50 | Hydra Tail |

60 | Lightning Rod |

70 | Arcane Barrier |

80 | Sphere of Influence |