Magic Items
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Magic items are one of five item categories in Demoncrawl.
There are 170 total magic items.
Magic items will give a benefit when clicked or when an automatic activation condition is met (like "revealed a 4+").
| Item | Description | Category | Cost |
|---|---|---|---|
| Spawn a Guide whenever you collect a Token. | |||
| At the start of the next dimension, activate a number of Spider Fangs equal to your number of Poison. | |||
| Start the next dimension with your first 5 status effects. | |||
| Start the next dimension with your leftmost armor. It loses any durability above its base durability. | |||
| Increase your life cap for the next dimension by the number of Sanctified cells in the Metagate. | |||
| 50% chance to revive on death. | |||
| Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead. | |||
| Start the next dimension with a Hungry Seed for each Hungry Plant in the Metagate. | |||
| When you gain this item, double your max lives. Your max lives cannot be reduced. | |||
| When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage. | |||
| Monsters cannot kill you in one shot as long as you are at full life, and have more than 1 max life. | |||
| Increase your life cap for the next dimension by the number of Electric cells in the Metagate. | |||
| Flag 25% of all monsters when you begin a stage. | |||
| Your other legendary and passive items trigger an additional time. | |||
| Expands the radius of your targetable items by 1. | |||
| Start the next dimension with mastery charges equal to your number of Doll items. | |||
| Start the next dimension with Juggling Balls for every 10% powerchording and evasion you have. | |||
| When you enter a stage, gain Minions equal to the maximum power. | |||
| When you complete a stage, gain 2 souls for each heart you leave behind. | |||
| Treasure chests contain an extra reward. | |||
| You can powerchord any cell of value 4 or greater. | |||
| [200 Mana] Reveal a number of cells in target 5x5 area equal to the smallest visible value in that area. | |||
| [120 Mana] Randomly use one of your consumable items without losing it. Manalock for 40 turns. | |||
| [200 Mana] Fill target visible 3x3 area with monsters. | |||
| [200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and return 100 mana to this item. | |||
| [70 Mana] Automatically discharges to prevent an empty cell from becoming flagged. | |||
| [50 Mana] Gain 10 coins and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | |||
| [100 Mana] Solve a number of random cells equal to your sealed inventory slots plus 1. | |||
| [25 Mana] Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects. | |||
| [150 Mana] Reveal target cell. | |||
| [100 Mana] Spend 5 coins to uncomplete the selected item shop. | |||
| [150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal. | |||
| [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. | |||
| [300 Mana] While charged, chests will never contain coins. | |||
| [50 Mana] While charged, your orbs are invisible. Your cankers might auto-discharge this item when you discover a 4 or greater. | |||
| [60 Mana] Enchant target visible cell: Spawn a Hungry Plant in this cell if it doesn't already have one. Every turn, feed the Plant in this cell without losing an item. If a Plant eats this item, activate his effect 5 times. | |||
| [100 Mana] Enchant target visible cell: Spawn a Jock nearby. Reveal and kill a random monster whenever a Jock moves into this cell. | |||
| [100 Mana] Gain a Minion. While charged, your Minions cannot sacrifice themselves. | |||
| [100 Mana] Spawn a Honeypot on target visible cell, then increase the charges of all visible Honeypots. | |||
| [300 Mana] Relocate and unflag everything. | |||
| [200 Mana] Automatically discharges when two orbs or projectiles collide in a stage. They explode in a 7x7 area. | |||
| [150 Mana] Automatically discharges when you're about to take damage. Gain 3% evasion and reduce the damage to 1. | |||
| [300 Mana] While charged, all chests will contain coins. | |||
| File:Ice Cream.png Ice Cream | [250 Mana] Automatically discharges whenever a status effect expires. Gain the same status effect. | ||
| [500 Mana] Reveal half of all hidden monsters, then kill all visible living objects. | |||
| [200 Mana] Reveal monsters in target 3x3 area. | |||
| [100 Mana] Kill target visible monster and reveal any monsters nearby. | |||
| [100 Mana] Reduce the stage power by 1. | |||
| [140 Mana] Automatically discharges when you discover a cell of value 5 or greater and correctly flags the surrounding cells. | |||
| [100 Mana] Spawn a [[Canker]]. Add a random mutation to each of your Cankers, plus a mutation for each of your [[Poison]]s. | |||
| [70 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. | |||
| [40 Mana] Tells you whether you must make a guess to proceed. | |||
| [200 Mana] Automatically discharges when the sum of your chain is 5 or greater. Gain a Candle, then reveal cells equal to your number of Candles. | |||
| [50 Mana] Convert target living object into a landmark. Does not work on bosses. | |||
| [100 Mana] Gain 200 mana. | |||
| [50 Mana] Lose an item whose position in your inventory equals value of target numbered cell. | |||
| [150 Mana] Lose a number of omens equal to the value of target numbered cell, then gain that many random omens. | |||
| [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. | |||
| [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, send flares in all directions then reset its value. | |||
| [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. | |||
| [90 Mana] If target hidden cell has a value of 3 or greater, gain 3 Minions. | |||
| [70 Mana] Target cell gains or loses Frozen. | |||
| [140 Mana] Increase your status effect counters by 20. | |||
| [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, spawn a soul here and reset its value. | |||
| [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. | |||
| [100 Mana] Use Minion. If you're about to take damage, this item will discharge to deflect 1 damage. | |||
| [50 Mana] Enchant target visible cell, apply Cursed to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Cursed cells in this quadrant, then reset the value. | |||
| [50 Mana] Gain a soul and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | |||
| [50 Mana] Gain 1 defense and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | |||
| [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. | |||
| [150 Mana] Reduce the stage power by the value of target numbered cell, then spawn that many Cankers. | |||
| [200 Mana] Destroy monsters in target column. | |||
| [400 Mana] Activate your mastery's ultimate ability, then manalock for 100 turns. | |||
| [70 Mana] Target cell gains or loses Ethereal. | |||
| [200 Mana] Restore lives equal to the value of target numbered cell. | |||
| [100 Mana] Solve a random cell, plus a number of cells equal to the different types of visible auras. | |||
| [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. | |||
| [150 Mana] Convert all visible heart drops into defense. | |||
| [50 Mana] Target cell gains or loses Toxic. | |||
| [250 Mana] Set your lives and max lives to the value of target numbered cell. | |||
| [60 Mana] Relocate the closest visible object to target visible cell. | |||
| [150 Mana] Restore 5 lives and gain an omen. | |||
| [70 Mana] Target cell gains or loses Electric. | |||
| [400 Mana] Convert all visible loot to items. | |||
| [100 Mana] Bury Bones. | |||
| [90 Mana] Glean hidden cells in target 3x3 area. | |||
| [70 Mana] Target cell gains or loses Burning. | |||
| [200 Mana] Exit the current stage without completing. Manalock for 20 turns. | |||
| [70 Mana] Target cell gains or loses Cursed. | |||
| [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your Minions. | |||
| [300 Mana] Reveal the corner cells. | |||
| [100 Mana] Gain Bones equal to one-tenth the sum of target visible 3x3 area, rounded down. | |||
| [100 Mana] Gain 20% pathfinding and manalock for 100 turns. Lose the same amount of pathfinding after 100 turns. | |||
| [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. | |||
| [200 Mana] Lose a legendary item and gain a revive. | |||
| [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. | |||
| [100 Mana] Gain defense equal to one-tenth the sum of target visible 3x3 area, rounded down. | |||
| [200 Mana] Automatically discharges when you spend coins. Gain the amount of coins spent. | |||
| [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. | |||
| [250 Mana] Lose 1 life and gain 2 defense. | |||
| [120 Mana] Reveal target cell causing its monster to flee, then remove Dark mod from the current stage. | |||
| [120 Mana] Gain Minions equal to the highest-value hidden cell in target 3x3 area. | |||
| [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. | |||
| [90 Mana] Spread all auras to nearby cells. | |||
| [100 Mana] Send Flares in all directions from target visible cell. | |||
| [200 Mana] Enchant target empty cell: until you make a mistake, spawn a familiar in this cell each turn. | |||
| [250 Mana] Take the sum value of target 3x3 area. After that many turns, reveal that many random cells. | |||
| [1000 Mana] Automatically discharges to prevent death. | |||
| [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. | |||
| [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. | |||
| [300 Mana] Automatically discharges when you would lose life. Gain the same amount of souls instead. | |||
| [300 Mana] Send a Blessing to the north of target visible cell. | |||
| [400 Mana] Convert all visible strangers into spawners of the same type, then unseal an inventory slot for each stranger converted this way. | |||
| [300 Mana] Reduce the selected stage's monster count by 5. | |||
| [150 Mana] Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | |||
| [150 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, drop a random item into this cell then reset its value. | |||
| [200 Mana] Reveal and kill any monsters in target area, then lose a random weapon. The radius of this item is equal to your number of weapons. | |||
| [200 Mana] Spawn hearts on visible cells in target 3x3 area. Convert any hearts that were already in this area into souls. | |||
| [60 Mana] Restores 1 life. | |||
| [150 Mana] Spawn random loot on 0-value cells within target visible 3x3 area. | |||
| [150 Mana] Target cell gains Frozen. For the next 5 turns, relocate all Frozen cells and their contents, revealing their original cells. | |||
| [50 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, transform the cell's object into a random item, then reset the cell value. | |||
| [200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. | |||
| [500 Mana] Fortify all of your armor by 100% of their current durability. | |||
| [60 Mana] Reveal target cell and gain a random omen. | |||
| [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. | |||
| [500 Mana] Equip a Simple Robe and fortify it by the sum of the highest visible value(s) in target 3x3 area. | |||
| [150 Mana] Solve 3 cells. Recharge this item whenever an orb is destroyed. | |||
| [50 Mana] Remove Burning from target visible cell. If the cell has a value of 3, transform this item into Toasted Marshmallow. If the cell has a value of 4 or greater, transform this item into Burnt Marshmallow. | |||
| [200 Mana] Enchant target visible cell: reduce incoming damage by the value of this cell. | |||
| [150 Mana] Pass a number of turns equal to the number of counters on your most recent status effect. | |||
| [200 Mana] Spawn diamonds on visible cells in target 3x3 area. Convert any diamonds that were already in this area into purple diamonds. | |||
| [100 Mana] Solve a random cell for each of your Minions. If you don't have any, gain a Minion instead. Different minion types will cause different effects. | |||
| [200 Mana] Reveal target row and column of cells. | |||
| [300 Mana] Visit a Library from the overworld. Libraries will have an additional research subject. | |||
| [100 Mana] Send Bubbles in all directions from target visible cell. | |||
| [100 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, activate the stranger in this cell for free, then reset the cell value. | |||
| [50 Mana] Burn all visible monsters. | |||
| [80 Mana] Spawn a random stranger in target empty cell. | |||
| [40 Mana] Gain between 1 and 5 coins. | |||
| [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. | |||
| [100 Mana] Double the duration of your status effects. | |||
| [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. | |||
| [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. | |||
| [300 Mana] Convert all visible loot to hearts. | |||
| [300 Mana] Spawn a Barrel on target empty cell. It will explode in 5 seconds. | |||
| [500 Mana] Remove all stage mods from selected stage. | |||
| [200 Mana] Gain Bones for each life you are missing. | |||
| [160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. | |||
| [150 Mana] Steal coins from target stranger equal to his or her price. | |||
| [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. | |||
| [20 Mana] 50% chance to steal the selected shop item and make a clean escape. | |||
| [500 Mana] Replace your mastery with another random mastery. It starts fully charged. | |||
| [150 Mana] Freeze target visible living object or explode target Frozen cell in a 5x5 area. | |||
| [110 Mana] Automatically discharges when a monster spawns. Kill the monster before taking damage. | |||
| [100 Mana] Gain Minions equal to one-tenth the sum of target visible 3x3 area, rounded down. | |||
| [100 Mana] You might gain a Minion. | |||
| [150 Mana] Lose a random omen. | |||
| [100 Mana] Enchant target visible cell: each turn, relocate the object in this cell to a random cell. | |||
| [150 Mana] Spend coins to order a random item. After 10 turns, the item is added to your inventory. | |||
| [800 Mana] Gain souls equal to the number of stages you have completed. | |||
| [120 Mana] Gain souls equal to the value of target visible occupied cell, then destroy its contents without triggering kill effects. | |||
| [100 Mana] Cut the duration of your status effects in half. | |||
| [200 Mana] Activate items that would trigger when you enter or begin a stage. | |||
| [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. | |||
| [100 Mana] Randomly reveals 1-3 monsters. | |||
| [80 Mana] Lose 1 life and spawn a heart on target empty cell. | |||
| [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. | |||
| [20 Mana] Steal the selected shop item. 50% chance you will need to escape! | |||
| [500 Mana] Gain a Present for each Item Shop you have completed. | |||
| [50 Mana] Target cell gains or loses Sanctified. | |||
| [100 Mana] Remove all status effects. | |||
| [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | |||
| [80 Mana] Relocate target object to a random visible cell. | |||
| [20 Mana] Throw at target stranger and be prepared to have a radical time, dude! | |||
| [300 Mana] Glean target hidden cell. If it's a 2 or greater, this item retains its mana. | |||
| [50 Mana] After 10 turns, gain an Apple. | |||
| [40 Mana] Does weird things to a target living object. Maybe we shouldn't mess with this? | |||
| [300 Mana] Add 10 monsters to the selected uncompleted stage. Remove 5 monsters from all other stages. | |||
| [300 Mana] Trap all visible objects in bubbles. | |||
| [400 Mana] Spawn random loot in all empty visible cells. | |||
| [100 Mana] Automatically discharges when you lose morality. Gain Coal, then apply Burning to a random cell for each Coal you have. | |||
| [50 Mana] Automatically discharges when you have to guess. | |||
| [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells. | |||
| [150 Mana] Gain between 1 to 3 Minions. | |||
| [200 Mana] Gain 3 max lives. | |||
| [1000 Mana] Complete the current stage. Manalock for 100 turns. | |||
| [200 Mana] Restore your life to max, gain 1 defense and gain 2 omens. | |||
| [150 Mana] Set the duration of your status effects to 50. | |||
| [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. | |||
| [100 Mana] Kill a random visible monster and gain 200 mana. | |||
| [100 Mana] Spawn a familiar in target empty cell. | |||
| [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. | |||
| [180 Mana] Spawn familiars on the visible cell or cells with the highest value. | |||
| [500 Mana] Use all of your consumable items without losing them. Manalock for 50 turns. | |||
| [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. | |||
| [200 Mana] Gain a random card item that you don't already have. | |||
| [400 Mana] Bubble 5 random items that aren't Bubble Wrap. | |||
| [60 Mana] Solve a cell and lose 1 life. This item has a 90% chance to remain charged after use. | |||
| [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. | |||
| [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. | |||
| [400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. | |||
| [90 Mana] Spawn a familiar near target visible cell, then enchant the target cell: block living objects and disperse projectiles. | |||
| [50 Mana] Gain 50 mana and lose 1 life. | |||
| [300 Mana] Enchant target visible cell: each turn, kill any living object in this cell and apply this enchantment to a random nearby cell. | |||
| [100 Mana] While charged, all chests contain Soft Clay. | |||
| [30 Mana] Kill target stranger. | |||
| [40 Mana] Made of indestructible materials. | |||
| [80 Mana] Convert target chest into an item. | |||
| [60 Mana] Solve a random cell. | |||
| [200 Mana] Gain 1 max life. | |||
| [200 Mana] Destroy all of your Minions and spawn 2 souls for each. | |||
| [100 Mana] Gain Bones. While charged, you can bury Bones in hidden cells to reveal them. | |||
| [150 Mana] Spawn a familiar in target empty cell, the value of which then determines the number of additional Familiars to spawn. | |||
| [200 Mana] Use random targeted magic effects on target 3x3 area. This could get messy. | |||
| [100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? | |||
| [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. | |||
| [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. |