Magic Items

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Magic items.PNG


Magic items are one of five item categories in Demoncrawl.

There are 170 total magic items.

Magic items will give a benefit when clicked or when an automatic activation condition is met (like "revealed a 4+").

Image Name Description Cost
Alien Blaster.png Alien Blaster [40 Mana] Does weird things to a target living object. Maybe we shouldn't mess with this? 0 coins
Bag of Coal.png Bag of Coal [100 Mana] Automatically discharges when you lose morality. Gain Coal, then apply Burning to a random cell for each Coal you have. 0 coins
Beach Ball.png Beach Ball [20 Mana] Throw at target stranger and be prepared to have a radical time, dude! 0 coins
Egg Basket.png Egg Basket [100 Mana] Lose all of your Easter eggs and gain a Token for each egg lost this way. 0 coins
Crucible.png Crucible [400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. 5 coins
Grappling Hook.png Grappling Hook [300 Mana] Reveal the corner cells. 5 coins
Cattle Prod.png Cattle Prod [80 Mana] Relocate target object to a random visible cell. 6 coins
Lyre.png Lyre [300 Mana] Reduce the selected stage's monster count by 5. 7 coins
Patron Saint.png Patron Saint [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. 7 coins
Wand of Embers.png Wand of Embers [50 Mana] Burn all visible monsters. 7 coins
Canteen.png Canteen [100 Mana] Remove all status effects. 8 coins
Crystal Ball.png Crystal Ball [80 Mana] Convert target chest into an item. 8 coins
Divine Beach Ball.png Divine Beach Ball [40 Mana] Made of indestructible materials. 10 coins
Divine Blood Magic.png Divine Blood Magic [100 Mana] Kill a random visible monster and gain 200 mana. 10 coins
Divine Brain in a Vat.png Divine Brain in a Vat [50 Mana] Automatically discharges when you have to guess. 10 coins
Divine Lyre.png Divine Lyre [300 Mana] Add 10 monsters to the selected uncompleted stage. Remove 5 monsters from all other stages. 10 coins
Divine Timepiece.png Divine Timepiece [150 Mana] Set the duration of your status effects to 50. 10 coins
Fossil.png Fossil [50 Mana] Convert target stranger or monster into a landmark. 10 coins
Hourglass.png Hourglass [100 Mana] Double the duration of your status effects. 10 coins
Sundrop.png Sundrop [100 Mana] Randomly reveals 1-3 monsters. 10 coins
Timepiece.png Timepiece [100 Mana] Cut the duration of your status effects in half. 10 coins
Wand of Retribution.png Wand of Retribution [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. 10 coins
Frostbite.png Frostbite [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. 11 coins
Torch.png Torch [150 Mana] Reveal target cell. 11 coins
Trash Bin.png Trash Bin [50 Mana] Lose an item whose position in your inventory equals value of target numbered cell. 11 coins
Brain in a Vat.png Brain in a Vat [80 Mana] Tells you whether you must make a guess to proceed. 12 coins
Handbell.png Handbell [80 Mana] Spawn a random stranger in target empty cell. 12 coins
Neoplasm.png Neoplasm [100 Mana] Add a random mutation to each of your Cankers, plus a mutation for each of your Poisons. 12 coins
Pursecutter.png Pursecutter [150 Mana] Steal coins from target stranger equal to his or her price. 12 coins
Elemental Fuel.png Elemental Fuel [90 Mana] Spread all auras to nearby cells. 13 coins
Iron Sceptre.png Iron Sceptre [150 Mana] Convert all visible heart drops into defense. 13 coins
Wooden Bow.png Wooden Bow [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. 13 coins
Banner.png Banner [100 Mana] Spawn a familiar in target empty cell. 14 coins
Magnet.png Magnet [60 Mana] Relocate the closest visible object to target visible cell. 14 coins
Pentagram.png Pentagram [200 Mana] Fill target visible 3x3 area with monsters. 14 coins
Rainbow Lens.png Rainbow Lens [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. 14 coins
Surgical Saw.png Surgical Saw [80 Mana] Lose 1 life and spawn a heart on target empty cell. 14 coins
Acupuncture.png Acupuncture [250 Mana] Lose 1 life and gain 2 defense. 15 coins
Altar of Blood.png Altar of Blood [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. 15 coins
Barbecue.png Barbecue [100 Mana] Consume a random meat item to gain a soul. 15 coins
Blood Magic.png Blood Magic [50 Mana] Gain 50 mana and lose 1 life. 15 coins
Brainwash.png Brainwash [60 Mana] Convert all visible monsters to familiars. 15 coins
Divine Barbecue.png Divine Barbecue [200 Mana] Destroy all of your Minions and spawn 2 souls for each. 15 coins
Divine Cudgel.png Divine Cudgel [60 Mana] Kill strangers and landmarks in target visible 3x3 area. 15 coins
Divine Lantern.png Divine Lantern [300 Mana] Glean target hidden cell. If it's a 2 or greater, this item retains its mana. 15 coins
Lantern.png Lantern [90 Mana] Glean hidden cells in target 3x3 area. 15 coins
Magic Minion.png Magic Minion [100 Mana] Use Minion. If you're about to take damage, this item will discharge to deflect 1 damage. 15 coins
Moonflower.png Moonflower [140 Mana] Increase your status effect counters by 20. 15 coins
Postbox.png Postbox [150 Mana] Spend coins to order a random item. After 10 turns, the item is added to your inventory. 15 coins
Shop Key.png Shop Key [100 Mana] Spend 5 coins to uncomplete the selected item shop. 15 coins
Sunken Coin.png Sunken Coin [50 Mana] Gain 10 coins and dangerously open a random cell. If it doesn't have a monster, this item remains charged. 15 coins
Sunken Shield.png Sunken Shield [50 Mana] Gain 1 defense and dangerously open a random cell. If it doesn't have a monster, this item remains charged. 15 coins
Sunken Soul.png Sunken Soul [50 Mana] Gain a soul and dangerously open a random cell. If it doesn't have a monster, this item remains charged. 15 coins
Watering Can.png Watering Can [150 Mana] Spawn random loot on 0-value cells within target visible 3x3 area. 15 coins
Bank Roll.png Bank Roll [200 Mana] Automatically discharges when you spend coins. Gain the amount of coins spent. 16 coins
Divine Banner.png Divine Banner [150 Mana] Spawn a familiar in target empty cell, the value of which then determines the number of additional Familiars to spawn. 16 coins
Divine Bonfire.png Divine Bonfire [150 Mana] Burn target sign and gain 3 souls. 16 coins
Divine Stocking.png Divine Stocking [500 Mana] Gain a Present for each Item Shop you have completed. 16 coins
Duster.png Duster [200 Mana] Activate items that would trigger when you discover a cell of a certain value. 16 coins
Pendulum.png Pendulum [150 Mana] Solve 3 cells. Recharge this item whenever an orb is destroyed. 16 coins
Red Flag.png Red Flag [70 Mana] Automatically discharges to prevent an empty cell from becoming flagged. 16 coins
Tabula Rasa.png Tabula Rasa [200 Mana] Activate items that would trigger when you enter or begin a stage. 16 coins
Cudgel.png Cudgel [30 Mana] Kill target stranger. 17 coins
Dessert.png Dessert [250 Mana] Automatically discharges whenever a status effect expires. Gain the same status effect. 17 coins
Jack-o-Lantern.png Jack-o-Lantern [60 Mana] Reveal target cell and gain a random omen. 17 coins
Thief Bag.png Thief Bag [20 Mana] 50% chance to steal the selected shop item and make a clean escape. 17 coins
Bonfire.png Bonfire [120 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. 18 coins
Compass.png Compass [60 Mana] Solve a random cell. 18 coins
Marshmallow.png Marshmallow [50 Mana] Remove Burning from target visible cell. If the cell has a value of 3, transform this item into Toasted Marshmallow. If the cell has a value of 4 or greater, transform this item into Burnt Marshmallow. 18 coins
Shuriken.png Shuriken [110 Mana] Automatically discharges when a monster spawns. Kill the monster before taking damage. 18 coins
Bloomberries.png Bloomberries [200 Mana] Gain 1 max life. 19 coins
Eye of the Tiger.png Eye of the Tiger [140 Mana] Automatically discharges when you discover a cell of value 5 or greater and correctly flags the surrounding cells. 19 coins
Holy Water.png Holy Water [150 Mana] Lose a random omen. 19 coins
Medusa Head.png Medusa Head [400 Mana] Convert all visible strangers into spawners of the same type, then unseal an inventory slot for each stranger converted this way. 19 coins
Scrap Hopper.png Scrap Hopper [25 Mana] Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects. 19 coins
Strange Egg.png Strange Egg [100 Mana] You might gain a Minion. 19 coins
Blood Compass.png Blood Compass [60 Mana] Solve a cell and lose 1 life. This item has a 90% chance to remain charged after use. 20 coins
Divine Bugle.png Divine Bugle [130 Mana] Spawn familiars on all visible cells of value 3 or greater and pass a turn. 20 coins
Eternal Jelly.png Eternal Jelly [100 Mana] Convert a random duplicate item into an item worth around twice as much, then gain a copy of this item. 20 coins
Golden Chalice.png Golden Chalice [40 Mana] Gain between 1 and 5 coins. 20 coins
Magic Dark Ink.png Magic Dark Ink [150 Mana] Lose a number of omens equal to the value of target numbered cell, then gain that many random omens. 20 coins
Mana Tank.png Mana Tank [100 Mana] Gain 200 mana. 20 coins
Skull Ring.png Skull Ring [200 Mana] Gain Bones for each life you are missing. 20 coins
Stopwatch.png Stopwatch [150 Mana] Pass a number of turns equal to the number of counters on your most recent status effect. 20 coins
Sturdy Bow.png Sturdy Bow [200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and return 100 mana to this item. 20 coins
Teleporter.png Teleporter [100 Mana] Enchant target visible cell: each turn, relocate the object in this cell to a random cell. 20 coins
Vitality Sprig.png Vitality Sprig [60 Mana] Restores 1 life. 20 coins
Amber of Healing.png Amber of Healing [50 Mana] Target cell gains or loses Sanctified. 21 coins
Barricade.png Barricade [90 Mana] Spawn a familiar near target visible cell, then enchant the target cell: block living objects and disperse projectiles. 21 coins
Cauldron.png Cauldron [666 Mana] Destroy 2 random omens and gain a random magic item. 21 coins
Jade of Poison.png Jade of Poison [50 Mana] Target cell gains or loses Toxic. 21 coins
Mortal Root.png Mortal Root [250 Mana] Set your lives and max lives to the value of target numbered cell. 21 coins
Onyx of Agony.png Onyx of Agony [70 Mana] Target cell gains or loses Cursed. 21 coins
Opal of Mana.png Opal of Mana [70 Mana] Target cell gains or loses Ethereal. 21 coins
Pufferfish.png Pufferfish [160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. 21 coins
Ruby of Flame.png Ruby of Flame [70 Mana] Target cell gains or loses Burning. 21 coins
Sapphire of Frost.png Sapphire of Frost [70 Mana] Target cell gains or loses Frozen. 21 coins
Topaz of Lightning.png Topaz of Lightning [70 Mana] Target cell gains or loses Electric. 21 coins
Bubble Wrap.png Bubble Wrap [500 Mana] Bubble the last item in your inventory, as long as it isn't Bubble Wrap. 22 coins
Divine Sturdy Bow.png Divine Sturdy Bow [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. 22 coins
Dumpster.png Dumpster [100 Mana] Lose all items with a position in your inventory greater than sum of target 3x3 visible area. 22 coins
Evermetal.png Evermetal [300 Mana] Gain 1 defense. 22 coins
Flashlight.png Flashlight [120 Mana] Reveal target cell causing its monster to flee, then remove Dark mod from the current stage. 22 coins
Ice Scraper.png Ice Scraper [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. 22 coins
Magic Bones.png Magic Bones [100 Mana] Bury Bones. 22 coins
Metal Detector.png Metal Detector [300 Mana] While charged, all chests will contain coins. 22 coins
Stocking.png Stocking [150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal. 22 coins
Suds.png Suds [100 Mana] Send Bubbles in all directions from target visible cell. 22 coins
Divine Cauldron.png Divine Cauldron [130 Mana] Destroy a random omen and gain Witches Brew. 23 coins
Nunchucks.png Nunchucks [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. 23 coins
Troll Cross.png Troll Cross [150 Mana] Reduce the stage power by the value of target numbered cell, then spawn that many Cankers. 23 coins
Bugle.png Bugle [180 Mana] Spawn familiars on the visible cell or cells with the highest value. 24 coins
Divine Thief Bag.png Divine Thief Bag [20 Mana] Steal the selected shop item. 50% chance you will need to escape! 24 coins
Library Card.png Library Card [300 Mana] Visit a Library from the overworld. Libraries will have an additional research subject. 24 coins
Magic Dice.png Magic Dice [150 Mana] Rerolls the mods on a selected stage, guaranteeing at least one stage mod. 24 coins
Magic Hammer.png Magic Hammer [500 Mana] Fortify all of your armor by 100% of their current durability. 24 coins
Basilisk Eye.png Basilisk Eye [100 Mana] Solve a number of random cells equal to your sealed inventory slots plus 1. 25 coins
Clay Figurine.png Clay Figurine [100 Mana] While charged, all chests contain Soft Clay. 25 coins
Deck of Cards.png Deck of Cards [200 Mana] Gain a random card item that you don't already have. 25 coins
Divine Bloomberries.png Divine Bloomberries [200 Mana] Gain 3 max lives. 25 coins
Divine Jack-o-Lantern.png Divine Jack-o-Lantern [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens. 25 coins
Divine Marshmallow.png Divine Marshmallow [50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow. 25 coins
Divine Mirror.png Divine Mirror [500 Mana] Use all of your consumable items without losing them. Manalock for 50 turns. 25 coins
Divine Strange Egg.png Divine Strange Egg [150 Mana] Gain between 1 to 3 Minions. 25 coins
Divine Watering Can.png Divine Watering Can [400 Mana] Spawn random loot in all empty visible cells. 25 coins
Essence of Affluence.png Essence of Affluence [100 Mana] Gain coins in increments of 5 equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Essence of Creation.png Essence of Creation [100 Mana] Gain Minions equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Essence of Death.png Essence of Death [100 Mana] Gain Bones equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Essence of Motion.png Essence of Motion [100 Mana] Gain pathfinding equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Essence of Security.png Essence of Security [100 Mana] Gain defense equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Essence of Strength.png Essence of Strength [100 Mana] Gain souls equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Magic Totem.png Magic Totem [100 Mana] Reduce the stage power by 1. 25 coins
Rainbow Iris.png Rainbow Iris [100 Mana] Solve a random cell, plus a number of cells equal to the different types of visible auras. 25 coins
Tesla Coil.png Tesla Coil [200 Mana] Reveal a number of cells in target 5x5 area equal to the smallest visible value in that area. 25 coins
Boom Bow.png Boom Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. 26 coins
Divine Bone Baton.png Divine Bone Baton [100 Mana] Gain Bones. While charged, you can bury Bones in hidden cells to reveal them. 26 coins
Elemental Knuckles.png Elemental Knuckles [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. 26 coins
Godly Goblet.png Godly Goblet [200 Mana] Lose a legendary item and gain a revive. 26 coins
Valentine Bow.png Valentine Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. 26 coins
Ace of Spades.png Ace of Spades [400 Mana] If the sum value of target visible 3x3 area is exactly 21, gain a revive. 27 coins
Allgem.png Allgem [50 Mana] Enchant target cell: apply a random aura to this cell each turn. 27 coins
Bone Baton.png Bone Baton [100 Mana] Convert all visible loot to Bones. 27 coins
Divine Witchcraft.png Divine Witchcraft [200 Mana] Restore your life to max, gain 1 defense and gain 2 omens. 27 coins
Snowglobe.png Snowglobe [150 Mana] Target cell gains Frozen. For the next 5 turns, relocate all Frozen cells and their contents, revealing their original cells. 27 coins
Divine Bubble Wrap.png Divine Bubble Wrap [400 Mana] Bubble 5 random items that aren't Bubble Wrap. 28 coins
Kunai.png Kunai [100 Mana] Kill target visible monster and reveal any monsters nearby. 28 coins
Loudhailer.png Loudhailer [200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. 28 coins
Poison Blade.png Poison Blade [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. 29 coins
Warning Sign.png Warning Sign [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. 29 coins
Apple Bonsai.png Apple Bonsai [50 Mana] After 10 turns, gain an Apple. 30 coins
Bag of Tricks.png Bag of Tricks [100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? 30 coins
Bubble Rod.png Bubble Rod [300 Mana] Trap all visible objects in bubbles. 30 coins
Chaos Portal.png Chaos Portal [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. 30 coins
Chisel.png Chisel [100 Mana] Upgrade target loot. 30 coins
Diamond Rod.png Diamond Rod [300 Mana] Convert all visible loot to diamonds. 30 coins
Dynamite.png Dynamite [200 Mana] Explode target 3x3 area. 30 coins
Heart Rod.png Heart Rod [300 Mana] Convert all visible loot to hearts. 30 coins
Magic Smoke Bomb.png Magic Smoke Bomb [200 Mana] Exit the current stage without completing. Manalock for 20 turns. 30 coins
Shrine Tag.png Shrine Tag [200 Mana] Enchant target visible cell: reduce incoming damage by the value of this cell. 30 coins
Witchcraft.png Witchcraft [150 Mana] Restore 5 lives and gain an omen. 30 coins
Thornseeker.png Thornseeker [90 Mana] If target hidden cell has a value of 3 or greater, gain 3 Minions. 31 coins
God Rays.png God Rays [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. 32 coins
Mirror.png Mirror [120 Mana] Randomly use one of your consumable items without losing it. Manalock for 40 turns. 32 coins
Propane.png Propane [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, send flares in all directions then reset its value. 33 coins
Recycle Bin.png Recycle Bin [150 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, drop a random item into this cell then reset its value. 33 coins
Vampiric Blade.png Vampiric Blade [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. 33 coins
Fireball.png Fireball [100 Mana] Send Flares in all directions from target visible cell. 34 coins
Ritual Chalk.png Ritual Chalk [200 Mana] Enchant target empty cell: until you make a mistake, spawn a familiar in this cell each turn. 34 coins
Candelabra.png Candelabra [300 Mana] Automatically discharges when the sum of your chain is 5 or greater. Gain a Candle, then reveal cells equal to your number of Candles. 35 coins
Chainsaw.png Chainsaw [200 Mana] Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain. 35 coins
Divine Bag of Tricks.png Divine Bag of Tricks [200 Mana] Use random targeted magic effects on target 3x3 area. This could get messy. 35 coins
Divine Thornseeker.png Divine Thornseeker [120 Mana] Gain Minions equal to the highest-value hidden cell in target 3x3 area. 35 coins
Silver Platter.png Silver Platter [100 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, activate the stranger in this cell for free, then reset the cell value. 35 coins
Spike Collar.png Spike Collar [300 Mana] Automatically discharges when you would lose life. Gain the same amount of souls instead. 35 coins
Blowpipe.png Blowpipe [200 Mana] Kill target visible monster. It will drop an item. 37 coins
Elven Whistle.png Elven Whistle [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your Minions. 37 coins
Spirit Jar.png Spirit Jar [800 Mana] Gain souls equal to the number of stages you have completed. 37 coins
Abacus.png Abacus [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. 40 coins
Cobra Totem.png Cobra Totem [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. 40 coins
File:Divine Chainsaw.png Divine Chainsaw [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. 40 coins
Drill.png Drill [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. 40 coins
Ether Totem.png Ether Totem [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. 40 coins
Fire Totem.png Fire Totem [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. 40 coins
Frost Blade.png Frost Blade [150 Mana] Freeze target visible living object or explode target Frozen cell in a 5x5 area. 40 coins
Holy Totem.png Holy Totem [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. 40 coins
Ice Totem.png Ice Totem [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. 40 coins
Lightning Totem.png Lightning Totem [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. 40 coins
Longbow.png Longbow [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. 40 coins
Lotus.png Lotus [200 Mana] Restore lives equal to the value of target numbered cell. 40 coins
Master's Degree.png Master's Degree [400 Mana] Activate your mastery's ultimate ability, then manalock for 100 turns. 40 coins
Mjolnir.png Mjolnir [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. 40 coins
Shadow Totem.png Shadow Totem [50 Mana] Enchant target visible cell, apply Cursed to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Cursed cells in this quadrant, then reset the value. 40 coins
Sun Bomb.png Sun Bomb [200 Mana] Reveal monsters in target 3x3 area. 40 coins
Sundial.png Sundial [250 Mana] Take the sum value of target 3x3 area. After that many turns, reveal that many random cells. 40 coins
Tree of Life.png Tree of Life [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, spawn a soul here and reset its value. 40 coins
Starlight.png Starlight [300 Mana] Send a Blessing to the north of target visible cell. 42 coins
Flying Carpet.png Flying Carpet [100 Mana] Gain 20% pathfinding and manalock for 100 turns. Lose the same amount of pathfinding after 100 turns. 44 coins
File:Divine Tree of Life.png Divine Tree of Life [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells. 45 coins
Jack of Clubs.png Jack of Clubs [500 Mana] Replace your mastery with another random mastery. It starts fully charged. 45 coins
King of Diamonds.png King of Diamonds [200 Mana] Spawn diamonds on visible cells in target 3x3 area. Convert any diamonds that were already in this area into purple diamonds. 45 coins
Pact of Nature.png Pact of Nature [100 Mana] Solve a random cell for each of your Minions. If you don't have any, gain a Minion instead. Different minion types will cause different effects. 45 coins
Phoenix Feather.png Phoenix Feather [1000 Mana] Automatically discharges to prevent death. 45 coins
Powder Keg.png Powder Keg [300 Mana] Spawn a Barrel on target empty cell. It will explode in 5 seconds. 45 coins
Queen of Hearts.png Queen of Hearts [200 Mana] Spawn hearts on visible cells in target 3x3 area. Convert any hearts that were already in this area into souls. 45 coins
Dragon Knuckles.png Dragon Knuckles [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. 46 coins
Lance.png Lance [200 Mana] Destroy monsters in target column. 47 coins
Bloodcoil.png Bloodcoil [400 Mana] For 3 turns, any monster damage you would take heals you instead. 50 coins
Cooties.png Cooties [300 Mana] Enchant target visible cell: each turn, kill any living object in this cell and apply this enchantment to a random nearby cell. 50 coins
Enchanted Blade.png Enchanted Blade [100 Mana] Kill target living object and enchant its cell: each turn, increase this cell's value by 1. If it's 10 or greater, spawn and kill the same living object, then reset the cell value. 50 coins
Makeshift Weapon.png Makeshift Weapon [200 Mana] Reveal and kill any monsters in target area, then lose a random weapon. The radius of this item is equal to your number of weapons. 50 coins
Paragon Stone.png Paragon Stone [50 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, transform the cell's object into a random item, then reset the cell value. 50 coins
Purify.png Purify [500 Mana] Remove all stage mods from selected stage. 50 coins
Wand of Light.png Wand of Light [200 Mana] Reveal target row and column of cells. 50 coins
Spindle.png Spindle [500 Mana] Equip a Simple Robe and fortify it by the sum of the highest visible value(s) in target 3x3 area. 62 coins
Demon Snare.png Demon Snare [300 Mana] Flag all hidden monsters in target 7x7 area. Kill all visible monsters in this area. Remove the last boss mod from each boss in this area. 66 coins
Shadow Siphon.png Shadow Siphon [120 Mana] Gain souls equal to the value of target visible occupied cell, then destroy its contents without triggering kill effects. 80 coins
Ouroboros.png Ouroboros [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. 90 coins
Dreamborne.png Dreamborne [1000 Mana] Complete the current stage. Manalock for 100 turns. 100 coins
Paragon Rod.png Paragon Rod [400 Mana] Convert all visible loot to items. 100 coins