Minion
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Minion
| Description | Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. | |
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Minion is a consumable item that also has a triggered passive effect.
Recipe
Does not have a blueprint.
Trivia
- Sacrifices to deflect damage happen before armor or defense.
- If the Minion(s) reduce the incoming damage to 0, the revealed monster is killed.
- Can only be used in stages, after the monsters spawn.
- Rarely in
chests or the Item Shop. Generated by the
Hunter Mastery, and by various items. - The only other consumable item with a passive effect as of v1.65 is
Divine Halo. - Is animated when in a cell, and is the only item to be so.
Minion Related Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Big Minion | Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage. | ||
| Binoculars | Minions spawn in the wild. | ||
| Book of Husbandry | Pick up hearts at full life to gain a Minion. | ||
| Chew Toy | Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don't have any. | ||
| Divine Barbecue | [200 Mana] Destroy all of your Minions and spawn 2 souls for each. | ||
| Divine Binoculars | Lots of Minions spawn in the wild. | ||
| Divine Mud | For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. | ||
| Divine Strange Egg | [150 Mana] Gain between 1 to 3 Minions. | ||
| Divine Thornseeker | [120 Mana] Gain Minions equal to the highest-value hidden cell in target 3x3 area. | ||
| Dog Collar | [100 Mana] Gain a Minion. While charged, your Minions cannot sacrifice themselves. | ||
| Dog Food | Upgrade your Minions, or gain a Minion if you don't have any. | ||
| Dog Tag | When you enter a stage, gain souls equal to your number of Minions. If you don't have any, gain a Minion instead. | ||
| Druid Staff | Tame monsters into Minions. | ||
| Elven Whistle | [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your Minions. | ||
| Essence of Creation | [100 Mana] Gain Minions equal to one-tenth the sum of target visible 3x3 area, rounded down. | ||
| Feral Fibers | Gain Minions equal to the current stage's minimum power. | ||
| Hunter Doll | Gain Minions equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Hunter's Memento | You will not lose your Minions when stepping through the Dimensional Portal. | ||
| Hunting Whistle | Whenever you use a Minion, gain a Minion after 50 turns. | ||
| Leather Boots | [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | ||
| Leather Coif | [2 Head Armor] Fortify by 1 whenever a Minion dies. | ||
| Leather Vest | [3 Body Armor] Fortify by 2 whenever a Minion dies. | ||
| Lion Tail | When you enter a stage, gain Minions equal to the maximum power. | ||
| Magic Minion | [100 Mana] Use Minion. If you're about to take damage, this item will discharge to deflect 1 damage. | ||
| Minion | Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. | ||
| Mud | For the next 100 turns, gain a Minion whenever you use a magic item. | ||
| Pact of Nature | [100 Mana] Solve a random cell for each of your Minions. If you don't have any, gain a Minion instead. Different minion types will cause different effects. | ||
| Quest for Pets | After opening 100 cells without making a mistake, gain 8 Minions. | ||
| Rabid Minion | When you gain this as well as every 10 turns, reveal and kill a random monster. If you're about to take damage, this Minion will sacrifice itself to increase the damage by 1. | ||
| Sabertooth Amulet | When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage. | ||
| Shiny Minion | Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage. | ||
| Stick of Fetching | Use Stick at the start of each stage. When you use a Stick, get it back in 10 turns if you have a Minion. | ||
| Strange Egg | [100 Mana] You might gain a Minion. | ||
| Thornseeker | [90 Mana] If target hidden cell has a value of 3 or greater, gain 3 Minions. | ||
| Wild Bracers | Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. | ||
| Wildbank | When you complete a stage, gain 1 Minion for every diamond or chest left behind. | ||
| Zeal of Hate | Spawn a monster. If you have to guess, convert all visible monsters to Minions. |
| Mechanics | |||
|---|---|---|---|
| Character | Stats | ||
| Stage | Stages • Special Stages • Stage Power | ||
| Objects | |||
| Loot | ( | ||
| Modifiers | Aura • Stage Mods | ||
| Orbs | |||
| Projectiles | Flare • Blessing • Bubble | ||
| Item | Inventory • | ||
| Magic | Mana • Manalock • Duplicast | ||
| Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
| Profile | Level | Score • Prestige | |
| Mastery | |||
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