Minion

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Minion
Minion.png
Description Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to deflect 1 damage.
Category Consumable
Cost 0 coins

Minion is a consumable item that also has a triggered passive effect.

Trivia

  • Sacrifices to deflect Damage happen before armor or defense.
  • If the Minion(s) reduce the incoming damage to 0, the revealed monster is killed.
  • Can only be used in stages, after the monsters spawn.
  • Rarely in chests or the item shop. Generated by the Hunter mastery, and by various items.

Minion Related Items

Image _pageName Description Cost
Barbecue.png
Barbecue [80 Mana] Turn a Minion into Mutton. [smacks lips] 15 coins
Binoculars.png
Binoculars Minions spawn in the wild. 20 coins
Druid_Staff.png
Druid Staff Tame monsters into Minions. 18 coins
Essence_of_Creation.png
Essence of Creation [100 Mana] Take the sum of target 3x3 visible area. Gain minions equal to one-tenth of this number, rounded down. 25 coins
Feral_Fibers.png
Feral Fibers Gain minions equal to the current stage's minimum power. 8 coins
Hunter's_Memento.png
Hunter's Memento You will not lose your Minions when stepping through the Dimensional Portal. 0 coins
Hunting_Whistle.png
Hunting Whistle Whenever you use a Minion, gain a Minion after 50 turns. 16 coins
Leather_Boots.png
Leather Boots [1 Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. 13 coins
Leather_Coif.png
Leather Coif [2 Armor] Fortify by 1 whenever a Minion dies. 15 coins
Leather_Vest.png
Leather Vest [2 Armor] Fortify by 2 whenever a Minion dies. Collect hearts at full life to gain a Minion. 25 coins
Lion_Tail.png
Lion Tail When you enter a stage, gain Minions equal to the maximum power. 24 coins
Minion.png
Minion Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to deflect 1 damage. 0 coins
Mud.png
Mud For the next 100 turns, when you use a magic item, gain a minion instead of triggering its effect. 9 coins
Pheromones.png
Pheromones Every 60 cells opened, if you have a least 2 Minions or Familiars, gain a Strange Egg. 14 coins
Sabertooth_Amulet.png
Sabertooth Amulet When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage. 13 coins
Strange_Egg.png
Strange Egg [100 Mana] You might gain a minion. 19 coins
Thornseeker.png
Thornseeker [90 Mana] If target hidden cell has a value of 3 or greater, gain 3 minions. 31 coins
Wildbank.png
Wildbank When you complete a stage, gain 1 minion for every diamond or chest left behind. 12 coins
Wild_Bracers.png
Wild Bracers Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. 14 coins


Mechanics
Heart.png LivesKnight.png DefenseCoin.png Coins
RevivesInventoryArmor.png ArmorMasteryLevelToken.png TokensSigil
DamageMistakeTurnChordPowerchordGleanChainDuplicastExplodeManaManalockStatus EffectMinionFamiliarAuraSealStage ModsScore
CankerSawbladeBubble
FlareBlessingBubble
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