Minion
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Minion
Description | Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to deflect 1 damage. | |
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Minion is a consumable item that also has a triggered passive effect.
Trivia
- Sacrifices to deflect Damage happen before armor or defense.
- If the Minion(s) reduce the incoming damage to 0, the revealed monster is killed.
- Can only be used in stages, after the monsters spawn.
- Rarely in chests or the item shop. Generated by the Hunter mastery, and by various items.
- The only other consumable item with a passive effect as of v1.65 is
Divine Halo.
Minion Related Items
Image | _pageName | Description | Cost |
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Binoculars | Minions spawn in the wild. | ![]() |
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Divine Barbecue | [200 mana] Destroy all of your Minions and spawn 2 souls for each. | ![]() |
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Divine Binoculars | Lots of Minions spawn in the wild. | ![]() |
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Divine Mud | For the next 500 turns, when you use a magic item, gain 2 Minions instead of triggering its effect. | ![]() |
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Divine Thornseeker | [120 mana] Gain Minions equal to the highest-value hidden cell in target 3x3 area. | ![]() |
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Druid Staff | Tame monsters into Minions. | ![]() |
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Elven Whistle | [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your minions. | ![]() |
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Essence of Creation | [100 Mana] Gain Minions equal to one-tenth the sum of target visible 3x3 area, rounded down. | ![]() |
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Feral Fibers | Gain minions equal to the current stage's minimum power. | ![]() |
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Hunter's Memento | You will not lose your Minions when stepping through the Dimensional Portal. | ![]() |
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Hunter Doll | Gain Minions equal to your mastery charge cost when your ultimate ability is activated. | ![]() |
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Hunting Whistle | Whenever you use a Minion, gain a Minion after 50 turns. | ![]() |
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Leather Boots | [1 Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | ![]() |
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Leather Coif | [2 Armor] Fortify by 1 whenever a Minion dies. | ![]() |
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Leather Vest | [2 Armor] Fortify by 2 whenever a Minion dies. Collect hearts at full life to gain a Minion. | ![]() |
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Lion Tail | When you enter a stage, gain Minions equal to the maximum power. | ![]() |
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Minion | Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to deflect 1 damage. | ![]() |
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Mud | For the next 100 turns, when you use a magic item, gain a minion instead of triggering its effect. | ![]() |
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Quest for Pets | After opening 100 cells without making a mistake, gain 8 Minions. | ![]() |
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Sabertooth Amulet | When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage. | ![]() |
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Strange Egg | [100 Mana] You might gain a minion. | ![]() |
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Thornseeker | [90 Mana] If target hidden cell has a value of 3 or greater, gain 3 minions. | ![]() |
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Wildbank | When you complete a stage, gain 1 minion for every diamond or chest left behind. | ![]() |
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Wild Bracers | Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. | ![]() |
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Zeal of Hate | Spawn a monster. If you have to guess, convert all visible monsters to Minions. | ![]() |
Mechanics | |||
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Character | Stats | ![]() ![]() ![]() | |
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Stage | Stages • Special Stages • Stage Power | ||
Objects | ![]() ![]() ![]() ![]() ![]() | ||
Loot | ( ![]() ![]() ![]() ![]() ![]() | ||
Modifiers | Aura • Stage Mods | ||
Orbs | ![]() ![]() ![]() | ||
Projectiles | Flare • Blessing • Bubble | ||
Item | Inventory • ![]() ![]() ![]() | ||
Magic | Mana • Manalock • Duplicast | ||
Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
Profile | Level | Score • Prestige | |
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Mastery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
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