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|Description||Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to deflect 1 damage.|
Minion is a consumable item that also has a triggered passive effect.
- Sacrifices to deflect Damage happen before armor or defense.
- If the Minion(s) reduce the incoming damage to 0, the revealed monster is killed.
- Can only be used in stages, after the monsters spawn.
- Rarely in chests or the item shop. Generated by the Hunter mastery, and by various items.
Minion Related Items
|Barbecue||[80 Mana] Turn a Minion into Mutton. [smacks lips]||15 coins|
|Binoculars||Minions spawn in the wild.||20 coins|
|Druid Staff||Tame monsters into Minions.||18 coins|
|Essence of Creation||[100 Mana] Take the sum of target 3x3 visible area. Gain minions equal to one-tenth of this number, rounded down.||25 coins|
|Feral Fibers||Gain minions equal to the current stage's minimum power.||8 coins|
|Hunting Whistle||Whenever you use a Minion, gain a Minion after 50 turns.||16 coins|
|Leather Boots||[1 Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater.||13 coins|
|Leather Coif||[2 Armor] Fortify by 1 whenever a Minion dies.||15 coins|
|Leather Vest||[2 Armor] Fortify by 2 whenever a Minion dies. Collect hearts at full life to gain a Minion.||25 coins|
|Lion Tail||When you enter a stage, gain Minions equal to the maximum power.||24 coins|
|Minion||Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to deflect 1 damage.||0 coins|
|Mud||For the next 100 turns, when you use a magic item, gain a minion instead of triggering its effect.||9 coins|
|Pheromones||Every 60 cells opened, if you have a least 2 Minions or Familiars, gain a Strange Egg.||14 coins|
|Sabertooth Amulet||When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage.||13 coins|
|Strange Egg||[100 Mana] You might gain a minion.||19 coins|
|Thornseeker||[70 Mana] If target hidden cell has a value of 3 or greater, gain 3 minions.||31 coins|
|Wildbank||When you complete a stage, gain 1 minion for every diamond or chest left behind.||12 coins|
|Wild Bracers||Monsters roll extra times for damage equal to your number of Minions, and use the weakest result.||14 coins|
|Character||Stats||Lives • Defense • Coins|
|Revives • Armor • Mastery • Level • Tokens|
|Gameplay||Damage • Mistake • Turn • Chord • Glean • Explode • Mana • Status Effect • Minion • Familiar • Aura • Stage Mod • Score|
|Orbs||Canker • Sawblade • Bubble|
|Projectiles||Flare • Blessing • Bubble|
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