Monsters
Monsters are living objects that attack you when you make a mistake.
On death, monsters have about a 60% chance to drop random loot that can spawn randomly on the current stage, a 10% chance to drop Bones, and a 30% chance to drop a random item from their drop table (listed below). Some monsers are shiny, and those always drop random legendary items instead.
Quest 1 - Glory Days
Spider
Appears in: Forest.
Alternative names: Arachnid, Bug, Crawler, Spinner, Viper, Webshaper, Widow.
Drops:
Item | Description | Category |
---|---|---|
Apple | Restore 1 life. | Consumable |
Demon Seed | Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | Consumable |
Feral Fibers | Gain Minions equal to the current stage's minimum power. | Consumable |
Ladybug | For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | Consumable |
Rainbow Trout | Gain souls equal to the different types of visible auras. | Consumable |
Sleeping Powder | Pause the stage timer for 5 minutes. | Consumable |
Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | Consumable |
Spider Fang | The next time a monster is revealed, kill it before you can take damage. | Consumable |
Spybug | Glean all hidden cells near visible cells. | Consumable |
Vitality Sprig | [60 Mana] Restores 1 life. | Magic |
Venomancy | When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. | Omen |
Book of Combat | Pick up hearts at full life to kill a random monster, revealing it if necessary. | Passive |
Dagger | Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | Passive |
Extra Pocket | You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. | Passive |
Golden Ring | Slightly increases your chance to find coins. | Passive |
Hunting Whistle | Whenever you use a Minion, gain a Minion after 50 turns. | Passive |
Magic Amulet | Cells provide 1 extra mana. | Passive |
Peach | Heart drops are worth 1 extra life. | Passive |
Scary Mask | When you enter a stage, reduce the monster count by the minimum power. | Passive |
Blob
Appears in: Cavern.
Alternative names: Bubbling Mass, Mire, Ooze, Slime, Sludge, Thing.
Drops:
Item | Description | Category |
---|---|---|
Apple | Restore 1 life. | Consumable |
Blue Dye | You will only find magic items until you gain a magic item. | Consumable |
Bubble Boots | [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | Consumable |
Bubble Solution | Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | Consumable |
Mana Potion | Gain 100 mana. | Consumable |
Sherbet | Gain souls equal to the different types of items you have. | Consumable |
Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | Consumable |
Soft Clay | Transforms into a random item from your inventory. | Consumable |
Water | Gain 50 mana. | Consumable |
Suds | [100 Mana] Send Bubbles in all directions from target visible cell. | Magic |
Mildew | Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. | Omen |
Book of Defense | Pick up hearts at full life to gain defense. | Passive |
Book of Spells | Pick up hearts at full life to gain 100 mana. | Passive |
Dowsing Rod | Spawn a coin whenever you discover a cell of value 4 or greater. | Passive |
Hypnowatch | Delay monster damage by 1 turn. | Passive |
Manabank | When you complete a stage, gain 100 mana for every diamond or chest left behind. | Passive |
Spitwad | Strangers send a Bubble in a random direction each turn. | Passive |
Unstable Compound | Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. | Passive |
Scorpion
Appears in: Desert.
Alternative names: Stinger, Pincher, Venom.
Drops:
Item | Description | Category |
---|---|---|
Antipoison | Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. | Consumable |
Brass Knuckles | For the next 10 turns, you can powerchord any cell. | Consumable |
Soft Clay | Transforms into a random item from your inventory. | Consumable |
Dry Spell | At the end of each stage, lose half of your mana. | Omen |
Black Belt | When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated. | Passive |
Celestial Scarab | Whenever you discover a cell of value 6 or greater, gain 2 souls. | Passive |
Dowsing Rod | Spawn a coin whenever you discover a cell of value 4 or greater. | Passive |
Hematic Crystal | Gain 30 mana for each damage taken. | Passive |
Nemes | Whenever you spend coins on a stranger, their cell gains Cursed. | Passive |
Prism of Light | Your reveal effects will reveal an additional cell. | Passive |
Scorpion Tail | Kill all visible living objects at the end of each stage, applying Toxic to their cells. | Passive |
Trapper | Flag a monster when you begin a stage. | Passive |
Whetstone | Favor all weapon items. Whenever you gain a weapon, you can powerchord any cell for 5 turns. | Passive |
Lobster
Appears in: Strand.
Alternative names: Claw, Crustacean, Seafood.
Drops:
Item | Description | Category |
---|---|---|
Apple | Restore 1 life. | Consumable |
Blue Dye | You will only find magic items until you gain a magic item. | Consumable |
Bubble Boots | [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | Consumable |
Bubble Solution | Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | Consumable |
Mana Potion | Gain 100 mana. | Consumable |
Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | Consumable |
Water | Gain 50 mana. | Consumable |
Suds | [100 Mana] Send Bubbles in all directions from target visible cell. | Magic |
Claw | Monsters have a 50% chance to attack an extra time. | Omen |
Mildew | Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. | Omen |
Book of Defense | Pick up hearts at full life to gain defense. | Passive |
Book of Spells | Pick up hearts at full life to gain 100 mana. | Passive |
Dowsing Rod | Spawn a coin whenever you discover a cell of value 4 or greater. | Passive |
Hypnowatch | Delay monster damage by 1 turn. | Passive |
Manabank | When you complete a stage, gain 100 mana for every diamond or chest left behind. | Passive |
Spitwad | Strangers send a Bubble in a random direction each turn. | Passive |
Unstable Compound | Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. | Passive |
Jelly
Alternative names: Man of War, Medusa, Polyp.
Drops:
Item | Description | Category |
---|---|---|
Apple | Restore 1 life. | Consumable |
Blue Dye | You will only find magic items until you gain a magic item. | Consumable |
Bubble Boots | [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | Consumable |
Bubble Solution | Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | Consumable |
Mana Potion | Gain 100 mana. | Consumable |
Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | Consumable |
Water | Gain 50 mana. | Consumable |
Suds | [100 Mana] Send Bubbles in all directions from target visible cell. | Magic |
Mildew | Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. | Omen |
Book of Defense | Pick up hearts at full life to gain defense. | Passive |
Book of Spells | Pick up hearts at full life to gain 100 mana. | Passive |
Dowsing Rod | Spawn a coin whenever you discover a cell of value 4 or greater. | Passive |
Hypnowatch | Delay monster damage by 1 turn. | Passive |
Manabank | When you complete a stage, gain 100 mana for every diamond or chest left behind. | Passive |
Spitwad | Strangers send a Bubble in a random direction each turn. | Passive |
Unstable Compound | Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. | Passive |
Monkey
Appears in: Tropics.
Alternative names: Baboon, Chimp, Primate, Simian.
Drops:
Item | Description | Category |
---|---|---|
Feral Fibers | Gain Minions equal to the current stage's minimum power. | Consumable |
Key | Unlock the selected stage. | Consumable |
Mud | For the next 100 turns, gain a Minion whenever you use a magic item. | Consumable |
World Map | Unlocks all stages. | Consumable |
Zeal of Hate | Spawn a monster. If you have to guess, convert all visible monsters to Minions. | Consumable |
Blowpipe | [200 Mana] Kill target visible monster. It will drop an item. | Magic |
Jumprope | Whenever you discover a 4 or greater, pass a turn. | Passive |
World Wonder | Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. | Passive |
Magma
Appears in: Volcano.
Alternative names: Ember, Flame, Ifrit.
Drops:
Item | Description | Category |
---|---|---|
Burning Boots | [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. | Consumable |
Candle | Reveal a number of random cells equal to the visible cell with the highest value. | Consumable |
Fire Bomb | Apply Burning to a 3x3 area around target cell. | Consumable |
Molotov | Reveal and apply Burning to random hidden cells until it lands on one without a monster. | Consumable |
Sunscreen | For 100 turns, you are immune to burns. | Consumable |
Toasted Marshmallow | Gain a soul. If you have any pathfinding, gain 3 souls instead. | Consumable |
Fireball | [100 Mana] Send Flares in all directions from target visible cell. | Magic |
Ruby of Flame | [70 Mana] Target cell gains or loses Burning. | Magic |
Sundrop | [100 Mana] Randomly reveals 1-3 monsters. | Magic |
Torch | [150 Mana] Reveal target cell. | Magic |
Wand of Embers | [50 Mana] Burn all visible monsters. | Magic |
Burnt Marshmallow | Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. | Omen |
Sun Burn | Every 100 turns, remove all Frozen auras and get burnt. | Omen |
Bellows | Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. | Passive |
Friendly Fire | Strangers send a Flare in a random direction each turn. | Passive |
Hematic Crystal | Gain 30 mana for each damage taken. | Passive |
Matchbook | Pyros are more common and cost half as much. They will also send flares in the opposite direction. | Passive |
Pyromancy | When you target a cell with an item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. | Passive |
Salamander | Send Flares in all directions from the first cell you open each stage. | Passive |
Kobold
Appears in: Wilds.
Alternative names: Bugbear, Greenskin, Ogre, Orc.
Drops:
Item | Description | Category |
---|---|---|
Alchemize | Transform all of your items into 10 coins each. | Consumable |
Alcohol | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | Consumable |
Bandana | [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. | Consumable |
Feral Fibers | Gain Minions equal to the current stage's minimum power. | Consumable |
Garlic | You are immune to omens until your next mistake. | Consumable |
Mud | For the next 100 turns, gain a Minion whenever you use a magic item. | Consumable |
Stick | Reveal target cell. If it has a monster, kill it. | Consumable |
Banner | [100 Mana] Spawn a familiar in target empty cell. | Magic |
Barbecue | [100 Mana] Consume a random meat item to gain a soul. | Magic |
Bugle | [180 Mana] Spawn familiars on the visible cell or cells with the highest value. | Magic |
Canteen | [100 Mana] Remove all status effects. | Magic |
Crucible | [400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. | Magic |
Cudgel | [30 Mana] Kill target stranger. | Magic |
Dynamite | [200 Mana] Explode target 3x3 area. | Magic |
Essence of Affluence | [100 Mana] Gain coins in increments of 5 equal to one-tenth the sum of target visible 3x3 area, rounded down. | Magic |
Pursecutter | [150 Mana] Steal coins from target stranger equal to his or her price. | Magic |
Thief Bag | [20 Mana] 50% chance to steal the selected shop item and make a clean escape. | Magic |
Troll Cross | [150 Mana] Reduce the stage power by the value of target numbered cell, then spawn that many Cankers. | Magic |
Fool's Gold | Coin chests will instead steal your money. | Omen |
Baseball Bat | You may left click a projectile to rotate its direction of travel, clockwise. | Passive |
Book of Combat | Pick up hearts at full life to kill a random monster, revealing it if necessary. | Passive |
Book of Rage | Pick up hearts at full life to gain 1% powerchording. | Passive |
Drum of War | Whenever you discover a 5 or greater, gain 1 defense. | Passive |
Flavor Enhancer | Whenever you consume an item, activate its effect again. | Passive |
Touchstone | Coin drops are now worth 1 more, but diamonds are worth 2 less. | Passive |
Treasure Amulet | Stages have an additional treasure chest. | Passive |
Yeti
Appears in: Arctic.
Alternative names: Abominable Snowman, Bigfoot, Sasquatch.
Drops:
Item | Description | Category |
---|---|---|
Nitrogen | Apply Frozen to random hidden cells until it lands on one without a monster. | Consumable |
Snow Shoes | [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. | Consumable |
Frost Blade | [150 Mana] Freeze target visible living object or explode target Frozen cell in a 5x5 area. | Magic |
Frostbite | [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. | Magic |
Sapphire of Frost | [70 Mana] Target cell gains or loses Frozen. | Magic |
Snowglobe | [150 Mana] Target cell gains Frozen. For the next 5 turns, relocate all Frozen cells and their contents, revealing their original cells. | Magic |
Behelder
Appears in: Brink.
Alternative names: Aberration, Cacodemon, Gazer, Tyrant.
Drops:
Item | Description | Category |
---|---|---|
Tarot Card | Convert all loot, landmarks, and strangers into new objects of the same category. | Consumable |
Magic Bones | [100 Mana] Bury Bones. | Magic |
Magic Dark Ink | [150 Mana] Lose a number of omens equal to the value of target numbered cell, then gain that many random omens. | Magic |
Magic Smoke Bomb | [200 Mana] Exit the current stage without completing. Manalock for 20 turns. | Magic |
Magic Totem | [100 Mana] Reduce the stage power by 1. | Magic |
Binoculars | Minions spawn in the wild. | Passive |
Magic Amulet | Cells provide 1 extra mana. | Passive |
Magic Spoon | Whenever you consume an item, gain 50 mana. | Passive |
Magnifying Glass | Cell values are visible even when the cell is occupied. | Passive |
Midas Glove | Heart drops are converted to diamonds if you are not injured. | Passive |
Mind Gut | Right-click items with ongoing status effects to consume them and activate their completion. | Passive |
Quest 2 - Respite's End
Chicken
Appears in: Farm.
Alternative names: Bawk, Cock, Fowl, Hen, Poultry.
Drops:
Item | Description | Category |
---|---|---|
Breadcrumbs | Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. | Consumable |
Feral Fibers | Gain Minions equal to the current stage's minimum power. | Consumable |
Mud | For the next 100 turns, gain a Minion whenever you use a magic item. | Consumable |
Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | Consumable |
Spybug | Glean all hidden cells near visible cells. | Consumable |
Feather | Monster damage is capped to your number of items. | Passive |
Hatchling Scale | Magic items will keep 25% of their mana after use. | Passive |
Mutton | Guarantees one additional heart drop per stage. | Passive |
Peach | Heart drops are worth 1 extra life. | Passive |
Sapling | Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. | Passive |
Wishbone | 25% chance to revive on death. | Passive |
Lizard
Appears in: Alcove.
Alternative names: Gecko, Komodo, Newt, Reptile, Salamander.
Drops:
Item | Description | Category |
---|---|---|
Feral Fibers | Gain Minions equal to the current stage's minimum power. | Consumable |
Firm Fibers | Gain defense equal to the current stage's minimum power. | Consumable |
Fish | Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. | Consumable |
Flower Fibers | Gain max life equal to the current stage's minimum power. | Consumable |
Fruit of Labor | After 50 turns without making a mistake, you win the current stage. | Consumable |
Green Dye | You will only find consumable items until you gain a consumable item. | Consumable |
Juice | Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. | Consumable |
Spider Fang | The next time a monster is revealed, kill it before you can take damage. | Consumable |
Fishing Pole | Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! | Passive |
Happy Little Tree | Mistakes have a 75% chance to be considered happy accidents (thereby ignoring 'on mistake' effects). | Passive |
Hatchling Scale | Magic items will keep 25% of their mana after use. | Passive |
Salamander | Send Flares in all directions from the first cell you open each stage. | Passive |
Bat
Appears in: Grotto.
Alternative names: Bloodsucker, Flapper.
Drops:
Item | Description | Category |
---|---|---|
Batwing Boots | [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. | Consumable |
Demon Seed | Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | Consumable |
Altar of Blood | [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | Magic |
Blood Magic | [50 Mana] Gain 50 mana and lose 1 life. | Magic |
Contagion | Chests have an additional 10% chance to contain Contagion. | Omen |
Underwing | Every 40 turns, lose a random item and gain a random omen. | Omen |
Bloodbank | When you complete a stage, gain 1 max life for every diamond or chest left behind. | Passive |
Owl
Appears in: Hallow.
Alternative names: Hooter, Preybird.
Drops:
Item | Description | Category |
---|---|---|
Clarity | Flag a number of monsters equal to the current stage's max power. | Consumable |
Abacus | [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. | Magic |
Duster | [200 Mana] Activate items that would trigger when you discover a cell of a certain value. | Magic |
Hourglass | [100 Mana] Double the duration of your status effects. | Magic |
Postbox | [150 Mana] Spend coins to order a random item. After 10 turns, the item is added to your inventory. | Magic |
Timepiece | [100 Mana] Cut the duration of your status effects in half. | Magic |
Cheap Imitation | All legendary items are transformed into passive items that are worth less. | Omen |
Book of Maps | Pick up hearts at full life to gain 1% pathfinding. | Passive |
Book of Truth | Pick up hearts at full life to solve a random cell. | Passive |
Feather | Monster damage is capped to your number of items. | Passive |
Monocle | Flag 3 monsters whenever you spend coins. | Passive |
Ponderer's Pipe | When you complete a stage, gain 1 soul if you took no damage. | Passive |
Prism of Intellect | Your targeted magic items will target an additional random cell. | Passive |
Secret Decoder | Learn the true meaning of signs. Each stage has an additional sign. | Passive |
Third Eye | When you open half of all empty cells, unobscure any values and destroy all objects on numbered cells. | Passive |
Truthsayer Quill | At the start of each stage, gain a 10-second timer. After it expires, reveal random cells equal to the number of turns made during the timer. | Passive |
Wisdom Tooth | Gain a mastery charge whenever you consume an item that isn't a consumable item. Automatically consume this item when you enter the final stage. | Passive |
Frog
Appears in: Swamp.
Alternative names: Croaker, Toad, Wartmonger.
Drops:
Item | Description | Category |
---|---|---|
Fairy | Reduce the current stage's max power to its min power. | Consumable |
Feral Fibers | Gain Minions equal to the current stage's minimum power. | Consumable |
Green Dye | You will only find consumable items until you gain a consumable item. | Consumable |
Ladybug | For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | Consumable |
Lightning Bug | Every 5 turns, apply electric to a random visible cell. | Consumable |
Spybug | Glean all hidden cells near visible cells. | Consumable |
Jade of Poison | [50 Mana] Target cell gains or loses Toxic. | Magic |
Mortal Root | [250 Mana] Set your lives and max lives to the value of target numbered cell. | Magic |
Neoplasm | [100 Mana] Add a random mutation to each of your Cankers, plus a mutation for each of your Poisons. | Magic |
Strange Egg | [100 Mana] You might gain a Minion. | Magic |
Mosquito | Lose 1 life every 40 turns. Reset this status counter when you leave a stage. | Omen |
Poison | Every 60 turns, you lose 1 life. | Omen |
Mantis | When you enter a stage, gain 2 souls for every stage mod. | Passive |
Mucilage | Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. | Passive |
Toad | Mages are more common and cost half as much. For 20 coins, you may right click a Mage to gain his magic item. He will learn a different item. | Passive |
Wildbank | When you complete a stage, gain 1 Minion for every diamond or chest left behind. | Passive |
Skeleton
Appears in: Graveyard.
Alternative names: Bones, Bonewalker, Shambler, Skull.
Drops:
Item | Description | Category |
---|---|---|
Bones | Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | Consumable |
Gray Dye | You will only find passive items until you gain a passive item. | Consumable |
Quest for Necrosis | After opening 100 cells without making a mistake, fill your inventory with Bones. | Consumable |
Skull | [3 Head Armor] Fortify by 1 whenever you bury Bones. | Consumable |
Bone Baton | [100 Mana] Convert all visible loot to Bones. | Magic |
Fossil | [50 Mana] Convert target stranger or monster into a landmark. | Magic |
Magic Bones | [100 Mana] Bury Bones. | Magic |
Skull Ring | [200 Mana] Gain Bones for each life you are missing. | Magic |
Broken Rib | Your defense is capped to the minimum stage power. | Omen |
Dagger | Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | Passive |
Gold Digger | Items you find will be worth at least 30 coins. | Passive |
Scary Mask | When you enter a stage, reduce the monster count by the minimum power. | Passive |
Spade | Small chance to dig up new loot in cells. | Passive |
Reaper
Alternative names: Death, Harvester, Psychopomp.
Drops:
Item | Description | Category |
---|---|---|
Bones | Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | Consumable |
Ivory Boots | [3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. | Consumable |
Quest for Necrosis | After opening 100 cells without making a mistake, fill your inventory with Bones. | Consumable |
Bone Baton | [100 Mana] Convert all visible loot to Bones. | Magic |
Essence of Death | [100 Mana] Gain Bones equal to one-tenth the sum of target visible 3x3 area, rounded down. | Magic |
Magic Bones | [100 Mana] Bury Bones. | Magic |
Onyx of Agony | [70 Mana] Target cell gains or loses Cursed. | Magic |
Pentagram | [200 Mana] Fill target visible 3x3 area with monsters. | Magic |
Soulsludge | Every 80 turns, you lose 1 max life. | Omen |
Book of Necromancy | Pick up hearts at full life to gain Bones. | Passive |
Ectodrop | You can become a ghost. After 20 turns as a ghost, you lose. | Passive |
Occultic Pendant | Whenever a monster would spawn, a stranger spawns instead. | Passive |
Shoulder Devil | Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. | Passive |
Gastropod
Appears in: Memory.
Alternative names: Escargot, Mollusk, Slug, Snail.
Drops:
Item | Description | Category |
---|---|---|
Antipoison | Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. | Consumable |
Chef's Hat | [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. | Consumable |
Garlic | You are immune to omens until your next mistake. | Consumable |
Mud | For the next 100 turns, gain a Minion whenever you use a magic item. | Consumable |
Nightcap | [1 Head Armor] Fortify whenever you pass 1 or more turns. | Consumable |
Salt | The next time an omen effect would activate, negate it and lose the omen. | Consumable |
Sleeping Powder | Pause the stage timer for 5 minutes. | Consumable |
Soothing Shell | The stage power becomes 1 for 5 turns. | Consumable |
Bugle | [180 Mana] Spawn familiars on the visible cell or cells with the highest value. | Magic |
Essence of Motion | [100 Mana] Gain pathfinding equal to one-tenth the sum of target visible 3x3 area, rounded down. | Magic |
Handbell | [80 Mana] Spawn a random stranger in target empty cell. | Magic |
Pufferfish | [160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. | Magic |
Grease | Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. | Omen |
Bullet Time | Projectiles and orbs travel slowly. | Passive |
Dreamcatcher | When you start a stage, your guaranteed objects spawn inside Bubbles. | Passive |
Ectodrop | You can become a ghost. After 20 turns as a ghost, you lose. | Passive |
Golden Ring | Slightly increases your chance to find coins. | Passive |
Hypnowatch | Delay monster damage by 1 turn. | Passive |
Moon | Whenever a monster is revealed, reduce the stage's max power by 1. | Passive |
Muscle | Spawn a strong familiar at the start of each stage. | Passive |
Primordial Bangle | At the start of each stage, gain a random magic item if you have less than 200 mana. | Passive |
Centaur
Appears in: Tribe.
Alternative names: Horseman, Rider.
Drops:
Item | Description | Category |
---|---|---|
Ancient Coin | Gain coins equal to the combined value of the visible cells with the highest value. | Consumable |
Horseshoe | You will find twice as much loot until your next mistake. | Consumable |
Rainbow Trout | Gain souls equal to the different types of visible auras. | Consumable |
Slingshot | For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | Consumable |
Stick | Reveal target cell. If it has a monster, kill it. | Consumable |
Sturdy Bow | [200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and return 100 mana to this item. | Magic |
Wooden Bow | [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. | Magic |
Book of Husbandry | Pick up hearts at full life to gain a Minion. | Passive |
Book of Spells | Pick up hearts at full life to gain 100 mana. | Passive |
Pan Flute | Whenever you discover a 4 or greater, spawn a familiar. | Passive |
Rosin | After you use a magic item, your next chord will be a powerchord. | Passive |
Wild Bracers | Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. | Passive |
Acolyte
Appears in: Shrine.
Alternative names: Disciple, Fanatic, Follower.
Drops:
Item | Description | Category |
---|---|---|
Ancient Coin | Gain coins equal to the combined value of the visible cells with the highest value. | Consumable |
Candle | Reveal a number of random cells equal to the visible cell with the highest value. | Consumable |
Evil Container | Lose all of your omens. Get them back at the start of the next stage. | Consumable |
Horoscope | If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | Consumable |
Quest for Piety | After opening 100 cells without making a mistake, destroy all omens. | Consumable |
Altar of Blood | [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | Magic |
Blood Magic | [50 Mana] Gain 50 mana and lose 1 life. | Magic |
Holy Water | [150 Mana] Lose a random omen. | Magic |
Pentagram | [200 Mana] Fill target visible 3x3 area with monsters. | Magic |
Ritual Chalk | [200 Mana] Enchant target empty cell: until you make a mistake, spawn a familiar in this cell each turn. | Magic |
Chastity Belt | You cannot gain max life. | Omen |
Dark Idol | 50% chance to lose 1 life at the end of each stage. | Omen |
Doomcall | When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time. | Omen |
Underwing | Every 40 turns, lose a random item and gain a random omen. | Omen |
Bloodbank | When you complete a stage, gain 1 max life for every diamond or chest left behind. | Passive |
Book of Faith | You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. | Passive |
Book of Necromancy | Pick up hearts at full life to gain Bones. | Passive |
Brotherhood Crest | Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. | Passive |
Gospel | Priests are more common and cost half as much. They will remove all of your omens at once. | Passive |
Holy Ring | 50% chance to negate the effect of an omen when it triggers. | Passive |
Rosary | If you are missing more than half of your lives when you complete a stage, restore your life to max. | Passive |
Talisman | Each stage contains 5 Ethereal cells. | Passive |
Tithing Plate | Whenever you spend coins, gain twice the amount in mana. | Passive |
Totem | Every 30 cells opened without making a mistake, reduce the stage power by 1. | Passive |
Quest 3 - Another Way
Deer
Appears in: Blossom.
Alternative names: Buck, Doe, Fawn, Gazelle, Roadkill, Stag.
Drops:
Item | Description | Category |
---|---|---|
Apple | Restore 1 life. | Consumable |
Flower Fibers | Gain max life equal to the current stage's minimum power. | Consumable |
Miracle Seed | Increase the size of the selected stage. | Consumable |
Morning Glory | Pass 30 turns. | Consumable |
Rainbow Dust | Reveal all cells that have auras. | Consumable |
Heart Rod | [300 Mana] Convert all visible loot to hearts. | Magic |
Vitality Sprig | [60 Mana] Restores 1 life. | Magic |
Blissful Amulet | 40% chance to spawn a heart whenever you pick up a coin. | Passive |
Blissful Ring | 20% chance to spawn a heart whenever you pick up a coin. | Passive |
Heart Key | Whenever you collect a heart, a random visible monster becomes your familiar. Whenever a familiar dies, spawn a heart. | Passive |
Peach | Heart drops are worth 1 extra life. | Passive |
Snapper
Appears in: Island.
Alternative names: Leatherback, Shell, Tortoise, Turtle.
Drops:
Item | Description | Category |
---|---|---|
Bubble Solution | Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | Consumable |
Quest for Riches | After opening 100 cells without making a mistake, gain 50 coins. | Consumable |
Soothing Shell | The stage power becomes 1 for 5 turns. | Consumable |
Treasure Pouch | Spawn a random number of chests between the stage's minimum and maximum power. | Consumable |
Tricorne | [1 Head Armor] Fortify whenever you open a chest. | Consumable |
Golden Chalice | [40 Mana] Gain between 1 and 5 coins. | Magic |
Grappling Hook | [300 Mana] Reveal the corner cells. | Magic |
Suds | [100 Mana] Send Bubbles in all directions from target visible cell. | Magic |
Book of Gold | Pick up hearts at full life to gain 10 coins. | Passive |
Charge Coin | When you enter an Item Shop, cut the prices in half. | Passive |
Helm | Treasure chests may contain more valuable items. | Passive |
Hook Hand | Your guaranteed chests will be Special Chests. Activate Special Chest effects twice. | Passive |
Spitwad | Strangers send a Bubble in a random direction each turn. | Passive |
Trapper | Flag a monster when you begin a stage. | Passive |
Minotaur
Appears in: Mountain.
Alternative names: Brute, Bull, Ox.
Drops:
Item | Description | Category |
---|---|---|
Key | Unlock the selected stage. | Consumable |
Mud | For the next 100 turns, gain a Minion whenever you use a magic item. | Consumable |
Steel Boots | [4 Leg Armor] Decent leg armor. | Consumable |
Steel Helmet | [6 Head Armor] Decent head armor. | Consumable |
Eyepatch | Chance to find treasure increases with missing life. | Passive |
Handaxe | Chop down signs. | Passive |
Hero Brooch | When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. | Passive |
Muscle | Spawn a strong familiar at the start of each stage. | Passive |
Mutton | Guarantees one additional heart drop per stage. | Passive |
Pickaxe | Doubles the value of diamonds. | Passive |
Secret Decoder | Learn the true meaning of signs. Each stage has an additional sign. | Passive |
Shield | Monsters roll twice for damage and use the weaker result. | Passive |
Steel Golem | Every 100 cells you open, gain 1 defense. | Passive |
Totem | Every 30 cells opened without making a mistake, reduce the stage power by 1. | Passive |
Touchstone | Coin drops are now worth 1 more, but diamonds are worth 2 less. | Passive |
Whip | Your familiars move an extra space per turn. | Passive |
Hornet
Appears in: Garden.
Alternative names: Bee, Drone, Wasp.
Drops:
Item | Description | Category |
---|---|---|
Apple | Restore 1 life. | Consumable |
Blueberry | Duplicast your magic items, then manalock them for 20 turns. | Consumable |
Flower Fibers | Gain max life equal to the current stage's minimum power. | Consumable |
Golden Rose | Take 1 damage and gain 10 coins. | Consumable |
Green Dye | You will only find consumable items until you gain a consumable item. | Consumable |
Miracle Seed | Increase the size of the selected stage. | Consumable |
Morning Glory | Pass 30 turns. | Consumable |
Acupuncture | [250 Mana] Lose 1 life and gain 2 defense. | Magic |
Apple Bonsai | [50 Mana] After 10 turns, gain an Apple. | Magic |
Bloomberries | [200 Mana] Gain 1 max life. | Magic |
Black Rose | Every 20 turns, convert all visible loot to omens. | Omen |
Stinging Nettle | Take 1 damage whenever you gain an item. | Omen |
Happy Little Tree | Mistakes have a 75% chance to be considered happy accidents (thereby ignoring 'on mistake' effects). | Passive |
Herbs | Item chests also contain a random potion. | Passive |
Liquid Gold | When you spend coins, this transforms into an item worth the amount spent. | Passive |
Mucilage | Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. | Passive |
Sapling | Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. | Passive |
Cyclops
Appears in: Ruins.
Alternative names: Behemoth, Goliath, Titan.
Drops:
Item | Description | Category |
---|---|---|
Bomb | Explode target numbered cell in a 3x3 area. | Consumable |
Dumbbell | Reduce your next source of life loss by 1 plus the number of monsters you have killed. | Consumable |
Milk | Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. | Consumable |
Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | Consumable |
Stick | Reveal target cell. If it has a monster, kill it. | Consumable |
Cudgel | [30 Mana] Kill target stranger. | Magic |
Essence of Strength | [100 Mana] Gain souls equal to one-tenth the sum of target visible 3x3 area, rounded down. | Magic |
Evermetal | [300 Mana] Gain 1 defense. | Magic |
Angel of Stone | Guarantees 1 Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. | Passive |
Bust | Spawners are more common. Strangers are no longer killed when a Spawner breaks. | Passive |
Millstone | Decrease the lifespan of your Sawblades each turn. Spawn a Sawblade whenever a status effect is completed. | Passive |
Sledgehammer | Blacksmiths are more common and cost half as much. You may right click a Blacksmith to purchase armor instantly for double the price. | Passive |
War Paint | Whenever a living object dies, solve 3 cells. | Passive |
World Wonder | Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. | Passive |
Harpy
Appears in: Skies.
Alternative names: Birdlady, Talons, Vixen.
Drops:
Item | Description | Category |
---|---|---|
Clarity | Flag a number of monsters equal to the current stage's max power. | Consumable |
Perfume | Every 20 turns, spawn a heart. | Consumable |
Zeal of Love | Spawn a heart. If you have to guess, convert all visible hearts to souls. | Consumable |
Duster | [200 Mana] Activate items that would trigger when you discover a cell of a certain value. | Magic |
Valentine Bow | [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. | Magic |
Sky Net | Whenever you discover a cell of value 5 or greater, destroy a random orb. | Omen |
Book of Love | Pick up hearts at full life to gain a soul. | Passive |
Diamond Ring | Slightly increases your chance to find diamonds. | Passive |
Dove | Every 100 cells opened, gain 1 morality. If your morality is 10 or greater, gain a soul. | Passive |
Feather | Monster damage is capped to your number of items. | Passive |
Hatchling Scale | Magic items will keep 25% of their mana after use. | Passive |
Life Amulet | Doubles your chance to find hearts. | Passive |
Life Ring | Slightly increases your chance to find lives. | Passive |
Mutton | Guarantees one additional heart drop per stage. | Passive |
Pheromones | Every 300 cells opened, gain a copy of an item that you have two or more of. | Passive |
Prism of Light | Your reveal effects will reveal an additional cell. | Passive |
Wyrm Scale | When you use a magic item, gain up to 30 mana per omen. | Passive |
Shroom
Alternative names: Mushroom, Portobello, Shiitake, Toadstool.
Drops:
Item | Description | Category |
---|---|---|
Magic Munchies | Gain a soul, plus 1 soul for every 200 mana you have. | Consumable |
Mud | For the next 100 turns, gain a Minion whenever you use a magic item. | Consumable |
Sleeping Powder | Pause the stage timer for 5 minutes. | Consumable |
Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | Consumable |
Bloomberries | [200 Mana] Gain 1 max life. | Magic |
Rainbow Lens | [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. | Magic |
Morel | Cells provide 1 less mana. | Omen |
Book of Defense | Pick up hearts at full life to gain defense. | Passive |
Mucilage | Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. | Passive |
Rat
Appears in: Sewer.
Alternative names: Pest, Rodent, Vermin.
Drops:
Item | Description | Category |
---|---|---|
Ancient Coin | Gain coins equal to the combined value of the visible cells with the highest value. | Consumable |
Candy | 25% chance to spawn a heart during the next 10 turns. | Consumable |
Chocolate | 25% chance to gain 50 mana during the next 10 turns. | Consumable |
Emergency Rations | If you have to guess, gain a revive. If not, you die. | Consumable |
Fortune Cookie | Adds the Trusty mod to the selected stage. | Consumable |
Trash Bin | [50 Mana] Lose an item whose position in your inventory equals value of target numbered cell. | Magic |
Contagion | Chests have an additional 10% chance to contain Contagion. | Omen |
Dead Rodent | Hearts no longer drop. | Omen |
Junk | Every 100 turns, gain Junk. | Omen |
Mystery Meat | Your consumable item effects are randomized. | Omen |
Nuclear Waste | Whenever you lose an item that isn't Poison, gain Poison. | Omen |
Poison | Every 60 turns, you lose 1 life. | Omen |
Tapeworm | Whenever you restore life, lose 1 max life. | Omen |
Dagger | Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | Passive |
Wallet | Item Shops have 1 extra item. | Passive |
Warden
Appears in: Prefecture.
Alternative names: Guard, Peacekeeper, Sentry.
Drops:
Item | Description | Category |
---|---|---|
Brass Knuckles | For the next 10 turns, you can powerchord any cell. | Consumable |
Flashbang | Reveal quadrant around target cell. | Consumable |
Key | Unlock the selected stage. | Consumable |
Key of Undoing | Uncompletes the selected stage. | Consumable |
Police Boots | [2 Leg Armor] Visible monsters near the cells you open will flee. | Consumable |
Police Hat | [1 Head Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. | Consumable |
Essence of Security | [100 Mana] Gain defense equal to one-tenth the sum of target visible 3x3 area, rounded down. | Magic |
Loudhailer | [200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. | Magic |
Shop Key | [100 Mana] Spend 5 coins to uncomplete the selected item shop. | Magic |
Thief Bag | [20 Mana] 50% chance to steal the selected shop item and make a clean escape. | Magic |
Blackmail | When you would gain an item, lose this item instead. | Omen |
Extortion | Lose a random item every 20 turns. | Omen |
Padlock | Every 50 turns, seal or unseal your entire inventory. | Omen |
Taxes | Whenever you spend coins, lose an equal amount of coins. | Omen |
Wanted Poster | The next time you would lose lives, lose triple the amount and lose this item. | Omen |
Beacon | Whenever a monster is revealed by an effect, it has a 50% chance to flee. | Passive |
Book of Defense | Pick up hearts at full life to gain defense. | Passive |
Buckshot | Projectiles have a 50% chance to pierce. | Passive |
Bullet Time | Projectiles and orbs travel slowly. | Passive |
Fel Bracers | Monsters roll extra times for damage equal to your number of omens, and use the weakest result. | Passive |
Handcuffs | When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. | Passive |
Shield | Monsters roll twice for damage and use the weaker result. | Passive |
Traffic Cone | Moving objects and projectiles always travel in the direction of the last cell you opened. | Passive |
Wallet | Item Shops have 1 extra item. | Passive |
Experiment
Appears in: Machine.
Alternative names: Abomination, Perversion, Product.
Drops:
Item | Description | Category |
---|---|---|
Adrenaline | Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | Consumable |
Electro Pulse | Apply Electric to all cells. After 1 turn, all cells lose their auras. | Consumable |
Gray Dye | You will only find passive items until you gain a passive item. | Consumable |
Thunder Bomb | Apply Electric to a 3x3 area around target cell. | Consumable |
Brain in a Vat | [80 Mana] Tells you whether you must make a guess to proceed. | Magic |
Brainwash | [60 Mana] Convert all visible monsters to familiars. | Magic |
Chaos Portal | [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. | Magic |
Mana Tank | [100 Mana] Gain 200 mana. | Magic |
Tesla Coil | [200 Mana] Reveal a number of cells in target 5x5 area equal to the smallest visible value in that area. | Magic |
Topaz of Lightning | [70 Mana] Target cell gains or loses Electric. | Magic |
Book of Maths | Randomizes all numbers shown in tooltips. | Omen |
Glitch | Spawn a Canker. Your orbs move erratically. | Omen |
Quest 4 - Around the Bend
Ferryman
Appears in: Delta.
Alternative names: Boatman, Charon, Seaman.
Drops:
Item | Description | Category |
---|---|---|
Ancient Coin | Gain coins equal to the combined value of the visible cells with the highest value. | Consumable |
Calling Card | Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | Consumable |
Pennywise | For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | Consumable |
Treasure Pouch | Spawn a random number of chests between the stage's minimum and maximum power. | Consumable |
Pursecutter | [150 Mana] Steal coins from target stranger equal to his or her price. | Magic |
Sunken Coin | [50 Mana] Gain 10 coins and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | Magic |
Sunken Shield | [50 Mana] Gain 1 defense and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | Magic |
Sunken Soul | [50 Mana] Gain a soul and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | Magic |
Watering Can | [150 Mana] Spawn random loot on 0-value cells within target visible 3x3 area. | Magic |
Fool's Gold | Coin chests will instead steal your money. | Omen |
Book of Gold | Pick up hearts at full life to gain 10 coins. | Passive |
Capitalism | If you spend at least 25 coins in an Item Shop, it remains open. | Passive |
Charge Coin | When you enter an Item Shop, cut the prices in half. | Passive |
Fishing Pole | Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! | Passive |
Merchant Ring | You may sell items at Item Shops | Passive |
Poker Chip | Gamblers are more common and cost half as much. You may right click a Gambler to move him 3 times for the price of one, but all of his coins are lost. | Passive |
Supply and Diamond | Whenever you gain a diamond, spawn a Nomad. | Passive |
Wishing Coin | Guarantees 3 Wishpools per stage. You may right click to throw this item into a Wishpool, increasing its charges by 5. | Passive |
Wanderer
Appears in: Ash.
Alternative names: Spirit, Will-o-Wisp.
Drops:
Item | Description | Category |
---|---|---|
Beggar's Cup | Activate all visible strangers for free. | Consumable |
Candle | Reveal a number of random cells equal to the visible cell with the highest value. | Consumable |
Horoscope | If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | Consumable |
Travelog | Gain 1% pathfinding for each stage you have completed. | Consumable |
Lantern | [90 Mana] Glean hidden cells in target 3x3 area. | Magic |
Wand of Retribution | [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. | Magic |
Witchcraft | [150 Mana] Restore 5 lives and gain an omen. | Magic |
Poltergeist | When you enter a stage, spawn a number of Cankers equal to the minimum power. | Omen |
Spooky Doll | Probably not even cursed. | Omen |
Bindle | Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. | Passive |
Ectoplasm | You can become a ghost. After opening 200 cells as a ghost, you lose. | Passive |
Occultic Pendant | Whenever a monster would spawn, a stranger spawns instead. | Passive |
Parting Gift | Whenever a stranger would die, activate his or her effect first. | Passive |
Rosary | If you are missing more than half of your lives when you complete a stage, restore your life to max. | Passive |
Scary Mask | When you enter a stage, reduce the monster count by the minimum power. | Passive |
Urn | Gain a soul whenever you lose an item. | Passive |
Wizard Bracers | Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. | Passive |
Cerberus
Appears in: Quarry.
Alternative names: Bork, Dog, Fluff, Hound.
Drops:
Item | Description | Category |
---|---|---|
Dog Food | Upgrade your Minions, or gain a Minion if you don't have any. | Consumable |
Eye of the Tiger | [140 Mana] Automatically discharges when you discover a cell of value 5 or greater and correctly flags the surrounding cells. | Magic |
Godly Goblet | [200 Mana] Lose a legendary item and gain a revive. | Magic |
Sundial | [250 Mana] Take the sum value of target 3x3 area. After that many turns, reveal that many random cells. | Magic |
Tongue of Dog | You cannot interact with strangers. | Omen |
Berserker Ring | You have an additional 3% chance to powerchord. | Passive |
Chew Toy | Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don't have any. | Passive |
Hematic Crystal | Gain 30 mana for each damage taken. | Passive |
Iron Will | Gain 3 defense whenever your armor breaks. | Passive |
Pickaxe | Doubles the value of diamonds. | Passive |
Thicker Skin | Defense can reduce damage to 0. Whenever it does, you lose 1 defense. | Passive |
Wolf Pelt | Whenever you gain an item, a random visible monster flees. | Passive |
Hydra
Appears in: Vale.
Alternative names: Serpent, Snake.
Drops:
Item | Description | Category |
---|---|---|
Firm Fibers | Gain defense equal to the current stage's minimum power. | Consumable |
Treasure Pouch | Spawn a random number of chests between the stage's minimum and maximum power. | Consumable |
World Map | Unlocks all stages. | Consumable |
Banner | [100 Mana] Spawn a familiar in target empty cell. | Magic |
Basilisk Eye | [100 Mana] Solve a number of random cells equal to your sealed inventory slots plus 1. | Magic |
Compass | [60 Mana] Solve a random cell. | Magic |
Strange Egg | [100 Mana] You might gain a Minion. | Magic |
False Map | Lose 5% pathfinding at the end of each stage. | Omen |
Book of Maps | Pick up hearts at full life to gain 1% pathfinding. | Passive |
Cullstone | You can use uncharged magic items, consuming them after use. | Passive |
Dagger | Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | Passive |
Dragon Scale | Magic items will keep 50% of their mana after use. | Passive |
Extravagance | Gain 3 copies of the next item you consume, then lose this item. | Passive |
Hatchling Scale | Magic items will keep 25% of their mana after use. | Passive |
Hematic Crystal | Gain 30 mana for each damage taken. | Passive |
Hero Brooch | When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. | Passive |
Treasure Map | Increases your chance to find treasure chests. | Passive |
Wild Bracers | Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. | Passive |
Wyrm Scale | When you use a magic item, gain up to 30 mana per omen. | Passive |
Ectoplasm
Appears in: Bloodway.
Alternative names: Plasma, Psychocell.
Drops:
Item | Description | Category |
---|---|---|
Health Potion | Restores 3 lives. | Consumable |
Leeches | Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | Consumable |
Transmogrify | Randomizes your inventory. | Consumable |
Altar of Blood | [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | Magic |
Blood Compass | [60 Mana] Solve a cell and lose 1 life. This item has a 90% chance to remain charged after use. | Magic |
Blood Magic | [50 Mana] Gain 50 mana and lose 1 life. | Magic |
Elemental Fuel | [90 Mana] Spread all auras to nearby cells. | Magic |
Blood Oil | When you enter a stage, increase the monster count by 10. | Omen |
Blissful Gut | Right-click to consume the first item in your inventory and restore 1 life. | Passive |
Bloodbank | When you complete a stage, gain 1 max life for every diamond or chest left behind. | Passive |
Book of Spells | Pick up hearts at full life to gain 100 mana. | Passive |
Ectodrop | You can become a ghost. After 20 turns as a ghost, you lose. | Passive |
Hematic Crystal | Gain 30 mana for each damage taken. | Passive |
Loupe | Diamonds are worth 1 more coin. | Passive |
Mind Gut | Right-click items with ongoing status effects to consume them and activate their completion. | Passive |
Swelling Rune | Whenever you target an empty cell with an item, double the value of the cell. | Passive |
Tornado
Appears in: Storm.
Alternative names: Cyclone, Hurricane, Twister, Typhoon, Wind.
Drops:
Item | Description | Category |
---|---|---|
Boomerang | Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | Consumable |
Smoke Bomb | Exit the current stage without completing. | Consumable |
Stick | Reveal target cell. If it has a monster, kill it. | Consumable |
Travelog | Gain 1% pathfinding for each stage you have completed. | Consumable |
Duster | [200 Mana] Activate items that would trigger when you discover a cell of a certain value. | Magic |
Essence of Motion | [100 Mana] Gain pathfinding equal to one-tenth the sum of target visible 3x3 area, rounded down. | Magic |
Magic Smoke Bomb | [200 Mana] Exit the current stage without completing. Manalock for 20 turns. | Magic |
Smog | Every 150 turns, exit the current stage without completing. | Omen |
Dark Cloud | Solve 10 cells whenever you gain or lose an omen. | Passive |
Electromancy | When you target a cell with an item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. | Passive |
Parasol | Whenever you discover a 5 or greater, solve a random cell. | Passive |
Gorgon
Appears in: Blight.
Alternative names: Witch.
Drops:
Item | Description | Category |
---|---|---|
Heart of Steel | Every 50 turns, gain 1 defense if you are not injured. | Consumable |
Witch Hat | [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. | Consumable |
Witches Brew | Restore 1 life and gain 25 mana for each omen you have. | Consumable |
Cauldron | [666 Mana] Destroy 2 random omens and gain a random magic item. | Magic |
Medusa Head | [400 Mana] Convert all visible strangers into spawners of the same type, then unseal an inventory slot for each stranger converted this way. | Magic |
Poison Blade | [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. | Magic |
Tabula Rasa | [200 Mana] Activate items that would trigger when you enter or begin a stage. | Magic |
Witchcraft | [150 Mana] Restore 5 lives and gain an omen. | Magic |
Infernal Scarab | Whenever you discover a cell of value 6 or greater, lose 1 max life. | Omen |
Venomancy | When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. | Omen |
Angel of Stone | Guarantees 1 Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. | Passive |
Book of Necromancy | Pick up hearts at full life to gain Bones. | Passive |
Bust | Spawners are more common. Strangers are no longer killed when a Spawner breaks. | Passive |
Enchanting Rune | Magic items will trigger an extra time. | Passive |
Fel Bracers | Monsters roll extra times for damage equal to your number of omens, and use the weakest result. | Passive |
Prism of Intellect | Your targeted magic items will target an additional random cell. | Passive |
Scary Mask | When you enter a stage, reduce the monster count by the minimum power. | Passive |
Swelling Rune | Whenever you target an empty cell with an item, double the value of the cell. | Passive |
Zombie Charm | When you bury Bones, spawn a familiar in the same cell. | Passive |
Cthulu
Alternative names: Dreamer, Ender, Kraken, Octopus, Tentacles.
Drops:
Item | Description | Category |
---|---|---|
Ancient Coin | Gain coins equal to the combined value of the visible cells with the highest value. | Consumable |
Dark Ink | Transform a random omen into a random omen. | Consumable |
Horoscope | If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | Consumable |
Dessert | [250 Mana] Automatically discharges whenever a status effect expires. Gain the same status effect. | Magic |
Magic Dark Ink | [150 Mana] Lose a number of omens equal to the value of target numbered cell, then gain that many random omens. | Magic |
Onyx of Agony | [70 Mana] Target cell gains or loses Cursed. | Magic |
Warning Sign | [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. | Magic |
Growing Pains | Monsters deal extra damage equal to your number of omens. | Omen |
Raven | Every 100 cells opened, lose 1 morality. If your morality is -10 or less, lose 1 max life. | Omen |
Red Dye | You will only find omens. Lose this item when you gain an omen. | Omen |
Book of Maps | Pick up hearts at full life to gain 1% pathfinding. | Passive |
Book of Truth | Pick up hearts at full life to solve a random cell. | Passive |
Brotherhood Crest | Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. | Passive |
Cullstone | You can use uncharged magic items, consuming them after use. | Passive |
Dark Amulet | Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen. | Passive |
Enchanting Rune | Magic items will trigger an extra time. | Passive |
Nightmare Gut | You may consume omens at the cost of 1 life each. | Passive |
Occultic Pendant | Whenever a monster would spawn, a stranger spawns instead. | Passive |
Third Eye | When you open half of all empty cells, unobscure any values and destroy all objects on numbered cells. | Passive |
Deity
Appears in: Elysium.
Alternative names: Champion, God, Idol, Lord.
Drops:
Item | Description | Category |
---|---|---|
Elixir | Gain between 1 and 3 souls. | Consumable |
Fairy | Reduce the current stage's max power to its min power. | Consumable |
Fruit of Labor | After 50 turns without making a mistake, you win the current stage. | Consumable |
Grapes | Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. | Consumable |
Halo | Set your max life to 1. Gain 3 revives. | Consumable |
Miracle Seed | Increase the size of the selected stage. | Consumable |
Quest for Piety | After opening 100 cells without making a mistake, destroy all omens. | Consumable |
Royal Crown | [1 Head Armor] Whenever you would gain coins, gain twice the amount instead. | Consumable |
Wishlist | Activate the completion of all of your status effects. The status timers are unaffected. | Consumable |
Amber of Healing | [50 Mana] Target cell gains or loses Sanctified. | Magic |
Essence of Creation | [100 Mana] Gain Minions equal to one-tenth the sum of target visible 3x3 area, rounded down. | Magic |
God Rays | [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. | Magic |
Holy Water | [150 Mana] Lose a random omen. | Magic |
Lyre | [300 Mana] Reduce the selected stage's monster count by 5. | Magic |
Patron Saint | [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. | Magic |
Blissful Gut | Right-click to consume the first item in your inventory and restore 1 life. | Passive |
Book of Faith | You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. | Passive |
Midas Glove | Heart drops are converted to diamonds if you are not injured. | Passive |
Shoulder Angel | Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. | Passive |
Demon
Appears in: Hell.
Alternative names: Devil, Hellspawn.
Drops:
Item | Description | Category |
---|---|---|
Dark Ink | Transform a random omen into a random omen. | Consumable |
Demon Seed | Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | Consumable |
Zeal of Hate | Spawn a monster. If you have to guess, convert all visible monsters to Minions. | Consumable |
Altar of Blood | [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | Magic |
Pentagram | [200 Mana] Fill target visible 3x3 area with monsters. | Magic |
Red Flag | [70 Mana] Automatically discharges to prevent an empty cell from becoming flagged. | Magic |
Wand of Embers | [50 Mana] Burn all visible monsters. | Magic |
Quest for Sin | After opening 100 cells without making a mistake, lose this item and gain 4 omens. | Omen |
Red Dye | You will only find omens. Lose this item when you gain an omen. | Omen |
Dark Amulet | Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen. | Passive |
Fel Bracers | Monsters roll extra times for damage equal to your number of omens, and use the weakest result. | Passive |
Pitchfork | Whenever you collect loot, send a Flare in a random direction from the looted cell. | Passive |
Prism of Chaos | Whenever a cell gains an aura, apply the same aura to another random cell. | Passive |
Scary Mask | When you enter a stage, reduce the monster count by the minimum power. | Passive |
Shoulder Devil | Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. | Passive |
Quest 5 - Shadowman
Microbe
Appears in: Entropy.
Alternative names: Glitch, Mote, Particle.
Drops:
Item | Description | Category |
---|---|---|
Dice | Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | Consumable |
Rewind | After 20 turns, set your stats to their current values. | Consumable |
Transmogrify | Randomizes your inventory. | Consumable |
Wager | Randomly double your coins or lose them all. | Consumable |
Wildcard | Randomize your card items, including this one. | Consumable |
Chaos Portal | [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. | Magic |
Neoplasm | [100 Mana] Add a random mutation to each of your Cankers, plus a mutation for each of your Poisons. | Magic |
Magnifying Glass | Cell values are visible even when the cell is occupied. | Passive |
Prism of Chaos | Whenever a cell gains an aura, apply the same aura to another random cell. | Passive |
Unstable Compound | Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. | Passive |
Larva
Appears in: Lagoon.
Alternative names: Leech, Worm, Wriggler.
Drops:
Item | Description | Category |
---|---|---|
Apple | Restore 1 life. | Consumable |
Ladybug | For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | Consumable |
Leeches | Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | Consumable |
Salt | The next time an omen effect would activate, negate it and lose the omen. | Consumable |
Spybug | Glean all hidden cells near visible cells. | Consumable |
Poison | Every 60 turns, you lose 1 life. | Omen |
Drinking Straw | Waterboys are more common and cost half as much. You may right click to move them for free. | Passive |
Mana Lung | Each turn, gain mana equal to the sum of your chain. | Passive |
Alien
Appears in: Galaxy.
Alternative names: Invader, Martian, Spaceman.
Drops:
Item | Description | Category |
---|---|---|
Clarity | Flag a number of monsters equal to the current stage's max power. | Consumable |
Drone | Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | Consumable |
Drugs | Cells generate triple mana for the next 20 turns. Just be careful, ok? | Consumable |
Electro Pulse | Apply Electric to all cells. After 1 turn, all cells lose their auras. | Consumable |
Gray Dye | You will only find passive items until you gain a passive item. | Consumable |
Rocket Boots | [2 Leg Armor] Gain 5% pathfinding. Lose all pathfinding if these boots are removed. | Consumable |
Small Star | Launch a Blessing in a random direction from target visible cell. | Consumable |
Starfruit | Apply Ethereal to the visible cell or cells with the highest value. | Consumable |
Brain in a Vat | [80 Mana] Tells you whether you must make a guess to proceed. | Magic |
Metal Detector | [300 Mana] While charged, all chests will contain coins. | Magic |
Moonflower | [140 Mana] Increase your status effect counters by 20. | Magic |
Scrap Hopper | [25 Mana] Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects. | Magic |
Astrolabe | At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area. | Passive |
Moon | Whenever a monster is revealed, reduce the stage's max power by 1. | Passive |
Nanobot | Whenever you lose life, restore that much life after opening 100 cells. | Passive |
Abomination
Appears in: Womb.
Alternative names: Abberation, Abhor, Horror.
Drops:
Item | Description | Category |
---|---|---|
Hellstone Chestplate | [4 Body Armor] Fortify by 3 whenever you gain an omen. | Consumable |
Straitjacket | [6 Body Armor] You cannot collect loot. | Consumable |
Pentagram | [200 Mana] Fill target visible 3x3 area with monsters. | Magic |
Surgical Saw | [80 Mana] Lose 1 life and spawn a heart on target empty cell. | Magic |
Bleeding Heart | Whenever you lose life, lose the same amount of life after 50 turns. | Omen |
Gluttony | Whenever you gain a consumable item, use it right away. | Omen |
Mystery Meat | Your consumable item effects are randomized. | Omen |
Muscle | Spawn a strong familiar at the start of each stage. | Passive |
Robot
Appears in: Convoy.
Alternative names: Android, Bot, Calculator, Cyborg.
Drops:
Item | Description | Category |
---|---|---|
Battery | Fully charge your mastery. | Consumable |
Drone | Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | Consumable |
Electric Chestplate | [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. | Consumable |
Electro Pulse | Apply Electric to all cells. After 1 turn, all cells lose their auras. | Consumable |
Spring | Double the length of your chain, then solve a number of cells equal to the length of your chain. | Consumable |
Thunder Bomb | Apply Electric to a 3x3 area around target cell. | Consumable |
Metal Detector | [300 Mana] While charged, all chests will contain coins. | Magic |
Scrap Hopper | [25 Mana] Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects. | Magic |
Rust | At the start of each stage, cut the durability of your armors in half. | Omen |
Gearcheck | Non-omen items from chests will drop on the ground. | Passive |
Nanobot | Whenever you lose life, restore that much life after opening 100 cells. | Passive |
Pacemaker | Whenever you lose exactly 1 life, spawn a Sawblade. Whenever a Sawblade explodes, restore 1 life. | Passive |
Mindsweeper
Appears in: Metropolis.
Alternative names: Collector.
Drops:
Item | Description | Category |
---|---|---|
Bomb | Explode target numbered cell in a 3x3 area. | Consumable |
Boomerang | Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | Consumable |
Clusterbang | Launch 3 Sawblades. | Consumable |
Fire Bomb | Apply Burning to a 3x3 area around target cell. | Consumable |
Ice Bomb | Apply Frozen to a 3x3 area around target cell. | Consumable |
Pipe Bomb | Explode target cell. Increase the radius of this item by the number of special stages you have completed. | Consumable |
Thunder Bomb | Apply Electric to a 3x3 area around target cell. | Consumable |
Boom Bow | [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. | Magic |
Brainwash | [60 Mana] Convert all visible monsters to familiars. | Magic |
Dynamite | [200 Mana] Explode target 3x3 area. | Magic |
Pendulum | [150 Mana] Solve 3 cells. Recharge this item whenever an orb is destroyed. | Magic |
Powder Keg | [300 Mana] Spawn a Barrel on target empty cell. It will explode in 5 seconds. | Magic |
Faulty Bomb | After 500 turns, this item will blow up and kill you. | Omen |
Book of Espionage | Pick up hearts at full life to glean a random hidden cell. | Passive |
Explosive Gut | Whenever you lose an item, explode 4 random cells. | Passive |
Mortar | Whenever a visible monster dies, it explodes in a 3x3 area. | Passive |
Puzzle | When you lose this item, gain a random legendary item. | Passive |
Lich
Appears in: Hinterland.
Alternative names: Coldbone, Frostwalker.
Drops:
Item | Description | Category |
---|---|---|
Ice Bomb | Apply Frozen to a 3x3 area around target cell. | Consumable |
Leeches | Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | Consumable |
Magical Bean | For 1 turn, your targeted items affect the entire column and row of cells. | Consumable |
Plum | Expand the radius of your next targetable item by 1. | Consumable |
Wizard Robe | [3 Body Armor] Fortify by 1 for every 50 mana spent. | Consumable |
Ice Scraper | [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. | Magic |
Opal of Mana | [70 Mana] Target cell gains or loses Ethereal. | Magic |
Skull Ring | [200 Mana] Gain Bones for each life you are missing. | Magic |
Splintering Wand | Targeted items affect random cells. | Omen |
Arcane Staff | The first diamond you collect each turn will fully charge a random magic item. | Passive |
Book of Spells | Pick up hearts at full life to gain 100 mana. | Passive |
Mana Lung | Each turn, gain mana equal to the sum of your chain. | Passive |
Manabank | When you complete a stage, gain 100 mana for every diamond or chest left behind. | Passive |
Primordial Bangle | At the start of each stage, gain a random magic item if you have less than 200 mana. | Passive |
Grief
Appears in: Tower.
Alternative names: Acceptance, Anger, Bargain, Denial, Depression.
Drops:
Item | Description | Category |
---|---|---|
Bubble Solution | Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | Consumable |
Loan | Gain 40 coins. Every 20 turns, spend 10 coins on debt. | Consumable |
Mana Potion | Gain 100 mana. | Consumable |
Time Capsule | Lose a random item. After 50 turns, gain 3 copies of that item. | Consumable |
Timepiece | [100 Mana] Cut the duration of your status effects in half. | Magic |
Heavy Burden | Your inventory is considered full at half capacity. | Omen |
Mark of Exile | You will not discover strangers. | Omen |
Melted Clock | Triple the duration of your status effects. | Omen |
Shadowbind | If you lose this item, you also lose 5 lives. | Omen |
Hypnowatch | Delay monster damage by 1 turn. | Passive |
Paper Golem | Every 100 cells you open, gain a random Quest item. | Passive |
Parting Gift | Whenever a stranger would die, activate his or her effect first. | Passive |
Puzzle | When you lose this item, gain a random legendary item. | Passive |
Rainbow Rope | Gain 1% pathfinding at the end of each stage for each different type of aura present. | Passive |
Spade | Small chance to dig up new loot in cells. | Passive |
Thought Bubble | Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. | Passive |
Yarn of Life | Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. | Passive |
Reflection
Alternative names: Doppelganger, Echo, Player, Self.
Drops:
Item | Description | Category |
---|---|---|
Apple | Restore 1 life. | Consumable |
Lightstone Helmet | [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. | Consumable |
Purify | [500 Mana] Remove all stage mods from selected stage. | Magic |
Glass Knuckles | You cannot powerchord. Whenever you chord a 1, lose 1 life. | Omen |
Book of Maps | Pick up hearts at full life to gain 1% pathfinding. | Passive |
Book of Truth | Pick up hearts at full life to solve a random cell. | Passive |
Cryomancy | When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. | Passive |
Glasses | Gain 10% pathfinding. Lose the same amount if you lose this item. | Passive |
Prism of Light | Your reveal effects will reveal an additional cell. | Passive |
Singing Bowl | Whenever you pick up an item with a full inventory, clear your inventory and triple your stats. | Passive |
Substitute | Whenever you would lose an item, lose this item instead. | Passive |
Thought Bubble | Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. | Passive |
Man
Appears in Minefield.
Alternative names: Homosapien, Human, Soldier.
Drops:
Item | Description | Category |
---|---|---|
Bomb | Explode target numbered cell in a 3x3 area. | Consumable |
Emergency Rations | If you have to guess, gain a revive. If not, you die. | Consumable |
Simple Robe | [1 Body Armor] Better than nothing. | Consumable |
World Map | Unlocks all stages. | Consumable |
Zeal of Hate | Spawn a monster. If you have to guess, convert all visible monsters to Minions. | Consumable |
Timepiece | [100 Mana] Cut the duration of your status effects in half. | Magic |
Virtue Signal | Whenever your morality increases, increase the stage power by an equal amount. | Omen |
Bullet Time | Projectiles and orbs travel slowly. | Passive |
Capitalism | If you spend at least 25 coins in an Item Shop, it remains open. | Passive |
Dagger | Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | Passive |
Ironbank | When you complete a stage, gain 1 defense for every diamond or chest left behind. | Passive |
Prism of Chaos | Whenever a cell gains an aura, apply the same aura to another random cell. | Passive |
Rewards Card | Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present. | Passive |
Silver Bullet | Your projectiles have a small chance to become a Blessing. This chance decreases with your number of omens. | Passive |
Substitute | Whenever you would lose an item, lose this item instead. | Passive |
Thought Bubble | Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. | Passive |
Wallet | Item Shops have 1 extra item. | Passive |
War Hawk | Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. | Passive |
War Paint | Whenever a living object dies, solve 3 cells. | Passive |
Yarn of War | Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense. | Passive |
Other Stages
Lifeform
Appears in R, G, B, Metagate, October 8th, 1990.
Alternative names: Being, Visitor.
Drops:
Item | Description | Category |
---|---|---|
Apple | Restore 1 life. | Consumable |
Blue Dye | You will only find magic items until you gain a magic item. | Consumable |
Bubble Boots | [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | Consumable |
Bubble Solution | Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | Consumable |
Mana Potion | Gain 100 mana. | Consumable |
Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | Consumable |
Water | Gain 50 mana. | Consumable |
Suds | [100 Mana] Send Bubbles in all directions from target visible cell. | Magic |
Mildew | Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. | Omen |
Book of Defense | Pick up hearts at full life to gain defense. | Passive |
Book of Spells | Pick up hearts at full life to gain 100 mana. | Passive |
Dowsing Rod | Spawn a coin whenever you discover a cell of value 4 or greater. | Passive |
Hypnowatch | Delay monster damage by 1 turn. | Passive |
Manabank | When you complete a stage, gain 100 mana for every diamond or chest left behind. | Passive |
Spitwad | Strangers send a Bubble in a random direction each turn. | Passive |
Unstable Compound | Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. | Passive |
Hare
Alternative names: Bunny, Cottontail, Critter.
Drops:
Item | Description | Category |
---|---|---|
Blue Egg | You must have 3 or more magic items to open this egg! | Consumable |
Chocolate | 25% chance to gain 50 mana during the next 10 turns. | Consumable |
Coffee | Every 10 turns, restore 1 life until you have full life. | Consumable |
Gray Egg | You must have 4 or more passive items to open this egg! | Consumable |
Green Egg | You must have 5 or more consumable items to open this egg! | Consumable |
Rainbow Egg | You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! | Consumable |
Red Egg | You must have 2 or more omens to open this egg! | Consumable |
Treasure Pouch | Spawn a random number of chests between the stage's minimum and maximum power. | Consumable |
Yellow Egg | You must have a legendary item to open this egg! | Consumable |
Bag of Tricks | [100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? | Magic |
Stopwatch | [150 Mana] Pass a number of turns equal to the number of counters on your most recent status effect. | Magic |
Strange Egg | [100 Mana] You might gain a Minion. | Magic |
Timepiece | [100 Mana] Cut the duration of your status effects in half. | Magic |
Friendship Ring | Slightly increases your chance to find strangers. | Passive |
Crab
Appears in Summer.
Alternative names: Crablegs, Crabmeat, Pincher.
Drops:
Item | Description | Category |
---|---|---|
Ancient Coin | Gain coins equal to the combined value of the visible cells with the highest value. | Consumable |
Bubble Helmet | [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. | Consumable |
Bubble Solution | Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | Consumable |
Butter | Drop all of your items on the ground. | Consumable |
Clarity | Flag a number of monsters equal to the current stage's max power. | Consumable |
Fish | Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. | Consumable |
Loan | Gain 40 coins. Every 20 turns, spend 10 coins on debt. | Consumable |
Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | Consumable |
Treasure Pouch | Spawn a random number of chests between the stage's minimum and maximum power. | Consumable |
Water | Gain 50 mana. | Consumable |
Bubble Rod | [300 Mana] Trap all visible objects in bubbles. | Magic |
Elemental Fuel | [90 Mana] Spread all auras to nearby cells. | Magic |
Mana Tank | [100 Mana] Gain 200 mana. | Magic |
Suds | [100 Mana] Send Bubbles in all directions from target visible cell. | Magic |
Claw | Monsters have a 50% chance to attack an extra time. | Omen |
Mildew | Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. | Omen |
Bindle | Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. | Passive |
Book of Defense | Pick up hearts at full life to gain defense. | Passive |
Spitwad | Strangers send a Bubble in a random direction each turn. | Passive |
Zombie
Alternative names: Rotter, Shambler, Undead.
Drops:
Item | Description | Category |
---|---|---|
Beggar's Cup | Activate all visible strangers for free. | Consumable |
Rotting Head | For 5 seconds, reduce incoming damage by the number of seconds left. | Consumable |
Zeal of Hate | Spawn a monster. If you have to guess, convert all visible monsters to Minions. | Consumable |
Spade | Small chance to dig up new loot in cells. | Passive |
Zombie Charm | When you bury Bones, spawn a familiar in the same cell. | Passive |
Zombie Paw | Whenever a familiar dies, spawn a familiar. | Passive |
Elf
Appears in Christmas, Hearth, Birthday.
Alternative names: Assistant, Helper, Toymaker.
Drops:
Item | Description | Category |
---|---|---|
Present | Contains a random non-omen item. | Consumable |
Stocking | [150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal. | Magic |
Wooden Bow | [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. | Magic |
Monster Related Items
Items that interact with Monsters
Image | Name | Description | Cost |
---|---|---|---|
Big Minion | Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage. | 0 coins | |
Blood Oil | When you enter a stage, increase the monster count by 10. | 0 coins | |
Chromatic Choker | Monsters attack additional times equal to the number of stage mods. | 0 coins | |
Claw | Monsters have a 50% chance to attack an extra time. | 0 coins | |
Electric Eel | At the start of each stage, all monsters on cells of value 3 or greater gain Electric. | 0 coins | |
False Lamb | Stages have 2 Cursed cells for each of your omens. Monsters are empowered by empty Cursed cells. | 0 coins | |
Golden Flea | When you enter a stage, increase the monster count for every 10 coins you have. | 0 coins | |
Golem Glove | Coin drops are converted to monsters. | 0 coins | |
Grease | Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. | 0 coins | |
Growing Pains | Monsters deal extra damage equal to your number of omens. | 0 coins | |
Jester Hat | Monsters always deal max damage. | 0 coins | |
Lycan Snag | Every 20 turns, convert all strangers into monsters. | 0 coins | |
Mimic | When you open a chest on a 1 or greater, take monster damage. | 0 coins | |
Nervewrecker | Whenever a monster is revealed, your passive items are disabled for 20 turns. | 0 coins | |
Rabid Minion | When you gain this as well as every 10 turns, reveal and kill a random monster. If you're about to take damage, this Minion will sacrifice itself to increase the damage by 1. | 0 coins | |
Tripwire | Enchant 10 random cells each stage: when you chord or target this cell with an item, take monster damage and remove the enchantment. | 0 coins | |
Stick | Reveal target cell. If it has a monster, kill it. | 1 coins | |
Trapper | Flag a monster when you begin a stage. | 2 coins | |
Scary Mask | When you enter a stage, reduce the monster count by the minimum power. | 5 coins | |
Slimeball | Enchant target visible cell: nearby monsters have a 50% chance to miss. | 5 coins | |
Wolf Pelt | Whenever you gain an item, a random visible monster flees. | 5 coins | |
Dumbbell | Reduce your next source of life loss by 1 plus the number of monsters you have killed. | 6 coins | |
Feather | Monster damage is capped to your number of items. | 6 coins | |
Lyre | [300 Mana] Reduce the selected stage's monster count by 5. | 7 coins | |
Wand of Embers | [50 Mana] Burn all visible monsters. | 7 coins | |
Clarity | Flag a number of monsters equal to the current stage's max power. | 8 coins | |
Molotov | Reveal and apply Burning to random hidden cells until it lands on one without a monster. | 9 coins | |
Nitrogen | Apply Frozen to random hidden cells until it lands on one without a monster. | 9 coins | |
Slingshot | For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | 9 coins | |
Spider Fang | The next time a monster is revealed, kill it before you can take damage. | 9 coins | |
Dagger | Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | 10 coins | |
Divine Blood Magic | [100 Mana] Kill a random visible monster and gain 200 mana. | 10 coins | |
Divine Lyre | [300 Mana] Add 10 monsters to the selected uncompleted stage. Remove 5 monsters from all other stages. | 10 coins | |
Divine Slingshot | For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | 10 coins | |
Fossil | [50 Mana] Convert target stranger or monster into a landmark. | 10 coins | |
Sundrop | [100 Mana] Randomly reveals 1-3 monsters. | 10 coins | |
Wand of Retribution | [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. | 10 coins | |
Frostbite | [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. | 11 coins | |
Zeal of Hate | Spawn a monster. If you have to guess, convert all visible monsters to Minions. | 11 coins | |
Book of Combat | Pick up hearts at full life to kill a random monster, revealing it if necessary. | 12 coins | |
Wooden Bow | [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. | 13 coins | |
Fel Bracers | Monsters roll extra times for damage equal to your number of omens, and use the weakest result. | 14 coins | |
Monocle | Flag 3 monsters whenever you spend coins. | 14 coins | |
Pentagram | [200 Mana] Fill target visible 3x3 area with monsters. | 14 coins | |
Rainbow Lens | [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. | 14 coins | |
Wild Bracers | Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. | 14 coins | |
Wizard Bracers | Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. | 14 coins | |
Arcane Barrier | Whenever a monster is revealed, activate a random targeted magic item on its cell before taking damage. | 15 coins | |
Brainwash | [60 Mana] Convert all visible monsters to familiars. | 15 coins | |
Cloud Dagger | Gain 5% evasion. When you evade a monster, kill it. | 15 coins | |
Divine Trapper | At the start of each stage, flag a number of monsters equal to the stage's max power. | 15 coins | |
Hypnowatch | Delay monster damage by 1 turn. | 15 coins | |
Pennywise | For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | 15 coins | |
Shield | Monsters roll twice for damage and use the weaker result. | 15 coins | |
Sunken Coin | [50 Mana] Gain 10 coins and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | 15 coins | |
Sunken Shield | [50 Mana] Gain 1 defense and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | 15 coins | |
Sunken Soul | [50 Mana] Gain a soul and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | 15 coins | |
Handcuffs | When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. | 16 coins | |
Sentry Gnome | Monsters cannot kill you in one shot as long as you are at full life, and have more than 1 max life. | 16 coins | |
Heart Key | Whenever you collect a heart, a random visible monster becomes your familiar. Whenever a familiar dies, spawn a heart. | 17 coins | |
Police Boots | [2 Leg Armor] Visible monsters near the cells you open will flee. | 17 coins | |
Butterfly Amulet | Whenever you take monster damage, gain 3% evasion. | 18 coins | |
Druid Staff | Tame monsters into Minions. | 18 coins | |
Occultic Pendant | Whenever a monster would spawn, a stranger spawns instead. | 18 coins | |
Shuriken | [110 Mana] Automatically discharges when a monster spawns. Kill the monster before taking damage. | 18 coins | |
Drone | Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | 19 coins | |
Shinobi Sandals | [1 Leg Armor] Monster reveal effects are negated. | 19 coins | |
Sturdy Bow | [200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and return 100 mana to this item. | 20 coins | |
Pufferfish | [160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. | 21 coins | |
Divine Sturdy Bow | [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. | 22 coins | |
Flashlight | [120 Mana] Reveal target cell causing its monster to flee, then remove Dark mod from the current stage. | 22 coins | |
Moon | Whenever a monster is revealed, reduce the stage's max power by 1. | 23 coins | |
Nunchucks | [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. | 23 coins | |
Badge of Honor | Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. | 24 coins | |
Police Hat | [1 Head Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. | 25 coins | |
Boom Bow | [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. | 26 coins | |
Reflector Blade | Other visible monsters will be killed to reduce incoming monster damage by 2 each. | 26 coins | |
Valentine Bow | [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. | 26 coins | |
Sword | Kill visible monsters. (They deserve it.) | 27 coins | |
Kunai | [100 Mana] Kill target visible monster and reveal any monsters nearby. | 28 coins | |
Frozen Helmet | [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. | 29 coins | |
Poison Blade | [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. | 29 coins | |
Warning Sign | [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. | 29 coins | |
Beacon | Whenever a monster is revealed by an effect, it has a 50% chance to flee. | 30 coins | |
Divine Mortar | Whenever a monster dies, it explodes in a 3x3 area. | 30 coins | |
Firefly Doll | Burn random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | 30 coins | |
Hypertrap | Flag 25% of all monsters when you begin a stage. | 30 coins | |
Lumberjack Doll | Spawn a sawblade then reveal a number of monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | 30 coins | |
Mortar | Whenever a visible monster dies, it explodes in a 3x3 area. | 30 coins | |
Snowflake Doll | Freeze random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | 30 coins | |
Monster Spray | For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect. | 32 coins | |
Vampiric Blade | [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. | 33 coins | |
Ghillie Suit | [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. | 34 coins | |
Valiant Shield | Monsters roll three times for damage and use the weakest result. | 35 coins | |
Badge of Infamy | Whenever a monster dies or flees, reduce the monster count of all other stages. | 36 coins | |
Blowpipe | [200 Mana] Kill target visible monster. It will drop an item. | 37 coins | |
Maul | When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. | 38 coins | |
Battering Ram | At the start of each stage, reveal all cells near visible cells and kill any monsters within. | 39 coins | |
Electric Chestplate | [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. | 39 coins | |
Cobra Totem | [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. | 40 coins | |
Disco Ball | Gain 30% evasion. When you successfully evade, relocate visible monsters to random cells and pass 3 turns. | 40 coins | |
File:Divine Chainsaw.png | Divine Chainsaw | [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. | 40 coins |
Ether Totem | [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. | 40 coins | |
Fire Totem | [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. | 40 coins | |
Holy Totem | [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. | 40 coins | |
Ice Totem | [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. | 40 coins | |
Lightning Totem | [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. | 40 coins | |
Longbow | [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. | 40 coins | |
Mjolnir | [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. | 40 coins | |
Police Vest | [6 Body Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. | 40 coins | |
Shadow Totem | [50 Mana] Enchant target visible cell, apply Cursed to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Cursed cells in this quadrant, then reset the value. | 40 coins | |
Sun Bomb | [200 Mana] Reveal monsters in target 3x3 area. | 40 coins | |
War Hawk | Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. | 41 coins | |
Crown of Thorns | [6 Head Armor] Whenever this takes damage, kill the attacking monster. | 45 coins | |
Lightstone Helmet | [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. | 45 coins | |
Dragon Knuckles | [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. | 46 coins | |
Lance | [200 Mana] Destroy monsters in target column. | 47 coins | |
Archon Shield | Monsters roll five times for damage and use the weakest result. | 50 coins | |
Bloodcoil | [400 Mana] For 3 turns, any monster damage you would take heals you instead. | 50 coins | |
Makeshift Weapon | [200 Mana] Reveal and kill any monsters in target area, then lose a random weapon. The radius of this item is equal to your number of weapons. | 50 coins | |
Lightstone Chestplate | [5 Body Armor] Fortify by 2 whenever a monster is revealed by an effect. | 65 coins | |
Demon Snare | [300 Mana] Flag all hidden monsters in target 7x7 area. Kill all visible monsters in this area. Remove the last boss mod from each boss in this area. | 66 coins | |
Ouroboros | [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. | 90 coins | |
Excalibur | You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral. | 100 coins |
Mechanics | |||
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Character | Stats | Lives • Defense • Coins | |
Revive • Status Effect | |||
Stage | Stages • Special Stages • Stage Power | ||
Objects | Stranger • Landmark • Familiar • Monster • Boss | ||
Loot | ( Heart • Soul • Coin • Diamond • Chest • etc. ) | ||
Modifiers | Aura • Stage Mods | ||
Orbs | Canker • Sawblade • Bubble | ||
Projectiles | Flare • Blessing • Bubble | ||
Item | Inventory • Armor • Bones • Minion • Seal | ||
Magic | Mana • Manalock • Duplicast | ||
Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
Profile | Level | Score • Prestige | |
Tokens • Special Chests • Heirloom • Sigil | |||
Mastery | |||
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