Monsters

From DemonCrawl Wiki
Jump to navigation Jump to search

Monsters are living objects that attack you when you make a mistake.

On death, monsters have about a 60% chance to drop random loot that can spawn randomly on the current stage, a 10% chance to drop  Bones, and a 30% chance to drop a random item from their drop table (listed below). Some monsers are shiny, and those always drop random legendary items instead.

Quest 1 - Glory Days

Spider

Appears in:  Forest.

Alternative names: Arachnid, Bug, Crawler, Spinner, Viper, Webshaper, Widow.
Drops:

Item Description Category Cost
Apple Restore 1 life. Consumable 5 coins
Demon Seed Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. Consumable 9 coins
Feral Fibers Gain Minions equal to the current stage's minimum power. Consumable 8 coins
Ladybug For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. Consumable 16 coins
Rainbow Trout Gain souls equal to the different types of visible auras. Consumable 15 coins
Sleeping Powder Pause the stage timer for 5 minutes. Consumable 4 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. Consumable 0 coins
Spider Fang The next time a monster is revealed, kill it before you can take damage. Consumable 9 coins
Spybug Glean all hidden cells near visible cells. Consumable 9 coins
Vitality Sprig [60 Mana] Restores 1 life. Magic 20 coins
Venomancy When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. Omen 0 coins
Book of Combat Pick up hearts at full life to kill a random monster, revealing it if necessary. Passive 12 coins
Dagger Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. Passive 10 coins
Extra Pocket You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. Passive 4 coins
Golden Ring Slightly increases your chance to find coins. Passive 16 coins
Hunting Whistle Whenever you use a Minion, gain a Minion after 50 turns. Passive 16 coins
Magic Amulet Cells provide 1 extra mana. Passive 15 coins
Peach Heart drops are worth 1 extra life. Passive 8 coins
Scary Mask When you enter a stage, reduce the monster count by the minimum power. Passive 5 coins


Blob

Appears in:  Cavern.

Alternative names: Bubbling Mass, Mire, Ooze, Slime, Sludge, Thing.
Drops:

Item Description Category Cost
Apple Restore 1 life. Consumable 5 coins
Blue Dye You will only find magic items until you gain a magic item. Consumable 15 coins
Bubble Boots [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. Consumable 16 coins
Bubble Solution Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. Consumable 5 coins
Mana Potion Gain 100 mana. Consumable 10 coins
Sherbet Gain souls equal to the different types of items you have. Consumable 15 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. Consumable 0 coins
Soft Clay Transforms into a random item from your inventory. Consumable 13 coins
Water Gain 50 mana. Consumable 5 coins
Suds [100 Mana] Send Bubbles in all directions from target visible cell. Magic 22 coins
Mildew Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. Omen 0 coins
Book of Defense Pick up hearts at full life to gain defense. Passive 17 coins
Book of Spells Pick up hearts at full life to gain 100 mana. Passive 17 coins
Dowsing Rod Spawn a coin whenever you discover a cell of value 4 or greater. Passive 8 coins
Hypnowatch Delay monster damage by 1 turn. Passive 15 coins
Manabank When you complete a stage, gain 100 mana for every diamond or chest left behind. Passive 12 coins
Spitwad Strangers send a Bubble in a random direction each turn. Passive 15 coins
Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. Passive 13 coins


Scorpion

Appears in:  Desert.

Alternative names: Stinger, Pincher, Venom.
Drops:

Item Description Category Cost
Antipoison Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. Consumable 13 coins
Brass Knuckles For the next 10 turns, you can powerchord any cell. Consumable 16 coins
Soft Clay Transforms into a random item from your inventory. Consumable 13 coins
Dry Spell At the end of each stage, lose half of your mana. Omen 0 coins
Black Belt When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated. Passive 16 coins
Celestial Scarab Whenever you discover a cell of value 6 or greater, gain 2 souls. Passive 11 coins
Dowsing Rod Spawn a coin whenever you discover a cell of value 4 or greater. Passive 8 coins
Hematic Crystal Gain 30 mana for each damage taken. Passive 14 coins
Nemes Whenever you spend coins on a stranger, their cell gains Cursed. Passive 17 coins
Prism of Light Your reveal effects will reveal an additional cell. Passive 7 coins
Scorpion Tail Kill all visible living objects at the end of each stage, applying Toxic to their cells. Passive 9 coins
Trapper Flag a monster when you begin a stage. Passive 2 coins
Whetstone Favor all weapon items. Whenever you gain a weapon, you can powerchord any cell for 5 turns. Passive 16 coins


Lobster

Appears in:  Strand.

Alternative names: Claw, Crustacean, Seafood.
Drops:

Item Description Category Cost
Apple Restore 1 life. Consumable 5 coins
Blue Dye You will only find magic items until you gain a magic item. Consumable 15 coins
Bubble Boots [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. Consumable 16 coins
Bubble Solution Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. Consumable 5 coins
Mana Potion Gain 100 mana. Consumable 10 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. Consumable 0 coins
Water Gain 50 mana. Consumable 5 coins
Suds [100 Mana] Send Bubbles in all directions from target visible cell. Magic 22 coins
Claw Monsters have a 50% chance to attack an extra time. Omen 0 coins
Mildew Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. Omen 0 coins
Book of Defense Pick up hearts at full life to gain defense. Passive 17 coins
Book of Spells Pick up hearts at full life to gain 100 mana. Passive 17 coins
Dowsing Rod Spawn a coin whenever you discover a cell of value 4 or greater. Passive 8 coins
Hypnowatch Delay monster damage by 1 turn. Passive 15 coins
Manabank When you complete a stage, gain 100 mana for every diamond or chest left behind. Passive 12 coins
Spitwad Strangers send a Bubble in a random direction each turn. Passive 15 coins
Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. Passive 13 coins


Jelly

Appears in:  Ocean,  Reef.

Alternative names: Man of War, Medusa, Polyp.
Drops:

Item Description Category Cost
Apple Restore 1 life. Consumable 5 coins
Blue Dye You will only find magic items until you gain a magic item. Consumable 15 coins
Bubble Boots [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. Consumable 16 coins
Bubble Solution Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. Consumable 5 coins
Mana Potion Gain 100 mana. Consumable 10 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. Consumable 0 coins
Water Gain 50 mana. Consumable 5 coins
Suds [100 Mana] Send Bubbles in all directions from target visible cell. Magic 22 coins
Mildew Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. Omen 0 coins
Book of Defense Pick up hearts at full life to gain defense. Passive 17 coins
Book of Spells Pick up hearts at full life to gain 100 mana. Passive 17 coins
Dowsing Rod Spawn a coin whenever you discover a cell of value 4 or greater. Passive 8 coins
Hypnowatch Delay monster damage by 1 turn. Passive 15 coins
Manabank When you complete a stage, gain 100 mana for every diamond or chest left behind. Passive 12 coins
Spitwad Strangers send a Bubble in a random direction each turn. Passive 15 coins
Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. Passive 13 coins


Monkey

Appears in:  Tropics.

Alternative names: Baboon, Chimp, Primate, Simian.
Drops:

Item Description Category Cost
Feral Fibers Gain Minions equal to the current stage's minimum power. Consumable 8 coins
Key Unlock the selected stage. Consumable 5 coins
Mud For the next 100 turns, gain a Minion whenever you use a magic item. Consumable 9 coins
World Map Unlocks all stages. Consumable 17 coins
Zeal of Hate Spawn a monster. If you have to guess, convert all visible monsters to Minions. Consumable 11 coins
Blowpipe [200 Mana] Kill target visible monster. It will drop an item. Magic 37 coins
Jumprope Whenever you discover a 4 or greater, pass a turn. Passive 21 coins
World Wonder Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. Passive 16 coins


Magma

Appears in:  Volcano.

Alternative names: Ember, Flame, Ifrit.
Drops:

Item Description Category Cost
Burning Boots [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. Consumable 18 coins
Candle Reveal a number of random cells equal to the visible cell with the highest value. Consumable 6 coins
Fire Bomb Apply Burning to a 3x3 area around target cell. Consumable 14 coins
Molotov Reveal and apply Burning to random hidden cells until it lands on one with a monster. Consumable 9 coins
Sunscreen For 100 turns, you are immune to burns. Consumable 5 coins
Toasted Marshmallow Gain a soul. If you have any pathfinding, gain 3 souls instead. Consumable 0 coins
Fireball [100 Mana] Send Flares in all directions from target visible cell. Magic 34 coins
Ruby of Flame [70 Mana] Target cell gains or loses Burning. Magic 21 coins
Sundrop [100 Mana] Randomly reveals 1-3 monsters. Magic 10 coins
Torch [150 Mana] Reveal target cell. Magic 11 coins
Wand of Embers [50 Mana] Burn all visible monsters. Magic 7 coins
Burnt Marshmallow Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. Omen 0 coins
Sun Burn Every 100 turns, remove all Frozen auras and get burnt. Omen 0 coins
Bellows Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. Passive 31 coins
Friendly Fire Strangers send a Flare in a random direction each turn. Passive 22 coins
Hematic Crystal Gain 30 mana for each damage taken. Passive 14 coins
Matchbook Pyros are more common and cost half as much. They will also send flares in the opposite direction. Passive 25 coins
Pyromancy When you target a cell with an item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. Passive 22 coins
Salamander Send Flares in all directions from the first cell you open each stage. Passive 9 coins


Kobold

Appears in:  Wilds.

Alternative names: Bugbear, Greenskin, Ogre, Orc.
Drops:

Item Description Category Cost
Alchemize Transform all of your items into 10 coins each. Consumable 30 coins
Bandana [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. Consumable 25 coins
Feral Fibers Gain Minions equal to the current stage's minimum power. Consumable 8 coins
Garlic You are immune to omens until your next mistake. Consumable 6 coins
Mud For the next 100 turns, gain a Minion whenever you use a magic item. Consumable 9 coins
Stick Reveal target cell. If it has a monster, kill it. Consumable 1 coins
Banner [100 Mana] Spawn a familiar in target empty cell. Magic 14 coins
Barbecue [100 Mana] Consume a random meat item to gain a soul. Magic 15 coins
Bugle [180 Mana] Spawn familiars on the visible cell or cells with the highest value. Magic 24 coins
Canteen [100 Mana] Remove all status effects. Magic 8 coins
Crucible [400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. Magic 5 coins
Cudgel [30 Mana] Kill target stranger. Magic 17 coins
Dynamite [200 Mana] Explode target 3x3 area. Magic 30 coins
Essence of Affluence [100 Mana] Gain coins in increments of 5 equal to one-tenth the sum of target visible 3x3 area, rounded down. Magic 25 coins
Pursecutter [150 Mana] Steal coins from target stranger equal to his or her price. Magic 12 coins
Thief Bag [20 Mana] 50% chance to steal the selected shop item and make a clean escape. Magic 17 coins
Troll Cross [150 Mana] Reduce the stage power by the value of target numbered cell, then spawn that many Cankers. Magic 23 coins
Fool's Gold Coin chests will instead steal your money. Omen 0 coins
Baseball Bat You may left click a projectile to rotate its direction of travel, clockwise. Passive 15 coins
Book of Combat Pick up hearts at full life to kill a random monster, revealing it if necessary. Passive 12 coins
Book of Rage Pick up hearts at full life to gain 1% powerchording. Passive 19 coins
Drum of War Whenever you discover a 5 or greater, gain 1 defense. Passive 28 coins
Flavor Enhancer Whenever you consume an item, activate its effect again. Passive 14 coins
Touchstone Coin drops are now worth 1 more, but diamonds are worth 2 less. Passive 16 coins
Treasure Amulet Stages have an additional treasure chest. Passive 20 coins


Yeti

Appears in:  Arctic.

Alternative names: Abominable Snowman, Bigfoot, Sasquatch.
Drops:

Item Description Category Cost
Nitrogen Apply Frozen to random hidden cells until it lands on one without a monster. Consumable 9 coins
Snow Shoes [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. Consumable 21 coins
Frost Blade [150 Mana] Freeze target visible living object or explode target Frozen cell in a 5x5 area. Magic 40 coins
Frostbite [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. Magic 11 coins
Sapphire of Frost [70 Mana] Target cell gains or loses Frozen. Magic 21 coins
Snowglobe [150 Mana] Target cell gains Frozen. For the next 5 turns, relocate all Frozen cells and their contents, revealing their original cells. Magic 27 coins


Behelder

Appears in:  Brink.

Alternative names: Aberration, Cacodemon, Gazer, Tyrant.
Drops:

Item Description Category Cost
Tarot Card Convert all loot, landmarks, and strangers into new objects of the same category. Consumable 5 coins
Magic Bones [100 Mana] Bury Bones. Magic 22 coins
Magic Dark Ink [150 Mana] Lose a number of omens equal to the value of target numbered cell, then gain that many random omens. Magic 20 coins
Magic Smoke Bomb [200 Mana] Exit the current stage without completing. Manalock for 20 turns. Magic 30 coins
Magic Totem [100 Mana] Reduce the stage power by 1. Magic 25 coins
Binoculars Minions spawn in the wild. Passive 20 coins
Magic Amulet Cells provide 1 extra mana. Passive 15 coins
Magic Spoon Whenever you consume an item, gain 50 mana. Passive 15 coins
Magnifying Glass Cell values are visible even when the cell is occupied. Passive 10 coins
Midas Glove Heart drops are converted to diamonds if you are not injured. Passive 6 coins
Mind Gut Right-click items with ongoing status effects to consume them and activate their completion. Passive 38 coins


Quest 2 - Respite's End

Chicken

Appears in:  Farm.

Alternative names: Bawk, Cock, Fowl, Hen, Poultry.
Drops:

Item Description Category Cost
Breadcrumbs Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. Consumable 20 coins
Feral Fibers Gain Minions equal to the current stage's minimum power. Consumable 8 coins
Mud For the next 100 turns, gain a Minion whenever you use a magic item. Consumable 9 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. Consumable 0 coins
Spybug Glean all hidden cells near visible cells. Consumable 9 coins
Feather Monster damage is capped to your number of items. Passive 6 coins
Hatchling Scale Magic items will keep 25% of their mana after use. Passive 18 coins
Mutton Guarantees one additional heart drop per stage. Passive 10 coins
Peach Heart drops are worth 1 extra life. Passive 8 coins
Sapling Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. Passive 18 coins
Wishbone 25% chance to revive on death. Passive 10 coins


Lizard

Appears in:  Alcove.

Alternative names: Gecko, Komodo, Newt, Reptile, Salamander.
Drops:

Item Description Category Cost
Feral Fibers Gain Minions equal to the current stage's minimum power. Consumable 8 coins
Firm Fibers Gain defense equal to the current stage's minimum power. Consumable 8 coins
Fish Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. Consumable 0 coins
Flower Fibers Gain max life equal to the current stage's minimum power. Consumable 8 coins
Fruit of Labor After 50 turns without making a mistake, you win the current stage. Consumable 25 coins
Green Dye You will only find consumable items until you gain a consumable item. Consumable 8 coins
Juice Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. Consumable 9 coins
Spider Fang The next time a monster is revealed, kill it before you can take damage. Consumable 9 coins
Fishing Pole Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! Passive 21 coins
Happy Little Tree Mistakes have a 75% chance to be considered happy accidents (thereby ignoring 'on mistake' effects). Passive 14 coins
Hatchling Scale Magic items will keep 25% of their mana after use. Passive 18 coins
Salamander Send Flares in all directions from the first cell you open each stage. Passive 9 coins


Bat

Appears in:  Grotto.

Alternative names: Bloodsucker, Flapper.
Drops:

Item Description Category Cost
Batwing Boots [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. Consumable 16 coins
Demon Seed Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. Consumable 9 coins
Altar of Blood [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. Magic 15 coins
Blood Magic [50 Mana] Gain 50 mana and lose 1 life. Magic 15 coins
Contagion Chests have an additional 10% chance to contain Contagion. Omen 0 coins
Underwing Every 40 turns, lose a random item and gain a random omen. Omen 0 coins
Bloodbank When you complete a stage, gain 1 max life for every diamond or chest left behind. Passive 12 coins


Owl

Appears in:  Hallow.

Alternative names: Hooter, Preybird.
Drops:

Item Description Category Cost
Clarity Flag a number of monsters equal to the current stage's max power. Consumable 8 coins
Abacus [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. Magic 40 coins
Duster [200 Mana] Activate items that would trigger when you discover a cell of a certain value. Magic 16 coins
Hourglass [100 Mana] Double the duration of your status effects. Magic 10 coins
Postbox [150 Mana] Spend coins to order a random item. After 10 turns, the item is added to your inventory. Magic 15 coins
Timepiece [100 Mana] Cut the duration of your status effects in half. Magic 10 coins
Cheap Imitation All legendary items are transformed into passive items that are worth less. Omen 0 coins
Book of Maps Pick up hearts at full life to gain 1% pathfinding. Passive 19 coins
Book of Truth Pick up hearts at full life to solve a random cell. Passive 14 coins
Feather Monster damage is capped to your number of items. Passive 6 coins
Monocle Flag 3 monsters whenever you spend coins. Passive 14 coins
Ponderer's Pipe When you complete a stage, gain 1 soul if you took no damage. Passive 15 coins
Prism of Intellect Your targeted magic items will target an additional random cell. Passive 7 coins
Secret Decoder Learn the true meaning of signs. Each stage has an additional sign. Passive 14 coins
Third Eye When you open half of all empty cells, unobscure any values and destroy all objects on numbered cells. Passive 20 coins
Truthsayer Quill At the start of each stage, gain a 10-second timer. After it expires, reveal random cells equal to the number of turns made during the timer. Passive 30 coins
Wisdom Tooth Gain a mastery charge whenever you consume an item that isn't a consumable item. Automatically consume this item when you enter the final stage. Passive 22 coins


Frog

Appears in:  Swamp.

Alternative names: Croaker, Toad, Wartmonger.
Drops:

Item Description Category Cost
Fairy Reduce the current stage's max power to its min power. Consumable 12 coins
Feral Fibers Gain Minions equal to the current stage's minimum power. Consumable 8 coins
Green Dye You will only find consumable items until you gain a consumable item. Consumable 8 coins
Ladybug For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. Consumable 16 coins
Lightning Bug Every 5 turns, apply electric to a random visible cell. Consumable 12 coins
Spybug Glean all hidden cells near visible cells. Consumable 9 coins
Jade of Poison [50 Mana] Target cell gains or loses Toxic. Magic 21 coins
Mortal Root [250 Mana] Set your lives and max lives to the value of target numbered cell. Magic 21 coins
Neoplasm [100 Mana] Spawn a [[Canker]]. Add a random mutation to each of your Cankers, plus a mutation for each of your [[Poison]]s. Magic 12 coins
Strange Egg [100 Mana] You might gain a Minion. Magic 19 coins
Mosquito Lose 1 life every 40 turns. Reset this status counter when you leave a stage. Omen 0 coins
Poison Every 60 turns, you lose 1 life. Omen 0 coins
Mantis When you enter a stage, gain 2 souls for every stage mod. Passive 20 coins
Mucilage Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. Passive 17 coins
Toad Mages are more common and cost half as much. For 20 coins, you may right click a Mage to gain his magic item. He will learn a different item. Passive 25 coins
Wildbank When you complete a stage, gain 1 Minion for every diamond or chest left behind. Passive 12 coins


Skeleton

Appears in:  Graveyard.

Alternative names: Bones, Bonewalker, Shambler, Skull.
Drops:

Item Description Category Cost
Bones Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. Consumable 0 coins
Gray Dye You will only find passive items until you gain a passive item. Consumable 12 coins
Quest for Necrosis After opening 100 cells without making a mistake, fill your inventory with Bones. Consumable 15 coins
Skull [3 Head Armor] Fortify by 1 whenever you bury Bones. Consumable 27 coins
Bone Baton [100 Mana] Convert all visible loot to Bones. Magic 27 coins
Fossil [50 Mana] Convert target living object into a landmark. Does not work on bosses. Magic 10 coins
Magic Bones [100 Mana] Bury Bones. Magic 22 coins
Skull Ring [200 Mana] Gain Bones for each life you are missing. Magic 20 coins
Broken Rib Your defense is capped to the minimum stage power. Omen 0 coins
Dagger Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. Passive 10 coins
Gold Digger Items you find will be worth at least 30 coins. Passive 30 coins
Scary Mask When you enter a stage, reduce the monster count by the minimum power. Passive 5 coins
Spade Small chance to dig up new loot in cells. Passive 20 coins


Reaper

Appears in:  Dungeon,  Crypt.

Alternative names: Death, Harvester, Psychopomp.
Drops:

Item Description Category Cost
Bones Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. Consumable 0 coins
Ivory Boots [3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. Consumable 19 coins
Quest for Necrosis After opening 100 cells without making a mistake, fill your inventory with Bones. Consumable 15 coins
Bone Baton [100 Mana] Convert all visible loot to Bones. Magic 27 coins
Essence of Death [100 Mana] Gain Bones equal to one-tenth the sum of target visible 3x3 area, rounded down. Magic 25 coins
Magic Bones [100 Mana] Bury Bones. Magic 22 coins
Onyx of Agony [70 Mana] Target cell gains or loses Cursed. Magic 21 coins
Pentagram [200 Mana] Fill target visible 3x3 area with monsters. Magic 14 coins
Soulsludge Every 80 turns, you lose 1 max life. Omen 0 coins
Book of Necromancy Pick up hearts at full life to gain Bones. Passive 16 coins
Ectodrop You can become a ghost. After 30 turns as a ghost, you lose. Passive 10 coins
Occultic Pendant Whenever a monster would spawn, a stranger spawns instead. Passive 18 coins
Shoulder Devil Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. Passive 20 coins


Gastropod

Appears in:  Memory.

Alternative names: Escargot, Mollusk, Slug, Snail.
Drops:

Item Description Category Cost
Antipoison Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. Consumable 13 coins
Chef's Hat [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. Consumable 14 coins
Garlic You are immune to omens until your next mistake. Consumable 6 coins
Mud For the next 100 turns, gain a Minion whenever you use a magic item. Consumable 9 coins
Nightcap [1 Head Armor] Fortify whenever you pass 1 or more turns. Consumable 22 coins
Salt The next time an omen effect would activate, negate it and lose the omen. Consumable 7 coins
Sleeping Powder Pause the stage timer for 5 minutes. Consumable 4 coins
Soothing Shell The stage power becomes 1 for 5 turns. Consumable 9 coins
Bugle [180 Mana] Spawn familiars on the visible cell or cells with the highest value. Magic 24 coins
Essence of Motion [100 Mana] Gain pathfinding equal to one-tenth the sum of target visible 3x3 area, rounded down. Magic 25 coins
Handbell [80 Mana] Spawn a random stranger in target empty cell. Magic 12 coins
Pufferfish [160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. Magic 21 coins
Grease Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. Omen 0 coins
Bullet Time Projectiles and orbs travel slowly. Passive 11 coins
Dreamcatcher When you start a stage, your guaranteed objects spawn inside Bubbles. Passive 10 coins
Ectodrop You can become a ghost. After 30 turns as a ghost, you lose. Passive 10 coins
Golden Ring Slightly increases your chance to find coins. Passive 16 coins
Hypnowatch Delay monster damage by 1 turn. Passive 15 coins
Moon Whenever a monster is revealed, reduce the stage's max power by 1. Passive 23 coins
Muscle Spawn a strong familiar at the start of each stage. Passive 11 coins
Primordial Bangle At the start of each stage, gain a random magic item if you have less than 200 mana. Passive 20 coins


Centaur

Appears in:  Tribe.

Alternative names: Horseman, Rider.
Drops:

Item Description Category Cost
Ancient Coin Gain coins equal to the combined value of the visible cells with the highest value. Consumable 1 coins
Horseshoe You will find twice as much loot until your next mistake. Consumable 7 coins
Rainbow Trout Gain souls equal to the different types of visible auras. Consumable 15 coins
Slingshot For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. Consumable 9 coins
Stick Reveal target cell. If it has a monster, kill it. Consumable 1 coins
Sturdy Bow [200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and return 100 mana to this item. Magic 20 coins
Wooden Bow [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. Magic 13 coins
Book of Husbandry Pick up hearts at full life to gain a Minion. Passive 14 coins
Book of Spells Pick up hearts at full life to gain 100 mana. Passive 17 coins
Pan Flute Whenever you discover a 4 or greater, spawn a familiar. Passive 32 coins
Rosin After you use a magic item, your next chord will be a powerchord. Passive 22 coins
Wild Bracers Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. Passive 14 coins


Acolyte

Appears in:  Shrine.

Alternative names: Disciple, Fanatic, Follower.
Drops:

Item Description Category Cost
Ancient Coin Gain coins equal to the combined value of the visible cells with the highest value. Consumable 1 coins
Candle Reveal a number of random cells equal to the visible cell with the highest value. Consumable 6 coins
Evil Container Lose all of your omens. Get them back at the start of the next stage. Consumable 11 coins
Horoscope If your morality is positive, lose a random omen. If you are immoral, gain a random omen. Consumable 7 coins
Quest for Piety After opening 100 cells without making a mistake, destroy all omens. Consumable 15 coins
Altar of Blood [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. Magic 15 coins
Blood Magic [50 Mana] Gain 50 mana and lose 1 life. Magic 15 coins
Holy Water [150 Mana] Lose a random omen. Magic 19 coins
Pentagram [200 Mana] Fill target visible 3x3 area with monsters. Magic 14 coins
Ritual Chalk [200 Mana] Enchant target empty cell: until you make a mistake, spawn a familiar in this cell each turn. Magic 34 coins
Chastity Belt You cannot gain max life. Omen 0 coins
Dark Idol 50% chance to lose 1 life at the end of each stage. Omen 0 coins
Doomcall When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time. Omen 0 coins
Underwing Every 40 turns, lose a random item and gain a random omen. Omen 0 coins
Bloodbank When you complete a stage, gain 1 max life for every diamond or chest left behind. Passive 12 coins
Book of Faith You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. Passive 19 coins
Book of Necromancy Pick up hearts at full life to gain Bones. Passive 16 coins
Brotherhood Crest Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. Passive 18 coins
Gospel Priests are more common and cost half as much. They will remove all of your omens at once. Passive 19 coins
Holy Ring 50% chance to negate the effect of an omen when it triggers. Passive 15 coins
Rosary If you are missing more than half of your lives when you complete a stage, restore your life to max. Passive 30 coins
Talisman Each stage contains 5 Ethereal cells. Passive 19 coins
Tithing Plate Whenever you spend coins, gain twice the amount in mana. Passive 13 coins
Totem Every 30 cells opened without making a mistake, reduce the stage power by 1. Passive 18 coins


Quest 3 - Another Way

Deer

Appears in:  Blossom.

Alternative names: Buck, Doe, Fawn, Gazelle, Roadkill, Stag.
Drops:

Item Description Category Cost
Apple Restore 1 life. Consumable 5 coins
Flower Fibers Gain max life equal to the current stage's minimum power. Consumable 8 coins
Miracle Seed Increase the size of the selected stage. Consumable 5 coins
Morning Glory Pass 30 turns. Consumable 5 coins
Rainbow Dust Reveal all cells that have auras. Consumable 10 coins
Heart Rod [300 Mana] Convert all visible loot to hearts. Magic 30 coins
Vitality Sprig [60 Mana] Restores 1 life. Magic 20 coins
Blissful Amulet 40% chance to spawn a heart whenever you pick up a coin. Passive 30 coins
Blissful Ring 20% chance to spawn a heart whenever you pick up a coin. Passive 19 coins
Heart Key Whenever you collect a heart, a random visible monster becomes your familiar. Whenever a familiar dies, spawn a heart. Passive 17 coins
Peach Heart drops are worth 1 extra life. Passive 8 coins


Snapper

Appears in:  Island.

Alternative names: Leatherback, Shell, Tortoise, Turtle.
Drops:

Item Description Category Cost
Bubble Solution Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. Consumable 5 coins
Quest for Riches After opening 100 cells without making a mistake, gain 50 coins. Consumable 15 coins
Soothing Shell The stage power becomes 1 for 5 turns. Consumable 9 coins
Treasure Pouch Spawn a random number of chests between the stage's minimum and maximum power. Consumable 6 coins
Tricorne [1 Head Armor] Fortify whenever you open a chest. Consumable 17 coins
Golden Chalice [40 Mana] Gain between 1 and 5 coins. Magic 20 coins
Grappling Hook [300 Mana] Reveal the corner cells. Magic 5 coins
Suds [100 Mana] Send Bubbles in all directions from target visible cell. Magic 22 coins
Book of Gold Pick up hearts at full life to gain 10 coins. Passive 19 coins
Charge Coin When you enter an Item Shop, cut the prices in half. Passive 25 coins
Helm Treasure chests may contain more valuable items. Passive 12 coins
Hook Hand Your guaranteed chests will be Special Chests. Activate Special Chest effects twice. Passive 26 coins
Spitwad Strangers send a Bubble in a random direction each turn. Passive 15 coins
Trapper Flag a monster when you begin a stage. Passive 2 coins


Minotaur

Appears in:  Mountain.

Alternative names: Brute, Bull, Ox.
Drops:

Item Description Category Cost
Key Unlock the selected stage. Consumable 5 coins
Mud For the next 100 turns, gain a Minion whenever you use a magic item. Consumable 9 coins
Steel Boots [4 Leg Armor] Decent leg armor. Consumable 20 coins
Steel Helmet [6 Head Armor] Decent head armor. Consumable 40 coins
Eyepatch Chance to find treasure increases with missing life. Passive 12 coins
Handaxe Chop down signs. Passive 14 coins
Hero Brooch When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. Passive 19 coins
Muscle Spawn a strong familiar at the start of each stage. Passive 11 coins
Mutton Guarantees one additional heart drop per stage. Passive 10 coins
Pickaxe Doubles the value of diamonds. Passive 15 coins
Secret Decoder Learn the true meaning of signs. Each stage has an additional sign. Passive 14 coins
Shield Monsters roll twice for damage and use the weaker result. Passive 15 coins
Steel Golem Every 100 cells you open, gain 1 defense. Passive 35 coins
Totem Every 30 cells opened without making a mistake, reduce the stage power by 1. Passive 18 coins
Touchstone Coin drops are now worth 1 more, but diamonds are worth 2 less. Passive 16 coins
Whip Your familiars move an extra space per turn. Passive 14 coins


Hornet

Appears in:  Garden.

Alternative names: Bee, Drone, Wasp.
Drops:

Item Description Category Cost
Apple Restore 1 life. Consumable 5 coins
Blueberry Duplicast your magic items, then manalock them for 20 turns. Consumable 14 coins
Flower Fibers Gain max life equal to the current stage's minimum power. Consumable 8 coins
Golden Rose Take 1 damage and gain 10 coins. Consumable 5 coins
Green Dye You will only find consumable items until you gain a consumable item. Consumable 8 coins
Miracle Seed Increase the size of the selected stage. Consumable 5 coins
Morning Glory Pass 30 turns. Consumable 5 coins
Acupuncture [250 Mana] Lose 1 life and gain 2 defense. Magic 15 coins
Apple Bonsai [50 Mana] After 10 turns, gain an Apple. Magic 30 coins
Bloomberries [200 Mana] Gain 1 max life. Magic 19 coins
Black Rose Every 20 turns, convert all visible loot to omens. Omen 0 coins
Stinging Nettle Take 1 damage whenever you gain an item. Omen 0 coins
Happy Little Tree Mistakes have a 75% chance to be considered happy accidents (thereby ignoring 'on mistake' effects). Passive 14 coins
Herbs Item chests also contain a random potion. Passive 27 coins
Liquid Gold When you spend coins, this transforms into an item worth the amount spent. Passive 5 coins
Mucilage Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. Passive 17 coins
Sapling Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. Passive 18 coins


Cyclops

Appears in:  Ruins.

Alternative names: Behemoth, Goliath, Titan.
Drops:

Item Description Category Cost
Bomb Explode target numbered cell in a 3x3 area. Consumable 13 coins
Dumbbell Reduce your next source of life loss by 1 plus the number of monsters you have killed. Consumable 6 coins
Milk Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. Consumable 9 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. Consumable 0 coins
Stick Reveal target cell. If it has a monster, kill it. Consumable 1 coins
Cudgel [30 Mana] Kill target stranger. Magic 17 coins
Essence of Strength [100 Mana] Gain souls equal to one-tenth the sum of target visible 3x3 area, rounded down. Magic 25 coins
Evermetal [300 Mana] Gain 1 defense. Magic 22 coins
Angel of Stone Guarantees 1 Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. Passive 20 coins
Bust Spawners are more common. Strangers are no longer killed when a Spawner breaks. Passive 19 coins
Millstone Decrease the lifespan of your Sawblades each turn. Spawn a Sawblade whenever a status effect is completed. Passive 19 coins
Sledgehammer Blacksmiths are more common and cost half as much. You may right click a Blacksmith to purchase armor instantly for double the price. Passive 25 coins
War Paint Whenever a living object dies, solve 3 cells. Passive 13 coins
World Wonder Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. Passive 16 coins


Harpy

Appears in:  Skies.

Alternative names: Birdlady, Talons, Vixen.
Drops:

Item Description Category Cost
Clarity Flag a number of monsters equal to the current stage's max power. Consumable 8 coins
Perfume Every 20 turns, spawn a heart. Consumable 22 coins
Zeal of Love Spawn a heart. If you have to guess, convert all visible hearts to souls. Consumable 11 coins
Duster [200 Mana] Activate items that would trigger when you discover a cell of a certain value. Magic 16 coins
Valentine Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. Magic 26 coins
Sky Net Whenever you discover a cell of value 5 or greater, destroy a random orb. Omen 0 coins
Book of Love Pick up hearts at full life to gain a soul. Passive 19 coins
Diamond Ring Slightly increases your chance to find diamonds. Passive 16 coins
Dove Every 100 cells opened, gain 1 morality. If your morality is 10 or greater, gain a soul. Passive 15 coins
Feather Monster damage is capped to your number of items. Passive 6 coins
Hatchling Scale Magic items will keep 25% of their mana after use. Passive 18 coins
Life Amulet Doubles your chance to find hearts. Passive 35 coins
Life Ring Slightly increases your chance to find lives. Passive 16 coins
Mutton Guarantees one additional heart drop per stage. Passive 10 coins
Pheromones Every 200 cells opened, gain a copy of an item that you have two or more of. Passive 14 coins
Prism of Light Your reveal effects will reveal an additional cell. Passive 7 coins
Wyrm Scale When you use a magic item, gain up to 30 mana per omen. Passive 20 coins


Shroom

Appears in:  Fungus,  Wonder.

Alternative names: Mushroom, Portobello, Shiitake, Toadstool.
Drops:

Item Description Category Cost
Magic Munchies Gain a soul, plus 1 soul for every 200 mana you have. Consumable 17 coins
Mud For the next 100 turns, gain a Minion whenever you use a magic item. Consumable 9 coins
Sleeping Powder Pause the stage timer for 5 minutes. Consumable 4 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. Consumable 0 coins
Bloomberries [200 Mana] Gain 1 max life. Magic 19 coins
Rainbow Lens [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. Magic 14 coins
Morel Cells provide 1 less mana. Omen 0 coins
Book of Defense Pick up hearts at full life to gain defense. Passive 17 coins
Mucilage Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. Passive 17 coins


Rat

Appears in:  Sewer.

Alternative names: Pest, Rodent, Vermin.
Drops:

Item Description Category Cost
Ancient Coin Gain coins equal to the combined value of the visible cells with the highest value. Consumable 1 coins
Candy 25% chance to spawn a heart during the next 10 turns. Consumable 5 coins
Chocolate 25% chance to gain 50 mana during the next 10 turns. Consumable 5 coins
Emergency Rations If you have to guess, gain a revive. If not, you die. Consumable 25 coins
Fortune Cookie Adds the Trusty mod to the selected stage. Consumable 27 coins
Trash Bin [50 Mana] Lose an item whose position in your inventory equals value of target numbered cell. Magic 11 coins
Contagion Chests have an additional 10% chance to contain Contagion. Omen 0 coins
Dead Rodent Hearts no longer drop. Omen 1 coins
Junk Every 100 turns, gain Junk. Omen 0 coins
Mystery Meat Your consumable item effects are randomized. Omen 0 coins
Nuclear Waste Whenever you lose an item that isn't Poison, gain Poison. Omen 0 coins
Poison Every 60 turns, you lose 1 life. Omen 0 coins
Tapeworm Whenever you restore life, lose 1 max life. Omen 0 coins
Dagger Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. Passive 10 coins
Wallet Item Shops have 1 extra item. Passive 4 coins


Warden

Appears in:  Prefecture.

Alternative names: Guard, Peacekeeper, Sentry.
Drops:

Item Description Category Cost
Brass Knuckles For the next 10 turns, you can powerchord any cell. Consumable 16 coins
Flashbang Reveal quadrant around target cell. Consumable 28 coins
Key Unlock the selected stage. Consumable 5 coins
Key of Undoing Uncompletes the selected stage. Consumable 10 coins
Police Boots [2 Leg Armor] Visible monsters near the cells you open will flee. Consumable 17 coins
Police Hat [1 Head Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. Consumable 25 coins
Essence of Security [100 Mana] Gain defense equal to one-tenth the sum of target visible 3x3 area, rounded down. Magic 25 coins
Loudhailer [200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. Magic 28 coins
Shop Key [100 Mana] Spend 5 coins to uncomplete the selected item shop. Magic 15 coins
Thief Bag [20 Mana] 50% chance to steal the selected shop item and make a clean escape. Magic 17 coins
Blackmail When you would gain an item, lose this item instead. Omen 0 coins
Extortion Lose a random item every 20 turns. Omen 0 coins
Padlock Every 50 turns, seal or unseal your entire inventory. Omen 0 coins
Taxes Whenever you spend coins, lose an equal amount of coins. Omen 0 coins
Wanted Poster The next time you would lose lives, lose triple the amount and lose this item. Omen 0 coins
Beacon Whenever a monster is revealed by an effect, it has a 50% chance to flee. Passive 30 coins
Book of Defense Pick up hearts at full life to gain defense. Passive 17 coins
Buckshot Projectiles have a 50% chance to pierce. Passive 14 coins
Bullet Time Projectiles and orbs travel slowly. Passive 11 coins
Fel Bracers Monsters roll extra times for damage equal to your number of omens, and use the weakest result. Passive 14 coins
Handcuffs When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. Passive 16 coins
Shield Monsters roll twice for damage and use the weaker result. Passive 15 coins
Traffic Cone Moving objects and projectiles always travel in the direction of the last cell you opened. Passive 14 coins
Wallet Item Shops have 1 extra item. Passive 4 coins


Experiment

Appears in:  Machine.

Alternative names: Abomination, Perversion, Product.
Drops:

Item Description Category Cost
Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. Consumable 9 coins
Electro Pulse Apply Electric to all cells. After 1 turn, all cells lose their auras. Consumable 14 coins
Gray Dye You will only find passive items until you gain a passive item. Consumable 12 coins
Thunder Bomb Apply Electric to a 3x3 area around target cell. Consumable 14 coins
Brain in a Vat [40 Mana] Tells you whether you must make a guess to proceed. Magic 12 coins
Brainwash [60 Mana] Convert all visible monsters to familiars. Magic 15 coins
Chaos Portal [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. Magic 30 coins
Mana Tank [100 Mana] Gain 200 mana. Magic 20 coins
Tesla Coil [200 Mana] Reveal a number of cells in target 5x5 area equal to the smallest visible value in that area. Magic 25 coins
Topaz of Lightning [70 Mana] Target cell gains or loses Electric. Magic 21 coins
Book of Maths Randomizes all numbers shown in tooltips. Omen 0 coins
Glitch Spawn a Canker. Your orbs move erratically. Omen 0 coins


Quest 4 - Around the Bend

Ferryman

Appears in:  Delta.

Alternative names: Boatman, Charon, Seaman.
Drops:

Item Description Category Cost
Ancient Coin Gain coins equal to the combined value of the visible cells with the highest value. Consumable 1 coins
Calling Card Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. Consumable 5 coins
Pennywise For 100 turns, collecting a coin flags a random monster instead of lining your wallet. Consumable 15 coins
Treasure Pouch Spawn a random number of chests between the stage's minimum and maximum power. Consumable 6 coins
Pursecutter [150 Mana] Steal coins from target stranger equal to his or her price. Magic 12 coins
Sunken Coin [50 Mana] Gain 10 coins and dangerously open a random cell. If it doesn't have a monster, this item remains charged. Magic 15 coins
Sunken Shield [50 Mana] Gain 1 defense and dangerously open a random cell. If it doesn't have a monster, this item remains charged. Magic 15 coins
Sunken Soul [50 Mana] Gain a soul and dangerously open a random cell. If it doesn't have a monster, this item remains charged. Magic 15 coins
Watering Can [150 Mana] Spawn random loot on 0-value cells within target visible 3x3 area. Magic 15 coins
Fool's Gold Coin chests will instead steal your money. Omen 0 coins
Book of Gold Pick up hearts at full life to gain 10 coins. Passive 19 coins
Capitalism If you spend at least 25 coins in an Item Shop, it remains open. Passive 9 coins
Charge Coin When you enter an Item Shop, cut the prices in half. Passive 25 coins
Fishing Pole Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! Passive 21 coins
Merchant Ring You may sell items at Item Shops Passive 10 coins
Poker Chip Gamblers are more common and cost half as much. You may right click a Gambler to move him 3 times for the price of one, but all of his coins are lost. Passive 25 coins
Supply and Diamond Whenever you gain a diamond, spawn a Nomad. Passive 9 coins
Wishing Coin Guarantees 3 Wishpools per stage. You may right click to throw this item into a Wishpool, increasing its charges by 5. Passive 28 coins


Wanderer

Appears in:  Ash.

Alternative names: Spirit, Will-o-Wisp.
Drops:

Item Description Category Cost
Beggar's Cup Activate all visible strangers for free. Consumable 8 coins
Candle Reveal a number of random cells equal to the visible cell with the highest value. Consumable 6 coins
Horoscope If your morality is positive, lose a random omen. If you are immoral, gain a random omen. Consumable 7 coins
Travelog Gain 1% pathfinding for each stage you have completed. Consumable 12 coins
Lantern [90 Mana] Glean hidden cells in target 3x3 area. Magic 15 coins
Wand of Retribution [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. Magic 10 coins
Witchcraft [150 Mana] Restore 5 lives and gain an omen. Magic 30 coins
Poltergeist When you enter a stage, spawn a number of Cankers equal to the minimum power. Omen 0 coins
Spooky Doll Probably not even cursed. Omen 0 coins
Bindle Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. Passive 25 coins
Ectoplasm You can become a ghost. After opening 200 cells as a ghost, you lose. Passive 40 coins
Occultic Pendant Whenever a monster would spawn, a stranger spawns instead. Passive 18 coins
Parting Gift Whenever a stranger would die, activate his or her effect first. Passive 7 coins
Rosary If you are missing more than half of your lives when you complete a stage, restore your life to max. Passive 30 coins
Scary Mask When you enter a stage, reduce the monster count by the minimum power. Passive 5 coins
Urn Gain a soul whenever you lose an item. Passive 19 coins
Wizard Bracers Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. Passive 14 coins


Cerberus

Appears in:  Quarry.

Alternative names: Bork, Dog, Fluff, Hound.
Drops:

Item Description Category Cost
Dog Food Upgrade your Minions, or gain a Minion if you don't have any. Consumable 20 coins
Eye of the Tiger [140 Mana] Automatically discharges when you discover a cell of value 5 or greater and correctly flags the surrounding cells. Magic 19 coins
Godly Goblet [200 Mana] Lose a legendary item and gain a revive. Magic 26 coins
Sundial [250 Mana] Take the sum value of target 3x3 area. After that many turns, reveal that many random cells. Magic 40 coins
Tongue of Dog You cannot interact with strangers. Omen 0 coins
Berserker Ring You have an additional 3% chance to powerchord. Passive 15 coins
Chew Toy Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don't have any. Passive 19 coins
Hematic Crystal Gain 30 mana for each damage taken. Passive 14 coins
Iron Will Gain 3 defense whenever your armor breaks. Passive 17 coins
Pickaxe Doubles the value of diamonds. Passive 15 coins
Thicker Skin Defense can reduce damage to 0. Whenever it does, you lose 1 defense. Passive 25 coins
Wolf Pelt Whenever you gain an item, a random visible monster flees. Passive 5 coins


Hydra

Appears in:  Vale.

Alternative names: Serpent, Snake.
Drops:

Item Description Category Cost
Firm Fibers Gain defense equal to the current stage's minimum power. Consumable 8 coins
Treasure Pouch Spawn a random number of chests between the stage's minimum and maximum power. Consumable 6 coins
World Map Unlocks all stages. Consumable 17 coins
Banner [100 Mana] Spawn a familiar in target empty cell. Magic 14 coins
Basilisk Eye [100 Mana] Solve a number of random cells equal to your sealed inventory slots plus 1. Magic 25 coins
Compass [60 Mana] Solve a random cell. Magic 18 coins
Strange Egg [100 Mana] You might gain a Minion. Magic 19 coins
False Map Lose 5% pathfinding at the end of each stage. Omen 0 coins
Book of Maps Pick up hearts at full life to gain 1% pathfinding. Passive 19 coins
Cullstone You can use uncharged magic items, consuming them after use. Passive 15 coins
Dagger Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. Passive 10 coins
Dragon Scale Magic items will keep 50% of their mana after use. Passive 40 coins
Extravagance Gain 3 copies of the next item you consume, then lose this item. Passive 35 coins
Hatchling Scale Magic items will keep 25% of their mana after use. Passive 18 coins
Hematic Crystal Gain 30 mana for each damage taken. Passive 14 coins
Hero Brooch When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. Passive 19 coins
Treasure Map Increases your chance to find treasure chests. Passive 10 coins
Wild Bracers Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. Passive 14 coins
Wyrm Scale When you use a magic item, gain up to 30 mana per omen. Passive 20 coins


Ectoplasm

Appears in:  Bloodway.

Alternative names: Plasma, Psychocell.
Drops:

Item Description Category Cost
Health Potion Restores 3 lives. Consumable 14 coins
Leeches Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. Consumable 5 coins
Transmogrify Randomizes your inventory. Consumable 20 coins
Altar of Blood [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. Magic 15 coins
Blood Compass [60 Mana] Solve a cell and lose 1 life. This item has a 90% chance to remain charged after use. Magic 20 coins
Blood Magic [50 Mana] Gain 50 mana and lose 1 life. Magic 15 coins
Elemental Fuel [90 Mana] Spread all auras to nearby cells. Magic 13 coins
Blood Oil When you enter a stage, increase the monster count by 10. Omen 0 coins
Blissful Gut Right-click to consume the first item in your inventory and restore 1 life. Passive 29 coins
Bloodbank When you complete a stage, gain 1 max life for every diamond or chest left behind. Passive 12 coins
Book of Spells Pick up hearts at full life to gain 100 mana. Passive 17 coins
Ectodrop You can become a ghost. After 30 turns as a ghost, you lose. Passive 10 coins
Hematic Crystal Gain 30 mana for each damage taken. Passive 14 coins
Loupe Diamonds are worth 1 more coin. Passive 4 coins
Mind Gut Right-click items with ongoing status effects to consume them and activate their completion. Passive 38 coins
Swelling Rune Whenever you target an empty cell with an item, double the value of the cell. Passive 21 coins


Tornado

Appears in:  Storm.

Alternative names: Cyclone, Hurricane, Twister, Typhoon, Wind.
Drops:

Item Description Category Cost
Boomerang Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. Consumable 12 coins
Smoke Bomb Exit the current stage without completing. Consumable 4 coins
Stick Reveal target cell. If it has a monster, kill it. Consumable 1 coins
Travelog Gain 1% pathfinding for each stage you have completed. Consumable 12 coins
Duster [200 Mana] Activate items that would trigger when you discover a cell of a certain value. Magic 16 coins
Essence of Motion [100 Mana] Gain pathfinding equal to one-tenth the sum of target visible 3x3 area, rounded down. Magic 25 coins
Magic Smoke Bomb [200 Mana] Exit the current stage without completing. Manalock for 20 turns. Magic 30 coins
Smog Every 150 turns, exit the current stage without completing. Omen 0 coins
Dark Cloud Solve 10 cells whenever you gain or lose an omen. Passive 21 coins
Electromancy When you target a cell with an item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. Passive 22 coins
Parasol Whenever you discover a 5 or greater, solve a random cell. Passive 14 coins


Gorgon

Appears in:  Blight.

Alternative names: Witch.
Drops:

Item Description Category Cost
Heart of Steel Every 50 turns, gain 1 defense if you are not injured. Consumable 25 coins
Witch Hat [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. Consumable 20 coins
Witches Brew Restore 1 life and gain 25 mana for each omen you have. Consumable 17 coins
Cauldron [666 Mana] Destroy 2 random omens and gain a random magic item. Magic 21 coins
Medusa Head [400 Mana] Convert all visible strangers into spawners of the same type, then unseal an inventory slot for each stranger converted this way. Magic 19 coins
Poison Blade [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. Magic 29 coins
Tabula Rasa [200 Mana] Activate items that would trigger when you enter or begin a stage. Magic 16 coins
Witchcraft [150 Mana] Restore 5 lives and gain an omen. Magic 30 coins
Infernal Scarab Whenever you discover a cell of value 6 or greater, lose 1 max life. Omen 0 coins
Venomancy When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. Omen 0 coins
Angel of Stone Guarantees 1 Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. Passive 20 coins
Book of Necromancy Pick up hearts at full life to gain Bones. Passive 16 coins
Bust Spawners are more common. Strangers are no longer killed when a Spawner breaks. Passive 19 coins
Enchanting Rune Magic items will trigger an extra time. Passive 21 coins
Fel Bracers Monsters roll extra times for damage equal to your number of omens, and use the weakest result. Passive 14 coins
Prism of Intellect Your targeted magic items will target an additional random cell. Passive 7 coins
Scary Mask When you enter a stage, reduce the monster count by the minimum power. Passive 5 coins
Swelling Rune Whenever you target an empty cell with an item, double the value of the cell. Passive 21 coins
Zombie Charm When you bury Bones, spawn a familiar in the same cell. Passive 13 coins


Cthulu

Appears in:  Rapture,  Doom.

Alternative names: Dreamer, Ender, Kraken, Octopus, Tentacles.
Drops:

Item Description Category Cost
Ancient Coin Gain coins equal to the combined value of the visible cells with the highest value. Consumable 1 coins
Dark Ink Transform a random omen into a random omen. Consumable 5 coins
Horoscope If your morality is positive, lose a random omen. If you are immoral, gain a random omen. Consumable 7 coins
Magic Dark Ink [150 Mana] Lose a number of omens equal to the value of target numbered cell, then gain that many random omens. Magic 20 coins
Onyx of Agony [70 Mana] Target cell gains or loses Cursed. Magic 21 coins
Warning Sign [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. Magic 29 coins
Growing Pains Monsters deal extra damage equal to your number of omens. Omen 0 coins
Raven Every 100 cells opened, lose 1 morality. If your morality is -10 or less, lose 1 max life. Omen 0 coins
Red Dye You will only find omens. Lose this item when you gain an omen. Omen 0 coins
Book of Maps Pick up hearts at full life to gain 1% pathfinding. Passive 19 coins
Book of Truth Pick up hearts at full life to solve a random cell. Passive 14 coins
Brotherhood Crest Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. Passive 18 coins
Cullstone You can use uncharged magic items, consuming them after use. Passive 15 coins
Dark Amulet Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen. Passive 35 coins
Enchanting Rune Magic items will trigger an extra time. Passive 21 coins
Nightmare Gut You may consume omens at the cost of 1 life each. Passive 29 coins
Occultic Pendant Whenever a monster would spawn, a stranger spawns instead. Passive 18 coins
Third Eye When you open half of all empty cells, unobscure any values and destroy all objects on numbered cells. Passive 20 coins


Deity

Appears in:  Elysium.

Alternative names: Champion, God, Idol, Lord.
Drops:

Item Description Category Cost
Elixir Gain between 1 and 3 souls. Consumable 20 coins
Fairy Reduce the current stage's max power to its min power. Consumable 12 coins
Fruit of Labor After 50 turns without making a mistake, you win the current stage. Consumable 25 coins
Grapes Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. Consumable 26 coins
Halo Set your max life to 1. Gain 3 revives. Consumable 15 coins
Miracle Seed Increase the size of the selected stage. Consumable 5 coins
Quest for Piety After opening 100 cells without making a mistake, destroy all omens. Consumable 15 coins
Royal Crown [1 Head Armor] Whenever you would gain coins, gain twice the amount instead. Consumable 37 coins
Wishlist Activate the completion of all of your status effects. The status timers are unaffected. Consumable 16 coins
Amber of Healing [50 Mana] Target cell gains or loses Sanctified. Magic 21 coins
Essence of Creation [100 Mana] Gain Minions equal to one-tenth the sum of target visible 3x3 area, rounded down. Magic 25 coins
God Rays [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. Magic 32 coins
Holy Water [150 Mana] Lose a random omen. Magic 19 coins
Lyre [300 Mana] Reduce the selected stage's monster count by 5. Magic 7 coins
Patron Saint [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. Magic 7 coins
Blissful Gut Right-click to consume the first item in your inventory and restore 1 life. Passive 29 coins
Book of Faith You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. Passive 19 coins
Midas Glove Heart drops are converted to diamonds if you are not injured. Passive 6 coins
Shoulder Angel Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. Passive 20 coins


Demon

Appears in:  Hell.

Alternative names: Devil, Hellspawn.
Drops:

Item Description Category Cost
Dark Ink Transform a random omen into a random omen. Consumable 5 coins
Demon Seed Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. Consumable 9 coins
Zeal of Hate Spawn a monster. If you have to guess, convert all visible monsters to Minions. Consumable 11 coins
Altar of Blood [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. Magic 15 coins
Pentagram [200 Mana] Fill target visible 3x3 area with monsters. Magic 14 coins
Red Flag [70 Mana] Automatically discharges to prevent an empty cell from becoming flagged. Magic 16 coins
Wand of Embers [50 Mana] Burn all visible monsters. Magic 7 coins
Quest for Sin After opening 100 cells without making a mistake, lose this item and gain 4 omens. Omen 0 coins
Red Dye You will only find omens. Lose this item when you gain an omen. Omen 0 coins
Dark Amulet Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen. Passive 35 coins
Fel Bracers Monsters roll extra times for damage equal to your number of omens, and use the weakest result. Passive 14 coins
Pitchfork Whenever you collect loot, send a Flare in a random direction from the looted cell. Passive 30 coins
Prism of Chaos Whenever a cell gains an aura, apply the same aura to another random cell. Passive 12 coins
Scary Mask When you enter a stage, reduce the monster count by the minimum power. Passive 5 coins
Shoulder Devil Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. Passive 20 coins


Quest 5 - Shadowman

Microbe

Appears in:  Entropy.

Alternative names: Glitch, Mote, Particle.
Drops:

Item Description Category Cost
Dice Rerolls the mods on a selected stage, guaranteeing at least one stage mod. Consumable 5 coins
Rewind After 20 turns, set your stats to their current values. Consumable 18 coins
Transmogrify Randomizes your inventory. Consumable 20 coins
Wager Randomly double your coins or lose them all. Consumable 7 coins
Wildcard Randomize your card items, including this one. Consumable 14 coins
Chaos Portal [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. Magic 30 coins
Neoplasm [100 Mana] Spawn a [[Canker]]. Add a random mutation to each of your Cankers, plus a mutation for each of your [[Poison]]s. Magic 12 coins
Magnifying Glass Cell values are visible even when the cell is occupied. Passive 10 coins
Prism of Chaos Whenever a cell gains an aura, apply the same aura to another random cell. Passive 12 coins
Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. Passive 13 coins


Larva

Appears in:  Lagoon.

Alternative names: Leech, Worm, Wriggler.
Drops:

Item Description Category Cost
Apple Restore 1 life. Consumable 5 coins
Ladybug For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. Consumable 16 coins
Leeches Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. Consumable 5 coins
Salt The next time an omen effect would activate, negate it and lose the omen. Consumable 7 coins
Spybug Glean all hidden cells near visible cells. Consumable 9 coins
Poison Every 60 turns, you lose 1 life. Omen 0 coins
Drinking Straw Waterboys are more common and cost half as much. You may right click to move them for free. Passive 25 coins
Mana Lung Each turn, gain mana equal to the sum of your chain. Passive 34 coins


Alien

Appears in:  Galaxy.

Alternative names: Invader, Martian, Spaceman.
Drops:

Item Description Category Cost
Clarity Flag a number of monsters equal to the current stage's max power. Consumable 8 coins
Drone Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. Consumable 19 coins
Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? Consumable 5 coins
Electro Pulse Apply Electric to all cells. After 1 turn, all cells lose their auras. Consumable 14 coins
Gray Dye You will only find passive items until you gain a passive item. Consumable 12 coins
Rocket Boots [2 Leg Armor] Gain 5% pathfinding. Lose all pathfinding if these boots are removed. Consumable 24 coins
Small Star Launch a Blessing in a random direction from target visible cell. Consumable 10 coins
Starfruit Apply Ethereal to the visible cell or cells with the highest value. Consumable 28 coins
Brain in a Vat [40 Mana] Tells you whether you must make a guess to proceed. Magic 12 coins
Metal Detector [300 Mana] While charged, all chests will contain coins. Magic 22 coins
Moonflower [140 Mana] Increase your status effect counters by 20. Magic 15 coins
Scrap Hopper [25 Mana] Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects. Magic 19 coins
Astrolabe At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area. Passive 16 coins
Moon Whenever a monster is revealed, reduce the stage's max power by 1. Passive 23 coins
Nanobot Whenever you lose life, restore that much life after opening 100 cells. Passive 35 coins


Abomination

Appears in:  Womb.

Alternative names: Abberation, Abhor, Horror.
Drops:

Item Description Category Cost
Hellstone Chestplate [4 Body Armor] Fortify by 3 whenever you gain an omen. Consumable 35 coins
Straitjacket [6 Body Armor] You cannot collect loot. Consumable 29 coins
Pentagram [200 Mana] Fill target visible 3x3 area with monsters. Magic 14 coins
Surgical Saw [80 Mana] Lose 1 life and spawn a heart on target empty cell. Magic 14 coins
Bleeding Heart Whenever you lose life, lose the same amount of life after 50 turns. Omen 0 coins
Gluttony Whenever you gain a consumable item, use it right away. Omen 0 coins
Mystery Meat Your consumable item effects are randomized. Omen 0 coins
Muscle Spawn a strong familiar at the start of each stage. Passive 11 coins


Robot

Appears in:  Convoy.

Alternative names: Android, Bot, Calculator, Cyborg.
Drops:

Item Description Category Cost
Battery Fully charge your mastery. Consumable 16 coins
Drone Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. Consumable 19 coins
Electric Chestplate [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. Consumable 39 coins
Electro Pulse Apply Electric to all cells. After 1 turn, all cells lose their auras. Consumable 14 coins
Spring Double the length of your chain, then solve a number of cells equal to the length of your chain. Consumable 8 coins
Thunder Bomb Apply Electric to a 3x3 area around target cell. Consumable 14 coins
Metal Detector [300 Mana] While charged, all chests will contain coins. Magic 22 coins
Scrap Hopper [25 Mana] Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects. Magic 19 coins
Rust At the start of each stage, cut the durability of your armors in half. Omen 0 coins
Gearcheck Non-omen items from chests will drop on the ground. Passive 8 coins
Nanobot Whenever you lose life, restore that much life after opening 100 cells. Passive 35 coins
Pacemaker Whenever you lose exactly 1 life, spawn a Sawblade. Whenever a Sawblade explodes, restore 1 life. Passive 17 coins


Mindsweeper

Appears in:  Metropolis.

Alternative names: Collector.
Drops:

Item Description Category Cost
Bomb Explode target numbered cell in a 3x3 area. Consumable 13 coins
Boomerang Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. Consumable 12 coins
Clusterbang Launch 3 Sawblades. Consumable 14 coins
Fire Bomb Apply Burning to a 3x3 area around target cell. Consumable 14 coins
Ice Bomb Apply Frozen to a 3x3 area around target cell. Consumable 14 coins
Pipe Bomb Explode target cell. Increase the radius of this item by the number of special stages you have completed. Consumable 18 coins
Thunder Bomb Apply Electric to a 3x3 area around target cell. Consumable 14 coins
Boom Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. Magic 26 coins
Brainwash [60 Mana] Convert all visible monsters to familiars. Magic 15 coins
Dynamite [200 Mana] Explode target 3x3 area. Magic 30 coins
Pendulum [150 Mana] Solve 3 cells. Recharge this item whenever an orb is destroyed. Magic 16 coins
Powder Keg [300 Mana] Spawn a Barrel on target empty cell. It will explode in 5 seconds. Magic 45 coins
Faulty Bomb After 500 turns, this item will blow up and kill you. Omen 0 coins
Book of Espionage Pick up hearts at full life to glean a random hidden cell. Passive 15 coins
Explosive Gut Whenever you lose an item, explode 4 random cells. Passive 20 coins
Mortar Whenever a visible monster dies, it explodes in a 3x3 area. Passive 30 coins
Puzzle When you lose this item, gain a random legendary item. Passive 7 coins


Lich

Appears in:  Hinterland.

Alternative names: Coldbone, Frostwalker.
Drops:

Item Description Category Cost
Ice Bomb Apply Frozen to a 3x3 area around target cell. Consumable 14 coins
Leeches Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. Consumable 5 coins
Magical Bean For 1 turn, your targeted items affect the entire column and row of cells. Consumable 10 coins
Plum Expand the radius of your next targetable item by 1. Consumable 12 coins
Wizard Robe [3 Body Armor] Fortify by 1 for every 50 mana spent. Consumable 35 coins
Ice Scraper [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. Magic 22 coins
Opal of Mana [70 Mana] Target cell gains or loses Ethereal. Magic 21 coins
Skull Ring [200 Mana] Gain Bones for each life you are missing. Magic 20 coins
Splintering Wand Targeted items affect random cells. Omen 0 coins
Arcane Staff The first diamond you collect each turn will fully charge a random magic item. Passive 30 coins
Book of Spells Pick up hearts at full life to gain 100 mana. Passive 17 coins
Mana Lung Each turn, gain mana equal to the sum of your chain. Passive 34 coins
Manabank When you complete a stage, gain 100 mana for every diamond or chest left behind. Passive 12 coins
Primordial Bangle At the start of each stage, gain a random magic item if you have less than 200 mana. Passive 20 coins


Grief

Appears in:  Tower.

Alternative names: Acceptance, Anger, Bargain, Denial, Depression.
Drops:

Item Description Category Cost
Bubble Solution Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. Consumable 5 coins
Loan Gain 40 coins. Every 20 turns, spend 10 coins on debt. Consumable 15 coins
Mana Potion Gain 100 mana. Consumable 10 coins
Time Capsule Lose a random item. After 50 turns, gain 3 copies of that item. Consumable 11 coins
Timepiece [100 Mana] Cut the duration of your status effects in half. Magic 10 coins
Heavy Burden Your inventory is considered full at half capacity. Omen 0 coins
Mark of Exile You will not discover strangers. Omen 0 coins
Melted Clock Triple the duration of your status effects. Omen 0 coins
Shadowbind If you lose this item, you also lose 5 lives. Omen 0 coins
Hypnowatch Delay monster damage by 1 turn. Passive 15 coins
Paper Golem Every 100 cells you open, gain a random Quest item. Passive 35 coins
Parting Gift Whenever a stranger would die, activate his or her effect first. Passive 7 coins
Puzzle When you lose this item, gain a random legendary item. Passive 7 coins
Rainbow Rope Gain 1% pathfinding at the end of each stage for each different type of aura present. Passive 22 coins
Spade Small chance to dig up new loot in cells. Passive 20 coins
Thought Bubble Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. Passive 40 coins
Yarn of Life Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. Passive 30 coins


Reflection

Appears in:  Glass,  Mainframe.

Alternative names: Doppelganger, Echo, Player, Self.
Drops:

Item Description Category Cost
Apple Restore 1 life. Consumable 5 coins
Lightstone Helmet [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. Consumable 45 coins
Purify [500 Mana] Remove all stage mods from selected stage. Magic 50 coins
Glass Knuckles You cannot powerchord. Whenever you chord a 1, lose 1 life. Omen 0 coins
Book of Maps Pick up hearts at full life to gain 1% pathfinding. Passive 19 coins
Book of Truth Pick up hearts at full life to solve a random cell. Passive 14 coins
Cryomancy When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. Passive 22 coins
Glasses Gain 10% pathfinding. Lose the same amount if you lose this item. Passive 35 coins
Prism of Light Your reveal effects will reveal an additional cell. Passive 7 coins
Singing Bowl Whenever you pick up an item with a full inventory, clear your inventory and triple your stats. Passive 14 coins
Substitute Whenever you would lose an item, lose this item instead. Passive 7 coins
Thought Bubble Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. Passive 40 coins


Man

Appears in  Minefield.

Alternative names: Homosapien, Human, Soldier.
Drops:

Item Description Category Cost
Bomb Explode target numbered cell in a 3x3 area. Consumable 13 coins
Emergency Rations If you have to guess, gain a revive. If not, you die. Consumable 25 coins
Simple Robe [1 Body Armor] Better than nothing. Consumable 3 coins
World Map Unlocks all stages. Consumable 17 coins
Zeal of Hate Spawn a monster. If you have to guess, convert all visible monsters to Minions. Consumable 11 coins
Timepiece [100 Mana] Cut the duration of your status effects in half. Magic 10 coins
Virtue Signal Whenever your morality increases, increase the stage power by an equal amount. Omen 0 coins
Bullet Time Projectiles and orbs travel slowly. Passive 11 coins
Capitalism If you spend at least 25 coins in an Item Shop, it remains open. Passive 9 coins
Dagger Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. Passive 10 coins
Ironbank When you complete a stage, gain 1 defense for every diamond or chest left behind. Passive 12 coins
Prism of Chaos Whenever a cell gains an aura, apply the same aura to another random cell. Passive 12 coins
Rewards Card Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present. Passive 12 coins
Silver Bullet Your projectiles have a small chance to become a Blessing. This chance decreases with your number of omens. Passive 21 coins
Substitute Whenever you would lose an item, lose this item instead. Passive 7 coins
Thought Bubble Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. Passive 40 coins
Wallet Item Shops have 1 extra item. Passive 4 coins
War Hawk Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. Passive 41 coins
War Paint Whenever a living object dies, solve 3 cells. Passive 13 coins
Yarn of War Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense. Passive 30 coins


Other Stages

Lifeform

Appears in  R,  G,  B,  Metagate,  October 8th, 1990.

Alternative names: Being, Visitor.
Drops:

Item Description Category Cost
Apple Restore 1 life. Consumable 5 coins
Blue Dye You will only find magic items until you gain a magic item. Consumable 15 coins
Bubble Boots [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. Consumable 16 coins
Bubble Solution Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. Consumable 5 coins
Mana Potion Gain 100 mana. Consumable 10 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. Consumable 0 coins
Water Gain 50 mana. Consumable 5 coins
Suds [100 Mana] Send Bubbles in all directions from target visible cell. Magic 22 coins
Mildew Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. Omen 0 coins
Book of Defense Pick up hearts at full life to gain defense. Passive 17 coins
Book of Spells Pick up hearts at full life to gain 100 mana. Passive 17 coins
Dowsing Rod Spawn a coin whenever you discover a cell of value 4 or greater. Passive 8 coins
Hypnowatch Delay monster damage by 1 turn. Passive 15 coins
Manabank When you complete a stage, gain 100 mana for every diamond or chest left behind. Passive 12 coins
Spitwad Strangers send a Bubble in a random direction each turn. Passive 15 coins
Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. Passive 13 coins


Hare

Appears in  Easter,  Wester.

Alternative names: Bunny, Cottontail, Critter.
Drops:

Item Description Category Cost
Blue Egg You must have 3 or more magic items to open this egg! Consumable 0 coins
Chocolate 25% chance to gain 50 mana during the next 10 turns. Consumable 5 coins
Coffee Every 10 turns, restore 1 life until you have full life. Consumable 10 coins
Gray Egg You must have 4 or more passive items to open this egg! Consumable 0 coins
Green Egg You must have 5 or more consumable items to open this egg! Consumable 0 coins
Rainbow Egg You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! Consumable 0 coins
Red Egg You must have 2 or more omens to open this egg! Consumable 0 coins
Treasure Pouch Spawn a random number of chests between the stage's minimum and maximum power. Consumable 6 coins
Yellow Egg You must have a legendary item to open this egg! Consumable 0 coins
Bag of Tricks [100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? Magic 30 coins
Stopwatch [150 Mana] Pass a number of turns equal to the number of counters on your most recent status effect. Magic 20 coins
Strange Egg [100 Mana] You might gain a Minion. Magic 19 coins
Timepiece [100 Mana] Cut the duration of your status effects in half. Magic 10 coins
Friendship Ring Slightly increases your chance to find strangers. Passive 16 coins


Crab

Appears in  Summer.

Alternative names: Crablegs, Crabmeat, Pincher.
Drops:

Item Description Category Cost
Ancient Coin Gain coins equal to the combined value of the visible cells with the highest value. Consumable 1 coins
Bubble Helmet [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. Consumable 25 coins
Bubble Solution Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. Consumable 5 coins
Butter Drop all of your items on the ground. Consumable 35 coins
Clarity Flag a number of monsters equal to the current stage's max power. Consumable 8 coins
Fish Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. Consumable 0 coins
Loan Gain 40 coins. Every 20 turns, spend 10 coins on debt. Consumable 15 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. Consumable 0 coins
Treasure Pouch Spawn a random number of chests between the stage's minimum and maximum power. Consumable 6 coins
Water Gain 50 mana. Consumable 5 coins
Bubble Rod [300 Mana] Trap all visible objects in bubbles. Magic 30 coins
Elemental Fuel [90 Mana] Spread all auras to nearby cells. Magic 13 coins
Mana Tank [100 Mana] Gain 200 mana. Magic 20 coins
Suds [100 Mana] Send Bubbles in all directions from target visible cell. Magic 22 coins
Claw Monsters have a 50% chance to attack an extra time. Omen 0 coins
Mildew Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. Omen 0 coins
Bindle Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. Passive 25 coins
Book of Defense Pick up hearts at full life to gain defense. Passive 17 coins
Spitwad Strangers send a Bubble in a random direction each turn. Passive 15 coins


Zombie

Appears in  Halloween,  Salem.

Alternative names: Rotter, Shambler, Undead.
Drops:

Item Description Category Cost
Beggar's Cup Activate all visible strangers for free. Consumable 8 coins
Rotting Head For 5 seconds, reduce incoming damage by the number of seconds left. Consumable 11 coins
Zeal of Hate Spawn a monster. If you have to guess, convert all visible monsters to Minions. Consumable 11 coins
Spade Small chance to dig up new loot in cells. Passive 20 coins
Zombie Charm When you bury Bones, spawn a familiar in the same cell. Passive 13 coins
Zombie Paw Whenever a familiar dies, spawn a familiar. Passive 17 coins


Elf

Appears in  Christmas,  Hearth,  Birthday.

Alternative names: Assistant, Helper, Toymaker.
Drops:

Item Description Category Cost
Present Contains a random non-omen item. Consumable 10 coins
Stocking [150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal. Magic 22 coins
Wooden Bow [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. Magic 13 coins


Items that interact with Monsters

Image Name Description Cost
Arcane Barrier Whenever a monster is revealed, activate a random targeted magic item on its cell before taking damage. 15 coins
Archon Shield Monsters roll five times for damage and use the weakest result. 50 coins
Badge of Honor Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. 24 coins
Badge of Infamy Whenever a monster dies or flees, reduce the monster count of all other stages. 36 coins
Battering Ram At the start of each stage, reveal all cells near visible cells and kill any monsters within. 39 coins
Beacon Whenever a monster is revealed by an effect, it has a 50% chance to flee. 30 coins
Big Minion Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage. 0 coins
Blood Oil When you enter a stage, increase the monster count by 10. 0 coins
Bloodcoil [400 Mana] For 3 turns, any monster damage you would take heals you instead. 50 coins
Blowpipe [200 Mana] Kill target visible monster. It will drop an item. 37 coins
Book of Combat Pick up hearts at full life to kill a random monster, revealing it if necessary. 12 coins
Boom Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. 26 coins
Brainwash [60 Mana] Convert all visible monsters to familiars. 15 coins
Broken Shield Monsters roll twice for damage and use the greater result. Your other shields don't work. 0 coins
Butterfly Amulet Whenever you take monster damage, gain 3% evasion. 18 coins
Chromatic Choker Monsters attack additional times equal to the number of stage mods. 0 coins
Clarity Flag a number of monsters equal to the current stage's max power. 8 coins
Claw Monsters have a 50% chance to attack an extra time. 0 coins
Cloud Dagger Gain 5% evasion. When you evade a monster, kill it. 15 coins
Cobra Totem [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. 40 coins
Crown of Thorns [6 Head Armor] Whenever this takes damage, kill the attacking monster. 45 coins
Dagger Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. 10 coins
Demon Gauntlet [500 Mana] Reveal half of all hidden monsters, then kill all visible living objects. 100 coins
Demon Snare [300 Mana] Flag all hidden monsters in target 7x7 area. Kill all visible monsters in this area. Remove the last boss mod from each boss in this area. 66 coins
Disco Ball Gain 30% evasion. When you successfully evade, relocate visible monsters to random cells and pass 3 turns. 40 coins
Divine Blood Magic [100 Mana] Kill a random visible monster and gain 200 mana. 10 coins
Divine Chainsaw [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. 40 coins
Divine Lyre [300 Mana] Add 10 monsters to the selected uncompleted stage. Remove 5 monsters from all other stages. 10 coins
Divine Mortar Whenever a monster dies, it explodes in a 3x3 area. 30 coins
Divine Slingshot For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. 10 coins
Divine Sturdy Bow [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. 22 coins
Divine Trapper At the start of each stage, flag a number of monsters equal to the stage's max power. 15 coins
Dragon Knuckles [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. 46 coins
Drone Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. 19 coins
Druid Staff Tame monsters into Minions. 18 coins
Dumbbell Reduce your next source of life loss by 1 plus the number of monsters you have killed. 6 coins
Electric Chestplate [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. 39 coins
Electric Eel At the start of each stage, all monsters on cells of value 3 or greater gain Electric. 0 coins
Ether Totem [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. 40 coins
Excalibur You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral. 100 coins
False Lamb Stages have 2 Cursed cells for each of your omens. Monsters are empowered by empty Cursed cells. 0 coins
Feather Monster damage is capped to your number of items. 6 coins
Fel Bracers Monsters roll extra times for damage equal to your number of omens, and use the weakest result. 14 coins
Fire Totem [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. 40 coins
Firefly Doll Burn random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Flashlight [120 Mana] Reveal target cell causing its monster to flee, then remove Dark mod from the current stage. 22 coins
Frostbite [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. 11 coins
Frozen Helmet [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. 29 coins
Ghillie Suit [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. 34 coins
Golden Flea When you enter a stage, increase the monster count for every 10 coins you have. 0 coins
Golem Glove Coin drops are converted to monsters. 0 coins
Grease Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. 0 coins
Growing Pains Monsters deal extra damage equal to your number of omens. 0 coins
Handcuffs When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. 16 coins
Haunted Headstone When a monster dies, add a monster to the next stage. 0 coins
Heart Key Whenever you collect a heart, a random visible monster becomes your familiar. Whenever a familiar dies, spawn a heart. 17 coins
Holy Totem [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. 40 coins
Hypertrap Flag 25% of all monsters when you begin a stage. 30 coins
Hypnowatch Delay monster damage by 1 turn. 15 coins
Ice Totem [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. 40 coins
Jester Hat Monsters always deal max damage. 0 coins
Juggler Doll At the start of each stage, powerchord cells for a number of turns equal to your mastery charges. When you activate your ultimate ability, evade monsters for a number of turns equal to your mastery charges. 30 coins
Juggling Balls Powerchord a valid target visible cell, or open target hidden cell and evade if it has a monster. 10 coins
Kunai [100 Mana] Kill target visible monster and reveal any monsters nearby. 28 coins
Lance [200 Mana] Destroy monsters in target column. 47 coins
Lightning Totem [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. 40 coins
Lightstone Chestplate [5 Body Armor] Fortify by 2 whenever a monster is revealed by an effect. 65 coins
Lightstone Helmet [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. 45 coins
Longbow [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. 40 coins
Lumberjack Doll Spawn a sawblade then reveal a number of monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Lycan Snag Every 20 turns, convert all strangers into monsters. 0 coins
Lyre [300 Mana] Reduce the selected stage's monster count by 5. 7 coins
Makeshift Weapon [200 Mana] Reveal and kill any monsters in target area, then lose a random weapon. The radius of this item is equal to your number of weapons. 50 coins
Maul When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. 38 coins
Mimic When you open a chest on a 1 or greater, take monster damage. 0 coins
Mjolnir [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. 40 coins
Molotov Reveal and apply Burning to random hidden cells until it lands on one with a monster. 9 coins
Monocle Flag 3 monsters whenever you spend coins. 14 coins
Monster Spray For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect. 32 coins
Moon Whenever a monster is revealed, reduce the stage's max power by 1. 23 coins
Mortar Whenever a visible monster dies, it explodes in a 3x3 area. 30 coins
Nervewrecker Whenever a monster is revealed, your passive items are disabled for 20 turns. 0 coins
Nitrogen Apply Frozen to random hidden cells until it lands on one without a monster. 9 coins
Nunchucks [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. 23 coins
Occultic Pendant Whenever a monster would spawn, a stranger spawns instead. 18 coins
Ouroboros [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. 90 coins
Pennywise For 100 turns, collecting a coin flags a random monster instead of lining your wallet. 15 coins
Pentagram [200 Mana] Fill target visible 3x3 area with monsters. 14 coins
Poison Blade [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. 29 coins
Police Boots [2 Leg Armor] Visible monsters near the cells you open will flee. 17 coins
Police Hat [1 Head Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. 25 coins
Police Vest [6 Body Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. 40 coins
Pufferfish [160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. 21 coins
Rabid Minion When you gain this as well as every 10 turns, reveal and kill a random monster. If you're about to take damage, this Minion will sacrifice itself to increase the damage by 1. 0 coins
Rainbow Lens [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. 14 coins
Reflector Blade Other visible monsters will be killed to reduce incoming monster damage by 2 each. 26 coins
Scary Mask When you enter a stage, reduce the monster count by the minimum power. 5 coins
Sentry Gnome Monsters cannot kill you in one shot as long as you are at full life, and have more than 1 max life. 16 coins
Shadow Totem [50 Mana] Enchant target visible cell, apply Cursed to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Cursed cells in this quadrant, then reset the value. 40 coins
Shield Monsters roll twice for damage and use the weaker result. 15 coins
Shinobi Sandals [1 Leg Armor] Monster reveal effects are negated. 19 coins
Shuriken [110 Mana] Automatically discharges when a monster spawns. Kill the monster before taking damage. 18 coins
Slimeball Enchant target visible cell: nearby monsters have a 50% chance to miss. 5 coins
Slingshot For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. 9 coins
Snowflake Doll Freeze random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Spider Fang The next time a monster is revealed, kill it before you can take damage. 9 coins
Stick Reveal target cell. If it has a monster, kill it. 1 coins
Sturdy Bow [200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and return 100 mana to this item. 20 coins
Sun Bomb [200 Mana] Reveal monsters in target 3x3 area. 40 coins
Sundrop [100 Mana] Randomly reveals 1-3 monsters. 10 coins
Sunken Coin [50 Mana] Gain 10 coins and dangerously open a random cell. If it doesn't have a monster, this item remains charged. 15 coins
Sunken Shield [50 Mana] Gain 1 defense and dangerously open a random cell. If it doesn't have a monster, this item remains charged. 15 coins
Sunken Soul [50 Mana] Gain a soul and dangerously open a random cell. If it doesn't have a monster, this item remains charged. 15 coins
Sword Kill visible monsters. (They deserve it.) 27 coins
Trapper Flag a monster when you begin a stage. 2 coins
Tripwire Enchant 10 random cells each stage: when you chord or target this cell with an item, take monster damage and remove the enchantment. 0 coins
Valentine Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. 26 coins
Valiant Shield Monsters roll three times for damage and use the weakest result. 35 coins
Vampiric Blade [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. 33 coins
Wand of Embers [50 Mana] Burn all visible monsters. 7 coins
Wand of Retribution [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. 10 coins
War Hawk Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. 41 coins
Warning Sign [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. 29 coins
Weight Bench [100 Mana] Enchant target visible cell: Spawn a Jock nearby. Reveal and kill a random monster whenever a Jock moves into this cell. 36 coins
Wild Bracers Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. 14 coins
Wizard Bracers Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. 14 coins
Wolf Pelt Whenever you gain an item, a random visible monster flees. 5 coins
Wooden Bow [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. 13 coins
Zeal of Hate Spawn a monster. If you have to guess, convert all visible monsters to Minions. 11 coins
Mechanics
Lives Defense Coins
Revive Status Effect
StagesSpecial StagesStage Power
Stranger Landmark Familiar Monster Boss
Loot (  Heart Soul Coin Diamond Chestetc. )
AuraStage Mods
 Canker Sawblade Bubble
FlareBlessingBubble
Inventory Armor Bones MinionSeal
ManaManalockDuplicast
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfindingMorality
ScorePrestige
 TokensSpecial ChestsHeirloomSigil
edit this navbox