Monsters

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Monsters are living Objects that attacks you when you make a mistake.

On death, monsters have chance to drop Bones.png Bones and related item. As of v1.79 (patch notes missing), every monster now has an expanded item drop table.

Quest 1 - Glory Days

Spider

Spider.png Appears in Forest.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins
Demon Seed.png Demon Seed Consumable 9 coins
Feral Fibers.png Feral Fibers Consumable 8 coins
Small Fish.png Small Fish Consumable 0 coins
Sleeping Powder.png Sleeping Powder Consumable 4 coins
Apple.png Apple Consumable 5 coins
Spider Fang.png Spider Fang Consumable 9 coins
Vitality Sprig.png Vitality Sprig Magic 20 coins
Magic Amulet.png Magic Amulet Passive 15 coins
Peach.png Peach Passive 8 coins
Scary Mask.png Scary Mask Passive 5 coins
Dagger.png Dagger Passive 10 coins
Book of Combat.png Book of Combat Passive 12 coins
Extra Pocket.png Extra Pocket Passive 4 coins
Golden Ring.png Golden Ring Passive 16 coins


Blob

Blob.png Appears in Cavern.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins
Bubble Solution.png Bubble Solution Consumable 5 coins
Small Fish.png Small Fish Consumable 0 coins
Bubble Boots.png Bubble Boots Consumable 16 coins
Apple.png Apple Consumable 5 coins
Mana Potion.png Mana Potion Consumable 10 coins
Blue Dye.png Blue Dye Consumable 15 coins
Water.png Water Consumable 5 coins
Suds.png Suds Magic 22 coins
Mildew.png Mildew Omen 0 coins
Unstable Compound.png Unstable Compound Passive 13 coins
Book of Defense.png Book of Defense Passive 17 coins
Book of Spells.png Book of Spells Passive 17 coins
Dowsing Rod.png Dowsing Rod Passive 8 coins
Manabank.png Manabank Passive 12 coins


Scorpion

Scorpion.png Appears in Desert.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins
Soft Clay.png Soft Clay Consumable 13 coins
Prism of Light.png Prism of Light Passive 7 coins
Hematic Crystal.png Hematic Crystal Passive 14 coins
Trapper.png Trapper Passive 2 coins
Scorpion Tail.png Scorpion Tail Passive 9 coins
Dowsing Rod.png Dowsing Rod Passive 8 coins
Nemes.png Nemes Passive 17 coins
Black Belt.png Black Belt Passive 16 coins
Whetstone.png Whetstone Passive 16 coins


Lobster

Lobster.png Appears in Strand.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins
Bubble Solution.png Bubble Solution Consumable 5 coins
Small Fish.png Small Fish Consumable 0 coins
Bubble Boots.png Bubble Boots Consumable 16 coins
Apple.png Apple Consumable 5 coins
Mana Potion.png Mana Potion Consumable 10 coins
Blue Dye.png Blue Dye Consumable 15 coins
Water.png Water Consumable 5 coins
Mildew.png Mildew Omen 0 coins
Unstable Compound.png Unstable Compound Passive 13 coins
Book of Defense.png Book of Defense Passive 17 coins
Book of Spells.png Book of Spells Passive 17 coins
Dowsing Rod.png Dowsing Rod Passive 8 coins
Spitwad.png Spitwad Passive 15 coins
Hypnowatch.png Hypnowatch Passive 15 coins
Manabank.png Manabank Passive 12 coins


Jellyfish

Jellyfish.png Appears in Ocean.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins
Bubble Solution.png Bubble Solution Consumable 5 coins
Small Fish.png Small Fish Consumable 0 coins
Apple.png Apple Consumable 5 coins
Mana Potion.png Mana Potion Consumable 10 coins
Blue Dye.png Blue Dye Consumable 15 coins
Mildew.png Mildew Omen 0 coins
Unstable Compound.png Unstable Compound Passive 13 coins
Book of Defense.png Book of Defense Passive 17 coins
Book of Spells.png Book of Spells Passive 17 coins
Dowsing Rod.png Dowsing Rod Passive 8 coins
Manabank.png Manabank Passive 12 coins


Monkey

Monkey.png Appears in Tropics.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins
Bubble Solution.png Bubble Solution Consumable 5 coins
Small Fish.png Small Fish Consumable 0 coins
Apple.png Apple Consumable 5 coins
Mana Potion.png Mana Potion Consumable 10 coins
Blue Dye.png Blue Dye Consumable 15 coins
Suds.png Suds Magic 22 coins
Mildew.png Mildew Omen 0 coins
Unstable Compound.png Unstable Compound Passive 13 coins
Dowsing Rod.png Dowsing Rod Passive 8 coins
Spitwad.png Spitwad Passive 15 coins


Magma

Magma.png Appears in Volcano.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins
Candle.png Candle Consumable 6 coins
Molotov.png Molotov Consumable 9 coins
Wand Of Embers.png Wand Of Embers Magic 7 coins
Sun Burn.png Sun Burn Omen 0 coins
Hematic Crystal.png Hematic Crystal Passive 14 coins
Salamander.png Salamander Passive 9 coins


Goblin

Goblin.png Appears in Wilds.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Yeti

Yeti.png Appears in Arctic.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins
Small Fish.png Small Fish Consumable 0 coins
Mildew.png Mildew Omen 0 coins
Unstable Compound.png Unstable Compound Passive 13 coins
Book of Defense.png Book of Defense Passive 17 coins
Dowsing Rod.png Dowsing Rod Passive 8 coins


Beholder

Beholder.png Appears in Brink.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins
Bubble Solution.png Bubble Solution Consumable 5 coins
Small Fish.png Small Fish Consumable 0 coins
Apple.png Apple Consumable 5 coins
Mana Potion.png Mana Potion Consumable 10 coins
Mildew.png Mildew Omen 0 coins
Dowsing Rod.png Dowsing Rod Passive 8 coins
Manabank.png Manabank Passive 12 coins


Quest 2 - Respite's End

Chicken

Chicken.png Appears in Farm.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins
Mud.png Mud Consumable 9 coins
Breadcrumbs.png Breadcrumbs Consumable 20 coins
Small Fish.png Small Fish Consumable 0 coins
Mutton.png Mutton Passive 10 coins
Feather.png Feather Passive 6 coins


Lizard

Lizard.png Appears in Alcove.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins
Bubble Solution.png Bubble Solution Consumable 5 coins
Small Fish.png Small Fish Consumable 0 coins
Apple.png Apple Consumable 5 coins
Blue Dye.png Blue Dye Consumable 15 coins
Mildew.png Mildew Omen 0 coins
Dowsing Rod.png Dowsing Rod Passive 8 coins


Bat

Bat.png Appears in Grotto.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins
Demon Seed.png Demon Seed Consumable 9 coins
Altar of Blood.png Altar of Blood Magic 15 coins
Blood Magic.png Blood Magic Magic 15 coins
Underwing.png Underwing Omen 0 coins
Bloodbank.png Bloodbank Passive 12 coins


Owl

Owl.png Appears in Hallow.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins
Hourglass.png Hourglass Magic 10 coins
Cheap Imitation.png Cheap Imitation Omen 0 coins
Ponderer's Pipe.png Ponderer's Pipe Passive 15 coins
Feather.png Feather Passive 6 coins


Frog

Frog.png Appears in Swamp.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Skeleton

Skeleton.png Appears in Graveyard.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Reaper

Reaper.png Appears in Dungeon.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Gastropod

Gastropod.png Appears in Memory.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Centaur

Centaur.png Appears in Tribe.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Acolyte

Acolyte.png Appears in Shrine.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Quest 3 - Another Way

Deer

Deer.png Appears in Blossom.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Snapper

Snapper.png Appears in Island.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Minotaur

Minotaur.png Appears in Mountain.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Hornet

Hornet.png Appears in Garden.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Cyclops

Cyclops.png Appears in Ruins.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Harpy

Harpy.png Appears in Skies.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Shroom

Shroom.png Appears in Fungus.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Rat

Rat.png Appears in Sewer.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Warden

Warden.png Appears in Prefecture.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Experiment

Experiment.png Appears in Machine.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Quest 4 - Around the Bend

Ferryman

Ferryman.png Appears in Delta.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Wanderer

Wanderer.png Appears in Ash.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Cerberus

Cerberus.png Appears in Quarry.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Hydra

Hydra.png Appears in Vale.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Ectoplasm

Psychocell.png Appears in Bloodway.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins


Tornado

Tornado.png Appears in Storm.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Gorgon

Gorgon.png Appears in Blight.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Cthulu

Cthulu.png Appears in Rapture.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Deity

Deity.png Appears in Elysium.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Demon

Demon.png Appears in Hell.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Quest 5 - Shadowman

Microbe

Microbe.png Appears in Entropy.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Larva

Larva.png Appears in Lagoon.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Alien

Alien.png Appears in Galaxy.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Abomination

Abomination.png Appears in Womb.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Robot

Robot.png Appears in Convoy.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Mindsweeper

Mindsweeper.png Appears in Metropolis.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Lich

Lich.png Appears in Hinterland.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Grief

Grief.png Appears in Tower.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Reflection

Reflection.png Appears in Glass.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Human

Man.png Appears in Minefield.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins


Other Stages

The secret alternate stages Reef, Crypt, Wonder, Doom and Mainframe have the same enemies as their normal versions: Jellyfish, Reaper, Shroom, Cthulu, and Reflection.

Lifeform

Lifeform.png is a special enemy that appears in certain nonstandard stages, such as the Metagate, R, G, B, and October 8th, 1990.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Elf

Elf.png Appears in the Christmas Event stages Christmas and Hearth.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Zombie

Zombie.png Appears in the Halloween Event stages Halloween and Salem.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Hare

Hare.png Appears in the Easter Event stage Easter.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins

Crab

Crab.png Appears in the Summer Event stage Summer.
Drops:

Item Category Cost
Bones.png Bones Consumable 0 coins


Monster Related Items

Items that interact with Monsters

Image Name Description Cost
Blood Oil.png Blood Oil When you enter a stage, increase the monster count by 10. 0 coins
Chromatic Choker.png Chromatic Choker Monsters attack additional times equal to the number of stage mods. 0 coins
Claw.png Claw Monsters have a 50% chance to attack an extra time. 0 coins
Electric Eel.png Electric Eel At the start of each stage, all monsters on cells of value 3 or greater gain Electric. 0 coins
False Lamb.png False Lamb Stages have two cursed cells for each of your omens. Monsters are empowered by empty cursed cells. 0 coins
Golden Flea.png Golden Flea When you enter a stage, increase the monster count for every 10 coins you have. 0 coins
Golem Glove.png Golem Glove Coin drops are converted to monsters. 0 coins
Grease.png Grease Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. 0 coins
Growing Pains.png Growing Pains Monsters deal extra damage equal to your number of omens. 0 coins
Jester Hat.png Jester Hat Monsters always deal max damage. 0 coins
Lycan Snag.png Lycan Snag Every 20 turns, convert all strangers into monsters. 0 coins
Mimic.png Mimic When you open a chest on a 1 or greater, take monster damage. 0 coins
Nervewrecker.png Nervewrecker Whenever a monster is revealed, your passive items are disabled for 20 turns. 0 coins
Stick.png Stick Reveal target cell. If it has a monster, kill it. coins
Trapper.png Trapper Flag a monster when you begin a stage. 2 coins
Grappling Hook.png Grappling Hook [300 Mana] Reveal random corner cells until one is opened that has a monster. 5 coins
Scary Mask.png Scary Mask When you enter a stage, reduce the monster count by the minimum power. 5 coins
Wolf Pelt.png Wolf Pelt Whenever you gain an item, a random visible monster flees. 5 coins
Dumbbell.png Dumbbell Reduce your next source of life loss by 1 plus the number of monsters you have killed. 6 coins
Feather.png Feather Monster damage is capped to your number of items. 6 coins
Lyre.png Lyre [300 Mana] Reduce the selected stage's monster count by 5. 7 coins
Wand Of Embers.png Wand Of Embers [50 Mana] Burn all visible monsters. 7 coins
Clarity.png Clarity Flag a number of monsters equal to the current stage's max power. 8 coins
Molotov.png Molotov Reveal and apply Burning to random hidden cells until it lands on one without a monster. 9 coins
Nitrogen.png Nitrogen Apply Frozen to random hidden cells until it lands on one without a monster. 9 coins
Slingshot.png Slingshot For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. 9 coins
Spider Fang.png Spider Fang The next time a monster is revealed, kill it before it can deal damage to you. 9 coins
Dagger.png Dagger Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. 10 coins
Divine Blood Magic.png Divine Blood Magic [100 Mana] Kill a random visible monster and gain 200 mana. 10 coins
Divine Lyre.png Divine Lyre [300 mana] Add 10 monsters to the selected uncompleted stage. Remove 5 monsters from all other stages. 10 coins
Divine Slingshot.png Divine Slingshot For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. 10 coins
Fossil.png Fossil [50 Mana] Convert target stranger or monster into landmark. 10 coins
Sundrop.png Sundrop [100 Mana] Randomly reveals 1-3 monsters. 10 coins
Wand Of Retribution.png Wand Of Retribution [300 Mana] Automatically discharges after you take damage and kills all visible monsters. Gain 1 soul for each monster killed. 10 coins
Frostbite.png Frostbite [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. 11 coins
Zeal of Hate.png Zeal of Hate Spawn a monster. If you have to guess, convert all visible monsters to Minions. 11 coins
Book of Combat.png Book of Combat Pick up hearts at full life to kill a random monster, revealing it if necessary. 12 coins
Wooden Bow.png Wooden Bow [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. 13 coins
Fel Bracers.png Fel Bracers Monsters roll extra times for damage equal to your number of omens, and use the weakest result. 14 coins
Monocle.png Monocle Flag 3 monsters whenever you spend coins. 14 coins
Pentagram.png Pentagram [200 Mana] Fills target 3x3 visible area with monsters. 14 coins
Rainbow Lens.png Rainbow Lens [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. 14 coins
Wild Bracers.png Wild Bracers Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. 14 coins
Wizard Bracers.png Wizard Bracers Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. 14 coins
Arcane Barrier.png Arcane Barrier Whenever a monster is revealed, activate a random targeted magic item on its cell before taking damage. 15 coins
Brainwash.png Brainwash [60 Mana] Convert all visible monsters to familiars. 15 coins
Divine Trapper.png Divine Trapper At the start of each stage, flag a number of monsters equal to the stage's max power. 15 coins
Hypnowatch.png Hypnowatch Delay monster damage by 1 turn. 15 coins
Pennywise.png Pennywise For 100 turns, collecting a coin flags a random monster instead of lining your wallet. 15 coins
Shield.png Shield Monsters roll twice for damage and use the weaker result. 15 coins
Handcuffs.png Handcuffs When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. 16 coins
Sentry Gnome.png Sentry Gnome Monsters cannot kill you in one shot as long as you are at full life, and have more than 1 max life. 16 coins
Heart Key.png Heart Key Whenever you collect a heart, a random visible monster becomes your familiar. Whenever a familiar dies, spawn a heart. 17 coins
Police Boots.png Police Boots [1 Armor] Visible monsters near the cells you open will flee. 17 coins
Badge of Honor.png Badge of Honor Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. 18 coins
Druid Staff.png Druid Staff Tame monsters into Minions. 18 coins
Occultic Pendant.png Occultic Pendant Monsters are strangers. 18 coins
Shuriken.png Shuriken [110 Mana] Automatically discharges when a monster is revealed. Kill the monster before taking damage. 18 coins
Drone.png Drone Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. 19 coins
Shinobi Sandals.png Shinobi Sandals [1 Armor] Monster reveal effects are negated. 19 coins
Sturdy Bow.png Sturdy Bow [200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and restore 100 mana to this item. 20 coins
Pufferfish.png Pufferfish [200 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. 21 coins
Divine Sturdy Bow.png Divine Sturdy Bow [200 mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. 22 coins
Moon.png Moon Whenever a monster is revealed, reduce the stage's max power by 1. 23 coins
Nunchucks.png Nunchucks [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise you take 5 damage. 23 coins
Police Hat.png Police Hat [1 Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. 25 coins
Boom Bow.png Boom Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. 26 coins
Reflector Blade.png Reflector Blade Other visible monsters will be killed to reduce incoming damage by 2 each. 26 coins
Valentine Bow.png Valentine Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. 26 coins
Sword.png Sword Kill visible monsters. (They deserve it.) 27 coins
Frozen Helmet.png Frozen Helmet [3 Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. 29 coins
Poison Blade.png Poison Blade [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. 29 coins
Warning Sign.png Warning Sign [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. 29 coins
Beacon.png Beacon Whenever a monster is revealed by an effect, it has a 50% chance to flee. 30 coins
Divine Mortar.png Divine Mortar Whenever a monster dies, it explodes in a 3x3 area. 30 coins
Firefly Doll.png Firefly Doll Burn random monsters equal to your mastery charge cost when your ultimate ability is activated. 30 coins
Hypertrap.png Hypertrap Flag 25% of all monsters when you begin a stage. 30 coins
Lumberjack Doll.png Lumberjack Doll Spawn a sawblade then reveal a number of monsters equal to your mastery charge cost when your ultimate ability is activated. 30 coins
Mortar.png Mortar Whenever a visible monster dies, it explodes in a 3x3 area. 30 coins
Snowflake Doll.png Snowflake Doll Freeze random monsters equal to your mastery charge cost when your ultimate ability is activated. 30 coins
Monster Spray.png Monster Spray For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect. 32 coins
Vampiric Blade.png Vampiric Blade [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. 33 coins
Valiant Shield.png Valiant Shield Monsters roll three times for damage and use the weakest result. 35 coins
Badge of Infamy.png Badge of Infamy Whenever a monster dies or flees, reduce the monster count of all other stages. 36 coins
Blowpipe.png Blowpipe [200 Mana] Kill target visible monster. It will drop its unique item. 37 coins
Maul.png Maul When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. 38 coins
Battering Ram.png Battering Ram At the start of each stage, reveal all cells near visible cells and kill any monsters within. 39 coins
Electric Chestplate.png Electric Chestplate [5 Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. 39 coins
Longbow.png Longbow [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. 40 coins
Mjolnir.png Mjolnir [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. 40 coins
Police Vest.png Police Vest [6 Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. 40 coins
Sun Bomb.png Sun Bomb [200 Mana] Reveal monsters in target 3x3 area. 40 coins
File:War Hawk.png War Hawk Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. 41 coins
Crown of Thorns.png Crown of Thorns [6 Armor] Whenever this takes damage, kill the attacking monster. 45 coins
Lightstone Helmet.png Lightstone Helmet [1 Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. 45 coins
Lance.png Lance [200 Mana] Destroy monsters in target column. 47 coins
Archon Shield.png Archon Shield Monsters roll five times for damage and use the weakest result. 50 coins
Bloodcoil.png Bloodcoil [400 Mana] For 3 turns, any monster damage you would take heals you instead. 50 coins
Dragon Knuckles.png Dragon Knuckles [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. 50 coins
Makeshift Weapon.png Makeshift Weapon [200 Mana] Reveal and kill any monsters in target area, then lose a random weapon. The radius of this item is equal to your number of weapons. 50 coins
Lightstone Chestplate.png Lightstone Chestplate [5 Armor] Fortify by 2 whenever a monster is revealed by an effect. 65 coins
Demon Snare.png Demon Snare [300 Mana] Flag all hidden monsters in target 7x7 area. Kill all visible monsters in this area. Remove the last boss mod from each boss in this area. 66 coins
Ouroboros.png Ouroboros [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. 90 coins
Excalibur.png Excalibur You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral. 100 coins
Mechanics
Lives.png LivesDefense.png DefenseCoin Currency.png Coins
Revive.png ReviveStatus Effect.png Status Effect
StagesSpecial StagesStage Power
Nomad.png StrangerSign.png LandmarkFamiliar.png FamiliarSpider.png MonsterHUSKBANE.png Boss
Loot ( Heart.png HeartSoul.png SoulCoin.png CoinDiamond.png DiamondChest.png Chestetc. )
AuraStage Mods
Canker.png CankerSawblade.png SawbladeBubble.png Bubble
FlareBlessingBubble
InventoryArmor.png ArmorBones.png BonesMinion.png MinionSeal
ManaManalockDuplicast
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfindingMorality
ScorePrestige
Token.png TokensSpecial ChestsHeirloomSigil
Coin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.pngCoin.png
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