Monsters
Monsters are living objects that attack you when you make a mistake.
On death, monsters have about a 60% chance to drop random loot that can spawn randomly on the current stage, a 10% chance to drop Bones, and a 30% chance to drop a random item from their drop table (listed below). Some monsers are shiny, and those always drop random legendary items instead.
Quest 1 - Glory Days
Spider

Appears in: Forest.
Alternative names: Arachnid, Bug, Crawler, Spinner, Viper, Webshaper, Widow.
Drops:
Item | Description | Category |
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Restore 1 life. | ![]() |
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Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | ![]() |
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Gain Minions equal to the current stage's minimum power. | ![]() |
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For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | ![]() |
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Gain souls equal to the different types of visible auras. | ![]() |
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Pause the stage timer for 5 minutes. | ![]() |
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Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | ![]() |
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The next time a monster is revealed, kill it before you can take damage. | ![]() |
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Glean all hidden cells near visible cells. | ![]() |
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[60 Mana] Restores 1 life. | ![]() |
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When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. | ![]() |
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Pick up hearts at full life to kill a random monster, revealing it if necessary. | ![]() |
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Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | ![]() |
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You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. | ![]() |
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Slightly increases your chance to find coins. | ![]() |
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Whenever you use a Minion, gain a Minion after 50 turns. | ![]() |
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Cells provide 1 extra mana. | ![]() |
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Heart drops are worth 1 extra life. | ![]() |
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When you enter a stage, reduce the monster count by the minimum power. | ![]() |
Blob

Appears in: Cavern.
Alternative names: Bubbling Mass, Mire, Ooze, Slime, Sludge, Thing.
Drops:
Item | Description | Category |
---|---|---|
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Restore 1 life. | ![]() |
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You will only find magic items until you gain a magic item. | ![]() |
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[1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | ![]() |
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Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | ![]() |
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Gain 100 mana. | ![]() |
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Gain souls equal to the different types of items you have. | ![]() |
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Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | ![]() |
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Transforms into a random item from your inventory. | ![]() |
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Gain 50 mana. | ![]() |
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[100 Mana] Send Bubbles in all directions from target visible cell. | ![]() |
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Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. | ![]() |
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Pick up hearts at full life to gain defense. | ![]() |
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Pick up hearts at full life to gain 100 mana. | ![]() |
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Spawn a coin whenever you discover a cell of value 4 or greater. | ![]() |
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Delay monster damage by 1 turn. | ![]() |
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When you complete a stage, gain 100 mana for every diamond or chest left behind. | ![]() |
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Strangers send a Bubble in a random direction each turn. | ![]() |
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Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. | ![]() |
Scorpion

Appears in: Desert.
Alternative names: Stinger, Pincher, Venom.
Drops:
Item | Description | Category |
---|---|---|
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Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. | ![]() |
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For the next 10 turns, you can powerchord any cell. | ![]() |
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Transforms into a random item from your inventory. | ![]() |
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At the end of each stage, lose half of your mana. | ![]() |
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When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated. | ![]() |
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Whenever you discover a cell of value 6 or greater, gain 2 souls. | ![]() |
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Spawn a coin whenever you discover a cell of value 4 or greater. | ![]() |
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Gain 30 mana for each damage taken. | ![]() |
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Whenever you spend coins on a stranger, their cell gains Cursed. | ![]() |
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Your reveal effects will reveal an additional cell. | ![]() |
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Kill all visible living objects at the end of each stage, applying Toxic to their cells. | ![]() |
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Flag a monster when you begin a stage. | ![]() |
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Favor all weapon items. Whenever you gain a weapon, you can powerchord any cell for 5 turns. | ![]() |
Lobster

Appears in: Strand.
Alternative names: Claw, Crustacean, Seafood.
Drops:
Item | Description | Category |
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Restore 1 life. | ![]() |
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You will only find magic items until you gain a magic item. | ![]() |
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[1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | ![]() |
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Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | ![]() |
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Gain 100 mana. | ![]() |
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Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | ![]() |
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Gain 50 mana. | ![]() |
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[100 Mana] Send Bubbles in all directions from target visible cell. | ![]() |
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Monsters have a 50% chance to attack an extra time. | ![]() |
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Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. | ![]() |
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Pick up hearts at full life to gain defense. | ![]() |
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Pick up hearts at full life to gain 100 mana. | ![]() |
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Spawn a coin whenever you discover a cell of value 4 or greater. | ![]() |
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Delay monster damage by 1 turn. | ![]() |
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When you complete a stage, gain 100 mana for every diamond or chest left behind. | ![]() |
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Strangers send a Bubble in a random direction each turn. | ![]() |
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Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. | ![]() |
Jelly

Alternative names: Man of War, Medusa, Polyp.
Drops:
Item | Description | Category |
---|---|---|
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Restore 1 life. | ![]() |
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You will only find magic items until you gain a magic item. | ![]() |
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[1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | ![]() |
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Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | ![]() |
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Gain 100 mana. | ![]() |
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Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | ![]() |
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Gain 50 mana. | ![]() |
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[100 Mana] Send Bubbles in all directions from target visible cell. | ![]() |
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Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. | ![]() |
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Pick up hearts at full life to gain defense. | ![]() |
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Pick up hearts at full life to gain 100 mana. | ![]() |
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Spawn a coin whenever you discover a cell of value 4 or greater. | ![]() |
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Delay monster damage by 1 turn. | ![]() |
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When you complete a stage, gain 100 mana for every diamond or chest left behind. | ![]() |
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Strangers send a Bubble in a random direction each turn. | ![]() |
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Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. | ![]() |
Monkey

Appears in: Tropics.
Alternative names: Baboon, Chimp, Primate, Simian.
Drops:
Item | Description | Category |
---|---|---|
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Gain Minions equal to the current stage's minimum power. | ![]() |
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Unlock the selected stage. | ![]() |
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For the next 100 turns, gain a Minion whenever you use a magic item. | ![]() |
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Unlocks all stages. | ![]() |
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Spawn a monster. If you have to guess, convert all visible monsters to Minions. | ![]() |
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[200 Mana] Kill target visible monster. It will drop an item. | ![]() |
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Whenever you discover a 4 or greater, pass a turn. | ![]() |
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Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. | ![]() |
Magma

Appears in: Volcano.
Alternative names: Ember, Flame, Ifrit.
Drops:
Item | Description | Category |
---|---|---|
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[2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. | ![]() |
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Reveal a number of random cells equal to the visible cell with the highest value. | ![]() |
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Apply Burning to a 3x3 area around target cell. | ![]() |
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Reveal and apply Burning to random hidden cells until it lands on one without a monster. | ![]() |
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For 100 turns, you are immune to burns. | ![]() |
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Gain a soul. If you have any pathfinding, gain 3 souls instead. | ![]() |
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[100 Mana] Send Flares in all directions from target visible cell. | ![]() |
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[70 Mana] Target cell gains or loses Burning. | ![]() |
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[100 Mana] Randomly reveals 1-3 monsters. | ![]() |
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[150 Mana] Reveal target cell. | ![]() |
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[50 Mana] Burn all visible monsters. | ![]() |
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Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. | ![]() |
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Every 100 turns, remove all Frozen auras and get burnt. | ![]() |
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Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. | ![]() |
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Strangers send a Flare in a random direction each turn. | ![]() |
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Gain 30 mana for each damage taken. | ![]() |
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Pyros are more common and cost half as much. They will also send flares in the opposite direction. | ![]() |
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When you target a cell with an item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. | ![]() |
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Send Flares in all directions from the first cell you open each stage. | ![]() |
Kobold

Appears in: Wilds.
Alternative names: Bugbear, Greenskin, Ogre, Orc.
Drops:
Item | Description | Category |
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Transform all of your items into 10 coins each. | ![]() |
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Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | ![]() |
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[2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. | ![]() |
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Gain Minions equal to the current stage's minimum power. | ![]() |
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You are immune to omens until your next mistake. | ![]() |
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For the next 100 turns, gain a Minion whenever you use a magic item. | ![]() |
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Reveal target cell. If it has a monster, kill it. | ![]() |
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[100 Mana] Spawn a familiar in target empty cell. | ![]() |
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[100 Mana] Consume a random meat item to gain a soul. | ![]() |
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[180 Mana] Spawn familiars on the visible cell or cells with the highest value. | ![]() |
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[100 Mana] Remove all status effects. | ![]() |
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[400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. | ![]() |
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[30 Mana] Kill target stranger. | ![]() |
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[200 Mana] Explode target 3x3 area. | ![]() |
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[100 Mana] Gain coins in increments of 5 equal to one-tenth the sum of target visible 3x3 area, rounded down. | ![]() |
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[150 Mana] Steal coins from target stranger equal to his or her price. | ![]() |
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[20 Mana] 50% chance to steal the selected shop item and make a clean escape. | ![]() |
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[150 Mana] Reduce the stage power by the value of target numbered cell, then spawn that many Cankers. | ![]() |
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Coin chests will instead steal your money. | ![]() |
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You may left click a projectile to rotate its direction of travel, clockwise. | ![]() |
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Pick up hearts at full life to kill a random monster, revealing it if necessary. | ![]() |
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Pick up hearts at full life to gain 1% powerchording. | ![]() |
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Whenever you discover a 5 or greater, gain 1 defense. | ![]() |
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Whenever you consume an item, activate its effect again. | ![]() |
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Coin drops are now worth 1 more, but diamonds are worth 2 less. | ![]() |
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Stages have an additional treasure chest. | ![]() |
Yeti

Appears in: Arctic.
Alternative names: Abominable Snowman, Bigfoot, Sasquatch.
Drops:
Item | Description | Category |
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Apply Frozen to random hidden cells until it lands on one without a monster. | ![]() |
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[3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. | ![]() |
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[150 Mana] Freeze target visible living object or explode target Frozen cell in a 5x5 area. | ![]() |
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[50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. | ![]() |
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[70 Mana] Target cell gains or loses Frozen. | ![]() |
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[150 Mana] Target cell gains Frozen. For the next 5 turns, relocate all Frozen cells and their contents, revealing their original cells. | ![]() |
Behelder

Appears in: Brink.
Alternative names: Aberration, Cacodemon, Gazer, Tyrant.
Drops:
Item | Description | Category |
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Convert all loot, landmarks, and strangers into new objects of the same category. | ![]() |
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[100 Mana] Bury Bones. | ![]() |
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[150 Mana] Lose a number of omens equal to the value of target numbered cell, then gain that many random omens. | ![]() |
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[200 Mana] Exit the current stage without completing. Manalock for 20 turns. | ![]() |
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[100 Mana] Reduce the stage power by 1. | ![]() |
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Minions spawn in the wild. | ![]() |
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Cells provide 1 extra mana. | ![]() |
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Whenever you consume an item, gain 50 mana. | ![]() |
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Cell values are visible even when the cell is occupied. | ![]() |
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Heart drops are converted to diamonds if you are not injured. | ![]() |
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Right-click items with ongoing status effects to consume them and activate their completion. | ![]() |
Quest 2 - Respite's End
Chicken

Appears in: Farm.
Alternative names: Bawk, Cock, Fowl, Hen, Poultry.
Drops:
Item | Description | Category |
---|---|---|
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Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. | ![]() |
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Gain Minions equal to the current stage's minimum power. | ![]() |
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For the next 100 turns, gain a Minion whenever you use a magic item. | ![]() |
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Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | ![]() |
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Glean all hidden cells near visible cells. | ![]() |
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Monster damage is capped to your number of items. | ![]() |
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Magic items will keep 25% of their mana after use. | ![]() |
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Guarantees one additional heart drop per stage. | ![]() |
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Heart drops are worth 1 extra life. | ![]() |
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Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. | ![]() |
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25% chance to revive on death. | ![]() |
Lizard

Appears in: Alcove.
Alternative names: Gecko, Komodo, Newt, Reptile, Salamander.
Drops:
Item | Description | Category |
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Gain Minions equal to the current stage's minimum power. | ![]() |
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Gain defense equal to the current stage's minimum power. | ![]() |
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Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. | ![]() |
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Gain max life equal to the current stage's minimum power. | ![]() |
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After 50 turns without making a mistake, you win the current stage. | ![]() |
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You will only find consumable items until you gain a consumable item. | ![]() |
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Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. | ![]() |
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The next time a monster is revealed, kill it before you can take damage. | ![]() |
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Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! | ![]() |
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Mistakes have a 75% chance to be considered happy accidents (thereby ignoring 'on mistake' effects). | ![]() |
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Magic items will keep 25% of their mana after use. | ![]() |
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Send Flares in all directions from the first cell you open each stage. | ![]() |
Bat

Appears in: Grotto.
Alternative names: Bloodsucker, Flapper.
Drops:
Item | Description | Category |
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[3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. | ![]() |
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Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | ![]() |
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[300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | ![]() |
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[50 Mana] Gain 50 mana and lose 1 life. | ![]() |
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Chests have an additional 10% chance to contain Contagion. | ![]() |
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Every 40 turns, lose a random item and gain a random omen. | ![]() |
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When you complete a stage, gain 1 max life for every diamond or chest left behind. | ![]() |
Owl

Appears in: Hallow.
Alternative names: Hooter, Preybird.
Drops:
Item | Description | Category |
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Flag a number of monsters equal to the current stage's max power. | ![]() |
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[200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. | ![]() |
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[200 Mana] Activate items that would trigger when you discover a cell of a certain value. | ![]() |
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[100 Mana] Double the duration of your status effects. | ![]() |
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[150 Mana] Spend coins to order a random item. After 10 turns, the item is added to your inventory. | ![]() |
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[100 Mana] Cut the duration of your status effects in half. | ![]() |
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All legendary items are transformed into passive items that are worth less. | ![]() |
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Pick up hearts at full life to gain 1% pathfinding. | ![]() |
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Pick up hearts at full life to solve a random cell. | ![]() |
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Monster damage is capped to your number of items. | ![]() |
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Flag 3 monsters whenever you spend coins. | ![]() |
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When you complete a stage, gain 1 soul if you took no damage. | ![]() |
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Your targeted magic items will target an additional random cell. | ![]() |
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Learn the true meaning of signs. Each stage has an additional sign. | ![]() |
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When you open half of all empty cells, unobscure any values and destroy all objects on numbered cells. | ![]() |
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At the start of each stage, gain a 10-second timer. After it expires, reveal random cells equal to the number of turns made during the timer. | ![]() |
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Gain a mastery charge whenever you consume an item that isn't a consumable item. Automatically consume this item when you enter the final stage. | ![]() |
Frog

Appears in: Swamp.
Alternative names: Croaker, Toad, Wartmonger.
Drops:
Item | Description | Category |
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Reduce the current stage's max power to its min power. | ![]() |
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Gain Minions equal to the current stage's minimum power. | ![]() |
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You will only find consumable items until you gain a consumable item. | ![]() |
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For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | ![]() |
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Every 5 turns, apply electric to a random visible cell. | ![]() |
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Glean all hidden cells near visible cells. | ![]() |
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[50 Mana] Target cell gains or loses Toxic. | ![]() |
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[250 Mana] Set your lives and max lives to the value of target numbered cell. | ![]() |
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[100 Mana] Add a random mutation to each of your Cankers, plus a mutation for each of your Poisons. | ![]() |
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[100 Mana] You might gain a Minion. | ![]() |
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Lose 1 life every 40 turns. Reset this status counter when you leave a stage. | ![]() |
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Every 60 turns, you lose 1 life. | ![]() |
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When you enter a stage, gain 2 souls for every stage mod. | ![]() |
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Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. | ![]() |
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Mages are more common and cost half as much. For 20 coins, you may right click a Mage to gain his magic item. He will learn a different item. | ![]() |
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When you complete a stage, gain 1 Minion for every diamond or chest left behind. | ![]() |
Skeleton

Appears in: Graveyard.
Alternative names: Bones, Bonewalker, Shambler, Skull.
Drops:
Item | Description | Category |
---|---|---|
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Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | ![]() |
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You will only find passive items until you gain a passive item. | ![]() |
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After opening 100 cells without making a mistake, fill your inventory with Bones. | ![]() |
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[3 Head Armor] Fortify by 1 whenever you bury Bones. | ![]() |
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[100 Mana] Convert all visible loot to Bones. | ![]() |
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[50 Mana] Convert target stranger or monster into a landmark. | ![]() |
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[100 Mana] Bury Bones. | ![]() |
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[200 Mana] Gain Bones for each life you are missing. | ![]() |
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Your defense is capped to the minimum stage power. | ![]() |
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Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | ![]() |
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Items you find will be worth at least 30 coins. | ![]() |
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When you enter a stage, reduce the monster count by the minimum power. | ![]() |
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Small chance to dig up new loot in cells. | ![]() |
Reaper

Alternative names: Death, Harvester, Psychopomp.
Drops:
Item | Description | Category |
---|---|---|
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Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | ![]() |
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[3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. | ![]() |
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After opening 100 cells without making a mistake, fill your inventory with Bones. | ![]() |
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[100 Mana] Convert all visible loot to Bones. | ![]() |
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[100 Mana] Gain Bones equal to one-tenth the sum of target visible 3x3 area, rounded down. | ![]() |
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[100 Mana] Bury Bones. | ![]() |
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[70 Mana] Target cell gains or loses Cursed. | ![]() |
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[200 Mana] Fill target visible 3x3 area with monsters. | ![]() |
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Every 80 turns, you lose 1 max life. | ![]() |
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Pick up hearts at full life to gain Bones. | ![]() |
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You can become a ghost. After 20 turns as a ghost, you lose. | ![]() |
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Whenever a monster would spawn, a stranger spawns instead. | ![]() |
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Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. | ![]() |
Gastropod

Appears in: Memory.
Alternative names: Escargot, Mollusk, Slug, Snail.
Drops:
Item | Description | Category |
---|---|---|
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Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. | ![]() |
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[1 Head Armor] Whenever you consume an item, gain coins equal to half its value. | ![]() |
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You are immune to omens until your next mistake. | ![]() |
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For the next 100 turns, gain a Minion whenever you use a magic item. | ![]() |
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[1 Head Armor] Fortify whenever you pass 1 or more turns. | ![]() |
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The next time an omen effect would activate, negate it and lose the omen. | ![]() |
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Pause the stage timer for 5 minutes. | ![]() |
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The stage power becomes 1 for 5 turns. | ![]() |
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[180 Mana] Spawn familiars on the visible cell or cells with the highest value. | ![]() |
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[100 Mana] Gain pathfinding equal to one-tenth the sum of target visible 3x3 area, rounded down. | ![]() |
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[80 Mana] Spawn a random stranger in target empty cell. | ![]() |
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[160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. | ![]() |
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Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. | ![]() |
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Projectiles and orbs travel slowly. | ![]() |
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When you start a stage, your guaranteed objects spawn inside Bubbles. | ![]() |
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You can become a ghost. After 20 turns as a ghost, you lose. | ![]() |
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Slightly increases your chance to find coins. | ![]() |
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Delay monster damage by 1 turn. | ![]() |
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Whenever a monster is revealed, reduce the stage's max power by 1. | ![]() |
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Spawn a strong familiar at the start of each stage. | ![]() |
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At the start of each stage, gain a random magic item if you have less than 200 mana. | ![]() |
Centaur

Appears in: Tribe.
Alternative names: Horseman, Rider.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Gain coins equal to the combined value of the visible cells with the highest value. | ![]() |
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You will find twice as much loot until your next mistake. | ![]() |
![]() |
Gain souls equal to the different types of visible auras. | ![]() |
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For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | ![]() |
![]() |
Reveal target cell. If it has a monster, kill it. | ![]() |
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[200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and return 100 mana to this item. | ![]() |
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[80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. | ![]() |
![]() |
Pick up hearts at full life to gain a Minion. | ![]() |
![]() |
Pick up hearts at full life to gain 100 mana. | ![]() |
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Whenever you discover a 4 or greater, spawn a familiar. | ![]() |
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After you use a magic item, your next chord will be a powerchord. | ![]() |
![]() |
Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. | ![]() |
Acolyte

Appears in: Shrine.
Alternative names: Disciple, Fanatic, Follower.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Gain coins equal to the combined value of the visible cells with the highest value. | ![]() |
![]() |
Reveal a number of random cells equal to the visible cell with the highest value. | ![]() |
![]() |
Lose all of your omens. Get them back at the start of the next stage. | ![]() |
![]() |
If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | ![]() |
![]() |
After opening 100 cells without making a mistake, destroy all omens. | ![]() |
![]() |
[300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | ![]() |
![]() |
[50 Mana] Gain 50 mana and lose 1 life. | ![]() |
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[150 Mana] Lose a random omen. | ![]() |
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[200 Mana] Fill target visible 3x3 area with monsters. | ![]() |
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[200 Mana] Enchant target empty cell: until you make a mistake, spawn a familiar in this cell each turn. | ![]() |
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You cannot gain max life. | ![]() |
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50% chance to lose 1 life at the end of each stage. | ![]() |
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When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time. | ![]() |
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Every 40 turns, lose a random item and gain a random omen. | ![]() |
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When you complete a stage, gain 1 max life for every diamond or chest left behind. | ![]() |
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You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. | ![]() |
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Pick up hearts at full life to gain Bones. | ![]() |
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Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. | ![]() |
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Priests are more common and cost half as much. They will remove all of your omens at once. | ![]() |
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50% chance to negate the effect of an omen when it triggers. | ![]() |
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If you are missing more than half of your lives when you complete a stage, restore your life to max. | ![]() |
![]() |
Each stage contains 5 Ethereal cells. | ![]() |
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Whenever you spend coins, gain twice the amount in mana. | ![]() |
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Every 30 cells opened without making a mistake, reduce the stage power by 1. | ![]() |
Quest 3 - Another Way
Deer

Appears in: Blossom.
Alternative names: Buck, Doe, Fawn, Gazelle, Roadkill, Stag.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Restore 1 life. | ![]() |
![]() |
Gain max life equal to the current stage's minimum power. | ![]() |
![]() |
Increase the size of the selected stage. | ![]() |
![]() |
Pass 30 turns. | ![]() |
![]() |
Reveal all cells that have auras. | ![]() |
![]() |
[300 Mana] Convert all visible loot to hearts. | ![]() |
![]() |
[60 Mana] Restores 1 life. | ![]() |
![]() |
40% chance to spawn a heart whenever you pick up a coin. | ![]() |
![]() |
20% chance to spawn a heart whenever you pick up a coin. | ![]() |
![]() |
Whenever you collect a heart, a random visible monster becomes your familiar. Whenever a familiar dies, spawn a heart. | ![]() |
![]() |
Heart drops are worth 1 extra life. | ![]() |
Snapper

Appears in: Island.
Alternative names: Leatherback, Shell, Tortoise, Turtle.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | ![]() |
![]() |
After opening 100 cells without making a mistake, gain 50 coins. | ![]() |
![]() |
The stage power becomes 1 for 5 turns. | ![]() |
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Spawn a random number of chests between the stage's minimum and maximum power. | ![]() |
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[1 Head Armor] Fortify whenever you open a chest. | ![]() |
![]() |
[40 Mana] Gain between 1 and 5 coins. | ![]() |
![]() |
[300 Mana] Reveal the corner cells. | ![]() |
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[100 Mana] Send Bubbles in all directions from target visible cell. | ![]() |
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Pick up hearts at full life to gain 10 coins. | ![]() |
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When you enter an Item Shop, cut the prices in half. | ![]() |
![]() |
Treasure chests may contain more valuable items. | ![]() |
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Your guaranteed chests will be Special Chests. Activate Special Chest effects twice. | ![]() |
![]() |
Strangers send a Bubble in a random direction each turn. | ![]() |
![]() |
Flag a monster when you begin a stage. | ![]() |
Minotaur

Appears in: Mountain.
Alternative names: Brute, Bull, Ox.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Unlock the selected stage. | ![]() |
![]() |
For the next 100 turns, gain a Minion whenever you use a magic item. | ![]() |
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[4 Leg Armor] Decent leg armor. | ![]() |
![]() |
[6 Head Armor] Decent head armor. | ![]() |
![]() |
Chance to find treasure increases with missing life. | ![]() |
![]() |
Chop down signs. | ![]() |
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When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. | ![]() |
![]() |
Spawn a strong familiar at the start of each stage. | ![]() |
![]() |
Guarantees one additional heart drop per stage. | ![]() |
![]() |
Doubles the value of diamonds. | ![]() |
![]() |
Learn the true meaning of signs. Each stage has an additional sign. | ![]() |
![]() |
Monsters roll twice for damage and use the weaker result. | ![]() |
![]() |
Every 100 cells you open, gain 1 defense. | ![]() |
![]() |
Every 30 cells opened without making a mistake, reduce the stage power by 1. | ![]() |
![]() |
Coin drops are now worth 1 more, but diamonds are worth 2 less. | ![]() |
![]() |
Your familiars move an extra space per turn. | ![]() |
Hornet

Appears in: Garden.
Alternative names: Bee, Drone, Wasp.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Restore 1 life. | ![]() |
![]() |
Duplicast your magic items, then manalock them for 20 turns. | ![]() |
![]() |
Gain max life equal to the current stage's minimum power. | ![]() |
![]() |
Take 1 damage and gain 10 coins. | ![]() |
![]() |
You will only find consumable items until you gain a consumable item. | ![]() |
![]() |
Increase the size of the selected stage. | ![]() |
![]() |
Pass 30 turns. | ![]() |
![]() |
[250 Mana] Lose 1 life and gain 2 defense. | ![]() |
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[50 Mana] After 10 turns, gain an Apple. | ![]() |
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[200 Mana] Gain 1 max life. | ![]() |
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Every 20 turns, convert all visible loot to omens. | ![]() |
![]() |
Take 1 damage whenever you gain an item. | ![]() |
![]() |
Mistakes have a 75% chance to be considered happy accidents (thereby ignoring 'on mistake' effects). | ![]() |
![]() |
Item chests also contain a random potion. | ![]() |
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When you spend coins, this transforms into an item worth the amount spent. | ![]() |
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Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. | ![]() |
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Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. | ![]() |
Cyclops

Appears in: Ruins.
Alternative names: Behemoth, Goliath, Titan.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Explode target numbered cell in a 3x3 area. | ![]() |
![]() |
Reduce your next source of life loss by 1 plus the number of monsters you have killed. | ![]() |
![]() |
Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. | ![]() |
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Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | ![]() |
![]() |
Reveal target cell. If it has a monster, kill it. | ![]() |
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[30 Mana] Kill target stranger. | ![]() |
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[100 Mana] Gain souls equal to one-tenth the sum of target visible 3x3 area, rounded down. | ![]() |
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[300 Mana] Gain 1 defense. | ![]() |
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Guarantees 1 Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. | ![]() |
![]() |
Spawners are more common. Strangers are no longer killed when a Spawner breaks. | ![]() |
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Decrease the lifespan of your Sawblades each turn. Spawn a Sawblade whenever a status effect is completed. | ![]() |
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Blacksmiths are more common and cost half as much. You may right click a Blacksmith to purchase armor instantly for double the price. | ![]() |
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Whenever a living object dies, solve 3 cells. | ![]() |
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Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. | ![]() |
Harpy

Appears in: Skies.
Alternative names: Birdlady, Talons, Vixen.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Flag a number of monsters equal to the current stage's max power. | ![]() |
![]() |
Every 20 turns, spawn a heart. | ![]() |
![]() |
Spawn a heart. If you have to guess, convert all visible hearts to souls. | ![]() |
![]() |
[200 Mana] Activate items that would trigger when you discover a cell of a certain value. | ![]() |
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[400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. | ![]() |
![]() |
Whenever you discover a cell of value 5 or greater, destroy a random orb. | ![]() |
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Pick up hearts at full life to gain a soul. | ![]() |
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Slightly increases your chance to find diamonds. | ![]() |
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Every 100 cells opened, gain 1 morality. If your morality is 10 or greater, gain a soul. | ![]() |
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Monster damage is capped to your number of items. | ![]() |
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Magic items will keep 25% of their mana after use. | ![]() |
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Doubles your chance to find hearts. | ![]() |
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Slightly increases your chance to find lives. | ![]() |
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Guarantees one additional heart drop per stage. | ![]() |
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Every 300 cells opened, gain a copy of an item that you have two or more of. | ![]() |
![]() |
Your reveal effects will reveal an additional cell. | ![]() |
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When you use a magic item, gain up to 30 mana per omen. | ![]() |
Shroom

Alternative names: Mushroom, Portobello, Shiitake, Toadstool.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Gain a soul, plus 1 soul for every 200 mana you have. | ![]() |
![]() |
For the next 100 turns, gain a Minion whenever you use a magic item. | ![]() |
![]() |
Pause the stage timer for 5 minutes. | ![]() |
![]() |
Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | ![]() |
![]() |
[200 Mana] Gain 1 max life. | ![]() |
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[70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. | ![]() |
![]() |
Cells provide 1 less mana. | ![]() |
![]() |
Pick up hearts at full life to gain defense. | ![]() |
![]() |
Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. | ![]() |
Rat

Appears in: Sewer.
Alternative names: Pest, Rodent, Vermin.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Gain coins equal to the combined value of the visible cells with the highest value. | ![]() |
![]() |
25% chance to spawn a heart during the next 10 turns. | ![]() |
![]() |
25% chance to gain 50 mana during the next 10 turns. | ![]() |
![]() |
If you have to guess, gain a revive. If not, you die. | ![]() |
![]() |
Adds the Trusty mod to the selected stage. | ![]() |
![]() |
[50 Mana] Lose an item whose position in your inventory equals value of target numbered cell. | ![]() |
![]() |
Chests have an additional 10% chance to contain Contagion. | ![]() |
![]() |
Hearts no longer drop. | ![]() |
![]() |
Every 100 turns, gain Junk. | ![]() |
![]() |
Your consumable item effects are randomized. | ![]() |
![]() |
Whenever you lose an item that isn't Poison, gain Poison. | ![]() |
![]() |
Every 60 turns, you lose 1 life. | ![]() |
![]() |
Whenever you restore life, lose 1 max life. | ![]() |
![]() |
Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | ![]() |
![]() |
Item Shops have 1 extra item. | ![]() |
Warden

Appears in: Prefecture.
Alternative names: Guard, Peacekeeper, Sentry.
Drops:
Item | Description | Category |
---|---|---|
![]() |
For the next 10 turns, you can powerchord any cell. | ![]() |
![]() |
Reveal quadrant around target cell. | ![]() |
![]() |
Unlock the selected stage. | ![]() |
![]() |
Uncompletes the selected stage. | ![]() |
![]() |
[2 Leg Armor] Visible monsters near the cells you open will flee. | ![]() |
![]() |
[1 Head Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. | ![]() |
![]() |
[100 Mana] Gain defense equal to one-tenth the sum of target visible 3x3 area, rounded down. | ![]() |
![]() |
[200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. | ![]() |
![]() |
[100 Mana] Spend 5 coins to uncomplete the selected item shop. | ![]() |
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[20 Mana] 50% chance to steal the selected shop item and make a clean escape. | ![]() |
![]() |
When you would gain an item, lose this item instead. | ![]() |
![]() |
Lose a random item every 20 turns. | ![]() |
![]() |
Every 50 turns, seal or unseal your entire inventory. | ![]() |
![]() |
Whenever you spend coins, lose an equal amount of coins. | ![]() |
![]() |
The next time you would lose lives, lose triple the amount and lose this item. | ![]() |
![]() |
Whenever a monster is revealed by an effect, it has a 50% chance to flee. | ![]() |
![]() |
Pick up hearts at full life to gain defense. | ![]() |
![]() |
Projectiles have a 50% chance to pierce. | ![]() |
![]() |
Projectiles and orbs travel slowly. | ![]() |
![]() |
Monsters roll extra times for damage equal to your number of omens, and use the weakest result. | ![]() |
![]() |
When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. | ![]() |
![]() |
Monsters roll twice for damage and use the weaker result. | ![]() |
![]() |
Moving objects and projectiles always travel in the direction of the last cell you opened. | ![]() |
![]() |
Item Shops have 1 extra item. | ![]() |
Experiment

Appears in: Machine.
Alternative names: Abomination, Perversion, Product.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | ![]() |
![]() |
Apply Electric to all cells. After 1 turn, all cells lose their auras. | ![]() |
![]() |
You will only find passive items until you gain a passive item. | ![]() |
![]() |
Apply Electric to a 3x3 area around target cell. | ![]() |
![]() |
[80 Mana] Tells you whether you must make a guess to proceed. | ![]() |
![]() |
[60 Mana] Convert all visible monsters to familiars. | ![]() |
![]() |
[400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. | ![]() |
![]() |
[100 Mana] Gain 200 mana. | ![]() |
![]() |
[200 Mana] Reveal a number of cells in target 5x5 area equal to the smallest visible value in that area. | ![]() |
![]() |
[70 Mana] Target cell gains or loses Electric. | ![]() |
![]() |
Randomizes all numbers shown in tooltips. | ![]() |
![]() |
Spawn a Canker. Your orbs move erratically. | ![]() |
Quest 4 - Around the Bend
Ferryman

Appears in: Delta.
Alternative names: Boatman, Charon, Seaman.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Gain coins equal to the combined value of the visible cells with the highest value. | ![]() |
![]() |
Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | ![]() |
![]() |
For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | ![]() |
![]() |
Spawn a random number of chests between the stage's minimum and maximum power. | ![]() |
![]() |
[150 Mana] Steal coins from target stranger equal to his or her price. | ![]() |
![]() |
[50 Mana] Gain 10 coins and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | ![]() |
![]() |
[50 Mana] Gain 1 defense and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | ![]() |
![]() |
[50 Mana] Gain a soul and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | ![]() |
![]() |
[150 Mana] Spawn random loot on 0-value cells within target visible 3x3 area. | ![]() |
![]() |
Coin chests will instead steal your money. | ![]() |
![]() |
Pick up hearts at full life to gain 10 coins. | ![]() |
![]() |
If you spend at least 25 coins in an Item Shop, it remains open. | ![]() |
![]() |
When you enter an Item Shop, cut the prices in half. | ![]() |
![]() |
Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! | ![]() |
![]() |
You may sell items at Item Shops | ![]() |
![]() |
Gamblers are more common and cost half as much. You may right click a Gambler to move him 3 times for the price of one, but all of his coins are lost. | ![]() |
![]() |
Whenever you gain a diamond, spawn a Nomad. | ![]() |
![]() |
Guarantees 3 Wishpools per stage. You may right click to throw this item into a Wishpool, increasing its charges by 5. | ![]() |
Wanderer

Appears in: Ash.
Alternative names: Spirit, Will-o-Wisp.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Activate all visible strangers for free. | ![]() |
![]() |
Reveal a number of random cells equal to the visible cell with the highest value. | ![]() |
![]() |
If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | ![]() |
![]() |
Gain 1% pathfinding for each stage you have completed. | ![]() |
![]() |
[90 Mana] Glean hidden cells in target 3x3 area. | ![]() |
![]() |
[300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. | ![]() |
![]() |
[150 Mana] Restore 5 lives and gain an omen. | ![]() |
![]() |
When you enter a stage, spawn a number of Cankers equal to the minimum power. | ![]() |
![]() |
Probably not even cursed. | ![]() |
![]() |
Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. | ![]() |
![]() |
You can become a ghost. After opening 200 cells as a ghost, you lose. | ![]() |
![]() |
Whenever a monster would spawn, a stranger spawns instead. | ![]() |
![]() |
Whenever a stranger would die, activate his or her effect first. | ![]() |
![]() |
If you are missing more than half of your lives when you complete a stage, restore your life to max. | ![]() |
![]() |
When you enter a stage, reduce the monster count by the minimum power. | ![]() |
![]() |
Gain a soul whenever you lose an item. | ![]() |
![]() |
Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. | ![]() |
Cerberus

Appears in: Quarry.
Alternative names: Bork, Dog, Fluff, Hound.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Upgrade your Minions, or gain a Minion if you don't have any. | ![]() |
![]() |
[140 Mana] Automatically discharges when you discover a cell of value 5 or greater and correctly flags the surrounding cells. | ![]() |
![]() |
[200 Mana] Lose a legendary item and gain a revive. | ![]() |
![]() |
[250 Mana] Take the sum value of target 3x3 area. After that many turns, reveal that many random cells. | ![]() |
![]() |
You cannot interact with strangers. | ![]() |
![]() |
You have an additional 3% chance to powerchord. | ![]() |
![]() |
Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don't have any. | ![]() |
![]() |
Gain 30 mana for each damage taken. | ![]() |
![]() |
Gain 3 defense whenever your armor breaks. | ![]() |
![]() |
Doubles the value of diamonds. | ![]() |
![]() |
Defense can reduce damage to 0. Whenever it does, you lose 1 defense. | ![]() |
![]() |
Whenever you gain an item, a random visible monster flees. | ![]() |
Hydra

Appears in: Vale.
Alternative names: Serpent, Snake.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Gain defense equal to the current stage's minimum power. | ![]() |
![]() |
Spawn a random number of chests between the stage's minimum and maximum power. | ![]() |
![]() |
Unlocks all stages. | ![]() |
![]() |
[100 Mana] Spawn a familiar in target empty cell. | ![]() |
![]() |
[100 Mana] Solve a number of random cells equal to your sealed inventory slots plus 1. | ![]() |
![]() |
[60 Mana] Solve a random cell. | ![]() |
![]() |
[100 Mana] You might gain a Minion. | ![]() |
![]() |
Lose 5% pathfinding at the end of each stage. | ![]() |
![]() |
Pick up hearts at full life to gain 1% pathfinding. | ![]() |
![]() |
You can use uncharged magic items, consuming them after use. | ![]() |
![]() |
Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | ![]() |
![]() |
Magic items will keep 50% of their mana after use. | ![]() |
![]() |
Gain 3 copies of the next item you consume, then lose this item. | ![]() |
![]() |
Magic items will keep 25% of their mana after use. | ![]() |
![]() |
Gain 30 mana for each damage taken. | ![]() |
![]() |
When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. | ![]() |
![]() |
Increases your chance to find treasure chests. | ![]() |
![]() |
Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. | ![]() |
![]() |
When you use a magic item, gain up to 30 mana per omen. | ![]() |
Ectoplasm

Appears in: Bloodway.
Alternative names: Plasma, Psychocell.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Restores 3 lives. | ![]() |
![]() |
Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | ![]() |
![]() |
Randomizes your inventory. | ![]() |
![]() |
[300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | ![]() |
![]() |
[60 Mana] Solve a cell and lose 1 life. This item has a 90% chance to remain charged after use. | ![]() |
![]() |
[50 Mana] Gain 50 mana and lose 1 life. | ![]() |
![]() |
[90 Mana] Spread all auras to nearby cells. | ![]() |
![]() |
When you enter a stage, increase the monster count by 10. | ![]() |
![]() |
Right-click to consume the first item in your inventory and restore 1 life. | ![]() |
![]() |
When you complete a stage, gain 1 max life for every diamond or chest left behind. | ![]() |
![]() |
Pick up hearts at full life to gain 100 mana. | ![]() |
![]() |
You can become a ghost. After 20 turns as a ghost, you lose. | ![]() |
![]() |
Gain 30 mana for each damage taken. | ![]() |
![]() |
Diamonds are worth 1 more coin. | ![]() |
![]() |
Right-click items with ongoing status effects to consume them and activate their completion. | ![]() |
![]() |
Whenever you target an empty cell with an item, double the value of the cell. | ![]() |
Tornado

Appears in: Storm.
Alternative names: Cyclone, Hurricane, Twister, Typhoon, Wind.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | ![]() |
![]() |
Exit the current stage without completing. | ![]() |
![]() |
Reveal target cell. If it has a monster, kill it. | ![]() |
![]() |
Gain 1% pathfinding for each stage you have completed. | ![]() |
![]() |
[200 Mana] Activate items that would trigger when you discover a cell of a certain value. | ![]() |
![]() |
[100 Mana] Gain pathfinding equal to one-tenth the sum of target visible 3x3 area, rounded down. | ![]() |
![]() |
[200 Mana] Exit the current stage without completing. Manalock for 20 turns. | ![]() |
![]() |
Every 150 turns, exit the current stage without completing. | ![]() |
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Solve 10 cells whenever you gain or lose an omen. | ![]() |
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When you target a cell with an item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. | ![]() |
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Whenever you discover a 5 or greater, solve a random cell. | ![]() |
Gorgon

Appears in: Blight.
Alternative names: Witch.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Every 50 turns, gain 1 defense if you are not injured. | ![]() |
![]() |
[2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. | ![]() |
![]() |
Restore 1 life and gain 25 mana for each omen you have. | ![]() |
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[666 Mana] Destroy 2 random omens and gain a random magic item. | ![]() |
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[400 Mana] Convert all visible strangers into spawners of the same type, then unseal an inventory slot for each stranger converted this way. | ![]() |
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[90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. | ![]() |
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[200 Mana] Activate items that would trigger when you enter or begin a stage. | ![]() |
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[150 Mana] Restore 5 lives and gain an omen. | ![]() |
![]() |
Whenever you discover a cell of value 6 or greater, lose 1 max life. | ![]() |
![]() |
When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. | ![]() |
![]() |
Guarantees 1 Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. | ![]() |
![]() |
Pick up hearts at full life to gain Bones. | ![]() |
![]() |
Spawners are more common. Strangers are no longer killed when a Spawner breaks. | ![]() |
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Magic items will trigger an extra time. | ![]() |
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Monsters roll extra times for damage equal to your number of omens, and use the weakest result. | ![]() |
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Your targeted magic items will target an additional random cell. | ![]() |
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When you enter a stage, reduce the monster count by the minimum power. | ![]() |
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Whenever you target an empty cell with an item, double the value of the cell. | ![]() |
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When you bury Bones, spawn a familiar in the same cell. | ![]() |
Cthulu

Alternative names: Dreamer, Ender, Kraken, Octopus, Tentacles.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Gain coins equal to the combined value of the visible cells with the highest value. | ![]() |
![]() |
Transform a random omen into a random omen. | ![]() |
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If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | ![]() |
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[250 Mana] Automatically discharges whenever a status effect expires. Gain the same status effect. | ![]() |
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[150 Mana] Lose a number of omens equal to the value of target numbered cell, then gain that many random omens. | ![]() |
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[70 Mana] Target cell gains or loses Cursed. | ![]() |
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[100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. | ![]() |
![]() |
Monsters deal extra damage equal to your number of omens. | ![]() |
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Every 100 cells opened, lose 1 morality. If your morality is -10 or less, lose 1 max life. | ![]() |
![]() |
You will only find omens. Lose this item when you gain an omen. | ![]() |
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Pick up hearts at full life to gain 1% pathfinding. | ![]() |
![]() |
Pick up hearts at full life to solve a random cell. | ![]() |
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Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. | ![]() |
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You can use uncharged magic items, consuming them after use. | ![]() |
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Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen. | ![]() |
![]() |
Magic items will trigger an extra time. | ![]() |
![]() |
You may consume omens at the cost of 1 life each. | ![]() |
![]() |
Whenever a monster would spawn, a stranger spawns instead. | ![]() |
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When you open half of all empty cells, unobscure any values and destroy all objects on numbered cells. | ![]() |
Deity

Appears in: Elysium.
Alternative names: Champion, God, Idol, Lord.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Gain between 1 and 3 souls. | ![]() |
![]() |
Reduce the current stage's max power to its min power. | ![]() |
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After 50 turns without making a mistake, you win the current stage. | ![]() |
![]() |
Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. | ![]() |
![]() |
Set your max life to 1. Gain 3 revives. | ![]() |
![]() |
Increase the size of the selected stage. | ![]() |
![]() |
After opening 100 cells without making a mistake, destroy all omens. | ![]() |
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[1 Head Armor] Whenever you would gain coins, gain twice the amount instead. | ![]() |
![]() |
Activate the completion of all of your status effects. The status timers are unaffected. | ![]() |
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[50 Mana] Target cell gains or loses Sanctified. | ![]() |
![]() |
[100 Mana] Gain Minions equal to one-tenth the sum of target visible 3x3 area, rounded down. | ![]() |
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[250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. | ![]() |
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[150 Mana] Lose a random omen. | ![]() |
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[300 Mana] Reduce the selected stage's monster count by 5. | ![]() |
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[20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. | ![]() |
![]() |
Right-click to consume the first item in your inventory and restore 1 life. | ![]() |
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You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. | ![]() |
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Heart drops are converted to diamonds if you are not injured. | ![]() |
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Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. | ![]() |
Demon

Appears in: Hell.
Alternative names: Devil, Hellspawn.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Transform a random omen into a random omen. | ![]() |
![]() |
Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | ![]() |
![]() |
Spawn a monster. If you have to guess, convert all visible monsters to Minions. | ![]() |
![]() |
[300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | ![]() |
![]() |
[200 Mana] Fill target visible 3x3 area with monsters. | ![]() |
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[70 Mana] Automatically discharges to prevent an empty cell from becoming flagged. | ![]() |
![]() |
[50 Mana] Burn all visible monsters. | ![]() |
![]() |
After opening 100 cells without making a mistake, lose this item and gain 4 omens. | ![]() |
![]() |
You will only find omens. Lose this item when you gain an omen. | ![]() |
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Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen. | ![]() |
![]() |
Monsters roll extra times for damage equal to your number of omens, and use the weakest result. | ![]() |
![]() |
Whenever you collect loot, send a Flare in a random direction from the looted cell. | ![]() |
![]() |
Whenever a cell gains an aura, apply the same aura to another random cell. | ![]() |
![]() |
When you enter a stage, reduce the monster count by the minimum power. | ![]() |
![]() |
Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. | ![]() |
Quest 5 - Shadowman
Microbe

Appears in: Entropy.
Alternative names: Glitch, Mote, Particle.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | ![]() |
![]() |
After 20 turns, set your stats to their current values. | ![]() |
![]() |
Randomizes your inventory. | ![]() |
![]() |
Randomly double your coins or lose them all. | ![]() |
![]() |
Randomize your card items, including this one. | ![]() |
![]() |
[400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. | ![]() |
![]() |
[100 Mana] Add a random mutation to each of your Cankers, plus a mutation for each of your Poisons. | ![]() |
![]() |
Cell values are visible even when the cell is occupied. | ![]() |
![]() |
Whenever a cell gains an aura, apply the same aura to another random cell. | ![]() |
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Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. | ![]() |
Larva

Appears in: Lagoon.
Alternative names: Leech, Worm, Wriggler.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Restore 1 life. | ![]() |
![]() |
For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | ![]() |
![]() |
Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | ![]() |
![]() |
The next time an omen effect would activate, negate it and lose the omen. | ![]() |
![]() |
Glean all hidden cells near visible cells. | ![]() |
![]() |
Every 60 turns, you lose 1 life. | ![]() |
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Waterboys are more common and cost half as much. You may right click to move them for free. | ![]() |
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Each turn, gain mana equal to the sum of your chain. | ![]() |
Alien

Appears in: Galaxy.
Alternative names: Invader, Martian, Spaceman.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Flag a number of monsters equal to the current stage's max power. | ![]() |
![]() |
Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | ![]() |
![]() |
Cells generate triple mana for the next 20 turns. Just be careful, ok? | ![]() |
![]() |
Apply Electric to all cells. After 1 turn, all cells lose their auras. | ![]() |
![]() |
You will only find passive items until you gain a passive item. | ![]() |
![]() |
[2 Leg Armor] Gain 5% pathfinding. Lose all pathfinding if these boots are removed. | ![]() |
![]() |
Launch a Blessing in a random direction from target visible cell. | ![]() |
![]() |
Apply Ethereal to the visible cell or cells with the highest value. | ![]() |
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[80 Mana] Tells you whether you must make a guess to proceed. | ![]() |
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[300 Mana] While charged, all chests will contain coins. | ![]() |
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[140 Mana] Increase your status effect counters by 20. | ![]() |
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[25 Mana] Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects. | ![]() |
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At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area. | ![]() |
![]() |
Whenever a monster is revealed, reduce the stage's max power by 1. | ![]() |
![]() |
Whenever you lose life, restore that much life after opening 100 cells. | ![]() |
Abomination

Appears in: Womb.
Alternative names: Abberation, Abhor, Horror.
Drops:
Item | Description | Category |
---|---|---|
![]() |
[4 Body Armor] Fortify by 3 whenever you gain an omen. | ![]() |
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[6 Body Armor] You cannot collect loot. | ![]() |
![]() |
[200 Mana] Fill target visible 3x3 area with monsters. | ![]() |
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[80 Mana] Lose 1 life and spawn a heart on target empty cell. | ![]() |
![]() |
Whenever you lose life, lose the same amount of life after 50 turns. | ![]() |
![]() |
Whenever you gain a consumable item, use it right away. | ![]() |
![]() |
Your consumable item effects are randomized. | ![]() |
![]() |
Spawn a strong familiar at the start of each stage. | ![]() |
Robot

Appears in: Convoy.
Alternative names: Android, Bot, Calculator, Cyborg.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Fully charge your mastery. | ![]() |
![]() |
Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | ![]() |
![]() |
[5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. | ![]() |
![]() |
Apply Electric to all cells. After 1 turn, all cells lose their auras. | ![]() |
![]() |
Double the length of your chain, then solve a number of cells equal to the length of your chain. | ![]() |
![]() |
Apply Electric to a 3x3 area around target cell. | ![]() |
![]() |
[300 Mana] While charged, all chests will contain coins. | ![]() |
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[25 Mana] Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects. | ![]() |
![]() |
At the start of each stage, cut the durability of your armors in half. | ![]() |
![]() |
Non-omen items from chests will drop on the ground. | ![]() |
![]() |
Whenever you lose life, restore that much life after opening 100 cells. | ![]() |
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Whenever you lose exactly 1 life, spawn a Sawblade. Whenever a Sawblade explodes, restore 1 life. | ![]() |
Mindsweeper

Appears in: Metropolis.
Alternative names: Collector.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Explode target numbered cell in a 3x3 area. | ![]() |
![]() |
Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | ![]() |
![]() |
Launch 3 Sawblades. | ![]() |
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Apply Burning to a 3x3 area around target cell. | ![]() |
![]() |
Apply Frozen to a 3x3 area around target cell. | ![]() |
![]() |
Explode target cell. Increase the radius of this item by the number of special stages you have completed. | ![]() |
![]() |
Apply Electric to a 3x3 area around target cell. | ![]() |
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[400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. | ![]() |
![]() |
[60 Mana] Convert all visible monsters to familiars. | ![]() |
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[200 Mana] Explode target 3x3 area. | ![]() |
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[150 Mana] Solve 3 cells. Recharge this item whenever an orb is destroyed. | ![]() |
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[300 Mana] Spawn a Barrel on target empty cell. It will explode in 5 seconds. | ![]() |
![]() |
After 500 turns, this item will blow up and kill you. | ![]() |
![]() |
Pick up hearts at full life to glean a random hidden cell. | ![]() |
![]() |
Whenever you lose an item, explode 4 random cells. | ![]() |
![]() |
Whenever a visible monster dies, it explodes in a 3x3 area. | ![]() |
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When you lose this item, gain a random legendary item. | ![]() |
Lich

Appears in: Hinterland.
Alternative names: Coldbone, Frostwalker.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Apply Frozen to a 3x3 area around target cell. | ![]() |
![]() |
Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | ![]() |
![]() |
For 1 turn, your targeted items affect the entire column and row of cells. | ![]() |
![]() |
Expand the radius of your next targetable item by 1. | ![]() |
![]() |
[3 Body Armor] Fortify by 1 for every 50 mana spent. | ![]() |
![]() |
[50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. | ![]() |
![]() |
[70 Mana] Target cell gains or loses Ethereal. | ![]() |
![]() |
[200 Mana] Gain Bones for each life you are missing. | ![]() |
![]() |
Targeted items affect random cells. | ![]() |
![]() |
The first diamond you collect each turn will fully charge a random magic item. | ![]() |
![]() |
Pick up hearts at full life to gain 100 mana. | ![]() |
![]() |
Each turn, gain mana equal to the sum of your chain. | ![]() |
![]() |
When you complete a stage, gain 100 mana for every diamond or chest left behind. | ![]() |
![]() |
At the start of each stage, gain a random magic item if you have less than 200 mana. | ![]() |
Grief

Appears in: Tower.
Alternative names: Acceptance, Anger, Bargain, Denial, Depression.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | ![]() |
![]() |
Gain 40 coins. Every 20 turns, spend 10 coins on debt. | ![]() |
![]() |
Gain 100 mana. | ![]() |
![]() |
Lose a random item. After 50 turns, gain 3 copies of that item. | ![]() |
![]() |
[100 Mana] Cut the duration of your status effects in half. | ![]() |
![]() |
Your inventory is considered full at half capacity. | ![]() |
![]() |
You will not discover strangers. | ![]() |
![]() |
Triple the duration of your status effects. | ![]() |
![]() |
If you lose this item, you also lose 5 lives. | ![]() |
![]() |
Delay monster damage by 1 turn. | ![]() |
![]() |
Every 100 cells you open, gain a random Quest item. | ![]() |
![]() |
Whenever a stranger would die, activate his or her effect first. | ![]() |
![]() |
When you lose this item, gain a random legendary item. | ![]() |
![]() |
Gain 1% pathfinding at the end of each stage for each different type of aura present. | ![]() |
![]() |
Small chance to dig up new loot in cells. | ![]() |
![]() |
Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. | ![]() |
![]() |
Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. | ![]() |
Reflection

Alternative names: Doppelganger, Echo, Player, Self.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Restore 1 life. | ![]() |
![]() |
[1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. | ![]() |
![]() |
[500 Mana] Remove all stage mods from selected stage. | ![]() |
![]() |
You cannot powerchord. Whenever you chord a 1, lose 1 life. | ![]() |
![]() |
Pick up hearts at full life to gain 1% pathfinding. | ![]() |
![]() |
Pick up hearts at full life to solve a random cell. | ![]() |
![]() |
When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. | ![]() |
![]() |
Gain 10% pathfinding. Lose the same amount if you lose this item. | ![]() |
![]() |
Your reveal effects will reveal an additional cell. | ![]() |
![]() |
Whenever you pick up an item with a full inventory, clear your inventory and triple your stats. | ![]() |
![]() |
Whenever you would lose an item, lose this item instead. | ![]() |
![]() |
Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. | ![]() |
Man

Appears in Minefield.
Alternative names: Homosapien, Human, Soldier.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Explode target numbered cell in a 3x3 area. | ![]() |
![]() |
If you have to guess, gain a revive. If not, you die. | ![]() |
![]() |
[1 Body Armor] Better than nothing. | ![]() |
![]() |
Unlocks all stages. | ![]() |
![]() |
Spawn a monster. If you have to guess, convert all visible monsters to Minions. | ![]() |
![]() |
[100 Mana] Cut the duration of your status effects in half. | ![]() |
![]() |
Whenever your morality increases, increase the stage power by an equal amount. | ![]() |
![]() |
Projectiles and orbs travel slowly. | ![]() |
![]() |
If you spend at least 25 coins in an Item Shop, it remains open. | ![]() |
![]() |
Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | ![]() |
![]() |
When you complete a stage, gain 1 defense for every diamond or chest left behind. | ![]() |
![]() |
Whenever a cell gains an aura, apply the same aura to another random cell. | ![]() |
![]() |
Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present. | ![]() |
![]() |
Your projectiles have a small chance to become a Blessing. This chance decreases with your number of omens. | ![]() |
![]() |
Whenever you would lose an item, lose this item instead. | ![]() |
![]() |
Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. | ![]() |
![]() |
Item Shops have 1 extra item. | ![]() |
![]() |
Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. | ![]() |
![]() |
Whenever a living object dies, solve 3 cells. | ![]() |
![]() |
Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense. | ![]() |
Other Stages
Lifeform

Appears in R,
G,
B,
Metagate,
October 8th, 1990.
Alternative names: Being, Visitor.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Restore 1 life. | ![]() |
![]() |
You will only find magic items until you gain a magic item. | ![]() |
![]() |
[1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | ![]() |
![]() |
Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | ![]() |
![]() |
Gain 100 mana. | ![]() |
![]() |
Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | ![]() |
![]() |
Gain 50 mana. | ![]() |
![]() |
[100 Mana] Send Bubbles in all directions from target visible cell. | ![]() |
![]() |
Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. | ![]() |
![]() |
Pick up hearts at full life to gain defense. | ![]() |
![]() |
Pick up hearts at full life to gain 100 mana. | ![]() |
![]() |
Spawn a coin whenever you discover a cell of value 4 or greater. | ![]() |
![]() |
Delay monster damage by 1 turn. | ![]() |
![]() |
When you complete a stage, gain 100 mana for every diamond or chest left behind. | ![]() |
![]() |
Strangers send a Bubble in a random direction each turn. | ![]() |
![]() |
Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. | ![]() |
Hare

Alternative names: Bunny, Cottontail, Critter.
Drops:
Item | Description | Category |
---|---|---|
![]() |
You must have 3 or more magic items to open this egg! | ![]() |
![]() |
25% chance to gain 50 mana during the next 10 turns. | ![]() |
![]() |
Every 10 turns, restore 1 life until you have full life. | ![]() |
![]() |
You must have 4 or more passive items to open this egg! | ![]() |
![]() |
You must have 5 or more consumable items to open this egg! | ![]() |
![]() |
You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! | ![]() |
![]() |
You must have 2 or more omens to open this egg! | ![]() |
![]() |
Spawn a random number of chests between the stage's minimum and maximum power. | ![]() |
![]() |
You must have a legendary item to open this egg! | ![]() |
![]() |
[100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? | ![]() |
![]() |
[150 Mana] Pass a number of turns equal to the number of counters on your most recent status effect. | ![]() |
![]() |
[100 Mana] You might gain a Minion. | ![]() |
![]() |
[100 Mana] Cut the duration of your status effects in half. | ![]() |
![]() |
Slightly increases your chance to find strangers. | ![]() |
Crab

Appears in Summer.
Alternative names: Crablegs, Crabmeat, Pincher.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Gain coins equal to the combined value of the visible cells with the highest value. | ![]() |
![]() |
[2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. | ![]() |
![]() |
Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | ![]() |
![]() |
Drop all of your items on the ground. | ![]() |
![]() |
Flag a number of monsters equal to the current stage's max power. | ![]() |
![]() |
Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. | ![]() |
![]() |
Gain 40 coins. Every 20 turns, spend 10 coins on debt. | ![]() |
![]() |
Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | ![]() |
![]() |
Spawn a random number of chests between the stage's minimum and maximum power. | ![]() |
![]() |
Gain 50 mana. | ![]() |
![]() |
[300 Mana] Trap all visible objects in bubbles. | ![]() |
![]() |
[90 Mana] Spread all auras to nearby cells. | ![]() |
![]() |
[100 Mana] Gain 200 mana. | ![]() |
![]() |
[100 Mana] Send Bubbles in all directions from target visible cell. | ![]() |
![]() |
Monsters have a 50% chance to attack an extra time. | ![]() |
![]() |
Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. | ![]() |
![]() |
Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. | ![]() |
![]() |
Pick up hearts at full life to gain defense. | ![]() |
![]() |
Strangers send a Bubble in a random direction each turn. | ![]() |
Zombie

Alternative names: Rotter, Shambler, Undead.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Activate all visible strangers for free. | ![]() |
![]() |
For 5 seconds, reduce incoming damage by the number of seconds left. | ![]() |
![]() |
Spawn a monster. If you have to guess, convert all visible monsters to Minions. | ![]() |
![]() |
Small chance to dig up new loot in cells. | ![]() |
![]() |
When you bury Bones, spawn a familiar in the same cell. | ![]() |
![]() |
Whenever a familiar dies, spawn a familiar. | ![]() |
Elf

Appears in Christmas,
Hearth,
Birthday.
Alternative names: Assistant, Helper, Toymaker.
Drops:
Item | Description | Category |
---|---|---|
![]() |
Contains a random non-omen item. | ![]() |
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[150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal. | ![]() |
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[80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. | ![]() |
Monster Related Items
Items that interact with Monsters
Image | Name | Description | Cost |
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Arcane Barrier | Whenever a monster is revealed, activate a random targeted magic item on its cell before taking damage. | ![]() |
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Archon Shield | Monsters roll five times for damage and use the weakest result. | ![]() |
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Badge of Honor | Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. | ![]() |
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Badge of Infamy | Whenever a monster dies or flees, reduce the monster count of all other stages. | ![]() |
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Battering Ram | At the start of each stage, reveal all cells near visible cells and kill any monsters within. | ![]() |
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Beacon | Whenever a monster is revealed by an effect, it has a 50% chance to flee. | ![]() |
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Big Minion | Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage. | ![]() |
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Blood Oil | When you enter a stage, increase the monster count by 10. | ![]() |
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Bloodcoil | [400 Mana] For 3 turns, any monster damage you would take heals you instead. | ![]() |
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Blowpipe | [200 Mana] Kill target visible monster. It will drop an item. | ![]() |
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Book of Combat | Pick up hearts at full life to kill a random monster, revealing it if necessary. | ![]() |
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Boom Bow | [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. | ![]() |
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Brainwash | [60 Mana] Convert all visible monsters to familiars. | ![]() |
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Butterfly Amulet | Whenever you take monster damage, gain 3% evasion. | ![]() |
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Chromatic Choker | Monsters attack additional times equal to the number of stage mods. | ![]() |
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Clarity | Flag a number of monsters equal to the current stage's max power. | ![]() |
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Claw | Monsters have a 50% chance to attack an extra time. | ![]() |
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Cloud Dagger | Gain 5% evasion. When you evade a monster, kill it. | ![]() |
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Cobra Totem | [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. | ![]() |
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Crown of Thorns | [6 Head Armor] Whenever this takes damage, kill the attacking monster. | ![]() |
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Dagger | Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | ![]() |
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Demon Snare | [300 Mana] Flag all hidden monsters in target 7x7 area. Kill all visible monsters in this area. Remove the last boss mod from each boss in this area. | ![]() |
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Disco Ball | Gain 30% evasion. When you successfully evade, relocate visible monsters to random cells and pass 3 turns. | ![]() |
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Divine Blood Magic | [100 Mana] Kill a random visible monster and gain 200 mana. | ![]() |
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Divine Chainsaw | [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. | ![]() |
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Divine Lyre | [300 Mana] Add 10 monsters to the selected uncompleted stage. Remove 5 monsters from all other stages. | ![]() |
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Divine Mortar | Whenever a monster dies, it explodes in a 3x3 area. | ![]() |
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Divine Slingshot | For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | ![]() |
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Divine Sturdy Bow | [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. | ![]() |
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Divine Trapper | At the start of each stage, flag a number of monsters equal to the stage's max power. | ![]() |
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Dragon Knuckles | [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. | ![]() |
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Drone | Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | ![]() |
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Druid Staff | Tame monsters into Minions. | ![]() |
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Dumbbell | Reduce your next source of life loss by 1 plus the number of monsters you have killed. | ![]() |
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Electric Chestplate | [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. | ![]() |
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Electric Eel | At the start of each stage, all monsters on cells of value 3 or greater gain Electric. | ![]() |
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Ether Totem | [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. | ![]() |
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Excalibur | You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral. | ![]() |
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False Lamb | Stages have 2 Cursed cells for each of your omens. Monsters are empowered by empty Cursed cells. | ![]() |
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Feather | Monster damage is capped to your number of items. | ![]() |
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Fel Bracers | Monsters roll extra times for damage equal to your number of omens, and use the weakest result. | ![]() |
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Fire Totem | [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. | ![]() |
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Firefly Doll | Burn random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ![]() |
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Flashlight | [120 Mana] Reveal target cell causing its monster to flee, then remove Dark mod from the current stage. | ![]() |
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Fossil | [50 Mana] Convert target stranger or monster into a landmark. | ![]() |
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Frostbite | [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. | ![]() |
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Frozen Helmet | [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. | ![]() |
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Ghillie Suit | [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. | ![]() |
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Golden Flea | When you enter a stage, increase the monster count for every 10 coins you have. | ![]() |
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Golem Glove | Coin drops are converted to monsters. | ![]() |
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Grease | Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. | ![]() |
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Growing Pains | Monsters deal extra damage equal to your number of omens. | ![]() |
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Handcuffs | When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. | ![]() |
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Heart Key | Whenever you collect a heart, a random visible monster becomes your familiar. Whenever a familiar dies, spawn a heart. | ![]() |
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Holy Totem | [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. | ![]() |
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Hypertrap | Flag 25% of all monsters when you begin a stage. | ![]() |
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Hypnowatch | Delay monster damage by 1 turn. | ![]() |
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Ice Totem | [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. | ![]() |
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Jester Hat | Monsters always deal max damage. | ![]() |
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Kunai | [100 Mana] Kill target visible monster and reveal any monsters nearby. | ![]() |
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Lance | [200 Mana] Destroy monsters in target column. | ![]() |
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Lightning Totem | [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. | ![]() |
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Lightstone Chestplate | [5 Body Armor] Fortify by 2 whenever a monster is revealed by an effect. | ![]() |
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Lightstone Helmet | [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. | ![]() |
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Longbow | [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. | ![]() |
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Lumberjack Doll | Spawn a sawblade then reveal a number of monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ![]() |
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Lycan Snag | Every 20 turns, convert all strangers into monsters. | ![]() |
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Lyre | [300 Mana] Reduce the selected stage's monster count by 5. | ![]() |
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Makeshift Weapon | [200 Mana] Reveal and kill any monsters in target area, then lose a random weapon. The radius of this item is equal to your number of weapons. | ![]() |
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Maul | When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. | ![]() |
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Mimic | When you open a chest on a 1 or greater, take monster damage. | ![]() |
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Mjolnir | [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. | ![]() |
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Molotov | Reveal and apply Burning to random hidden cells until it lands on one without a monster. | ![]() |
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Monocle | Flag 3 monsters whenever you spend coins. | ![]() |
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Monster Spray | For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect. | ![]() |
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Moon | Whenever a monster is revealed, reduce the stage's max power by 1. | ![]() |
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Mortar | Whenever a visible monster dies, it explodes in a 3x3 area. | ![]() |
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Nervewrecker | Whenever a monster is revealed, your passive items are disabled for 20 turns. | ![]() |
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Nitrogen | Apply Frozen to random hidden cells until it lands on one without a monster. | ![]() |
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Nunchucks | [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. | ![]() |
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Occultic Pendant | Whenever a monster would spawn, a stranger spawns instead. | ![]() |
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Ouroboros | [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. | ![]() |
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Pennywise | For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | ![]() |
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Pentagram | [200 Mana] Fill target visible 3x3 area with monsters. | ![]() |
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Poison Blade | [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. | ![]() |
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Police Boots | [2 Leg Armor] Visible monsters near the cells you open will flee. | ![]() |
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Police Hat | [1 Head Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. | ![]() |
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Police Vest | [6 Body Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. | ![]() |
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Pufferfish | [160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. | ![]() |
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Rabid Minion | When you gain this as well as every 10 turns, reveal and kill a random monster. If you're about to take damage, this Minion will sacrifice itself to increase the damage by 1. | ![]() |
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Rainbow Lens | [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. | ![]() |
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Reflector Blade | Other visible monsters will be killed to reduce incoming monster damage by 2 each. | ![]() |
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Scary Mask | When you enter a stage, reduce the monster count by the minimum power. | ![]() |
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Sentry Gnome | Monsters cannot kill you in one shot as long as you are at full life, and have more than 1 max life. | ![]() |
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Shadow Totem | [50 Mana] Enchant target visible cell, apply Cursed to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Cursed cells in this quadrant, then reset the value. | ![]() |
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Shield | Monsters roll twice for damage and use the weaker result. | ![]() |
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Shinobi Sandals | [1 Leg Armor] Monster reveal effects are negated. | ![]() |
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Shuriken | [110 Mana] Automatically discharges when a monster spawns. Kill the monster before taking damage. | ![]() |
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Slimeball | Enchant target visible cell: nearby monsters have a 50% chance to miss. | ![]() |
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Slingshot | For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | ![]() |
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Snowflake Doll | Freeze random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ![]() |
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Spider Fang | The next time a monster is revealed, kill it before you can take damage. | ![]() |
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Stick | Reveal target cell. If it has a monster, kill it. | ![]() |
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Sturdy Bow | [200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and return 100 mana to this item. | ![]() |
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Sun Bomb | [200 Mana] Reveal monsters in target 3x3 area. | ![]() |
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Sundrop | [100 Mana] Randomly reveals 1-3 monsters. | ![]() |
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Sunken Coin | [50 Mana] Gain 10 coins and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | ![]() |
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Sunken Shield | [50 Mana] Gain 1 defense and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | ![]() |
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Sunken Soul | [50 Mana] Gain a soul and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | ![]() |
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Sword | Kill visible monsters. (They deserve it.) | ![]() |
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Trapper | Flag a monster when you begin a stage. | ![]() |
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Tripwire | Enchant 10 random cells each stage: when you chord or target this cell with an item, take monster damage and remove the enchantment. | ![]() |
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Valentine Bow | [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. | ![]() |
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Valiant Shield | Monsters roll three times for damage and use the weakest result. | ![]() |
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Vampiric Blade | [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. | ![]() |
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Wand of Embers | [50 Mana] Burn all visible monsters. | ![]() |
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Wand of Retribution | [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. | ![]() |
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War Hawk | Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. | ![]() |
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Warning Sign | [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. | ![]() |
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Wild Bracers | Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. | ![]() |
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Wizard Bracers | Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. | ![]() |
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Wolf Pelt | Whenever you gain an item, a random visible monster flees. | ![]() |
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Wooden Bow | [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. | ![]() |
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Zeal of Hate | Spawn a monster. If you have to guess, convert all visible monsters to Minions. | ![]() |
Mechanics | |||
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Character | Stats | ![]() ![]() ![]() | |
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Stage | Stages • Special Stages • Stage Power | ||
Objects | ![]() ![]() ![]() ![]() ![]() | ||
Loot | ( ![]() ![]() ![]() ![]() ![]() | ||
Modifiers | Aura • Stage Mods | ||
Orbs | ![]() ![]() ![]() | ||
Projectiles | Flare • Blessing • Bubble | ||
Item | Inventory • ![]() ![]() ![]() | ||
Magic | Mana • Manalock • Duplicast | ||
Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
Profile | Level | Score • Prestige | |
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Mastery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
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