Morality
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Morality is a number.
In each quest, your morality starts at 0. Actions that are considered "good" and "bad" add or subtract from this score. Certain items and effects change based on having a high or low morality score.
You are considered moral, immoral, or amoral when your morality is positive, negative or 0, respectively. Your "absolute morality" is the size of your morality (its absolute value), positive or negative. For example a morality of -10 has an absolute morality of 10.
The
Human Mastery is based around morality.

Hovering your profile avatar will show your morality stat.
Moral Actions
| Action | Morality Change |
|---|---|
| Kill 3 monsters | +1 |
| Pay a |
+1 |
| Lose an omen | +1 |
| Gain a legendary | +1 |
| Create a Sanctified aura | +1 |
| Learn the |
+3 |
| Learn the |
+3 |
| Use |
+1 |
| Use |
+3 |
| Pay a Nomad | +? |
| Feed a hungry plant | +2 |
| Get a Charitable award | +1 for each 5xp |
| Give a gift during the Christmas Event | +1 |
| +5 |
| Action | Morality Change |
|---|---|
| Kill a stranger | -3 |
| Pay a |
-1 |
| Gain an omen | -1 |
| Lose a legendary | -1 |
| Create a Cursed aura | -1 |
| Learn the |
-3 |
| Use |
-1 |
| Consume |
-1 |
| Consume |
-1 |
| Use |
-1 |
| Use |
-1 |
| Use |
-1 |
| Use |
-1 |
| -variable |
Morality Related Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Bag of Coal | [100 Mana] Automatically discharges when you lose morality. Gain Coal, then apply Burning to a random cell for each Coal you have. | ||
| Coal | You cannot gain morality. Whenever you lose morality, you get burnt. | ||
| Dove | Every 100 cells opened, gain 1 morality. If your morality is 10 or greater, gain a soul. | ||
| Excalibur | You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral. | ||
| God Rays | [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. | ||
| Horoscope | If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | ||
| Human Doll | Gain morality equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. If you are immoral, lose morality instead. | ||
| Human's Memento | Start the next dimension with half of your morality. | ||
| Raven | Every 100 cells opened, lose 1 morality. If your morality is -10 or less, lose 1 max life. | ||
| Stocking | [150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal. | ||
| Virtue Signal | Whenever your morality increases, increase the stage power by an equal amount. |
Changelog
- v1.70 Fixed morality not resetting properly between Endless Multiverse dimensions
- v1.67b Every third monster killed will provide 1 morality (was 1 for 1)
- v1.66 Mechanic added
| Mechanics | |||
|---|---|---|---|
| Character | Stats | ||
| Stage | Stages • Special Stages • Stage Power | ||
| Objects | |||
| Loot | ( | ||
| Modifiers | Aura • Stage Mods | ||
| Orbs | |||
| Projectiles | Flare • Blessing • Bubble | ||
| Item | Inventory • | ||
| Magic | Mana • Manalock • Duplicast | ||
| Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
| Profile | Level | Score • Prestige | |
| Mastery | |||
| edit this navbox | |||