Morality
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Morality is a number.
In each quest, your morality starts at 0. Actions that are considered "good" and "bad" add or subtract from this score. Certain items and effects change based on having a high or low morality score.
You are considered moral, immoral, or amoral when your morality is positive, negative or 0, respectively. Your "absolute morality" is the size of your morality (its absolute value), positive or negative. For example a morality of -10 has an absolute morality of 10.
The Human Mastery is based around morality.
Hovering your profile avatar will show your morality stat.
Moral Actions
Action | Morality Change |
---|---|
Kill 3 monsters | +1 |
Pay a ![]() |
+1 |
Lose an omen | +1 |
Gain a legendary | +1 |
Create a Sanctified aura | +1 |
Learn the ![]() |
+3 |
Learn the ![]() |
+3 |
Use ![]() |
+1 |
Use ![]() |
+3 |
Pay a Nomad | +? |
Feed a hungry plant | +2 |
Get a Charitable award | +1 for each 5xp |
Give a gift during the Christmas Event | +1 |
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+5 |
Action | Morality Change |
---|---|
Kill a stranger | -3 |
Pay a ![]() |
-1 |
Gain an omen | -1 |
Lose a legendary | -1 |
Create a Cursed aura | -1 |
Learn the ![]() |
-3 |
Use ![]() |
-1 |
Consume ![]() |
-1 |
Consume ![]() |
-1 |
Use ![]() |
-1 |
Use ![]() |
-1 |
Use ![]() |
-1 |
Use ![]() |
-1 |
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-variable |
Morality Related Items
Image | Name | Description | Cost |
---|---|---|---|
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Bag of Coal | [100 Mana] Automatically discharges when you lose morality. Gain Coal, then apply Burning to a random cell for each Coal you have. | ![]() |
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Coal | You cannot gain morality. Whenever you lose morality, you get burnt. | ![]() |
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Human's Memento | Start the next dimension with half of your morality. | ![]() |
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Raven | Every 200 cells opened, lose 1 morality. If your morality is -10 or less, lose 1 max life. | ![]() |
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Horoscope | If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | ![]() |
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Stocking | [150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal. | ![]() |
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Human Doll | Gain morality equal to your mastery charge cost when your ultimate ability is activated. If you are immoral, lose morality instead. | ![]() |
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Dove | Every 200 cells opened gain 1 morality. If your morality is 10 or greater, gain a soul. | ![]() |
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God Rays | [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce stage power to 1. | ![]() |
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Excalibur | You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral. | ![]() |
Changelog
Mechanics | |||
---|---|---|---|
Character | Stats | ![]() ![]() ![]() | |
![]() ![]() | |||
Stage | Stages • Special Stages • Stage Power | ||
Objects | ![]() ![]() ![]() ![]() ![]() | ||
Loot | ( ![]() ![]() ![]() ![]() ![]() | ||
Modifiers | Aura • Stage Mods | ||
Orbs | ![]() ![]() ![]() | ||
Projectiles | Flare • Blessing • Bubble | ||
Item | Inventory • ![]() ![]() ![]() | ||
Magic | Mana • Manalock • Duplicast | ||
Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
Profile | Level | Score • Prestige | |
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Mastery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
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