Morality

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Morality is a number.

In each quest, your morality starts at 0. Actions that are considered "good" and "bad" add or subtract from this score. Certain items and effects change based on having a high or low morality score.

You are considered moral, immoral, or amoral when your morality is positive, negative or 0, respectively. Your "absolute morality" is the size of your morality (its absolute value), positive or negative. For example a morality of -10 has an absolute morality of 10.

The  Human Mastery is based around morality.

Hovering your profile avatar will show your morality stat.

Moral Actions

Moral Actions
Action Morality Change
Kill 3 monsters +1
Pay a  Priest +1
Lose an omen +1
Gain a legendary +1
Create a Sanctified aura +1
Learn the  Exorcist Mastery +3
Learn the  Protagonist Mastery +3
Use  Miracle Seed +1
Use  Halo +3
Pay a Nomad +?
Feed a hungry plant +2
Get a Charitable award +1 for each 5xp
Give a gift during the Christmas Event +1
 Snowman gives you morality +5
Immoral Actions
Action Morality Change
Kill a stranger -3
Pay a  Bagman -1
Gain an omen -1
Lose a legendary -1
Create a Cursed aura -1
Learn the  Witch Mastery -3
Use  Demon Seed -1
Consume  Alcohol -1
Consume  Drugs -1
Use  Witch Hat -1
Use  Pursecutter to rob a stranger -1
Use  Thief Bag -1
Use  Bandana to steal -1
Santa boss -variable
Image Name Description Cost
Bag of Coal [100 Mana] Automatically discharges when you lose morality. Gain Coal, then apply Burning to a random cell for each Coal you have. 0 coins
Coal You cannot gain morality. Whenever you lose morality, you get burnt. 0 coins
Dove Every 100 cells opened, gain 1 morality. If your morality is 10 or greater, gain a soul. 15 coins
Excalibur You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral. 100 coins
God Rays [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. 32 coins
Horoscope If your morality is positive, lose a random omen. If you are immoral, gain a random omen. 7 coins
Human Doll Gain morality equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. If you are immoral, lose morality instead. 30 coins
Human's Memento Start the next dimension with half of your morality. 0 coins
Raven Every 100 cells opened, lose 1 morality. If your morality is -10 or less, lose 1 max life. 0 coins
Stocking [150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal. 22 coins
Virtue Signal Whenever your morality increases, increase the stage power by an equal amount. 0 coins

Changelog

  • v1.70 Fixed morality not resetting properly between Endless Multiverse dimensions
  • v1.67b Every third monster killed will provide 1 morality (was 1 for 1)
  • v1.66 Mechanic added
Mechanics
Lives Defense Coins
Revive Status Effect
StagesSpecial StagesStage Power
Stranger Landmark Familiar Monster Boss
Loot (  Heart Soul Coin Diamond Chestetc. )
AuraStage Mods
 Canker Sawblade Bubble
FlareBlessingBubble
Inventory Armor Bones MinionSeal
ManaManalockDuplicast
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfindingMorality
ScorePrestige
 TokensSpecial ChestsHeirloomSigil
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