Objects
Jump to navigation
Jump to search
An object is anything on the stage that can be on an empty space, ranging from coins to monsters.
Loot
Objects you can click on to collect.
- Coin: Increases coin count by 1.
- Token: Increases token count by 1.
- Mega Token: Increases token count by 10 to 30.
- Diamond: Increases coin count by 5.
- Purple Diamond: Increases coin count by 25 to 50.
- Chest: Contains either an Item with a chance of including a blueprint or an artifact, or an amount of coins. The upper end of a chest's contents is influenced by the stage power so a higher power means potentially more coins or potentially better items.
- Special Chest: Has a bonus effect when opened and gives items from a limited pool with a matching theme. Each type of Special Chests has a different icon.
- Heart: Increases the players life by 1.
- Soul: A grey heart that increases players life and max life by 1.
- Dark Heart: An upside down black heart that empowers the boss/bosses on the stage.
- Souls and Dark Hearts count as Heart pickups for the purposes of items which activate on Heart collection such as Leather Vest
- Artifact: Used as a Crafting component for Heirlooms, also to activate Beyond stages.
- Paint: Used to color avatars and inventories.
- Emblem: Used in Beyond mode for special challenges and rewards
- Glint: Used in Beyond mode to add a helpful effect to the quest
- Items somehow left or spawned on the stage instead of entering the inventory.
Landmarks
Nonliving objects you can interact with but not pick up. For details see Landmark.
- Sign: Displays a tip, joke, or a message unique to each stage.
- Mystic Statue: Increases loot rarity and triggers a new stage with increased monster count, offering a reward if completed.
- Wishpool: Grants coins or items when clicked, of increasing value based on the number of cells opened without making a mistake.
- Obelisk: Drops a tablet if an objective is completed before the stage ends.
- Meteorite: Gives player items or stats in exchange for adding modifiers to all stages.
- Spawner: Spawn a Stranger. Has a chance to destroy all strangers of that type, which increases with repeated use.
- Barrel: Spreads a targeted effect over a 5x5 area centered on the barrel. If a familiar touches a barrel, it will explode in a 5x5 area.
Strangers
Living objects that want to sell you something. For details see Strangers.
- Nomad: Sells mana, a magic item, a legendary item, or a random consumable.
- Hungry Plant: Consumes a certain amount of random items from your inventory for a present, coins, or mana.
- Blacksmith: Will craft a random piece of armor of the advertised type (head, body, leg) in 7-15 turns.
- Pyro: Fires flares in one direction, will rotate clockwise for a price.
- Waterboy: Shoots a bubble and rotates every turn, encasing any object that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles.
- Mercenary: Becomes a familiar upon purchase, will roam randomly and is strong enough to kill monsters.
- Priest: Removes an omen and sanctifies all other cells with objects.
- Bagman: Empowers enemies by up to 3 points, can be bribed to bring down empowerment by 1 each time. Upon reaching 0, further bribes will lower enemy damage by up to 3 points (unless Baglord is in play)
- Elder: Activates your Mastery's active ability.
- Mage: Uses the effect of a specific targeted magic item on a random location.
- Doctor: Heals you for a fee, then charges you another fee when you complete the stage.
- Gambler: Pay him to move to a random hidden cell. If it has a monster he dies and you get all his money.
- Harbinger: causes a random negative event when the stage ends. Can be bribed to leave.
- Scribe: Provides bonuses related to Heirlooms.
- Guide: Provides bonuses related to Endless Multiverse. Normally spawns in the Metagate.
Monsters
Living objects that want to kill you. For details see Monsters.
- Monsters can drop bones and other items when killed. If a monster is shiny (glowing yellow), it will drop a legendary item when killed.
- Monsters can't damage you after they've been revealed unless the stage modifiers or players omens say otherwise.
Trivia
- Objects obscure the cell values, unless you have Magnifying Glass.
- Whenever a stranger is activated, their price increases.
- Hearts are grey on certain boards. This does not cause them to act as Souls.
Mechanics | |||
---|---|---|---|
Character | Stats | Lives • Defense • Coins | |
Revive • Status Effect | |||
Stage | Stages • Special Stages • Stage Power | ||
Objects | Stranger • Landmark • Familiar • Monster • Boss | ||
Loot | ( Heart • Soul • Coin • Diamond • Chest • etc. ) | ||
Modifiers | Aura • Stage Mods | ||
Orbs | Canker • Sawblade • Bubble | ||
Projectiles | Flare • Blessing • Bubble | ||
Item | Inventory • Armor • Bones • Minion • Seal | ||
Magic | Mana • Manalock • Duplicast | ||
Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
Profile | Level | Score • Prestige | |
Tokens • Special Chests • Heirloom • Sigil | |||
Mastery | |||
edit this navbox |