Objects

From DemonCrawl Wiki
Jump to navigation Jump to search

An object is anything on the stage that can be on an empty space, ranging from coins to monsters.

Loot

Objects you can click on to collect.

  • Coin.png Coin: Increases coin count by 1.
  • Token.png Token: Increases token count by 1.
  • Mega Token.png Mega Token: Increases token count by 10.
  • Diamond.png Diamond: Increases coin count by 5.
  • Purple Diamond.png Purple Diamond: Increases coin count by 25 to 50.
  • Chest.png Chest: Contains either an Item with a chance of including a blueprint or an artifact, or an amount of coins between 5 and 20.
  • Dark Chest.png Dark Chest: Gives a strong item in exchange for a harbinger to spawn, a Bagman, loss of coins, an omen, loss of all mana, loss of max life, uncomplete a previous stage, kick you out of the stage without completing, or nothing at all!
  • Heart.png Heart: Increases the players life by 1.
  • Soul.png Soul: A grey heart that increases players life and max life by 1.
  • Dark Heart.png Dark Heart: An upside down black heart that empowers the boss/bosses on the stage.
    • Dark Hearts count as Heart pickups for the purposes of items which activate on Heart collection such as Leather Vest.png Leather Vest
  • Vestige.png Artifact: Used as a Crafting component for Heirlooms, also to activate Beyond stages.
  • Paint.png Paint: Used to color avatars and inventories.
  • Emblem.png Emblem: Can be used in Beyond mode to increase chances of winning, or increase rewards for winning.
  • Items somehow left or spawned on the stage instead of entering the inventory.

Landmarks

Nonliving objects you can interact with but not pick up. For details see Landmark.

  • Sign.png Sign: Displays a tip, joke, or a message unique to each stage.
  • Mystic Statue.png Mystic Statue: Increases loot rarity and triggers a new stage with increased monster count, offering a reward if completed.
  • Wishpool.png Wishpool: Grants coins or items when clicked, of increasing value based on the number of cells opened without making a mistake.
  • Obelisk.png Obelisk: Drops a tablet if an objective is completed before the stage ends.
  • Meteorite.png Meteorite: Gives player items or stats in exchange for adding modifiers to all stages.

Strangers

Living objects that want to sell you something. For details see Strangers.

  • Nomad.png Nomad: Sells mana, a magic item, a legendary item, or a random consumable.
  • Hungry Plant.png Hungry Plant: Consumes a certain amount of random items from your inventory for a present, coins, or mana.
  • Blacksmith.png Blacksmith: Will craft a random piece of armor of the advertised type (head, body, leg) in 7-15 turns.
  • Pyro.png Pyro: Fires flares in one direction, will rotate clockwise for a price.
  • Waterboy.png Waterboy: Shoots a bubble and rotates every turn, encasing any object that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles.
  • Mercenary.png Mercenary: Becomes a familiar upon purchase, will roam randomly and is strong enough to kill monsters.
  • Priest.png Priest: Removes an omen and sanctifies all other cells with objects.
  • Bagman.png Bagman: Empowers enemies by up to 3 points, can be bribed to bring down empowerment by 1 each time. Upon reaching 0, further bribes will lower enemy damage by up to 3 points (unless Baglord is in play)
  • Elder.png Elder: Activates your Mastery's active ability.
  • Harbinger.png Harbinger: causes a random negative event when the stage ends. Can be bribed to leave.
  • Scribe.png Scribe: Provides bonuses related to Heirlooms.

Monsters

  • Spider.png Monsters can drop bones and rare items when killed. If a monster is glowing yellow, it will drop a legendary item when killed.
  • Monsters can't damage you after they've been revealed unless the stage modifiers or players omens say otherwise.
  • Every monster has their unique rare item, but all these items can be obtained through normal methods (chests, shop, etc.).

Trivia

  • Objects obscure the cell values, unless you have Magnifying Glass.png Magnifying Glass.
  • Whenever a stranger is activated, their price increases.
  • Hearts are grey on certain boards. This does not cause them to act as Souls.