Objects

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An object is anything on the stage that can be on an empty space, ranging from coins to monsters.

Loot

Objects you can click on to collect.

  • Coin.png Coin: Increases coin count by 1.
  • Token.png Token: Increases token count by 1.
  • Mega Token.png Mega Token: Increases token count by 10 to 45(?).
  • Diamond.png Diamond: Increases coin count by 5.
  • Purple Diamond.png Purple Diamond: Increases coin count by 25 to 50.
  • Chest.png Chest: Contains either an Item with a chance of including a blueprint or an artifact, or an amount of coins. The upper end of a chest's contents is influenced by the stage power so a higher power means potentially more coins or potentially better items.
  • Ally Chest.png Special Chest: Has a bonus effect when opened and gives items from a limited pool with a matching theme. Each type of Special Chests has a different icon.
  • Heart.png Heart: Increases the players life by 1.
  • Soul.png Soul: A grey heart that increases players life and max life by 1.
  • Dark Heart.png Dark Heart: An upside down black heart that empowers the boss/bosses on the stage.
    • Dark Hearts count as Heart pickups for the purposes of items which activate on Heart collection such as Leather Vest.png Leather Vest
  • Vestige.png Artifact: Used as a Crafting component for Heirlooms, also to activate Beyond stages.
  • Paint.png Paint: Used to color avatars and inventories.
  • Emblem.png Emblem: Used in Beyond mode for special challenges and rewards
  • Treasure Glint.png Glint: Used in Beyond mode to add a helpful effect to the quest
  • Bones.png Items somehow left or spawned on the stage instead of entering the inventory.

Landmarks

Nonliving objects you can interact with but not pick up. For details see Landmark.

  • Sign.png Sign: Displays a tip, joke, or a message unique to each stage.
  • Mystic Statue.png Mystic Statue: Increases loot rarity and triggers a new stage with increased monster count, offering a reward if completed.
  • Wishpool.png Wishpool: Grants coins or items when clicked, of increasing value based on the number of cells opened without making a mistake.
  • Obelisk.png Obelisk: Drops a tablet if an objective is completed before the stage ends.
  • Meteorite.png Meteorite: Gives player items or stats in exchange for adding modifiers to all stages.
  • Spawner.png Spawner: Seal your first active inventory slot and spawn a Stranger.
  • Barrel.png Barrel: Spreads a targeted effect over a 5x5 area centered on the barrel. If a familiar touches a barrel, it will explode in a 5x5 area.

Strangers

Living objects that want to sell you something. For details see Strangers.

  • Nomad.png Nomad: Sells mana, a magic item, a legendary item, or a random consumable.
  • Hungry Plant.png Hungry Plant: Consumes a certain amount of random items from your inventory for a present, coins, or mana.
  • Blacksmith.png Blacksmith: Will craft a random piece of armor of the advertised type (head, body, leg) in 7-15 turns.
  • Pyro.png Pyro: Fires flares in one direction, will rotate clockwise for a price.
  • Waterboy.png Waterboy: Shoots a bubble and rotates every turn, encasing any object that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles.
  • Mercenary.png Mercenary: Becomes a familiar upon purchase, will roam randomly and is strong enough to kill monsters.
  • Priest.png Priest: Removes an omen and sanctifies all other cells with objects.
  • Bagman.png Bagman: Empowers enemies by up to 3 points, can be bribed to bring down empowerment by 1 each time. Upon reaching 0, further bribes will lower enemy damage by up to 3 points (unless Baglord is in play)
  • Elder.png Elder: Activates your Mastery's active ability.
  • Mage.png Mage: Uses the effect of a specific targeted magic item on a random location.
  • Doctor.png Doctor: Heals you for a fee, then charges you another fee when you complete the stage.
  • Gambler.png Gambler: Pay him to move to a random hidden cell. If it has a monster he dies and you get all his money.
  • Harbinger.png Harbinger: causes a random negative event when the stage ends. Can be bribed to leave.
  • Scribe.png Scribe: Provides bonuses related to Heirlooms.
  • Guide.png Guide: Provides bonuses related to Endless Multiverse. Normally spawns in the Metagate.

Monsters

  • Spider.png Monsters can drop bones and rare items when killed. If a monster is shiny (glowing yellow), it will drop a legendary item when killed.
  • Monsters can't damage you after they've been revealed unless the stage modifiers or players omens say otherwise.
  • Every monster has their unique rare item, but all these items can be obtained through normal methods (chests, shop, etc.).

Trivia

  • Objects obscure the cell values, unless you have Magnifying Glass.png Magnifying Glass.
  • Whenever a stranger is activated, their price increases.
  • Hearts are grey on certain boards. This does not cause them to act as Souls.
Mechanics
Lives.png LivesDefense.png DefenseCoin Currency.png Coins
Revive.png ReviveStatus Effect.png Status Effect
StagesSpecial Stages
Nomad.png StrangerSign.png LandmarkFamiliar.png FamiliarSpider.png MonsterHUSKBANE.png Boss
Loot ( Heart.png HeartSoul.png SoulCoin.png CoinDiamond.png DiamondChest.png Chestetc. )
AuraStage Mods
Canker.png CankerSawblade.png SawbladeBubble.png Bubble
FlareBlessingBubble
InventoryArmor.png ArmorMinion.png MinionSeal
ManaManalockDuplicast
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfinding
ScorePrestige
Token.png TokensSpecial ChestsHeirloomSigil
Banker Mastery.pngBarbarian Mastery.pngBubbler Mastery.pngCommander Mastery.pngDemolitionist Mastery.pngDetective Mastery.pngExorcist Mastery.pngFirefly Mastery.pngGuardian Mastery.pngHunter Mastery.pngImmortal Mastery.pngKnight Mastery.pngLumberjack Mastery.pngMarksman Mastery.pngMutant Mastery.pngNovice Mastery.pngProphet Mastery.pngProtagonist Mastery.pngScholar Mastery.pngScout Mastery.pngSnowflake Mastery.pngSpark Mastery.pngSpy Mastery.pngSurvivor Mastery.pngUndertaker Mastery.pngWitch Mastery.pngWizard Mastery.png
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