Omen Items
(Redirected from Omen)
Passives |
Consumables |
Magic |
Omens |
Legendaries |
Omen items are one of five item categories in Demoncrawl.
There are 119 total omen items.
Omen items will give you a negative bonus while you're holding the item in your inventory, depending on the item you picked up.
Most omens cost 0 coins, except Dead Rodent at 1 coin.
Omens are set to an 11% drop rate from chests.
You will also lose 1 morality for gaining an omen.
| Item | Description | Category | Cost |
|---|---|---|---|
| [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. | |||
| [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. | |||
| [150 Mana] Burn target sign and gain 3 souls. | |||
| [130 Mana] Spawn familiars on all visible cells of value 3 or greater and pass a turn. | |||
| [400 Mana] If the sum value of target visible 3x3 area is exactly 21, gain a revive. | |||
| [666 Mana] Destroy 2 random omens and gain a random magic item. | |||
| [200 Mana] Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain. | |||
| [60 Mana] Kill strangers and landmarks in target visible 3x3 area. | |||
| [50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow. | |||
| [200 Mana] Kill target visible monster. It will drop an item. | |||
| [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens. | |||
| [100 Mana] Upgrade target loot. | |||
| [50 Mana] Enchant target cell: apply a random aura to this cell each turn. | |||
| [300 Mana] Convert all visible loot to diamonds. | |||
| [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. | |||
| [300 Mana] Flag all hidden monsters in target 7x7 area. Kill all visible monsters in this area. Remove the last boss mod from each boss in this area. | |||
| [60 Mana] Convert all visible monsters to familiars. | |||
| [500 Mana] Bubble the last item in your inventory, as long as it isn't Bubble Wrap. | |||
| [200 Mana] Activate items that would trigger when you discover a cell of a certain value. | |||
| [400 Mana] For 3 turns, any monster damage you would take heals you instead. | |||
| [100 Mana] Gain pathfinding equal to one-tenth the sum of target visible 3x3 area, rounded down. | |||
| [100 Mana] Convert all visible loot to Bones. | |||
| [100 Mana] Gain coins in increments of 5 equal to one-tenth the sum of target visible 3x3 area, rounded down. | |||
| [130 Mana] Destroy a random omen and gain Witches Brew. | |||
| [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. | |||
| [100 Mana] Consume a random meat item to gain a soul. | |||
| [100 Mana] Lose all of your Easter eggs and gain a Token for each egg lost this way. | |||
| [100 Mana] Kill target living object and enchant its cell: each turn, increase this cell's value by 1. If it's 10 or greater, spawn and kill the same living object, then reset the cell value. | |||
| [100 Mana] Lose all items with a position in your inventory greater than sum of target 3x3 visible area. | |||
| [100 Mana] Gain souls equal to one-tenth the sum of target visible 3x3 area, rounded down. | |||
| [200 Mana] Explode target 3x3 area. | |||
| [100 Mana] Convert a random duplicate item into an item worth around twice as much, then gain a copy of this item. | |||
| [300 Mana] Gain 1 defense. | |||
| [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. | |||
| Lose a random item every 20 turns. | |||
| You will only find omens. Lose this item when you gain an omen. | |||
| You cannot gain max life. | |||
| Unequip your armor. You cannot wear armor. | |||
| Whenever you discover a cell of value 5 or greater, destroy a random orb. | |||
| 50% chance to negate item effects. | |||
| You cannot be revived. | |||
| At the start of each stage, cut the durability of your armors in half. | |||
| Stages have 2 Cursed cells for each of your omens. Monsters are empowered by empty Cursed cells. | |||
| You cannot pan the board outside of view. | |||
| Every 60 turns, you lose 1 life. | |||
| At the start of each stage, all monsters on cells of value 3 or greater gain Electric. | |||
| When you enter the final stage, lose this item and gain two omens. | |||
| When your mastery's ultimate ability is activated, lose your mastery. | |||
| If you take damage, for the next 10 turns any amount of damage will kill you. | |||
| Hearts no longer drop. | |||
| Every 80 turns, you lose 1 max life. | |||
| If you use a magic item, you lose that item. | |||
| When you enter a stage, increase the monster count by 10. | |||
| Stages have an additional Bagman. | |||
| You cannot gain more than 1 coin at a time. 50% chance to apply Frozen to coin drops. | |||
| Every 100 turns, remove all Frozen auras and get burnt. | |||
| Every 20 turns, convert all visible loot to omens. | |||
| Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. | |||
| Every 150 turns, exit the current stage without completing. | |||
| Every 50 turns without making a mistake, double the stage power. | |||
| Your consumable item effects are randomized. | |||
| Omens everywhere. | |||
| Stages no longer have a guaranteed chest. | |||
| Probably not even cursed. | |||
| All legendary items are transformed into passive items that are worth less. | |||
| Whenever you target a cell with an item, take damage equal to the value of the cell. | |||
| The next time you would lose lives, lose triple the amount and lose this item. | |||
| Lose 5% pathfinding at the end of each stage. | |||
| When you enter an Item Shop, increase the prices. | |||
| When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. | |||
| Auras and enchantments move. | |||
| Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. | |||
| Every 100 turns, gain Junk. | |||
| Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost. | |||
| Your targeted items have a 50% chance to explode the target instead, burning you and destroying the item in the process. | |||
| Your defense is capped to the minimum stage power. | |||
| Monsters attack additional times equal to the number of stage mods. | |||
| Spawn a Hungry Plant every 3 turns. You must spend 10 coins to feed a Hungry Plant. | |||
| Whenever you gain a consumable item, use it right away. | |||
| You will not discover landmarks. | |||
| Every 5 minutes, lose half of your lives. | |||
| Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. | |||
| Each stage has an additional Harbinger. Pay a Harbingers to make its effect beneficial. | |||
| Randomizes all numbers shown in tooltips. | |||
| Coin drops are converted to monsters. | |||
| At the end of each stage, lose half of your mana. | |||
| When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time. | |||
| Lose 5 coins whenever a cell becomes unflagged. | |||
| Your inventory is considered full at half capacity. | |||
| If you use an item to target visible cells with a sum of 13 or greater, you lose. | |||
| Lose up to half your coins at the end of each stage. | |||
| When you enter a stage, triple its minimum power. | |||
| After you purchase an item from an Item Shop, immediately leave. | |||
| Whenever you collect loot, spawn a Canker in its place. | |||
| Spawn a Canker. Your orbs move erratically. | |||
| You cannot use items that you have more than one of. | |||
| Cells provide 1 less mana. | |||
| Whenever you gain an orb, increase size and speed of all orbs. | |||
| 50% chance to lose 1 life at the end of each stage. | |||
| You cannot gain morality. Whenever you lose morality, you get burnt. | |||
| Stages have an additional Harbinger. | |||
| Whenever you gain an item, lose it after 101 turns. | |||
| Lose 5% evasion at the end of each stage. | |||
| Take 1 damage whenever you gain an item. | |||
| Every 50 turns, seal or unseal your entire inventory. | |||
| Each turn you click on an empty cell, a random visible stranger relocates to that cell. | |||
| Chests have an additional 10% chance to contain Contagion. | |||
| Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. | |||
| Stage mods cannot be created nor removed. | |||
| Whenever you discover a cell of value 6 or greater, lose 1 max life. | |||
| Every 20 turns, convert all strangers into monsters. | |||
| Double the value of a random cell each stage. | |||
| Whenever you make a mistake, all visible strangers and familiars flee. | |||
| When you lose this item, lose all of your other omens. | |||
| You cannot interact with strangers. | |||
| You cannot restore more than 1 life at a time. | |||
| Whenever you open a chest, you are afflicted with a random curse. | |||
| Monsters deal extra damage equal to your number of omens. | |||
| Coin chests will instead steal your money. | |||
| Gain an omen for every 2 mastery charges at the start of each stage, and when you activate your ultimate ability. | |||
| Every 50 turns, increase the power of all stages by 1. | |||
| You cannot lose other omens. | |||
| When you enter a stage, it gains a random stage mod. | |||
| 50% chance to break your chain each turn. | |||
| Monsters have a 50% chance to attack an extra time. | |||
| When you open a chest on a 1 or greater, take monster damage. | |||
| When you enter a stage, spawn a number of Cankers equal to the minimum power. | |||
| When you would gain an item, lose this item instead. | |||
| Monsters roll twice for damage and use the greater result. Your other shields don't work. | |||
| You cannot find items worth more than 20 coins. |