Pathfinding
Pathfinding allows you to complete a stage with a percentage of cells still unsolved.
Your pathfinding % is multiplied by the size of the stage to determine the number of unsolved cells you're allowed to skip. Visible cells and cells with monsters are considered solved, and other cells are considered unsolved. When the number of remaining unsolved cells is lower than the number of cells you can skip, all remaining cells without monsters are revealed, which completes the stage.
For example, if you have 10% pathfinding on a stage with size 500, you can skip 50 cells. If there are 150 monsters on the stage, your pathfinding will trigger once you have opened 301 cells without monsters (500-150-301=49, which is lower than 50).
Note that if the monster density is high enough, it's possible for pathfinding to complete stages instantly. If that size 500 stage has 442 monsters, the 9 cells that you open with your first click will be enough to trigger pathfinding (500-442-9=49).
You may have up to a maximum of 50% pathfinding, or down to -50%.
Negative pathfinding gives you a chance to finish the stage without marking it as complete.
The
Scout Mastery is based around pathfinding.

Hovering your profile avatar will show your pathfinding stat, and the number of target number of unsolved cells required to autocomplete the current stage.
Pathfinding Related Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Book of Maps | Pick up hearts at full life to gain 1% pathfinding. | ||
| Breadcrumbs | Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. | ||
| Directions | Gain 2% pathfinding whenever a sign spawns. | ||
| Divine Glasses | Gain 15% pathfinding. Lose all of your pathfinding if you lose this item. | ||
| Divine Marshmallow | [50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow. | ||
| Essence of Motion | [100 Mana] Gain pathfinding equal to one-tenth the sum of target visible 3x3 area, rounded down. | ||
| False Map | Lose 5% pathfinding at the end of each stage. | ||
| Flying Carpet | [100 Mana] Gain 20% pathfinding and manalock for 100 turns. Lose the same amount of pathfinding after 100 turns. | ||
| Glasses | Gain 10% pathfinding. Lose the same amount if you lose this item. | ||
| Map Marker | Whenever you discover a cell of value 6 or greater, gain 2% pathfinding. | ||
| Rainbow Rope | Gain 1% pathfinding at the end of each stage for each different type of aura present. | ||
| Rocket Boots | [2 Leg Armor] Gain 5% pathfinding. Lose all pathfinding if these boots are removed. | ||
| Scout Doll | Gain pathfinding equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Scout's Memento | If you step through the Dimensional Portal with at least 20% pathfinding, start the next dimension with 10% pathfinding. | ||
| Sunglasses | Gain 30% pathfinding. Lose the same amount if you lose this item. | ||
| Toasted Marshmallow | Gain a soul. If you have any pathfinding, gain 3 souls instead. | ||
| Travelog | Gain 1% pathfinding for each stage you have completed. | ||
| Whiskey | Gain 3 souls and lose 10% pathfinding. | ||
| Zen Stones | Changes to evasion, pathfinding, and powerchording will apply to all these stats. |
Changelog
- v1.68 Negative pathfinding now gives you a chance to finish the stage without marking it as complete
- v1.60 Mechanic added
| Mechanics | |||
|---|---|---|---|
| Character | Stats | ||
| Stage | Stages • Special Stages • Stage Power | ||
| Objects | |||
| Loot | ( | ||
| Modifiers | Aura • Stage Mods | ||
| Orbs | |||
| Projectiles | Flare • Blessing • Bubble | ||
| Item | Inventory • | ||
| Magic | Mana • Manalock • Duplicast | ||
| Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
| Profile | Level | Score • Prestige | |
| Mastery | |||
| edit this navbox | |||