# Score

Jump to navigation
Jump to search

Score (or Points) is a statistic used to rank players on a leaderboard for each quest. Score is gained through Awards, which are given after completing a stage. Each award gives a different amount of score, and has certain qualifications that must be met to receive them (for example, completing a stage without taking damage).

## Awards

Award | Description |
---|---|

Victory |
Awarded upon completing a stage. Score given depends on monster count, stage size, and stage mod difficulty. Stages with very low monster counts give low scores, and stages with very high monster also give low scores. This is because the score scales with the minimum number of clicks theoretically required to solve the stage (aka the "3BV"). This is determined as one click for each connected region of 0 cells, plus one click for each empty numbered cell not nearby a 0 cell. This calculation happens at the end of the stage, so killing monsters or adding monsters during a stage can affect score. |

Flagless |
Awarded if you completed the stage without flagging a cell. Gives score equal to 50% of the Victory award, rounded up. |

Untouchable |
Awarded if you completed a stage without taking damage. Gives score equal to 25% of the Victory award, rounded up. |

Fast |
Awarded if you complete a stage quickly. Three times are set at the beginning of a stage, depending on the difficulty of a stage. Based on your speed, you may get an insanely fast award, a super fast award, or a fast award. Score given depends on how fast you were, up to a maximum of 100% of the score the Victory award would give. |

Thrifty |
Awarded if there are at least 3 uncompleted and unlocked special stages on the world map. Gives score equal to ~50% of the Victory award. |

Charitable |
Awarded if you left certain loot behind. Gives a flat amount of score depending on what loot was left behind, up to a maximum of 100% of the Victory award. Coins and diamonds give their coin value in points, chests give 5 points. |

Heartless |
Awarded for leaving hearts behind if you are injured. Gives 5 points per heart, up to a maximum of 100% of the Victory award. |

Quest Complete |
Awarded when there are no uncompleted stages remaining. Gives score towards your final score for the quest, but does not count as points for the current stage. |

Boost |
Awarded if you have any EXP boosts remaining. Gives XP equal to the Victory award, but gives no score. |

Achievements |
Awarded if you completed any achievements since you last finished a stage. Gives variable XP depending on the achievement. Gives no score. |

## Mastery

Two Masteries scale score directly. The Novice Mastery reduces your score by half. The Prophet Mastery boosts your XP gain 25%, which also boosts score by the same amount.

## Score Related Items

Image | _pageName | Description | Cost |
---|---|---|---|

Ambrosia | Every 400 cells opened, win the current stage. | 20 coins | |

Dreamborne | [1000 Mana] Completes the current stage. [[Keyword|Manalock]] for 100 turns. | 100 coins | |

Fruit of Labor | After 50 turns without making a mistake, you win the current stage. | 25 coins |

## Changelog

- v1.66 Heartless added

Mechanics | |||
---|---|---|---|

Character | Stats | Lives • Defense • Coins | |

Revive • Status Effect | |||

Stage | Stages • Special Stages • Stage Power | ||

Objects | Stranger • Landmark • Familiar • Monster • Boss | ||

Loot | ( Heart • Soul • Coin • Diamond • Chest • etc. ) | ||

Modifiers | Aura • Stage Mods | ||

Orbs | Canker • Sawblade • Bubble | ||

Projectiles | Flare • Blessing • Bubble | ||

Item | Inventory • Armor • Bones • Minion • Seal | ||

Magic | Mana • Manalock • Duplicast | ||

Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||

Profile | Level | Score • Prestige | |

Tokens • Special Chests • Heirloom • Sigil | |||

Mastery | |||

edit this navbox |