Sigil

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Sigils are meta-progression trinkets found in Beyond quest prizeboxes, when using Emblems.

Cankerous Masterburn.png

They have randomized positive and negative effects.

Sigil Levels

There are three levels of sigils. Every sigil has one negative effect and up to three positive effects, one per sigil level.

Most of the numbers in these effects are randomly generated, in a range between a minimum and maximum value. These range values change based on the level of the Sigil, in the way more favorable to the player at higher sigil levels. Negative effects become smaller, positive effects larger, trigger conditions become easier, and so on.

Sigils drop in Beyond prizeboxes only from the appropriate level Emblem. Lv1 emblems have a chance to drop Lv1 sigils, Lv2 emblems can drop Lv2 sigils, and Lv3 can drop Lv3.

You can indirectly obtain Lv3 sigils by finding Star of Chaos.png Star of Chaos in treasure chests, but those are also only found within Lv3 emblem quests.

Possible Sigils

Sigil Name

Level 1: "Downside Trigger-Effect"

  • Fierce Strangecapital

Level 2: "Downside Trigger-Effect of Condition Passive"

  • Fierce Strangecapital of Violent Legends

Level 3: "Improvement Downside Trigger-Effect of Condition Passive"

  • Rich Fierce Strangecapital of Violent Legends

Description:

  • Trigger, effect.
  • Downside.
  • Condition, passive. (Lv2)
  • Improvement (Lv3)

Bootleg Ironblade of Careful Ether.pngRich Fierce Strangecapital of Violent Legends.png

Downside (Lv1 Reflex)

Downside
Adjective Effect Lv1 Lv2 Lv3
Airtight
Seal your last (4-10) inventory slots.
(8-10)
(?)
(?)
Bankrupt
...something about coins (6-15)
(10-15)
(6-9)
(?)
Bootleg
Bagmen are (6-10%) more common.
(6-10%)
(?)
(?)
Cankerful
Cankers deal (3-10) more points of life loss.
(8-10)
(?)
(?)
Cankerous
(25-50%) chance for Cankers to survive when clicked.
(30-50%)
(25-40%)
(?)
Draining
Cells cannot generate more than (2-4) mana.
(2-3)
(3-4)
(?)
Evil
Omens are (5-10%) more common.
(6-10%)
(5-8%)
(?)
Famine
(16-30%) chance for each Item Shop to carry one less item.
(20-30%)
(16-23%)
(?)
Fierce
When you enter a stage, (12-30%) chance to increase the stage power by 1.
(21-30%)
(15-19%)
(?)
Fossilized
At the start of each stage, add (65-98) seconds to the timer.
(80-98)
(?)
(?)
Heartless
Hearts are (15-30%) less common.
(20-30%)
(15-19%)
(?)
Inflated
Increase stranger prices by (5-10).
(6-10)
(5-8)
(?)
Leaky
Lose (40-76) mana at the start of each stage.
(61-76)
(40-59)
(?)
Lively
Your lives are capped at (11-27).
(11-20)
(22)
(?)
Mistaken
(10-30%) chance for mistake effects to activate an additional time.
(20-30%)
(?)
(?)
Rabid
(4-9%) chance for monster to attack an additional time.
(7-9%)
(4-6%)
(?)
Restricted
You cannot have more than (3-5) ongoing status effects.
(3-5)
(?)
(?)
Shattered
Your defense is capped at (4-14).
(4-6)
(?)
(?)
Sterile
Rare loot is (3-8%) less common.
(6-8%)
(5-7%)
(?)
Taxing
Coin chests contain (3-5) fewer coins.
(3-5)
(?)
(?)
Uncut
Diamonds are (10-30%) less common.
(20-30%)
(15-19%)
(?)
Unstable
When you enter a stage, (7-12%) chance to gain a random stage mod.
(8-12%)
(?)
(?)

Trigger (Lv1 Impulse)

Trigger
Noun Effect Lv1 Lv2 Lv3 Emblem
Bone
Once per stage: When you bury Bones in a cell of value (2-4) or greater,
(3-4)
(2-3)
(?)
Chain
Once per stage: When you create a (3-6)-turn chain of value 2 or greater,
(4-6)
(3-5)
(?)
Chomp
Once per stage: When you consume an item in inventory slot (6-18) or greater,
(12-18)
(8-12)
(?)
Death
Once per stage: When you die,
(-)
(-)
(-)
Computer Simulation.png Computer Simulation
Fel
Once per stage: When you gain an omen,
(-)
(-)
(-)
Heavy
Once per stage: When you complete a stage with (8-20) or more items,
(14-20)
(8-15)
(?)
Hero
Once per stage: When you gain a legendary item,
(-)
(-)
(-)
Iron
Once per stage: When you gain (1-4) or more defense,
(2-4)
(2-3)
(1)
Learn
Once per stage: When you complete a status effect,
(-)
(-)
(-)
Exclusion Zone.png Exclusion Zone
Light
Once per stage: When you complete a stage with (1-8) or fewer items,
(1-4)
(3-8)
(?)
Master
Once per stage: When you activate a mastery ability with at least (3-6) charges,
(3-6)
(?)
(?)
Midnight Voyage.png Midnight Voyage
Pain
Once per stage: When you lose (1-5) or more lives,
(3-5)
(?)
(1-2)
Plunder
Once per stage: When you open (?) chests,
(?)
(?)
(?)
Probe
Once per stage: When you open (58-300) cells without making a mistake,
(211-300)
(104-187)
(?)
Seek
Once per stage: When you discover a cell of value (5-7) or greater,
(6-7)
(5-6)
(5)
Slip
Once per stage: When you make a mistake,
(-)
(-)
(-)
Soul
Once per stage: when you gain (1-4) or more max lives,
(2-4)
(2-3)
(?)
Spell
Once per stage: When you spend at least (119-399) mana,
(206-399)
(119-296)
(?)
Splurge
Once per stage: When you spend (7-49) or more coins,
(21-49)
(10-40)
(?)
Strange
Once per stage: When you activate a stranger,
(-)
(-)
(-)
Thick
Once per stage: When you equip armor,
(-)
(-)
(-)
Vital
Once per stage: When you restore (3-4) lives,
(3-4)
(?)
(?)

Effect (Lv1 Reflex)

Trigger
Noun Effect Lv1 Lv2 Lv3 Emblem
Blade
spawn a Sawblade with (1-7) lifespan.
(5-7)
(3)
(?)
Burn
apply Burning to (2-8) random cells.
(2-4)
(3-8)
(?)
Capital
(3-12%) chance to uncomplete a special stage.
(3-6%)
(7-10%)
(?)
Infinity Knot.png Infinity Knot
Cast
Duplicast a magic item that costs (80-300) or less mana.
(80-120)
(140-200)
(201-300)
Free
unseal (1-2) inventory slots.
(1-2)
(?)
(?)
Breaking the Seal.png Breaking the Seal
Friend
spawn (1-3) strangers.
(1-2)
(?)
(?)
Day of Reckoning.png Day of Reckoning
Gift
gain (1-2) Token(s).
(1-2)
(?)
(?)
Reclamation.png Reclamation
Gild
gain (1-5) coins.
(1-5)
(?)
(?)
High Voltage.png High Voltage
Howl
spawn (1-4) monsters.
(1-3)
(2-4)
(?)
No Tomorrow.png No Tomorrow or The Descent.png The Descent
Jump
skip (8) turns.
(4-8)
(?)
(?)
Constant Reminder.png Constant Reminder
Keen
solve (1-4) cells.
(1-3)
(?)
(?)
Keg
spawn (1-2) barrels.
(1)
(?)
(2)
Barrels of Fun.png Barrels of Fun
Mark
spawn (1-3) landmarks.
(1-2)
(1-3)
(3)
Information Overload.png Information Overload
Master
(10-35%) chance to gain a mastery charge.
(10-20%)
(?)
(?)
Mend
restore (1-3) lives.
(1-3)
(?)
(?)
Mist
gain (20-99) mana.
(20-50)
(33-69)
(59-99)
Whispers of Wisdom.png Whispers of Wisdom
Quell
reduce the max stage power by (1-4).
(1-2)
(1-3)
(2-4)
Tornado Alley.png Tornado Alley
Shine
reveal (1-4) cells.
(1-3)
(2-4)
(?)
Big Bang.png Big Bang

Condition (Lv2 Impulse)

Condition
Adjective Effect Lv2 Lv3 Emblem
Accomplished
While you have opened (6-11) or more chests,
(6-11)
(6-7)
Careful
While you have opened at least (72-158) cells since your last mistake,
(?)
(72-100)
Charged
While the sigil is charged,
(-)
(-)
Edible
While you have (2-5) or more consumable items,
(3-5)
(?)
Original Sin.png Original Sin
Empty
While your inventory is empty,
(-)
(-)
Gilded
While you have (50-67) or more coins,
(50-67)
(?)
Heroic
While you have a legendary item,
(-)
(-)
Inert
While the sigil is not charged,
(-)
(-)
Learned
While you have (4-6) or more status effects,
(4-6)
(4)
Magical
While you have (2-3) or more magic items,
(?)
(2-3)
Tide Jewel.png Tide Jewel
Mantis
While you are in a stage with (3-5) or more stage mods,
(3-5)
(?)
Elemental Triumvirate.png Elemental Triumvirate
Masterful
While your mastery is charged,
(-)
(-)
Strung
While the sum of your combo is (8-10) or greater,
(8-10)
(?)
Thrifty
While there are (2-3) or more available special stages,
(3)
(?)
Unholy
While you have (3-4) or more omens,
(3-4)
(?)
The Boneyard.png The Boneyard or Spawn of Satan.png Spawn of Satan
Violent
While you have killed (5-10) or more monsters,
(5-10)
(?)
Dread Harvest.png Dread Harvest

While you are not injured,
(?)
(?)

Passive (Lv2 Reflex)

Passive
Noun Effect Lv2 Lv3 Emblem
Crits
(6-15%) chance to powerchord.
(6-10%)
(9-15%)
Heavy Chains.png Heavy Chains
Ether
gain (1-4) mana each turn.
(1-3)
(1-4)
Utopia.png Utopia
Fire
(3-11%) chance to apply Burning to cells you open.
(3-7%)
(5-11%)
Global Warming.png Global Warming
Gold
coins are (20-35%) more common.
(?)
(20-35%)
Solidarity.png Solidarity
Grace
omens are (5-10%) less likely to appear in chests.
(5-10)
(6-9)
Evil Dealings.png Evil Dealings
Hearts
hearts are (16-29%) more common.
(16-29%)
(28%)
Ice
(4%) chance to apply Frozen to cells that you open.
(?)
(4%)
Ice Age.png Ice Age
Legends
you have an additional (5-12%) chance to find legendary items in chests.
(5-10%)
(7-12%)
Blood of the Heretic.png Blood of the Heretic
Riposte
reduce incoming damage by (1-3) to a minimum of 1.
(1-2)
(2-3)
Hivemind.png Hivemind
Spells
(10-15%) chance for magic items to activate an additional time.
(10-15%)
(11%)
True Sight.png True Sight
Stones
diamonds are worth (1-3) more coins.
(1-3)
(2)
Den of Thieves.png Den of Thieves
Treasures
chests are (30%) more common.
(?)
(30%)
Cosmic Hysteria.png Cosmic Hysteria
Wonders
rare loot is (15-35%) more common.
(15-30%)
(19-35%)
Foam at the Mouth.png Foam at the Mouth

Improvement (Lv3)

Improvement
Adjective Effect Emblem
Double (20-40%) chance to activate all reflexes an additional time. Sawmill.png Sawmill
Enduring (60%) chance to not lose durability after use. Sleep Paralysis.png Sleep Paralysis
Flawless Recharge this sigil when you open (200-400) cells without making a mistake. Sacred Ground.png Sacred Ground
Lucky While the sigil isn't charged, the negative effect is negated.
Regenerating (20-40%) chance to gain 1 durability after each stage. Paroxysm.png Paroxysm
Rich Gain (1) durability whenever you spend at least (55-71) coins. The Ascent.png The Ascent
Supercharged (20-50%) chance to remain charged after use.
Symbiotic (40-70%) chance to recharge this sigil when you activate your mastery. Two Spirits.png Two Spirits

Unknown Effect Words

Level 1

Level 2

Repair and Modify

Sigils break with use, you need to fix them with Oilstones. If you want to change something about a sigil you can use the reroll items. Each modifies some aspects of the sigil and leaves the others the same.

They are found as rare loot in item chests, or in prizeboxes.

Sigil Materials
Item Effect Source
Oilstone.pngOilstone Restore 50 durability to target sigil.
Moon Bottle.pngMoon Bottle Reroll the reflexes of a sigil. (Downside, Effect and Passive)
Jupiter Needle.pngJupiter Needle Reroll the impulses of a sigil. (Trigger and the Condition)
Saturn Square.pngSaturn Square Reroll the numeric properties of a sigil.
Dust of Chaos.pngDust of Chaos Upgrade a broken Lv1 sigil to the next level.
Star of Chaos.pngStar of Chaos Upgrade a broken sigil to the next level. Only Lv3 Emblem chests and prizeboxes.

The numeric properties are the random numbers of the existing word effects.

Impulses

Impulses are the Trigger and the Condition words. The "force" that causes a reaction.

Sigil Juipiter Impulses.png

Reflexes

Reflexes are the Downside, Effect and Passive words. The "response" to the stimulus.

Sigil Moon Reflexes.png


Mechanics
Heart.png LivesKnight.png DefenseCoin.png Coins
RevivesInventoryArmor.png ArmorMasteryLevelToken.png TokensSigil
DamageMistakeTurnChordPowerchordGleanChainDuplicastExplodeManaManalockStatus EffectMinionFamiliarAuraSealStage ModsScoreGuess
CankerSawbladeBubble
FlareBlessingBubble
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