Sigil
Sigils are meta-progression trinkets found in Beyond quest prizeboxes, when using Emblems.
They have randomized positive and negative effects.
Sigil Levels
There are three levels of sigils. Every sigil has one negative effect and up to three positive effects, one per sigil level.
Most of the numbers in these effects are randomly generated, in a range between a minimum and maximum value. These range values change based on the level of the Sigil, in the way more favorable to the player at higher sigil levels. Negative effects become smaller, positive effects larger, trigger conditions become easier, and so on.
Sigils drop in Beyond prizeboxes only from the appropriate level Emblem. Lv1 emblems have a chance to drop Lv1 sigils, Lv2 emblems can drop Lv2 sigils, and Lv3 can drop Lv3. Each individual emblem also has an associated sigil word, and is more likely to drop sigils with that effect.
You can indirectly obtain Lv2 sigils without playing a Lv2 emblem by finding Dust of Chaos in prizeboxes.
You can indirectly obtain Lv3 sigils by finding Star of Chaos in treasure chests, but those are also only found within Lv3 emblem quests.
Sigil Name
Level 1: "Downside Trigger-Effect"
- Fierce Strangecapital
Level 2: "Downside Trigger-Effect of Condition Passive"
- Fierce Strangecapital of Violent Legends
Level 3: "Improvement Downside Trigger-Effect of Condition Passive"
- Rich Fierce Strangecapital of Violent Legends
Sigil Description
- Once per stage: Trigger, effect. (Lv1)
- Downside.
- Condition, passive. (Lv2)
- Improvement. (Lv3)
Possible Sigil Effects
Downside (Lv1 Reflex)
Adjective | Effect | Lv1 | Lv2 | Lv3 |
---|---|---|---|---|
Airtight |
Seal your last (3-10) inventory slots. |
(8-10) |
(5-7) |
(3-4) |
Bankrupt |
Coins are (3-15)% less common. |
(10-15) |
(6-9) |
(3-5) |
Bootleg |
Bagmen are (3-10)% more common. |
(6-10) |
(5-8) |
(3-6) |
Cankerful |
Cankers deal (3-10) more points of life loss. |
(8-10) |
(6-7) |
(3-5) |
Cankerous |
(20-50)% chance for Cankers to survive when clicked. |
(30-50) |
(25-40) |
(20-35) |
Draining |
Cells cannot generate more than (2-4) mana. |
(2-3) |
(3-4) |
(4) |
Evil |
Omens are (3-10)% more common. |
(6-10) |
(5-8) |
(3-6) |
Famine |
(10-30)% chance for each Item Shop to carry one less item. |
(20-30) |
(15-25) |
(10-20) |
Fierce |
When you enter a stage, (10-30)% chance to increase the stage power by 1. |
(20-30) |
(15-19) |
(10-14) |
Fossilized |
At the start of each stage, add (30-100) seconds to the timer. |
(80-100) |
(50-70) |
(30-49) |
Heartless |
Hearts are (8-30)% less common. |
(20-30) |
(15-19) |
(8-14) |
Inflated |
Increase stranger prices by (3-10). |
(6-10) |
(5-8) |
(3-6) |
Knotted |
Reduce your pathfinding cap by (10-30)%. |
(20-30) |
(15-20) |
(10-14) |
Leaky |
Lose (30-80) mana at the start of each stage. |
(60-80) |
(40-59) |
(30-39) |
Lively |
Your lives are capped at (11-40). |
(11-20) |
(21-30) |
(31-40) |
Mistake |
(10-30)% chance for mistake effects to activate an additional time. |
(20-30) |
(15-25) |
(10-14) |
Rabid |
(1-9)% chance for monsters to attack an additional time. |
(7-9) |
(4-6) |
(1-3) |
Restricted |
You cannot have more than (3-7) ongoing status effects. |
(3-5) |
(4-6) |
(5-7) |
Shattered |
Your defense is capped at (4-14). |
(4-6) |
(7-10) |
(11-14) |
Sterile |
Rare loot is (3-8)% less common. |
(6-8) |
(5-7) |
(3-4) |
Taxing |
Coin chests contain (1-5) fewer coins. |
(3-5) |
(2-4) |
(1-3) |
Uncut |
Diamonds are (8-30)% less common. |
(20-30) |
(15-19) |
(8-14) |
Unstable |
When you enter a stage, (2-12)% chance to gain a random stage mod. |
(8-12) |
(5-7) |
(2-4) |
Trigger (Lv1 Impulse)
Noun | Effect | Lv1 | Lv2 | Lv3 | Emblem |
---|---|---|---|---|---|
Bone |
When you bury Bones in a cell of value (1-4) or greater, |
(3-4) |
(2-3) |
(1-2) | |
Chain |
When you create a (3-6)-turn chain of value 2 or greater, |
(4-6) |
(3-5) |
(3-4) | |
Chomp |
When you consume an item in inventory slot (4-18) or greater, |
(12-18) |
(8-12) |
(4-7) | |
Death |
When you die, |
(-) |
(-) |
(-) |
Computer Simulation |
Ethic |
When your absolute morality becomes (5-15) or greater, |
(12-15) |
(8-11) |
(5-7) | |
Fel |
When you gain an omen, |
(-) |
(-) |
(-) | |
Focus |
When you target a cell with a value of (3-6) or greater, |
(5-6) |
(4-5) |
(3-4) | |
Heavy |
When you complete a stage with (4-20) or more items, |
(10-20) |
(8-15) |
(4-10) | |
Hero |
When you gain a legendary item, |
(-) |
(-) |
(-) | |
Iron |
When you gain (1-4) or more defense, |
(2-4) |
(2-3) |
(1-3) | |
Just |
When a monster dies or flees, |
(-) |
(-) |
(-) | |
Learn |
When you complete a status effect, |
(-) |
(-) |
(-) |
Exclusion Zone |
Light |
When you complete a stage with (1-12) or fewer items, |
(1-4) |
(3-8) |
(5-12) | |
Master |
When you activate a mastery ability with at least (2-6) charges, |
(3-6) |
(2-5) |
(2-4) |
Midnight Voyage |
Pain |
When you lose (1-5) or more lives, |
(3-5) |
(2-4) |
(1-3) | |
Plunder |
Every (2-7) chests opened, |
(5-7) |
(4-6) |
(2-3) | |
Probe |
When you open (50-300) cells without making a mistake, |
(200-300) |
(100-200) |
(50-100) | |
Seek |
When you discover a cell of value (4-7) or greater, |
(6-7) |
(5-6) |
(4-5) | |
Slip |
When you make a mistake, |
(-) |
(-) |
(-) | |
Soul |
When you gain (1-4) or more max lives, |
(2-4) |
(1-3) |
(1-2) | |
Spell |
When you spend at least (50-400) mana, |
(200-400) |
(100-300) |
(50-200) | |
Splurge |
When you spend (5-50) or more coins, |
(20-50) |
(10-40) |
(5-20) | |
Strange |
When you activate a stranger, |
(-) |
(-) |
(-) | |
Thick |
When you equip armor, |
(-) |
(-) |
(-) | |
Vital |
When you restore (1-4) or more lives, |
(3-4) |
(2-3) |
(1-2) |
Effect (Lv1 Reflex)
Noun | Effect | Lv1 | Lv2 | Lv3 | Emblem |
---|---|---|---|---|---|
Blade |
spawn a Sawblade with (1-7) lifespan. |
(5-7) |
(3-5) |
(1-2) |
Wester Side Story |
Burn |
apply Burning to (2-10) random cells. |
(2-4) |
(3-8) |
(5-10) | |
Capital |
(3-15)% chance to uncomplete a special stage. |
(3-6) |
(7-10) |
(11-15) |
Infinity Knot |
Cast |
duplicast a magic item that costs (80-300) or less mana. |
(80-120) |
(140-200) |
(201-300) |
Beach Resort |
Cleanse |
remove auras from (4-10) random cells. |
(4-6) |
(5-8) |
(7-10) |
Area 51 |
Deal |
reduce the price of all visible strangers by (1-10). |
(1-4) |
(5-7) |
(8-10) | |
Free |
unseal (1-5) inventory slots. |
(1-2) |
(2-3) |
(3-5) |
Breaking the Seal |
Friend |
spawn (1-4) strangers. |
(1-2) |
(2-3) |
(3-4) |
Day of Reckoning or House of Santa |
Gift |
gain (1-3) Tokens. |
(1-2) |
(1-3) |
(2-3) |
Reclamation |
Gild |
gain (1-12) coins. |
(1-5) |
(3-10) |
(8-12) |
High Voltage |
Howl |
spawn (1-5) monsters. |
(1-3) |
(2-4) |
(3-5) |
No Tomorrow or The Descent or Pumpkin Patch or Maniac's Heart |
Jump |
skip (4-12) turns. |
(4-8) |
(6-10) |
(8-12) |
Constant Reminder or Lost Soul or Rabbit Hole |
Keen |
solve (1-6) cells. |
(1-3) |
(2-4) |
(3-6) | |
Keg |
spawn (1-3) Barrels. |
(1) |
(1-2) |
(2-3) |
Barrels of Fun |
Mark |
spawn (1-4) landmarks. |
(1-2) |
(1-3) |
(2-4) |
Information Overload or Shell Shocked |
Master |
(10-50)% chance to gain a mastery charge. |
(10-20) |
(20-40) |
(30-50) |
Midnight Voyage |
Mend |
restore (1-5) lives. |
(1-3) |
(2-4) |
(3-5) | |
Mist |
gain (20-100) mana. |
(20-50) |
(30-70) |
(50-100) |
Whispers of Wisdom |
Path |
gain (1-3)% pathfinding. |
(1-2) |
(2) |
(2-3) | |
Quell |
reduce the max stage power by (1-4). |
(1-2) |
(1-3) |
(2-4) |
Tornado Alley |
Run |
(1-10) random visible monsters flee. |
(1-3) |
(4-6) |
(7-10) | |
Saga |
gain or lose (1-4) morality in the same direction as your current morality. |
(1-2) |
(2) |
(3-4) | |
Shine |
reveal (1-6) cells. |
(1-3) |
(2-4) |
(3-6) |
Big Bang |
Condition (Lv2 Impulse)
Adjective | Effect | Lv2 | Lv3 | Emblem |
---|---|---|---|---|
Accomplished |
While you have opened (4-12) or more chests, |
(6-12) |
(4-8) | |
Careful |
While you have opened at least (100-200) cells since your last mistake, |
(150-200) |
(100-150) | |
Charged |
While the sigil is charged, |
(-) |
(-) | |
Edible |
While you have (2-5) or more consumable items, |
(3-5) |
(2-4) |
Original Sin |
Empty |
While your inventory is empty, |
(-) |
(-) | |
Gilded |
While you have (40-70) or more coins, |
(50-70) |
(40-60) | |
Heroic |
While you have a legendary item, |
(-) |
(-) |
All Bark |
Inert |
While the sigil is not charged, |
(-) |
(-) | |
Learned |
While you have (3-6) or more status effects, |
(4-6) |
(3-5) | |
Magical |
While you have (2-4) or more magic items, |
(3-4) |
(2-3) |
Tide Jewel |
Mantis |
While you are in a stage with (2-5) or more stage mods, |
(3-5) |
(2-4) |
Elemental Triumvirate |
Masterful |
While your mastery is charged, |
(-) |
(-) | |
Moral |
While your absolute morality is (10-40) or greater, |
(20-40) |
(10-19) | |
Roving |
While your pathfinding is (12-30)% or greater, |
(15-30) |
(12-25) | |
Strung |
While the sum of your chain is (5-10) or greater, |
(8-10) |
(5-7) |
Sky Song |
Thrifty |
While there are (1-3) or more available special stages, |
(2-3) |
(1-2) | |
Unholy |
While you have (2-4) or more omens, |
(3-4) |
(2-3) |
The Boneyard or Spawn of Satan |
Violent |
While you have killed (3-10) or more monsters, |
(5-10) |
(3-6) |
Dread Harvest |
Passive (Lv2 Reflex)
Noun | Effect | Lv2 | Lv3 | Emblem |
---|---|---|---|---|
Combos |
(14-30)% chance to increase the length of your chain by 2 instead of 1. |
(14-20) |
(21-30) |
Wild West |
Conditions |
add (5-20) to new status effect counters. |
(5-9) |
(10-20) | |
Crits |
(6-15)% chance to powerchord. |
(6-10) |
(11-15) |
Heavy Chains |
Ether |
gain (1-4) mana each turn. |
(1-3) |
(2-4) |
Utopia |
Fire |
(3-12)% chance to apply Burning to cells that you open. |
(3-7) |
(8-12) |
Global Warming |
Gold |
coins are (15-40)% more common. |
(15-30) |
(20-40) |
Solidarity |
Grace |
omens are (5-20)% less likely to appear in chests. |
(5-10) |
(8-20) |
Evil Dealings |
Hearts |
hearts are (15-40)% more common. |
(15-30) |
(20-40) | |
Ice |
(3-12)% chance to apply Frozen to cells that you open. |
(3-7) |
(8-12) |
Ice Age |
Legends |
you have an additional (5-20)% chance to find legendary items in chests. |
(5-10) |
(8-20) |
Blood of the Heretic |
Riposte |
reduce incoming damage by (1-3) to a minimum of 1. |
(1-2) |
(2-3) |
Hivemind |
Spells |
(10-25)% chance for magic items to activate an additional time. |
(10-15) |
(15-25) |
True Sight |
Stones |
diamonds are worth (1-4) more coins. |
(1-3) |
(2-4) |
Den of Thieves |
Treasures |
chests are (15-40)% more common. |
(15-30) |
(20-40) |
Cosmic Hysteria |
Wonders |
rare loot is (15-40)% more common. |
(15-30) |
(20-40) |
Foam at the Mouth |
Improvement (Lv3)
Adjective | Effect | Emblem |
---|---|---|
Double | (20-40)% chance to activate all reflexes an additional time. | Sawmill |
Enduring | (30-60)% chance to not lose durability after use. | Sleep Paralysis |
Flawless | Recharge this sigil when you open (200-400) cells without making a mistake. | Sacred Ground |
Lucky | While the sigil isn't charged, the negative effect is negated. | Murderous Intent |
Regenerating | (20-40)% chance to gain 1 durability after each stage. | Paroxysm |
Rich | Gain 1 durability whenever you spend at least (50-100) coins. | The Ascent |
Supercharged | (20-50)% chance to remain charged after use. | Reality Check |
Symbiotic | (40-70)% chance to recharge this sigil when you activate your mastery. | Two Spirits |
Repair and Modify
Sigils break with use, you need to fix them with Oilstones. If you want to change something about a sigil you can use the reroll items. Each modifies some aspects of the sigil and leaves the others the same.
Item | Effect | Source |
---|---|---|
Oilstone | Restore 50 durability to target sigil. | Prizeboxes. Rare loot in item chests in Hard or above. |
Moon Bottle | Reroll the reflexes of a sigil. (Downside, Effect and Passive) | Prizeboxes. Rare loot in item chests in Hard or above. |
Jupiter Needle | Reroll the impulses of a sigil. (Trigger and the Condition) | Prizeboxes. Rare loot in item chests in Hard or above. |
Saturn Square | Reroll the numeric properties of a sigil. (Max Durability and the random numbers in each of the 6 effects) | Prizeboxes. Rare loot in item chests in Hard or above. |
Dust of Chaos | Upgrade a broken Lv1 sigil to the next level. | Prizeboxes. |
Star of Chaos | Upgrade a broken sigil to the next level. | Prizeboxes from Lv3 emblem Beyonds. Rare loot in item chests in Lv3 emblem Beyonds. |
Impulses
Impulses are the Trigger and the Condition words. The "force" that causes a reaction.
Reflexes
Reflexes are the Downside, Effect and Passive words. The "response" to the stimulus.
Changelog
- v1.66 Added new sigils related to morality
- v1.60
- Added a few sigils related to pathfinding
- Slightly reduced the droprates of most sigil crafting materials
- v1.48
- v1.41 mechanic added
Mechanics | |||
---|---|---|---|
Character | Stats | Lives • Defense • Coins | |
Revive • Status Effect | |||
Stage | Stages • Special Stages • Stage Power | ||
Objects | Stranger • Landmark • Familiar • Monster • Boss | ||
Loot | ( Heart • Soul • Coin • Diamond • Chest • etc. ) | ||
Modifiers | Aura • Stage Mods | ||
Orbs | Canker • Sawblade • Bubble | ||
Projectiles | Flare • Blessing • Bubble | ||
Item | Inventory • Armor • Bones • Minion • Seal | ||
Magic | Mana • Manalock • Duplicast | ||
Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
Profile | Level | Score • Prestige | |
Tokens • Special Chests • Heirloom • Sigil | |||
Mastery | |||
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