Soul
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A soul gains 1 max life and 1 life.
Souls appears in stages as grey heart Objects, or are granted directly by many effects.
Soul Related Items
Image | Name | Description | Cost |
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Alcohol | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | ![]() |
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Barbecue | [100 Mana] Consume a random meat item to gain a soul. | ![]() |
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Black Belt | When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated. | ![]() |
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Blood Golem | Every 100 cells you open, gain 1 soul. | ![]() |
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Bone Casket | Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. | ![]() |
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Book of Love | Pick up hearts at full life to gain a soul. | ![]() |
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Celestial Scarab | Whenever you discover a cell of value 6 or greater, gain 2 souls. | ![]() |
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Cryomancy | When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. | ![]() |
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Crystal Veins | Whenever you pick up a diamond, gain 1 soul. | ![]() |
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Demon Seed | Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | ![]() |
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Divine Barbecue | [200 Mana] Destroy all of your Minions and spawn 2 souls for each. | ![]() |
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Divine Bonfire | [150 Mana] Burn target sign and gain 3 souls. | ![]() |
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Divine Nanobot | Whenever you lose life, gain that many souls after opening 50 cells. | ![]() |
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Divine Scythe | Gain 1 soul whenever you gain an omen. At the end of each stage, restore your life to max if you have at least 3 omens. | ![]() |
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Divine Tree of Life | [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells. | ![]() |
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Dog Tag | When you enter a stage, gain souls equal to your number of Minions. If you don't have any, gain a Minion instead. | ![]() |
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Dove | Every 100 cells opened, gain 1 morality. If your morality is 10 or greater, gain a soul. | ![]() |
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Electromancy | When you target a cell with an item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. | ![]() |
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Elixir | Gain between 1 and 3 souls. | ![]() |
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Essence of Strength | [100 Mana] Gain souls equal to one-tenth the sum of target visible 3x3 area, rounded down. | ![]() |
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Giga Health Potion | When you gain this item, restore your life to max and gain 10 souls. When you lose this item, cut your max lives in half. | ![]() |
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Golden Apple | Gain 3 souls and lose all of your coins. | ![]() |
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Grapes | Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. | ![]() |
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Guild Bond | For 25 seconds, whenever you spend coins on a stranger, gain a soul. | ![]() |
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Last Supper | Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | ![]() |
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Magic Munchies | Gain a soul, plus 1 soul for every 200 mana you have. | ![]() |
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Mantis | When you enter a stage, gain 2 souls for every stage mod. | ![]() |
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Maul | When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. | ![]() |
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Ponderer's Pipe | When you complete a stage, gain 1 soul if you took no damage. | ![]() |
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Pyromancy | When you target a cell with an item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. | ![]() |
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Queen of Hearts | [200 Mana] Spawn hearts on visible cells in target 3x3 area. Convert any hearts that were already in this area into souls. | ![]() |
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Quest for Prosperity | After opening 100 cells without making a mistake, gain 4 souls. | ![]() |
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Rainbow Trout | Gain souls equal to the different types of visible auras. | ![]() |
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Resolute Horn | When you complete a stage, gain 2 souls for each heart you leave behind. | ![]() |
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Scrap Hopper | [25 Mana] Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects. | ![]() |
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Scythe | When you complete a stage, gain 1 soul for each omen you have. | ![]() |
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Shadow Siphon | [120 Mana] Gain souls equal to the value of target visible occupied cell, then destroy its contents without triggering kill effects. | ![]() |
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Sherbet | Gain souls equal to the different types of items you have. | ![]() |
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Shinobi Veil | [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | ![]() |
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Spike Collar | [300 Mana] Automatically discharges when you would lose life. Gain the same amount of souls instead. | ![]() |
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Spirit Jar | [800 Mana] Gain souls equal to the number of stages you have completed. | ![]() |
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Sunken Soul | [50 Mana] Gain a soul and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | ![]() |
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Survivor Doll | Gain souls equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ![]() |
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Toasted Marshmallow | Gain a soul. If you have any pathfinding, gain 3 souls instead. | ![]() |
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Transcendence | Heart drops become souls. | ![]() |
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Tree of Life | [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, spawn a soul here and reset its value. | ![]() |
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Urn | Gain a soul whenever you lose an item. | ![]() |
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Vampiric Blade | [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. | ![]() |
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Wand of Retribution | [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. | ![]() |
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War Hawk | Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. | ![]() |
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Yarn of Life | Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. | ![]() |
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Zeal of Love | Spawn a heart. If you have to guess, convert all visible hearts to souls. | ![]() |
Mechanics | |||
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Character | Stats | ![]() ![]() ![]() | |
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Stage | Stages • Special Stages • Stage Power | ||
Objects | ![]() ![]() ![]() ![]() ![]() | ||
Loot | ( ![]() ![]() ![]() ![]() ![]() | ||
Modifiers | Aura • Stage Mods | ||
Orbs | ![]() ![]() ![]() | ||
Projectiles | Flare • Blessing • Bubble | ||
Item | Inventory • ![]() ![]() ![]() | ||
Magic | Mana • Manalock • Duplicast | ||
Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
Profile | Level | Score • Prestige | |
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Mastery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
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