Soul
Jump to navigation
Jump to search
A soul gains 1 max life and 1 life.
Souls appears in stages as grey heart Objects, or are granted directly by many effects.
Soul Related Items
Image | Name | Description | Cost |
---|---|---|---|
![]() |
Toasted Marshmallow | Gain a soul. If you have any pathfinding, gain 3 souls instead. | ![]() |
![]() |
Guild Bond | For 25 seconds, whenever you spend coins on a stranger, gain a soul. | ![]() |
![]() |
Wand Of Retribution | [300 Mana] Automatically discharges after you take damage and kills all visible monsters. Gain 1 soul for each monster killed. | ![]() |
![]() |
Celestial Scarab | Whenever you discover a cell of value 6 or greater, gain 2 souls. | ![]() |
![]() |
Zeal of Love | Spawn a heart. If you have to guess, convert all visible hearts to souls. | ![]() |
![]() |
Barbecue | [100 Mana] Consume a random meat item to gain a soul. | ![]() |
![]() |
Divine Barbecue | [200 mana] Destroy all of your Minions and spawn 2 souls for each. | ![]() |
![]() |
Divine Scythe | Gain 1 soul whenever you gain an omen. At the end of each stage, restore your life to max if you have at least 3 omens. | ![]() |
![]() |
Ponderer's Pipe | When you complete a stage, gain 1 soul if you took no damage. | ![]() |
![]() |
Quest for Prosperity | After opening 100 cells without making a mistake, gain 4 souls. | ![]() |
![]() |
Rainbow Trout | Gain souls equal to the different types of visible auras. | ![]() |
![]() |
Resolute Horn | When you complete a stage, gain 2 souls for each heart you leave behind. | ![]() |
![]() |
Black Belt | When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated. | ![]() |
![]() |
Crystal Veins | Whenever you pick up a diamond, gain 1 soul. | ![]() |
![]() |
Divine Bonfire | [150 mana] Burn target sign and gain 3 souls. | ![]() |
![]() |
Magic Munchies | Gain a soul, plus 1 soul for every 200 mana you have. | ![]() |
![]() |
Shinobi Veil | [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | ![]() |
![]() |
Last Supper | Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | ![]() |
![]() |
Scrap Hopper | [25 Mana] Destroy target chest. The next time you open a chest, gain 1 soul. | ![]() |
![]() |
Mantis | When you enter a stage, gain 1 soul for every stage mod. | ![]() |
![]() |
Alcohol | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | ![]() |
![]() |
Cryomancy | When you target a cell with a magic item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. | ![]() |
![]() |
Electromancy | When you target a cell with a magic item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. | ![]() |
![]() |
Elixir | Gain between 1 and 3 souls. | ![]() |
![]() |
Pyromancy | When you target a cell with a magic item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. | ![]() |
![]() |
Scythe | When you complete a stage, gain 1 soul for each omen you have. | ![]() |
![]() |
Essence of Strength | [100 Mana] Gain souls equal to one-tenth the sum of target visible 3x3 area, rounded down. | ![]() |
![]() |
Golden Apple | Gain 3 souls and lose all of your coins. | ![]() |
![]() |
Grapes | Gain souls equal to your defense and defense equal to your lives, up to a maximum of 5 each. | ![]() |
![]() |
Bone Casket | Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. | ![]() |
![]() |
Survivor Doll | Gain souls equal to your mastery charge cost when your ultimate ability is activated. | ![]() |
![]() |
Yarn of Life | Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. | ![]() |
![]() |
Dove | Every 200 cells opened gain 1 morality. If your morality is 10 or greater, gain a soul. | ![]() |
![]() |
Blood Golem | Every 100 cells you open, gain 1 Soul. | ![]() |
![]() |
Spirit Jar | [800 Mana] Gain souls equal to the number of stages you have completed. | ![]() |
![]() |
Maul | When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. | ![]() |
![]() |
Queen of Hearts | [200 Mana] Spawn hearts on visible cells in target 3x3 area. Convert any hearts that were already in this area into souls. | ![]() |
![]() |
Shadow Siphon | [120 Mana] Gain souls equal to the value of target visible non-empty cell, then destroy whatever is in it. | ![]() |
![]() |
Transcendence | Heart drops become souls. | ![]() |
Mechanics | |||
---|---|---|---|
Character | Stats | ![]() ![]() ![]() | |
![]() ![]() | |||
Stage | Stages • Special Stages • Stage Power | ||
Objects | ![]() ![]() ![]() ![]() ![]() | ||
Loot | ( ![]() ![]() ![]() ![]() ![]() | ||
Modifiers | Aura • Stage Mods | ||
Orbs | ![]() ![]() ![]() | ||
Projectiles | Flare • Blessing • Bubble | ||
Item | Inventory • ![]() ![]() ![]() | ||
Magic | Mana • Manalock • Duplicast | ||
Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
Profile | Level | Score • Prestige | |
![]() | |||
Mastery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
edit this navbox |