Special Chests are objects that can appear in place of normal Chests.
Each type of special chest has an immediate effect when opened, and gives an item with a related keyword.
You may set one type of special chest in your loadout before beginning a quest. Your selected special chest has a 10% chance to replace regular chests.
The keyword items that drop from chests are still limited by the normal chest coin range, which is based on Stage Power. If only one keyword item is in the price range it will always drop. If all the keyword items are too expensive, you will get a random non-keyword cheaper item. Present Chest is the exception, it ignores the coin limit instead of having a theme.
Each type of special chest must be unlocked. Quests have a ~10% chance to have a locked chest. If one is present:
- In a stage near the start of the quest, find a hint sign
- Somewhere in the first half of the quest, use the hint to obtain the Treasure Key
- In a stage in the second half of the quest, find a new type of special chest and use the key to unlock it.
This type of chest will now be available in your loadout. You do not need to win the quest.
A sign says "There is a secret in STAGE_NAME!"
In that stage, obtain the key by interacting with an object or cell.
|Bagman||Pay the bagman multiple times|
|Nomad||Buy from the nomad selling "keys"|
|Obelisk||Succeed in the obelisk's challenge|
|Sanctified Cell||Target with magic item|
|Spawner||Activate it until it breaks|
A hint sign says a password, such as a sequence of numbers.
|Customer's||Activate a Stranger with a coin price equal to or higher than each of the code values, in order|
|Chorder's||Chord the indicated cell values in order (you can still manually open cells between the different chords)|
|Shopkeeper's||In an item shop, click on the indicated item for sale in order|
|Monk's||Lose items* from the indicated inventory slots|
|Moneybag's||Collect coins or diamonds in the order of the passcode|
|Wizard's||Use magic items to target areas with each of the indicated total cell values in order|
|Ally||Familiar||Spawn a familiar, convert familiars to strong familiars|
|Bubble||Bubble||This chest spawns in a bubble|
|Clay||copies an item||Gain souls equal to your highest number of duplicate|
|Counter||Negate||This chest will sacrifice itself to negate fatal damage|
|Crit||Chord||Activate 2x Brass Knuckles|
|Dire||Guess||Gain a revive if you have to guess|
|Double||Chest||Spawn another chest in this cell|
|Electric||Electric||Apply electric to all other cells in this column|
|Elemental||Aura||Apply random elemental auras to all cells in this column and row|
|Explosive||Explode||Explodes a 3x3 area, radius +1 per visible 5 or greater|
|Fire||Burning||Launch flares in all directions|
|Friendly||Stranger||Spawn a stranger for each visible 4 or greater|
|Golden||Coin||Gain coins equal to visible currency|
|Holy||anti-omen||Transform a random omen into Ancient Evil|
|Ice||Frozen||Apply Frozen to a 5x5 area|
|Labyrinth||Pathfinding||Gain 5% pathfinding if you have none, otherwise gain 1%|
|Love||Life||Gain 1 soul|
|Lucid||Solve||Solve a random cell for each visible 4 or greater|
|Magic||Magic||Gain 50 mana for each visible 4 or greater|
|Mastery||Mastery||Gain 1 mastery charge|
|Merchant||Shop||Uncomplete a special stage, reduce visible stranger prices by half|
|Metal||Armor||Repair armor to base durability|
|Minion||Minion||Gain 3 minions|
|Munition||Weapon||Reveal a random monster then kill all visible monsters|
|Radioactive||Poison||This cell gains Toxic. Spread Toxic when Poison activates. Reveal Toxic cells and kill any living objects within|
|Plant||Hungry Plant||Spawn a hungry plant on a numbered cell and kill all nearby monsters|
|Present||any value||Transforms items on the stage into presents|
|Prophecy||normal chest||3 Tokens and a blueprint|
|Regal||Legendary||If you have a legendary item before, launch a blessing north|
|Time||Status||Pass 50 turns|
|Undercover||Glean||Glean all hidden cells around visible 5 or greater|
|World||Stage||Reduce the stage power by the number of stages completed|
|Halloween||Halloween||Spawn 3 Spookers, visible strangers put on masks|
|Christmas||Christmas||Spawn Soft Snow, apply Frozen to a random cell, visible strangers put on Christmas hats|
Special Chest Related Items
|Hook Hand||Your guaranteed chests will be Special Chests. Activate special chest effects twice.||26 coins|
When having a quest non-specific clue to find a key, a different text may appear on objects.
- A meteorite will have a changed rewards text which becomes "surely you will get something in return?".
- v1.66 Added: Christmas Chest, Radioactive Chest
- v1.65 Added: Munition Chest
- Added: Elemental Chest, Mastery Chest
- Loosened requirements for Halloween Chest
- v1.60 Mechanic added
|Character||Stats||Lives • Defense • Coins|
|Revive • Status Effect|
|Stage||Stages • Special Stages • Stage Power|
|Objects||Stranger • Landmark • Familiar • Monster • Boss|
|Loot||( Heart • Soul • Coin • Diamond • Chest • etc. )|
|Modifiers||Aura • Stage Mods|
|Orbs||Canker • Sawblade • Bubble|
|Projectiles||Flare • Blessing • Bubble|
|Item||Inventory • Armor • Bones • Minion • Seal|
|Magic||Mana • Manalock • Duplicast|
|Keyword||Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality|
|Profile||Level||Score • Prestige|
|Tokens • Special Chests • Heirloom • Sigil|
|edit this navbox|