Special Stage

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Special stages are non-minesweeper stages in a quest.

Interactions

Special stages appear in quests on the select a stage screen. They are optional, when unlocked they also unlock the next normal stage.

Some effects that mention "stage" can work on special stages, but only if they function on non-minsweeper stage properties. For instance you can unlock, uncomplete, or "exit without completing" a special stage. But you can't add monsters, increase the stage power or add Stage Mods. Similarly, effects that trigger when you complete or begin a stage do not count special stages.

Special Stages

Item Shop

Allows the player to exchange gold for items. Item costs in the shop are randomly adjusted up or down by up to 30% (rounded down, minimum 1) from the base costs in the codex. Hard mode (and above) quests add an additional +25% (rounded up) to all costs. The items that appear are limited to those with base costs from 1 coin up to to slightly more than the amount of coins you have. This means it is normal to spawn items you can't quite afford, especially on hard.

Omens do not usually appear in the shop, as well as other items that cost 0 coins. Because it costs 1 coin,  Dead Rodent is an exception. Or many omens may appear if the player has the  The Plague.

With a  Merchant Ring, the player can also sell items. The shop will not buy Omens (except  Dead Rodent).

Price Ranges

Here is a table of base item values, with the min and max prices that they can appear with in each difficulty.

Price Ranges
Base Value Min (Casual/Normal) Max (Casual/Normal) Min (Hard/Beyond) Max (Hard/Beyond)
1 1 1 1 1
2 1 2 2 3
3 2 3 3 4
4 2 5 3 7
5 3 6 4 8
6 4 7 5 9
7 4 9 5 12
8 5 10 7 13
9 6 11 8 14
10 7 13 9 17
11 7 14 9 18
12 8 15 10 19
13 9 16 12 20
14 9 18 12 23
15 10 19 13 24
16 11 20 14 25
17 11 22 14 28
18 12 23 15 29
19 13 24 17 30
20 14 26 18 33
21 14 27 18 34
22 15 28 19 35
23 16 29 20 37
24 16 31 20 39
25 17 32 22 40
26 18 33 23 42
27 18 35 23 44
28 19 36 24 45
29 20 37 25 47
30 21 39 27 49
31 21 40 27 50
32 22 41 28 52
33 23 42 29 53
34 23 44 29 55
35 24 45 30 57
36 25 46 32 58
37 25 48 32 60
38 26 49 33 62
39 27 50 34 63
40 28 52 35 65
41 28 53 35 67
42 29 54 37 68
43 30 55 38 69
44 30 57 38 72
45 31 58 39 73
46 32 59 40 74
47 32 61 40 77
48 33 62 42 78
49 34 63 43 79
50 35 65 44 82
51 35 66 44 83
52 36 67 45 84
53 37 68 47 85
54 37 70 47 88
55 38 71 48 89
56 39 72 49 90
57 39 74 49 93
58 40 75 50 94
59 41 76 52 95
60 42 78 53 98
61 42 79 53 99
62 43 80 54 100
63 44 81 55 102
64 44 83 55 104
65 45 84 57 105
66 46 85 58 107
67 46 87 58 109
68 47 88 59 110
69 48 89 60 112
70 49 91 62 114
71 49 92 62 115
72 50 93 63 117
73 51 94 64 118
74 51 96 64 120
75 52 97 65 122
76 53 98 67 123
77 53 100 67 125
78 54 101 68 127
79 55 102 69 128
80 56 104 70 130
81 56 105 70 132
82 57 106 72 133
83 58 107 73 134
84 58 109 73 137
85 59 110 74 138
86 60 111 75 139
87 60 113 75 142
88 61 114 77 143
89 62 115 78 144
90 63 117 79 147
91 63 118 79 148
92 64 119 80 149
93 65 120 82 150
94 65 122 82 153
95 66 123 83 154
96 67 124 84 155
97 67 126 84 158
98 68 127 85 159
99 69 128 87 160
100 70 130 88 163
101 70 131 88 164
102 71 132 89 165
103 72 133 90 167
104 72 135 90 169
105 73 136 92 170
106 74 137 93 172
107 74 139 93 174
108 75 140 94 175
109 76 141 95 177
110 77 143 97 179
111 77 144 97 180
112 78 145 98 182
113 79 146 99 183
114 79 148 99 185
115 80 149 100 187
116 81 150 102 188
117 81 152 102 190
118 82 153 103 192
119 83 154 104 193
120 84 156 105 195
121 84 157 105 197
122 85 158 107 198
123 86 159 108 199
124 86 161 108 202
125 87 162 109 203
126 88 163 110 204
127 88 165 110 207
128 89 166 112 208
129 90 167 113 209
130 91 169 114 212
131 91 170 114 213
132 92 171 115 214
133 93 172 117 215
134 93 174 117 218
135 94 175 118 219
136 95 176 119 220
137 95 178 119 223
138 96 179 120 224
139 97 180 122 225
140 98 182 123 228
141 98 183 123 229
142 99 184 124 230
143 100 185 125 232
144 100 187 125 234
145 101 188 127 235
146 102 189 128 237
147 102 191 128 239
148 103 192 129 240
149 104 193 130 242
150 105 195 132 244
Image Name Description Cost
Big Fish Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. 0 coins
Big Wallet Shops have 3 extra items. 8 coins
Capitalism If you spend at least 25 coins in an Item Shop, it remains open. 9 coins
Charge Coin When you enter an Item Shop, cut the prices in half. 25 coins
Closed Sign After you purchase an item from an Item Shop, immediately leave. 0 coins
Divine Capitalism If you spend coins in an Item Shop, it remains open. 17 coins
Divine Gift Card Receive selected shop item for free. 20 coins
Divine Stocking [500 Mana] Gain a Present for each Item Shop you have completed. 16 coins
Divine Thief Bag [20 Mana] Steal the selected shop item. 50% chance you will need to escape! 24 coins
Fish Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. 0 coins
Gift Card Receive a random shop item for free. 10 coins
Hobo Cap When you enter an Item Shop, increase the prices. 0 coins
Merchant Ring You may sell items at Item Shops 10 coins
Price Gouger Item Shop prices are unknown. 0 coins
Punchbag Whenever you finish an item shop, uncomplete the first stage of the quest. 17 coins
Rewards Card Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present. 12 coins
Shark Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. 0 coins
Shop Key [100 Mana] Spend 5 coins to uncomplete the selected item shop. 15 coins
Shopping Bag Item Shops never run out of items. 7 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. 0 coins
Thief Bag [20 Mana] 50% chance to steal the selected shop item and make a clean escape. 17 coins
Wallet Item Shops have 1 extra item. 4 coins

Alternate Special Stages

Alongside normal Item Shops, other types of Special Stages can be added to the quest alongside Item Shops. Unlike Item Shops however, these shops are not guaranteed to spawn in any given quest (except for Banks in Endless Multiverse).

Academy

When entered, the Academy offers three random masteries, allowing the player to replace their current mastery free of charge. Masteries gained through the Academy are set to Tier 3, and have their ultimate ability ready to use.

Note that certain masteries begin the quest with items, and that these effects are not replicated through the Academy.

Changing your mastery mid-quest can be quite helpful for newer players to unlock the selected mastery. Many masteries, through their design, directly help in unlocking themselves and their later tiers, especially at their later tiers.

Altar

The Altar offers player 3 Omens, each with a reward beneath it. 2 will offer the player souls, and the third may offer either souls or a revive. The player can accept an omen for the indicated reward.

Note that if the player is offered an Omen that reduces healing or prevents gaining max life, such as the  Chastity Belt, the Omen will still negate the benefit offered by the Altar.

Bank

The Bank allows players to store their items, generating coins and keeping the items safe.

When in the Bank, selecting one of the three slots and right clicking an item from the inventory stores it. Storing an item locks it inside the Bank, requiring the player beat a stage to gain access to it. The player can freely exit and re-enter the bank from the Overworld screen. Any item can be stored, including Omens.

Interest

After completing a stage, all of the items currently stored at the Bank generate interest, in coins. The amount of coins gained depends on the items held at the Bank, with each item generating 20% of their base coin value in interest.

If the player decides to withdraw the accrued interest, the Bank will close. Any items left in the Bank's item slots will be lost as well.

The  Banker's Tier II ability takes the player to the Bank after every stage. A Banker can also withdraw any amount of interest from the Bank without closing the Special Stage down.

Endless Multiverse

As of the 2.0.0 update, each universe in Endless Multiverse has a guaranteed Bank stage. Items stored in the Bank will be kept in between dimensions, functionally replacing and old  Landmark, the Dimensional Vault.

Bazaar

Similar to an Item Shop, the Bazaar allows the player to buy items, as well as offering to purchase the player's items for coins, or even for other items.

Upon entering the Bazaar, the player is greeted with three choices:

  • Buy - Purchase an item, just like the Item Shop.
  • Sell - Lose one of your items for coins.
  • Exchange - Trades the specified item for another.

Each selection is independent of one another, making it possible to sell off all your items while the offer to buy a given item remains the same. However, Sell and Trade can randomly target the same item. If the desired item is lost through Selling or Trading, the other will try and select a new item.

Unlike item shops, bazaars can buy and exchange omens. While in a Bazaar, the player cannot use Consumable Items.

Chaos Font

The Chaos Front offers the player an assortment of 6 options for a consistent price. These options will be 4 random non-Omen items of various costs, 1 omen and an exit.

If the player pays the indicated cost, they receive an option at random. If it was an item, it is then replaced by another exit. If they draw an exit, the font will dry up and the player will be ejected.

Guild

The Guild offers the player four random Strangers to purchase for use later in the quest, spawning them in Bubbles. One type of Stranger can be purchased multiple times.

While almost any type of Stranger cane be offered from the Guild, certain seasonal Strangers like Mrs. Clause and the Snowman cannot be found. However, more obscure Strangers, such as the Harbinger, can be found offered in the Guild.

Item Tree

Unlike all other Special Stages, the Item Tree plays like a minigame, letting a player collect various items, loot, whilst avoiding Spiders.

Upon entering the Special Stage, the player is given a brief pause with a 'Ready?' message in the middle of the screen. After this brief pause, the player has 15 Seconds to click and collect various loot.

The Item Tree produces more loot as the timer progresses, with older items eventually dropping and disappearing. Clicking any coins, diamonds, or hearts will collect them like normal, and any item clicked will be added to the inventory. If the inventory is full, the item is instead put into a bubble. Clicking a Spider will instead deal 1 Damage to the player. The variety of items produced by the Item Tree can vary wildly, producing both Omens, and even able to make expensive items like the  Paragon Rod.

As the timer gets closer to the end, the amount of items and spiders spawned increases, eventually having dozens of each by the last second.

All Bark

If the player has a  Handaxe, they can click on the Item Tree's face near the bottom of the screen. Doing so will steadily anger it, eventually causing the timer to pause, the screen to turn red with fire in the background, and the Item Tree to become hostile, initiating a unique 'real time boss battle'. Once in this state, the player needs to chop down the Item Tree, as the timer is paused, and the Item Tree begins producing spiders that deal damage to you even when not clicked.

With each hit with the Handaxe, the Item Tree has a chance to steal it away, hiding it in its leaves like a normal item. Without a Handaxe, the player cannot attack the tree, so they need to retrieve the Handaxe to continue the fight.

Once the Item Tree is defeated, the player is rewarded with the  All Bark Mythic Emblem.

Library

The Library allows the player to choose a Research Subject from a large selection randomly picked when entering the stage.

By selecting a Research Subject, the odds of finding items relating to the selected subject will be increased, lasting for the remainder of the quest, or until the player gains another research subject. The score box will also specify the current research topic: 'You are an expert at finding "<BLANK>" items.'

In addition to the research subject, the Library also provides the player with an item which features the specified subject. This item can't be an omen but is otherwise a random item of any value.

Research Subjects

Research Subjects
Research Topic
Armor
Coin
Chord
Defense
Diamond
Discover
Enchant
Evasion
Explode
Familiar
Flare
Flee
Kill
Life
Loot
Magic
Minion
Mod
Morality
Omen
Orb
Pathfinding
Plant
Power
Powerchord
Reveal
Revive
Soul
Stage
Stranger
Target
Turn

Lighthouse

The Lighthouse allows the player to augment the next uncompleted stage, changing it to be easier by choosing 1 of 3 options for free:

  • Remove Monsters - Reduces the total number of Monsters in the targeted stage.
  • Remove/Add a Stage Mod - If the targeted stage has a negative stage mod, the Lighthouse can remove it. Alternatively, if it has no stage mods, it can add a random positive Stage Mod instead.
  • Reduce the Stage Power - Directly lowers the Stage Power of the targeted stage.

Before 2.0.0, the Lighthouse could only affect the closest non-special stage.

Rite of Passage

The Rite of Passage gives the player three options, increasing max life, their legendary cap, or their defense. Purchasing any one of these rites will increase the respective stats, and closes the stage.

The cost, and associated gains for a given rite is different between life and defense to legendary cap. Legendary Cap linearly increases by 10 Coins for every +1 increase. 10 Coins to increase the cap to 2, 100 Coins to get the cap to 11 Legendries from 10.

Life and Defense are more complex. There are 7 "tiers" of exponentially more expensive upgrades (from +1 to +7 hp/defence). Each offer will be a random price the player can afford from either the highest tier the player can afford or the next tier below. The chances are in some way proportional to the coins on hand. The closer the player's coins on hand are to the top of a range, the more often they receive prices for that range instead of the one below. For example +3 offers are technically possible when the player has exactly 21 coins, but are very unlikely.

Price Ranges
Coin cost range Max Lives / Defense
5 +1
6-20 +2
21-72 +3
84-360 +4
420-2160 +5
2520-15120 +6
17640-27720 +7

Smithy

The Smithy allows for the purchase of armor at a fixed price.

The options offered include:

  • Head Armor for 10 Coins
  • Chest Armor for 30 Coins
  • Leg Armor for 20 Coins

Once purchased, the Smithy needs time to work on the item, requiring the player complete a normal stage first before coming back for their item. Leaving and re-entering the Smithy before the purchase is ready will keep it open.

Upon coming back after completing a stage, the item is offered to the player for no additional cost, although a player has the option to refuse the armor. Either option closes the Smithy.

Starpond

The Starpond offers a large selection of meta-progression items, such as Emblems, Glints, and Artifacts, for Tokens and coins.

They are found in the second half of every quest on Hard mode and above. Does not replace an existing Item Shop.

Waygate

The Waygate presents the player with three random stages in the current quest, excluding the Waygate itself.

The destination stages can include both normal stages and special stages, whether or not they are unlocked, or have been already completed. Choosing an option sends the player directly to the destined stage, with a fourth option to decline the options that the Waygate provides. All options cause the Waygate to be closed.

The stage you are transported to will complete as it normally would. You will usually want to visit other available special stages before using the waygate, to have a chance access them twice.

Workshop

The Workshop allows the player to pay Mastery charges to purchase a range of 3 Mastery Dolls. A Doll matching the player's current mastery is always offered.

Image _pageName Description Cost
Anvil.png
Anvil Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. 18 coins
Genie_Lamp.png
Genie Lamp After each stage, you will visit a random special stage. 30 coins
Pipe_Bomb.png
Pipe Bomb Explode target cell. Increase the radius of this item by the number of special stages you have completed. 18 coins
Shinobi_Veil.png
Shinobi Veil [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. 18 coins

Changelog

  • v2.00 (patch notes missing)
    • New special stage: Bank - "Store your items and earn coins over time."
    • Added Library research subjects: Evasion, Chord, Revive, Diamond, Plant
    • Lighthouse now targets the next incomplete stage
    • Rite of Passage now offers `DESTINY` to increase legendary item cap instead of `SPELLBOUND` to increase mana
  • v1.94 added Item Tree
  • v1.69 added 3 Library research subjects: "Book", "Pathfinding", "Morality"
  • v1.65
    • Chaos Font can now contain legendary items
    • Chaos Font can no longer contain items that cost less than 1
  • v1.63b Workshop buff: the center Doll now costs 2 charges instead of 3
  • v1.63 added Workshop
  • v1.50
    • Reduced the coin cost of Starpond items by one third
    • The Library can no longer give omens
  • v1.41 added: Guild, Academy, Lighthouse, Smithy, Starpond


Mechanics
Lives Defense Coins
Revive Status Effect
StagesSpecial StagesStage Power
Stranger Landmark Familiar Monster Boss
Loot (  Heart Soul Coin Diamond Chestetc. )
AuraStage Mods
 Canker Sawblade Bubble
FlareBlessingBubble
Inventory Armor Bones MinionSeal
ManaManalockDuplicast
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfindingMorality
ScorePrestige
 TokensSpecial ChestsHeirloomSigil
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