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DemonCrawl stages currently have 61 mods. Each mod has a difficulty value which increases or decreases the frequency of rare loot. Rare loot includes tokens, mega tokens, artifacts, paints, emblems, dark chests, purple diamonds, and oddly, dark hearts (on boss stages.)

Stage Mod Effect Difficulty
Aching Whenever you make a mistake, increase the maximum power of all other stages. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages. 1
Apocalyptic Stage contains harbingers of the apocalypse. 2
Barbed Whenever you take damage, lose defense equal to the stage's minimum power. 1
Bleeding If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding. 1
Blinding Your stats and monster damage are unknown. 1
Brooding Whenever a monster is revealed, spawn a monster in a hidden cell. 1
Burning Stage contains Burning cells. Monsters are never in burning cells. 1
Celestial Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls. 1
Communist You must pay 5 coins to open your inventory. (Note: this charge applies each time your inventory is opened). 1
Convulsing Stage power doubles whenever you take damage. 2
Cryptic Cells with a value of 4 or greater are obscured. 1
Dangerous Stage power is greater than usual. 2
Dark Poor visibility. 1
Devouring Lose the first item in your inventory whenever you make a mistake. 1
Double Stage must be completed twice. 1
Dramatic Whenever you discover a 5 or greater, increase the minimum stage power. 1
Dry No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests. 1
Educational Stage contains many signs. 2
Electric Stage contains Electric cells. Twice as potent! 1
Elemental Stage contains Burning, Freezing and Electric cells. 2
Explosive Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage. 1
Fake A total of three cells have the wrong values. 2
Fickle Whenever you interact with loot, destroy all other visible loot. 2
Flawless If you take damage, exit the stage without completing and lose a random item. 2
Frozen Stage contains frozen cells. Monsters might be trapped inside. 2
Grim At the start of the stage, gain 3 omens. Whenever you open 20 cells without making a mistake, lose a random omen. 2
Haunted Gain an omen whenever a monster is revealed. 1
Hidden Stage contains one single monster. -4
Illusory Whenever you lose life, flag or unflag a number of random cells equal to the life lost. 1
Judging Take damage if you flag an empty cell. 1
Large Stage is bigger than usual. 1
Liberated Whenever you lose 3 or more lives from a single source, uncomplete a random stage. 2
Mauling Monsters attack an extra time. 2
Melting Lose a random item after every 30 seconds. 3
Misty Whenever you make a mistake, the monster relocates to another undiscovered cell. 1
Native Monsters may spawn in cells that you open. 1
Nightmare You cannot flag cells. 3
Nomadic Nomads everywhere! 0
Null Monsters deal damage to your max life. 1
Ominous Gain an omen at the start of the stage. 1
Overwhelming Monster count is greater than usual. 2
Pagan At the start of the stage, lose up to half your items. The stage has an additional heart for each item lost this way. 1
Predatory At the end of the stage, each visible monster has a 50% chance of attacking you. (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you) 2
Rancid Cannot use consumable items. 1
Rising At the end of the stage, increase the monster count of all other stages by 2 for each visible monster 1
Sealed Whenever you enter this stage, seal 3 inventory slots. 1
Shiny Currency everywhere! (This mod reduces difficulty but significantly increases coin and diamond drops) -4
Silenced Cannot use magic items. 1
Stronghold Monsters deal extra damage equal to the number of other visible monsters. 1
Team Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each. 1
Temporal Cannot generate mana from cells. 1
Timeless Your status effect timers do not update. 1
Toxic Stage contains toxic cells. 1
Trusty Solvable without guessing. 0
Tunnel Stage contains multiple floors. (Note: each floor counts as a new level for the purposes of effects like the Ominous mod) 1
Uncharted Contains an unknown number of monsters. 1
Vengeful Monsters deal damage before they die. 2
Viral At the end of the stage, duplicate all your omens if you are injured. 1
Wicked When you enter this stage, spawn 5 Cankers. 1
Windy Gain an item at the start of the stage. Lose two items at the end of the stage. 1
Withering Lose 1 life each minute. You cannot die to Withering. 2

Heart.png LivesKnight.png DefenseCoin.png Coins
RevivesArmor.png ArmorMasteryLevelToken.png Tokens
DamageMistakeTurnChordGleanExplodeManaStatus EffectMinionFamiliarAuraStage ModScore
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