Strangers

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Strangers are living Objects that usually want to sell you something.

On death, strangers have a 54.1% chance to not drop anything, a 15.5% chance to drop Bones.png Bones, and a 30.4% chance to drop an item from their drop table below.

Normal Strangers

These strangers spawn randomly in stages and from effects that spawn strangers, except in the Metagate.

Nomad

Nomad.gif

Has one of the following offers:

  • Sells one of the following. The price increases each time you buy it.
  • Buys an item from your inventory. The item will not change if you sell it, but the price will decrease.
  • Trades one of your items for another item with a similar value. Will change to another trade if you accept.

The Nomadic mod.png Nomadic mod spawns large amounts of Nomads.

Drops:

Item Description Category
Calling Card.png Calling Card Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. Consumable
Coffee.png Coffee Every 10 turns, restore 1 life until you have full life. Consumable
Gift Card.png Gift Card Receive a random shop item for free. Consumable
Loan.png Loan Gain 40 coins. Every 20 turns, spend 10 coins on debt. Consumable
Pennywise.png Pennywise For 100 turns, collecting a coin flags a random monster instead of lining your wallet. Consumable
Simple Robe.png Simple Robe [1 Body Armor] Better than nothing. Consumable
Smoke Bomb.png Smoke Bomb Exit the current stage without completing. Consumable
Treasure Pouch.png Treasure Pouch Spawn a random number of chests between the stage's minimum and maximum power. Consumable
Wishlist.png Wishlist Activate the completion of all of your status effects. The status timers are unaffected. Consumable
Big Wallet.png Big Wallet Shops have 3 extra items. Legendary
Canteen.png Canteen [100 Mana] Remove all status effects. Magic
Compass.png Compass [60 Mana] Solve a random cell. Magic
Loudhailer.png Loudhailer [200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. Magic
Shop Key.png Shop Key [100 Mana] Spend 5 coins to uncomplete the selected item shop. Magic
Taxes.png Taxes Whenever you spend coins, lose an equal amount of coins. Omen
Bindle.png Bindle Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. Passive
Bust.png Bust Spawners are more common. Strangers are no longer killed when a Spawner breaks. Passive
Capitalism.png Capitalism If you spend at least 25 coins in an Item Shop, it remains open. Passive
Charge Coin.png Charge Coin When you enter an Item Shop, cut the prices in half. Passive
Extra Pocket.png Extra Pocket You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. Passive
Extravagance.png Extravagance Gain 3 copies of the next item you consume, then lose this item. Passive
Golden Amulet.png Golden Amulet Doubles your chance to find coins. Passive
Golden Ring.png Golden Ring Slightly increases your chance to find coins. Passive
Merchant Ring.png Merchant Ring You may sell items at Item Shops Passive
Nomad Medal.png Nomad Medal Stages have an additional Nomad. Passive
Protagonist Doll.png Protagonist Doll Spawn legendary items equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive
Shopping Bag.png Shopping Bag Item Shops never run out of items. Passive
Supply and Diamond.png Supply and Diamond Whenever you gain a diamond, spawn a Nomad. Passive
Wallet.png Wallet Item Shops have 1 extra item. Passive


Mercenary

Mercenary.gif

Becomes a strong familiar upon purchase.

Drops:

Item Description Category
Calling Card.png Calling Card Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. Consumable
Caltrops.png Caltrops Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. Consumable
Banner.png Banner [100 Mana] Spawn a familiar in target empty cell. Magic
Blowpipe.png Blowpipe [200 Mana] Kill target visible monster. It will drop an item. Magic
Brainwash.png Brainwash [60 Mana] Convert all visible monsters to familiars. Magic
Bugle.png Bugle [180 Mana] Spawn familiars on the visible cell or cells with the highest value. Magic
Nunchucks.png Nunchucks [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. Magic
Book of Combat.png Book of Combat Pick up hearts at full life to kill a random monster, revealing it if necessary. Passive
Brotherhood Crest.png Brotherhood Crest Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. Passive
Commander Doll.png Commander Doll Spawn familiars equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive
Dagger.png Dagger Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. Passive
Drum of War.png Drum of War Whenever you discover a 5 or greater, gain 1 defense. Passive
Mercenary Medal.png Mercenary Medal Stages have an additional Mercenary. Passive
Muscle.png Muscle Spawn a strong familiar at the start of each stage. Passive
Punchbag.png Punchbag Whenever you finish an item shop, uncomplete the first stage of the quest. Passive
Sword.png Sword Kill visible monsters. (They deserve it.) Passive
Whip.png Whip Your familiars move an extra space per turn. Passive


Hungry Plant

Hungry Plant.gif

Consumes a random item from your inventory. Gives Coin.png coins, Soul.png souls, mana, or a Present.png Present if fed the specified number of times. Each time it gives you something, the number of times you need to feed it increases.

Drops:

Item Description Category
Apple.png Apple Restore 1 life. Consumable
Demon Seed.png Demon Seed Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. Consumable
Feral Fibers.png Feral Fibers Gain Minions equal to the current stage's minimum power. Consumable
Firm Fibers.png Firm Fibers Gain defense equal to the current stage's minimum power. Consumable
Flower Fibers.png Flower Fibers Gain max life equal to the current stage's minimum power. Consumable
Fruit of Labor.png Fruit of Labor After 50 turns without making a mistake, you win the current stage. Consumable
Grapes.png Grapes Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. Consumable
Miracle Seed.png Miracle Seed Increase the size of the selected stage. Consumable
Morning Glory.png Morning Glory Pass 30 turns. Consumable
Spybug.png Spybug Glean all hidden cells near visible cells. Consumable
Bloomberries.png Bloomberries [200 Mana] Gain 1 max life. Magic
Lotus.png Lotus [200 Mana] Restore lives equal to the value of target numbered cell. Magic
Thornseeker.png Thornseeker [90 Mana] If target hidden cell has a value of 3 or greater, gain 3 Minions. Magic
Vitality Sprig.png Vitality Sprig [60 Mana] Restores 1 life. Magic
Gnarled Branch.png Gnarled Branch If you use a magic item, you lose that item. Omen
Happy Little Tree.png Happy Little Tree Mistakes have a 75% chance to be considered happy accidents (thereby ignoring 'on mistake' effects). Passive
Herbs.png Herbs Item chests also contain a random potion. Passive
Hungry Plant Medal.png Hungry Plant Medal Stages have an additional Hungry Plant. Passive
Lucky Bamboo.png Lucky Bamboo Triples your chance to find legendary and divine items. Passive
Lucky Leaf.png Lucky Leaf 50% chance to negate damage. Passive
Lumberjack Doll.png Lumberjack Doll Spawn a sawblade then reveal a number of monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive
Mantis.png Mantis When you enter a stage, gain 2 souls for every stage mod. Passive
Mucilage.png Mucilage Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. Passive
Peach.png Peach Heart drops are worth 1 extra life. Passive
Sapling.png Sapling Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. Passive


Blacksmith

Blacksmith.gif

Will craft a random piece of armor of the advertised type (head, body, leg) in 7-15 turns.

Drops:

Item Description Category
Bronze Boots.png Bronze Boots [2 Leg Armor] Basic leg armor. Consumable
Bronze Chestplate.png Bronze Chestplate [5 Body Armor] Basic body armor. Consumable
Bronze Helmet.png Bronze Helmet [3 Head Armor] Basic head armor. Consumable
Forge Hammer.png Forge Hammer Fortify your leftmost armor by 100% of its current durability. Consumable
Heart of Steel.png Heart of Steel Every 50 turns, gain 1 defense if you are not injured. Consumable
Horseshoe.png Horseshoe You will find twice as much loot until your next mistake. Consumable
Mithril Helmet.png Mithril Helmet [10 Head Armor] Strong head armor. Consumable
Steel Boots.png Steel Boots [4 Leg Armor] Decent leg armor. Consumable
Steel Chestplate.png Steel Chestplate [8 Body Armor] Decent body armor. Consumable
Steel Helmet.png Steel Helmet [6 Head Armor] Decent head armor. Consumable
Tongs.png Tongs Unequip and repair all of your armor. Consumable
Welding Mask.png Welding Mask [2 Head Armor] Every 100 cells opened, equip a random armor. Consumable
Crucible.png Crucible [400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. Magic
Drill.png Drill [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. Magic
Evermetal.png Evermetal [300 Mana] Gain 1 defense. Magic
Magic Hammer.png Magic Hammer [500 Mana] Fortify all of your armor by 100% of their current durability. Magic
Mjolnir.png Mjolnir [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. Magic
Blacksmith Medal.png Blacksmith Medal Stages have an additional Blacksmith. Passive
Book of Defense.png Book of Defense Pick up hearts at full life to gain defense. Passive
Iron Will.png Iron Will Gain 3 defense whenever your armor breaks. Passive
Knight Doll.png Knight Doll Fortify all of your armor by your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive
Pickaxe.png Pickaxe Doubles the value of diamonds. Passive
Shield.png Shield Monsters roll twice for damage and use the weaker result. Passive
Sledgehammer.png Sledgehammer Blacksmiths are more common and cost half as much. You may right click a Blacksmith to purchase armor instantly for double the price. Passive
Steel Golem.png Steel Golem Every 100 cells you open, gain 1 defense. Passive
Touchstone.png Touchstone Coin drops are now worth 1 more, but diamonds are worth 2 less. Passive


Pyro

Fires Flares in one direction, will rotate clockwise for a price.

Drops:

Item Description Category
Burning Boots.png Burning Boots [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. Consumable
Molotov.png Molotov Reveal and apply Burning to random hidden cells until it lands on one without a monster. Consumable
Barbecue.png Barbecue [100 Mana] Consume a random meat item to gain a soul. Magic
Bonfire.png Bonfire [120 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. Magic
Fireball.png Fireball [100 Mana] Send Flares in all directions from target visible cell. Magic
Ruby of Flame.png Ruby of Flame [70 Mana] Target cell gains or loses Burning. Magic
Sun Bomb.png Sun Bomb [200 Mana] Reveal monsters in target 3x3 area. Magic
Torch.png Torch [150 Mana] Reveal target cell. Magic
Wand of Embers.png Wand of Embers [50 Mana] Burn all visible monsters. Magic
Hot Sauce.png Hot Sauce Lose 1 life when you consume an item. Omen
Firefly Doll.png Firefly Doll Burn random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive
Friendly Fire.png Friendly Fire Strangers send a Flare in a random direction each turn. Passive
Matchbook.png Matchbook Pyros are more common and cost half as much. They will also send flares in the opposite direction. Passive
Pyro Medal.png Pyro Medal Stages have an additional Pyro. Passive
Salamander.png Salamander Send Flares in all directions from the first cell you open each stage. Passive


Waterboy

Shoots a Bubble and rotates every turn, encasing any Object that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles. The direction that they fire their bubble and also the direction they will move is indicated by a small green arrow.

Drops:

Item Description Category
Fish.png Fish Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. Consumable
Transmogrify.png Transmogrify Randomizes your inventory. Consumable
Bubble Rod.png Bubble Rod [300 Mana] Trap all visible objects in bubbles. Magic
Bubble Wrap.png Bubble Wrap [500 Mana] Bubble the last item in your inventory, as long as it isn't Bubble Wrap. Magic
Holy Water.png Holy Water [150 Mana] Lose a random omen. Magic
Suds.png Suds [100 Mana] Send Bubbles in all directions from target visible cell. Magic
Bubbler Doll.png Bubbler Doll Duplicate random bubbles equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive
Dreamcatcher.png Dreamcatcher When you start a stage, your guaranteed objects spawn inside Bubbles. Passive
Drinking Straw.png Drinking Straw Waterboys are more common and cost half as much. You may right click to move them for free. Passive
Fishing Pole.png Fishing Pole Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! Passive
Friendship Ring.png Friendship Ring Slightly increases your chance to find strangers. Passive
Spitwad.png Spitwad Strangers send a Bubble in a random direction each turn. Passive
Thought Bubble.png Thought Bubble Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. Passive
Waterboy Medal.png Waterboy Medal Stages have an additional Waterboy. Passive


Priest

Removes an Omen and removes any negative morality you have.

Drops:

Item Description Category
Clarity.png Clarity Flag a number of monsters equal to the current stage's max power. Consumable
God Potion.png God Potion Gain 1 revive. Consumable
Halo.png Halo Set your max life to 1. Gain 3 revives. Consumable
Last Supper.png Last Supper Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. Consumable
Quest for Piety.png Quest for Piety After opening 100 cells without making a mistake, destroy all omens. Consumable
Spirit Robe.png Spirit Robe [5 Body Armor] Fortify by 2 whenever you restore life. Consumable
Amber of Healing.png Amber of Healing [50 Mana] Target cell gains or loses Sanctified. Magic
Godly Goblet.png Godly Goblet [200 Mana] Lose a legendary item and gain a revive. Magic
Patron Saint.png Patron Saint [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. Magic
Purify.png Purify [500 Mana] Remove all stage mods from selected stage. Magic
Chastity Belt.png Chastity Belt You cannot gain max life. Omen
Blessed Clasp.png Blessed Clasp Each stage, negate incoming damage until after your first mistake. Passive
Book of Faith.png Book of Faith You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. Passive
Exorcist Doll.png Exorcist Doll Lose an omen for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. Passive
Gospel.png Gospel Priests are more common and cost half as much. They will remove all of your omens at once. Passive
Holy Ring.png Holy Ring 50% chance to negate the effect of an omen when it triggers. Passive
Justice Juice.png Justice Juice If you open 10 cells within 10 seconds of gaining an omen, lose the omen. Passive
Priest Medal.png Priest Medal Stages have an additional Priest. Passive
Rosary.png Rosary If you are missing more than half of your lives when you complete a stage, restore your life to max. Passive
Shoulder Angel.png Shoulder Angel Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. Passive
Tithing Plate.png Tithing Plate Whenever you spend coins, gain twice the amount in mana. Passive
Transcendence.png Transcendence Heart drops become souls. Passive


Bagman

Empowers enemies by up to 3 points, can be bribed to bring down empowerment by 1 each time. Upon reaching 0, further bribes will lower enemy damage by up to 3 points.

The BAGLORD.png Baglord boss makes Bagmen more dangerous.

Drops:

Item Description Category
Adrenaline.png Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. Consumable
Bandana.png Bandana [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. Consumable
Dire Potion.png Dire Potion 25% chance to gain a revive. Otherwise, well... you don't want to know. Consumable
Cudgel.png Cudgel [30 Mana] Kill target stranger. Magic
Onyx of Agony.png Onyx of Agony [70 Mana] Target cell gains or loses Cursed. Magic
Pursecutter.png Pursecutter [150 Mana] Steal coins from target stranger equal to his or her price. Magic
Thief Bag.png Thief Bag [20 Mana] 50% chance to steal the selected shop item and make a clean escape. Magic
Vampiric Blade.png Vampiric Blade [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. Magic
Blackmail.png Blackmail When you would gain an item, lose this item instead. Omen
Extortion.png Extortion Lose a random item every 20 turns. Omen
Dagger.png Dagger Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. Passive
Dark Amulet.png Dark Amulet Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen. Passive
Dirty Soap.png Dirty Soap Orbs explode in a 3x3 area when clicked. Spawn 3 Cankers when you gain this item. Passive
Hook Hand.png Hook Hand Your guaranteed chests will be Special Chests. Activate Special Chest effects twice. Passive
Rasp.png Rasp Mystic Statues are more common. Statue stages no longer increase difficulty. Passive
Shoulder Devil.png Shoulder Devil Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. Passive
Spade.png Spade Small chance to dig up new loot in cells. Passive
Totem.png Totem Every 30 cells opened without making a mistake, reduce the stage power by 1. Passive


Elder

Activates your mastery's tier III ability. You do not need to have unlocked or purchased the ability. Their price increases exponentially each time you activate them.

Only spawns if you have a mastery equipped.

Drops:

Item Description Category
Ancient Coin.png Ancient Coin Gain coins equal to the combined value of the visible cells with the highest value. Consumable
Battery.png Battery Fully charge your mastery. Consumable
Quest for Rest.png Quest for Rest After opening 100 cells without making a mistake, pass 100 turns. Consumable
Time Capsule.png Time Capsule Lose a random item. After 50 turns, gain 3 copies of that item. Consumable
Abacus.png Abacus [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. Magic
Lantern.png Lantern [90 Mana] Glean hidden cells in target 3x3 area. Magic
Timepiece.png Timepiece [100 Mana] Cut the duration of your status effects in half. Magic
Cardiac Arrest.png Cardiac Arrest When you enter a stage, set your max lives to your lives. Omen
Book of Truth.png Book of Truth Pick up hearts at full life to solve a random cell. Passive
Dentures.png Dentures Elders are more common. You may right click an Elder to charge your mastery instead. Passive
Leftovers.png Leftovers Whenever a status effect expires, gain the same status effect. Passive
Monocle.png Monocle Flag 3 monsters whenever you spend coins. Passive
Philosopher's Stone.png Philosopher's Stone Spend 20 coins instead of taking damage. Passive
Ponderer's Pipe.png Ponderer's Pipe When you complete a stage, gain 1 soul if you took no damage. Passive
Prophet Doll.png Prophet Doll Gain Tokens equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive
Walking Stick.png Walking Stick At the start of each stage, glean all hidden cells along the perimeter of the stage. Passive
World Wonder.png World Wonder Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. Passive


Gambler

Pay him to reveal a random hidden cell. If it was empty he moves there, but if it has a monster he dies and you get all his money. He starts with a small amount of money. Has a chance to randomly lose some held money every few turns. Has a very small chance to randomly win a ton of coins.

Drops:

Item Description Category
Alchemize.png Alchemize Transform all of your items into 10 coins each. Consumable
Alcohol.png Alcohol Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. Consumable
Dice.png Dice Rerolls the mods on a selected stage, guaranteeing at least one stage mod. Consumable
Drugs.png Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? Consumable
Loan.png Loan Gain 40 coins. Every 20 turns, spend 10 coins on debt. Consumable
Quest for Riches.png Quest for Riches After opening 100 cells without making a mistake, gain 50 coins. Consumable
Wager.png Wager Randomly double your coins or lose them all. Consumable
Ace of Spades.png Ace of Spades [400 Mana] If the sum value of target visible 3x3 area is exactly 21, gain a revive. Magic
Magic Dice.png Magic Dice [150 Mana] Rerolls the mods on a selected stage, guaranteeing at least one stage mod. Magic
Fool's Gold.png Fool's Gold Coin chests will instead steal your money. Omen
Taxes.png Taxes Whenever you spend coins, lose an equal amount of coins. Omen
Banker Doll.png Banker Doll Gain 5 coins times your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive
Extra Pocket.png Extra Pocket You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. Passive
Gambler Medal.png Gambler Medal Stages have an additional Gambler. Passive
Gold Digger.png Gold Digger Items you find will be worth at least 30 coins. Passive
Golden Ring.png Golden Ring Slightly increases your chance to find coins. Passive
Ironbank.png Ironbank When you complete a stage, gain 1 defense for every diamond or chest left behind. Passive
Poker Chip.png Poker Chip Gamblers are more common and cost half as much. You may right click a Gambler to move him 3 times for the price of one, but all of his coins are lost. Passive


Doctor

Heals you for a fee, then charges you another fee when you leave the stage. If you kill or freeze the Doctor before leaving the stage, you won't have to pay the second fee.

If you eat an Apple.png Apple, all visible Doctors will flee, and you won't have to pay their second fees.

Drops:

Item Description Category
Health Potion.png Health Potion Restores 3 lives. Consumable
Sleeping Powder.png Sleeping Powder Pause the stage timer for 5 minutes. Consumable
Super Health Potion.png Super Health Potion Heal to full life. Consumable
Ointment.png Ointment Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead. Legendary
Brain in a Vat.png Brain in a Vat [80 Mana] Tells you whether you must make a guess to proceed. Magic
Mortal Root.png Mortal Root [250 Mana] Set your lives and max lives to the value of target numbered cell. Magic
Surgical Saw.png Surgical Saw [80 Mana] Lose 1 life and spawn a heart on target empty cell. Magic
Bloodbank.png Bloodbank When you complete a stage, gain 1 max life for every diamond or chest left behind. Passive
Comforter.png Comforter Before entering a stage, remove a random stage mod. Passive
Doctor Medal.png Doctor Medal Stages have an additional Doctor. Passive
First Aid.png First Aid When you enter a stage, restore 1 life each turn until you make a mistake. Passive
Life Amulet.png Life Amulet Doubles your chance to find hearts. Passive
Life Ring.png Life Ring Slightly increases your chance to find lives. Passive
Mana Lung.png Mana Lung Each turn, gain mana equal to the sum of your chain. Passive
Scalpel.png Scalpel Whenever you lose exactly 1 life, lose a random omen. Passive
Stethoscope.png Stethoscope Doctors are more common and cost half as much. You may right click a Doctor to restore all of your lives by paying her full cost upfront. Passive
Survivor Doll.png Survivor Doll Gain souls equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive


Mage

Uses the effect of a specific targeted magic item on a random location. Then requires you to generate a varying amount of mana before activating him again.

Drops:

Item Description Category
Blueberry.png Blueberry Duplicast your magic items, then manalock them for 20 turns. Consumable
Golden Apple.png Golden Apple Gain 3 souls and lose all of your coins. Consumable
Magical Bean.png Magical Bean For 1 turn, your targeted items affect the entire column and row of cells. Consumable
Mana Potion.png Mana Potion Gain 100 mana. Consumable
Quest for Sorcery.png Quest for Sorcery After opening 100 cells without making a mistake, gain 3 uncharged magic items. Consumable
Super Mana Potion.png Super Mana Potion Recharge all of your magic items. Consumable
Wizard Hat.png Wizard Hat [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. Consumable
Wizard Robe.png Wizard Robe [3 Body Armor] Fortify by 1 for every 50 mana spent. Consumable
Archmage Sceptre.png Archmage Sceptre Whenever a heart is collected, duplicast your magic items. Legendary
Magic Bones.png Magic Bones [100 Mana] Bury Bones. Magic
Arcane Staff.png Arcane Staff The first diamond you collect each turn will fully charge a random magic item. Passive
Aspect of the Owl.png Aspect of the Owl Every 100 cells you open, fully charge your magic items. Passive
Book of Spells.png Book of Spells Pick up hearts at full life to gain 100 mana. Passive
Enchanting Rune.png Enchanting Rune Magic items will trigger an extra time. Passive
Mage Medal.png Mage Medal Stages have an additional Mage. Passive
Magic Amulet.png Magic Amulet Cells provide 1 extra mana. Passive
Magic Spoon.png Magic Spoon Whenever you consume an item, gain 50 mana. Passive
Manabank.png Manabank When you complete a stage, gain 100 mana for every diamond or chest left behind. Passive
Talisman.png Talisman Each stage contains 5 Ethereal cells. Passive
Toad.png Toad Mages are more common and cost half as much. For 20 coins, you may right click a Mage to gain his magic item. He will learn a different item. Passive
Wizard Bracers.png Wizard Bracers Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. Passive
Wizard Doll.png Wizard Doll Gain 40 mana times your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive


Scientist

Makes random changes to nearby objects and projectiles.

When a projectile hits a Scientist, the projectile is teleported to a random cell.

You can also pay the Scientist a few coins, which activates one of the following effects on nearby objects and then teleports the Scientist to a random cell:

  • Applies random auras to their cells.
  • Clones them.
  • Explodes them.
  • Recombobulates them (transforms them into different objects).
  • Teleports them to random cells.

Drops:

Item Description Category
Adrenaline.png Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. Consumable
Antipoison.png Antipoison Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. Consumable
Drugs.png Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? Consumable
Elixir.png Elixir Gain between 1 and 3 souls. Consumable
Magic Munchies.png Magic Munchies Gain a soul, plus 1 soul for every 200 mana you have. Consumable
Pipe Bomb.png Pipe Bomb Explode target cell. Increase the radius of this item by the number of special stages you have completed. Consumable
Quest for Mythos.png Quest for Mythos After opening 100 cells without making a mistake, spawn 3 legendary items. Consumable
Straitjacket.png Straitjacket [6 Body Armor] You cannot collect loot. Consumable
Time Capsule.png Time Capsule Lose a random item. After 50 turns, gain 3 copies of that item. Consumable
Transmogrify.png Transmogrify Randomizes your inventory. Consumable
Abacus.png Abacus [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. Magic
Duster.png Duster [200 Mana] Activate items that would trigger when you discover a cell of a certain value. Magic
Elemental Fuel.png Elemental Fuel [90 Mana] Spread all auras to nearby cells. Magic
Library Card.png Library Card [300 Mana] Visit a Library from the overworld. Libraries will have an additional research subject. Magic
Mana Tank.png Mana Tank [100 Mana] Gain 200 mana. Magic
Metal Detector.png Metal Detector [300 Mana] While charged, all chests will contain coins. Magic
Mortal Root.png Mortal Root [250 Mana] Set your lives and max lives to the value of target numbered cell. Magic
Recycle Bin.png Recycle Bin [150 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, drop a random item into this cell then reset its value. Magic
Stopwatch.png Stopwatch [150 Mana] Pass a number of turns equal to the number of counters on your most recent status effect. Magic
Planned Obsolescence.png Planned Obsolescence Whenever you gain an item, lose it after 101 turns. Omen
Sky Net.png Sky Net Whenever you discover a cell of value 5 or greater, destroy a random orb. Omen
Beaker.png Beaker Scientists are more common and cost half as much. You may right click a Scientist to change his effect for 1 coin. Passive
Glasses.png Glasses Gain 10% pathfinding. Lose the same amount if you lose this item. Passive
Magnifying Glass.png Magnifying Glass Cell values are visible even when the cell is occupied. Passive
Mind Gut.png Mind Gut Right-click items with ongoing status effects to consume them and activate their completion. Passive
Nanobot.png Nanobot Whenever you lose life, restore that much life after opening 100 cells. Passive
Philosopher's Stone.png Philosopher's Stone Spend 20 coins instead of taking damage. Passive
Ponderer's Pipe.png Ponderer's Pipe When you complete a stage, gain 1 soul if you took no damage. Passive
Puzzle.png Puzzle When you lose this item, gain a random legendary item. Passive
Scientist Medal.png Scientist Medal Stages have an additional Scientist. Passive
Unstable Compound.png Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. Passive


Scribe

Provides bonuses related to Heirlooms.

Effects:

  • Reactivate heirloom slots (allows the player to gain more than one heirloom in a run).
  • Copy the items from player's first three inventory slots into their heirloom slots (the only way to get a legendary heirloom).
  • Adds 1 to each of the player's heirlooms (the only way to get more than 3 of an heirloom).

Only spawns if you have purchased Crafter I in the Token Shop.

Drops:

Item Description Category
Dark Ink.png Dark Ink Transform a random omen into a random omen. Consumable
Gift Card.png Gift Card Receive a random shop item for free. Consumable
Quest for Commerce.png Quest for Commerce After opening 100 cells without making a mistake, spawn 10 strangers. Consumable
Quest for Mythos.png Quest for Mythos After opening 100 cells without making a mistake, spawn 3 legendary items. Consumable
Quest for Necrosis.png Quest for Necrosis After opening 100 cells without making a mistake, fill your inventory with Bones. Consumable
Quest for Pets.png Quest for Pets After opening 100 cells without making a mistake, gain 8 Minions. Consumable
Quest for Piety.png Quest for Piety After opening 100 cells without making a mistake, destroy all omens. Consumable
Quest for Prosperity.png Quest for Prosperity After opening 100 cells without making a mistake, gain 4 souls. Consumable
Quest for Quests.png Quest for Quests After opening 50 cells without making a mistake, gain 2 Quest items. Consumable
Quest for Rest.png Quest for Rest After opening 100 cells without making a mistake, pass 100 turns. Consumable
Quest for Riches.png Quest for Riches After opening 100 cells without making a mistake, gain 50 coins. Consumable
Quest for Sorcery.png Quest for Sorcery After opening 100 cells without making a mistake, gain 3 uncharged magic items. Consumable
Quest for Valor.png Quest for Valor After opening 100 cells without making a mistake, gain 3 defense. Consumable
Chisel.png Chisel [100 Mana] Upgrade target loot. Magic
Feather.png Feather Monster damage is capped to your number of items. Passive
Scholar Doll.png Scholar Doll Gain Quest for Quests for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. Passive
Truthsayer Quill.png Truthsayer Quill At the start of each stage, gain a 10-second timer. After it expires, reveal random cells equal to the number of turns made during the timer. Passive
Yarn of Life.png Yarn of Life Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. Passive
Yarn of War.png Yarn of War Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense. Passive


Special Strangers

These strangers do not normally spawn, so can only be spawned by the effects listed in their descriptions.

Guide

Provides bonuses related to Endless Multiverse. Each Guide can only be activated once, and they must still be alive when you enter the portal for you to get their bonus.

Types:

  • Passive Guide: Lets you keep some of your passive items when entering the next dimension.
  • Consumable Guide: Lets you keep some of your consumable items when entering the next dimension.
  • Magic Guide: Lets you keep some of your magic items when entering the next dimension.
  • Armor Guide: Lets you keep some durability on each of your equipped armors when entering the next dimension. This also prevents you from losing your equipped armor.
  • Life Guide: Lets you keep some of your max life when entering the next dimension.
  • Revive Guide: Lets you keep some of your revives when entering the next dimension.
  • Defense Guide: Lets you keep some of your defense when entering the next dimension.
  • Coin Guide: Lets you keep some of your coins when entering the next dimension.
  • Mastery Guide: Lets you keep some of your mastery charges when entering the next dimension.
  • Mod Guide: Prevents some of the portal mods from activating as you enter the next dimension.
  • Present Guide: Makes you start the next dimension with an extra Present.png Present.

Spawns randomly in the Metagate stage.

Drops:
None

Harbinger

Causes a negative event when the stage ends. Can be bribed with 5-10 coins to leave. Can also be killed or frozen to prevent effect.

Possible prophecies:

Spawned by the Apocalyptic mod.png Apocalyptic mod, Doomcall.png Doomcall, and DOOMSTEED.png Doomsteed. Doomsteed spawns harbingers with more powerful effects.

Drops:

Item Description Category
Clarity.png Clarity Flag a number of monsters equal to the current stage's max power. Consumable
Dark Ink.png Dark Ink Transform a random omen into a random omen. Consumable
Altar of Blood.png Altar of Blood [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. Magic
Warning Sign.png Warning Sign [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. Magic
Doomcall.png Doomcall When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time. Omen
Profane Staff.png Profane Staff Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost. Omen
Shadowbind.png Shadowbind If you lose this item, you also lose 5 lives. Omen
Witch Doll.png Witch Doll Gain an omen for every 2 mastery charges at the start of each stage, and when you activate your ultimate ability. Omen
Occultic Pendant.png Occultic Pendant Whenever a monster would spawn, a stranger spawns instead. Passive
Scythe.png Scythe When you complete a stage, gain 1 soul for each omen you have. Passive


Snowman

Pay 5-10 coins to gain a random positive effect:

Spawned by Soft Snow.png Soft Snow.

Drops:

Item Description Category
Alcohol.png Alcohol Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. Consumable
Fairy.png Fairy Reduce the current stage's max power to its min power. Consumable
Frozen Helmet.png Frozen Helmet [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. Consumable
Golden Apple.png Golden Apple Gain 3 souls and lose all of your coins. Consumable
Miracle Seed.png Miracle Seed Increase the size of the selected stage. Consumable
Present.png Present Contains a random non-omen item. Consumable
Soft Snow.png Soft Snow Transforms into a random "frozen" item. Consumable
Wishlist.png Wishlist Activate the completion of all of your status effects. The status timers are unaffected. Consumable
Bag of Tricks.png Bag of Tricks [100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? Magic
Frostbite.png Frostbite [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. Magic
Ice Scraper.png Ice Scraper [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. Magic
Marshmallow.png Marshmallow [50 Mana] Remove Burning from target visible cell. If the cell has a value of 3, transform this item into Toasted Marshmallow. If the cell has a value of 4 or greater, transform this item into Burnt Marshmallow. Magic
Sapphire of Frost.png Sapphire of Frost [70 Mana] Target cell gains or loses Frozen. Magic
Stocking.png Stocking [150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal. Magic
Aspect of the Bear.png Aspect of the Bear Every 100 cells you open, restore your life to max. Passive
Aspect of the Owl.png Aspect of the Owl Every 100 cells you open, fully charge your magic items. Passive
Blessed Clasp.png Blessed Clasp Each stage, negate incoming damage until after your first mistake. Passive
Book of Spells.png Book of Spells Pick up hearts at full life to gain 100 mana. Passive
Cryomancy.png Cryomancy When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. Passive
Friendship Amulet.png Friendship Amulet Doubles your chance to find strangers. Passive
Friendship Ring.png Friendship Ring Slightly increases your chance to find strangers. Passive
Rosary.png Rosary If you are missing more than half of your lives when you complete a stage, restore your life to max. Passive


Rabbit

When activated, the Bunny will move to a random cell, leaving behind a random Easter Egg: Rainbow Egg.png Rainbow Egg, Gray Egg.png Gray Egg, Green Egg.png Green Egg, Blue Egg.png Blue Egg, Yellow Egg.png Yellow Egg, or Red Egg.png Red Egg. The Bunny will disappear a few seconds after the first time it's activated.

Spawned by Bunny Doll.png Bunny Doll. Also spawns randomly during the Easter event.

Drops:

Item Description Category
Apple.png Apple Restore 1 life. Consumable
Bunny Ears.png Bunny Ears [1 Head Armor] When equipped, fortify by your number of Easter eggs. Gain an additional token for every egg you put into an Egg Basket. Consumable
Chocolate.png Chocolate 25% chance to gain 50 mana during the next 10 turns. Consumable
Flower Fibers.png Flower Fibers Gain max life equal to the current stage's minimum power. Consumable
Fruit of Labor.png Fruit of Labor After 50 turns without making a mistake, you win the current stage. Consumable
Rabbit Foot.png Rabbit Foot Every 20 cells opened, reveal a random cell. Legendary
Egg Basket.png Egg Basket [100 Mana] Lose all of your Easter eggs and gain a Token for each egg lost this way. Magic
Strange Egg.png Strange Egg [100 Mana] You might gain a Minion. Magic
Blissful Gut.png Blissful Gut Right-click to consume the first item in your inventory and restore 1 life. Passive
Bunny Doll.png Bunny Doll Spawn a Rabbit when your ultimate ability is activated. Passive
Herbs.png Herbs Item chests also contain a random potion. Passive
Life Amulet.png Life Amulet Doubles your chance to find hearts. Passive
Life Ring.png Life Ring Slightly increases your chance to find lives. Passive
Pheromones.png Pheromones Every 300 cells opened, gain a copy of an item that you have two or more of. Passive
Sage.png Sage Stages grant an additional mastery charge. Passive
Sapling.png Sapling Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. Passive


Mrs. Claus

Gives you an Elfnip.png Elfnip unless you already have one.

Spawns in Igloos during the Christmas event.

Drops:
None

Stranger Related Items

Items that interact with Strangers

Image Name Description Cost
Beach Ball.png Beach Ball [20 Mana] Throw at target stranger and be prepared to have a radical time, dude! 0 coins
Groupie.png Groupie Each turn you click on an empty cell, a random visible stranger relocates to that cell. 0 coins
Lycan Snag.png Lycan Snag Every 20 turns, convert all strangers into monsters. 0 coins
Maniac's Mask.png Maniac's Mask [1 Head Armor] Must... kill... strangers... 0 coins
Mark of Exile.png Mark of Exile You will not discover strangers. 0 coins
Ripped Pants.png Ripped Pants Whenever you make a mistake, all visible strangers and familiars flee. 0 coins
Santa Boots.png Santa Boots [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. 0 coins
Santa Hat.png Santa Hat [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. 0 coins
Santa Robe.png Santa Robe [6 Body Armor] Fortify whenever you donate a Present to a stranger. 0 coins
Tongue of Dog.png Tongue of Dog You cannot interact with strangers. 0 coins
Calling Card.png Calling Card Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. 5 coins
Tarot Card.png Tarot Card Convert all loot, landmarks, and strangers into new objects of the same category. 5 coins
Parting Gift.png Parting Gift Whenever a stranger would die, activate his or her effect first. 7 coins
Patron Saint.png Patron Saint [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. 7 coins
Beggar's Cup.png Beggar's Cup Activate all visible strangers for free. 8 coins
Guild Bond.png Guild Bond For 25 seconds, whenever you spend coins on a stranger, gain a soul. 9 coins
Fossil.png Fossil [50 Mana] Convert target stranger or monster into a landmark. 10 coins
Handbell.png Handbell [80 Mana] Spawn a random stranger in target empty cell. 12 coins
Pursecutter.png Pursecutter [150 Mana] Steal coins from target stranger equal to his or her price. 12 coins
Rewards Card.png Rewards Card Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present. 12 coins
Divine Cudgel.png Divine Cudgel [60 Mana] Kill strangers and landmarks in target visible 3x3 area. 15 coins
Friendly Fire.png Friendly Fire Strangers send a Flare in a random direction each turn. 15 coins
Merchant Amulet.png Merchant Amulet Strangers activate two additional times. 15 coins
Quest for Commerce.png Quest for Commerce After opening 100 cells without making a mistake, spawn 10 strangers. 15 coins
Spitwad.png Spitwad Strangers send a Bubble in a random direction each turn. 15 coins
Friendship Ring.png Friendship Ring Slightly increases your chance to find strangers. 16 coins
Cudgel.png Cudgel [30 Mana] Kill target stranger. 17 coins
Nemes.png Nemes Whenever you spend coins on a stranger, their cell gains Cursed. 17 coins
Occultic Pendant.png Occultic Pendant Whenever a monster would spawn, a stranger spawns instead. 18 coins
Bust.png Bust Spawners are more common. Strangers are no longer killed when a Spawner breaks. 19 coins
Medusa Head.png Medusa Head [400 Mana] Convert all visible strangers into spawners of the same type, then unseal an inventory slot for each stranger converted this way. 19 coins
Loudhailer.png Loudhailer [200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. 28 coins
Poison Blade.png Poison Blade [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. 29 coins
Vampiric Blade.png Vampiric Blade [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. 33 coins
Friendship Amulet.png Friendship Amulet Doubles your chance to find strangers. 35 coins
Silver Platter.png Silver Platter [100 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, activate the stranger in this cell for free, then reset the cell value. 35 coins
Hand of Glory.png Hand of Glory Whenever you leave a stage, steal coins from all visible strangers equal to their price. 36 coins
Trust Buster.png Trust Buster Whenever you spend coins on a stranger, activate all other strangers. 37 coins
File:Divine Chainsaw.png Divine Chainsaw [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. 40 coins
Puppet Strings.png Puppet Strings Transform all visible strangers into Dolls. 40 coins
Viking Helmet.png Viking Helmet [6 Head Armor] Fortify by 2 whenever a stranger dies. 45 coins
Mechanics
Lives.png LivesDefense.png DefenseCoin Currency.png Coins
Revive.png ReviveStatus Effect.png Status Effect
StagesSpecial StagesStage Power
Nomad.png StrangerSign.png LandmarkFamiliar.png FamiliarSpider.png MonsterHUSKBANE.png Boss
Loot ( Heart.png HeartSoul.png SoulCoin.png CoinDiamond.png DiamondChest.png Chestetc. )
AuraStage Mods
Canker.png CankerSawblade.png SawbladeBubble.png Bubble
FlareBlessingBubble
InventoryArmor.png ArmorBones.png BonesMinion.png MinionSeal
ManaManalockDuplicast
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfindingMorality
ScorePrestige
Token.png TokensSpecial ChestsHeirloomSigil
Auramancer Mastery.pngBanker Mastery.pngBarbarian Mastery.pngBookworm Mastery.pngBubbler Mastery.pngCommander Mastery.pngDemolitionist Mastery.pngDetective Mastery.pngExorcist Mastery.pngFirefly Mastery.pngGhost Mastery.pngGuardian Mastery.pngHuman Mastery.pngHunter Mastery.pngHypnotist Mastery.pngImmortal Mastery.pngKnight Mastery.pngLumberjack Mastery.pngMarksman Mastery.pngMutant Mastery.pngNinja Mastery.pngNovice Mastery.pngPoisoner Mastery.pngProphet Mastery.pngProtagonist Mastery.pngScholar Mastery.pngScout Mastery.pngSnowflake Mastery.pngSpark Mastery.pngSpy Mastery.pngSurvivor Mastery.pngUndertaker Mastery.pngWarlock Mastery.pngWitch Mastery.pngWizard Mastery.png
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