Strangers

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Strangers are living Objects that usually want to sell you something.

On death, strangers have chance to drop related items. All of them also have a chance to drop Bones.

Nomad

Nomad.png Sells mana, a magic item, a legendary item, or a random consumable. Sometimes instead wants to buy an item from your inventory. Has no limit to how many times they will sell you their item or service but each subsequent time, the price will increase. Will buy multiple copies of one item from you at decreasing prices. If a Tarot Card is used, all Nomads will change their stock.

The Nomadic mod.pngNomadic mod spawns large amounts of Nomads.

Drops

Mercenary

Mercenary.png Becomes a familiar upon purchase, will roam randomly and is strong enough to kill monsters.

Drops

Hungry Plant

Hungry Plant.png Consumes a random item from your inventory. Gives a present, coins, or mana if fed the specified number of times.

Drops

Blacksmith

Blacksmith.png Will craft a random piece of armor of the advertised type (head, body, leg) in 7-15 turns. Though they can only drop 4 distinct pieces of armor, they can craft any armor in the game.

Drops

Pyro

Pyro.png Fires Flares in one direction, will rotate clockwise for a price.

Drops

Waterboy

Waterboy.png Shoots a bubble and rotates every turn, encasing any object that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles. The direction that they fire their bubble and also the direction they will move is indicated by a small green arrow.

Drops

Priest

Priest.png Removes an Omen and sanctifies all other cells with objects.

Drops

Bagman

Bagman.png Empowers enemies by up to 3 points, can be bribed to bring down empowerment by 1 each time. Upon reaching 0, further bribes will lower enemy damage by up to 3 points.

The Baglord boss makes Bagmen more dangerous.

Drops

Elder

Elder.png Activates your Mastery's active ability.

You do not need to have unlocked or purchased the ability.

Drops

Gambler

Gambler.png Pay him to reveal a random hidden cell. If it was empty he moves there, but if it has a monster he dies and you get all his money. He starts with a small amount of money. Has a chance to randomly lose some held money every few turns.

Drops

Doctor

Doctor.png Heals you for a fee, then charges you another fee when you complete the stage.

Drops

Mage

Mage.png Uses the effect of a specific targeted magic item on a random location. Then requires you to generate an varying amount of mana before activating him again.

Drops

Scribe

Scribe.png Provides bonuses related to Heirlooms.

Effects:

  • Reactivate heirloom slots (allows the player to gain more than one heirloom in a run).
  • Copy the items from player's first three inventory slots into their heirloom slots (the only way to get a legendary heirloom).
  • Adds 1 to each of the player's heirlooms (the only way to get more than 3 of an heirloom).

Drops

Guide

Guide.png Provides bonuses related to Endless Multiverse. Normally spawns in the Metagate.

Types:

  • Passive Guide
  • Consumable Guide
  • Magic Guide
  • Armor Guide
  • Defense Guide
  • Revive Guide
  • Coin Guide
  • Mod Guide
  • Mastery Guide
  • Present Guide

Drops

None?

Harbinger

Harbinger.png Causes a negative event when the stage ends. Can be bribed to leave.

Harbingers ask for 5-50 coins.

Possible prophecies:

Spawned only by the Apocalyptic Stage Mod or by Doomsteed. Doomsteed spawns harbingers with more powerful effects.

Drops