Strangers are living Objects that usually want to sell you something.
On death, strangers have chance to drop related items. All of them also have a chance to drop Bones.
- 1 Nomad
- 2 Mercenary
- 3 Hungry Plant
- 4 Blacksmith
- 5 Pyro
- 6 Waterboy
- 7 Priest
- 8 Bagman
- 9 Elder
- 10 Gambler
- 11 Doctor
- 12 Mage
- 13 Scribe
- 14 Guide
- 15 Harbinger
- 16 Snowman
- 17 Stranger Related Items
Sells mana, a magic item, a legendary item, one of the Mastery Dolls, or a random consumable. Sometimes instead wants to buy an item from your inventory, or exchange an item you have for a different item. Has no limit to how many times they will sell you their item or service but each subsequent time, the price will increase. Will buy multiple copies of one item from you at decreasing prices. If a Tarot Card is used, all Nomads will change their stock.
The Nomadic mod spawns large amounts of Nomads.
Fires Flares in one direction, will rotate clockwise for a price.
Shoots a Bubble and rotates every turn, encasing any Object that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles. The direction that they fire their bubble and also the direction they will move is indicated by a small green arrow.
The Baglord boss makes Bagmen more dangerous.
Activates your Mastery's active ability.
You do not need to have unlocked or purchased the ability.
Pay him to reveal a random hidden cell. If it was empty he moves there, but if it has a monster he dies and you get all his money. He starts with a small amount of money. Has a chance to randomly lose some held money every few turns. Has a very small chance to randomly win a ton of coins.
Provides bonuses related to Heirlooms.
- Reactivate heirloom slots (allows the player to gain more than one heirloom in a run).
- Copy the items from player's first three inventory slots into their heirloom slots (the only way to get a legendary heirloom).
- Adds 1 to each of the player's heirlooms (the only way to get more than 3 of an heirloom).
Provides bonuses related to Endless Multiverse. Normally spawns in the Metagate.
- Passive Guide
- Consumable Guide
- Magic Guide
- Armor Guide
- Defense Guide
- Revive Guide
- Coin Guide
- Mod Guide
- Mastery Guide
- Present Guide
Harbingers ask for 5-50 coins.
- Lose ?-10 max life
- Gain 6-15 Cankers
- Add 10-25 monsters to all other stages
- Lose 3-12 Passive Items
- Lose 3–12 Consumable Items
- Lose 3-12 Magic Items
- Gain a specific Omen
- Seal 2-5 inventory slots
|Dark Ink||Consumable||5 coins|
|Altar of Blood||Magic||15 coins|
|Warning Sign||Magic||29 coins|
|Profane Staff||Omen||0 coins|
|Occultic Pendant||Passive||18 coins|
(Christmas only stranger: spawned by Soft Snow during the Christmas Event)
Mistletoe is relatively rare.
Stranger Related Items
Items that interact with Strangers
|Groupie||Each turn you click on an empty cell, a random visible stranger relocates to that cell.||0 coins|
|Lycan Snag||Every 20 turns, convert all strangers into monsters.||0 coins|
|Mark of Exile||You will not discover strangers.||0 coins|
|Santa Boots||[4 Leg Armor] Every 40 turns, gain a Present if you just clicked on a cell with a value equal to the number of visible strangers wearing santa hats.||0 coins|
|Santa Hat||[1 Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger.||0 coins|
|Santa Robe||[6 Body Armor] Fortify whenever you donate a Present to a stranger.||0 coins|
|Tongue of Dog||You cannot interact with strangers.||0 coins|
|Calling Card||Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead.||5 coins|
|Tarot Card||Transforms all loot, landmarks, and strangers into new objects of the same category.||5 coins|
|Patron Saint||[20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar.||7 coins|
|Beggar's Cup||Activate all visible strangers for free.||8 coins|
|Guild Bond||For 25 seconds, whenever you spend coins on a stranger, gain a soul.||9 coins|
|Fossil||[50 Mana] Convert target stranger or monster into landmark.||10 coins|
|Handbell||[80 Mana] Spawn a random stranger at target empty cell.||12 coins|
|Pursecutter||[150 Mana] Steal coins from target stranger equal to his price.||12 coins|
|Rewards Card||Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present.||12 coins|
|Divine Cudgel||[60 Mana] Kill strangers and landmarks in target visible 3x3 area.||15 coins|
|Friendly Fire||Strangers send a Flare in a random direction each turn.||15 coins|
|Merchant Amulet||Strangers activate two additional times.||15 coins|
|Quest for Commerce||After opening 100 cells without making a mistake, spawn 10 strangers.||15 coins|
|Spitwad||Strangers send a Bubble in a random direction each turn.||15 coins|
|Friendship Ring||Slightly increases your chance to find strangers.||16 coins|
|Cudgel||[30 Mana] Kill target stranger.||17 coins|
|Nemes||Whenever you spend coins on a stranger, their cell gains Cursed.||17 coins|
|Occultic Pendant||Monsters are strangers.||18 coins|
|Medusa Head||[400 Mana] Convert all visible strangers into spawners of the same type, then unseal an inventory slot for each stranger converted this way.||19 coins|
|Loudhailer||[200 Mana] Spawn random Strangers on zero-value cells within target visible 3x3 area.||28 coins|
|Vampiric Blade||[140 Mana] Kill target visible monster or stranger and spawn a heart in its place.||33 coins|
|Friendship Amulet||Doubles your chance to find strangers.||35 coins|
|Trust Buster||Whenever you spend coins on a stranger, activate all other strangers.||45 coins|
|Viking Helmet||[6 Armor] Fortify by 2 whenever a stranger dies.||45 coins|
|Character||Stats||Lives • Defense • Coins|
|Revive • Status Effect|
|Stage||Stages • Special Stages • Stage Power|
|Objects||Stranger • Landmark • Familiar • Monster • Boss|
|Loot||( Heart • Soul • Coin • Diamond • Chest • etc. )|
|Modifiers||Aura • Stage Mods|
|Orbs||Canker • Sawblade • Bubble|
|Projectiles||Flare • Blessing • Bubble|
|Item||Inventory • Armor • Bones • Minion • Seal|
|Magic||Mana • Manalock • Duplicast|
|Keyword||Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality|
|Profile||Level||Score • Prestige|
|Tokens • Special Chests • Heirloom • Sigil|
|edit this navbox|