Strangers

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Strangers are living Objects that usually want to sell you something.

On death, strangers have a 54.1% chance to not drop anything, a 15.5% chance to drop  Bones, and a 30.4% chance to drop an item from their drop table below.

Normal Strangers

These strangers spawn randomly in stages and from effects that spawn strangers, except in the Metagate.

Nomad

Has one of the following offers:

  • Sells one of the following. The price increases each time you buy it.
  • Buys an item from your inventory. The item will not change if you sell it, but the price will decrease.
  • Trades one of your items for another item with a similar value. Will change to another trade if you accept.

The  Nomadic mod spawns large amounts of Nomads.

Drops:

Item Description Category Cost
Calling Card Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. Consumable 5 coins
Coffee Every 10 turns, restore 1 life until you have full life. Consumable 10 coins
Gift Card Receive a random shop item for free. Consumable 10 coins
Loan Gain 40 coins. Every 20 turns, spend 10 coins on debt. Consumable 15 coins
Pennywise For 100 turns, collecting a coin flags a random monster instead of lining your wallet. Consumable 15 coins
Simple Robe [1 Body Armor] Better than nothing. Consumable 3 coins
Smoke Bomb Exit the current stage without completing. Consumable 4 coins
Treasure Pouch Spawn a random number of chests between the stage's minimum and maximum power. Consumable 6 coins
Wishlist Activate the completion of all of your status effects. The status timers are unaffected. Consumable 16 coins
Big Wallet Shops have 3 extra items. Legendary 8 coins
Canteen [100 Mana] Remove all status effects. Magic 8 coins
Compass [60 Mana] Solve a random cell. Magic 18 coins
Loudhailer [200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. Magic 28 coins
Shop Key [100 Mana] Spend 5 coins to uncomplete the selected item shop. Magic 15 coins
Taxes Whenever you spend coins, lose an equal amount of coins. Omen 0 coins
Bindle Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. Passive 25 coins
Bust Spawners are more common. Strangers are no longer killed when a Spawner breaks. Passive 19 coins
Capitalism If you spend at least 25 coins in an Item Shop, it remains open. Passive 9 coins
Charge Coin When you enter an Item Shop, cut the prices in half. Passive 25 coins
Extra Pocket You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. Passive 4 coins
Extravagance Gain 3 copies of the next item you consume, then lose this item. Passive 35 coins
Golden Amulet Doubles your chance to find coins. Passive 35 coins
Golden Ring Slightly increases your chance to find coins. Passive 16 coins
Merchant Ring You may sell items at Item Shops Passive 10 coins
Nomad Medal Stages have an additional Nomad. Passive 7 coins
Protagonist Doll Spawn legendary items equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Shopping Bag Item Shops never run out of items. Passive 7 coins
Supply and Diamond Whenever you gain a diamond, spawn a Nomad. Passive 9 coins
Wallet Item Shops have 1 extra item. Passive 4 coins


Mercenary

Becomes a strong familiar upon purchase.

Drops:

Item Description Category Cost
Calling Card Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. Consumable 5 coins
Caltrops Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. Consumable 44 coins
Banner [100 Mana] Spawn a familiar in target empty cell. Magic 14 coins
Blowpipe [200 Mana] Kill target visible monster. It will drop an item. Magic 37 coins
Brainwash [60 Mana] Convert all visible monsters to familiars. Magic 15 coins
Bugle [180 Mana] Spawn familiars on the visible cell or cells with the highest value. Magic 24 coins
Nunchucks [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. Magic 23 coins
Book of Combat Pick up hearts at full life to kill a random monster, revealing it if necessary. Passive 12 coins
Brotherhood Crest Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. Passive 18 coins
Commander Doll Spawn familiars equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Dagger Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. Passive 10 coins
Drum of War Whenever you discover a 5 or greater, gain 1 defense. Passive 28 coins
Mercenary Medal Stages have an additional Mercenary. Passive 7 coins
Muscle Spawn a strong familiar at the start of each stage. Passive 11 coins
Punchbag Whenever you finish an item shop, uncomplete the first stage of the quest. Passive 17 coins
Sword Kill visible monsters. (They deserve it.) Passive 27 coins
Whip Your familiars move an extra space per turn. Passive 14 coins


Hungry Plant

Consumes a random item from your inventory. Gives  coins,  souls, mana, or a  Present if fed the specified number of times. Each time it gives you something, the number of times you need to feed it increases.

Drops:

Item Description Category Cost
Apple Restore 1 life. Consumable 5 coins
Demon Seed Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. Consumable 9 coins
Feral Fibers Gain Minions equal to the current stage's minimum power. Consumable 8 coins
Firm Fibers Gain defense equal to the current stage's minimum power. Consumable 8 coins
Flower Fibers Gain max life equal to the current stage's minimum power. Consumable 8 coins
Fruit of Labor After 50 turns without making a mistake, you win the current stage. Consumable 25 coins
Grapes Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. Consumable 26 coins
Miracle Seed Increase the size of the selected stage. Consumable 5 coins
Morning Glory Pass 30 turns. Consumable 5 coins
Spybug Glean all hidden cells near visible cells. Consumable 9 coins
Bloomberries [200 Mana] Gain 1 max life. Magic 19 coins
Lotus [200 Mana] Restore lives equal to the value of target numbered cell. Magic 40 coins
Thornseeker [90 Mana] If target hidden cell has a value of 3 or greater, gain 3 Minions. Magic 31 coins
Vitality Sprig [60 Mana] Restores 1 life. Magic 20 coins
Gnarled Branch If you use a magic item, you lose that item. Omen 0 coins
Happy Little Tree Mistakes have a 75% chance to be considered happy accidents (thereby ignoring 'on mistake' effects). Passive 14 coins
Herbs Item chests also contain a random potion. Passive 27 coins
Hungry Plant Medal Stages have an additional Hungry Plant. Passive 7 coins
Lucky Bamboo Triples your chance to find legendary and divine items. Passive 5 coins
Lucky Leaf 50% chance to negate damage. Passive 50 coins
Lumberjack Doll Spawn a sawblade then reveal a number of monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Mantis When you enter a stage, gain 2 souls for every stage mod. Passive 20 coins
Mucilage Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. Passive 17 coins
Peach Heart drops are worth 1 extra life. Passive 8 coins
Sapling Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. Passive 18 coins


Blacksmith

Will craft a random piece of armor of the advertised type (head, body, leg) in 7-15 turns.

Drops:

Item Description Category Cost
Bronze Boots [2 Leg Armor] Basic leg armor. Consumable 8 coins
Bronze Chestplate [5 Body Armor] Basic body armor. Consumable 25 coins
Bronze Helmet [3 Head Armor] Basic head armor. Consumable 15 coins
Forge Hammer Fortify your leftmost armor by 100% of its current durability. Consumable 6 coins
Heart of Steel Every 50 turns, gain 1 defense if you are not injured. Consumable 25 coins
Horseshoe You will find twice as much loot until your next mistake. Consumable 7 coins
Mithril Helmet [10 Head Armor] Strong head armor. Consumable 60 coins
Steel Boots [4 Leg Armor] Decent leg armor. Consumable 20 coins
Steel Chestplate [8 Body Armor] Decent body armor. Consumable 60 coins
Steel Helmet [6 Head Armor] Decent head armor. Consumable 40 coins
Tongs Unequip and repair all of your armor. Consumable 9 coins
Welding Mask [2 Head Armor] Every 100 cells opened, equip a random armor. Consumable 19 coins
Crucible [400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. Magic 5 coins
Drill [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. Magic 40 coins
Evermetal [300 Mana] Gain 1 defense. Magic 22 coins
Magic Hammer [500 Mana] Fortify all of your armor by 100% of their current durability. Magic 24 coins
Mjolnir [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. Magic 40 coins
Blacksmith Medal Stages have an additional Blacksmith. Passive 7 coins
Book of Defense Pick up hearts at full life to gain defense. Passive 17 coins
Iron Will Gain 3 defense whenever your armor breaks. Passive 17 coins
Knight Doll Fortify all of your armor by your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Pickaxe Doubles the value of diamonds. Passive 15 coins
Shield Monsters roll twice for damage and use the weaker result. Passive 15 coins
Sledgehammer Blacksmiths are more common and cost half as much. You may right click a Blacksmith to purchase armor instantly for double the price. Passive 25 coins
Steel Golem Every 100 cells you open, gain 1 defense. Passive 35 coins
Touchstone Coin drops are now worth 1 more, but diamonds are worth 2 less. Passive 16 coins


Pyro

Fires Flares in one direction, will rotate clockwise for a price.

Drops:

Item Description Category Cost
Burning Boots [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. Consumable 18 coins
Molotov Reveal and apply Burning to random hidden cells until it lands on one with a monster. Consumable 9 coins
Barbecue [100 Mana] Consume a random meat item to gain a soul. Magic 15 coins
Bonfire [70 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. Magic 18 coins
Fireball [100 Mana] Send Flares in all directions from target visible cell. Magic 34 coins
Ruby of Flame [70 Mana] Target cell gains or loses Burning. Magic 21 coins
Sun Bomb [200 Mana] Reveal monsters in target 3x3 area. Magic 40 coins
Torch [150 Mana] Reveal target cell. Magic 11 coins
Wand of Embers [50 Mana] Burn all visible monsters. Magic 7 coins
Hot Sauce Lose 1 life when you consume an item. Omen 0 coins
Firefly Doll Burn random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Friendly Fire Strangers send a Flare in a random direction each turn. Passive 22 coins
Matchbook Pyros are more common and cost half as much. They will also send flares in the opposite direction. Passive 25 coins
Pyro Medal Stages have an additional Pyro. Passive 7 coins
Salamander Send Flares in all directions from the first cell you open each stage. Passive 9 coins


Waterboy

Shoots a Bubble and rotates every turn, encasing any Object that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles. The direction that they fire their bubble and also the direction they will move is indicated by a small green arrow.

Drops:

Item Description Category Cost
Fish Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. Consumable 0 coins
Transmogrify Randomizes your inventory. Consumable 20 coins
Bubble Rod [300 Mana] Trap all visible objects in bubbles. Magic 30 coins
Bubble Wrap [500 Mana] Bubble the last item in your inventory, as long as it isn't Bubble Wrap. Magic 22 coins
Holy Water [150 Mana] Lose a random omen. Magic 19 coins
Suds [100 Mana] Send Bubbles in all directions from target visible cell. Magic 22 coins
Bubbler Doll Duplicate random bubbles equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Dreamcatcher When you start a stage, your guaranteed objects spawn inside Bubbles. Passive 10 coins
Drinking Straw Waterboys are more common and cost half as much. You may right click to move them for free. Passive 25 coins
Fishing Pole Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! Passive 21 coins
Friendship Ring Slightly increases your chance to find strangers. Passive 16 coins
Spitwad Strangers send a Bubble in a random direction each turn. Passive 15 coins
Thought Bubble Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. Passive 40 coins
Waterboy Medal Stages have an additional Waterboy. Passive 7 coins


Priest

Removes an Omen and removes any negative morality you have.

Drops:

Item Description Category Cost
Clarity Flag a number of monsters equal to the current stage's max power. Consumable 8 coins
God Potion Gain 1 revive. Consumable 50 coins
Halo Set your max life to 1. Gain 3 revives. Consumable 15 coins
Last Supper Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. Consumable 19 coins
Quest for Piety After opening 100 cells without making a mistake, destroy all omens. Consumable 15 coins
Spirit Robe [5 Body Armor] Fortify by 2 whenever you restore life. Consumable 60 coins
Amber of Healing [50 Mana] Target cell gains or loses Sanctified. Magic 21 coins
Godly Goblet [200 Mana] Lose a legendary item and gain a revive. Magic 26 coins
Patron Saint [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. Magic 7 coins
Purify [500 Mana] Remove all stage mods from selected stage. Magic 50 coins
Chastity Belt You cannot gain max life. Omen 0 coins
Blessed Clasp Each stage, negate incoming damage until after your first mistake. Passive 21 coins
Book of Faith You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. Passive 19 coins
Exorcist Doll Lose an omen for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Gospel Priests are more common and cost half as much. They will remove all of your omens at once. Passive 19 coins
Holy Ring 50% chance to negate the effect of an omen when it triggers. Passive 15 coins
Justice Juice If you open 10 cells within 10 seconds of gaining an omen, lose the omen. Passive 20 coins
Priest Medal Stages have an additional Priest. Passive 7 coins
Rosary If you are missing more than half of your lives when you complete a stage, restore your life to max. Passive 30 coins
Shoulder Angel Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. Passive 20 coins
Tithing Plate Whenever you spend coins, gain twice the amount in mana. Passive 13 coins
Transcendence Heart drops become souls. Passive 50 coins


Bagman

Empowers enemies by up to 3 points, can be bribed to bring down empowerment by 1 each time. Upon reaching 0, further bribes will lower enemy damage by up to 3 points.

The  Baglord boss makes Bagmen more dangerous.

Drops:

Item Description Category Cost
Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. Consumable 9 coins
Bandana [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. Consumable 25 coins
Dire Potion 25% chance to gain a revive. Otherwise, well... you don't want to know. Consumable 0 coins
Cudgel [30 Mana] Kill target stranger. Magic 17 coins
Onyx of Agony [70 Mana] Target cell gains or loses Cursed. Magic 21 coins
Pursecutter [150 Mana] Steal coins from target stranger equal to his or her price. Magic 12 coins
Thief Bag [20 Mana] 50% chance to steal the selected shop item and make a clean escape. Magic 17 coins
Vampiric Blade [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. Magic 33 coins
Blackmail When you would gain an item, lose this item instead. Omen 0 coins
Extortion Lose a random item every 20 turns. Omen 0 coins
Dagger Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. Passive 10 coins
Dark Amulet Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen. Passive 35 coins
Dirty Soap Orbs explode in a 3x3 area when clicked. Spawn 3 Cankers when you gain this item. Passive 20 coins
Hook Hand Your guaranteed chests will be Special Chests. Activate Special Chest effects twice. Passive 26 coins
Rasp Mystic Statues are more common. Statue stages no longer increase difficulty. Passive 20 coins
Shoulder Devil Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. Passive 20 coins
Spade Small chance to dig up new loot in cells. Passive 20 coins
Totem Every 30 cells opened without making a mistake, reduce the stage power by 1. Passive 18 coins


Elder

Activates your mastery's tier III ability. You do not need to have unlocked or purchased the ability. Their price increases exponentially each time you activate them.

Only spawns if you have a mastery equipped.

Drops:

Item Description Category Cost
Ancient Coin Gain coins equal to the combined value of the visible cells with the highest value. Consumable 1 coins
Battery Fully charge your mastery. Consumable 16 coins
Quest for Rest After opening 100 cells without making a mistake, pass 100 turns. Consumable 15 coins
Time Capsule Lose a random item. After 50 turns, gain 3 copies of that item. Consumable 11 coins
Abacus [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. Magic 40 coins
Lantern [90 Mana] Glean hidden cells in target 3x3 area. Magic 15 coins
Timepiece [100 Mana] Cut the duration of your status effects in half. Magic 10 coins
Cardiac Arrest When you enter a stage, set your max lives to your lives. Omen 0 coins
Book of Truth Pick up hearts at full life to solve a random cell. Passive 14 coins
Dentures Elders are more common. You may right click an Elder to charge your mastery instead. Passive 25 coins
Leftovers Whenever a status effect expires, gain the same status effect. Passive 45 coins
Monocle Flag 3 monsters whenever you spend coins. Passive 14 coins
Philosopher's Stone Spend 20 coins instead of taking damage. Passive 30 coins
Ponderer's Pipe When you complete a stage, gain 1 soul if you took no damage. Passive 15 coins
Prophet Doll Gain Tokens equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Walking Stick At the start of each stage, glean all hidden cells along the perimeter of the stage. Passive 35 coins
World Wonder Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. Passive 16 coins


Gambler

Pay him to reveal a random hidden cell. If it was empty he moves there, but if it has a monster he dies and you get all his money. He starts with a small amount of money. Has a chance to randomly lose some held money every few turns. Has a very small chance to randomly win a ton of coins.

Drops:

Item Description Category Cost
Alchemize Transform all of your items into 10 coins each. Consumable 30 coins
Dice Rerolls the mods on a selected stage, guaranteeing at least one stage mod. Consumable 5 coins
Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? Consumable 5 coins
Loan Gain 40 coins. Every 20 turns, spend 10 coins on debt. Consumable 15 coins
Quest for Riches After opening 100 cells without making a mistake, gain 50 coins. Consumable 15 coins
Wager Randomly double your coins or lose them all. Consumable 7 coins
Ace of Spades [400 Mana] If the sum value of target visible 3x3 area is exactly 21, gain a revive. Magic 27 coins
Magic Dice [150 Mana] Rerolls the mods on a selected stage, guaranteeing at least one stage mod. Magic 24 coins
Fool's Gold Coin chests will instead steal your money. Omen 0 coins
Taxes Whenever you spend coins, lose an equal amount of coins. Omen 0 coins
Banker Doll Gain 5 coins times your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Extra Pocket You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. Passive 4 coins
Gambler Medal Stages have an additional Gambler. Passive 7 coins
Gold Digger Items you find will be worth at least 30 coins. Passive 30 coins
Golden Ring Slightly increases your chance to find coins. Passive 16 coins
Ironbank When you complete a stage, gain 1 defense for every diamond or chest left behind. Passive 12 coins
Poker Chip Gamblers are more common and cost half as much. You may right click a Gambler to move him 3 times for the price of one, but all of his coins are lost. Passive 25 coins


Doctor

Heals you for a fee, then charges you another fee when you leave the stage. If you kill or freeze the Doctor before leaving the stage, you won't have to pay the second fee.

If you eat an  Apple, all visible Doctors will flee, and you won't have to pay their second fees.

Drops:

Item Description Category Cost
Health Potion Restores 3 lives. Consumable 14 coins
Sleeping Powder Pause the stage timer for 5 minutes. Consumable 4 coins
Super Health Potion Heal to full life. Consumable 30 coins
Ointment Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead. Legendary 14 coins
Brain in a Vat [40 Mana] Tells you whether you must make a guess to proceed. Magic 12 coins
Mortal Root [250 Mana] Set your lives and max lives to the value of target numbered cell. Magic 21 coins
Surgical Saw [80 Mana] Lose 1 life and spawn a heart on target empty cell. Magic 14 coins
Bloodbank When you complete a stage, gain 1 max life for every diamond or chest left behind. Passive 12 coins
Comforter Before entering a stage, remove a random stage mod. Passive 9 coins
Doctor Medal Stages have an additional Doctor. Passive 7 coins
First Aid When you enter a stage, restore 1 life each turn until you make a mistake. Passive 27 coins
Life Amulet Doubles your chance to find hearts. Passive 35 coins
Life Ring Slightly increases your chance to find lives. Passive 16 coins
Mana Lung Each turn, gain mana equal to the sum of your chain. Passive 34 coins
Scalpel Whenever you lose exactly 1 life, lose a random omen. Passive 22 coins
Stethoscope Doctors are more common and cost half as much. You may right click a Doctor to restore all of your lives by paying her full cost upfront. Passive 25 coins
Survivor Doll Gain souls equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins


Mage

Uses the effect of a specific targeted magic item on a random location. Then requires you to generate a varying amount of mana before activating him again.

Drops:

Item Description Category Cost
Blueberry Duplicast your magic items, then manalock them for 20 turns. Consumable 14 coins
Golden Apple Gain 3 souls and lose all of your coins. Consumable 25 coins
Magical Bean For 1 turn, your targeted items affect the entire column and row of cells. Consumable 10 coins
Mana Potion Gain 100 mana. Consumable 10 coins
Quest for Sorcery After opening 100 cells without making a mistake, gain 3 uncharged magic items. Consumable 15 coins
Super Mana Potion Recharge all of your magic items. Consumable 30 coins
Wizard Hat [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. Consumable 20 coins
Wizard Robe [3 Body Armor] Fortify by 1 for every 50 mana spent. Consumable 35 coins
Archmage Sceptre Whenever a heart is collected, duplicast your magic items. Legendary 38 coins
Magic Bones [100 Mana] Bury Bones. Magic 22 coins
Arcane Staff The first diamond you collect each turn will fully charge a random magic item. Passive 30 coins
Aspect of the Owl Every 100 cells you open, fully charge your magic items. Passive 40 coins
Book of Spells Pick up hearts at full life to gain 100 mana. Passive 17 coins
Enchanting Rune Magic items will trigger an extra time. Passive 21 coins
Mage Medal Stages have an additional Mage. Passive 7 coins
Magic Amulet Cells provide 1 extra mana. Passive 15 coins
Magic Spoon Whenever you consume an item, gain 50 mana. Passive 15 coins
Manabank When you complete a stage, gain 100 mana for every diamond or chest left behind. Passive 12 coins
Talisman Each stage contains 5 Ethereal cells. Passive 19 coins
Toad Mages are more common and cost half as much. For 20 coins, you may right click a Mage to gain his magic item. He will learn a different item. Passive 25 coins
Wizard Bracers Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. Passive 14 coins
Wizard Doll Gain 40 mana times your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins


Scientist

Makes random changes to nearby objects and projectiles.

When a projectile hits a Scientist, the projectile is teleported to a random cell.

You can also pay the Scientist a few coins, which activates one of the following effects on nearby objects and then teleports the Scientist to a random cell:

  • Applies random auras to their cells.
  • Clones them.
  • Explodes them.
  • Recombobulates them (transforms them into different objects).
  • Teleports them to random cells.

Drops:

Item Description Category Cost
Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. Consumable 9 coins
Antipoison Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. Consumable 13 coins
Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? Consumable 5 coins
Elixir Gain between 1 and 3 souls. Consumable 20 coins
Magic Munchies Gain a soul, plus 1 soul for every 200 mana you have. Consumable 17 coins
Pipe Bomb Explode target cell. Increase the radius of this item by the number of special stages you have completed. Consumable 18 coins
Quest for Mythos After opening 100 cells without making a mistake, spawn 3 legendary items. Consumable 50 coins
Straitjacket [6 Body Armor] You cannot collect loot. Consumable 29 coins
Time Capsule Lose a random item. After 50 turns, gain 3 copies of that item. Consumable 11 coins
Transmogrify Randomizes your inventory. Consumable 20 coins
Abacus [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. Magic 40 coins
Duster [200 Mana] Activate items that would trigger when you discover a cell of a certain value. Magic 16 coins
Elemental Fuel [90 Mana] Spread all auras to nearby cells. Magic 13 coins
Library Card [300 Mana] Visit a Library from the overworld. Libraries will have an additional research subject. Magic 24 coins
Mana Tank [100 Mana] Gain 200 mana. Magic 20 coins
Metal Detector [300 Mana] While charged, all chests will contain coins. Magic 22 coins
Mortal Root [250 Mana] Set your lives and max lives to the value of target numbered cell. Magic 21 coins
Recycle Bin [150 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, drop a random item into this cell then reset its value. Magic 33 coins
Stopwatch [150 Mana] Pass a number of turns equal to the number of counters on your most recent status effect. Magic 20 coins
Planned Obsolescence Whenever you gain an item, lose it after 101 turns. Omen 0 coins
Sky Net Whenever you discover a cell of value 5 or greater, destroy a random orb. Omen 0 coins
Beaker Scientists are more common and cost half as much. You may right click a Scientist to change his effect for 1 coin. Passive 25 coins
Glasses Gain 10% pathfinding. Lose the same amount if you lose this item. Passive 35 coins
Magnifying Glass Cell values are visible even when the cell is occupied. Passive 10 coins
Mind Gut Right-click items with ongoing status effects to consume them and activate their completion. Passive 38 coins
Nanobot Whenever you lose life, restore that much life after opening 100 cells. Passive 35 coins
Philosopher's Stone Spend 20 coins instead of taking damage. Passive 30 coins
Ponderer's Pipe When you complete a stage, gain 1 soul if you took no damage. Passive 15 coins
Puzzle When you lose this item, gain a random legendary item. Passive 7 coins
Scientist Medal Stages have an additional Scientist. Passive 7 coins
Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. Passive 13 coins


Scribe

Provides bonuses related to Heirlooms.

Effects:

  • Reactivate heirloom slots (allows the player to gain more than one heirloom in a run).
  • Copy the items from player's first three inventory slots into their heirloom slots (the only way to get a legendary heirloom).
  • Adds 1 to each of the player's heirlooms (the only way to get more than 3 of an heirloom).

Only spawns if you have purchased Crafter I in the Token Shop.

Drops:

Item Description Category Cost
Dark Ink Transform a random omen into a random omen. Consumable 5 coins
Gift Card Receive a random shop item for free. Consumable 10 coins
Quest for Commerce After opening 100 cells without making a mistake, spawn 10 strangers. Consumable 15 coins
Quest for Mythos After opening 100 cells without making a mistake, spawn 3 legendary items. Consumable 50 coins
Quest for Necrosis After opening 100 cells without making a mistake, fill your inventory with Bones. Consumable 15 coins
Quest for Pets After opening 100 cells without making a mistake, gain 8 Minions. Consumable 15 coins
Quest for Piety After opening 100 cells without making a mistake, destroy all omens. Consumable 15 coins
Quest for Prosperity After opening 100 cells without making a mistake, gain 4 souls. Consumable 15 coins
Quest for Quests After opening 50 cells without making a mistake, gain 2 Quest items. Consumable 20 coins
Quest for Rest After opening 100 cells without making a mistake, pass 100 turns. Consumable 15 coins
Quest for Riches After opening 100 cells without making a mistake, gain 50 coins. Consumable 15 coins
Quest for Sorcery After opening 100 cells without making a mistake, gain 3 uncharged magic items. Consumable 15 coins
Quest for Valor After opening 100 cells without making a mistake, gain 3 defense. Consumable 15 coins
Chisel [100 Mana] Upgrade target loot. Magic 30 coins
Feather Monster damage is capped to your number of items. Passive 6 coins
Scholar Doll Gain Quest for Quests for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Truthsayer Quill At the start of each stage, gain a 10-second timer. After it expires, reveal random cells equal to the number of turns made during the timer. Passive 30 coins
Yarn of Life Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. Passive 30 coins
Yarn of War Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense. Passive 30 coins


Jock

The Jock roams around the board like a Familiar or Boss, with his next movement being indicated by a yellow arrow pointing in the direction. If the Jock moves into a cell containing an Object, he will move that object while also displaying a message.

When purchased, the Jock will throw himself in the direction he last moved towards, becoming a projectile. As a projectile, the Jock destroys all objects he comes into contact with, including Bosses. This projectile also doesn't naturally loop around the stage, requiring the player to have a  Treadmill. Drops: TBA

Psychic

The Psychic offers visions to the player, providing information and hints about the current board in the form cryptic messages. Once the player has completed the board, the Psychic can instead provide visions relating to future stages.

Types of Visions
Vision True Meaning
It is certain. Your future is *Stage Mod*. An uncompleted normal stage has the listed mod.
Congratulations dear. Your future is most *stage mod*. An uncompleted normal stage has the listed positive mod.
You stand before a *Special Stage*, nervous but prepared Names the presence of a locked Special Stage later in the quest.
Fear not. Safe harbor awaits in # corners. 0-4 of the stage's corners do not have a Monster.
In this row, I sense 5 troublemakers to my [left/right]. Counts how many monsters there are from the direction of the Psychic.
Danger lurks to the [North/South/East/West]. You would be wise to travel [opposite direction]. Compares the monster count of the stage's four quadrants, pairing them into groups of two.
Your destiny awaits you here, in cell ##. Names the cell by row and column, then reveals it.
Everything you suspect about the world is true. Checks for incorrect cell numbers.
I foresee a shocking revalation: I'm standing on a #. Reveals the number of the cell that the Psychic is standing on.

Drops:

Item Description Category Cost
Calling Card Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. Consumable 5 coins
Clarity Flag a number of monsters equal to the current stage's max power. Consumable 8 coins
Lantern [90 Mana] Glean hidden cells in target 3x3 area. Magic 15 coins
Dreamcatcher When you start a stage, your guaranteed objects spawn inside Bubbles. Passive 10 coins
Magnifying Glass Cell values are visible even when the cell is occupied. Passive 10 coins
Mind Gut Right-click items with ongoing status effects to consume them and activate their completion. Passive 38 coins
Monocle Flag 3 monsters whenever you spend coins. Passive 14 coins
Prophet Doll Gain Tokens equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Psychic Medal Stages have an additional Psychic. Passive 7 coins
Puzzle When you lose this item, gain a random legendary item. Passive 7 coins
Reverse Card Psychics are more common. You may right-click a Psychic to reverse your fate for double her cost. Passive 25 coins
Wishing Coin Guarantees 3 Wishpools per stage. You may right click to throw this item into a Wishpool, increasing its charges by 5. Passive 28 coins


Special Strangers

These strangers do not normally spawn, so can only be spawned by the effects listed in their descriptions.

Guide

Provides bonuses related to Endless Multiverse. Each Guide can only be activated once, and they must still be alive when you enter the portal for you to get their bonus.

Types:

  • Passive Guide: Lets you keep some of your passive items when entering the next dimension.
  • Consumable Guide: Lets you keep some of your consumable items when entering the next dimension.
  • Magic Guide: Lets you keep some of your magic items when entering the next dimension.
  • Armor Guide: Lets you keep some durability on each of your equipped armors when entering the next dimension. This also prevents you from losing your equipped armor.
  • Life Guide: Lets you keep some of your max life when entering the next dimension.
  • Revive Guide: Lets you keep some of your revives when entering the next dimension.
  • Defense Guide: Lets you keep some of your defense when entering the next dimension.
  • Coin Guide: Lets you keep some of your coins when entering the next dimension.
  • Mastery Guide: Lets you keep some of your mastery charges when entering the next dimension.
  • Mod Guide: Prevents some of the portal mods from activating as you enter the next dimension.
  • Present Guide: Makes you start the next dimension with an extra  Present.

Spawns randomly in the Metagate stage.

Drops:
None

Harbinger

Causes a negative event when the stage ends. Can be bribed with 5-10 coins to leave. Can also be killed or frozen to prevent effect.

Possible prophecies:

Spawned by the  Apocalyptic mod,  Doomcall, and  Doomsteed. Doomsteed spawns harbingers with more powerful effects.

Drops:

Item Description Category Cost
Clarity Flag a number of monsters equal to the current stage's max power. Consumable 8 coins
Dark Ink Transform a random omen into a random omen. Consumable 5 coins
Altar of Blood [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. Magic 15 coins
Warning Sign [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. Magic 29 coins
Doomcall When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time. Omen 0 coins
Profane Staff Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost. Omen 0 coins
Shadowbind If you lose this item, you also lose 5 lives. Omen 0 coins
Witch Doll Gain an omen for every 2 mastery charges at the start of each stage, and when you activate your ultimate ability. Omen 0 coins
Occultic Pendant Whenever a monster would spawn, a stranger spawns instead. Passive 18 coins
Scythe When you complete a stage, gain 1 soul for each omen you have. Passive 22 coins


Snowman

Pay 5-10 coins to gain a random positive effect:

Spawned by  Soft Snow.

Drops:

Item Description Category Cost
Fairy Reduce the current stage's max power to its min power. Consumable 12 coins
Frozen Helmet [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. Consumable 29 coins
Golden Apple Gain 3 souls and lose all of your coins. Consumable 25 coins
Miracle Seed Increase the size of the selected stage. Consumable 5 coins
Present Contains a random non-omen item. Consumable 10 coins
Soft Snow Transforms into a random "frozen" item. Consumable 0 coins
Wishlist Activate the completion of all of your status effects. The status timers are unaffected. Consumable 16 coins
Bag of Tricks [100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? Magic 30 coins
Frostbite [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. Magic 11 coins
Ice Scraper [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. Magic 22 coins
Marshmallow [50 Mana] Remove Burning from target visible cell. If the cell has a value of 3, transform this item into Toasted Marshmallow. If the cell has a value of 4 or greater, transform this item into Burnt Marshmallow. Magic 18 coins
Sapphire of Frost [70 Mana] Target cell gains or loses Frozen. Magic 21 coins
Stocking [150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal. Magic 22 coins
Aspect of the Bear Every 100 cells you open, restore your life to max. Passive 40 coins
Aspect of the Owl Every 100 cells you open, fully charge your magic items. Passive 40 coins
Blessed Clasp Each stage, negate incoming damage until after your first mistake. Passive 21 coins
Book of Spells Pick up hearts at full life to gain 100 mana. Passive 17 coins
Cryomancy When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. Passive 22 coins
Friendship Amulet Doubles your chance to find strangers. Passive 35 coins
Friendship Ring Slightly increases your chance to find strangers. Passive 16 coins
Rosary If you are missing more than half of your lives when you complete a stage, restore your life to max. Passive 30 coins


Rabbit

When activated, the Bunny will move to a random cell, leaving behind a random Easter Egg:  Rainbow Egg,  Gray Egg,  Green Egg,  Blue Egg,  Yellow Egg, or  Red Egg. The Bunny will disappear a few seconds after the first time it's activated.

Spawned by  Bunny Doll. Also spawns randomly during the Easter event.

Drops:

Item Description Category Cost
Apple Restore 1 life. Consumable 5 coins
Bunny Ears [1 Head Armor] When equipped, fortify by your number of Easter eggs. Gain an additional token for every egg you put into an Egg Basket. Consumable 0 coins
Chocolate 25% chance to gain 50 mana during the next 10 turns. Consumable 5 coins
Flower Fibers Gain max life equal to the current stage's minimum power. Consumable 8 coins
Fruit of Labor After 50 turns without making a mistake, you win the current stage. Consumable 25 coins
Rabbit Foot Every 20 cells opened, reveal a random cell. Legendary 18 coins
Egg Basket [100 Mana] Lose all of your Easter eggs and gain a Token for each egg lost this way. Magic 0 coins
Strange Egg [100 Mana] You might gain a Minion. Magic 19 coins
Blissful Gut Right-click to consume the first item in your inventory and restore 1 life. Passive 29 coins
Bunny Doll Spawn a Rabbit when your ultimate ability is activated. Passive 0 coins
Herbs Item chests also contain a random potion. Passive 27 coins
Life Amulet Doubles your chance to find hearts. Passive 35 coins
Life Ring Slightly increases your chance to find lives. Passive 16 coins
Pheromones Every 200 cells opened, gain a copy of an item that you have two or more of. Passive 14 coins
Sage Stages grant an additional mastery charge. Passive 32 coins
Sapling Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. Passive 18 coins


Mrs. Claus

Gives you an  Elfnip unless you already have one.

Spawns in Igloos during the Christmas event.

Drops:
None

Stranger Related Items

Items that interact with Strangers

Image Name Description Cost
Beach Ball [20 Mana] Throw at target stranger and be prepared to have a radical time, dude! 0 coins
Beggar's Cup Activate all visible strangers for free. 8 coins
Book of Faces Pick up hearts at full life to spawn a random stranger in the same cell. 16 coins
Bust Spawners are more common. Strangers are no longer killed when a Spawner breaks. 19 coins
Calling Card Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. 5 coins
Cudgel [30 Mana] Kill target stranger. 17 coins
Divine Chainsaw [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. 40 coins
Divine Cudgel [60 Mana] Kill strangers and landmarks in target visible 3x3 area. 15 coins
Divine Zombie Charm When you bury Bones or a stranger dies, spawn a strong familiar in the same cell. 16 coins
Fire Spinner Stick If a flare would collide with a stranger, the stranger relocates to a nearby cell out of the way. 17 coins
Friendly Fire Strangers send a Flare in a random direction each turn. 22 coins
Friendship Amulet Doubles your chance to find strangers. 35 coins
Friendship Ring Slightly increases your chance to find strangers. 16 coins
Groupie Each turn you click on an empty cell, a random visible stranger relocates to that cell. 0 coins
Guild Bond For 25 seconds, whenever you spend coins on a stranger, gain a soul. 9 coins
Hand of Glory Whenever you leave a stage, steal coins from all visible strangers equal to their price. 36 coins
Handbell [80 Mana] Spawn a random stranger in target empty cell. 12 coins
Lifting Buddy Whenever you make a mistake, spawn a nearby Jock. If a Jock sees an incorrect flag, he will activate himself immediately at no cost. 24 coins
Loudhailer [200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. 28 coins
Lycan Snag Every 20 turns, convert all strangers into monsters. 0 coins
Maniac's Mask [1 Head Armor] Must... kill... strangers... 0 coins
Mark of Exile You will not discover strangers. 0 coins
Medusa Head [400 Mana] Convert all visible strangers into spawners of the same type, then unseal an inventory slot for each stranger converted this way. 19 coins
Merchant Amulet Strangers activate two additional times. 15 coins
Nemes Whenever you spend coins on a stranger, their cell gains Cursed. 17 coins
Occultic Pendant Whenever a monster would spawn, a stranger spawns instead. 18 coins
Parting Gift Whenever a stranger would die, activate his or her effect first. 7 coins
Patron Saint [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. 7 coins
Poison Blade [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. 29 coins
Puppet Strings Transform all visible strangers into Dolls. 40 coins
Pursecutter [150 Mana] Steal coins from target stranger equal to his or her price. 12 coins
Quest for Commerce After opening 100 cells without making a mistake, spawn 10 strangers. 15 coins
Rewards Card Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present. 12 coins
Ripped Pants Whenever you make a mistake, all visible strangers and familiars flee. 0 coins
Santa Boots [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. 0 coins
Santa Hat [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. 0 coins
Santa Robe [6 Body Armor] Fortify whenever you donate a Present to a stranger. 0 coins
Silver Platter [100 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, activate the stranger in this cell for free, then reset the cell value. 35 coins
Spitwad Strangers send a Bubble in a random direction each turn. 15 coins
Tarot Card Convert all loot, landmarks, and strangers into new objects of the same category. 5 coins
Tongue of Dog You cannot interact with strangers. 0 coins
Trust Buster Whenever you spend coins on a stranger, activate all other strangers. 37 coins
Vampiric Blade [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. 33 coins
Viking Helmet [6 Head Armor] Fortify by 2 whenever a stranger dies. 45 coins

Changelog

Mechanics
Lives Defense Coins
Revive Status Effect
StagesSpecial StagesStage Power
Stranger Landmark Familiar Monster Boss
Loot (  Heart Soul Coin Diamond Chestetc. )
AuraStage Mods
 Canker Sawblade Bubble
FlareBlessingBubble
Inventory Armor Bones MinionSeal
ManaManalockDuplicast
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfindingMorality
ScorePrestige
 TokensSpecial ChestsHeirloomSigil
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