Strangers are living Objects that usually want to sell you something.
On death, strangers have chance to drop related items. All of them also have a chance to drop Bones.
- 1 Nomad
- 2 Mercenary
- 3 Hungry Plant
- 4 Blacksmith
- 5 Pyro
- 6 Waterboy
- 7 Priest
- 8 Bagman
- 9 Elder
- 10 Gambler
- 11 Doctor
- 12 Mage
- 13 Scribe
- 14 Guide
- 15 Harbinger
Sells mana, a magic item, a legendary item, or a random consumable. Sometimes instead wants to buy an item from your inventory, or exchange an item you have for a different item. Has no limit to how many times they will sell you their item or service but each subsequent time, the price will increase. Will buy multiple copies of one item from you at decreasing prices. If a Tarot Card is used, all Nomads will change their stock.
The Nomadic mod spawns large amounts of Nomads.
Fires Flares in one direction, will rotate clockwise for a price.
Shoots a bubble and rotates every turn, encasing any object that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles. The direction that they fire their bubble and also the direction they will move is indicated by a small green arrow.
The Baglord boss makes Bagmen more dangerous.
Activates your Mastery's active ability.
You do not need to have unlocked or purchased the ability.
Pay him to reveal a random hidden cell. If it was empty he moves there, but if it has a monster he dies and you get all his money. He starts with a small amount of money. Has a chance to randomly lose some held money every few turns. Has a very small chance to randomly win a ton of coins.
Provides bonuses related to Heirlooms.
- Reactivate heirloom slots (allows the player to gain more than one heirloom in a run).
- Copy the items from player's first three inventory slots into their heirloom slots (the only way to get a legendary heirloom).
- Adds 1 to each of the player's heirlooms (the only way to get more than 3 of an heirloom).
Provides bonuses related to Endless Multiverse. Normally spawns in the Metagate.
- Passive Guide
- Consumable Guide
- Magic Guide
- Armor Guide
- Defense Guide
- Revive Guide
- Coin Guide
- Mod Guide
- Mastery Guide
- Present Guide
Harbingers ask for 5-50 coins.
- Lose ?-10 max life
- Gain 6-15 Cankers
- Add 10-25 monsters to all other stages
- Lose 3-12 Passive Items
- Lose 3–12 Consumable Items
- Lose 3-12 Magic Items
- Gain a specific Omen
- Seal 2-5 inventory slots
|Dark Ink||Consumable||5 coins|
|Altar of Blood||Magic||15 coins|
|Warning Sign||Magic||29 coins|
|Profane Staff||Omen||0 coins|
|Occultic Pendant||Passive||18 coins|
|Character||Stats||Lives • Defense • Coins|
|Revive • Status Effect|
|Stage||Stages • Special Stages|
|Objects||Stranger • Landmark • Familiar • Monster • Boss|
|Loot||( Heart • Soul • Coin • Diamond • Chest • etc. )|
|Modifiers||Aura • Stage Mods|
|Orbs||Canker • Sawblade • Bubble|
|Projectiles||Flare • Blessing • Bubble|
|Item||Inventory • Armor • Minion • Seal|
|Magic||Mana • Manalock • Duplicast|
|Keyword||Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding|
|Profile||Level||Score • Prestige|
|Tokens • Special Chests • Heirloom • Sigil|
|edit this navbox|