Strangers
Strangers are living Objects that usually want to sell you something.
On death, strangers have a 54.1% chance to not drop anything, a 15.5% chance to drop
Bones, and a 30.4% chance to drop an item from their drop table below.
Normal Strangers
These strangers spawn randomly in stages and from effects that spawn strangers, except in the Metagate.
Nomad

Has one of the following offers:
- Sells one of the following. The price increases each time you buy it.
- Mana.
- A
treasure chest. - A specific consumable item (the item will not change if you buy it).
- A random doll item.
- A random key item or
Treasure Key. The Treasure Key is only given once. This option is only spawned by a Special Chest secret, and does not appear by other means. - A random legendary item.
- A random magic item.
- A random weapon.
- Some
Apples.
- Buys an item from your inventory. The item will not change if you sell it, but the price will decrease.
- Trades one of your items for another item with a similar value. Will change to another trade if you accept.
The
Nomadic mod spawns large amounts of Nomads.
Drops:
| Item | Description | Category |
|---|---|---|
| Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | ||
| Every 10 turns, restore 1 life until you have full life. | ||
| Receive a random shop item for free. | ||
| Gain 40 coins. Every 20 turns, spend 10 coins on debt. | ||
| For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | ||
| [1 Body Armor] Better than nothing. | ||
| Exit the current stage without completing. | ||
| Spawn a random number of chests between the stage's minimum and maximum power. | ||
| Activate the completion of all of your status effects. The status timers are unaffected. | ||
| Shops have 3 extra items. | ||
| [100 Mana] Remove all status effects. | ||
| [60 Mana] Solve a random cell. | ||
| [200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. | ||
| [100 Mana] Spend 5 coins to uncomplete the selected item shop. | ||
| Whenever you spend coins, lose an equal amount of coins. | ||
| Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. | ||
| Spawners are more common. Strangers are no longer killed when a Spawner breaks. | ||
| If you spend at least 25 coins in an Item Shop, it remains open. | ||
| When you enter an Item Shop, cut the prices in half. | ||
| You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. | ||
| Gain 3 copies of the next item you consume, then lose this item. | ||
| Doubles your chance to find coins. | ||
| Slightly increases your chance to find coins. | ||
| You may sell items at Item Shops | ||
| Stages have an additional Nomad. | ||
| Spawn legendary items equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Item Shops never run out of items. | ||
| Whenever you gain a diamond, spawn a Nomad. | ||
| Item Shops have 1 extra item. |
Mercenary

Becomes a strong familiar upon purchase.
Drops:
| Item | Description | Category |
|---|---|---|
| Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | ||
| Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. | ||
| [100 Mana] Spawn a familiar in target empty cell. | ||
| [200 Mana] Kill target visible monster. It will drop an item. | ||
| [60 Mana] Convert all visible monsters to familiars. | ||
| [180 Mana] Spawn familiars on the visible cell or cells with the highest value. | ||
| [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. | ||
| Pick up hearts at full life to kill a random monster, revealing it if necessary. | ||
| Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. | ||
| Spawn familiars equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | ||
| Whenever you discover a 5 or greater, gain 1 defense. | ||
| Stages have an additional Mercenary. | ||
| Spawn a strong familiar at the start of each stage. | ||
| Whenever you finish an item shop, uncomplete the first stage of the quest. | ||
| Kill visible monsters. (They deserve it.) | ||
| Your familiars move an extra space per turn. |
Hungry Plant

Consumes a random item from your inventory. Gives
coins,
souls, mana, or a
Present if fed the specified number of times. Each time it gives you something, the number of times you need to feed it increases.
Drops:
| Item | Description | Category |
|---|---|---|
| Restore 1 life. | ||
| Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | ||
| Gain Minions equal to the current stage's minimum power. | ||
| Gain defense equal to the current stage's minimum power. | ||
| Gain max life equal to the current stage's minimum power. | ||
| After 50 turns without making a mistake, you win the current stage. | ||
| Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. | ||
| Increase the size of the selected stage. | ||
| Pass 30 turns. | ||
| Glean all hidden cells near visible cells. | ||
| [200 Mana] Gain 1 max life. | ||
| [200 Mana] Restore lives equal to the value of target numbered cell. | ||
| [90 Mana] If target hidden cell has a value of 3 or greater, gain 3 Minions. | ||
| [60 Mana] Restores 1 life. | ||
| If you use a magic item, you lose that item. | ||
| Mistakes have a 75% chance to be considered happy accidents (thereby ignoring 'on mistake' effects). | ||
| Item chests also contain a random potion. | ||
| Stages have an additional Hungry Plant. | ||
| Triples your chance to find legendary and divine items. | ||
| 50% chance to negate damage. | ||
| Spawn a sawblade then reveal a number of monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| When you enter a stage, gain 2 souls for every stage mod. | ||
| Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. | ||
| Heart drops are worth 1 extra life. | ||
| Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. |
Blacksmith

Will craft a random piece of armor of the advertised type (head, body, leg) in 7-15 turns.
Drops:
| Item | Description | Category |
|---|---|---|
| [2 Leg Armor] Basic leg armor. | ||
| [5 Body Armor] Basic body armor. | ||
| [3 Head Armor] Basic head armor. | ||
| Fortify your leftmost armor by 100% of its current durability. | ||
| Every 50 turns, gain 1 defense if you are not injured. | ||
| You will find twice as much loot until your next mistake. | ||
| [10 Head Armor] Strong head armor. | ||
| [4 Leg Armor] Decent leg armor. | ||
| [8 Body Armor] Decent body armor. | ||
| [6 Head Armor] Decent head armor. | ||
| Unequip and repair all of your armor. | ||
| [2 Head Armor] Every 100 cells opened, equip a random armor. | ||
| [400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. | ||
| [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. | ||
| [300 Mana] Gain 1 defense. | ||
| [500 Mana] Fortify all of your armor by 100% of their current durability. | ||
| [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. | ||
| Stages have an additional Blacksmith. | ||
| Pick up hearts at full life to gain defense. | ||
| Gain 3 defense whenever your armor breaks. | ||
| Fortify all of your armor by your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Doubles the value of diamonds. | ||
| Monsters roll twice for damage and use the weaker result. | ||
| Blacksmiths are more common and cost half as much. You may right click a Blacksmith to purchase armor instantly for double the price. | ||
| Every 100 cells you open, gain 1 defense. | ||
| Coin drops are now worth 1 more, but diamonds are worth 2 less. |
Pyro

Fires Flares in one direction, will rotate clockwise for a price.
Drops:
| Item | Description | Category |
|---|---|---|
| [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. | ||
| Reveal and apply Burning to random hidden cells until it lands on one without a monster. | ||
| [100 Mana] Consume a random meat item to gain a soul. | ||
| [120 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. | ||
| [100 Mana] Send Flares in all directions from target visible cell. | ||
| [70 Mana] Target cell gains or loses Burning. | ||
| [200 Mana] Reveal monsters in target 3x3 area. | ||
| [150 Mana] Reveal target cell. | ||
| [50 Mana] Burn all visible monsters. | ||
| Lose 1 life when you consume an item. | ||
| Burn random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Strangers send a Flare in a random direction each turn. | ||
| Pyros are more common and cost half as much. They will also send flares in the opposite direction. | ||
| Stages have an additional Pyro. | ||
| Send Flares in all directions from the first cell you open each stage. |
Waterboy

Shoots a Bubble and rotates every turn, encasing any Object that is hit inside of it. Can be paid to move one space, will not enter undiscovered tiles. The direction that they fire their bubble and also the direction they will move is indicated by a small green arrow.
Drops:
| Item | Description | Category |
|---|---|---|
| Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. | ||
| Randomizes your inventory. | ||
| [300 Mana] Trap all visible objects in bubbles. | ||
| [500 Mana] Bubble the last item in your inventory, as long as it isn't Bubble Wrap. | ||
| [150 Mana] Lose a random omen. | ||
| [100 Mana] Send Bubbles in all directions from target visible cell. | ||
| Duplicate random bubbles equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| When you start a stage, your guaranteed objects spawn inside Bubbles. | ||
| Waterboys are more common and cost half as much. You may right click to move them for free. | ||
| Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! | ||
| Slightly increases your chance to find strangers. | ||
| Strangers send a Bubble in a random direction each turn. | ||
| Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. | ||
| Stages have an additional Waterboy. |
Priest

Removes an Omen and removes any negative morality you have.
Drops:
| Item | Description | Category |
|---|---|---|
| Flag a number of monsters equal to the current stage's max power. | ||
| Gain 1 revive. | ||
| Set your max life to 1. Gain 3 revives. | ||
| Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | ||
| After opening 100 cells without making a mistake, destroy all omens. | ||
| [5 Body Armor] Fortify by 2 whenever you restore life. | ||
| [50 Mana] Target cell gains or loses Sanctified. | ||
| [200 Mana] Lose a legendary item and gain a revive. | ||
| [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. | ||
| [500 Mana] Remove all stage mods from selected stage. | ||
| You cannot gain max life. | ||
| Each stage, negate incoming damage until after your first mistake. | ||
| You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. | ||
| Lose an omen for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Priests are more common and cost half as much. They will remove all of your omens at once. | ||
| 50% chance to negate the effect of an omen when it triggers. | ||
| If you open 10 cells within 10 seconds of gaining an omen, lose the omen. | ||
| Stages have an additional Priest. | ||
| If you are missing more than half of your lives when you complete a stage, restore your life to max. | ||
| Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. | ||
| Whenever you spend coins, gain twice the amount in mana. | ||
| Heart drops become souls. |
Bagman

Empowers enemies by up to 3 points, can be bribed to bring down empowerment by 1 each time. Upon reaching 0, further bribes will lower enemy damage by up to 3 points.
The
Baglord boss makes Bagmen more dangerous.
Drops:
| Item | Description | Category |
|---|---|---|
| Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | ||
| [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. | ||
| 25% chance to gain a revive. Otherwise, well... you don't want to know. | ||
| [30 Mana] Kill target stranger. | ||
| [70 Mana] Target cell gains or loses Cursed. | ||
| [150 Mana] Steal coins from target stranger equal to his or her price. | ||
| [20 Mana] 50% chance to steal the selected shop item and make a clean escape. | ||
| [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. | ||
| When you would gain an item, lose this item instead. | ||
| Lose a random item every 20 turns. | ||
| Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. | ||
| Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen. | ||
| Orbs explode in a 3x3 area when clicked. Spawn 3 Cankers when you gain this item. | ||
| Your guaranteed chests will be Special Chests. Activate Special Chest effects twice. | ||
| Mystic Statues are more common. Statue stages no longer increase difficulty. | ||
| Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. | ||
| Small chance to dig up new loot in cells. | ||
| Every 30 cells opened without making a mistake, reduce the stage power by 1. |
Elder

Activates your mastery's tier III ability. You do not need to have unlocked or purchased the ability. Their price increases exponentially each time you activate them.
Only spawns if you have a mastery equipped.
Drops:
| Item | Description | Category |
|---|---|---|
| Gain coins equal to the combined value of the visible cells with the highest value. | ||
| Fully charge your mastery. | ||
| After opening 100 cells without making a mistake, pass 100 turns. | ||
| Lose a random item. After 50 turns, gain 3 copies of that item. | ||
| [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. | ||
| [90 Mana] Glean hidden cells in target 3x3 area. | ||
| [100 Mana] Cut the duration of your status effects in half. | ||
| When you enter a stage, set your max lives to your lives. | ||
| Pick up hearts at full life to solve a random cell. | ||
| Elders are more common. You may right click an Elder to charge your mastery instead. | ||
| Whenever a status effect expires, gain the same status effect. | ||
| Flag 3 monsters whenever you spend coins. | ||
| Spend 20 coins instead of taking damage. | ||
| When you complete a stage, gain 1 soul if you took no damage. | ||
| Gain Tokens equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| At the start of each stage, glean all hidden cells along the perimeter of the stage. | ||
| Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. |
Gambler

Pay him to reveal a random hidden cell. If it was empty he moves there, but if it has a monster he dies and you get all his money. He starts with a small amount of money. Has a chance to randomly lose some held money every few turns. Has a very small chance to randomly win a ton of coins.
Drops:
| Item | Description | Category |
|---|---|---|
| Transform all of your items into 10 coins each. | ||
| Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | ||
| Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | ||
| Cells generate triple mana for the next 20 turns. Just be careful, ok? | ||
| Gain 40 coins. Every 20 turns, spend 10 coins on debt. | ||
| After opening 100 cells without making a mistake, gain 50 coins. | ||
| Randomly double your coins or lose them all. | ||
| [400 Mana] If the sum value of target visible 3x3 area is exactly 21, gain a revive. | ||
| [150 Mana] Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | ||
| Coin chests will instead steal your money. | ||
| Whenever you spend coins, lose an equal amount of coins. | ||
| Gain 5 coins times your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. | ||
| Stages have an additional Gambler. | ||
| Items you find will be worth at least 30 coins. | ||
| Slightly increases your chance to find coins. | ||
| When you complete a stage, gain 1 defense for every diamond or chest left behind. | ||
| Gamblers are more common and cost half as much. You may right click a Gambler to move him 3 times for the price of one, but all of his coins are lost. |
Doctor

Heals you for a fee, then charges you another fee when you leave the stage. If you kill or freeze the Doctor before leaving the stage, you won't have to pay the second fee.
If you eat an
Apple, all visible Doctors will flee, and you won't have to pay their second fees.
Drops:
| Item | Description | Category |
|---|---|---|
| Restores 3 lives. | ||
| Pause the stage timer for 5 minutes. | ||
| Heal to full life. | ||
| Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead. | ||
| [80 Mana] Tells you whether you must make a guess to proceed. | ||
| [250 Mana] Set your lives and max lives to the value of target numbered cell. | ||
| [80 Mana] Lose 1 life and spawn a heart on target empty cell. | ||
| When you complete a stage, gain 1 max life for every diamond or chest left behind. | ||
| Before entering a stage, remove a random stage mod. | ||
| Stages have an additional Doctor. | ||
| When you enter a stage, restore 1 life each turn until you make a mistake. | ||
| Doubles your chance to find hearts. | ||
| Slightly increases your chance to find lives. | ||
| Each turn, gain mana equal to the sum of your chain. | ||
| Whenever you lose exactly 1 life, lose a random omen. | ||
| Doctors are more common and cost half as much. You may right click a Doctor to restore all of your lives by paying her full cost upfront. | ||
| Gain souls equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. |
Mage

Uses the effect of a specific targeted magic item on a random location. Then requires you to generate a varying amount of mana before activating him again.
Drops:
| Item | Description | Category |
|---|---|---|
| Duplicast your magic items, then manalock them for 20 turns. | ||
| Gain 3 souls and lose all of your coins. | ||
| For 1 turn, your targeted items affect the entire column and row of cells. | ||
| Gain 100 mana. | ||
| After opening 100 cells without making a mistake, gain 3 uncharged magic items. | ||
| Recharge all of your magic items. | ||
| [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. | ||
| [3 Body Armor] Fortify by 1 for every 50 mana spent. | ||
| Whenever a heart is collected, duplicast your magic items. | ||
| [100 Mana] Bury Bones. | ||
| The first diamond you collect each turn will fully charge a random magic item. | ||
| Every 100 cells you open, fully charge your magic items. | ||
| Pick up hearts at full life to gain 100 mana. | ||
| Magic items will trigger an extra time. | ||
| Stages have an additional Mage. | ||
| Cells provide 1 extra mana. | ||
| Whenever you consume an item, gain 50 mana. | ||
| When you complete a stage, gain 100 mana for every diamond or chest left behind. | ||
| Each stage contains 5 Ethereal cells. | ||
| Mages are more common and cost half as much. For 20 coins, you may right click a Mage to gain his magic item. He will learn a different item. | ||
| Monsters roll extra times for damage equal to your number of charged magic items, and use the weakest result. | ||
| Gain 40 mana times your mastery charges at the start of each stage, and when your ultimate ability is activated. |
Scientist

Makes random changes to nearby objects and projectiles.
When a projectile hits a Scientist, the projectile is teleported to a random cell.
You can also pay the Scientist a few coins, which activates one of the following effects on nearby objects and then teleports the Scientist to a random cell:
- Applies random auras to their cells.
- Clones them.
- Explodes them.
- Recombobulates them (transforms them into different objects).
- Teleports them to random cells.
Drops:
| Item | Description | Category |
|---|---|---|
| Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | ||
| Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. | ||
| Cells generate triple mana for the next 20 turns. Just be careful, ok? | ||
| Gain between 1 and 3 souls. | ||
| Gain a soul, plus 1 soul for every 200 mana you have. | ||
| Explode target cell. Increase the radius of this item by the number of special stages you have completed. | ||
| After opening 100 cells without making a mistake, spawn 3 legendary items. | ||
| [6 Body Armor] You cannot collect loot. | ||
| Lose a random item. After 50 turns, gain 3 copies of that item. | ||
| Randomizes your inventory. | ||
| [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. | ||
| [200 Mana] Activate items that would trigger when you discover a cell of a certain value. | ||
| [90 Mana] Spread all auras to nearby cells. | ||
| [300 Mana] Visit a Library from the overworld. Libraries will have an additional research subject. | ||
| [100 Mana] Gain 200 mana. | ||
| [300 Mana] While charged, all chests will contain coins. | ||
| [250 Mana] Set your lives and max lives to the value of target numbered cell. | ||
| [150 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, drop a random item into this cell then reset its value. | ||
| [150 Mana] Pass a number of turns equal to the number of counters on your most recent status effect. | ||
| Whenever you gain an item, lose it after 101 turns. | ||
| Whenever you discover a cell of value 5 or greater, destroy a random orb. | ||
| Scientists are more common and cost half as much. You may right click a Scientist to change his effect for 1 coin. | ||
| Gain 10% pathfinding. Lose the same amount if you lose this item. | ||
| Cell values are visible even when the cell is occupied. | ||
| Right-click items with ongoing status effects to consume them and activate their completion. | ||
| Whenever you lose life, restore that much life after opening 100 cells. | ||
| Spend 20 coins instead of taking damage. | ||
| When you complete a stage, gain 1 soul if you took no damage. | ||
| When you lose this item, gain a random legendary item. | ||
| Stages have an additional Scientist. | ||
| Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. |
Scribe

Provides bonuses related to Heirlooms.
Effects:
- Reactivate heirloom slots (allows the player to gain more than one heirloom in a run).
- Copy the items from player's first three inventory slots into their heirloom slots (the only way to get a legendary heirloom).
- Adds 1 to each of the player's heirlooms (the only way to get more than 3 of an heirloom).
Only spawns if you have purchased Crafter I in the Token Shop.
Drops:
| Item | Description | Category |
|---|---|---|
| Transform a random omen into a random omen. | ||
| Receive a random shop item for free. | ||
| After opening 100 cells without making a mistake, spawn 10 strangers. | ||
| After opening 100 cells without making a mistake, spawn 3 legendary items. | ||
| After opening 100 cells without making a mistake, fill your inventory with Bones. | ||
| After opening 100 cells without making a mistake, gain 8 Minions. | ||
| After opening 100 cells without making a mistake, destroy all omens. | ||
| After opening 100 cells without making a mistake, gain 4 souls. | ||
| After opening 50 cells without making a mistake, gain 2 Quest items. | ||
| After opening 100 cells without making a mistake, pass 100 turns. | ||
| After opening 100 cells without making a mistake, gain 50 coins. | ||
| After opening 100 cells without making a mistake, gain 3 uncharged magic items. | ||
| After opening 100 cells without making a mistake, gain 3 defense. | ||
| [100 Mana] Upgrade target loot. | ||
| Monster damage is capped to your number of items. | ||
| Gain Quest for Quests for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| At the start of each stage, gain a 10-second timer. After it expires, reveal random cells equal to the number of turns made during the timer. | ||
| Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. | ||
| Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense. |
Special Strangers
These strangers do not normally spawn, so can only be spawned by the effects listed in their descriptions.
Guide

Provides bonuses related to Endless Multiverse. Each Guide can only be activated once, and they must still be alive when you enter the portal for you to get their bonus.
Types:
- Passive Guide: Lets you keep some of your passive items when entering the next dimension.
- Consumable Guide: Lets you keep some of your consumable items when entering the next dimension.
- Magic Guide: Lets you keep some of your magic items when entering the next dimension.
- Armor Guide: Lets you keep some durability on each of your equipped armors when entering the next dimension. This also prevents you from losing your equipped armor.
- Life Guide: Lets you keep some of your max life when entering the next dimension.
- Revive Guide: Lets you keep some of your revives when entering the next dimension.
- Defense Guide: Lets you keep some of your defense when entering the next dimension.
- Coin Guide: Lets you keep some of your coins when entering the next dimension.
- Mastery Guide: Lets you keep some of your mastery charges when entering the next dimension.
- Mod Guide: Prevents some of the portal mods from activating as you enter the next dimension.
- Present Guide: Makes you start the next dimension with an extra
Present.
Spawns randomly in the Metagate stage.
Drops:
None
Harbinger

Causes a negative event when the stage ends. Can be bribed with 5-10 coins to leave. Can also be killed or frozen to prevent effect.
Possible prophecies:
- Lose ?-10 max life
- Gain 6-15 Cankers
- Add 10-25 monsters to all other stages
- Lose 3-12 Passive Items
- Lose 3–12 Consumable Items
- Lose 3-12 Magic Items
- Gain a specific Omen
- Seal 2-5 inventory slots
Spawned by the
Apocalyptic mod,
Doomcall, and
Doomsteed. Doomsteed spawns harbingers with more powerful effects.
Drops:
| Item | Description | Category |
|---|---|---|
| Flag a number of monsters equal to the current stage's max power. | ||
| Transform a random omen into a random omen. | ||
| [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | ||
| [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. | ||
| When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time. | ||
| Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost. | ||
| If you lose this item, you also lose 5 lives. | ||
| Gain an omen for every 2 mastery charges at the start of each stage, and when you activate your ultimate ability. | ||
| Whenever a monster would spawn, a stranger spawns instead. | ||
| When you complete a stage, gain 1 soul for each omen you have. |
Snowman

Pay 5-10 coins to gain a random positive effect:
- +5 Morality.
- Gain a random Christmas item.
- Freeze 5 Monsters.
- Spawn a
Snowball. - Spawn a
Mistletoe.
Spawned by
Soft Snow.
Drops:
| Item | Description | Category |
|---|---|---|
| Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | ||
| Reduce the current stage's max power to its min power. | ||
| [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. | ||
| Gain 3 souls and lose all of your coins. | ||
| Increase the size of the selected stage. | ||
| Contains a random non-omen item. | ||
| Transforms into a random "frozen" item. | ||
| Activate the completion of all of your status effects. The status timers are unaffected. | ||
| [100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? | ||
| [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. | ||
| [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. | ||
| [50 Mana] Remove Burning from target visible cell. If the cell has a value of 3, transform this item into Toasted Marshmallow. If the cell has a value of 4 or greater, transform this item into Burnt Marshmallow. | ||
| [70 Mana] Target cell gains or loses Frozen. | ||
| [150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal. | ||
| Every 100 cells you open, restore your life to max. | ||
| Every 100 cells you open, fully charge your magic items. | ||
| Each stage, negate incoming damage until after your first mistake. | ||
| Pick up hearts at full life to gain 100 mana. | ||
| When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. | ||
| Doubles your chance to find strangers. | ||
| Slightly increases your chance to find strangers. | ||
| If you are missing more than half of your lives when you complete a stage, restore your life to max. |
Rabbit

When activated, the Bunny will move to a random cell, leaving behind a random Easter Egg:
Rainbow Egg,
Gray Egg,
Green Egg,
Blue Egg,
Yellow Egg, or
Red Egg. The Bunny will disappear a few seconds after the first time it's activated.
Spawned by
Bunny Doll. Also spawns randomly during the Easter event.
Drops:
| Item | Description | Category |
|---|---|---|
| Restore 1 life. | ||
| [1 Head Armor] When equipped, fortify by your number of Easter eggs. Gain an additional token for every egg you put into an Egg Basket. | ||
| 25% chance to gain 50 mana during the next 10 turns. | ||
| Gain max life equal to the current stage's minimum power. | ||
| After 50 turns without making a mistake, you win the current stage. | ||
| Every 20 cells opened, reveal a random cell. | ||
| [100 Mana] Lose all of your Easter eggs and gain a Token for each egg lost this way. | ||
| [100 Mana] You might gain a Minion. | ||
| Right-click to consume the first item in your inventory and restore 1 life. | ||
| Spawn a Rabbit when your ultimate ability is activated. | ||
| Item chests also contain a random potion. | ||
| Doubles your chance to find hearts. | ||
| Slightly increases your chance to find lives. | ||
| Every 300 cells opened, gain a copy of an item that you have two or more of. | ||
| Stages grant an additional mastery charge. | ||
| Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. |
Mrs. Claus

Gives you an
Elfnip unless you already have one.
Spawns in Igloos during the Christmas event.
Drops:
None
Stranger Related Items
Items that interact with Strangers
| Image | Name | Description | Cost |
|---|---|---|---|
| Beach Ball | [20 Mana] Throw at target stranger and be prepared to have a radical time, dude! | ||
| Beggar's Cup | Activate all visible strangers for free. | ||
| Bust | Spawners are more common. Strangers are no longer killed when a Spawner breaks. | ||
| Calling Card | Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | ||
| Cudgel | [30 Mana] Kill target stranger. | ||
| Divine Chainsaw | [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. | ||
| Divine Cudgel | [60 Mana] Kill strangers and landmarks in target visible 3x3 area. | ||
| Fossil | [50 Mana] Convert target stranger or monster into a landmark. | ||
| Friendly Fire | Strangers send a Flare in a random direction each turn. | ||
| Friendship Amulet | Doubles your chance to find strangers. | ||
| Friendship Ring | Slightly increases your chance to find strangers. | ||
| Groupie | Each turn you click on an empty cell, a random visible stranger relocates to that cell. | ||
| Guild Bond | For 25 seconds, whenever you spend coins on a stranger, gain a soul. | ||
| Hand of Glory | Whenever you leave a stage, steal coins from all visible strangers equal to their price. | ||
| Handbell | [80 Mana] Spawn a random stranger in target empty cell. | ||
| Loudhailer | [200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. | ||
| Lycan Snag | Every 20 turns, convert all strangers into monsters. | ||
| Maniac's Mask | [1 Head Armor] Must... kill... strangers... | ||
| Mark of Exile | You will not discover strangers. | ||
| Medusa Head | [400 Mana] Convert all visible strangers into spawners of the same type, then unseal an inventory slot for each stranger converted this way. | ||
| Merchant Amulet | Strangers activate two additional times. | ||
| Nemes | Whenever you spend coins on a stranger, their cell gains Cursed. | ||
| Occultic Pendant | Whenever a monster would spawn, a stranger spawns instead. | ||
| Parting Gift | Whenever a stranger would die, activate his or her effect first. | ||
| Patron Saint | [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. | ||
| Poison Blade | [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. | ||
| Puppet Strings | Transform all visible strangers into Dolls. | ||
| Pursecutter | [150 Mana] Steal coins from target stranger equal to his or her price. | ||
| Quest for Commerce | After opening 100 cells without making a mistake, spawn 10 strangers. | ||
| Rewards Card | Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present. | ||
| Ripped Pants | Whenever you make a mistake, all visible strangers and familiars flee. | ||
| Santa Boots | [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. | ||
| Santa Hat | [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. | ||
| Santa Robe | [6 Body Armor] Fortify whenever you donate a Present to a stranger. | ||
| Silver Platter | [100 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, activate the stranger in this cell for free, then reset the cell value. | ||
| Spitwad | Strangers send a Bubble in a random direction each turn. | ||
| Tarot Card | Convert all loot, landmarks, and strangers into new objects of the same category. | ||
| Tongue of Dog | You cannot interact with strangers. | ||
| Trust Buster | Whenever you spend coins on a stranger, activate all other strangers. | ||
| Vampiric Blade | [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. | ||
| Viking Helmet | [6 Head Armor] Fortify by 2 whenever a stranger dies. |
| Mechanics | |||
|---|---|---|---|
| Character | Stats | ||
| Stage | Stages • Special Stages • Stage Power | ||
| Objects | |||
| Loot | ( | ||
| Modifiers | Aura • Stage Mods | ||
| Orbs | |||
| Projectiles | Flare • Blessing • Bubble | ||
| Item | Inventory • | ||
| Magic | Mana • Manalock • Duplicast | ||
| Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
| Profile | Level | Score • Prestige | |
| Mastery | |||
| edit this navbox | |||