Turn
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A turn can be defined as "a single action which uncovers one or more hidden cells". Chording expends one turn, as does single-clicking a hidden cell. Flagging does not. Some items will forcefully expend turns without needing to uncover a cell.
Turns will progress status effects. Familiars and bosses move once per turn. Flares and bubbles are emitted from their relevant sources once per turn.
Turn Related Items
Image | _pageName | Description | Cost |
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Adrenaline | Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | ![]() |
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Alcohol | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | ![]() |
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Arcane Staff | The first diamond you collect each turn will fully charge a random magic item. | ![]() |
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Batwing Boots | [3 Leg Armor] Every 50 turns, gain an omen if you just clicked on a 3 or greater. | ![]() |
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Bellows | Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. | ![]() |
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Black Rose | Every 20 turns, convert all visible loot to omens. | ![]() |
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Bleeding Heart | Whenever you lose life, lose the same amount of life after 50 turns. | ![]() |
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Blighted Totem | Every 50 turns, increase the power of all stages by 1. | ![]() |
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Bloodcoil | [400 Mana] For 3 turns, any monster damage you would take heals you instead. | ![]() |
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Blueberry | Duplicast your magic items, then manalock them for 20 turns. | ![]() |
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Bonfire | [120 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. | ![]() |
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Book of Faith | You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. | ![]() |
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Boom Bow | [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. | ![]() |
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Brass Knuckles | For the next 10 turns, you can powerchord any cell. | ![]() |
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Burnt Marshmallow | Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. | ![]() |
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Candy | 25% chance to spawn a heart during the next 10 turns. | ![]() |
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Chain Whip | Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. | ![]() |
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Chaos Portal | [400 Mana] Uncompletes or unlocks a random stage. [[Keyword|Manalock]] for 50 turns. | ![]() |
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Chromatic Boots | [3 Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | ![]() |
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Coffee | Every 10 turns, restore 1 life until you have full life. | ![]() |
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Diamond Boots | [3 Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. | ![]() |
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Divine Bugle | [130 mana] Spawn familiars on all visible cells of 3 or greater and pass a turn. | ![]() |
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Divine Jack-O-Lantern | [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens. | ![]() |
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Divine Mirror | [500 mana] Use all of your consumable items without losing them. [[Keyword|Manalock]] for 50 turns. | ![]() |
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Divine Mud | For the next 500 turns, when you use a magic item, gain 2 Minions instead of triggering its effect. | ![]() |
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Divine Rewind | Every 100 turns, set your stats to their current values. | ![]() |
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Divine Slingshot | For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | ![]() |
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Divine Soothing Shell | The stage power becomes 1 for 35 turns. | ![]() |
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Divine Sturdy Bow | [200 mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. | ![]() |
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Divine Time Capsule | Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. | ![]() |
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Divine Unstable Compound | Every 10 turns, apply one of each elemental aura to random cells. | ![]() |
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Divine Whip | Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn. | ![]() |
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Dragon Knuckles | [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. | ![]() |
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Dreamborne | [1000 Mana] Completes the current stage. [[Keyword|Manalock]] for 100 turns. | ![]() |
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Drill | [60 Mana] For a number of turns equal to the value of target numbered cell, spawn loot in that cell each turn and conceal all cell values. | ![]() |
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Drone | Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | ![]() |
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Drugs | Cells generate triple mana for the next 20 turns. Just be careful, ok? | ![]() |
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Electro Pulse | Apply electric to all cells. After 1 turn, all cells lose their auras. | ![]() |
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Elemental Knuckles | [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. | ![]() |
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Elven Whistle | [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your minions. | ![]() |
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Extortion | Lose a random item every 20 turns. | ![]() |
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Fake Candy | Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. | ![]() |
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Faulty Bomb | After 500 turns, this item will blow up and kill you. | ![]() |
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Fireplace | Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells. | ![]() |
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First Aid | When you enter a stage, restore 1 life each turn until you make a mistake. | ![]() |
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Fishing Pole | Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! | ![]() |
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Flying Carpet | [100 Mana] Gain 20% pathfinding and manalock for 100 turns. Lose the same amount of pathfinding after 100 turns. | ![]() |
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Friendly Fire | Strangers send a Flare in a random direction each turn. | ![]() |
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Fruit of Labor | After 50 turns without making a mistake, you win the current stage. | ![]() |
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Golden Boots | [3 Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. | ![]() |
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Gravedigger | Whenever you lose an item, get it back after 100 turns. | ![]() |
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Groupie | Each turn you click on an empty cell, a random visible stranger relocates to that cell. | ![]() |
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Gumshoes | [2 Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. | ![]() |
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Heart of Steel | Every 50 turns, gain 1 defense if you are not injured. | ![]() |
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Hunting Whistle | Whenever you use a Minion, gain a Minion after 50 turns. | ![]() |
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Ivory Boots | [3 Armor] Every 50 turns, gain bones equal to the value of the cell you just clicked on. | ![]() |
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Jumprope | Whenever you discover a 4 or greater, pass a turn. | ![]() |
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Ladybug | For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | ![]() |
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Last Supper | Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | ![]() |
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Leather Boots | [1 Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | ![]() |
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Lightning Bug | Every 10 turns, apply electric to a random visible cell. | ![]() |
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Loan | Gain 40 coins. Every 20 turns, spend 10 coins on debt. | ![]() |
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Longbow | [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. | ![]() |
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Lycan Snag | Every 20 turns, convert all strangers into monsters. | ![]() |
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Magical Bean | For 1 turn, your targeted magic items affect the entire column and row of cells. | ![]() |
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Magic Smoke Bomb | [200 Mana] Exit the current stage without completing. [[Keyword|Manalock]] for 20 turns. | ![]() |
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Manaboard | Every 10 turns, if it's possible to fully discharge a random magic item, do so and lose 1 life. | ![]() |
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Mana Lung | Each turn, gain mana equal to the sum of your chain. | ![]() |
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Master's Degree | [400 Mana] Activate your mastery's ultimate ability, then manalock for 100 turns. | ![]() |
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Millstone | Decrease the lifespan of your Sawblades each turn. Spawn a Sawblade whenever a status effect is completed. | ![]() |
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Mirror | [120 Mana] Randomly use one of your consumable items without losing it. [[Keyword|Manalock]] for 40 turns. | ![]() |
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Morning Glory | Pass 30 turns. | ![]() |
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Mortify | If you take any damage, for the next 10 turns any amount of damage will kill you. | ![]() |
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Mud | For the next 100 turns, when you use a magic item, gain a minion instead of triggering its effect. | ![]() |
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Nervewrecker | Whenever a monster is revealed, your passive items are disabled for 20 turns. | ![]() |
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Nightcap | [1 Armor] Fortify whenever you pass 1 or more turns. | ![]() |
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Ouroboros | [500 Mana] Swap the selected stage's monster count with its maximum power. [[Keyword|Manalock]] for 50 turns. | ![]() |
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Overgrowth | Spawn a Hungry Plant every 3 turns. You must pay 10 coins to feed a Hungry Plant. | ![]() |
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Padlock | Every 50 turns, seal or unseal your entire inventory. | ![]() |
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Pendulum | [150 Mana] Destroy orbs equal to the value of target numbered cell, then pass a number of turns equal to the orbs destroyed. | ![]() |
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Pennywise | For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | ![]() |
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Pillow | Whenever you break a chain, pass an number of turns equal to the chain's length. | ![]() |
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Planned Obsolescence | Whenever you gain an item, lose it after 101 turns. | ![]() |
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Poison | Every 60 turns, you lose 1 life. | ![]() |
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Postbox | [150 Mana] Spend coins to order a random item. After 10 turns, this item is added to your inventory. | ![]() |
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Profane Staff | Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost. | ![]() |
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Quest for Rest | After opening 100 cells without making a mistake, pass 100 turns. | ![]() |
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Rewind | After 20 turns, reset your stats to their current values. | ![]() |
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Ritual Chalk | [200 Mana] Until you make a mistake, spawn a familiar in target empty cell each turn. | ![]() |
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Santa Boots | [4 Leg Armor] Every 40 turns, gain a Present if you just clicked on a cell with a value equal to the number of visible strangers wearing santa hats. | ![]() |
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Slingshot | For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | ![]() |
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Smog | Every 150 turns, exit the current stage without completing. | ![]() |
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Snowglobe | [150 Mana] Target cell gains Frozen. For the next 3 turns, relocate all frozen cells and their contents, revealing their original cells. | ![]() |
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Soothing Shell | The stage power becomes 1 for 5 turns. | ![]() |
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Soulsludge | Every 80 turns, you lose 1 max life. | ![]() |
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Spitwad | Strangers send a Bubble in a random direction each turn. | ![]() |
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Sundial | [250 Mana] Take the sum value of target 3x3 area. After that many turns, reveal that many random cells. | ![]() |
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Tattered Flag | Every 10 turns, take 1 damage for each cell that is incorrectly flagged. | ![]() |
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Tear Gas | Cell values are unknown. Lose this item after 3 turns. | ![]() |
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Thought Bubble | Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. | ![]() |
Mechanics | |||
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Character | Stats | ![]() ![]() ![]() | |
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Stage | Stages • Special Stages • Stage Power | ||
Objects | ![]() ![]() ![]() ![]() ![]() | ||
Loot | ( ![]() ![]() ![]() ![]() ![]() | ||
Modifiers | Aura • Stage Mods | ||
Orbs | ![]() ![]() ![]() | ||
Projectiles | Flare • Blessing • Bubble | ||
Item | Inventory • ![]() ![]() ![]() | ||
Magic | Mana • Manalock • Duplicast | ||
Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
Profile | Level | Score • Prestige | |
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Mastery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
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