# Turn

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A turn can be defined as "a single action which uncovers one or more hidden cells". Chording expends one turn, as does single-clicking a hidden cell. Flagging does not. Some items will forcefully expend turns without needing to uncover a cell.

Turns will progress status effects. Familiars and bosses move once per turn. Flares and bubbles are emitted from their relevant sources once per turn.

## Turn Related Items

Image | _pageName | Description | Cost |
---|---|---|---|

Adrenaline | Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | 9 coins | |

Alcohol | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | 21 coins | |

Arcane Staff | The first diamond you collect each turn will fully charge a random magic item. | 30 coins | |

Batwing Boots | [3 Armor] Every 50 turns, gain an omen if you just clicked on a 3 or greater. | 16 coins | |

Bellows | Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. | 31 coins | |

Black Rose | Every 20 turns, convert all visible loot to omens. | 0 coins | |

Bleeding Heart | Whenever you lose life, lose the same amount of life after 50 turns. | 0 coins | |

Blighted Totem | Every 50 turns, increase the power of all stages by 1. | 0 coins | |

Bloodcoil | [400 Mana] For 3 turns, any monster damage you would take heals you instead. | 50 coins | |

Blueberry | Duplicast your magic items, then manalock them for 20 turns. | 14 coins | |

Bonfire | [120 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. | 18 coins | |

Book of Faith | You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. | 19 coins | |

Boom Bow | [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. | 26 coins | |

Brass Knuckles | For the next 10 turns, you can powerchord any cell. | 16 coins | |

Burnt Marshmallow | Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. | 0 coins | |

Candy | 25% chance to spawn a heart during the next 10 turns. | 5 coins | |

Chain Whip | Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. | 50 coins | |

Chaos Portal | [400 Mana] Uncompletes or unlocks a random stage. [[Keyword|Manalock]] for 50 turns. | 30 coins | |

Chromatic Boots | [3 Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | 19 coins | |

Coffee | Every 10 turns, restore 1 life until you have full life. | 10 coins | |

Diamond Boots | [3 Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. | 20 coins | |

Divine Bugle | [130 mana] Spawn familiars on all visible cells of 3 or greater and pass a turn. | 20 coins | |

Divine Jack-O-Lantern | [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens. | 25 coins | |

Divine Mirror | [500 mana] Use all of your consumable items without losing them. [[Keyword|Manalock]] for 50 turns. | 25 coins | |

Divine Mud | For the next 500 turns, when you use a magic item, gain 2 Minions instead of triggering its effect. | 15 coins | |

Divine Rewind | Every 100 turns, set your stats to their current values. | 10 coins | |

Divine Slingshot | For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | 10 coins | |

Divine Soothing Shell | The stage power becomes 1 for 35 turns. | 20 coins | |

Divine Sturdy Bow | [200 mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. | 22 coins | |

Divine Time Capsule | Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. | 17 coins | |

Divine Unstable Compound | Every 10 turns, apply one of each elemental aura to random cells. | 9 coins | |

Divine Whip | Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn. | 11 coins | |

Dragon Knuckles | [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. | 50 coins | |

Dreamborne | [1000 Mana] Completes the current stage. [[Keyword|Manalock]] for 100 turns. | 100 coins | |

Drill | [60 Mana] For a number of turns equal to the value of target numbered cell, spawn loot in that cell each turn and conceal all cell values. | 18 coins | |

Drone | Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | 19 coins | |

Drugs | Cells generate triple mana for the next 20 turns. Just be careful, ok? | 5 coins | |

Electro Pulse | Apply electric to all cells. After 1 turn, all cells lose their auras. | 12 coins | |

Elemental Knuckles | [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. | 26 coins | |

Elven Whistle | [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your minions. | 37 coins | |

Extortion | Lose a random item every 20 turns. | 0 coins | |

Fake Candy | Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. | 0 coins | |

Faulty Bomb | After 500 turns, this item will blow up and kill you. | 0 coins | |

Fireplace | Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells. | 40 coins | |

First Aid | When you enter a stage, restore 1 life each turn until you make a mistake. | 27 coins | |

Fishing Pole | Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! | 21 coins | |

Flying Carpet | [100 Mana] Gain 20% pathfinding and manalock for 100 turns. Lose the same amount of pathfinding after 100 turns. | 37 coins | |

Friendly Fire | Strangers send a Flare in a random direction each turn. | 15 coins | |

Fruit of Labor | After 50 turns without making a mistake, you win the current stage. | 25 coins | |

Golden Boots | [3 Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. | 20 coins | |

Gravedigger | Whenever you lose an item, get it back after 100 turns. | 40 coins | |

Groupie | Each turn you click on an empty cell, a random visible stranger relocates to that cell. | 0 coins | |

Gumshoes | [2 Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. | 24 coins | |

Heart of Steel | Every 50 turns, gain 1 defense if you are not injured. | 30 coins | |

Hunting Whistle | Whenever you use a Minion, gain a Minion after 50 turns. | 16 coins | |

Ivory Boots | [3 Armor] Every 50 turns, gain bones equal to the value of the cell you just clicked on. | 19 coins | |

Jumprope | Whenever you discover a 4 or greater, pass a turn. | 21 coins | |

Ladybug | For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | 16 coins | |

Last Supper | Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | 19 coins | |

Leather Boots | [1 Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | 13 coins | |

Lightning Bug | Every 10 turns, apply electric to a random visible cell. | 9 coins | |

Loan | Gain 40 coins. Every 20 turns, spend 10 coins on debt. | 15 coins | |

Longbow | [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. | 40 coins | |

Lycan Snag | Every 20 turns, convert all strangers into monsters. | 0 coins | |

Magical Bean | For 1 turn, your targeted magic items affect the entire column and row of cells. | 10 coins | |

Magic Smoke Bomb | [200 Mana] Exit the current stage without completing. [[Keyword|Manalock]] for 20 turns. | 30 coins | |

Manaboard | Every 10 turns, if it's possible to fully discharge a random magic item, do so and lose 1 life. | 0 coins | |

Mana Lung | Each turn, gain mana equal to the sum of your chain. | 34 coins | |

Master's Degree | [400 Mana] Activate your mastery's ultimate ability, then manalock for 100 turns. | 40 coins | |

Millstone | Decrease the lifespan of your Sawblades each turn. Spawn a Sawblade whenever a status effect is completed. | 37 coins | |

Mirror | [120 Mana] Randomly use one of your consumable items without losing it. [[Keyword|Manalock]] for 40 turns. | 32 coins | |

Morning Glory | Pass 30 turns. | 5 coins | |

Mortify | If you take any damage, for the next 10 turns any amount of damage will kill you. | 0 coins | |

Mud | For the next 100 turns, when you use a magic item, gain a minion instead of triggering its effect. | 9 coins | |

Nervewrecker | Whenever a monster is revealed, your passive items are disabled for 20 turns. | 0 coins | |

Nightcap | [1 Armor] Fortify whenever you pass 1 or more turns. | 22 coins | |

Ouroboros | [500 Mana] Swap the selected stage's monster count with its maximum power. [[Keyword|Manalock]] for 50 turns. | 90 coins | |

Overgrowth | Spawn a Hungry Plant every 3 turns. You must pay 10 coins to feed a Hungry Plant. | 0 coins | |

Padlock | Every 50 turns, seal or unseal your entire inventory. | 0 coins | |

Pendulum | [150 Mana] Destroy orbs equal to the value of target numbered cell, then pass a number of turns equal to the orbs destroyed. | 19 coins | |

Pennywise | For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | 15 coins | |

Pillow | Whenever you break a chain, pass an number of turns equal to the chain's length. | 14 coins | |

Planned Obsolescence | Whenever you gain an item, lose it after 101 turns. | 0 coins | |

Poison | Every 60 turns, you lose 1 life. | 0 coins | |

Postbox | [150 Mana] Spend coins to order a random item. After 10 turns, this item is added to your inventory. | 15 coins | |

Profane Staff | Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost. | 0 coins | |

Quest for Rest | After opening 100 cells without making a mistake, pass 100 turns. | 15 coins | |

Rewind | After 20 turns, reset your stats to their current values. | 18 coins | |

Ritual Chalk | [200 Mana] Until you make a mistake, spawn a familiar in target empty cell each turn. | 34 coins | |

Slingshot | For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | 9 coins | |

Smog | Every 150 turns, exit the current stage without completing. | 0 coins | |

Soothing Shell | The stage power becomes 1 for 5 turns. | 9 coins | |

Soulsludge | Every 80 turns, you lose 1 max life. | 0 coins | |

Spitwad | Strangers send a Bubble in a random direction each turn. | 15 coins | |

Stocking | [150 Mana] Gain a [[Present]] or an [[Omen]]. If you get an omen, return 100 mana to this item. | 22 coins | |

Sundial | [250 Mana] Take the sum value of target 3x3 area. After that many turns, reveal that many random cells. | 40 coins | |

Tattered Flag | Every 10 turns, take 1 damage for each cell that is incorrectly flagged. | 0 coins | |

Tear Gas | Cell values are unknown. Lose this item after 3 turns. | 0 coins | |

Thought Bubble | Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. | 40 coins | |

Time Capsule | Lose a random item. After 50 turns, gain 3 copies of that item | 11 coins |

Mechanics | |||
---|---|---|---|

Character | Stats | Lives • Defense • Coins | |

Revive • Status Effect | |||

Stage | Stages • Special Stages | ||

Objects | Stranger • Landmark • Familiar • Monster • Boss | ||

Loot | ( Heart • Soul • Coin • Diamond • Chest • etc. ) | ||

Modifiers | Aura • Stage Mods | ||

Orbs | Canker • Sawblade • Bubble | ||

Projectiles | Flare • Blessing • Bubble | ||

Item | Inventory • Armor • Minion • Seal | ||

Magic | Mana • Manalock • Duplicast | ||

Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding | ||

Profile | Level | Score • Prestige | |

Tokens • Special Chests • Heirloom • Sigil | |||

Mastery | |||

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