Turn

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A turn can be defined as "a single action which uncovers one or more hidden cells". Chording expends one turn, as does single-clicking a hidden cell. Flagging does not. Some items will forcefully expend turns without needing to uncover a cell.

Turns will progress status effects. Familiars and bosses move once per turn. Flares and bubbles are emitted from their relevant sources once per turn.

Image _pageName Description Cost
Adrenaline.png
Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. 9 coins
Allgem.png
Allgem [50 Mana] Enchant target cell: apply a random aura to this cell each turn. 27 coins
Antipoison.png
Antipoison Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. 13 coins
Apple_Bonsai.png
Apple Bonsai [50 Mana] After 10 turns, gain an Apple. 30 coins
Arcane_Staff.png
Arcane Staff The first diamond you collect each turn will fully charge a random magic item. 30 coins
Banana_Peel.png
Banana Peel Enchant target visible cell: each turn, kill any living object in this cell. 0 coins
Batwing_Boots.png
Batwing Boots [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. 16 coins
Beer.png
Beer Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. 21 coins
Bellows.png
Bellows Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. 31 coins
Big_Candy.png
Big Candy 50% chance to spawn a heart during the next 100 turns. 25 coins
Black_Rose.png
Black Rose Every 20 turns, convert all visible loot to omens. 0 coins
Bleeding_Heart.png
Bleeding Heart Whenever you lose life, lose the same amount of life after 50 turns. 0 coins
Blighted_Totem.png
Blighted Totem Every 50 turns, increase the power of all stages by 1. 0 coins
Bloodcoil.png
Bloodcoil [400 Mana] For 3 turns, any monster damage you would take heals you instead. 50 coins
Blueberry.png
Blueberry Duplicast your magic items, then manalock them for 20 turns. 14 coins
Bonfire.png
Bonfire [70 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. 18 coins
Book_of_Faith.png
Book of Faith You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. 19 coins
Boom_Bow.png
Boom Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. 26 coins
Brass_Knuckles.png
Brass Knuckles For the next 10 turns, you can powerchord any cell. 16 coins
Broken_Chain.png
Broken Chain 50% chance to break your chain each turn. 0 coins
Burnt_Marshmallow.png
Burnt Marshmallow Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. 0 coins
Candy.png
Candy 25% chance to spawn a heart during the next 10 turns. 5 coins
Chain_Whip.png
Chain Whip Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. 50 coins
Chaos_Portal.png
Chaos Portal [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. 30 coins
Chew_Toy.png
Chew Toy Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don't have any. 19 coins
Chocolate.png
Chocolate 25% chance to gain 50 mana during the next 10 turns. 5 coins
Chromatic_Boots.png
Chromatic Boots [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. 19 coins
Cobra_Totem.png
Cobra Totem [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. 40 coins
Coffee.png
Coffee Every 10 turns, restore 1 life until you have full life. 10 coins
Cooties.png
Cooties [300 Mana] Enchant target visible cell: each turn, kill any living object in this cell and apply this enchantment to a random nearby cell. 50 coins
Crony_Capitalism.png
Crony Capitalism Every 100 turns, lose all of your coins. Reset this status counter when you spend coins. 0 coins
Diamond_Boots.png
Diamond Boots [6 Leg Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. 30 coins
Disco_Ball.png
Disco Ball Gain 30% evasion. When you successfully evade, relocate visible monsters to random cells and pass 3 turns. 40 coins
Divine_Bugle.png
Divine Bugle [130 Mana] Spawn familiars on all visible cells of value 3 or greater and pass a turn. 20 coins
Divine_Chocolate.png
Divine Chocolate 25% chance to fully charge a random magic item during the next 10 turns. 20 coins
Divine_Jack-o-Lantern.png
Divine Jack-o-Lantern [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens. 25 coins
Divine_Mirror.png
Divine Mirror [500 Mana] Use all of your consumable items without losing them. Manalock for 50 turns. 25 coins
Divine_Mud.png
Divine Mud For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. 15 coins
Divine_Rewind.png
Divine Rewind Every 100 turns, set your stats to their current values. 10 coins
Divine_Slingshot.png
Divine Slingshot For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. 10 coins
Divine_Soothing_Shell.png
Divine Soothing Shell The stage power becomes 1 for 35 turns. 20 coins
Divine_Sturdy_Bow.png
Divine Sturdy Bow [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. 22 coins
Divine_Time_Capsule.png
Divine Time Capsule Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. 17 coins
Divine_Tree_of_Life.png
Divine Tree of Life [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells. 45 coins
Divine_Unstable_Compound.png
Divine Unstable Compound Every 10 turns, apply one of each elemental aura to random cells. Whenever an aura is removed, the cell explodes in a 3x3 area. 9 coins
Divine_Whip.png
Divine Whip Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn. 11 coins
Dragon_Knuckles.png
Dragon Knuckles [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. 46 coins
Dreamborne.png
Dreamborne [1000 Mana] Complete the current stage. Manalock for 100 turns. 100 coins
Drill.png
Drill [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. 40 coins
Drone.png
Drone Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. 19 coins
Drugs.png
Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? 5 coins
Echo_Chamber.png
Echo Chamber When you target a cell with an item, enchant the cell: increase the value of this cell by 1 each turn. If it's 10 or greater, use the original item here then reset the cell value. 23 coins
Ectodrop.png
Ectodrop You can become a ghost. After 30 turns as a ghost, you lose. 10 coins
Electro_Pulse.png
Electro Pulse Apply Electric to all cells. After 1 turn, all cells lose their auras. 14 coins
Elemental_Knuckles.png
Elemental Knuckles [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. 26 coins
Elven_Whistle.png
Elven Whistle [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your Minions. 37 coins
Enchanted_Blade.png
Enchanted Blade [100 Mana] Kill target living object and enchant its cell: each turn, increase this cell's value by 1. If it's 10 or greater, spawn and kill the same living object, then reset the cell value. 50 coins
Enchanted_Boots.png
Enchanted Boots [2 Leg Armor] Every 30 turns, enchant the last cell you opened: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and fortify all of your armor by the value. 24 coins
Energy_Drink.png
Energy Drink Every 40 turns, gain a mastery charge until you make a mistake. 15 coins
Ether_Totem.png
Ether Totem [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. 40 coins
Extortion.png
Extortion Lose a random item every 20 turns. 0 coins
Fake_Candy.png
Fake Candy Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. 0 coins
Faulty_Bomb.png
Faulty Bomb After 500 turns, this item will blow up and kill you. 0 coins
Fertilizer.png
Fertilizer [60 Mana] Enchant target visible cell: Spawn a Hungry Plant in this cell if it doesn't already have one. Every turn, feed the Plant in this cell without losing an item. If a Plant eats this item, activate his effect 5 times. 35 coins
Fire_Totem.png
Fire Totem [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. 40 coins
Fireplace.png
Fireplace Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells. 40 coins
First_Aid.png
First Aid When you enter a stage, restore 1 life each turn until you make a mistake. 27 coins
Fishing_Pole.png
Fishing Pole Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! 21 coins
Flying_Carpet.png
Flying Carpet [100 Mana] Gain 20% pathfinding and manalock for 100 turns. Lose the same amount of pathfinding after 100 turns. 44 coins
Friendly_Fire.png
Friendly Fire Strangers send a Flare in a random direction each turn. 22 coins
Fruit_of_Labor.png
Fruit of Labor After 50 turns without making a mistake, you win the current stage. 25 coins
Golden_Boots.png
Golden Boots [3 Leg Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. 20 coins
Gravedigger.png
Gravedigger Whenever you lose an item, get it back after 100 turns. 40 coins
Grease.png
Grease Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. 0 coins
Groupie.png
Groupie Each turn you click on an empty cell, a random visible stranger relocates to that cell. 0 coins
Gumshoes.png
Gumshoes [2 Leg Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. 24 coins
Gym_Membership.png
Gym Membership Every 20 turns, spawn a Jock. Gain 1 defense whenever a Jock pushes an object. 22 coins
Healthy_Heart.png
Healthy Heart Whenever you restore life, restore the same amount of life after 50 turns. 37 coins
Heart_of_Steel.png
Heart of Steel Every 50 turns, gain 1 defense if you are not injured. 25 coins
Holy_Totem.png
Holy Totem [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. 40 coins
Hunting_Whistle.png
Hunting Whistle Whenever you use a Minion, gain a Minion after 50 turns. 16 coins
Hypnowatch.png
Hypnowatch Delay monster damage by 1 turn. 15 coins
Ice_Totem.png
Ice Totem [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. 40 coins
Ifrit_Contract.png
Ifrit Contract Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. 18 coins
Instant_Familiar.png
Instant Familiar Spawn a familiar on target empty cell and pass a turn. 5 coins
Ivory_Boots.png
Ivory Boots [3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. 19 coins
Juggler_Doll.png
Juggler Doll At the start of each stage, powerchord cells for a number of turns equal to your mastery charges. When you activate your ultimate ability, evade monsters for a number of turns equal to your mastery charges. 30 coins
Jumprope.png
Jumprope Whenever you discover a 4 or greater, pass a turn. 21 coins
Junk.png
Junk Every 100 turns, gain Junk. 0 coins
Ladybug.png
Ladybug For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. 16 coins
Last_Supper.png
Last Supper Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. 19 coins
Leafy_Boots.png
Leafy Boots [2 Leg Armor] Every 30 turns, spawn a Hungry Plant in the cell you just opened and increase the reward of all visible Hungry Plants by the value of the cell. 24 coins
Leather_Boots.png
Leather Boots [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. 13 coins
Lightning_Bug.png
Lightning Bug Every 5 turns, apply electric to a random visible cell. 12 coins
Lightning_Totem.png
Lightning Totem [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. 40 coins
Lightstone_Boots.png
Lightstone Boots [1 Leg Armor] Every 10 turns, reveal all cells around the cell you open. 25 coins
Loan.png
Loan Gain 40 coins. Every 20 turns, spend 10 coins on debt. 15 coins
Longbow.png
Longbow [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. 40 coins
Lucky_Barnacle.png
Lucky Barnacle For the next 100 turns, chests cannot contain omens. 6 coins
Lycan_Snag.png
Lycan Snag Every 20 turns, convert all strangers into monsters. 0 coins

More...

Mechanics
Lives Defense Coins
Revive Status Effect
StagesSpecial StagesStage Power
Stranger Landmark Familiar Monster Boss
Loot (  Heart Soul Coin Diamond Chestetc. )
AuraStage Mods
 Canker Sawblade Bubble
FlareBlessingBubble
Inventory Armor Bones MinionSeal
ManaManalockDuplicast
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfindingMorality
ScorePrestige
 TokensSpecial ChestsHeirloomSigil
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