Turn

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A turn can be defined as "a single action which uncovers one or more hidden cells". Chording expends one turn, as does single-clicking a hidden cell. Flagging does not. Some items will forcefully expend turns without needing to uncover a cell.

Turns will progress status effects. Familiars and bosses move once per turn. Flares and bubbles are emitted from their relevant sources once per turn.

Turn Related Items

Image _pageName Description Cost
Adrenaline.png
Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. 9 coins
Adrenaline.png
Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. 9 coins
Alcohol.png
Alcohol Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. 21 coins
Alcohol.png
Alcohol Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. 21 coins
Allgem.png
Allgem [50 Mana] Enchant target cell: apply a random aura to this cell each turn. 27 coins
Allgem.png
Allgem [50 Mana] Enchant target cell: apply a random aura to this cell each turn. 27 coins
Antipoison.png
Antipoison Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. 13 coins
Antipoison.png
Antipoison Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. 13 coins
Apple_Bonsai.png
Apple Bonsai [50 Mana] After 10 turns, gain an Apple. 30 coins
Apple_Bonsai.png
Apple Bonsai [50 Mana] After 10 turns, gain an Apple. 30 coins
Arcane_Staff.png
Arcane Staff The first diamond you collect each turn will fully charge a random magic item. 30 coins
Arcane_Staff.png
Arcane Staff The first diamond you collect each turn will fully charge a random magic item. 30 coins
Banana_Peel.png
Banana Peel Enchant target visible cell: each turn, kill any living object in this cell. 0 coins
Banana_Peel.png
Banana Peel Enchant target visible cell: each turn, kill any living object in this cell. 0 coins
Batwing_Boots.png
Batwing Boots [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. 16 coins
Batwing_Boots.png
Batwing Boots [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. 16 coins
Bellows.png
Bellows Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. 31 coins
Bellows.png
Bellows Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. 31 coins
Big_Candy.png
Big Candy 50% chance to spawn a heart during the next 100 turns. 25 coins
Big_Candy.png
Big Candy 50% chance to spawn a heart during the next 100 turns. 25 coins
Black_Rose.png
Black Rose Every 20 turns, convert all visible loot to omens. 0 coins
Black_Rose.png
Black Rose Every 20 turns, convert all visible loot to omens. 0 coins
Bleeding_Heart.png
Bleeding Heart Whenever you lose life, lose the same amount of life after 50 turns. 0 coins
Bleeding_Heart.png
Bleeding Heart Whenever you lose life, lose the same amount of life after 50 turns. 0 coins
Blighted_Totem.png
Blighted Totem Every 50 turns, increase the power of all stages by 1. 0 coins
Blighted_Totem.png
Blighted Totem Every 50 turns, increase the power of all stages by 1. 0 coins
Bloodcoil.png
Bloodcoil [400 Mana] For 3 turns, any monster damage you would take heals you instead. 50 coins
Bloodcoil.png
Bloodcoil [400 Mana] For 3 turns, any monster damage you would take heals you instead. 50 coins
Blueberry.png
Blueberry Duplicast your magic items, then manalock them for 20 turns. 14 coins
Blueberry.png
Blueberry Duplicast your magic items, then manalock them for 20 turns. 14 coins
Bonfire.png
Bonfire [120 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. 18 coins
Bonfire.png
Bonfire [120 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. 18 coins
Book_of_Faith.png
Book of Faith You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. 19 coins
Book_of_Faith.png
Book of Faith You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. 19 coins
Boom_Bow.png
Boom Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. 26 coins
Boom_Bow.png
Boom Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. 26 coins
Brass_Knuckles.png
Brass Knuckles For the next 10 turns, you can powerchord any cell. 16 coins
Brass_Knuckles.png
Brass Knuckles For the next 10 turns, you can powerchord any cell. 16 coins
Broken_Chain.png
Broken Chain 50% chance to break your chain each turn. 0 coins
Broken_Chain.png
Broken Chain 50% chance to break your chain each turn. 0 coins
Burnt_Marshmallow.png
Burnt Marshmallow Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. 0 coins
Burnt_Marshmallow.png
Burnt Marshmallow Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. 0 coins
Candy.png
Candy 25% chance to spawn a heart during the next 10 turns. 5 coins
Candy.png
Candy 25% chance to spawn a heart during the next 10 turns. 5 coins
Chain_Whip.png
Chain Whip Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. 50 coins
Chain_Whip.png
Chain Whip Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. 50 coins
Chaos_Portal.png
Chaos Portal [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. 30 coins
Chaos_Portal.png
Chaos Portal [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. 30 coins
Chew_Toy.png
Chew Toy Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don't have any. 19 coins
Chew_Toy.png
Chew Toy Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don't have any. 19 coins
Chocolate.png
Chocolate 25% chance to gain 50 mana during the next 10 turns. 5 coins
Chocolate.png
Chocolate 25% chance to gain 50 mana during the next 10 turns. 5 coins
Chromatic_Boots.png
Chromatic Boots [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. 19 coins
Chromatic_Boots.png
Chromatic Boots [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. 19 coins
Cobra_Totem.png
Cobra Totem [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. 40 coins
Cobra_Totem.png
Cobra Totem [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. 40 coins
Coffee.png
Coffee Every 10 turns, restore 1 life until you have full life. 10 coins
Coffee.png
Coffee Every 10 turns, restore 1 life until you have full life. 10 coins
Cooties.png
Cooties [300 Mana] Enchant target visible cell: each turn, kill any living object in this cell and apply this enchantment to a random nearby cell. 50 coins
Cooties.png
Cooties [300 Mana] Enchant target visible cell: each turn, kill any living object in this cell and apply this enchantment to a random nearby cell. 50 coins
Diamond_Boots.png
Diamond Boots [6 Leg Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. 30 coins
Diamond_Boots.png
Diamond Boots [6 Leg Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. 30 coins
Disco_Ball.png
Disco Ball Gain 30% evasion. When you successfully evade, relocate visible monsters to random cells and pass 3 turns. 40 coins
Disco_Ball.png
Disco Ball Gain 30% evasion. When you successfully evade, relocate visible monsters to random cells and pass 3 turns. 40 coins
Divine_Bugle.png
Divine Bugle [130 Mana] Spawn familiars on all visible cells of value 3 or greater and pass a turn. 20 coins
Divine_Chocolate.png
Divine Chocolate 25% chance to fully charge a random magic item during the next 10 turns. 20 coins
Divine_Jack-o-Lantern.png
Divine Jack-o-Lantern [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens. 25 coins
Divine_Mirror.png
Divine Mirror [500 Mana] Use all of your consumable items without losing them. Manalock for 50 turns. 25 coins
Divine_Mud.png
Divine Mud For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. 15 coins
Divine_Rewind.png
Divine Rewind Every 100 turns, set your stats to their current values. 10 coins
Divine_Slingshot.png
Divine Slingshot For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. 10 coins
Divine_Soothing_Shell.png
Divine Soothing Shell The stage power becomes 1 for 35 turns. 20 coins
Divine_Sturdy_Bow.png
Divine Sturdy Bow [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. 22 coins
Divine_Time_Capsule.png
Divine Time Capsule Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. 17 coins
Divine_Tree_of_Life.png Divine Tree of Life [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells. 45 coins
Divine_Unstable_Compound.png
Divine Unstable Compound Every 10 turns, apply one of each elemental aura to random cells. Whenever an aura is removed, the cell explodes in a 3x3 area. 9 coins
Divine_Whip.png
Divine Whip Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn. 11 coins
Dragon_Knuckles.png
Dragon Knuckles [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. 46 coins
Dragon_Knuckles.png
Dragon Knuckles [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. 46 coins
Dreamborne.png
Dreamborne [1000 Mana] Complete the current stage. Manalock for 100 turns. 100 coins
Dreamborne.png
Dreamborne [1000 Mana] Complete the current stage. Manalock for 100 turns. 100 coins
Drill.png
Drill [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. 40 coins
Drill.png
Drill [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. 40 coins
Drone.png
Drone Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. 19 coins
Drone.png
Drone Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. 19 coins
Drugs.png
Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? 5 coins
Drugs.png
Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? 5 coins
Echo_Chamber.png
Echo Chamber When you target a cell with an item, enchant the cell: increase the value of this cell by 1 each turn. If it's 10 or greater, use the original item here then reset the cell value. 23 coins
Echo_Chamber.png
Echo Chamber When you target a cell with an item, enchant the cell: increase the value of this cell by 1 each turn. If it's 10 or greater, use the original item here then reset the cell value. 23 coins
Ectodrop.png
Ectodrop You can become a ghost. After 20 turns as a ghost, you lose. 10 coins
Ectodrop.png
Ectodrop You can become a ghost. After 20 turns as a ghost, you lose. 10 coins
Electro_Pulse.png
Electro Pulse Apply Electric to all cells. After 1 turn, all cells lose their auras. 14 coins
Electro_Pulse.png
Electro Pulse Apply Electric to all cells. After 1 turn, all cells lose their auras. 14 coins
Elemental_Knuckles.png
Elemental Knuckles [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. 26 coins
Elemental_Knuckles.png
Elemental Knuckles [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. 26 coins
Elven_Whistle.png
Elven Whistle [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your Minions. 37 coins
Elven_Whistle.png
Elven Whistle [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your Minions. 37 coins
Enchanted_Blade.png
Enchanted Blade [100 Mana] Kill target living object and enchant its cell: each turn, increase this cell's value by 1. If it's 10 or greater, spawn and kill the same living object, then reset the cell value. 50 coins
Enchanted_Blade.png
Enchanted Blade [100 Mana] Kill target living object and enchant its cell: each turn, increase this cell's value by 1. If it's 10 or greater, spawn and kill the same living object, then reset the cell value. 50 coins
Enchanted_Boots.png
Enchanted Boots [2 Leg Armor] Every 30 turns, enchant the last cell you opened: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and fortify all of your armor by the value. 24 coins

More...

Mechanics
Lives.png LivesDefense.png DefenseCoin Currency.png Coins
Revive.png ReviveStatus Effect.png Status Effect
StagesSpecial StagesStage Power
Nomad.png StrangerSign.png LandmarkFamiliar.png FamiliarSpider.png MonsterHUSKBANE.png Boss
Loot ( Heart.png HeartSoul.png SoulCoin.png CoinDiamond.png DiamondChest.png Chestetc. )
AuraStage Mods
Canker.png CankerSawblade.png SawbladeBubble.png Bubble
FlareBlessingBubble
InventoryArmor.png ArmorBones.png BonesMinion.png MinionSeal
ManaManalockDuplicast
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfindingMorality
ScorePrestige
Token.png TokensSpecial ChestsHeirloomSigil
Auramancer Mastery.pngBanker Mastery.pngBarbarian Mastery.pngBookworm Mastery.pngBubbler Mastery.pngCommander Mastery.pngDemolitionist Mastery.pngDetective Mastery.pngExorcist Mastery.pngFirefly Mastery.pngGhost Mastery.pngGuardian Mastery.pngHuman Mastery.pngHunter Mastery.pngHypnotist Mastery.pngImmortal Mastery.pngKnight Mastery.pngLumberjack Mastery.pngMarksman Mastery.pngMutant Mastery.pngNinja Mastery.pngNovice Mastery.pngPoisoner Mastery.pngProphet Mastery.pngProtagonist Mastery.pngScholar Mastery.pngScout Mastery.pngSnowflake Mastery.pngSpark Mastery.pngSpy Mastery.pngSurvivor Mastery.pngUndertaker Mastery.pngWarlock Mastery.pngWitch Mastery.pngWizard Mastery.png
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