Turn

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A turn can be defined as "a single action which uncovers one or more hidden cells". Chording expends one turn, as does single-clicking a hidden cell. Flagging does not. Some items will forcefully expend turns without needing to uncover a cell.

Turns will progress status effects. Familiars and bosses move once per turn. Flares and bubbles are emitted from their relevant sources once per turn.

Turn Related Items

Image _pageName Description Cost
Adrenaline.png
Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. 8 coins
Alcohol.png
Alcohol Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. 21 coins
Arcane_Staff.png
Arcane Staff The first diamond you collect each turn will fully charge a random magic item. 30 coins
Barbecue.png
Barbecue [80 Mana] Turn a Minion into Mutton. [smacks lips] 15 coins
Batwing_Boots.png
Batwing Boots [3 Armor] Every 50 turns, gain an omen if you just clicked on a 3 or greater. 16 coins
Bellows.png
Bellows Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. 31 coins
Black_Rose.png
Black Rose Every 20 turns, convert all visible loot to omens. 0 coins
Blighted_Totem.png
Blighted Totem Every 50 turns, increase the power of all stages by 1. 0 coins
Bloodcoil.png
Bloodcoil [400 Mana] For 3 turns, any monster damage you would take heals you instead. 50 coins
Bonfire.png
Bonfire [120 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. 23 coins
Book_of_Faith.png
Book of Faith You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. 19 coins
Boom_Bow.png
Boom Bow [400 Mana] Target cell is revealed if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. 26 coins
Candy.png
Candy 25% chance to spawn a heart during the next 10 turns. 5 coins
Chromatic_Boots.png
Chromatic Boots [3 Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. 19 coins
Coffee.png
Coffee Every 10 turns, restore 1 life until you have full life. 10 coins
Diamond_Boots.png
Diamond Boots [3 Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. 20 coins
Drill.png
Drill [60 Mana] For a number of turns equal to the value of target visible cell, spawn loot in that cell each turn and conceal all cell values. 18 coins
Drugs.png
Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? 5 coins
Extortion.png
Extortion Lose a random item every 20 turns. 0 coins
Faulty_Bomb.png
Faulty Bomb After 500 turns, this item will blow up and kill you. 0 coins
First_Aid.png
First Aid When you enter a stage, restore 1 life each turn until you make a mistake. 27 coins
Fishing_Pole.png
Fishing Pole Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! 21 coins
Friendly_Fire.png
Friendly Fire Strangers send a Flare in a random direction each turn. 15 coins
Fruit_Of_Labor.png
Fruit Of Labor After 50 turns without making a mistake, you win the current stage. 25 coins
Golden_Boots.png
Golden Boots [3 Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. 20 coins
Gravedigger.png
Gravedigger Whenever you lose an item, get it back after 100 turns. 40 coins
Groupie.png
Groupie Each turn you click on an empty cell, a random visible stranger relocates to that cell. 0 coins
Gumshoes.png
Gumshoes [2 Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. 24 coins
Heart_Of_Steel.png
Heart Of Steel Every 50 turns, gain 1 defense if you are not injured. 30 coins
Hunting_Whistle.png
Hunting Whistle Whenever you use a Minion, gain a Minion after 50 turns. 16 coins
Ivory_Boots.png
Ivory Boots [3 Armor] Every 50 turns, gain bones equal to the value of the cell you just clicked on. 19 coins
Jumprope.png
Jumprope Whenever you discover a 4 or greater, pass a turn. 21 coins
Last_Supper.png
Last Supper Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. 19 coins
Leather_Boots.png
Leather Boots [1 Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. 13 coins
Loan.png
Loan Gain 40 coins. Every 20 turns, spend 10 coins on debt. 15 coins
Longbow.png
Longbow [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. 40 coins
Lycan_Snag.png
Lycan Snag Every 20 turns, convert all strangers into monsters. 0 coins
Magical_Bean.png
Magical Bean For 1 turn, your targeted magic items affect the entire column and row of cells. 10 coins
Millstone.png
Millstone Decrease the lifespan of your Sawblades each turn. Spawn a Sawblade whenever a status effect is completed. 37 coins
Morning_Glory.png
Morning Glory Pass 30 turns. 5 coins
Mortify.png
Mortify If you take any damage, for the next 10 turns any amount of damage will kill you. 0 coins
Mud.png
Mud For the next 100 turns, when you use a magic item, gain a minion instead of triggering its effect. 9 coins
Nightcap.png
Nightcap [1 Armor] Fortify whenever you pass 1 or more turns. 22 coins
Overgrowth.png
Overgrowth Spawn a Hungry Plant every 3 turns. You must pay 10 coins to feed a Hungry Plant. 0 coins
Pendulum.png
Pendulum [150 Mana] Destroy orbs equal to the value of target visible cell, then pass a number of turns equal to the orbs destroyed. 19 coins
Pennywise.png
Pennywise For 100 turns, collecting a coin flags a random monster instead of lining your wallet. 15 coins
Poison.png
Poison Every 60 turns, you lose 1 life. 0 coins
Postbox.png
Postbox [150 Mana] Spend coins to order a random item. After 10 turns, this item is added to your inventory. 15 coins
Rewind.png
Rewind After 20 turns, reset your stats to their current values. 18 coins
Ritual_Chalk.png
Ritual Chalk [200 Mana] Until you make a mistake, spawn a familiar in target cell each turn. 34 coins
Slingshot.png
Slingshot For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. 9 coins
Smog.png
Smog Every 150 turns, exit the current stage without completing. 0 coins
Soothing_Shell.png
Soothing Shell The stage power becomes 1 for 5 turns. 9 coins
Soulsludge.png
Soulsludge Every 80 turns, you lose 1 max life. 0 coins
Spitwad.png
Spitwad Strangers send a Bubble in a random direction each turn. 15 coins
Stocking.png
Stocking [150 Mana] Gain a [[Present]] or an [[Omen]]. If you get an omen, return 100 mana to this item. 25 coins
Sundial.png
Sundial [250 Mana] Take the sum value of target 3x3 area. After that many turns, reveal that many random cells. 40 coins
Tear_Gas.png
Tear Gas Cell values are unknown. Lose this item after 3 turns. 0 coins
Thought_Bubble.png
Thought Bubble Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. 40 coins
Time_Capsule.png
Time Capsule Lose a random item. After 50 turns, gain 3 copies of that item 11 coins
Truthsayer_Quill.png
Truthsayer Quill At the start of each stage, gain a 10-second timer. After it expires, reveal random cells equal to the number of turns made during the timer. 30 coins
Underwing.png
Underwing Every 40 turns, lose a random item and gain a random omen. 0 coins
Unstable_Compound.png
Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. 13 coins
Valentine_Bow.png
Valentine Bow [400 Mana] Target cell is revealed if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. 26 coins
Whip.png
Whip Your familiars move an extra space per turn. 14 coins
Wizard_Boots.png
Wizard Boots [1 Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. 16 coins


Mechanics
Heart.png LivesKnight.png DefenseCoin.png Coins
RevivesArmor.png ArmorMasteryLevelToken.png Tokens
DamageMistakeTurnChordGleanExplodeManaStatus EffectMinionFamiliarAuraStage ModScore
CankerSawbladeBubble
FlareBlessingBubble
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