Turn
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A turn can be defined as "a single action which uncovers one or more hidden cells". Chording expends one turn, as does single-clicking a hidden cell. Flagging does not. Some items will forcefully expend turns without needing to uncover a cell.
Turns will progress status effects. Familiars and bosses move once per turn. Flares and bubbles are emitted from their relevant sources once per turn.
Turn Related Items
| Image | _pageName | Description | Cost |
|---|---|---|---|
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Adrenaline | Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | |
| Allgem | [50 Mana] Enchant target cell: apply a random aura to this cell each turn. | ||
| Antipoison | Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. | ||
| Apple Bonsai | [50 Mana] After 10 turns, gain an Apple. | ||
| Arcane Staff | The first diamond you collect each turn will fully charge a random magic item. | ||
| Banana Peel | Enchant target visible cell: each turn, kill any living object in this cell. | ||
| Batwing Boots | [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. | ||
| Beer | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | ||
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Bellows | Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. | |
| Big Candy | 50% chance to spawn a heart during the next 100 turns. | ||
| Black Rose | Every 20 turns, convert all visible loot to omens. | ||
| Bleeding Heart | Whenever you lose life, lose the same amount of life after 50 turns. | ||
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Blighted Totem | Every 50 turns, increase the power of all stages by 1. | |
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Bloodcoil | [400 Mana] For 3 turns, any monster damage you would take heals you instead. | |
| Blueberry | Duplicast your magic items, then manalock them for 20 turns. | ||
| Bonfire | [70 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. | ||
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Book of Faith | You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. | |
| Boom Bow | [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. | ||
| Brass Knuckles | For the next 10 turns, you can powerchord any cell. | ||
| Broken Chain | 50% chance to break your chain each turn. | ||
| Burnt Marshmallow | Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. | ||
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Candy | 25% chance to spawn a heart during the next 10 turns. | |
| Chain Whip | Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. | ||
| Chaos Portal | [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. | ||
| Chew Toy | Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don't have any. | ||
| Chocolate | 25% chance to gain 50 mana during the next 10 turns. | ||
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Chromatic Boots | [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | |
| Cobra Totem | [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. | ||
| Coffee | Every 10 turns, restore 1 life until you have full life. | ||
| Cooties | [300 Mana] Enchant target visible cell: each turn, kill any living object in this cell and apply this enchantment to a random nearby cell. | ||
| Crony Capitalism | Every 100 turns, lose all of your coins. Reset this status counter when you spend coins. | ||
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Diamond Boots | [6 Leg Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. | |
| Disco Ball | Gain 30% evasion. When you successfully evade, relocate visible monsters to random cells and pass 3 turns. | ||
| Divine Bugle | [130 Mana] Spawn familiars on all visible cells of value 3 or greater and pass a turn. | ||
| Divine Chocolate | 25% chance to fully charge a random magic item during the next 10 turns. | ||
| Divine Jack-o-Lantern | [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens. | ||
| Divine Mirror | [500 Mana] Use all of your consumable items without losing them. Manalock for 50 turns. | ||
| Divine Mud | For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. | ||
| Divine Rewind | Every 100 turns, set your stats to their current values. | ||
| Divine Slingshot | For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | ||
| Divine Soothing Shell | The stage power becomes 1 for 35 turns. | ||
| Divine Sturdy Bow | [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. | ||
| Divine Time Capsule | Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. | ||
| Divine Tree of Life | [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells. | ||
| Divine Unstable Compound | Every 10 turns, apply one of each elemental aura to random cells. Whenever an aura is removed, the cell explodes in a 3x3 area. | ||
| Divine Whip | Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn. | ||
| Dragon Knuckles | [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. | ||
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Dreamborne | [1000 Mana] Complete the current stage. Manalock for 100 turns. | |
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Drill | [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. | |
| Drone | Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | ||
| Drugs | Cells generate triple mana for the next 20 turns. Just be careful, ok? | ||
| Echo Chamber | When you target a cell with an item, enchant the cell: increase the value of this cell by 1 each turn. If it's 10 or greater, use the original item here then reset the cell value. | ||
| Ectodrop | You can become a ghost. After 30 turns as a ghost, you lose. | ||
| Electro Pulse | Apply Electric to all cells. After 1 turn, all cells lose their auras. | ||
| Elemental Knuckles | [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. | ||
| Elven Whistle | [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your Minions. | ||
| Enchanted Blade | [100 Mana] Kill target living object and enchant its cell: each turn, increase this cell's value by 1. If it's 10 or greater, spawn and kill the same living object, then reset the cell value. | ||
| Enchanted Boots | [2 Leg Armor] Every 30 turns, enchant the last cell you opened: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and fortify all of your armor by the value. | ||
| Energy Drink | Every 40 turns, gain a mastery charge until you make a mistake. | ||
| Ether Totem | [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. | ||
| Extortion | Lose a random item every 20 turns. | ||
| Fake Candy | Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. | ||
| Faulty Bomb | After 500 turns, this item will blow up and kill you. | ||
| Fertilizer | [60 Mana] Enchant target visible cell: Spawn a Hungry Plant in this cell if it doesn't already have one. Every turn, feed the Plant in this cell without losing an item. If a Plant eats this item, activate his effect 5 times. | ||
| Fire Totem | [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. | ||
| Fireplace | Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells. | ||
| First Aid | When you enter a stage, restore 1 life each turn until you make a mistake. | ||
| Fishing Pole | Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! | ||
| Flying Carpet | [100 Mana] Gain 20% pathfinding and manalock for 100 turns. Lose the same amount of pathfinding after 100 turns. | ||
| Friendly Fire | Strangers send a Flare in a random direction each turn. | ||
| Fruit of Labor | After 50 turns without making a mistake, you win the current stage. | ||
| Golden Boots | [3 Leg Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. | ||
| Gravedigger | Whenever you lose an item, get it back after 100 turns. | ||
| Grease | Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. | ||
| Groupie | Each turn you click on an empty cell, a random visible stranger relocates to that cell. | ||
| Gumshoes | [2 Leg Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. | ||
| Gym Membership | Every 20 turns, spawn a Jock. Gain 1 defense whenever a Jock pushes an object. | ||
| Healthy Heart | Whenever you restore life, restore the same amount of life after 50 turns. | ||
| Heart of Steel | Every 50 turns, gain 1 defense if you are not injured. | ||
| Holy Totem | [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. | ||
| Hunting Whistle | Whenever you use a Minion, gain a Minion after 50 turns. | ||
| Hypnowatch | Delay monster damage by 1 turn. | ||
| Ice Totem | [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. | ||
| Ifrit Contract | Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. | ||
| Instant Familiar | Spawn a familiar on target empty cell and pass a turn. | ||
| Ivory Boots | [3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. | ||
| Juggler Doll | At the start of each stage, powerchord cells for a number of turns equal to your mastery charges. When you activate your ultimate ability, evade monsters for a number of turns equal to your mastery charges. | ||
| Jumprope | Whenever you discover a 4 or greater, pass a turn. | ||
| Junk | Every 100 turns, gain Junk. | ||
| Ladybug | For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | ||
| Last Supper | Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | ||
| Leafy Boots | [2 Leg Armor] Every 30 turns, spawn a Hungry Plant in the cell you just opened and increase the reward of all visible Hungry Plants by the value of the cell. | ||
| Leather Boots | [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | ||
| Lightning Bug | Every 5 turns, apply electric to a random visible cell. | ||
| Lightning Totem | [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. | ||
| Lightstone Boots | [1 Leg Armor] Every 10 turns, reveal all cells around the cell you open. | ||
| Loan | Gain 40 coins. Every 20 turns, spend 10 coins on debt. | ||
| Longbow | [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. | ||
| Lucky Barnacle | For the next 100 turns, chests cannot contain omens. | ||
| Lycan Snag | Every 20 turns, convert all strangers into monsters. |
| Mechanics | |||
|---|---|---|---|
| Character | Stats | ||
| Stage | Stages • Special Stages • Stage Power | ||
| Objects | |||
| Loot | ( | ||
| Modifiers | Aura • Stage Mods | ||
| Orbs | |||
| Projectiles | Flare • Blessing • Bubble | ||
| Item | Inventory • | ||
| Magic | Mana • Manalock • Duplicast | ||
| Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
| Profile | Level | Score • Prestige | |
| Mastery | |||
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