Commander Mastery
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Commander Mastery
Tier I | Unflag a cell to recruit a familiar to a nearby empty empty cell for 5 coins. |
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Tier II | Whenever a familiar collects loot, perform a unique action based on the type of loot. |
Tier III | [2 Charges] Pass 10 turns. |
Unlock I | Unlock by having 10 or more familiars |
Unlock II | Unlock II by having 15 or more familiars |
Unlock III | Unlock III by having 30 or more familiars |
The Commander Mastery is focused on using Familiars.
Loot | Effect |
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Coin | Solve 1 cell |
Diamond / Purple Diamond | Solve 5 cells |
Heart | Familiar becomes strong (kills monsters instead of dying) |
Token / Mega Token | Recruit a Familiar |
Artifact | Reduces max stage power |
Emblem | Finds 100 mana |