# Difference between revisions of "Divine Items"

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|15 coins | |15 coins | ||

300 mana | 300 mana | ||

− | |Glean target hidden cell. If it's | + | |Glean target hidden cell. If it's a 2 or greater, this item retains its mana. |

| {{IconLink|Lava|link=Stages}} | | {{IconLink|Lava|link=Stages}} | ||

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## Latest revision as of 21:09, 28 July 2020

Divine Items are variants of normal Items.

## Unlocking

They are unlocked by playing Beyond mode, with each Beyond Stage artifact having a divine item to unlock. The hover text of each artifact will show the associated divine item once it is unlocked. Unlocking a divine item is not guaranteed in every beyond quest; several successful runs may be required.

## Mechanics

When a divine variant is unlocked, it can be toggled on or off in the codex by right clicking. If you have chosen to keep the divine variant active, only the divine version of the item will appear in chests and shops and vice versa. Any way the item can appear will switch between normal and divine, including monster drops and Heirlooms.

Divine variants have different costs and different effects. Not all divine items are "better" than their regular counterparts though many are better in certain situations. Some require a different mana cost or are at least cheaper.

You may only have one divine item in your inventory at a time, the newest one will replace any others. Legendary and divine items are separate, you can have one of each. This needs to be considered when choosing which divine items to activate.

## List of Divine Items

Image | Item | Standard cost | Divine cost | Divine effect | Artifact |
---|---|---|---|---|---|

Ankh | 35 coins | 50 coins | Negates death once. At the end of the stage, if you've opened at least 50 cells without making a mistake and have no revives, gain a revive. | Cactus | |

Banner | 14 coins
100 mana |
16 coins
150 mana |
Spawn a familiar in target empty cell, the value of which then determines the number o additional Familiars to spawn. | Steel | |

Barbecue | 15 coins
80 mana |
10 coins
60 mana |
Destroy all of your Minions and spawn 2 hearts for each. | Rot | |

Binoculars | 20 coins | 20 coins | Lots of Minions spawn in the wild. | Nut | |

Blood Magic | 20 coins
50 mana |
10 coins
100 mana |
Kill a random visible monster and gain 200 mana. | Flesh | |

Bomb | 13 coins | 10 coins | Explode all visible cells of value 5 and greater, and all nearby cells. | Bluevein | |

Bonfire | 23 coins
120 mana |
16 coins
150 mana |
Burn target sign and gain 3 souls. | Kelp | |

Boomerang | 12 coins | 14 coins | Blow up a 3x3 area around a random hidden cell. After you open 50 cells, gain Boomerang. | Lightning | |

Brain in a Vat | 12 coins
80 mana |
10 coins
50 mana |
[50 mana] Automatically discharges when you have to guess. | Computer Simulation | |

Bubble Wrap | 22 coins
500 mana |
28 coins
400 mana |
Bubble 5 random items that aren't Bubble Wrap. | Tide Jewel | |

Bugle | 24 coins
180 mana |
20 coins
130 mana |
Spawn familiars on all visible cells of 3 or greater and pass a turn. | Mercury | |

Capitalism | 9 coins | 17 coins | If you spend coins in an item shop, it remains open. | Waste | |

Cauldron | 21 coins
666 mana |
23 coins
130 mana |
Destroy a random omen and gain Witches Brew. | Limpwort | |

Coffee | 10 coins | 10 coins | Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. | Ichor | |

Cudgel | 17 coins
30 mana |
15 coins
60 mana |
Kill strangers and landmarks in target visible 3x3 area. | The Boneyard | |

Dark Ink | 5 coins | 5 coins | Destroy a random omen and lose lives equal to its position in your inventory. | Umbra | |

Demon Seed | 9 coins | 5 coins | Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. | Coral | |

Dice | 5 coins | 8 coins | Rerolls the mods of all stages. | Teardrop | |

Fairy | 18 coins | 12 coins | Reduce the current stage's power to 1. | Tusk | |

Forge Hammer | 6 coins | 12 coins | Fortify your armor by 2. If you are not wearing armor, gain 1 defense instead. | Boulder | |

Garlic | 6 coins | 10 coins | You are immune to omens until your next mistake. Lose a random omen when this effect expires. | Spawn of Satan | |

Gearcheck | 8 coins | 15 coins | Items from chests will drop on the ground. | Circuit | |

Halo | 14 coins | 13 coins | At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! | Cloud | |

Handaxe | 10 coins | 12 coins | Chop down signs. More signs will spawn. | Log | |

Holy Ring | 27 coins | 14 coins | You are immune to omens while you are injured. | Wing | |

Horseshoe | 7 coins | 7 coins | Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. | Bramble | |

Lantern | 15 coins
90 mana |
15 coins
300 mana |
Glean target hidden cell. If it's a 2 or greater, this item retains its mana. | Lava | |

Leeches | 5 coins | 12 coins | Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. | Dread Harvest | |

Mantis | 20 coins | 25 coins | When you enter a stage with 3 or more stage mods, gain a revive. | Greenvein | |

Matchbook | 25 coins | 30 coins | Pyros are more common. They will send flares in all directions. | Redvein | |

Miracle Seed | 5 coins | 10 coins | Massively increase the size of selected stage. | Poppy | |

Mirror | 32 coins
120 mana |
25 coins
500 mana |
Use all of your consumable items without losing them. | Shard | |

Mortar | 30 coins | 30 coins | Whenever a monster dies, it explodes in a 3x3 area. | Shrapnel | |

Mud | 9 coins | 15 coins | For the next 500 turns, when you use a magic item, gain 2 Minions instead of triggering its effect. | Tumbleweed | |

Muscle | 11 coins | 14 coins | At the start of a stage, spawn a number of strong familiars equal to the minimum power. | Star | |

Pickaxe | 14 coins | 19 coins | Doubles the value of currency drops. | Ore | |

Pound of Flesh | 40 coins | 50 coins | Seal your last active inventory slot instead of taking damage. When you lose this item, unseal all of your inventory slots. | Original Sin | |

Present | 10 coins | 14 coins | Contains a random legendary or divine item. | Bead | |

Puzzle | 7 coins | 10 coins | When you lose this item, gain 3 Presents. | Dew | |

Rotting Head | 11 coins | 14 coins | For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain. | Worm | |

Rewind | 18 coins | 10 coins | Every 100 turns, set your stats to their current values. | Radium | |

Scythe | 22 coins | 15 coins | Gain 1 soul whenever you gain an omen. At the end of each stage, restore your life to max if you have at least 3 omens. | Wheat | |

Shadowbind | 0 coins | 0 coins | When you lose this item, lose all of your other omens. | Brimstone | |

Simple Robe | 3 coins | 7 coins | [1 Armor] Fortify by 1 whenever you complete a stage that has 2 or more stage mods. | Antimatter | |

Slingshot | 9 coins | 10 coins | For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | Corestone | |

Soothing Shell | 9 coins | 20 coins | The stage power becomes 1 for 35 turns. | Conch | |

Spyglass | 18 coins | 27 coins | Chests cannot contain omens. | Pearl | |

Stocking | 25 coins
150 mana |
16 coins
500 mana |
Gain a present for each item shop you have completed. | Snowball | |

Sturdy Bow | 20 coins
200 mana |
22 coins
200 mana |
Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. | Rope | |

Substitute | 7 coins | 13 coins | Whenever you would lose an item, explode a random cell. If anything is destroyed by the blast, keep your item. | Oil | |

Thief Bag | 17 coins
20 mana |
24 coins
20 mana |
Steal the selected shop item. 50% chance you will need to escape! | Tombstone | |

Thornseeker | 31 coins
90 mana |
35 coins
120 mana |
Gain Minions equal to the highest-value hidden cell in target 3x3 area. | Algae | |

Time Capsule | 11 coins | 17 coins | Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. | Dream | |

Timepiece | 10 coins
100 mana |
10 coins
150 mana |
Set the duration of your status effects to 50. | Petal | |

Totem | 18 coins | 22 coins | Every 40 cells opened, reduce the stage power by 1 and gain a Soothing Shell. | Energy | |

Trapper | 4 coins | 15 coins | At the start of each stage, flag a number of monsters equal to the stage's max power. | Cobweb | |

Unstable Compound | 13 coins | 9 coins | Every 10 turns, apply one of each elemental aura to random cells. | Elemental Triumvirate | |

Voucher | 10 coins | 20 coins | Receive selected shop item for free. | Icicle | |

Wager | 7 coins | 5 coins | 50% chance to double your coins. | Doubloon | |

Watering Can | 15 coins
150 mana |
25 coins
400 mana |
Spawn random loot in all empty visible cells. | Nectar | |

Whip | 14 coins | 11 coins | Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn. | Soot | |

Wishbone | 10 coins | 9 coins | 33% chance to revive on death. | Vestige | |

Witchcraft | 30 coins
150 mana |
27 coins
200 mana |
Restore your life to max, gain 1 defense and gain 2 omens. | Spore | |

World Map | 17 coins | 10 coins | Unlocks and uncompletes all stages. | Arrowhead |