Hero Trials: Difference between revisions
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==Global Mods== | ==Global Mods== | ||
[[File:Hero Trial Social Flexrage.png]] | |||
Hero trials have a unique feature, a set of "global" mods. These mods will apply to all applicable stages throughout the trial. These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial's name. Trials always appear in the format "[Title]'s [StageOrMod] trial of [Condition] [Mod]" or "[Title]'s [StageOrMod] trial unto the [Title]". As a key: | Hero trials have a unique feature, a set of "global" mods. These mods will apply to all applicable stages throughout the trial. These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial's name. Trials always appear in the format "[Title]'s [StageOrMod] trial of [Condition] [Mod]" or "[Title]'s [StageOrMod] trial unto the [Title]". As a key: |
Revision as of 05:15, 2 August 2020
Hero Trials are a recurring endgame quest. Each day, a new quest will be generated.
Unlock
Beat the first dimension of Endless Multiverse to unlock Hero Trials.
Reward
Completing a hero trial awards the player with a prizebox. It contains several random rewards, which can include
Stages
Hero Trials are 16 Stages long, including both special and regular stages and the final stage containing a Boss. A hero trial on a given calendar date will share the following features for all players:
- All stages (special or regular) will be the same
- All stage mods for each stage will be the same
- The global stage mods will be the same
Anything else will be randomised including loot and stage bosses.
If a player fails their hero trial, they can replay it as many times as they would like, trying again for better loot or a more manageable boss.
Global Mods
Hero trials have a unique feature, a set of "global" mods. These mods will apply to all applicable stages throughout the trial. These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial's name. Trials always appear in the format "[Title]'s [StageOrMod] trial of [Condition] [Mod]" or "[Title]'s [StageOrMod] trial unto the [Title]". As a key:
- Title - does not always appear but is almost certain to. See table below
- Condition - see table below
- Mod - see table below
- StageOrMod - does not always appear but if it does, it will be one of the games normal Mods or the endless mode adjective describing a [[Stages] stage]
- If it's a mod, that mod will be applied at least once to all stages. It's possible for the same mod to be applied twice
- If it's an endless adjective, all stages will be that stage
Following "[Condition] [Mod]", the trial may also include "and [Condition] [Mod]" allowing for chained mods. This is uncommon.
There are a number of special prefixes. If a mod affects a number of "things" (like "close x special stages", "spawn x sawblades"), that number will normally be a fixed value for the entire trial. A special prefix changes that number to the number associated with the condition. So for example, Foreclosure will <close 1 random special stage on [Condition]> but Malforeclosure will <close [Number of monsters] special stages on [Condition]>.
So tying it all together, if a trial was Shrimp's Toxic trial of Flawed Chromapain, the player would start with 1 fewer life, all stages would have at least one Toxic mod and making a mistake would harm the player for a value equal to the number of mods on the stage.
Titles
Title name | Effect |
---|---|
Beggar | No coin drops. |
Bigbad | Bosses have 3 additional boss mods. |
Brother | Quest contains an additional boss. (Will be present in stage 3, boss will be the same as final stage boss) |
Chamberlain | The final stage does not have a boss. |
Champion | Begin the quest with 2 extra lives. (Start with 5 max life instead of 3) |
Collector | Many monsters are shiny. (Shiny monsters drop legendary items) |
Crone | Begin the quest with 3 Omens.
(Player will start with 3 copies of a particular Omen. The item the game chooses is determined by the combination of favored or unfavored Omen Items in the player's codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Crone rolls around.) |
Crook | Item Shops only contain 1 item. |
Dealer | Bagmen are more common. |
Demonlord | Monsters cannot die. |
Explorer | Begin the quest with the first 5 stages unlocked. |
Infected | Begin the quest with 10 cankers. |
King | You start with 20 coins. |
Looter | Begin the quest with 3 Consumable Items.
(Player will start with 3 copies of a particular Consumable Item. The item the game chooses is determined by the combination of favored or unfavored Consumable Items in the player's codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Looter rolls around.) |
Mage | You gain twice as much mana. |
Martyr | You cannot have more than 5 max lives or defense. |
Mentor | Begin the quest with 2 mastery charges. |
Metalworker | Begin the quest with way too many Items.
(Player will start with 23 copies of a particular Passsive Item. The item the game chooses is determined by the combination of favored or unfavored Passive Items in the player's codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Metalworker rolls around.) |
Newbie | Completing a stage does not charge your mastery ability. |
Nihilist | You cannot restore life. |
Prisoner | Your first 4 inventory slots are sealed. |
Psycho | Begin the quest with 10 sawblades. |
Romantic | Every stage has 3 guaranteed hearts |
Shrimp | Begin the quest with 1 less max life. (Start with 2 max life instead of 3) |
Shopper | Item Shops have 2 additional items. |
Surgeon | Double the amount of lives lost and restored. |
Tokeneer | Earn 30 tokens the first time you beat this quest!!! |
Underdog | Begin the quest missing half of your lives. (Start with 2 lives and 3 max life) |
Warlock | Begin the quest with two different Magic Items.
(The items the game chooses are determined by the combination of favored or unfavored Magic Items in the player's codex. For a given Hero Trial the combinations will produce the same items for all players, but they will be different the next time Warlock rolls around.) |
Conditions
Condition | Effect |
---|---|
Blistering | Whenever you take damage |
Crystal | Whenever you collect a diamond |
Costly | Whenever you spend coins |
Flawed | Whenever you make a mistake |
Innocent | Whenever you open 50 cells without making a mistake |
Instant | Whenever you start a stage |
Legendary | Whenever you gain a legendary item |
Medical | Whenever you restore life |
Minimal | If your inventory is empty at the end of a stage |
Mortal | Whenever the stage timer hits 1 minute (only the 1st minute counts) |
Murderous | Whenever a monster is killed |
Optional | Whenever you leave a special stage |
Patient | Whenever a status effect is completed |
Peptic | Whenever you consume an item |
Perpetual | Whenever you are revived |
Pirates | Whenever you open a chest |
Professional | Whenever you use your mastery ability |
Revelatory | Whenever a monster is revealed |
Skippable | Whenever you pass 1 or more turns |
Social | Whenever you activate a stranger |
Threatening | Whenever you discover a 5 or greater |
Victorious | Whenever you complete a stage |
Mods
Mod Name | Effect |
---|---|
Answers | [On condition], reveal 1 random cell(s) |
Bondage | [On condition], gain 1 minion(s). |
Construction | [On condition], spawn 1 landmarks. |
Death | [On condition], you are killed |
Doom | [On condition], spawn 1 harbingers. |
Evil | [On condition], spawn 3 monsters. |
Foreclosure | [On condition], complete 1 random special stages. |
Growth | [On condition], gain 1 soul. |
Kinetics | [On condition], gain 30 mana. |
Lacerations | [On condition] spawn 1 sawblades. |
Legends | [On condition], gain 1 random legendary item(s). |
Loss | [On condition], lose 1 random item(s). |
Opportunity | [On condition], gain 1 random consumable item(s) |
Pain | [On condition], lose 1 lives. |
Plunder | [On condition], spawn loot equal to the number of stages you have completed. |
Quakes | [On condition], destroy 3 objects. |
Rage | [On condition], increase the maximum power of all other stages. |
Relief | [On condition], restore lives equal to the number of stages you have completed. |
Resolve | [On condition], gain 1 defense. |
Riches | [On condition], gain 5 coins. |
Shadows | [On condition], gain 1 random omens. |
Taxation | [On condition], lose 5 coins. |
Trade | [On condition], unlock 1 special stage(s). |
Treason | [On condition], increase the minimum power of the current stage. |
Mod Prefixes
Prefix Name | Effect |
---|---|
Bio | Apply the player's lives. |
Buncha | Apply the player's item count. |
Chroma | Apply the number of stage mods. |
Circum | Apply the number of orbs. |
Flex | Apply the player's defense. |
Forti | Apply the leftmost armor durability. |
Kinder | Apply the number of familiars. |
Luster | Apply one-tenth of the player's coin count. |
Mal | Apply the number of revealed monsters. |
Mini | Apply the minimum stage power. |
Wise | Apply the number of completed Stages. |
Notes
The Quakes modifier can crash the game if there aren't 3 loot objects available on the board to destroy (true as at version 1.4)
Game Modes | ||
---|---|---|
Story Quests | Casual • Normal • Hard | |
Other | Classic • Beyond • Endless Multiverse • Hero Trials • Arena | |
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