Hero Trials: Difference between revisions

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Hero Trials are a recurring endgame quest.  Each day, a new quest will be generated. Completing a hero trial awards the player with 10 [[Tokens]].
Hero Trials are a recurring endgame quest.  Each day, a new quest will be generated.  
==Unlock==
Beat the first dimension of [[Endless Multiverse]] to unlock Hero Trials.


==Reward==
Completing a hero trial awards the player with a prizebox. It contains several random rewards, which can include
*Cosmetics
*{{Icon|Token}}[[Tokens]]
*[[Artifacts]]
*[[Emblems]]


==Stages==
==Stages==
Line 13: Line 21:


==Global Mods==
==Global Mods==
[[File:Hero Trial Social Flexrage.png]]


Hero trials have a unique feature, a set of "global" mods.  These mods will apply to all applicable stages throughout the trial.  These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial's name.  Trials always appear in the format "[Title]'s [StageOrMod] trial of [Condition] [Mod]" or "[Title]'s [StageOrMod] trial unto the [Title]".  As a key:
Hero trials have a unique feature, a set of "global" mods.  These mods will apply to all applicable stages throughout the trial.  These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial's name.  Trials always appear in the format "[Title]'s [StageOrMod] trial of [Condition] [Mod]" or "[Title]'s [StageOrMod] trial unto the [Title]".  As a key:
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|Beggar
|Beggar
|No coin drops.
|No coin drops.
|-
|Bigbad
|Bosses have 3 additional boss mods.
|-
|-
|Brother
|Brother
Line 51: Line 63:
|-
|-
|Crone
|Crone
|Begin the question with 3 [[Omens]]. (3 copies of the same omen. Each distinct trial will always provide the same 3 omens)
|Begin the quest with 3 [[Omens]].
(Player will start with 3 copies of a particular [[Omen_Items|Omen]]. The item the game chooses is determined by the combination of favored or unfavored Omen Items in the player's codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Crone rolls around.)
|-
|-
|Crook
|Crook
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|Dealer
|Dealer
|Bagmen are more common.
|Bagmen are more common.
|-
|Demonlord
|Monsters cannot die.
|-
|Elementalist
|All stages have at least 1 stage mod.
|-
|-
|Explorer
|Explorer
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|King
|King
|You start with 20 coins.
|You start with 20 coins.
|-
|Librarian
|Begin the quest with a research subject.
|-
|-
|Looter
|Looter
Line 83: Line 105:
|Metalworker
|Metalworker
|Begin the quest with way too many [[Item]]s.
|Begin the quest with way too many [[Item]]s.
(Player will start with 23 copies of a particular [[Passive Items|Passsive Item]]. The item the game chooses is determined by the combination of favored or unfavored Passive Items in the player's codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Metalworker rolls around.)
(Player will start with 23 copies of a particular [[Passive Items|Passive Item]]. The item the game chooses is determined by the combination of favored or unfavored Passive Items in the player's codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Metalworker rolls around.)
|-
|Newbie
|Completing a stage does not charge your mastery ability.
|-
|Nihilist
|You cannot restore life.
|-
|Paladin
|Begin the quest with 3 defense.
|-
|-
|Prisoner
|Prisoner
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|-
|-
|Romantic
|Romantic
|Every stage has 3 guaranteed hearts.
|Every stage has 3 guaranteed hearts
|-
|-
|Newbie
|Ruler
|Completing a stage does not charge your mastery ability.
|The final stage has 2 additional stage mods.
|-
|-
|Nihilist
|Seraph
|You cannot restore life.
|Begin the quest with an extra revive.
|-
|Romantic
|Every stage has 3 guaranteed hearts
|-
|-
|Shrimp
|Shrimp
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! Condition
! Condition
! Effect
! Effect
|-
|Beefy
|Whenever you gain max life
|-
|Blistering
|Whenever you take damage
|-
|-
|Crystal
|Crystal
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|Flawed
|Flawed
|Whenever you make a mistake
|Whenever you make a mistake
|-
|Innocent
|Whenever you open 50 cells without making a mistake
|-
|-
|Instant
|Instant
|Whenever you start a stage
|Whenever you start a stage
|-
|Innocent
|Whenever you open 50 cells without making a mistake
|-
|-
|Legendary
|Legendary
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|Medical
|Medical
|Whenever you restore life
|Whenever you restore life
|-
|Minimal
|If your inventory is empty at the end of a stage
|-
|Modular
|Whenever a stage mod is added or removed
|-
|-
|Mortal
|Mortal
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|Murderous
|Murderous
|Whenever a monster is killed
|Whenever a monster is killed
|-
|Optional
|Whenever you leave a special stage
|-
|-
|Patient
|Patient
|Whenever a status effect is completed
|Whenever a status effect is completed
|-
|Peptic
|Whenever you consume an item
|-
|-
|Perpetual
|Perpetual
|Whenever you are revived
|Whenever you are revived
|-
|Peptic
|Whenever you consume an item
|-
|-
|Pirates
|Pirates
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|Revelatory
|Revelatory
|Whenever a monster is revealed
|Whenever a monster is revealed
|-
|Shattering
|Whenever your armor breaks
|-
|-
|Skippable
|Skippable
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|Social
|Social
|Whenever you activate a stranger
|Whenever you activate a stranger
|-
|Steel
|Whenever you gain defense
|-
|Threatening
|Whenever you discover a 5 or greater
|-
|-
|Victorious
|Victorious
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|Bondage
|Bondage
|[On condition], gain 1 minion(s).
|[On condition], gain 1 minion(s).
|-
|Comradery
|[On condition], spawn (1?) stranger(s).
|-
|-
|Construction
|Construction
|[On condition], spawn 1 landmarks.
|[On condition], spawn 1 landmarks.
|-
|Cooties
|[On condition], spawn 1 canker(s).
|-
|-
|Death
|Death
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|Foreclosure
|Foreclosure
|[On condition], complete 1 random special stages.
|[On condition], complete 1 random special stages.
|-
|Fragility
|[On condition], lose 1 defense
|-
|-
|Growth
|Growth
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|Legends
|Legends
|[On condition], gain 1 random legendary item(s).
|[On condition], gain 1 random legendary item(s).
|-
|Loss
|[On condition], lose 1 random item(s).
|-
|Morals
|[On condition], gain 1 morality.
|-
|-
|Opportunity
|Opportunity
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|-
|-
|Plunder
|Plunder
|[On condition], spawn loot equal to the number of stages you have completed.
|[On condition], spawn 1 loot.
|-
|Posture
|[On condition], reduce the current stage's maximum power.
|-
|-
|Quakes
|Quakes
|[On condition], destroy 3 objects.
|[On condition], destroy 3 objects.
|-
|Quarantine
|[On condition], seal 1 inventory slot.
|-
|-
|Rage
|Rage
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|Riches
|Riches
|[On condition], gain 5 coins.
|[On condition], gain 5 coins.
|-
|Scars
|[On condition], lose 1 max life.
|-
|-
|Shadows
|Shadows
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! Prefix Name
! Prefix Name
! Effect
! Effect
|-
|Bio
|Apply the player's lives.
|-
|-
|Buncha
|Buncha
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|Chroma
|Chroma
|Apply the number of stage mods.
|Apply the number of stage mods.
|-
|Circum
|Apply the number of orbs.
|-
|Flex
|Apply the player's defense.
|-
|Forti
|Apply the leftmost armor durability.
|-
|-
|Kinder
|Kinder
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|Wise
|Wise
|Apply the number of completed Stages.
|Apply the number of completed Stages.
|-
|Zone
|Apply the player's pathfinding.
|}
|}


==Notes==
==Notes==
The Quakes modifier can crash the game if there aren't 3 loot objects available on the board to destroy (true as at version 1.4)
The Quakes modifier can crash the game if there aren't 3 loot objects available on the board to destroy (true as at version 1.4)
==Changelog==
*{{Version|1.66}}
**Hero Trials now have a 1-in-3 chance to feature an alternate scoring system
**Greatly expanded the Hero Trial effect pool
*{{Version|1.65}} New Hero Trial effect: "[...] equal to your pathfinding"
*{{Version|1.64}} Added Hero Trial effect related to monster density
*{{Version|1.63}} Added Hero Trial effect based on the number of times your mastery ability has been activated
*{{Version|1.60}} Added a few Hero Trial effects related to pathfinding
*{{Version|1.57}} Added a new Hero Trial modifier: Librarian - "Begin the quest with a research subject."
*{{Version|1.41}}
**Hero Trial leaderboards will now track cumulative first place scores (Winner Mode)
***Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode
***Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode
***We may perform seasonal resets for Winner Mode eventually - TBD
**Hero Trial now rewards you with a prizebox instead of Tokens
**Expanded Hero Trial effect pool
*{{Version|1.06}} Expanded the Hero Trial pool with 2 new effects


{{QuestNav}}
{{QuestNav}}

Revision as of 04:11, 11 July 2021

Hero Trials are a recurring endgame quest. Each day, a new quest will be generated.

Unlock

Beat the first dimension of Endless Multiverse to unlock Hero Trials.

Reward

Completing a hero trial awards the player with a prizebox. It contains several random rewards, which can include

Stages

Hero Trials are 16 Stages long, including both special and regular stages and the final stage containing a Boss. A hero trial on a given calendar date will share the following features for all players:

  • All stages (special or regular) will be the same
  • All stage mods for each stage will be the same
  • The global stage mods will be the same

Anything else will be randomised including loot and stage bosses.

If a player fails their hero trial, they can replay it as many times as they would like, trying again for better loot or a more manageable boss.

Global Mods

Hero Trial Social Flexrage.png

Hero trials have a unique feature, a set of "global" mods. These mods will apply to all applicable stages throughout the trial. These mods are reflected in the name of the trial and their effects can be confirmed with the help icon to the right of the trial's name. Trials always appear in the format "[Title]'s [StageOrMod] trial of [Condition] [Mod]" or "[Title]'s [StageOrMod] trial unto the [Title]". As a key:

  • Title - does not always appear but is almost certain to. See table below
  • Condition - see table below
  • Mod - see table below
  • StageOrMod - does not always appear but if it does, it will be one of the games normal Mods or the endless mode adjective describing a [[Stages] stage]
    • If it's a mod, that mod will be applied at least once to all stages. It's possible for the same mod to be applied twice
    • If it's an endless adjective, all stages will be that stage

Following "[Condition] [Mod]", the trial may also include "and [Condition] [Mod]" allowing for chained mods. This is uncommon.

There are a number of special prefixes. If a mod affects a number of "things" (like "close x special stages", "spawn x sawblades"), that number will normally be a fixed value for the entire trial. A special prefix changes that number to the number associated with the condition. So for example, Foreclosure will <close 1 random special stage on [Condition]> but Malforeclosure will <close [Number of monsters] special stages on [Condition]>.

So tying it all together, if a trial was Shrimp's Toxic trial of Flawed Chromapain, the player would start with 1 fewer life, all stages would have at least one Toxic mod and making a mistake would harm the player for a value equal to the number of mods on the stage.

Titles

Titles
Title name Effect
Beggar No coin drops.
Bigbad Bosses have 3 additional boss mods.
Brother Quest contains an additional boss. (Will be present in stage 3, boss will be the same as final stage boss)
Chamberlain The final stage does not have a boss.
Champion Begin the quest with 2 extra lives. (Start with 5 max life instead of 3)
Collector Many monsters are shiny. (Shiny monsters drop legendary items)
Crone Begin the quest with 3 Omens.

(Player will start with 3 copies of a particular Omen. The item the game chooses is determined by the combination of favored or unfavored Omen Items in the player's codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Crone rolls around.)

Crook Item Shops only contain 1 item.
Dealer Bagmen are more common.
Demonlord Monsters cannot die.
Elementalist All stages have at least 1 stage mod.
Explorer Begin the quest with the first 5 stages unlocked.
Infected Begin the quest with 10 cankers.
King You start with 20 coins.
Librarian Begin the quest with a research subject.
Looter Begin the quest with 3 Consumable Items.

(Player will start with 3 copies of a particular Consumable Item. The item the game chooses is determined by the combination of favored or unfavored Consumable Items in the player's codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Looter rolls around.)

Mage You gain twice as much mana.
Martyr You cannot have more than 5 max lives or defense.
Mentor Begin the quest with 2 mastery charges.
Metalworker Begin the quest with way too many Items.

(Player will start with 23 copies of a particular Passive Item. The item the game chooses is determined by the combination of favored or unfavored Passive Items in the player's codex. For a given Hero Trial the combinations will produce the same item for all players, but they will be different the next time Metalworker rolls around.)

Newbie Completing a stage does not charge your mastery ability.
Nihilist You cannot restore life.
Paladin Begin the quest with 3 defense.
Prisoner Your first 4 inventory slots are sealed.
Psycho Begin the quest with 10 sawblades.
Romantic Every stage has 3 guaranteed hearts
Ruler The final stage has 2 additional stage mods.
Seraph Begin the quest with an extra revive.
Shrimp Begin the quest with 1 less max life. (Start with 2 max life instead of 3)
Shopper Item Shops have 2 additional items.
Surgeon Double the amount of lives lost and restored.
Tokeneer Earn 30 tokens the first time you beat this quest!!!
Underdog Begin the quest missing half of your lives. (Start with 2 lives and 3 max life)
Warlock Begin the quest with two different Magic Items.

(The items the game chooses are determined by the combination of favored or unfavored Magic Items in the player's codex. For a given Hero Trial the combinations will produce the same items for all players, but they will be different the next time Warlock rolls around.)

Conditions

Conditions
Condition Effect
Beefy Whenever you gain max life
Blistering Whenever you take damage
Crystal Whenever you collect a diamond
Costly Whenever you spend coins
Flawed Whenever you make a mistake
Innocent Whenever you open 50 cells without making a mistake
Instant Whenever you start a stage
Legendary Whenever you gain a legendary item
Medical Whenever you restore life
Minimal If your inventory is empty at the end of a stage
Modular Whenever a stage mod is added or removed
Mortal Whenever the stage timer hits 1 minute (only the 1st minute counts)
Murderous Whenever a monster is killed
Optional Whenever you leave a special stage
Patient Whenever a status effect is completed
Peptic Whenever you consume an item
Perpetual Whenever you are revived
Pirates Whenever you open a chest
Professional Whenever you use your mastery ability
Revelatory Whenever a monster is revealed
Shattering Whenever your armor breaks
Skippable Whenever you pass 1 or more turns
Social Whenever you activate a stranger
Steel Whenever you gain defense
Threatening Whenever you discover a 5 or greater
Victorious Whenever you complete a stage

Mods

Mods
Mod Name Effect
Answers [On condition], reveal 1 random cell(s)
Bondage [On condition], gain 1 minion(s).
Comradery [On condition], spawn (1?) stranger(s).
Construction [On condition], spawn 1 landmarks.
Cooties [On condition], spawn 1 canker(s).
Death [On condition], you are killed
Doom [On condition], spawn 1 harbingers.
Evil [On condition], spawn 3 monsters.
Foreclosure [On condition], complete 1 random special stages.
Fragility [On condition], lose 1 defense
Growth [On condition], gain 1 soul.
Kinetics [On condition], gain 30 mana.
Lacerations [On condition] spawn 1 sawblades.
Legends [On condition], gain 1 random legendary item(s).
Loss [On condition], lose 1 random item(s).
Morals [On condition], gain 1 morality.
Opportunity [On condition], gain 1 random consumable item(s)
Pain [On condition], lose 1 lives.
Plunder [On condition], spawn 1 loot.
Posture [On condition], reduce the current stage's maximum power.
Quakes [On condition], destroy 3 objects.
Quarantine [On condition], seal 1 inventory slot.
Rage [On condition], increase the maximum power of all other stages.
Relief [On condition], restore lives equal to the number of stages you have completed.
Resolve [On condition], gain 1 defense.
Riches [On condition], gain 5 coins.
Scars [On condition], lose 1 max life.
Shadows [On condition], gain 1 random omens.
Taxation [On condition], lose 5 coins.
Trade [On condition], unlock 1 special stage(s).
Treason [On condition], increase the minimum power of the current stage.

Mod Prefixes

Special Prefixes
Prefix Name Effect
Bio Apply the player's lives.
Buncha Apply the player's item count.
Chroma Apply the number of stage mods.
Circum Apply the number of orbs.
Flex Apply the player's defense.
Forti Apply the leftmost armor durability.
Kinder Apply the number of familiars.
Luster Apply one-tenth of the player's coin count.
Mal Apply the number of revealed monsters.
Mini Apply the minimum stage power.
Wise Apply the number of completed Stages.
Zone Apply the player's pathfinding.

Notes

The Quakes modifier can crash the game if there aren't 3 loot objects available on the board to destroy (true as at version 1.4)

Changelog

  • v1.66
    • Hero Trials now have a 1-in-3 chance to feature an alternate scoring system
    • Greatly expanded the Hero Trial effect pool
  • v1.65 New Hero Trial effect: "[...] equal to your pathfinding"
  • v1.64 Added Hero Trial effect related to monster density
  • v1.63 Added Hero Trial effect based on the number of times your mastery ability has been activated
  • v1.60 Added a few Hero Trial effects related to pathfinding
  • v1.57 Added a new Hero Trial modifier: Librarian - "Begin the quest with a research subject."
  • v1.41
    • Hero Trial leaderboards will now track cumulative first place scores (Winner Mode)
      • Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode
      • Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode
      • We may perform seasonal resets for Winner Mode eventually - TBD
    • Hero Trial now rewards you with a prizebox instead of Tokens
    • Expanded Hero Trial effect pool
  • v1.06 Expanded the Hero Trial pool with 2 new effects


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