Items

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Passive items.PNG
Passives
Consumable items.PNG
Consumables
Magic items.PNG
Magic
Omen Items.PNG
Omens
Legendary items.PNG
Legendaries


DemonCrawl currently has 605 collectable items, with 64 Divine variants.


Item Description Category Cost
Minion.png Minion Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to deflect 1 damage. Consumable 0 coins
Big Fish.png Big Fish Cook by removing Burning from a random visible cell, then restore 3 lives. Or sell raw at an item shop for 30 coins. Consumable 0 coins
Dire Potion.png Dire Potion 25% chance to gain a revive. Otherwise, well... you don't want to know. Consumable 0 coins
Fish.png Fish Cook by removing Burning from a random visible cell, then restore 2 lives. Or sell raw at an item shop for 10 coins. Consumable 0 coins
Small Fish.png Small Fish Cook by removing Burning from a random visible cell, then restore 1 life. Or sell raw at an item shop for 3 coins. Consumable 0 coins
Bones.png Bones Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. Consumable 0 coins
Broken Sawblade.png Broken Sawblade After opening 100 cells, spawn a Sawblade. Consumable 0 coins
Ancient Coin.png Ancient Coin Gain coins equal to the combined value of the visible cells with the highest value. Consumable 1 coins
Simple Robe.png Simple Robe [1 Armor] Better than nothing. Consumable 3 coins
Sleeping Powder.png Sleeping Powder Pause the stage timer for 5 minutes. Consumable 4 coins
Smoke Bomb.png Smoke Bomb Exit the current stage without completing. Consumable 4 coins
Candy.png Candy 25% chance to spawn a heart during the next 10 turns. Consumable 5 coins
Calling Card.png Calling Card Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. Consumable 5 coins
Miracle Seed.png Miracle Seed Increase the size of the selected stage. Consumable 5 coins
Dice.png Dice Rerolls the mods on a selected stage, guaranteeing at least one stage mod. Consumable 5 coins
Apple.png Apple Restore 1 life. Consumable 5 coins
Divine Wager.png Divine Wager 50% chance to double your coins. Consumable 5 coins
Key.png Key Unlock the selected stage. Consumable 5 coins
Morning Glory.png Morning Glory Pass 30 turns. Consumable 5 coins
Dark Ink.png Dark Ink Transform a random omen into a random omen. Consumable 5 coins
Divine Demon Seed.png Divine Demon Seed Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. Consumable 5 coins
Drugs.png Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? Consumable 5 coins
Leeches.png Leeches Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. Consumable 5 coins
Tarot Card.png Tarot Card Transforms all loot, landmarks, and strangers into new objects of the same category. Consumable 5 coins
Divine Dark Ink.png Divine Dark Ink Destroy a random omen and lose lives equal to its position in your inventory. Consumable 5 coins
Treasure Pouch.png Treasure Pouch Spawn a random number of chests between the stage's minimum and maximum power. Consumable 6 coins
Garlic.png Garlic You are immune to omens until your next mistake. Consumable 6 coins
Dumbbell.png Dumbbell Reduce your next source of life loss by 1 plus the number of monsters you have killed. Consumable 6 coins
Forge Hammer.png Forge Hammer Fortify your leftmost armor by 100% of its current durability. Consumable 6 coins
Candle.png Candle Reveal a number of random cells equal to the visible cell with the highest value. Consumable 6 coins
Wager.png Wager Randomly double your coins or lose them all. Consumable 7 coins
Divine Horseshoe.png Divine Horseshoe Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. Consumable 7 coins
Horseshoe.png Horseshoe You will find twice as much loot until your next mistake. Consumable 7 coins
Divine Simple Robe.png Divine Simple Robe [1 Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. Consumable 7 coins
Firm Fibers.png Firm Fibers Gain defense equal to the current stage's minimum power. Consumable 8 coins
Feral Fibers.png Feral Fibers Gain minions equal to the current stage's minimum power. Consumable 8 coins
Divine Dice.png Divine Dice Rerolls the mods of all stages. Consumable 8 coins
Clarity.png Clarity Flag a number of monsters equal to the current stage's max power. Consumable 8 coins
Beggar's Cup.png Beggar's Cup Activate all visible strangers for free. Consumable 8 coins
Bronze Boots.png Bronze Boots [2 Armor] Basic leg armor. Consumable 8 coins
Spring.png Spring Double the length of your chain, then solve a number of cells equal to the length of your chain. Consumable 8 coins
Flower Fibers.png Flower Fibers Gain max life equal to the current stage's minimum power. Consumable 8 coins
Slingshot.png Slingshot For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. Consumable 9 coins
Adrenaline.png Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. Consumable 9 coins
Tongs.png Tongs Unequip and repair all of your armor. Consumable 9 coins
Mud.png Mud For the next 100 turns, when you use a magic item, gain a minion instead of triggering its effect. Consumable 9 coins
Guild Bond.png Guild Bond For 100 seconds, whenever you spend coins on a stranger, gain a soul. Consumable 9 coins
Soothing Shell.png Soothing Shell The stage power becomes 1 for 5 turns. Consumable 9 coins
Demon Seed.png Demon Seed Add a random stage mod to the selected stage. Then, restore lives equal to your number of omens. Consumable 9 coins
Spybug.png Spybug Glean all hidden cells near visible cells. Consumable 9 coins
Molotov.png Molotov Reveal and apply Burning to random hidden cells until it lands on one without a monster. Consumable 9 coins
Mana Potion.png Mana Potion Gain 100 mana. Consumable 10 coins
Divine Slingshot.png Divine Slingshot For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. Consumable 10 coins
Divine Coffee.png Divine Coffee Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. Consumable 10 coins
Divine World Map.png Divine World Map Unlocks and uncompletes all stages. Consumable 10 coins
Key of Undoing.png Key of Undoing Uncompletes the selected stage. Consumable 10 coins
Divine Miracle Seed.png Divine Miracle Seed Massively increase the size of selected stage. Consumable 10 coins
Magical Bean.png Magical Bean For 1 turn, your targeted magic items affect the entire column and row of cells. Consumable 10 coins
Voucher.png Voucher Receive a random shop item for free. Consumable 10 coins
Coffee.png Coffee Every 10 turns, restore 1 life until you have full life. Consumable 10 coins
Divine Bomb.png Divine Bomb Explode all visible cells of value 5 and greater, and all nearby cells. Consumable 10 coins
Present.png Present Contains a random non-omen item. Consumable 10 coins
Divine Rewind.png Divine Rewind Every 100 turns, set your stats to their current values. Consumable 10 coins
Divine Garlic.png Divine Garlic You are immune to omens until your next mistake. Lose a random omen when this status effect expires. Consumable 10 coins
Zeal of Hate.png Zeal of Hate Spawn a monster. If you have to guess, convert all visible monsters to Minions. Consumable 11 coins
Zeal of Love.png Zeal of Love Spawn a heart. If you have to guess, convert all visible hearts to souls. Consumable 11 coins
Time Capsule.png Time Capsule Lose a random item. After 50 turns, gain 3 copies of that item Consumable 11 coins
Battery.png Battery Fully charge your mastery. Consumable 11 coins
Rotting Head.png Rotting Head For 5 seconds, reduce incoming damage by the number of seconds left. Consumable 11 coins
Deerstalker.png Deerstalker [1 Armor] Cell values are always correct. Consumable 12 coins
Boomerang.png Boomerang Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. Consumable 12 coins
Electro Pulse.png Electro Pulse Apply electric to all cells. After 1 turn, all cells lose their auras. Consumable 12 coins
Divine Fairy.png Divine Fairy Reduce the current stage's power to 1. Consumable 12 coins
Divine Leeches.png Divine Leeches Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. Consumable 12 coins
Divine Forge Hammer.png Divine Forge Hammer Fortify your armor by 2. If you are not wearing armor, gain 1 defense instead. Consumable 12 coins
Divine Halo.png Divine Halo At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! Consumable 13 coins
Soft Clay.png Soft Clay Morphs into a random item from your inventory. Consumable 13 coins
Wizard Boots.png Wizard Boots [1 Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. Consumable 13 coins
Bomb.png Bomb Explode the visible cell with the highest value and all surrounding cells. Consumable 13 coins
Leather Boots.png Leather Boots [1 Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. Consumable 13 coins
Blueberry.png Blueberry Duplicast your magic items, then manalock them for 20 turns. Consumable 14 coins
Divine Rotting Head.png Divine Rotting Head For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain. Consumable 14 coins
Health Potion.png Health Potion Restores 3 lives. Consumable 14 coins
Divine Boomerang.png Divine Boomerang Blow up a 3x3 area around a random hidden cell. After you open 50 cells, gain Boomerang. Consumable 14 coins
Chef's Hat.png Chef's Hat [1 Armor] Whenever you consume an item, gain coins equal to half its value. Consumable 14 coins
Halo.png Halo Set your max life to 1. Gain 3 revives. Consumable 15 coins
Quest for Prosperity.png Quest for Prosperity After opening 100 cells without making a mistake, gain 4 souls. Consumable 15 coins
Quest for Piety.png Quest for Piety After opening 100 cells without making a mistake, destroy all omens. Consumable 15 coins
Quest for Riches.png Quest for Riches After opening 100 cells without making a mistake, gain 50 coins. Consumable 15 coins
Divine Mud.png Divine Mud For the next 500 turns, when you use a magic item, gain 2 Minions instead of triggering its effect. Consumable 15 coins
Bronze Helmet.png Bronze Helmet [3 Armor] Basic head armor. Consumable 15 coins
Quest for Commerce.png Quest for Commerce After opening 100 cells without making a mistake, spawn 10 strangers. Consumable 15 coins
Quest for Valor.png Quest for Valor After opening 100 cells without making a mistake, gain 3 defense. Consumable 15 coins
Leather Coif.png Leather Coif [2 Armor] Fortify by 1 whenever a Minion dies. Consumable 15 coins
Quest for Necrosis.png Quest for Necrosis After opening 100 cells without making a mistake, fill your inventory with Bones. Consumable 15 coins
Quest for Rest.png Quest for Rest After opening 100 cells without making a mistake, pass 100 turns. Consumable 15 coins
Pennywise.png Pennywise For 100 turns, collecting a coin flags a random monster instead of lining your wallet. Consumable 15 coins
Loan.png Loan Gain 40 coins. Every 20 turns, spend 10 coins on debt. Consumable 15 coins
Quest for Sorcery.png Quest for Sorcery After opening 100 cells without making a mistake, gain 3 uncharged magic items. Consumable 15 coins
Brass Knuckles.png Brass Knuckles For the next 10 turns, you can powerchord any cell. Consumable 16 coins
Ladybug.png Ladybug For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. Consumable 16 coins
Batwing Boots.png Batwing Boots [3 Armor] Every 50 turns, gain an omen if you just clicked on a 3 or greater. Consumable 16 coins
Wishlist.png Wishlist Activate the completion of all of your status effects. The status timers are unaffected. Consumable 16 coins
World Map.png World Map Unlocks all stages. Consumable 17 coins
Tricorne.png Tricorne [1 Armor] Fortify whenever you open a chest. Consumable 17 coins
Magic Munchies.png Magic Munchies Gain a soul, plus 1 soul for every 200 mana you have. Consumable 17 coins
Adventurer's Hat.png Adventurer's Hat [1 Armor] Fortify by 5 whenever you gain a legendary or divine item. Consumable 17 coins
Divine Time Capsule.png Divine Time Capsule Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. Consumable 17 coins
Shinobi Veil.png Shinobi Veil [1 Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. Consumable 18 coins
Burning Boots.png Burning Boots [2 Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by burning. Consumable 18 coins
Fairy.png Fairy Reduce the current stage's max power to its min power. Consumable 18 coins
Rewind.png Rewind After 20 turns, reset your stats to their current values. Consumable 18 coins
Welding Mask.png Welding Mask [2 Armor] Every 100 cells opened, equip a random armor. Consumable 19 coins
Clusterbang.png Clusterbang Launch 3 Sawblades. Consumable 19 coins
Last Supper.png Last Supper Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. Consumable 19 coins
Ivory Boots.png Ivory Boots [3 Armor] Every 50 turns, gain bones equal to the value of the cell you just clicked on. Consumable 19 coins
Shinobi Sandals.png Shinobi Sandals [1 Armor] Monster reveal effects are negated. Consumable 19 coins
Chromatic Boots.png Chromatic Boots [3 Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. Consumable 19 coins
Drone.png Drone Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. Consumable 19 coins
Witch Hat.png Witch Hat [2 Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. Consumable 20 coins
Golden Boots.png Golden Boots [3 Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. Consumable 20 coins
Quest for Quests.png Quest for Quests After opening 50 cells without making a mistake, generate 2 quest items. Consumable 20 coins
Divine Voucher.png Divine Voucher Receive selected shop item for free. Consumable 20 coins
Wizard Hat.png Wizard Hat [2 Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this armor takes damage. Consumable 20 coins
Top Hat.png Top Hat [2 Armor] If you have no magic items, when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. Consumable 20 coins
Transmogrify.png Transmogrify Randomises your inventory. Consumable 20 coins
Diamond Boots.png Diamond Boots [3 Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. Consumable 20 coins
Steel Boots.png Steel Boots [4 Armor] Decent leg armor. Consumable 20 coins
Divine Soothing Shell.png Divine Soothing Shell The stage power becomes 1 for 35 turns. Consumable 20 coins
Alcohol.png Alcohol Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. Consumable 21 coins
Nightcap.png Nightcap [1 Armor] Fortify whenever you pass 1 or more turns. Consumable 22 coins
Elixir.png Elixir Gain between 1 and 3 souls. Consumable 22 coins
Witches Brew.png Witches Brew Restore 1 life and gain 25 mana for each omen you have. Consumable 23 coins
Gumshoes.png Gumshoes [2 Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. Consumable 24 coins
Bandana.png Bandana [2 Armor] Instead of spending coins, reduce the durability of this armor by 1. Consumable 25 coins
Bronze Chestplate.png Bronze Chestplate [5 Armor] Basic body armor. Consumable 25 coins
Emergency Rations.png Emergency Rations If you have to guess, gain a revive. If not, you die. Consumable 25 coins
Leather Vest.png Leather Vest [2 Armor] Fortify by 2 whenever a Minion dies. Collect hearts at full life to gain a Minion. Consumable 25 coins
Golden Apple.png Golden Apple Gain 3 souls and lose all of your coins. Consumable 25 coins
Fruit of Labor.png Fruit of Labor After 50 turns without making a mistake, you win the current stage. Consumable 25 coins
Grapes.png Grapes Gain souls equal to your defense and defense equal to your lives, up to a maximum of 5 each. Consumable 26 coins
Skull.png Skull [3 Armor] Fortify by 1 whenever you bury Bones. Consumable 27 coins
Chromatic Helmet.png Chromatic Helmet [4 Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. Consumable 27 coins
Fortune Cookie.png Fortune Cookie Adds the Trusty mod to the selected stage. Consumable 27 coins
Frozen Helmet.png Frozen Helmet [3 Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. Consumable 29 coins
Straitjacket.png Straitjacket [6 Armor] You cannot collect loot. Consumable 29 coins
Super Mana Potion.png Super Mana Potion Recharge all of your magic items. Consumable 30 coins
Super Health Potion.png Super Health Potion Heal to full life. Consumable 30 coins
Golden Helmet.png Golden Helmet [5 Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. Consumable 30 coins
Alchemize.png Alchemize Transform all of your items into 10 coins each. Consumable 30 coins
Heart of Steel.png Heart of Steel Every 50 turns, gain 1 defense if you are not injured. Consumable 30 coins
Diamond Helmet.png Diamond Helmet [5 Armor] Spawn a diamond whenever this armor takes 2 or more damage. Fortify by 1 whenever you collect a diamond. Consumable 30 coins
Hellstone Chestplate.png Hellstone Chestplate [4 Armor] Fortify by 3 whenever you gain an omen. Consumable 35 coins
Wizard Robe.png Wizard Robe [3 Armor] Fortify by 1 for every 50 mana spent. Consumable 35 coins
Chainmail.png Chainmail [1 Armor] Fortify whenever the length of your chain becomes greater than this item's durability. Consumable 35 coins
Royal Crown.png Royal Crown [1 Armor] Whenever you would gain coins, gain twice the amount instead. Consumable 37 coins
Electric Chestplate.png Electric Chestplate [5 Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. Consumable 39 coins
Human Cannonball.png Human Cannonball [20 Armor] Does not repair automatically. Whenever this takes damage, explode a random number of cells equal to the damage taken. Consumable 40 coins
Steel Helmet.png Steel Helmet [6 Armor] Decent head armor. Consumable 40 coins
Pacifier.png Pacifier Replace the stage mods on the selected stage with less difficult stage mods. Consumable 40 coins
Caltrops.png Caltrops Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. Consumable 44 coins
Viking Helmet.png Viking Helmet [6 Armor] Fortify by 2 whenever a stranger dies. Consumable 45 coins
Crown of Thorns.png Crown of Thorns [6 Armor] Whenever this takes damage, kill the attacking monster. Consumable 45 coins
God potion.png God potion Gain 1 revive. Consumable 50 coins
Mithril Boots.png Mithril Boots [7 Armor] Strong leg armor. Consumable 50 coins
Quest for Mythos.png Quest for Mythos After opening 100 cells without making a mistake, spawn 3 legendary items. Consumable 50 coins
Ivory Chestplate.png Ivory Chestplate [7 Armor] Whenever you bury Bones, fortify by the value of the cell the Bones are buried in. Consumable 55 coins
Chromatic Chestplate.png Chromatic Chestplate [7 Armor] When you enter a stage, fortify by the number of stage mods. Consumable 55 coins
Mithril Helmet.png Mithril Helmet [10 Armor] Strong head armor. Consumable 60 coins
Steel Chestplate.png Steel Chestplate [8 Armor] Decent body armor. Consumable 60 coins
Diamond Chestplate.png Diamond Chestplate [9 Armor] Fortify by 2 whenever you collect a diamond. Consumable 60 coins
Spirit Robe.png Spirit Robe [5 Armor] Fortify by 2 whenever you restore life. Consumable 60 coins
Golden Chestplate.png Golden Chestplate [9 Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. Consumable 60 coins
Infinity Key.png Infinity Key Complete the selected stage and uncomplete the surrounding stages. Consumable 65 coins
Dragon Boots.png Dragon Boots [12 Armor] Ultimate leg armor. Consumable 70 coins
Mithril Chestplate.png Mithril Chestplate [15 Armor] Strong body armor. Consumable 80 coins
Dragon Helmet.png Dragon Helmet [20 Armor] Ultimate head armor. Consumable 90 coins
Dragon Chestplate.png Dragon Chestplate [30 Armor] Ultimate body armor. Consumable 100 coins
Commander's Memento.png Commander's Memento Start the next dimension with 1 extra life for each Familiar in the Metagate. Legendary 0 coins
Firefly's Memento.png Firefly's Memento Start the next dimension with 1 extra life for each Burning cell in the Metagate. Legendary 0 coins
Spark's Memento.png Spark's Memento Start the next dimension with 1 extra life for each Electric cell in the Metagate. Legendary 0 coins
Banker's Memento.png Banker's Memento If you step through the Dimensional Portal with at least 100 coins, you will start the next dimension with 30 coins. Legendary 0 coins
Barbarian's Memento.png Barbarian's Memento Whenever a Guide is killed, reduce the cost of other Guides by 10. Legendary 0 coins
Immortal's Memento.png Immortal's Memento If you step through the dimensional portal with at least 3 revives, you will start the next dimension with a revive. Legendary 0 coins
Survivor's Memento.png Survivor's Memento If you step through the Dimensional Portal with at least 30 lives, you will start the next dimension with 10 lives. Legendary 0 coins
Protagonist's Memento.png Protagonist's Memento At the start of the next dimension, gain random legendary items equal to your number of Mementos Legendary 0 coins
Bubbler's Memento.png Bubbler's Memento Bring up to 5 bubbles into the next dimension. Legendary 0 coins
Guardian's Memento.png Guardian's Memento If you step through the dimensional portal with at least 20 defense, you will start the next dimension with 5 defense. Legendary 0 coins
Prophet's Memento.png Prophet's Memento Spawn a Guide whenever you collect a token. Legendary 0 coins
Hunter's Memento.png Hunter's Memento You will not lose your Minions when stepping through the Dimensional Portal. Legendary 0 coins
Undertaker's Memento.png Undertaker's Memento Start the next dimension with 1 extra life for each Sanctified cell in the Metagate. Legendary 0 coins
Demolitionist's Memento.png Demolitionist's Memento Whenever you blow up an object in the Metagate, spawn a Guide. Legendary 0 coins
Spy's Memento.png Spy's Memento Start the next dimension with 3 extra lives for each gleaned cell of value 3 or greater in the Metagate. Legendary 0 coins
Snowflake's Memento.png Snowflake's Memento Start the next dimension with 1 extra life for each Frozen cell in the Metagate. Legendary 0 coins
Exorcist's Memento.png Exorcist's Memento If you have no omens when a Guide spawns, increase his reward amount by 1. Legendary 0 coins
Witch's Memento.png Witch's Memento When you enter the Metagate, remove 1 portal mod for each of your omens. Legendary 0 coins
Knight's Memento.png Knight's Memento Start the next dimension with your leftmost armor. It loses any extra durability. Legendary 0 coins
Scholar's Memento.png Scholar's Memento Start the next dimension with your first 5 status effects. Legendary 0 coins
Wizard's Memento.png Wizard's Memento Start the next dimension with 3 extra lives for each of your charged magic items. Legendary 0 coins
Marksman's Memento.png Marksman's Memento Start the next dimension with extra lives and defense equal to the length of your chain when you entered the portal. Legendary 0 coins

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