Items

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DemonCrawl currently has 516 collectable items, 57 Divine variants, and a handful of non-collectables such as Tablets.

Image _pageName Description Category Cost
Ace_of_Spades.png
Ace of Spades [400 Mana] If the sum value of target 3x3 visible area is exactly 21, gain a revive. Magic 27 coins
Acupuncture.png
Acupuncture [250 Mana] Lose 1 life and gain 2 defense. Magic 15 coins
Adrenaline.png
Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. Consumable 8 coins
Adventurers_Hat.png
Adventurers Hat [1 Armor] Fortify by 5 whenever you gain a legendary or divine item. Consumable 17 coins
Alchemize.png
Alchemize Transform all of your items into 10 coins each. Consumable 30 coins
Alcohol.png
Alcohol Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. Consumable 21 coins
Altar_of_Blood.png
Altar of Blood [300 Mana] Automatically discharges whenever you take damage. The stage power becomes the amount of damage taken. Magic 15 coins
Amber_of_Healing.png
Amber of Healing [50 Mana] Target cell gains or loses Sanctified. Magic 21 coins
Ambrosia.png
Ambrosia Every 400 cells opened, win the current stage. Legendary 20 coins
Ancient_Coin.png
Ancient Coin Gain coins equal to the combined value of the visible cells with the highest value. Consumable 1 coins
Angel_of_Stone.png
Angel of Stone Guarantees one Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. Passive 20 coins
Ankh.png
Ankh Negates death once. Passive 35 coins
Anvil.png
Anvil Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. Legendary 18 coins
Appetizer.png
Appetizer Restore 1 life when you spend at least 5 coins. Legendary 5 coins
Apple.png
Apple Restore 1 life. Consumable 5 coins
Arcane_Barrier.png
Arcane Barrier Reduce monster damage by your number of fully charged magic items. Legendary 15 coins
Arcane_Staff.png
Arcane Staff The first diamond you collect each turn will fully charge a random magic item. Passive 30 coins
Archon_Shield.png
Archon Shield Monsters roll five times for damage and use the weakest result. Passive 50 coins
Aspect_of_the_Bear.png
Aspect of the Bear Every 100 cells you open, restore your life to max. Passive 40 coins
Aspect_of_the_Owl.png
Aspect of the Owl Every 100 cells you open, fully charge your magic items. Passive 40 coins
Astral_Spike.png
Astral Spike Targeted magic items affect the entire column of cells. Passive 50 coins
Astrolabe.png
Astrolabe At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area. Passive 12 coins
Badge_of_Honor.png
Badge of Honor Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. Legendary 14 coins
Bag_of_Tricks.png
Bag of Tricks [100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? Magic 30 coins
Ball_and_Chain.png
Ball and Chain You will not discover landmarks. Omen 0 coins
Bandana.png
Bandana [2 Armor] Instead of spending coins, reduce the durability of this armor by 1. Consumable 17 coins
Banner.png
Banner [100 Mana] Spawn a familiar in target empty cell. Magic 14 coins
Barbecue.png
Barbecue [80 Mana] Turn a Minion into Mutton. [smacks lips] Magic 15 coins
Battery.png
Battery Fully charge your mastery. Consumable 11 coins
Beggars_Cup.png
Beggars Cup Activate all visible strangers for free. Consumable 8 coins
Bellows.png
Bellows Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. Passive 31 coins
Big_Wallet.png
Big Wallet Shops have 3 extra items. Legendary 8 coins
Bindle.png
Bindle Nomads are more common. You may right-click a Nomad to refresh his inventory for 3 coins. Passive 25 coins
Binoculars.png
Binoculars Minions spawn in the wild. Passive 20 coins
Blackmail.png
Blackmail When you would gain an item, lose this item instead. Omen 0 coins
Black_Rose.png
Black Rose Every 20 turns, convert all visible loot to omens. Omen 0 coins
Blessed_Clasp.png
Blessed Clasp Each stage, negate the first source of incoming damage. Passive 21 coins
Blighted_Totem.png
Blighted Totem Every 50 turns, increase the power of all stages by 1. Omen 0 coins
Blindfold.png
Blindfold When you enter a stage, it gains a random stage mod. Omen 0 coins
Blind_Justice.png
Blind Justice Whenever you gain an omen, destroy it as well as the first item in your inventory. Legendary 24 coins
Blissful_Amulet.png
Blissful Amulet 20% chance to spawn a heart whenever you pick up a coin. Passive 30 coins
Blissful_Ring.png
Blissful Ring 10% chance to spawn a heart whenever you pick up a coin. Passive 19 coins
Bloodbank.png
Bloodbank When you complete a stage, gain 1 max life for every diamond or chest left behind. Passive 12 coins
Bloodcoil.png
Bloodcoil [400 Mana] For 3 turns, any monster damage you would take heals you instead. Magic 50 coins
Blood_Magic.png
Blood Magic [50 Mana] Gain 100 mana and lose 1 life. Magic 20 coins
Blood_Oil.png
Blood Oil When you enter a stage, increase the monster count by 10. Omen 0 coins
Bloomberries.png
Bloomberries [200 Mana] Gain 1 max life. Magic 25 coins
Blowpipe.png
Blowpipe [200 Mana] Kill target visible monster. It will drop its unique item. Magic 37 coins
Bomb.png
Bomb Explode the visible cell with the highest value and all surrounding cells. Consumable 13 coins
Bones.png
Bones Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. Consumable 0 coins
Bone_Baton.png
Bone Baton [100 Mana] Convert all visible loot to Bones. Magic 27 coins
Bone_Casket.png
Bone Casket Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. Legendary 30 coins
Bonfire.png
Bonfire [120 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. Magic 23 coins
Bood_Golem.png
Bood Golem Every 100 cells you open, gain 1 Soul. Passive 30 coins
Book_of_Combat.png
Book of Combat Spawn random loot whenever a monster dies. Passive 12 coins
Book_of_Defense.png
Book of Defense Pick up hearts at full life to gain defense. Passive 17 coins
Book_of_Faith.png
Book of Faith You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. Passive 19 coins
Book_of_Necromancy.png
Book of Necromancy When you bury [[Bones]], spawn a familiar in the same cell. Passive 13 coins
Book_of_Spells.png
Book of Spells Pick up hearts at full life to gain 100 mana. Passive 17 coins
Boomerang.png
Boomerang Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. Consumable 12 coins
Borrowed_Time.png
Borrowed Time Every 5 minutes, lose half of your lives. Omen 0 coins
Brainsap.png
Brainsap Lose 5 coins whenever a cell becomes unflagged. Omen 0 coins
Brainwash.png
Brainwash [60 Mana] Convert all visible monsters to familiars. Magic 15 coins
Broken_Heart.png
Broken Heart Your restore life effects are reduced by 1. Omen 0 coins
Broken_Rib.png
Broken Rib Your defense is capped to the minimum stage power. Omen 0 coins
Bronze_Armor.png
Bronze Armor [5 Armor] Basic body armor. Consumable 25 coins
Bronze_Boots.png
Bronze Boots [2 Armor] Basic leg armor. Consumable 8 coins
Bronze_Helmet.png
Bronze Helmet [3 Armor] Basic head armor. Consumable 15 coins
Brotherhood_Crest.png
Brotherhood Crest Mercenaries are more common. Before hiring, you may right-click on a Mercenary to relocate him to a random cell for 1 coin. Passive 18 coins
Bubble_Rod.png
Bubble Rod [300 Mana] Trap all visible objects in bubbles. Magic 30 coins
Buckshot.png
Buckshot Projectiles have a 50% chance to pierce. Passive 17 coins
Bugle.png
Bugle [180 Mana] Spawn familiars on the visible cell or cells with the highest value. Magic 24 coins
Bullet_Time.png
Bullet Time Projectiles and orbs travel slowly. Passive 11 coins
Caltrops.png
Caltrops Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. Consumable 44 coins
Candle.png
Candle Reveal a number of random cells equal to the visible cell with the highest value. Consumable 6 coins
Candy.png
Candy 25% chance to spawn a heart during the next 10 turns. Consumable 5 coins
Canteen.png
Canteen [100 Mana] Remove all ongoing status effects. Magic 8 coins
Capitalism.png
Capitalism If you spend at least 30 coins in an item shop, it remains open. Passive 9 coins
Cardiac_Arrest.png
Cardiac Arrest When you enter a stage, set your max lives to your lives. Omen 0 coins
Cattle_Prod.png
Cattle Prod [80 Mana] Relocate target object to a random visible cell. Magic 6 coins
Cauldron.png
Cauldron [666 Mana] Destroy 2 random omens and gain a random magic item. Magic 21 coins
Celestial_Scarab.png
Celestial Scarab Whenever you discover a cell of value 6 or greater, gain 2 souls. Passive 11 coins
Chainsaw.png
Chainsaw [200 Mana] Spawn a Sawblade on target empty cell and set its lifespan to the number of visible cells with the target's value. Magic 35 coins
Chaos_Portal.png
Chaos Portal [400 Mana] Uncompletes or unlocks a random stage. Magic 30 coins
File:Charge Coin.png
Charge_Coin.png
Charge Coin When you enter an Item Shop, cut the prices in half. Passive 25 coins
Chastity_Belt.png
Chastity Belt You cannot gain max life. Omen 0 coins
Chefs_Hat.png
Chefs Hat [1 Armor] Whenever you consume an item, gain coins equal to half its value. Consumable 14 coins
Chisel.png
Chisel [100 Mana] Upgrade target loot. Magic 30 coins
Chromatic_Boots.png
Chromatic Boots [3 Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. Consumable 19 coins
Chromatic_Chestplate.png
Chromatic Chestplate [7 Armor] When you enter a stage, fortify by the number of stage mods. Consumable 55 coins
Chromatic_Choker.png
Chromatic Choker Monsters attack additional times equal to the number of stage mods. Omen 0 coins
Chromatic_Helmet.png
Chromatic Helmet [4 Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. Consumable 27 coins
Clarity.png
Clarity Flag a number of monsters equal to the current stage's max power. Consumable 12 coins
Claw.png
Claw Monsters have a 50% chance to attack an extra time. Omen 0 coins
Clay_Figurine.png
Clay Figurine All chests contain [[Soft Clay]]. Passive 25 coins
Cleansing_Bell.png
Cleansing Bell When you complete a stage, your omens have a 50% chance to transform into a random item. Legendary 20 coins
Clusterbang.png
Clusterbang Launch 3 Sawblades. Consumable 19 coins
Coffee.png
Coffee Every 10 turns, restore 1 life until you have full life. Consumable 10 coins
Comeuppance.png
Comeuppance Whenever you collect loot, spawn a Canker in its place. Omen 0 coins
Comforter.png
Comforter Before entering a stage, remove a random stage mod. Passive 9 coins

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