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DemonCrawl currently has | DemonCrawl currently has 776 collectable items, with 70 [[Divine Items|Divine variants]]. | ||
Revision as of 18:14, 8 April 2021
Passives |
Consumables |
Magic |
Omens |
Legendaries |
DemonCrawl currently has 776 collectable items, with 70 Divine variants.
Item | Description | Category | Cost |
---|---|---|---|
Minion | Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. | Consumable | 0 coins |
Minion | Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. | Consumable | 0 coins |
Elfnip | Known for its powerful intoxicating properties among the Elf folk. Banned in the North Pole. Do not give to children. | Consumable | 0 coins |
Elfnip | Known for its powerful intoxicating properties among the Elf folk. Banned in the North Pole. Do not give to children. | Consumable | 0 coins |
Banana Peel | Enchant target visible cell: each turn, kill any living object in this cell. | Consumable | 0 coins |
Banana Peel | Enchant target visible cell: each turn, kill any living object in this cell. | Consumable | 0 coins |
Rainbow Egg | You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! | Consumable | 0 coins |
Rainbow Egg | You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! | Consumable | 0 coins |
Soft Snow | Transforms into a random "frozen" item. | Consumable | 0 coins |
Soft Snow | Transforms into a random "frozen" item. | Consumable | 0 coins |
Giftwrap | Transform a random item into a Present. | Consumable | 0 coins |
Giftwrap | Transform a random item into a Present. | Consumable | 0 coins |
Toasted Marshmallow | Gain a soul. If you have any pathfinding, gain 3 souls instead. | Consumable | 0 coins |
Toasted Marshmallow | Gain a soul. If you have any pathfinding, gain 3 souls instead. | Consumable | 0 coins |
Bones | Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | Consumable | 0 coins |
Bones | Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | Consumable | 0 coins |
Dire Potion | 25% chance to gain a revive. Otherwise, well... you don't want to know. | Consumable | 0 coins |
Dire Potion | 25% chance to gain a revive. Otherwise, well... you don't want to know. | Consumable | 0 coins |
Broken Sawblade | After opening 50 cells, spawn a Sawblade. | Consumable | 0 coins |
Broken Sawblade | After opening 50 cells, spawn a Sawblade. | Consumable | 0 coins |
Fish | Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. | Consumable | 0 coins |
Fish | Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. | Consumable | 0 coins |
Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | Consumable | 0 coins |
Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | Consumable | 0 coins |
Big Fish | Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. | Consumable | 0 coins |
Big Fish | Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. | Consumable | 0 coins |
Shark | Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. | Consumable | 0 coins |
Shark | Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. | Consumable | 0 coins |
Maniac's Mask | [1 Head Armor] Must... kill... strangers... | Consumable | 0 coins |
Maniac's Mask | [1 Head Armor] Must... kill... strangers... | Consumable | 0 coins |
Bunny Ears | [1 Head Armor] When equipped, fortify by your number of Easter eggs. Gain an additional token for every egg you put into an Egg Basket. | Consumable | 0 coins |
Bunny Ears | [1 Head Armor] When equipped, fortify by your number of Easter eggs. Gain an additional token for every egg you put into an Egg Basket. | Consumable | 0 coins |
Santa Hat | [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. | Consumable | 0 coins |
Santa Hat | [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. | Consumable | 0 coins |
Santa Robe | [6 Body Armor] Fortify whenever you donate a Present to a stranger. | Consumable | 0 coins |
Santa Robe | [6 Body Armor] Fortify whenever you donate a Present to a stranger. | Consumable | 0 coins |
Santa Boots | [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. | Consumable | 0 coins |
Santa Boots | [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. | Consumable | 0 coins |
Red Egg | You must have 2 or more omens to open this egg! | Consumable | 0 coins |
Red Egg | You must have 2 or more omens to open this egg! | Consumable | 0 coins |
Green Egg | You must have 5 or more consumable items to open this egg! | Consumable | 0 coins |
Green Egg | You must have 5 or more consumable items to open this egg! | Consumable | 0 coins |
Yellow Egg | You must have a legendary item to open this egg! | Consumable | 0 coins |
Yellow Egg | You must have a legendary item to open this egg! | Consumable | 0 coins |
Blue Egg | You must have 3 or more magic items to open this egg! | Consumable | 0 coins |
Blue Egg | You must have 3 or more magic items to open this egg! | Consumable | 0 coins |
Gray Egg | You must have 4 or more passive items to open this egg! | Consumable | 0 coins |
Gray Egg | You must have 4 or more passive items to open this egg! | Consumable | 0 coins |
Ancient Coin | Gain coins equal to the combined value of the visible cells with the highest value. | Consumable | 1 coins |
Ancient Coin | Gain coins equal to the combined value of the visible cells with the highest value. | Consumable | 1 coins |
Stick | Reveal target cell. If it has a monster, kill it. | Consumable | 1 coins |
Simple Robe | [1 Body Armor] Better than nothing. | Consumable | 3 coins |
Simple Robe | [1 Body Armor] Better than nothing. | Consumable | 3 coins |
Smoke Bomb | Exit the current stage without completing. | Consumable | 4 coins |
Smoke Bomb | Exit the current stage without completing. | Consumable | 4 coins |
Sleeping Powder | Pause the stage timer for 5 minutes. | Consumable | 4 coins |
Sleeping Powder | Pause the stage timer for 5 minutes. | Consumable | 4 coins |
Slimeball | Enchant target visible cell: nearby monsters have a 50% chance to miss. | Consumable | 5 coins |
Slimeball | Enchant target visible cell: nearby monsters have a 50% chance to miss. | Consumable | 5 coins |
Instant Familiar | Spawn a familiar on target empty cell and pass a turn. | Consumable | 5 coins |
Instant Familiar | Spawn a familiar on target empty cell and pass a turn. | Consumable | 5 coins |
Sunscreen | For 100 turns, you are immune to burns. | Consumable | 5 coins |
Sunscreen | For 100 turns, you are immune to burns. | Consumable | 5 coins |
Golden Rose | Take 1 damage and gain 10 coins. | Consumable | 5 coins |
Golden Rose | Take 1 damage and gain 10 coins. | Consumable | 5 coins |
Water | Gain 50 mana. | Consumable | 5 coins |
Water | Gain 50 mana. | Consumable | 5 coins |
Bubble Solution | Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | Consumable | 5 coins |
Bubble Solution | Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | Consumable | 5 coins |
Apple | Restore 1 life. | Consumable | 5 coins |
Apple | Restore 1 life. | Consumable | 5 coins |
Dark Ink | Transform a random omen into a random omen. | Consumable | 5 coins |
Dark Ink | Transform a random omen into a random omen. | Consumable | 5 coins |
Dice | Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | Consumable | 5 coins |
Dice | Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | Consumable | 5 coins |
Miracle Seed | Increase the size of the selected stage. | Consumable | 5 coins |
Miracle Seed | Increase the size of the selected stage. | Consumable | 5 coins |
Drugs | Cells generate triple mana for the next 20 turns. Just be careful, ok? | Consumable | 5 coins |
Drugs | Cells generate triple mana for the next 20 turns. Just be careful, ok? | Consumable | 5 coins |
Key | Unlock the selected stage. | Consumable | 5 coins |
Key | Unlock the selected stage. | Consumable | 5 coins |
Chocolate | 25% chance to gain 50 mana during the next 10 turns. | Consumable | 5 coins |
Chocolate | 25% chance to gain 50 mana during the next 10 turns. | Consumable | 5 coins |
Candy | 25% chance to spawn a heart during the next 10 turns. | Consumable | 5 coins |
Candy | 25% chance to spawn a heart during the next 10 turns. | Consumable | 5 coins |
Morning Glory | Pass 30 turns. | Consumable | 5 coins |
Morning Glory | Pass 30 turns. | Consumable | 5 coins |
Tarot Card | Convert all loot, landmarks, and strangers into new objects of the same category. | Consumable | 5 coins |
Tarot Card | Convert all loot, landmarks, and strangers into new objects of the same category. | Consumable | 5 coins |
Leeches | Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | Consumable | 5 coins |
Leeches | Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | Consumable | 5 coins |
Calling Card | Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | Consumable | 5 coins |
Calling Card | Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | Consumable | 5 coins |
Knuckle Wraps | Your next chord becomes a powerchord. | Consumable | 5 coins |
Knuckle Wraps | Your next chord becomes a powerchord. | Consumable | 5 coins |
Divine Wager | 50% chance to double your coins. | Consumable | 5 coins |
Divine Dark Ink | Destroy a random omen and lose lives equal to its position in your inventory. | Consumable | 5 coins |
Divine Demon Seed | Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. | Consumable | 5 coins |
Dumbbell | Reduce your next source of life loss by 1 plus the number of monsters you have killed. | Consumable | 6 coins |
Dumbbell | Reduce your next source of life loss by 1 plus the number of monsters you have killed. | Consumable | 6 coins |
Forge Hammer | Fortify your leftmost armor by 100% of its current durability. | Consumable | 6 coins |
Forge Hammer | Fortify your leftmost armor by 100% of its current durability. | Consumable | 6 coins |
Garlic | You are immune to omens until your next mistake. | Consumable | 6 coins |
Garlic | You are immune to omens until your next mistake. | Consumable | 6 coins |
Treasure Pouch | Spawn a random number of chests between the stage's minimum and maximum power. | Consumable | 6 coins |
Treasure Pouch | Spawn a random number of chests between the stage's minimum and maximum power. | Consumable | 6 coins |
Candle | Reveal a number of random cells equal to the visible cell with the highest value. | Consumable | 6 coins |
Candle | Reveal a number of random cells equal to the visible cell with the highest value. | Consumable | 6 coins |
Salt | The next time an omen effect would activate, negate it and lose the omen. | Consumable | 7 coins |
Salt | The next time an omen effect would activate, negate it and lose the omen. | Consumable | 7 coins |
Horoscope | If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | Consumable | 7 coins |
Horoscope | If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | Consumable | 7 coins |
Wager | Randomly double your coins or lose them all. | Consumable | 7 coins |
Wager | Randomly double your coins or lose them all. | Consumable | 7 coins |
Horseshoe | You will find twice as much loot until your next mistake. | Consumable | 7 coins |
Horseshoe | You will find twice as much loot until your next mistake. | Consumable | 7 coins |
Divine Horseshoe | Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. | Consumable | 7 coins |
Divine Simple Robe | [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. | Consumable | 7 coins |
Divine Dice | Rerolls the mods of all stages. | Consumable | 8 coins |
Green Dye | You will only find consumable items until you gain a consumable item. | Consumable | 8 coins |
Green Dye | You will only find consumable items until you gain a consumable item. | Consumable | 8 coins |
Feral Fibers | Gain Minions equal to the current stage's minimum power. | Consumable | 8 coins |
Feral Fibers | Gain Minions equal to the current stage's minimum power. | Consumable | 8 coins |
Firm Fibers | Gain defense equal to the current stage's minimum power. | Consumable | 8 coins |
Firm Fibers | Gain defense equal to the current stage's minimum power. | Consumable | 8 coins |
Flower Fibers | Gain max life equal to the current stage's minimum power. | Consumable | 8 coins |
Flower Fibers | Gain max life equal to the current stage's minimum power. | Consumable | 8 coins |
Clarity | Flag a number of monsters equal to the current stage's max power. | Consumable | 8 coins |
Clarity | Flag a number of monsters equal to the current stage's max power. | Consumable | 8 coins |
Beggar's Cup | Activate all visible strangers for free. | Consumable | 8 coins |
Beggar's Cup | Activate all visible strangers for free. | Consumable | 8 coins |
Spring | Double the length of your chain, then solve a number of cells equal to the length of your chain. | Consumable | 8 coins |
Spring | Double the length of your chain, then solve a number of cells equal to the length of your chain. | Consumable | 8 coins |
Bronze Boots | [2 Leg Armor] Basic leg armor. | Consumable | 8 coins |
Bronze Boots | [2 Leg Armor] Basic leg armor. | Consumable | 8 coins |
Juice | Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. | Consumable | 9 coins |
Juice | Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. | Consumable | 9 coins |
Milk | Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. | Consumable | 9 coins |
Milk | Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. | Consumable | 9 coins |
Demon Seed | Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | Consumable | 9 coins |
Demon Seed | Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | Consumable | 9 coins |
Soothing Shell | The stage power becomes 1 for 5 turns. | Consumable | 9 coins |
Soothing Shell | The stage power becomes 1 for 5 turns. | Consumable | 9 coins |
Adrenaline | Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | Consumable | 9 coins |
Adrenaline | Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | Consumable | 9 coins |
Mud | For the next 100 turns, gain a Minion whenever you use a magic item. | Consumable | 9 coins |
Mud | For the next 100 turns, gain a Minion whenever you use a magic item. | Consumable | 9 coins |
Slingshot | For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | Consumable | 9 coins |
Slingshot | For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | Consumable | 9 coins |
Tongs | Unequip and repair all of your armor. | Consumable | 9 coins |
Tongs | Unequip and repair all of your armor. | Consumable | 9 coins |
Spider Fang | The next time a monster is revealed, kill it before you can take damage. | Consumable | 9 coins |
Spider Fang | The next time a monster is revealed, kill it before you can take damage. | Consumable | 9 coins |
Spybug | Glean all hidden cells near visible cells. | Consumable | 9 coins |
Spybug | Glean all hidden cells near visible cells. | Consumable | 9 coins |
Molotov | Reveal and apply Burning to random hidden cells until it lands on one without a monster. | Consumable | 9 coins |
Molotov | Reveal and apply Burning to random hidden cells until it lands on one without a monster. | Consumable | 9 coins |
Nitrogen | Apply Frozen to random hidden cells until it lands on one without a monster. | Consumable | 9 coins |
Nitrogen | Apply Frozen to random hidden cells until it lands on one without a monster. | Consumable | 9 coins |
Guild Bond | For 25 seconds, whenever you spend coins on a stranger, gain a soul. | Consumable | 9 coins |
Divine Drugs | Cells generate double mana until you make a mistake. Far out, man. | Consumable | 9 coins |
Divine Coffee | Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. | Consumable | 10 coins |
Divine World Map | Unlocks and uncompletes all stages. | Consumable | 10 coins |
Divine Rewind | Every 100 turns, set your stats to their current values. | Consumable | 10 coins |
Divine Miracle Seed | Massively increase the size of selected stage. | Consumable | 10 coins |
Divine Garlic | You are immune to omens until your next mistake. Lose a random omen when this status effect expires. | Consumable | 10 coins |
Divine Slingshot | For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | Consumable | 10 coins |
Divine Bomb | Explode all visible cells of value 5 and greater, and all nearby cells. | Consumable | 10 coins |
Rainbow Dust | Reveal all cells that have auras. | Consumable | 10 coins |
Rainbow Dust | Reveal all cells that have auras. | Consumable | 10 coins |
Tea Leaves | Gain 5% evasion. If you have to guess, gain 10% evasion instead. | Consumable | 10 coins |
Tea Leaves | Gain 5% evasion. If you have to guess, gain 10% evasion instead. | Consumable | 10 coins |
Key of Undoing | Uncompletes the selected stage. | Consumable | 10 coins |
Key of Undoing | Uncompletes the selected stage. | Consumable | 10 coins |
Mana Potion | Gain 100 mana. | Consumable | 10 coins |
Mana Potion | Gain 100 mana. | Consumable | 10 coins |
Present | Contains a random non-omen item. | Consumable | 10 coins |
Present | Contains a random non-omen item. | Consumable | 10 coins |
Gift Card | Receive a random shop item for free. | Consumable | 10 coins |
Gift Card | Receive a random shop item for free. | Consumable | 10 coins |
Coffee | Every 10 turns, restore 1 life until you have full life. | Consumable | 10 coins |
Coffee | Every 10 turns, restore 1 life until you have full life. | Consumable | 10 coins |
Small Star | Launch a Blessing in a random direction from target visible cell. | Consumable | 10 coins |
Small Star | Launch a Blessing in a random direction from target visible cell. | Consumable | 10 coins |
Magical Bean | For 1 turn, your targeted items affect the entire column and row of cells. | Consumable | 10 coins |
Magical Bean | For 1 turn, your targeted items affect the entire column and row of cells. | Consumable | 10 coins |
Evil Container | Lose all of your omens. Get them back at the start of the next stage. | Consumable | 11 coins |
Evil Container | Lose all of your omens. Get them back at the start of the next stage. | Consumable | 11 coins |
Zeal of Love | Spawn a heart. If you have to guess, convert all visible hearts to souls. | Consumable | 11 coins |
Zeal of Love | Spawn a heart. If you have to guess, convert all visible hearts to souls. | Consumable | 11 coins |
Zeal of Hate | Spawn a monster. If you have to guess, convert all visible monsters to Minions. | Consumable | 11 coins |
Zeal of Hate | Spawn a monster. If you have to guess, convert all visible monsters to Minions. | Consumable | 11 coins |
Rotting Head | For 5 seconds, reduce incoming damage by the number of seconds left. | Consumable | 11 coins |
Rotting Head | For 5 seconds, reduce incoming damage by the number of seconds left. | Consumable | 11 coins |
Time Capsule | Lose a random item. After 50 turns, gain 3 copies of that item. | Consumable | 11 coins |
Time Capsule | Lose a random item. After 50 turns, gain 3 copies of that item. | Consumable | 11 coins |
Divine Evil Container | Lose all of your omens. 10% chance to get them back at the start of each stage. | Consumable | 11 coins |
Divine Fairy | Reduce the current stage's power to 1. | Consumable | 12 coins |
Divine Leeches | Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. | Consumable | 12 coins |
Divine Forge Hammer | Fortify each armor by 100% of its current durability. If you are not wearing armor, gain 3 defense instead. | Consumable | 12 coins |