Masteries: Difference between revisions

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DemonCrawl currently lets you choose between 15 different Masteries (classes).
DemonCrawl currently lets you choose between 15 different Masteries (classes).


Each Mastery has 3 Tiers which must be unlocked by performing a feat during a Quest. After completing a Mastery's requirement, it becomes available in the Token Shop for 10/20/30 Tokens.
==Unlock==
 
Each Mastery has 3 Tiers which must be unlocked by performing a feat during a Quest. After completing a Mastery's requirement, it becomes available in the [[Tokens|Token]] Shop for 10/20/30 {{Token}}s.
 
==Abilities==


With a few exceptions, Masteries are structured as follows:
With a few exceptions, Masteries are structured as follows:
Line 10: Line 14:
<li><strong>Tier III</strong> - An activated ability that must be charged by completing a number of stages.</li>
<li><strong>Tier III</strong> - An activated ability that must be charged by completing a number of stages.</li>
</ul>
</ul>


{{#cargo_query:
{{#cargo_query:
tables=Masteries
tables=Masteries
|fields=_pageName,Tier_I,Tier_II,Tier_III
|fields=Image,_pageName,Tier_I,Tier_II,Tier_III
|format=table
|format=table
}}
}}
{{MechNav}}

Revision as of 05:59, 4 April 2020

DemonCrawl currently lets you choose between 15 different Masteries (classes).

Unlock

Each Mastery has 3 Tiers which must be unlocked by performing a feat during a Quest. After completing a Mastery's requirement, it becomes available in the Token Shop for 10/20/30 Token.png Tokens.

Abilities

With a few exceptions, Masteries are structured as follows:

  • Tier I- A benefit provided from the start of the quest.
  • Tier II - A passive benefit that triggers from time to time.
  • Tier III - An activated ability that must be charged by completing a number of stages.


Image _pageName Tier I Tier II Tier III
Auramancer_Mastery.png
Auramancer Mastery Each stage has 3 random auras, you are immune to the negative effects of auras and can remove them with right-click. Whenever an aura is applied or removed, activate an effect based on the aura. [3 Charges] Permanently increase the number of auras in future stages and the quality of their effects, then activate Auramancer effects of all visible auras.
Banker_Mastery.png
Banker Mastery Begin the quest with 15 extra coins. Chests contain double coins. [5 Charges] Double your coins.
Barbarian_Mastery.png
Barbarian Mastery If you can't afford a stranger's price, kill him. Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters. [3 Charges] Activate Rotting Heads equal to the number of strangers you have killed.
Bookworm_Mastery.png
Bookworm Mastery Gain a Book item whenever you enter a special stage. Change your research subject at will by clicking on a Book item. Your Book effects will activate even if you're not at full life. [3 Charges] Gain an item related to your research subject.
Bubbler_Mastery.png
Bubbler Mastery At the end of each stage, bubble all visible loot on 0-value cells. Whenever you pop a bubble, reveal a number of random nearby cells equal to the value of the cell it was popped in. [4 Charges] Duplicate your bubbles.
Commander_Mastery.png
Commander Mastery Click a flagged cell to recruit a familiar to a nearby empty cell for 3 coins. Whenever a familiar collects loot, perform a unique action based on the type of loot. [2 Charges] Convert your familiars into Instant Familiars.
Demolitionist_Mastery.png
Demolitionist Mastery Each stage has an additional Barrel. You can throw Barrels. Right click to change the direction of a Barrel. Increase the radius of all explosion effects. [4 Charges] Launch 4 Barrels into the stage. These Barrels cannot damage you.
Detective_Mastery.png
Detective Mastery Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger, but there's a 10% chance to get bad intel! Whenever you fully and correctly chord a cell, reveal all nearby monsters. [3 Charges] Remove all visible monsters from the board and gain coins equal to their cell values.
Exorcist_Mastery.png
Exorcist Mastery Destroy the first omen you receive. Whenever you lose an omen, gain souls and defense equal to the number of omens you've lost this run. [4 Charges] Destroy a random omen.
Firefly_Mastery.png
Firefly Mastery Burning cells do not hurt you. Each stage has burning cells equal to the minimum power. Whenever you fully and correctly chord a 2 or greater, burn and reveal a random nearby cell. [3 Charges] Shoot flares in all directions from visible burning cells.
Ghost_Mastery.png
Ghost Mastery Whenever you die, activate Ectodrop.png Ectodrop. Whenever you complete a stage in ghost form, revive with 1 life. [4 Charges] Activate Ectoplasm and increase the amount of life you revive with.
Guardian_Mastery.png
Guardian Mastery Begin the quest with 1 defense. You are immune to life loss outside of damage. [4 Charges] Gain 3 defense.
Human_Mastery.png
Human Mastery If you are amoral and gain or lose morality, increase the amount by 3 in the same direction. Whenever you are moral and gain morality, gain a soul. Whenever you are immoral and lose morality, solve all cells near 1s. [1 Charge] If you are moral, convert visible strangers to strong familiars. If immoral, convert visible monsters into familiars. Pass a number of turns equal to your absolute morality.
Hunter_Mastery.png
Hunter Mastery Begin the quest with 3 Minions. Every 60 cells opened without a mistake, gain a Minion. [2 Charges] Reduce the stage power by your number of Minions.
Hypnotist_Mastery.png
Hypnotist Mastery Delay monster damage by 3 turns. Your last status effect will increase instead of decrease. [3 Charges] Increase your status effect counters by 10.
Immortal_Mastery.png
Immortal Mastery Begin the quest with an extra revive and one less max life. When you are revived, double your lives. [6 Charges] Gain a revive.
Knight_Mastery.png
Knight Mastery Begin the quest wearing Simple Robe. Your armor cannot break. If you replace an armor, fortify by the durability of the old armor. [3 Charges] Fortify all of your armor by 5.
Lumberjack_Mastery.png
Lumberjack Mastery Begin the quest with a Sawblade. You can toggle Sawblade phasing. Whenever a Sawblade explodes, gain Broken Sawblade. [3 Charges] Set the lifespan of your Sawblades to 1 and reveal a random monster for each lifespan lost this way.
Marksman_Mastery.png
Marksman Mastery The first cell you open each stage does not break your chain. If the sum of your chain is greater than the max stage power, kill monsters before they can deal damage to you. [ 2 Charges] Double the length and value of your chain.
Mutant_Mastery.png
Mutant Mastery Begin the quest with 3 Cankers that have Brainiac mutations. At the end of each stage, each Canker gains a random mutation. [2 Charges] Spawn a Canker, then activate your Canker mutations without destroying any Cankers.
Ninja_Mastery.png
Ninja Mastery When you click a monster, you have a 25% chance to avoid monster damage for each side of its cell that is exposed. Monster reveal and death effects are negated. [1 Charge] Activate Kunai.png Kunai equal to the number of times you have activated your mastery ultimate ability.
Novice_Mastery.png
Novice Mastery Reduce your score by half. If you make a mistake on a necessary guess, reduce incoming damage to 1. If you die with 300 or more points, revive and reduce your score to 0. [1 Charge] Focus an area where you can make progress.
Poisoner_Mastery.png
Poisoner Mastery Begin the quest with Poison.png Poison. Whenever Poison activates, cast Poison Blade.png Poison Blade. You are immune to life loss from Poison. Toxic cells grant an additional Poison.png Poison. [2 Charges] Consume all of your Poison.png Poisons, activate an equal number of Spider Fang.png Spider Fangs, then gain Poison.
Prophet_Mastery.png
Prophet Mastery Increase your XP gain by 35%. You are twice as likely to find items you have never acquired. [5 Charges] Gain between 1 and 5 Tokens.
Protagonist_Mastery.png
Protagonist Mastery All legendary items are favored. Gain a random legendary item when you enter the final stage. Whenever you gain a legendary item, gain a mastery charge. Whenever you replace a legendary item, increase the number of legendary items you can hold. [5 Charges] Convert all visible chests into legendary items. Whenever you would die, this instead discharges automatically to prevent death.
Scholar_Mastery.png
Scholar Mastery Activate Quest for Quests at the start of the quest. Whenever a status effect is completed, restore 1 life and solve a cell. [5 Charges] Complete all of your status effects.
Scout_Mastery.png
Scout Mastery Gain 3% pathfinding at the start of the quest. Increase your pathfinding cap by 10%. Gain 1% pathfinding whenever you earn the Untouchable award. [5 Charges] Solve a number of cells equal to your pathfinding.
Snowflake_Mastery.png
Snowflake Mastery If there are fewer than 3 frozen cells, click a flagged cell to freeze it. Increase the limit of the above effect by the number of stage mods. [3 Charges] Shatter all frozen cells, causing each to explode in a 3x3 area
Spark_Mastery.png
Spark Mastery Each stage, one cell with loot gains Electric. Monsters in Electric cells deal half damage. Whenever you collect loot from an Electric cell, apply Electric to cells of the same value in the same column and row. [2 Charges] Apply Electric to all cells between Electric cells, then reveal all Electric cells and kill any living objects within.
Spy_Mastery.png
Spy Mastery At the start of each stage, glean 10 hidden cells. Whenever you chord a 4 or greater, glean nearby hidden cells. [4 Charges] Glean all hidden cells near gleaned hidden cells.
Survivor_Mastery.png
Survivor Mastery Begin the quest with 1 extra max life. At the end of each stage, gain max life equal to the minimum power if you are injured. [3 Charges] Solve a number of cells equal to your missing life, then heal to full.
Undertaker_Mastery.png
Undertaker Mastery Gain Bones whenever you consume an item that isn't Bones. When using Bones, you can target any visible cell without an aura. [2 Charges] Reveal all cells near sanctified cells and apply sanctified to any monsters in those cells.
Warlock_Mastery.png
Warlock Mastery Right click your mastery to cast Blood Magic. Whenever you cast a magic item, apply Cursed to a random cell, prioritizing cells with objects. [3 Charges] Spawn random magic items in empty Cursed cells.
Witch_Mastery.png
Witch Mastery Reduce incoming damage by your number of omens. When you enter a stage, remove a stage mod for each of your omens. [2 Charges] Gain a random omen.
Wizard_Mastery.png
Wizard Mastery The first Item Shop in the quest only contains magic items. Whenever you cast a magic item, gain a soul. [3 Charges] Transform your cheapest magic item into one that's worth more, up to twice the item's original value.
Mechanics
Lives.png LivesDefense.png DefenseCoin Currency.png Coins
Revive.png ReviveStatus Effect.png Status Effect
StagesSpecial StagesStage Power
Nomad.png StrangerSign.png LandmarkFamiliar.png FamiliarSpider.png MonsterHUSKBANE.png Boss
Loot ( Heart.png HeartSoul.png SoulCoin.png CoinDiamond.png DiamondChest.png Chestetc. )
AuraStage Mods
Canker.png CankerSawblade.png SawbladeBubble.png Bubble
FlareBlessingBubble
InventoryArmor.png ArmorBones.png BonesMinion.png MinionSeal
ManaManalockDuplicast
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfindingMorality
ScorePrestige
Token.png TokensSpecial ChestsHeirloomSigil
Auramancer Mastery.pngBanker Mastery.pngBarbarian Mastery.pngBookworm Mastery.pngBubbler Mastery.pngCommander Mastery.pngDemolitionist Mastery.pngDetective Mastery.pngExorcist Mastery.pngFirefly Mastery.pngGhost Mastery.pngGuardian Mastery.pngHuman Mastery.pngHunter Mastery.pngHypnotist Mastery.pngImmortal Mastery.pngKnight Mastery.pngLumberjack Mastery.pngMarksman Mastery.pngMutant Mastery.pngNinja Mastery.pngNovice Mastery.pngPoisoner Mastery.pngProphet Mastery.pngProtagonist Mastery.pngScholar Mastery.pngScout Mastery.pngSnowflake Mastery.pngSpark Mastery.pngSpy Mastery.pngSurvivor Mastery.pngUndertaker Mastery.pngWarlock Mastery.pngWitch Mastery.pngWizard Mastery.png
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