Masteries

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DemonCrawl currently lets you choose between 22 different Masteries (classes).

Unlock

Each Mastery has 3 Tiers which must be unlocked by performing a feat during a Quest. After completing a Mastery's requirement, it becomes available in the Token Shop for 10/20/30 Token.png Tokens.

Abilities

With a few exceptions, Masteries are structured as follows:

  • Tier I- A benefit provided from the start of the quest.
  • Tier II - A passive benefit that triggers from time to time.
  • Tier III - An activated ability that must be charged by completing a number of stages.


Image _pageName Tier I Tier II Tier III
Banker_Mastery.png
Banker Mastery Begin the quest with 10 extra coins. Chests contain double coins. [5 Charges] Double your coins.
Barbarian_Mastery.png
Barbarian Mastery If you can't afford a stranger's price, kill him. Whenever a stranger dies, activate Rotting Head. [ 5 Charges] Kill all visible monsters and activate Rotting Head for each.
Bubbler_Mastery.png
Bubbler Mastery At the end of each stage, bubble all visible loot on 0-value cells. Whenever you pop a bubble on a 4 or greater, solve a random nearby cell. [ 4 Charges] Duplicate your bubbles.
Commander_Mastery.png
Commander Mastery Unflag a cell to recruit a familiar to a nearby empty empty cell for 5 coins. Whenever a familiar collects loot, perform a unique action based on the type of loot. [2 Charges] Pass 10 turns.
Exorcist_Mastery.png
Exorcist Mastery Destroy the first omen you receive. Whenever you lose an omen, gain souls and defense equal to the number of omens you've lost this run. [4 Charges] Destroy a random omen.
Firefly_Mastery.png
Firefly Mastery Burning cells do not hurt you. Each stage has burning cells equal to the number of stage mods plus 1. Whenever you chord a burning cell, shoot a flare in a random direction. [4 Charges] Shoot flares in all directions from visible burning cells.
Guardian_Mastery.png
Guardian Mastery Begin the quest with 1 defense. Whenever you earn the Untouchable award, reduce the power of the next stage by your defense. [5 Charges] Gain 3 defense.
Hunter_Mastery.png
Hunter Mastery Begin the quest with 3 Minions. Every 60 cells opened without a mistake, gain a Minion. [2 Charges] Reduce the stage power by your number of Minions.
Immortal_Mastery.png
Immortal Mastery Begin the quest with an extra revive and one less max life. When you are revived, double your lives. [6 Charges] Gain a revive.
Knight_Mastery.png
Knight Mastery Begin the quest wearing [[Simple Robe]]. Your armor cannot break. If you replace an armor, fortify by the durability of the old armor. [3 Charges] Fortify all your armor by the number of armors you are wearing.
Lumberjack_Mastery.png
Lumberjack Mastery Begin the quest with a Sawblade. Whenever a Sawblade explodes, gain [[Broken_Sawblade|Broken Sawblade]]. [3 Charges] Set the lifespan of your Sawblades to 1 and reveal a random monster for each lifespan lost this way.
Marksman_Mastery.png
Marksman Mastery The first cell you open each stage does not break your chain. If the sum of your chain is greater than the max stage power, kill monsters before they can deal damage to you. [ 2 Charges] Double the length and value of your chain.
Prophet_Mastery.png
Prophet Mastery Increase your XP gain by 25%. You are twice as likely to find items you have never acquired. [5 Charges] Gain a token.
Protagonist_Mastery.png
Protagonist Mastery Whenever you enter the final stage, gain a random legendary item. You may have two legendary items. Gain a mastery charge whenever you gain a legendary item. [5 Charges] Convert all visible chests into legendary items. Whenever you would die, this instead discharges automatically to prevent death.
Scholar_Mastery.png
Scholar Mastery Begin the quest with Quest for Quests. Whenever a status effect is completed, restore 1 life. [5 Charges] Complete all of your status effects.
Snowflake_Mastery.png
Snowflake Mastery If there are fewer than 3 frozen cells, attempting to unflag a cell will freeze it instead. Increase the limit of the above effect by the number of stage mods. [3 Charges] Shatter all frozen cells, causing each to explode in a 3x3 area
Spark_Mastery.png
Spark Mastery Each stage, one cell with loot gains Electric. Monsters in Electric cells deal half damage. Whenever you collect loot from an Electric cell, apply Electric to cells of the same value in the same column and row. [2 Charges] Apply Electric to all cells between Electric cells, then reveal all Electric cells and kill any living objects within.
Spy_Mastery.png
Spy Mastery At the start of each stage, glean 10 hidden cells. Whenever you chord a 4 or greater, glean nearby hidden cells. [4 Charges] Glean all hidden cells near gleaned hidden cells.
Survivor_Mastery.png
Survivor Mastery Begin the quest with 1 extra life. Find souls instead of normal hearts if you are injured. [3 Charges] Solve a number of cells equal to your missing life.
Undertaker_Mastery.png
Undertaker Mastery Gain Bones whenever you consume an item that isn't Bones. Your Bones will always be buried in cells of value 1 or greater. [2 Charges] Reveal all cells near Sanctified cells.
Witch_Mastery.png
Witch Mastery Reduce incoming damage by your number of omens. When you enter a stage, remove a stage mod for each of your omens. [2 Charges] Gain a random omen.
Wizard_Mastery.png
Wizard Mastery The first Item Shop in the quest only contains magic items. Whenever you collect a diamond, duplicast a random magic item. [3 Charges] Charge a random magic item.


Mechanics
Heart.png LivesKnight.png DefenseCoin.png Coins
RevivesInventoryArmor.png ArmorMasteryLevelToken.png TokensSigil
DamageMistakeTurnChordPowerchordGleanChainDuplicastExplodeManaManalockStatus EffectMinionFamiliarAuraSealStage ModsScore
CankerSawbladeBubble
FlareBlessingBubble
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